4-in-1 Funpack: Vol. 2
                                  Game Boy
               Developer: Beam Software   Publisher: Interplay
                             By: GammaBetaAlpha


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                              Table of Contents
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                       Author's Note               [AUTHN]
                       Solitaire                   [SOLIT]
                       Yacht                       [YACHT]
                       Cribbage                    [CRIBB]
                       Dominoes                    [DOMIN]
                       Donations/Amazon            [DONAT]
                       Contact Info                [CONTI]


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                                Author's Note
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[AUTHN]

       Please be aware that this FAQ does not provide in-depth strategy on any
of the games. Instead, it explains the rule set for each game, any quirks that
the 4-in-1 Funpack: Vol. II version of the games may have that should be watched
out for, and links to online resources that you may find helpful in formulating
strategies to play each game.


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                                   Solitaire
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[SOLIT]

       Solitaire, specifically the Klondike version of Solitaire as popularised
by the Windows OS bundled game Solitaire, is a one-player card game played with
a 52-card deck. 24 cards are put into a deck, while the remaining 28 are put in
seven columns, with one in the first column, two in the second column, three in
the fourth column and so forth. The bottom-most card in each column is face up,
while all remaining cards are face down.

 ____                    ___     ___     ___     ___
|    |                  |   |   |   |   |   |   |   |
|Deck|                  | 1 |   | 2 |   | 3 |   | 4 |
|    |                  |   |   |   |   |   |   |   |
 ¯¯¯¯                    ¯¯¯     ¯¯¯     ¯¯¯     ¯¯¯


                                                             ___
                                                    ___      ___
                                           ___      ___      ___
                                  ___      ___      ___      ___
                         ___      ___      ___      ___      ___
                ___      ___      ___      ___      ___      ___
       ___      ___      ___      ___      ___      ___      ___
      |   |    |   |    |   |    |   |    |   |    |   |    |   |
      |   |    |   |    |   |    |   |    |   |    |   |    |   |
      |   |    |   |    |   |    |   |    |   |    |   |    |   |
       ¯¯¯      ¯¯¯      ¯¯¯      ¯¯¯      ¯¯¯      ¯¯¯      ¯¯¯

       The goal of the game is to fill up the four card slots up top labeled 1
to 4 with the four sets of suited cards. However, you can only put a card up in
the slot in numerical order, starting with the Ace card and going up to the King
card.

       With the cards on the field, if you have a black or red card, and then a
card of the opposite color that is one rank below the first card (so for
example, a Jack of Clubs and a Ten of Hearts), you can take the Ten of Hearts
and put it underneath the Jack of Clubs.

       Every time card is moved from a column, the next card in that column is
flipped over and revealed. Eventually, you will get an empty column: when this
occurs, if you have any King cards (and ONLY King cards) that are on another
column with cards (or from the Deck), you can put the King card in the empty
column instead.

       In the starting period of the game, you should be able to move stacks
around and maybe put a few cards into the four slots at the top. Eventually,
however, you will not be able to link any more cards. When this occurs, you can
start going through the deck and adding them onto card columns, and linking them
together.


-------
Winning
-------
       Solitaire is an odd game in that you cannot win every match-up you get,
due to the randomness of the cards being dealt out. Mathematicians estimate
anywhere from 9¯-18¯ of games are absolutely unwinnable, and this is knowing all
card positions ahead of time. In practice, this means you may win less than half
the time. When moving to Draw Three rules instead of Draw One, the odds of
winning are reduced even further.


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Rulesets
--------

       Draw
       ----
       When going through the deck, you can go through it one card at a time,
or three. When doing three-draw, you cannot use the middle card until you have
used the right card, and you cannot use the left card until you use the middle
card.

       Vegas
       -----
       Vegas rules means that you can only shuffle through the deck three
times.


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Solitaire in this Game
----------------------
       In 4-in-1 Funpack: Vol. II, Solitaire follows the general Klondike
rulesets, and also has a Vegas ruleset. In the Standard ruleset, you can choose
between going through the deck once, or ebing allowed to go through it as many
times as desired.


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Resources
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Solitaire Central

www.solitairecentral.com


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                                    Yatch
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[YATCH]

       Yatch is a ridiculously simple dice game. It is a public-domain game,
and is also what the more well-known game Yahtzee is based on.

       Basically, you get twelve 'turns'. Each turn involves rolling five dice.
You can select any number of the five dice that are rolled out, and then reroll
it up to two more times, and this is a full turn.

       Once you have a set of five numbers from a turn, you then must choose to
place it in one of twelve points categories. Choose carefully, because once you
use up one category, you cannot use that again for any of the subsequent eleven
turns.

       Whether you are playing another person or just playing by yourself, the
key to Yatch is to get the highest score possible. This means paying attention
to how points are assigned in each category, and exploiting that to your
advantage. For example, Four of a Kind and Full House categories give you points
equivalent to the five dice added up. If you roll four 1s and a 2 or three 1s
and two 2s right away, you can only get 6 and 7 points respectively from the two
categories, whereas even something like four 3s and a 6 can give you 18 points
in Four of a Kind, and two 4s and three 5s will give you 23 points in Full
House.

       That said, these are the twelve different categories of point values.
Except for the Player's Choice, no points will be awarded at all if the dice do
not at all satisfy the given conditions.

 • Yacht - 50 points. (Five of a kind of the same number, any number)
 • Large Straight - 30 points (6-5-4-3-2)
 • Small Straight - 30 points (5-4-3-2-1)
 • Four of a Kind - Max 30 points (Add the combined points values of all
                                   five dice. A Five of a Kind can also be
                                   used legitly, so 6-6-6-6-6 will give you 30
                                   points)
 • Full House - Max 28 points. (A pair and three of a kind of two different
                                 umbers)
 • Player's Choice - Max 30 points (Wild card category - add up all the dice,
                                    no matter what number they are)
 • Sixes - Max 30 points (Add the point values of all sixes rolled)
 • Fives - Max 25 points (Add the point values of all fives rolled)
 • Fours - Max 20 points (Add the point values of all fours rolled)
 • Threes - Max 15 points (Add the point values of all threes rolled)
 • Twos - Max 10 points (Add the point values of all twos rolled)
 • Ones - Max 5 points (Add the point values of all ones rolled)


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Yatch in this Game
------------------
       You can choose to play against the computer or in a one-person game.

       To select a die for re-roll, highlight it with A. When you have all the
dice you want to re-roll, press the Select button.


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                                   Cribbage
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[CRIBB]

       Cribbage, so named for the cribbage board that it uses to record points,
can be a fairly confusing game. When playing it in real life, there are certain
notations of what must be said. I will ignore these for the most part and
instead explain the rule sets and how a game is played.

       Cribbage can be played between two and four people. The game consists of
several rounds of card play: usually, the game ends when someone reaches either
61 or 121 points (which is the specific amount of 'pegs' a cribbage board has,
hence the name of the game). It uses the standard 52-card deck.


       Play starts after the deck is shuffled. Cards are then dealt out to each
player. If two players are playing, each person gets six cards each. If three or
four players are playing, each person gets five cards each. Players must then
discard cards in their hands until they only have four cards left (so for two
players, they must discard two cards, while for three or four players they
discard one card each).

       The discarded cards make up the 'crib' in the centre of the playing
area, which essentially acts as an extra, independent hand (if there are only
three people playing, in which case only three cards would go into the crib, a
single card is dealt from the deck face-down to make it four cards in the crib).

       To end this part off, the dealer takes the top card on the deck and
flips it over. This is known as the 'starter' card, and it is in a sense like
community cards in poker - later on, it is considered to make up a part of every
person's hand.


       The first of the two main phases of the game starts up once everyone has
four cards, which is referred to as the 'Play'. The person to the left of the
dealer lays one of their cards down in front of his or herself, and states the
value of the card. Going clockwise, the next person lays one of his or her
cards, and states the cumulative value of all cards thus played. Face cards
count for 10 each.

       The cumulative value of the cards cannot go past 31. If somebody cannot
play a card that would make the cumulative value 31 or less, then play skips
that person and goes to the next person.

       Once no more cards can be played, or a cumulative value has been
achieved, the count goes back to zero, and the person who had to miss a turn
first starts the next round - if nobody skipped, then the next person after the
last person who plays a card goes. Play continues on until everyone has used up
all four of their cards.


       The second phase is called the 'Show'. Everyone picks up the four cards
they laid down, and they will receive points based on the cards that they have.
Here, the Starter card played at the beginning of the round counts as a part of
EVERYBODY's hand.

       The dealer then picks up the four cards in the crib, adds the Starter
card and also does a points evaluation for the crib hand.

       After scoring has been done, the entire process is repeated until
someone achieves 61 or 121 points.


-------
Scoring
-------
       Scoring is done in both the Play and the Show. While the Show is done
all at once, the Play must be scored as it is ongoing. Scores between 0 and 29
are all possible, with the exception of 19, 25, 26 and 27.


       Misc.
       -----
       If the dealer gets a 'Starter' card that is a Jack, the dealer gets 2
points

       The Play
       --------
       •The player who last players a card in each turn of 31 points receives a
single point if the cumulative point total ends up at less than 31, and two
points if they end up at 31.

       •Following that, there are several opportunities to make points when
certain cards are played in sequence.

       •Two points for having exactly fifteen cumulative points

       •Runs: A run occurs when you have three or more cards that are linked
together (ie. 5-6-7, 10-J-Q-K). A run can also be out of order (ie. cards are
played 8-5-7-6-9). Only the person who plays the LAST card before the run is
broken gets points.

       •3 points for a 3-card run, 4 points for a 4-card run, 5 points for a
        5-card run, 6 points for a 6-card run, and so forth up to a maximum
        total of 13 points for a 13-card run (Ace is low)

       •Pairs: Like runs, only the person who plays the last card before a pair
sequence is awarded points.

       •2 points for a 2-pair, 6 points for a 3-of-a-kind, 12 points for 4-of-
a-kind


       The Show
       --------
       The player's hand of four plus the Starter is used to calculate points.

       •Combination 15: For EACH combination of cards totalling 15 in the
player's hand (face cards count for 10, any number of cards can be combined), 2
points. If you have 5-5-5-Q-K, then each five combines with each of the face
cards, making six combinations, plus the three fives combine for a seventh
combination.

       •Runs: A run occurs when you have three or more cards that are linked
together (ie. 5-6-7, 10-J-Q-K). 3 points for a 3-straight, 4 for a 4-straight,
and 5 points for a 5-straight.

       •Pairs: 2 points for 2-pair, 6 points for 3-of-a-kind, 12 points for 4-
of-a-kind

       •Flush: 4 points if all four cards in the hand are the same suit. 5
points if the Starter card is the same suit.

       •Misc.: 1 point for holding the Jack of the same suit as the Starter
card.


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Cribbage in This Game
---------------------
       While Cribbage follows all the rules in 4-in-1 Funpack: Vol. II and
allows you to play to either 61 or 121 points, there is only one computer-
controlled player, so you will always be playing with two players.


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Resources
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How to Play Cribbage

http://entertainment.howstuffworks.com/how-to-play-cribbage.htm


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                                   Dominoes
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[DOMIN]

       Despite the name, Dominoes is not about setting up rectangular blocks to
fall and create a domino reaction.

       Instead, domino tiles are rectangular pieces that have two sides on
them. Each side has a number of dots, or 'pips', and can also have a blank side.
Some domino sets go up to 6 pips per side, so 28 tiles, others go up to 12 pips
per side, so 98 tiles.

       In two-player dominoes, each player draws a certain number of dominoes
while leaving the rest on the table face down. One player puts a piece out on
the table to start the domino line. The other player must then set down a tile
with pips on one side that is equal to the amount of pips on one of the sides on
the first tile. The first player must then lay a tile down that matches the end
side on the second piece played, or the other side of the first piece.

       For an example, in the below ASCII art, player 1  lays down a tile with
6-4 (1). Player 2 lays down a tile with 4-2, with the 4 bordering the 4 from the
first tile (2). Player 1 plays his second tile, 0-6, on the opposite of the
first tile, with the sixes bordering (3).


      (3)              (1)              (2)
 _____________    _____________    _____________
|      |. . . |  |. . . | .  . |  | .  . | .    |
|      |. . . |  |. . . | .  . |  | .  . |    . |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯

       If a person is unable to make a move, he must draw from the table one of
the dominoes that is face down. If he is still unable to move, he must forfeit
that turn.

       The winner is the first person to lay down all the dominoes he has.


--------
Blocking
--------
       The major concept of this game is blocking the other person from making
a play. For example, if the two ends are 5 and 3, and you believe the other
person does not have a 5 pips side in his tiles, and you have a 3-5 (along with
a second 5-pips tile so you have something to play the next turn), then play
that 3-5. If the other person truly does not have a 5-pips, he is stuck drawing
a domino. If he can play that, he has done nothing with his turn while you laid
a domino down. If he cannot play it, then he has one more domino that he must
lay down before he can possibly win.


---------------------
Dominoes in This Game
---------------------
       In this game, dominoes only go up to six pips per side (so only 28
tiles). Scoring is determined by counting the number of pips up in the losing
person's hand. If neither person can end their game, then the pips in each
person's hand is counted up and added to their overall total score. The person
who gets to 50 or 100 first is the loser.


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                               Donations/Amazon
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[DONAT]

       I don't really care too much about donations, but if you are feeling
generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT
com

       Alternatively, if you ever order any items from Amazon.com, go to the
link below. You do not have to buy anything right away, but (if you do not clear
browser cookies often) any items you buy within the next 90 days will count as a
'referral order' to me, meaning I get anywhere from 4-6¯ as a referral/affiliate
payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from
Amazon.com)

www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881

       Other than that, considering this FAQ is for an obscure old game, if you
have any other obscure old games that you do not play anymore, consider sending
them to me (I will even pay the shipping cost!). I write FAQs for plenty of
obscure old games with no FAQs, and having a physical copy of the game (and even
better, a manual) is superior to not. You can email me if interested at
gammabetaalphafaqs AT gmail DOT com


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                                Contact Info
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[CONTI]


       Although I believe I have found everything there is to find in this
game, there is occasionally the possibility of some super secret level in an
obscure game that was never found because it was too obscure, or the like. If
you have anything that you feel needs to be includes, feel free to email me at
gammabetaalphafaqs AT gmail DOT com

       If you have any other information to contribute or notice any errors,
again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com

       If you wish to host this guide, or use information from it, consider the
FAQ semi-public domain: you can host it without asking and derive information
from it word-for-word if you wish, but keep the document unchanged if hosting it
and give credit where due if using information


________________________________________________________________________________
c2010 GammaBetaAlpha FAQs