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| Learn to Play Chess with Fritz and Chesster |
| An FAQ/Walkthrough |
| By KeyBlade999 |
| |
| File Size: 36.5 KB |
| Current Version: Final |
| Previous Update: 2:35 AM 12/24/2012 |
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Section Negative One: Donations **MASTER_-1**
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While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!
[email protected]
By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.
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Section Zero: Table of Contents **MASTER_0**
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[Section Title] ............................................. [CTRL+F Tag]
-1. Donations ............................................... **MASTER_-1**
0. Table of Contents ....................................... **MASTER_0**
1. Introduction ............................................ **MASTER_1**
2. Version History ......................................... **MASTER_2**
3. Legalities .............................................. **MASTER_3**
4. Basics of Chess ......................................... **MASTER_4**
5. The Minigames/Walkthrough ............................... **MASTER_5**
-- Kingdom's Fields ...................................... **MASTER_51**
-- Intelligym: Lightweight Class ......................... **MASTER_52**
-- Intelligym: Middleweight Class ........................ **MASTER_53**
-- Intelligym: Heavyweight Class and Beyond .............. **MASTER_54**
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Section One: Introduction **MASTER_1**
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Welcome to another FAQ of mine. This one covers the DS game, Learn to Play
Chess with Fritz and Chesster. Quite a mouthful.
..
What? It's chess, after all - one of the most seemingly-simple, yet most
complex strategy games ever invented. This particular game is relatively unique
in that it tries to teach you with some general minigames to learn various
techniques.
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Section Two: Version History **MASTER_2**
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Final - First and likely only version of this FAQ completed.
2:35 AM 12/24/2012
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Section Three: Legalities **MASTER_3**
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
© 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this
e-mail:
[email protected], or PM (Private Message) me on the GameFAQs
message boards.
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| | | Cheat Search (www.cheatsearch.com) |
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O-----------------------------------O O------------------------------------O
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Section Four: Basics of Chess **MASTER_4**
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| For the purposes of this FAQ, we'll avoid the game-specific terms and |
| use the terms used in general chess games, to prevent confusion. |
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You'll have an 8-by-8 tiled board. The farthest two rows of two opposite sites
are filled with pieces of the colors black or white. Each side has a set number
of pieces, each with their own properties. Moves are made by clicking the piece
you want to move, and then its destination, and each person can only move one
piece per turn, except in certain cases.
Below is a diagram of the board, and the pieces:
____ ____ ____ ____ ____ ____ ____ ____
| | | | | | | | |
| ER | EK | EB | EQ | E! | EB | EK | ER |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| EP | EP | EP | EP | EP | EP | EP | EP |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| | | | | | | | |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| | | | | | | | |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| | | | | | | | |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| | | | | | | | |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| YP | YP | YP | YP | YP | YP | YP | YP |
|____|____|____|____|____|____|____|____|
| | | | | | | | |
| YR | YK | YB | YQ | Y! | YB | YK | YR |
|____|____|____|____|____|____|____|____|
- "E_": Enemy piece
- "Y_": Your piece
- "_P": Pawn
- "_R": Rook
- "_K": Knight
- "_B:" Bishop
- "_Q:" Queen
- "_!:" King
In chess notation, it is worth noting that the squares also have certain
designations to them. From the white side, if you go left to right, you'll
find the columns are given letters A - H, and the rows are labeled, going up,
1 - 8. For example, the White King's starting point is E1, and the Black Queen
is D4.
Here are the pieces. Each piece has a certain "value" to it. Consider it like
points. If you will lose a 5-point Rook to take out a 1-point Pawn, it isn't
worth it, because you lost four points. It is a nice trade value.
~ Pawn: These can move two spaces forward on their first move (or one, if you
prefer), and then one space only afterwards. If an enemy piece is
diagonally in front of the pawn, you can take it. It can also capture
"en passant" - if you put an unmoved pawn in danger, you can take it if
it moves forward two spaces. Finally, if you move a pawn to the
opposite end of the board, you can turn it into a Rook, Knight, Bishop,
or, most commonly, a Queen. There are eight Pawns per side, all
composing the innermost row of the armies. Each is worth one point.
~ Rook: These "castles" can move as far in a horizontal or vertical manner as
you wish, unless a piece gets in the way. There are two per side, and
are found in the corners. These are worth five points.
~ Knight: The horsey guys move in "L"-shapes; two spaces in one direction and
one more space after a ninety-degree turn. They can bypass any other
pieces in the way (there are TWO ways to get to any one space),
unlike the other pieces, and capture by landing on a piece. There are
two per side, next to the Rooks, and are worth three points.
~ Bishops: These holy men will move as far diagonally as you wish, until
something gets in their way. There are two per side, between the
Knights and the King/Queen, and are worth three points.
~ Queen: Like a result of mixed breeding between Rooks and Bishops, the Queen
is the most potent piece in the game, able to move horizontally,
vertically, or diagonally as far you wish in a straight line until a
piece gets in the way. These are worth nine points.
~ King: And if the Queen is the most potent, the King is both the most impotent
and important. They can travel one piece in any direction, capturing
any enemy piece on that space. They obviously move slowly. However, you
don't want to lose this piece. If a King is at risk of being taken, it
is "check"; if the King is certain to be captured on the next turn,
then it is "checkmate" and that King's side loses.
The goal of the game to force the opponent's King into checkmate. As explained
earlier, "checkmate" shows that it is guaranteed the King will die on the next
turn; "check" merely shows he is at risk, but not necessarily will be taken. If
in check, you must do something to protect your King. Mostly, moving one space
to the side works, but you often end up also having to sacrifice a piece by
putting it in the path of the offending enemy. You cannot execute a move that
puts you in check as well.
There are a few techniques one can use.
First, capturing en passant is not just a way to play magic tricks. It is one
of the lesser-known tricks of the chess world, and a good way to boggle
opponents' minds. The trick is explained above, in the Pawn section.
Castling. This is how you truly make your King live. You can castle towards
either Rook you have; however, there must be nothing in-between, and the King
and the Rook chosen cannot have moved at all for this entire game. And, of
course, you can't be put in check. You'll move your King two spaces towards the
Rook in question and the Rook will move onto the other side of the King.
And the point values of the pieces. There are dozens of moves one can execute
just by their second turn. Strategizing will come into play, and the point
values of the pieces really helps. Luring opponents is not necessarily the best
idea. Also try to cover every piece you move from a threat - that way, you will
force the opponent to give something up to take you down.
That's about it, I guess. There are more tricks discussed throughout the
walkthrough below; you oughta read it.
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Section Five: The Minigames/Walkthrough **MASTER_5**
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Throughout the course of the main game, you'll meet a few minigames as you go
about the kingdom and investigate the various features in an area. This section
will detail those minigames, which are often based upon particular chess pieces
and how to use them. After the initial story sequences, as you head to the
right, you'll encounter them in this order.
Generally, to actually find a minigame, any up-pointing arrow will do.
==============================================================================
Kingdom's Fields **MASTER_51**
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King Minigame - Kingdom's Fields:
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This one takes place with two sumo wrestlers. Much like with the kings in
chess, these two sumo wrestlers cannot be too close to each other - limited,
in this case, by one square, much like in chess. However, this does not mean
you cannot still be a threat! You can push back your opponent by limiting
where they move, forcing them to move either horizontally or vertically
backward into, eventually, the corner.
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Rook Minigame - Kingdom's Fields:
---------------------------------
Here, you'll use the D-Pad to navigate the old lady horizontally or vertically
through the maze to get coins while avoiding the spider. Just stay away from
the spider and you should be good. This represents a rook-based game in which
the rook is shown to only move horizontally or vertically.
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Bishop Minigame - Kingdom's Fields:
-----------------------------------
Here, you'll need to drag around a reddish block to bounce off the blue ball.
This blue ball represents the bishop, who can move only diagonally in one
direction. You are using the block to bounce the ball around to knock out the
toilet bowls.
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Queen Minigame - Kingdom's Fields:
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In this minigame, you will operate the lady, representing a queen in chess,
with the eight-direction flower at the bottom-right of the Touch Screen. You
use this to show that the queen can move horizontally, vertically, or
diagonally in any direction until she stops. In this minigame, you want the
queen to reach her targets (not necessarily in one move) by tapping the arrows
on the flower to move her to the flowers.
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Knight Minigame - Kingdom's Fields:
-----------------------------------
Here, you will learn how the knight in chess moves - two in one direction, and
one perpendicular to that direction. For example, two left/right, then one
up/down, or two up/down, then one left/right. The actual destinations can be
shown by the following diagram.
_ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_| In this diagram, the # shows the knight, and the X's
|_|_|_|_|_|_|_|_| show where he can go. Please note that the knight is
|_|_|X|_|X|_|_|_| the only one that can physically bypass a piece -
|_|X|_|_|_|X|_|_| therefore, the destination is always open unless one
|_|_|_|#|_|_|_|_| of the controller's pieces are there. ^_^
|_|X|_|_|_|X|_|_|
|_|_|X|_|X|_|_|_| As for the minigame itself, you just need to move the
|_|_|_|_|_|_|_|_| knight past the lines/gates to the carrot. It's simple
once you know how the knight moves.
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Pawn Minigame - Kingdom's Fields:
---------------------------------
Finally, we come to one of the most influential pieces in chess - the pawn!
First begin by tapping each of the numbered houses to learn how a pawn can
move. A pawn, whether in this minigame or true chess, can go one or two spaces
forward on its first move, then one every move thereafter. It NEVER can go
backward, and rare in any manner of horizontal movement. The exception to this
is in capturing - you can go one forward and one left/right to capture.
That's the traditional capture. Capturing en passant is a bit more complex. Say
a pawn moves forward two spaces to be beside you (must be two spaces). You can
go forward and behind said pawn, and still take it like that. It's odd, but it
is true. It is called capturing "en passant", or "in passing".
For the purposes of this minigame, you will control the white people, and the
AI controls the blue ones. You will basically be in a four-on-four pawn-only
fight. It is turn-based - you, then the AI. Your goal is to maneuver your pawns
in such a way you get to the other side marked in yellow.
==============================================================================
Intelligym: Lightweight Class **MASTER_52**
==============================================================================
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King Minigame - The Intelligym, Lightweight Class:
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The initial tutorial makes several points. Firstly, kings can move one space in
any direction, and if an enemy piece is there, it is captured. The next point
that is made is that two kings must be separated by one square, much like the
sumo wrestlers from before. This set of untraversable squares is called the
"opposition".
The minigame consists of reaching your throne, the white one on the nearly
opposite side of the board, before your opponent does. You both are kings, and
therefore must abuse the opposition. To do so, you must find a square your
opponent will likely want to go based on the throne positions and those of
yourselves, then "block" it by getting next to it. Once you do so and can pass
by, continue to your throne. Note that you will be able to choose this block
spot on your turn if there are two tiles between you two - if not, move to the
side, neither to or from your throne, but still able to get the block set up.
You need to win three times to be able to progress to the next game.
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Rook Minigame - The Intelligym, Lightweight Class:
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This minigame's initial tutorial makes a few points. Firstly, the rook can only
move horizontally or vertically, but as far as it wants until it hits a piece.
If said piece is yours, it'll stop next to it or sometime prior. If the piece
is that of your opponent, the rook can stop before it sometime, or land on the
piece's space and capture it.
You also then learn of check. Check is when it is possible for a king to be
taken. As a rule of chess, if in check, you must do whatever possible - however
moronic - to exit check. If a king is unable to exit check, or be blocked from
check (move a piece between the king and offending piece), then it is checkmate
and that king's owner loses.
Now, for the minigame itself. You will need to force checkmate in one move.
You need to remember two things - the "forbidden region" for enemy kings around
your own and how to abuse that. The other thing is that every square, minus
this "forbidden region", around the enemy king will need to be covered to force
checkmate - if you can find a way to move the king or rook so that every one
of those squares is taken, you have won.
After several rounds, you'll obtain a cup, marking the end of need for this
minigame. Go right an area to find the next several.
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Bishop Minigame - The Intelligym, Lightweight Class:
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The initial tutorial will make several points. The bishop is only able to move
diagonally. It can go as far as it wants until a piece is in the way - if it is
an enemy piece, the piece can be captured. In the case of checkmate, you'll
need one bishop to induce it in nearly 100% of cases. This is because, due to
diagonal movement, bishops always remain on one color. There are two bishops,
one on the black and one on the white. The two together can force checkmate.
For this minigame, you will be using two bishops (one on each color) and a king
to checkmate the enemy king in one move, using just the bishop in said move.
Much like I said with the previous rook minigame, find the area that the king
can move to, then threaten that area, with your bishop this time, to induce a
checkmate. For this minigame, you will generally just be causing check, though,
but keep in mind the techniques mentioned.
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Queen Minigame - The Intelligym, Lightweight Class:
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The initial tutorial will make some general points about the queen - she can
move like a bishop AND a rook. Of course, only in one direction at once. That's
the general point. So play the minigame like the previous two.
After enough plays of that minigame, you'll then move onto a stalemate-based
one with the queen. "Stalemate" means that there is no check, but any move the
opponent makes *will* result in check. This primarily happens when every square
around a king is threatened, but there are no other enemy pieces for the enemy
to control. Stalemate will imply a draw - no one wins or loses.
For the minigame, here, you'll have to make a stalemate. In other words,
threaten every square around the enemy king WITHOUT threatening the enemy king
himself. Due to the nature of this exercise be focused on the queen, you'll end
up finding most kings in the corner, where the queen can go two left/right from
him, then one up/down, depending on which corner it is. That general rule will
apply for most stalemates involving a king and queen against a lone king.
--------------------------------------------------
Pawn Minigame - The Intelligym, Lightweight Class:
--------------------------------------------------
Next, we come to one of the most influential pieces in chess - the pawn!
Some known points are made again here - pawns can go either one or two spaces
forward on its first move, then one every move thereafter. It NEVER can go
backward, and rare in any manner of horizontal movement. The exception to this
is in capturing - you can go one forward and one left/right to capture.
That's the traditional capture. Capturing en passant is a bit more complex. Say
a pawn moves forward two spaces to be beside you (must be two spaces). You can
go forward and behind said pawn, and still take it like that. It's odd, but it
is true. It is called capturing "en passant", or "in passing".
Then there's the (in)famous promotion rule. If a pawn gets on the other side
(row 8 for white, row 1 for black), it can transform into any piece the owner
wishes except for a king. Traditionally, this piece is a queen. The only other
strategic move is a knight, which is a KEY one to remember - after all, rooks
and bishops are still inferior to the queen, but the knight can do things the
queen cannot. ;)
The purpose of this minigame is to get pawns to the other side to promote them.
Simple as that, except you're dealing with other pawns. Beyond that simple
task (remember to use the king!), you should also then checkmate your enemy
king.
----------------------------------------------------
Knight Minigame - The Intelligym, Lightweight Class:
----------------------------------------------------
_ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_| In this diagram, the # shows the knight, and the X's
|_|_|_|_|_|_|_|_| show where he can go. Please note that the knight is
|_|_|X|_|X|_|_|_| the only one that can physically bypass a piece -
|_|X|_|_|_|X|_|_| therefore, the destination is always open unless one
|_|_|_|#|_|_|_|_| of the controller's pieces are there. ^_^ If an enemy
|_|X|_|_|_|X|_|_| piece is there, it is taken. If an enemy king is at the
|_|_|X|_|X|_|_|_| destination, it is in check.
|_|_|_|_|_|_|_|_|
The eight destination squares are said to be the "knight's wheel". This circle
can be used to evaluate the present usefulness of a knight. If all eight
squares are available, then you're good generally for the moment. If not, you
may want to move the knight. Generally, closer to the center implies more
usefulness in a knight.
In the minigame itself, you simply will make the knight move to every single
square he is able to reach. Remember, you go two in one direction, then one
more space in a perpendicular direction.
==============================================================================
Intelligym: Middleweight Class **MASTER_53**
==============================================================================
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Starting the Game Minigame - Intelligym, Middleweight Class
-----------------------------------------------------------
This next minigame will first teach you of the chess notation. Around the board
are numbers and letters. For each, it is assumed you're looking from the white
side. Across are the letters A through H, and going up are the numbers 1
through 8. Each square where the two cross are given a (letter)(number) format,
like E3 or A8.
Next are the lineups of the pieces. They are generally symmetric - queens face
each other, kings face each other, etc. The locations in chess notation are
below. You can also see a chart at the start of Section Four: Basics of Chess.
In this minigame, you'll end up placing down the pieces where they go, so you
know. You'll do this as the black pieces are placed, then you will do it all by
yourself.
O-----------O--------------------------------O--------------------------------O
| Piece | White Locations | Black Locations |
O-----------O--------------------------------O--------------------------------O
| Pawns | A2, B2, C2, D2, E2, F2, G2, H2 | A7, B7, C7, D7, E7, F7, G7, H7 |
| Rooks | A1, H1 | A8, H8 |
| Knights | B1, G1 | B8, G8 |
| Bishops | C1, F1 | C8, F8 |
| Queens | D1 | D8 |
| Kings | E1 | E8 |
O-----------O--------------------------------O--------------------------------O
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Staircase Mate Minigame - Intelligym, Middleweight Class
--------------------------------------------------------
The initial tutorial shows that two rooks can force a checkmate in a neat way
called a staircase mate. This occurs as the rooks advance forward in such a way
that they put the enemy king into check and, due to being unable to move
forward or to the side, he must go back repeatedly until he can no more,
forcing his checkmate.
Each rook will move towards the king, although from afar (out of risk), two
spaces each. One will be giving the actual check, while the other forces a
"check barrier" to force back the king. Of course, the king can move towards
you and attempt you take you over, in which case you spend two turns moving to
the other side of the board! Mwahaha!
This is what you will be doing in this minigame. It's pretty simple, huh?
------------------------------------------------
Draw "Minigame" - Intelligym, Middleweight Class
------------------------------------------------
This is just a set of notes saying when a draw occurs.
- Upon agreement between players.
- If the same position occurs three times by the same player.
- If no pawns are moved AND no pieces captured across fifty moves.
- Upon stalemate.
---------------------------------------------------
Cornering Minigame - Intelligym, Middleweight Class
---------------------------------------------------
Cornering is a technique in which you force a checkmate using only a rook and a
king. This is by making the rook set up a region with his influence that sort
of imprisons the enemy king. The rook gets as close as he can without being in
danger of capture - remember, the rook can be around his own king, as, if taken
by the enemy king, that same king is in check and therefore cannot make the
move. Using this idea, you then move the king closer to the rook as protection,
and you repeatedly make this prison smaller with the rook until you have the
king in a corner, at which point you set up the rook and king to checkmate
the opponent.
You will also learn of the "waiting move". In chess, it is not possible to just
skip over your own turns. So, instead, you can try the waiting move. This is a
move which has almost no change on the board. This is due to the rook (or queen
or bishop) having an infinite extent of influence in their appropriate
directions. So, instead, you move in a way so that your influence in the
desired spot remains the same, but still use a turn. You'll be shown this, too,
in the tutorial, so you'll understand it better.
You will then play a minigame in which you use this cornering technique to beat
the opponent.
--------------------------------------------------
Castling Minigame - Intelligym, Middleweight Class
--------------------------------------------------
Castling is a rather basic technique. It can be done so long as the king and
one rook have not be moved, and there are no pieces between them. Which rook
it is (queenside or rookside) is irrelevant for the most part. In this
maneuver, the king will move two spaces towards a rook, then the rook will get
on the other side of the king. However, this can only be done so long as the
king does not castle into, out of, or through a check region.
Your minigame will consist of a series of yes/no questions about situations
in which you can check. Remember, you cannot castle into, out of, or through a
check area threatened by a piece. And also remember that the king's default
space is E1, and the rooks' are A1 and H1 - this is because you cannot move the
king or the rook you want to castle with prior to castling.
==============================================================================
Intelligym: Heavyweight Class and Beyond **MASTER_54**
==============================================================================
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Take All of the Pieces! - Intelligym, Heavyweight Class
-------------------------------------------------------
This minigame, leftmost of the Intelligym's heavyweight room, consists of you
banging the gong, then just looking for and tapping on the pieces you will be
able to take on that given move. Of course, do not assume the pieces already
clicked to be "gone" - that's the main problem. Each piece nets you a point,
and each wrong tap gets rid of a point.
-------------------------------------------------------
Special Mating Minigame - Intelligym, Heavyweight Class
-------------------------------------------------------
If a king is forced into a checkmate on his own back rank, or row (1 for the
white, 8 for the black), it is called a back-rank mate. This can be easily
done with a rook or a queen when the king is there, trapped behind his own
pieces or the influence of his opponent's pieces. Sacrifice can be used to
make this happen as well - since check is a forced thing to get out of, you
can lure in pieces to make a double-sided (so to speak) barrier for you, or
to get rid of impeding pieces.
Another king of mate is the smothered mate. This takes place when the enemy
king is surrounded by his own pieces, or presumably his enemy's pieces'
influence, and therefore is unable to move. Thusly, a properly-positioned
check from a knight, so long as said knight cannot be taken, will force in a
checkmate! As usual, sacrifice may be required, but is worth it if you are
able to line up the pieces properly.
This minigame involves the use of either type of mate, as desired, to force
a checkmate on the enemy's black king in a given number of moves, found on the
counter to the right.
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Game Simulator/Piece Point Minigame - Intelligym, Heavyweight Class
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The simulator (green machine in second area) will give the values to you; the
piece of paper in the same room also gives the pieces' values.
This first thing you need to note is the string on the right. This will give
you a number in the blue-green box next to it. This totals the points of the
pieces you can have. Points are used as trading values within the game as
well. Each piece has a certain value.
~ Pawn : 1
~ Knight: 3
~ Bishop: 3
~ Rook : 5
~ Queen : 9
~ King : Infinite
These points are used in trade-offs. For example, say you are going to try and
capture a pawn with your rook. Because your opponent would lose the pawn's one
point, it is a good trade-off. But what if your queen would be taken as a
result of this trade? Then YOU would lose nine points, making the total trade
eight points in the favor of your opponent, which makes it a bad move.
Anyways, after getting the value you need, set up a board with pieces whose
point values equal any number up to or including that number, then tap "Start".
You will then play, using those pieces, in a game against an AI opponent who
has pieces of the same value. The game is chess. :P
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What is Beyond?
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After having played all of the minigames here, you will then play a game of
chess against King Black. Much like you'd expect, chess is based solely upon
your moves and expertise, for the AI has the ability to choose multiple moves
in a given situation. I am unable to walk you through this final game, but your
best bet is to remember the techniques you have learned.
Afterw winning, you'll be allowed to play against King Black, the rat from the
Intelligym, or the man from the fields. You can use the back arrow to be able
to head from the chess arena to the fields or the Intelligym again.
So, basically, once you've beaten King Black, you've beaten the game. Congrats.
O=============================================================================O
| This is the end of KeyBlade999's |
| FAQ/Walkthrough for the Nintendo DS game |
| Learn to Play Chess with Fritz and Chesster. |
O=============================================================================O
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KeyBlade999