Star Wars:  Episode III:  Revenge of the Sith
for the Nintendo DS
Star Fighter Combat FAQ
Ver. 1.91
Originally Published 05-13-2005
Most Recent Version Published 06-24-2005

Sites where this FAQ can be found:
GameFAQs.com
Neoseeker.com
www.supercheats.com


Table of Contents:
I.    Legal Disclaimer
II.   How to Unlock Locked Ships
     A.  Basic Instructions
     B.  Tips and Recommended Ships to Use
III.  Levels
     A.  City I
     B.  City II
     C.  Space I
     D.  Space II
     E.  Space III
     F.  Space IV
     H.  Tatooine
     I.  Hoth
IV.   Ships
     A.  Jedi Starfighter II
     B.  Millenium Falcon (Locked)
     C.  Obi Jedi Starfighter II
     D.  Slave I (Locked)
     E.  Tie Fighter Advanced (Locked)
     F.  Tie Fighter
     G.  Droid Tri-Fighter
     H.  V Wing:  Clone Fighter
     I.  X-Wing (Locked)
     J.  Geonosian Starfighter
     K.  General Grievous' Ship (Locked)
     L.  Utapau Starfighter
     M.  Ani Fighter (Locked)
     N.  Ani Jedi Starfighter II
     O.  ARC 170:  Clone Starfighter
     P.  Vulture Droid
     Q.  Jedi Starfighter I
V.    Power-Ups
VI.   Contact Information
VII.  Version History
VIII. Credits


::NOTICE:: - IF YOU NEED TO CONTACT ME, BE ABSOLUTLY CERTAIN TO READ THE
CONTACT SECTION BELOW ON HOW TO GET A HOLD OF ME!!!


I.    Welcome to the Star Wars:  Episode III:  Revenge of the Sith DS Starship
FAQ.  Here I will try to provide enough detail for anyone wishing to know the
various stats, options, details, and how-to's of the games's fighters.

Being as this is my first FAQ, please bear with me as I go through the
manditory legal babble:  While I do not own Star Wars or the rights to the
Nintendo DS, I DO, however, own the rights to the prasing of the words in
this FAQ.  As such, this FAQ is Copyright 2005 by Michael Robbins.  This FAQ
may NOT be copied in any form (other than for personal, non-profit use)
without my blessings.  Should you wish to post this on your web-site or use
it for anything other than that which I have described, I would be more than
happy to allow you, provided you e-mail me and informed me of what you plan
to use it for, and where you are posting it.

Now that the legal headaches are out of the way, I hope you enjoy my FAQ.


II.   How to Unlock Locked Ships
     A.  Unlocking Basics:  In order to unlock several of the fighters for use
in space combat, you must complete certain tasks in the MULTIPLAYER SKIRMISH
MODE, as well as complete the two story modes to unlock two of the fighters.

         Next, do NOT mess with the "Create Game" options when you go to
unlock the ships:  any changes will result in winning zilch.  The following
settings must NOT be altered:  Arena (default is City I), Frags, or Time. I do
not know if changing the skins of the bot ships affects or not;  I did not
attempt to find out.

         Finally, once you select your starfighter, go into the second player
slot, and press left on the D-pad (or tap the touch arrow) to view a list of
bots (AKA CPU AI).  Looking closely will reveal that several bots are labled
with names relating to their ships (ie - Luke Skywalker flies an X-Wing,
General Grievous flies his ship, etc).  The difficulty of the bot is listed
as well;  keep this in mind as you unlock the ships.

         Once you have selected the bot relating to the ship you wish to
unlock, start your mission.  And God Speed...


     B.  Tips on Unlocking via Combat
         *  I STRONGLY advise that you do whatever it takes to unlock the
X-Wing, as it is the best overal craft to take to the majority of the other
fighters.
         *  Once you have the Tie Fighter Advanced (more commonly known as
Darth Vader's TIE Fighter), don't bother using other ships in combat;  The TIE
Advanced has the best turning, as well as being one of the fastest ships in
the game.  This comes in handy against many of the Unlockable Ships.
         *  Don't simply give up if you get killed three times and you've
only scored once;  the AI seems to kill itself by accident rather often, and
is enough to turn the battle into your favor.

     C.  Ani/Obi Fighters (Contributed by Tiwwa55)
         *  Thanks to Tiwwa55 for bringing this to my attention.
Apparently, beating either Anankin or Obi-Wan's story modes will unlock
their respective fighters.  I apoligize for mssing this, and again thank
Tiwwa55 for notifying me.


III.  Levels
     A.  City I
         *  Description:  City I is basically the big Corusant level from
the main game.  Numerous towers are obsticals amist a white fog.
         *  Threats:      Other than accidentally flying smack-on into a
tower, there are no real dangers other than your foe.

     B.  City II
         *  Description:  Kin to City I, except that the red haze is filled
with dozens of towers with no centralized structure.  Slightly more dangerous
with the haphazard placing of towers, but otherwise basic.
         *  Threats:      The odd placements are more of a threat if you
don't watch where you go, but as long as you pay attention, you're fine.

     C.  Space I
         *  Description:  Asteroid-filled inner-system combat.  Very basic
space stuff, but then, what did you expect of an asteroid field?
         *  Threats:      Geez, it's an asteroid field.  Hmm.  Seriously,
keep an eye out:  asteroid's aren't viewed as bad news in sci-fi for nothing...

     D.  Space II
         *  Description:  Instead of just asteroids, we have a chunk of space
with space debris.  Amongst the debris are two ruined vessels:  an EIII Star
Destroyer and another vessel of the same class as the one from Space IV.
         *  Threats:      The two massive hulks are large enough to give you
reason to watch out for them.  Also, use caution when going inside the ruins
for items, as electric bolts will dance along the ruined innards, and WILL
damage you.

     E.  Space III
         *  Description:  Eww.  This area has one of the new odd-shapped Star
Destroyers from the movie, and it's not a sitting duck.  Just like the story
mission it appeared in, this downsized cruiser is indestructable, and the area
around it is filled with asteroids.
         *  Threats:      Again, eww.  The asteroids can be a bother, but the
four turbolaser batteries can be murder if you aren't careful.  Keep your cool
and fly with care.  Oh, and don't try ramming the bridge(s):  there's no
A-Wing this time...

     F.  Space IV
         *  Description:  If I had to guess, I'd say that this level is
inhabited by a few asteroids and General Grievous's dreadnaught.  Oddly
enough, I never saw it open fire, and, like the Star Destroyer from Space
III (that sounds almost like a movie reference...), it is invulnerable.  Be
careful.
         *  Threats:      Other than asteroids and not slamming into the hull
of the capital cruiser, nothing big.  That didn't sound as bad as I think it
did, did it?

     G.  Tatooine
         *  Description:  I think I saw the Sarlac pit, or what was SUPPOSED
to be the infamous pit, but it was nothing special.  There seem to be a few
key ares, but flying too close to the ground here is the equivelant of flying
at point-blank range of asteroids:  the terrain is not one favoring unskilled
pilots.  Among other things, one notable cameo is a Jawa Crawler.  Amusingly
enough, it's invincible.  Other than that, the level can get nasty up-close.
Think Begger's Canyon here, Warsies...
         *  Threats:      Unless you're hugging Mother Earth (or whatever
they say on that dustball), there are no real threats.  Just watch out for
pilots in the air when you fly low...

     H.  Hoth
         *  Description:  You KNEW this would be in here the minute they
stated that they would have a fighter mode in the game.  This overused level
is filled with the notorious Rebel Hoth Base turrets and fallen Walkers.
Aside from these landmarks, this place is more friendly to low-fliers than
Tatooine.
         *  Threats:      I haven't seen the turrets fire weapons, and aside
from a couple minor outcroppings, there really isn't much to worry over.



IV.   Ships
     Brief note on the ship files below:  the stats are the in-game ratings
for the various parts of the fighters (Speed is how fast, Hull is how much it
can take it before BOOM, Laser is how much is delt out, Shields is how strong
they are at the beginning, and Torpedoes are how many a stock fighter will
hold).  Also included is in what movie or other televised series the ship
appeared in.

     A.  Jedi Starfighter II
         *  Description:  This is a generic Jedi Starfighter from Episode
            III, with lesser stats than the other two ships of the same
            designs owned by Anakin and Obi-Wan.
         *  Stats:
            -  Speed:     *****-----
            -  Hull:      *****-----
            -  Laser:     ****------
            -  Shield:    ****------
            -  Torpedo:   ****------
         *  First Showing:  Episode III;  the ship appeared briefly in the
             initial battle, and again towards the ending.
         *  Personal Thoughts:  A standard, all around fighter.  Nothing
            really special, but not the worst;  good for practice and
            unlocking the first few ships.

     B.  Millennium Falcon
         *  Description:  If you don't know what this is, then you obviously
            have been in space for the past thirty years.  Go watch TV,
            you'll see it.
         *  Stats:
            NOTE - I should point out that, though the Falcon is rated far
            better than most, it is NOT the uber fighter, and is actually
            easy to beat.  See the strategy below.
            -  Speed:     *********-
            -  Hull:      *********-
            -  Laser:     ********--
            -  Shield:    **********
            -  Torpedo:   ********--
         *  Strategy for unlocking:  Using the TIE Advance somehow makes this
            fight VERY easy, as the TIE ADV can turn corners on a dime, and
            the lasers are quite powerful.  Be sure to divert your shields to
            wherever the Falcon is, though;  can never be too careful...
         *  First Showing:  Episode IV, when Chewie leads Luke and company
            to the ship for takeoff.
         *  Personal Thoughts:  Odd thing about the Falcon.  Trying to
            unlock it is suprisingly easy with the right skill and patience,
            but the ship IS the uber ship of the game.  Rarely matched, and
            only falls fast when the other players join up to sack it.  The
            fact it carries TEN missiles makes it one to fear as well...

     C.  Obi Jedi Starfighter II
         *  Description:  Basically, this is the Jedi Starfighter II with
            slightly improved stats.  Nothing really differient in design, or
            in control.
         *  Stats:
            -  Speed:     *****-----
            -  Hull:      *****-----
            -  Laser:     ******----
            -  Shield:    ****------
            -  Torpedo:   ****------
         *  Unlocking:  Beat Obi-Wan's Story Mode.  (Thanks to Tiwwa55)
         *  First Showing:  Episode III, during the initial space combat
             scene.
         *  Personal Thoughts:  Basically the stock Jedi Starfighter II with
            better lasers.  Sadly, that's the only real differience, and one
            wonders why the basic one was even included, as both Obi-Wan's II
            and Annie's II are available from the get-go...

     D.  Slave I
         *  Description:  If you have watched Episode II or The Empire Strikes
            Back, this is Boba/Jango Fett's starship.
         *  Stats:
            -  Speed:     ******----
            -  Hull:      ********--
            -  Laser:     *******---
            -  Shield:    ----------
            -  Torpedo:   *******---
         *  Strategy for Unlocking:  Geez, this one is pathetic.  Almost
            any fighter can take this thing down, though lesser fighters will
            have a harder time when it comes to maneuvering.
         *  First Showing:  Episode V, when Boba Fett trails the Falcon
            after the fleeing fugitives decide to head to Cloud City.
         *  Personal Thoughts:  Good lord, is this thing weak.  Never mind
            the strong offensive abilities;  the sheer size of the Slave I
            makes more powerful weapons seem like a bad compromise for the
            lack of shields.  Despite the hull strength, most advanced
            fighters (ie - anything more advanced than the Geonosian fighter)
            will eat this alive.  At least it is easy to unlock...

     E.  TIE Fighter Advanced (AKA TIE Adv.)
         *  Description:  The fighter more commonly called Darth Vader's TIE
            Fighter by the merchandicing.
         *  Stats:
            -  Speed:     ********--
            -  Hull:      ****------
            -  Laser:     *******---
            -  Shield:    ****------
            -  Torpedo:   ----------
         *  Strategy for Unlocking:  I reccomend the X-Wing, as it's high
            firepower and fair shield rating will compensate for the sheer
            maneuverability of this beast.
         *  First Showing:  Episode IV, during the Death Star Battle.
         *  Personal Thoughts:  Probably the best all-around fighter,
            especially since the absurd manuvering abilities and powerful
            lasers make this one a worthy opponent.  The lack of real defense
            is the only flaw.

     F.  TIE Fighter
         *  Description:  A TIE Fighter.  No frills, just a generic, typical,
            in every single way, one of the original trilogy's most notable
            figures, TIE Fighter.
         *  Stats:
            -  Speed:     ******----
            -  Hull:      **--------
            -  Laser:     ****------
            -  Shield:    ----------
            -  Torpedo:   ----------
         *  First Showing:  Episode IV, during the Falcon's fly-in to the
            Alderaan system.  (I might be wrong, and will verify this when
            I get around to rewatching my DVD)
         *  Personal Thoughts:  A Lite version of the TIE Advanced.  More
            powerful and more maneuverable than some of the other
            "disposable" fighters, but easily outclassed by most other ships.

     G.  Droid Tri-Fighter
         *  Description:  One of the many new ships to appear in Episode III
            for both SFX and $$$.  Basically, a droid sphere in the center of
            three pylons arranged in the design of a triangle.  Go figure.
         *  Stats:
            -  Speed:     *******---
            -  Hull:      *---------
            -  Laser:     ******----
            -  Shield:    ----------
            -  Torpedo:   *---------
         *  First Showing:  Episode III, just after the Vulture Fighters
             launched.  And considering these things appeared for a grand
             ten seconds in all, this droid got more marketing than any other
             brief appearance.
         *  Personal Thoughts:  The TIE Fighter with more tolerable
            attributes.  Slightly less manuverable than the normal TIE, but
            the Torpedo makes up for it.

     H.  V Wing:  Clone Fighter
         *  Description:  Good Gravey, don't the designers know that Star Wars
            Lore already has a V-Wing fighter for the Rebels/New Republic?
            Anyway, this is VERY simmilar to a TIE Fighter, but with a Jedi
            Starfighter I main body.
         *  Stats:
            -  Speed:     ****------
            -  Hull:      ******----
            -  Laser:     *******---
            -  Shield:    ****------
            -  Torpedo:   ----------
         *  First Showing:  Episode III, towards the ending.  Several of
             these fighters escorte Emperor Palpatine's shuttle, towards
             Courasant.
         *  Personal Thoughts:  Even though this ship is trying to remove the
            V-Wing Air Speeder from Star Wars mythos, this is a VERY good
            craft for a "disposable" ship.  Though slightly slower than most,
            the ship is one of the better ones available from the get go;
            don't be disuaded by the lack of torpedoes...

     I.  X-Wing
         *  Desscription:  Gee, what does Luke fly?  It's the required
            apprearance of the X-Wing, folks.
         *  Stats:
            -  Speed:     *******---
            -  Hull:      ********--
            -  Laser:     ********--
            -  Shield:    *******---
            -  Torpedo:   ******----
         *  Strategy for Unlocking:  I THINK I used one of the Jedi
            Starfighter II craft, but use whatever you are good with.  The
            sheer power of the legendary X-Wing is not to be underestemated;
            if you can manage to avoid the array of lasers, I would say that
            the Geonosian Starfighter was one to consider for this.  Use what
            is good for you.
         *  First Showing:  Episode IV, during the hanger scene at Yavin 4.
         *  Personal Thoughts:  Yesh, this is a nasty craft.  Once unlocked,
            it is one of the best fighters in the game, though I would pick
            the TIE Advanced if only for better manuvering.  The X-Wing is a
            bit sluggish when turning, and the engines burn out a bit fast,
            but the craft is one of the better ones.

     J.  Geonosian Starfighter
         *  Description:  Remember those little things from Episode II that
            followed Dooku before the lightsaber fight?  Here it is.
         *  Stats:
            -  Speed:     *****-----
            -  Hull:      ***-------
            -  Laser:     ******----
            -  Shield:    ----------
            -  Torpedo:   ----------
         *  First Showing:  Episode II, following Count Dooku to his ship.
         *  Personal Thoughts:  Wow.  This ship is actually better than the
            ratings reveal.  Very fast, a small profile, and unless someone
            flips a missile or two at you, this ship's high fire rate will
            win the game for you.  Not advisable against more maneuverable
            foes, though.

     K.  General Grievous' Ship
         *  Description:  Presumably the ship of the feared droid General, I
            have yet to confirm the design.  At any rate, imagine a main body
            connected to two engines by an engine-sized pylon.  Nothing
            amazing, or at least visually...
         *  Stats:
            -  Speed:     *******---
            -  Hull:      *****-----
            -  Laser:     *****-----
            -  Shield:    *****-----
            -  Torpedo:   *********-
         *  Strategy for Unlocking:  I advise the TIE Advanced for sheer power
            and manuvering, and always keep the shields on the ship.  If you
            manage to stay behind him, you're safe.  Oddly enough, I never
            caught him lobbing missiles at me...
         *  First Showing:  Episode III, during the battle between Grievous
             and Obi-Wan.
         *  Personal Opinion:  Outside of the one mission in the Story mode
            that uses it, I just never could find myself using this craft.
            There are other craft that are more fun to use, and this one...
            Well, it beats out some of them...  See directly below.

     L.  Utapau Starfighter
         *  Description:  A needle-nose hull with two small fins at the aft
            section.
         *  Stats:
            -  Speed:     ****------
            -  Hull:      ***-------
            -  Laser:     ****------
            -  Shield:    *---------
            -  Torpedo:   ----------
         *  First Showing:  Until the DVD comes out, I can not state that I
             actually saw this on Utapau, though it might have been there.
         *  Personal Thoughts:  Good Skies, what a hulk of crap.  Absurdly
            slow, lousy firing, bad manuvering...  This is possibly the worst
            fighter in the game.  Use at your own risk.

     M.  Ani Fighter
         *  Description:  A variation of the Jedi Starfighter I, with little
            laser emplacements on the forward hull.  This is the fighter
            Anakin used in the Clone Wars cartoon if you didn't already know.
         *  Stats:
            -  Speed:     ****------
            -  Hull:      ****------
            -  Laser:     *******---
            -  Shield:    ***-------
            -  Torpedo:   ***-------
         *  Strategy for Unlocking:  I don't remember having a problem when I
            used the TIE Advanced.  I would not use a weaker craft than a
            stock Jedi Starfighter II, if I were you, though.
         *  First Appearance:  The Clone Wars cartoon, during the launch
            of fighters against the Geonosian fighters coming from the Techno
            Starships (O_o)
         *  Personal Opinion:  Nothing special, other than it's yet another
            Jedi Starfighter.  One wonders where these went to when the
            Empire took over...

     N.  Ani Jedi Starfighter II
         *  Description:  The exact same design as any other Jedi Starfighter
            II, just differient specs.  Wee.
         *  Stats:
            -  Speed:     ******----
            -  Hull:      *****-----
            -  Laser:     *******---
            -  Shield:    ******----
            -  Torpedo:   *****-----
         *  Unlocking:  Beat Anankin's Story Mode.  (Thanks to Tiwwa55)
         *  First Appearance:  Episode III, during the inital space fight.
         *  Personal Opinion:  Why was the other Ani fighter locked and this
            wasn't?  This craft is far superior to the other Ani fighter, and
            the best of the Jedi Starfighter II craft for that matter.  Not a
            personal favorite, but not a bad ship.

     O.  ARC 170:  Clone Starfighter
         *  Description:  A new fighter from Episode III, this craft reeks of
            an X-wing mixed with a Z-95 Headhunter (a ship from the books).
            Actually, it looks a bit TOO much like an early X-Wing...
         *  Stats:
            -  Speed:     ******----
            -  Hull:      *******---
            -  Laser:     ****------
            -  Shield:    ****------
            -  Torpedo:   ****------
         *  First Showing:  Episode III, where a squad of ARC 170s were
             piloted by Clone Troopers.  Oddly enough, these massive fighters
             had at least two troopers for a crew, and were almost double the
             size of the Jedi Starfighter IIs.
         *  Personal Opinion:  Nice looker, nice power, absolutly awful speed
            and turning.  Though powerful, this thing has a high hull for a
            reason;  just be aware of the reason before your shields drop...

     P.  Vulture Droid
         *  Description:  The fighter the Trade Federation used at the end of
            Episode I.
         *  Stats:
            -  Speed:     ******----
            -  Hull:      **--------
            -  Laser:     *******---
            -  Shield:    ----------
            -  Torpedo:   ***-------
         *  First Showing:  Though the original design appeared in Episode
             I, Episode III's droids of simmilar design sported notably
             different features, including missiles.
         *  Personal Opinion:  Not a favorite, but not a bad fighter.  The
            torpedoes will help a bit, but you will use your speed more than
            anything.  One does wonder why you can't do the same maneuvers
            that were pulled off in The Phanotm Menace (namely, firing to
            the side while flying along).

     Q.  Jedi Starfighter I
         *  Description:  Remember Obi-Wan's fighter from Attack of the
            Clones?  Here it is.
         *  Stats:
            -  Speed:     ***-------
            -  Hull:      ****------
            -  Laser:     ****------
            -  Shield:    **--------
            -  Torpedo:   ----------
         *  Episode II, when Obi-Wan goes to hunt for the "Cloners..."
         *  Personal Opinion:  I'm not a fan of this thing, though some might
            enjoy it.  I found it too hard to control, too slow, and too weak
            compared to the bulk of the competition.  You could do worse.



V.    Power-Ups
     What would a muliplayer shooter (space or otherwise) be without powerups?
     A.  Laser
         *  Description:  A red circle with a laser-splash icon.
         *  Use:          This boosts your laser power for a time, and
                          increase your power it does.  This item CAN and
                          WILL turn the tide of battle;  do NOT let your foes
                          get this.

     B.  Shield
         *  Description:  A green circle with a typical shield icon.
         *  Use:          This gives any craft that has shields a MASSIVE
                          shield boost, which expires when you take enough
                          damage to drain them to normal.  No effect on ships
                          without shields, though.

     C.  Speed
         *  Description:  A purple circle with two sergent-like arrows in the
                          middle.
         *  Use:          Increases your speed for a time, without any real
                          impact on your engine temperature.

     D.  Missiles
         *  Description:  A yellow circle with a typical missile in the
                          center.
         *  Use:          Any ship with missile capacity gets a full restock
                          of missiles.  Sadly, this does NOT affect ships
                          without torpedo ability.

     E.  Health
         *  Description:  A blue circle with a medical cross in the center.
         *  Use:          Restores a chunk of your health.  Very useful,
                          though your hull will decide if this will save
                          you or not.



VI.   Contact Information
     If you wish to contact me, I have a few guidelines, as I don't want to
     accidentally delete a well-written message because it looked like SPAM
     or a virus.  Below are what subject lines to use when contacting me at
     my e-mail adress, [email protected].

     ::WARNING:: - IF YOU DO *NOT* USE ONE OF THE FOLLOWING SUBJECT LINES,
     I CAN, AND WILL, IGNORE YOUR E-MAIL AND/OR DELETE IT AS POSSIBLE SPAM.
     ALSO, I HAVE DOUBLE CHECKED MY FAQ, AND IT DOES OUTLINE THE SPECIFICS
     ON HOW TO UNLOCK EVERYTHING.  I HAVE RECIEVED FAR TOO MANY E-MAILS THAT
     INDICATE THAT PEOPLE HAVE *NOT* READ THE WHOLE MESSAGE.

     *PLEASE* READ THE ENTIRE FAQ BEFORE CONTACTING ME, AND BE ABSOLUTLY
     CERTAIN TO USE THE APPROPREATE SUBJECT LINE!

     -  If you have information submission (with either an in-game reference
        or where it appears in the manual), use the subject line "SWE3 Ship
        FAQ Submit."
     -  If you wish to correct something I said, be it a single grammatical
        goof or a bad description, use the subject line "SWE3 Ship FAQ
        Correction."
     -  If you have positive feedback, use the subject line "SWE3 Ship FAQ
        Feedback."

     If you wish to submit any hate-mail, flames, or any form of negative
     e-mail, I can (and WILL) lable you as SPAM.
     I appreciate any feedback and help you wish to offer, provided you
     conduct it civilly.  PLEASE, PLEASE use good grammer, and check your
     spellings.  I have mistook several e-mails in the past for differient
     intents due to poor grammar.  Do be cautions.


VII.  Version History
     v.1.0 - 2005/05/13:  The basic FAQ is completed and submitted to
                          GameFAQs.
     v.1.5 - 2005/05/20:  Updated with info provided by Tiwwa55 for
                          unlocking the Ani and Obi fighters;  fixed a goof
                          on Slave I's format, and added First Showings
                          for all ships.
     v.1.6 - 2005/05/24:  I finally got off my duff and added the last of the
                          edits needed for posting, as well as refining the
                          contact section and Credits info.
     v.1.7 - 2005/06/05:  I edited the unlocking ships section to specify
                          what the "Create Game" settings should not be
                          fiddled with (Level, Frags, and Time).
     v.1.9 - 2005/06/21:  I finally saw Episode III a few nights ago and got
                          around to updating several "First Appearance" notes
                          on a few ships.
     v.1.91- 2005/06/24:  Gave permission to Dave from Super Cheats.com to
                          use this FAQ for his web page.  Nothing big, but
                          worth noting.


VIII. Credits

I would like to give credits to the following people for providing info
for the FAQ:
Tiwwa55                 - Informing me about adding info for unlocking Ani/
                         Obi Starfighters
Tom Hayter              - Informing me about adding info for unlocking the
                         Ani/Obi Starfighters, though his e-mail came after
                         Tiwwa55, but before my update.  He does get credit
                         for notifying me, though.
cesar David             - His e-mail forced me to reread this FAQ to verify
                         his claim that I was not specific in my explinations
                         for unlocking ships, and led to my fixing that
                         quirk.

Also, credit should go where credit is due, and I have to give credit to the
following, because they deserve it:

Ubisoft                 - for having the guts to release this card with the
                         3D goods in addition to the crappy 2D junk.  It was
                         worth the high price, oddly enough.

Nintendo                - for designing the DS in such a way that this game is
                         able to emmulate that nostalgic N64-like feeling...

GameStop                - for having that special deal that allowed me to get
                         this title.

IGN.com                 - for posting the images that convinced me to get this
                         title, namely those of the 3D combat.

and, of course...

GameFAQs.com            - for hosting this FAQ, and for allowing me to post
                         reviews for this and about a dozen other titles.