JJJJJJJJJJ UUU   UUU MMMM          MMMM PPPPPPPP
 JJJJJJJJJJ UUU   UUU MMMMM        MMMMM PPPPPPPPP
    JJJ     UUU   UUU MMM MM      MM MMM PPP    PP
    JJJ     UUU   UUU MMM MM      MM MMM PPPPPPPP
    JJJ     UUU   UUU MMM  MM    MM  MMM PPPPPPP
    JJJ     UUU   UUU MMM   MM  MM   MMM PPP
JJJ JJJ     UUUUUUUUU MMM    MMMM    MMM PPP
JJJJJJJ     UUUUUUUUU MMM     MM     MMM PPP
JJJJJJJ     UUUUUUUUU MMM     MM     MMM PPP

               ULTIMATE STARS
===================================================

KENSHIRO CHARACTER FAQ

MADE BY: Demon-Inuyasha

===================================================

Tables of Content
-----------------

1.Introduction
2.Controls
3.History of Kenshiro
4.Why Kenshiro?
5.Getting Kenshiro
6.Help/Support Koma
7.Battle Koma
8.Combos
9.Credits

-----------------

1.Introduction
================

Jump Ultimate Stars is the sequel to Jump Super Star.
Made by Nintendo and for the Nintendo DS.

================

2.Controls
================

D-Pad Left & Right: Moves your battle characters
D-Pad Left Left : Dash Left
D-Pad Right Right: Dash Right
D-Pad Down: Guard
D-Pad Down+A: Fast Fall
A Button: Jump ( Press A again to double jump )
B Button: Weak Attack
Y Button: Strong Attack
X Button: Special Attack
Select: Ultimate Action
Start: Pause

----------------

Neutral+B: Jab
Number of Hits: 1
Damage Output:
To Power Opponent: 9
To Laughter Opponent: 9
To Knowlege Opponent: 13

Info: Just a plain jab, can be used for starting combos.


Forward+B: Forward Jab
Number of Hits: 1
Damage Output:
To Power Opponent: 10
To Laughter Opponent: 10
To Knowlege Opponent: 15

Info: Kenshiro slides forward and throws a punch. Can be
used for combos.


Up+B: Lift Kick
Number of Hits: 1
Damage Output:
To Power Opponent: 10
To Laughter Opponent: 10
To Knowlege Opponent: 15

Info: Kenshiro quickly kicks upwards sending his opponent
airbourne. Great for juggling and combos.

Down+B: Blue Aura ( Cause opponent to switch character )
Number of Hits: 1
Damage Output:
To Power Opponent: 10
To Laughter Opponent: 10
To Knowlege Opponent: 15

Info: Kenshiro will surrond himself with a blue aura.

Jump+B: Karate Chop
Number of Hits: 1
Damage Output:
To Power Opponent: 10
To Laughter Opponent: 10
To Knowlege Opponent: 15

Info: Kenshiro does a quick chop in the air


Neutral+Y: Blue Aura (Increases the amount of hits for his Y attacks)
Number of Hits: 1
Damage Output:
To Power Opponent: 15
To Laughter Opponent: 15
To Knowlege Opponent: 22

Info: Kenshiro will stop and surround himself with a blue aura hitting
anything near.


Forward+Y: Rapid Kick ( Repeatly tap Y for more hits )
Number of Hits: 13
Damage Output:
To Power Opponent: 16
To Laughter Opponent: 16
To Knowlege Opponent: 24

Info: Kenshiro slides forward alittle and kicks rapidly in front of him.
Great range and good offense move.


Up+Y: Nun-Chuck Beatdown ( Repeatly tap Y for more hits )
Number of Hits: 14
Damage Output:
To Power Opponent: 17
To Laughter Opponent: 17
To Knowlege Opponent: 25

Info: Kenshiro will get out a pair of Nun-Chucks and swing them around his
body. Great for people over you on platforms and great for juggling them
for combos.

Down+B: Gakuchu ( Breaks Guard )
Number of Hits: 1
Damage Output:
To Power Opponent: 20
To Laughter Opponent: 20
To Knowlege Opponent: 30

Info: Kenshiro will point his finger and if it hits it will break your
opponent's guard.

Jump+Y: Rapid Kick Aerial ( Repeatly tap Y for more hits )
Number of Hits: 7
Damage Output:
To Power Opponent: 14
To Laughter Opponent: 14
To Knowlege Opponent: 21

Info: Kenshiro will rapidly kick below him in an angle.
Great pressure move and for edgeguarding since it has a great spike effect.

Overall: Kenshiro's arsenal of punches and kicks are great and can keep on
the offense. Mostly his Y attacks since their hits can be increased with his
neutral+Y.

================

3.History of Kenshiro
================
Kenshiro is the main character from Hokuto no Ken ( Fist of the North Star ).
He uses the ancient martial art style of Hokuto Shinken. Which can kill
anyone or heal anyone with a mere touch. He was born in Japan and was named
after his brother. Him and his 3 adopted brothers trained besides each other,
in order to become the new master of the Hokuto Shinken. This will cause some
trouble between them. Since only one can be the new master of the Hokuto Shinken
He then decided to try to start a new life. On his journey he meets his old
friend Shin and gets the 7 Scars that he carrys.
================

4.Why Kenshiro?
================
Kenshiro in my opinion is one of the best close-ranged fighter in the game.
He is also strong and quick.
He can combo easily and has one of the best specials in the game.
Also, his 4 koma unlike most others is one of his best versions.
In some stages with the breakable floors his special attacks and Y attack
can send enemies straight through which is a good method to K.O anyone.
================

5.Getting Kenshiro
================
Kenshiro is unlocked in the Hokuto No Ken World and in Mission 1.
All you have to do is to get more wins then your opponent, simple as that.
================

6.Help/Support Koma
================
Help Koma:

Info:
His help koma cause whichever character you attached him to,
to have their special gauge regenerate when they are on the field.

2 Support Koma: []
               []
Name: Hokuto Gokin Bundan Kyaku
Type: Power
Number of Hits: 2
Damage Output:
To Power Opponent: 20
To Laughter Opponent: 20
To Knowlege Opponent: 30

Info:
Kenshiro will perform 2 kicks to the opponent.
Inflicting damage and speed down status on them.

3 Support Koma: []
               []
               []
Name: Hokuto Hyakuretsu Ken
Type: Power
Number of Hits: 11
Damage Output:
To Power Opponent: 23+2+4
To Laughter Opponent: 23+2+4
To Knowledge Opponent: 34+3+6

Info:
Kenshiro will perform 11 punches to the opponent
inflicting damage and additional damage afterwards.
When opponent is standing on breakable floor
the opponent will fall through.
================

7.Battle Koma
================
Ultimate Action:
Kenshiro stops and points ahead saying
" Omae wa mo shindeiru " and your
opponent will stop for a brief second.

Passive Effect:
-Takes Less Damage from Special Attacks
-Gain SP Energy when blocking

4 Koma: [][]
       [][]

Type: Power

Special Attack A: Hokuto Hyakuretsu Ken ( Additional Damage Follows )
Number of Hits: 17
Damage Output:
To Power Opponent: 26+10
To Laughter Opponent: 26+10
To Knowledge Opponent: 39+15

Info: Kenshiro will perform 17 punches to the opponent.
Inflicting damage and additional damage afterwards. Repeated press X
for more damage. When opponent is standing on breakable floor opponent
will fall through.

Special Attack B: Hokuto Shin Ken Tenryu Kokyu Ho

Info: Kenshiro gains Attack-boost status.

Overall: One of the best 4 Komas in the game, his Special attack A
is just so good and combos easily.

----------------

5 Koma: [][][]
       [][]

Type: Power

Special Attack A: Hokuto Senju Kai Ken
Number of Hits: 13
Damage Output:
To Power Opponent: 32+14
To Laughter Opponent: 32+14
To Knowledge Opponent: 48+21

Info: Kenshiro will perform 13 punches starting with 3 jabs.
Then rushing with 10 fury punches.
Additional damage will follow afterwards.
When opponent is standing on breakable floor opponent will fall through.

Special Attack B: Suieishin
Number of Hits: 1
Damage Output:
To Power Opponent: 33
To Laughter Opponent: 33
To Knowledge Opponent: 49

Info: Kenshiro will spread his arms out then slide forward quickly.

Overall: Very good. Kenshiro can combo both his specials and both of
them do a ton of damage

----------------

6 Koma: [][][]
       [][][]

Type: Power

Special Attack A: Tenha Katsusatsu
Number of Hits: 1
Damage Output:
To Power Opponent: 40
To Laughter Opponent: 40
To Knowledge Opponent: 60

Info: Kenshiro will wave his arm in a circle and shoot a blue cloud. Causing
damage and inflicting speed down status on his opponent.

Special Attack B: Hiko - Jinchukyoku
Number of Hits: 9
Damage Output:
To Power Opponent: 34
To Laughter Opponent: 34
To Knowledge Opponent: 51

Info: Kenshiro will slide forward alittle bit and throw a jab. If it connects
then he will perform 9 hits,damaging and inflicting Judgement status
to his opponent.

Overall: Not too good but decent in my opinion.

----------------

7 Koma: [][]
       [][]
       [][]
       []

Type: Power

Special Attack A: Oraa!
Number of Hits: 1
Damage Output:
To Power Opponent: 62
To Laughter Opponent: 62
To Knowledge Opponent: 93

Info: Kenshiro will surround himself with a circular blue aura. Then the aura
will explode damaging any opponent nearby.

Special Attack B: Tomo no Saoku

Info: Kenshiro will be surrounded with 2 people on each side then will merge
together with Kenshiro. Kenshiro will then gain some SP energy and Attack-Boost
status.

Overall: Better than his 6 Koma but does not rival 4 and 5 Koma

----------------

8 Koma: [][]
       [][][]
       [][][]

Type: Power

Special Attack A: Tensho Honretsu
Number of Hits: 8-10
Damage Output:
To Power Opponent: 55
To Laughter Opponent: 55
To Knowledge Opponent: 67

Info: Kenshiro will surround himself with a blue aura.
Then he will thrust both his arms forward shooting a blue beam.

Special Attack B: Musou Tensei
Numer of Hits: 3:
Damage Output:
To Power Opponent: 74
To Laughter Opponent: 74
To Knowledge Opponent: 111

Info: If Kenshiro is hit he will make afterimages of himself then it
will inflict massive damage as well as giving Kenshiro invinciblity
for a short time.

Overall: Counters are really good in this game and Kenshiro's is one
of the best.

----------------

Evolution
---------

-[S2]-[S3]-[?]
|
[H]-[B4]-[B5]-[B6]-[B7]-[B8]
|
- [?]

Cost:

4 Koma:
Red: 150
Green: 50
White: 15

5 Koma:
Red: 350
Green: 50
White: 20

6 Koma:
Red: 500
Green : 100
White: 30

7 Koma:
Red: 700
Green: 100
White: 200

8 Koma:
Red: 900
Green: 500
White: 300

2 Support Koma:
Red: 30
Green: 20
White: 5

3 Support Koma:
Red: 80
Green: 20
White: 10

? #1:
Blue: 200
Pink: 400
White: 200

? #2:
Red: 100
Green: 300
White: 80

Total:

Red: 2810
Green: 1140
White: 800
Blue: 200
Pink: 400


================

8.Combos

================

Kenshiro's combos with a good support koma such as 2 Koma Shishio
( Rurouni Kenshin ), 3 Koma Hitsugaya ( Bleach ), etc can be very deadly
since he has the abilty to juggle his opponent which prevents them from
using support komas except the ones useable in the air.

Ok to start off here is a good combo requiring at least 1 SP gauge.

COMBO #1
--------
First off do a up+b this will send your opponent in the air, right after
the up+b do a up+y and keep on pressing it for more hits. During the hits
of the up+y BEFORE the attack finishes do any of his special that has a big
hit box or something that will at least connect. Here are the recommended
specials for each battle koma.

4 Koma: Special Attack A - This special with combo #1 is really good it will
almost always hit them and it has some nice damage. Also you can use Kenshiro's
Special Attack B first then do the combo for more damage. Overall this koma
is good for combo #1.

5 Koma: Special Attack A & B - For this koma Kenshiro can use either special
attacks to end the combo with since his Special A is similar to his 4 Koma
Special A. His Special B also works well since it comes out really fast and
has a huge hitbox.

6 Koma: Special Attack B - For this koma only his special attack b is useful
since his special attack A has a slow start up time. Whats good about this
specialis that it causes damage and will cast judgement after it hits.

7 Koma: Special Attack A - This koma has some difficulty in it since his
Special attack A is the only one that can end the combo with and has a
somewhat slow start up time. To fix this, when doing his up+y do not go for
the extra hits, just tap up+y then use his Special attack A.

8 Koma: Special Attack A - Like his 7 koma, Kenshiro's 8 koma has some
difficulty due to the huge start up time. Just like his 7 koma do not go for
the extra hits for his up+y and then instantly do his special attack a.

Overall: For this combo the best komas to use is his 4 and 5 since they can
combo really easy with their specials.

Advanced ( Only for 4,5,6 koma ): To make this combo really deadly is to use a
good support such as Trunks, Seiya Shishio, Hitsugaya, etc. During the combo,
summon your support DURING the part where you are hitting them with your
special. The best support in my opinion is Hitsugaya since freezing them will
make them unable to move and you can just repeat the combo again.


COMBO #2
--------

This combo is way more easier then the previous one. Ok start off with either
doing a b to a up+b or just his up+b. After that, quickly do a neutral Y to
shoot off your blue aura, this will count as a hit. Right after do Kenshiro's
Forward+y and repeatly press it to do his kicks. This combo will do a fairly
decent amount of damage and also like combo#1 you can use your supports to
increase the damage. Unlike combo#1 this can be used with any Kenshiro.

Overall: This combo is simple and can rack up damage a lot so try using it
often.


COMBO #3
--------

This combo like combo#2 is really easy. Start of with a neutral+b then quickly
do a forward+b. Kenshiro will perform 2 quick punches and after that do his
forward+y kicks to finish it off.

Overall: This combo like combo#2 is really easy but use combo#2 over this one.

Advanced ( Only for 4 koma ): Instead of finishing off with his forward+y kicks
do his Special Attack A for more damage.

Advanced ( Only for 5 koma ): Instead of finishing off with his forward+y kicks
do his Special Attack B since its really quick and can hit multiple targets.

--------

There are probably more combos but these to me are his best ones since its
damage output is really good. Remember all his combos can be extended
with the right supports.
Here are the recommendations.

2 Koma Shishio ( Rurouni Kenshin ): Since Shishio comes out really fast this
is a good support. But whats more impressive is that when Shishio grabs his
opponent he raises them up first which gives you a quick time to get in more
extra hits.

3 Koma Trunks ( Dragonball Z ): Yes, Yes we all know how cheap he can be
but its for comboing. Comes out quick, great damage, really hard to counter
and aerial.

3 Koma Seiya ( Saint Seiya ): Same as Trunks really cheap but for comboing.
Comes out quick, great damage, really hard to counter and aerial.

3 Koma Hitsugaya ( Bleach ): In my opinion Kenshiro's best support.
Limited start-up time and able to freeze them to repeat combo.

2 Koma Aya ( Ichigo 100% ): Only use this if you think there are going to
be a problem with aerial support Komas since it will seal them.

2 Koma Satsuki ( Ichigo 100% ) or 2 Koma Seiya ( Saint Seiya ):
Healing is good although health really isn't a big issue with Kenshiro
its always good to be on the safe side.

Any koma with a limited start-up time that can either freeze or stun them
is good support for Kenshiro. As well as anything that can seal support koma
is good as well


--------

Overall+Strategy: For Kenshiro there is no best Koma as each version has
its own greatness and flaws. So choose which Koma is best suited for you.
For Kenshiro being on the offense is good but he can play good defense
as well. He has good keep away attacks so it should be easy to keep your
opponent away from him. For his support I would use his 3 Koma since it
comes out fast and inflicts decent damage. Kenshiro is best teamed with
a long-range character since he is all close-range. It is also to note
that when using Kenshiro's neutral Y his Forward Y and Up Y will dish
out more hits. Will update as soon as possible
Hope you enjoyed my faq.

Version: 1.1 ( Might be updated with more info )
================

9. Credits:

Thanks to:

Genroh: For his amazing faq with tons of info which I got from.

FFandMMfan: Your faqs was a guide for mine thanks man.

CJayC: Gamefaq creator.

Nintendo: For the DS and Jump! Ultimate Star.

Shonen Jump: For having Hokuto no Ken in it.

Tetsuo Hara and Buronson: For creating Hokuto no Ken

================

Copyright:

Copyright 2007 Kenneth Kim

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