____  _  ____   ____  _   _  ____
                  |  _ \(_)/ ___| |  _ \| | | |/ ___|
                  | | | | | |  _  | | | | | | | |  _
                  | |_| | | |_| | | |_| | |_| | |_| |
                  |____/|_|\____| |____/ \___/ \____|

_____________________________________________________________________________
_____________________________________________________________________________

                      DIG DUG FAQ/WALKTHROUGH

            Author......................Raging_DemonTEN
            Console.....................Nintendo Entertainment System

                 "DIG DUG"  Copyright 1982, 1985 Namco
                 FAQ Copyright 2005 Raging_DemonTEN

            E-Mail [email protected]
_____________________________________________________________________________
_____________________________________________________________________________


----- Copyright Information -----
________________________________________________________________________
|                                                                        |
| This FAQ is copyrighted by Raging_DemonTEN in the year 2005. It is for |
| private use only, and cannot be reproduced or sold without strict      |
| permission from the author. Permission can be asked for by e-mailing   |
| me with the title "SQ Permission" at: [email protected].           |
________________________________________________________________________


                          -------------------
                         |  Version History  |
                          -------------------

                Version 1.1 - Format Updated
                              Walkthrough Added
                              Major Corrections Made
_____________________________________________________________________________

                          -------------------
                         | Table Of Contents |
                    -------------------------------
                   /                               \
                  |    1... | INTRODUCTION          |
                  |    2... | OVERVIEW AND CONTROLS |
                  |    3... | MONSTERS              |
                  |    4... | POINT VALUES          |
                  |    5... | ROUND WALKTHROUGHS    |
                  |                                 |
                   \-------------------------------/
_____________________________________________________________________________


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                            1.INTRODUCTION
=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=

Dig Dug was first produced in 1982 by Namco, and was an instant arcade
classic. After spending many quarters down at the laundromat on the machine,
I acquired the original game for my old NES, and probably saved hundreds of
dollars by doing so. I hope this FAQ is an effective tool to pass my
knowledge of the game down to you, the reader. Enjoy!


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                        2. OVERVIEW AND CONTROLS
=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=

You are Dig Dug, an exterminator getting rid of underground monsters in the
Earth's crust. To get rid of them, you bring along your trusty air pump, the
Earth's rocks, and your wits to clear out the underground. You can kill the
monsters by over inflating them with your air pump or dropping a rock on
their head. After destroying all the monsters, you move on to the next round.


CONTROLS
+++++++++++++
D-Pad         - Moves Dig Dug up, down, left, and right
A/B Button    - Shoots air pump to inflate monsters
START         - Pauses the game


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                            3. MONSTERS
=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=

Dig Dug faces two types of monsters in the game: Pookas and Fygars. Before
you start digging around, be sure to check out the dossiers on the enemy
below.
_____________________________________________________________________________
POOKA

Physical Description: Red monster with yellow goggles

Pookas have no external attack, but will attempt to box you in in
conjunction with other Pookas. They are easier to kill seeing as they have
no flame attack, but be wary of getting trapped if there are two or more
Pookas in ghost form.
_____________________________________________________________________________

FYGAR
Physical Description: Green with red spikes on back, similiar to a dragon

Fygars move a little faster than Pookas, and they have flame breath which has
a maximum length of about 4 Dig Dugs. You will know when the Fygar is getting
reafy to attack when the spikes on its back glow. They can only shoot the
flame breath on the horizontal plane though, so attacking them from below or
above will result in less risk to yourself, but also less points. Fortunately
there are usually less Fygars then Pookas on the board, so you have less of a
chance of getting trapped by them.


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                           4. POINT VALUES
=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=.=

Since there really is no true ending to this game (unless you count the
automatic death at level 256), you play to beat the high score. The default
high score in the NES game is 10000, and the game doesn't remember your high
score if you turn the power off.

The amount of points you receive from beating an enemy through overinflation
depends on the layer of dirt you defeat them in. You can tell the seperate
layers by the lines in the dirt. I've provided a rough diagram below to show
you.

-------------------------     ----------------------------
|           ___           |   |              ___           |
|          |   |          |   |             |   |          |
|          |   |          |   |             |   |          | - LAYER 1
|          | X |          |   |             | X |          |
|----------|   |----------|   |-------------|   |----------|
|           ---          _|   |_             ---           |
|                       |       |                          | - LAYER 2
|                       |  YOU  |                          |
|----------------------------------------------------------|
|                                                          |
|    ___________                           _________       | - LAYER 3
|   |           |                         |         |      |
|---|     X     |-------------------------|   X     |----- |
|    -----------                           ---------       |
|                                                          | - LAYER 4
|                                                          |
----------------------------------------------------------

The YOU represents Dig Dug by the way. Anyways, by killing enemies at a
lower layer, you receive more points. The tables below should help you
figure out your best point-scoring potential.
_____________________________________________________________________________

                       DEATH BY OVERINFLATION
                         ___________________
                        | POOKA  |  FYGAR   |
              --------- --------------------
             | LAYER 1 |   200   |   400    |
              --------- --------------------
             | LAYER 2 |   300   |   600    |
              --------- --------------------
             | LAYER 3 |   400   |   800    |
              --------- --------------------
             | LAYER 4 |   500   |   1,000  |
              --------- --------------------

NOTE - You get 1/2 the amount of points for inflating a Fygar if you do it
      under him or above him, as you don't put yourself in danger of his
      flame.

                           DEATH BY ROCK
              _________________________________
             |  # OF ENEMIES CRUSHED |  POINTS  |
              ----------------------------------
             |          1            |  1,000   |
              ----------------------- ----------
             |          2            |  2,500   |
              ----------------------- ----------
             |          3            |  4,000   |
              ----------------------- ----------
             |          4            |  6,000   |
              ----------------------- ----------
             |          5            |  8,000   |
              ----------------------------------

- 10 points for every dirt piece the size of 2 Dig Dugs

There is also bonus items that appears at Dig Dug's starting point whenever
you drop a rock on an enemy. The items give you more points as you get to
later levels.

                _________ _____________ ________
               | ROUND # |    ITEM     | POINTS |
               ---------------------------------
              |     1    |  CARROT     |  400   |
               ---------------------------------
              |     2    |  TURNIP     |  600   |
               ---------------------------------
              |     3    |  MUSHROOM   |  800   |
               ---------------------------------
              |   4 & 5  |  CUCUMBER   |  1,000 |
               ---------------------------------
              |   6 & 7  |  EGGPLANT   |  2,000 |
               ---------------------------------
              |   8 & 9  |  PEPPER     |  3,000 |
               ---------------------------------
              |  10 & 11 |  TOMATO     |  4,000 |
               ---------------------------------
              |  12 & 13 |  ONION      |  5,000 |
               ---------------------------------
              |  14 & 15 |  WATERMELON |  6,000 |
               ---------------------------------
              |  16 & 17 |  GALAXIAN   |  7,000 |
               ---------------------------------
              |    18+   |  PINEAPPLE  |  8,000 |
               ---------------------------------

- You get an extra man at 10,000 points


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                            5. ROUND GUIDES
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NOTES - After Round 12, the levels will begin to repeat Round 8-Round 12
       over and over again. Every few levels the color of the texture will
       change however.

     - After about 30 seconds, there will be a change in the music and the
       enemies will move twice as fast as before
_____________________________________________________________________________

ROUND 1 - 3x Pooka, 1x Fygar
       - Piece of cake, everyone's spread out to one monster per tunnel.
         Take your time and get a feel for the game.
_____________________________________________________________________________

ROUND 2 - 3x Pooka, 2x Fygar
       - Everyone has their own tunnel again, but they're closer together.
         Move fast, and make sure no one is sneaking up behind you when you
         are inflating another monster.
_____________________________________________________________________________

ROUND 3 - 3x Pooka, 2x Fygar
       - Watch the Pooka above you to the northeast, as he tends to move
         through the soil quickly after you. I like working on the right
         first and finishing off the Pookas quickly.
_____________________________________________________________________________

ROUND 4 - 4x Pooka, 2x Fygar
       - Watch the northern-most tunnel, as it seems there are only one
         Pooka up there but there are actually two. This level isn't that
         hard though, so take your time and use the rocks to your advantage.
_____________________________________________________________________________

ROUND 5 - 3x Pooka, 3x Fygar
       - Its back to every monster has his own tunnel, but they are all
         very close to the starting point. Move quick from tunnel to tunnel
         to avoid being ganged up on.
_____________________________________________________________________________

ROUND 6 - 2x Pooka, 4x Fygar
       - Whole lot of Fygars going on. Attack vertically instead of
         horizontally for this level, as two Fygars in the same tunnel equal
         death.
_____________________________________________________________________________

ROUND 7 - 4x Pooka, 3x Fygar
       - A lot of grouping in tunnels going on in this level, so dig to the
         edge of the tunnel so you can stick the pump in without being
         touched by the other monster.
_____________________________________________________________________________

ROUND 8 - 4x Pooka, 4x Fygar
       - You have two Pookas directly to your northwest, and the monsters
         are tightly clumped together. The rocks are situated at Layers 2
         and 3, so try to stick to the bottom of the screen.
_____________________________________________________________________________

ROUND 9 - 4x Pooka, 3x Fygar
       - All the Fygars are below you, so try to finish off the Pookas up
         top before heading down. Building plenty of vertical tunnels will
         help stop the Fygar's fiery breath
_____________________________________________________________________________

ROUND 10 - 4x Pooka, 4x Fygar
        - The enemies are spread out, with a nice mix in all areas. I like
          working the less-crowded left side first however. Take your time,
          and try to crush multiple monsters to ease the pressure.
_____________________________________________________________________________

ROUND 11 - 3x Pooka, 4x Fygar
        - I found this level to be a lot easier than the last. The whole
          fourth layer is empty of everything, so if you need breathing room
          head down there. Otherwise, do what you do best.
_____________________________________________________________________________

ROUND 12 - 4x Pooka, 4x Fygar
        - The monsters move fast and play for keeps. They are very spread
          out though, so take your time and try to take on one section at
          a time. Keep on building vertical tunnels, and good luck!

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                        --------------
                       | Thanks To... |
                        --------------

GameFAQs               - For continuing to publish my FAQs
NES Completion Project - For giving me a reason to rework this FAQ

_____________________________________________________________________________

This is my 9th FAQ written so far, and I hope to write many more. If you have
any questions or comments about this FAQ or any other FAQ I've written,
please e-mail me at [email protected]. Thanks for reading my FAQ.
_____________________________________________________________________________
                                                    (c) 2005 Raging_DemonTEN