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A U T O R A C I N G
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A FAQ FOR:
Auto Racing (Intellivision)
Copyright 2002 Alxs (
[email protected])
Final Version, September 14, 2002
NOTE: Please read the Email Policy (below) before contacting me.
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Email Policy
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1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are
not already answered in this FAQ.
3) Don't be rude. It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo"
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5) Don't send me downloadable files, because I
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That's all. Now that you have read these rules and
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C O N T E N T S
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Objective
Controls
Starting the Game
Car Listing
Scoring (2 player)
Steering Information
Conclusion
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O B J E C T I V E
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One Player Objective
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Complete 5 laps the fastest you can.
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Two Players Objective
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Get 50 points before your opponent does. See the Scoring section part
of this FAQ for information on how to earn points.
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C O N T R O L S
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1-5: Select cars (color of number = your car)
Top Side Buttons: Brake (you press ONE of them)
[Bottom Side Buttons: NONE]
Enter: Confirm
Control Disc: Steer your car
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S T A R T I N G A G A M E
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1) Select a course: one to five Press Enter.
2) Select a car. Use 1-5: the COLOR of the number on the control
paper is how your car is identified (white, black, blue; not 1, 2, 3)
(as found in controls section). Press Enter
3) You're ready to race!
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C A R L I S T I N G
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Format:
# - COLOR - TOP SPEED - ACCELERATION - CORNERING
1 - White - 55 - Poor - Excellent
2 - Green - 65 - Excellent - Good
3 - Red - 75 - Good - Good
4 - Tan - 90 - Poor - Fair
5 - Blue - 90 - Poor - Fair
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S C O R I N G
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Opponent Crashes - 2 points
Go to the Edge of Picture - 1 point
(The game ends when somebody gets 50 points.)
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S T E E R I N G I N F O
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What direction you press on the disc commands the game how to TURN the
car; if you don't touch it at all your car will simply go straight from
where it is.
\ | /
-- --
/ | \
A rather rough ASCII drawing of the disc... or, actually, the directions
you can press on it.
The lines made with: | and --
ARE "A" LINES
The lines made with: / and \
ARE "B" LINES
They aren't really called "A" and "B" of course; this is just an
example to show how this works :P.
Okay, the A lines (N, S, W, E) tell the game to make a sharp turn in the
direction you command. The B lines (NE, SE, SW, NW) tell the game to do
a slight turn in the direction you command. That's actually common
sense if you think about it, but it's easier to see this somewhere at
first.
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C O N C L U S I O N
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Copyright Info
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This document is Copyright (c) 2002 the author, Alxs,
all rights reserved. Unless otherwise mentioned, the
content within this file was written and is sole
property of the author. This FAQ may only be posted
on www.gamefaqs.com, not on any other website,
magazine, book, CD, etc.
There's no point in asking for permission to post this
FAQ, because the answer is no. The only place this
document is legally posted is www.gamefaqs.com, so
please notify me if you see any other site using this
FAQ.
However, if you'd like to use a (somewhat small)
portion of this file in your own online FAQ, ask me
first, and I'll probably give you the thumbs-up.
Thanks everyone.
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Credits
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Contribute and your name will go here!
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File End
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