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Solatorobo: Red the Hunter FAQ/ Walkthrough (Nintendo DS)
Version 1.03
Written by Robshi
Last updated: 11/07/2014
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Section 1: Contents [CNT0]
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As this is a rather large guide, I have included quick search keys to make
navigating it easier. To use them press Ctrl + F to bring up a search tool and
enter the four digit code to the right of the chapter title you wish to jump
to. I hope this makes things easier for you!
Section 1: Contents [CNT0]
Section 2: Introduction [IDN0]
Section 3: Version History [VHT0]
Section 4: Controls/ Game Basics [CGB0]
Section 5: Walkthrough [WKT0]
Walkthrough Contents [CNT1]
Section 6: Customization [CTM0]
Basics [CTM1]
Parts [CTM2]
Robot Types [CTM3]
Section 7: Fishing Sidequest [FSH0]
Section 8: Cabin [CAB0]
Audio [CAB1]
Theater [CAB2]
Album [CAB3]
Library [CAB4]
Section 9: Air Robo GP [ARB0]
Basics [ARB1]
Craft [ARB2]
Tracks [ARB3]
Section 10: Contacting Me [CCT0]
Section 11: Credits [CDT0]
Section 12: Copyright [CPY0]
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Walkthrough Contents [CNT1]
-----------------------------
Prologue: Initial Emergence [PRL0]
Chapter 1: Contract With You [P1C1]
Quest 1: Battle Rehearsal [QT01]
Quest 2: Photograph Retrieval [QT02]
Quest 3: All Fighters Welcome! [QT03]
Quest 4: Storage Cleaning [QT04]
Boss Fight [BS01]
Quest 5: Collecting Tunes [QT05]
Quest 6: Pest Extermination [QT06]
Quest 7: Container Arrangement [QT07]
Quest 8: Warrior's Strength [QT08]
Chapter 2: Raid of the Kurvaz! [P1C2]
Quest 9: Friend's Lost Treasure [QT09]
Boss Fight [BS02]
Quest 10: Fan Day [QT10]
Quest 11: Pamphlet Delivery [QT11]
Quest 12: Waterway Wipeout [QT12]
Chapter 3: The Paladin Clan [P1C3]
Quest 13: Wonders of the World [QT13]
Quest 14: Recover Belongings [QT14]
Quest 15: Rookie Discipline [QT15]
Chapter 4: Elh's Phobia [P1C4]
Quest 16: Broken Bug Flute [QT16]
Quest 17: Scarabee Problem [QT17]
Boss Fight [BS03]
Quest 18: Big Fishies [QT18]
Quest 19: Faster and Fastest [QT19]
Quest 20: Protect Cargo Ship [QT20]
Chapter 5: A Pair of Prisoners [P1C5]
Boss Fight [BS04]
Quest 21: Container Contest [QT21]
Quest 22: Pie Delivery [QT22]
Quest 23: Temp Miners Wanted! [QT23]
Quest 24: Mixed Combat Showdown! [QT24]
Chapter 6: An Alluring Trap [P1C6]
Boss Fight [BS05]
Quest 25: Aid In the Search [QT25]
Quest 26: Protect Cargo Again [QT26]
Chapter 7: The Door... Opens [P1C7]
Quest 27: Hermit Crab Hunting [QT27]
Quest 28: That Peculiar Ship [QT28]
Quest 29: Metal Crusher [QT29]
Quest 30: Aiming For The Top [QT30]
Chapter 8: Holy Quarter of Betrayal [P1C8]
Quest 31: White Flower Bouquet [QT31]
Boss Fight [BS06]
Quest 32: Reinforcing Patrol [QT32]
Quest 33: Forest Weeding [QT33]
Quest 34: Wild Beast Battle [QT34]
Chapter 9: Hero, and Fool [P1C9]
Boss Fight [BS07]
Quest 35: Pirate Hunting [QT35]
Quest 36: New Challenger [QT36]
Final Chapter: Final Solution [P1FN]
Boss Fight [BS08]
Quest 37: Special Rules Matches [QT37]
Quest 38: A Kidnapped Sister (Download Quest) [QT38]
Part Two Chapter 1: Rondo of Black and White [P2C1]
Quest 39: Machinery Repairs [QT39]
Quest 40: Freight Inspection [QT40]
Boss Fight [BS09]
Part Two Chapter 2: Fragments of Time [P2C2]
Quest 41: Test Simulation [QT41]
Quest 42: Simulation Lv. 1 [QT42]
Quest 43: Simulation Lv. 2 [QT43]
Quest 44: Simulation Lv. 3 [QT44]
Quest 45: Bodyguard Duty [QT45]
Quest 46: Pharoah Trivia Contest [QT46]
Part Two Chapter 3: Like Mother and Child [P2C3]
Boss Fight [BS10]
Quest 47: What's Truly Important [QT47]
Quest 48: To Samoyede [QT48]
Quest 49: Find the Lost Girl (Download Quest) [QT49]
Quest 50: Exciting Match [QT50]
Part Two Chapter 4: Aiming for Earth [P2C4]
Boss Fight [BS11]
Quest 51: Message Delivery [QT51]
Quest 52: Recover the Transport! [QT52]
Quest 53: Harsh Training [QT53]
Quest 54: Flaming Death Match [QT54]
Part Two Chapter 5: Friends [P2C5]
Quest 55: Scarabee Problem Again [QT55]
Boss Fight [BS12]
Quest 56: Wassup It's Me! [QT56]
Quest 57: Cave-In Accident [QT57]
Quest 58: Fire Drill! (Download Quest) [QT58]
Quest 59: Infiltrate And Recover [QT59]
Quest 60: Calua Strikes! [QT60]
Part Two Chapter 6: Messenger from Earth [P2C6]
Quest 61: Fish Tank Fishing [QT61]
Boss Fight [BS13]
Quest 62: Protect the Idol! [QT62]
Quest 63: Errand For Dahmon [QT63]
Quest 64: Phantom Sky Fish [QT64]
Quest 65: Gren On The Warpath! [QT65]
Part Two Chapter 7: Guardians of the Stars [P2C7]
Boss Fight [BS14]
Quest 66: Stamp Rally [QT66]
Quest 67: Venom Barnacle Problem [QT67]
Quest 68: Special Match [QT68]
Part Two Chapter 8: A Call of Fangs [P2C8]
Quest 69: Rescue from Rubble [QT69]
Quest 70: Bomb Retrieval [QT70]
Boss Fight [BS15]
Quest 71: Stop The Poachers [QT71]
Quest 72: Fisherman's Food [QT72]
Part Two Chapter 9: Silence of the Dragons [P2C9]
Boss Fight [BS16]
Part Two Final Chapter: He Who Laughs Last [P2FN]
Boss Fight [BS17]
Post Game Quests [PGC0]
Quest 73: Search for a Son (Download Quest) [QT73]
Quest 74: Emergency Search (Download Quest) [QT74]
Quest 75: Futzu Tower Data (Download Quest) [QT75]
Quest 76: A New Simulation (Download Quest) [QT76]
Quest 77: Dahak's Memory (Download Quest) [QT77]
Quest 78: Air GP Pharoah Cup (Download Quest) [QT78]
Quest 79: Kurvaz Quiz Contest (Download Quest) [QT79]
Quest 80: Prairie Kingdom Cup (Download Quest) [QT80]
Quest 81: Boss Battle Part 1 [QT81]
Quest 82: Boss Battle Part 2 [QT82]
Quest 83: A Request for Red (Download Quest) [QT83]
New Game + [NGM+]
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Section 2: Introduction [IDN0]
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I actually thought I had retired myself from FAQ writing after finishing my
Pokemon TCG FAQ a few years ago. I did have a few thoughts about potential
games I could write guides for, but didn't really follow them up. Then
Solatorobo: Red the Hunter was released, and after my friend told me about the
game and showed it to me I was really hyped to get the game. I beat the game
two years ago, but refrained from starting a new game plus so I could write
an FAQ for the game. I've been putting this guide off for a few months but
finally I have decided to begin working on it! I was surprised by how big this
guide has become, easily becoming the biggest FAQ I've ever written!
Solatorobo is an incredible game, and easily one of my favourite games of all
time. I love the characters and the storyline, and I don't really mind the
game being so easy. I do think that this game really deserves some wider
recognition and more love. I have already drawn a lot of fanart for this game
which you can see on my deviantart or furaffinity accounts. More people should
be playing this!
I hope this guide is useful and that you enjoy the game as much as I did.
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Section 3: Version History [VHT0]
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Version 1.00- 22/07/13- Walkthrough completed, missing some details in the
Album and Library sections of the Cabin and details of
the New Game + and New Game ++ modes.
Version 1.01- 04/08/13- Completed Album section of the Cabin and added link to
A Request for Red quest in the contents section.
Version 1.02- 23/04/14- Added information of New Game + mode to the Walkthrough
and the Customisation sections.
Version 1.03- 11/07/14- Updated the walkthrough for the boss fights in Chapter
8 and Part 2 Chapter 1, as well as the general
Walkthrough in Part 2 Chapter 2 and Part 2 Chapter 4.
Updated the New Game + part of the walkthrough.
Updated the Customisation section, as well as the
Library in the Cabin section.
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Section 4: Controls/ Game Basics [CGB0]
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This section covers basic elements of the game such as the controls and
collectible items that will appear throughout the game.
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Menu/ Cutscene controls
-----------------------
D-pad/ Control pad: Move selection on menus.
L/R Button: Switch pages when the L/R button icons are displayed.
X Button: Open or close game menu.
A Button: Confirm selection/ advance on screen messages.
B Button: Cancel.
Start: Skip cutscenes.
During conversations, you can hold down the R and A button at the same time to
automatically advance the conversation.
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Basic Movement Controls
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D-pad/ Control pad: Move.
A Button: Talk/ Search.
B Button: Jump.
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Robo Controls
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These actions may only be performed when Red is on his Robo, Dahak.
A Button: Grab/ Throw.
Grab Enemy/ Throw Enemy.
Tap A repeatedly about grabbing enemy: Flip Enemy.
A Button after flipping enemy when nearby and combo ring is displayed:
Combo Enemy/ Midair Combo.
Tap B Button twice: Dash/ Tackle.
Y Button: Get off Robo.
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Flying Mode Controls
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These actions can only be performed when Dahak is in "Flying Mode", which is
first done in Chapter 3 and only used for Davren Island missions.
Hold B Button: Ascend slowly.
Press and hold up: Move forward and engage flight.
Hold B Button and use D-pad/ Control pad: Fly in various directions.
Down on D-pad: Ascend.
Up on D-pad: Descend.
R Button: Turbo Spin.
Select: Reverse up/down controls.
Dahak will stay in flight as long as the boost guage isn't empty, as soon as
it empties out, Red and Dahak will plummet, so keep an eye on it!
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Solo Actions
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These actions may only be performed when Red is on foot.
A Button: Stungun.
Y Button: Get On Robo.
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Air Robo GP Race Controls
-------------------------
D-pad/ Control pad: Turn.
Down on D-pad: Ascend.
Up on D-pad: Descend.
A Button: Accelerate.
B Button: Turbo Boost when you have Boost Gauge power.
X Button: Use item.
D-pad and L or R Button: Slide turn.
Select: Invert up and down controls.
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Collectibles
------------
During the course of the game you will find items that you can collect from
destroying barrels and boxes or by searching sparkling areas. Here is a list of
the items you can find and their effects:
Meat: Restores life. You life meter shows how much damage you can take, and if
it falls to zero it is game over, so you'd best keep it topped up.
Rings: The game's currency. You can also obtain these by completing quests and
defeating enemies.
P Crystals: These allow you to open closed customization slots for your Robo.
You can find more information about Robo customization in Section 6 of this
FAQ.
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Section 5: Walkthrough [WKT0]
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Prologue: Initial Emergence [PRL0]
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After the introductory cutscenes, you will start off on the Hindenburg taking
up a request to retrieve a confidential file. You will be given an option to
see a movement tutorial before you can do anything, and if you've never played
the game before I'd advise going through it. It's a quick little blurb of text
that will familiarise yourself with the basic controls. You can reread any of
the tutorials you see in the Help section of the menu.
Move over to the right and you will see some crates blocking your way. You'll
be offered another tutorial for grabbing if you want to read it. Grab and throw
the three crates and pick up the Rings inside them before heading through the
doorway.
After another little cutscene and tutorial offering, head down the stairs and
go through the next door. You'll then be locked in and ambushed by some
Security Guards. After a compulsory tutorial you begin a fight with them. The
two guards only have one attack, which is a slow headbutt when they are close
by and facing you. You should have no problem moving round them and grabbing
them, and you'll make light work of them if you throw them into each other and
combo them. After you beat them pick up the Rings they drop and proceed through
the door on the left.
In the next room Red stumbles across a Kurvaz battle cruiser, and after
taunting them is actually surprised when they begin shooting at him. The
cruiser will shoot missiles at you, which you must grab in mid-air and throw
back to inflict damage. Stand just to the side of where they're aiming for so
you don't get hit if you mistime your grab, but you should find it easy enough
to catch them and hurl them back and Captain Grumpf. Three missile hits will
cause the Kurvaz to restrain Grumpf and fly the cruiser away, leaving you to
move on through the door on the left.
The next room is the engine room, and you will offered another tuturial about
searching areas and getting on and off your robot. Get off the Dahak and
activate the switch to elevate the platform so you can get across. After
getting back on your robot go up the walkway leading up and get off your robot
once more so you can enter through the door. In this small control room is a
sparkly area where you can find 300 Rings.
Go back and get on Dahak again and move left and jump across some pistons. You
will be given another tutorial blurb about meat before you can pick some up and
restore your health if you've taken any damage. Afterwards go through the door.
The next room has a lift which can only be activated on foot, just be sure to
leave your robo on the lift when you use it. Go through the door at the bottom.
You'll then be confronted by another Kurvaz member, before being offered a
tutorial about mid-air combos. This guard has a slightly better robot then the
guards from earlier. His basic attack is to stick his scorpion tail out, which
has slightly more range than the other robots headbutt attack. He can also roll
up and stab the floor, which leaves him vulnerable to grab afterwards. You can
move round him when he's trying to stab you and grab him, or just stay back to
avoid his floor stab attack and grab him whilst he's stuck. When you beat him
two others will appear with the same type of robots as before, and you should
have no trouble defeating them. When you do, be sure to grab any Rings they
drop.
If you wait a moment, the machinery will drop a crate with some Rings and a
barrel that contains meat should you need it. You can then move onto the room
to the right, where you'll see a small cutscene and be given a tutorial on
using ladders. Climb down the ladder and you'll then be confronted by another
member of the Kurvaz and told how to use your stungun. Stun your enemy and
jump over him to make your way to the ladder on the other side of the room.
Climb up it and go through the door.
You'll find a control room, and if you press A next to the highlighted big red
button a bridge will appear for you to cross. Head back to your robo, taking
care to stun and jump over the Kurvaz guard as you go and cross the bridge
before heading through the door.
After another few bits of tutorial, grab the heavy crate in the bottom right
corner and place it on the red switch. You can then proceed to the next room.
After being told how to dash, hurl the crate by the door in this room and pick
up the 200 Rings inside. Over on the other side of the room you will find the
game's first save point, and using it will unlock the Quest Download and Air
Robo GP options on the main menu. After saving your game, go through the door.
After the cutscene and obtaining the confidential file, move your robot onto
the switch and dismount it to leave the door open. Walk on through and the grab
the sparkling medallion to trigger a cutscene.
After quite a bit of chaos, Red heads back to the walkway and is greeted by a
strange monster. This fiend will attack by raising spikes on its body and then
spinning, and by firing dark energy balls at you. You can catch and throw the
energy balls back at it to do damage, and after it attacks you have a window to
grab and throw it. After defeating the monster, two identical ones will then
appear, but you can defeat them the same way, and you can throw them into each
other to make quick work of them.
After the last two monsters are defeated, some cutscenes will play and you will
see the awesome introduction to this game. Welcome to Solatorobo: Red the
Hunter! You'll also get a chance to save your game, which I advise you take.
Get used to saving often and regularly. More dialogue will follow, and Chocolat
will tell you about the features of your airship, the Asmodeus. After checking
out your ship, it's time to head to Airedale!
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Chapter 1: Contract With You [P1C1]
-------------------------------------------------------------------------------
Once at Airedale Chocolat will tell you meet with Quebec. She also says not to
goof off, but she's clearly never played an RPG since the first rule of RPG
games is to explore everything and talk to everyone so you don't miss out on
anything. Sadly, if you try to divert yourself and go down the East path,
Chocolat will stop and redirect you, so you have no choice but to go North and
head for the exclamation mark on your map. You can talk to the Frank Youth on
your way though, and I'd advise it since chatting to NPCs will unlock certain
texts in your Cabin Library.
Entering Main Street will automatically trigger a conversation with Quebec, who
won't pay you since the confidential file burnt up. After Chocolat says that
they don't have any fuel left, Red really needs to earn some money, and the
best way to do that is to get some work from Flo, the Quest Broker. Chocolat
won't let you leave until you talk to her, so you'd better get some work. You
can take the chance to use the save point here if you want to though.
Flo will offer you one quest, which Chocolat gives no choice about whether to
take up. You'll also be informed about your Hunter Rank and Quest Points.
Essentially you'll want to complete quests as they appear so that your Hunter
Rank will be high enough for story advancing quests as the game progresses,
otherwise you may be forced into beating several side quests before progressing
the story.
Take up the quest and you'll finally be free to do a bit of exploring. If you
go to the East section of town and then go north, you can find a chest with a
P CRYSTAL inside. Going up the steps to the left in that area will lead you to
another street where there is a sparkling section hiding another P CRYSTAL. The
stairwell up is barred off to you at the moment.
Head back to main street and north to your quest destination. Next to the
Pieces store is Dade, who will sell you some good quality, but expensive custom
parts for your robot. If you go further north, you can find the souvenir shop
which sells movie plates which you can view in the Theater in the Asmodeus
Cabin. Go further north and you'll find two sparkling areas, one close to the
screen containing another P CRYSTAL and one in the middle of the grass path
hiding 10 RINGS.
If you follow the path to the right you can find yet another sparkling area
next to a house hiding 100 RINGS. That's all the bonus items available for now,
but there are a lot of NPCs you can talk to. After all that goofing off, it's
time to get to work!
--------------------------------
QUEST: Battle Rehearsal [QT01]
I need someone to give my custom robot a full-on battle test! Anyone who thinks
they can fight, come on! I'm waiting at the Parts Seller!
Posted by: Suzette
Rank Required: *1
Reward: 500 Rings
--------------------------------
You can find the Parts Seller in the area just north from the Quest Broker.
Talk to Suzette to begin the challenge against her Suzette Custom Mark 7. It's
rather slow, and only has one attack. If you are close to it and it is facing
you, it will wind back and throw a thrusting punch. You should easily be able
to move behind it and lift it up, and two full combos will be enough to empty
its life bar. Lift it up and throw it one final time to finish the fight.
After the fight, Suzette will notice your robot has no customization and will
teach you the basics of customizing Dahak. She'll also give you a Hydraulics +1
part as a nice bonus. Sadly, your reward of 500 Rings is promptly taken by
Chocolat before Red can even think of spending it. You do get three Quest
Points for beating the mission though. When you leave the store, Chocolat will
give Red 50 of his hard earned Rings as allowance and tell him to return to the
Asmodeus to check on the boy he rescued from the Hindenburg. Before you head
back you may wish to take the oppurtunity to spend some Rings on some parts
or even some plates from the souvenir shop. You'll also want to set your newly
acquired parts and beef up the Dahak.
It seems that your guest has woken up, and after a heated discussion, Red
leaves to find more work. Head back towards the Quest Broker, and you'll find
some new quests available to take on. You'll need to complete all three quests
as the plot advancing quest requires a level 2 Hunter Rank, which can only be
gained by beating the other two quests. You can beat these two quests in
whatever order you fancy. I'll start off with the Photograph Retrieval quest as
it can be completed in Airedale.
------------------------------------
QUEST: Photograph Retrieval [QT02]
Someone has stolen a series of precious photos from my house... I need to get
them back! I'm waiting at View Park!
Posted by: Barry
Reward: 350 Rings
------------------------------------
Barry is the strange looking far man with a camera and can be found in the View
Park, which is the grassy area with the two sparkling treasures you may have
seen earlier. He's marked on your map so you should easily find him. Some
naughty kittens have stolen his photos and he wants you to catch them and get
them back.
Start by following Barry's hint and going right. Head right off the screen with
the cottage and you'll spot of one of the culprits. He'll flee when Red
confronts him, so head up north and go up the steps to pursue him. You'll spot
a suspicious looking shaking crate in the bottom right corner of the bay, so
grab and throw it to reveal the hiding kitten. You'll then have to grab as he
runs around trying to dodge you. Just head towards him and grab to catch him.
Once you do, you'll get a fragment of the "How're Things?" photo.
Apparently these rotten kids have ripped up the photos, and the other three
thieves are hiding in the warehouse next to you. Red will enter it
automatically to hunt for them. Inside the warehouse you'll notice some other
shaking boxes and barrels. I wonder where those kittens are hiding? Grab and
throw the box in the top left corner of the room and the barrels in the bottom
left and top right corners of the room to reveal the three kittens. Catch them
by grabbing them like you did with the kitten before to recover the other
pieces of the "How're Things?" photo, which you can now view in the Asmodeus
cabin.
The kittens will then all flee, and it appears the other photos are in the
clutches of this kitten gang in places unknown. Red will report back to Barry,
who doesn't care about getting the photos back any more and will let you keep
them if you find them. This now starts off a sidequest where you can hunt down
kittens for photo pieces, and you can view full photographs you make in the
Album in the Asmodeus Cabin. Barry will reward you if you collect enough of the
photographs. I'll inform you in the walkthrough whenever you can catch a kitten
and where to find them, and the full list of photos and their locations can be
found in the Cabin section of this FAQ.
Barry will pay you the 350 Rings reward for collecting the photo, and you'll
earn three Quest Points. That wraps it up for this quest. Head back to Flo and
take up the next Quest.
-------------------------------------
QUEST: All Fighters Welcome! [QT03]
My name is Quentin and I'm a fight promoter. I'm always looking for new
fighters for the Duel Ship! If you think you have what it takes come to the
Port.
Posted by: Quentin
Reward: 800 Rings
-------------------------------------
You can find Quentin in the Port, which is where the Asmodeus is parked up. He
is a Felineko is a purple suit and top hat and is hard to miss. Talk to him and
he will offer to take you to the Duel Ship. Accept and you'll be taken onboard.
You'll get a chance to talk with some NPCs before talking to Quentin again to
be taken to the reception area. He'll explain how each tournament consists of
three rounds, which you must win in succession if you want to win the prize
money. You'll get a chance to buy parts and customize your Robo in between
rounds. A new Revive piece is available to buy here, as well as all the parts
you can buy in Airedale.
Once you're ready, talk to the receptionist to begin the duel. Round one is
against a father who is using a robot similar to the Suzette Custom Mark 7.
Like that robot it is also fairly slow, and only has one attack which is wind
up double swipe at you, which it uses when close by and facing you. Just move
round behind it and grab it, before lifting it up and comboing it. Two full
combos will finish it, and lift it one more time and throw it for the final
blow.
It appears Red's fighting performance has attracted some attention, including
that of royalty. Princess Theria will greet you after your fight, with her
royal guard Cyan. After their remarks, you can customise your Robo and then
enter the next round.
The second round pits you against a former Kurvaz member. You'll be warned from
Cyan that only mid-air combos will do any damage to your opponent. This former
Kurvaz is quite slow, and will only lunge at you with one of his drills as an
attack. You can dodge his attack and move behind him and set up a mid-air combo
by grabbing and lifting him. After comboing him two or three times he should
lose all his health, and you can finish him with one final throw.
You'll have another pit stop in the reception room, and after speaking with the
receptionist you can begin the final round against a Clapper member. He'll
boast that any frontal attack will bounce off, so you'll have to attack him
from behind. This is a good tactic to use anyway since it is easier to lift
enemies from behind.
This Clapper member is faster than your other opponents, but still has only has
one attack which is smashing down in front of him with his two axes. Once he
does this you can move round to his back and grab him for some combos. Two full
mid-air combos should be enough to finish him.
After your victory, Cyan will try to make Red come back with him to join his
men and begin training, thankfully Princess Theria drags him off before Red can
be forced into it. You'll also get some congratulations and taken back to
Airedale before being paid your 800 Rings prize. You can no visit the Duel Ship
as a destination from the Asmodeus, and you can repeat this quest as often as
you wish if you want to earn some Rings.
Now that both quests have been finished, your Hunter Rank will increase and you
can take on the story advancing quest. You can use your prize money to buy more
parts and plates if you wish before heading back to Flo to take up the next
quest.
--------------------------------
QUEST: Storage Cleaning [QT04]
I need someone to tidy up the mess in my warehouse. I'm in the Residential Area
in the East Ward.
Posted by: Merchant
Rank Required: *2
Reward: 400 Rings
--------------------------------
It appears the Felineko you rescued is going to tag along with you for this.
You'll find the merchant in the area east from where the Asmodeus is parked,
and then west down to the street where you were not allowed to go further by a
guard. Speaking to the merchant will automatically take you inside his
warehouse.
To complete the job you need to lift up the crates and place them onto the
plates on the floor. You can jump straight onto the platform on the right to
grab the first container and then walk off and drop it onto a plate. To get the
crate in the left corner you will need to use the container in the middle of
the room as a stepping stone. Move the container nearer to the platform and
then jump on it so you can jump onto the platform with the other crate. Grab it
and move it down onto a plate and then you can easily place the crate you used
as a platform onto the last plate.
As soon as you get your reward for the job, Airedale comes under attack! It
appears those strange creatures from the Hindenburg have returned. You'll
immediately be fighting one of the Shades, and they are the same as the ones
you fought on the Hindenburg. You can throw a barrel containing meat at it for
a little damage, as well as throwing back its energy balls or just grabbing
and throwing it around. A second Shade will appear as soon as you kill the
first one, but it should prove a problem to dispatch.
After you finish the Shades, head towards the top of the screen. You'll need to
lift and throw away some debris to move forward. Two more Shades will greet you
in the next area, followed by a third when you defeat one of them. You can beat
them in the same way as you have the earlier Shades. After beating them you'll
learn that the Felineko from the Hindenburg is called Elh. Once again you'll
need to clear some debris away before moving north to the next area, and you
can restore some health from the meat in the barrel next to the exit if you
need it.
You can find a P CRYSTAL one the left side of the road near the entrance if you
dismount your Robo. You can also use a save point here before moving forward,
and I'd recommend using it. There are 100 RINGS hidden by the stairs heading
north to find before moving on. You'll then find the Shade Leader, who'll waste
no time in attacking you.
-------------------------------------------------------------------------------
BOSS FIGHT: SHADE LEADER [BS01]
As soon as the fight starts, the Shade Leader will create a Shade. You can
throw the Shade at the boss for some damage, or throw the energy balls from the
Shade back at its leader to stun it and set it up for a combo attack. As soon
as you kill a Shade, the Leader will replace it with another, so just focus on
attacking the boss and only use the Shades to inflict damage on him whenever
possible.
The Shade Leader's other attacks are a standard slash attack when it gets
close to you, and another attack where it will lower itself and spin like a
top. You'll want to stay well away from the boss when it does this, and try to
ensure that you're not stuck in a corner when he starts this attack. You can
jump over this attack as well and stop it by throwing a Shade energy ball at
the leader.
You can try to get behind him to set up your own combos, or just
throw Shades and energy balls at him for damage and then combo him when he's
stunned. Eventually the Shade Leader will fall, defeated. One final throw will
finish him off.
-------------------------------------------------------------------------------
After some cutscenes and being made one incredible offer by Elh, you'll be told
to meet with him in Spinon. Before that though, there are some new quests
available for you to do, an earning Rings and increasing your Quest Points is a
good idea, right? There are new quests available in Airedale and the Duel Ship,
and you can do them in any order you wish. I am going to start off with the
quests in Airedale.
Before starting the quests though, the attack on Airedale has now shifted the
guards attention, and you now go through to the area he was guarding in the
Residential Area in the East Ward. Here you will find crates, one of which has
a bug, but the other two are rattling and are hiding some naughty kittens!
Catch them to obtain two pieces of the "Duel Tournament" photo. There are also
new plates available from the souvenir shop if you wish to buy them. With that
done, it's time to do some quests!
--------------------------------
QUEST: Collecting Tunes [QT05]
Augh! I've run out of sounds! I need someone to collect more for me. I'm in the
studio on the second floor of the China Store.
Posted by: Iggy
Reward: 400 Rings
--------------------------------
Iggy is on the second floor of the souvenir shop. He'll give you a recorder,
and tell you two locations to record some tunes for him. The first tune is
found from a hornweed in View Park, which is the area east from the souvenir
shop where you met Barry. The camera will highlight the hornweed plant, and you
need to dismount the Dahak to examine it.
The second tune can be located in the cottage in the Town Slope area, which is
just east from View Park. The tune is found in the phonograph in the top right
corner. Examine it to get the tune, then report back to Iggy in the souvenir
shop. He'll pay you your reward, and also kick off a sidequest for collecting
tunes. You can now collect tune points from Hornweed plants and Phonographs
throughout the Shetland Republic, and use them to compose soundtrack from the
game in the Audio section of the Cabin. You can use the 200 tune points you
collected from this quest to start composing, and if you compose enough tunes
you can talk to Iggy and get some bonus tracks.
Now that you've felt the waves, it's time to head back to Flo and take on
another quest.
----------------------------------
QUEST: Pest Extermination [QT06]
I've got a problem with an insect infestation in the warehouse! Can someone
help me get rid of them? I'm in the Residential Area in the East Ward.
Posted by: Merchant
Reward: 600 Rings
----------------------------------
You'll find the merchant in the same place he was for the Storage Cleaning
quest earlier, in the Residential Area in the East Ward. Talk to him to
automatically enter his warehouse. You'll need to uncover the insects by
throwing the crates in the corners of the room. Once you find an insect, grab
and throw it to kill it. You'll also find 10 RINGS in the outer crate of the
top right corner.
Once you kill all the insects, a giant insect will appear. It will attack by
jumping up and landing with a small shockwave, which also summons three smaller
insects. It can also swipe at you with one of its claws when close by and
facing you. You won't be able to grab it for combos before it attacks, so stay
back and throw the smaller insects at it to inflict damage. You will eventually
stun it this way and have a chance to land a combo on it.
Hit it enough times and land one final throw to finish it off. You'll get a
Biggant leg for beating it, which acts as proof of your job completion. After
showing it to the merchant he'll pay you your reward. Now that's done, it's
time to do another quest.
-------------------------------------
QUEST: Container Arrangement [QT07]
My robot has broken down, so I need someone to clear up the containers
scattered in the Loading Dock. Please come to the East Ward...
Posted by: Alman
Reward: 400 Rings
-------------------------------------
You'll find Alman in the Loading Dock in the East Ward, as he said in the quest
description. He's a bit too flirty for Red's liking, and he wants you to move
four containers around the dock onto the four plates at the top of the dock.
This is rather similar to the Storage Cleaning quest from earlier.
There is one container right next to Alman, which you easily lift and place
onto one of the plates as you did in the earlier quest. The second container
can be found in the grassy patch to the right of the stairs into this area.
Before putting it onto one of the plates, you'll want to drop it to the right
of the plates so you use it to jump up onto the platform and throw down the
third container.
To get the final container you'll need to use the lift in the bottom right
corner of this area near the grassy patch. You'll need to dismount to
activate the lift. Once at the top with Dahak, get back on your Robo and throw
down the container here before jumping down. Place the container on the last
plate to wrap up this job.
Go back and talk to Alman to receive your payment and earn one Quest Point.
That's all the quests done for Airedale for the moment, but there is another
tournament available on the Duel Ship, so let's head there next and speak with
Quentin.
----------------------------------
QUEST: Warrior's Strength [QT08]
One will fight many in this exhibition match! The crowd love to see a bold
Hunter fighting the odds!
Posted by: Quentin
Reward: 800 Rings
----------------------------------
Speak to the receptionist to start the first round after buying any parts you
need from the parts seller. The first match will have you face The Terrible
Trio, three identical Kurvaz robots. These robots are quick, but only have one
simple headbutt attack. Simply grab them when they draw close and throw them
into each other with combos to take them out quickly.
After another break in the reception area, round two will have you face the
Clapper Combination, two robots similar to the one you faced in the final of
the last tournament. These guys are slower than the Kurvaz from the last round,
and also only have one attack which is to swing their axes down at you. Get
behind one as it finishes its attack and throw it into the other robot for a
combo. Three combos should finish them, and you'll have to give one final throw
to each of them to end the match.
Another break, and then it's time for the final round against the Haulage
Brothers. They're fairly slow compared to your earlier opponents, and their
only attack is a double swipe at you when close by. Sneak round behind one
after their attack and hurl them into each other for a combo. Take care not to
get caught by the other brother's attack whilst throwing one of them. If you
stay out of their reach and pick your spots for combos this match should be
quite easy to win. One final throw for the pair of them will do them in for
good and win you the tournament! Quentin will pay you your prize money after
the fight, and that does it for this quest. You may repeat this quest as often
as you wish.
Now that we've completed all the optional quests available, it's time to go and
meet up with Elh in Spinon! Go back to the Asmodeus and select it as the next
destination.
-------------------------------------------------------------------------------
Chapter 2: Raid of the Kurvaz! [P1C2]
-------------------------------------------------------------------------------
As soon as you arrive in Spinon, you'll find that the Kurvaz have also come
here with their flagship, the Golden Roar. After the cutscene, you'll find that
Kurvaz members are blocking off some of the paths, so you'll have to head down
the only path free into town.
On the bridge in the next area, you'll find a kitten running around. Catch him
to get the top left corner piece of the "Ready To Go?" photo. Once you have
that, move into the next area to trigger another cutscene.
Despite all the quests you've done before coming here, apparently it's still
too early to meet Elh. You know what that means right? More quests! Before
speaking to Flo though, you'll want to head west and go past the Star Dogs Cafe
(which looks uncannily like a Starbucks if you ask me...) to the next area
where you can dismount your Robo and board a little boat. The boat takes you
to an area where you can find a HORNWEED PLANT for 100 Note Points and TWO P
CRYSTALS. You can also talk to the NPCs around town and look around before
heading back to Flo to take a new quest.
--------------------------------------
QUEST: Friend's Lost Treasure [QT09]
Please help me find a lost item! Please!
Posted by: Frito
Rank Required: *2
Reward: 5 Rings
--------------------------------------
Red is rather dismayed when he notices how low the reward is for this quest,
but Flo persuades him into doing the quest. The client is found in the Star
Dogs Cafe, which is west from the broker and an area you will have passed if
you collected the treasures I mentioned earlier.
It seems the client is looking for a key, and then Elh turns up saying they
need to find a key before the Kurvaz do. Seems like everyone is after this key,
so we'd hurry and find it! Frito says the key was taken by a Scatter Mouse
into the sewers, and there's a way into the sewers back at the Port, where the
Asmodeus is. Head back there to automatically go into the sewers.
You'll start next to three crates which you can smash open for a total of 111
RINGS. Throw away one of the barricades and smash the crate behind for another
RING and then move into the next area. You'll have to dismount and swim across.
One the left of the area you can open a chest for a P CRYSTAL before turning
the valve on the right and draining the water. Climb down the ladder behind
you and jump up the steps to get back to your Dahak and move to the next area.
Here you'll find a Scatter Mouse who'll attack you. It uses a rolling attack
whichcovers a fair distance, so be wary. It also has a little companion which
youcan hurl at it for a little damage. Catch it after it attacks and combo it
tokill it. Pick up the 10 Rings it drops.
If you head right you can smash a box for 100 RINGS and pick up another P
CRYSTAL from a chest in the top right corner. Then move to the left and lift
the door open to move through. You'll have to dismount and swim round the pipes
in this area, and then dodge some nasty fish to reach a chest with TWO P
CRYSTALS. Head back, avoiding the fish and picking up the meat from the barrel
on the platform if you need it.
Move back and through the door on the right this time to be greeted with one
huge mouse. He'll use a rolling attack like the mouse before, but continue
until he hits a wall and brings down two small mice. Throw these smaller mice
at him for damage, and you can try to lift him for a combo, but you'll need
good hydraulic stats and have to be quick to get him up. Be careful not to go
straight to lift him as the smaller mice will hit you and stop you. Throw
enough mice at him and hit him with a combo or two to beat him, and one final
throw will finish him off.
</pre><pre id="faqspan-2">
He'll drop some meat for to restore some health, as well as the Crystal Stone
Key that you are looking for. Before leaving, go through the door at the top of
the screen to enter a bonus area. Dismount the Dahak and jump across the
platforms, taking care not to fall in the water and get carried back by the
current. One of the platforms has 100 RINGS hidden on it, and a chest at the
top of the room contains TWO P CRYSTALS. Swim back, go back to the area you
fought the huge Scurryrat and go through the door on your right to leave the
sewers.
Go back to the Star Dogs Cafe to return the key and claim your huge reward of
five rings. Still, at least that key is not in Kurvaz hands. You should also go
up in Hunter Rank if you've completed all the quests so far. After finishing
this quest, you'll be taken to see the mayor, who will entrust the key to you
so that the Kurvaz won't start destroying Spinon to force him to give it to
them. You then learn just what this key is for, and decide to investigate it.
First you'll need to open the water gate, which is where you found the
treasures earlier if you followed this guide. Head north from the cafe,
dismount your Robo and jump onto the gondola to go to the water gate. Speak to
the guard there, who will open the water gate after some dramatic acting by
Elh. Head back to the Quest Broker for some directions by Amelie and follow
them, which is to the east if you managed to forget.
Heading down the steps to where the water was will automatically take you into
the waterway after a little farewell to Amelie and Frito. You'll have to move
a sign out of your way before moving across a narrow walkway to the left. At
the first corner is a box with 10 RINGS inside.
You'll find some pipes to jump over and some vicious fish to dodge next. You
can stand next to where the fish are jumping and catch them in mid-air to throw
and kill them to remove them completelyand get some bonus experience. Some
signs and boxes will also clutter the way, but you can throw them away or smash
them by throwing fish at them.
The next room will force you to dismount Dahak and swim. Heed Chocolat's advice
and stay well clear of the fishies and swim over to the platform in the middle
of the room. Climb up the ladder to find a chest containing a P CRYSTAL and
then go through the door on the left. Move over the pipes towards the next
room.
Swim against the current and dodge the fish in the water. You'll find a chest
containing another P CRYSTAL on the left side of the room, and a barrel with
some meat in it on the right side of the room if you need it. Turn the red
valve at the end of the room to drain the water away and start heading towards
the screen, down the ladder. One the right hand side of this lower level is a
sparkly area hiding yet another P CRYSTAL. Head up the ladder near the bottom
of the room and go through the doorway.
Backtrack to the room where you left the Dahak and climb down the ladders.
You'll find two boxes with a single RING inside on the lower level. Climb up
the steps and board the Dahak once more and go through the door on the left,
lifting it up to force a way through. Keep going left til you are in the area
where you drained the water from, and lift the box in the bottom left corner
move it so you can use it to jump on the platform just north above it. Go
through the door and down the corridor to find a room with a chest containing
TWO P CRYSTALS as well as two naughty kittens! Catch them to obtain the top
right piece and the bottom left piece of the "Ready to Go?" photo.
Head back all the way to where you mounted Dahak and go through the door on
the right this time. This area has another walkway, and a little box containing
a P CRYSTAL. There are some more fishes jumping across to try and hit you, and
you can catch them and kill them like before. Open the door at the end of the
walkway by lifting it up and head through.
The next room has a Kurvaz on guard, who will attack you. He only has one
attack, a drill punch. Stay back as he does the attack and then combo him to
defeat him easily. Two more Kurvaz will appear when he falls, again only having
simple tackle attacks. Deal with them in the same fashion, and two more Kurvaz
robots will appear (just how many are there hiding in that water?!). They will
use rolling attacks with very short range which impale themselves in the
ground, leaving them vulnerable for attack. Throw them into each other with a
combo or two and they'll be history in no time.
With them dispatched, you are free to head to the next room, where you will
find a save point. I'd recommend using it save, since there is a boss fight
coming up in the next room.
Once you're ready, head on through the door on the left. Here you'll find Calua
of the Kurvaz Special Ops, who blurts out that the Kurvaz are after the Crystal
Stone, but he can't get it without the key. In an even more idiotic move, Red
shows Calua that he has the key and then refuses to give it over.
CongratulationsRed for getting yourself into a fight you could easily have
avoided if you'd had any sense...
-------------------------------------------------------------------------------
BOSS FIGHT: CALUA [BS02]
Calua will start by trying to slash you with his green axe. If you stay back
you'll dodge this attack easily. He'll then start shooting at you with a gun.
You can catch the bullets and throw them back at him to stun him and knock the
gun out of his hands. If you simply dodge the bullets three times he'll be a
klutz and drop the gun anyway. Pick up the gun and you can shoot back at him
for some easy damage. You can then throw the gun at him when it runs out of
ammo. If you hit him enough times he'll give a scream and become stunned,
leaving
himself open for an easy combo.
When his health drops to around a third, he'll use another physical attack,
charging up his axe and then come speeding towards you and performing a wide
slash with his axe. Charge out of his path as he zooms towards you to dodge
this attack. After this attack, his robot will power down for a moment and
leave him open for a combo attack. Head behind him and take the oppurtunity to
counter attack.
Eventually you'll deplete all his health, and one final throw will finish the
fight.
-------------------------------------------------------------------------------
Calua will flee after the fight, leaving you free to obtain the Crystal Stone.
You'll then automatically leave and board the Asmodeus, and a good thing given
the Kurvaz are now after you. You'll also get a chance to save your game,
which you should use. Afterwards, Chocolat will mention that she wants the
Asmodeus tuned up, which means visiting Diamundo in the Davren Islands. Before
heading there though, you'll likely want to take the chance and do some more
quests. Let's head to the duel ship and speak to Quentin about the latest
tournament.
-----------------------
QUEST: Fan Day [QT10]
To show your gratitude to those who rooted for you in those tough times, you
will be giving some Duel Tips to those special fans who also want to be a
Hunter!
Posted by: Quentin
Reward: 1200 Rings
-----------------------
Despite the wording of this, you'll be teaching by demonstration, i.e. fighting
more duels, so this isn't much different from the other tournaments. It also
seems that Red has a fangirl! After speaking with you latest fan, speak to the
receptionist to start round one.
Round one is against a group of Scatter Mice. They jump at you to attack, and
you can lift them up and throw them to hurt them. Two throws will kill one,
and you can throw them into each other to speed up the fight. Just stay away
from the pack and pick them off and you should have no problems.
For the second round, Red promises Toffee he will win within three minutes, and
the referee takes this up and makes it an official handicap rule for you! Break
this promise and you'll lose the match! So you'd be best be quick, but
thankfully you're against three insects and not a big bulky opponent. These
insects only have one simple physical attack. Sneak behind them and throw them
into each other for combos to make light work of them. The time limit shouldn't
pose any real problems for you if you be agressive. I beat them with over a
minute and a half still remaining.
It seems Red felt he had too much time as well, since when pressed for another
self imposed rule, he then claims he'll win within a minute. You're up against
three Scatter Mice, and you can use the same tactics against them that you
used against the one you fought in Spinon. Throw them into each other to speed
things along further. You should beat them with plenty of seconds to spare.
After winning your exhibition matches, you'll get your reward, followed by an
embarrassing nag from Chocolat about your recklessness in front of your
fangirl, completely breaking her macho vision of Red. Oh dear...at least you
have earned three Quest Points.
That's the only new quest available on the Duel Ship, so let's head to Spinon
where two new quests are available from the quest broker. Upon returning to
Spinon you'll also notice that the Kurvaz are gone so you can explore the area
beneath the totem of Spinon, which is the path on the right that was guarded
off. This leads to a stairway infested with Scatter Rats, which you can kill
easily by lifting and throwing them. The first doorway you can enter heading
down has an area with pipes blasting damaging hot air and three naughty
kittens. Take care in catching them and you can retrieve the bottom left and
bottom right piece of the "Duel Tournament" photo, the top left piece of the
"Star Dogs Cafe" photo.
The door at the very bottom leads to the area where you fought Calua, so you
can access this area again in case you missed anything, like the two kittens
hiding in this dungeon for instance. Now that we're done here, head back up and
speak with Flo for a new quest.
---------------------------------
QUEST: Pamphlet Delivery [QT11]
I'm running a disaster prevention campaign! I need help giving out pamphlets.
I'm waiting on the Bridge!
Posted by: Mamoru
Reward: 500 Rings
---------------------------------
You'll find Mamoru on the bridge. He wants you to hand out nine pamphlets out
to people around town. You can make a start by talking to the woman right next
to Mamoru and handing one to her. If you head to the left where the Asmodeus is
you can hand two more out to the Fat Man and the Little Girl there. Head back
to the Quest Broker to give out pamphlets to the Cheerful Woman and the Cool
Youth. Sadly Flo will just remind you how to check the quest if you try to give
her a pamphlet.
You'll find a Frank Youth by the Star Dogs Cafe to give a pamphlet to, and next
to the gondola there is a Fat Woman who'll take one. Ride the gondola and hand
out another to the Guard. The final person is a Cheerful Boy, who is in the
area to the right of the quest broker at the Canal Entrance.
Once you've handed out all the pamphlets, report back to Mamoru on the bridge.
He'll give you your reward and you'll earn two Quest Points. Now that's done,
it's time for one more quest in Spinon before heading to the Davren Islands.
--------------------------------
QUEST: Waterway Wipeout [QT12]
There's rubbish collecting in the waterways and its polluting the canal water.
We need someone to clean it up! Come to the Water Gate.
Posted by: Guard
Reward: 600 Rings
--------------------------------
You've spoken to the guard before, and surely you remember Elh's overdramatic
acting for him. Head north and ride the gondola to meet him. He'll take to the
Cistern Block sewer, asking you to move all the rubbish here into the garbage
can. The first piece of clutter is right in front of you, and the trash can is
to the left of you so it couldn't be an easier start.
You'll then have to swim across to the platform on the left and climb up the
ladder, and go through to the next room on the left as you did before. Swim up
to the top of the room, dodging the fish as you go. Turn the valve to drain
the water and head down to the bottom of the room and go through the door on
the right. Head to the right of the room and climb the steps to mount Dahak
again and bring the garbage can down the steps with you. You'll find two more
pieces of rubbish in the top right and bottom left corners of this lower level.
Clear them away and move the garbace can to the room on the left.
You'll find another piece of rubbish to the left of you, and if you head up the
steps the last four bits of rubbish are dotted around in a diamond shape.
Before bringing the garbage can back, dismount the Dahak and head into the top
left corner of the room to find a chest containing TWO P CRYSTALS. Once you
have them, bring the trash can all the way back to where you started from and
go through the door.
The guard will then take you back to the Water Gate and pay you your reward,
and you'll earn one Quest Point for your garbage cleaning work. Now that we've
completed all the available quests for the moment, it's high time we headed for
the Davren Islands to give the Asmodeus a tune up!
-------------------------------------------------------------------------------
Chapter 3: The Paladin Clan [P1C3]
-------------------------------------------------------------------------------
Well, it appears we have a slight change of plan. We finally see the elegant
Lady Opera, and it seems that she and her subordinates have found you and
proceed to shoot you down. After a crash landing on the Davren Islands, you're
greeted by two of Opera's Reclaimers. After Red refuses to hand over the
Crystal Stone, they attack.
These robots are slow to attack, so grab one of them as soon as the battle
starts and throw it into the other. Two more will appear when you dispose of
the first two, which you should grab and kill as soon as they show up. One
final wave of two is left before Red states there are just too many of them.
After a little talk with Chocolat, she'll put the Dahak into Flying mode, and
tell you to take out the three control ships that are driving the horde of
Reclaimers. You'll get a convenient arrow pointing you to the nearest Control
ship. The first one can be found north east of the Asmodeus next to a small
isolated island. Ignore any Reclaimers that float nearby and simply fly to it.
If you keep moving the Reclaimer robots won't get a chance to attack.
Once you land on the island next to the Control Ship, throw any Reclaimers next
to you at the Control ship for small damage. The ships will fire missiles at
you, which you can catch and throw back for a nice chunk of damage. Head west,
following the arrow to the next control ship, taking care to land on islands
frequently to ensure your Boost guage doesn't run empty. If it does whilst in
midair, you'll plummet and be sent back to the island you originally took off
from.
The next Control ship is quite a way west from Asmodeus on a large, oval shaped
island. Take it out in the same manner as the first. The final Control ship
lies north on a small, circular island. Before destroying it through, head
slightly east of it to another small island with a building on it. Here you can
dismount and climb a ladder up to find a chest with TWO P CRYSTALS inside. Once
you have these, get back on Dahak and head west to destroy the last Control
ship and save the Asmodeus...sorta.
It appears Opera's mysterious comrade Beluga is rather eager to get the Crystal
Stone and storms off, and holds the Asmodeus hostage to get it! Red has no
choice but to hand over the stone. Once the Kurvaz leave, Diamundo finally
turns up, and has a job for you whilst he fixes the Asmodeus up. He wants you
to test a race machine for him in the Air Robo Grand Prix (or GP for short).
It turns out that Diamundo has took up Suzette as his apprentice, and she'll
give you a run down about how to race should you need it. Once you're good to
go, you'll start a race on Windward Way, doing 3 laps with 3 other racers. The
track is a standard figure of eight shape with little islands as obstacles.
Stay clear of these islands, pick up any items and turbo boost you can and use
the items to slow down your opponents and use turbo boosts down the straights
when you can. If you get into 1st place it is easier to keep as you can pick
up all the turbo orbs on the track if you want and use them to speed ahead.
You should find it easy to win the race, and if you somehow with Diamundo's
fast machine you can get some practice on this track in the Air Robo GP mode.
Completing this test run will unlock the Rapid Edge racer in the Air Robo GP
mode. You'll then learn some interesting information about Elh and Beluga,
before Diamundo tells you that he's patched the ship up so it can fly, but
needs some materials from Vizsla for a proper repair job. Before heading there
though, you may want to head to Airedale to buy some new souvenirs and take on
the two quests that are now available there.
------------------------------------
QUEST: Wonders of the World [QT13]
There's a job I'd like you to do. In fact, it has to be you! I'm waiting on the
Terrace...
Posted by: Quynne
Reward: 600 Rings
------------------------------------
It seems someone has an interest in Red for some reason... Quynne is the guy
with the telescope several screens north from the Quest Broker. He'll be
marked on the map so you shouldn't have trouble finding him. He wants you to
find a hidden book on the Davren Islands, so tell him you're ready to head out
there.
The book lies directly west from you, but you can't get it in a straight line
as there are no islands for you to land on and refill your boost guage. Ignore
the arrow and head north, following Quynne's advice and circling northwest
along the islands before coming south to reach the island.
Get off the Dahak and examine the stone monument. As soon as you do, three bugs
will appear and attack you, despite Red's attempt to speak with them (silly
red, bugs don't talk!). Their only attack is to do a short pounce on you. Stay
away and then grab them when they all perform their attack, throwing them into
each other to make fast work of them.
A huge bug will then fall down on you the second the last bug dies, so charge
away to dodge it. It jumps up and down frequently to attack and cause small
insect allies to spawn from it. Throw the smaller bugs at it to deal damage and
kill it, it is too fast to try throwing. When it's health hits zero, you can
throw it the once to finish it. It'll drop ten rings and some meat to top up
your health.
Once the bugs are gone, take the chance to dismount Dahak and pick up the book
from the front of the monument. This is a rather strange book that logs various
things Red does around the world. In fact, as Quynne lets you keep it, it opens
the Library section of the Cabin. See the Cabin section for more details on
what you need to do to read the contents of this book, and even read the
entries you unlock if you're impatient.
Now that you have the book, Quynne will pay your reward and you'll earn a
whopping five Quest Points! This should raise your Hunter Rank to level 5 if
you have been following the guide. With that promotion, it's time to do the
other quest in Airedale.
----------------------------------
QUEST: Recover Belongings [QT14]
An accident at Davren Islands caused me to lose my cargo there. I need someone
to go collect it! Please come to the East Ward first.
Posted by: Alman
Reward: 700 Rings
----------------------------------
Oh my, looks like that flirty Alman needs another job doing! Head to the East
Ward, where you met him last time and talk with him. It appears Red isn't that
happy about having Alman around him and is eager to finish this job as quickly
as possible. Feel free to prolong this just to enjoy the hilarity of Alman
embarrassing Red all the more.
You need to find six boxes, the first of which is right next to Alman where you
start. Pick it up and then follow the arrow to the island with a building on
it. Hover up and land on the building to find the second box. The third box is
northward on an island with a pond. Head west, keeping an eye on your boost
guage o land on another island with a tree and a pond to find the fourth box.
The fifth box is on the top of a tower, on a small platform north of you.
Follow the arrow and take care with your tricky landing to get it. The final
box is on the same island, down the bottom on a wooden platform on the north
side of the island. You may want to fly off the island and turn round to get
the landing right. Grab it and then follow the arrow back south and east to
return to Alman.
Your reward will be some more classic embarrassment for Red, as well as your
700 Rings and Quest Point. If you laughed at that, don't be sad about finishing
this quest, as Alman will post another quest up as soon as you finish this one!
Poor, poor Red...mwahahaha.
---------------------------------
QUEST: Rookie Discipline [QT15]
Ah, my insolent rookie won't do any work! I need someone to train him. Come to
the Loading Dock in the East Ward.
Posted by: Alman
Reward: 600 Rings
---------------------------------
Well, I can only guess that Alman as trouble persuading people to work for him,
otherwise he surely would've fired this moron rather than go to this much
trouble. It appears Red is more keen for this mission though, and you should
know where to find Alman by now.
To show this rookie how it's done, you have to put the four containers onto the
four plates...again. This time it is slightly more tricky though. You need to
dismount Dahak, climb the ladder and activate the lift, then move Dahak to it
and reactivate it. Throw the two containers onto the floor, and then move them
onto two of the plates, ensuring one is close to the raised platform with the
other two boxes. Use one of the boxes you already brought down to get a boost
up and jump to the remaining containers, and throw them down before moving them
onto the other two plates.
Even after your impressive display, this loser still won't lift a finger. Red
has had enough and decides to knock some sense into this slacker. His robot is
basically a Suzette Custom Mark 7 with red paint and less health (I guess the
Custom wasreferring to Suzette's paint job on it...) and you should easily
knock him flat in no time. Get behind him and throw him til we won't fight any
further.
After the fight, this rookie gets some respect for Red and promises to work
hard. If only all lazy bozos were that easy to convince... Alman will pay you
your reward afterwards and alls well that ends well. That said, we have put off
going to Vizsla for a while now, it's high time we got Asmodeus fully repaired!
-------------------------------------------------------------------------------
Chapter 4: Elh's Phobia [P1C4]
-------------------------------------------------------------------------------
Upon arriving in Vizsla, Diamundo will tell you that he needs a Scarabee shell
to repair the Asmodeus. Sadly, he doesn't know where to find one, so in typical
RPG fashion it falls to you to ask around and find out. Chocolat suggests that
you try taking work from the Quest Broker to see if something will come up, and
reminds you that doing work elsewhere will raise your Hunter Rank. If you
haven't been lazy and followed my lead of doing quests as they appear, this
won't be a problem. Otherwise, the game has effectively told you to get off
your backside and go do some quests!
Before heading to Flo, take the time to look around and talk to people. There
is an Engineer next to Diamundo who is selling some parts, although none are
really new to you unfortunately. Head to the right and then turn right at Flo's
broker to enter an area with two houses. There is a sparkly area at the bottom
right of the screen hiding a P CRYSTAL. Head up the steps to the right of the
eastern house to find another hidden P CRYSTAL and at the very top of this
wooden bridge on the roof is a HORNWEED PLANT with 100 Note Points.
Come down and enter the house on the left to find a PHONOGRAPH with another 100
Note Points as you enter the room and to find a chest at the far left of the
room with a P CRYSTAL. The house on the right has a second PHONOGRAPH that
gives, you guessed it, 100 Note Points. There is another chest at the back of
the room, but it only has a single RING inside. Looks like Frantz doesn't have
much money lying around. If you try and go down the steps Frantz will yell and
stop you, so simply leave for now.
There are only NPCs to talk to if you head right, and the honey farm is blocked
off by a security guard since all manner of nasty bugs live in there, so head
back towards Flo. Heading left, the only treasure is a single P CRYSTAL
sparklingtwo screens away next to the Village Chief. You'll be coming back here
anyway to speak to the chief about a quest so you can pick it up then if you
wish. Now that the treasure hunting is done, time to get to work!
--------------------------------
QUEST: Broken Bug Flute [QT16]
My Bug Flute, used to train insects, has gone and broken. I need someone to get
another one for me, eh. Come to Windwatch Bridge.
Posted by: Dahmon
Rank Required: *4
Reward: 500 Rings
--------------------------------
The Windwatch Bridge is the area left from the quest broker, and Dahmon is
standing right next to a huge flying insect, so he isn't exactly hiding away.
He apparently has rather bad housekeeping as he's let part of it get overgrown
with carnivorous plants who try to eat him when he heads down to get his spare
Bug Flute.
His house is just behind him, and he's unlocked the door for you. As you enter,
you'll spot yet another PHONOGRAPH for 100 Note Points, and if you head to the
back next to his bed, you'll find a secret P CRYSTAL. Head down the stairs on
the left to get to the little corridor of horrors. You can't kill the plants
with Dahak, so just charge on to avoid being eaten.
The next room has a hive of spawning insects. A simple grab and throw will kill
them, but they have a diving attack which may catch you out if you don't keep
an eye on them. They spawn endlessly, so as soon as you dispatch of a pair, run
to the bottom left corner of the room where the Bug Flute is sparkling and grab
it before getting out of there.
Head back to Dahmon, taking care not to become plant food as you go and give
him his Bug Flute. As well as your reward, he'll tell you about riding
Ladyshrooms, which will become important later. Head back to Flo to take up the
second quest, which looks more promising for Scarabee Shells.
--------------------------------
QUEST: Scarabee Problem [QT17]
We need someone to clear out the Scarabees from the East Honey Farm. Be warned,
eh, it's a dangerous job!
Posted by: Village Chief
Rank Required: *4
Reward: 1200 Rings
--------------------------------
Dangerous? Hah, Red eats danger for breakfast! The Village Chief can be found
in the area beyond the Windwatch Bridge where Dahmon is, in the Chief's Garden.
The area is gotten to by going straight left at the top of the Windwatch Bridge
area, don't be fooled into trying to go round the house. You can also pick up
the P Crystal stashed next to the chief if you didn't pick it up earlier.
Speaking to the chief will open up the Eastern Honey Farm, so you can go and
shoo away the Scarabee that is stopping the villagers harvesting honey. Head
back to the Honey Street in the east where the guards were blocking your way
before and enter the Honey Farm, which Elh is reluctant to go into with you for
some reason...
The first area will contain boxes in four corners, of which the bottom right
one is wobbling supiciously. The top left crate has 200 RINGS inside, whereas
the bottom left and top right crates have small, harmless bugs inside. The last
crate has a kitten inside, who will yield the bottom piece of the "Ready to
Go?" photo, which should complete the picture for you.
Head into the next area to be greeted with a crossroads, and some more
relatives of the piranha plant. Elh will stop you if you try to take the door
on the right, so head left to find a crate in the corner holding 10 RINGS.
Leave quickly, since that room has swarming bugs which you don't need to kill
until later.
Go straight up to reach another room and see Elh getting awkward and flustered.
This room has some of the bugs from earlier who dive at you, as well as some
annoying swarm which will slow you down unless you swat them away by pressing
A. You can find a P CRYSTAL on a small mushroom nearest the way you came in,
200 RINGS on the small mushroom above it and another TWO P CRYSTALS on the
giant mushroom.
Head straight on to find a treasure room of sorts, although two of the crates
here contain bugs. The other two are wobbling, which means it's kitty chase
time! Catch them to get the top right and bottom right piece of the "Star Dogs
Cafe" photo.
Head back and take the left exit at the mushroom T-junction, which leads you to
and insect traplant. After a little clue by Red and Elh, you'll have to feed
the plant with the insects that attack you. Dodge their charge and throw three
of them into the traplant to make it grow into a giant mushroom platform which
you can climb. Head up it to the next area.
You'll find a save point, which should be used as that big platform dead end
has "Boss fight here" written all over it. Save your game and move onto it.
-------------------------------------------------------------------------------
BOSS FIGHT: SCARABEE [BS03]
Also known as "Aah! Hurry-up-and-squish-it!!!" by Elh. You'll get a little
tutorial about hovering before this fight, which is the best way to dodge one
of this big bugs attacks.
The Scarabee will start by shaking out two insects from the hive on its neck.
You have to throw these insects at the Scarabee to hurt it. The insects are a
little slow off the mark, so you can grab one and hurl it before they do their
charge attack. You'll want to jump and hover to avoid the Scarabee when it
sweeps its arms at you, or stay well away from it. Be sure not to try throwing
an insect at it when it brings it arms back to do this attack, or you'll get
hurt.
The Scarabee's other attack is to fire a purple poisonous ball at you, which
stays on the mushroom as a gas cloud for a while. Shift away from where it will
land, and take care not to walk into the gas cloud whilst dodging the other
attacks being thrown at you. As the fight wears on and the Scarabee's health
gets low, it may use this poison attack twice and leave two gas clouds to
avoid, which can be tricky to dodge.
If you stay close to the Scarabee, it is more inclined to sweep at you then use
it's poison attack, so don't hide back (as Elh is undoubtedly doing right now)
and throw insects at it whenever possible. It won't take too long to squish
this big bug.
-------------------------------------------------------------------------------
After the fight, you'll head back to the Village Chief automatically for your
reward, and Elh will have some comical embarrassment from Red. Now that we've
done the two quests here and got the info we need (and two Quest Points
besides) we need to head back into the Honey Farm and get that shell!
Go back to the Honey Farm and through to the crossroads in the Beehive Ruins
and turn left to the room where I pointed out the 10 Rings. Kill one of the
insects carrying an orange Honeybead and leave the room. Head back across the
crossroads to the door on the right, where Elh stopped you going earlier. Take
care not to become a delicious "Red with Honey" meal for the plants on the way.
This room has 10 RINGS in a box and some Meat in a barrel should you need it.
Go right to see the Ladyshroom and feed it the Honeybead for a ride, and watch
Elh get disgusted at the ickyness of it.
Chocolat will then tell you that you require seven shells for a full repair, so
we'd better get hunting. Some mushfleas will immediately pounce on you and slow
you down, so swat them away as before. You can find one of the shells on the
path to the left, sparkling.
Head to the left to have a vine pointed out to you, before taking on the large
red insect. Like one of the Kurvaz robots, it attacks by trying to drive its
spiked tail down on you and gets stuck if you dodge it, leaving it open to
attack. You can throw it into the canivorous plant to stun it too, which is
useful to note. Once it's dead head down the vine Chocolat pointed out to find
two Scarabee shells together. Four more to go!
Head north to find another red insect and some mushfleas. Swat the mushfleas
away so you can dodge the insects attack and take it out. Head down the vine
here to get another Scarabee shell. Climb up the vine to the right and dodge
the red insect here, and stun it when it attacks. Grab the two Scarabee shells
whilst it's stunned and then climb down the vine to escape it. Head back to the
Dahak and head back to the previous area and take the path right, dodging the
hungry plant.
This area has yet more pesky mushfleas, as well as a hive with Honeybead
insects. Grab the sparkling Scarabee shell before they start attacking you, and
then head south to get back to the Ladyshroom. Make your way out and back to
the entrance so Elh can finally get free of the evil, icky bugs. You'll be
taken back to Diamundo who will waste no time repairing the Asmodeus to its
former glory.
You'll then get a chance to save, followed by one of my favourite scenes in the
game. Afterward Red gets an embarrassing and painful clarification, Quebec will
inform you that the Kurvaz have gone to Shetland. You'll now get to choose
where to fly next, and some more quests will be available. Let's head to Spinon
and speak to Flo.
---------------------------
QUEST: Big Fishies [QT18]
A dangerous, giant fish has taken up residence in the sewers. Someone needs to
get rid of it! Come to the Water Gate!
Posted by: Guard
Reward: 1000 Rings
---------------------------
You remember the guard that Elh performed her tear jerking performance for,
right? Head north and use the gondola again to meet him. Make sure your Robo is
in order, then agree to go down to the waterways. You'll start on a pathway
with jumping fish and also some jumping rats to avoid. Grab or catch them and
throw them to clear them out of your way. Lift up the door to proceed.
The next area is the home of Cathy, apparently the Guard felt he needed to name
these huge beasts. To deal with her, follow his advice and move across to the
Pufferfish jumping across. You'll want to wait next to the area Cathy lunges
out, and move across when she backs away. Catch the Pufferfish and stand next
to the area Cathy jumps out and then throw the fish at her. The longer you
wait, the more damage you will do, but hold back too long and the fish will
blow up in your face and hurt you instead. Keep throwing fish at her and you'll
eventually send her back to the deep.
After beating the first huge fish, move to the door at the bottom of the area,
grabbing the meat in the barrel next to the door if you need it. Move across
the pipe over to the door on the left of the room to reach the area with Anna.
She jumps out near the end of the room, with two Pufferfish jumping before her.
Use the same tactic for Anna as you did for Cathy and you'll turn her into
seafood in no time.
Before leaving, run past where Anna was to grab the TWO P CRYSTALS hidden by
the sign. Back on the pipe, you'll bump into a third fish, which the Guard will
promptly name Mary. Pufferfish will jump up and float next to the pipe, so grab
them and throw them at Mary. A circle of ripples will appear shortly before she
bursts up for a bite, so avoid that area and throw a fish at her when she
emerges. A few rounds of explosive fish will take care of her just like the
other two.
Head back to the entrace to leave and receive your reward and two Quest Points.
That's the only quest for you in Spinon, so let's go to the Davren Islands and
complete the quest there.
----------------------------------
QUEST: Faster and Fastest [QT19]
Dear Red,
Suzette and I have both built a Race Aircraft, and now we need you to determine
which is faster!
Posted by: Diamundo and Suzette
Reward: 800 Rings
----------------------------------
It appears Diamundo and Suzette are getting very competitive in racer building,
and poor Red has to take a side. You'll have to choose who's racer you want to
use. Diamundo's racer has better boost and speed, but bad acceleration, whereas
Suzette has a better all rounder with a slight focus on speed and handling. I'd
recommend Suzette's craft, but it's up to you who you want to go with. If you
want to see the stats for the two craft, check the Air Robo GP section. Suzette
has built the Twin Nose, and Diamundo's creation is the Aero-Rider.
To unlock the craft you've selected, you must complete the race in under three
minutes. You also need to win the race unless you want to face the competitive
ire of Suzette or Diamundo. The track is Windward Way once again, and you
should beat the three minute time limit if you don't crash too many times. You
can use the same tactics as your first race to win here. Make the most of items
and turbo boosts and take corners with slide turns and you should have little
trouble.
You won't get any Quest Points for completing this quest, but you do get the
racer you won with unlocked in the Air Robo GP mode. This quest is repeatable,
so don't worry about missing out on the other machine. You can take the quest
again and select the other racer to unlock it.
The final quest available before heading to Shetland is in Vizsla, and I'm sure
Elh will be looking for a place to hide so Red doesn't drag her along. Speak to
Flo, and take on the job.
----------------------------------
QUEST: Protect Cargo Ship [QT20]
My cargo ship needs protection from pirates! Please come to the Port.
Posted by: Alman
Reward: 800 Rings
----------------------------------
Oh, look who it is! Head towards the Asmodeus to meet up with Alman. Apparently
ships have been attacked by air pirates recently and he's scared that they'll
try raiding his cargo ship on its way to Airedale, and wants you to tag along.
Agree to go with him and you'll automatically board his ship.
After a little chat, the airship will be attacked by The Clappers, a band of
notorious criminals. The main ship will start firing missiles at you, which you
can catch and throw back at it to inflict damage. There's also a small ship
which supports it, and will fire missiles of it's own. Watch out you don't get
hit when two missiles come at you at once. You can make this easier by moving
towards the screen and giving yourself a better chance to react.
The small ship will occassionally fly over you and shoot some gunfire, which
can be evaded by sticking to the top left or bottom right corner. There's also
a barrel with some meat inside if you end up taking a few hits. You can take
out the support plane if you throw missiles at it, but it will soon be replaced
by a spare plane so just focus your attacks on the main ship, soon enough
you'll take it out of commission.
Thankfully the Clapper Leader has more sense that Captain Grumpf and will call
it quits once his engine starts blowing out. Alman will thank you with some
flirting and your reward money. You'll also get three Quest Points, which
should take you up to Hunter Rank Level 5 if you've been following this guide.
Now that all these side jobs are sorted out for the time being, let's head off
to Shetland and see just what those Kurvaz are up to!
-------------------------------------------------------------------------------
Chapter 5: A Pair of Prisoners [P1C5]
-------------------------------------------------------------------------------
You'll find no sign of the Kurvaz when you first appear in Shetland, but they
can't be far away. Talk to the people around the Port to gather some
information about what the Kurvaz are up to. You need to talk to the two Miners
near the Asmodeus to find the info you need. Head through the west exit, where
the guard will take Dahak off you for the time being, since security has
tightened up.
You'll find a save point, as well as Flo and a Parts Seller, who has some
useful new merchandise for sale. Make full use of this and save your game,
there's a rough time ahead. Once you're ready, head through to the next area to
see Calua asking a comrade where Lady Opera is. Follow him to the end of the
street, and then Elh will give you a warning about the Kurvaz ahead. Tell her
you're ready and the fun can begin.
The outside of the mayors house is swarming with Kurvaz members, including
Calua and Gren. After Calua manages to blurt out that the Kurvaz are looking
for the Crystal Stone a second time, Gren has the Kurvaz attack and capture
you. Another cutscene will follow with Opera and the Mayor of Shetland, before
going back to Red and Elh in their new prison cell.
Obviously the first thing you need to do is break out of here. If you have Red
examine the table in the corner three times he'll eventually find a piece of
wire he can use as a lock pick. Examine the door once you have the wire to gain
freedom. Once out, move to the left side of the room to find a lift and go
down.
Here is a junkyard, and if you move right you'll spot a drill and some rocks
blocking the exit. You need the Dahak to lift the drill, but thankfully the
Kurvaz were dumb enough to dump it in here. You'll find it the skip at the
bottom of the screen below the drill.
Pick up the drill and use it on the rocks blocking the small door on the left
to find a small room with two treasure chests containing a P CRYSTAL and 300
RINGS. You can also smash the three crates stacked up for 30 RINGS. Head back
and then drill the rocks on the right to clear some stairs leading to a mine
cart. Drop the drill and hop aboard.
There are several rocks to jump over, and if you swing your arms when you pass
the boxes on the side of the track, you can pick them up and throw them for
THREE P CRYSTALS and 2 RINGS. Watch out for the rocks that fall onto the track
about halfway along, you'll need to time your jump to dodge it.
At the end of the track you'll bump into some Kurvaz soldiers. They'll attack,
and they have the some generic robots which just follow you, except the ring
leader who will teleport and then appear next to you and attack. Keep moving
and attack him when he reappears, and you should dispose of this group fairly
quickly. Lift up the gate ahead to proceed.
You'll now be greeted by a new enemy. These creatures will hide and then emerge
to throw rocks at you. To defeat them, grab the rocks they throw at you and
throw them back when they come out of hiding. Once you've beaten this nuisance,
dismount the Dahak and climb the ladder and head through the door to find
another store room with 321 RINGS in total and some meat. Use your stun gun to
blast the boxes open.
Head back and drill the door clear on the right to reach a room with a lift.
You can't use it just yet, so use the mine cart on the right. There are more
rocks to jump over, as well as crate on the right you can catch and throw for
TWO P CRYSTALS.
You'll then make it outside. Head across the narrow walkway leading north,
grabbing and throwing any flying enemies as soon as they move next to you.
You'll find a barrel on the walkway containing meat, and then you can then
enter a door at the end of the walkway back west into the mine to find a Kurvaz
soldier in a scorpion robot with a spike ball tail. He has one predictable
attack, so just move behind him and throw him around to take care of him. You
can then smash the boxes in here for some meat and TWO P CRYSTALS. Grab the
drill here and then head out.
You'll need to throw the drill at certain points to be able to head back, and
throw it down onto the platform leading down to the Kurvaz ship that is firing
out the electrical flying enemies. Drop the drill and throw these relatives of
the Reclaimer robots back at the main Kurvaz ship to destroy it, taking care to
dodge any bombs the ship fires out. If you're very quick you can throw the
bombs back at it do deal further damage.
Once the Kurvaz robot is destroyed, you can smash the crate at the bottom of
the steps for 10 RINGS. You can then use the airship to the right to escape
back to Shetland if you wish, but you will miss out on some treasure if you do
so right now.
Carry the drill to the door at the very north and mine through the rock. Make
your way over the bridge, proceeding carefully to avoid the falling rocks. At
the end you'll find a barrel and two crates. The barrel contains meat, and the
boxes contain 20 RINGS altogether, and behind them there is a Black Cat Kitten
hiding! Catch him to obtain the top left fragment of "The Three Kurvaz" photo.
Now you can head back and board the airship to make your escape back to
Shetland...or so you would think until the airship crash lands. Furballs! Speak
to the Supervisor to find that the only way out of here now is to blow the
scrapheap of a ship up. You'll find two of the three explosives at the bottom
of the screen on different square platforms. Lift them up and put them in the
highlighted circle.
Once they're in place, climb the ladder and push the button to shift the
platforms and reach the third box of explosives. Put that onto the glowing
circle and speak to the Supervisor again for one heck of a bang!
Now that the way is clear, board the mine cart that is where the ship was. As
well as jumping over rocks, you'll also have to dodge some gas steams that come
on and off. Jump t be sure to clear them, but going through them nets you a
barrel. All the barrels on the track and on the side contain either meat or up
to 5 RINGS. You won't miss much if you leave these.
At the end of the track you'll find a save point you can use. There is also a
door that is opened by a red switch like the one on the Hindenburg. If you head
to the left you'll find another small door blocked by rocks and box that has 10
RINGS inside. Sadly, you can't use it to open the door, so use the lift on the
left to go down and find something.
You'll now be back into one of the earlier rooms, where there was lift shaft
but no lift. Go in the room left of you to find a drill, although you may have
to kill the enemy in here again. Bring the drill back to the room with the save
point, and drill through the rocks blocking the door next to the lift. In this
room you'll find another mole enemy throwing rocks that you can kill in the
same way as before.
Smash the boxes to find THREE P CRYSTALS, 20 RINGS, and some meat. Exit the
room and move the drill onto the red switch to open the door. Save your game
before moving on, as a tough fight lies ahead. You may also want to customise
your Robo so it has a good hydraulic stat if you haven't done so already. Once
you're ready, lift the door up and move onto the next room.
-------------------------------------------------------------------------------
BOSS FIGHT: GREN [BS04]
Gren will be waiting for you here, and it appears Red is eager for some payback
after being beat up and imprisoned. Gren will start off by either throwing an
explosive kunai at you, or slashing at you with his sword similar to Calua's
attack. The kunai he throws are rather fast, and you can either move out of his
aim or even stand in line and catch it if you're fast enough. You can throw it
back at him for some damage.
After a physical attack he'll be open to grab and throw, which is easier if you
move behind him. When his health drops to about three quarters he'll throw
three kunais at once instead of one, one straight ahead and two diagonally left
and right. This makes it hard to catch and throw them, since the explosions of
the other two may hurt you anyway, and Gren can deflect them with his physical
attack.
As his health gets to around half, he'll charge up his sword before tearing
towards you and slashing. This attack has quite a long range, so either charge
away from Gren or jump as he makes the attack. He leaves himself open after the
attack, so get behind him and make a counter attack. As his health depletes
further he'll use this charge attack in succession, so jump to avoid the
attacks so you'll be close by if his Robo hunches forward to recharge. He can
be rather quick to recover between attacks at this stage, so a good hydraulic
stat will help hurl him up for the final blow if you're struggling.
-------------------------------------------------------------------------------
After the fight Gren will flee, leaving you to go through the door on the
right. You might want to go back and save after this fight if you took a
beating. The next room is the Entrance Bay, which has two wobbling crates in
it: one in the centre of the room and another on some sacks at the bottom of
the screen. Smash them open and catch the Black Cat kittens inside to obtain
the bottom left piece of the "Star Dogs Cafe" photo and the top right piece of
"The Three Kurvaz" photo.
There is door at the north side of the room which takes you to a bridge with
two Kurvaz Soldiers at the end of it. They are scorpion robots with mace balls
again, and may use a spin attack if you stand too close to the pair of them.
Grab one as they finish their attacks and throw them into each other a few
times to eliminate them.
With them gone, you can obtain 100 Note Points from the HORNWEED PLANT here, as
well as smashing the boxes open for 21 RINGS and some Meat. Head back to the
Entrance Bay and take the door will sunlight pouring through it to finally
escape this mine! Whew...
After a little reunion with Chocolat, you'll have no choice but to head to the</pre><pre id="faqspan-3">
bottom of the screen towards the Mayor's House. After speaking with the Mayor,
Red swears to rescue the Mayor's son from the Kurvaz. You'll get a chance to
save your game after some cutscenes, and eventually you'll be back in the cabin
with free roam again.
It does seem that this Louis kid is a bit of a pain, and since he's giving Lady
Opera and the Kurvaz a bit of a headache, this seems like a good time to go and
clear the new quests that have appeared. There are four new quest locations to
choose from, so let's start off at Airedale and try the quest there.
---------------------------------
QUEST: Container Contest [QT21]
We are looking for contestants in the annual big cleanup contest! Anyone
interested should come to the Residential Area in the East Ward.
Posted by: Merchant
Reward: 500 Rings
---------------------------------
You'll find the Merchant in his usual spot outside his store in the East Ward.
Basically this is box clean up mission but against the clock. The lower your
total time, the more Rings you will win. You can set up your Dahak for some
quick powerlifting (Speed and Hydraulic stat boosts are good for this) before
saying you're ready.
The contest is done in three stages, and you need to move the green boxes onto
the plates to pass each stage. In stage one, jump onto the breakable box on the
right and use it to jump onto the high platform to reach the green box. Lift it
up and jump down and put it onto the plate next to the platform. The breakable
box contains 10 RINGS if you want to take the time to smash it. The box on the
left can be reached without any assistance and you should be able to move it
onto the plate at the bottom in very little time.
Stage two has one crate and a moving platform you need to cross. Keep in mind
you can't jump when carrying an object, so you'll have to step onto the
platform when it is right next to you to get on it with the box. The platform
will move you to the other side and you can safely put the box down.
The final stage has some jumps with flamethrowers added in. You need to jump
up and across the gaps when the flames are below you to make it over. As you
pass the first crate, grab it and throw it down to the floor before moving on
to save yourself time and hassle. Once you reach and throw the second crate
down it's an easy task to shift the two boxes onto the plates.
If you don't mess up your jumps, you should smash the one minute thirty second
record easily. After the MC confirms your time Red will celebrate his win and
receive his prize money. This quest is repeatable so you can keep challenging
your time and win more money for yourself if you want. There are still other
new quests to do though, so let's head to the Davren Islands for the next one.
----------------------------
QUEST: Pie Delivery [QT22]
I need a very hot pie delivered to the border guard!
Posted by: Cafe Staff Julie
Reward: 700 Rings
----------------------------
Julie will automatically appear as you accept the job. She wants you to a
deliver a pie to the border guard, who are flying close by. You have to cover
a short length of track with the Whirlwind racer within one minute and forty
five seconds, otherwise the pie will get cold and you won't get any money!
The track is similar to the Cloud Palace course, with islands and windmills as
obstacles. Grab as much turbo as you can and use it on any straight bits to
increase your time. If you don't crash several times and use up your turbos
well, that pie will still be red hot when you reach the finish line and the
patrol ship.
If you beat the time by a considerable margin, you'll have one satified
customer and Julie will even pay you some bonus Rings for the effort. You will
also unlock the Whirlwind racer by completing this quest. This quest is also
repeatable, so you can win more Rings if you enjoy doing time trials. For those
who want to push on, there is another job for you in Shetland.
Upon revisiting Shetland you'll notice the NPCs say different things now that
the Kurvaz are gone, and you can explore the rest of Shetland on Dahak and not
have to leave it behind. If you head east from the Mayor's house you can enter
a house on the ship platform and find a chest with 300 RINGS inside. There is
also another house found west of the Mayor's house, where you emerged from the
mines after fighting Gren. Elh didn't let you in there before, but now you're
free to go inside and pick up a P CRYSTAL from a chest by the door, and obtain
100 Note Points from the PHONOGRAPH at the back of the room.
With all our exploring done, let's head back to Flo and take on the job here.
-----------------------------------
QUEST: Temp Miners Wanted! [QT23]
A new vein of ore has been found deep inside the old mine, but now we need more
workers to mine it! If you're interested, come to the Port!
Posted by: Supervisor
Reward: 1200 Rings
-----------------------------------
The Port is where the Asmodeus is, so head back there to find the Supervisor,
who's near the entrance of the mine. Once you're ready he'll take you deep into
the mine, where the Dahak was dumped when you were imprisoned by the Kurvaz.
Grab the drill from the bottom right skip and head down the stairs to the
right. Drill the two piles of rock to the left and right of the mine cart to
unearth the minerals and use the Dahak to lift and put them into the container
full of minerals at the bottom of the screen.
Take the mine cart into the second chamber, jumping over the two rocks on the
track down. The drill is right next to you in the second chamber, and there are
three piles of rock you can drill at the top of the screen. Extract the
minerals and put them in the box on the left like before. Then move to the room
to the right when you're done.
In here you'll need to take out some annoying mole enemies before going back
and bringing the bombs through. Throw the rocks back at these pests to get rid
of them. Once they're gone you can easily bring the bombs through from the
previous room and put them into the glowing circle. Once they're both in place,
go and hit the switch in the bottom right corner of the room for a big KABOOM!
Collect the four minerals that have emerged from the explosion and put them
into the container. Once they're collected, ride the mine cart in the bottom of
the room. Jump over the numerous rocks on the track, and near the end there is
some meat you can grab in the middle of the track.
In the next chamber you'll need to grab and throw some rocks to clear the way
into the next room. In the deepest level of the mine you'll find two annoying
moles greeting you, as well as a rockslide that will likely hit you for a bit
of damage. Eliminate them as before, focusing your attacks on one of them so
you'll have an easier time killing the second one. These monsters can be a real
pain when they're in pairs.
Once they're gone, move the bombs from this room to the highlighted area in the
previous room. Take care to dodge the rockslides in both rooms as you come and
go. The highlighted area tends to have falling rocks as you enter as well. Once
the bombs are in place, hit the switch in the bottom right corner of the room.
After Red argues with the supervisor about nearly being blown up twice, the
Supervisor will notice a rare mineral in the rubble. It is a piece of
Glitterock, a very rare and valuable mineral. Pick up the two minerals and the
Glitterock lying the giant crater from the explosion and put them into the
container at the bottom of the room next to the switch to wrap up this job.
Good thing too, since these huge explosions have caused an earthquake!
Red will try to get a better reward since he found the Glitterock, but it seems
the Supervisor has a load of debts to clear and can't afford to give Red a pay
rise, so you'll have to settle for the 1200 Rings reward and two Quest Points.
After finishing this quest, there is only one last new quest on the Duel Ship
available before we can push on with the plot. So let's head there and see what
arena matches await!
--------------------------------------
QUEST: Mixed Combat Showdown! [QT24]
An exciting match against monsters! Who will dominate this awesome
inter-species rumble...?! The audience want that to be you!
Posted by: Quentin
Reward: 1000 Rings
--------------------------------------
It seems that fights between Robos are getting dull, so now we have monsters
thrown into the mix. Princess Theria and Cyan will be here to watch the action
as well, and Cyan is still determined to make Red one of his men. Thanks to
Cyan, you'll get an additional rule added in to your first round fight. You
need to land a triple mid-air combo during the match or you'll lose.
Your first opponent is against a giant roach (good thing Elh isn't
watching...). This insect will repeatedly jump and smash down onto the ground,
spawning a small roach each time. You need to grab it as it is about to jump to
hurl into the air, then leap up and land the triple mid-air combo you are
after. Two combos should finish it off in no time.
For the second round, Cyan will impose a one minute time limit on your match.
This doesn't make Chocolat happy when Red announces this, and now Red's supper
is also riding on this fight! Red's opponents are three large Scatter Mice.
Wait until all three perform their rolling attack before grabbing one and
throwing it into the others for a damaging combo. Take care not to try for the
grab when another Scatter Mouse lines up to roll at you. If you keep grabbing
and landing your attacks you should clear this in a minute, and once one mouse
is dead it becomes easier to take out the others.
Red might be regretting asking for a tough challenge from Cyan for the final
round. The imposed rule is to not take any damage. So to put it simply, take
one hit, and you're out! Your opponent is the giant Scatter Mouse from Spinon.
You may be caught out by the opening attack, as your opponent will leap up,
then try and land on you with very little warning! Charge away to dodge the
attack and don't be hit by the rock he throws. Throw the broken fragments of
his rock back at him to inflict damage. Thankfully he just uses the one attack
repeatedly, so just keep moving around the arena and throw back his rocks to
defeat him. Whew!
Well, it appears Red can't rest just yet as now Cyan has decided to challenge
Red himself! Looks like you have one more match to win before you can claim the
prize money! Sadly, Cyan only has one attack, which is to swing his weapon at
you. Dodge and throw him around the arena like a small toy to make short work
of his challenge.
After the match, Cyan and Princess Theria will bid you farewell, and Red can
finally pick up his well earned prize money, as well as two Quest Points. This
now means there are no more quests available, so the only option left is to
head to the Royal Envy and save Louis. Let's go!
-------------------------------------------------------------------------------
Chapter 6: An Alluring Trap [P1C6]
-------------------------------------------------------------------------------
Red will board the Royal Envy easily enough, but manages to fail at step one of
infiltration by blowing his cover at the first guard. Way to go Red. You'll now
have to take this guard out. He's piloting one of the Reclaimer control ships
from the Davren Islands, and will fire Reclaimers and missiles at you. Grab
both before they can hurt you and throw them back to deal damage. He should
fall after about two missile hits.
Once he's done with head left into the Royal Envy proper. Two more Kurvaz will
greet you. The first will fire bullets at you from an unreachable platform.
Catch them and throw them back to eliminate him. The walkway ahead will rise so
you can cross it, and the second Kurvaz will greet you in a scorpion robot.
Dodge his tail attack and then throw him around, especially if he leaves
himself open by impaling his tail into the ground.
Carry on going left, where the walkway will rise up for use after beating the
earlier Kurvaz member. Another scorpion robot will confront you, and beyond him
another gun wielder will shoot you from another unreachable platform. Deal with
these as you did the earlier ones, and then grab and throw the rotating spike
turret the second the spikes move out of harmful range. With that out of the
way, head through the door on the left.
You'll see two doors, before being blocked off by a spike wall. A Kurvaz will
hurl bombs over it at you. Catch them and throw them at the spike wall to
destroy it. Once that's gone you can charge forward and throw around the Kurvaz
soldier who was hiding behind it. The first door is locked, and you'll then be
attacked by a turret. Stand back, catch the bullets it shoots and throw them
back to destroy it. Two hits should do it.
As you climb the stairs another turret will appear which can be dealt with in
the same manner. Once that's disposed of you can head through the top door.
Another Kurvaz bomb firer will greet you, but can just move close and grab him
without any real danger, so he'll be easy to beat. You'll then spot a two doors
on the landing at the top, once of which is locked with a three digit
combination lock. You can find out the code later (or skip ahead, if you want
to be naughty like Opera and cheat), so just proceed through the door on the
left for now.
Head down the stairs in the Engine Room and jump across the pistons, taking
care to dodge the steam vent on the last piston. You'll find a barrel with some
meat at the end. Dismount Dahak and climb the ladder to reach a control panel
which you can use to raise up a bridge across the engine room. Head back to the
entrance of the room and cross the newly formed bridge to proceed.
A Kurvaz robot will then attack you by firing electric firing robots and bombs.
Throw these back at its owner before they can hurt you and to inflict damage.
Once's he's gone, pass the steam vent with care and get rid of the spike turret
at the top of the stairs. Once past that, dismount Dahak and climb the ladder
for a bit of scavenging. The ladder leads to a balcony with some doors. The
first small door leads to a cabin where the SUB ENGINE ROOM KEY can be found
sparkling in the bottom left corner. You can also find a diary on the desk here
with the passwords for the combo locked doors. The first storage room password
is 1 3 5 and the second storage room password is 8 2 8. Remember that!
That's all for the first room. The door to the right of it has a cabin with a
sparkling P CRYSTAL by the door, a barrel of meat by the bed and a rather
clueless Kurvaz member who wants to take a nap. Head back out and take the
ladder on the right to find another Kurvaz member's cabin with a barrel of meat
inside and a Kurvaz member who will blab where Louis was seen in a blind panic.
Outside, the ladder on the left leads down to a big barrel of meat. That's all
there is to be found here, so go back to the Dahak. Since Louis is in the Sub
Engine Room, and we now have a key for it, let's head there. Heading back, you
can make a stop at that combo locked dor. The password is 1 3 5 in case you
forgot. Inside you'll find a chest with 200 RINGS and another with TWO P
CRYSTALS.
Continue heading to the Sub Engine Room door which is marked on your map and
use your key to enter it. Inside you'll be greeted with another Kurvaz bomber
and a spike wall. Deal with them as you did the previous one and open up the
second combo locked storage room with the password of 8 2 8. Inside is a chest
with 300 RINGS inside and another with a P CRYSTAL inside. Head back out and go
down the stairs to the door on the left.
Inside this door another Kurvaz robot will attack with electric dynamo robots
and bombs. Throw them into the bottom left of you where the robot is to
eliminate it before activating the switch to move the platform across the room.
You'll need to press two switches to reach the door.
Through the door, you'll finally find Louis! Sadly a Kurvaz member scares him
into running back through the ducts before you can get him. Before leaving
though, open the chest in the middle of the room to gain a P CRYSTAL and smash
the barrel for some meat if you need it.
Back outside, a Kurvaz gattler will greet you. Throw back his bullets to take
care of him quickly and then activate the switches to move the platforms to get
across the room. Head back the way you came, and you'll bump into two more
Kurvaz in the LW Center Stairs area. You'll overhear that Louis is heading to
the Ballroom, before being attacked by one of the soldiers. He's using a
scorpion robo, which you should be used to dealing with by now. Take him out
and head up the stairs to the Engine room.
Here you'll be harrassed with Reclaimers. Red will come up with the genius plan
of using them to blow up the engine...of a ship that he's still on and still
needs to find Louis on...yeah. Throw three Reclaimers into the engine to blow
it up and get rightfully scolded by Chocolat.
Keeping heading left and you'll eventually reach the Central Stairs, which have
the door to the Ballroom. Before heading through the door, pick up the TWO P
CRYSTALS which are shining away on the right on this landing, and then be sure
to use the save point here. Once you're ready, head through the door.
Inside you'll find Louis, but before you can move across to get him, Lady Opera
will make a dramatic entrance and attack you! An alluring trap indeed!
-------------------------------------------------------------------------------
BOSS FIGHT: OPERA [BS05]
As soon as the fight starts, Opera will fire off four flying mines which will
drop down next to you. Grab these and throw the back at her as soon as they
land to inflict damage. This is your only means of attacking her in this fight,
as her Tiamat robo is too heavy to lift and floats out of your reach. Having
good hydraulics will help hurl the mines back quickly, but if you can't lift
them up fast enough be sure to stay clear when they flash, they do that just
before they explode.
Opera will follow up by homing her laser on you, which will flash and then fire
a short burst. Keep moving and stay out of it's path to be sure to dodge them.
After dodging these, Opera will fire four more mines at you, so deal with them
as you did with the first wave. This sets the pattern for this fight, Opera
will alternate between using mines and her laser beam.
At about three quarters health Opera will fire two rounds of three short laser
bursts instead of just two bursts, but you can dodge them in the same way as
before. When her health goes under half, her laser will be more powerful, and
do a long shot and tilt as she is firing it, meaning you will have to jump over
it as it passes to dodge it. She will fire it off like this twice before using
the mines again.
As her health goes under a quarter of its maximum, the laser will be even more
powerful and much bigger, meaning it is trickier to jump over. You will still
need to jump over it at least once to dodge it though. She will also land her
mines in pairs in the latter stage of the fight, so you will likely have to
grab one to throw and dodge the other as it explodes. If you keep dodging her
laser attacks and throwing her mines back at her, Lady Opera will eventually
fall.
-------------------------------------------------------------------------------
After dealing with Lady Opera, Red can finally rescue Louis and leave the ship,
which is a good thing as it is about to crash right now. Elh and Chocolat give
Red a rightful scolding back on the Asmodeus, and Louis gets a telling off from
Red and a punch from his father. This makes me wonder if he was better off with
the Kurvaz...
Anyhow, it appears the Mayor was lying to the Kurvaz and had the Crystal Stone
himself all along. He hands it to you since you earned his trust with your
rescue of his son. He'll tell you some more information about the Crystal
Stones and where to find the last one. Sadly, the Kurvaz know the stone lies in
Basset as well and thanks to Opera's failure, Bruno is sending the trigger
happy Captain Grumpf to retrieve it with Opera coming along to watch how things
are done. Oh boy...
After a chance to save your game and a few cutscenes, you'll be free to roam
with the Asmodeus once again. There are two new quests available to you after
saving Louis, one in Spinon and one in Shetland. Let's start off by doing the
job in Spinon. Go there and speak to Flo.
---------------------------------
QUEST: Aid In The Search [QT25]
Recently many precious things have been going missing from my house! I need
someone to help search for them. Please see me about it!
Posted by: Flo
Reward: 800 Rings
---------------------------------
Now the quest broker is offering quests! Okay... Take the door on the right
side of the building the Quest Broker is on to reach Flo's place. Inside a
large group of people is gathered with Flo. Head up and take the chance to grab
the 100 Note Points from the PHONOGRAPH in the top right corner of the room.
Speak to Flo to get an explanation. It seems Amelie wants to conduct a crime
investigation rather than help Flo find her things. Amelie will order you to
conduct a search. If you check the cooker in the top left corner where the
apron was you'll find a piece of film, which will let Amelie draw up a rash
conclusion. When that doesn't solve the case, head through to the room on the
right to find Flo's bedroom. Checking the cupboard on the right here will lead
Amelie to another accusation. The cupboard on the left will give you a funny
piece of dialogue.
The dresser below the bed will let you find some pie crumbs, which means Amelie
will use it to throw another wrong accusation out. You can also check the bed
for a clue if you prefer that to the other places I've suggested.
After four places searched and no leads, Amelie will start getting desperate.
You'll then hear a noise by the hole in the bottom left corner of the room.
Examine it to find a naughty Black Cats kitten! Chase him outside and you'll
find four kittens going down into the sewers and you'll automatically follow
them.
In the sewers you can smash the two crates in the bottom left corner for 20
RINGS before smashing the suspicious shaking crate in the middle of the room.
Catch the kitten inside it to retrieve Cocona's Record. Head through the door
on the left. You can grab a P CRYSTAL sparkling on a raised ledge at the top
of the room next to the door. A second kitten is hiding in a box on the
raised ledge at the bottom of the room. Smash the box and catch him to retrieve
the Teacup.
Head through the raised door leading south to reach two boxes, one which
has 10 RINGS inside and another with a hiding kitten holding the Apron. Head
down and through the door south to find a room full of boxes containing TWO
P CRYSTALS and a total of 40 RINGS, as well as the last kitten holding the
RING.
Once getting the last item back, you'll automatically be whisked back outside,
where the Black Cats Gang will meet you before fleeing with the kittens. You'll
then meet Flo and hand the items back and obtain your reward! You'll also get
two Quest Points and a chance to save your game. Case solved!
Now that your detective work is done, let's head to Shetland to complete the
quest available there.
-----------------------------------
QUEST: Protect Cargo Again [QT26]
My cargo ship needs protection from pirates! Please come to the Port!
Posted by: Alman
Reward: 1200 Rings
-----------------------------------
Ah, it's Red's favourite client again! Or not. You can find Alman at the Port,
just to the left of the Asmodeus. It seems Alman is having pirate problems
again and wants you to ride to Airedale with him as a security measure.
After Red starts to get bored on Alman's ship, the pirates turn up. It seems
they are the same crew from last time, and want some payback. They'll use the
same attacks as last time, only they have two support ships and a lot more
health this time around. Thankfully, Alman has equipped his ship with guns
after the last attack. Grab the ammo on the left of you and use it to load the
gun to the right of it, then climb aboard and unleash your fury!
Hold A to fire a continuous stream of bullets, shooting any missiles heading
towards you and taking out the support planes if they become troublesome. Use
any chance to inflict damage on the main ship, and dismount and reload if you
run out of ammo. Soon enough the pirate ship should go down. You can also catch
and throw back missiles like last time but they don't do much damage. You'll
only want to do that when you're having to reload the gun and want to defend
yourself.
You also need to eliminate the support ships to complete the mission, but they
become easy targets once you take out the main pirate ship. Once the pirates
can't fight back, they'll flee. Alman will make one hilarious flirty remark
before you land in Airedale, where Red will get his reward, two Quest Points,
and an offer Red is all too happy to refuse!
Now that those two quest are done, it's time to head off to Basset and look for
the third Crystal Stone!
-------------------------------------------------------------------------------
Chapter 7: The Door... Opens [P1C7]
-------------------------------------------------------------------------------
Upon reaching Basset, Red and co decide to ask around to find information about
any shrines, since that's likely where the Crystal Stone is. You can speak to
a Wild Youth next to the Asmodeus, and you'll also find a Black Cats kitten
running around here! Catch him to obtain the bottom right piece of the
Sunbathing photo. After nabbing him, head west to go further into the town.
You can find a P CRYSTAL sparkling off just past the Frank Youth, who tells you
that Collie may know something. Head into the building and you can find a chest
on the left of the room inside to find another P CRYSTAL. A small door here
will lead you to a Parts Seller who has some new unique parts for sale.
Head down the ladder on the right of the room and head through the small door
to find a room with an old man and a PHONOGRAPH that will give you 100 Note
Points. Head back and go up the ladder on the right of the room to find a door
leading to a cabin with a chest containing yet another P CRYSTAL. That's all
the treasure to be gained in here, so head back outside.
Head east from the Quest Broker and you'll find Collie off on the right. He
says the shrine has been carried off by a hermit crab, and will tell you more
if you complete the job he's posted up. Head back to Flo to take it up.
-----------------------------------
QUEST: Hermit Crab Hunting [QT27]
A dangerous hermit crab living in a battleship is giving me problems... I need
someone, anyone to catch it. Come to the Path to Fishing!
Posted by: Collie
Rank Required: *5
Reward: 800 Rings
-----------------------------------
You should easily be Rank 5 by now if you've been following this guide, but if
you haven't you'll have to catch up with your quests before you can proceed
here. Once your rank is high enough, head back to the Path to Fishing and speak
with Collie again. Chocolat will customise your Dahak so can go fishing.
You'll get some tutorials about how fishing works, and you'll be forced to
select the free harpoon for this quest and forced to head to the Novice Fishing
Spot.
Once you begin to fish, move the crosshairs over the hermit crab when it
surfaces and press A to shoot it. You'll then have to hold left or right
depending on which is indicated whilst tapping A to drag on the crab, and once
it flips over press A repeatedly to reel it in. Watch the heat guage carefully
as you fight to flip the crab over, as if it overheats you'll lose control and
the hermit crab will gain a lot of distance from you. If the heat guage is
nearly full stop tapping A but keep the direction button held down to let the
guage cool but keep the crab under control.
The aim is to reduce the distance to 0m, and if the distance reachs 999m or
more the crab will get away. Just ensure you don't overheat with your harpoon
and be diligent with the correct direction of reeling and you should be able to
reel it in easily enough.
Once you catch the hermit crab you'll get your reward, as well as opening a new
sidequest. You can keep fishing here wit Collie, and he'll give you points for
the junk off the hermit crabs you catch. These points can be traded in for rare
parts. The only drawback is that you need to pay Rings for the harpoons now,
so you'll need Rings to spare.
You'll also obtain a Quest Point for completing this quest, as well as a lead.
A girl from the orphanage has apparently seen the hermit crab with the shrine
on it back, so we'd better head to the orphanage to investigate! Head up the
stairs to the left of Collie and go right since the path to left leads to a
locked door. Head a long the Orphanage path and in the Orphanage Hall climb up
the ladder that faces you as you enter the hall.
You can find a small doorway up here which leades to a bedroom that has a chest
containing a P CRYSTAL inside. Head back out and down the ladder opposite the
door to reach a chest with another P CRYSTAL inside. Head back up and then go
down the ladder on the left of the room to reach a PHONOGRAPH that will give
you 100 Note Points. You can also find another doorway leading to a room that
has a chest in the corner with yet another P CRYSTAL inside.
Head back to the Dahak and head left to go through to the Orphanage garden,
where the orphan girl Collie mentioned is playing. If you speak to Arzane he
will mention that there's a secret entrance to the abandoned ship they use. If
you speak to Charlotte, she'll tell you that she saw the hermit crab with the
shrine in the abandoned ship. What a coincidence eh?
Red will leave Elh to play with the kiddies, despite Elh's protests. You can
then speak to Director Fraisier and obtain the abandoned ship key from her. You
still won't be able to explore the Ship Wreck Tower behind you though. Still,
head back to where Collie is and follow the path left to the secret bade and
use your newly acquired key.
You'll have to shift some junk out of your path and take out some baby crabs to
start off with. Just throw them around a few times and they'll die. You can
then walk along the pipe leading away next to the door to find a chest with a
P CRYSTAL inside. Head right after collecting it and shift the junk away here
to move onto the next room.
Jump across onto the ledge leading right to reach a chest with TWO P CRYSTALS
inside. You can then jump down and smash the breakable box at the bottom for 10
RINGS. Head right to meet Biscotte, who tells you a part of the ship has fallen
away and there's no way to cross. You'll need to grab and lift out a screw on
the edge to make a column drop across the gap to act as a bridge.
Watch out for falling rocks as you cross the bridge. At the end next to the
ladder you can find a sparkling P CRYSTAL. Climb down the ladder and use your
stungun to smash a box containing 10 RINGS to clear a walkway left. Dodge the
strange enemy here by running under it when it is floating upwards. Follow the
walkway to the bottom of the screen and back to the right to find a chest with
TWO P CRYSTALS inside.
Head back to the Dahak and go through the door on the right of the column
bridge. In the next room will be greeted by a hermit crab who will hurl rocks
at you. You can't grab him until he's stunned, so catch one of the pairs of
rocks he throws at you and toss it back to stun him, then grab and lift his
shell off. You can then throw the shell at him for damage and then throw him
around until its defeated. Just be aware that it can attack you with its claws
without its shell, so time your grab carefully if you see it bring its claws
back.
On the right of this room you can find a ladder on top of a raised platform.
Climb it and on the right of the pipe at the top you can find TWO P CRYSTALS
sparkling away. Head left, taking care to avoid the spiked hermit crab
walking around the pipe to reach 300 RINGS sparkling on the floor. Head back to
the Dahak and go through the door on the right.
Dodge the spinning enemy at the T-junction of the walkway and head up to reach
a sparkling area hiding TWO P CRYSTALS. Head back and take the other path off
the junction and dodge a second floating, spinning enemy and jump over the box
blocking your path. Drop down the rest of the boxes to the floor. Head towards
the top of the screen to find another screw and droppable column, as well as a
barrel of meat to replenish your health.
Head down the girder path heading to the right, lift up and dispose of the junk
blocking your way and defeat the hermit crab waiting here, using the same
tactics as for the previous one. In the bottom right corner of this ledge you
can find 100 RINGS sparkling away and a HORNWEED PLANT that will give you 100
Note Points.
Head back to the screw and column and lift out the screw before crossing the
newly formed bridge. Head off the left and right to the back to find 100 RINGS
sparkling by the tree, 10 RINGS stored in a box and a Black Cats kitten hiding
in a barrel! Catch him to obtain the bottom left piece of the Sunbathing photo.
Go back and head to the right to find Albert outside the fishing spot. Speaking
to him will automatically trigger a fishing round with the Shrine Hermit. Use
the same tactics as you did for the earlier fishing mission and you should nail
your catch easily enough.
Once he's caught the crab, Red will immediately head into the shrine on its
back. Head to the back of the shrine to find the Crystal Stone shining
beautifully. After you secure the Crystal Stone, Chocolat will report that a
Kurvaz ship has arrived and Red will rush back to the orphanage to confront it.
It seems Grumpf is quite happy to blow everything up to exact revenge on Red,
and will even fire upon the orphanage to do it. Even after Red agrees to give
the Crystal Stones over to Opera for a ceasefire, Grumpf just has to be simple
minded and try to blow everything up anyway. Thankfully Elh stops him from
doing too much damage with her shield spell.
Whilst Elh keeps Grumpf distracted and Opera helps rescue everyone (albeit only
so that Red will allow her to keep the Crystal Stones), Red can get the key
from Director Fraisier for the Ship Wreck Tower and climb up it. Clear away the
bits of junk blocking your path and head up. Watching out for bouncing, falling
rocks and climb up the pipe, dodging the spiked hermit crab.
You can find 200 RINGS sparkling off near the top of the screen after the first
pipe. You then have two more inclined pipes to climb up, dodging a bouncing,
falling rock and a hermit crab on each one before reaching the top. At the top
you can find a sparkling P CRYSTAL near the boxes on the lowered ledge, and
there is also 100 RINGS hidden just north from the junk pile.
Clear the junk away and head left, dodging the spinning enemies and clearing
away other junk piles to reach the engine suspended over Grumpf's warship.
Before undoing the screws, head to the end of the ledge to find a whopping
FIVE P CRYSTALS sparkling. Once you have them undo the two screws on the engine
to give Captain Grumpf his comeuppance for being a double-crossing, trigger
happy moron.
You'll then be treated to a bunch of cutscenes before being given the chance to
save your game. Elh has sensed the opening of the door to the Holy Quarter in
Samoyede, so that is your next storyline destination. However, three other
quests are now available in Basset and the Duel Ship, so let's head back to
Basset to see what new job we can take on.
----------------------------------
QUEST: That Peculiar Ship [QT28]
I need a certain hermit crab to be fished, along with the ship on its back. I'm
waiting in the Inn behind the Quest Broker.
Posted by: Galvan
Reward: 1500 Rings
----------------------------------
Flo tells you that the client is in the inn, inside the room on the top right.
You'll need to climb up a ladder to reach him. It appears that Galvan has
amnesia, but recalls that he left something important behind on the ship that
he saw on a hermit crab, and wants it back. Once you say you're ready, you'll
be whisked to part of the secret base.
You'll need to reach the fishing spot first it seems. Smash the box to the top
right of where you start for 100 RINGS. Cross the column bridge and you'll
encounter a hermit crab. Eliminate it in the same way as the ones you fought
before and then smash the box next to it for another 100 RINGS.
Cross over the second column bridge and follow it to the end to a ledge next to
where you started off, and follow the walkway around to the left to reach a
sparkling P CRYSTAL. Head back to the column bridge and follow the other path
off the T junction to find another hermit crab to take care of. Break the box
in the top right corner of this giant platform for another 100 RINGS.
Lift up the two piles of junk on the left of the platform to clear away a steel
walkway leading up to a door. Head down the stairs and throw around the baby
hermit crab at the bottom to eliminate them. Next, lift up the two piles of
junk here to clear the doorway and head through.
Drop down off the boxes and then go down the box stairway of sorts to bump into
another pair of hermit crabs which have no shells. Toss them around like the
babies from earlier to dispose of them, being wary to stay out of reach of
their attacks. Smash the box on this ledge to gain another 100 RINGS.
Head down the ladder at the edge of the ledge and dodge or stun the baby hermit
crab before following the walkway around a curve to reach a chest with TWO P
CRYSTALS inside. Head back and remount Dahak before lifting open the barred
door and heading through.
In here you can find a barrel of meat on the end of the pipe. There will some
junk to clear before you can take out the hermit crab that is trying to attack
you. It also has a baby crab with it, which can get in the way when you're
trying to lift the shell off the dazed adult crab. Dispose of the baby first
if you can, before eliminating the bigger crab.
Move across the platform and clear the junk from the doorway before heading
through. In the next room you'll have some spinning crabs to dodge on the
stairs before reaching another junk cluttered door. Clear it up and go through.
Head down the steps, eliminating the baby hermit crab scuttling around if you
need to before clearing the junk away on the platform below. This will allow
you to reach a chest with TWO P CRYSTALS inside. Head cross the ledge and jump
over the box on the stairway and clear away the junk in front of it, before
taking out the baby hermit crab on the next flight of steps.
Head back and grab the heavy box and carry it upstairs and across the pipe,
dodging the spinning crab as you go before dropping it under the walkway
heading north. You can then use the box as a stepping stone to jump onto it.
Walk across the walkway and they'll be another hermit crab to greet you at
the end, but you can just ignore it and head straight the door the door to the
fishing spot if you don't mind missing a little money and experience.
Now that you're finally at the fishing spot, you can use the same fishing
tactics as before to catch the all important crab. You'll even get points for
catching it in this mission too, which is a nice bonus. After making his catch,
Red will explore the battleship.
Head down the stairs and eliminate the two baby hermit crabs before clearing
away the junk blocking the door and heading through. Another baby hermit crab
and it's mother will await you in the next room. Take them out like before,
using the garbage in the middle of the room as cover if you need to. Head to
the left and clear the door from rubbish before going through.
In the next room, examine the centre of the control panel to find the ship's
flight log. With this in hand, Red will head back and try to find Galvan, only
to find his son Calvan instead. After a rather surreal and emotional
conversation, Calvan will give you your reward, and you'll receive two Quest
Points for completing this quest. This should raise your Hunter Rank to 6 if
you've been following this guide and doing all the quests as they appear. Now
that we've finished this quest, let's head back to Flo and take on the other
new job in Basset.
-----------------------------
QUEST: Metal Crusher [QT29]
The famous Basset Metal Crusher! Now open for entry! Any who think they have
what it takes please talk to the Clerk in the Port!
Reward: 700 Rings
-----------------------------
Head back towards the Asmodeus to find the Clerk and speak with him to enter
the contest. The aim of the contest is to destroy all the machinery in the
arena within a time limit over three stages. For the first stage you need to
destroy two pipes shooting smoke on two raised platforms on the side of the
arena, as well as some heaters and boxes opposite from you.
The heaters and boxes are slightly easier to take out. Wait until the heaters
aren't red hot and lift them and throw them into the smoking pipes to try and
take both of them out. Do the same with the other heater and pipe and then you
can just throw the boxes and broken machinery into each other for a destructive
rampage. You can take the pipes first if you don't trust your aim, but you'll
have to wait until they stop blowing smoke before jumping up to them and you'll
need good hydraulics to lift them safely. If you manage that, throw them into
the heaters to save time.
For stage two, there are heaters, pipes and boxes laid out in a big bunched up
oval formation. You can pick up the boxes in the centre with no real worries
and hurl them into the heaters and pipes to damage them. If you do that, you
can pick up the damaged machinery and throw it into anything that can still
hurt you and soon enough you'll just be throwing junk into more junk until it's
all totally destroyed.
The final stage has all the machinery on raised steps, with smoking pipes on
all ledges to hinder you. Wait until the pipes on the first ledge stop smoking
before jumping up and throwing them in the pipe and heaters above them. Watch
you don't jump into the heaters near the edge of the top platform when you try
to get to the lower pipes. Once you throw the first two pipes into the pipes
and heaters above it should be easier to jump onto the top platform and trash
everything.
Your results will then be calculated, and unless you made several mistakes and
wasted time, you should easily beat the time limit of three minutes. You will
more prize money if you manage to beat the time limit by a considerable margin.
This contest is also a repeatable quest so you can keep challenging your best
time if you wish. For now though, let's head to the Duel Ship and take on the
new tournament available there.
----------------------------------
QUEST: Aiming For The Top [QT30]
One will fight many in this exhibition match! Bravely face the odds and prove
that there isn't always strength in numbers!
Posted by: Quentin
Reward: 1000 Rings
----------------------------------
The first round will pit you against two scorpion Kurvaz robots with mace
tails. You should already be familiar with their two attacks, lunging their
mace at you and spinning their tails around in a circle. They don't tend to use
their second attack unless low on HP, so just pick one off and throw it into
the other for a mid-air combo to take them out quickly.
The second round will have you face two hunters with stange spinning top robos.
They'll spin frantically and then leap at you before getting dizzy. Dodge their
attacks and grab them when they get dizzy, and throw them into each other for
more damage. They may also charge at you before spinning if they are some
distance away from you. Just keep out of the way of their spinning attacks and
you should dispose of them in no time.
The final round is against the Beast Master, who will summon a Scatter Mouse to
fight you. This fight is essentially the same as the fight in Chapter 2. The
Scatter Mouse will roll at you and crash into the wall, causing smaller Scatter
Mice to appear. Dodge the rolling attack and throw the mice that appear at it,
before grabbing it and throwing it around the arena. Keep doing this and
eventually you'll be the winner.
After beating Tigerat the Scatter Mouse, you'll get your prize money. This is
also a repeatable quest so you can keep playing it for some more Rings if you
wish. In the meantime, let's head to Samoyede since we've done all the quests
available for now. To the Rite!
-------------------------------------------------------------------------------
Chapter 8: Holy Quarter of Betrayal [P1C8]
-------------------------------------------------------------------------------
Elh will urge you to ask around and take on a quest to try and get information
on getting access to the door to the Holy Quarter. In the far right corner of
this area, you can find a shining P CRYSTAL. Speaking to the residents here
will confirm that you won't be allowed access to the head temple without a
Rosario. You'll have no choice but to speak to Flo and take on the quest she
has for you.
------------------------------------
QUEST: White Flower Bouquet [QT31]
I'm looking for someone to bring me some white flowers that grow in Samoyede
forest. I need a full bouquet's worth.
Posted by: Marianne
Rank Required: *1
Reward: 600 Rings
------------------------------------
Unless you've managed to hack the game, you should meet the rank required for
this mission. Marianne can be found to the right of you near where the
sparkling P Crystal was. She wants you to collect large white flowers for her
deceased boyfriend, and they can be found in the forest to your right.
Head to the screen on the right to reach the Forest Entrance, and Elh will look
rather eager to complete this flower picking. Head up the stairs on the left to
reach a sparkling PAIR OF P CRYSTALS. In the centre of the Forest Entrance you
will find the first white flower. This will trigger some dialogue between Red
and Elh, although it's up to you what you choose to say to her. Saying
"Actually..." will reveal more of Elh's feminine side.
In the north side of the room you'll find another kitten thief! Catch it to
obtain the bottom left piece of "The Three Kurvaz" photo. Head through to the
Forest area and off to the right of the entrance will be the second white
flower. Yet another dialogue scene will occur and give you another chance to
bond with Elh.
Head up to the left and follow the path to the back of the screen to reach a
HORNWEED PLANT which will give you 100 Note Points. Head to the right of the
plant and climb down the vine to reach the third white flower. You get another
dialogue scene choice and find that you now have enough flowers for a bouquet.
On the way back, head down the path to the left just in front of the hornweed
plant to find another P CRYSTAL sparkling in a dead end. Once you have that,
head back to Marianne and deliver your bouquet. You'll receive a Rosario as
well as your Rings as a reward, and you'll earn one Quest Point. You should
also take the chance to save your game.
Now that you have the Rosario, the Anjalist will let you pass him in the
central walkway and you can head towards the Holy Quarter. In the Forest
Entrance you will see an icon you can grab and lift. Pick it up and carry it
into the Sleeping Forest. Drop the icon and head straight ahead to find a chest
with a P CRYSTAL inside. Head back and take the icon up the stairs around the
chest to reach the next area.
You'll be attacked by a bird who will hurl a rock at you. Catch it and throw it
back to eliminate it. You'll find the way ahead blocked by fog, so you'll need
to place the icon on the pedestal to clear it. Before moving forward, head down
the path to the left to reach an area with two wiggling crates. It seems those
evil Black Cats Kittens managed to sneak in here! Smash the crates and catch
the pair to receive the top left piece of the "Orphanage Scrawl" photo as well
as the bottom right piece of "The Three Kurvaz" photo, which should complete
it.
Once those kittens are caught, head back to previous room and take the door at
the top of the screen. Head to the left at the crossroads in this area and take
out the bird that will attack you by catching and using its projectile against
it. Head up the stairs to reach a chest containing a P CRYSTAL. Head down the
stairs and then head left to a new screen.
You'll find some mushfleas in this area, although this swarm will do a little
damage to you as well if you let them surround you for too long. Head left and
take care to avoid the giant bird which swoops at you to reach a chest with a
P CRYSTAL inside. Head back, and run along the path leading towards you,
making sure the big bird has flew off before you cross. If you head right you
can climb down a vine and grab a hidden P CRYSTAL. You can then head left,
taking out a smaller bird as you go to reach a second icon.
As you carry the icon, be aware that the large bird will only swoop after you
as you draw close, so move to the right out of the way as soon as you can. To
dodge the mushfleas tap B twice to charge with the icon to get past them
quickly. Once back in the main area, head up the central path of the crossroads
with the icon, taking care to dodge the large bird. You'll need to charge to
dodge the mushfleas and go under the bird before it hits you. Head through the
door under the large bird's perch to reach an area with two pedestals. Place
the icon you have onto one of the pedestals.
It appears you need a second icon. Still, you can use the save point here to
top up your health before heading back. This time, head down to the right.
You'll need to dodge another big bird and more mushfleas, but a charge or two</pre><pre id="faqspan-4">
should get you safely past them. You can then head down a vine and jump over
some platforms to reach a hidden P CRYSTAL. Watch out for the bird though, you
may need to stun it to pass safely as its attacks are quick and tough to dodge.
Once you have the P Crystal head back up the vine and keep moving right.
You'll be hassled by another small bird in this area. Deal with it quickly
before moving down the path to reach a HORNWEED PLANT hidden under a bridge.
Pick up the 100 Note Points it gives you and then head back and follow the
path round, taking out the other small bird here. Once this enemy is dealt
with, head onward to reach an area with three crates and two swarms of
mushfleas. The two stationary crates just contain bugs, but the shaking crate
has another kitten. Catch it before the mushfleas can hamper you to receive the
top right piece of the "Sunbathing" photo.
Head back the way you came, picking up the icon on bottom right of the U bend
of stairs. Make sure you charge past the large bird and mushfleas before moving
round the stairs to reach the entrance to the pedestal area to save you
avoiding another bird and mushflea combo. You can also pick up a barrel of meat
should you need it. Place this icon on the free pedestal to clear the mist,
and take the chance to save your game before heading through.
After some rather emotional cutscenes, Beluga will appear to interrupt the Rite
of Forfeit, and Red will quickly start a fight with him.
-------------------------------------------------------------------------------
BOSS FIGHT: BELUGA [BS06]
Beluga is a very quick opponent. He'll start off by firing a quick shot, then
charge across the arena before jumping up and firing a power shot beneath him
to cause a shockwave. This last attack will tire out his robo for a moment, so
you can use this opening to strike back with a counterattack. You can also
catch the long shots he fires at you and throw them back to stun him as well.
Watch out when he charges across the arena as it's very easy to be hit by this
attack. Try to figure where he's heading towards and move out of the way.
Beluga will head towards one of the corners of the arena when he charges. If
you keep your distance from him Beluga will fire more long shots instead of
his shockwave shot, and given it's easier to grab him after his shockwave
blast than catching his long shots you may want to stay near him after he
charges.
When his health gets below three quarters he'll start using some new attacks.
His long shot may split into three green energy balls which float around the
arena and land. Keeping moving to evade them, and take note that you can catch
the energy balls and throw them back at Beluga for a counter attack. His
other new attack will have him make a type of cannon at the front of his Robo.
When you seem him do this, move well away from his firing line! He'll fire a
missile which creates a big explosion. His Robo will then recharge for a
moment after this attack, so use the opening to hit him with a combo.
As his health gets below half he'll rely more on his shockwave shot, but as
this is quite easy to dodge and leaves him wide open this should just give you
more chances to combo him and finish the fight. Be aware that as the fight
progresses he will also start firing his quick shots in succession, so be
careful if you try to catch them and throw them back, since you will likely be
hit by his second shot if you try to catch all of them. Just keep taking
advantage of your openings and be wary of his attacks and you should prevail.
-------------------------------------------------------------------------------
After the fight, you'll see a lot of informative cutscenes. Beluga reveals his
intentions, and Bruno will appear and attack the group, and Elh gets captured!
Despite this, once the cutscenes are finished the next destination menu will
show that new quests are available! Whilst I think that Red would be rushing
after Elh right now, I will cover these quests now. Sorry Elh!
The first of these evil distractions is on the Davren Islands. Speak to Flo
there to take the job.
----------------------------------
QUEST: Reinforcing Patrol [QT32]
We are reinforcing our patrols of Davren Islands, and are looking for skilled
Hunters to help out!
Posted by: Border Guard
Reward: 1300 Rings
----------------------------------
It seems sky pirates are becoming a big problem here, and even the Black Cats
Gang are coming over from the Prairie Kingdom! You need to pair up with Waffle
and his junior staff Panta and go in a patrol using your racer. It turns out
the Black Cats Balloon is at the end of an air current, and you need to race
to it before they escape.
In essense, you need to complete a linear track based on the Fleet Graveyard
track, beating Waffle and his Police Gyro to the finish as Waffle seems rather
soft with these pirates. You can't use weapons as this is a patrol and not an
actual race, but you should grab as many crystals as you can and use your turbo
boost during clear straights.
There is a lot of debris on this track which you should take care to avoid, but
unless you drive too recklessly it shouldn't be a problem to dodge. Just don't
boost in cluttered areas and ensure you take a clear path through. If you need
some practice in dodging the debris and wreckage, try racing on the Fleet
Graveyard track in the Air Robo GP mode.
Once you catch up to the Black Cats Gang, a rather amusing scene will play
before they flee, with Waffle in hot pursuit. As they won't be bothering the
sky Patrol here anytime soon, Red can head back to the Border Guard. Since Red
did a good patrol, he'll get his reward money and if you won the race you'll
also get five P Crystals as an added bonus, and Waffle's Police Gyro will be
available to race with in the Air Robo GP mode.
The next badly timed quest is in Samoyede, so head there next and speak to Flo.
------------------------------
QUEST: Forest Weeding [QT33]
Weeds have taken over the forest. We need someone to pull them all up. Please
come to the Forest Entrance.
Posted by: Anju Head Weeder
Reward: 800 Rings
------------------------------
You'll find the Believer if you follow the path right next to Flo. He'll be
standing to the left of the Forest Entrance, right by where you enter. These
weeds have attracted violent insects, which need to be cleared from this sacred
area. He'll ask whether you want to head into the forest, and if you say yes
you'll cut straight to a deep forest area. Once in the forest you won't be able
to leave until you complete the job.
The weeds are rather obvious big tufts of grass, one of which is right by the
stairs in front of you. Pick it up and throw it, and then do the same for the
insect that pops out of it. Maybe it's a good thing Elh isn't here! Do the
same for the two bug-free weeds to the far left and far right of this platform
before moving to the next area.
There is a weed right by the entrance of the second area, and you'll have time
to remove it before a bigger insect will waddle up to attack you. These bugs
are easy to kill, you should be able to hurl them up with a touch of the A
button and they die in one hit.
In the centre of the second area is a weed with a small bug inside, and there
is another weed here up the stairs to the left, guarded by another big bug. If
you head up the stairs on the right you can find a P CRYSTAL by the pillar. You
should then remove the weed by the exit on the top of the screen and the bug
inside it before proceeding.
In the third area a large bug will head straight for you to attack. It will
take a few combo hits to eliminate it. Head right to clear another infested
weed and reach another guarded weed. Clear these before heading back to the
centre and going left up the stairs, where another guarded weed is growing. A
P CRYSTAL can be found on the right turn of the steps, before you reach yet
another infested weed. Once you've removed that, head back and go straight
down and through the archway to the next area.
The fourth area is similar to the second, and a bug will attack you as you
enter. A second bug will fight you at the back, and weeds can be found on the
raised platforms on both sides of the central stairs. These are both infested,
so be sure to kill their inhabitants. Another pair of weeds can be found on
both sides of the raised platform at the back of the room as well, and another
P CRYSTAL can be found by the pillar on the right of the room. Grab it and move
through the pillars to the next area.
The final area consists of a boss fight, as you will find a Biggant. It has
two attacks, it will slash you if you get too close, but it will mainly jump
and spawn smaller insects. You simply have to pick up these insects and throw
them back at their mother to inflict damage. Eventually this will stun her and
you can grab her for a combo, which should inflict lethal damage. This boss
may get stuck behind the crystal orb in this room as well, so it will be easier
to dodge her and nail her with insects.
Once the boss is dealt with, you can simply clear the weeds in the corners of
this area, and the insect inside of them, to finish the mission. Well, not
quite, you have to trudge back to the Forest Entrance yourself. You'll get your
reward and a Quest Point for your trouble.
After saving your game, you can head to the Duel Ship to complete the last
poorly timed quest. Got to get in some combat practice after all!
---------------------------------
QUEST: Wild Beast Battle [QT34]
One lone warrior faces down a horde of monsters! Just how long can he hold out
against their feral power?! Prepare to be pushed to the limit!
Posted by: Quentin
Reward: 1100 Rings
---------------------------------
Round one is against a pair of Crustacrabs. These beasts can be very annoying,
as you have to catch one of the four rocks they throw at you, dodge the other
three, throw it back at one of them and lift its shell off before it recovers
or you get hit. You should keep some distance and try to move so that your are
to the side of their trajectories for the best chance.
Once you knock one shell off, this gets easier. Without their shells, the
Crustacrabs only have a simple physical attack, and you can throw them around
for an easy finish.
Round two is against a trio of Bladebees. These insects will hover over you
before trying to impale you with their tail spike. Let at least two of them
attack and dodge them before trying to counter, otherwise you may get hurt as
one Bladebee hits you when you're trying to lift another. If you time your
attacks and don't get reckless, this is an easy fight, and you can throw these
Bladebees into each other even if their hovering nearby to speed the fight up.
If you eliminate one of them quickly this fight becomes a cakewalk.
The final round is against a Biggant. This fight is exactly the same as the
boss fight in the weeding mission earlier. The Biggant will swipe at you if you
draw too close, and will mainly attack with a body slam that spawns smaller
ants. Throw the ants back at her to deal damage, and if you can get behind her
after a swipe you can try to lift her up and throw her around for more damage.
Eventually you should win with little trouble.
After this match, you'll win the event and the prize money. This quest is also
repeatable if you want to earn some easy money. Now that this quest is
finished, we can finally head to the Golden Roar for a long awaited rescue!
-------------------------------------------------------------------------------
Chapter 9: Hero, and Fool [P1C9]
-------------------------------------------------------------------------------
Red will find a hatch on the Golden Roar the moment he lands and sneak in.
There is a lift you can use, but as you go down look out for the five
horizontally moving flamethrowers that will burn you. As the lift reaches the
bottom, a Kurvaz grunt will attack you. Take him out and go through the door.
You will be greeted with a steam vent grid, where the three vent damage spots
are arranged in a right angled triangle. Move diagonally to the right,
avoiding the nearest vent and then going straight up. Two stationary rotating
blades will be mounted on the ledge. You need to pick at least one of them up,
preferrably having a good hydraulic stat at this point, and throw it away.
Go straight across the vent grid, going between the two vent damage spots. A
Kurvaz boiler robot will then attack you on the next grid. He will fire a burst
of flame at you which you should dodge, then you must wait for the heat on his
robot to subside before you can grab and lift him up. Once he's in the air
throw him around like a rag doll. Then move past the next two vent damage
spots, going between them again and go through the door.
A stairway will emerge leading to two pedestals. After a little discussion with
Chocolat, go up the right staircase, dodging and taking out the flamethrower at
the top of the stairs. Go through the door and take out the mace wielding
Kurvaz robot, before grabbing one of the two guns and shooting at the second
out of reach robot to bring it down. You can grab a barrel of meat in the
bottom right corner before grabbing and taking the lantern back where you came.
Head left and do the same, only this time you'll face a warping Kurvaz grunt
and there won't be an out of reach robot. There'll be a chest with TWO P
CRYSTALS instead of a barrel of meat in the bottom corner too. Head through the
door that appears when you place the second lantern onto its pedestal.
Climb the stairs with rotating saws (yes, you did read that right), taking out
the Kurvaz warpring soldier on the platform between two of the stair flights.
You can grab a barrel of meat if you head up the normal stairs leading both
left and right. There will be another Kurvaz warper at the top of the second
flight of stairs. Grab one of the green lanturns here before proceeding.
Head to the right, you will be greeted by a special Kurvaz robot that can only
be destroyed by jumping onto the top of it and lifting the crystal drive off
its head. If you can't destroy it, you may squeeze past this robot and place
the lanturn onto the pedestal. This allows you move up and around back to the
room you were in near the red lanturn. Take this lanturn and head back.
Drop the red lanturn in the central room near the moving platform and then
head back one room and grab the second green lanturn. Now head left, another
special Kurvaz crystal drive head robot will greet you, deal with it in the
same manner as the previous one and place the green lanturn onto the pedestal.
Go back and destroy the Reclaimer launcher in the central room by throwing back
the reclaimers and bombs it fires at you. Once that's destroyed, move the red
lanturn and the Dahak onto the platform and use the switch to the left to move
them across. Now head left and go follow the stairway around and climb down the
ladder to be reunited with Dahak and the lanturn. Grab the lanturn and head
through the door.
You will be attacked by two Kurvaz gunners. Drop the lanturn and head to the
left, lift the bolt up out of the screw to drop a platform which will allow you
to reach the gunners and annihilate them. Head back to grab the red lanturn and
head through the door.
Drop the red lanturn onto its pedestal. The room will enlarge, and two Kurvaz
warpers will be guarding the door. Wait for the smoke to appear, dodge, grab
and throw them, preferrably into each other. Repeat until both of them are
destroyed. Proceed.
Three more moving saws will await you. Two are slow moving, and the central one
will move quickly. Move to a clear side where both slow saws are away from you
and slip past the fast saw. Destroy the flamethrower on the step and make your
way up. Three more flamethrowers await. Pick the nearest one, dodge its flames
and grab it. Toss it to destroy it. Repeat until the way is clear.
Another set of saws are left, with two fast moving ones at the back and one
slow one in front. Dodge the first slow one and double tap B to charge across
past the other two when they aren't in line to hit you. Go through the door.
A cutscene will play before you can head up the lift, dodging another five
horizantally moving flamethrowers as you go up. A wall of spikes will greet you
with a Kurvaz gunner behind it. Catch the bombs and throw them at one section
of the wall to destroy it before heading through and doing a grab-throw-smash.
Head through the door to be greeted by two Kurvaz boiler robots. Dodge their
flames, wait, then lift them up for smashy fun time. You can even throw one
into the other for more damage. Once they're destroyed head to the back of the
room and save your game with the save point. Seriously, you don't want to have
to lose in the next room and have to go through all that again because you
didn't save, right?
-------------------------------------------------------------------------------
BOSS FIGHT: KURVAZ SPECIAL OPS [BS07]
This is my favourite boss fight in the game. The basis for this fight is that
Opera will attack you with her green laser, with Calua and Gren switching in
and out to deliver attacks to you. Calua will fire missiles at you, which you
can catch and throw at Opera. Gren will jump in and try to deliver a physical
attack, and you can grab and throw Gren at Opera for a nice chunk off Opera's
health bar. You can even catch Gren off the rebound from hitting Opera and
throw him one for one more time for another bit of damage before he retreats.
Gren may also jump in to perform a quick physical attack. If you do not see
him glow to charge a physical attack, stay away from him. When Opera's health
gets critical, Calua will fire more missiles and Gren will switch in to try
attacking you with a quick strike more often. You must also jump over Opera's
laser as it moves across the arena frequently.
After one long and really cool fight, Lady Opera's robot Tiamat will finally
go down.
-------------------------------------------------------------------------------
After this boss fight, Lares will be awakened. However, before we can do the
sensible thing and stop Lares and Bruno, I have to do the quests that are
available to you now before I can stop the big world threat, and you can do so
as well. RPG logic at its finest. Oh well, better head to Airedale and see just
what could be more important than saving the world.
------------------------------
QUEST: Pirate Hunting [QT35]
I've received a threat from Navara of the sky pirates The Howlers. Please
protect my riches from the pirates! I'm in the East Dock!
Posted by: Merchant
Reward: 1500 Rings
------------------------------
The merchant is in North Airedale, which is down a path next to the Souvenir
shop that is usually guarded. Upon entering this area you immediately launch
into dialogue with the merchant, shortly before seeing The Howlers carrying off
his entire warehouse! You'll then be confronted by two pirates.
These pirates have two attacks: one is to slash in front of themselves with
their blades repeatedly whilst slowly advancing on you, and the second is to
leap at you for a single slash. This second attack leaves them open to
grabbing, which you should take advantage of. Simply hold back and counter
their attacks with your own, taking care to grab their sides or backs as their
sheilds will stop your grabs. You can also throw the pirates into each other
for some extra damage.
Once you eliminate one pirate, another will take their place. Keep using the
same tactics until you eliminate all five of the pirates. After this Navara,
the leader of The Howlers will open fire with their main ship to try and make a
getaway. Grab and toss away the debris blocking the stairs and head up to where
the ship is to stop them. At the top of the stairs there is a P CRYSTAL hidden,
although you will likely take some damage trying to retrieve it.
The ship will continually fire bombs at you, which you need to grab and throw
back to deal damage. You should keep moving to dodge the blasts, and make use
of any single bombs that land next to you away from the others. Don't hold
onto a bomb too long or go after a bomb that has stopped on the ledge for a
second, or they will blow up in your face.
Once you've hurled enough bombs back at The Howlers, their ship will blow up,
taking the warehouse with it. Despite losing everything, the merchant will
pay you your reward for your efforts, and you will earn two Quest Points for
your trouble.
------------------------------
QUEST: New Challenger [QT36]
Red! I wanna race you! I reckon you can provide just the kind of heart-thumping
race I'm after! Can't wait to hear back from you!
Posted by: Casse
Reward: 800 Rings
------------------------------
You will automatically speak with Casse after accepting this quest, and it
seems he is a seasoned racer looking for a challenge! If you beat him, you'll
earn your reward, but if you beat his record time of 2:10 he will give you the
Storm Bringer Robo for the Air Robo GP mode.
The race will be on the Iron Scrap Pass, which is basically a straight race on
a variation of the Fleet Graveyard track in the Air Robo GP mode. You will have
to be nimble to dodge the debris on this track, but if you can avoid the
wreckage and navigate the corners easily enough you should do okay. You should
also aim to grab as many crystals as you can, so you can turbo ahead of Casse
and build up a big lead. This will really help you smash his record too.
You won't be allowed to make too many mistakes if you wish to beat Casse's
record, so this may take you a few attempts. Your perserverance will be
rewarded however, as you will earn an extra 400 Rings plus the Storm Bringer
Robo for the Air Robo GP mode for beating Casse's record. This is also a
repeatable quest, so you can keep retrying it to unlock the Robo or just replay
it to earn some extra Rings and break your own record.
Now that we've wrapped up all the available quests, it's time to head into
Lares and kick Bruno's tail!
-------------------------------------------------------------------------------
Final Chapter: Final Solution [P1FN]
-------------------------------------------------------------------------------
After one incredibly hectic entrance, you will find yourself inside Lares with
no lasting harm thanks to Chocolat's incredible piloting skills. Now you have
to find the power crazed Bruno.
Right next to where you start, you can find a P CRYSTAL sparkling. Once you've
grabbed that, head to the moving platforms at the end of the hallway. You'll
automatically move onto one after some dialogue. You'll then be limited to
moving on the platform and will have to defend yourself from a horde of strange
creatures living inside Lares. You can quickly kill the first ones that appear,
but you will have to dodge some that start out of reach and then shoot at you,
impaling themselves on the platform and leaving themselves vulnerable. Deal
with them promptly and you'll reach the other side and can get off this
platform of doom.
Move into the next room to reach the Fork, where your path will be blocked by a
kind of organ. You'll have to dismount and fire your stungun at it to clear it.
The path will then split, and so will your party. Beluga will head left solo,
so you can Elh can head to the right. Before following this arrangement, be
sure to pick up the meat sparkling in the ground on the left for a little
health top up (if you need it).
Another moving platform section awaits, and so do another horde of weird
enemies. Deal with them as you did in the first section and you should be fine.
At the end of this section Red and Elh will have a more heartfelt discussion.
After that little scene, head through to the next room.
In the Bio Tube, you'll need to use your stungun on another organ. Once you
clear it, an enemy will appear, so rush back to your Dahak. Be careful with
your attack though, this enemy will fire off electricity shortly after it warps
so you may want to hold back. There is also a poison gas spewing mound here,
which you'll likely want to dispose of.
Another organ will need to be zapped and another floating eye enemy will
materialise after it's removal. Eliminate it before picking up the pair of
sparkling P CRYSTALS by the next organ. Zap this third organ and eliminate the
enemy which avenges it to proceed.
The next section of the Bio Tube has two poison gas spewers and a floating eye
defending it. Remove the first spewer to clear some room so you can comfortably
defeat the moving enemy. You can then defeat the other spewer if you wish
before moving on.
A group of four floating eyes will greet you in the next room. Throw them into
each other to make light work of them. A fifth eye lies in wait further down
the tube, next to a hidden portion of meat which you will likely want to pick
up.
A poison gas spewer and three more eyes will block your way in the final
section of the Bio Tube. You should be used to dealing with these by now, and
the spewer will also drop a piece of meat when defeated. Clear these enemies
out before heading on.
You'll then reach a save point, which you should definitely use as tougher foes
lie ahead. You can also find 300 RINGS sparkling on the path ahead of the save
point, and then the two paths meet up. You'll reunite with Beluga, and then an
incredible swarm of enemies will attack. Beluga will offer to take care of
them so that Red and Elh may proceed to the core. There, Bruno will await you,
and he has fused himself with Lares to make one formidable foe.
-------------------------------------------------------------------------------
FINAL BOSS: BRUNO [BS08]
Bruno will start by firing energy balls down at you. You can catch these as
they fall and hurl them back to inflict damage. Bruno is supported by two faces
on either side of him which will fire lasers in a cross formation after his
first attack. Dodge these and focus on Bruno's second wave of attack.
The supporters will then fire their lasers across the screen, and you will have
to jump to dodge them both. Another wave of short blasts from Bruno, and the
supporters will fire short laser blasts as the tilt their heads, so don't let
them face you as they charge their blast. Bruno will then fire a massive energy
ball, which you will have to lift with some effort to hurl back at him and
cause a nice chunk of damage.
The supporters will then use short blasts and cross formation lasers as Bruno
uses two new attacks. He will fire three medium sized energy balls straight up,
which will then mark their landing before blasting that area. If you stand next
to where they land, you can catch these and throw them back at Bruno for a good
chunk of damage. If you can't catch one safely due to attacks from the
supporters, then simply avoid them and wait for a better chance.
Bruno will also fire a massive beam from his mouth after a significant charge
up, so steer clear when you see him do this. From this point on Bruno and his
supporters will simply use a mix of these different attacks, so just be prudent
at dodging them and you shouldn't take too much damage.
Keep in mind you can take out the supporters with Bruno's attacks if you wish,
but hurting them won't affect Bruno and they won't stay down indefinitely, so
it's better to really focus your attention on Bruno himself.
When Bruno's health reaches below half, he'll start firing spinning discs which
can be tricky to avoid. Try to keep away from them at all times and jump over
them if they get too close for comfort. When Bruno's health gets critical, his
massive mouth beam will be used across the stage in short blasts, so rush
across him aiming point when the beam isn't firing to avoid being hit.
This boss is a grueling endurance match, but as long as you ensure you're
dealing out more punishment than you're taking, you shouldn't be in danger and
the head of the Kurvaz will eventually fall.
-------------------------------------------------------------------------------
Your job isn't finished after defeating the boss for once! Now that Bruno is
down, you'll have to take the Power Cell into Lares' core, so follow the
walkway that has appeared where Bruno was standing. In the next room, you'll
have to lift up some defensive shutters that are protecting Lares. Keep heading
forward and you will reach the core.
You can now give yourself a pat on the back and enjoy the ending.
Congratulations! The credits will roll and, wait... what's this!? The story
isn't over yet? That's right! You're only half finished! There's a whole second
story to go through yet! Save your game when prompted and then start up from
your save when you're ready to continue!
You'll see some more cutscenes as well as a new animated introduction sequence.
A few months have passed since the defeat of Lares, and now that all the
cleanup is sorted, Red wants to get back to earning some money with some Hunter
work! Let's get started by heading to the Duel Ship.
-------------------------------------
QUEST: Special Rules Matches [QT37]
An exhibition match fought using a special rules handicap! Excite the crowd
with an especially thrilling match!
Posted by: Quentin
Reward: 1300 Rings
-------------------------------------
For this tournament you will have to find under special handicap rules, and if
you break these rules you'll throw the match, so be careful. For the first
round the special rule is "do not grab the enemy". You'll face off against
some Kurvaz Infantry, who will attack you firing bullets at you. Stay back and
catch their bullets, before throwing them back to damage them. Three hits will
take out their robots.
The special rule for round two is "do not take any damage", so you can't afford
to take a single hit! You'll face off against the Kurvaz Infantry again, who
seem to prefer the colour purple. They will fire mines at you, which will
explode after a few seconds. You can try throwing their mines back at them, or
you can simply move up to them after they fire and throw them into each other.
This latter tactic is less risky, and you can make quick work of them with a
couple of combos.
For the final round, both of the rules from the previous rounds will be applied,
so you may not grab the enemy or take any damage. Once again you will face off
against some Kurvaz Infantry. They will attack by firing bullets at you, so you
can just use the same tactics as you did for round one. Try to keep your foes
in sight and grab the bullets from the side to reduce the risk of being hit.
Keep throwing their projectiles back at them and you should emerge triumphant.
After winning the tournament, you'll receive your prize money from Quentin. If
you've managed to download the extra quests available for this game, you'll be
able to embark on one in Spinon, so let's head there next.
----------------------------------
QUEST: A Kidnapped Sister [QT38]
(Download Quest)
Our sister has been kidnapped by sky pirates! We need help saving her. We are
waiting on the bridge leading to Spinon Port.
Posted by: Stair & Flare
Reward: 2000 Rings
----------------------------------
You'll find the two sisters on the bridge behind you. They'll fill you in on
what's happened, and you'll choose whether to go with them or not. Select yes
and you'll be taken on board the pirate ship. Head across to the right, jumping
over the pipe and up on the raised area. There is a door at the bottom of the
screen you can enter. Head down the stairway and go through the door.
You'll be greeted by two Clapper members, who'll attack you. You'll want to
move away from the two rotating spikes and grab your enemies from behind after
they swing their maces down. Throw them into each other or the spikes to make
light work of them, and then remove the spikes when you have some breathing
room. Once you defeat them, some dialogue will ensue, and it seems like you've
been expected.
Move on to the next room and you'll encounter two Gull members. You can
dispose of these guys in the same fashion as the Clapper members earlier. Once
they're down, you can head left to the next area. You'll encounter another
Gull member supported by a gunship. Catch the missiles fired from the airship
and throw them back at both your enemies to defeat them. Once they're down,
grab the two sparkling P CRYSTALS on the far left of the room before heading
through the door.
You'll face two Howler members this time, even though one of them clearly
doesn't want to fight. Dodge their attacks and the flamethrower in the centre
of the room, before throwing them into each other and the flamethrower to deal
damage. You can also throw the flamethrower, barrel and crate at them to
inflict damage. The barrel contains some meat if you need it and the crate
contains one measly RING. Once you defeat the two Howler members you'll be
free to proceed.
You'll find Alicia, all safe and sound. It seems she was expecting Waffle to
come to her rescue, and isn't too happy to see you. Waffle will then finally
arrive, and Alicia's little scheme will unravel. She'll quickly make her
getaway, so you and Waffle will head back to Spinon. You'll also get your
reward money passed onto you by Waffle from Stair, before the policeman will
head off.
Now that's sorted, it's time to head to Pharoah for some more work!
-------------------------------------------------------------------------------
Part Two Chapter 1: Rondo of Black and White [P2C1]
-------------------------------------------------------------------------------
As soon as you arrive, Red will want to speak to the Quest Broker. Feel free to
look around first, as there are plenty of people to talk to and items to pick
up. In Sparkle Park you can find a P CRYSTAL by the stairs from the station.
Going right from Sparkle Park, you'll find an alley where a kitten is roaming.
Catch him to obtain the bottom right piece of the "Joy Ride" photo. You can
also find a HORNWEED PLANT here for 100 Note Points.
Keep heading right and you'll find a sparkling P CRYSTAL by a Parts Seller.
You can enter the shop and buy various new parts for your Robo. Shopping done,
you can head back and then go right at the Souvenir Shop to find 300 RINGS
sparkling on the East Exit corner. Moving further in, you'll find a station
where TWO P CRYSTALS are sparkling between some benches and a naughty kitten
is hiding in a barrel on the right of the platform. Smash his barrel and catch
him to obtain the final piece of the "Sunbathing" photo.
Now that we've explored Pharoah, let's head back to the Quest Broker. It seems
there are two quests available here, each having their own Hunter Rank
requirement. If you haven't been keeping up with optional quests, you may have
to backtrack and complete them before taking up these quests. Let's start with
the quest that requires the lowest rank.
---------------------------------
QUEST: Machinery Repairs [QT39]
A machine in the station has malfunctioned and needs repairing right away. I'm
waiting inside a train in the terminal East Exit.
Posted by: Controller
Rank Required: *5
Reward: 900 Rings
---------------------------------
If you followed my advice and explored earlier, you'll know exactly where the
Controller is. You can find in inside the terminal which is to the right of
the Souvenir Shop. Speak to him to receive some repair tools before departing
to Boslon Station.
You'll be shown one of the damaged machines as you arrive, and there are five
machines to fix in total. You'll also have to kill any rats you find. There is
a crate to the left of you containing 200 RINGS. Head up the stairs to the left
to the first machine. You'll have to dismount Dahak to repair it, and take care
not to go near it when the machine is sparking. Examine it to repair it.
Once you've fixed the first machine, head up the stairway to the right to find
one of the nasty rats. Dodge its attack and throw it around to eliminate it.
Head to the left and up so more stairs to find another rat and the second
broken machine. Defeat the rat before repairing the machine.
Head back to the left and you'll find you can now go through the door in the
middle of the stairs. Head down the walkway and some more stairs to reach a T
junction. Head down and you'll find a ladder along with some bugs. Kill the
bugs and climb down the ladders to reach the third machine and fix it.
Head back to the Dahak and go right, picking up the heavy crate before going
through the door. Place the crate on the red switch further in the room to
unlock a room with three crates. Two of these are wobbling crates hiding two
Black Cats kittens! Catch them to obtain the bottom left piece and the top
right piece of the "Beluga The Gale" photo.
Go back and pick up the heavy crate before heading to the door on the left of
the ladder. You'll find another red switch to place the crate on, which will
open a door on the left of the room. Behind it a larger rat will greet you,
so quickly take care of it. You can then repair the machine here in peace.
Head back and take the heavy crate with you. Go back up the stairs in the
centre of the main room and take the door in the top left of the Catwalk.
You'll find a third red switch to place the crate on, which will open another
door. There is a barrel of meat here too should you need it.
Another large rat will greet you in the area behind the switch operated door,
along with the final broken machine. Repair it and your job will be complete!
Now you just need to backtrack to the train and speak to the conductor to head
back to Pharoah and collect your reward. You'll also receive one quest point
for your trouble. You'll now need to head back to Flo and take on the other
quest.
----------------------------------
QUEST: Freight Inspection [QT40]
A train stopped in the Inspection Building needs to be searched for suspicious
goods. I'm waiting inside a train in the terminal East Exit.
Posted by: Controller
Rank Required: *6
Reward: 1200 Rings
----------------------------------
You'll have to go right back to the Controller again, who is in the same place
as last time. Speak to him to head out to the Inspection Building. You'll need
to inspect the train on the lower platform first, so head down the stairs to
the right to reach it. Before boarding, you'll notice some crates outside the
train on either side. Smash them to find a P CRYSTAL, some meat and two Black
Cats kittens! Catch them to obtain the top left and bottom left pieces of the
"Joy Ride" photo.
Once you've caught them, head inside the train. You'll need to check all the
carriages, so dismount Dahak and head to the left to speak to the Pilot
Engineer. Head back out and open the door on the right before climbing back
onto Dahak and proceeding. You can find some meat in a barrel in the next
carriage, and a Black Cats kitten hiding in a barrel on the floor of the next
one! Catch the kitten to obtain the final piece of the "Joy Ride" photo.
Climb the ladder on the left to find a crate with a P CRYSTAL inside. Go back
down and move the heavy crate on the left to right and jump up the crates to
reach the door to the right. Here you'll find Diamundo. Before heading down
to meet him, smash the barrel by the door to uncover another Black Cats kitten!
Catch it to retrieve the top left piece of the "Beluga The Gale" photo. You'll
also find a PHONOGRAPH on the carriage floor which will give you 100 Note
Points.
Climb up the ladder and open the small chest on the right to find TWO P
CRYSTALS. You can then talk to Diamundo, who'll ask you to bring him his repair
kit. Climb back down the Dahak and move the heavy crate next to the phonograph
beside the raised platform so you can jump back up. You'll need to backtrack
two carriages like Diamundo says, before climbing down the ladder in the third
carriage. You'll find the repair kit sparkling by the open locker on the left
of the room. Grab it and take it back to Diamundo.
It seems that this train is free of anything suspicious, so now you'll need to
check the other train. Head back out of the train and head up the stairs and
past the train you arrived on. At the very top you'll see the train in question
along with a very shady merchant. When you try to enter the train, he'll stop
you, and then even try to bribe Red! It doesn't really matter which dialogue
option you pick as the merchant will end up pitting another hunter again you.
Stay back at first and wait until the hunter finishes unleashing his
flamethrower attack. Once he's done, move in and wait for his robot to cool
before grabbing and throwing him for a combo. Repeat this tactic to finish him
off. Once you beat him the merchant will back off, leaving you free to inspect
the train.
You'll find an insect cage as you enter, which is locked so you'll have to
check the room to the left first. You can a PHONOGRAPH here for 100 Note Points
as well as a nervous looking pilot engineer. Speak to him and he'll hand over
the key to the cage after a little interrogation by Red.
Head back and open the cage to be attacked by the insect. He'll keep spawning
smaller insects, so grab them and throw them at him to cause damage. After
enough throws he'll go down. Once you've beaten the bug head on through. In the
next room you'll need to dismount Dahak and swim across. Take care to avoid the
fish in hereand swim around the pipes. Turn the wheel on the pipe at the end of
the room to lower the water level before heading back for Dahak and then move
on to the next carriage.
Here you'll find a suspicious hunter mentioning something about "goods", before
he'll then attack you. Move close to him before backing off as he unleashes an
electrical discharge, and then move in again for a combo as he recharges.
Repeat this tactic and you'll beat him easily. You'll then be assaulted by two
more robots, who'll spin and leap at you. Dodge them and then grab them when
they get dizzy before throwing them into each other for a damaging combo. Keep
doing this until they're both out of commission. If you find yourself
struggling against these three hunters, you can always use the two barrels of
meat in the room to top up your health.
Once they're dealt with, Red will check a suspicious looking box in the corner
of the carriage. Turns out there was a bomb on the train! Red will back out
immediately and let the inspection team deal with it. You'll recieve your
reward and one quest point for your trouble, as well as a lift back to the Main
Terminal.
As you head out of the station, Lares will reappear, along with another Titano
Machina and two strangers! Red will stop them from attacking an innocent
bystander, before then transforming again! He'll then have to take on these
two strangers!
-------------------------------------------------------------------------------
BOSS FIGHT: WOMAN IN BLACK & MAN IN WHITE [BS09]
The Man in White will attack by throwing a ball of energy down at you, which
you can catch and throw back at the pair for some damage. The Woman in Black
will attack by causing black energy to shoot out of the ground, which you can
see forming before it shoots up. Avoid it by moving across where the first
black bolt forms, or else the series of energy bolts will ensure you get hit.
As you dodge this attack, you can counter attack by holding the A button to
charge your own energy ball and throw it at the pair. Keep throwing energy
balls at the two until you deplete half of their health, where the fight will
end.
-------------------------------------------------------------------------------
The two will then knock Red unconscious, and some cutscenes will play. You'll
have a chance to save your game before being told to head to the Golden Roar
to meet Merveille. You'll also be reunited with Elh! Sadly, the Dahak is badly
damaged, so you won't be able to do any quests just now. You'll have no choice
but to head to the Golden Roar.
-------------------------------------------------------------------------------
Part Two Chapter 2: Fragments of Time [P2C2]
-------------------------------------------------------------------------------
Upon arrival Merveille will explain just what two strangers are, and ask about
Red's "Trance", or his ability to transform. She'll then want to put Red
through some tests, but before speaking to her you should take some time to
explore the Golden Roar. Outside you'll find a sparkling P CRYSTAL by the door,
and you can find another if you head south and look in the bottom right corner
of the area by the Asmodeus. If you look in the room on the left of the Lobby,
you can also find a PHONOGRAPH for 100 Note Points and a parts store. There is
also a save point inside the Lobby if you want to save your game. Now that
we've checked out the Golden Roar, we can start the test.
-------------------------------
QUEST: Test Simulation [QT41]
First, a quick test to get you accustomed to the simulation. Just try to
relax...
Posted by: Merveille
Rank Required: *1
-------------------------------
Merveille will put Red into a simulation, and you'll greeted by Elh, who is
freaking out over thousands of bugs! You'll have to stop a group of bugs from
getting too close to Elh. Quickly grab and throw the bugs away to kill them,
and if your aim is good you can take out two at once. Make sure you don't throw
any bugs into Elh's circle though, as she'll freak out even at the sight of one
getting squished in front of her.
More bugs will appear from holes in the wall on either side when you take out
the initial group, but you can easily eliminate them as they appear. Eventually
they'll stop coming and you'll head back to Asmodeus. A scene that is oddly
familiar will play before the simulation will end. Merveille will be satisfied
with the results and offer a new simulation.
--------------------------------
QUEST: Simulation Lv. 1 [QT42]
While the memories are fresh I'm going to have you fight those two again.
Maybe you'll be able to take a little revenge?
Posted by: Merveille
Rank Required: *1
--------------------------------
After a bit of dialogue with Nero and Blanck, you'll effectively have a replay
of your fight in Pharoah. Use the same tactics as before, catching Blanck's
energy balls and throwing them back to deal damage as well as hurling your own
energy balls at them. Once you get their health down to half the fight will
end just like last time. After this Merveille will want to conduct yet another
simulation.
--------------------------------
QUEST: Simulation Lv. 2 [QT43]
I'm going to try putting you under stress by having you face something that you
fear. This could be pretty tough on you, so be ready!
Posted by: Merveille
Rank Required: *1
--------------------------------
This time you'll appear in a wrecked Airedale, and an angry Kurvaz soldier will
greet you. He'll immediately attack you, but he only has one basic physical
attack and you should eliminate him fairly easily. There is a barrel of meat
behind you should you take any damage. Move forward and throw away the debris
blocking the stairs to proceed.
Suzette will confront you in the next housing area, and a worker will attack you
with her custom robot. It has one lunging attack which you can avoid by backing
away before grabbing it for a combo attack. Two combos will finish it off.
There is another barrel of meat if you need it, next to some debris blocking the
stairs. Clear it away and move on. They'll be one empty area before you'll then
encounter Beluga!
Beluga will also fight you, and this fight will play out like your last
encounter with him, except that he'll regenerate his health twice during the
fight: Once after you deal a small chunk of damage to him, and again after you
take his health down to half. Each time he heals himself, a cutscene will play
where Beluga refuses to listen to you. You can use the same tactics as you did
last time to take his down.
Once you defeat Beluga he'll reveal just why he's after Red, and this will
spark Red's Trance for a moment. Merveille will then end the simulation, and
Chocolat and Elh will voice their concerns over these simulations. Thankfully,
there is only one more simulation left.
--------------------------------
QUEST: Simulation Lv. 3 [QT44]
I'm going to dredge up those things that sleep deepest in your memory. I'll
explain the details later...
Posted by: Merveille
Rank Required: *1
--------------------------------
This time you'll find yourself in a very strange world, and you'll be
confronted by an alternate Red before he vanishes. Move forward and you can
speak to a Black Shadow, who seems to recognise Red. If you head into the room
ahead and to the right you can find more Black Shadows, who will speak weird
lines to Red. Head round the path to the left of the door using the blue block
to jump up onto the ledge. You can speak to more Black Shadows as you make your
way to the door at the northern most point.
In the next room, head left to find TWO P CRYSTALS sparkling on the floor.
Head back to the right and jump across the white block to reach the next ledge.
You'll need to cross more white blocks to reach the end of the room. If you
miss a jump don't worry, just head back to the previous ledge and jump back up.
You'll then enter a memory of Red's orphanage before then finding the alternate
Red again. You'll then see one of Red's memories before he wakes up. You'll get
a chance to save before Merveille will whisk you back to the lab again! Red
will collapse with exhaustion and recall another memory, and Elh will confront
Merveille on just what she knows. Some rather shocking truths will come to
light, and Red will return to the Asmodeus. After a little talk with Chocolat,</pre><pre id="faqspan-5">
the two will decide to head to Basset. Before that though, you should head to
Pharoah to complete the new quests available there.
------------------------------
QUEST: Bodyguard Duty [QT45]
I feel like I'm being followed. I'm so worried I've decided to hire a
bodyguard. If you are interested I'll be in the Park.
Posted by: Cocona
Reward: 1000 Rings
------------------------------
Cocona will be waiting for you in the park, which you can get to by going up
the stairs by the Souvenir shop. Chocolat will join you and blow Cocona's
cover, revealing the superstar singer. She wants you to protect her from a
stalker, but your first job is to get her a drink. You can find a vending
machine right next to you to the left. Go over and get a Miracle Juice drink
and bring it to Cocona. She'll spit it out and complain about it being too full
of calories, so you'll have to get another drink. If you head back towards the
Souvenir shop, you can find a second vending machine to the left of that area.
Pick up a Grasso-Juice and take it back to the picky singer.
She'll then want you to check her record sales on Fashion Street, so head to
the right to find it and talk to the Shop Clerk, who is next to Iggy. You'll
then spot Cocona's stalker, who turns out to be Barry! You can find him back at
the vending machine where you got the Grasso-Juice, by the Souvenir Shop. Talk
to him and he'll reveal that he wanted to return a watch Cocona dropped, but is
too shy to talk to her himself. You'll receive the watch and automatically head
back to Cocona, where everything will be made clear. Job done, you'll receive
your reward and also gain two Quest Points, which should increase your Hunter
Rank if you've been following this guide. Now that's done, head back to Flo and
take on the next quest!
--------------------------------------
QUEST: Pharoah Trivia Contest [QT46]
Now, in Pharoah's darkest hour, is the very time to raise people's spirits
with a Quiz Contest held in the Park!
Posted by: MC
Reward: 2000 Rings
--------------------------------------
You'll find the MC in the Park, which is found up the stairs next to the
Souvenir Shop. It seems you'll have some fierce competition in the form of
Abricot, so you'll have to be sharp... or cheat by looking up the answers
below. The MC will provide you with texts which you'll then be quizzed on with
multiple choice questions. If you get one wrong, you're eliminated and won't
win a single Ring! You can keep trying if you do mess up, so feel free to play
this one honestly if you wish. If not, here are the answers:
Question 1: Who was the most popular singer last year?
Answer: Cocona.
Question 2: Which of these drinks is selling the most at the moment?
Answer: Grasso-Juice.
Question 3: How many battleships do the Kurvaz currently have?
Answer: Three.
Question 4: Where is the shop in Pharoah that sells custom parts?
Answer: City Viewpoint.
Question 5: How many trains are there in Pharoah that carry passengers?
Answer: 21.
At the fifth question your last rival Abricot will get it wrong, so you'll win
the contest if you answer it correctly. You'll win your prize money and also
earn two Quest Points. Now that we've done that, it's time to head to Basset!
-------------------------------------------------------------------------------
Part Two Chapter 3: Like Mother and Child [P2C3]
-------------------------------------------------------------------------------
Chocolat will leave you to it, so head to the orphanage and speak to Director
Fraisier at the Orphanage Garden, which is found east of where you can go
Hermit crab hunting. You'll be asked to watch the kids, who will want to play
hide and seek. Climb up the ladder at the right of the room, and if you go
behind the lockers in the top right corner you can find Charlotte.
Head to the left and go through the door. You can find Albert hiding behind a
bookcase at the back of the room. Head back out and move to the left to find
Biscotte hiding behind a bookcase next to a ladder. Climb down the ladder and
enter the cabin room here. You can find Arzane hiding behind a bookcase at the
back of this room. This completes the game of hide and seek, so you'll
automatically be taken back to the entrance.
Red will then take a nap and recall his times at the orphanage. When he wakes
up, the Director will tell him that Arzane has gone missing and ask Red to help
find him. You can ask the locals as you head back for more info, which will
lead you to the abandoned ship to the right of the Asmodeus.
Head up the stairs and keep heading to the right. Zap the crate on the right of
the room to gain 10 RINGS. You can find 100 RINGS sparkling just below it, and
TWO P CRYSTALS sparkling if you head to the very left of the room on the lower
level. There are also two Black Cats Kittens hiding here, but you can't catch
them just now, so you'll have to leave them and head through the door on the
right.
Watch out for the spinning enemies and evade them as you head down. You can
find a single RING inside a small crate at the end of the first pathway down.
Keep moving down and evade the spiky shelled crab as well as more spinning
enemies to reach a P CRYSTAL sparkling at the bottom of the metal column
leading down. At the bottom of the room you can find two crates with a total of
110 RINGS inside and a HORNWEED PLANT for 100 Note Points. Jump up through the
hatch where the crates were to proceed.
Head up the stairs and move right, dodging the two spinning crabs as you go.
Begfore going through the door on the right, head down the stairs two find 300
RINGS sparkling on the stairs heading left and TWO P CRYSTALS sparkling on the
ledge. Grab them and move on to the next room.
Head down the pipe and dodge the spiky shelled crab as you move down. You can
find 10 RINGS sparkling on the end of one pipe on the right of the room. Follow
the pipe down the left and dodge a second crab. Keep moving left and climb a
ladder to reach a chest containing 100 RINGS. Jump down to the right to reach
a second chest containing THREE P CRYSTALS.
Head back and climb down the ladder on the pipe and swim to the right. You can
jump up some crates at the top of the room when you reach land to find TWO P
CRYSTALS. Run past the hermit crab and go through the door on the right. Run
past another hermit crab here and cross the metal walkways. Head right and jump
over a bolt to reach a chest with 100 RINGS inside. Head back to the left to
find a save point by a door. You'd be advised to save your game before
proceeding.
After finally finding Azzy, it seems Nero has found you! Thankfully, before she
can eliminate you and your friends, Elh will drop by and deliver the repaired
Dahak in the nick of time! It has a few upgrades which you might want to let
Elh explain before Nero will unleash a horde of Shades against you. They only
have one basic physical attack, and you should be able to grab and combo with
one before they can attack you. You should have little trouble finishing them
off, and it is a great chance to practice with Dahak's new abilities. After
finishing off the shades, Nero will then challenge you.
-------------------------------------------------------------------------------
BOSS FIGHT: NERO [BS10]
Nero will start off by targeting you and then firing purple bolts at you. Keep
moving to dodge them and then grab and hurl the bolts back at her. They'll
explode after a few seconds so you'll have to be quick. After another volley
of bolts she'll fire all three in succession. Keep clear of the targeted areas
to evade them. She'll make it harder to throw these bolts back by firing a wave
attack at you shortly after they land. You can dodge the wave by jumping over
it, and make sure you aren't lifting up a bolt when she glows to charge the
wave.
As her health falls to around half she'll start attacking by sweeping over
your platform. You'll have to charge to the side to dodge this attack. She may
also fire an extra purple bolt with each volley, so watch out. Keep dodging her
attacks and throwing back her bolts and eventually she'll end the fight and
flee.
-------------------------------------------------------------------------------
During this fight and from now on you'll be able to enter Trance by pressing
the L and R buttons together. You can do this as long as your trance guage is
full, and you can fill it by comboing and defeating enemies. During trance you
can fire Spark Javelins like Nero by holding the A button. You'll also be able
to customise the Dahak now with fuselages obtainable in the Golden Roar
Development Bay, and more slots will be able for customization.
After Nero flees, Red and co will head to the Golden Roar and Merveille will
explain more about Red's abilities and past. After that discussion, the group
will want to head to Mau to find some information. Before that though, you'll
want to take on the new quests that are now available with your upgraded Dahak!
Let's start by heading to Airedale and talking to Flo.
--------------------------------------
QUEST: What's Truly Important [QT47]
I left a very important box at the house of a woman on the outskirts of Davren
Islands. Please get it back for me! I'm waiting at the Store Front.
Posted by: Dade
Reward: 1200 Rings
--------------------------------------
You can find Dade outside the Parts Store just north of the quest broker. He
wants you to retrieve a box from the Davren Islands, and if you agree to leave
now you'll automatically be taken there. You'll then have to seek out the box,
which you can do by following the arrow on your screen. Stop on the little
islands along the way to ensure you don't run out of boost. You'll eventually
reach an island where you can find a P CRYSTAL at the top of a ladder, and if
you climb down the ladder on that island or drop down to the platform with
Dahak, you'll find the house in question.
You'll find Vanille inside the house, and if you ask her about the box she'll
feign ignorance. If you check the bookshelves at the very back of the house
you'll find a map and a key, and you can check other areas of the house to
find various items and get remarks from Red and Chocolat. Speak to Vanille
about the map and key and she'll reveal the location of the box.
Go back outside and follow the arrow and map north east to find a vault on one
of the islands. Use the key to open the vault and you'll be faced with some
bugs. You should be able to eliminate them easily. You'll then be free to climb
the ladder and jump across the platforms to reach the Large Box by some barrels
and crates at the very top. You'll then automatically head back to Airedale,
where Dade and Vanille will reunite with each other and you'll get your reward.
You'll also earn two quest points for your trouble. Now that you're done here,
let's head to Basset for the next quest.
---------------------------
QUEST: To Samoyede [QT48]
I want to take the children to pay their respects at the graveyard in Samoyede.
Someone who likes kids would be best.
Posted by: Orphanage Director
Reward: 800 Rings
---------------------------
You should be familiar with where the orphanage is now, and it's marked on your
map if you managed to forget. After speaking to Fraisier you'll automatically
be taken to Samoyede. You'll then be roped into a second round of Hide and
Seek. Start by heading to the left, clearing away the grass if you need to. In
this area you'll be attacked by two birds, who'll fire rocks at you. You can
grab and hurl these rocks back to eliminate them, or grab and throw the birds
themselves if you can catch them. Head down and climb down the vine on the right
to find TWO P CRYSTALS hidden by a patch of grass. Climb back up and then move
to the left to find an icon which you can use to clear the mist. Before you
grab it, examine the tree here and shake it to find Biscotte. Grab the icon and
carry it back to the pedestal in the previous area and place it there to clear
the mist ahead.
As the mist clears, you can find Albert in the entrance to the next area.
Speak to him and he'll stick with you. Head on and take out the two birds here
as you did with the ones before. Head to the left and lift up the grass to
find Charlotte. Head up the stairs and lift the grass on the left and you can
find 300 RINGS hidden here. Move across to the right and climb down the vine
and move to the patch of grass here to find TWO P CRYSTALS. Climb back up the
vine and lift up the grass here to find Arzane.
As soon as you find the last orphan, you automatically head back to Ms.
Fraisier. After the kids pay their respects, you'll receive your reward and
earn two quest points for your trouble. Now, if you've obtained the download
quests, you should head back to Basset. If not, head to the Duel Ship and
ignore this next quest.
----------------------------------
QUEST: Find the Lost Girl [QT49]
(Download Quest)
Charlotte, a girl from my orphanage, has gone missing. Anyone who has seen her,
please contact me immediately.
Posted by: Director of Fraisier Orphanage
Reward: 500 Rings
----------------------------------
You'll find Fraisier at the orphanage, and she'll tell you that Charlotte was
last seen at the Port. Head back there and Chocolat will report no sign of her.
Speak to the Husky Man by the Asmodeus and you'll find that she was taken to
Airedale. Board the Asmodeus and head to Airedale, where Arzane will run off to
the north. Follow him to the East Shipyard, where you'll find him being
manhandled by a Howler member. Dodge his attack and then combo attack him to
make light work of him and rescue Arzy. You can also get some Rings by smashing
the crates here. You'll then enter one of the warehouses where Charlotte is
being held captive.
You'll then be attacked by three Howler members, two of whom will attack close
up with giant blades and one regular member who will slash repeatedly whilst
advancing or lunge at you. Stay back to dodge their attacks and then grab one
when an opening arises. Throw them into each other for greater damage and combo
them to eliminate them. You can also throw the crates here at them for some
damage and extra rings. More Howler members will appear after eliminating the
first three, but follow the same tactics for these guys and you should be fine.
After beating these guys into submission you'll head back to Basset with
Charlotte and claim your reward, along with five P Crystals! Before heading to
the Duel Ship, you might want to head into the Abandoned Ship whilst you're
here and catch the kittens who taunted you whilst you made your way to Nero.
You can find two of them in the first area. Head to the right and then drop
down to the lowest level and smash the two wobbling barrels here to find them.
You can find another kitten in the last area by undoing the screws to make a
bridge in the last two areas. You can also find a chest containing FIVE P
CRYSTALS in this area as well. Now that we're done kitten hunting, head back to
the Asmodeus and head to the Duel Ship for the next quest.
------------------------------
QUEST: Exciting Match [QT50]
An exhibition match fought using an even harsher special rules handicap! Excite
the crowd with an especially exciting match!
Posted by: Quentin
Reward: 1500 Rings
------------------------------
You'll have to fight under special rules once again, and for the first round
the rule is "Do not jump." You'll face a Kurvaz Infantry with a rotating flame
thrower in the centre of the arena. Your foe will fire bullets at you, which
you can catch and throw back for damage. You can also grab him between shots
and combo him for damage. Be aware of the flamethrower and keep moving around
to avoid it and you should be fine.
The special rule for round two is "Do not get caught in any traps." This refers
to the flame thrower from the previous round that is also featured in this
round. You'll face another Kurvaz Infantry, only this one will warp across the
arena and use physical attacks. Catch it after it attacks and throw it around
for some damage. Be very careful to keep moving to dodge the flame thrower or
jump over it if you need to. Keep catching and dishing out damage and you
should emerge victorious.
The final round uses both of the previous rules, like most of the handicap
tournaments. You'll have to deal with a rotating flame thrower again and face
yet another Kurvaz Infantry. This one is a giant heater based robot which you
should only approach after it fires its own flamethrower and cools down. Once
it does, move in and grab it and throw it clockwise around the arena in order
to dodge the flamethrower and combo it for massive damage. Thankfully this
enemy's health is easily drained so you shouldn't have too much time to worry
about the flamethrower.
After that victory Quentin will give you your prize money. Now that we're done
with all the available quests for now, it's time to head to Mau.
-------------------------------------------------------------------------------
Part Two Chapter 4: Aiming for Earth [P2C4]
-------------------------------------------------------------------------------
After speaking with Beluga you'll be left to gather information from the
citizens here. If you look inside the building to the right of the quest
broker, you can find a PHONOGRAPH for 100 Note Points. Head right to the next
area and you'll see TWO P CRYSTALS sparkling ahead of you. Head down the path
to the left to find a HORNWEED PLANT for another 100 Note Points. Head back
and move down the path to the right to find yet another HORNWEED PLANT for
another 100 Note Points. You'll also find Ozir here, the village elder. Before
you talk to him though, head into the small hut to the right of him and you'll
find a chest containing TWO P CRYSTALS. Once you have those, head back out and
talk to Ozir, who will insist that you complete the training.
Follow Elh's instruction and head back to the Port, and you'll conclude that
taking a quest to befriend someone undergoing the training is the best way
forward. Speak to Flo and take on the new quest available.
--------------------------------
QUEST: Message Delivery [QT51]
I wish to have a letter delivered to someone in a certain location in Mau. I
am waiting in the Inn at the Port.
Posted by: Cerise Confite
Rank Required: *6
Reward: 900 Rings
--------------------------------
You can find Cerise in the house to the right of the quest broker. Speak to her
and she'll tell you that she wants you to deliver a letter to Raisin inside the
training ground. Baum will try to pay you out of doing this mission, but Red
will decline either way. You'll then be free to head to the training ground,
so head along the path and then go left at the fork in the road to reach it.
At the training ground, follow the first bridge to the left to find TWO P
CRYSTALS sparkling in the ground. Head back to the junction and as you proceed
you will be confronted by a Ritual Master. Say you're here to train and then
say "Don't be silly!" when he asks about Elh's gender. If you listened to the
villagers you'll know that only males who wish to train are allowed here, so as
much as Elh may feel embarrassed about it, she'll have to be a boy whilst she's
here.
Head forwards and you'll find a HORNWEED PLANT for 100 Note Points. Head over
the bridge to the right and you'll be attacked by a bird. Catch the projectile
it throws and toss it back to eliminate it. Climb down the ladder on this
bridge to find a chest with 300 RINGS inside. Head back to the Dahak and
proceed to the right.
Move across the moving platforms, eliminating the bird as you cross. On the
other side you'll meet Steven, who wants you to check on his rival. You can use
the save crystal here if you wish before continuing to the right. The Type R
Robo is really useful in this area, so switch to it if your have it. Use the
Spiral Floater technique to glide across the wind to the platform with a chest.
Open it to gain TWO P CRYSTALS. Glide up to the next platform to find another
HORNWEED PLANT for 100 Note Points. Glide up again to the bridge to get to the
next area.
In this area you'll be confronted by two Kurvaz Infantry who are after your
letter. They'll warp and attack you, but you've dealt with these guys before.
Just keep moving and grab them after their attack. Once you've finished them
off move forward to meet Chuck, Steven's rival. Talk to him and then head back
to Steven, but on the way back let yourself drop to the floor on the Windy
Bridge and head along to the right.
Here you'll find an area with some updrafts and steam vents, along with some
chests containing P CRYSTALS, two in total. Once you have these ride up the
airdrafts to reach a path heading to the right, timing you rise past the vents
carefully to avoid damage. This path leads to a hidden area with some floating
platforms and swinging axes. Jump across the platforms, timing your jumps to
avoid the axes to reach a chest containing TWO P CRYSTALS. Once you have these
drop down below the floating platforms to find two Black Cats Kittens. Catch
them to obtain the bottom left piece and the top right piece of the "Orphanage
Scrawl" photo before heading back to Steven in the Rising Stones.
Speak to Steven again and he'll raise a platform in determination to beat his
rival. This will allow you to proceed north. Save your game and follow this
new path. Move in a zig zag to dodge the spiked logs rolling towards you until
you reach the next area. Before crossing the training bridge, head down to the
lower area to find a barrel of meat, a sparking P CRYSTAL, a HORNWEED PLANT for
100 Note Points and a Black Cats Kitten! Catch it to get the bottom left piece
of the "Black & White" photo.
Head back and make your way across the bridge, timing your crossing carefully
so you don't get punched off by the moving training dummies or knocked off by
the swinging axe. Take your time moving across as it is easy to just walk off
the side of the bridge. Once you get across you'll reach the Meditation Spot.
Before speaking to Raisin climb down the ladder on the right to find a chest
with FIVE P CRYSTALS inside.
After grabbing the chest speak to Raisin, who will want you to tell Cerise to
go home. Elh will react harshly to this, and you might want to let her speak
her mind. This will result in a reunion, and Baum will accept their love. You
will receive your reward and obtain a Talisman to show to Ozir. You'll also
gain a quest point for your trouble.
Now that we have the Talisman, head back to Ozir and speak with him. He'll tell
you about the Master of Clouds, and set you to challenge the advanced training
ground. The entrance to these are right next to Ozir, so head on in. You'll be
attacked by another bird, so take it out before grabbing the HORNWEED PLANT on
the first platform for 100 Note Points. Dodge the axe as you cross the bridge
and grab the sparkling P CRYSTAL on the bridge to the right. Head left to reach
the next area.
A bird will attack you as you enter here, so kill it and then head down before
trying to pass the wooden man. You can find TWO P CRYSTALS sparkling and a
Black Cats kitten down here, so catch him for the final piece of the "Black and
White" photo. Now you should cross the bridge, walking against the wind blowing
you off and timing your crossing to avoid the wooden man's punches. Take out
the bird at the end of the bridge and move onward.
Take out the three birds in this area and then check the mural at the top of
the ladder. Grab the P CRYSTAL sparking to the left of the mural before
climbing down and heading to the next area. Some small birds will attack you
here. Dodge their charge and then grab and throw them to kill them. Once
they're disposed of, climb the ladder and check the second mural. It seems you
need to defeat three beasts and gather pieces of the Divine Flute to summon the
Master of Clouds. Use the save point here before heading to the final area.
-------------------------------------------------------------------------------
BOSS FIGHT: DIVINE FLUTE GUARDIAN - PAST [BS11]
You'll be confronted by the first guardian here, and after failing to solve a
tricky riddle, you'll be attacked. The bird will lay some eggs, which you can
throw at it for damage. After a few seconds they'll hatch into the small birds
you saw earlier. Quickly dispose of them or throw them at the guardian to
clear the area. The guardian will then attack by swooping across the stage, so
stay away to the side.
More eggs will be laid, which will explode after the bird swoops the stage
again. You should have time to throw two eggs at the guardian before having to
dodge its physical attack. It will try and home in on you so try and dash out
of its way. When it reaches half of its health it will start throwing small
tornadoes at you, so stay well away from them. It will throw more tornadoes in
succession as its health gets critical, so be alert. If you keep throwing its
eggs back at it the guardian will eventually fall.
-------------------------------------------------------------------------------
You'll get a Divine Flute piece, and Elh will solve the riddle when it's too
late. Oh well, you'll automatically head to the Golden Roar, where Merveille
will inform you that she has constructed a radar to detect whirlzones to find
the remaining guardians. Beluga will then report that he has picked up a
signal in Vizsla, so that's where you'll be heading next. Poor Elh... Before
we subject her to the creepy crawlies, there are some new quests available.
--------------------------------------
QUEST: Recover the Transport! [QT52]
My cargo ship was taken over by sky pirates! I need someone to take it back
right away! I'm waiting at the store front in City Viewpoint.
Posted by: Merchant
Reward: 1600 Rings
--------------------------------------
Head to the store at City Viewpoint after taking the quest from Flo and speak
to the merchant. It seems the Black Cats Gang have struck again! Tell him
you're ready and you'll be taken to the airship. You can find a sparkling P
CRYSTAL next to where you start. Grab it and head to the right and through
the doorway into the ship.
Inside you can speak to a worker, who'll give you a warning of what to expect.
Head down the stairs and destroy the rotating spike trap before heading
through the door. You'll be attacking by some kittens, who'll hover over some
flamethrowers and hurl bombs at you. Grab the bombs they throw, but wait
until the last second before leaping up and hurling them back for damage. They
need to explode right next to the kittens to do damage. You can also blow up
the flamethrowers with these bombs should you miss.
Once you've defeated these troublesome pair, head left through the door. Ride
down the lift with Dahak and dispose of the spike trap before going through
the door. Two more bomb hurling kittens will greet you, but you should be
getting the hang of timing your bomb throws so you shouldn't struggle with
them. Head on to the next room and deal with the kittens here. You can throw
the flamethrowers on the floor at them instead of the bombs if you need to.
Once the kittens are out of the way, you're free to explore the cabins. Each
cabin contains two kittens which you need to catch. In the bottom right cabin
you can find TWO P CRYSTALS at the far end of the room. In the top right cabin
TWO P CRYSTALS can be found on the desk. In the central cabin you can find
200 RINGS in a chest and the top left cabin has a barrel of meat and a chest
containing 300 RINGS.
After you catch the last kitten the Black Cats Balloon will show up. Head back
to the main deck to confront the three sisters. A boss fight will ensue, where
they will throw the same bombs the kittens used. Throw them back with the same
timing back at their balloon to inflict damage. They'll throw two bombs at a
time when their health hits three quarters and then throw three bombs at a
time when their health is below half. If you just stay close to one bomb and
throw it back with the correct timing, you won't take any damage and after
enough bombs they'll cease the fight.
You'll get an explanation of this "attack" after the fight, and Waffle will
then show up and we finally find out why the Black Cats Kittens stole Barry's
pictures. Alicia will leave in a huff, followed soon by Waffle, and they'll
drop the photo Alicia was after, leaving you to add it to your album! You'll
also get your reward money from the merchant as well as two quest points. This
should increase your Hunter Rank to Rank 8 if you've been following this guide
and completing all the quests.
Now that we have the Black Cats out of our hair, let's head to Mau to complete
the next quest.
------------------------------
QUEST: Harsh Training [QT53]
I'm looking for people to help me with the harsh training! I'm in front of the
Totem.
Posted by: Steven
Reward: 800 Rings
------------------------------
After taking up this quest you can find Steven in the next area from the quest
broker. Once you've spoken with him, you'll need to talk to Ozir who'll take
you to the Untamed Wilds when you say you're ready. You'll be against the
clock, so don't waste any time. There are no treasures here to worry about, so
just concentrate on moving forward. Make your way along the bridge to the
right, dodging the swinging axes. You'll then need to cross a gusty bridge with
a wooden man punching you, so time your crossing carefully and fight the wind
to avoid being blown off.
The next area has a bridge with holes, and two birds who'll attack you. Take
out the birds before jumping the gaps in front of them, and hop to the end of
the bridge. You'll then need to zig zag in the next area to avoid spiked logs
which will drop and then roll towards you. A series of swinging axes will
confront you next, so time your crossing over their lined paths carefully. A
series of floating platforms is your next obstacle, but wait until the spiked
logs fall across them before crossing them yourself, or else you may take
damage and get knocked off the platform.
The next room has more floating platforms with swinging axes, so stick to the
side and avoid them as you make your way across. You'll then have to cross
some updrafts with some hot steam jets. Take care to dodge them and try to
float across. If you find this difficult you might want to drop to the floor
and then use the updraft at the end of the walkway. Three birds will face you
in the next room, so either take them out or rush past them. You'll then have
to cross some more floating platforms and climb a ladder to reach Ozir and
complete the mission.
If you struggle with the time limit, try and dash through as much of the course
as you can to save time. Ozir will give you the Talisman if you clear the wilds
in under two minutes, and you may also get some extra Rings depending on your
time. You can also repeat this quest if you want more money or want to beat
your own record. However, you might want to move on to the Duel Ship and take
on the next quest!
-----------------------------------
QUEST: Flaming Death Match [QT54]
Today sees the return of our famous flamethrower death match! Those blazing
flames are gonna heat everything up out there, including the crowd!
Posted by: Quentin
Reward: 1400 Rings
-----------------------------------
You'll meet a surprise entrant before you can start round one, which will pit
you against Toffee, who is using a Kurvaz Infantry robot. She'll warp after
you, so keep moving until she appears and attacks before grabbing her, ensuring
you are out of the path of the rotating flame thrower as you do. Two combos
should be enough to finish her.
Your next opponent is Suzette, who is using her custom robo once again along
with a worker. The pair will use physical attacks against you, so move in close
and then back away to make them attack, then pounce. They can be quite quick in
throwing their punches so be careful. If you use an air combo you can dodge the
flamethrower in mid-air whilst you throw them into each other. After a few
combos you should easily win.
The final round will be against Quebec, who will fight by throwing darts when
at a distance from you and with two sword slashes when at close range. You
can catch his projectile and throw it back if you're fast, but it's easier to
just dodge it and then grab him after he uses a physical attack. When his
health drops to three quarters he'll start throwing three darts at a time, and
also start using a charged sword slash just like Gren's. The three darts are
easier to catch and throw back to stun him, and he'll leave himself wide open
after his charged slash, so take advantage of it.
When his health reaches a quarter or less he'll use charged slashes in
succession, so stay clear of him and move in only when he's open. After a few
more attacks you should emerge victorious. You'll earn your prize money and
also gain one quest point for your win here.
Now that we've finished all the available quests, it's time for Elh to face her
fear and return to Vizsla!
-------------------------------------------------------------------------------
Part Two Chapter 5: Friends [P2C5]
-------------------------------------------------------------------------------
The radar reading is coming from the west of Vizsla, so you'll need to head
over to the Village Chief in his garden and speak with him. He'll want you to
do more extermination work first, much to Elh's delight, so speak to Flo and
take up the job.
--------------------------------------
QUEST: Scarabee Problem Again [QT55]
We've got another Scarabee problem. Can someone help us out, eh?
Posted by: Village Chief
Rank Required: *7
Reward: 1400 Rings
--------------------------------------
You'll need to backtrack and speak to the Village Chief again, who'll tell you
that the bug is in the East Cave. Make your way over towards the caves, and
you'll be confronted by Frantz who'll try and put you off the mission (not
that Elh would need much convincing to give up on this). Red will ignore him,
and after moving through the first room turn left at the crossroads and grab
a honeybead from the bugs in this room.
Take the honeybead back and to the right of the crossroads, and give it to the
Ladyshroom so you can ride deeper into the cave. Head left when you land at
the other side, and take out the impaling insect here before heading forward.
You'll find a second Ladyshroom here, so after eliminating the impaler insect
here head back and grab a honey bead from the area on the right before
returning and riding deeper into the cave.
We'll now reach somewhere new, and the first thing we'll have to do is feed an
insect traplant. Do this by grabbing the insects that are attacking you and
throwing them at the traplant. Three insects will cause it to grow and allow
you to head up to the next area. You'll reach a save point which you should
use before moving a step further. Once you do, you can head onto the large
round platform to find the Scarabee!
It will attack by lunging at you, which if you dodge it will leave the bug
grounded and open to a combo. Make use of the opening and it will then attack
by firing poisonous balls at you, which will stick to the platform and can
hurt you if you walk into them. Stay clear and counter its lunge once again.
It will keep using these attacks, firing more poison blasts as its health
drops lower. Keep grabbing it and attacking until its health reaches a quarter,
where Frantz will step in and stop the fight.
The pair will flee to the left, so you can save and recover your health before
pursuing them. Eliminate the impaling insect as you make your way down after
them, avoiding the purple plants as you do so. When you enter the next room
you'll emerge in a house! Speak to Frantz and he'll explain his actions and
trigger some dialogue. You'll earn your reward and a quest point even though
you didn't kill the Scarabee, and you'll also be free to explore the Chief's
house. Before heading out the back of the house to explore the caves, be sure
to check the PHONOGRAPH in the top left corner of the room for 50 Note Points.
Once you head out the back, you'll be warned about the poisonous Shroomdandi
which give off poison gas. Avoid the plants and time a dash past the
Shroomdandi to avoid being hit. Keep moving past the second plant to the end
of the room. In the next area you can find a P CRYSTAL in the bottom right
corner before the poisonous vent. Make sure you don't have any mushfleas
slowing you down when you time your run past the two poisonous Shroomdandis.
Two more long acting Shroomdandi will be in the next area, but they're easy to
dodge if you just wait for your opening to move past them.
You'll then reach a save point and what looks like a dead end. Head up the
green vine leading up to find an area with some crates. Two just contain bugs,
but there are some wobbling barrels with some kittens hiding in them! Catch
them to get the final piece of the "Beluga The Gale" photo and the top left
piece of the "Cats Rampage" photo. Since we now have hit a dead end, we'll have
to backtrack and speak with the Village Chief.
It seems the poisonous gas drives the insects away, including the one that can
carry you deeper into the cave. You'll need to speak to Dahmon, who'll advise
that you ride a Scarabee. This means you'll have to chat with Frantz, who'll
be in his house on the east of the town. He'll agree to come with you, so head
back to the dead end in the cave. Frantz will summon the Scarabee so you can
ride deeper into the cave.
You'll arrive at the whirlzone, where you'll be confronted by the second Divine
Flute Guardian. After Red fails to solve another riddle, you'll be thrown into
a boss fight.
-------------------------------------------------------------------------------
BOSS: DIVINE FLUTE GUARDIAN - FUTURE [BS12]
The guardian will attack by firing small sharp fins at you, which you can catch
and throw back at it to inflict damage. It fires them in quick succession, so
keep moving or jump to try and dodge them. It will then fire two slower
spinning fins which will act like boomerangs and come back if you dodge them.
These can also be caught and thrown back for further damage.
It's next attack will be to charge up and then throw the giant fin on its
head at you. Dash to the side to evade it, and then grab it and throw it back,
this will cause a rebound, which you can grab and throw back for a massive
chunk of damage.
When its health reaches half it will attack by firing two rotating claws at
you, which you should move aside or jump to avoid. As its health gets lower it
will rely on this attack and throwing its giant fin, so make sure you take
advantage and inflict damage every time it throws it fin. You should defeat it
fairly quickly if you do.
-------------------------------------------------------------------------------
You'll receive a piece of the Divine Flute for your victory, and Frantz will
fly you back to the Chief's House with his Scarabee. You'll get a chance to
save your game before Chocolat picks you up. It seems there's been another
reading in Sealyham, but before we head there we should take a look at the new
quests available. First stop, Airedale!
-------------------------------
QUEST: Wassup It's Me! [QT56]
Red! Let me show you just how much better I have become. I'm waiting in the
East Shipyard!
Posted by: Rookie
Reward: 1000 Rings
-------------------------------
After accepting the quest from Flo you can find Rookie all the way at the East
Shipyard, which is the furthest point into Airedale! He'll want to challenge
you to a fight, so accept to be taken to his arena. He'll use a normal physical
attack, but his main attack will be to charge at you. If you step to the side
he'll keep running and smash himself into the wall, stunning himself and
leaving himself open to a counter attack. Take advantage of this opening and
keep comboing him and you should win in no time.
Once you beat Rookie he'll call two of his buddies, who will attack you. They
only attack by throwing two punches, so stay clear and then move behind one of
them for a combo. If you keep throwing them into each other you'll beat them
easily. Two more friends will appear when you beat these two, but they'll still
use the same physical attack. Take care of them in the same manner. Another
pair will appear with the same attack, so eliminate them as well. Thankfully,
these are the last of Rookie's group of friends.
Rookie will be rather happy by your lesson and pay you your reward for your
trouble. You'll also earn a quest point for this mission. Now that's done, let's
head to Shetland for the next quest.
--------------------------------
QUEST: Cave-In Accident [QT57]
A cave-in has trapped a number of miners inside the mine! We need an emergency
rescue operation!
Posted by: Mayor
Reward: 1400 Rings
--------------------------------
A messenger from the Mayor will run up to Flo to ask if anyone has taken on the
job, so you want have to look for anyone on this job. After speaking with the
Mayor, make any preparations you need to and then head right to reach the ship
for the mine. Agree to board and you'll be taken to the mines.
Head left and jump up the crate and ledges before walking along the wooden
walkway and making your way down towards the miner to reach the mine entrance.
Head through and make your way to the left, grabbing the box with a P CRYSTAL
inside as you go. You'll need to lift up and throw away a rock to reach the
first trapped miner. Speak to him and he'll make his way out. Lift up the rock
at the bottom of this area to clear away a mine cart you can ride to the next
area.
Jump over the falling rocks as you ride the mine cart, and about halfway through
you can grab a crate on the right of the track and smash it to gain TWO P
CRYSTALS. You'll find an enemy in the next area, although the falling rocks may
kill it before you have to do anything. Speak to the miner here to rescue him
before clearing away the rock on the stairs to the left. Head left and you'll
have to clear away another rock to reach the lift. Dismount the Dahak and
activate the lift to reach the next area.
You'll hear a voice to the left as you reach the top of the lift, but before
following it speak to the miner on the right. You'll need a drill to clear
away the rocks to the right, so follow the voice and go through the door on
the left. You can find TWO P CRYSTALS on the far left part of this room, so
grab those before speaking to the rescue worker. He'll provide you with the
drill you need, so grab it and take it back to clear the rocks in the previous
area. Ride the mine cart you've now unearthed to head deeper into the mine.
Jump over the rocks blocking your path and grab the crate with a P CRYSTAL
inside on the left of the track in the first section. You can find another P
CRYSTAL in the centre of the track in the second area as well. Once you reach
the end of the track you'll see the last miners being harrassed by a monster.
Take it out by catching the rocks it throws and then hurling them back when it
reemerges. You'll automatically speak to the miner and Louis after killing the
fiend and they'll head to safety. Once you try and make your way back after
saving them, a giant mole will attack you and start a boss fight.
It will attack by jumping up then slamming down and throwing a large rock at
you. This rock will break into three, which you can pick up and throw at it to
inflict damage. Keep moving to dodge its attack and throw back the rocks, and
it may get stunned after enough damage to allow you to use a combo. After
enough damage you'll be able to finish it with one final throw.
You'll automatically head out of the mine with the rescue worker after this
boss fight, so you just need to pick up your reward money from the Mayor.
You'll also recieve two quest points for your hard work. Once you beat this
quest, a new quest will be available in Basset if you got the download quests.
If not, you should head to Pharoah.
---------------------------
QUEST: Fire Drill! [QT58]
(Download Quest)
We will be teaching the children at the orphanage about safety and staying
safe. We need an assistant!
Posted by: Waffle & Mamoru
Reward: 500 Rings
---------------------------
Head to the Orphanage to meet up with Waffle and Mamoru and tell them you're
ready. The first part of this safety class is a quiz, so here are the answers
for those of you living dangerously!
Question 1: A stranger says he will give you some candy if you go with him.
What do you do?
Answer: 2 - Say no.
Question 2: What should you say to the Director before going out to play?
Answer: 3 - Where you are going.
Question 3: You find a run down, interesting looking old ship. What do you do?
Answer: 1 - Stay away.
It doesn't actually matter if you give the right answer or not, so you feel
free to embarrass Red and make him look dumb if you want to. Either way, you'll
move on to the fire evacuation drill. Move down around the bottom of the room
to avoid the rather real fire and go through the door. You'll find a crate with
ONE RING inside in the next room. Jump over the small fire and time your run
across the fiery grill and make your way to Mamoru on the right of the room,
dodging the flames and jumping over the final flame. Speak to Mamoru to clear
the course, only for his father to appear and set you on a tougher one!
You'll have to clear away some junk to make your way to the right. Jump over
the flames and head up the stairs, timing your walk over a flickering flame
and evading a bouncing boulder and a hermit crab. You can then weave between
two flames to find TWO P CRYSTALS sparkling on a platform, before heading up to
the right. There is another bouncing boulder and hermit crab here, so watch
out and time your crossing carefully. Jump over the flame at the top and avoid
another flickering flame, before facing yet another bouncing boulder and
hermit crab. You should be used to dodging these by now, but be aware of the
second bouncing boulder at the top before proceeding through the door.
Jump or dodge the spinning flamethrower here and weave around the flames before
timing your crossing over some hot steam vents on the pipe to reach a chest
containing THREE P CRYSTALS. Once you have them, jump off the pipe and go
through the doorway. Here you'll find a HORNWEED PLANT for 100 Note Points.
Head up the square pipe, being careful of the boulder and grab the sparkling
PAIR OF P CRYSTALS before heading up to the right. Wait before going past the
spinning hermit crab, and grab and throw away the flamethrower on the right
before it hits you. Head up for a well needed barrel of meat before heading up
past another spinning hermit crab and another bouncing boulder. Avoid the
flames before heading back to the right, dodging another boulder and destroying
another rotating flamethrower. Grab the sparkling P CRYSTAL before proceeding
up the left, dodging one final spinning hermit crab before speaking to the
Rescue Worker.
After that grueling course you'll finally get your reward as well as a whopping
FIVE P CRYSTALS. Now that we're done here, let's head to the quest broker in
Pharoah for our next job.
--------------------------------------
QUEST: Infiltrate And Recover [QT59]
Sky pirates have got inside the station! We need someone to help us right away!
I'm waiting inside a train in the East Terminal.
Posted by: Controller
Reward: 1600 Rings
--------------------------------------
After accepting the job from Flo you can find the Controller inside the train
at the East Terminal. Speak to him and select yes to head to platform one away
from the attacked train. As you head outside you'll be attacked by two Pink
Peach members. They'll attack by spinning their robos and leaping at you. Stay
away from them until their robots stop spinning and grab them whilst they're
vulnerable. Throw them into each other for a few combos to make quick work of
them.
Once you've beaten them head down the stairs below you to reach two more
pirates. You'll fight another spinning robot along with a large robot who'll
use electric attacks. This large robot will be vulnerable to grabbing after it
unleashes its attack so stay back and evade them before moving in for a combo.
Throw these two into each other to finish them off quickly.
Keep heading right and down the stairs to find another pirate in another large
electric robo. Deal with this pirate in the same fashion as the previous one,
and grab the crates containing 100 RINGS, TWO P CRYSTALS and some meat. You can
even throw these crates into the pirate for some extra damage if you wish.
The train will open once you beat the sky pirate so head inside and move into
the control room on the left. Activate the control panel to move the train.
Head outside and smash the barrel on the left for some more meat if you need
it. Go up the stairs on the right to find two more Pink Peach members. They'll
attack you with a spinner robot and an electric robo, so deal with them in the
same fashion as you did the earlier pirates.
Once you've beaten them head up the stairs to the left to the very top to find
TWO P CRYSTALS sparkling in the ground. Head back down the stairs and go
through the door on the left. Head down yet more stairs to find two more
pirates who'll attack you in spinner robots. Defeat them in the same way as you
did their comrades earlier and examine the door on the left. You'll then be
attacked by a pair of Pink Peach pirates in electric shocker robos. Stay back
to evade their attacks and then grab them once they stop zapping for a combo.
Throw them into each other until they're finished. You might struggle to grab
them on the stairs, and if that's the case lure them up to the top of the
stairs before trying to grab them.
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You'll be free to head through the door on the left after beating those two.
You can find a chest containing a P CRYSTAL by the entrance here. Move on to
the left to find a barrel of meat and some stairs. Head down them to find a
woman who looks like she's related to Lady Opera. She's Palmier, the leader
of the Pink Peaches and she's trying to blow up the train!
She'll attack you by firing a small laser around herself. Use the green box
in the corner at the top of the room to jump up on the top of her robo so you
can grab the power source of her robot. Lift it out to immediately destroy
her robo for a quick win. A maintenance team will come to fix the train engine
so you can head back and claim your reward. You'll also earn two quest points
for completing this quest.
------------------------------
QUEST: Calua Strikes! [QT60]
Representing Shepherd, here comes the almighty Calua! This is going to be one
exciting battle!
Posted by: Quentin
Reward: 1200 Rings
------------------------------
The first round of this event will pit you against The Outcast Hunterz, who
will use a spinning robo and a robo similar to Suzette's custom robo from the
start of the game. Move away from the pair and dodge their physical and spin
attacks. You can throw the pair into each other to make light work of them,
and remember they are vulnerable after their attacks.
The next round will have you face The (Self Proclaimed) Beautiful Hunter, who
will use an electric robo against you. She will be immune to grabs whilst her
generator is running, so move in close and then back off to lure her into an
attack. Once her electric field subsides, move in for a combo attack. Three
combination attacks should do the job.
The final round will unsurprisingly be against Calua, and this will effectively
be a replay of your earlier fight. You can catch and throw back the bullets
Calua fires, and you can also grab and fire his gun against him after an
initial hit. He'll also attack by slashing twice with his axe. Stay back and
use his projectiles against him or move in and throw him after his physical
attack. You shouldn't struggle too much against him dude!
After winning the final match you'll earn your fight money. Now that you've
beaten the strike of Calua, it's time to head to Sealyham!
-------------------------------------------------------------------------------
Part Two Chapter 6: Messenger from Earth [P2C6]
-------------------------------------------------------------------------------
You should start off by speaking to the locals, and if you examine the bottom
left corner of this first area to the left of the quest broker, you can find
TWO P CRYSTALS sparkling away. Head through the door to the Fish Tank Path.
Here, you'll find a Black Cats Kitten running around, so catch him to obtain
the top right fragment of the "Cats Rampage" photo.
Before speaking to Kouglof, you might wish to explore the Town House through
the door on the right in this area, where you can find a PHONOGRAPH for 100
Note Points. Once you have that, speak to Kouglof. He won't tell you where the
whirlzone is, as it's his secret fishing spot. He has posted a job at the quest
broker though, so you should take it up to try and earn his trust.
---------------------------------
QUEST: Fish Tank Fishing [QT61]
I've hurt my back, so I need someone to gather sky fish from the Fish Tanks! Ow
ow ow...
Posted by: Kouglof
Rank Required: *8
Reward: 800 Rings
---------------------------------
Speak to Kouglof again after taking the quest on and then head into the
elevator at the Fish Tank. You'll then be instructed to collect the sky fish on
each of the three floors here and put them into a bucket. Before getting
started, examine the coral just by the door to find TWO P CRYSTALS sparkling.
You can also find two wobbling barrels to the left of the bucket, which contain
two kittens carrying the bottom right and bottom left fragments of the "Cats
Rampage" photo, which could complete the picture.
Once you've done that, carry the bucket downstairs to the elevator. Halfway
down you can smash a crate to find 100 RINGS. Activate the elevator to head to
the first floor. Once here carry the bucket to the right, where you can find
your first sky fish swimming around. Grab it and stuff it into the bucket
before proceeding. In this room you'll see the second fish, so catch it. You
can also find a barrel of meat on the right of the room if you need it.
Move forward to be greeted by a yellow eel. It will attack you, so either
charge into it to stun it or charge past it. You'll find the final fish at the
back of this passage, so catch it and then make your way back to the elevator.
Head down to the next floor. As you leave the elevator you'll find two fish,
one of which is a purple fish that will puff up with spikes. Watch out when you
grab this one, as you don't want to touch those spikes. Catch these two fish in
your bucket and head through the door.
Another eel will greet you here, so either charge or dodge it. You can find a
chest further on containing TWO P CRYSTALS, as well as two red fish which you
should catch. To get the final fish you'll need to stun the eel and then jump
up to grab it as it passes you on the raised ledge. Once you catch it head back
to the elevator and head down to the final floor.
You'll find two more fish by the elevator to catch, although be aware one
is a large spiky purple one, so be careful with your timing. Catch this pair
and head through the door. Two eels and a purple fish will greet you. Stun the
eels to make catching the fish easier, and take care not to grab it when its
spikes are up. You can grab some meat from the barrel here if your health is
running low. To get the final fish, jump up the boxes at the back of the room
and move round the right of the room to reach it. Be careful, as it will break
free if you hold it too long and hurt you, so act quickly when putting it into
the bucket.
Once you catch this last fish, head back to the elevator and bring back your
catches. You'll receive your reward from Kouglof as well as a quest point, and
he'll agree to take you to the whirlzone. Speak to him again to head out to it.
You'll have to fly some of the way yourself, like in the Davren Islands, so
hop to the nearby islands and make your way south west. Watch out for any
purple islands as they'll have coral which will attack you, so steer clear of
them. You may also be bugged by some mushfleas, which you can waft away by
tapping the A button.
The island has some massive coral on it, so you should spot it easily. Land on
it to find the whirlzone. After some cutscenes, you'll be confronted by the
last guardian. It doesn't matter what answer you give, Elh will prompt Red
into solving the riddle, so the guardian will hand over the last piece of the
Divine Flute. Easy!
Sadly, Blanck will then appear and scupper any hopes of you getting out of this
without a boss fight. Oh well, it's about time we kicked his butt!
-------------------------------------------------------------------------------
BOSS FIGHT: BLANCK [BS13]
This fight is similar to the one with Nero. Blanck will fire purple bolts into
the air which will target the ground near you before hitting. Stay clear of the
crosshairs on the floor and then grab and throw the bolts back at him after
they land. He may dodge one of them but you should do a nice chunk of damage to
him.
Another wave of bolts will follow, although he will fire some wave attacks at
you so jump over them and sidestep to evade them. He will fire more bolts at
you as the fight progresses, so just keep dodging the crosshairs and throw them
back at him. He will then use one of Nero's attacks and sweep round throwing
bolts at you, so keep moving and throw them back when you get a chance.
As his health gets low (about a quarter or so) he'll fire a ray marker before
charging across your platform. If you see the marker steer clear or charge away
if you need to. Once you throw back his last five bolts at him, they'll
eventually explode and take Blanck out.
-------------------------------------------------------------------------------
Elh will summon the Master of Clouds after the fight, and that will destabilize
the dimensional zone you're in, causing Blanck to flee. You'll soon leave after
him and some cutscenes will play, and you'll also get a chance to save. It
seems you can now head to Earth, but before that you should take on the new
jobs available! Let's start off by heading to Spinon.
---------------------------------
QUEST: Protect the Idol! [QT62]
Sky pirates have threatened to kidnap Cocona! I'll give all the details once we
meet up, so please come to the Bridge!
Posted by: Manager
Reward: 1400 Rings
---------------------------------
You can find the beloved pop singer and her manager on the bridge. You'll be
asked to escort her on their ship, so say you're ready and you'll head out. As
soon as you set off, the sky pirates will attack. Before leaving Cocona's room,
check the treasure chest in the bottom left corner of the room for TWO P
CRYSTALS. Head through the door and you'll hear that the sky pirates are on
deck.
Before heading there though, you'll want to check the other rooms. The top
right room has a P CRYSTAL in the right corner and a barrel of meat in the left
of the room. The bottom left room has a barrel of meat on the left and a P
CRYSTAL on a raised platform which you'll need to use a large barrel to jump
to. These two large barrels also contain meat, but you shouldn't need it at
this stage.
Once you've checked those rooms head through the central door to the deck. On
the stairs you'll find 100 RINGS sparkling away. Head on through to face two
Howlers. You should be used to facing these guys, just stay back from their
charging slashes and pounce slashes before moving in to combo them. After
taking this pair out, be sure to get the TWO P CRYSTALS sparkling at the front
of the ship before heading back inside.
The pirates will then attack the third cabin, which is on the bottom right as
Chocolat will point out to you. Another Howler member will greet you here, so
take him out in the same fashion as the pair earlier. Head back to the door
once you've beaten him and the pirates will then attack the exterior deck. You
can reach this by putting the box in this cabin onto the red button to open the
door. Do this and head out through the door on the right.
Two more pirates will attack you here, who will followed by four more as you
defeat them, always appearing in pairs. Be aware you can only grab these guys
from behind, and you should make light work of them by throwing them into each
other. Once you've beaten them, head back to Cocona's cabin. You'll be
attacked by two more pirates as you try her door, who will be backed up by
three more pirates plus their captain. You can deal with these guys in the same
fashion as the others, and the captain is just a larger version of the pirates
you've fought, with much more health. He should go down if you keep dodging his
attacks and making the most of your openings.
After the fight, Cocona will let Navara in and question him. Turns out he was
just after an autograph! After a little signing session the pirates will leave
and you'll arrive in Pharoah, where Cocona will pay you your reward. You'll
also earn two quest points, which should raise your Hunter Rank to level 9 if
you've been completing all the quests thus far. Now that we've done that, let's
head back to Spinon for the next quest.
---------------------------------
QUEST: Errand For Dahmon [QT63]
I need someone to get that man to sell his goods for less! I'm waiting in the
Port, eh?
Posted by: Dahmon
Reward: 400 Rings
---------------------------------
You'll find Dahmon in the Port, who'll want you to buy a costume for him at the
cheapest possible price. You can find the merchant he mentioned on the bridge
nearby. If you speak to him he'll offer the costume for 10000 Rings! He'll then
drop to 6000 Rings for you, but you should say "That's too expensive! Make it
cheaper!" to have him drop to 3000. You should then tell him you'll wait for
the next shipment and he'll make a proposal. He'll ask you to deliver a letter
for him, so agree to do it.
The letter is addressed to Flo, so head back to the quest broker and make the
delivery. She'll sadly reject him, so you'd better head back to the merchant.
Choose to smooth it over to protect the merchant's feelings and get the
costume for free! Head back to Dahmon and give him the costume to finish off
the job and get your reward, as well as a quest point. Now that we've done
that, let's head to Sealyham for our next job.
--------------------------------
QUEST: Phantom Sky Fish [QT64]
The infamous Phantom Flying Fish has returned! Is there no one who will take
some work at the Archipelago?
Posted by: Kouglof
Reward: 1400 Rings
--------------------------------
You'll find Kouglof where you spoke to him before. Tell him you're ready to
head to the fishing spot. The phantom fish is quick, but Kouglof will tell you
that they circle around their own territory, so you should wait inside it and
grab it when you get the chance. Following this advice, all you need to do is
look around and land on the islands where the sky fish swim past. The game
doesn't really give many markers, so I can't really describe the exact
locations of the six fish but if you look around you should spot the green
fish rather easily. Just pick out where they swim past and land there and wait
for your chance.
You just need to grab them for the catch, so make the most of your openings and
you should soon wrap up this quest. You can also find a P CRYSTAL sparkling on
the southern most island if you fancy some treasure hunting. Once you catch
your last fish you'll earn your reward as well as two quest points. Now it's
time to move on to the Duel Ship.
------------------------------------
QUEST: Gren On The Warpath! [QT65]
The all-powerful swordsman Gren, equal to Calua, now appears as a special
guest! This is going to be one awesome battle!
Posted by: Quentin
Reward: 1200 Rings
------------------------------------
Round one will pit you against The Howlers, and if you did the "Protect the
Idol!" quest earlier you'll be sick of fighting these guys. He only has one
leaping slash, which will leave him wide open after he uses it. Keep moving to
dodge it and then counter attack with a combo. You should have no trouble
getting the win here.
Round two will be against some Kurvaz Infantry, who will attack by firing bombs
and launching Reclaimers against you. You can throw both back at your foe to
deal damage, or clear them away. You should kill the Reclaimers before they can
bother you with their electric attacks, and either dodge or throw the bombs
back for damage. If you keep throwing your enemies projectiles back you should
overcome him eventually.
You shouldn't be too surprised to see that Gren is your final opponent. This
will effectively be a rematch from your boss fight in part one. Gren will start
by throwing a kunai at you, which you can catch if you're quick enough. He'll
then follow with some slashing attacks, which you should dodge and then grab
him for a combo. He'll throw his kunai in threes as he loses a bit of health,
and when his health hits half he'll start using his charged slash, which will
cover a huge section of the arena. Dart around him to dodge, or jump over it if
you need to. He'll be wide open after his charged slash so make sure you
capitalise with a combo.
He'll then start using his charged slash in succession, but if you keep dodging
them and nailing your counter attacks you should beat him once again. You'll
earn your prize money for your victory as well as a Defense +18B part for your
robo. Now that we've completed all the jobs available, it's time to head to
Earth!
-------------------------------------------------------------------------------
Part Two Chapter 7: Guardians of the Stars [P2C7]
-------------------------------------------------------------------------------
After the cutscenes, grab the P CRYSTAL on the left of the path before heading
into the Futzu Tower. Take care to dodge the light orbs sliding across the
floor, and examine the control box on the right of this opening area to find
an old technology PHONOGRAPH and 150 Note Points. Head forward into the tower
and examine the light pillar for an explanation by the girl hologram. Follow
her instructions and lift it up onto the mount to make a bridge. Cross it and
grab the P CRYSTAL sparkling on the left before heading through the door.
In this next room, put the L shaped pillars on the mounts on the left and right
and cross the bridges to examine the data banks on either side. After viewing
the interesting information, put the central pillar on the mount in front of it
and cross the bridge to move forward.
This next room contains a platform puzzle. You'll need to bring the L shaped
blocks from the previous room here to proceed. If you use the left L block on
the first pedestal you can reach a second L block on the next platform. Bring
that back and use a right block, followed by a left block to reach a central
platform with a straight piece to reach the next room. Before doing that
though, you'll want to bring the two spare blocks to this platform so you can
reach a P CRYSTAL sparkling to the left of this platform and another P CRYSTAL
to the right. Make sure you dodge the criss-crossing light balls as you move
across this room, and when you're ready put the line piece onto the mount and
move on to the next room.
After seeing a rather convincing hologram, you'll be attacked by some light
ball enemies that look like they came from Lares. They'll attack like the
shades, by spawning long spikes on their sides and spinning. Stay back as they
do this before throwing them into each other for a combo. Rinse and repeat
until you kill all five of them, and then head through the door.
Here you'll find an elevator, but before getting on move round to the left of
it to find a P CRYSTAL. Grab it and then get on the lift and activate it. At
the top you can find TWO P CRYSTALS sparkling to the left of the door. Pick
them up and then head on through to the next room.
There is a save point in this room, which you should use. The hologram will
stop you using the lift, so head around and go through the door opposite you.
More blocks and mounts wait. Put the L shaped piece onto the mount right next
to it and carry the line piece over so you can make the second bridge. Move
across to the next platform and put the L piece here onto the mount on the
right. Here you can find TWO P CRYSTALS sparkling away as well as another line
piece.
Bring this new piece back to the previous platform and then remove the L piece
that allowed you to reach that piece. You'll now need to bring all the pieces
you've used back to the entrance, and then use the mount on the left of the
entrance platform to make bridges across the room. Use an L piece on the
second platform to reach a line piece and TWO P CRYSTALS sparkling in the top
left corner. Put the line piece here onto the mount to make a final bridge,
and avoid the light ball as you head through the door.
You'll meet Yurlungur here, who'll explain things to you. After your discussion
you'll need to head back to the lift. Go back and save if you want to, then
activate the lift. Dodge the light ball up here and note there is some meat
sparkling in the left corner here should you need it. Go through the central
door to reach the terminal room. You'll confront Baion, Nero and Blanck here,
and after a heated discussion they'll unleash a Giant Shade against you. It's
boss fight time!
-------------------------------------------------------------------------------
BOSS FIGHT: GIANT SHADE [BS14]
This shade will attack by summoning spheres and then launching them at you.
Keep moving to dodge them and then throw them back for damage after they all
land on the ground. It will then charge at you and spin it's spheres around
and gradually move them out. Move in as the spheres slow down and grab the
shade for a combo. It will repeat these two attacks for the entire fight, so
make the most of your openings and eventually it will go down.
-------------------------------------------------------------------------------
Yurlungur will offer a program to stop CODA after the fight, and tell you to
download it from the two terminals to the left and right of the elevator. Head
through the left hand door to start off. By the entrance you'll find a
PHONOGRAPH for 150 Note Points, and further in you'll be greeted by a Guard
Unit. It will attack with a simple swipe, so back off and then move it to
combo it. Repeat this a few times and you'll eliminate it with little trouble.
Once you've beaten it examine the terminal at the far left to obtain the first
segment of the Re-CODA program. Once you have this, move into the room on the
right, and you'll find this is effectively a mirror image of the other room.
Examine the PHONOGRAPH for 150 more Note Points, destroy the Guard Unit like
you did the last one and examine the terminal for the other segment of Re-CODA.
Simple.
You'll automatically head to Yurlungur again after getting the second program
segment. After she combines the program you'll then head back to the Golden
Roar. Some cutscenes will play and a plan will be laid out for you. You'll also
get a chance to save which you should use. You can then run off and do the new
quests that are available, even though time is of the essence. RPG logic
strikes again. Well, we might as well start by heading to Mau and speaking to
the Quest Broker there.
---------------------------
QUEST: Stamp Rally [QT66]
Ozir's treasure hunting fun fest! Collect the Stamps from all across Shepherd!
There's a big reward if you can collect them all, young'uns!
Posted by: Ozir
Reward: 1200 Rings
---------------------------
Go and speak to the old timer by the Giant Statue, and he'll give you a stamp
card and tell you that you need five stamps. He'll give you a hint, and by the
town of beginnings he means Airedale, where you started your journey. The
Fortune Teller is the one who forsees all, so speak to her for your first
stamp. She's hard of hearing, and will fall asleep on you, but if you persist
and ask her for the stamp she'll eventually give it to you.
Your next clue will lead you to Basset, so head there and speak to Collie.
He'll ask you to catch something, but if you fail he won't hold it against you.
He'll give you your second stamp and your next clue. Head to Vizsla and speak
to Dahmon and give him them password "How you doin'?". You'll get TWO P
CRYSTALS if you quote this to him, and you'll also get your stamp. He'll also
tell you who to see next, the Village Chief!
Speak to him in his garden and remind him about the Blazing Ray Gun. He'll then
tell you to look for the guide book for your stamp. You can find it on the book
shelf at the back of his house, in front of the phonograph. You'll get your
clue and fourth stamp from this.
The final stamp can be found in Samoyede, by a pillar to the right of the
whirlzone you saw earlier. Go through the forest and pick up your final stamp
before returning to Ozir in Mau. He'll give your cash reward after
disappointing Red with the other treasure... a photo of Ozir in his glory days.
You'll also get a quest point, and now that you've finished here you should
head to Sealyham for your next job.
--------------------------------------
QUEST: Venom Barnacle Problem [QT67]
Please, wipe out the Venom Barnacles that are about to take over the Fish
Tanks!
Posted by: Kouglof
Reward: 800 Rings
--------------------------------------
You'll find Kouglof in his usual spot, so go and speak to him after accepting
the quest. He'll give you the details, and then you should head into the Fish
Tanks. Use the lift to reach the first basement floor and head through the door
on the right. You'll find your first barnacle right next to you, so wait for
when it isn't emitting poison and then lift it up and throw it away. You'll
find the second barnacle ahead of you by a purple spike fish. Take care of it
in the same way, watching out that the spike fish doesn't hurt you.
The third barnacle is on the stairs next to the second, so rip it up as well.
You can throw it at the yellow eel to stun it as you make your way to the back
of the room to find the last barnacle next to another spike fish. Rip that one
up, taking care of the fish and poison, and you're done for this floor. Head
back to the elevator, grabbing the meat in the barrel to the right of the
entrance if you need it.
Head down the second floor and go through the door on the right. Pick up the
barnacle that greets you here and use it to stun the eel ahead of you. Run past
it and head to the back of the room, moving past the two spike fish and up the
crates to reach the two barnacles here. Wait for your moment to jump up and rip
them out, and that'll clear this floor. Head back to the elevator and go down
to the final floor and go through the door.
You can find the first barnacle to the right of the entrance, which you can use
to stun one of the eels here. The second is positioned awkwardly between the
eels and spike fish, so you'll need to be quick in ripping it out. You might
need to stun the eels and move the spike fish to remove it. The next barnacle
is just behind the eels, and you should then jump up the crates to reach the
ledge where another barnacle can be found. The last one is found on the raised
rocky platform which can be reached from this ledge. You'll likely need to move
the spike fish here before you can pick up this last barnacle with ease.
You'll automatically head back to Kouglof after removing the last barnacle, and
he'll pay you your reward. You'll also earn a quest point for your trouble.
Now we've done that, it's time to head to the Duel Ship for another tournament!
-----------------------------
QUEST: Special Match [QT68]
Keeping those oh-so special rules the exciting match has been reborn! Now, it
is time for you to step up!
Posted by: Quentin
Reward: 1800 Rings
-----------------------------
Once again you have to fight under handicap rules. In round one the rules are
"Win within 60 seconds" and "do not get caught in any traps". You'll face a
group of Smallants in this match, which you can kill in one throw. Just walk
around the arena in front of the flamethrower and catch the ants as you move
round. You should have little trouble killing them all within sixty seconds.
For round two the rules are "Win within 120 seconds" and "do not take any
damage". You'll face three Beetlers in this round, who will attack with a
simple lunge. Lure them into an attack and then throw them into each other to
deal with them quickly. Make sure you keep moving around to dodge the flame
thrower and you should finish this match pretty quickly.
In the final round the special rules are "Win within 60 seconds", "Do not get
caught in any traps" and "do not jump". You'll face three Scatter Mice, and
you'll have two flamethrowers to evade this time. You can use the same tactics
for this as in the first round. Walk around to avoid the flamethrowers, making
sure to go by the very top and bottom of the arena, and grab the mice as you
move round. If you're struggling to dodge the flame throwers you can also just
stick to the very left edge of the arena out of their reach to make this fight
a lot easier. These mice take a few hits, but you should have little trouble
with them if you keep grabbing and throwing them.
Once you've beaten this tough match, you'll earn your reward as well as an
Attack +18B part for your robo. Now that we've done all the available quests,
let's head to Pharoah and stop Baion!
-------------------------------------------------------------------------------
Part Two Chapter 8: A Call of Fangs [P2C8]
-------------------------------------------------------------------------------
Red will want to help out the townspeople first, and as all emergency reports
go to the Quest Broker, you should go speak to Flo. Sure enough, she has a job
for you.
----------------------------------
QUEST: Rescue from Rubble [QT69]
Emergency! Someone with a robot capable of moving rubble is required to save
citizens still trapped in the city! Hurry!
Posted by: Mamoru
Rank Required: *8
Reward: 1200 Rings
----------------------------------
You'll find Mamoru in the west terminal, which is the area that was previously
blocked off to you. Go and speak to him and the Rescue Worker will ask that you
use the drill here to remove the rubble and rescue the four people trapped
here. Grab the drill and take it down the stairs and drill away the rubble
blocking your way.
Head through to the next area and move around the flames here to reach the
first victim. Speak to her to rescue her. Head down the stairs just past her
and enter the train on the right. Here you'll be attacked by a shade, so dodge
its blade attack and combo it to eliminate it. Once it's taken care of, move
around the ledge on the right to reach a chest containing 300 RINGS.
Go through the door on the right and run across the fire grill, timing your run
so you don't get scorched. Across these platforms you'll find the second victim
on the right of the room. Speak to her to save her. Head back out the train and
up the stairs and then head left.
You'll find another shade here, so eliminate it quickly and proceed down the
stairs here. Jump over the small flame on the stairs and move round the second
flame to reach the third victim. Tell him to run for it before continuing down
the steps and into the train. You'll then face six shades who fight you in
pairs, so take them out as you've done the others, and throw them into each
other for extra damage.
You can also get some meat from a barrel here if you need it. Head through the
door on the right and walk between the flames to reach the last victim. After
you save him you'll need to head back to Mamoru. You'll get your reward and a
quest point and told to get more work by Chocolat, so you'd best head back to
Flo.
------------------------------
QUEST: Bomb Retrieval [QT70]
Some explosives we have stored need to be moved to a safer location. Come to
the Service Terminal in the west of the park.
Posted by: Controller
Rank Required: *8
Reward: 1400 Rings
------------------------------
You'll find the Controller in the area to the west of the park, which is
another area previously inaccessible to you. It turns out that a Howler member
and a Kurvaz member want you for this job, and they need you to retrieve some
high grade explosive from deep within the facility. Before you start, smash
the box nearest to these pirates to get 200 RINGS.
If you head to the left you can meet the Controller, as well as find a barrel
of meat and a chest containing a P CRYSTAL. Head down to the door at the back
of the room and go up the stairs it leads to, taking out the six shades as you
climb up. Remove the screw in the next room to make a bridge, and take out the
two shades that will attack you as you cross before going back and carrying
the green box across.
Pick up the shining P CRYSTAL by the door at the end of the bridge and head
through the door. Attack the shade here and pick up the TWO P CRYSTALS
sparkling to the right of the door. Head right to find a barrel of meat, before
moving down and taking out the shade here. Bring the box down and head down
the pathway on the bottom of the screen.
Move around the flames here and place the box onto the red button here to open
a door. Move down towards it and take out the shade that attacks you. Time your
run past two steam pipes and then grab the barrel of meat in the bottom corner
of the open room if you need it. Jump up the platform to reach the explosives.
Pick it up, and then be very careful as you bring it back. You won't be able
to head back the way you came in, so go through the door to the left of the
steam pipes. You'll find a chest by the entrance in this next area containing
TWO P CRYSTALS. Take the explosives around the pathway here, avoiding the
flames and the debris that falls down here.
Head back up and take the door on the left, before eliminating the two shades
here. Head down the platforms to reach a train that has a chest with TWO P
CRYSTALS inside. Grab them, then head back and throw the explosives up to the
upper platform before carrying it through the door on the left back to the
pirates. You'll receive your reward and another quest point.
After some cutscenes, you'll come face to face with Nero and Blanck and their
synchronised robos: the Cassandra Cross. Looks like it's time for a showdown!
-------------------------------------------------------------------------------
BOSS FIGHT: CASSANDRA CROSS [BS15]
You'll have free use of a cannon here, which you'll need to make full use of in
this fight. You can view the controls before you fight. Load it with the ammo
on the right side of the train and then mount it, as you can't attack the
Cassandra Cross in any other way.
Nero and Blanck will attack by firing missiles at you. You'll need to shoot
these out of the air quickly before they hit you. In between the missile fire
shoot at the Cassandra Cross and deal as much damage as you can. After a few
rounds of missiles the Cassandra Cross will glow before firing several small
lasers at you. You'll need to dismount the gun to dodge this, as you'll need
to move around and stay out of the red laser sights to avoid the blasts. You
may want to take this chance to reload the gun before starting a counter
attack.
These are their only attacks, so keep shooting their missiles out of the air
and pepper them with shots when you can and they'll eventually fall.
-------------------------------------------------------------------------------
Some cutscenes will play, and Red will go crazy. You'll get a brief bit of
gameplay where you'll have to lift a part out of the Cassandra Cross. You'll
then see a few more cutscenes and get a chance to save your game. Now we're
ready to head into Lemures, but first let's head to Sealyham to deal with the
two new quests available!
---------------------------------
QUEST: Stop The Poachers [QT71]
There are poachers messing with my fishing spot! I need someone to patrol it!
Posted by: Kouglof
Reward: 1500 Rings
---------------------------------
Speak to Kouglof in his usual spot and tell him you're ready to head to his
fishing spot. You'll get a pointer to help you this time, so follow it across
the islands to find your first poacher ship. This ship will attack by firing
missiles at you just like the Kurvaz ships did in the Davren Islands. Stop
these in the same fashion by catching the missiles they fire and throwing them
back at them. After a few hits their ship will go down.
Track the other two ships by following the arrow on your screen and deal with
them in the same way. Once they go down, the leader of the Gulls will turn up.
Track him with the arrow on the screen again. He'll attack with a series of
missiles, so grab one and take care not to be hit by any others as you throw it
back. After a few hits his ship will go down and you'll have put a stop to
these poachers!
You'll receive your reward from Kouglof as well as two quest points. Save your
game and then talk to Flo to take on the other quest available here.
--------------------------------
QUEST: Fisherman's Food [QT72]
I need someone to make a traditional fisherman's Lodging Stew using ingredients
from Fishing Tanks! The fresher the better!
Posted by: Kouglof
Reward: 800 Rings
--------------------------------
Speak to Kouglof again after taking this quest and he'll tell you to meet him
inside the Fish Tanks. He'll present you with a pot with stock in it and tell
you to put one ingredient in it from each of the rooms of the Fish Tanks. Take
the pot down to the elevator and head down to the first floor.
Inside the first floor you'll spot a Gull Member, whom Kouglof will ask you to
beat up. He'll attack you by smashing his hammers down, so try and back away
when he moves to attack and then counter with a combo. He should go down after
a few hits, and he'll say something about a tasty red fish. Take his advice
and grab one of the red fish at the back of the room and put it into the
bucket. There's also a barrel of meat you can grab if that Gull member managed
to hurt you. Once you have the fish head back to the elevator with your stew
and head down to the next floor.
You'll find another poacher here, so take him out in the same way as the last
one. He'll mention something about scallops, and you can find one right next to
where he started. Grab it and add it to your stock before heading back to the
elevator.
On the bottom floor no-one will interfere this time, but it also means you'll
have no clue as to which ingredient to pick. You should recall that the last
pirate said that venom barnacles are delicacies, so head up the boxes and
around the ledge to reach the one venom barnacle in the room and grab it for
your stock. You'll still need another ingredient, so grab one of the fast blue
fish here to add to your stock.
After you ride the elevator back to the top, five more poachers will attack you
in pairs. Just avoid their hammer blows and counter attack by throwing them
into each other and you'll make quick work of them. Once you've showed them
who's boss bring your bucket up the stairs and put it onto the stove. If you
used the ingredients I mentioned, Kouglof will be impressed with your stew and
pay you 1500 Rings instead of the 800 he promised, and also give you three P
Crystals!
You'll also get a quest point, which should level up to the final Hunter Rank
if you've been following this guide. Now that we've done all the quests we can,
it's time to head into Lemures!
-------------------------------------------------------------------------------
Part Two Chapter 9: Silence of the Dragons [P2C9]
-------------------------------------------------------------------------------
Move forward towards the moving platforms and you'll be taken for a ride again.
You'll be attacked by some jellyfish like creatures who will release toxic gas,
so grab them and take them out before they get a chance. You'll also be mugged
by the strange floating eye enemies from Lares, and you should eliminate these
as soon as they appear before they can use their electric attack on you.
Finally some drill enemies will appear and shoot down at you, so keep moving to
dodge them and attack them as they impale themselves on the platform. After
beating these enemies you'll reach the end of the ride.
As you move into the next room Red will struggle further against the Order.
Once he overcomes it, you'll have to use your stun gun to clear the organ away
from in front of you. An eye enemy will then appear, so grab it immediately
and throw it to get rid of it. You'll then reach some venom barnacles. Grab
them when they're not spewing gas and throw them to kill them. They'll both
drop some meat which you may need at this point.
Go down the path to the left to reach some platforms and acid. You can grab
200 RINGS sparkling on the floor next to the first platform, so grab it when
the acid has receded. You'll then need to move across the room, jumping on the
platforms to avoid the acid when it bubbles up. You can grab TWO P CRYSTALS
sparkling to the left of the third pair of platforms. Grab them and make your
way across the room.
You'll be attacked by a flying jellyfish creature in the next room, so grab it
and defeat it to open up the door at the end of the room. Make your way across
this acid pond using the platforms and dodging the dripping acid near the
second set of platforms.
Another acid pond will greet you, so make your way across using the platforms
once more. Two floating eye enemies will also attack you here, so stay back
when they teleport and grab them after their electric attack and throw them to
eliminate them. You can also find some meat sparkling behind the penultimate
set of platforms in this room. Grab it if you need it and then head to the next
area.
Three more enemies will attack you in the next room. Take them out but be
careful not to fall into the acid as you do so. Use the platforms to avoid the
acid again as you cross the room and press on. More enemies and acid await, so
take out the enemies when you can and cross the platforms to dodge the acid.
You'll need to charge to make it to the last platform in time. Once you do,
you'll reach another moving platform.
A similar set of enemies will attack you here, so take them out as they appear
and dodge when you need to and you'll reach the other side in no time. You'll
need to zap another organ with your stun gun and kill another eye enemy in the
next room and then you'll reach a save point. I highly recommend using it.
Once you've saved, move forward to the core.
You'll see a hologram of Baion, who will effectively taunt you. Move onward
and you'll reach the core room, where Lemure's defense system will attack you.
-------------------------------------------------------------------------------
BOSS FIGHT: LEMURES [BS16]
The security system will light up and fire purple energy balls at you, which
you can catch and throw back at it for some damage. It will then fire some dark
shade bolts, which will zig zag around before trying to hit you. Keep moving
around to avoid them, or you can catch these and throw them back for some more
damage. It will then fire a laser beam which you should sidestep to dodge.
It will repeat these attacks until you take out all five lights. Then the
arena will change and the fight will start for real. The core will create a
shade which will fly above you and then try to crush you. Keep moving to dodge
it and then throw it back at the core for some damage until you eliminate the
shade.
It will then unleash a second shade which will fly around and fire energy balls
at you. You can catch these and throw them back at the core for more damage.
The core will also create a black whirlpool which will slow you down if you
walk on it, so try to avoid it.
It will repeat these attacks until its health gets critical, where it will use
a new attack of creating a giant dark whirlpool where the centre will explode
after a few seconds. Keep charging to avoid its pull and dodge the blast. More
whirlpools will also form as the fight wears on, so take care where you move to
when avoiding the shades.
It will also add a second shade which will spin at you with blades. This will
make dodging the other shades attacks difficult. Jump over the spinning shade
and throw it into the core if you get a chance, otherwise use the other shade
to finish it off.
-------------------------------------------------------------------------------
Elh will then take control of Lemures, and you will say goodbye to her for now.
You'll get a chance to save your game and after some words of encouragement,
you'll have free roam again. There aren't any new quests for a change, so let's
head straight into Tartaros!
-------------------------------------------------------------------------------
Part Two Final Chapter: He Who Laughs Last [P2FN]
-------------------------------------------------------------------------------
Some cutscenes will play as the shield of Tartaros is broken, and Red will gain
the ultimate form of Dahak: Septentrion. After checking on everyone Phase three
will begin. You will fly forward and shades will appear, which you should shoot
down by tapping A. When a large shade appears use a charged shot by holding A
and releasing it. If you're quick with your trigger finger, these shades should
not get a chance to attack you.
After a while a huge shade will appear, and it will take several shots to shoot
down. You can use your shots to take out the energy balls it fires at you, but
if you can't get them all you should be ready to dodge. It should fall before
it can do you any serious damage. Once it falls a few more shades will appear
before you eventually reach Baion.
He'll attack from inside a white shell, which will fire energy balls at you.
Dodge or shoot them down and pepper Baion with shots of your own to deal
damage. He'll also fire lasers, so keep moving and stay out of their line of
fire. As his health draws low he'll also fire a gigantic laser beam, so try
to eliminate him before he has a chance to use it. If he does, stay well out
of its line of fire and circle round the screen to evade it.
Once the shell is broken, you'll enter its core and face Baion proper. You'll
lose Serpentrion getting there, but Dahak is still ready to fight. It's time
for the final showdown!
-------------------------------------------------------------------------------
FINAL BOSS: BAION [BS17]
Baion will begin the fight by hurling flaming meteors down at you. Keep moving
around the stage to try and dodge them. Once they land, you can throw back the
meteors for some damage. He'll then attack by marking lines across the stage
which will flare up. Stay well away from these lines to avoid taking damage.
He'll also use a third attack which will be to create a fire which will make
flame pillars. Move away from the flames to avoid damage when he does this and
keep moving so a third pillar may not form under you.
When his health drops below half a cutscene will play, and then his attack
pattern will change. He'll move into the stage and bring his arms back, and a
small sphere will appear in front of him. Grab the sphere and lift it up to
throw Baion up for a combo. Take the chance to inflict damage on him.
He'll also use some slashing attacks at you. Charge away and move around him
to dodge this attack. Baion will also continue using his flame pillar attack,
so evade it in the same fashion as before. Keeping dodging his attacks and
throwing him for a combo when he gives you the chance, and eventually you will
triumph.
-------------------------------------------------------------------------------
The only thing left to do is access the core, and you'll need to walk up to it
and examine it to enter the Re-CODA program. Congratulations! You've just
beaten the game! Now you can sit back and enjoy the ending! You'll then have a
chance to save and, surely you're done now right? Well, there are still some
quests to do, and Red is always eager to get down to work!
-------------------------------------------------------------------------------
Post Game Quests [PGC0]
-------------------------------------------------------------------------------
If you've obtained the download quests there will be plenty of options
available to you now, and you can beat these quests in any order you like,
rather like the non-storyline quests before. One or two of these quests do have
some further conditions to meet before you can do them though, but other than
that the choice is yours. I'll start by speaking to Flo in Airedale.
--------------------------------
QUEST: Search for a Son [QT73]
(Download Quest)
I was supposed to meet my son Mamoru at the port in Airedale, but he hasn't
shown up yet. He might be lost, so I'm looking for help finding him.
Posted by: Rescue Worker
Reward: 800 Rings
--------------------------------
You'll find Mamoru's father back near the Asmodeus, so go back and talk to him.
As you are about to reassure him you're on the job, Waffle will appear and ask
for help rescuing people from a passenger ship which has caught fire. Tell him
you're ready to head into the blaze.
Move around the first flaming grill and time a charge over another to reach the
stairs into the ship. Head inside and jump over the flames on the stairs,
taking care to avoid the steam spewing from the pipes on the wall. In the next
room you'll find some insects in a frenzy from the fire, so you'll have to take
them out. There are only three of them and they use a simple leap attack, so
grab them after their attack and combo them to eliminate them in no time. Press
on past the flames and clear the debris away from the door to move onward.
More insects will greet you here, and these will be the impaler insects from
Vizsla (good thing Elh didn't come with you for this one!) You'll should deal
with these in the same way, although there are six of them which will appear up
to three at a time, so you should throw them into each other to negate their
attacks and deal damage. Stay away from the flames and their spikes and you'll
eventually clear them away. You'll find a worker after this battle, who'll tell
you where the crew is, and that Mamoru is on board.
You shouldn't waste any time in going through the door at the bottom to where
Mamoru is, but if you need it and can reach through the flames there's a barrel
of meat to the left of the door in question. If you can't get it without
hurting yourself you may wish to switch to the Type C robo if you have it and
use its Wide Grab ability.
Either way, head on through and clear the rubble out of the way for Mamoru and
the crew, taking to care to dodge the falling rubble and the fire as you make
your way across. Once the way is clear you'll all head out on deck where Panta
will pick you up in a rescue ship. With the evacuation a success, the Rescue
Worker will pay you your reward and also give you a Hydraulics +16B part as an
added bonus. Now that we've done all the quests in Airedale, let's head to
Shetland and take on the download quest there.
--------------------------------</pre><pre id="faqspan-7">
QUEST: Emergency Search [QT74]
(Download Quest)
A certain individual has gone missing during a mission in Shetland. We need
help with the search. We are waiting in front of the Mayor's house.
Posted by: Gren
Reward: 1000 Rings
--------------------------------
Head to the Mayor's house and agree to head with Calua and Gren into the mine.
They'll ask you to help them search for Opera before leaving you to it. Head to
the left to find two crates with 310 RINGS inside as well as a drill. Use this
drill to burrow through the rock blocking your way and ride the mine cart.
Jump over the rocks that block your way and stay low under the wooden sign over
the track, and grab the crate to the right of the tracks near the end to find
TWO P CRYSTALS. At the end watch out for falling rocks. You'll need to use the
drill on the left to burrow through the rocks blocking the path to the right.
You'll have to dodge more falling rocks as you enter this room, and you can
find two crates containing 500 RINGS in total, and two barrels of meat if you
need them. Head down the bottom of the screen and walk along the tracks, taking
care to avoid the cave ins that occur. You can find a crate on the left of the
tracks containing TWO P CRYSTALS, another crate further on to the right with
THREE P CRYSTALS inside. As you move further on, the tremors will cause Red to
fall into another area.
Here you'll find a crate with 100 RINGS inside and a barrel of meat. Head to
the right and take care to avoid yet another cave in. As you cross the bridge
you'll be greeted by a giant monster. It will attack by jumping up and down to
cause rocks to fall on you. Keep moving to dodge them, and then throw back the
rocks once they've landed on the bridge to inflict damage. Just rinse and
repeat until you take out this giant.
A happy reunion will then take place with the Kurvaz, and Lady Opera will
simply insist on you accepting your reward money. You'll also obtain a
Defense +14B part as an added bonus. Now that we've saved Opera, how about we
head to the Golden Roar and speak with Merveille about her new simulations?
--------------------------------
QUEST: Futzu Tower Data [QT75]
(Download Quest)
Dahak and the Shades are made from Nanometal, but there is still much we don't
know about controlling this material. Can you fetch more data from Futzu Tower?
Posted by: Merveille
Reward: 1500 Rings
--------------------------------
Merveille will want you to go back to Futzu Tower and speak to Yurlungur to
obtain the data. Beluga will want to tag along, and you should speak to him
after your brief and tell him you're ready to head to Earth. After heading down
and bring greeted by Yurlungur, you'll be attacked by six Shades. Grab them as
they appear and throw them into each other for quick damage. If they manage to
extend their spikes, stay back to dodge their physical attack.
Once you've defeated them head down through the bottom of the screen. Before
using the elevator here, explore the rooms on the left and right. Both will
contain a guardian which you'll need to defeat. They only use the same physical
attack like the did last time, so dodge their attack and combo them and you
should beat them easily. These rooms also have an active PHONOGRAPH which you
can obtain 150 Note Points from. At the back of these rooms you'll find a data
screen with the information "Pass code A10" and "Pass code B77". You'll need
this info very shortly.
Head back to the elevator and activate it. You'll need a pass code to activate
it this time. Enter the numbers 10 and 77 to make it operational and head down.
You'll then have a choice of two paths. Beluga will offer to explore the
southern path, so move around the lift to the door heading north and go
through.
Six more Shades will greet you, so eliminate them in the same fashion as the
previous group. Once they're defeated you'll be able to proceed to the next
room. Two more guardians will block your way in the Terminal room, and you can
take them out like the previous pair where you found the pass code. You can
also throw them into each other for extra damage, but take note that they
don't flinch like most enemies so you'll likely find your combo getting
countered by their physical attack. You might have better luck throwing them
away from each other.
Once the pair have been taken care of, you'll retrieve the data and head back
to the Golden Roar. You'll get your reward money from Merveille as well as an
Attack +14B part as an added bonus. You'll also witness a rather tender scene
between Beluga and Merveille. After that, you should speak to Merveille again
to run another simulation.
--------------------------------
QUEST: A New Simulation [QT76]
(Download Quest)
I want to run experiments using a new type of simulation. This time two people
have to enter the simulation together. I'll be waiting...
Posted by: Merveille
Reward: 1500 Rings
--------------------------------
After some discussion Elh will be roped into going into the simulation with
Red. Her insistence on "no bugs" causes them to appear in the simulation, and
you'll have to stop them from reaching her. Quickly load the cannon in front of
you with the ammo on the left and shoot at the bugs before they can get within
the circle around Elh.
After the first wave, the boss bug will then appear. Shoot at the boss bug as
it can summon more bugs to bother you. Focus on shooting it and only shift
fire if a smaller bug starts getting close to Elh. It shouldn't take too many
shots to deal with the big bug, and once that goes down the threat is over. An
interesting note, if you're inclined you can gain a massive amount of
experience by killing all the small bugs and then shooting these small bugs as
they summoned infinitely. You'll have to reload the cannon but you can max out
your level with this tactic.
Once the bugs are gone you'll have a tender discussion with Elh, and you can
influence the dialogue with your choices. During their talk Merveille will
bring you out of the simulation and pay you your reward, and also give you a
Hydraulics +12B part as an added bonus. Now that we've done that, let's head
back to Merveille for the next quest.
------------------------------
QUEST: Dahak's Memory [QT77]
(Download Quest)
When we launched the attack on Tartaros I detected some suspicious noise in
Dahak's memory. I'd like to perform a simulation to investigate it...
Posted by: Merveille
Reward: 1500 Rings
------------------------------
It's off to the lab for another simulation, and after some cutscenes and oddly
familiar places you'll find a Shade. It will be out of your reach at the moment
though, so start by heading into the room in front of you and picking up the
TWO P CRYSTALS sparkling on the floor there. Head back out and move around the
corridor to the left, jumping up and moving through the door back here. You'll
get attacked by the Shades as you move around, and you can deal with them if
you wish or just run past them and press forward.
You'll hear Nero and Blanck as you move into the next room. You can then move
down the corridor to the left to reach TWO P CRYSTALS sparkling away. You
should then move across to the right, either killing or running past the two
shades here. Jump up across the blocks and platforms across the room and deal
with the other two shades by either fighting or running. Once you've jumped
across the blocks and platforms head through the door at the end of the room.
You'll then be attacked by shades in Basset. They only use one basic physical
attack, so either grab them before they can use it or stand back to dodge it.
If you keep throwing the shades into each other you should deal with them
fairly quickly, despite their large numbers.
You'll then warp to Tartaros. Here you'll move forward facing shades like you
did on the way to Baion. Shoot the shades as they appear as you did then and
eventually you will reach the Cassandra Cross. You'll then get some interesting
dialogue which you can influence somewhat, and then the simulation will end.
You'll then get your reward money from Merveille, as well as a Mobility +16B
part as an added bonus.
Now there is one other simulation Merveille can offer you right now, but I'd
wait until later before trying to tackle this quest as it is easily one of the
hardest quests in the game. For now, let's head to Pharoah and speak to Flo.
----------------------------------
QUEST: Air GP Pharoah Cup [QT78]
(Download Quest)
We are looking for racers to enter the upcoming Air Robo GP Pharoah Cup! Come
to the park to sign up!
Posted by: Beautiful MC
Reward: 1500 Rings
----------------------------------
Do as the quest description says and head to the park to speak with the MC.
This is basically a race on the Cloud Palace course, although there is an
added bonus if you beat the course record of 4:30 thanks to the interesting
wager Red gauds Elh into agreeing to. In fact, if you know you won't beat the
record I'd encourage you to throw the race just to see Elh's hilarious
reaction!
The course is rather curvy, so make sure you use slide turns at every corner
for extra speed and to make the bends. Use items when you can and pick up as
many crystals as you can for turbo boosts on the straights, as you'll need
these boosts to break the course record. You might need a few attempts to beat
the course record and force Elh into her Race Queen costume, but the end
result will be worth it.
A rather amusing scene will be the result, and as well as your prize money
you'll also get the "Race Queen" photo as an added bonus for beating the course
record, and let you see why Elh was so flustered about that costume! Also, this
quest is repeatable, and you'll see a different and rather interesting cutscene
if you manage to break the record you set. You won't get any additional rewards
though beyond this, so it's up to you and your curiousity if you want to try
it. Once Elh's embarrassment is over, head back to Flo and take on the next
quest.
-----------------------------------
QUEST: Kurvaz Quiz Contest [QT79]
(Download Quest)
The Quiz Tournament is a staple tradition in Pharoah. This time the Kurvaz have
stepped up to host the event! You'll find us in the park, as always!
Posted by: MC
Reward: 1000 Rings
-----------------------------------
Head to the park to meet up with Lady Opera and the MC and start the quiz. This
will work exactly like the last quiz, with the rule of one wrong answer and
you're out! I'll list the questions and answers here so you can cheat your way
through if you need to:
Question 1: How many years did the Second Magic War continue for?
Answer: 10 years
Question 2: The Hunter rank determines the level of a quest that hunter can
take on. But just who determines the quest's difficulty level?
Answer: Guild Assessment Panel.
Question 3: Who is the super beautiful current leader of the Kurvaz?
Answer: Opera.
Question 4: What age would the brother have been when this incident occurred?
Answer: I guess he was 9.
The final question only has one possible answer, so you can't get it wrong. All
you need to do is hit the A button and watch Red get humiliated. You'll then
be given your prize money and a Mobility +12B part as a bonus prize. After
that, Red will give Chocolat what for! Once Red has blown off some steam, head
to the Duel Ship for the next quest.
-----------------------------------
QUEST: Prairie Kingdom Cup [QT80]
(Download Quest)
We are about to hold a premiere tournament hosted by the Prairie Kingdom! You
can expect heroes from across the land to gather for fierce and exciting
battles!
Posted by: Quentin
Reward: 1500 Rings
-----------------------------------
After being greeted by Princess Theria and Cyan, your first match will pit you
against Navara, boss of the Howlers. He fights just like the other Howler
members, using a lunging slash when you are nearby and advancing slashes if
you are keeping your distance. His lunging slash is easier to dodge, and leaves
him open to a counter attack, so run near him and lure him into using it, then
dodge the attack by continually moving and then grab him when he's stuck. To
dodge his other attack you'll need to charge away from him due to his speed.
This can be rather tricky so keep making him use his jumping slash, combo him
in response and you should win with little difficulty.
After a rather hectic interval, round two will have you face Quebec. He'll
start off by throwing a dart at you, similar to Gren's projectiles. You can
catch this and throw it back at him for damage if you're quick, otherwise stay
clear of it. He'll also attack with two sword slashes if he's close to you, so
move out of the way and get behind him for a counter combo. He'll then start
throwing his darts in three directions at once as his health lowers, just like
Gren does. Dodge it by moving away or catching one of the darts and tossing it
back.
When his health reaches half, he'll start using the charged slash that Gren and
Calua use. Stay well clear to dodge it and try to get behind him as he's
vulnerable for a moment after the slash, leaving him open to a combo. He'll
also start throwing his darts in fives, and if you throw them back he'll parry
them back at you, so just dodge them or if you do catch them, toss them aside.
As his health lowers futher he'll use his charged slash in succession, so stay
clear and wait for that all important opening. Once you take it a few times the
match will be yours.
The challenge will then be laid down for the third round, where you'll face
Alicia and the Black Cats Gang! They'll attack by firing bombs at you, just
like last time. You'll need to pick them up and throw them back just so they
explode next to Alicia and her sisters to deal damage. It might take you a
little while to get used to the timing, but you need to wait about a second
after the bombs are fired before throwing them back. Alicia will just fire more
bombs at once at you as the fight progresses, so just keep throwing the bombs
back at them and you should win fairly easily.
After some discussions in the interval, you will face off against Cyan in the
final. His first attack will to sprint forward and slash with his sword. Get
round behind him after the attack and grab him for a combo. Back away then, as
he'll spin around and slash in a wide arc as he gets up before leaving himself
wide open for a second attack. Move in and take advantage of it. As his health
hits half he'll then charge forward and slash in succession, before stopping to
recharge at the end of the combo. Grab him as he recharges for a counter
attack. He'll then just use this with his spinning slash as he gets up, so
dodge and counter these moves and you'll defeat him in no time.
You'll then get your prize money as well as ticket to Prairie, which Red will
promptly offer to the crowd as Cyan reveals he still hasn't given up on getting
Red to join his knights. You'll then enjoy your victory with Elh before being
free to head back to the Golden Roar for a really tough challenge.
----------------------------------
QUEST: Boss Battle Part 1 [QT81]
Do you want to take on some of the powerful enemies you've fought in the past?
I can simulate them based on the data saved in Dahak.
Posted by: Merveille
Reward: 4000 Rings
----------------------------------
These boss battle quests are the hardest quests in the game, as you have to do
all the boss fights from part 1 or 2 of the game respectively in succession
without any healing in between the fights. Before you take this quest on you
should do some preperation. Equip Dahak with the Revive A part from the fishing
sidequest and then beef up your stats as high as you can. You may also wish to
change to the Type G Robo as the health recovery it provides will be really
handy, as will the extra defence points. Once you're tooled up, speak to
Merveille to take on this challenge.
As this quest is effectively replaying the boss fights through the game, you
should use the same tactics as you did in your first fights against them.
Obviously you should be trying to avoid damage at all times and monitoring
your health throughout the challenge, and make sure you have plenty of health
for the final boss. This may take multiple attempts, but don't be discouraged
and try to perservere through the challenge. I'll list the bosses you'll have
to face below along with quick search keys so you can look up any tactics for
any particular boss you feel is giving you trouble.
Boss 1: Shade Leader [BS01]
Boss 2: Calua [BS02]
Boss 3: Scarabee [BS03]
Boss 4: Gren [BS04]
Boss 5: Opera [BS05]
Boss 6: Beluga [BS06]
Boss 7: Kurvaz Special Ops [BS07]
Final Boss: Bruno [BS08]
Once Bruno falls this gruelling gauntlet is over and you'll recieve your
reward, as well as five P Crystals and the Light Fafna aircraft to use in the
Air Robo GP mode. Congratulations if you managed to beat this quest, but the
hard work isn't over yet! Speak to Merveille for part 2!
----------------------------------
QUEST: Boss Battle Part 2 [QT82]
This will be the same as before, meaning you'll get no breaks in the fighting.
I'll start from when Nero and Blanck appeared for the first time.
Posted by: Merveille
Reward: 8000 Rings
----------------------------------
As with the previous quest you'll want to be using the Type G Robo for its
defence and automatic healing, as well as having a Revive A part equipped for
some security. If you were revived in the previous quest you'll need to head
back to Basset and get another one as it disappears after one use. Make sure
your stats are as good as you can get them before taking the challenge from
Merveille.
Once again, I'll list the bosses below and their search keys so you can look
them up in the FAQ if you need strategies for them. You should try to avoid
damage at all times and keep an eye on your health, as you'll need a lot of it
for the final boss. With the health boost from the Type G robo you should be
able to pull this off. Good luck!
Boss 1: Nero and Blanck [BS09]
Boss 2: Nero [BS10]
Boss 3: Divine Guardian - Past [BS11]
Boss 4: Divine Guardian - Future [BS12]
Boss 5: Blanck [BS13]
Boss 6: Giant Shade [BS14]
Boss 7: Cassandra Cross [BS15]
Boss 8: Lemures [BS16]
Final Boss: Baion [BS17]
Once Baion is defeated, this gruelling quest is over. If you managed to get
through that in one piece, then congratulations! You just beat the toughest
quests in the game!You'll receive your reward money from Merveille as well as
another five P Crystals. You'll also unlock the Dark Zahak craft for the Air
Robo GP mode.
Now you might think you're done right? You've done all the quests right? Well,
actually there is one new quest to do once you've beaten every other quest in
the game. Let's head to Basset and get started on our final job!
---------------------------------
QUEST: A Request for Red [QT83]
(Download Quest)
There's a little something I need your help with, Red. The kids here at the
orphanage are looking forward to seeing you, too.
Posted by: Director of Fraisier Orphanage
Reward: 300 Rings
---------------------------------
Go speak to the director at the orphanage. She and the orphans want to make a
crane chain so their wish comes true, and they need as many origami cranes as
they can get. Red, Chocolat and Elh will learn to make the paper cranes, and
you'll then move around the Shetland Republic asking lots of old aquaintances
to help out. You'll be pushed for a dialogue choice with each person you meet,
although they will help out regardless of the choice. You can usually play safe
by saying you have a request though, but feel free to try the other options for
some more dialogue.
In Vizsla, you'll need to find Dahmon in the forest. Head to the right,
avoiding fly traps and mushfleas to reach Dahmon and Frantz and ask for their
help. I'd also recommend not saying you have a request in the two choices you
have just to see some funny reactions from Elh. Later, you'll get a call from
the Duel Ship and you'll be asked to fight!
You'll face their ultimate warrior, who is basically a spinning robo. Just
dodge his spinning attack and they counter when he gets dizzy. A few combos
should do him in no time. For their ultimate warrior he's a bit of a pushover.
After the fight you'll get Quentin's help, and then head to Basset to assemble
the crane chain and release it into the sky.
You'll then get your rather small reward, and the knowledge that you've beaten
Solatorobo completely! Congratulations! The only thing left to you know is the
New Game + option, if you wish to take it.
-------------------------------------------------------------------------------
New Game + [NGM+]
-------------------------------------------------------------------------------
If you choose to start a new game on the main menu you will return to the start
of the game, but you will keep all of your robo parts and types, all of your
album achievements as well as all your money. You even keep your P Crystals and
free blocks on the customisation menu, and you also keep the data for the
Download Quests so you can play them again without having to download them,
which is very useful given that the wi-fi function for the DS will soon cease.
In addition to this, you will also be able to purchase new parts from Dade in
Airedale and a new merchant will appear on the Duel Ship to sell you new Robo
types. You can also purchase these new Robo types on the Golden Roar in Part 2.
There are also P Crystals for sale along with Revive parts in the shop on the
Golden Roar, although you won't likely need to actually buy any P Crystals as
you'll come across plenty of them by playing the game again.
Apart from this the game will play exactly as before, so you can just consult
my FAQ if you somehow manage to get stuck or have a query again.
===============================================================================
Section 6: Customization [CTM0]
===============================================================================
During the course of the game you can customize the Dahak and improve its
Attack, Defense, Hydraulics and Speed stats and even enable it to revive itself
when the life guage hits 0. This section covers all the parts you can customize
your Robo with, as well as the basic aspects of customizing.
---------------
Basics [CTM1]
---------------
You customize your Robo through the Customize option on the menu. You can set
parts in the black empty slots, and you can open more slots by using the number
of P Crystals shown on the lid. Parts come in different sizes, and can be
rotated with the L and R buttons and placed with the A button. Use the B button
to cancel the customization.
Parts will enhance your Robo's peformance by increasing one of its stats, which
are the following:
Attack: Increases the amount of damage your Robo inflicts with attacks.
Defense: Decreases the amount of damage your Robo takes from attacks.
Hydraulics: Makes it easier to lift up items and enemies.
Speed: Increases the speed of your Robo's movement.
Revive: When your life meter hits 0, your life will be restored to the
perecentage shown. The Revive part will be consumed once you have been revived.
The customization slots available on the Dahak are arranged like this:
15 10 15 10 15
10 05 EE 05 10
15 EE EE EE 15
10 05 EE 05 10
15 10 15 10 15
Once you obtain the Dahak Mk 2, you'll gain some extra slots so they look like
this:
15 20 15
15 10 15 10 15
15 10 05 EE 05 10 15
20 15 EE EE EE 15 20
15 10 05 EE 05 10 15
15 10 15 10 15
15 20 15
Key: 05, 10, 15, 20 - Number of P Crystals needed to open the slot.
EE - Empty slot.
--------------
Parts [CTM2]
--------------
Here is a list of all the parts you can use to customize your robot throughout
the game and how you can obtain them:
Hydraulics +1
Shape: - - -
- X -
- - -
Obtain by: Completing the Battle Rehearsal Quest.
Purchase for 200 Rings from the Parts Seller in Airedale.
Attack +1
Shape: - - -
- X -
- - -
Obtain by: Purchase for 200 Rings from the Parts Seller in Airedale.
Defense +1
Shape: - - -
- X -
- - -
Obtain by: Purchase for 200 Rings from the Parts Seller in Airedale.
Mobility +1
Shape: - - -
- X -
- - -
Obtain by: Purchase for 200 Rings from the Parts Seller in Airedale.
Hydraulics +3
Shape: - - -
- X X
- - -
Obtain by: Purchase for 600 Rings from the Parts Seller in Airedale.
Purchase for 600 Rings from the Worker on the Duel Ship.
Purchase for 600 Rings from the Engineer in Vizsla.
Purchase for 600 Rings from the Parts Seller in Shetland.
Attack +3
Shape: - - -
- X X
- - -
Obtain by: Purchase for 600 Rings from the Parts Seller in Airedale.
Purchase for 600 Rings from the Worker on the Duel Ship.
Purchase for 600 Rings from the Engineer in Vizsla.
Purchase for 600 Rings from the Parts Seller in Shetland.
Defense +3
Shape: - - -
- X X
- - -
Obtain by: Purchase for 600 Rings from the Parts Seller in Airedale.
Purchase for 600 Rings from the Worker on the Duel Ship.
Purchase for 600 Rings from the Engineer in Vizsla.
Purchase for 600 Rings from the Parts Seller in Shetland.
Mobility +3
Shape: - - -
- X X
- - -
Obtain by: Purchase for 600 Rings from the Parts Seller in Airedale.
Purchase for 600 Rings from the Worker on the Duel Ship.
Purchase for 600 Rings from the Engineer in Vizsla.
Purchase for 600 Rings from the Parts Seller in Shetland.
Hydraulics +5
Shape: - - -
X X X
- - -
Obtain by: Purchase for 1000 Rings from the Parts Seller in Airedale.
Purchase for 1000 Rings from the Worker on the Duel Ship.
Purchase for 1000 Rings from the Engineer in Vizsla.
Purchase for 1000 Rings from the Parts Seller in Shetland.
Purchase for 1000 Rings from the Parts Seller in Basset.
Purchase for 1000 Rings from the Parts Seller in Pharoah.
Purchase for 1000 Rings from the Parts Seller on the Golden Roar.
Attack +4
Shape: - - -
- X -
- - X
Obtain by: Purchase for 1000 Rings from the Parts Seller in Airedale.
Purchase for 1000 Rings from the Worker on the Duel Ship.
Purchase for 1000 Rings from the Engineer in Vizsla.
Purchase for 1000 Rings from the Parts Seller in Shetland.
Purchase for 1000 Rings from the Parts Seller in Basset.
Purchase for 1000 Rings from the Parts Seller in Pharoah.
Purchase for 1000 Rings from the Parts Seller on the Golden Roar.
Defense +4
Shape: - - -
- X -
- - X
Obtain by: Purchase for 1000 Rings from the Parts Seller in Airedale.
Purchase for 1000 Rings from the Worker on the Duel Ship.
Purchase for 1000 Rings from the Engineer in Vizsla.
Purchase for 1000 Rings from the Parts Seller in Shetland.
Purchase for 1000 Rings from the Parts Seller in Basset.
Purchase for 1000 Rings from the Parts Seller in Pharoah.
Purchase for 1000 Rings from the Parts Seller on the Golden Roar.
Mobility +5
Shape: - - -
X X X
- - -
Obtain by: Purchase for 1000 Rings from the Parts Seller in Airedale.
Purchase for 1000 Rings from the Worker on the Duel Ship.
Purchase for 1000 Rings from the Engineer in Vizsla.
Purchase for 1000 Rings from the Parts Seller in Shetland.
Purchase for 1000 Rings from the Parts Seller in Basset.
Purchase for 1000 Rings from the Parts Seller in Pharoah.
Purchase for 1000 Rings from the Parts Seller on the Golden Roar.
Hydraulics +7
Shape: - X -
- X X
- - -
Obtain by: Purchase for 1500 Rings from the Parts Seller in Airedale.
Purchase for 1500 Rings from the Worker on the Duel Ship.
Purchase for 1500 Rings from the Engineer in Vizsla.
Purchase for 1500 Rings from the Parts Seller in Shetland.
Purchase for 1500 Rings from the Parts Seller in Basset.
Purchase for 1500 Rings from the Parts Seller in Pharoah.
Purchase for 1500 Rings from the Parts Seller on the Golden Roar.
Attack +7
Shape: - X -
- X X
- - -
Obtain by: Purchase for 1500 Rings from the Parts Seller in Airedale.
Purchase for 1500 Rings from the Worker on the Duel Ship.
Purchase for 1500 Rings from the Engineer in Vizsla.
Purchase for 1500 Rings from the Parts Seller in Shetland.
Purchase for 1500 Rings from the Parts Seller in Basset.
Purchase for 1500 Rings from the Parts Seller in Pharoah.
Purchase for 1500 Rings from the Parts Seller on the Golden Roar.
Defense +7
Shape: - X -
X X -
- - -
Obtain by: Purchase for 1500 Rings from the Parts Seller in Airedale.
Purchase for 1500 Rings from the Worker on the Duel Ship.
Purchase for 1500 Rings from the Engineer in Vizsla.
Purchase for 1500 Rings from the Parts Seller in Shetland.
Purchase for 1500 Rings from the Parts Seller in Basset.
Purchase for 1500 Rings from the Parts Seller in Pharoah.
Purchase for 1500 Rings from the Parts Seller on the Golden Roar.
Mobility +7
Shape: - X -
X X -
- - -
Obtain by: Purchase for 1500 Rings from the Parts Seller in Airedale.
Purchase for 1500 Rings from the Worker on the Duel Ship.
Purchase for 1500 Rings from the Engineer in Vizsla.
Purchase for 1500 Rings from the Parts Seller in Shetland.
Purchase for 1500 Rings from the Parts Seller in Basset.
Purchase for 1500 Rings from the Parts Seller in Pharoah.
Purchase for 1500 Rings from the Parts Seller on the Golden Roar.
Hydraulics +10
Shape: - - -
- X X
- X X
Obtain by: Purchase for 2000 Rings from Dade in Airedale.
Purchase for 2000 Rings from the Worker on the Duel Ship.
Purchase for 2000 Rings from the Engineer in Vizsla.
Purchase for 2000 Rings from the Parts Seller in Shetland.
Purchase for 2000 Rings from the Parts Seller in Basset.
Purchase for 2000 Rings from the Parts Seller in Pharoah.
Purchase for 2000 Rings from the Parts Seller on the Golden Roar.
Attack +10
Shape: - - -
- X X
- X X
Obtain by: Purchase for 2000 Rings from Dade in Airedale.
Purchase for 2000 Rings from the Worker on the Duel Ship.
Purchase for 2000 Rings from the Engineer in Vizsla.
Purchase for 2000 Rings from the Parts Seller in Shetland.
Purchase for 2000 Rings from the Parts Seller in Basset.
Purchase for 2000 Rings from the Parts Seller in Pharoah.
Purchase for 2000 Rings from the Parts Seller on the Golden Roar.
Defense +10
Shape: - - -
- X X
- X X
Obtain by: Purchase for 2000 Rings from Dade in Airedale.
Purchase for 2000 Rings from the Worker on the Duel Ship.
Purchase for 2000 Rings from the Engineer in Vizsla.
Purchase for 2000 Rings from the Parts Seller in Shetland.
Purchase for 2000 Rings from the Parts Seller in Basset.
Purchase for 2000 Rings from the Parts Seller in Pharoah.
Purchase for 2000 Rings from the Parts Seller on the Golden Roar.
Mobility +10
Shape: - - -
- X X
- X X
Obtain by: Purchase for 2000 Rings from Dade in Airedale.
Purchase for 2000 Rings from the Worker on the Duel Ship.
Purchase for 2000 Rings from the Engineer in Vizsla.
Purchase for 2000 Rings from the Parts Seller in Shetland.
Purchase for 2000 Rings from the Parts Seller in Basset.
Purchase for 2000 Rings from the Parts Seller in Pharoah.
Purchase for 2000 Rings from the Parts Seller on the Golden Roar.
Hydraulics +12A (Unique)
Shape: - - -
- X -
X - X
Obtain by: Purchase for 2800 Rings from the Parts Seller in Shetland.
Hydraulics +12B (Unique)
Shape: - - -
- X -
X - X
Obtain by: A bonus reward for completing the "A New Simulation" quest
after completing the main story.
Attack +12A (Unique)
Shape: - - -
- X -
X - X
Obtain by: Purchase for 2800 Rings from the Parts Seller in Shetland.
Attack +12B (Unique)
Shape: - - -
- X -
X - X
Obtain by: Trade for 5600 Points in the Fishing Sidequest in Basset.
Defense +12A (Unique)
Shape: - - -
- X -
X - X
Obtain by: Purchase for 2800 Rings from the Parts Seller in Shetland.
Defense +12B (Unique)
Shape: - - -
- X -
X - X
Obtain by: Trade for 5600 Points in the Fishing Sidequest in Basset.
Mobility +12A (Unique)
Shape: - - -
- X -
X - X
Obtain by: Purchase for 2800 Rings from the Parts Seller in Shetland.
Mobility +12B (Unique)
Shape: - - -
- X -
X - X
Obtain by: A bonus reward for completing the "Kurvaz Quiz Contest" quest
after completing the main story.
Hydraulics +14A (Unique)
Shape: - X -
- X -
X X -
Obtain by: Purchase for 3400 Rings from the Parts Seller in Basset.
Hydraulics +14B (Unique)
Shape: - X -
- X -
X X -
Obtain by: Trade for 6800 Points in the Fishing Sidequest in Basset.
Attack +14A (Unique)
Shape: - X -
- X -
X X -
Obtain by: Purchase for 3400 Rings from the Parts Seller in Basset.
Attack +14B (Unique)
Shape: - X -
- X -
X X -
Obtain by: A bonus reward for completing the "Futzu Tower Data" quest
after completing the main story.
Defense +14A (Unique)
Shape: - X -
- X -
- X X
Obtain by: Purchase for 3400 Rings from the Parts Seller in Basset.
Defense +14B (Unique)
Shape: - X -
- X -
- X X
Obtain by: A bonus reward for completing the "Emergency Search" quest
after completing the main story.
Mobility +14A (Unique)
Shape: - X -
- X -
- X X
Obtain by: Purchase for 3400 Rings from the Parts Seller in Basset.
Mobility +14B (Unique)
Shape: - X -
- X -
- X X
Obtain by: Trade for 6800 Points in the Fishing Sidequest in Basset.
Hydraulics +16A (Unique)
Shape: - - -
- X X
X X -
Obtain by: Purchase for 4000 Rings from the Parts Seller in Pharoah.
Hydraulics +16B (Unique)
Shape: - - -
- X X
X X -
Obtain by: A bonus reward for completing the "Search for a Son" quest
after completing the main story.
Attack +16A (Unique)
Shape: - - -
X X -
- X X
Obtain by: Purchase for 4000 Rings from the Parts Seller in Pharoah.
Attack +16B (Unique)
Shape: - - -
X X -
- X X
Obtain by: Trade for 8000 Points in the Fishing Sidequest in Basset.
Defense +16A (Unique)
Shape: X - -
- X X
- - -
Obtain by: Purchase for 4000 Rings from the Parts Seller in Pharoah.
Defense +16B (Unique)
Shape: X - -
- X X
- - -
Obtain by: Trade for 8000 Points in the Fishing Sidequest in Basset.
Mobility +16A (Unique)
Shape: - - X
X X -
- - -
Obtain by: Purchase for 4000 Rings from the Parts Seller in Pharoah.
Mobility +16B (Unique)
Shape: - - X
X X -
- - -
Obtain by: A bonus reward for completing the "Dahak's Memory" quest after
completing the main story.
Hydraulics +18A (Unique)
Shape: - X X
- X X
- X -
Obtain by: Purchase for 4500 Rings from the Parts Seller on the Golden Roar.
Hydraulics +18B (Unique)
Shape: - X X
- X X
- X -
Obtain by: Trade for 9000 Points in the Fishing Sidequest in Basset.
Attack +18A (Unique)
Shape: - X X
- X X
X - -
Obtain by: Purchase for 4500 Rings from the Parts Seller on the Golden Roar.
Attack +18B (Unique)
Shape: - X X
- X X
X - -
Obtain by: A bonus reward for completing the "Special Match" quest on the
Duel Ship in Part Two Chapter 7.
Defense +18A (Unique)
Shape: X - X
X X X
- - -
Obtain by: Purchase for 4500 Rings from the Parts Seller on the Golden Roar.
Defense +18B (Unique)
Shape: X - X
X X X
- - -
Obtain by: A bonus reward for completing the "Gren On The Warpath" quest on
the Duel Ship in Part Two Chapter 6.
Mobility +18A (Unique)
Shape: X - -
- X -
- - X
Obtain by: Purchase for 4500 Rings from the Parts Seller on the Golden Roar.
Mobility +18B (Unique)
Shape: X - -
- X -
- - X
Obtain by: Trade for 9000 Points in the Fishing Sidequest in Basset.
Rare Hyd. 1 (Unique)
Hydraulics +36
Shape: X X X
X X X
X - -
Obtain by: Purchase for 8000 Rings from the Parts Seller on the Golden Roar.
Rare Hyd. 2 (Unique)
Hydraulics +36
Shape: X X X
X X X
X - -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Basset after
upgrading to the Dahak Mk 2.
Rare Hyd. 3 (Unique)
Hydraulics +36
Shape: - X -
X - X
- X X
Obtain by: Purchase for 8000 Rings from the Engineer in Vizsla after
upgrading to the Dahak Mk 2.
Rare Hyd. 4 (Unique)
Hydraulics +36
Shape: X - X
- X -
X - X
Obtain by: Purchase for 8000 Rings from the Parts Seller in Pharoah after
upgrading to the Dahak Mk 2.
Rare Hyd. 5 (Unique)
Hydraulics +50
Shape: X X X
X X X
X X X
Obtain by: Purchase for 20000 Rings from Dade in Airedale after starting a
New Game +.
Rare Attack 1 (Unique)
Attack +36
Shape: X - X
X X X
X - X
Obtain by: Purchase for 8000 Rings from the Parts Seller on the Golden Roar.
Rare Attack 2 (Unique)
Attack +36
Shape: X X X
- X -
- X -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Basset after
upgrading to the Dahak Mk 2.
Rare Attack 3 (Unique)
Attack +36
Shape: X - X
X - X
- X -
Obtain by: Purchase for 8000 Rings from the Engineer in Vizsla after
upgrading to the Dahak Mk 2.
Rare Attack 4 (Unique)
Attack +36
Shape: - X -
X - X
- X -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Pharoah after
upgrading to the Dahak Mk 2.
Rare Attack 5 (Unique)
Attack +50
Shape: X X X
X X X
X X X
Obtain by: Purchase for 20000 Rings from Dade in Airedale after starting a
New Game +.
Rare Defense 1 (Unique)
Defense +36
Shape: X X X
X X -
X X X
Obtain by: Purchase for 8000 Rings from the Parts Seller on the Golden Roar.
Rare Defense 2 (Unique)
Defense +36
Shape: - - X
- X X
X X -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Basset after
upgrading to the Dahak Mk 2.
Rare Defense 3 (Unique)
Defense +36
Shape: X X -
X X -
X - X
Obtain by: Purchase for 8000 Rings from the Engineer in Vizsla after
upgrading to the Dahak Mk 2.
Rare Defense 4 (Unique)
Defense +36
Shape: X - X
X X -
X - X
Obtain by: Purchase for 8000 Rings from the Parts Seller in Pharoah after
upgrading to the Dahak Mk 2.
Rare Defense 5 (Unique)
Defense +50
Shape: - X -
X X X
X X X
Obtain by: Purchase for 20000 Rings from Dade in Airedale after starting a
New Game +.
Rare Mobility 1 (Unique)
Mobility +36
Shape: X X X
X X -
X - -
Obtain by: Purchase for 8000 Rings from the Parts Seller on the Golden Roar.
Rare Mobility 2 (Unique)
Mobility +36
Shape: - X X
- X -
X X -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Basset after
upgrading to the Dahak Mk 2.
Rare Mobility 3 (Unique)
Mobility +36
Shape: X - X
- X -
- X -
Obtain by: Purchase for 8000 Rings from the Engineer in Vizsla after
upgrading to the Dahak Mk 2.
Rare Mobility 4 (Unique)
Mobility +36
Shape: X X -
X - X
X X -
Obtain by: Purchase for 8000 Rings from the Parts Seller in Pharoah after
upgrading to the Dahak Mk 2.
Rare Mobility 5 (Unique)
Mobility +50
Shape: - X -
X X X
X X X
Obtain by: Purchase for 20000 Rings from Dade in Airedale.
Revive C
Revive 25%
Shape: X X X
X X X
X X X
Obtain by: Purchase for 500 Rings from the Worker on the Duel Ship.
Trade for 800 Points in the Fishing Sidequest in Basset.
Purchase for 500 Rings from the Parts Seller on the Golden Roar
after starting a New Game +.
Revive B
Revive 50%
Shape: - X X
X X X
X X -
Obtain by: Trade for 1600 Points in the Fishing Sidequest in Basset.
Purchase for 1000 Rings from the Parts Seller on the Golden Roar
after starting a New Game +.
Revive A
Revive 75%
Shape: - X -
X X X
- X -
Obtain by: Trade for 2400 Points in the Fishing Sidequest in Basset.
Purchase for 1500 Rings from the Parts Seller on the Golden Roar
after starting a New Game +.
--------------------
Robot Types [CTM3]
--------------------
After obtaining the Dahak Mk 2, you will able to change your robot type by
buying and installing different fuselages. Each robot type has its own powers
and abilities, and are detailed below.
Type C
Allows unique moves to be used
Raises "Hydraulics"
Hydraulics +10.
Skills: Beat Fang (Tap A repeatedly when throwing an opponent.)
Wide Grab (Hold A until bar fills, then release.)
Rocket Tackle (Hold B until bar fills, then release.)
Obtain by: Buy for 14000 Rings from the Mechanic on the Golden Roar after
defeating the second guardian in Part Two Chapter 5.
Type CX
Improvement of the TYPE C.
Increased combo hits.
Hydraulics +20.
Skills: Beat Fang (Tap A repeatedly when throwing an opponent.)
Wide Grab (Hold A until bar fills, then release.)
Rocket Tackle (Hold B until bar fills, then release.)
Obtain by: Buy for 22000 Rings from the Mechanic on the Duel Ship or the
Mechanic on the Golden Roar after starting a New Game +.
Type G
Life recovers automatically
Raises "Defense", lowers "Mobility".
Defense +5, Mobility -10.
Skills: Kaiser Hammer (Press a directional button with a ground throw.)
Protect Arm (Press and hold A.)
Obtain by: Buy for 10000 Rings from the Mechanic on the Golden Roar after
defeating the first guardian in Part Two Chapter 4.
Type GX
Improvement of the TYPE G.
Increased combo hits.
Defense +10.
Skills: Kaiser Hammer (Press a directional button with a ground throw.)
Protect Arm (Press and hold A.)
Obtain by: Buy for 20000 Rings from the Mechanic on the Duel Ship or the
Mechanic on the Golden Roar after starting a New Game +.
Type R
Allows for faster movement
Raises "Mobility", lowers "Defense".
Mobility +10, Defense -5.
Skills: Beat Fang (Tap A repeatedly when throwing an opponent.)
Hyper Dash (Replaces your dash move.)
Spiral Floater (Hold B whilst jumping.)
Obtain by: Buy for 6000 Rings from the Mechanic on the Golden Roar after
upgrading to the Dahak Mk 2.
Type RX
Improvement of the TYPE R.
Increased combo hits.
Mobility +20.
Skills: Beat Fang (Tap A repeatedly when throwing an opponent.)
Hyper Dash (Replaces your dash move.)
Spiral Floater (Hold B whilst jumping.)
Obtain by: Buy for 18000 Rings from the Mechanic on the Duel Ship or the
Mechanic on the Golden Roar after starting a New Game +.
Type S
Dahak Mk2 basic frame
Raises "Attack" power.
Attack +5, Hydraulics +5.
Skills: Giant Swing (Press a directional button with a ground throw.)
Hyper Driver (Press a directional button with an air throw.)
Obtain by: Upgrading to the Dahak Mk 2.
Type SX
Improvement of the TYPE S.
Increased combo hits.
Attack +5, Hydraulics +10.
Skills: Giant Swing (Press a directional button with a ground throw.)
Hyper Driver (Press a directional button with an air throw.)
Obtain by: Buy for 16000 Rings from the Mechanic on the Duel Ship or the
Mechanic on the Golden Roar after starting a New Game +.
===============================================================================
Section 7: Fishing Sidequest [FSH0]
===============================================================================
Once you get to Basset in Chapter 7 of the main storyline, a fishing sidquest
will become available to you. Since there is a lot of information to cover for
this sidequest I figured it warranted its own section rather than take a large
chunk of the main walkthrough explaining it.
--------
Harpoons
--------
The first step to this fishing quest is selecting a harpoon. You need to pay
for the harpoons you use, so you'll need to save some rings up before starting
this quest. Each harpoon has it owns strengths and characteristics, and all of
these details are listed below:
Name: Battered Harpoon
Cost: 150 Rings
Description: A second-hand harpoon. Battered but fine for the beginner.
Name: Javelin
Cost: 150 Rings
Description: A light harpoon for faster flight, making it easier to hit with.
Name: Halberd
Cost: 400 Rings
Description: A harpoon that is easier to wind in, increasing chances of a clean
catch.
Name: Kaiser Lance
Cost: 400 Rings
Description: An engineering marvel that raises the bar across the board.
Name: Katana
Cost: 800 Rings
Description: A harpoon designed to never miss, but winding in requires real
skill.
Name: Trident
Cost: 800 Rings
Description: A tough harpoon that sacrifices ease to hit for ease of winding.
Name: Gungnir
Cost: 1000 Rings
Description: The ultimate harpoon, crafted by masters. No target can escape it.
I would recommend getting harpoons that are easier to wind in, such as the
Halberd and the Trident, since winding in the fish is easily the hardest part
of this minigame and where you're most likely to mess up and let the hermit
crab escape. How many Rings you should spend depends on which location you plan
on fishing in.
---------
Locations
---------
There are four different fishing spots to choose from for this quest, and they
are as follows:
Name: Novice Fishing Spot
Description: Anyone can enjoy fishing here, and even cheap harpoons get
results.
Name: Veteran Fishing Spot
Description: Home of fearsome hermits. A cheap harpoon won't get you very far.
Name: Master Fishing Spot
Description: Only the highest quality of harpoons can catch the awesome hermits
here.
Name: Collie's Fishing Spot
Description: The ultimate fishing hole, known only to Collie. Rare catches
await.
As you might guess from the descriptions, the cheaper harpoons are alright for
the novice fishing spots, but if you want to land the catches in the later
areas you'll need to splash out for the more expensive harpoons. It should be
noted that you can obtain more points in the more difficult fishing areas.
-----------
How to Fish
-----------
Once you've selected your harpoon and location, the fishing minigame will
begin. You'll see some shadows in the water and some crosshairs for your
harpoon. When a crab surfaces, move the crosshairs over it using the D-pad and
shoot it by pressing A. You'll then have to hold left or right depending on
which is indicated whilst tapping A to drag on the crab, and once it flips over
press A repeatedly to reel it in.
There is heat guage shown on the left of the screen during this minigame. Watch
this heat guage carefully as you reel in, as it will fill up as you tap A. If
it fills you'll lose control of your harpoon temporarily and the hermit crab
will gain a lot of distance from you. If the heat guage is nearly full stop
tapping A but keep the direction button held down to let the guage cool but
keep the crab under control.
The aim is to reduce the distance to 0m, and if the distance reachs 999m or
more the crab will get away. Just ensure you don't overheat with your harpoon
and be diligent with the correct direction of reeling and you should be able to
reel it in easily enough.
-------
Rewards
-------
Every time you catch a hermit crab, you will obtain various junk items from
their shell. Collie will give you points for these items, and you can trade
these points to Collie for items. A list of all the items you can trade for
with your points is listed below. The best item you can obtain in my opinion is
the Revive A part, which is very useful for two quests available at the end of
the game. What you spend your points on however is up to you.
ITEM POINTS
---- ------
5 P Crystals (Once only) 8000
15 P Crystals (Once only) 24000
Attack +12B (Unique) 5600
Attack +16B (Unique) 8000
Hydraulics +14B (Unique) 6800
Hydraulics +18B (Unique) 9000
Defense +12B (Unique) 5600
Defense +16B (Unique) 8000
Mobility +14B (Unique) 6800
Mobility +18B (Unique) 9000
Revive C 800
Revive B 1600
Revive A 2400
===============================================================================
Section 8: Cabin [CAB0]
===============================================================================
This section will list all the unlockables in the Cabin, and how you can obtain
them.
--------------
Audio [CAB1]
--------------
Here is a listing of the playable soundtrack for this game and how you can
obtain each song:
1. Verdant Vizsla
Unlock by: Buy for 25 tune points after the Asmodeus is fully repaired in
Chapter 4.
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2. Beyond Darkness
Unlock by: Buy for 25 tune points after the Asmodeus is fully repaired in
Chapter 4.
3. Decisive Battle
Unlock by: Buy for 25 tune points after Elh is captured in Chapter 8.
4. Little Tail March
Unlock by: Buy for 25 tune points after completing the Collecting Tunes quest.
5. Cutting The Sky
Unlock by: Buy for 50 tune points after testing the Rapid Edge racer for
Diamundo in Chapter 3.
6. Air in Airedale
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
7. The Hindenburg
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
8. Spinon Watertown
Unlock by: Buy for 50 tune points after defeating Calua in Chapter 2.
9. Shetland Mine
Unlock by: Buy for 50 tune points after speaking with the Mayor of Shetland in
Chapter 5.
10. Sealyham Sky Sea
Unlock by: Buy for 50 tune points after defeating Blanck in Part Two
Chapter 6.
11. Mau -The Bower-
Unlock by: Buy for 50 tune points after defeating the first guardian in Part
Two Chapter 4.
12. By My Tail!
Unlock by: Buy for 50 tune points after defeating Calua in Chapter 2.
13. Overture
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
14. Brief Respite
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
15. Another Morning
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
16. Comic Stylings
Unlock by: Buy for 50 tune points after defeating Calua in Chapter 2.
17. Spiral Nightmare
Unlock by: Buy for 50 tune points after defeating Calua in Chapter 2.
18. Bad Omen
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
19. Hopeless Wounds
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
20. The Master
Unlock by: Buy for 50 tune points after defeating Calua in Chapter 2.
21. 100 Glitterings
Unlock by: Buy for 50 tune points after Elh is captured in Chapter 8.
22. Soulless Enemy
Unlock by: Buy for 50 tune points after Lares awakens in Chapter 9.
23. Next Story
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
24. Roll'n Roll'n
Unlock by: Buy for 50 tune points after speaking with the Mayor of Shetland in
Chapter 5.
25. The Royal Envy
Unlock by: Buy for 50 tune points after defeating Lady Opera in Chapter 6.
26. Pride In Blood
Unlock by: Buy for 50 tune points after defeating Nero in Part Two Chapter 3.
27. Limits of Greed
Unlock by: Buy for 50 tune points after completing all quests in Part Two
Chapter 7.
28. To True Return
Unlock by: Buy for 50 tune points after completing the Boss Battle Part 2
quest after completing the main story.
29. DNA
Unlock by: Buy for 50 tune points after completing all quests in Part Two
Chapter 5.
30. Slums of Basset
Unlock by: Buy for 50 tune points after the door to the Holy Quarter appears
in Samoyede in Chapter 7.
31. Gold Golden Roar
Unlock by: Buy for 50 tune points after Lares awakens in Chapter 9.
32. Pulse of Lares
Unlock by: Buy for 50 tune points after defeating Lares in the Final Chapter.
33. Big City Pharoah
Unlock by: Buy for 50 tune points after encountering Nero and Blanck in Part
Two Chapter 1.
34. Holy Samoyede
Unlock by: Buy for 50 tune points after Elh is captured in Chapter 8.
35. Battle of Fate
Unlock by: Buy for 50 tune points after completing all quests in Part Two
Chapter 6.
36. Eat Or Be Eaten
Unlock by: Buy for 50 tune points after the door to the Holy Quarter appears
in Samoyede in Chapter 7.
37. Impossible!
Unlock by: Buy for 50 tune points after the door to the Holy Quarter appears
in Samoyede in Chapter 7.
38. Good Preperation
Unlock by: Buy for 50 tune points after the door to the Holy Quarter appears
in Samoyede in Chapter 7.
39. I Win!
Unlock by: Buy for 50 tune points after the door to the Holy Quarter appears
in Samoyede in Chapter 7.
40. My Distant Blade
Unlock by: Buy for 50 tune points after Elh is captured in Chapter 8.
41. Our Hero Appears
Unlock by: Buy for 50 tune points after Lares awakens in Chapter 9.
42. Opera Triangle
Unlock by: Buy for 50 tune points after defeating Lady Opera in Chapter 6.
43. Tears Of Courage
Unlock by: Buy for 50 tune points after defeating Lares in the Final Chapter.
44. Terror Awakes
Unlock by: Buy for 50 tune points after defeating Lares in the Final Chapter.
45. Drop Of Light
Unlock by: Buy for 50 tune points after defeating the first guardian in Part
Two Chapter 4.
46. See Tomorrow
Unlock by: Buy for 50 tune points after defeating the first guardian in Part
Two Chapter 4.
47. Unknown
Unlock by: Buy for 50 tune points after completing Merveille's simulations in
Part Two Chapter 2.
48. Try Again!
Unlock by: Buy for 50 tune points after defeating Lares in the Final Chapter.
49. Ancient Earth
Unlock by: Buy for 50 tune points after obtaining the Re-CODA program in Part
Two Chapter 7.
50. The Futzu Tower
Unlock by: Buy for 50 tune points after obtaining the Re-CODA program in Part
Two Chapter 7.
51. Tartaros
Unlock by: Buy for 50 tune points after completing the main story.
52. Song Of Sky Sea
Unlock by: Buy for 50 tune points after defeating Blanck in Part Two
Chapter 6.
53. King Of The Sky
Unlock by: Buy for 50 tune points after obtaining the Re-CODA program in Part
Two Chapter 7.
54. Yurlungur
Unlock by: Buy for 50 tune points after obtaining the Re-CODA program in Part
Two Chapter 7.
55. Order
Unlock by: Buy for 50 tune points after taking control of Lemures in Part Two
Chapter 9.
56. Overdrive
Unlock by: Buy for 50 tune points after taking control of Lemures in Part Two
Chapter 9.
57. A Flower For You
Unlock by: Buy for 50 tune points after completing the main story.
58. Depend On Me
Unlock by: Buy for 50 tune points after completing the Boss Battle Part 2
quest after completing the main story.
59. Name Of Light
Unlock by: Buy for 50 tune points after completing the main story.
60. Pulse of Memory
Unlock by: Buy for 50 tune points after completing Merveille's simulations in
Part Two Chapter 2.
61. Showdown
Unlock by: Buy for 50 tune points after completing the Mixed Combat
Showdown quest on the Duel Ship in Chapter 5.
62. Skies of Davren
Unlock by: Buy for 50 tune points after testing the Rapid Edge racer for
Diamundo in Chapter 3.
63. Titano-Machina
Unlock by: Buy for 50 tune points after completing the Boss Battle Part 1
quest after completing the main story.
64. Blue Sky Extreme
Unlock by: Buy for 50 tune points after completing the Faster and Fastest
quest in Chapter 4.
65. Cloud Puncher
Unlock by: Buy for 50 tune points after completing the Pie Delivery quest
in Chapter 5.
66. Evening Scrap
Unlock by: Buy for 50 tune points after unlocking the Police Gyro Robo for
beating Waffle in the Reinforcing Patrol mission in Chapter 8.
67. Thunder Explosion
Unlock by: Buy for 50 tune points after unlocking the Storm Bringer Robo for
the Air Robo GP mode from the New Challenger quest in Chapter 9.
68. Full Moon Extend
Unlock by: Buy for 50 tune points after unlocking all of the Robos available
for the Air Robo GP mode in Part 1.
69. Mind in Chains
Unlock by: Buy for 50 tune points after Lares awakens in Chapter 9.
70. City in Tragedy
Unlock by: Buy for 50 tune points after defeating the Cassandra Cross in Part
Two Chapter 8.
71. Re-CODA (instrumental)
Unlock by: Talking to Iggy after composing 75% of the games composable songs
(about 68 songs).
72. A New Foe
Unlock by: Buy for 50 tune points after completing Merveille's simulations in
Part Two Chapter 2.
73. Sleeping Gently
Unlock by: Buy for 50 tune points after completing the Collecting Tunes quest.
74. Shooting Star *
Unlock by: Talking to Iggy after composing 50% of the games composable songs
(about 40 songs).
75. Backwards March!
Unlock by: Buy for 50 tune points after completing the Protect Cargo Again
quest in Chapter 6.
76. Go! Air Robo GP!
Unlock by: Buy for 50 tune points after testing the Rapid Edge racer for
Diamundo in Chapter 3.
77. Three Sisters
Unlock by: Talking to Iggy after composing 25% of the games composable songs
(19 songs).
78. Cute Policeman
Unlock by: Buy for 50 tune points after completing the Reinforcing Patrol
mission in Chapter 8.
79. Re-CODA
Unlock by: Talking to Iggy after composing all of the games songs.
80. To the Blue Sky
Unlock by: Talking to Iggy after composing all of the games songs.
----------------
Theater [CAB2]
----------------
Here is a list of all the plates, or videos that you can purchase from Biscuit
in the Souvenir Shops and when you are first able to purchase them.
1. Opening
Unlockable: Buy for 300 Rings from the Souvenir Shop once you get to Airedale.
2. To Hindenburg
Unlockable: Buy for 300 Rings from the Souvenir Shop once you get to Airedale.
3. Disaster Awakes
Unlockable: Buy for 300 Rings from the Souvenir Shop once you get to Airedale.
4. Meeting in Fire
Unlockable: Buy for 300 Rings from the Souvenir Shop once you get to Airedale.
5. Sleeping Gently
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating the Shade
Leader.
6. Shade Attack
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating the Shade
Leader.
7. Contract with You
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating the Shade
Leader.
8. Kurvaz Ops
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Calua in
Chapter 2.
9. Asmodeus Falling
Unlockable: Buy for 300 Rings from the Souvenir Shop after testing the Rapid
Edge racer for Diamundo in Chapter 3.
10. Wings of Gale
Unlockable: Buy for 300 Rings from the Souvenir Shop after testing the Rapid
Edge racer for Diamundo in Chapter 3.
11. Elh's Phobia
Unlockable: Buy for 300 Rings from the Souvenir Shop after speaking with the
Mayor of Shetland in Chapter 5.
12. Heartless Attack
Unlockable: Buy for 300 Rings from the Souvenir Shop after the door to the Holy
Quarter appears in Samoyede in Chapter 7.
13. Holy Quarter
Unlockable: Buy for 300 Rings from the Souvenir Shop after Elh is captured in
Chapter 8.
14. To The Rite
Unlockable: Buy for 300 Rings from the Souvenir Shop after the door to the Holy
Quarter appears in Samoyede in Chapter 7.
15. Rite of Forfeit
Unlockable: Buy for 300 Rings from the Souvenir Shop after Elh is captured in
Chapter 8.
16. Striking Roar
Unlockable: Buy for 300 Rings from the Souvenir Shop after Elh is captured in
Chapter 8.
17. I'm Coming Elh!
Unlockable: Buy for 300 Rings from the Souvenir Shop after Lares awakens in
Chapter 9.
18. Lares Awakes
Unlockable: Buy for 300 Rings from the Souvenir Shop after Lares awakens in
Chapter 9.
19. He's Still Alive
Unlockable: Buy for 300 Rings from the Souvenir Shop after Lares awakens in
Chapter 9.
20. Into Lares
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
21. Go On Ahead!
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
22. Trance
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
23. Core Crunching
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
24. Lares Crumbles
Unlockable: Buy for 300 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
25. Ominous Encore
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
26. Is This Paradise?
Unlockable: Buy for 400 Rings from the Souvenir Shop after encountering Nero
and Blanck in Part Two Chapter 1.
27. Nightmare Rain
Unlockable: Buy for 400 Rings from the Souvenir Shop after encountering Nero
and Blanck in Part Two Chapter 1.
28. The Dahak Mk2
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating Nero in
Part Two Chapter 3.
29. Big Summoning
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating Blanck
in Part Two Chapter 6.
30. To Earth
Unlockable: Buy for 400 Rings from the Souvenir Shop after obtaining the
Re-CODA program in Part Two Chapter 7.
31. Tartaros Appears
Unlockable: Buy for 400 Rings from the Souvenir Shop after obtaining the
Re-CODA program in Part Two Chapter 7.
32. Titano, Silenced
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating the
Cassandra Cross in Part Two Chapter 8.
33. Destroy All
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating the
Cassandra Cross in Part Two Chapter 8.
34. The Order
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating the
Cassandra Cross in Part Two Chapter 8.
35. Eyes of Insanity
Unlockable: Buy for 400 Rings from the Souvenir Shop after defeating the
Cassandra Cross in Part Two Chapter 8.
36. Phase 1, Start
Unlockable: Buy for 400 Rings from the Souvenir Shop after taking control
of Lemures in Part Two Chapter 9.
37. Into Tartaros
Unlockable: Buy for 400 Rings from the Souvenir Shop after beating the main
story.
38. Toward Climax
Unlockable: Buy for 400 Rings from the Souvenir Shop after beating the main
story.
39. Homeward
Unlockable: Buy for 400 Rings from the Souvenir Shop after beating the main
story.
40. Ending
Unlockable: Buy for 400 Rings from the Souvenir Shop after beating the main
story.
41. CODA -Intro-
Unlockable: Buy for 500 Rings from the Souvenir Shop after defeating Lares in
Chapter 10.
42. CODA -Outro-
Unlockable: Buy for 500 Rings from the Souvenir Shop after beating the main
story.
--------------
Album [CAB3]
--------------
Here is a list of all the bonus artwork pieces you can obtain for viewing in
the album and how you can unlock them.
How're Things?
Unlocked by: Completing the Photograph Retrieval Quest in Airedale during
Chapter 1.
Ready To Go?
Unlocked by: Catching kittens in these areas:
Top left piece - Running around on the Bridge area in Spinon.
Top right piece - Found in a secret room in the Spinon viaduct. Check the
walkthrough just before the Calua boss fight for more details.
Bottom left piece - Found in a secret room in the Spinon viaduct. Check the
walkthrough just before the Calua boss fight for more details.
Bottom right piece - Found in the first area of the Eastern Honey Farm
in Vizsla hiding inside a barrel. First obtainable during Chapter 4.
Duel Tournament
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding in a crate in the top left of the East Watch area in
Airedale, which can only be accessed after beating the Shade Leader.
Top right piece - Hiding in a crate in the bottom right of the East Watch
area in Airedale, which can only be accessed after beating the Shade Leader.
Bottom left piece - Found in the area guarded by the Kurvaz in Spinon, in a
room on the middle of the stairs. Can be obtained after beating Calua in
Chapter 2.
Bottom right piece - Found in the area guarded by the Kurvaz in Spinon, in a
room on the middle of the stairs. Can be obtained after beating Calua in
Chapter 2.
Star Dogs Cafe
Unlocked by: Catching kittens in these areas:
Top left piece - Found in the area guarded by the Kurvaz in Spinon, in a
room on the middle of the stairs. Can be obtained after beating Calua in
Chapter 2.
Top right piece - Hiding in a crate in an area off a path towards the
insect traplant in the Eastern Honey Farm at Vizsla from Chapter 4.
Bottom right piece - Hiding in a crate in an area off a path towards the
insect traplant in the Eastern Honey Farm at Vizsla from Chapter 4.
Bottom left piece - Hiding in a crate in the Entrance Bay in the Shetland
Mines, reached after beating Gren in Chapter 5.
Orphanage Scrawl
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding in a barrel in an area at the end of the first
left on the Path to the Holy Quarter in Chapter 8. Check the walkthrough
for more details.
Top right piece - Found under some floating platforms to the right of the
area with updrafts and steam vents on the way to Chuck in the training area
in Mau during Part Two Chapter 4.
Bottom left piece - Found under some floating platforms to the right of the
area with updrafts and steam vents on the way to Chuck in the training area
in Mau during Part Two Chapter 4.
Bottom right piece - Hiding in a barrel in the first area of the abandoned
ship in Basset. This is accessible after defeating Nero in Part Two Chapter
3.
The Three Kurvaz
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding behind some crates across a bridge with falling
rocks in the Shetland Mines, reachable during Chapter 5 as you make your
escape. Check the walkthrough for more details.
Top right piece - Hiding in a crate in the Entrance Bay in the Shetland
Mines, reached after beating Gren in Chapter 5.
Bottom left piece - Found in the area north of the Forest Entrance in
Samoyede during the White Flower Bouquet mission in Chapter 8.
Bottom right piece - Hiding in a barrel in an area at the end of the first
left on the Path to the Holy Quarter in Chapter 8. Check the walkthrough
for more details.
Joy Ride
Unlocked by: Catching kittens in these areas:
Top left piece - Found at the Inspection Building in Pharoah during the
Freight Inspection quest.
Top right piece - Found inside carriage four of the lower train in the
Inspection Building in Pharoah during the Freight Inspection quest.
Bottom left piece - Found at the Inspection Building in Pharoah during the
Freight Inspection quest.
Bottom right piece - Found on Fashion Street in Pharoah, which is accessible
from Part Two Chapter 1.
Beluga The Gale
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding in a barrel inside carriage five of the lower train
in the Inspection Building in Pharoah during the Freight Inspection quest.
Top right piece - Hiding in a crate behind a switch operated door in Boslon
Station during the Machinery Repairs quest.
Bottom left piece - Hiding in a crate behind a switch operated door in
Boslon Station during the Machinery Repairs quest.
Bottom right piece - Hiding in a barrel north of the save point in the cave
in the Chief's house in Vizsla during Part Two Chapter 5.
Black and White
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding in a barrel in the penultimate area of the
abandoned ship. You'll need to make two bridges by removing bolts to reach
it. This is accessible after defeating Nero in Part Two Chapter 3.
Top right piece - Found underneath the wooden man inside the advanced
training ground in Mau in Part Two Chapter 4.
Bottom left piece - Found underneath the training bridge inside the Training
Area in Mau in Part Two Chapter 4.
Bottom right piece - Hiding in a barrel in the first area of the abandoned
ship in Basset. This is accessible after defeating Nero in Part Two Chapter
3.
Cats Rampage
Unlocked by: Catching kittens in these areas:
Top left piece - Hiding in a barrel north of the save point in the cave in
the Chief's house in Vizsla during Part Two Chapter 5.
Top right piece - Running around the Fish Tank Path in Sealyham in Part Two
Chapter 6.
Bottom left piece - Found in a barrel on the left of the Fish Tank Access
area in Sealyham during Part Two Chapter 6.
Bottom right piece - Found in a barrel on the left of the Fish Tank Access
area in Sealyham during Part Two Chapter 6.
Sunbathing
Unlocked by: Catching kittens in these areas:
Top left piece - Found in a barrel on the East Exit station platform in
Pharoah. This is accessible from Part Two Chapter 1.
Top right piece - Found in a barrel at the end of the right hand path in the
last crossroads of the Path to the Holy Quarter in Chapter 8. Check the
walkthrough for more details.
Bottom left piece - Inside a box to the left of the fishing spot inside the
Secret Base in Basset in Chapter 7. Check the walkthough for more details.
Bottom right piece - Found outside the Asmodeus when you arrive in Basset in
Chapter 7.
Secret of Cats
Unlocked by: Completing the Recover the Transport! Quest in Pharoah during
Part Two Chapter 4.
Race Queen
Unlocked by: Completing the Air GP Pharoah Cup Quest in Pharoah after
completing the main story.
Kurvaz At Rest
Unlocked by: Talk to Barry after collecting 50% of the games photos.
(7 photos)
Disaster Site
Unlocked by: Talk to Barry after collecting 75% of the games photos.
(10 photos)
Guardian's Blood
Unlocked by: Talk to Barry after collecting 100% of the games photos.
(14 photos)
----------------
Library [CAB4]
----------------
Here is an archive of the texts you can unlock during the course of the game
for viewing in the cabin library.
Geography
---------
Hint: Adventure for a long time and...?
Unlock by: Massing up a lot of play time. You don't need to go out of your way
to really unlock these. Just play through the game and it will eventually open
up.
Islands and the Cloud Sea: Basic
The floating islands come in all shapes and sizes. They can be small enough
for only a single person to stand on or large enough for thousands to live
upon.
There are many theories as to how the islands float, but nothing has been
conclusively proven. The most viable of the current theories involves the
relationship between crystals and the Nono.
The unending Cloud Sea that spreads beneath us is the greatest threat that
faces us in everyday life.
The clouds are comprised of plasma which give off constant electricity. Any who
venture too close will suffer a quick demise from this lethal high voltage.
Even those places where the sea can be seen beneath the Cloud Sea are not safe
and can be filled with lethal electricity.
Island Resources and Weather
The resources that can be found on each island differ greatly. While one island
may be rich in mineral resources another may offer none at all.
Jewels are especially rare. In the entire world there are very few countries
famous for the precious stones.
No energy resources exist outside of coal and crystals.
The weather on each island also depends upon the surrounding environment.
Most of the islands offer easy living conditions all year long, but depending
on the altitude of the island and the surrounding air currents there are also
islands in a state of perpetual winter, where the sky is always red like
evening or where rain is always falling.
Island and the Cloud Sea: Theory
Each island shows a definite bias in its composition, and though the way in
which their environments are fixed has not been determined a certain theory has
been gathering attention.
The theory is "All matter is operating under some sort of order."
Although numerous scientific and logical issues were raised when this theory
was first suggested, it is true that the islands are somehow stabilized along
with the air currents around them.
This theory accounts for many of the otherwise unexplained issues, such as the
existence of the Cloud Sea.
This theory has also seen a great deal of support from religious circles.
They believe that these "orders" are the will of God, or the Nono...
History
-------
Hint: Defeat lots of enemies and...?
Unlock by: Pretty much what the hints says, defeat enemies to fill the bar up.
Annoyingly, beating all the enemies by completing each quest once and the
main story isn't enough to unlock all three entries, and you'll have to repeat
quests such as the tournament battles or killing bugs in Vizla to obtain this,
or start a new game plus.
Hundred Lilies War
The name given to the twelve military operations perpetrated by the Empire of
Abyssina, located to the north of current Shepherd, from 511 - 611 years ago.
Also known as the Hundred Years War.
The Leo Tribe, having brought the chaotic region under control, created the
Empire of Abyssina, drawing in the smaller tribes of Felinekos from the
surrounding area to further increase in size.
Caninu Tribes also tried to resist, but could not withstand the military
strength of the Empire.
The Kingdom of Shepherd also looked as though it would succumb, but with help
from the Wolf Tribe the situation took an upturn at the battle of Mallberry.
This is also recorded as the first battle in which Caninu used Robots.
The Shepherd Revolution
From 111 - 116 years ago Felinekos from the old Empire of Abyssina revolted
against the Kingdom of Shepherd.
Taking the territory of the old Empire and calling it the Federation of
Abyssina they launched what was later called the War of Independence.
The Felinekos of the Empire of Abyssina, their home country destroyed in the
Hundred Lilies War, had since been continually mistreated by the Kingdom of
Shepherd, now grown strong and powerful through its further development of
robots.
Amid the war for independence a resistance movement within Shepherd also saw
their chance to act.
The grip of the royal line and its nobles was also loosening, and the War for
Independence was a success.
This led, 14 years later, to the Shepherd Revolution. The people rose up and
defeated the royal line, giving birth to the Shepherd Republic.
The 1st and 2nd Incantation Wars
The 1st Incantation War took place between 121 and 124 years ago, and the
second between 42 and 56 years ago, both fought between Shepherd and Abyssina.
These conflicts were defined by the clash between Abyssina incantations and
Shepherd machinery, along with the traditions and technologies of each.
Ultimately one may consider the conflicts as simply a battle between cultures,
however, fought on a massive scale.
There was chaos within the Shepherd Republic, too. When it appeared that they
would lose the war a lone hero arose and proclaimed himself Emperor, pushing
the republic to the verge of collapse.
In the end, however, neither side had the resources to continue the conflict,
and with the Emperor's death in battle a cease-fire agreement was finally
reached.
Culture
-------
Hint: Collect lots of money and...?
Unlock by: Earning rings. You can complete repeatable quests or play the Air
Robo GP mode to earn extra money to help unlock this.
Calendar, Politics
A solar calendar is used, with the founding year of the Shepherd Republic taken
as the first year.
Since the conclusion of the war forty years ago, although Shepherd is still
ostensibly a republic in reality each island has been ruled as an autonomous
political entity usually by the one noble that has the strongest support of the
people.
Since the war, relations with the Abyssina Federation have been established,
and at least on the surface the two nations are at peace.
Due to these factors current official military facilities are kept at the
absolute minimum requirement, and political policy is focused inward.
This has heightened the people's awareness of self-defense, and given birth to
the Hunters who undertake a variety of jobs for money.
Entertainment and Leisure
All citizens of Shepherd, no matter their standing, do their best to make time
for entertainment. Children play games with cards and boards and sports are
enjoyed by all ages. Recently "disc playing" has become popular. Competitors
try to catch a disc thrown by their partner as stylishly possible and then race
back to return it.
Other animals also play a role in recreation. Children enjoy catching and
keeping insects and adults bet on giu races.
The Aero Race GP and the combat tournaments are the two most popular forms of
entertainment.
Religion, Spells
There are two major religions in Shepherd.
The first, Anju, has the most wide spread followers.
Anjalist's worship in churches on Sunday and always keep a bible at hand.
The second religion, Oshilasama, is a faith based on elementals that is passed
down among the Felineko. It uses special markings to draw upon the power of the
Nono that fill the world and the Nono is used for casting spells and
incantations.
The nation to the north of Shepherd, Abyssina, also uses incantations, and it
is thought to be based in these same principles.
Strict training is required in order to be able to use high level spells, as
correct techniques must be used to draw the correct markings and chanting is
not an easy to achieve skill.
Ecology
-------
Hint: Fish a lot and...?
Unlock by: Doing the fishing sidequest in Basset repeatedly.
Plant Life
Plants are an important resource in that they purify the air and bring water to
the land.
It is unknown as to whether the harsh conditions in which they grow or the
crystals in the soil are the cause, but many plants continue to grow to massive
sizes. Due to the importance of plant life the larger they grow the more prized
they are, and in many towns they can be seen growing freely amid the houses.
Plants have incredible life force. It is not uncommon to see an island that has
a single plant covering its entire surface.
Some plants with enhanced sensory systems can control their limb-like leaves
and branches to capture targeted prey.
Insects, Birds, Gius
The following animals can be found around the islands.
Mammals: Along with the Caninu and Felineko there are four legged animals
called Gius. Every part of the giu can be used, from the skin, flesh and milk
right down to the bones, and they are kept as livestock.
Birds: Animals with wings that can fly. The Anju religion treats them as holy.
Birds can sometimes grow to huge sizes in the same way as plants.
Insects: Strong against environmental changes, these creatures have continued
to evolve and increase in size. Highly intelligent, some of them are even
capable of understanding speech.
Fish, Sky Fish, Hermit Crabs
Fish: Live in lakes and rivers. Sizes vary, as some may be very small and
others may be three times the size of a person.
Sky Fish: Look very much like normal fish but these float and swim through the
air.
They feed on the fine crystal particles in the air.
They are a delicacy, although only a small part of each fish can be eaten.
Hermit Crabs: Even among all the flora and fauna of Shepherd these hermit crabs
grow to the most awesome of size.
Their backs are soft and weak and so they creep into the gaps in islands or the
scrap of giant airships and take them as their homes.
They will eat anything and everything. They are known to eat crystals which
also gives them the ability to float.
Technology
----------
Hint: Travel far across the world and...?
Unlock by: Progressing through the story and opening all the locations you can
travel to in the Shepherd Republic. This is easy enough to unlock, just keep
playing the main story.
Crystals
crystals are the most commonly used source of energy across Shepherd.
There are crystals that occur naturally and those that are grown artificially.
Both types have to be processed in order to make them use-able.
Crystal itself is a soft, light material that is safe to touch. Size changes
depending on the amount of energy contained and the quality of the processing.
In order to extract energy from crystals they must be set into a crystal drive.
Electricity, light or heat can be extracted from them depending on the type of
drive used.
Airplanes and Airships
Airplanes and airships are a vital means of transport.
The difference between airplanes and airships is the method by which they
achieve flight. Airplanes use wings while airships use a balloon filled with a
gas that is lighter than air. Most balloons are encased in a stiff outer shell.
Airplanes that have especially large holds for cargo are called air freighters
or transports.
Propellers are generally used to provide thrust, with various types of wing
configuration and shapes in use.
There are also jet engines that use crystal drives, but because of their high
cost they are not widely used.
Images and Communications
Images and videos are shown through use of projectors. TVs are spreading even
though they are still expensive. Both are black and white but steps toward
color have been made in recent years.
TV programming includes news, variety shows and animation for children.
The primary method of long distance communication in Shepherd is by wireless
radio. The technology for transmitting not only voice but also video is
available but still expensive so it is not widely used yet, limited to the
military and high grade Hunters.
Races
-----
Hint: Talk with many people and...?
Unlock by: Just talk with any NPCs you can find as you play through the game to
fill the bar up.
Caninu & Felineko Characteristics
Caninu and Felineko have the following characteristics.
Caninu
- Like being part of organizations and working together
- Are loyal, serious and can be stubborn
- Are very interested in machinery and technology
- Have little interest in or aptitude for spells
- Skilled with their hands
- Good at physical labor
- Have lots of stamina
- Sensitive to heat
- Have a keen sense of smell
- Like to eat hard foods
Felineko
- Fiercely independent and quite agressive
- Say little and keep their emotions to themselves
- Moody and calculating
- Are very interested in and have a great aptitude for spells
- Are not very interested in machinery and technology
- Are nimble and can move quickly
- Have excellent concentration
- Sensitive to cold, but don't like hot food
Caninu and Felineko Breeds
The main races are categorized into Caninu and Felineko but these are then
further divided into breeds.
Principle Caninu Breeds
Dogs (further divided into Borzoi, Chihuahua etc.)
Foxes, Fennec, Jaguar, Coyote etc.
Principle Felineko Breeds
Cats (further divided into Siamese, Maine Coon etc.)
Leopards, Tigers, Pumas etc.
Caninu and Felineko can marry each other and have children. Their children will
be either Caninu or Felineko.
Ancient Races
There are various breeds of Caninu and Felineko, but there are also tribes that
have already been wiped out. These are generally called the Ancient Races.
Main representatives of the Ancient Races would be the Caninu Wolves and
Felineko Lions.
Wolves
Caninu do not use spells, but it is said that the Wolves used spells even more
powerful than modern Felineko.
It is also said that they suddenly appeared during the Hundred Lillies War,
aiding the Kingdom of Shepherd, and they also provided robot technology at that
time.
Lions
Legends remain of their fighting fiercely with the Wolves.
They were said to have impressive physical prowess.
Lifestyle
---------
Hint: Break a lot of stuff and...?
Unlock by: Smashing items and boxes with Dahak. If you struggle to fill this up
in the main story, you can replay some of the cleanup contest missions to build
the bar up.
Currency, Clothing
The currency in Shepherd is called the "Ring," a coin with a hole in the
middle. Divided into four types based on the worth of the material the coin is
made from, starting from bronze, then silver, gold and platinum.
When carrying the coins around they are often threaded onto a string.
There are no distinct clothing differences between Caninu and Felineko.
Religious and tribal differences lead to differences in the clothing worn.
Cloth and giu hide are used as materials, with buttons and fasteners used to
hold the clothing in place.
Food
Three meals are generally eaten each day, in the morning, noontime and evening.
Bread and vegetables are staple foods, accompanied by meat, fish and insects.
Meat is taken from giu and birds. Fish are generally of the water variety but
sky fish are eaten as a delicacy. On more urban islands insects have been eaten
less in recent years, but they remain popular in other areas.
Among the food favored by Caninu is a snack called Giubone, made from the bones
of gius. Varieties range from snacks for kids through to expensive delicacies
for adults.
Felineko enjoy a drink called Silvine, which can act as medicine for the
drinker. Caution is required however as it is addictive if drunk in large
doses.
Homes and Buildings
Dwellings vary a great deal depending on the island. In towns, stones and metal
frameworks are used to make comparatively modern buildings, while on the outer
rural islands a house can sometimes be nothing more than a converted plant.
What can be said of dwellings on every island is that they make effective use
of their surrounding environment, created to blend in with nature.
===============================================================================
Section 9: Air Robo GP [ARB0]
===============================================================================
This section covers the basics of the Air Robo GP mode, as well as information
about all the craft and tracks in the game and how to unlock them all. You can
only use the Air Robo GP mode whilst there is a save file on your game.
------
|Basics| [ARB1]
------
--------
Controls
--------
D-pad/ Control pad: Turn.
Down on D-pad: Ascend.
Up on D-pad: Descend.
A Button: Accelerate.
B Button: Turbo Boost when you have Boost Gauge power.
X Button: Use item.
D-pad and L or R Button: Slide turn.
Select: Invert up and down controls.
------------
Item Effects
------------
You can collect items from floating balloon containers to help you win the
race. Here is a list of the items you can obtain and their effects:
Shield Barrier: Temporarily protects you from effects of enemy weapons.
Missile: Homes in on a nearby opponent in front of you. If the missile hits,
your opponent will temporarily lose control of his craft.
Elec-mine: Places a mine behind you that generates a large electrical field. If
another craft hits it, they will temporarily lose control.
Jammer: Releases smoke clouds that will slow down the craft of other
competitors for a short space of time.
--------------------
Winnings and Bonuses
--------------------
When you play in the Air Robo GP, certain bonuses will be available which will
earn you extra rings if you fulfill them. The bonuses available alter each day,
and will shown to you as you enter the Air Robo GP menu and will be shown on
the top screen. Here is a list of all the possible bonuses you can win:
Position Winnings: Given according to your final position. First place will
earn you 500 Rings, 2nd place will get you 200 Rings, 3rd place wins 100 Rings
and you win nothing for coming last place. This is always awarded for every
race.
Crystal Day: The more crystals you collect throughout the race, the larger the
bonus.
Item Day: The more items you collect throughout the race, the larger the bonus.
Smash Day: The more things you hit during the race, the larger the bonus.
Speedster Day: The longer you remain at top speed, the larger the bonus.
Slide Day: The longer you remain in slide turns, the larger the bonus.
Number Luck Day: Having identical digits in your total time after each lap
increases the bonus.
Birth Day: Race on the date of your birthday that is saved to your DS to
receive this bonus.
Birth Month: Race on the month of your birthday saved to your DS to receive
this bonus.
Wireless Bonus: The more players taking part in a multiplayer race, the larger
the bonus.
-----
|Craft| [ARB2]
-----
Here is a list of all the craft you can use in the Air Robo GP and their
statistics:
Name: Rapid Edge
Unlock By: Completing the test run of Rapid Edge for Diamundo in Chapter 3.
Description: Built by Diamundo, an easy to fly aircraft that's great for
beginners.
Stats:
Acceleration - ****
Speed - ****
Turning - ******
Boost - *****
Name: Twin Nose
Unlock By: Completing the Faster and Fastest quest in Chapter 4 with Suzette's
racer.
Description: An aircraft built by Suzette, with a sky-slicing aerodynamic body.
Stats:
Acceleration - ****
Speed - ******
Turning - *****
Boost - ****
Name: Whirlwind
Unlock By: Completing the Pie Delivery quest in Chapter 5.
Description: Delivery aircraft of Star Dogs Cafe. Don't underestimate its
abilities!
Stats:
Acceleration - **
Speed - ****
Turning - ******
Boost - ***
Name: Aero-Rider
Unlock By: Completing the Faster and Fastest quest in Chapter 4 with
Diamundo's racer.
Description: The ultimate masculine machine, made by Diamundo from an old
motorcycle.
Stats:
Acceleration - **
Speed - *******
Turning - ****
Boost - ******
Name: Storm Bringer
Unlock By: Beating Casse's record in the New Challenger quest in Chapter 9.
Description: For the expert only. An average pilot can't even keep it straight.
Stats:
Acceleration - *********
Speed - ********
Turning - ***
Boost - ****
Name: Police Gyro
Unlock By: Beating Waffle in the Reinforcing Patrol mission in Chapter 8.
Description: Prairie Kingdom police aircraft. Has been piloted by Waffle.
Stats:
Acceleration - *
Speed - **
Turning - *******
Boost - ********
Name: Light Fafna
Unlock By: Completing the Boss Battle Part 1 quest after completing the main
story.
Description: Awesome racer built by Merveille, taking hints from Septentrion.
Stats:
Acceleration - **
Speed - *********
Turning - **********
Boost - *
Name: Dark Zahak
Unlock By: Completing the Boss Battle Part 2 quest after completing the main
story.
Description: Amazing racer built by Merveille, using technology from Earth.
Stats:
Acceleration - *******
Speed - **********
Turning - *******
Boost - *********
Name: Death Papion
Unlock By: Creating a save file.
Description: Standard aircraft, offering a balanced performance on each course.
Stats:
Acceleration - ***
Speed - **
Turning - ***
Boost - ****
Name: Fire Bee
Unlock By: Creating a save file.
Description: Focused on cornering. Use this to make up for its low top speed.
Stats:
Acceleration - **
Speed - **
Turning - ****
Boost - ***
Name: Potato Masher
Unlock By: Creating a save file.
Description: Has slow acceleration but excellent top speed once it gets there.
Stats:
Acceleration - **
Speed - *****
Turning - *
Boost - ****
Name: Viper Bite
Unlock By: Creating a save file.
Description: Light enough to accelerate quickly but weak in collisions as a
result.
Stats:
Acceleration - *****
Speed - **
Turning - ***
Boost - **
------
|Tracks| [ARB3]
------
Here is a list of the tracks available in the game, and some basic information
about them. All of the tracks are available to you once you create a save file
and the Air Robo GP mode is unlocked.
Name: Windward Way
Description: An easy course caressed by gentle winds.
Info: A simple figure of eight course where you can learn how racing works in
this game.
Name: Cloud Palace
Description: A cloud covered course that is all curves, curves, curves.
Info: A T-shaped course with some simple corners and straights. Another fairly
basic track to hone your racing skills.
Name: Fleet Graveyard
Description: A junk littered obstacle course of ruined battleships in the
twilight.
Info: A reverse C shaped course with some twisty bends and lots of debris to
avoid. A rather difficult track to race on.
Name: Thunder Valley
Description: A sequence of straights with sudden curves through stormy weather.
Info: A course with some tight curves and a hairpin bend, but also has long
straights that fast craft can roar down.
Name: Moonlight Lake
Description: A dazzlingly bright course comprised of complicated curves.
Info: A few tricky corners but also a very long straight. This course will
test all elements of your craft.
===============================================================================
Section 10: Contacting Me [CCT0]
===============================================================================
If you have a problem or question that hasn't been answered in this FAQ, then
you contact me by my e-mail address (
[email protected]). Do take into
consideration that:
a) I will only answer game related questions. No useless questions either.
b) I will read FAQ suggestions but only if they are useful. (No pointless e-
mails)
c) NO SPAM!
I will reply as soon as I can.
===============================================================================
Section 11: Credits [CDT0]
===============================================================================
I would wish to thank:
CJayC for creating Game FAQs.
Cyber Connect 2 and Namco Bandai for making such an awesome game. The
instruction booklet was also useful in writing this FAQ.
Stephen Child (SteC) for giving me some feedback on this FAQ and proof reading
it for me.
===============================================================================
Section 12: Copyright [CPY0]
===============================================================================
Copyright 2013 Robert Watt
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright. Only Game FAQs and Neoseeker are permitted to display and use this
FAQ.