+-------------------------------------------+
| Itsu Demo Doko Demo Dekiru Igo: AI Igo DS |
| FAQ by ChanchaiNS ([email protected])    |
| version 0.45 - March 12, 2006             |
+-------------------------------------------+

=======================
  TABLE OF CONTENTS
=======================

x.0  Version Updates

1.0  Introduction
..1.1  What is Go?
..1.2  About AI Go DS  <under construction>

2.0  Controls & User Interface
..2.1  Controls
..2.2  User Interface

3.0  The Menus
..3.1  The Main Menu
..3.2  The Play Menu
..3.3  The Computer Setup Menu
..3.4  The Options Menu
..3.5  In-Game Menu
..3.6  Completed-Game Menu
..3.7  Multiplayer Menu(s)  <under construction>

4.0  Igo Guide Summary

5.0  Tips: Getting More Out of AI Igo DS  <under construction>

6.0  Go Related Information
..6.1  The Rules of Go  <under construction>
..6.2  Basic Concepts  <under construction>
..6.3  Go Information Online

7.0  Frequently Asked Questions  <under construction>

8.0  Legal & Copyright Notes

--------------------------
  x.0  Version Updates
--------------------------

0.45 - 03/12/06:  First release of this faq.  Covers most aspects of AI Igo
                 DS' single player features, including: Menu Translations,
                 Explanation of the Controls and the User Interface,
                 Igo Guide (in game) Summary, and Links to Other Go Resources.

                 Yet to be completed are explanations of how multiplayer
                 works, an explanation of one of the option menu's items,
                 and the rules of Go and an explanation of basic concepts.


-----------------------
  1.0  Introduction
-----------------------

  1.1  What is Go?
  ----------------

  Go is an ancient board game which is also commonly called Igo (Japan),
  Baduk (Korea), and Weiqi (China).  In the western world, it is usually
  referred to as Go.

  Nobody knows the exact origins of the game but it is thought to have
  originated at least 4,000 - 5,000 years ago, according to the US Go
  Association. Today, there are many Go players around the world, especially
  in East Asia where the game has had a strong place in Oriental culture
  and professional leagues in Korea, China, and Japan have nurtured the
  world's greatest players and a very strong following.

  Go is a board game that is rich in strategy and tactics.The game is played
  typically on a board made up of a grid of 19 vertical lines intersecting
  19 horizontal lines. Players take turns placing stones on the intersection
  of the lines representing them as either black or white. The objective is
  to establish and fortify more territory than your opponent. The game ends
  when both players pass on the same turn (this occurs because playing
  anywhere at the end of the game only ends up costing territory).

  If Chess is an intricate battle, Go can be seen as a war that contains
  many battles, all of which eventually contribute to the final outcome.
  Each territory dispute is a small battle that can add to the player's
  territory count at the end of the game if won. Furthermore, won positions
  can also fuel the efforts of battles happening nearby.  But it should also
  be noted that even lost battles can create positive outcomes in the course
  of a game, because the effects of battles ripple across the theatre of war.
  One never really knows the outcome of the war until it is over.

  Go is a game of a particular balance and discipline.  Greedy players may
  find themselves going for more territory, but not adequately securing such
  territory when they spread themselves thin. However, passive players are
  often no better if they over-fortify the territory they've established
  while their opponent happily takes other areas of the board with ease. The
  true enemy in Go is often one's self.

  1.2  About AI Go DS
  -------------------

  <<<Under Construction>>>


------------------------------------
  2.0  Controls & User Interface
------------------------------------

  2.1  Controls
  -------------

  D-Pad -- Moves the Cursor on the Board and in Menus
  START -- Access the Game Menu in Game
  SELECT -- Access the Go Guide for Reference in Game
  A -- Place a Stone Where the Cursor is/Select a Menu Item
  B -- Closes a Menu and Cancels a Selection (no function in game)
  X -- Take Back a Move in Game
  Y -- Pass
  L -- In the Igo Guide, Scrolls the Page Back
  R -- In the Igo Guide, Scrolls the Page Forward

  Touchscreen -- Play a stone by touching and letting go where you want to
                 place a stone.  If you keep your stylus on that point, it
                 won't play the stone yet, but it will put the cursor there.
                 This simulates the rule that you don't officially play a
                 stone until you are no longer touching the stone you played.
                 To cancel your move, before it counts, slide the stylus away
                 and off of the cursor and then let go.

  2.2  User Interface
  -------------------

  IN-GAME UI (TOP SCREEN)

     Move List -- Takes up almost half of the screen and shows the last 5
                  moves.  Next to the stones are the coordinates represented
                  as:

                     --The column (from left to right) number in english
                       numbers.

                     --The row number (starting from White's side of the
                       board) in chinese numbers

     Territory Graph -- This is the long strip across the top screen.  It
                        shows a very good estimate of the balance in
                        territory between Black and White (with Black on Top
                        and White on Bottom).  This graph is a good guide to
                        see how influential a move was when it was made.

     Clocks -- These are simple clocks, one for each player.  From top to
               bottom, they describe:

                  --Player Color and Name (against the Computer, it simply
                    says "You" for your name)

                  --Amount of Time Used for the Most Recent Move

                  --Total Amount of Time Used So Far

                  --Enemy Stones Captured

  IN-GAME UI (BOTTOM SCREEN)

     Board -- The playing area where you place your stones.

     IGO Guide (Top Button) -- To the left of the board are two buttons.
                               The top button accesses the Igo Guide which
                               was also accessible on the Main Menu.

     In-Menu -- The second (bottom) button accesses the In-Game Menu.


====================
  3.0  The Menus
====================

  3.1  The Main Menu
  ------------------

  [Play]
  [Igo Guide]
  [Options]

  3.2  The Play Menu
  ------------------

  [Play Against the Computer]
  [Play Against Another Person]

  3.3  The Computer Setup Menu
  -----------------------

  [Select Computer Opponent (Difficulty, 4 levels)]
  [Board Type (19x19, 13x13, 9x9)]
  [Rules Set: 2 Options = Even Game
     --[Handicap (***This is not an option if you play an "Even Game")]
     --[Your Color (In an Even Game, you can choose "Nigiri" to select
        color)]
     --[Set Komi]


  3.4  The Options Menu
  ---------------------

  [Atari Warning Toggle]
     --When this is on, you will get a warning when your opponent plays a
       move that threatens to capture a stone or a group of stones on the
       next move.
  [Sound Effects Volume Slider]
     --Adjust the volume of sound effects in the game.
  [Background Music Volume Slider]
     --Adjust the volume of the game's background music.
  [Last Move Indicator Toggle]
     --When this is on, you will see a cursor-like marker on the last move
       played helping you to figure out where your opponent just moved (or
       where you just moved if it is the opponent's turn).
  [??? Slider]
     --<<I have not figured out what this does yet>>
  [??? Load]
     --<<I have not figured out what this does yet>>
  [??? Options Load]
     --<<I have not figured out what this does yet>>
  [??? Options Save]
     --<<I have not figured out what this does yet>>
  [Return (to Main Menu)]


  3.5  In-Game Menu
  -----------------

  [Suggestion/Hint for next move, press A or B to resume play]
  [Show Territory Estimate]
  [Take Back a Move]
  [Pass]
  [Resign]
  [Options Menu]
  [Quit to Main Menu]
  [Edit Board]
     --[Place Black Stone (can also replace white stones as black stones)]
     --[Place White Stone (can also replace black stones as white stones)]
     --[Place Auto Colored Stones (this will alternate between Black and
        White)]
        --[Remove Stone]
        --[Undo All Edits]
        --[Finish Editing]
           --[Keep Changes Black's Turn/Continue Editing/Keep Changes
              Opponent's Turn]
        --<Press B to Return to Menu and Cancel Changes>
           --[Are You Sure You Want to Cancel Changes?  Yes/No]
  [Replay]
     NOTE: The replay feature uses the move list created by the game.
           Because of this, editing board positions in the middle of the
           games will mess it up.
     --[Go to Opening Board Position]
        --[Go Forward One Move]
        --[Go Back One Move]
     --[Go to Final Board Position]
     --[Auto Replay Backwards]
        --[Stop/Pause]
        --[Auto Replay Forwards]
  [Save Game (50 Slots)]
  [Load Game]


  3.6  Completed-Game Menu
  ------------------------

  [Save]
  [Return to Main Menu]
  [Show Territory (and make corrections if needed)]
  [Options]
  [Start a New Game]
  [Show Opening Board Position]
     --[Move Forward One Move]
     --[Move Back One Move]
  [Show Final Board Position]
  [Replay Backwards]
     --[Pause Replay]
     --[Replay Forwards]

  3.7  Multiplayer Menus
  ----------------------

  <under construction>


=======================
  Igo Guide Summary
=======================

  AI Igo DS supplies a beginner's guide to Go in the game.  However, while it
  is a nice digital introduction to Go and some of the basic principles, it
  isn't interactive.  The following list is a list of the topics (and sub-
  topics) covered in the guide.

  [Basic Rules & Concepts]
     --[Place Stones on Intersections -- not in squares or on lines]
     --[Board Diagrams for 19x19, 13x13, and 9x9.  Names of the Star Points]
     --[Explanation of Territory]
     --[Capturing a Stone, Can't Play Suicide, Liberties]
     --[Escaping Group Capture--(possibly leading to ladders?)]
     --[Capturing, Capturing on Side/Corners, Situations where Turn =
        Capture, KO]
     --[???Illustrates the value of connecting]
  [Setting Up the Game (protocol) & Fundamental Concepts (Basic)]
     --[Full Text explanation of Nigiri (determining who goes first)]
     --[Handicap Stone(s) Placement]
     --[Joseki Basics]
     --[Hiraki (Extensions) & Shimari (Enclosures)]
     --[Shuban (Endgame)]
     --[Counting Score]
  [Basic Plays]
     --[Shicho (Ladders)]
     --[Gate - A capturing shape]
     --[Oiotoshi (chasing and capturing)]
     --[Uttegaishi (snapbacks)]
     --[Double Atari -- weaknesses of diagonally lined up stones]
     --[Two Eyes (making definite life]

  [Glossary (in Japanese Alphabetical Order)]

  [Return to Main Menu]


==============================================
  5.0  Tips: Getting More Out of AI Igo DS
==============================================

<under construction>


=================================
  6.0  Go Related Information
=================================

  6.1  The Rules of Go
  --------------------

  <under construction>


  6.2  Basic Concepts
  -------------------

  <under construction>

  6.3  Go Information Online
  --------------------------

  There is a lot of information (in English) about Go on the internet.
  Following are some links I would personally recommend:

  http://senseis.xmp.net/
     SENSEI'S LIBRARY
     This is an online wiki for Go information.  It's a valuable resource
     whether you want to just lookup specific information that has anything
     to do with Go, learn the basics of the game, or even engage in
     Go-related discussion.  I HIGHLY RECOMMEND CHECKING OUT THE
     "PAGES FOR BEGINNERS" section/link that's shown on the front page,
     which pretty much teaches people how to play Go and explains the
     fundamental concepts.  Even if you've only heard the
     Korean/Japanese/Chinese term in Go and you're curious about what it
     means, chances are you can enter it into Sensei's Library and you'll
     find your answer.

  http://gobase.org/
     GO BASE
     An excellent resource for the serious Go player.  Go Base keeps updated
     with professional news in the Go world as well as housing a database
     LOADED with professional games and some excellent articles.  It's free
     to register and I highly recommend it if you're into Go.

  http://www.usgo.org/index.asp
     U.S. GO ASSOCIATION
     If you find yourself interested in Go and you live in the US (yeah, I
     know, Gamefaqs is global), consider the U.S. Go Association.

  http://kgs.kiseido.com
     Kiseido Go Server
     A free internet Go server that's loaded on features.  KGS is a great
     place to begin your Go adventures and it's an opportunity for finding
     a community of Go fans (especially in areas that don't have Go parlors).
     KGS is free and what makes it unique is the community aspect and the
     ability to do teaching games and game discussions properly, variations
     and all.  Very feature-rich.

  http://www.pandanet.co.jp/English/
     THE INTERNET GO SERVER
     Sorry for the caps, but I had to stress that if one were to declare an
     official Internet Go Server, this one is as close as you get.  It has
     many features (though not as much as KGS), but as far as I know, it is
     the most popular internet Go server out there.  Furthermore, it is
     consistently loaded with people and even the pros play on here from time
     to time, so you can watch them (or play against them).

=====================================
  7.0  Frequently Asked Questions
=====================================

<under construction>



==================================
  8.0  Legal & Copyright Notes
==================================

This faq is copyright (c) 2006 Nicholas Saenguraiporn, the author.

This faq is free to distribute unaltered so long as the distribution is in no
way related to a commercial operation.  It is free to distribute unaltered
on a personal one-to-one level as well.

Any distribution of this faq related to any commercial activity or with
alteration requires the personal approval of Nicholas Saenguraiporn through
direct means.  Mr. Saenguraiporn can be reached via e-mail at:
[email protected].

This faq may be distributed on GameFAQs.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.