Kaitou Rousseau
===============

SYNOPSIS

Many incidents have occurred in town and behind them all lurks a dark
shadow... Now it's up to a thief of justice to expose it all! That thief's
name is Phantom Thief Rousseau!

Rousseau is famous for his skill in disguises which is on a par with Lupin
and Twenty Faces but, his true identity is just an elementary school boy!
With his disguises and super reflexes, he is now on the move once again!

One day, something big happened. A case that involved the classmate that
Rousseau loves, Seine! It's time for Phantom Thief Rousseau to get on the
case!

In school, a detective named Pocchari was getting a lot of attention. He
was a famous detective who could solve any case in the blink of an eye.
Even Rusou's friends Shinbun and Pochi thought they were mesmerized by the
presence of the detective.

Until the day he appeared, Phantom Thief Rousseau was the popular one but,
now his image was fading and Rusou was no longer interested in continuing
his role.

But there was something odd about that detective Pocchari. That plump body,
those suspicious eyes and the large sums of money he earned simply wasn't
normal.

It was then that one day, Pocchari waited outside the school gates to
kidnap Seine! Now Seine's been caught into trouble.

Glaring at Pocchari, Rousseau knew that he had something to do with Seine's
disappearance. And so, it was time for him to take up his role again to
reveal Pocchari's evil deeds!

So what is Pocchari's true identity and what is to become of Seine-chan?

Features:

- An adventure game in the form of a comic that you can hear and touch.

- Test your reflexes as Phantom Thief Rousseau as you interact with the
 environments.

- Collect and draw disguises to divert suspicion.

- A variety of obstacles to overcome including security devices and guards.

- Gather information by holding conferences at your hideout, going
 around town speaking to people and using your communicator.

Developer:      Namco
Release Date:   15th June 2006
Price:  4800 Yen

Those fortunate enough to purchase the game early will get a limited
edition pouch and stickers with the game.

WALKTHROUGH

The following is a list of pointers which should help you through the game.
For a full HTML version of this guide and dialogue script, please visit:

http://xcomps.blogspot.com/

Episode 1, Here Comes the Thief of Justice, Phantom Thief Rousseau!

Chapter 1, Start of an Incident

*Mansion

- The Rousseau Icon will flash. Do you want to know how to use it?
 (Yes/No). Answer yes and tap the lighted up window. Move on through
 the dialogues then answer (Yes/No), Yes to finish off the tutorial.
 You'll now have the tutorial unlocked for practice under the Bonus menu.

- Tap the light above you..

- Tap the guard's face and the tutorial about the Disguise Icon will
 appear. Answer (Yes/No), No to skip the tutorial.

- Now draw the guard's face to disguise yourself. Once you're ready,
 tap the bottom left button and answer (Yes/No) Yes you're finished.

- Tap the window and disguise yourself as it.

- Tap the security pad next to the door.

- Tap the sesame seeds picture and draw them.

*School

- Tap the teacher's face.

- Tap the boy with the glasses, Shinbun.

- Tap Pochi to the left.

- Seems it might be a good idea to note about Pocchari. Use the R button
 to scroll back through the Manga and L button to scroll forward again.
 Handy for finding clues.

- Tap on Shinbun again.

- Now tap on Pochi.

- Tap Seine, the girl that came over.

- Tap Shinbun.

- Tap on Pochi.

- Once you get three choices, select the last one.

*School Gates

- Tap on Pocchari, the fat man.

- Tap on Pocchari again.

- Once you have 3 choices, select the last one.

- Keep bugging him by talking to him and he'll eventually stop bouncing
 Rousseau away.

- Tap on the skinny arm.

- Tap on the skinny arm again.

- Tap on the skinny man.

- Tap Inukai, the policeman that just arrived.

- Tap Rousseau, your main character.

- Tap on Pocchari.

- Tap on Gessori, the skinny man.

- Tap on Inukai.

- You can now save at the end of the chapter.

Chapter 2: Phantom Thief Rousseau on the Move!

*School

- Tap on Shinbun, boy with glasses.

- Tap on Pochi, the bigger boy.

- Tap on Shinbun in front, twice.

- Tap on Shinbun again.

- Tap the picture frame then blow into the mic a few times until it falls
 down.

*Seine's House

- Tap on Seine's dad, man in suit.

- Tap on him again.

- Tap on Pocchari, the stout man.

- Choose the second choice when a question pops up.

*Streets

- Tap the girl to bring up the subjects menu and tap second choice.

- Pick the new first subject 知り合いのこと to learn more
 about Kawamoto's friends.

- Before you go, tap the camera icon to take a picture of Miyuki. She'll
 wonder what that shutter noise was.

- Tap the Rousseau Icon and select 移動. Then select ラーメン屋 to get
 to the Ramen store and the store owner welcomes Rousseau.

- Tap the store owner then select 食べる to order some Ramen.

- Blow into the mic a few times to let the owner know you're eating the
 Ramen.

- After he thanks you for eating at his place, tap him again to bring up
 the menu.

- Choose the middle option to ask about Seine's dad.

- Now take his picture and pick the new first subject 知り合いのこと
 again to find more of Kawamoto's friends.

- Tap Onigiri twice and again, speak to him about Seine's Father first by
 picking the middle option.

- If you speak to him about the new topic as usual, he'll point you
 towards the park.

- Try taking his picture and you'll find it's too dark to be of any use. So
 now we've found 2 of Kawamoto's friends, lets go to the park for the
 third. Go to 移動 in the bottom right menu then select 公園.

- Tap the kid and he'll ask Rousseau to play monster with him. Select the
 first option to play with him. You'll find that Rousseau isn't much of a
 monster.

- Select 移動 to change places again and choose the last option to return to
 the station.

- Tap the monster poster to the right, take its picture then return to
 the park.

- Now disguise yourself as a monster and play with the boy. Now Rousseau's
 too scary. He runs off, dropping his torch.

- Return back to the station and tap Onigiri once to zoom in on his face.
 Now go to アイテム (Items), 持ち物 (Inventory) and use the torch.
 Now you can take his photo clearly.

- Return to Kawamoto's home by picking the first destination.

*Seine's Home

- Save your game here in case you fail the next part.

- Now disguise yourself as each of the 3 people in turn by tapping
 their photos, picking 変装 and then drawing them.

- Note that there will be a suspicion meter that will measure how bad your
 disguises are. Once it's 100%, you lose the game.

- You can save your game at the end of this chapter.

Chapter 3: Scouting the Police Station!

*Police Station

- Try entering the station by tapping the doorway and tapping 入る, Enter and
 Rousseau will suggest disguising himself first.

- Select the Freeform Disguise option and then draw your own disguise.
 Notice there's a neck at the bottom and that your outline must not have
 a hole in it. Once you're disguised, choose 入る again and enter the
 building.

*Reception

- First, check the map on the pillar to the left. You'll learn where the
 waiting area and toilet is.

- Now tap the man sitting behind the counter to talk to Pochi's dad. Take a
 photo of him then talk to him about the cells by choosing the third
 option, 留置場のこと. You'll learn that they're waiting for some Ramen.

- Leave the building by selecting the last destination.

- Outside, tap the Disguise Icon and use the Ramen owner as your disguise.
 Return inside the station for a hilarious encounter.

- The real Koshi had just finished delivering his Ramen and he catches
 sight of Rousseau. He questions who Rousseau is and for a moment,
 Rousseau copies everything Koshi says, claiming that he's also the Ramen
 store owner. Eventually, Koshi decides to ask him a few questions to
 confirm who he really is.

 Choose the 2nd, 1st, 3rd and 4th answers.

- After answering the questions correctly, Koshi will be confused, thinking
 he himself is the fake Koshi. Rousseau tells him to get back to the shop
 to think about who he really is.

- Now speak to Pochi's dad about the forth subject, 留置場のこと
 again. This time he says he let you in if you're a suspect. Maybe you
 can find a poster of one or something.

- Leave the building and check the bulletin board to the right. Inspect the
 poster and take a picture of the suspect. Now disguise yourself as him
 and enter the station again.

- This time, it's Pochi's dad who asks you questions. Select the 1st, 3rd,
 2nd and 2nd answer again to continue.

*Cell

- Snap Gessori's picture and then ask him about Pocchari's secret
 residence, the third choice.

- Now talk to him about the second choice.

- Disguise yourself as the detective.

- Save point.

Chapter 4: Phantom Thief vs Famous Detective?

*Mansion

- Use the bone with the dog and it'll fall asleep. Tap it and take a photo
 then go inside the mansion.

- Just like Rousseau's dream earlier, tap the light on the ceiling.

- Again, just like Rousseau's dream earlier, tap the guard and disguise
 yourself.

- Again, do the same as the dream. Tap the window and disguise yourself as
 it.

- Like the dream, tap the security pad next to the door. But this
 time, you have to tap the orange hint at the top, "If ??? walks, you'll
 bump into a post." and then find something to match it.

- Move to the first destination, in front of the sculpture 彫像の前.
 Tap it and take a picture of it.

- Return to the inner door, 奥の扉 which is the third destination. Tap the
 security pad once then tap the Disguise Icon. Now choose the dog photo
 you took earlier and draw it. Tap the input 入力 button and the door will
 open.

- After being chased by robot, disguise yourself using the photo of the
 Pocchari statue you took earlier.

- Tap the mallets on the ground to pick one up then use it to destroy the
 robot. Then go into the door behind it.

- Once you meet the girl, choose the second choice when a question pops up.

- Now use the free disguise feature to draw whatever you like.

- Once surrounded, tap Pocchari's statue to create the diversion now.

- After Rousseau explains how to "fight", select the first option once
 you're ready. What you have to do to win is draw a face that will confuse
 Pocchari's subordinates. Obviously this will be statue picture you took
 earlier. As this is a boss battle, the accuracy required will be raised a
 little higher. If you fail, the damage bar below will fill up a little.

 Keep drawing the fat man's face.

- Once you have it right, the guards won't be able to tell the difference
 and Pocchari will start sweating. At this point, use the mallet again and
 Rousseau will divert the enemies' attention before hitting Pocchari on
 the head. A lump grows on his head and the guards jump on him.

Episode 2: Supernatural Powers! The Mystery of Banishing Casey.

Chapter 1: An Person with Supernatural Powers Appears!

*Hideout

- Tap the TV to watch the news.

- Tap Seine to speak to her.

- Tap on the computer now.

*School

- Tap Shinbun, boy with glasses.

- Tap Shinbun again.

*Flashback

- Tap on Shinbun.

- Tap Chaba now, the teacher with sticking out hair.

- Blow on the mic quickly to make the object disappear.

- Close your NDS as if you were going to put it into sleep mode, then open
 it again. This will close the box's lid.

- Save point.

Chapter 2: Off to Bottakuri Town!

*Hideout

- When Seine asks you a question, select second option to answer no.

*Bottakuri Town

- Tap the right area under the green sign to go into the Goods Corner.

- Talk to Miyuki about the third subject, about Casey.

- Snap Miyuki's picture. Now go to the left area under the Casey sign
 to go to the Food Corner.

- Talk to the little boy about the second topic, about the town. You'll
 learn about the 4 chestnut mascots. Take a picture of the boy and his
 mother.

- Go back to the entrance and look at the two signs. The Vanishing Casey
 one to the left and the contest sign to the right.

- Now go into your inventory and use your communicator watch to contact
 Seine.

- Select the third topic, Bottakuri.

- Select the third option when asked a question by Seine.

- Go into the move menu and go to the new Area 1.

- Speak to Gessori, the skinny man.

- Ask him if the person next to him is one of the Kuri mascots by selecting
 the second topic.

- Ask him what he's so mad about by choosing the third topic.

- Talk to Yukkuri now, the chestnut guy next to Gessori about the second
 topic and you'll find he hasn't seen Bottakuri.

- Speak to him about the third topic to learn about the area.

- Now go back to the Goods Corner to find Miyuki.

- So head on to the new Shabekuri Area 2.

- Pickup Miyuki's souvenir first then talk to the chestnut mascot.

- When a question pops up, choose the second option.

- Return to Area 1 to find Gessori.

- He's fallen asleep so tap him twice so that you're focused on his belly.
 Now go into your inventory and select the wand to use it to tickle
 Gessori. Rub your stylus everywhere until he wakes up.

- Once you're back in Area 2, select the third topic to make Gessori talk
 to the mascot.

- Select the first choice when prompted.

- So, go to the new Bikkuri Area 3 and try speaking to mascot there.
 Rousseau surprises him and he runs off to hide.

- Tap on the giant lighted chestnut.

- Go speak to Shabekuri in Area 2. Choose the only topic there is and
 she'll start speaking at high speed again. If you scroll back, you'll
 learn Bottarkuri has a mouth shaped like Mount Fuji.

- Now go to Area 3 and scare Bikkuri off again. Tap the big chestnut
 haunted house and wait a while. Bikkuri will start popping out randomly.
 Tap him and you'll be able to ask him about Bottakuri. He tells you
 Bottakuri has round circular eyes and does a bit of advertising about a
 drug he's using that can help keep you awake.

- Tap Bikkuri again and tap his white square shoulder pads to get the drug.

- Go to Area 1 where Yukkuri is then go into your inventory to use the new
 pads. Speak to Yukkuri about the only topic to learn Bottakuri has
 millipede eyebrows.

- Now that you have all 3 details, go to the entrance エントランス, go
 outside 外に出る and into the special events tower 特設会場.

- Go to items and use the communicator. Pick the first option to say you've
 gathered the data for the disguise.

- Pick the first pair of eyebrows, third pair of eyes and then the third
 mouth. Once the photo's been done, select the first option to say that
 it's fine. Now disguise yourself with the new photo.

- After he finishes looking at you, Seine calls to let Rousseau know
 that he has to win this contest in one go. If he doesn't win then it's
 game over so, if you're not confident about your drawing, choose the
 second option and compose the picture again. You could also save your
 game at this point.

- Once you do win, Bottakuri himself comes on stage to present the tickets.
 He tries to charge Rousseau but, Rousseau doesn't get it's a joke. A
 definition appears explaining what "Bottari" (Ripoff) means and again,
 Bottakuri tries to charge for the lesson. Select the second option to
 play along and chapter 2 ends.

- Save point.

Chapter 3: Rousseau vs Casey!

*Inside Tower

- Select third choice when prompted.

- Point out the red building in the bottom left corner, the white
 sign next to it and the extra left antenna on the tall building.

- Tap EXACTLY on the green spot that's on the red building in the bottom-
 left corner.

- Pick the first then third choice when prompted.

- Save Point.

Chapter 4: A Night in Bottakuri Town

*Flashback

- Next part is a timed disguise. Tap the red arrow quick and colour the
 square yellow before the timer runs out. You only have 3 tries to do it.

*Park at Night

- Go inside and Rousseau will decide to disguise himself as someone that
 won't be suspicious. I don't think your choice matters as long as it's
 one of the chestnut mascots but, I chose Yukkuri the smiling green
 mascot.

- Make sure your disguise is as accurate as possible and go to Area 2. Tap
 Shabekuri twice and she'll hand you some wax and a cloth.

- Now go to Area 3, you'll notice a pair of legs sticking to the bottom-
 right of the big lighted chestnut. Tap them and they won't respond. Use
 the wand you got earlier to tickle them.

- Now go back to Area 2 and tap Shabekuri until she gives you a list
 of topics. If you pick the second topic, you'll learn the door to the
 security room is behind her. Choose the third topic to let her know about
 Onigiri and she'll go off to find him.

- Now go inside the door.

- Before you go into the main room, you must have Bottakuri's (the mascot
 with the zigzag eyebrows) disguise on.

- Inside, check the digital clock on the phone in the middle and then the
 analogue clock on the wall. Notice the time difference and that you get
 some red text.

- Now it's another timed event.

- Tap the photo or chestnut crackers to create a diversion.

- You'll have just enough time to check the digital clock more closely to
 find out the correct time.

- Repeat the diversion and this time, check the analogue clock on the wall
 to find out it's stopped. You'll get more red text.

- After the diversion has ended, check the analogue clock again and
 Rousseau will notice a difference between the two clocks. He tells Tatsu
 about it and another time event occurrs.

- You have 8 seconds to do everything I tell you below.

 This will probably take a few tries. If you fail the first time round,
 just check the analogue clock again to try again. My advice is to hold
 your stylus down on the rotating circle in the bottom-right corner
 whenever you can to speed up Rousseau's dialogue.

- Tap the Yukkuri chestnut crackers to the right. Tatsu will close his eyes
 for a few seconds to enjoy the crackers slowly.

- Quickly tap the arrow then, the switches box above where the crackers
 were.

- Tap the box to open it then, tap the set of switches to the top-right to
 zoom in.

- Tap the bottom-left blue tag that says elevator 展望エレベーター.

- Tap the On button.

- Save Point.

Chapter 5, Defeat Casey!

*Tower

- Choose third choice when prompted.

- Tap the switch near the doors.

*Station

- Once you meet the girl partner, tap the manhole underneath Rousseau.

- Tap the outline of the square that's in the centre.

*Sewers

- Tap the footprints to the bottom-right.

*Outside Black Box.

- Tap the bottom edge of right side of the building. Rousseau will hear
 voices.

- Third choice when prompted.

*On the Streets, Another Show

- Now it's quick draw time! You'll have to draw the items Casey makes
 disappear as quick and as accurately as you can in 15 seconds. The crowd
 will react differently depending on how well you draw them. This part is
 fairly hard as getting a grade B will increase the meter by 20% while a
 C will increase the meter and make you re-draw. You'll have to get a
 minimum grade B for each object to make it through.

- The key is getting the parts done in the right order. I recommend saving
 after each drawing if you done well.

- For each object, Rousseau will disguise himself and then only pop his
 face out. You'll be drawing a melon, a fish and a remote control car
 after the TV. Finally you'll try making a person reappear.

*Outside Box

- Speak to the bald old man to the right, take his picture and do the same
 for the old lady.

- Using the picture of the old man, disguise yourself as him.

- Tap the wall then the hole that's there. You'll find that Rousseau's head
 isn't shiny enough.

- Use the wax and cloth that Shabekuri gave you earlier. Rub Rousseau's
 disguised head until it's shining.

*Inside Box

- When prompted select the third choice for all 3 questions.

- Pick whatever you want when Casey attacks you.

- Save point.

Episode 3: The Aliens Attack! Earth's Greatest Conspiracy!

Chapter 1: The Threatening Aliens Appear!

*School

- Speak to Shinbun, boy with glasses.

- Speak to Chaba the teacher.

- Tap Rousseau.

- Tap UFO once then again.

- Tap alien that comes out.

- Tap UFO exterior.

- Save Point

Chapter 2: Infiltrating the UFO!

*Outside UFO

- Try speaking to the alien.

- Go to the station, the third destination to find Onigiri, the gloomy man.

- Tap the monster poster and take a picture of it. Rousseau will
 notice that the photo's upside down now.

- Go to school, the second destination. Tap Shinbun to overhear their
 coversation.

- Now go back to the station, third destination then go to the park, the
 last destination. You'll find the kid's being bullied by an alien. Talk
 to him and then the alien to try and get the torch back. You can't.

- Now visit the Ramen shop and try to eat a bowl of alien Ramen. You
 won't be able to.

- Go around visiting all the other areas and talk to the people there to
 find out how they're being affected by aliens. Don't forget to take
 pictures when you can!

- Once you've visited all the places (including the pharmacy once), go back
 to the pharmacy 薬局 again to find Miyuki. Speak to her to learn about some
 new places.

- Now go to the second last destination, the tax office. Tap the alien
 poster and take a picture of it. You'll find you only get half a face.

- Tap the long eyed alien to the top-left and Rousseau will guess that the
 man's been threatened. Diguise yourself as Miyuki then tap the alien
 again.

- Take a photo of the man then go back to the pharmacy and disguise
 yourself as him. Be sure to draw the picture the right way up! Talk to
 Miyuki afterwards.

- When prompted, choose 1st then 4th choice.

*Outside UFO Club

- Try talking to the man outside the club.

- Disguise yourself as Miyuki's boyfriend (long eyed man that was
 threatened) then, use the pass to get inside.

- If you first go in as anyone else, you'll find out the store owner likes
 long eyed males. That's why you need to disguise as Miyuki's boyfriend to
 get information from her.

*Inside Club

- Speak to her about the first topic, about her.

- Now ask about the second topic, the aliens.

- Ask her about the third topic, secret information. She tells you
 she's heard them talk about secret codes and other alien related things
 but, she won't actually tell you the codes... Yet.

- Choose the fourth topic to tell her about yourself. Now choose the
 following answers when prompted - 1st, 3rd, 6th.

- Choose the first answer after Rousseau cheers success.

*VIP Room

- Check the documents on the table and take photos of the 3 different
 codes. Afterwards, the "lady" you were talking with earlier will come
 out...

- After the little... fun you have. Now return to the UFO and disguise
 yourself as the movie poster alien. Be sure to draw the missing half too.

*Inside UFO

- Tap the keypad then, using the disguise icon, select the first blue code
 you took back in the VIP room. It's actually the Kanji for "open" so,
 draw it and enter the code.

- Re-disguise yourself as the poster alien then go inside (Go in/Don't go
 in).

- When in group meeting, select answer '9' (should be obvious). Afterwards,
 select the last answer. Finally, select the second last choice.

- While aliens arguing, enter the door to the right into the computer room.

- Tap the alien portraits on the wall and try to take a picture of them.
 Rousseau asks if you want to take a picture of all of them so pick the
 first option to answer yes.

- Flip through you photos and you'll find a female alien with sparkling
 eyes so, go back into the main room.

- Speak to them again. Rousseau will remember taking a picture of an alien
 that has sparkling eyes.

- Disguise yourself as the female alien.

- Tap on the aliens to continue.

- Find a scribbled grey face that has a ^ sign for a mouth and eyebrows.
 The picture should be right after the female alien picture. Disguise
 yourself as him.

- Tap on the aliens again to continue.

- Disguise yourself as the big square faced alien with tiny circular eyes.

- Tap on the aliens again to continue.

- Disguise yourself as the grid faced alien that has eyes at the top of his
 head.

- Once everyone's gone, to Gekigah Alien, the only one there with Rousseau.

- Go back into the computer room, disguise yourself as Gekigah then go back
 in to talk to him.

- Tap the keyhole and use the Core Zone key.

Chapter 3: The Secret of the Aliens?

*Inside UFO

- Go into the center room and peek through the hole repeatedly until the
 meeting is over.

- Call Seine on the communicator now.

- Now peek through again.

*UFO Cell

- Check everything, the bed, the pillow, the toilet and the ceiling to
 check the whole room. Then tap the wall again and again until a menu
 comes up.

- Try everything you can at the wall then check the yellow bed sheets.
 Rousseau will now notice they're white.

- Check the wall again and Rousseau will also realize it's white. A new
 choice appears. Select the last option.

- Tap the sheet Rousseau's holding so the alien can't tug it down.

*Streets

- Keep spotting the alien until Rousseau catches him.

Chapter 4: Rousseau is in Ruins!

*Outside Burned Hideout

- Tap the ruins.

- Go to the station, second destination. Speak to Koshi, the Ramen owner
 there.

- Go to the pharmacy, second destination. Tap Miyuki to listen to their
 conversation.

- Go to the tax office, last destination. Tap Chaba the teacher to hear
 another conversation.

- Tap Rousseau's friends, Shinbun and Pochi.

- Tap Chaba to continue.

*School

- Go to the school to find a crying little girl with a deflated balloon.

- Tap it until you get some red text saying the balloon hasn't been burst.

- Now with the balloon zoomed in on, blow on the microphone to inflate it.
 She'll thank you.

- Head on over to the park to find a hungry dog. Tap the bucket in the
 background and notice a bone tied to the pole just directly below (or
 above?) the bucket. Tap it to give it to the dog.

- Return to the ruins and tap them again.

- When prompted, choose the last answer and Million Mask will appear.

- Save point.

Chapter 5: The Great Decisive Battle to Victory!

*Inside UFO

- Go inside the corridor where you overheard Bottakuri's meeting.

- Tap the door with Bottari's alien face, twice to go inside.

- Press the button next to the elevator and you'll hear a strange sound.
 Pick the first option to take the elevator up to level 2.

- Now use the security pad on the new door. After you enter the first set
 of numbers, more numbers will start scrolling. Enter them as you see them
 and the door will open.

- Rousseau peeks inside to find the a group of aliens. Disguise yourself as
 the elevator button by tapping it.

- When prompted choose the 4th answer.

- Tap near the left side of Rousseau's arm to zoom in then hit the button.

- Tap the strange looking gold door.

- Go into the door left of Akenaizoh, the gold door. Inside check the man.
 He's sleeping.

- Now check the flowers and the man will cry out in his sleep, something
 about Akenaizoh. He seems familar to Rousseau and knows about the door
 so, maybe Rousseau can find out something from him while he's sleeping.

- Tap the man again and select the third topic to learn about who the
 administrator is.

- Now go into the last door to find the sparkly eye alien.

- Speak to Sparkly and ask about the third topic again.

- Now ask her about the last topic, what's inside.

- Return to the room with the sleeping admin and ask him about Sakasamiel,
 the last topic.

- Go outside, inspect Akenaizoh and check the clock next to it.

- Diguise yourself as the clock but make the time, 1 o'clock.

- Next, disguise yourself as the alien that has a grey face with an upward
 arrow ^ for his eyebrows and mouth.

*Inside Room

- Tap the security pad to the left twice. You should just be able to make
 it out.

- Draw out the green code photo, no. 2. It's the Kanji for "light" and has
 a circle to the left.

- Now draw the code photo, no. 3. It's the Kanji for "appear".

- Tap the Sakasamiel machine until it's destroyed.

- Now is a timed disguise event. Disguise as the clock by tapping it
 quickly.

- Next you have a choice between a big complex block or an easy block.

- Once you get pass the aliens, Rousseau comes to 2 more Akanaizoh gold
 doors.

*Conference Room

- Disguise yourself as the Picasso style alien, the one with half a girl's
 face and half a boy's face. Then go into the conference room to the
 right.

- He wants you to go collect the Rousseau data files. Go inside the
 planning office to the right and grab the yellow, purple and blue
 folders.

- Notice that the Hotdog poster nearest the door is peeling off. Tap the
 top-right corner to take it down.

- Return to where Shoe is and tap the right part of the wall where a poster
 used to be.

- Use the Hotdog poster to paste it there then take a picture. Rousseau
 will ask if it's good or not. Pick the second choice to say it's good.

- If you want, use the yellow documents with Shoe to hear what counterplans
 he had in mind.

- Go back outside to the two doors and use the new disguise.

- Speak to the doors and choose the first choice to let them verify
 Rousseau's face. They then let him in.

*Store Room

- Tap the little box on top of the cupboard and disguise yourself as it
 quickly.

- Next, tap on the square box at the bottom of the robot and use Rousseau's
 picture on it.

*UFO Self-Destruct

- For this part, you have 2 minutes do the following and escape.

- First you'll have to draw the blue code card no. 1 to open two doors.
 While you're drawing, each door will shake now and then.

- Next the lights will go out when Rousseau reaches the door. Get your
 stylus positioned at where the door handle is before the lights go out to
 save you randomly hitting the screen.

*Car Chase

- This time you'll have 3 minutes to draw 3 different road signs that
 involves a bit of colouring in.

Congratulations! You've beaten the game now! Enjoy the credits and two new
options will be unlocked in Bonus; Juke Box and Disguise Trial.

CREDITS

Official Game Site:
http://namco-ch.net/kaitou_rousseau/index.php

Full Version of this Guide:
http://xcomps.blogspot.com/

(C) Xcomp, All Rights Reserved.