_    _  _____  _____  _____  _    _  _____  _    _    ______
| \  / ||  ___||  ___||  _  || \  / ||  _  || |  | |  /      \
|  \/  || |__  | | __ | |_| ||  \/  || |_| ||  \ | | |   __   \
| |\/| ||  __| | ||_ ||  _  || |\/| ||  _  || |\\| |  \_/  \   |
| |  | || |___ | |__||| | | || |  | || | | || | \  |        |  |
|_|  |_||_____||_____||_| |_||_|  |_||_| |_||_|  |_|    ____|  |
S     T     A     R        F     O     R     C     E   |____   |
__    ___   __               ___         ___   __          |  |
|  \  |     |  \           | |   | |  /  |     |  \    _    |  |
|   | |     |   |          | |   | | /   |     |   |  / \__/   |
|__/  |___  |   |          | |   | |/    |___  |__/  |        /
|\    |     |   |          | |   | |\    |     |\     \______/
| \   |     |   |          | |   | | \   |     | \
|  \  |___  |__/        |__| |___| |  \  |___  |  \

Mega Man Star Force 3: Red Joker Walkthrough
Copyright 2009 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.

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Table Of Contents

1 - Version History
2 - Mission Statement
3 - Walkthrough
 3.1 - We Have Liftoff (Spade Magnes)
 3.2 - The Belle Of The Ball (Diamond Ice)
 3.3 - Only The Strong Survive (Club Strong)
 3.4 - WAZA And Wave Changes (Queen Virgo)
 3.5 - The Campaign Trail (Jack Corvus)
 3.6 - Playing Against The Dealer (Dread Joker)
 3.7 - Homecoming (Crimson Dragon)
4 - Legal Info

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----------------------------------------------------------------------
1 - Version History

Version 0.1 (7/10/09 3:02 AM CDT) - Set up the template of the
walkthrough and completed it through the battle with Spade Magnes.
Just wanted to get it up, since there weren't any yet. I'll update
this frequently, I hope.

Version 0.2 (7/11/09 2:15 AM CDT) - Completed through the battle with
Diamond Ice.

Version 0.4 (7/16/09 4:25 PM CDT) - Club Strong has been defeated.

Version 0.5 (7/18/09 3:46 AM CDT) - Completed through the battle with
Queen Virgo.

Version 0.7 (7/20/09 1:10 AM CDT) - Jack Corvus's battle is complete.

Version 0.8 (8/5/09 12:27 AM CDT) - Only one section left, with Dread
Joker defeated.

Version 1.0 (8/7/09 4:38 PM CDT) - The main storyline is completed.

----------------------------------------------------------------------
----------------------------------------------------------------------
2 - Mission Statement

This walkthrough is designed with the knowledge that most who use FAQs
only go to them when they are completely stuck, and head right to the
portion of the game they need assistance with. The FAQ is designed to
be easily searched, with indicators as to what portion of the game a
certain paragraph pertains to. It also contains minimal spoilers, with
absolutely nothing game-ruining, and minimal filler as well. The
instructions are hopefully as clear as I can make them, with tips
thrown in here and there for people who wish to continue on without
additional help from the walkthrough.

----------------------------------------------------------------------
----------------------------------------------------------------------
3 - Walkthrough

----------------------------------------------------------------------
3.1 - We Have Liftoff (Spade Magnes)

- Introduction -

GAMEPLAY NOTE: During the introductory cutscenes, make sure to tap any
words that appear with yellow bars on the bottom if you're not
entirely sure what's going on; these keywords will act as a refresher,
and appear in the Keyword dictionary at the bottom of the touch
screen. As a general rule, in fact, most optional information will
appear as an icon of some sort on the touch screen, including Brother
and Wizard information.

GAMEPLAY NOTE: As a reference for later in the game, hold onto at
least one of your Cannon cards. You'll need it.

- After Class -

Once the intro cutscene is over, head to the front of the classroom
and talk to Mr. Shepar if you like; he'll give you more information
about general gameplay. Once you're done there, leave the classroom,
then head left to the elevator and take it up to the roof. After
another cutscene, approach the elevator to trigger yet another, this
time involving sprinklers.

- Shut Off The Sprinkler -

GAMEPLAY NOTE: Check every Wave Station you come across, to see what
White Cards they can add to your Battle Card folder.

Head to the Wave Station to the left of the elevator and press R while
standing on the circle to head up to the Wave Road (alternatively,
press R to turn into Mega Man, and then just walk onto the circle).
Once on the Wave Road, head around to the sprinkler's Access area and
enter the Cyber Core. Head up to the viruses to begin the battle
tutorial. Pulse out once you're done and talk to the head of the
science club.

GAMEPLAY NOTE: If you see any viruses in the real world with your
Visualizer on, you can go up to them as Mega Man and press A to battle
them.

- Luna's Purpose -

Head back down to the first floor and run down the hall to see a
cutscene involving Wizards (the cutscenes die down a bit after this).
Continue down the hall to the snack shop and talk to Luna to enter a
team and get your first purpose. When you regain control, talk to Bud
and Zack to reform Brother Bands with them.

- Bloom The Tree -

Once you're back in control, head to the roof of the building and talk
to one of the kids standing near the tree to hear their troubles. Head
down to the second floor after that and talk to the adult at the end
of the hall; he'll ask for your help. Head back down to Prez on the
first floor and use the Wave Station to get to the Wave Road; head up
the first slope you see to warp to the Science Club Room, and from
there you can quickly find the display board's Cyber Core access. Talk
to the program inside to wake him up. Pulse out, then head back and
talk to the teacher to get the Blossom Code; go back to the roof and
talk to the kids again, then touch the Blossom icon when it pops up to
complete this mission.

- The Lost Message -

As per Bud's e-mail, return to the snack shop to talk to another
distressed child. Afterward, leave the school and head to the left
part of Echo Ridge to get to the park. Talk to the person opposite the
Big Wave shop, then head to the leftmost corner of Echo Ridge (next to
your house) and pulse into the Wave Road. Head straight along the road
without taking any branching paths, and you'll quickly come across the
Hertz that's being attacked by a virus. Defeat the virus to save the
Hertz, then pulse out and talk to the girl at the snack shop again.

- Science Club Rocket -

After reading Zack's e-mail, head to the Science Club Room again to
hear about their rocket troubles. Touch the message from Mr. Shepar
when prompted, then head to the school lobby and you'll talk to the
guy in silver from before. Head back to your house afterward, then
head to bed.

- Security Error -

Upon waking up, check out the Support Card tutorial in your e-mail,
then leave your house and go to the red Wave Rider station near the
river to head to Spica Mall. Head forward a little bit and a security
system will activate; pulse into the Wave Road and access the first
Cyber Core you see. Head forward to the large purple square and head
down-right, then talk to the fat Hertz to deactivate the gates. Pulse
out and head forward in the mall to get to the tournament area. After
a cutscene, head back to where the gates fell earlier, and you'll
enter battle with a rogue Wizard.

[Wizard Battle: NoiseWzrdB1]
HP: 250
This fellow isn't much trouble at all. He has two attacks; one of them
brings him right in front of you for a sword slash, and one relegates
him to the back row for a Vulcan-style gun attack. Both are well
telegraphed and pretty easy to avoid. He moves around the field a lot,
so the best time to unleash a chip attack is immediately following an
attack of his; this rule holds true for most bosses, really.

Once the next cutscene concludes, return to the event area and talk to
Luna, then return to the Science Club Room at the school. Talk to
Woody and touch the Giga Energy Card to hand it over; you'll form a
new Brother Band with Woody, and obtain a new Team and Purpose. Once
that's done, return home and go to sleep.

- The Launch Is A Disaster How Could This Happen -

The next day, head back to school and take the elevator to the roof.
After stuff goes haywire, pulse in via the Wave Station and take the
first branching right toward the rocket to enter the Cyber Core.

- Rocket CC1 -

GAMEPLAY NOTE: In this part of the game, as will be demonstrated,
standing on a colored pad and touching Coil on the touch screen will
change the direction of the magnetic bridges (hereafter referred to as
"switching the magnets").

After being shown how to use Coil, head past two magnetic bridges to a
large platform. Take the rightmost path and head up-left, then switch
the magnets and take the bridge to the upper left (or head up-right
and you can grab 800 Zennys). After heading forward for a bit, you'll
come to a more strange part, with several parallel magnetic bridges.
If you run up-left while running against the flow of the magnetic
force, you should make it to the parallel bridges. Run straight
forward across to the third bridge, and if your force field is still
red, you'll be pushed toward a BMD. From there, take the second bridge
all the way up, then you can easily get across and back to the main
path. Head forward to Rocket CC2.

- Rocket CC2 -

In this next area, take the rotating bridge, then switch the magnets
and have it push you in the down-right direction. Cross another magnet
bridge and then head forward along the path to another Coil pad.
Switch the magnets here and cross the bridge, then switch the magnets
again and head up-left. For this section, make sure your field is
blue, then head forward along the path, progressing in short bursts
when the magnets turn off; the last magnet will push you the right
way only if you're blue. Continue forward to the next magnetic bridge,
crossing to the red magnet and then continuing forward all the way
down. You'll have to cross this section the same way as before,
running past the bridges quickly, before you're pushed too far back.
You'll eventually end up against Spade Magnes.

[Wizard Battle: Spade Magnes]
HP: 400
This guy is pretty basic. He fires missiles at you fairly frequently,
but they're very slow and easy to avoid. He'll also barrel down at
you himself, another well-telegraphed move, but be careful that he
doesn't trap you by using both of those attacks at once. When his HP
gets lower, he'll appear right in front of you and swipe at your
entire row; you'll need to use your Y barrier to avoid this attack.
Lucky for you, Spade Magnes moves quite slowly, and pretty much every
attack you throw at him is likely to hit, except for Grenades.

GAMEPLAY NOTE: if a Wizard gets super close to you to deliver a
powerful attack, using a strong attack of your own that makes the
enemy flinch will stop them in their tracks, and the attack usually
stops itself.

Once you defeat Spade Magnes, the rocket will finally launch, and your
first purpose will be fulfilled.

----------------------------------------------------------------------
3.2 - The Belle Of The Ball (Diamond Ice)

Cue a cutscene about Noise, meteors, and... more Noise, it looks like.

- Locked Gate -

Once you're done watching TV, try to exit your house and you'll run
into a brief tutorial about Abilities. Head to the school entrance to
find it's locked, then head back to the glass building to the right of
Geo's house. Enter 202 on the touch screen when the number pad appears
to get the Gate Key; walk up to the school gate and touch the Gate Key
to unlock it.

- New Student -

Head to your classroom on the second floor of the school, then talk to
Luna, Bud and Zack at the back of the classroom to start the school
day. After your five-minute school day ends and Jack runs off, leave
the school and head to the Echo Ridge park, outside the Big Wave.
You'll end up in a fight.

[Wizard Battle: NoiseWzrdR1]
HP: 300
This guy is exactly like the NoiseWzrdB1, with a bit more HP. He
should be no problem at all for you.

After the battle, Sonia will show up and her mere presence will wreak
havoc. After escaping to the Wave Road, head along the path and into
the school area. From here, head up the slopes to warp to the Science
Club Room, then head up more slopes to warp to the roof. Find the Wave
Station and get down, then head to the center of the roof. One
cutscene later, head home and head to bed.

GAMEPLAY NOTE: At this point you can start taking HELP requests. In
order to take a request on, touch someone's HELP popup while talking
to them, then talk to them a second time to receive the mission. You
can only handle one mission at a time.

GAMEPLAY NOTE: The Big Wave Battle Card shop opens up around this
time. If you inspect the air conditioner to its right, you'll receive
the code "Beta86425"; give this to the flaming Wizard in the Big Wave
to receive an Invisible card.

- WBG Security -

The next day, check your e-mail to get a PanlFormat card, then head to
the Wave Rider station and you'll go to WBG Studios. Head forward and
talk to the security dog next to the door to find that you're locked
out; head back toward the tennis court and get on the Wave Road via
the Wave Station. Follow the fairly straightforward path into the
studio, then drop into Sonia's dressing room via a Wave Station. Talk
to her to get a Studio Pass, then go back outside the way you came.
Head to the front door and touch the pass to get inside.

- Inside WBG Studios -

Once in the studio, head up-right to the stage and you'll trigger a
cutscene where you meet Lee Stern. Once it's done, head back out to
the tree-lined walkway outside and talk to the directing Wizard to be
sent on a fetch quest.

Head into Sonia's dressing room and talk to the Wizard there, then
head up to the Wave Road. Take the dash road up-right, then head left
to get to the Regulator's Cyber Core. In here, head all the way
up-left to find the lighting Wizard and talk to him. Once done, pulse
out and head to the room directly north to talk with your friends,
then go outside. Once Bud loses it, wave change and walk up to him.

[Wizard Battle: Taurus Fire]
HP: 600
Most of Taurus Fire's attacks occur in a straight line, so most of the
time if you just get out from in front of him you'll be fine; he can
charge at you, or breathe fire at you, or appear right in front and
punch you. When his HP gets lower, he'll use a fire-breathing attack
that targets all your panels, so you'll have to use your barrier to
defend.
He's a little slow, so you should be able to lock-on and attack with
most cards, including Swords. Unlike other Wizards, you'll have
trouble attacking Taurus Fire immediately after he attacks you; most
other times, though, he's an easy target. This battle won't give you
any trouble, and it will give you a rather nice Battle Card.

Cue a cringe-inducingly bad cutscene. Head back into the studio to
trigger a better one.

- Fixing the Cabinet -

Once you regain control, head out to the event stage and you'll join
a new team with a new purpose. Go back into the studio and head to the
room to the right of Sonia's dressing room, then talk to the staff
member. Once he tells you his problem, get up to the Wave Road and
access the cabinet's Cyber Core. Head into the warp, then inspect the
frozen Wizard to get access to the abilities of Taurus Fire. If you
continue on through the Cyber Core, you'll get a StarHoop for Omega to
equip.

- Triple Threat -

Head to the event stage and talk to Lee, then run up to the projector
and tap Taurus Fire on the touch screen to melt the ice. After that,
head outside and read your mail, then talk to the security guard near
the door. Head into the Wave Road after that and access the stunt
car's Cyber Core. Take a right down the ramp first you see, then head
down-right until you find another frozen Wizard; melt the ice with
Taurus. Pulse out and read some more mail from Lee, then go to Sonia's
room and use Taurus to melt the door.

- The Concert -

Head to the event stage yet again, and Lee will form a Brother Band
with you. After the cutscene, walk forward about two feet to trigger
another one, wherein bad things happen. Once you regain control, walk
to the darkened Access area and tap the Stage Pass to get into the
Cyber Core.

- Event Stage CC1 -

GAMEPLAY NOTE: Approaching the ice will give you an explanation of how
it works: as you stand on it, your temperature drops, and if you get
too cold, Taurus Fire will need to thaw you out. Bear in mind that if
you enter battle while standing on ice, you'll start losing
temperature immediately after battle, so be vigilant.

Head forward to the Hertz, then all the way up-right to a warm patch.
Head up-left from there, past all the branching paths, to the very top
corner of this area, then head down-left to the very left corner (the
last branch on the way to that corner leads to an ice block that
Taurus needs to break; it covers up a V-Shot Ability). From the corner
of the map, head down-right along one dash road, then head up-right
along an icy path to find an ice block covering up the warp to CC2.

- Event Stage CC2 -

GAMEPLAY NOTE: The darker patches of ice will reduce your temperature
faster than normal.

Head up-left, then up-right to the corner. Go up-left to a large iced
square, then head down an iced path that leads you to an ice cube you
need to melt. Go past that along the two dash roads, then head up-left
past the ice cube and into Event Stage CC3.

- Event Stage CC3 -

Head forward and take the lighter-blue ice down, then head up-left
again to a checkerboard ice square. Go up-right over it and all the
way up to the next safe area, a four-way junction. (If you head down
from here, you'll get to a frozen BMD with a HP+50 ability.) Go across
the dash road, then up to a large square corner. Head across the ice
to the dark blue square that splits, and take the upper-left path and
go past the dash road to the end (alternatively, take the dash road
and you can come across a HPMem20). This path will take you to an ice
cube blocking the boss.

[Wizard Battle: Diamond Ice]
HP: 700
She can throw the two ice blocks at you either along the columns, or
else she can have them attack your entire area; once the first block
passes by you, put up your barrier quickly. She can also appear two
squares in front of you and swing a giant hammer onto your square;
this is an excellent opportunity to attack.
This Wizard can be difficult to attack, with two giant ice blocks that
can block attacks, so wide-ranging attacks, or possibly GrandWave
cards, are going to be useful. If you've picked up an IceSpin, those
chips can be extremely powerful if they connect with their target. As
stated, the best time to attack is when she swings her hammer, but
this doesn't happen as often as the other attacks.

Once everything's taken care of, get back up to the stage so Sonia can
play her last song. You'll reform your Brother Band with Sonia also,
and your purpose will be fulfilled.

----------------------------------------------------------------------
3.3 - Only The Strong Survive (Club Strong)

- Astro Wave -

GAMEPLAY NOTE: From this point on, you will be able to see your Noise
level in battle, via a meter in the top right corner. If you use a
chip to delete enemies, and the amount of damage the chip does exceeds
the amount of HP the enemy has, the Noise percentage will increase by
that extra amount (unless the chip stops time). Certain attacks on you
will also increase your Noise. For now, you'll want to keep your Noise
level down, as there aren't as many benefits to it, and if your Noise
level exceeds 100%, some wacky stuff can happen; think NaviCust bugs
from the Battle Network games. Also, if you conclude a battle with
over 100% Noise, your post-battle reward could be an entirely random
Battle Card.

Once the cutscene ends, you need to join your classmates. Head to the
Wave Road and take the ramps up to a locked gate; touch the SP Key 1
to take it down and get access to the Astro Wave. After reading an
e-mail from Ace, head up-left to the next area, then down-left until
you reach the Alohaha warp. On the Alohaha Wave Road, then head down
ramps until you're as low as you can go, then take a dash road down-
right to exit the Wave Road and rejoin your class. Your purpose will
change again once you do so.

- Food Stall Error -

GAMEPLAY NOTE: You can access your first Noise Wave in Alohaha Castle.
Become Mega Man and inspect the fish display to open the Noise Wave,
then press A to enter it. You can't jack out of it; the exit is in the
top corner of the area. You can find a Plus Cannon in here, and the
enemies are a bit tougher than normal; you can run into more Noise
Wizard enemies.

Head to the Alohaha Castle and talk to the Wizard near the computer
system, then head back outside and talk to Bud to hear the tragedy of
the food stand. Take to the Wave Road and access the Cyber Core of the
food stand; immediately head down, then down-left on the straight
path. Continue on until you find a Mr. Hertz; talk to it to fix the
stand. Return to the stand and talk to Bud.

- On The Beach -

An e-mail will alert you to the open beach, so head to the southeast
exit to get to the beach area. One painfully bad cutscene later, head
northeast and talk to Sonia to trigger another one. Once that's done,
head to the left corner of the map to find another Wave Station; head
into the Wave Road and travel around to the Stone Wall CC (it's easy
to find), then head forward to encounter Strong for the first time, as
well as a virus battle.

[Virus Battle: KomaG, Koma]
Komas are not a difficult virus to take care of, but they provide for
some rather long battles. They're very easy to hit with chips, but as
soon as they are hit, they start moving about fast and firing wildly.
It's wise to avoid using your Buster in this battle and other Koma
battles.

[Virus Battle: WibbledeeG, BlueSharkG]
The shark is a very easy enemy to avoid, so the WibbledeeG is your
main concern, as its attack is more wide-ranging.

[Virus Battle: KomaG, BlueSharkG, BaseGunner]
You're pretty much cut off from one of the columns due to the
BaseGunner, but in my battle, one of the columns had a hole in it, to
ward off the shark. Try to take out the Koma quickly, in any case, and
from there the battle will be easy.

- Stolen Goods -

Talk to everyone on the beach and you'll trigger another cutscene,
which ends in some stuff missing. Head to the environmental computer
and talk to Strong, then head back to the dock and get on the Wave
Road. Cross the dash road and head down to encounter the first bandit.

[Virus Battle: Wibbledee, BaseGunner, MalWizard]
The MalWizard will soon use a hack panel, which prevents you from
standing on the enemy area, which means swords and such are going to
qiuckly become useless. You're going to want some projectile weapons
for this battle. Also, get rid of the Wibbledee first, as it can get
annoying, forcing you to constantly move to the BaseGunner column.

After that battle, head toward the beach area on the Wave Road. Go
forward and head up-right at the split in the path, then dash road
around to the bottom of the screen. You'll quickly find the other
bandit, but save before you battle him.

[Virus Battle: Mettenna2, BlueShark, MalWizard]
The Mettenna is frustrating simply for the fact that he loves to get
in your way, so just get rid of him quickly. Then take out the shark.
After that, you'll have to use projectile weapons on the wizard again.

Once that battle is over, you'll only have time to grab one of the
three stolen items; which one you pick will change what scene takes
place after, but won't have any other effects. If you saved before the
battle, you can check out all three scenes.

The next day, you need to head to the Alohaha Castle and check out the
environmental system, then everything will go nuts. Head back outside
and get on the Wave Road, then head to the Alohaha Castle Wave Road
and trans in to the Cyber Core.

- Enviro Sys CC1 -

GAMEPLAY NOTE: In this area, there are a number of brown wooden paths
that will fall as you run across them, and it's possible to get dumped
down into the Abyss, which is a pain. In this FAQ, when we get to said
paths, I'll simply tell you which direction to go in at every split in
the path; if you keep going forward, I'll just write "straight". Also,
you'll need to press A every time the prompt appears, or you'll lose
speed.

Upon entering the Cyber Core, head forward along the larger platform,
not taking any branching paths, until you get to a brown wooden path.
This one is easy enough to navigate, just make sure to go left at the
loop to save some time. From here, follow the large platform again
and you'll quickly reach CC2.

- Enviro Sys CC2 -

Here, you can once again follow the large platform to the wooden path;
if you take a right at the split in the path, you'll be fine. Continue
to the next one, and go down-right and then down. You'll eventually
reach the next area.

- Enviro Sys CC3 -

You know the deal by now; taking the large platform path will get you
to the wooden paths, every time. Go to the first one and take a right
at the first branch; at the next two branches, both paths take you
where you need to go, but either way you'll have to do a lot of
jumping, so be careful. Continue along the larger path and you'll get
to Club Strong.

[Wizard Battle: Club Strong]
HP: 1000
Pretty much whenever this guy moves, he'll send a trail of spiked logs
in your direction, so get out of the way when he does. He can also
send three tornadoes at you; one of them will move faster/slower than
the others, so you'll have to use the gap it creates to avoid the
tornadoes. After he's taken a lot of damage, he'll use an attack that
slams your panels from left to right and back again, but it will
follow that set pattern, so you should be able to avoid it by paying
attention. He can also generate nuts that will roll down at you, and
you'll have to maneuver through them.
You should have a couple of Fire cards on hand, and they'll do double
damage to this guy, so that will bring his HP down quickly; the Taurus
Fire card is especially useful, as it will get rid of several of the
grass panels he uses to heal. Unfortunately, you'll have less chances
to attack, since every time he moves, he attacks. When he does a
special attack, though, he usually leaves himself wide open. You
shouldn't have too much trouble with this guy.

At the conclusion of the battle, a cutscene will occur; once it's
done, head down to the beach again to see another, then you'll enter
battle.

[Wizard Battle: Jack Corvus]
HP: 1400
This battle doesn't matter; if he destroys you, or if you get him down
to 1000 HP, the battle will end.

One last, more distressing cutscene before you save.

----------------------------------------------------------------------
3.4 - WAZA And Wave Changes (Queen Virgo)

- Getting To WAZA -

After a depressing cutscene, head to your house and talk to Hope, then
take the Astro Wave to Alohaha. Head into the castle and walk to the
end of the hallway to run into Mr. Boreal. You'll get WAZAPasscode
after another cutscene, and you'll instantly be transported to WAZA.
Head up to the security gate and enter the four-digit code found on
your WAZAPasscode to get inside, then after a cutscene, put your
finger on the fingerprint scanner on the lower screen (or just touch
and hold your stylus to it, it doesn't matter).

- Inside WAZA HQ -

GAMEPLAY NOTE: If you want to, you can talk to Tom Dubius on the upper
floor near the elevator (he's the depressed-looking fellow), and you
can battle Cygnus Wing for practice or profit.

[Wizard Battle: Cygnus Wing]
HP: 700
He can have his feathers home in on your square and attack you, which
he does often as a standard attack. He'll also spin dance around two
columns, which can be avoided by moving to the safe column. When his
HP gets lower, he'll send out penguins at you; shoot the white penguin
to avoid getting damaged.
He moves around rather quickly, but when he does his feather attack,
he becomes a very easy target for your somewhat slower attacks. You
really will have no problem battling this guy, and you'll get his
Battle Card.

Head up the stairs and take the elevator up to the Command Center.
Talk to everyone in here (one of them gives you a WAZAFldr), and then
check the e-mail from Ace. Head back downstairs and go toward the
Satella Police area, then head down the stairs near the back to get a
long explanatory cutscene.

- Information Board -

Head to the Command Center and talk to the man in the top corner of
the computer room to hear about some troubles. Get to the Wave Road in
this room and take the path straight until you see a BMD; this has the
WAZA Key in it. Go back downstairs and hop onto the Wave Road there;
head up to the top corner, then take the dash road down-right and go
to the Cyber Core of the info board. In this area, take a left at the
split in the path, then head up and take a right at the next split.
At the next two splits, go right, and you'll eventually find a virus.
This battle I forgot to write down, but I had zero trouble.

- Luna Frags -

Head back to the Satella Police area to figure out what you need to do
next via a rather painful cutscene, and you'll get a new Brother in
Dr. Goodall, as well as a new Purpose. Head to the WAZA entrance and
talk to the officer to be transported to Alohaha, where you'll be
spending a fair bit of time collecting Luna Frags. Tap Acid to have
him do a search for fragments; if one is in the immediate area, it
will show up as a small sphere on your screen, so go to it and press
A.

Luna FragA: Inspect the orange device at the old man's food stand.
Luna FragB: On the Wave Road in the Alohaha entrance area; it's on a
platform close to where you can enter the beach's Wave Road.
Luna FragC: On the beach, at the bottom-most edge between the shallow
and deep water.
Luna FragD: A Wizard on the docks on the beach is holding it; do a
search next to him before talking to him.
Luna FragE: Trans into the Enviro Sys CC1; the second Hertz you see on
the main path is holding it, but won't give it up easily.

[Virus Battle: KomaG, Ku'i, GrassPollenG]
The Ku'i won't bother you if you don't head to its column, which is
good because dealing with broken panels is immensely frustrating. Take
out at least one of the other two viruses before focusing on the Ku'i.
I recommend going for the GrassPollenG first.

Luna FragF: Head to the Alohaha Castle Wave Road and trans into the
Island Display CC. A wizard near the top of the area is holding the
fragment.

[Virus Battle: BlueSharkG, MalWizard2]
As is standard practice, take out the shark before focusing on the
wizard. He'll use hack panel rather quickly, but he also appears close
to the front of said panels, which will allow you a chance to use
swords and such.

- On The Way To WAZA -

Once you've collected all the fragments, you'll see a long cutscene
and receive SP Key2. Get back to the Astro Wave and you'll encounter a
cutscene. Backtrack toward Echo Ridge, and you'll stop at the gated
area; this leads to WAZA, but you've got battling to do first.

[Virus Battle: CrowketG, Mettenna2G, StealthG]
The CrowketG is the most annoying virus, and should be your priority.
As for the StealthG, I recommend using the Buster to uncloak it, then
using a powerful chip.

GAMEPLAY NOTE: After this, you'll experience a transformation, a Noise
Change. This is basically like a Style or a Soul from the Battle
Network titles, but they'll only really activate if your Noise is
above 50%. If your Noise level gets above 200%, though, you can access
the Meteor Server and access your Red Joker form, which is immensely
powerful and comes with some seriously amped attacks. This comes at a
cost, though, as you'll inherit whatever bugs may come with having
200% Noise. Use carefully.

Once the cutscene ends, continue on to WAZA.

- Battle At WAZA HQ -

GAMEPLAY NOTE: For this portion of the game, you're often going to end
up in a sort of mini-game, wherein you use Omega-Xis to claw at your
enemies; press B to swipe at them and dispel them. You're best off
mashing the button and constantly moving forward, to avoid having any
enemies touching you, because if they do, you'll end up in a battle.
You can protect the ally Wizards if you like, but I can't see how they
make a whole lot of difference, to be honest. Your priority is to make
sure whatever their target is isn't destroyed, so sticking close to
that thing should work well, though initially you can head to where
the enemies spawn.

Set up your folder as you like it, because you won't be changing it
once you enter the mini-game section of this game. After the first
claw section, head inside and take a left at the top of the stairs to
start another. In this one, they have two targets, but they'll only
attack one at a time, so this shouldn't be difficult. Your next place
is the elevator outside the Command Center, which luckily is a small
target for them. Your last area is the Command Center, which is easy;
if you mostly stand at the doorwayand swipe away, you'll get almost
every single copy. This ends the claw swipe mini-games.

- Attack On The Main Computer -

After the next cutscene, head to the Command Center and go to the back
of the room; after another cutscene, get to the Wave Road and trans
into the Cyber Core after him. Head back and sort of to the right in
this area, and you'll eventually run into Dark Phantom.

[Wizard Battle: Dark Phantom]
HP: 900
He can summon claws to appear in front of you and swipe at you, or he
can appear in front and slash with his sword. He also has a larger
claw attack that stretches down an entire column; it's pretty well
telegraphed, though, so it's easy to avoid. Occasionally, he'll appear
near you and whirl around, attacking all panels touching him; you may
need to use your barrier for that.
Let's be frank here; every one of his attacks is easy to avoid, and he
is also quite slow. You can easily lock onto him and hit him with
essentially any attack, to take care of him quickly. This is a very
easy battle, all things considered.

- Ace And Tia -

Once you've defeated Dark Phantom, trans out of the Cyber Core and
head back downstairs. Save before you exit the building, as the boss
battle is next.

[Wizard Battle: Queen Virgo]
HP: 1200
Her main attack is to make it rain on your panels, usually two or
three times in quick succession. She also tends to send out a water
snake at you; shoot at the head with your Buster and it will disappear
quickly. When her HP gets lower, she'll appear right in front of you
and attack all your panels with spinning lasers; you need to either
use your barrier or a powerful attack that makes her flinch.
This battle, unfortunately, is significantly harder than Dark Phantom.
Most of the time, if you try to attack her head-on, she'll create a
water barrier around her which will take your damage and send it back
at you in a water wave. If you managed to get an electric Noise Change
like I did my second playthrough, this is easier as your charged
attack does a lot of damage and paralyzes her; if you get a fire one,
like I did my first playthrough, this is quite a pain. Your best bet
for attacking her is during her rain attack, basically.

Once the cutscene has concluded, head back to the Command Center and
go to the back of the room. Your purpose will finally be fulfilled.

----------------------------------------------------------------------
3.5 - The Campaign Trail (Jack Corvus)

- Securing Voters -

Once you regain control, you'll have to talk to the teachers around
school. Head to the Science Club Room and talk to the teacher there,
then head downstairs and talk to the teacher at the food stand.
Return to the second floor and talk to Mr. Shepar, then talk to the
gardener, Damien Wolfe, on the roof. Head to the Wave Road and trans
into the sprinkler, then inspect the Noise.

[Virus Battle: BangG, StremCancroG]
The crab isn't as much trouble as the other fellow, who should be your
priority.

- WAZA Audit -

Pulse out and talk to Wolfe, then head downstairs and talk to Prez.
Tap the message from Ace when it pops up, then head to WAZA and go to
the Command Center. Trans into the main computer and head to where you
fought Dark Phantom for an unpleasant surprise.

[Wizard Battle: Acid Ace]
HP: 800
This guy moves fast and does several attacks that get in close, and
those attacks are very fast too. You're going to have to be on your
toes. The other attacks, involving column attacks, are easier to
avoid.
Time-stopping attacks are good, as always; otherwise, your best bet is
to attack after he has, because he doesn't stand still very long. My
battle with him lasted almost no time at all; he doesn't have a lot of
HP.

- Echo Ridge Virus Bust -

You can check out a Multi Noise tutorial if you like, then head to
Echo Ridge. In your way on the Astro Wave, though, are walls of Noise.

[Virus Battle: MegaStealth, StealthG, BoneArcher]
This battle is fairly easy; the two Stealth enemies attack rather
slowly, so you should go all-out on the BoneArcher first.

[Virus Battle: MegaStealth, StealthG, the bomb guy whose name I
forgot]
This bomb enemy makes life a real pain; it's not easy to use your
Buster to take out the bombs, because the stealth enemies have a
tendency to shoot at you when you try. Eliminate that guy as soon as
you can.

[Virus Battle: NoiseWzrdB2]
This guy moves very fast, and is quite hard to hit with any lock-on
attacks. His attacks are easy to avoid, but you may take a while with
this because he's hard to hit.

Get to the patk outside the Big Wave to proceed to the next cutscene,
as well as three battles in a row.

[Virus Battle: StremCancroG, BoneArcher]
Crab enemies are rarely a problem, as a single Buster shot stops their
attacks. Again, attack the BoneArcher first, even though this can be
hard to do, since he spends all his time hiding behind a rock. You
need attacks that can get behind it.

[Virus Battle: Ku'iG, BangG]
Stay away from the Ku'iG as long as you can, because dealing with
broken panels makes any battle much, much worse.

[Virus Battle: Crowbus, SmilesG, SmilesG]
The Crowbus is the most annoying enemy here, so it takes priority.
The two SmilesG's won't attack you if you keep shooting them with your
buster, so you can stall for a while, but for some reason they're not
so easy to damage.

- Echo Ridge Pt. 2 -

You'll get another distress call, so hop onto the Astro Wave to find
your path blocked off. Do a 180 and you'll encounter a Noise Wave,
after a cutscene. Walk up to it and press A to enter it, then loop
down and around (keep in mind you can walk across two panels whose
corners are touching) until you reach a Noise Wave and a sales guy. Go
past these two and continue around to another Noise Wave to get to WBG
Studios.

- WBG Studios -

In this area, you need to find the Noise Waves that are creating the
viruses. Go to the tennis court where Bud is and inspect it at the
half-court line to open a Noise Wave; enter it and immediately head
left, then inspect the Noise there to stop it. The exit to this Noise
Wave is to the left, across the halfway mark (five square panels atop
each other) and then immediately up.

GAMEPLAY NOTE: At this time, you can start battling Taurus Fire when
you talk to him; you'll experience V2, then V3.

The other Noise Wave is near Harp Note; go to the dock sticking out
into the pond and inspect the end of it to find the next Noise Wave.
In here, the Noise is very close to you, to your right; the exit is
across the halfway mark of the Noise (you'll notice all these Noise
Waves have similar layouts), head down after crossing it.

An e-mail from Sonia will notify you of a larger Noise Wave at the
Event Stage, so go to it and find your friends, then inspect the tree
they are looking at. Enter this Noise Wave and make a note of the exit
since it's close by. Cross the halfway mark to the right and head up
to find a large amount of Noise and a cutscene. Leave the Noise Wave,
then head back to WAZA and go to the Satella Police HQ for a briefing.
Afterward, go outside for another cutscene.

- WAZA Liner ID -

From here, you can either go to bed or get a WAZA Liner ID, which will
make your life much easier, but remember that you must not have any
missions taken on at the time. Head in to the WAZA Command Center and
talk to the girl at the console; while talking to her, tap her HELP
icon, then talk to her again. Head to the candy shop at Spica Mall,
and grab an ice cream from the cooler; you have three minutes to get
it back to the officer. If you take the Astro Wave from Echo Ridge
straight to WAZA, it's easy to not run into a single virus. You can
easily get the ice cream to her in half the time, and you'll get a
Liner ID for your trouble, as well as money. Head home and talk to
your mom, then go to sleep.

- Student Body Election -

Head to school and talk to Luna, then go to the classroom for a
cutscene. Once you regain control, get onto the Wave Road and head to
the Noise Wave nearby. Inside this Noise Wave is another mini-game;
you must use the D-pad to aim at the Noise that appears, then fire at
it quickly to destroy it. Do this with all the Noise, before it
explodes, to get out of the Noise Wave. Continue along the Wave Road
to the Science Club Room, and through that to the roof. Before you get
there, though, you'll have a fight on your hands.

[Wizard Battle: Rogue]
HP: 1000
He can disappear and reappear in front of you, giving a four-hit punch
and kick combo; when he moves and stands still, keep on your toes and
get ready to move out of the way. On occasion, he'll swing Laplace at
you and this can occupy all your panels; you'll need to put up a
barrier as late as you can, as this attack does damage for longer than
you'd think. Later on, he'll throw a small barrage of fists at you for
you to dodge. As his HP gets lower, he'll drop down and attack your
panel powerfully; you can move to either side to avoid this.
This guy moves quite fast; he'll move across two spaces, hang around
for a moment, then disappear. You can hit him with some faster attacks
while he's waiting around like that. Overall, though, I didn't have
much trouble with Rogue.

Proceed to the roof for your boss battle.

[Wizard Battle: Jack Corvus]
HP: 1400
His standard attack is to send a number of slow-moving flame hands at
you, which is pretty easy to avoid if you focus and find the gap to
maneuver through. He tends to do this in conjunction with his other
attack, which is to fly at you and take out two of your panels; you
need to move quickly to avoid this. He can also swing his scythe-like
wings at you to attack a single panel.
He moves kinda quickly, but he tends to stick around the same panels,
and he's not terribly hard to hit with attacks. His hand attack,
though, will have you moving all over the place a lot, which can make
your life more frustrating. Keep moving and shoot whenever you can; if
you have any options to paralyze him, I would use as many as you can.

Enjoy an agonizingly long cutscene as your reward. Your very first
purpose is finally fulfilled.

----------------------------------------------------------------------
3.6 - Playing Against The Dealer (Dread Joker)

- Wizards At School -

Head downstairs, talk to your mom and then go outside. Talk to Luna,
then head to your classroom; talk to Luna again, then talk to everyone
else in the room. Once you regain control, head downstairs to the
lobby and you'll end up in a fight.

[Virus Battle: NoiseWzrdB2, NoiseWzrdR2]
These two have a tendency to gang up on you, especially if one of your
panels gets cracked. Unleash your most powerful attacks as fast as you
can manage to end this quickly, which is easier said than done since
these guys can be pretty fast.

- Wizards At The Mall -

Head to Spica Mall to discover that there are three Wizards to take
care of. The first one is pretty easy to find, located in the real
world on that T-shaped road; turn to Megaman and talk to it.

[Virus Battle: NoiseWzrdB2]
As with all Noise Wizards, you're going to want distance attacks,
since he loves using the hack panel thing.

After that, pulse into the Wave Road and head to the nearby disabled
ACCESS; your WAZA Key will let you in. In the Cyber Core, take the
dash road to the left and you'll warp to another part of the mall.
Head down along the arrow to enter the Candy Shop area, then pulse
into the CC of the gumball machine. In the up-left corner of this area
is a HPMem20; in the bottom-right corner is your opponent.

[Virus Battle: NoiseWzrdR2]
Second verse, same as the first. Well, not exactly the same, this
fellow attacks more than his blue counterpart.

Pulse out, then back in again, and head to the lower mall part of the
Wave Road. Head down and around to the Spimo the Cat CC, then pulse
in. In the top-right corner is a DivideLine; in the top-left corner is
the final wizard.

[Virus Battle: NoiseWzrdB2]
I'm not going over this again.

- Wizards At WBG Studios -

With the mall cleared out, head to WAZA and take a left to the Satella
Police HQ, then talk to Ace. After a revelatory (I guess?) cutscene,
leave and head to WBG Studios, specifically the Event Stage. After a
large battle which you don't actually get to fight for some reason,
you'll witness a cutscene (and an amusing Earthbound reference) before
entering into actual battle.

[Wizard Battle: Acid Ace B]
HP: 1200
He still moves fast, and now his attacks come in quick sequence. He
can shoot out a flamethower at you, shoot bullets from a distance,
come in quickly to swipe at you, or fire a ball of electricity that
can home in on you. He can also charge at you, taking out several
panels.
You can't damage him, so just do your best to stay alive.

One cutscene later, head home and talk to your mom, then go upstairs
to do some hardcore sleeping.

- Noise Waves At School -

The next day, head over to your school to try and find some Noise
Waves. Check out the gold statue in the lobby to access the first Wave
and enter it. In the right half of the Noise Wave, you'll find a
malevolent Wizard.

[Virus Battle: NoiseWzrdR2]
This guy starts out with hack panels, so distance attacks are the way
to go. One thing that makes this battle a real pain is his glowing
sphere attack that cracks your panels.

Talk to him again and you'll get Noise Code1. Exit the Noise Wave.

- Noise Waves At The Mall -

Your next three Noise Waves are at the mall. Close to the entrance is
an advertisement on the wall for Hunter-VGs; inspect it to unveil a
Noise Wave. Head to the upper-right portion of this wave and you'll
find another Wizard; give him a Cannon card and you'll get Noise
Code2.

The next Noise Wave is in the candy shop, at the game machine next to
the ice cream bin. Head to the left side of the Noise Wave and you
should find a Noise being there; it's time for a quiz. Answers are
"yes", "yellow", "an empty bag", and 7; you'll get Noise Code4 as your
prize.

Head to the event area and inspect the light fixture at the top of
this area to find your last Noise Wave. Inside, head to the upper-left
part of the Noise Wave, and a Noise being will give you Noise Code3.

- Noise Waves At WBG Studios -

Head to WBG Studios for one last Wave hunt. In the Event Stage, there
should be a guard dog staring at the wall; inspect that wall to find
the Noise Wave which is hard to navigate. Head down and right until
you come to a large four-way split in the path, with a hole in the
center. From here, head left past a Noise being, then head down and
right; keep going down, and you'll eventually find an exit. This is
the Dealer base.

- Dealer Base -

Head along the path to the entrance of the base to trigger a cutscene.
Afterward, pulse into the Wave Road and grab the first blue mystery
data you see, which is the Dealer Key. Head down and to the right and
access the King Wall CC. In here, head down and around the right, then
up to find a malicious Wizard.

[Virus Battle: DoomCountG, MalWizard3]
This battle can be annoying since you'll spend a lot of time standing
in front of bombs like a sitting duck, and the MalWizard3 has an
attack that homes in on you. If you feel inclined, you can take out
some bombs with chips to free up time to pound on the viruses more.
The MalWizard3 will eventually use a hack panel, remember that. I'd
save before entering this battle.

Pulse out to find the door open. Head toward it and you'll all venture
inside. After a cutscene, pulse into the Wave Road in here and head
down and around, outside, then back inside to get to a rather broken
part of the Wave Road. Trans into the nearby Cyber Core.

- Crimson Mchn CC1 -

GAMEPLAY NOTE: This part of the game requires you to move over
specific tiles in a specific order. I'll draw out diagrams with a
number assigned to each tile, and then given an order in which to walk
over these tiles. Each non-card space is marked with an X; one-way
dash roads are marked with an arrow indicating their direction.

Head forward and talk to the Noise being to find out how to get past
the card puzzles (flip them all over so they're face down), then run
across the first batch in front of you. Head forward to another one.

X    Path: 421
12
34X
X
XXX

Continue forward to another group of cards.

XX1XX Path: 1 3
X 2 X
XX3 X
 4 X
 XXX

The BMD along the path contains a SyncHook3 Battle card.

 1  Path: 4
 23
XX45
X 6
XXX
</pre><pre id="faqspan-2">
One cutscene later, the path ahead is fixed. Continue forward to the
next part of the Cyber Core.

- Crimson Mchn CC2 -

Head forward and right to get to your first batch of cards.

 1   Path: 3 54321
 2
XX3XX
X 4 X
X 5 X
XXXXX

The BMD on your path contains a SprdShot ability.

 1 Path: 3658745231
23
456
78

Onward to the next one; a GMD nearby gave me a X-Shot ability.

  XXv Path: 4523 6521
  1 v
  23X
XX45 v
X  6 v
X<<XXX

A BMD in a branch off to the right contains TitnGlve, a weapon that
packs some serious firepower into your Mega Buster. The final batch of
cards here is simply a straight path, so continue to the end of this
area to find another cutscene awaiting you. Once it's over, head to
the next area.

- Crimson Mchn CC3 -

Head forward to your first card puzzle.

  XXv  Path: 531 432 531
  1 v
vX234Xv
v  5  v
XXXXXXX

A BMD along the way holds a HPMem20.

123 Path: 896521478963214
456
789

Up next...

XXXXXXX Path: 785 214 764 23587641235
X  X  X
X 123 X
XX4 5XX
X 678 X
X  X  X
XXXXXXX

Continue along the straight path to the end of this area. One cutscene
later, head to the end of the Wave Road and save before you enter the
door. A battle waits for you inside.

[Wizard Battle: Acid Ace B]
HP: 1200
He still moves fast, and now his attacks come in quick sequence. He
can shoot out a flamethower at you, shoot bullets from a distance,
come in quickly to swipe at you, or fire a ball of electricity that
can home in on you. He can also charge at you, taking out several
panels. Another attack of his acts like a Buzzsaw, hitting all your
panels, and he also has a WideWave handy.
If you haven't equipped the TitnGlve yet, you'll want to do so for
this battle; opportunities to get good shots in aren't that frequent,
and your Mega Buster can do some decent damage with 5 HP per shot.
Otherwise, this battle is an exercise in speedy dodging and shield
usage. Time-stopping chips are ideal, or very fast ones, since he's
very hard to hit this time around.

An AcidAce card is your reward for this difficult battle, as well as a
punch in the gut. Save again before heading up the stairs.

[Wizard Battle: Dread Joker]
HP: 1600
One of his main attack is to punch the ground and have two of your
panels be attacked by appearing towers. He'll also frequently fire a
series of missiles in your direction, and if any of them connect, I
guarantee the rest will as well. On occasion he'll appear right in
front of you and swing his fists at you twice. Later on in the battle,
he'll home in on you and kick at you repeatedly. Around this time
he'll also use hismost powerful attack, the Dread Laser, which attacks
several panels for quite some time for a fair bit of damage.
This guy moves a little more slowly than Acid Ace, but not that much,
so you will hopeuflly have more opportunities to connect an attack.
You can't hit him normally during the tower attack, as one tower
always appears to protect him as well; ground waves might work here.
The missile attack is a veritable nightmare as well; if you have the
TitnGlve equipped, holding down the Buster button will destroy them,
but if they hit, say goodbye to a lot of HP. Other attacks are easy to
avoid, but getting a good hit on him is quite tricky. Your Mega Buster
can contribute well to this battle. The best time to attack him is
right before or after he attacks you, typically; this is the only time
he stands still for any reasonable period.

Enjoy the cutscene after this intense battle. Only one more portion of
the game to go.

----------------------------------------------------------------------
3.7 - Homecoming (Crimson Dragon)

- WAZA Noise Waves -

After a rather mediocre cutscene, leave the school to trigger yet
another. Talk to everybody once the cutscene ends (yay for artificial
game lengthening), then after one more cutscene, take the Wave Liner
to WAZA. Enter the leftmost Noise Wave and head to the right half of
the area to come across Dr. Goodall and a battle.

[Virus Battle: KotetsuG, NuttyG]
This battle is pretty easy; the attacks of both viruses are pretty
well telegraphed and easy to avoid.

You'll teleport right out; talk to Dr. Goodall and then take the Wave
Liner to Alohaha. Enter the castle and head forward for ANOTHER
cutscene, then head home. Talk to your mom, tap a message on the touch
screen, and receive a highly powerful Giga Class Battle card, the
Dread Lazer; this card does 15 hits worth 30 damage each across three
rows. Head to bed.

- WBG Studios Noise Waves -

The next day, tap your message from Boreal, then head downstairs. Take
the Wave Liner to WBG Studios and head to the front door, and you'll
open more Noise Waves. Lee is near the center division of the Wave on
the far left, and Belle is in the center Wave, to the far right. After
rescuing both, you'll end up in battle.

[Virus Battle: OmegaXCopyW, OmegaXCopyW]
Your shield button is going to get plenty of use here, because these
guys love to use Beast Slap to take out two panels at a time. You'll
be moving about a lot, too. If you're quick enough, though, you won't
take much damage.

- Astro Wave -

Tap the message that pops up in the next cutscene to get Dealer Key.
Head back to Echo Ridge and hop onto the Astro Wave; go to the second
area and talk to the Wizard in gold, and choose to battle.

[Wizard Battle: Moon Destroyer]
HP: 1000
He'll spin across a row and throw boomerangs along each of your panels
that you can dodge by sidestepping. He'll also appear in front of you
and throw an attack at your panel that will crack it. Sometimes he'll
attack all your panels in a row, and you'll have to shield.
In a refreshing change of pace, this is the slowest guy in the
universe. All of his attacks are pretty easy to avoid, though the last
all-panel attack requies quick reflexes. Make quick work of this
chump.

Continue past him to the gate and tap your Dealer Key to gain access.
After the cutscene, head forward into the Orbital Base and take a
right to get down to the ground for another cutscene. Hop into the
Cyber Core once you regain control.

- Meteor G Ctrl CC -

Once you come to the first true split in the path, take a right, then
head back and forth between the purple platforms to get to the end; if
you take the last branch before the end, you can find a HP+300
ability.

[Wizard Battle: Spade Magnes V2]
HP: 800
He's got most of the same attacks as before, with some changes. He
fires missiles two at a time, and when he charges at you, he attacks
the panel a second time and cracks it, which makes missiles harder to
avoid. He's a little faster, but still relatively slow. If you're good
with the shield, and you dodge him barreling at you, you'll be fine.

- Boreal's Plan -

Pulse out and talk to Heartless. You'll receive KlvnFldr during the
ensuing cutscene. Head to the Wave Station (and download some pretty
awesome White Cards) and hop onto the Wave Road, then head around the
large square of the Wave Road to get back to the Astro Wave. Get
yourself to WAZA HQ and head to the Command Center, then talk to
Boreal. After the cutscene, head to Echo Ridge; during a cutscene,
you'll receive Kelvin Key. The next day, take the Wave Liner to WAZA.
Once you're ready, trans into the Dynamic Station.

GAMEPLAY NOTE: If you want to make things a bit easier, set TimeBomb2
as your default card.

- In Transit -

Once you're above the rocket, you'll have to battle.

[Virus Battle: ScorcherG, ZappattackG]
They attack one panel at a time; the trouble here is when you dodge to
the wrong side to avoid an attack. Try to spend time on the edges of
the battlefield, I guess.

Once you get into the Noise Wave, head up and around to the right, and
you'll quickly see the exit to the wave (along with a HPMem10).

- Meteor Server1 -

GAMEPLAY NOTE: There are enemies in this area, Grabity enemies, that
can only be defeated with sword attacks. Keep some swords on hand. Or
BeastSlaps. Those work too.

Upon entering Meteor G, you'll have another claw swipe mini-game with
the Crimson; these will occur with some regularity inside the meteor.
Upon approaching the locked door, you'll learn the mechanic of this
place: touching the Kelvin Key will show you the pieces of Kelvin's
memories that you need to proceed.

Head to the nearby intersection and head down; at the end of this
spiral road is the first piece of memory. Head back up to get to a
large platform with many branches; take the leftmost path on the
upper-left side, then the rightmost part on the lower-right side, to
get to the other two memory fragments. Go back to the boss door and
prepare for battle.

[Wizard Battle: Diamond Ice V2]
HP: 1100
This girl is even harder to hit than she usually is. I find the best
time to attack is before or after you've dodged a horizontally-flying
rock. Keep on your toes, though, as the attacks are relentless.

- Meteor Server2 -

Head up to the door, then take the right path. In this area there are
two memory splinters; if you head down on each of the two purple paths
on this right side, you'll find them. Head back to the door and take
the left path this time, then go around until you hit a blue floor
area with a square hole in the middle (near here is a HPMem20). Head
to the purple area above it, and both branching paths from that area
will lead to a memory splinter. Return to the door.

[Wizard Battle: Club Strong V2]
HP: 1400
He still moves pretty slowly in this one; he does use the logs still,
but if you lock onto him you can hit him with close to anything in
your arsenal, to be honest. Though it's hard for me to say because my
arsenal was somewhat overpowered with cards obtained via 100% Noise.

- Meteor Server3 -

In this area, approach the door, then take a right and head up the
slope. Every path here except the bottom-most one leads to a memory
splinter, so just comb the entire area. Once you're done, head back to
the door and go left, following the path to a circular area. Take the
up-left path there and check out both dead ends, because one has a
memory splinter and the other has a K.Knckle item, which makes your
buster extremely powerful. Otherwise, head back to the circular area
and go down and right, beyond another slope to the final memory
splinter. Return to the door and go beyond, but save first.

[Wizard Battle: Jack Coruvs V2]
HP: 1800
His older attacks are generally easy to avoid, but he's got a new one
where he bombs your area with dark flames, and it can get annoying;
those kinds of attacks tend to psych me out. Try to shield through it.
Every once in a while, Queen Virgo will appear in his place and
perform an attack of hers, but this isn't much trouble.

Continue on to your penultimate opponent.

[Wizard Battle: Queen Virgo V2]
HP: 1600
I went this entire battle without taking a single bit of damage. Her
attacks are as easy to avoid as they always were, and she's easier to
hit, even. This should not trouble you at all.

One more cutscene, then the final area beckons. Make sure your folder
and everything are all set, then proceed on to the grand finale.

[Final Battle: Crimson Dragon]
HP: 2500
He's continually firing projectiles at you, and if you're in front of
his head, he'll snap at you with his mouth. He'll also swipe at you
with his claws, usually forcing you to dodge side to side to avoid
them. He also has a highly powerful laser attack that he unleashes
early in the fight; use your shield at the very last second to avoid
damage, unless some panels are freed up. Later on in the battle, he'll
fire a number of heads at you for you to dodge; you can try dodging or
shielding, whichever you prefer, but this attack is hard to avoid.
First thing you need to know is that he won't take damage right away;
you must attack his core until it opens up, then let loose with your
more powerful chip attacks. His smaller projectiles can be eradicated
with the buster, but the larger ones you'll need to dodge. At some
point in the battle, you'll most likely achieve 200% Noise and gain
access to Red Joker; do so, as this form is extremely powerful,
especially the buster, which does insane amounts of damage very fast.
Overall, if you're good at dodging, you probably won't have too much
trouble defeating Crimson Dragon, if your folder is stacked full of
powerful chips.

After this battle, you're still not quite done. One inspirational
cutscene later, get back up and finish the job.

[Final Battle: Crimson Dragon]
HP: 8000
This boss may have 8000 HP, but you are the Destructomatic 4000; you
don't need to worry about dying against this boss. Keep hammering him
until you receive the Red Gaia Eraser, and use it on his exposed core
to end the battle decisively.

You've reached the end of the road. Enjoy your ending. Though once you
finish the game, there's still more extra stuff you can do. Check the
next update.

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4 - Legal Info

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