*----------------------------*
| Kingdom Hearts: 358/2 Days |
|     Mission Mode Guide     |
*----------------------------*

Author: Amy Unfred (arianadream)
Email: [email protected]
Version 1.00 (December 2009)

------------------
Table of Contents:
------------------

1. Introduction [INT]
2. Playable Characters in Mission Mode  [CHA]
3. Stat Comparisons                     [STAT]
4. Guest Play   [GPLY]
5. Gear Stats and Descriptions          [GEAR]
5a. Roxas [XIII]
5b. Xemnas[I]
5c. Xigbar[II]
5d. Xaldin[III]
5e. Vexen [IV]
5f. Lexaeus     [V]
5g. Zexion[VI]
5h. Saïx  [VII]
5i. Axel  [VIII]
5j. Demyx [IX]
5k. Luxord[X]
5l. Marluxia    [XI]
5m. Larxene     [XII]
6. Unlockable Characters                [UNL]
7. Acknowledgements                     [ACK]
8. Copyright Information                [COPY]
9. Contact Information                  [CON]


------------------------------
[INT] Section 1: Introduction
------------------------------

Welcome to my first FAQ! This guide is designed to help you find your way
around Mission Mode on Kingdom Hearts: 358/2 Days. Currently the guide focuses
on character choices, comparing playable characters, their stats, and their
equipment, particularly as different types of gear have different effects and
stats, based on which character is equipping it. There is general strategy
information on playing as each character, and sections for each unlockable
character as well. You'll also find information on Guest Play and what it is. I
haven't done much to compare Multiplayer vs. Solo Mode yet, but I'm hoping to
do that in a future version of the guide. I may also take a look at different
characters' level up stats, but that is a very complicated body of information
I'm not ready to tackle just yet. For now, use their stat comparisons in
section 3 as a general guide. If you have any other ideas or requests for
future versions of this guide, please let me know. Thanks for checking it out,
and I hope it's of use to you!

Warning: If you consider knowing who the unlockable characters are to be
spoilers, you may want to skip through the second part of section 2, and
sections 3 and 6.

-----------------------------------------------------
[CHA] Section 2: Playable Characters in Mission Mode
-----------------------------------------------------

Default Characters
----------------------
On beginning Mission Mode, you may choose from any of the original 13 members
of Organization XIII, listed as follows:

I.    Xemnas
II.   Xigbar
III.  Xaldin
IV.   Vexen
V.    Lexaeus
VI.   Zexion
VII.  Saïx
VIII. Axel
IX.   Demyx
X.    Luxord
XI.   Marluxia
XII.  Larxene
XIII. Roxas

Unlockable Characters
-------------------------
Six other characters can be unlocked at different points during the game.
Some of these are much easier to obtain than others! The first four will be
unlocked simply by progressing through Story Mode, but the last two can only
be obtained after finishing the game.

Xion - Unlocked on reaching Rookie rank on Day 117 in Story Mode
Riku - Unlocked on reaching Agent rank on Day 172 in Story Mode
Donald - Unlocked on reaching Expert rank on Day 225 in Story Mode
Goofy - Unlocked on reaching Master rank on Day 296 in Story Mode
King Mickey -  Unlocked by purchasing The King's Return for 1000 Heart Points
from the Moogle Shop, after completing all Story Mode missions
Sora - Unlocked by purchasing Sora's Awakening for 2000 Heart Points from the
Moogle Shop, after filling the mission gauge on all Story Mode missions

----------------------------------
[STAT] Section 3: Stat Comparisons
----------------------------------

On opening Mission Mode, you are given a character select screen that shows you
the stat balance for each character. Here's a chart to help you quickly compare
the pros and cons of various characters. Note - these are not base stats, but
rather overall stat ranks as determined by the colored bars given on the
character select screen. I've also included a list of innate abilities each
character has - for descriptions, please see each character's section under
Gear Stats and Description.

*----------------------------------------------------------------------------*
|           MaxHP   Str    Def    Mag  AtkSpd  Crit% CritBonus  Ability      |
|----------------------------------------------------------------------------|
|Xemnas       6      8      4      8      5      4      5      Anti-Nil      |
|Xigbar       4      3      3      3     10      1      2      Anti-Space    |
|Xaldin       4      6      5      4      5      3      4      Anti-Wind     |
|Vexen        4      3      4      8      3      6      2      Anti-Ice      |
|Lexaeus     10     10     10      1      1      2      8      Anti-Earth    |
|Zexion       1      2      1      9      7      1     10      Anti-Illusion |
|Saïx         7      6      4      3      4     10     10      Anti-Moon     |
|Axel         5      6      4      5      6      5      5      Anti-Fire     |
|Demyx        4      4      3      7      5      4      3      Anti-Water    |
|Luxord       4      4      5      6      5      4      5      Anti-Time     |
|Marluxia     6      7      3      6      3      7      7      Anti-Flower   |
|Larxene      3      3      2      7     10      3      1      Anti-Lightning|
|Roxas        5      5      5      5      5      5      5      Anti-Light    |
|Xion         5      5      5      5      5      5      5      Anti-Light    |
|Riku         6      5      5      3      5      6      8      (none)        |
|Donald       1      1      1     10      4      4      3      Anti-Light    |
|Goofy        6      5      8      1      5      4      5      Anti-Light    |
|King Mickey  3      5      4      8      5      8      7      Anti-Light    |
|Sora         5      5      5      5      5      5      5      Anti-Light    |
*----------------------------------------------------------------------------*

----------------------------
[GPLY] Section 4: Guest Play
----------------------------

On beginning Mission Mode, you are prompted to load from a save slot. All
levels, panels, and unlockables opened up in Story Mode will carry over to
Mission Mode. You can, however, choose Guest Play instead, which is a good
option if you have no save data or are at the very beginning of the game in
Story Mode. You cannot save while in Guest Play, and you are limited to the
original 13 members of the Organization as playable characters (still a wide
array of choices, of course). You start off with 5000 Munny and 300 Heart
Points, which you can use at the Moogle Shop to buy or synthesize panels.
You're also given a selection of panels to equip in one of 25 open slots. Your
panel inventory includes items, equipment, magic, abilities, and gear, but no
rings or synthesis items.

*-------------------------------------------------------------*
|Panel Inventory                                              |
|-------------------------------------------------------------|
|Items:              |  Support:               |  Magic:      |
|Potion          10  |  Level Up            9  |  Fire       3|
|Hi-Potion        5  |  LV Doubler [6]      1  |  Blizzard   3|
|Mega-Potion      3  |  Cure                3  |              |
|Ether            5  |  Doublecast [4]      1  |              |
|-------------------------------------------------------------|
|Abilities:          |  Gear:                  |              |
|Dodge Roll       1  |  Technical Gear [3]  1  |              |
|Aerial Recovery  1  |  Loaded Gear         1  |              |
|Air Slide [2]    1  |  Valor Gear [2]      1  |              |
|Scan             1  |                         |              |
*-------------------------------------------------------------*

You can do some synthesis at the Moogle Shop, but without synthesis items,
you're limited to combining consumable items.

*-----------------------------------------------*
|Moogle Shop Synthesis                          |
|-----------------------------------------------|
|Hi-Potion     =    Potion x2     +    800 munny|
|Mega-Potion   =    Hi-Potion x2  +   1500 munny|
|Hi-Ether      =    Ether x2      +   1200 munny|
*-----------------------------------------------*

You can always pick up synthesis items in missions and synthesize them later,
but since you can't save in this mode, the usefulness of this is limited. There
is a decent inventory of things to buy with your meager supply of Heart Points,
however:

*--------------------------------*
|Moogle Shop Inventory           |
|--------------------------------|
|Slot Releaser           270 pts.|
|Potion                   90 pts.|
|Ether                   180 pts.|
|Level Up                180 pts.|
|Fire                     90 pts.|
|Blizzard                 90 pts.|
|Triplecast [3]          450 pts.|
|Aerial Recovery         270 pts.|
|Technical Gear [3]      720 pts.|
|Chrono Gear [3]         720 pts.|
|Lift Gear [3]          1080 pts.|
|Wild Gear [3]          1080 pts.|
|Power Unit [L]          180 pts.|
|Brawl Ring              270 pts.|
|Soldier Ring            450 pts.|
|Iron                    100 pts.|
*--------------------------------*

Again, you'll need to earn Heart Points in the field to afford some of these
things, which isn't especially helpful when you can't save.

All in all, Guest Play is best if you just want to try Mission Mode out before
doing much in Story Mode, or if you want to play a game with friends but have
no save data.

---------------------------------------------
[GEAR] Section 5: Gear Stats and Descriptions
---------------------------------------------

Here you will find the names and stats of all gear types available for all
playable characters. Gear varies greatly between characters, particularly the
default characters that do not need to be unlocked - while equipping Lift Gear
with Roxas can give you a weapon that's excellent in aerial combos, Lift Gear
may do something entirely different for another character. Be sure to check the
stats and abilities of each weapon before you use it! In addition, the weapon
types vary greatly, and some have special functions - for example, Xigbar uses
guns that have a set number of bullets, and he must reload when he runs out.
Ground and aerial combos will handle very differently from character to
character, and also between gear types, so be sure to experiment and find out
what works best for you.

Notes:
------

Although Roxas is number 13, I'm listing him first because he is, after all,
the default character and the one you're most familiar with if you've played
Story Mode at all before trying out Mission Mode - which you should, if you
haven't already, because the levels and abilities you gain in Story Mode carry
over, as well as the missions you open up.

**Please note: For ALL characters except Xigbar, equipping Pandora's Gear [5]
will automatically grant the ability Risky Play, which causes you to lose HP
when your attacks miss. Pandora's Gear [5] doesn't raise your stats as much as
Pandora's Gear+ [5], but linking units to it will raise those respective stats
by a whopping +5 each. Still, it's a pretty high price to pay, unless you plan
to be very careful about not missing with attacks, or if you don't particularly
mind healing often. So keep that in mind when making choices about how to equip
your gear.

Gear Stats & Character Descriptions:
------------------------------------

[XIII] **ROXAS** - Keyblade
---------------------------
Innate ability: Anti-Light - Makes it harder for enemies to zap your radar.

Roxas carries a variety of Keyblades, all of which are named on different
variations of a theme, as are all the weapons in the game. The Keyblade names
tend to be more varied than other weapon types, but most of them relate somehow
to power, sorrow, emptiness, or twilight. Most of the Keyblades function
exactly the same as they do in Story Mode, except Zero Gear - for Roxas, the
weapon takes on different forms depending on how many Ability Units you have
equipped, and if you have three, instead of getting Kingdom Key+ as you do in
Story Mode, you get a dual-wielding Roxas as in the final battle. Each
character can also equip Casual Gear and Mystery Gear. Casual Gear gives you a
silly, joke weapon, and Mystery Gear can give you a variety of things -
sometimes a joke weapon, sometimes not, depending on the character. Roxas gets
Aubade, a spiky yellowish Keyblade (kinda like his hair) for his Mystery Gear,
and an Umbrella for his Casual Gear.

Kingdom Key (Base weapon)

Missing Ache
Skill Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +5
Critical +3%, Crit Bonus +0

Missing Ache+
Skill Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +7
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Ominous Blight
Technical Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +30
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Ominous Blight+
Technical Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +35
Critical +8%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Abaddon Plasma
Duel Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +56
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Abaddon Plasma+
Duel Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +61
Critical +9%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Abaddon Plasma++
Duel Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +47
Critical +12%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Pain of Solitude
Loaded Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +9
Magic +12
Critical +2%, Crit Bonus +1

Pain of Solitude+
Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +40
Magic +15
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish

Sign of Innocence
Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +45
Magic +18
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Magic Bracer

Sign of Innocence+
Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +47
Magic +25
Critical +4%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Magic Bracer

Crown of Guilt
Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +52
Magic +29
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Magic Finale

Crown of Guilt+
Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +58
Magic +36
Critical +6%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Magic Bracer
Ability Unit: Magic Finale

Crown of Guilt++
Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +61
Magic +39
Critical +8%, Crit Bonus +9
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Abyssal Tide
Lift Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +40
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Abyssal Tide+
Lift Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +45
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Leviathan
Nimble Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +39
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Leviathan+
Nimble Gear+ [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +55
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

True Light's Flight
Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +40
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender

True Light's Flight+
Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +50
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender

Rejection of Fate
Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +37
Defense +6
Critical +3%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Second Chance

Rejection of Fate+
Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +55
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Damage Control

Midnight Roar
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +55
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Midnight Roar+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +60
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Glimpse of Darkness
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +55
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Glimpse of Darkness+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +63
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Total Eclipse
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +50
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Combo-Block

Total Eclipse+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +55
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Brick Wall

Silent Dirge
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +49
Magic +23
Defense +6
Critical +8%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block
Ability Unit: Brick Wall

Silent Dirge+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +55
Magic +28
Defense +4
Critical +0%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Combo-Block
Ability Unit: Brick Wall

Lunar Eclipse
Omega Gear [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +85
Magic +31
Defense +5
Critical +0%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Damage Control

Lunar Eclipse+
Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +95
Magic +34
Defense +5
Critical +10%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Brick Wall
Ability Unit: Vitality Barrier

Darker Than Dark
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +60
Magic +37
Defense +8
Critical +4%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Vitality Barrier
Ability Unit: Damage Control

Darker Than Dark+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +85
Magic +45
Defense +8
Critical +4%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

Astral Blast
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +73
Critical +10%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Astral Blast+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +78
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Maverick Flare
Champion Gear [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +65
Defense +2
Critical +12%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Maverick Flare+
Champion Gear+ [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +85
Defense +2
Critical +16%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Twilight Blaze
Ultimate Gear [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +105
Defense +3
Critical +20%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Combo-Block
Ability Unit: Critical Boost

Twilight Blaze+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +110
Defense +3
Critical +15%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Omega Weapon
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +75
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Alive 'n' Kicking

Omega Weapon+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +80
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Alive 'n' Kicking

Kingdom Key+
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4

Kingdom Key+
**Zero Gear with no Ability Units:
Strength +109
Magic +30
Critical +10%, Crit Bonus +17

Oathkeeper
**Zero Gear with one Ability Unit:
Strength +85
Magic +30
Critical +10%, Crit Bonus +11
Ability Unit: Defender

Two Become One
**Zero Gear with two Ability Units:
Strength +95
Magic +30
Critical +10%, Crit Bonus +22
Ability Unit: Defender
Ability Unit: Damage Control

Oathkeeper & Oblivion (dual wield) in Mission Mode
Kingdom Key+ in Solo Mode
**Zero Gear with three Ability Units:
Strength +93
Magic +34
Defense +3
Critical +15%, Crit Bonus +14
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Umbrella
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +25
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Aubade
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +65
Critical +4%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Striker
Ability Unit: Grand Slam

[I] **XEMNAS** - Ethereal Blades
--------------------------------
Innate ability: Anti-Nil - Limits the damage you take from null defense.

Xemnas carries dual light swords, and his weapon names are all based on power
and destruction. His Zero Gear weapon is Interdiction, the red lightsaber-like
swords he wielded in Kingdom Hearts II. Be careful when selecting your gear,
and be sure to read the weapon descriptions - some of their functions have been
switched around. Sometimes the + version of a weapon has lower stats than the
regular version, too. If you equip Mystery Gear with Xemnas, you get black and
blue-violet swords, but his Casual Gear gives you twin lavender fans. Xemnas is
a fairly good all-around character, his critical rate and defense the only
stats that suffer slightly, but his handling can be a pain until you get used
to it. For one thing, Xemnas doesn't walk, he floats everywhere he goes, and he
seems to do it more slowly than you'd expect. Not a bad character though, at
least as far as gameplay goes.

Malice (Base weapon)

Sanction
Skill Gear - Transforms your weapon into one that performs well in midair.
Strength +5
Critical +2%, Crit Bonus +0

Sanction+
Skill Gear+ [2] - Transforms your weapon into one that performs well in midair.
Strength +7
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Overlord
Technical Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +25
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Chain Time

Overlord+
Technical Gear+ [3] - Transforms your weapon into one that performs very well
in midair.
Strength +35
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time

Veneration
Duel Gear [4] - Transforms your weapon into one that performs extremely well in
midair.
Strength +25
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Combo-Air Slide

Veneration+
Duel Gear+ [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +35
Critical +8%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Chain Time
Ability Unit: Combo-Air Slide

Veneration++
Duel Gear++ [5] - Transforms your weapon into one with overwhelming midair
performance.
Strength +61
Critical +6%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +0%, Crit Bonus +5
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide

Autocracy
Loaded Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +9
Magic +12
Critical +2%, Crit Bonus +1

Autocracy+
Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +17
Magic +15
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Conquest
Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +35
Magic +18
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Fire Finish

Conquest+
Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +50
Magic +25
Critical +4%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish

Terminus
Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +45
Magic +29
Critical +8%, Crit Bonus +9
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Terminus+
Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +55
Magic +36
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Terminus++
Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +65
Magic +39
Critical +6%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Judgment
Lift Gear [3] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +33
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Time

Judgment+
Lift Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +15
Critical +8%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Discipline
Nimble Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +55
Critical +9%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Discipline+
Nimble Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +39
Critical +12%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Aristocracy
Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +33
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Power

Aristocracy+
Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +15
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Time

Superiority
Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +50
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Power
Ability Unit: Combo-Block

Superiority+
Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +53
Defense +6
Critical +3%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Combo-Block

Aggression
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Aggression+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Fury
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +37
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

Fury+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +42
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Second Chance

Despair
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +55
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Second Chance
Ability Unit: Vitality Barrier

Despair+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +65
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Vitality Surge

Triumph
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +40
Magic +31
Defense +8
Critical +4%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish

Triumph+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +47
Magic +37
Defense +8
Critical +4%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Ruination
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
combo reach.
Strength +58
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish
Ability Unit: Combo-Block

Ruination+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and combo reach.
Strength +88
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Aero Finish
Ability Unit: Combo-Block

Domination
Hazard Gear [5] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +82
Magic +28
Defense +4
Critical +0%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish

Domination+
Hazard Gear+ [5] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +94
Magic +38
Defense +4
Critical +8%, Crit Bonus +19
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Annihilation
Rage Gear [5] - Transforms your weapon into one that offers high Strength and
combo speed.
Strength +80
Defense +2
Critical +16%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Annihilation+
Rage Gear+ [5] - Transforms your weapon into one that offers high Strength and
combo speed.
Strength +90
Defense +2
Critical +12%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Vitality Surge

Tyrant
Champion Gear [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +52
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Tyrant+
Champion Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +65
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Magnificence
Ultimate Gear [6] - Transforms your weapon and allows you to string together
much longer ground and aerial combos.
Strength +75
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Combo-Air Slide

Magnificence+
Ultimate Gear+ [6] - Transforms your weapon and allows you to string together
much longer ground and aerial combos.
Strength +79
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Infinity
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Magic Finale
Ability Unit: Grand Slam
Ability Unit: Second Chance

Infinity+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Finale
Ability Unit: Grand Slam
Ability Unit: Second Chance

Interdiction
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Combo-Air Slide

Round Fan
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish

Absolute
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Combo-Air Slide

[II] **XIGBAR** - Arrowguns
---------------------------
Innate ability: Anti-Space - Makes it harder for enemies to shoe-glue you.

Xigbar carries twin guns - the game calls them arrow guns, but they look sort
of like laser crossbows. These function very differently from other weapons
because they have a set number of bullets - your current number remaining is
listed next to the attack option on the screen. When Xigbar's bullets are gone,
he must reload by pressing A. It only takes a second, but it can mess up your
combo timing, so be careful. Xigbar's weapons handle pretty differently from
any of the other types in the game, so you'll have to experiment until you get
used to the varieties of combos for each type of gear. I've listed the number
of bullets each weapon has next to its name. Xigbar's weapon names are pretty
varied, from animal names to Final Fantasy references. Zero Gear gives you
Sharpshooter, his original weapon that you'll see used when he accompanies you
on missions in Story Mode, as well as when fighting him in KH2. His weapon
stats tend to follow the default more closely, but they're still switched up
now and then, so be careful when choosing your weapon. Equipping Mystery Gear
will give Xigbar two trumpets, and with Casual Gear he wields hair dryers,
complete with sound effects for both weapons. (The trumpet reloading sound is
pretty awesome.) Note - Xigbar is the ONLY character who does not gain the
Risky Play ability when equipping Pandora's Gear [5], so keep this in mind and
make use of it!

Stand-Alone (12) (Base weapon)

Killer Bee (16)
Skill Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +5
Critical +3%, Crit Bonus +0

Killer Bee+ (16)
Skill Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +7
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Stingray (36)
Technical Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +25
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Stingray+ (36)
Technical Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +35
Critical +8%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Counterweight (36)
Duel Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +25
Critical +9%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Counterweight+ (36)
Duel Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +35
Critical +12%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Counterweight++ (36)
Duel Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +61
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Precision (16)
Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +15
Critical +2%, Crit Bonus +2

Precision+ (16)
Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a
wide area.
Strength +20
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Dual Head (9)
Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +42
Defense +4
Critical +2%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block

Dual Head+ (9)
Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +45
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Barrier
Ability Unit: Combo-Block

Bahamut (9)
Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +75
Defense +6
Critical +3%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block
Ability Unit: Damage Control

Bahamut+ (9)
Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +50
Critical +8%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Barrier
Ability Unit: Combo-Block
Ability Unit: Second Chance

Bahamut++ (9)
Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +65
Defense +6
Critical +3%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +5
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Gullwing (24)
Lift Gear [3] - Transforms your weapon into one that performs very well in
midair.</pre><pre id="faqspan-2">
Strength +7
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Gullwing+ (24)
Lift Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +33
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Blue Frame (24)
Nimble Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +39
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Blue Frame+ (24)
Nimble Gear+ [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +55
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Star Shell (12)
Wild Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +10
Magic +14
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish

Star Shell+ (12)
Wild Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +28
Magic +28
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Fire Finish

Sunrise (12)
Ominous Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +40
Magic +29
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Sunrise+ (12)
Ominous Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +56
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Ignition (16)
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Ignition+ (16)
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Armstrong (3)
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +30
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

Armstrong+ (3)
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +35
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

Hard-Boiled Heat (12)
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +54
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Vitality Surge

Hard-Boiled Heat+ (12)
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +75
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Vitality Surge

Diablo Eye (36)
Crisis Gear [5] - Transforms your weapon into one that offers high Strength and
ground combo speed.
Strength +51
Defense +2
Critical +11%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Diablo Eye+ (36)
Crisis Gear+ [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +58
Defense +2
Critical +16%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Double Tap (36)
Omega Gear [6] - Transforms your weapon into one that boasts superior Strength
and ground combo speed.
Strength +72
Defense +3
Critical +15%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Double Tap+ (36)
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Strength
and ground combo speed.
Strength +110
Defense +3
Critical +20%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Damage Control

Stardust (24)
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +69
Magic +37
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Stardust+ (24)
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +81
Magic +45
Critical +8%, Crit Bonus +18
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Combo Boost
Ability Unit: Chain Power

Energy Muzzle (24)
Rage Gear [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +80
Critical +8%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Combo-Block

Energy Muzzle+ (24)
Rage Gear+ [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +90
Critical +8%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Damage Control

Crime & Punishment (9)
Champion Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +49
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Crime & Punishment+ (9)
Champion Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +52
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Vitality Barrier
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Cupid's Arrow (12)
Ultimate Gear [6] - Transforms your weapon and lets you perform much longer
aerial combos with wider reach.
Strength +79
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Vitality Barrier
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Cupid's Arrow+ (12)
Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer
aerial combos with wider reach.
Strength +75
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Final Weapon (24)
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Combo-Jump
Ability Unit: Combo-Block
Ability Unit: Combo-Air Slide

Final Weapon+ (24)
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Combo-Block
Ability Unit: Combo-Air Slide

Sharpshooter (32)
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Dryer (12)
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish

Trumpet (12)
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Chain Time

[III] **XALDIN** - Lances
-------------------------
Innate ability: Anti-Wind - Makes it harder for enemies to air-toss you.

Xaldin wields a total of six lances - he appears to have two, but during battle
they will multiply and materialize when needed. His weapon names are pretty
varied, ranging from names having to do with wind or sky, to mythical and
legendary names. With Zero Gear you get Xaldin's weapon from Story Mode and
KH2, Lindwurm.  Mystery Gear gives you Wyvern, a fairly non-silly spear, but
Casual Gear allows Xaldin to wield six brooms. Again, keep an eye on weapon
stats as they don't always match up like you'd expect, but it's relatively easy
to figure out how to handle his weapons well, fortunately. His magic and
critical stats aren't great, but he's a good physical character and great for
button mashing.

Zephyr (Base weapon)

Moonglade
Skill Gear - Transforms your weapon into one that performs well in midair.
Strength +5
Critical +2%, Crit Bonus +0

Moonglade+
Skill Gear+ [2] - Transforms your weapon into one that performs well in midair.
Strength +7
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Aer
Technical Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +25
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost

Aer+
Technical Gear+ [3] - Transforms your weapon into one that performs very well
in midair.
Strength +35
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power

Nescience
Duel Gear [4] - Transforms your weapon into one that performs extremely well in
midair.
Strength +25
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide

Nescience+
Duel Gear+ [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +35
Critical +18%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost
Ability Unit: Combo-Air Slide

Nescience++
Duel Gear++ [5] - Transforms your weapon into one that performs extremely well
in midair.
Strength +61
Critical +6%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +0%, Crit Bonus +5
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Aero Finish

Brume
Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +15
Critical +2%, Crit Bonus +2

Brume+
Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a
wide area.
Strength +20
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Asura
Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +42
Defense +4
Critical +2%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Asura+
Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +45
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Barrier
Ability Unit: Offensive Block

Crux
Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +54
Critical +8%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Damage Control

Crux+
Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +65
Defense +6
Critical +3%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Second Chance

Crux++
Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +77
Defense +6
Critical +3%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +5
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Paladin
Lift Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +33
Defense +2
Critical +0%, Crit Bonus +2
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Defender

Paladin+
Lift Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +46
Defense +2
Critical +4%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Striker
Ability Unit: Defender

Fellking
Nimble Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +53
Defense +3
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier
Ability Unit: Second Chance

Fellking+
Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +72
Defense +3
Critical +6%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Grand Slam

Nightcloud
Wild Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +14
Critical +8%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Nightcloud+
Wild Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +29
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Shimmer
Ominous Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly longer ground combos.
Strength +54
Critical +9%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Shimmer+
Ominous Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly longer ground combos.
Strength +72
Critical +12%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Critical Boost

Vortex
Valor Gear [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +16
Magic +17
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Vortex+
Valor Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +21
Magic +19
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Scission
Fearless Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +5
Magic +25
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish

Scission+
Fearless Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +33
Magic +29
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish

Heavenfall
Prestige Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +16
Magic +31
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish

Heavenfall+
Prestige Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +21
Magic +39
Critical +6%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Thunder Finish

Aether
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +40
Magic +31
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Aether+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +42
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Magic Bracer
Ability Unit: Magic Finale

Mazzaroth
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
much longer aerial combos.
Strength +58
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Magic Bracer
Ability Unit: Magical Strike

Mazzaroth+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and much longer aerial combos.
Strength +88
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Aero Finish
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Hegemon
Hazard Gear [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +86
Critical +8%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Grand Slam
Ability Unit: Damage Control

Hegemon+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +99
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier

Foxfire
Rage Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +73
Magic +34
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Chain Power
Ability Unit: Chain Time

Foxfire+
Rage Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +78
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Combo Boost
Ability Unit: Critical Boost

Yaksha
Champion Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +49
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo-Jump

Yaksha+
Champion Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +52
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo-Air Slide

Cynosura
Ultimate Gear [6] - Transforms your weapon and lets you perform much longer
aerial combos with wider reach.
Strength +75
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Offensive Block
Ability Unit: Combo-Air Slide

Cynosura+
Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer
aerial combos with wider reach.
Strength +79
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Offensive Block
Ability Unit: Combo-Jump

Dragonreign
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Combo-Air Slide

Dragonreign+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Combo-Air Slide

Lindworm
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Aero Finish

Broom
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish

Wyvern
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Combo-Air Slide

[IV] **VEXEN** - Shield
-----------------------
Innate ability: Anti-Ice - Makes it harder for enemies to freeze you.

Most of Vexen's weapons tend to raise Magic more than other stats, and Blizzard
Finish and Magic Bracer come up a lot in abilities, which can be pretty useful.
He is a magic-based character who's a bit weak on defense and attack power, but
his combos handle pretty well and he's relatively easy to use as long as you're
careful about taking damage. Vexen's weapon names are pretty straightforward -
they generally refer to either ice or scientific terms. Equipping Zero Gear
will get you which Frozen Pride, which Vexen uses in Story Mode and Chain of
Memories. With Casual Gear, Vexen fights with a Pot Lid, and Mystery Gear will
give you a shield with a cute Snowman on it.

Tester Zero (Base weapon)

Product One
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +11
Critical +2%, Crit Bonus +0

Product One+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Deep Freeze
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish

Deep Freeze+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish

Cryolite Shield
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magical Strike

Cryolite Shield+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Cryolite Shield++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Blizzard Finish
Ability Unit: Magic Bracer
Ability Unit: Magical Strike

False Theory
Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +15
Critical +2%, Crit Bonus +2

False Theory+
Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a
wide area.
Strength +20
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Glacier
Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +45
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender

Glacier+
Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +53
Defense +4
Critical +2%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Absolute Zero
Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +54
Critical +8%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Vitality Barrier

Absolute Zero+
Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +65
Defense +6
Critical +3%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Combo-Block

Absolute Zero++
Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a
wide area and lay waste to everything.
Strength +77
Defense +6
Critical +3%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +5
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Barrier
Ability Unit: Combo-Block

Gunz
Lift Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +7
Critical +8%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Block

Gunz+
Lift Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +33
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Mindel
Nimble Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +39
Critical +12%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Mindel+
Nimble Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +55
Critical +9%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Snowslide
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Snowslide+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Iceberg
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +50
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Iceberg+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +63
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Inquisition
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Inquisition+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Scrutiny
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +34
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Scrutiny+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +43
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier

Empiricism
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +54
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier
Ability Unit: Second Chance

Empiricism+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +70
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Vitality Surge

Edification
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +49
Magic +23
Defense +4
Critical +8%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Brick Wall

Edification+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +55
Magic +28
Defense +4
Critical +0%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Combo-Block

Contrivance
Omega Gear [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +69
Magic +31
Defense +5
Critical +10%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Contrivance+
Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +105
Magic +34
Defense +5
Critical +0%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Brick Wall

Würm
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +69
Magic +37
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Blizzard Finish
Ability Unit: Combo-Block

Würm+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +81
Magic +45
Critical +6%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Blizzard Finish
Ability Unit: Magic Bracer

Subzero
Rage Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +63
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Combo-Air Slide
Ability Unit: Vitality Barrier

Subzero+
Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +73
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Vitality Barrier

Cold Blood
Champion Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +49
Magic +36
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish
Ability Unit: Magic Bracer

Cold Blood+
Champion Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +52
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish
Ability Unit: Combo-Block

Diamond Shield
Ultimate Gear [6] - Transforms your weapon into one that boasts superior Magic
and combo reach.
Strength +75
Magic +36
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish
Ability Unit: Combo-Block

Diamond Shield+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and combo reach.
Strength +79
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish
Ability Unit: Magic Bracer

Aegis
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Magic Bracer
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish

Aegis+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish

Frozen Pride
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Blizzard Finish
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Pot Lid
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Snowman
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Blizzard Finish
Ability Unit: Aero Finish

[V] **LEXAEUS** - Axe Sword
---------------------------
Innate ability: Anti-Earth - Makes it harder for enemies to halve your HP.

Lexaeus wields a humongous weapon that I've also seen called a tomahawk, for
some reason. Axe sword seems a bit better description, if not particularly
poetic. Lexaeus tops everyone else as far as strength, defense, and max HP, but
he's incredibly slow at attacking, so keep that in mind when preparing for
battle. When choosing weapons, you might want to make sure you have the Brick
Wall ability equipped - his combos are so slow that it's easy to interrupt
them, and it can get annoying fast. Zero Gear gets you the weapon he uses in
Story Mode and Chain of Memories, Skysplitter. His Casual Gear is Bleep Bloop
Bop, a giant rubber mallet complete with sound effects, while Mystery Gear
results in Monolith, which is basically one of those Easter Island statues with
a handle. Unsurprisingly, most of his weapons have names relating to earth or
things that are really big.

Reticence (Base weapon)

Goliath
Skill Gear - Transforms your weapon into one with higher Strength.
Strength +7
Defense +1
Critical +2%, Crit Bonus +1

Goliath+
Skill Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +5
Magic +12
Critical +0%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Copper Red
Technical Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +21
Defense +2
Critical +4%, Crit Bonus +1
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Copper Red+
Technical Gear+ [3] - Transforms your weapon into one with much higher
Strength.
Strength +32
Defense +2
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Defender

Daybreak
Duel Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +20
Defense +3
Critical +6%, Crit Bonus +5
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Brick Wall

Daybreak+
Duel Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +33
Critical +8%, Crit Bonus +6
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Brick Wall

Daybreak++
Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength.
Strength +63
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +5
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Grand Slam

Colossus
Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide
area.
Critical +2%, Crit Bonus +2

Colossus+
Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a
wide area.
Strength +5
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Ursa Major
Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +27
Defense +4
Critical +2%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Ursa Major+
Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +30
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Barrier
Ability Unit: Offensive Block

Megacosm
Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +34
Critical +8%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Damage Control
Ability Unit: Brick Wall

Megacosm+
Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +50
Defense +6
Critical +3%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Barrier
Ability Unit: Combo-Block

Megacosm++
Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a
wide area and lay waste to everything.
Strength +62
Defense +6
Critical +3%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +5
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier
Ability Unit: Damage Control

Terrene
Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +4
Magic +14
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer

Terrene+
Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +26
Magic +16
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Magic Bracer

Fuligin
Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +29
Magic +25
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

Fuligin+
Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +52
Magic +31
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Fire Finish
Ability Unit: Aero Finish

Hard Winter
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +6
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Hard Winter+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +19
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Firefly
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +30
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Firefly+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +51
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Harbinger
Valor Gear [2] - Transforms your weapon into one that offers high Strength and
ground combo speed.
Strength +12
Critical +3%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power

Harbinger+
Valor Gear+ [2] - Transforms your weapon into one that offers high Strength and
ground combo speed.
Strength +15
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time</pre><pre id="faqspan-3">

Redwood
Fearless Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +9
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Redwood+
Fearless Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +12
Critical +8%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Sequoia
Prestige Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +10
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Block

Sequoia+
Prestige Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +15
Critical +9%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Combo-Block

Iron Black
Crisis Gear [5] - Transforms your weapon into one that offers high Strength and
ground combo speed.
Strength +48
Critical +8%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Brick Wall

Iron Black+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +55
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Earthshine
Omega Gear [6] - Transforms your weapon into one that boasts superior Strength
and ground combo speed.
Strength +60
Critical +10%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Earthshine+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Strength
and ground combo speed.
Strength +95
Critical +10%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Brick Wall

Octiron
Hazard Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +67
Magic +28
Critical +0%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Aero Finish
Ability Unit: Alive 'n' Kicking

Octiron+
Hazard Gear+ [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +79
Magic +34
Defense +4
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Hyperion
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +60
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Hyperion+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +62
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Clarity
Champion Gear [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +46
Critical +3%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Damage Control
Ability Unit: Combo-Block

Clarity+
Champion Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +50
Critical +3%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Brick Wall
Ability Unit: Combo-Block

1001 Nights
Ultimate Gear [6] - Transforms your weapon into one that boasts superior
Strength and combo reach.
Strength +81
Critical +10%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Brick Wall
Ability Unit: Combo-Block

1001 Nights+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior
Strength and combo reach.
Strength +86
Critical +10%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Damage Control
Ability Unit: Combo-Block

Cardinal Virtue
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +62
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Alive 'n' Kicking

Cardinal Virtue+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +95
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Alive 'n' Kicking

Skysplitter
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +94
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Grand Slam
Ability Unit: Damage Control
Ability Unit: Brick Wall

Bleep Bloop Bop
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +6
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus

Monolith
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +60
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Second Chance
Ability Unit: Vitality Barrier

[VI] **ZEXION** - Lexicon
-------------------------
Innate ability: Anti-Illusion - Makes it harder for enemies to flip-foot you.

Zexion's weapon was first revealed in Re: Chain of Memories, and boy, was it
annoying. You can get that original weapon, Book of Retribution, with Zero
Gear. Most of Zexion's weapon names are, of course, varieties of books,
including his Mystery Gear weapon, Dear Diary. Casual Gear, however, gets you a
Midnight Snack, a huge ham sandwich that can hurl lettuce at your opponents.
Zexion's weapon stats are generally very similar to Vexen, but as Zexion is
made of tissue paper, he doesn't benefit as much from Defense bonuses, so plan
accordingly. On the upside, he usually gets pretty nice Magic bonuses, and his
attack speed is very good.

Black Primer (Base weapon)

White Tome
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +11
Critical +2%, Crit Bonus +0

White Tome+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Illicit Research
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Fire Finish

Illicit Research+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish

Buried Secrets
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Buried Secrets+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Buried Secrets++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Arcane Compendium
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Arcane Compendium+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Dissenter's Notes
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +35
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Dissenter's Notes+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Nefarious Codex
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +38
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Nefarious Codex+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +50
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Nefarious Codex++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Mystic Album
Lift Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +35
Defense +2
Critical +0%, Crit Bonus +2
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Mystic Album+
Lift Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +46
Defense +2
Critical +4%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Offensive Block

Cursed Manual
Nimble Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +60
Defense +3
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Second Chance
Ability Unit: Combo-Block

Cursed Manual+
Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +72
Defense +3
Critical +6%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Offensive Block

Taboo Text
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Taboo Text+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Eldritch Esoterica
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +54
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Aero Finish
Ability Unit: Combo-Air Slide

Eldritch Esoterica+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +72
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Aero Finish
Ability Unit: Combo-Jump

Freakish Bestiary
Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +21
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Freakish Bestiary+
Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +24
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Madman's Vita
Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +9
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Madman's Vita+
Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +15
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block

Untitled Writings
Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +22
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Chain Time
Ability Unit: Combo-Block

Untitled Writings+
Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +26
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Chain Time
Ability Unit: Offensive Block

Abandoned Dogma
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +45
Magic +36
Critical +8%, Crit Bonus +6
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Alive 'n' Kicking

Abandoned Dogma+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +52
Magic +42
Critical +8%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Atlas of Omens
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
combo reach.
Strength +58
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Offensive Block

Atlas of Omens+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and combo reach.
Strength +88
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Block

Revolting Scrapbook
Hazard Gear [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +69
Magic +5
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Block

Revolting Scrapbook+
Hazard Gear+ [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +81
Magic +7
Critical +8%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Offensive Block

Lost Heterodoxy
Rage Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +83
Magic +25
Defense +4
Critical +0%, Crit Bonus +6
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

Lost Heterodoxy+
Rage Gear+ [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +85
Magic +28
Defense +4
Critical +8%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Fire Finish
Ability Unit: Aero Finish

Otherworldly Tales
Champion Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +49
Magic +36
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Second Chance

Otherworldly Tales+
Champion Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +52
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Block
Ability Unit: Second Chance

Indescribable Lore
Ultimate Gear [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +75
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Indescribable Lore+
Ultimate Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +79
Magic +52
Critical +10%, Crit Bonus +10
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Radical Treatise
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Chain Time
Ability Unit: Vitality Barrier
Ability Unit: Heart Bonus

Radical Treatise+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Vitality Barrier
Ability Unit: Heart Bonus

Book of Retribution
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Magic Bracer
Ability Unit: Heart Bonus
Ability Unit: Magical Strike

Midnight Snack
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus

Dear Diary
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish

[VII] **SAÏX** - Claymore
-------------------------
Innate ability: Anti-Moon - Makes it harder for enemies to silence you.

Saïx wields a two-handed broadsword and takes his power from the moon, so most
of his weapons have moon-related names, or other astronomical or astrological
terms. Equip Zero Gear to get Lunatic, Saïx's weapon from Story Mode and KH2.
His Casual Gear gives you Just Desserts, a giant banana. A bit less silly is
his Mystery Gear weapon, Bunnymoon, which is bright colors and has a giant
crescent moon on the end. (This makes a bit more sense if you know that
Japanese tradition sees a rabbit in the moon, instead of the Man in the Moon of
western culture. This is also why Sailor Moon was named Usagi, Japanese for
rabbit, and it might explain why the weapon reminds me of Sailor Moon, too.)
Saïx has pretty high HP. He also excels at critical hits, and many of his
weapons boost his critical percentage and bonuses a fairly decent amount. Set
him up with Ultimate Gear or Zero Gear, some Sight Units, and a Critical Sun
ring to make him truly devastating.

New Moon (Base weapon)

Werewolf
Skill Gear - Transforms your weapon into one with higher Strength.
Strength +25
Defense +1
Critical +2%, Crit Bonus +1

Werewolf+
Skill Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +37
Defense +1
Critical +0%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Artemis
Technical Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +36
Critical +4%, Crit Bonus +1
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

Artemis+
Technical Gear+ [3] - Transforms your weapon into one with much higher
Strength.
Strength +42
Defense +2
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Luminary
Duel Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +35
Defense +3
Critical +6%, Crit Bonus +5
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

Luminary+
Duel Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +48
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Alive 'n' Kicking

Luminary++
Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength.
Strength +78
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +5
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

Selene
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Selene+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Moonrise
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Defense +2
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Moonrise+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +43
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Astrologia
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Astrologia+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Astrologia++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Crater
Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +4
Magic +14
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish

Crater+
Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +29
Magic +16
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Blizzard Finish
Ability Unit: Aero Finish

Lunar Phase
Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +34
Magic +25
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish

Lunar Phase+
Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +47
Magic +31
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Crescent
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time

Crescent+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Gibbous
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +54
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Critical Boost

Gibbous+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +72
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Critical Boost

Berserker
Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +21
Defense +2
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Berserker+
Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +24
Defense +2
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Twilight
Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +9
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Twilight+
Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +18
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Queen of the Night
Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +22
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Chain Power

Queen of the Night+
Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +26
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo Boost

Balsamic Moon
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +48
Magic +36
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Fire Finish
Ability Unit: Aero Finish

Balsamic Moon+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +57
Magic +42
Defense +4
Critical +0%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

Orbit
Omega Gear [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +63
Magic +48
Defense +5
Critical +10%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Orbit+
Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +93
Magic +52
Defense +5
Critical +0%, Crit Bonus +10
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Alive 'n' Kicking

Light Year
Hazard Gear [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +86
Defense +8
Critical +0%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Vitality Barrier

Light Year+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +99
Defense +8
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Damage Control

King of the Night
Rage Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +73
Defense +8
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

King of the Night+
Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +75
Defense +8
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Moonset
Champion Gear [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +56
Defense +4
Critical +12%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Striker
Ability Unit: Vitality Surge

Moonset+
Champion Gear+ [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +61
Defense +4
Critical +16%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Horoscope
Ultimate Gear [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +93
Defense +5
Critical +15%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Damage Control

Horoscope+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +97
Defense +5
Critical +20%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Block

Dichotomy
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge

Dichotomy+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge

Lunatic
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Critical Boost
Ability Unit: Brick Wall

Just Desserts
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus

Bunnymoon
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Aero Finish

[VIII] **AXEL** - Chakrams
--------------------------
Innate ability: Anti-Fire - Makes it harder for enemies to ignite you.

Playing as Axel, one of the game's main characters, can be pretty satisfying -
especially if you're a big fan, but also because he's pretty easy to handle and
fairly versatile. His defense is a bit below average and his magic higher,
which makes him a good choice for those wanting to try a more magic-based
character, but not be totally reliant on magic. His attack power is also above
average, and none of his stats suffer very much, making him a good well-rounded
character. Unsurprisingly, his weapons take their names mostly from fire and
heat, including his Zero Gear weapon from Story Mode, CoM, and KH2, Eternal
Flames. Mystery Gear gives you the unremarkable Conformers, and with Casual
Gear you get the giggle-inducing Pizza Cut.

Ashes (Base weapon)

Doldrums
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +14
Critical +2%, Crit Bonus +0

Doldrums+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish

Delayed Action
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer

Delayed Action+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale

Dive-Bombers
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Dive-Bombers+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Magic Finale

Dive-Bombers++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Combustion
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Combustion+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Moulin Rouge
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Moulin Rouge+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +43
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Blaze of Glory
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Blaze of Glory+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Blaze of Glory++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Prometheus
Lift Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +7
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender

Prometheus+
Lift Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +37
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender

Ifrit
Nimble Gear [4] - Transforms your weapon, enabling your attacks to reach a wide
area and deal immense damage.
Strength +42
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Chain Power

Ifrit+
Nimble Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +58
Defense +6
Critical +3%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Chain Time

Magma Ocean
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Magma Ocean+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Volcanics
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +47
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Volcanics+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +60
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Inferno
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Inferno+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Sizzling Edge
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +40
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Sizzling Edge+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +45
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Corona
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +52
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Grand Slam

Corona+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +62
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Damage Control

Ferris Wheels
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +40
Magic +31
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Ferris Wheels+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +37
Magic +27
Critical +16%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Combo-Jump

Burnout
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
ground combo speed.
Strength +58
Magic +41
Critical +15%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Magical Strike

Burnout+</pre><pre id="faqspan-4">
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and ground combo speed.
Strength +88
Magic +45
Critical +20%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Combo Boost
Ability Unit: Chain Power

Omega Trinity
Hazard Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +69
Defense +8
Critical +6%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Omega Trinity+
Hazard Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +81
Defense +8
Critical +6%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Combo-Air Slide

Outbreak
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +73
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Outbreak+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +78
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Double Edge
Champion Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +57
Magic +27
Defense +4
Critical +0%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Brick Wall

Double Edge+
Champion Gear+ [5] - Transforms your weapon and provides versatility by
boosting both Strength and Magic.
Strength +61
Magic +28
Defense +4
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Grand Slam

Wildfire
Ultimate Gear [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +92
Magic +27
Defense +5
Critical +0%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Grand Slam

Wildfire+
Ultimate Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +95
Magic +34
Defense +5
Critical +10%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Brick Wall

Prominence
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Fire Finish
Ability Unit: Critical Boost
Ability Unit: Alive 'n' Kicking

Prominence+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Critical Boost
Ability Unit: Grand Slam

Eternal Flame
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Pizza Cut
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish

Conformers
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +4%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +8%, Crit Bonus +0
Ability Unit: Striker
Ability Unit: Grand Slam

[IX] **DEMYX** - Sitar
----------------------
Innate ability: Anti-Water - Makes it harder for enemies to damage-drain you.

Is it just me, or did Demyx's characterization suffer in this game? Sides of
his personality hinted at in KH2 never seemed to make an appearance. Oh well,
he was still pretty amusing, and remains one of my favorite members of the
Organization. It's pretty fun watching him rock out on his sitar in battle,
too, and the combos are pretty smooth once you get the idea. Unfortunately,
many of his stats do suffer some, and he's definitely a more magic-based
character, so keep that in mind when equipping him. Most of his weapons have
musical names, which can be fun for a music geek like me. If you want his sitar
from KH2 and Story Mode, equip Zero Gear for Arpeggio. Casual Gear gives you
the beautifully named Prince of Awesome, a tennis racket (please tell me you
get the reference), and Mystery Gear results in After School, a broom - this
makes more sense if you remember that in Japanese schools, students usually
clean up the classrooms themselves before leaving, rather than just leaving it
for janitors. And one more thing - the name of Demyx's Pandora's Gear weapon is
Sanctuary - title song for both this game and KH2!

Basic Model (Base weapon)

Tune-Up
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +11
Critical +2%, Crit Bonus +0

Tune-Up+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Quartet
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish

Quartet+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish

Quintet
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Quintet+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Quintet++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish

Overture
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Overture+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time

Old Hand
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +35
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power

Old Hand+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

Da Capo
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Heart Bonus

Da Capo+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Heart Bonus

Da Capo++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Heart Bonus

Power Chord
Lift Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +46
Defense +2
Critical +4%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker

Power Chord+
Lift Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +55
Defense +2
Critical +0%, Crit Bonus +2
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Fermata
Nimble Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +53
Defense +3
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Offensive Block

Fermata+
Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +72
Defense +3
Critical +6%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Offensive Block

Interlude
Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +15
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Interlude+
Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +33
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block

Serenade
Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +57
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Combo-Block
Ability Unit: Heart Bonus

Serenade+
Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +75
Defense +6
Critical +3%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Heart Bonus

Songbird
Valor Gear [2] - Transforms your weapon into one that performs well in midair.
Strength +19
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Songbird+
Valor Gear+ [2] - Transforms your weapon into one that performs well in midair.
Strength +21
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Rise to Fame
Fearless Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +7
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Time

Rise to Fame+
Fearless Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +12
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power

Rock Star
Prestige Gear [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +20
Critical +6%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide

Rock Star+
Prestige Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +25
Critical +6%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Time
Ability Unit: Combo-Air Slide

Eight-Finger
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +40
Magic +31
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Aero Finish

Eight-Finger+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +47
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Blizzard Finish

Concerto
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
ground combo speed.
Strength +58
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Blizzard Finish

Concerto+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and ground combo speed.
Strength +88
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Aero Finish

Harmonics
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +63
Magic +37
Critical +8%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Offensive Block
Ability Unit: Aero Finish

Harmonics+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +69
Magic +45
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Offensive Block
Ability Unit: Blizzard Finish

Million Bucks
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +63
Critical +10%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Million Bucks+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +73
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Fortissimo
Champion Gear [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +49
Magic +6
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Combo-Jump

Fortissimo+
Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +52
Magic +7
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Up to Eleven
Ultimate Gear [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +75
Magic +36
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Combo-Block

Up to Eleven+
Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +79
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Combo-Jump

Sanctuary
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Combo-Jump
Ability Unit: Magic Bracer
Ability Unit: Vitality Barrier

Sanctuary+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Magic Bracer
Ability Unit: Vitality Barrier

Arpeggio
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Magical Strike

Prince of Awesome
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

After School
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Time

[X] **LUXORD** - Cards
----------------------
Innate ability: Anti-Time - Makes it harder for enemies to rewind your defense
to LV1

Luxord uses cards, which are smaller weapons that don't show well on the tiny
DS screen, but when he attacks with them, they become huge and show off their
designs nicely. So basically, the only way to really get a good look at all of
Luxord's weapons is to take them into the field and try them out. Many of them
look pretty interesting, though, so it's probably worth it. A lot of them have
an X design on them - maybe because Luxord is number X? Nearly all of his cards
are named after cards in a tarot deck, except for Pandora's Gear and Zero Gear
(The Joker and Fair Game, respectively) and his joke weapons. Mystery Gear
gives you High Roller's Secret, which is four-leaf clovers, and Casual Gear
gets you Finest Fantasy 13 - which, if you take it into the field, you will see
is game CDs stamped with XIII and the Nobody symbol. As for gameplay, Luxord's
not bad - he's a little better at magic than he is physical attacks, but his
strength really isn't so bad, especially when you equip him with higher ranked
gear. His combo patterns just take some getting used to, but they're pretty
visually interesting. Another good all-around character, really.

The Fool (Base weapon)

The Magician
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +11
Critical +2%, Crit Bonus +0

The Magician+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish

The Star
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish

The Star+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

The Moon
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish

The Moon+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

The Moon++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Justice
Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +15
Critical +2%, Crit Bonus +2

Justice+
Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a
wide area.
Strength +20
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

The Hierophant
Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +37
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block

The Hierophant+
Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +42
Critical +2%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Block

The World
Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +54
Critical +8%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo-Block

The World+
Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +65
Defense +6
Critical +3%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Vitality Barrier

The World++
Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a
wide area and lay waste to everything.
Strength +77
Defense +6
Critical +3%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +5
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Damage Control
Ability Unit: Combo-Block

Temperance
Lift Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +7
Critical +8%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power

Temperance+
Lift Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +33
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

The High Priestess
Nimble Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +39
Critical +12%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Critical Boost

The High Priestess+
Nimble Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +52
Critical +9%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Chain Power
Ability Unit: Critical Boost

The Tower
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +5%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump

The Tower+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +5%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump

The Hanged Man
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +39
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide
Ability Unit: Critical Boost

The Hanged Man+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +52
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Death
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Death+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

The Hermit
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +22
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

The Hermit+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +27
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Grand Slam

Strength
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +45
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Grand Slam

Strength+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +47
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Vitality Surge

The Lovers
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +49
Magic +23
Critical +8%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

The Lovers+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +55
Magic +28
Critical +0%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Alive 'n' Kicking

The Chariot
Omega Gear [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +69
Magic +31
Critical +10%, Crit Bonus +12
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Combo-Block

The Chariot+
Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +105
Magic +34
Critical +10%, Crit Bonus +13
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish
Ability Unit: Offensive Block

The Sun
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +69
Magic +37
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Fire Finish
Ability Unit: Blizzard Finish

The Sun+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +81
Magic +45
Critical +8%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

The Devil
Rage Gear [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +73
Magic +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Combo-Block

The Devil+
Rage Gear+ [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +78
Magic +7
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Critical Boost
Ability Unit: Combo-Block

The Empress
Champion Gear [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +65
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier

The Empress+
Champion Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +85
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Grand Slam
Ability Unit: Second Chance

The Emperor
Ultimate Gear [6] - Transforms your weapon into one that boasts superior
Strength and combo reach.
Strength +97
Critical +10%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Grand Slam
Ability Unit: Second Chance

The Emperor+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior
Strength and combo reach.
Strength +104
Critical +10%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier

The Joker
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Grand Slam
Ability Unit: Damage Control
Ability Unit: Second Chance

The Joker+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Damage Control
Ability Unit: Second Chance

Fair Game
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Fire Finish

Finest Fantasy 13
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time

High Roller's Secret
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Heart Bonus

[XI] **MARLUXIA** - Scythe
--------------------------
Innate ability: Anti-Flower - Makes it harder for enemies to blind you.

Marluxia, the fruity one, has weapons that are pretty much all named after
flowers. His Mystery Gear weapon, Dainty Bellflowers, actually IS a flower.
Casual Gear, however, is a Stirring Ladle, and if you want Graceful Dahlia, his
classic pink scythe from Story Mode and CoM, equip Zero Gear. Marluxia is a
very good offensive character, with fairly high attack power, magic, and
critical stats. His HP isn't bad, but his defense and attack speed are pretty
low, so don't get complacent. The long reach of his weapon somewhat makes up
for the slow speed, once you get used to the combos.

Fickle Erica (Base weapon)

Jilted Anemone
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +11
Critical +2%, Crit Bonus +0

Jilted Anemone+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Proud Amaryllis
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish

Proud Amaryllis+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish

Mad Safflower
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Magic Finale

Mad Safflower+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Mad Safflower++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Magic Finale

Poor Melissa
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Poor Melissa+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Tragic Allium
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Tragic Allium+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +42
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time

Mournful Cineraria
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Mournful Cineraria+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Critical Boost

Mournful Cineraria++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Pseudo Silene
Lift Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +46
Defense +2
Critical +4%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Pseudo Silene+
Lift Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +53
Defense +2
Critical +0%, Crit Bonus +2
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier

Faithless Digitalis
Nimble Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +53
Defense +3
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

Faithless Digitalis+
Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +72
Defense +3
Critical +6%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Grand Slam

Grim Muscari
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost

Grim Muscari+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power

Docile Vallota
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +54
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide

Docile Vallota+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +72
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost
Ability Unit: Combo-Air Slide

Quiet Belladonna
Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +21
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time

Quiet Belladonna+
Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +24
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power

Parting Ipheion
Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +9
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block

Parting Ipheion+
Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +20
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Offensive Block

Lofty Gerbera
Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +22
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Offensive Block
Ability Unit: Second Chance

Lofty Gerbera+
Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +26
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block
Ability Unit: Second Chance

Gallant Achillea
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +40
Magic +31
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Critical Boost

Gallant Achillea+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +47
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Critical Boost

Noble Peony
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
ground combo speed.
Strength +58
Magic +41
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish
Ability Unit: Grand Slam

Noble Peony+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and ground combo speed.
Strength +88
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Aero Finish
Ability Unit: Grand Slam

Fearsome Anise
Hazard Gear [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +86
Critical +8%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Vitality Surge
Ability Unit: Combo-Block

Fearsome Anise+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +99
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Grand Slam
Ability Unit: Combo-Block

Vindictive Thistle
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +63
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Vindictive Thistle+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +73
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Fair Helianthus
Champion Gear [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +49
Magic +6
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1</pre><pre id="faqspan-5">
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Fair Helianthus+
Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +52
Magic +7
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Combo-Block

Solemn Magnolia
Ultimate Gear [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +75
Magic +36
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Combo-Block

Solemn Magnolia+
Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +79
Magic +45
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Hallowed Lotus
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Second Chance

Hallowed Lotus+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Second Chance

Graceful Dahlia
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Heart Bonus

Stirring Ladle
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Dainty Bellflowers
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus
Ability Unit: Second Chance

[XII] **LARXENE** - Knives
--------------------------
Innate ability: Anti-Lightning - Makes it harder for enemies to jolt you.

I'm kind of curious - is there anyone who actually likes Larxene? She really
seems to have no redeeming qualities to me. Well, gameplay-wise she's not bad,
at least, though she takes some skill to use. Her critical stats are awful, and
her HP and defense are pretty low, so you have to watch out. Physical attacks
don't deal too much damage, but since she's so insanely speedy, that doesn't
matter so much. She's pretty good at magic, too. All of Larxene's weapons are
given French names, including her joke weapons. Demoiselle, her Casual Gear
weapon, is a collection of dragonflies, and for Mystery Gear she gets Ampoule
and hurls lightbulbs at her enemies. Equipping Zero Gear gives you Foudre, her
original weapon from CoM and from Story Mode.

Trancheuse (Base weapon)

Orage
Skill Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +5
Critical +3%, Crit Bonus +0

Orage+
Skill Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +7
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Tourbillon
Technical Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +25
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Combo Boost

Tourbillon+
Technical Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +35
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Chain Power

Tempête
Duel Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +25
Critical +9%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Chain Time

Tempête+
Duel Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +35
Critical +12%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Combo Boost
Ability Unit: Critical Boost

Tempête++
Duel Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +61
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump

Carmin
Loaded Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +9
Magic +12
Critical +2%, Crit Bonus +1

Carmin+
Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +17
Magic +15
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish

Météore
Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +26
Magic +18
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish

Météore+
Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +33
Magic +25
Critical +4%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Fire Finish

Etoile
Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +45
Magic +29
Critical +8%, Crit Bonus +9
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Magic Finale

Etoile+
Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +55
Magic +36
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Etoile++
Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +65
Magic +39
Critical +6%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Magical Strike

Irrégulier
Lift Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +21
Defense +2
Critical +4%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Combo Boost

Irrégulier+
Lift Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +31
Defense +2
Critical +0%, Crit Bonus +2
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Chain Power

Dissonance
Nimble Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +53
Defense +3
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Combo-Block

Dissonance+
Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +72
Defense +3
Critical +6%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Block

Eruption
Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +15
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Offensive Block

Eruption+
Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +33
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Offensive Block

Soleil Couchant
Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +57
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Chain Time
Ability Unit: Offensive Block

Soleil Couchant+
Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +75
Defense +6
Critical +3%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Chain Power
Ability Unit: Offensive Block

Indigo
Valor Gear [2] - Transforms your weapon into one that performs well in midair.
Strength +19
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Indigo+
Valor Gear+ [2] - Transforms your weapon into one that performs well in midair.
Strength +21
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Jump

Vague
Fearless Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +7
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost

Vague+
Fearless Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +12
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power

Déluge
Prestige Gear [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +20
Critical +6%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Combo-Air Slide

Déluge+
Prestige Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +25
Critical +6%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo Boost
Ability Unit: Combo-Air Slide

Rafale
Crisis Gear [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +40
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Combo Boost

Rafale+
Crisis Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +47
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Chain Power

Typhon
Omega Gear [6] - Transforms your weapon and allows you to string together much
longer ground and aerial combos.
Strength +58
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Critical Boost

Typhon+
Omega Gear+ [6] - Transforms your weapon and allows you to string together much
longer ground and aerial combos.
Strength +88
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Critical Boost

Extirpeur
Hazard Gear [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +69
Magic +37
Critical +8%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Combo-Jump
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Extirpeur+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and
longer aerial combos.
Strength +81
Magic +45
Critical +8%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Combo-Air Slide
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Croix du Sud
Rage Gear [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +73
Magic +34
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Croix du Sud+
Rage Gear+ [5] - Transforms your weapon into one that offers high Magic and
combo reach.
Strength +78
Magic +37
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer
Ability Unit: Thunder Finish
Ability Unit: Fire Finish

Lumineuse
Champion Gear [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +49
Magic +6
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Chain Power
Ability Unit: Chain Time

Lumineuse+
Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground
combos with wider reach.
Strength +52
Magic +7
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Power
Ability Unit: Chain Time

Clair de Lune
Ultimate Gear [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +75
Magic +15
Critical +10%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Clair de Lune+
Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer
ground combos with wider reach.
Strength +79
Magic +16
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Chain Time
Ability Unit: Heart Bonus

Vol de Nuit
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Vol de Nuit+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Foudre
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Thunder Finish

Demoiselle
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo-Air Slide

Ampoule
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Fire Finish

--------------------------------------
[UNL] Section 6: Unlockable Characters
--------------------------------------

With the exception of Xion, these characters do not have the same variety of
weapons as the members of the Organization - many types of gear give exactly
the same bonuses, without a lot of variety, and with only a couple exceptions,
the weapon's appearance does not change. For example, unlockable characters do
not get joke weapons for equipping Casual Gear or Mystery Gear. (Aww.) Since a
lot of types of gear have the same effect, I'll be listing these in a different
way - I've created gear "ranks" and grouped them according to which give the
best bonuses. Hopefully it's still readable! Please note, you don't get any
bonuses from basic Skill Gear or Loaded Gear and you cannot link them with
units. Pandora's Gear and Zero Gear will give most of the unlockable characters
a different weapon, usually a very good one, so be sure to check those out. (Be
careful though, the regular Pandora's Gear still gives Risky Play as an
ability!)

I haven't listed each character in the table of contents because they could be
considered spoilers. If you'd like to be able to quickly find a character using
the search function, however, try these listings:
Xion        [XION]
Riku        [RIKU]
Donald      [DON]
Goofy       [GOOF]
King Mickey [MICK]
Sora        [SORA]

[XION] **XION** - Keyblade
--------------------------
Xion is automatically unlocked on reaching Rookie rank on Day 117 in Story
Mode.

For details on Xion's stats and equipment, please see the section for Roxas
under [XIII], as nearly all details are the same. The exception is when
equipping Zero Gear. Both Roxas and Xion wield the Kingdom Key when equipped
with Zero Gear and three Ability Units in Story Mode. Xion does the same in
Mission Mode, while Roxas dual wields Oathkeeper and Oblivion.

[RIKU] **RIKU** - Sword
-----------------------
Riku is automatically unlocked on reaching Agent rank on Day 172 in Story Mode.

I never get tired of playing as Riku - haven't since I first played Reverse/
Rebirth in the original Chain of Memories. He handles well, he's pretty well-
rounded but leans towards physical attacks, and he has pretty good defense and
great speed. He's got pretty high strength and great critical stats, though his
magic suffers some. Like the other unlockable characters, he doesn't get too
many different weapons, usually sticking with his default Soul Eater, which
he's carried throughout most of the games. Equipping Pandora's gear will give
him Oblivion, the Keyblade that he uses in the final battle, however, and Zero
Gear equips him with Way to the Dawn, the Keyblade he gets near the end of KH2.
Both handle well and are fun to play around with, as the combos differ from
Soul Eater. Soul Eater has a good ground finisher and handles somewhat
similarly to the way it did in Chain of Memories. Oblivion's initial strike in
a ground combo is pretty devastating and often kills weak enemies in one hit,
but it can be a pain if you miss. Both Oblivion and Way to the Dawn have aerial
finishers that stab straight down, which does good damage but can take some
getting used to, and Way to the Dawn has a great spinning ground combo that
pushes steadily forward and is pretty smooth. All in all, I like all of Riku's
weapons and switch them around often. Unlike other characters, Riku does not
get an innate ability, but his stats more than make up for it.

Soul Eater (Base weapon)
A sword that swims with darkness. Possesses high Strength.

Rank 1 Gear:
Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Rank 2 Gear:
Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono
Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble
Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear,
Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear
Power Unit: Strength +2
Magic Unit: Magic +2
Guard Unit: Defense +2
Sight Unit: Critical +2%, Crit Bonus +2
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Rank 3 Gear:
Phantom Gear++, Hazard Gear, Hazard Gear+
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Rank 4 Gear:
Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+
Strength +30
Magic +15
Critical +2%, Crit Bonus +3
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Rank 5 Gear:
Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear,
Ultimate Gear+
Strength +50
Magic +15
Critical +7%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Striker
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Oblivion
Pandora's Gear [5] - A Keyblade black as darkness. Boasts superior Strength and
Magic.
Strength +40
Magic +30
Critical +5%, Crit Bonus +13
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Oblivion+
Pandora's Gear+ [5] - An upgraded Oblivion. Boasts superior Strength and Magic.
Strength +55
Magic +30
Critical +5%, Crit Bonus +16
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Way to the Dawn
Zero Gear [5] - Riku's Keyblade. Boasts superior Strength and Magic.
Strength +54
Magic +30
Critical +5%, Crit Bonus +12
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Alive 'n' Kicking

[DON] **DONALD** - Staff
------------------------
Innate ability: Anti-Light - Makes it harder for enemies to zap your radar.
Donald is automatically unlocked on reaching Expert rank on Day 225 in Story
Mode.

Donald can be interesting to play - I get so used to having him and Goofy
around in KH1 and KH2 as party members, but I seldom pay much attention to what
they're doing as I'm focusing on Sora. Their movements are a bit weird to get
used to, but kind of fun. Donald actually has reasonably smooth combos when
equipped with Pandora's Gear or Zero Gear, and his regular weapon isn't awful
either - although he's definitely geared far more toward magic, with the
highest magic and lowest strength stats in the game. It's amusing watching him
run, and even more so seeing him block and dodge roll - and check out his
glide, too. I also giggle at the screen you get when failing or withdrawing
from a mission. Donald's default weapon is the Mage's Staff, but with Pandora's
Gear he gets Centurion, a miniature version of the Skysplitter Lexaeus carries
with Zero Gear. Donald's Zero Gear weapon is the Dream Rod, the magic rod
topped with a blue stylized Mickey Mouse head from KH1.

Mage's Staff (Base weapon)
A staff that belongs in the hands of a real wizard.

Rank 1 Gear:
Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Magic Bracer

Rank 2 Gear:
Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono
Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble
Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear,
Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear
Power Unit: Strength +2
Magic Unit: Magic +2
Guard Unit: Defense +2
Sight Unit: Critical +2%, Crit Bonus +2
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Rank 3 Gear:
Phantom Gear++, Hazard Gear, Hazard Gear+
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Rank 4 Gear:
Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+
Strength +20
Magic +5
Defense +3
Critical +3%, Crit Bonus +2
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Rank 5 Gear:
Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear,
Ultimate Gear+
Strength +25
Magic +10
Defense +5
Critical +5%, Crit Bonus +5
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Ability Unit: Magical Strike

Centurion
Pandora's Gear [5] - An extremely capable weapon with the strength to smash
through boulders.
Strength +28
Magic +2
Critical +7%, Crit Bonus +11
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Damage Control
Ability Unit: Brick Wall
Ability Unit: Alive 'n' Kicking

Centurion+
Pandora's Gear+ [5] - An upgraded Centurion. Strong enough to smash through
boulders. Extremely capable.
Strength +35
Magic +2
Critical +7%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Damage Control
Ability Unit: Brick Wall
Ability Unit: Alive 'n' Kicking

Dream Rod
Zero Gear [5] - A staff whose strength is spirit: power the eye cannot see.
Strength +51
Magic +20
Critical +5%, Crit Bonus +7
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

[GOOF] **GOOFY** - Shield
-------------------------
Innate ability: Anti-Light - Makes it harder for enemies to zap your radar.
Goofy is automatically unlocked on reaching Master rank on Day 296 in Story
Mode.

Goofy is tons of fun movement-wise - his glide is pretty hilarious, and all his
movements are amusing to watch. As a very physically-oriented character in
battle, his combos are actually pretty fun and easy to handle, including
several signature moves from the other KH games. His combo finisher is quite
good when using his default weapon, the Knight's Shield, and not too bad with
Pandora's Gear, which gives him a duplicate of Vexen's Zero Gear shield, Frozen
Pride. This also raises Goofy's magic quite a bit - he still can't hold a
candle to the other characters, but if you intend to use magic with Goofy at
all, you might want to consider equipping Pandora's Gear. With Zero Gear,
however, you get the Dream Shield from KH1, and he can string together very
long spinning combos that are pretty fun and effective. Goofy's magic stat is
pretty abysmal, but he's very strong in both attack and defense, so I'd stick
with keeping him a purely physical character.

Knight's Shield (Base weapon)
A shield that befits someone kind and chivalrous.

Rank 1 Gear:
Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Rank 2 Gear:
Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono
Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble
Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear,
Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear
Power Unit: Strength +2
Magic Unit: Magic +2
Guard Unit: Defense +2
Sight Unit: Critical +2%, Crit Bonus +2
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Combo-Block

Rank 3 Gear:
Phantom Gear++, Hazard Gear, Hazard Gear+
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Combo-Block

Rank 4 Gear:
Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+
Strength +5
Defense +2
Critical +1%, Crit Bonus +3
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Combo-Block

Rank 5 Gear:
Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear,
Ultimate Gear+
Strength +15
Defense +4
Critical +3%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Combo-Block

Frozen Pride
Pandora's Gear [5] - An extremely capable weapon that brims with Magic and the
power of ice.
Magic +25
Defense +2
Critical +8%, Crit Bonus +12
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Offensive Block
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish

Frozen Pride+
Pandora's Gear+ [5] - An upgraded Frozen Pride. Brims with Magic and the power
of ice. Extremely capable.
Strength +25
Magic +30
Defense +2
Critical +8%, Crit Bonus +12
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Magic Bracer
Ability Unit: Blizzard Finish

Dream Shield
Zero Gear [5] - A shield whose strength is kindness: the desire to help one's
friends.
Strength +24
Defense +2
Critical +8%, Crit Bonus +12
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Offensive Block
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

[MICK] **KING MICKEY** - Keyblade
---------------------------------
Innate ability: Anti-Light - Makes it harder for enemies to zap your radar.
King Mickey can be unlocked by purchasing The King's Return for 1000 Heart
Points from the Moogle Shop, after completing all Story Mode missions.

I'm sure everyone's heard this comparison before, but I swear Mickey is Yoda.
He is all over the place in battle, with excellent mobility. He's a little
lacking in defense and HP, but he moves so fast it hardly seems to matter -
just be careful to watch your life meter when going up against the harder-
hitting enemies. Mickey also has excellent magic, making him a good all-around
offensive character, if a bit weak on defense (he's small and easily stepped
on, I guess). Some of his combos can be a bit hard to control (especially
during his aerial finisher with Star Seeker, and to a lesser extent with his
ground combo finishers), but a little practice will go a long way, and you'll
probably find yourself really liking his quick speed and long reach. Be sure to
check out his spinning attacks and jumps - I also love having him dodge roll
all over just because. (Doesn't he ever get dizzy?) Mickey does not, sadly, get
more than two basic weapon types - his Kingdom Key D looks exactly the same
when you equip Zero Gear, although its name changes to Kingdom Key D? and it
gets a new description, plus beefed up stats. Still, the combos and handling
are the same. Pandora's Gear, however, will give you Star Seeker, which is good
at aerial combos and looks pretty awesome.

Kingdom Key D (Base weapon)
The King's Keyblade. The dark side of the Kingdom Key.

Rank 1 Gear:
Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Rank 2 Gear:
Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono
Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble
Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear,
Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear
Power Unit: Strength +2
Magic Unit: Magic +2
Guard Unit: Defense +2
Sight Unit: Critical +2%, Crit Bonus +2
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 3 Gear:
Phantom Gear++, Hazard Gear, Hazard Gear+
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 4 Gear:
Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+
Strength +37
Magic +15
Critical +3%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 5 Gear:
Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear,
Ultimate Gear+
Strength +40
Magic +24
Critical +3%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Star Seeker
Pandora's Gear [5] - A weapon that makes it easier to stay on enemies during
aerial combos.
Strength +35
Magic +20
Critical +3%, Crit Bonus +11
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Star Seeker+
Pandora's Gear+ [5] - An upgraded Star Seeker. Makes it much easier to stay on
enemies during aerial combos.
Strength +45
Magic +25
Critical +3%, Crit Bonus +13
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Kingdom Key D?
Zero Gear [5] - The TRUE ultimate Kingdom Key D. Possesses excellent
capabilities.
Strength +45
Magic +28
Critical +3%, Crit Bonus +13
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

[SORA] **SORA** - Keyblade
--------------------------
Innate ability: Anti-Light - Makes it harder for enemies to zap your radar.
Sora can be unlocked by purchasing Sora's Awakening for 2000 Heart Points from
the Moogle Shop, after filling the mission gauge on all Story Mode missions.

This is the first Kingdom Hearts game that doesn't have Sora as a main
character! What, you miss him already? Never fear! It takes a bit of doing to
unlock him as a playable character in Mission Mode - you have to fully complete
all Story Mode missions and then buy an item at the Moogle Shop - but it's
definitely worth it. At first I suspected his stats would be pretty much the
same as Roxas, like Xion, but he's not exactly the same because of the way
stats work for the unlockable characters. He's a very good all-around
character, and fairly strong on defense, plus his combos are very smooth and
also quite familiar - he doesn't wield the Kingdom Key quite the same way as
Mickey, Roxas, or Xion, but rather like he does in other KH games, so the combo
timing should be pretty easy to remember. If you equip Pandora's Gear, you
wield Bond of Flame, which has some great spinning finishing moves in the air.
Zero Gear gives you the Dream Sword from the tutorial to KH1 (man, it's weird
to see Sora not using a Keyblade), which also has a good spin in the aerial
finisher - but the Dream Sword's finisher for a ground combo does a LOT of
damage and is well worth it.

Kingdom Key (Base weapon)
The most basic of Keyblades.

Rank 1 Gear:
Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Rank 2 Gear:
Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono
Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble
Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear,
Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear
Power Unit: Strength +2
Magic Unit: Magic +2
Guard Unit: Defense +2
Sight Unit: Critical +2%, Crit Bonus +2
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 3 Gear:
Phantom Gear++, Hazard Gear, Hazard Gear+
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 4 Gear:
Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+
Strength +15
Magic +25
Critical +3%, Crit Bonus +3
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Rank 5 Gear:
Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear,
Ultimate Gear+
Strength +20
Magic +30
Defense +5
Critical +5%, Crit Bonus +8
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +3
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance

Bond of Flame
Pandora's Gear [5] - An extremely capable weapon that is replete with the power
of fire.
Strength +18
Magic +28
Defense +7
Critical +8%, Crit Bonus +8
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Second Chance

Bond of Flame+
Pandora's Gear+ [5] - An upgraded Bond of Flame. Extremely capable and replete
with the power of fire.
Strength +25
Magic +33
Defense +7
Critical +8%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Second Chance

Dream Sword
Zero Gear [5] - A sword whose strength is courage: the will to stand against
anything.
Strength +24
Magic +30
Defense +7
Critical +8%, Crit Bonus +12
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Striker

---------------------------------
[ACK] Section 7: Acknowledgements
---------------------------------

I didn't use a lot of reference for this guide, except of course the game
itself. It's possible I have missed things, though I've completed the game and
most of the extras and unlockables. (I'm still working on the challenge
missions though, so if any of the last five redeemable items are gear, they
won't be included in this guide until I finish - sorry!)

I would like to acknowledge and thank starrk from GameFAQs, whose Kingdom
Hearts: 358/2 Days walkthrough I used to check for a couple of facts I could
not easily go back and find out from the game, namely at exactly what points
bonus characters could be unlocked, and how much I paid for The King's Return
and Sora's Awakening in the Moogle Shop. This FAQ was very helpful to me in a
lot of ways, although I've done my best to duplicate as little information as
possible and to get as much as I could directly from the game. You can check
out starrk's guide here:
http://www.gamefaqs.com/portable/ds/file/943346/57522

---------------------------------------
[COPY] Section 8: Copyright Information
---------------------------------------

This guide has been provided to GameFAQs for publication and may be not be
reproduced except for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2009 Amy Unfred

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[CON] Section 9: Contact Information
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Thanks for checking out my first FAQ - I hope it's been helpful to you! I'm
pretty new at this and the formatting isn't great, but hopefully it's readable.
If you have any suggestions, corrections, additions, comments, or questions,
please email me at [email protected] and I will do my best to get back to
you. Thanks!