The Legend of Zelda : Spirits Tracks
For Nintendo DS

Walkthrough by WishingTikal

http://www.youtube.com/WishingTikal





Table of Contents

1. Introduction
2. Basics
3. Walkthrough
Part 1 - Forest Realm
3.1.1 Aboda Village - Hyrule Castle
3.1.2 Tower of Spirits (1)
3.1.3 Forest Sanctuary
3.1.4 Forest Temple
3.1.5 Tower of Spirits (2)
Part 2 - Snow Realm
3.2.1 Aboda - Anouki Village
3.2.2 Snow Sanctuary
3.2.3 Wellspring Station
3.2.4 Snow Temple
3.2.5 Tower of Spirits (3)
Part 3 - Ocean Realm
3.3.1 Trading Post - Bridge Worker's Home
3.3.2 Ocean Sanctuary
3.3.3 Papuchia Village - Ocean Road
3.3.4 Ocean Temple
3.3.5 Tower of Spirits (4)
Part 4 - Fire Realm
3.4.1 Goron Village
3.4.2 Fire Sanctuary
3.4.3 Fire Temple
3.4.4 Tower of Spirits (5)
Part 5 - Sand Realm
3.5.1 Sand Sanctuary
3.5.2 Sand Temple
3.5.3 Tower of Spirits (6)
Part 6 - Dark Realm
4. Sidequests
5. Disclaimer




Introduction

After taking a rest  from his adventures,  Link  is now back in  a much awaited
journey on Nintendo's DS. Link  can now travel by train  via the spirit tracks,
and must recover Zelda's body from a new evil. The princess will accompany Link
on his quest in  her spirit form,  taking control  of Phantoms and  helping you
solve puzzles and overcome obstacles. Plenty  of new stuff awaits you in Link's
latest adventure,  new weapons,  new characters,  new places  and a new  way to
solve the puzzles,  in addition  to  the touch screen  you can  now use  the DS
microphone to find secrets and play Link's new instrument; the spirit flute.



Basics

(From manual)


The Legend

This is a tale  from long  ago. It's  the tale of  the first  settlers of  this
land.
In the beginning,  the  poeple   followed  the spirits   of good,  and all  was
peaceful. But that era of peace soon came to an end.
The evil Demon  King rose  to power,  destroying  everything  in his path.  The
spirits of good had no choice but to face him in battle.
The war that ensued seemed to last an eternity, and much blood was shed.
Finally, the spirits  subdubed the  Demon King,  though the ycould  not destroy
him. Their powers were greatly depleted.
With their remaining power, theu buried  the Demon King's spirit in the ground.
They built shackles to imprison him and a tower that acted as a lock.
These shackles cover the land to this day.


Actions

Walk/Run/Jump/Roll
Link moves in the direction  that you touch.  Touch and hold  the stylus on the
Touch Screen close to him to walk, or farther away to run.
Run over small gaps in the ground to jump automatically.
Tap two times in the same spot to roll in that direction.

Pick Up/Throw/Talk/Read Signs
Tap rocks and pots to pick  them up. To throw them, simply  tap the spot on the
ground where you want them to land.
Talk to people or read signs by tapping them.

Sword Attacks
For a targeted attack,  tap right  on an enemy to  immediatly attack  and swing
your sword in the direction of that enemy.
For a side-slash attack, quickly slide the  stylus in the direction you want to
swing your sword to attack in that direction.
For a spin attack, slide your stylus in a circle around Link to wing your sword
around and perform a spin attack.

Grab/Push/Pull
Tap blocks to grab them,  and then tap one  of the arrows to  move them in that
direction. Tap and hold the arrow to continue moving.

Controlling Phantoms
In the Tower of Spirits, you'll  encounter enemies called  Phantoms. They can't
be defeated, but they may be controlled. First, collect Tears of Light to power
up your sword. Then, hit a Phantom in the back to allow Zelda's spirit to enter
its body.
When possessed with Zelda's  spirit, a Phantom generally  follows Link, but you
can draw seperate paths for it to take, or make it stop walking.
Touch and hold the pink icon at the Phantom's feet and drag your stylus to draw
the path you want it to take. Touch the same icon any time to make it stop.


Items

Whirlwind
The whirlwind blows  a gust of wind in the  direction you're  facing. Use it to
knock enemies back and solve puzzles. To use it, position Link so he's pointing
in the right direction, then blow into the Mic.

Boomerang
Use your boomerang to attack enemies, break pots, and flip switches. To use it,
draw the path you want it to travel to with  your stylus. As long as it doesn't
hit an obstacle, it will follow the path that you've drawn.

Whip
The whip can be used to defeat armored enemies  by taking away their shield. It
can also break pots and help you cross pits by gripping into poles above.

Sand Wand
The sand wand will raise  sand that you  touch with the stylus,  creating paths
and bridges of  sand. You can  use it to lift  Link with  the sand or  discover
objects buried in the sand.

Spirit Flute
Use the spirit  flute to play  special songs  at designated  places to  uncover
secrets. To play it, slide the spirit flute with the stylus to line up the note
you want to play and blow into the Mic.




Walkthrough


-------------------------------- Forest Realm ---------------------------------


Aboda Village

After the intro,  you'll be prompted  to get to  the graduation  ceremony. Walk
around the village a  bit to get used to  the controls, but  there isn't really
anything of interest.  Just talk to the  guy in the blue shirt  at the right of
the train station to get a treasure piece,  then go up to the station and speak
with the train coductor to get onboard.  Controling the train is simple enough,
just switch tracks so you don't run into  other trains and ring the bell to get
animals off the track. Stop the train when you get to destination.


Hyrule Castle

There's nothing  for now  in the entrance  area  so move onward  to the  castle
courtyard.  Speak  with the  chubby  guard and  tell him  you're  here for  the
ceremony so they  let you inside  the castle. On  the right you  can break some
jars to find a treasure  piece, then just  head on to the ceremony  room, where
you'll meet Zelda. After all is done, open  your menu and check your letters in
the collection  screen.  You should  have  received  one from  Zelda.  Note the
location  of the secret  passageway  on  your  map. Now  if you  return  to the
previous room,  you'll notice  the guards  on both sides  of the entrance  have
moved. Head upstairs to the  roof and look on the right  side for a part of the
wall missing. Head along  the edge of the  roof to reach the  other side and go
in. Head over to Zelda's room to receive the recruit uniform and accept to help
her.

Now you'll need to sneak out of the castle without princess Zelda being spotted
by the guards. In the first hallway just head on through the top path while the
guards are walking down and  run around to the door. Outside,  jump down to the
courtyard and  leave Zelda  waiting  while  you go  down to the  guard standing
still. Stand on his right so he is looking at you. Now switch to Zelda and draw
a path (from the pink icon under her) leading  down from the left of the guard,
and stop beneath one of the bushes. Since  the guard is busy looking at Link on
the right, Zelda  will be bale to  sneak past on  his left. Now  switch back to
Link and do the same thing with the next  guard, making him look up while Zelda
sneaks past south of him. For  the third guard, head over  north of him to find
some rocks. Throw one  at him to distract  him. While the guard  moves north to
Link, switch to Zelda and head  over to the left, from  where you can then move
to the exit.


A cutscene will take place once you escape  the castle. When you regain control
of Link, you'll  be back inside  the castle. After  speaking with  the old man,
leave the room  and Link  will spot  princess  Zelda's  spirit  going upstairs.
Follow her to the ceremony room and go through one of the doors here. If you go
down the hall behind those  doors you can find a treasure  piece in the jars on
the right and a  red rupee in the  treasure chest  on the left.  In addition to
that, if you exit through the  left door you can get a  treasure piece from the
chest on the balcony.  Now head up to Zelda's  room so she joins  you and lends
you the spirit flute. To get any further, you'll need a sword first, so go back
down to the first  floor and into  the training  room in the northeast  corner.
Talk to the captain  to get the  recruit's sword.  You'll need to  complete the
training before you get to keep the sword.

Once you have the sword, return  to the second floor and  head down through the
passage to the left  of the princess's room.  Open the chest  here to get a red
rupee, then speak with the guard who will  notice you have a sword. He will let
you out, so move through. Outside, defeat  the enemies around the guard to help
him out. He will mention a  passage blocked by rock. Head  up to the top of the
path and pick up  one of the bombs.  Throw it at  the north wall,  right in the
middle. A passageway will be revealed.


Tunnel to the Tower

This will be your first (easy)  dungeon. On the right,  grab the block and pull
it upwards to the switch between the two  doors. Open the chest behind the blue
door to obtain a small key and unlock the door on the left with it. On the next
floor, jump across the water  pits, then open the chest  on the right for a red
rupee. Pick the  bomb up and throw  it at the rocks  above to blow  them up. If
you've read the tablets from before, you  should what order to hit the switches
in. The correct order  is right, top, bottom  and left. You  can now head on to
the third floor, where rats will come up  and frighten the princess. Get rid of
them with the spin attack, then leave the dungeon for a cutscene.


Tower of Spirits

Floor 1

You are now finally inside the tower. Start ascending through the northern exit
up to the first floor, where you'll be welcomed  by a powerful enemy. After you
are explained by Anjean how to defeat these Phantoms, return to the first floor
and collect all three  tears of light indicated  on your map.  When standing on
the safe zones, the Phantoms  cannot reach you. Start  by getting the left one,
then the top one. After getting the top  one, go right and hit the switch. Then
hurry back to the  other side of  the spikes and  cross the pit  to collect the
right and final tear of light. You can now  get the Phantom from behind and hit
him. After a short scene, Zelda  will take control of  the fearsome enemy. With
her help, you'll  be able to open  the large door.  Simply take  control of the
princess and draw a path to the door to  lock-on to it, then with Link push the
door with her.


Floor 2

You'll need some more of the princess's  help for this floor. Since Link cannot
step into the spikes ahead,  switch to the princess and  draw a path going over
the spikes to the switch on the other side. The phantom can walk on the spikes,
and they will be lowered after Zelda hits the switch. Now back to Link, go down
to find a door and two panels on the ground. Stand on one, then switch to Zelda
and draw a path to the other  one so she steps on it.  After the door opens, go
on and defeat the rats. You can block the hole with the stone if needed. You'll
then come to some more spikes. As you did  previously, switch to Zelda and walk
over the spikes. She can also walk past  the guard ahead, so draw a path to the
switch behind him to  lower the spikes.  Now as Link simply  run past the guard
and up the stairs.  Don't worry  about the  other stuff  in this room  for now,
we'll come back later.


On the third floor, obtain the forest rail  map on the center pedestal. You can
now exit via the blue  warp. Speak with  Anjean to get your  very own train and
get started on your  quest. Using  the map you can  now drive the  train to the
location of your choice. The next destination  is a small village in the middle
of the map, which  we passed by  on our way to Hyrule  castle. Drive  there and
make a stop at the village.


Whittleton

If you haven't gotten  the shield  yet, you can  buy a shield at  the shop. You
should have enough rupees by  now. There isn't really  anything much to do here
for now beside that,  so head directly to  the northern hut  and speak with the
chief. Before leaving, you might want to talk to the villagers to get clues for
the area ahead. Otherwise,  just hop back  into the train and  travel west onto
the new route.


Lost Woods

To get through this forest,  you'll need to pay attention  to the tree branches
on your way. Just  before each fork  in the road,  you'll notice  a tree with a
large branch pointing  right or  left. The directions  change each  time, so be
attentive. For the three first forks, simply go in the direction pointed by the
tree branch before the split.  As for the fourth one,  you'll need to go in the
opposite direction that the  one pointed by the branch  as the last tree always
lies. If done correctly, you'll reach your destination.


Forest Sanctuary

Things get interesting here. First head  over to the right side of the area and
go up the  steps. Pick  up a bomb  from  the plants  and run  back down  to the
opposite direction. You'll find other stairs on the left, but blocked by rocks.
Throw the  bomb to blow  them  up. Now go  back to  the bomb  flowers  and pick
another one up. This time, cross the bridge on the left. There's a switch here.
What you must do is throw the  bomb near the switch, but  not into it. We don't
want it to blow up just yet. While the bomb  lays around on the ground near the
switch and prepares  to explode, run back  to the flowers and  pick up a second
bomb. Hurry back across the bridge. During that time the other bomb should have
exploded and hit the switch by the same occasion, raising a bridge on the other
side. Keep running with  the bomb across  the new bridge and  throw the bomb at
the rocks blocking  the path ahead.  The bridge  doesn't stay up  for long, but
using that strategy you should have enough time to cross with the bomb.

Continue left to an  area with statue heads  turned around.  If you examine the
panel in the center,  it will ask  you to draw a  line between the  two statues
facing each other. That would  be the top-left one and  the middle-bottom-right
one (if that sounds too confusing just look at the screen below). Doing so will
open the gate ahead, where  you'll meet Gage. After chatting  with him, talk to
him a second  time to learn  how to  play the spirit  flute.  When you're  done
practicing, exit the screen  and speak with him to do  the real thing. After he
plays his part, the camera  will switch to Link. Blow  into the microphone over
the three notes (orange, yellow and purple)  very slowly. Don't be too quick or
it won't work. Just  follow the melody from  the practice. You'll  need to play
your part three times,  then the whole song  will play out and  a new part will
appear on your train map.


Leave this place and  head back through  the statue heads area.  After going up
the small flight of stairs in the corner, you'll notice a different statue that
plays out musical notes. Stand in front of it and open the menu to pick up your
flute. Play  the two notes  (blue and  red) in the  same order  to wake  up the
statue and learn the  song of awekening.  There's also an unreachable  chest in
this area, but that's for later. You're  done in here, so get back to the train
and head for the new location on your map. While you cross the forest, pull the
horn to scare  off  the spiders  in  your way  until you  arrive  at the  first
temple.


Forest Temple

At the entrance  of the temple,  play the flute  in front of the  statue on the
left (green, white,  green) to learn the  song of healing, before  entering the
temple. Inside, go right and pick up an  acorn from one of the plants. Throw it
across the chasm on your right  to hit the switch and  draw a bridge. Head down
from there and defeat  the enemies  in the room  below to make a  chest appear,
with a big green  rupee inside.  Move upstairs now  and make sure  to avoid the
purple miasma as you head up.  Defeat the spiders in the  room ahead, then open
the big chest to obtain the  whirlwind. Go stand in front  of the switch in the
middle of  the room  and tap the  whirlwind  icon  in the corner.  Position  it
towards the switch and blow into the microphone to activate it. The door on the
left will open.  Before going  there though,  head back  down where the  purple
miasma is and  blow the corner  of the hall  to reveal a  chest with a  stalfos
skull.


Now head on  to the left  and blow the  miasma in  front of  the door, then  go
downstairs. On the right, you'll  see a key in the middle  of a chasm. Stand in
front of it and blow it away  with the whirlwind so you  can pick it up behind.
Get the small key then step on the switch in the corner to open the gate below.
Cross back the bridge  from before on the  right and head up  to the top of the
path, which is covered  by miasma. Blow  it all away to reveal  a stamp station
and a switch in the left corner.  You can't do anything  with the stamp station
for now, but step on the switch to drop  a chest. Go open it to get a big green
rupee. Then  go left  and open  the locked  gate with  the key.  To defeat  the
enemies in the  room ahead,  first blow them  up with the  whirlwind,  then hit
them. You can now  go up to the  second floor, and  to the third  floor. On the
third floor, stand in front of the acorn and blow it away towards the switch on
the other  side of  the chasm.  Once  hit a chest  will  appear  on the  right,
containing a small key.

Head back down to the second floor with it and unlock the gate on the right. Up
ahead you'll confront  a stronger enemy.  To defeat it, take  out the whirlwind
and wait for it to throw an  enemy at you. Quickly blow  a gust of wind to send
the enemy back at it. While  it's stuned, attack it. Repeat  once to defeat it,
then head upstairs  to the third  floor. Proceed  south  to find a new  type of
enemy that will blow  up when you hit it.  Since there are rocks  blocking your
way on the right,  you'll want  to get that  enemy to the  right, so using  the
whirlwind, blow  that enemy  over to the right,  then hit  it twice to  make it
explode. Now that the rocks are out of the way, use the whirlwind on the miasma
on the other side to clear  the path. Step on the switch  on the right, then go
up and open the chest for a  treasure piece. Also hit  the switch there to open
the gate back where the enemy was.


Return there and enter the  new room. Now you'll need  to hit the switch behind
the rocks, and over the chasm. To do so,  simply hit one of the blue bugs once,
then blow it towards the rocks with the  whirldwind to have it explode and blow
up the rocks. Do this  until the way in  front of the switch  is clear, then do
the same thing again but blow  the enemy towards the switch  to hit it. You can
now head over to the small room in the top-right corner of the floor to pick up
the big key. But first, examine the map  behind the key. Draw the path that you
see on this map to your  own map. Now pick  up the key and keep  an eye on your
map. Follow the  exact path  that you traced  on there up  to the gate.  If you
stray, key masters will get you. Once at  the door unlock it and go up. Head on
to face the boss.


Stagnox - This is  a rather simple  boss. In the  first round, just  run around
Stagnox until he stops for a short time. Quickly get behind him and blow a gust
of wind with the whirlwind  on the purple miasma on its  back. Once its back is
revealed, attack  it a few times.  Repeat that phase  once to enter  the second
round. Stagnox will  now hover around the  stage and drop three  bugs. Hit them
all once to turn  them into  bombs and wait  for the boss  to come down.  Stand
south of the bugs, Stagnox  will always  be north of them. Once  he comes down,
blow one of the bugs right  at him. While he's on the  ground, attack him a few
times and repeat the process one more time  to defeat him. After the fight, new
tracks will appear  and you  will obtain a  heart container  from the  treasure
chest. Leave the dungeon and get back on the train.


**********************
Loot Time
Now that you have the Whirlwind, you can  return to the Forest Sanctuary to get
that treasure chest you couldn't reach before.  After getting off the train, go
directly left and up  the small flight of  stairs. You'll notice  a cucco and a
chest on the cliff at  the right. Using  the Whirlwind, blow  the cucco off the
cliff, then go down to pick it up and go  back up the stairs. With the cucco in
your hands, jump off the edge to glide over  to the cliff with the chest, which
contains a big red rupee, worth 200.


**********************
Heart Time
Before moving on,  you might want  more life, so  head back to Hyrule  Castle's
town. In the southeast  corner  of the market,  there's  a house where  you can
undergo the "Take Em All On"  mini-game to win a full  heart container. Talk to
the lady and pay her 50 Rupees to start. Simply defeat all enemies in the rooms
ahead without ever  dying. At the  end, you'll need  to beat the  boss from the
Forest Temple again to be awarded your second heart container.


Now we'll be going back to  the tower of spirits. There  are now bomb trains on
the tracks at  this point, so  you'll have  to be extra  careful and plan  your
travels ahead. I usually just  wait for the trains to  be out of the way before
drawing the  path, and sometimes  switch   half-way  through  if I see there're
coming my direction.  Either way,  safely make it  to the tower  of spirits and
speak with Anjean.


Tower of Spirits - 2nd visit

Floor 4

After speaking  with Anjean,  head up the  stairway to the  new floor  that has
opened up since your last visit. In the  first room you'll need to retrieve the
three tears of light as previously. For the first one standing in the middle of
the lava, blow it  away to safe  ground with the  whirlwind, then  wait for the
guard to move down and go around to retrieve it. The second one is simply lying
in the top-right corner on  the safe zone. Now for the  third and final one, go
left through the bottom path. You'll see  your path is blocked by the fire spit
by the statue, which  won't stop  like the others.  To get past  this obstacle,
simply wait there until the  Phantom walking up the top  path walks in front of
the statue, blocking  the flames.  During  that time quickly  move left  and go
retrieve the last tear of light.


Now that you have all three, hit a Phantom  in the back so Zelda can transform.
Then move her in front of the flames to  block them and walk past as Link. Head
for the southeast path  which is flooded  with lava. Just above  that there's a
chest with a treasure piece. Get that, then  draw a path for Zelda to cross the
lava as she can walk into it as a Phantom. Jump on her shield to have her carry
you across the lava, then walk through the door on the other side.


Floor 5

On this floor go left and draw a path for  Zelda into the lava. Jump her shield
and lead her to the left where  a switch is in the middle  of the lava. Blow it
with the whirlwind, then get the chest nearby  for a big green rupee. Return in
the lava and lead  Zelda to  the right of  the locked door  to find the  second
switch at the end of the path. Blow it, then go to the now opened door. There's
a way on the right but you  can't go yet. So head left  and down into the small
maze. The enemy here  holds the key you  need, so you'll have  to trap it so it
doesn't run away. To  do so, have Zelda  walk one way while  you walk the other
and try to trap the  enemy in a corner using  the map. Defeat  the enemy to get
the small key, then open the  locked gate just north of  the maze and cross the
lava to reach the next floor.


Floor 6

A strong enemy will welcome you to this floor. To defeat it, you'll need to use
both Link and Phantom  Zelda. You can either  serve as the decoy  for the enemy
and then draw Zelda  to hit the enemy, or  the other way around,  have Zelda be
the decoy, then  while the enemy  is busy attacking  Zelda, hit  its back a few
times. It works best if you get him near  a wall. Do this until you've defeated
it, then go down to the next room where  you'll find another type of enemy. You
can't defeat it just like that, so ignore it for now and go right. Use Zelda to
block the fire and go through.


On the right, go up the stairs  and get on Zelda's shield  from the edge of the
platform. Then  draw a path  going right  through  the bottom  of the map.  Get
across the fire-breathing statues, then using the whilrwind, blow the small key
from the platform on  the other side so  you can pick it up  on the ground. Now
return to the previous hallway and go up  through the locked door using the key
you just got. To defeat the two enemies  here, simply blow the goblin away from
the top of the statue, then strike him to blow up the statue (no need to). Head
up to the seventh floor to pick up the snow rail map.

Back at the entrance,  talk  to Anjean to  switch the tracks.  Outside,  you'll
notice the enemies roaming free are now  stronger, and the train can't hold it.
So make a stop at Hyrule castle before continuing.




---------------------------------- Snow Realm ---------------------------------


Hyrule Castle - Aboda Village

Going to the castle,  check the  mailbox on the  way first to receive  a letter
from Alfonzo. Now head  into the castle  and go to the northwestern  room where
you recovered earlier.  Alfonzo is now up,  so speak with him  to have him join
up. Now return  to  the train  and make  your  way back  all the  way to  Aboda
Village, where you started  the game. As  you arrive, go check  up on Niko, the
old man from the beginning in the bottom-left house. He will give you the stamp
book, which you  can use on  the stamp stations  from now  on. You can  get the
missed stamps right now, then head for the snow realm.


*********************
Stamp Time
Aboda Village - Get your first stamp at the station north of Niko's house.

Whittleton - In the  eastern part of town  is a forest where  the stamp station
is.

Forest Sanctuary - The stamp  station is located up the  stairs in the top-left
corner.

Forest Temple  - On the  first floor,  in the top-right  corner,  blow all  the
miasma away to reveal it.


As you head onwards with the train, you'll see you now have a cannon. To use it
just tap the target  on the screen.  You can blow  up boulders on  your way and
enemies. Head  for the new  portion  of  your map  until a large  brown boulder
blocks your path. Blow  it up with the cannon,  then stop at  the village right
after this.


Rabbitland Rescue

There is only one thing to do here for now.  Speak with the man at the entrance
to receive the rabbit  net. While driving  the train, occasionally  you'll spot
rabbits standing on top of boulders. Blow the boulders up with the cannon, then
try to catch the rabbit with  the net by tapping it. There's  also a chest on a
platform in the middle  of the water on  the right that you  can get now if you
want, by jumping  from the right  of the bridge  above to  the platform  in the
water. The chest  contains a treasure  piece. Now  hop back into  the train and
continue to the snow realm. Stop at the first town.


Anouki Village

First thing first, head right as you get  off the train and go around the empty
snow field. White wolves will come out. Defeat them, then head up and make your
way between the  trees to find the  stamp station.  Stamp your book,  then head
over to the village. In the center of the  village, examine the stone statue to
learn a new song. Play  the song on your  flute (orange, yellow,  orange, blue)
and the statue  will be  replaced by  a chest. You'll  also  learn the song  of
discovery. Open the chest for a red potion.

Now enter the top middle house and talk to the chief. He will ask that you pair
the villagers  together depending  on their  requirements.  Go talk to  them to
figure out the matches. If anything, I'll  let you know of the correct results.
Talk to the chief again when  you're ready. You'll need  to draw a line between
the three pairs displayed. Take a look at  the screen above if you're not sure.
The chief will then  give you a  red rupee, and  mark the location  of the snow
sanctuary on your map. So off you go.


Snow Sanctuary

On your way to the sanctuary,  you'll cross  a cave and be attacked  by a giant
crab with one eye. To  defeat it, shoot  cannonballs at its  eyes over and over
again until the foe  falls. It will come  back each time, so  keep shooting it.
You have to be really quick at shooting the eye as many times as possible or it
will crush the train  when it gets  to you. Just  keep shooting  fast until you
defeat it and make it to the sanctuary.

Once you get there, make note  of the house on the right  side, there's a heart
container there  to buy, but it's  too expensive  right now so we'll  come back
later. Make your  way up the cliffs  on the left  side to find a  stamp station
where to stamp Niko's  book. Continue climbing  up to find more  wolves and ice
chuchus. To defeat those, use  the whirlwind to stun them  and then hit them. A
few steps further you'll find a cave to enter. Inside, you'll need to work your
way around the statue heads without them  seeing you. Step on the switch at the
entrance to open  the gate ahead,  then try  different ways  to make it  to the
door. It's kind of hard to point at the  right path, so just use the screenshot
below if you're having trouble.

Once you make it,  you'll meet Steem  in the next  room. Speak with  him and he
will show you  a new song to  play on the  flute in order  to restore  the snow
temple. Practice it a bit (blue, white,  blue, orange), then when you're ready,
play the duet with him. New  tracks will appear for the  train and you now have
access to your next temple. That's all for  here, so return to the train. Don't
try going for the  snow temple just  yet; you won't  be able to  because of the
blizzard. If you  talk to the  chief back  at Anouki Village,  he will  mention
someone who can help you in the east. So  trace your way to the eastern part of
the map where you can see a  bomb train. After passing  through a small forest,
you'll come to a station on the way.


Wellspring Station

The area is empty for now and you can't  get the stamp station at the back yet,
but there's a treasure piece in the jars  behind the house on the right. If you
enter the house, you'll find it's empty as well, but Zelda will notice a map on
the table, which marks three locations.  Copy those spots on your own map, then
leave the station  as there is nothing  else. Back  in the train,  head for the
southern mark to the right. When you get  there, stop the train in front of the
man on the side of the  road. That's Ferrus,  and he'll show  you an old map of
the path to take in order to reach the temple. It's all dusty, so blow into the
microphone to clean off the  dust. Now copy the path from  the map to your map.
That's all you  need, so trace  that path  for the train  to take to reach  the
temple through the blizzard. Just watch out for the snowmen on the way.


Snow Temple

As you enter the temple, you'll  find there's nothing  to do in the first room,
so head over to the second. The room may seem complicated at first, but there's
only one thing you can do in here for now anyways. See the big bell in front of
you? Simply push  it north into  the gap,  then strike it  two times with  your
sword to open a door in the bottom-right  corner. Inside that room, you'll need
to push the block over the ice so it lands  in the center of the gap in-between
the two sides of the path above the stairway.  Simply push it south first, then
left, then up,  then right,  and then up again  and it should  be at the  right
spot. Now head  up the stairs  and jump across  the gap  using the block.  Head
through the door to the next room.

To cross the water  here, stand  in front of the  switch on the  other side and
take out the whirlwind. When the enemy spits out the spiky bug, blow it over to
the switch to hit it.  Two bridges will  come out so you can  cross and move to
the next room. In here push the block on  the ice to the right so it falls into
the water. Jump on the  block and take out  the whirlwind again.  Blow into the
microphone in the opposite  direction you  want to go to float  over the water.
Blow the switch to the right first to open  the door above, then head north and
through it. Break the  jars in the corner  to find a treasure  piece, then push
the other block into the water and hop onto it.


To defeat the enemies in the water, blow  back the spiky bugs at them. Now look
at your map and make it to the small alcove in the bottom-left corner. Open the
chest there to get a red rupee. Then go  upwards to the next room. Make sure to
defeat all three enemies in  the water so a chest appear  containing a treasure
piece. You can't reach the switches up north for now, so go left. The door will
close behind you. Defeat all the bats by blowing them with the whirlwind first,
then hitting  them.  Open the  chest that  appears  afterwards  to receive  the
boomerang. Go back right and select your  new weapon from the menu. Hit the two
switches with it to raise a bridge so you can reach the next area.

Go south and ignore  the bell for now. On  the right, there's  a chasm with two
bats and a switch behind the  wall. First draw a path  to the switch and hit it
with the boomerang to open  the gate on the left. Then,  hit the two bats still
with the boomerang to make  a chest appear next to the  previous door. Open the
chest for a treasure piece, then go left to the bell. Push it south, then left,
up, left, down, right, down,  left, and down so it falls  into the hole. Now if
you checked the sign on the wall before,  you should know what order to hit the
two bells in, but you'll need  to use the boomerang. Draw  a path that hits the
big bell first, then hits the  small one once, then hits  it a second time, and
then goes back to hit the big bell last.

This will open the bottom-left  door, so head through.  In the room here, there
are five torches from which only the middle  one is lit. You'll need to hit all
five with the boomerang, starting from the lit one, to light up the other four,
but in a specific order. To find out what order you can just hit all of them to
melt the snow on the  ground around and  symbols will appear  with dots showing
the order. But if you're  lazy the order  is top-right, bottom-right,  top-left
and bottom-left. Don't forget to start from the middle one and draw a path that
hits all of them at once but  in the correct order. This  will open the door on
the left so head there.


Now you'll want  to cross the water  on the right.  Take out the  boomerang and
target the torch of ice in  the middle of the water. Draw  a path from there to
both sides of the water so  you create a path of ice going  from here to there.
Cross the ice and open the chest on the  other side to get a small key. Go back
left and unlock the gate with the key. Behind, you'll find frozen octorocks, so
still using the  boomerang, target  the fire torch  in the middle  and then hit
away at the enemies to unfreeze them. You  can then strike them with the sword.
When they are defeated the gate on the right will open.

At the top end of the water  there is a frozen switch,  so draw a path from the
fire torch to the frozen switch to hit it  with the flaming boomerang. Now that
it's unfrozen, get back to the water and  create an ice path from the ice torch
to the switch so you can get  closer to it. Blow it with  the whirlwind to open
the door on the right. Get to the door using  the ice and you'll find some more
water to cross in  the next room.  Start by making  an ice path  going north to
find the stamp station, then use the boomerang  to target the ice torch and hit
the unlit torches over  to the left to ice  them too. Now simply  make your way
across the water like before using the boomerang  and the torches. While you do
this, make sure to defeat the enemies with the whirlwind to make a chest appear
on the other side. Open it for a big green rupee, then go downstairs.

Back on the first floor, ignore the bell  for now and go down. Across the water
you should see  two ice torches.  Make a path  to cross  and go down to  find a
switch. Step on it to open the gate above, then go north to find a chest with a
red rupee. Head back across the water and push the bell right, then down, left,
and up. Make a path of ice  on the right again and then  push the bell right so
it crosses the water on the  ice path. The gate is open  so it should be pushed
into the middle  room where the  other bells are.  First, notice  the two unlit
torches at the top of the room. Using the  boomerang, target the ice torch from
the left room and make it hit the one on the right, and then the other one too.
Lighting both up will make a chest appear behind the top door.


Now, using the new ice torch near the bell,  draw a path that goes all over the
patch of water  below so you  turn it all  into ice. Then  push the bell  down,
left, down, left, up and right. It should  fall into the hole. Now you have all
three bells and  need a new  order to hit  them in. If you  went into  the room
below the one on the left,  there are some bats to defeat  with the whirldwind,
and then you can target the fire torches with the boomerang to melt the snow on
the ground, revealing the order to hit the  bells. You don't need to do that if
you know the order, which is  left bell, middle bell,  middle bell again, right
bell and finally middle bell  once more. Just draw a path  for the boomerang to
hit the bells in that order  and the door in the center  will open. You can now
get the chest behind which  contains a red rupee. After  getting that just head
through the stairway on the left to reach the second floor.

Start by heading south and defeat the ice chuchus with the boomerang. If you go
right, you'll find a  sign on the wall that  shows three ice  torches and three
fire ones.  Note down  the information   on your map  with symbols  so  you can
remember their emplacement.  Now  head back up and  enter the room  on the left
where the unlit  torches are. Only  two are lit,  one fire and one  ice. You'll
have to light up all the torches  at once using the corresponding  element. So,
starting from the fire or ice  torch, draw a path to target  all the torches of
the same element first (according to what  you noted on your map), then hit the
remaining torch and light up the rest with  the other element (so let's say you
can hit the ice  torch, then top-right,  top-middle,  bottom-middle,  then fire
torch, top-left, bottom-left  and bottom-right). If done  correctly the door on
the right side will open.


Behind it you'll get attacked by a bunch of wolves. Just use the spin attack to
get rid of them, then head right after the door opens. Go down and left to find
a switch. Step on it  to raise a bridge  below, then using the  whirlwind, blow
the big key to the bridge and  go pick it up. Carry it  to the locked boss gate
and head up to the third floor. Here you  can get the pots on each sides of the
chasms using the boomerang  to grab the items. You can  get a treasure piece on
the right side. Head onward to the boss when you're ready.

Fraaz - This boss  can be a bit  of a pain. It has  two different  phases which
Fraaz will joggle between.  In the first one, he will  spit either fire or ice,
which you can avoid by running  around. After you'r sure  that you're safe from
his attacks, look to see if his body has the fire or ice element to it. If it's
ice, target the fire torche  with the boomerang and hit  Fraaz with it. If it's
fire, do the same  thing with the  ice torch. After  hitting him,  you'll get a
chance to strike him a few times with the boomerang. The second phase will then
start. Fraaz  will split  into  two small  enemies.  Wait for  them to  show up
completely,  then target  them  with the  boomerang  to check  what element  is
attached to them. Hit the fire one with the ice torch, and the ice one with the
fire torch. After this phase,  Fraaz will transform back  into his old self and
will get rid of  the two torches.  From now on you  must repeat  the exact same
process, but using the fire and ice that the boss spits. You'll need to hit him
quite a few times, and the second phase  will start up again. Do the same thing
again until he's defeated. The fight can be sort of long and annoying.


Once you defeat him, the way  to the tower of spirits  will re-appear. Open the
chest left behind by the boss to obtain another full heart container, then exit
the dungeon  via the blue  warp. You  can now travel  through  the maze  as you
please since  the blizzard  is  gone, but  watch out  for the  new bomb  trains
roaming the area. Trace a path to the tower of spirits to head back there.


Tower of Spirits - 3rd visit

Floor 8

When you get  to the tower  head directly  up the  long stairway  to the  newly
appeared floor.  It's really  dark in here,  so you can't  see much except  for
wherever the torches  are. You can  light up more  torches around  by using the
boomerang to target the lit  torches to the unlit ones.  Follow the path to the
right where it splits.  Go north  first. At the  end of the hallway  there is a
suspicious dead-end with two torches on  each side. On the right, another torch
with a bomb flower. Pick up  the bomb and throw it at  the wall between the two
torches to reveal the entrance to a secret room. Open the chest inside the room
to get a treasure piece. Back in the dark  hallway, go south this time and then
all the way right to the next floor.


Floor 9

On this floor you'll see two of the tears  of light that you need. Just like in
the previous room, light up all the torches  that you can with the boomerang so
you can hide from the ghosts and see where  you're going. On the left there's a
chasm so don't  head there  yet. Go  north and work  your way  around the  dark
corridors to reach the  two tears of light  that you see on  your map. It's not
too difficult to find them. Once you have  both of them, return to the northern
safe zone which has a bomb plant. From there,  go directly right all the way to
the end corner of  the hall. There  is a lit torch  here. Unlight  it using the
whirldwind to reveal a glowing crack in the wall.


Return to the safe zone and pick up the  bomb. Carry it to the wall and blow it
up to reveal a secret room where the last tear of light is hiding. Now that you
have all three, head back to the dark hallway  and catch a Phantom from behind.
Strike it to have Zelda take  possession of it. You now  have some light thanks
to the Phantom.  Return to the beginning  of the  floor where the  chasm on the
left is. Now that  you have a torch,  you'll be  able to cross.  Start from the
bottom path and have Zelda lead the way  on the bridge. Draw small paths to see
where the bridge goes and follow  her. Make it safely  to the other side and go
down. The gate to the next  floor is locked, so have Zelda  hit the two torches
on each side of the door to light them up and open the door. Go through.


Floor 10

This floor, just like the previous one,  is pitch black. But now you have Zelda
to light the way so head on through to the  top of the room. If you go directly
north, then left and  down, you should come  to some rat enemies.  Defeat them,
then go left, and north to  find a chest with a treasure  piece. Go back to the
center of the room  and walk around  with Zelda  lighting up the  ground to see
some symbols on the floor. If you go all around you'll notice they form one big
symbol together, a giant Z. Now head over  to the southeast corner of the floor
to find a red door. Examine it and draw  a big Z on it. It will open, revealing
the big key  behind. Link  can't pick  it up, so  have Zelda  do it. This  will
trigger floor masters coming  out of the ground. Now you  must bring the key to
the door at the top  of the room while keeping  the floor masters  away. Simply
draw short paths  for Zelda to walk  towards the  door and stay  next to her to
slash the enemies away when they get close. Also make sure she doesn't drop the
key. When you get to the door, have her  toss the key into the lock and then go
upstairs.


Floor 11

You'll face a familiar enemy here. Once again, you must use both Link and Zelda
to defeat it. I found it easier  this time around because  of the pits. You can
just have Zelda attack  the enemy, then  go around the pit and  slash the enemy
from behind while he's  busy attacking the  princess. Once he's  defeated, head
upstairs again  and pick up  the ocean rail  map. You can  now reach the  ocean
realm from the forest  realm. Leave  the tower and  speak with Anjean  to be on
your way.


**********************
Loot Time
After learning the song of discovery, you  can return to Aboda village from the
beginning of the  game and play  the song of discovery  under each  of the palm
trees next to each of the two houses in the village to find two treasure chests
containing random treasure pieces.


**********************
Heart Time
There is a new heart container to get if you return to Hyrule Castle now. First
check the mail box at the entrance  to receive a letter  from Russell. Now head
over to the trainning room of the castle.  Speak with Russell and accept to pay
20 rupees to play his  game. What you must  do is hit the soldiers  at least 50
times before you run  out of lives (you  have three). Everytime  a soldier hits
you, you lose a life. Just keep hitting them (ignore the top-left soldier as he
does not hit you) and keep an eye out if one of the soldier is about to strike,
just attack him first or move away. If you  manage to give 50 hits Russell will
reward you with a full heart container.




--------------------------------- Ocean Realm ---------------------------------


Trading Post - Bridge Worker's Home

To continue with  your quest,  trace a path   to the new  area in the southeast
corner of the forest  realm. When you get  there, your way will  be halted by a
broken bridge. Back up and stop at the station  nearby. Head for the only house
here and speak with Linebeck III, who will mention someone who could repair the
bridge, back in the snow realm. So go back  there, heading towards the tower of
spirits. On your way to there, stop at the small station just before the tower.
Go inside the house here and speak with  the worker until he accepts to fix the
bridge. Now head  back to the train,  but speak  with the guy near  the station
before getting  on the train.  He will  warn you  about what  to watch out  for
during the ride while  you have a passenger  on board. The next  part is pretty
annoying. You'll have to keep  an eye open for plenty  of things while you take
the carpenter to the Trading Post. If you see the red sign, speed up the train,
if you see the blue one slow down the train  and if you see the yellow one pull
the whistle. Also defeat all enemies on  your way. If you miss too many of this
stuff the carpenter will jump out of the train.


Anyways, carefully return to  Linebeck's place in the  forest realm and stop at
the station. Speak with the carpenter in front of the bridge on the right, then
go see Linebeck again in his house to settle  something for the 5000 rupees. He
will propose that  you go fetch  a ring that  is worth a  lot, hidden  near his
grandpa's grave. So go west to an entrance  leading inside a cave. Run past the
like-likes and exit the cave on the other side. You'll be back outside. Examine
the statue on the right and  play the flute with the notes  coming out (purple,
yellow, orange,  blue and white)  to learn  the song of  light and make  an orb
appear. Now stand at the edge of the water and take out the boomerang. Draw the
bommerang's path  over the line  coming from the  orb to hit a switch  over the
water. A bridge will come out.


Go to the southeast corner of the area to  pick up a bomb flower and run across
the bridge. Throw  the bomb at the  crack in the  wall to reveal  another cave.
Inside, defeat the octorocks but don't go  anywhere near that treasure chest at
the top, it's actually a like-like in disguise. Now stand next to the grey orbs
on each side of  the room and play  the new song  of light you just  learned to
turn them back on. Play the song next to  each so both are glowing. Take a look
at the pattern on the ground afterwards  and go stand in the top-left corner of
the big square symbol.  Play the song of  discovery you learnt  before (orange,
yellow, orange, blue) right at this spot  to make a treasure chest appear. Open
it to find the regal ring at last. Go back  to see Linebeck with it and he will
pay the carpenter (sort of).  The bridge is now done,  so you can hop back into
the train and head east  to the ocean realm.  Don't stop at  the first station,
which is a village we'll come to later, instead continue to the Ocean Sanctuary
a bit farther.


**********************
Heart Time
You can get another heart container at this  point. If you remember, there is a
small shop back at the  Snow Sanctuary that  has a heart container  for sell at
2000 rupees.  You might  not have  that  much yet,  but you  can now sell  your
treasures to Linebeck for more rupees. At  this point you should have more than
enough to obtain 2000  rupees and buy the  heart container.  It's a long way to
backtrack, but don't forget to stop by there eventually and buy it.


Also, if you've caught five rabbits by now  with the rabbit net, you can return
them to Rabbitland Rescue for another heart container.


Ocean Sanctuary

When you get there go left to find your path blocked by a crab enemy which will
push you away if you try to bypass it. To defeat it, use the boomerang and draw
a path around it to  hit its back. It will  stun it, so run  past and enter the
cave behind. Defeat  the crab inside the  same way, then break  the jars at the</pre><pre id="faqspan-2">
top to find a treasure piece. South of there you'll find two bomb flowers and a
chasm to the right.  Pick up a bomb and  throw it across the  chasm next to the
breakable rocks  on the other  side (if for  some reason  you cannot reach  it,
place the bomb on  the edge and  blow it across  with the whirlwind).  Once the
rocks are out of the way, use the boomerang  to hit the switch behind and raise
a bridge for you to cross.

Now head out of the cave to be back outside. Your goal here is to draw a symbol
on the red door in the  middle in order  to open it. The clues  are the statues
heads scattered  around  the area. Go  to each and  note down  on your map  the
direction they are facing.  To reach the western one,  use the boomerang to hit
the switch on the other side of the water,  and to reach the eastern one, go up
above and use a cucco to fly down to the island. If you fly down from there too
there's a chest with a treasure piece on the small isle south. Anyways, back to
that door the symbol you should draw according to the direction the statues are
facing is  a sort  of horizontal  8  (check the  screen  below  if you need  to
see).

Once you open  the door, go  inside only to  find our Locomo  isn't even  here.
Apparently he's at the  village we passed  by earlier, if you  read the note he
left. Leave  the cave  and go  to the bottom-right   corner  to be back  in the
entrance area. Step  on the switch  here to raise  a bridge, making  a shortcut
back to the train. Drive back west to the village.


Papuchia Village

There isn't much to do in this village, so head straight for the biggest hut on
your map and  speak  with the  fortune-teller  inside.  She  will ask  you some
questions. After that, go back south across  the small bridge where you spotted
Carben flying with the birds.  Stand next to the lone  palm tree underneath and
play the song  of discovery  (orange, yellow,  orange, blue)  to make  a statue
appear. Examine that new statue  and play the song (purple,  yellow, purple) to
learn the song of birds and  make Carben come back down  to ground. He will ask
that you bring him back to  the ocean sanctuary. Before  leaving, you can get a
treasure piece from the chest  on the northern isle left  of the top-right hut.
That's  all for  here,  so  with  Carben  onboard,  drive   back  to the  ocean
sanctuary.


Ocean Road

On your way to the sanctuary, you will get  attacked by a moblin ship. The view
will switch to inside the train. Several enemies will come from outside and get
on the train, trying  to capture  Carben. Your task  is to keep  them away from
him. Defeat  all the enemies  that get  onboard  until a bigger  one shows  up.
Carben will run over  to the right. Simply  attack the moblin  as many times as
possible until you see  him raising his  weapon. Run back to  avoid the attack,
then keep on hitting  him. You also have  to keep an eye on  Carben at the same
time as more  enemies will  keep coming.  You can  check the  top screen  and a
message will be displayed if an enemy gets close to him. Otherwise just keep on
attacking the  moblin until  he is defeated.   Continue to  the ocean sanctuary
after the battle, where Carben will offer a force gem to Link.

Using the shortcut from earlier,  make your way back to  the sanctuary to speak
with Carben. He will teach you a new song  which plays as follow (blue, orange,
purple). Practice it  a bit, then play it  with him to restore  the ocean realm
tracks. Carben will also give you a letter  marked with three numbers. Check it
and copy the numbers down on  your map at the right locations.  Now you'll need
to drive to these three locations  and look for red orbs.  To activate the orbs
you need to pull the train's whistle to turn them blue.

Ride to the first island marked  as number 1 and look  up in the air. Above the
ground you should see  some pillars and  the first orb atop  one of them.  Pull
the train whistle when you spot the orb to activate it. Now drive to the second
location and  look for the  orb on the  right of  the tunnel  before going  in.
Activate it, then  head for  the third location   which looks  like a dead-end.
Activate the last  orb here  and a new entrance  will appear.  Head in  to find
yourself underwater. Draw a  path to the ocean temple  on the map. When you get
there, a bomb  train will  appear. Change  your  path to go  around the  temple
instead. A second bomb train will appear.  Just take the other way and continue
to the temple.


Ocean Temple

On the first floor, you can't go right yet  because of the falling boulders, so
go left into a  room with stone  tablets and  yellow chuchus.  If you  read the
tablets, remember the order they tell (1 is left, 2 is right, 3 is top and 4 is
bottom) or write it down on the map. Run across the hallways above to avoid the
arrows and head up to the second floor. Go down and stand on the block to cross
the chasm. Face north to block  the arrows with your shield.  Stand on the next
block to cross the next  chasm, which has  four orbs to hit.  This is where the
order of the  stone  tablets comes  into  play. While  the block  moves  to the
center, use the boomerang to hit the orbs in this order (left, right, up, down)
to open the door on the right.

In the hallway on the other  side you'll see more falling  boulders like on the
first floor. However,  don't walk  up that hallway;  just stay where  the small
fence is and,  using the  boomerang,  draw a path  going up  to hit the  switch
above. This is open a trap  next to you and close the  one near the switch. The
boulders will now fall down the south hole, which also changes the first floor.
So head back down to the first floor and  return to the right corridor that was
previously blocked  by the boulders.  You  can now head  on so go north  to the
staircase to wind up in another part of  the second floor. There isn't anything
there so go down, defeat the yellow chuchus  with the boomerang and climb up to
the third floor.

Here, go left into a room where  an enemy will come out.  This enemy is using a
whip and will grab  you with it,  tossing you around  and towards  him. When it
pulls you, slash it  away with your sword  until it releases  you. Then use the
boomerang  to hit it  from afar  and slash  him some  more.  Repeat until  he's
defeated. After  the fight open  the large chest  in the center  to receive the
whip. With this whip, return  to the second floor and  go down to the bottom of
the area. Target the pole above the chasm  and cross by tapping the other poles
until you reach the other side. Open the chest there for a treasure piece.


Return to the  first floor now  and look on  the right side  of the area  for a
weird vine arch with torns. Use the whip  on the torns to get them off and head
up to find a chest containing a treasure piece. Then go back to the entrance of
this floor and use  the whip on  the pole over the  left chasm.  Pull the lever
inside the statue's  mouth with the whip  to make a chest appear  back near the
entrance to the second  floor. Go open that  chest for another  treasure piece.
That's it for the treasures.

Head back up to the third floor, where you got the whip and go left. Target the
pole above the chasm with the whip and use  it to cross over to the other side.
Go up to the fourth  floor. Follow  the hallway  until you spot  a lever into a
statue's mouth  in the  corner.  Use the  whip to  pull it and  open the  door.
Behind, you'll see  three paths  leading to a lever.  Ignore the  first two and
head up the  rightmost one.  Pull the  lever with  the whip  to raise a  bridge
below. Cross and head down to the third floor.


Go left and look  up for two  statues. One  has a lever  and the other  has its
mouth open. Pull  the lever from  the left one to  get a sword out  of it, then
throw that sword  into the right  statue's  mouth. A chest  will appear  on the
left; open it to  obtain a small  key. A pole will  appear over  the gap to the
right so swing across to return  to where you got the  whip. Go north and cross
the top gap with the whip. On the right,  use the whip on the pole then jump on
the moving platform.  It will take you to  a chest with a treasure  piece. Grab
it, then return west,  unlock the gate and  continue left to  the fourth floor.
Pull the lever in the statue's mouth on  the left side to open a shortcut south
of here. Now cross the chasm on the right by swinging from pole to pole. On the
other side, go down to fight  two armored chuchus. Simply  use the whip to take
their shell off, then defeat them and take the stairway to the fifth floor.

Start by going left  and down to find two  whip enemies. Defeat  them using the
whip to stun them and  then hit them. Once  they are defeated  go left onto the
narrow pathway. At the end, use the whip  on the lever to pull out some sort of
propeller. Use  the whip on  it and hold on  to the lever  to stay on  while it
carries you over to the bottom-left corner of the area. Take the stairs here to
the sixth floor. Two  silver chuchus can  be found in the room  here. To defeat
them, you need to pull a sword out of the statue head with the whip, then throw
it at them. Once they are both defeated  a pole will appear on the fifth floor.
Go back down and use the propeller  to get back to lower  ground. The propeller
will drop you  on the narrow  path in front  of statues  on the wall.  Pull the
sword out of each of the three statues with  the whip to make more poles appear
at the top of the room.  Now head for the  top of the room and  use the whip on
the vine arch to remove the torns. Cross  the large chasm by swinging from pole
to pole and go up to the next floor.


You'll notice this new  floor looks about  the same as the previous  one. Cross
the gap on the right using the poles just like before, except that the last one
is lower so you'll  need to tap  it as you fall  down. Once you  make it to the
other side, hit the switch. Now go forward  and look at the emplacements of the
statue heads all over  the room and note  down on your map which  have an empty
mouth and which  have a sword. Then  go down and  follow the left  narrow path.
Pull the lever at the end to  make a chest appear above  with a treasure piece.
Then follow the right  narrow path and use  the whip on the  pole at the end to
cross. Open  the chest here  for a small  key. Now  go back  down to the  fifth
floor.

What you  must do  is make  sure  both rooms  look  the  same. You'll  need  to
re-arrange the swords in the  statue's mouths so that  this floor looks exactly
like the other floor. The two top rows look  the same; the two leftmost statues
have empty mouths, then  the middle one  has a sword, the one  on the right has
nothing, and the rightmost one has a sword. Just use the whip to get the swords
out and throw them  into the mouths  that need them.  Now the bottom-right  row
must have two swords  on each side  and the middle  statue has nothing  in. The
bottom-left row must have all empty mouths. Once you've done this correctly the
door in the southeast  corner will open.  Go down and unlock  the gate with the
key you got. Swing  across the gap  and head up  the stairs on the  right to be
back on the sixth floor.


Use the propeller on  the left to cross  the pit and grab the  big key. Step on
the switch to  raise a bridge  and carry the  key over it.  Floor masters  will
appear as you step forward. To get the key  across to the door ahead, just drop
the key and defeat the closest floormaster,  then pick it back up and continue.
Drop it again, defeat the floormaster, then  bring it to the door as quickly as
possible. You'll  then be able  to reach the  top floor.  Swing across  the gap
ahead with the whip, then remove the torns  on the arch and head in to face the
dungeon boss, Phytops.

Phytops - This  boss is rather  easy. First,  you'll need  to climb around  the
mountain using the poles until your path is blocked by a tentacle. Use the whip
to remove a torn from it and throw it at  the eye to get the tentacle off. Keep
climbing up  to the  top and use  the propeller.   Phytops will  then  make its
apparition. To defeat him, just do like  with the tentacles from before. Remove
a torn from the  tentacle with  the whip,  then throw it  at the boss.  Do this
twice to reveal  its eye. Do this  a third time  to hit the eye.  The boss will
then spin and hit the floor. While it's stunned, attack it a few times until it
gets back up. Now just repeat  this same process over  and over again until the
boss is defeated.


After the fight get your heart  container from the chest,  leave the dungeon at
once and head for the tower  of spirits when you're ready.  At this point there
is a bunch of extra stuff you can do before continuing with the main quest, but
you could always do  it later too. I strongly  recommend buying  the small bomb
bag from Beedles in  the ocean realm before  you move on though.  When you spot
his balloon on the map, just pull the whistle to make him stop and then stop to
get access to his shop.


********************
Stamp Time
Ocean Temple  - Once you  have the whip,  a bomb  bag and some  bombs, you  can
return inside the Ocean Temple  to get the stamp from  that place to your stamp
book. The bomb bag can be purchased  from Beedles and  the whip is found within
the dungeon. To  find the stamp  station inside,  go back  to the second  floor
(from the west staircase) and  immediatly go left to spot  a crack in the wall.
However, that's not  the wall we should  bomb. Bomb the wall  on the right side
instead to crack it open. Inside, remove the torns from the arch with the whip,
then use the boomerang  to hit the switch  across the gap on  the right. A pole
will appear on the left side.  Go back out and now bomb  the left wall with the
crack. Inside, swing across the chasm using  the poles. On the other side, pull
the lever with the whip.  Then get on the  moving platform from  the pole to go
right and stamp your book at the stamp station.

Ocean Sanctuary - Go back to  the area with the statue  heads and play the song
of birds in front of  the cave leading to  where Carben usually  rests. Use the
whip to hold on to the bird that shows up  and let it carry you up to the cliff
above the cave entrance to find the stamp station.

Papuchia Village - Play the  song of birds where Carben  was flying around when
you found him and hold on to the bird with the whip until it carries you to the
island in the  bottom corner.  It leads to  a new area.  In this area,  use the
birds to fly from  island to island  until you reach  the one in  the southwest
corner. The stamp  station is there.  You will also  find chests  with treasure
pieces on the islands.

Trading Post - If you  hadn't gotten the  bomb bag before when  you went there,
you might want to go back into Linebeck's  grandpa cave with the like-likes. In
the top-left  corner, just  jump across  the water  and bomb  the block  on the
platform. Then get to the stamp station.

Wellspring Station  - This one can  be gotten after  you obtain  the boomerang.
Behind the only house here is some water,  and across that water, an ice torch.
Using the boomerang,  create  a path  of ice from  where you  are to the  stamp
station on the left of the torch. Stamp your book and voila.

Hyrule Castle - You can get this one as soon as you have the bombs. Head up the
stairway on the right side of hyrule town and blow up the blocks. Go around the
wall to the left to find the stamp station.


**********************
Loot Time
Now that you  have the  whip,  you can return  to  the ocean  sanctuary  to get
treasure chests you couldn't reach before.  In the first area, play the song of
birds to call a bird and use  the whip to hold on to it  until it caries you to
that island in the water, which  has a chest containing  a treasure piece. Then
head back to the  area with the  statue heads and  in the top-left  corner, you
should spot a black bird carrying a pole. Using the whip hang onto the pole and
let the bird  carry  you across  to  a small  isle with  a chest  containing  a
treasure piece. Not much, but still.

The other treasure chest you can get with the whip is located in Whittleton. In
the eastern section of town  is a small forest where the  stamp station is. You
can cross the  northern  chasm using  the pole and  the whip  to reach a  chest
containing a random treasure  piece. There's something  else to get too. If you
swing across the eastern chasm  and go north, you'll find  a man who challenges
you to a whip race.  Pay 50 rupees  to play. Just  swing across  all the poles,
don't fall a single time and you should  beat the record of 1:30. Doing so gets
you the medium bomb bag.

Another treasure chest can be gotten in Anouki Village. Blow up the wall on the
right of the chief's hut and enter the cave. Here, push the block on the ice in
this order: right, up,  right, up, left,  down, right, down,  left, and up. Now
you can cross by jumping  over the platforms  and reach the  chest containing a
big red rupee.  In the same  area, yet another  treasure  to get is the  one in
Wellspring Station. At the top of the area, swing across the gap using your new
whip to get to a chest with a big green rupee.

Lastly, you can return to Hyrule Castle  and blow up the blocks up the stairway
to the right side of hyrule  town once you have the bombs.  On each side of the
wall surrounding the town you'll  find a chest containing  a red rupee. You can
also get the big bomb  bag as a reward for  clearing the second  level of "Take
'Em All". It's very hard this time around  though, with three bosses to defeat,
so make sure you bring two  red potions with you to refill  your health and use
the whip as much as possible.


**********************
Heart Time
Beat the record  of 1:15  at the whip  race in Whittleton  mentioned  above  to
receive a heart container.



Tower of Spirits (4th visit)

Floor 13

At the tower, climb  up the long  stairway leading  to the 13th  floor. You can
only collect two of  the three tears of  light on this floor  for now. Start by
going right to see a  lit torch in the left  corner, and an  unlit torch in the
right corner  of  the platform   the Phantom  is  walking   around.  Using  the
boomerang, trace  a path going  from the lit  torch to the  unlit one  to light
both. This will make a chest appear near  the platform above. Collect the first
tear of light you can see on your map just  north of the torches first, then go
open that chest to obtain a small key. Watch out for the Phantom Eyes as you go
around, since they will  call the Phantoms  after you if they  see you. You can
stun them ahead with the boomerang, but  don't bother killing them as they will
always respawn. Just try to avoid them or run to safe zones.

Next, head up the platform where you just got the key and check the north wall.
There are three statues  and the middle  one has a sword in  its mouth. Take it
out with the whip and  throw it into the  right statue's mouth  to make a chest
appear in the southwest corner  of the room. Go back down  and walk to the safe
zone on the right  of where you  are. Hit the orb  here to raise  a bridge back
where the chest appeared. You can now go get that chest to obtain another small
key, but we'll use that  one later. For  now, return to the  platform where you
changed the sword from the statue's mouths  and look on the left to see a pole.
Use the whip to swing from pole to pole  until you can reach the second tear of
light on the left side. That's all you can get here for now, so run back to the
top-right corner of the area and unlock the door to head up.


Floor 14

The third tear of light is  located on this floor. Follow  the path up to where
you can see a Phantom Eye blocking the way.  Stun him first using the boomerang
from afar, then run past. The second Phantom Eye ahead can be avoided easily by
going around the corridor.  You'll then see the tear of  light you need guarded
by a Phantom in the corner. To get it, either  lure the Phantom to the left and
run around until it loses sight of you so you can go collect the tear, or throw
the boomerang to the  right to distract  it and get the tear  of light while it
walks away. Once you have it, strike the Phantom from behind to have Zelda take
possession of its body.

You can now draw lines to the Phantom Eyes to have her warp to their locations.
We'll put that to use right  away, so walk back to the  right side of the floor
and check the southeast corner for a Phantom  Eye trapped behind a door. Draw a
line from Zelda to the  Phantom Eye (it  works even through  walls) to have her
warp to there. Then make her step on the  switch to open the door and check the
chest at  the back  to find   a treasure  piece.  Now  return  to  the previous
floor.


Floor 13 (again)

The first thing to do  back on this floor  is get the chest  on the right side.
Now that you have the  Phantom with you,  climb up any of the  platforms around
the area and jump onto the Phantom's shield  to get a lift. Walk the Phantom to
the right side where the chasm is and target  the pole above with the whip. You
are now standing higher so you can reach it and swing across. Open the chest to
get a treasure piece. Now head  for the southwest corner  of the area where you
should have picked up a key earlier. Unlock  the gate on the left side. There's
an orb behind. Leave Link next to the orb  and switch to Zelda. Draw a path for
her to go up  north where  you can see  a Phantom  Eye behind  the door.  After
warping there, make her go down to find  a second orb on the left. Target it so
she hits it, then switch back to Link and  hit the other orb. Both orbs have to
be hit at  the same  time and  the door  will  open. Now  head  up to the  next
floor.


Floor 14 (again)

You are now on the  other side of  the fourteenth  floor. Walk south  until you
come to a pit of  sand. Zelda can't  cross it in  the Phantom body  as it's too
heavy. Instead,  have her stand  on the switch above.  Cross the  sand pit with
Link and go stand on the switch  on the other side. A  bridge will appear. Make
Zelda cross it and continue  to the right. There are some  spikes here, so have
Zelda cross  them and make  her stand  on the red  circle in  the corner.  Then
switch to Link and go stand on the other red circle in the corner on the right.
This will make Zelda and Link switch places.  You are now behind the spikes. Go
left and pull  the sword out  of the left  statue's mouth  with the whip,  then
throw it into the right statue's mouth to  open the door below. Call back Zelda
to you and head up to the next floor.


Floor 15

First, go south and stand on the yellow triangle. Then switch to Zelda and draw
a path for her to cross the spikes on the  right. Trace the line all the way to
the bottom-left  dead-end where  another yellow  triangle  is, on the  right of
Link. Once both are standing on, they will  switch place. As Link, go right and
up, past the sand pit. Defeat the zora warrior, then push the block on the left
onto one of the two switches at the top  of the room. Then go stand on the blue
square in the bottom-left  corner. Switch  back to Zelda and  have her stand on
the other blue square  just north of the  triangle. After you  switch with her,
make her go stand  on the other  switch where you  placed the block.  This will
lower the spikes. As Link, go into the path  where the spikes where and go back
up past the sand  pit to reach the  big gate. Call  Zelda back to  the gate and
push it open with her  help. Behind the  gate open the chest  to obtain a small
key.

Now return to the center  of the room. Go  left to find a chasm.  You can't see
it, but there's an orb switch in the opposite  corner across the chasm. Use the
boomerang to hit it  and a bridge will appear  above the sand  pit north of the
chasm. Now switch to Zelda and make her  warp to the Phantom Eye near that sand
pit. Cross the  bridge and lead  her all the  way down to  the corridor  at the
bottom. Have her stand on the  red circle in the right  corner of the dead-end.
Switch back to Link and go  stand on the other red circle  on the right of that
one. Once both have  switched place, make  Zelda warp to the  northwest Phantom
Eye once again. Cross  the bridge again,  and head back down  again. This time,
have her stand on  the switch in  the alcove on  the right to lower  the spikes
below.

Switch to Link and go up the path where  the spikes were. Now you'll want to go
stand on the two switches  above the spikes  with both Zelda  and Link, but the
boulders are  in the way.  You can use  Zelda to  block the  boulders and  then
switch to Link.  Once both  switches  are pressed  a bridge  will raise  on the
right. That's just a shortcut  so ignore it. Go up with  Link where the Phantom
Eye is near the  sand pit. Make  sure it spots you  and lure it  into the north
sand pit. The Phantoms will come to get  you, but since you are standing in the
sand pit, they will drown and  disappear. Shake the Phantom  Eye off or use the
boomerang to stun it, then  use the whirlwind to blow  it over to the left side
of the sand pit. Then have  Zelda warp to its new location  across the sand pit
while it's still stunned. Now you can stand  on the two switches with both Link
and Zelda and  thus open  the door leading  to the  next floor.  Return  to the
center of the  room by warping  Zelda  and unlock  the door  with the key  from
earlier, then head up.


Floor 16

On this floor, go left and  have Zelda warp to the Phantom  Eye in the top-left
corner of the area. Below is  a giant floor of tiles with  a green and red tile
in each corner. What you must do is check  on the map the path that the Phantom
on the right side  is taking  and have Zelda  take the same  path on the  tiled
floor. You must start from the green tile  and walk over to the red tile in the
opposite corner but  following the Phantom's  path. So starting  from the green
tile, walk right to the northeast corner, then walk diagonally to the southwest
corner (but don't step on the tile in the corner, just cut to the left when you
get there), then walk up north  back to the green tile  (but don't step on it),
then walk diagonally to the southeast corner  and step on the red tile. If done
correctly the door to the last  floor will open. Check  the pic below if you're
unsure.

Now head up to the next floor  and collect the fire rail  map. After a cutscene
(finally some action), hop back into the  train and head out to the snow realm.
A new track has appear to the  east, so trace your way  there to enter the fire
realm. Head onwards to the eastmost location, Goron Village.




---------------------------------- Fire Realm ---------------------------------


Goron Village

You can't go anywhere in the  village for now, but you  have access to the shop
on the right, where you can  purchase the quiver. It's  quite expensive and you
don't need it now, but we'll  be back anyways. So walk  to the west side of the
village to enter a new  area. Watch out  for the falling rocks  here. Check the
corner left of the mailbox  where the Goron is to find  a chest with a treasure
piece behind the stacked metal  bars. Continue left and  walk past the boulders
by hugging the  wall when there's  an opening.  If you continue  all the  left,
you'll come to a clearing with  some grass and a switch.  Ignore the switch for
now and go left. Above  the lava is a pole,  so use the whip  to cross the lava
pit. Walk forth on the  other side to find  another pole ahead.  Cross the lava
pit to the north and run past the cannibal plants. In the corner of the area is
a stamp station. Stamp your book, then go back to that switch from earlier.

Hit the switch to raise  a bridge, then  cross the lava pit  using the poles on
the left and run across the bridge before  it disappears. Follow the path north
to another area.  After speaking  with the Goron  here, return to  the previous
area and go right.  Swing across  the lava pit here  using the poles.  Open the
chest on the other side at the top of the  stairway to get a treasure piece. If
you follow the ledge here and  go left, then down on the  left side of the hole
where the boulders are coming from, you will find another chest with a treasure
piece. Now you have  everything  in this area, so  go back to the  village. The
Goron will add a freight car to your train so you can bring back something cold
to them.  This means  we'll  be  returning   to the  snow  realm,  where  we'll
definitely  be able  to find something   cold. Make  your next  stop be  Anouki
Village.


Once at Anouki Village,  check your map  and notice the small  lake on the left
side of the village. Go there and speak  with the Anouki wearing the blue suit.
He will accept to get you some  ice if you bring him to  a place with water. So
get back into the train and  take him to Wellspring Station.  Be careful as you
drive since you  have a passenger  onboard. At Wellspring  Station,  the Anouki
will give you a force gem to thank you.  Afterwards, walk to the lake and speak
with the Anouki. He will ask you to wait and come back. Just enter the house to
the right, leave and then talk to him again and it will be ready. Pay 25 rupees
to load the ice into the train's car. You'll start with 20 ice blocks.

As you drive across, the ice  will slowly melt on the  way. You'll need to make
it back to Goron  Village before  it completely  melts.  Don't hit any  enemies
either. When you get to the fire realm,  you'll notice a bomb train waiting for
you near Goron Village. You  can't go that way, so take  the other route around
and avoid  the two bomb  trains.  Get to  the village  by the  north.  When you
arrive, you need to have at least 2 ice blocks left. Speak with Karagon over on
the left side  and he will  melt some  of the lava  blocking  the way into  the
village. You can now process  forward to the elder's hut  at the back. It's the
big house on the map.  There's also a treasure  chest with a  treasure piece to
get if you follow the upper ledge at the  top of the village and then cross the
long bridge on the left side. After speaking with the elder afterwards, he will
open the way to a cave behind him. Go in.


Fire Sanctuary

Inside the cave, go right and look on the  left at the top of the path to see a
pole above the lava. Swing across using  the whip and step on the switch on the
other side to raise  some bridges. Now return  to the other  lava pit and cross
it. Ahead you'll  find some  jars, don't  break  them just go  past and  up the
stairs. They are full  of Like-Likes. If  you go left from here  you can open a
treasure chest with a treasure piece. When  you're ready head out at the top to
find yourself  in the Fire Sanctuary.  Follow  the path  until you get  to deku
babas and unlit torches. Defeat the plants, then use the boomerang and light up
all the torches along the way to raise a bridge. Go south at the very bottom to
find two more unlit torches. Light them up too to raise two more bridges. Go up
the stairs on the left and cross the first bridge to the left. Follow the ledge
going around the area to find a chest with a treasure piece and a stamp station
at the end.

Then return to the central platform and take the top bridge going right. You'll
arrive at a clearing with stone statues.  If you read the stone tablet and look
at the statues,  you'll see they  are all facing  the middle one  except two of
them. The one at the  top and the one at  the right. Ignore  the top one and go
stand between  the middle statue  and the  one on the right.  Play the  song of
light (purple, yellow, orange, blue, white)  to make a crystal appear and lower
the gate. Go in and speak with  Embrose. He will teach  you a new song (purple,
yellow, purple, yellow, blue) to play with him to restore the tracks. Once this
is done return  to the village  to get some  info on the  fire temple  from the
elder. Apparently  you'll need  to retrieve  three keys  before you can  access
it.

You can now head over to the fire temple,  but before that, there is still some
lava to get  rid of in the  village.  If you want,  you could  fix that  now by
returning to Wellspring Station  to get some more ice  blocks. You just need to
bring back 10 of them,  which is rather  easy. You can also  lower the price of
the ice from 100  rupees to 50 by  declining the  Anouki's offer  over and over
again until he changes  the price. Once  you get the 10 ice  blocks back to the
Goron on the east  side of the  village, he  will clear  the lava blocking  his
house and give you a force gem for your trouble.

Now it's time to  go get these keys  to open the  fire temple. Get  back on the
train and ride  east. After  going through  a cave,  you'll  see a short  scene
showing flying creatures carrying each one  key. Your goal is to go after these
monsters, stop them, and get the keys. To stop a monster, get close to it, then
pull the whistle twice: one short whistle,  followed by one long whistle. After
the monster stops, shoot  it with the cannon  to receive the  key. Go after all
three and claim the keys to open the next temple. Once that's done, simply head
over to the fire temple in the center of the realm.


Fire Temple

When you enter this temple, take a left at the first corridor and walk past the
obstacles at the  end until you  emerge in a room  that will lock  yourself in.
Defeat the three Stalfos in here with sword  slashes or the whip, then continue
through the southern door. In the next room  are some enemies you can't defeat,
so just walk past them.  Also, you'll notice  some traps under  wooden tiles in
this room. Make sure to note  down on your map the path  that you take to avoid
them, as this will be of use later on. Head up to the second floor where you'll
find a mine cart.  Hop onto  it and let it  carry you to  a chest containing  a
small key. Take the cart back  to the entrance and head  back down to the first
floor.

In the room with the  traps, go left and  up the stairs west  of where you just
came from. Before  jumping down,  use the  boomerang to  hit the switch  on the
other side of the corridor.  A platform  will fall down. Drop  down and pick it
up, then carry it  to the right,  past the locked  doors. There  is a pit there
with a small volcano in the center. Throw the platform onto it, then jump on it
to cross over. You'll notice a block in the corner. What you need to do is push
it right to  block the fire,  but it's  stuck in  the corner.  So pull it  down
twice, then push it right, then back up twice, then you may push it right until
you get to the other side, using it as a shield to repel the fire.

The room below  that is  a replica of  the other  room with  the traps.  If you
marked the path down  on your map, trace  it again on this side,  but inversed.
Also get the chest at the bottom for a red potion, before heading up the stairs
to the second  floor.  Hop onto  the mine  cart here,  which  will pass  by two
switches on the way. Hit only the first one to be taken to a chest containing a
treasure piece.  Then ride  back to  the entrance  and hop back  into the  cart
again. This time hit both switches on the way to land next to a Stalfos. Defeat
it, then open the chest on the left for a small key. With now two keys in hand,
return to the first floor,  use the stairs on the right,  and walk over back to
the entrance where two locked gates are.

Unlock both  gates  to find  a switch  behind  each. You'll  need  to hit  both
switches  within a  certain  time, so  just stand  in  the middle  and use  the
boomerang to  hit both in  one go. After  the door  in the center  opens,  move
upstairs to the second floor. A mini-boss awaits you there. To defeat it, slash
at its head when it comes out, then the  turtle will get back inside its shell.
It will start spinning towards  you; what you must do  is get close to the worm
enemies crawling  around  the walls  and move away  at the last  moment  so the
turtle spins into the enemies and gets stunned.  After that, its head will come
out again, so you can hit it. Repeat that  process a few times until you defeat
it. After the battle  open the large chest  to obtain the bow  and arrows. With
that, go right and  use it to hit  the eye on the  left of the door  across the
chasm. A bridge will  come out so you can  reach the door leading  back down to
the first floor.


Here, first hit the target  south of the door with an  arrow, which will bounce
back on the target on  the right, then hitting  the eye on the  wall. Cross the
bridge that  comes out,  then jump to  the right  and open the  chest to  get a
treasure piece.  Now go  back left and  hit the  target with  the boomerang  to
change the direction it's facing until it  faces north. Pick it up and stand on
the very edge of the platform  to the left. Tap at the  platform across the gap
on the left to throw  the target  on top of it,  then shoot an arrow  at it. It
should go hitting the eye on the wall north of there and raise a bridge. Cross,
pick the target back  up and throw it on  the platform north  of this one. Then
hit it with the boomerang until it faces  left. Shoot an arrow at it to hit the
eye on the left wall and raise another bridge.  Cross and head down through the
door.

Head down again to the  second basement,  where you'll face  some Stalfos. This
part is quite annoying. They will throw bones at you from across the lava pits.
First choose one side to start with and wait for them to throw the bones. Avoid
them, then take out the bow and shoot both.  Their heads will remain. Shoot the
heads too to defeat them, but be quick or they will come back. Do the same with
the two remaining  Stalfos. After  the door re-opens,  go down and  look on the
left for a target  across the  lava pit. Shoot  an arrow  at it to hit  the eye
above, which will lower  the fire on the  right side. Now go  right and quickly
cross the lava using the whip and the poles above.


Once on the  other  side, go  up and  left, and  defeat  the Stalfos.  Use  the
platforms above the lava to cross until you reach the upper ledge on the right.
Open the chest here to get a treasure piece,  then use the whip on the poles to
make your way south  on the other side of  the closed gate.  Step on the switch
there to open that door.  Now go left and  cautiously make your  way across the
narrow path, avoiding the blades. Follow  the path to the very end where you'll
find a chest containing a treasure piece. After getting that, look on the right
to spot some  fire  kees and  two unlit  torches  across  the lava.  Using  the
boomerang, target  the kees and  the two torches  to light them  up. A platform
will fall down on the left. Go back there  and cross using that new platform to
reach the door leading back to the first basement.

You'll face two turtles here. This time around though, you can defeat them very
easily by simply  shooting  an arrow  at their head  when it  comes out.  After
defeating both, open the chest for a treasure piece and read the stone tablets.
Note down the order they give you (2,1,4,3),  then leave through the left door.
Follow the corridor and defeat the Stalfos on your way. You'll come to a switch
that, if pressed, will lower the gate on  the left, but only for as long as you
stand on the switch. That's of no help for now, so go up and pick up the target
that was used to shoot the eye previously.  Carry it down and place it north of
the switch, towards the door. Hit it until  it faces left, then go stand on the
switch to open the door. Shoot the target so your arrow goes flying through the
door and hits the eye behind.  Pick up the platform that  falls down afterwards
and carry it up. Throw it on  the small fire spout on  the left and wait for it
to burst up to cross.


The next part is pretty complicated. First,  you might want to go back and pick
up the target you left where  the door is, since you'll  need it. Carry it over
the fire spout to the new area, which has a big statue in the center, and three
fire spouts around. Throw the target you  just brought on the fire spout to the
right of the statue, then hit it until it  faces left (towards the statue). Now
look over the top-right corner of the area to find another target. Hit it until
it faces northeast, then carry  it and throw it on the  fire spout south of the
statue. This target should  be facing the other target,  which should be facing
the statue.  Starting  to make  sense? Now  go grab  that platform  you  placed
earlier on the fire spout to  climb up there. Bring it  to the statue and throw
it on the fire spout to the left of it.

Stand on this platform and  shoot an arrow at the orb  next to the locked door.
This will make the fire spouts burst up  and raise the platform. Shoot an arrow
at the target south of the statue, which will hit the other target and then hit
the eye on the right side of the statue. Quickly shoot another arrow at the eye
on the left  side of the  statue so  both are hit  somewhat  at the same  time,
opening the door in the corner.  Drop down and open the  chest behind that door
to obtain a small key.  Now hit the orb  in the bottom-right  corner to raise a
pole and go back  down. Cross using  that pole and  go through the  door in the
center to be back on the first basement.


Unlock the door to the left  with your key and go on to  find a cart. Get on it
and you'll circle  around  a track that  goes past  four eyes  above the  stone
tablets from before. You should have marked  on your map the order to hit them,
which is (second, first, fourth and third -- starting from the left). Since the
cart circles around, take your time to hit them in the correct order, using the
bow. Once you've hit all four, the track  will change and you'll reach the next
door. Before going down though, get back  into the cart to follow another track
backwards that will  go past an orb in the  bottom-left corner  of the area. As
you pass by,  hit it with  an arrow  to change the  track and  reach the  stamp
station in the corner. Stamp the book, then hop back into the cart to return to
the second, then third basement.

This is the last floor. First, examine the map on the wall on the left. Mark on
your map where the five spots are with an X. If you have bombs, blow up the big
boulder on the right,  if not, go left to  pick up the bomb  flower and blow it
up. Then pick up the platform  underneath and throw it  on the fire spout. Jump
on and hop into  the mine cart when  the platform  raises. On your  way, you'll
come across three switches.  However, you should only  hit two of them, the two
indicated by the X you noted down on the map. This means only hit the first and
third switch, not the second one. You'll arrive at the top part of the area.


Start by going up and  use the whip on the  pole to the left  to cross the lava
and find a chest  containing a treasure  piece.  Then swing back  across to the
other side and go back south. You should notice the big key across a gap on the
left. Using the whirlwind,  blow it over to the left so  it lands into the cart
there. Then go up and left  and jump into the cart above  the one with the key.
Both carts  will  trail  each other.  Now  look  at your  map and,  as you  did
previously, only hit the switches marked as X on the map. This means hit all of
the switches on your way except for the third one. If done right, you'll arrive
at the boss  gate  with  the key.  Unlock  it and  go down  to reach  the  boss
ahead.

Cragma - Now  this is  one huge  boss. His  fists  will be all  over the  place
looking to crush you,  so make sure you  stay out of their way.  Keep an eye on
Cragma's belly as once in a while you'll notice a glowing spot on him. When you
do, quickly  shoot  it with   an  arrow.  A big boulder   will then  fall  down
somewhere. Look for it and  stay close until Cragma is  about to bring his fist
down on you. Move out of the  way at the last moment so  it crushes the boulder
instead,  leaving  a small  platform  in place  of the  boulder.  Pick up  that
platform and go right. Throw  it over one of the fire  spouts on the lava, then
jump on and get into the cart.  While you ride up the  cart around Cragma, look
for glowing spots all  around his body.  Shoot all of them with  the bow, until
you get to the head. Shoot his hands first, then shoot the eye on his forehead.
He will collapse on the ground. Slash the weak spot on his head with your sword
until he gets  back up and repeat  the whole  process a  second time to  defeat
him.

After the battle, open the chest to earn  another heart container and leave the
dungeon. There isn't really  anything else to do for now,  so head directly for
the Tower of Spirits.


Tower of Spirits (5th visit)

Floor 18

When you get there, go all  the way up the stairs to the  eighteenth floor. You
should have a bomb bag and some bombs on you by now, if not, you really need to
buy some from Beedles  at this point  if you want  to continue any  further. On
this floor there is only one  tear of light to collect  for now. Start by going
right and  blow up the  rocks  in the way  with two  bombs.  Then head  for the
bottom-right corner to collect  the first tear. Once you  have it, now move out
to the top-left  corner,  blowing up  the rocks  on your way  and avoiding  the
Phantoms. The path above is  obstructed by two blocks.  Pull the first one left
until you move it  out of the safe  zone, then pull  the second  one left, then
down and out of the way. At  the right of the safe zone,  step on the switch to
make a chest appear. Head to the top-right corner and use the pole to cross and
reach the chest, which contains a small  key. Now get to the top-middle part of
the area and use the key on the door to access the next floor.


Floor 19

Walk over to the right side of the room  and go up the little flight of stairs.
Pick up the orb  target here and  carry it over  to the left side  of the room.
Avoid the enemy  for now and go  down. There's a  locked door on  the left. Put
down the target on the beige tile on the  floor right of the door. Now go stand
on the switch north of there to hold the  door open. Take out the boomerang and
draw a path to  hit the target  on the other  side of the  door until  it faces
north. But don't touch the other one as it should be facing left. Now shoot the
first target with  the bow, which  will go fly flying  on the other  target and
then hit the eye on the wall  above, drawing a bridge  on the other side of the
room. Get to that bridge and cross it. As  you walk down, a Phantom will appear
and start chasing you. Run over to the left and move out of the way just as the
Phantom is about to crash into the rocks.  Get in the safe zone and wait for it
to walk away. Then go right and blow up the wall where the second tear of light
is. After picking it up, return left to  the safe zone and head upstairs to the
next floor.


Floor 20

The final tear is here, but you'll need to solve a bit of a puzzle first. Start
by heading up the stairs  closest to the  safe zone and using  the boomerang to
hit the nearest target on the platform south  of there until it's facing north.
Then clear the room by blowing  up all of the boulders  in the center with your
bombs. Go right afterwards and pull the  block there left and up in-between the
platform with the sand and the other one. Now go to the bottom-right corner and
blow up all the  boulders until  the target on top  falls down.  Pick it up and
head up the platform with the  sand. Jump left on the  block you just placed to
cross and put  down the  target on the  tile. Go  back right  and stand  on the
switch to open the gate across  the room, then shoot the  target with an arrow,
so it goes straight south to the target  on the other side, then going left and
hitting the target facing north last. This  one will send the arrow through the
door and hit the eye on the wall, opening the gate on the left. Go get the last
tear of light behind, then hit the Phantom  to transform Zelda. This one allows
her to roll into rocks and other Phantoms. Return to the previous floor now.


Floor 19 (again)

Trace a path for Zelda to roll  through all the rocks  on the right and hit the
patrolling Phantom.  It will  stun him for  a while so you  can run past.  Have
Zelda roll through all the enemies across  the bridge (they will be defeated in
one hit of her roll),  then have her destroy  the statues blocking  the path to
the left. Get into the room here after getting rid of all the statues and go up
the small stairway in the center. From there, hit the target with the boomerang
until it faces north,  then hit  it with an arrow  to hit the eye  on the wall.
Open the treasure chest  that appears to  get a treasure piece,  then head down
the stairs in the corner.


Floor 18 (again)

You're now back in the central room of the  floor you started on. There's a lot
of work to do here.  First, move the small  blocks out of the  way with Link so
the Phantom can  pass. Head for  the top-left corner  and pull the  small block
away from the big block. Those  big blocks can be pushed  by Zelda. Draw a line
from her to the block,  then choose the  direction to pull the  block. Have her
pull and push that big block into the corner where the two switches are, so the
block presses both at the same time. Now  using Link push down one of the small
blocks into the narrow passage leading to the bottom-left corner. After pulling
it down as far as possible,  you'll be stuck, so have  Zelda move the big block
to the right so you can get  out of there and then go  back through the passage
and give a final push to the block so it sits on the switch in the corner.

Now head for the bottom-right corner and have Zelda go around south of the left
big block and have her pull it down once,  and the other big block on the right
one space up. Then switch back to Link and  push the small block above into the
clearing to the right in-between the two big blocks. Then push it down onto the
switch in the corner. Now go  back to the left side of  the room where you left</pre><pre id="faqspan-3">
of the small blocks from before.  Bring it to the right  side as we'll be using
it shortly. Just pull  it all the way to  the top-right corner  and place it on
one of the two switches. Then stand on the second switch to lower the spikes on
the left, since all the switches should be pressed now. Go get the chest behind
the spikes to obtain a small key. With that,  return downstairs to floor 19 and
unlock the door on the right to head back up to floor 20.


Floor 20-21

On the right  side of  the room  you'll  find the  path is blocked  by  falling
boulders. Simply trace a path  for Zelda to roll up through  that path and have
her hit the switch on the left to stop the boulders from coming down. Then head
up as Link and you'll come to a room filled with lava, which we can't cross for
now. Instead have Zelda roll  down through the rocks to  the south of this room
to find another  stairway in the  corner leading  up to floor 21.  In the large
room here, step  on one of the  switches as  Link and have  Zelda stand  on the
other. The door will close  and some Stalfos will appear.  Defeat them with the
whip, then zora warriors will appear at  their turn. You can defeat them simply
by having Zelda  roll into them.  After that,  the door  will re-open  and four
Phantoms will emerge. What you must do is switch Zelda's spirit to one of these
Phantoms as the  Phantom she  currently possesses  cannot  help Link cross  the
lava. So just hit one of the  Phantoms and have Zelda  switch over to its body.
Then run back downstairs to floor 20.

You can now cross  the lava with  the new Phantom  so have Zelda  step into the
fire and jump on top of her. Walk her to  the wall at the top to spot two poles
way up there. From  the top of the  Phantom you  should be high  enough to grab
into them with  the whip.  Swing to  the ledge on  the left,  which has  an orb
target and an accorn.  Pick up the target  and jump back on  top of Zelda. Have
her walk to the ledge south of there, on the right side. Put down the target on
one of the beige  tiles  on the upper  edge and  hit it until  it faces  to the
right. Get back  on Phantom  Zelda and return  to the platform  north  of there
where you picked up  the target, swinging  your way up there  again. Leave Link
right here and switch control to Zelda only.

Have her walk to the left side to find another  target next to the locked door.
Make her pick it  up and walk down  to the ledge  southeast of there.  Have her
stand on top of one of the beige tiles there, still holding up the target above
her head. Leave her there and switch back  to Link. With the boomerang, hit the
target Zelda is holding until  it faces to the left. Then  using the bow, shoot
an arrow at the target  you placed down  on the right. It should  hit an eye on
the right wall and open a door on the left.  Then quickly shoot an arrow at the
target being held by Zelda and it should hit another target on the othe side of
the door that opened, hitting an eye on the wall which will open the other door
to the next floor. Now swing back across the poles with Link and call up Zelda.
Hit her with anything  to make  her drop the  target and  then get back  on her
shield. Cross the lava  to the left and  go through the new  door back to floor
21. Just cross the hallway  here after breaking  the jars and  head up to floor
22.


Floor 22-23

Almost to the end. Draw  a path for Zelda  to walk through the  fire around the
room to the northwest  corner and then the  southeast corner  where the big key
is. Follow up  to Zelda with  Link, crossing  the sand pit  to the left.  After
Zelda picks up the key,  floor masters will  appear across the  room. First, go
left with Link and  defeat the two  first floor  masters up the  corridor. Then
draw a path for Zelda to walk back around the room to where you started. Follow
up with Link. Before sending Zelda to the right, head right with Link and shoot
arrows at the floor masters across the gap  to defeat both of them. Then draw a
Zelda for Zelda to walk  to the right and  have her stand on  the circle at the
end. Stand on the  other circle  with Link so both  switches places.  Then walk
Zelda to the gate south of there and make her unlock the door with the key. The
floor masters and fire will  disappear, so you can catch  up to Zelda with Link
and head up to the last floor. Break the jars here, then push the big door with
Zelda's help and head up for a boss fight.


Byrne - Finally you get to face Byrne. He  will start by jumping around the top
of the arena, sometimes  targeting  you or Zelda  and shooting orbs  of energy.
Avoid that by running  around and  wait for him  to throw his gauntlet.  If the
attack misses,  send Zelda  over and  target the  gauntlet so  she pulls  Byrne
inside the arena. Hit  him a few times with  your sword until  he gets back up.
Repeat the process until he  comes down to fight you.  Attack him when you have
an opening to break his guard, then wait  for him to charge an attack. When you
see him charging up, hide behind Zelda and she will hold him back. While she is
holding  him,  hit him   a few  times  and   repeat  the process   until  he is
defeated.

After the battle, leave the  tower via the exit at the  top and climb up to the
roof. Following the ensuing scene, Anjean will hand over another Force Gem. You
can now travel through  the sand realm and  gain access to the  last temple. So
set off to the Ocean Realm.




---------------------------------- Sand Realm ---------------------------------


Sand Sanctuary

The top part of the ocean realm is actually the sand realm, which you'll emerge
into as you leave  the tower  of spirits.  New tracks have  appeared,  but they
don't seem to reach  up to the temple.  Instead,  drive to the dead-end  in the
middle of  the area  where the  track suddenly  comes  to an  end. As  you ride
around, keep an eye  open for large statues  coming out of the  sand. There are
four located around the desert on the outside  of the tracks. Note down on your
map what direction they are  facing and mark an X at the  point they join. Once
you reach the dead-end  in the center,  stop at  the station to  enter the Sand
Sanctuary. This  sanctuary  appears  as a large  empty area  with lines  on the
ground. If you pay close attention though, you'll realize it actually looks the
same as the sand realm. The lines on the ground are positioned exactly like the
tracks on the railmap. What you need to do is place a bomb where you marked the
X on the railmap,  to  reveal  a hidden  stairway.

Heading down the stairway, you'll find Rael  the sand Lokomo. Speak with him to
be taught the  song you'll  need to  find the next  temple.  The song plays  as
follows (green, white, blue, white, blue,  green). Practice it a bit, then play
it with Rael  to learn  the song  and open  up the  railmap.  The next  step is
overcoming three trials,  so leave the sanctuary  and hop back  into the train.
There is now a track track that appeared  in the east leading north to the fire
realm. Head along that path until you enter a cave.


Trial 1

In that cave  you'll face  an enemy  you already  confronted  back in the  snow
realm. It's the same crab enemy, and the  same way to defeat it. At first, just
shoot its eye repetitively  until it collapses.  Do this a few  times until the
crab starts coming at you with its eye closed.  This time, you'll need to shoot
the explosive  barrels set  around the  cave to  hit it first.  Just shoot  the
barrels as it closes  by, then it will re-open  its eye when  it gets hit. Keep
shooting the eye, then repeat the process  by shooting a barrel first, then the
eye, until you defeat it. That  was the first trial, so  continue to the second
one ahead.


Trial 2

For this trial you'll need to naviguate  your way through a sort of maze. After
leaving the cave with the monster,  you'll pass through  another cave entrance,
but which leads to another part of the desert. As soon as you pass through this
entrance, immediatly  put the train in reverse  mode to drive  back through the
entrance. This will  actually leads you  somewhere else if you  check your map.
After emerging there, go backwards again through the entrance. You'll end up in
another part,  again. Go in  reverse once  more to go back  through and  get to
another section. Here, just drive forward and then go right at the intersection
to finally get out of the maze. In short, you need to go backwards three times,
then go right.  You'll then  make it  back to the  ocean realm  from the  other
side.


Trial 3

At the end of the track,  you'll finally  come to the temple  but the doors are
sealed off. The final trial is to destroy  all the cannons around the temple so
the doors re-open. Note  that if you die  during this, you'll  re-appear at the
start of the area and the cannons  you destroy will still  be destroyed, so you
won't have to start over. This makes the challenge quite easy. Simply shoot the
cannoballs that are  being shot at you first,  then aim for  the cannons. Drive
all around the temple and take them all down. Once they're all gone, the temple
will open again, so head inside.


Sand Temple

Break the pots at the entrance  of the temple to obtain  a treasure piece, then
head inside the  first room. If  you check the jars  on the right,  you'll find
another treasure piece. The  only thing you can do on  this floor for now is go
right and up the hallway with the falling boulders. Just move right and left to
avoid them until  you reach a corridor  going left  near the top.  On the other
side of the pit, if you stand on the colored tiles on the floor, you'll spot an
eye switch on the wall. Aim at it with your bow and shoot an arrow when you get
an opening between the boulders  to hit it. This can be  hard and require a few
tries, but once you do, the door on the  left will open. Go in the new room and
open the chest to obtain a  green rupee. It's a trap however,  so the door will
close on you and Stalfos will appear. Defeat  them all with your sword or whip,
more will come out of the sand, keep on defeating them until the door re-opens.
Another treasure chest will appear; open that one to get a small key.

Return to the start of the floor and head  up the stairs north of the entrance.
Unlock the door here and go up to the second  floor. There isn't anything to do
on the floor at the  moment, so simply follow  the path to the  right and go up
through the corridor with the spinning spike  cyclinders, walking in-between to
easily avoid them. Head up to the third  floor and go down into the room below.
This one will  lock  on you as  well, and  you'll  need to defeat  three  armed
stalfos. There are  defeated the  same way, so once  you're done  with them, go
through the door on  the left and go up  the stairway leading  to a large chest
containing the sand  wand. With this, you  can raise platforms  in the sand. Go
back to the room where you fought the stalfos and stand in the top-left corner.
Use the sand wand and tap the spot you're  standing at to raise a sand platform
underneath you. This  will raise you so  you can reach the ledge  above and get
out of there.

Head back  down to  the second  floor.  In the  room with  the  spinning  spike
cylinders, there are two chests you can get on each side. The left one contains
a red rupee and is quite easy to get, simply  do as previously and raise a sand
platform below you to get to  it. The right one is a bit  trickier. You'll need
to stop the rightmost cylinder  right next to the ledge  where the chest is, by
blocking it with sand platforms. So first make sure the cylinder is next to the
chest, raise platforms in front of it to stop it, then get up there with a sand
platform, make other  platforms  around so you can  get on top of  the cylinder
(you can walk onto it like  a bridge) and simply use it  to cross to the chest,
which contains a treasure piece.


Now head for the left room, which will trap  you in with the two sand creatures
from before. However, now you  can defeat them. Just use  the sand wand on them
by holding the stylus onto them until they stun. While stuned, attack them with
the sword to defeat them. The  doors will then re-open.  In the area above, the
bridge you used previously is now spinning around, so be careful. First, get up
the north ledge with a sand  platform, then wait for the  cylinder to be in the
center of the  area and raise  some sand platforms  on the  other side,  in the
direction the cylinder  is headed for to  trap it and stop it  from moving. You
may now cross along it and head back down to the first floor.

Now that you have  the sand wand,  there are three  chests you can  get on this
floor. The first one  is above the sand  square with the lone  boulder, left of
the door to the second floor. Simply raise a platform in the top-left corner to
reach the ledge above,  then another one  to reach the chest,  which contains a
treasure piece.  The second chest  will require  a bit more to obtain.  Go left
from the floor entrance  to find  a large cylinder  blocking the  path. Use the
sand wand on the right  of the cylinder  to make the sand platforms  push it to
the left until it falls into the chasm at  the end. There's another cylinder on
the ledge above too. Do the same thing with this one to push it into the chasm.
Now that the cylinders are out of the way, go left and stand on the blue tiles.
Notice the  poles above  the chasm  and  use the whip  to swing  across  to the
right.


Continue up and go left. There are three eyes on the wall, but two are too high
to hit. Using the sand wand,  raise yourself up on a sand  platform and hit the
two eyes with your bow. Then  get down and quickly hit  the last eye before the
timer runs out. The door on the right will  open, so go in. There is a cylinder
at the top end, and on the  right an alcove in-between  the walls. Stand in the
alcove and push the cylinder down by raising  sand platforms north of it. After
pushing down the cylinder while you stand  on the right, you can now access the
north part, which  is lower on the  left. This means  you can get  up the ledge
there by raising yourself up with the sand. However, you now need to access the
other side.

Push back the cylinder  up using  the sand wand,  placing it right  next to the
small stairway  into the  brown part  of the wall.  You can  now cross over  by
walking across the cylinder from the stairs.  On the other side, go down and do
the same thing to head back  across to the left side.  Continue left and defeat
the sand creatures with the wand, as you did before, to make a chest appear. If
you go up and use the sand wand to raise yourself up in the small part of sand,
you can jump over the  fence and check the  tablet on the wall,  which mentions
something about a key being somewhere between  one and three. You might want to
note that down. Now go open that chest to obtain yet another red rupee.


The third chest is located in the room where you fought the stalfos, at the end
of the hallway  with the  falling boulders.  Go  there using  the ledge  on the
right, then you'll need to shoot the eye  on the wall again to re-open the gate
to access the room. There also will be new enemies in the room, and you'll need
to defeat them if you want the chest. To  do so, use the sand wand on them like
the ones from before, except  that those ones will hide  in the sand so they're
harder to  pin.  When you  get one,  it  will get  stuned,  but  atop the  sand
platform, so you'll  need to raise yourself  too and make a  sand path to reach
the enemy and hit it.

After defeating  all of them the  chest will appear  on the left  ledge. Make a
platform to reach it; it contains a red rupee. Now remember the quote about the
key between one and three. If you mark on your map the emplacement of the three
eyes from before  and the emplacement  on  the eye you just  shot, draw  a line
between them and  mark the middle,  it actually  leads to  the area you  are in
right now. Just south of the  chest, there is a long patch  of sand. Simply use
the sand wand all  over the sand  there and a key  will pop out  of the ground.
Pick up that small key, then return to the entrance.


Now back to business,  get your  attention  over to that  sand square  with the
boulder. Simply move the boulder  over to the hammer at  the bottom (middle) of
the square by using the sand wand to move  it. Once it's at the right spot, hit
the orb switch to push  the boulder with  the hammer. It will  go crashing into
the cracked  wall, opening  the  way to  a staircase.  Head  down to the  first
basement, where you'll find  quick sand on the left. Use  the sand wand over it
to create a path to safely  cross. Unlock the gate with  the key you just found
and proceed forward.  In the room  here, stun the  two sand creatures  with the
wand, them pick them up and put them down on the two switches to open the door.
Quickly go through before they unfreeze. Ahead, you'll need to make a sand path
over the quick  sand to cross.  First, you  might want to  go left to  find the
stamp station at the end. Then return to  the starting point and make a path to
go right.

Once you get to the other side, you'll find a 3x3 sand grid with a block in the
corner. You'll need to push  the block with the sand wand  so the side with the
blue triangle goes into the blue square in the middle. To do so, push the block
down, right, down,  left, up, and  then right. The  door below will  open so go
through to the next area. The puzzle here is rather easy. First, lead a falling
boulder from the left to the hammer on the  right using the sand wand as usual.
Then go stand  on the switch  at the  bottom to  raise a bridge.  Stay on  that
switch and target the orb switch at the top using the boomerang. Hit it to make
the hammer push the  boulder, which will  roll across the bridge  and break the
wall across. Now you want to  get across, so lead another  boulder to the right
and place it on top of the switch you were standing on to draw the bridge again
while you cross to the next section.


In the room ahead are  two blocks similar  to the one from before,  except that
they have one  more face  with a red  circle. You'll  need to  push the  blocks
around with the  sand wand so both  of them have  the side with  the red circle
into the red squares, and then  that both have the side  with the blue triangle
into the blue squares. The  blue triangles will open the  door on the left, and
the red circles will open the  gate across the sand pit  above. First, push the
top-left block right, down, down, right,  up and right into the hole, then push
the top-right block  left, left, down, down  and left into the  other hole. The
red door should open. Next, push the left block left, down, right, right, right
and up into  the next hole,  and push  the right  block left,  down, left,  up,
right, up, left and down into the last hole. The blue door should open.

Start by going through the  door that opened on the left  and cross the hallway
with the spike cylinder  by hiding  in the alcove  at the bottom.  On the other
side, you'll  need to fight  off some  stalfos to  make a chest  appear,  which
contains a treasure  piece. Then head into  the room above which  has two spike
cylinders moving around. First,  stop the bottom cylinder  by blocking its side
with sand platforms, then get on it by raising yourself at the outer extremity.
Cross it like a bridge to reach the switch on top of the ledge below. This will
open the door on the other side.


Now stop the other cylinder  in front of the bottom one  and cross both of them
to reach the door. In the room ahead, defeat all of the sand creatures the same
way you did before  to open  the gate above.  The final  room at the top  seems
empty, but use the sand wand over the area  to make rupees pop out of the sand.
On the right side, the big key will pop  out, and a big green rupee on the left
side. Pick up the big key, then return to  the area with the two big blocks you
pushed over the sand.  Drop the key near  the quick sand at  the top and make a
sand bridge over so you can cross to the  boss door. You can also make a bridge
to cross to the right to find a chest with  a red rupee. Then take back the key
and cross to the  boss door to unlock  it. Go down  to the second  basement and
break the jars around  to refill  your hearts. Then  move out to  the boss when
you're ready.

Skeldritch - This boss can be a bit of a pain. He will start by firing boulders
at you, which you must stop by using the sand wand to block them. Once you have
a boulder, use the sand to lead it to one  of the hammers around the area. When
it's in place, hit the orb next to it to  fire the boulder at the boss. Do this
twice to reduce  the boss  from two  levels, then  you'll need  to change  your
tactic slightly.  Now you'll need  to hit the boss  from behind.  So repeat the
same process of trapping  a boulder, then  leading it to the  hammer. Only this
time, instead of hitting the orb right away, run around to the opposite side of
the area until you have  the orb in sight  and hit it from afar  with an arrow.
The boulder  will be fired  at the back  of the  boss, lowering  it once  more.
Repeat this another time and the boss will change its attack method.


Now the boulders he fires will  come faster and he will  shoot a laser from its
eyes. You'll need to raise more sand to stop the boulders this time, and you'll
need to move away quickly so  the next boulders coming  don't crush the one you
blocked. Get the boulder next to the hammer  as usual, then get behind the boss
and shoot the orb from the other side with  an arrow to fire the boulder at the
boss's back. Do this one more  time to completely destroy  the boss's body. Now
only the head remains, and it's not over.  Use the sand wand and raise sand all
around the head to trap it so it can't move anymore. Then raise yourself so you
can get to the back of the head and slash the big red diamond behind it. Repeat
this process until you finally defeat it for good.

Open the treasure  chest after you  defeat Skeldritch  to obtain  a well-earned
full heart  container.  Then go  down the  stairway  in the  middle to  reach a
chamber below. At the back of the room, open the other chest to receive the bow
of light, which you came for.  Use it right away by firing  an arrow at the eye
on the wall behind.  To use the  light arrows, just  use the bow  as usual, but
hold the arrow longer until it starts shinning, then release it. This will draw
a bridge leading  back out of the  temple. Get back  in the train  to report to
Anjean. After the  scene, she will  entrust you  the lokomo sword.  Now you can
make your way back to the tower of spirits for a final visit.


Tower of Spirits (6th visit)

When you arrive at the tower,  climb up the very long  stairway to the very top
and step into  the blue warp  to go back to  the room where  you fought  Byrne.
Leave that room  through  the other  entrance and  head up to  the roof  of the
tower. Stamp your book at the stamp station  here, then look around to spot two
eyes you'll need you shoot with your new  bow. Fire two light arrows at the two
targets to make  a new passageway  appear.  Head  inside and  down to the  30th
floor.


Floor 29-30

You can't do anything by yourself  on this floor at the  moment, so head up and
down the stairway to floor 29. The only  thing to do on this floor is get Zelda
inside a Phantom, so just wait  at the safe zone until  one of them walks by on
the left, hit it  and have Zelda  take over. However,  this is just  a standard
Phantom, so it can't do much.  The floor is also too dark  and you don't have a
torch, so go back up to floor 30. Lead Zelda across the spikes on the right and
have her step on the switch  on the other side to lower  the spikes so Link can
join her in  the safe  zone. Now  send Zelda  into  the lava  and hop  onto her
shield. There are two orbs to hit around the lava pool; one at the right of the
safe zone and one at  the top. Stand somewhere  in-between the  two and hit one
with the boomerang first,  then draw a path  to hit the other  one. Be quick as
you only have a few seconds to hit both. Once that's done the door to the right
will open, leading down to another section of floor 29.


What you want to do here to  switch the Phantom Zelda  is possessing so you get
the one with the  fire sword to  light up your path.  However, that  Phantom is
behind a gate on the left.  If you look around, there's  a tablet in the corner
that mentions darkness  being the  right path. With  that information,  use the
whirlwind to put  out all the  torches around  the room  so you're in  complete
darkness.  Doing so  will open  the door  on the left,  so you  can reach  that
Phantom. Lure him back to the safe zone and hit it to make Zelda switch bodies.
Now you can walk  around and  see where you're  going. Return  to floor  30 and
cross back the lava.  Head back down to  floor 29 from this  side so you access
the other part.  With the Phantom,  you can  now walk to  the left side  of the
floor to find a gate with two unlit torches on each side. Have Zelda light them
up with her firey sword and the door will open. Go down to floor 28.


Floor 28

First, head  up  the stairs  on  the right  and  go to the  north  edge  of the
platform. On the  other side  of the room  are two unlit  torches, one  on each
side. You want to get the Phantom  over there, so draw  a bridge from the ledge
to the rightmost torch using  the sand wand, then send  Zelda over to light the
torch. For the left  torch, you  can simply use  the boomerang and  light it up
using the other  torch. Once  both torches  are lit, two  treasure chests  will
appear in the room  below. Make  the Phantom cross  back to the  other side and
head up the small  flight of stairs  on the right.  From there,  jump on top of
Zelda to land on her shield.  You now need to go get these  chests, so take out
the sand wand and  draw a bridge  leading to the  left chest, while  riding the
Phantom to it. Once you get to the chest,  jump off the Phantom to the platform
with the chest and open it to get a treasure piece. Get back on the Phantom and
now draw a sand bridge to the rightmost  chest, which contains a small key. Now
return to floor 29.


Floor 29-30 (again)

In the northwest section of  the floor, there's a hidden  passageway that leads
to another part  of floor 30. That's  our next destination.  If  you have Zelda
talk to one of the patrolling  Phantoms,  they will mention  a weak spot in the
upper left wall. Just stand in the top-left  corner of the room and drop a bomb
against the  north wall,  a bit on the  right to  blow up a  hole in the  wall.
Before we head in there though, you'll need to switch Phantoms again, so return
to the other side of floor 29, where the  ghosts are (you'll have to go through
floor 30 again and take the other stairway). In the southwest part of floor 29,
there's a warp phantom with an eye on the  wall behind him. Simply distract him
by having Zelda speak with him while you hit him in the back, or lure him away,
to make Zelda take control  of its body.  While you're there,  also hit the eye
behind with  a light arrow.  Another  eye will appear  in another  part  of the
floor, but you can't reach it yet. Now that  you have the warp phantom, go back
to the other  side of the  floor where  you blew  up the hole  in the wall  and
proceed through that new passage. Go on  until you reach the left side of floor
30.

Here, go stand on  the edge of the  sand patch and  raise yourself  up with the
sand wand. Then  jump on  top of Zelda  and walk  north to the  ledge with  the
switch. Step on it to make  some phantom eyes appear around  the floor. Then go
down and blow  up the rocks  on the left side  to reveal  a chest containing  a
treasure piece. After that, stand on the red circle in the corner with Link and
keep an eye on the phantom eye in the part  of the room below this one. It will
move from left to  right across  the sand, floating  over the other  red circle
below. When the eye passes over the circle,  quickly trace a path from Zelda to
it so she can warp directly to the red circle, and thus switch place with Link.
Once that's done, walk to the safe zone on the right with Link and wait for the
phantom eye to float by. Trace  a path from Zelda to it  so she can warp to the
safe zone, then have  her walk through the  spikes north of  there and make her
stand on the yellow  triangle  in the corner.  Go stand  on the other  triangle
below with Link to switch places again.


Now head up across  the sand  and walk to  the warp phantom  at the top  of the
room. Make sure  he sees you  and run back  to the sand  area. The phantm  will
follow you and drown  in the sand.  As soon as it  starts sinking,  run back to
where the phantom was and shoot a light  arrow at the eye on the wall to open a
door at the bottom of  the room. Return  down to the triangle  symbol to switch
back with Zelda, then stand in the sand  patch north of the safe zone and raise
yourself up with the sand wand.  Jump on Zelda's shield  and head right through
the door that was opened. In the rightmost part of the room, defeat the moblin,
then look on  the left for  a chasm.  You can't  really see  it, but there's  a
target on the other side. Use the boomerang  to hit it twice so it faces north.
Then shoot a  light arrow  at it to  hit the eye  on the wall  north of  there,
opening the door leading down to another section of floor 29.


Go left and shoot the eye on the wall with  a light arrow. You should have shot
the other one from before previously so a chest will appear on the right, which
contains a small  key. After  getting it,  go back left  and light up  the only
unlit torch using the boomerang on another torch. This will open the two locked
gates giving access to the other sections of the floor. The next step is having
Zelda switch her body for the wrecker phantom  in this area. Hit it in the back
and have her take over, then go back up  to floor 30 where you were. Have Zelda
roll into the rocks  on the left  to crush them  and reveal a chest  containing
another small key. Now you  should have three of them.  Head back down to floor
29 and look in-between the southeast and southwest parts of the floor to find a
staircase leading  down to floor  28. There are  three locked doors  down here.
Unlock all  three, and  start  by heading  into the  rightmost  one. The  order
doesn't matter, but you'll need the wrecker phantom for now.


Floor 27

Start by leading Zelda up the path with the falling boulders so she crushes her
way through them. At the top of the path,  have her hit the orb so the boulders
stop falling. You can  now head up as Link.  At the bottom part  of the room on
the left, have Zelda crush all the rocks and obstacles in the way. Also, in the
southeast corner of the room,  you can read a tablet that  will give you a clue
for later. That's it for this  part of the floor, so leave  and return to floor
29 to switch the phantom type.  Have Zelda transfer to  a normal phantom and go
back down to the three  doors. This time,  head into the leftmost  one. There's
sand all around the  entrance, so go down  with Link and step  on the switch on
the left to draw a bridge over the sand  so Zelda can cross. Defeat the phantom
eye here, then stand  on the sand and raise  yourself with the  sand wand. Jump
onto Zelda's shield and go down to the chasm south of there.

There's a pole  above; use the  whip from  Zelda's back  to reach it and  swing
across the chasm.  Step on the  switch on  the other side  to draw a bridge  so
Zelda can cross. Head up across the sand  and raise yourself with the sand wand
so you can reach the ledge  on the left. Just make sure  the phantom eye is not
close by. Hit the target here until it's facing north, then get on the ledge to
the right. Hit the warp  phantom here from  the back so Zelda  transfers to its
body and get on the ledge, also getting rid of it by the same occasion. Now get
on the top of the small staircase on the  side with Link and draw a bridge with
the sand wand so  Zelda can cross  to the left platform.  Have her  pick up the
target, then shoot it with a light arrow.  It should go hit the eye on the wall
above. Now back  to Link, hit  Zelda with  the boomerang  to make her  drop the
target, then go right across the sand and stand on the red circle symbol. Trace
a path from Zelda to the phantom  eye in the east part  of the floor (where you
crushed those  boulders)  to have her  warp there.  Go up to  find another  red
circle. Have Zelda stand on it to switch place with Link.

Now have Zelda stand on the switch above to hold a door open on the right. With
Link, go right where the chasm is and use the boomerang to hit the target until
it faces north. Then  shoot it with a light  arrow to hit the  eye on the wall.
That's all for now,  so switch back  with Zelda  and then have her  warp to the
phantom eye near the exit so  you can both leave the floor.  Return to floor 29
and switch Zelda's body to a torch phantom,  before returning to floor 28. This
time, take the  middle path.  You'll find  four torches  in the new section  of
floor 27. It relates to the  clue from before, which basically  says to hit the
torches starting from  the top-left one,  the bottom-right one,  then top-right
one, and then bottom-left  one. Just have  Zelda hit the first  one to light it
up, then use the boomerang  to hit the one  in the middle of  the sand and then
the chasm, and finally,  have Zelda hit  the last one between  the spikes. This
will open the door to the left.  Go there with Link and  shoot a light arrow to
hit the final eye on the wall, which will open the gate above. Before going in,
I suggest you  head back to  floor 29 and  switch Zelda  to a wrecker  phantom,
which will really  help. When  you're ready,  follow the  path leading  down to
floor 26.


Floor 26-25

Floor 26 will lock you in and  several enemies will appear.  Just have Zelda go
around and smash  them all.  After a bunch  of chu-chus,  stalfos will  appear.
Defeat them the  same way, then  zora warriors  will appear.  With the  wrecker
phantom, you  can have  Zelda  defeat them  very easily.  The  doors will  then
re-open, so head down  to floor 25. Start  by running over to  the safe zone on
the right and wait for the torch phantom  to get by. Have Zelda switch her body
to his, then go left and make her light  up the two torches next to the door in
the middle. Phantom eyes will  appear around the floor.  Now, have Zelda switch
her body with the warp phantom, then go  left and head over the sand pit at the
end of the path.  Make sure a phantom  eye spots  you so it follows  you there.
You'll be safe since the phantoms can't cross the sand.

On the other side of the sand, draw a path from Zelda to the phantom eye on you
so she can warp to your location. Get rid of the phantom eye, then stand on one
of the switches and  have Zelda stand on  the other. The gate  in the center of
the room will  open. Now catch  the wrecker  phantom by  behind and make  Zelda
switch over to this one. Rolling into other phantoms will stun them, so trace a
path going to the middle of the room and  make sure to stun all the phantoms on
the way. Also have Zelda  crush the obstacles  behind the phantom  guarding the
gate. As Link, quickly  run behind Zelda  and bypass the stunned  phantoms. You
should be able to make it to the door in the center. There's a safe zone there,
so you'll be safe once  you get there. With  Zelda's help, push  open the final
door and head down to the last floor.

Open the chest in the  middle to receive  the compass of light,  which opens up
the dark realm. This is it  for the tower of spirits,  so you can finally leave
this place. After getting back into the train, head out to the forest realm and
trace a path to the southeast  corner, where a new location  has appeared under
the shape of a black warp. After riding  through a cave, you'll get to the dark
realm.




---------------------------------- Dark Realm ---------------------------------


Inside the dark realm, you'll find several  tracks with tears of light and bomb
trains. Your first objective  is to get  rid of all the bomb  trains. To do so,
you need to collect at least one tear of  light, which will make you invincible
for a short amount of time, and simply ram into a bomb train during that period
of time to crush it to pieces. The first  few ones are easy to get as there are
many tears of light scattered  around, but the two at  the top-right of the map
are a tad harder to get. You'll just need to make good use of the reverse break
and select the right tracks so you get the  tear first and then the trains. The
last one remaining should be  the one in the top-left  corner, which will start
moving around after  you get rid of the  other trains. Just  wait for it in the
top-right corner with the tear, it will pass by after leaving its initial spot.
Once all the  trains  are gone,  you'll  enter a new  area and  face a  tougher
enemy.


Demon Train - You'll  fight this  boss aboard the  train. The process  is quite
simple. The demon train has three wagons, which you will tackle one by one. The
first one will drop explosive barrels across  the tracks. Drive at a speed that
puts you next to the train and shoot those barrels with your cannon before they
fall down. This will make the compartments explode. Once all have exploded, the
wagon will detach  and you'll  need to do  something similar  with the  second.
Occasionally,  the demon  train will  glow and will  start to  move across  the
tracks. When this  happens,  slow down your  train and change  tracks  to avoid
ramming into it. Drive  behind until you  can get next to it  again. There will
also be some dark orbs  to watch out for  on the tracks, so  keep an eye on the
map to avoid them.


The second wagon will  shoot lasers at you,  so just like the  barrels, quickly
shoot down the eyes until the  compartments explode. The  third wagon will be a
bit different. Lasers will come out, which you all need to shoot down. Doing so
will slow down the demon train, so you'll  bypass it and get to the front. When
this happens, start  shooting the head of  the train as many  times as possible
until it accelerates  again. Repeat  the same process  to shoot  the head again
until you defeat  it. Just  make sure  you do this  quickly  as the train  will
eventually  come to  a chasm  and you'll   need  to start  over  if you haven't
defeated it by then. After  this battle and the ensuing  cutscenes, you'll face
the actual final boss.


Malladus - This battle will be done in three parts.

Phase 1: In the first phase, Zelda will  accompany you as a Phantom. Her actual
body is at the other  end of the train,  and you'll need to  reach it. However,
Malladus will be constantly  sending ghost mice at Zelda,  scaring her off. You
can defeat these mice  by tapping them to  slash them away.  If one of the mice
gets to Zelda, Malladus will take control of the Phantom and try to attack you.
If that happens, use arrows or the boomerang to cut the strings and free Zelda.
What you must do is draw a  path from the Phantom to Zelda's  body at the north
extremity of the train,  then just protect  her by slashing  all the mice away,
until she gets to her real body. Always  stay behind the Phantom, or you'll get
hit by a laser, which the Phantom  will protect you from.  The wagons will also
move around, so be careful as you get close  to the tip of the train. Just keep
on getting the mice  away. Once Zelda reaches  her body, she'll  start spinning
around in front  of the  train. Take  out the bow  and shoot  a light arrow  at
Zelda's body to get Malladus  out. It might take a few  tries since you have to
actually hit Zelda's body and  not the Phantom. Once you  do that, a few scenes
will take place and a new phase of the boss will start.


Phase 2: In the second phase, Malladus will have taken over the body of a large
beast. The beast  will shoot  flamming  rocks at  Zelda, in  the center  of the
screen. You'll need  to stay in front of  her and protect her  from these rocks
until she is done charging  up energy. To get the rocks  out of the way, simply
tap them to slash them away  with the sword. The process  can be quite hard and
requires a lot of practice as you need to  be very precise and get the rocks at
the right moment. If you're  just a few seconds off, you  risk getting hit by a
rock and the next one will  hit Zelda, forcing you to  start over from the very
beginning. Fortunately, the  rocks will often drop hearts  so you can replenish
your health and keep trying. The rocks will  start coming slow, then faster and
faster. The boss will also  occasionally shoot several  rocks at the same time;
just use a well-timed  spin attack to push  all of them back  at the same time.
Keep the rocks away  until Zelda  is done charging  up the energy  and the next
phase will start.


Phase 3: Before you start the  third and final phase,  you'll need to accompany
Zelda on the spirit  flute for a  quick song. After  repeating and  playing the
song with her (orange,  purple,  yellow, blue, orange),  you'll  be back in the
arena with the boss from before. Only this time, Zelda will be able to help you
by shooting light arrows. First, place Zelda anywhere on the stage, most likely
near the side. You'll need  to lure the boss towards you  so its back is facing
Zelda, so attack it  to make it turn around.  Keep an eye on  the top screen to
watch the target on the boss's  back go from purple to  yellow. When you got it
glowing, tap down the bow icon at the bottom  of the screen to have Zelda shoot
an arrow. Shooting an arrow at the target  when it's glowing will land a hit on
the boss. You'll need to hit him three times before he collapses on the ground.
When this happens,  get to the front  and slash  the boss's head  until he gets
back up. On the next  round, the boss will  ram at you and shoot  rocks like in
the previous phase. Avoid its  attacks and keep on luring  him to turn its back
towards Zelda so you can shoot the arrow at the target. You can also move Zelda
around to get her behind him and shoot the  arrow; whatever strategy works best
for you. A few arrows in the back and few more hits on the head later, the boss
will fall on the ground for good.


(Now let's  make this  clear at  once: no  you cannot  save  after beating  the
game.) Enjoy the ending and get on the sidequests!





Sidequests


Heart Containers

Heart Container #1 to 5: You'll  receive 1 Heart Container  after defeating the
boss of each dungeon  throughout  the game.  They are not  missable unless  you
omitt to open the chest after the fight.

Heart Container #6: After the  forest temple, go to hyrule  castle town. In the
southeast corner of the market, there's a house where you can undergo the "Take
Em All On" mini-game  to win a full heart  container. Talk to  the lady and pay
her 50 Rupees to start.  Simply defeat all  enemies in the rooms  ahead without
ever dying. At the  end, you'll  need to beat the  boss from the  Forest Temple
again.

Heart Container #7: At the  snow sanctuary, you can buy  a full heart container
for 2,000 rupees from the Anouki shop located there.

Heart Container #8: After the  snow temple, check the  mail box at the entrance
to receive a letter  from Russell.  Now head over  to the training  room of the
castle. Speak with Russell  and accept to pay 20 rupees  to play his game. What
you must do is hit the soldiers  at least 50 times before  you run out of lives
(you have three).  Everytime  a soldier hits  you, you lose  a life. Just  keep
hitting them (ignore the top-left  soldier as he does  not hit you) and keep an
eye out if one of the soldier is about to strike, just attack him first or move
away. If you manage  to give  50 hits Russell  will reward  you with the  heart
container.

Heart Container #9:  After Beedle's Air  Shop opens, you will  receive a member
card from the mail after purchasing your first item from him. Everytime you buy
something, points  will  be added to  your card  and you will  become a  silver
member, then a gold member once you reach 500 points. You will need to purchase
5,000 rupees  worth of items  from Beedle   in order  to become  a gold member.
Becoming one will award you with a heart container.

Heart Container #10: To get  this heart container, catch  at least five rabbits
with the rabbit net while driving  the train and bring  them back to the man in
Rabbitland Rescue.

Heart Container  #11: After  getting the whip  in the ocean  temple, return  to
Whittleton. In the eastern  section of town  is a small forest  where the stamp
station is. If you swing across  the eastern chasm and  go north, you'll find a
man who challenges you to a whip race. Pay 50 rupees to play. Just swing across
all the poles, don't  fall a single time  and beat the record  of 1:15 to get a
heart container.

Heart Container #12: After getting Force Gem #16 by bringing ice to the lady in
Papuchia Village, a new track  will appear to the north.  Drive there to find a
new station, Pirate  Hideout. Rescue the  man trapped inside  the cave there by
shooting off the moblins and  escaping the prison. After  which you should take
him back to Papuchia Village. If you return to the Pirate Hideout afterwards, a
Goron will ask that you save his friend inside. Save him and score 4,000 points
or more to receive the heart container. To score higher, shoot moblins in a row
without missing a hit.

Heart Container #13: After getting Force  Gem #20 by bringing cuccos to Rael in
the Sand Sanctuary,  a new track will appear  in the Fire Realm,  at the end of
which you'll find a new station named Ends  of the Earth. There are three caves
here with block  puzzles inside.  If you complete  the puzzles inside  the left
cave, you'll find a chest at the back containing a heart container.



Stamp Book

Stamp Station #1: In Aboda Village, above Niko's house, hard to miss.

Stamp Station #2: In Whittleton, in the small forest in the eastern part of the
village.

Stamp Station #3: In the Forest Sanctuary,  the stamp station is located up the
stairs in the top-left corner.

Stamp Station #4: In  the Forest Temple,  on the first floor,  in the top-right
corner, blow all the miasma away with the whirlwind to reveal it.

Stamp Station #5: After you get off the  train at Anouki Village, head right go
around the empty  snow field.  Make  your way north  between  the trees  in the
corner to find the stamp station.

Stamp Station #6:  At the Snow Sanctuary,  on the  left side at  the top of the
cliffs before entering the cave.

Stamp Station #7: Inside the  Snow Temple, on the first  basement floor, in the
room with the large  pond of water and the  torches, draw a  path of ice to the
corner north of where you start to find the station.

Stamp Station #8: Inside the Ocean Temple, after getting bombs and the whip, go
back to the second floor  (from the west  staircase) and immediatly  go left to
spot a crack in the wall. However, that's not the wall we should bomb. Bomb the
wall on the right side instead to crack  it open. Inside, remove the torns from
the arch with the whip, then use the boomerang to hit the switch across the gap
on the right. A pole will appear on the left side. Go back out and now bomb the
left wall with the crack.  Inside, swing  across the chasm using  the poles. On
the other side, pull the lever  with the whip. Then get  on the moving platform
from the pole to go right and stamp your book at the stamp station.

Stamp Station #9: At  the Ocean Sanctuay,  go back to the area  with the statue
heads and play the song of  birds in front of the cave  leading to where Carben
usually rests. Use  the whip to  hold on to the  bird that shows  up and let it
carry you up to the cliff above the cave entrance to find the stamp station.

Stamp Station #10: In Papuchia Village, play the song of birds where Carben was
flying around when you found him and hold on to the bird with the whip until it
carries you to the island in the bottom corner. It leads to a new area. In this
area, use the birds to fly from island to island until you reach the one in the
southwest corner. The stamp station is there.

Stamp Station #11: At  the Trading Post,  go back into Linebeck's  grandpa cave
with the like-likes  once you  have bombs.  In the top-left  corner, just  jump
across the water  and bomb the  block on the  platform.  Then get to the  stamp
station.

Stamp Station #12: In Hyrule Castle Town,  after you get the bombs. Head up the
stairway on the right side of hyrule town and blow up the blocks. Go around the
wall to the left to find the stamp station.

Stamp Station  #13: At Well  spring Station,   after you  obtain the boomerang.
Behind the only house here is some water,  and across that water, an ice torch.
Using the boomerang,  create  a path  of ice from  where you  are to the  stamp
station on the left of the torch.

Stamp Station #14: In Goron Village, in  the second area in the western part of
the village, where the cannibal/baba  plants are, head  up left in the clearing
with the switch. Above  the lava is a pole,  so use the whip  to cross the lava
pit. Walk forth on the  other side to find  another pole ahead.  Cross the lava
pit to the north and run past the cannibal plants. In the corner of the area is
the stamp station.

Stamp Station #15: In  the Fire Sanctuary,  after defeating  the deku babas and
using the  boomerang  to light  up all the  torches  along the  way to  raise a
bridge, go south at the very bottom to find  two more unlit torches. Light them
up too to raise two  more bridges. Go up  the stairs on the  left and cross the
first bridge to the  left. Follow the ledge  going around the  area to find the
stamp station.

Stamp Station #16: Inside the Fire Temple,  on the first basement floor, in the
large room where  you ride a  cart around,  after hitting  the switches  in the</pre><pre id="faqspan-4">
middle, the track will change and you'll reach the next door. Before going down
though, get back into the cart  to follow another track  backwards that will go
past an orb in the bottom-left corner of  the area. As you pass by, hit it with
an arrow to change the track and reach the stamp station in the corner.

Stamp Station #17: Inside the  Sand Temple, on the first  basement floor, after
getting out of the room with  the two enemies that you  need to lay down on the
switches to open the door,  go up and cross the sand path  using the sand wand.
If you go left, you'll find the stamp station at the end.

Stamp Station #18: After the sand temple,  when you get to the Tower of Spirits
for the last time,  you will climb  up to the roof  of the tower,  where you'll
find the station in plain view.

Stamp Station #19: After getting  Force Gem #16 by bringing  ice to the lady in
Papuchia Village, a new track  will appear to the north.  Drive there to find a
new station, Pirate Hideout. At the entrance,  play the song of birds to call a
bird and use the  whip to hold on  to it while it  takes you up  the cliff. The
stamp station is right above this cliff.

Stamp Station #20: After  getting Force  Gem #20 by bringing  cuccos to Rael in
the Sand Sanctuary, re-enter  the sanctuary to find cuccos  around. Pick up one
of them and run over to the southeast corner  where the water is. Glide over to
the small isle using the cucco, then to the big one to find the station.



Force Gems

Force Gem  #1: (Mandatory)  Take  Carben  from Papuchia  Village  to the  Ocean
Sanctuary.

Force Gem #2: Talk to a woman in Papuchia Village looking for her husband. Back
in Whittleton, speak with the chief and bring him to the woman in Papuchia.

Force Gem #3:  In Hyrule  Castle Town,  speak with  the woman  looking for  her
husband in one of the houses and bring her to him in Rabbitland Rescue.

Force Gem #4:  Speak with the  boy in Aboda  Village who  wishes of seeing  the
world from above and take him to Beedle's Air Shop.

Force Gem #5: (Mandatory) Take the Anouki  from Anouki Village standing next to
the water pond in the west part of the village to Wellspring Station.

Force Gem #6: Take a Goron  from Goron Village standing  near the train station
to Anouki Village.

Force Gem #7: Take an Anouki from Anouki Village to Goron Village.

Force Gem #8: In Goron Village,  after bringing the Mega  Ice to get rid of the
lava in the village,  you can give  10 pieces of  ice to the Goron  in the east
part to clear the path to his house.

Force Gem #9: Buy Iron from the Goron west of Goron Village and take at least 5
pieces to the lumberjacks in Whittleton.

Force Gem #10: Buy lumber from Whittleton  and carry it to Anouki Village. Then
go to the Trading Post and bring the bridge worker to Anouki Village.

Force Gem #11: After  getting Ferrus'  letter in  the mail, pick  him up on the
tracks  near the  snow  temple  and  take   him to  Alfonso's  house  in  Aboda
Village.

Force Gem #12: Buy fish from the lady merchant in Papuchia Village and bring it
to the woman near the fountain back in Hyrule Castle Town.

Force Gem #13: Get some cuccos from the  cucco seller in Hyrule Castle Town and
bring ten of  them to a  man in Aboda  Village.  Do the trip  twice to get  all
ten.

Force Gem #14:  Talk to  the fortune  teller in  Papuchia Village  and buy  the
special vessel  for some  rupees. Take   it all the  way to the  Snow Sanctuary
without any harm.

Force Gem #15:  After the  fire temple,  speak with  the child  Goron in  Goron
Village standing near the elder's house and bring him to Hyrule Castle.

Force Gem #16: Purchase and carry 10 pieces of Mega Ice from Wellspring Station
to the fish merchant  in Papuchia  Village.  You'll need  to use the warp  gate
shortcut east of Wellspring Station.

Force Gem #17:  After getting  Force Gem #16,  a new track  will appear  to the
north. Drive  there  to find a  new station,  Pirate  Hideout.  Rescue  the man
trapped inside  the cave there  by shooting  off the moblins  and escaping  the
prison. After which, take him back to Papuchia Village to get the force gem.

Force Gem #18: After getting Force Gem #11  and after the Sand Temple, you will
receive another  letter from  Ferrus. Pick  him up on the  tracks north  of the
Goron Target Range  in the Fire  Realm and  take him all  the way to the  Ocean
Temple.

Force Gem #19:  After getting  Force Gem #18  and accessing  the Dark  Ore Mine
located on the new track, go back to the  mine and buy Dark Ore from the Goron.
Carry at least 5 pieces to the Trading Post using warp gate shortcuts.

Force Gem #20: Get cuccos from Hyrule Castle  Town and carry at least 4 to Rael
at the Sand Sanctuary.

Force Gem #21: (Mandatory) Anjean will give you this one after you complete the
Tower of Spirits.






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