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      Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough
                             For the Nintendo DS
                    Version 1.25 (Last Updated 7/25/2011)
                               By Devin Morgan

   This file is Copyright (c)2008-2011 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Quest List
7. Side Quests
8. Clan Trials
9. Brightmoon Tor
10. Jobs
11. Monsters
12. Head Gear
13. Body Armor
14. Weapons
15. Shields
16. Accessories
17. Items
18. Loot
19. Bazaar Formulas
20. Auction House
21. Secrets/Tips and Tricks
22. Credits
23. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.25 (7/25/11): Added an alternate method of defeating the Blue King
of Cinquleur (Quest A5-03), thanks to Beth Gardner.

Version 1.2 (3/4/11): Made a small addition to Quest E1-04 (Bonga Bugle -
Mistleaf) stating that the weapon reward can vary depending on how quickly
you finish the quest.

Version 1.15 (12/6/10): Updated information of several Parivir abilities, as
well as the attack/defense values of the Sequencer and Peytral. Also,
additional information has been added to Quest D4-07 (I've Been Had, Kupo!)
regarding unlocking additional Quests.

Version 1.1 (3/19/10): Made a small correction (changing Buster Sword to
Burglar Sword) in the Wyrmtamer ability listing, as well as the Magick Ballad
Bard ability (learn with the Shining Lute).

Version 1.05 (1/5/09): Fixed a few errors, and added a bunch of things to the
Overview section.

Version 1.0 (12/23/08): After a 3-month hiatus, I have now added information
previously missing from this guide (particularly to the Brightmoon Tor area;
the Final Quest description is in the Secrets section). As of now, this guide
is fully complete.

Version 0.8 (9/23/08): Since the last update, the monster list (not including
Brightmoon Tor enemies as of yet), and the Clan Trials sections have been
completed. More to come soon.

Version 0.65 (9/8/08): All of the equipment listings are now included in this
FAQ. The sections that are still left to do will be a bit longer, seeing as
there is a lot of information to organize from my notes and input into this
FAQ. Give it time, and the other sections will be filled in as well!

Version 0.6 (9/3/08): At this point, all of the game's Jobs have been added
to this FAQ! More to come in the other sections, so stay tuned!

Version 0.5 (8/20/08): At last, this is the first FAQ to cover ALL 300
quests! Plenty of side quests have been added to the appropriate section as
well, particularly related to the Heritor job and abilities, so check it out!
The Bazaar section is also complete at this point. As for the other sections,
they will be added at a more frequent rate than previously, since the general
walkthrough sections are pretty much done!

Version 0.4 (8/13/08): The story walkthrough is now complete! I also have a
total of 285/300 quests logged in this FAQ. More Side Quests have been added,
specifically ones that give you the hidden characters (those will be listed
in the Secrets section). There is still more to come, so stay tuned!

Version 0.35 (8/12/08): And now, the Quest List section covers 274/300
quests! I forgot to note in the previous update, but the story walkthrough
covers through the "Pirate Problems" quest.

Version 0.3 (8/11/08): Currently, there are 265/300 quests covered in this
FAQ. I have also started to gradually fill in the equipment listings; nothing
substantial but it's getting there.

Version 0.25 (8/8/08): There are now 243/300 regular quests completed in this
guide. Of course, there are also some more Bazaar formulas, and other bits
and pieces added. More to come soon!

Version 0.2 (8/7/08): As of this update, around 225/300 quests have been
completed. More Bazaar entries have been added, and I have started to fill in
the Shields and Items sections. I also started a Side Quests section which
will detail those random encounters and events that occur on the area maps.
More work will be done there and other sections in due time.

Version 0.15 (8/4/08): More quests have been added, bringing the rough amount
to 190/300. More Bazaar formulas have been added as well. The story
walkthrough covers through the "Seeking the Stone" quest, too.

Version 0.1 (7/31/08): The first version. It covers approximately 150/300
quests thus far, as well as a good deal of Bazaar formulas. I am very well
aware that many sections of this guide are empty, but that is because I'm
working on the most important parts first (the quests). More will be added in
due time, please don't contact me about something that's not already here!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

At last, the Final Fantasy Tactics series makes its debut on the Nintendo DS.
As a fan of the Playstation and GBA versions, I am quite pleased. It is the
same turn-based strategy game that we're all used to by now in the series,
with a bunch of added features and twists. There are 300 quests, which is
what the game is primarily based around, consisting of battles and other
events to gain experience, unlock jobs, and so on. There is a lot to be
covered in this game, so if you were a fan of the previous installments, you
will definitely like this one!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

NOTE: The Touch Screen can be used quite extensively as well, to substitute
     for button pressing in many cases.

World Map/Cities
----------------

Control Pad: Move cursor (hold B to make it move fast)

A: Confirm selection

B: Cancel selection, return cursor to current position on map

X: Open Main Menu

L/R: Move cursor to next area on map


Battle Entry
------------

A: Confirm selection

B: Cancel selection, remove highlighted unit

X: Start battle

Y: Check your units before battle, check enemy units (when highlighted)

L/R: Switch between units to place in battle


Battle
------

Control Pad: Move cursor

A: Confirm selection, move cursor back to current ally unit's turn

B: Cancel selection, and view range of highlighted unit

X: Open Main Menu in battle

Y: Check the currently selected enemy unit, toggle help box (when Commands
  window is open)

L/R: Move cursor to different units

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

=================
General Mechanics
=================

Final Fantasy Tactics Advance (hear by known as FFT-A) is the third product
of Square's engulfment of Mission. It's a Strategy RPG (known as a Simulation
RPG in Japan) based on the "world" of Final Fantasy. If you have played the
original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre
series, or even Advance Wars; this game should be familiar territory.
Battles are turn-based and take place on what essentially is a grid. Each
time it becomes a unit's turn, they will get a chance to move and execute an
action. Each unit has 8 stats which determine different attributes:

Move       - Amount of panels that unit can move each turn.
Jump       - Maximum height that unit can scale.
Evasion    - The % of attacks that unit can possibly dodge.
Speed      - Determines the order and frequency of AT.
Attack     - How strong that unit's physical attack will be.
Defense    - How well that unit can defend a physical attack.
Magick     - The strength of any magic cast by that unit.
Resistance - How well that unit can resist a magical attack.

There is no "casting" time for spells and abilities, not even for Jump (which
is highly unorthodox by Final Fantasy standards).

FFTA2 is filled with many systems; some are old, some are revised, and some
are brand spanking new. Because of their complexity, I might as well go over
them one at a time for you:

==========
Job System
==========

FFT-A uses the Job System which was born from Final Fantasy III, built upon
in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also
used in Final Fantasy X-2 under the guise of "Dress Ups". Anyway, FFTA2 uses
a revised Job System, it defers from FFT's system like so:

* No more Job Points.
* The inclusion of Races and the abolishment of Sexes and Zodiac signs.
* The inclusion of an AP (Ability Points) system, ala Final Fantasy IX.
* A whole new collection of Jobs and abilities.
* New Jobs are learned by mastering abilities, not by Job Levels.


=======================================
Ability System/Opportunity Turns/Scions
=======================================

Ability System
--------------

The ability system is almost exactly like Final Fantasy IX's. Abilities are
embedded in equipment; once you equip items (weapons, armor, etc.) on a unit
you will be able to use the abilities associated with that equipment. As soon
as you unequip those items, the unit will no longer be able to use those
abilities. However, you can permanently learn abilities by mastering them. To
"master" an ability, you must equip the item the ability is embedded in and
gain enough AP (Ability Points) to learn it. Be aware that you still have to
select Secondary, Reaction and Passive Abilities to use them. Movement
abilities are now "status effects" found in special shoes/boots.


Opportunity Turns
-----------------

During battles, you will notice that a meter will gradually fill up as your
party members act. This is the Smash Gauge, which normally fills by 10% upon
completion of a successful action. When it completely fills for a given
character, they will have the option of performing an Opportunity ability at
their next turn. This ability depends on what units are immediately next to
you, and if they are enemies or allies. A list of these abilities is below:

Ability           Surrounded By   Effects
-------           -------------   -------
Tough as Nails!   0 units         Protect + Shell on self
Battle Shout!     1 ally          Attack^ and Resilience^ on all
Fleet of Foot!    2 allies        Hastega on all
Shield of Steel!  3 allies        Astra to all
Second Wind!      4 allies        Curaga to all
Flurry!           1 enemy         Attack enemy twice in a row
Eye for Eye!      2 enemies       Attack all
Frenzy!           3 enemies       Attack all
Last Stand!       4 enemies       Attack all


Scions
------

In this game, summoned monsters come in the form of Scions. They are accessed
by equipping specific accessories that allow for these moves to be performed.
In battle, your Smash Gauge will need to be filled in order for a Scion to be
summoned. Unfortunately, you cannot permanently learn a Scion's ability, so
you are only able to use it if you have that accessory equipped.


=====
Races
=====

In this game, in addition to the different jobs, there are seven races of
characters. Each race has its own set of jobs that it can become (after
meeting prerequisites, of course). Five of the races are available from the
start, but the other two races only become available after you complete
quests that grant you access to jobs that only those races may become. The
seven races, and the jobs that each can have, are as follows:

Bangaa: Bishop, Cannoneer, Defender, Dragoon, Gladiator, Master Monk,
       Templar, Trickster, Warrior, White Monk

Gria: Geomancer, Hunter, Raptor, Ravager

Hume: Archer, Black Mage, Blue Mage, Fighter, Hunter, Illusionist, Ninja,
     Paladin, Parivir, Seer, Soldier, Thief, White Mage

Moogle: Animist, Black Mage, Chocobo Knight, Flintlock, Fusilier, Juggler,
       Moogle Knight, Thief, Time Mage, Tinker

Nu Mou: Alchemist, Arcanist, Beastmaster, Black Mage, Illusionist, Sage,
       Scholar, Time Mage, White Mage

Seeq: Berserker, Lanista, Ranger, Viking

Viera: Archer, Assassin, Elementalist, Fencer, Green Mage, Red Mage, Sniper,
      Spellblade, Summoner, White Mage

By looking at each race's set of possible jobs, you can get a rough idea of
what type of characters you can put in your party. One thing to note is that
the Gria is the only race which has an inherent ability to float, which will
enable characters of that race to reach areas that may otherwise be
inaccessible.


====================
Job/Race Recruitment
====================

During your travels on the area maps, you will surely come across individuals
who wish to be recruited into your party. Whether or not you admit them into
your clan is entirely up to you, and if you really want to build up these
recruits from scratch. The locations of such recruitment opportunities, as
well as exactly what you can expect to find, depends on the month and area
you are in. Here is a rundown of what you should expect to find in each
month:

Month       Race    Location            Jobs
-----       ----    --------            ----
Ashleaf     Viera   Camoa               Archer, Fencer, Green Mage, Red Mage,
                                       White Mage
                   Rupie Mountains     Assassin, Elementalist, Sniper,
                                       Spellblade, Summoner

Blackfrost  Hume    Galleria Deep       Blue Mage, Fighter, Hunter, Paladin
                   Sant D'alsa Bluff   Illusionist, Ninja, Parivir, Seer
                   Targ Forest         Archer, Black Mage, Soldier, Thief,
                                       White Mage

Bloodfire   Bangaa  Aisenfield          Cannoneer, Defender, Master Monk,
                                       Templar, Trickster
                   Baptiste Hills      Bishop, Dragoon, Gladiator, Warrior,
                                       White Monk

Coppersun   Nu-Mou  Graszton            Beastmaster, Black Mage, White Mage
                   Moorabella          Arcanist, Illusionist, Sage,
                                       Time Mage
                   Nazan Mines         Alchemist, Scholar

Emberleaf   Gria    Fluorgis            Hunter, Raptor
                   Zedlei Forest       Geomancer, Ravager
           Seeq    Aldanna Range       Berserker, Ranger
                   Tramdine Fens       Lanista, Viking

Goldsun     Moogle  Bisga Greenlands    Animist, Black Mage, Thief
                   Goug                Fusilier, Moogle Knight, Time Mage,
                                       Tinker
                   Neslowe Passage     Chocobo Knight, Flintlock, Juggler

Greenfire   Bangaa  Aisenfield          Cannoneer, Defender, Master Monk,
                                       Templar, Trickster
                   Baptiste Hills      Bishop, Dragoon, Gladiator, Warrior,
                                       White Monk

Mistleaf    Viera   Camoa               Archer, Fencer, Green Mage, Red Mage,
                                       White Mage
                   Rupie Mountains     Assassin, Elementalist, Sniper,
                                       Spellblade, Summoner

Plumfrost   Gria    Fluorgis            Hunter, Raptor
                   Zedlei Forest       Geomancer, Ravager
           Seeq    Aldanna Range       Berserker, Ranger
                   Tramdine Fens       Lanista, Viking

Rosefire    Nu-Mou  Graszton            Beastmaster, Black Mage, White Mage
                   Moorabella          Arcanist, Illusionist, Sage,
                                       Time Mage
                   Nazan Mines         Alchemist, Scholar

Silversun   Moogle  Bisga Greenlands    Animist, Black Mage, Thief
                   Goug                Fusilier, Moogle Knight, Time Mage,
                                       Tinker
                   Neslowe Passage     Chocobo Knight, Flintlock, Juggler

Skyfrost    Hume    Galleria Deep       Blue Mage, Fighter, Hunter, Paladin
                   Sant D'alsa Bluff   Illusionist, Ninja, Parivir, Seer
                   Targ Forest         Archer, Black Mage, Soldier, Thief,
                                       White Mage


===========================
Clan Bonuses/New Game Bonus
===========================

Overview
--------

When you start a new game, watch the introductory sequence as usual. You will
reach a point where you will be asked three questions, each of which you can
pick one of three answers to. These answers will determine the Clan Bonus
which you start the game with (as in, you don't have to complete Clan Trials
to obtain them). Clan Bonuses come into effect at the start of every battle
(you pick them from a list), and remain in effect until either the end of the
battle or if the current law is broken.


Clan Bonuses
------------

The list of Clan Bonuses are as follows (note that this is the list at the
start of the game; by completing Clan Trials you can upgrade them):

Agility up 1
   Use: Very slightly improves chance to hit and avoid being hit.

Bonus AP 1
   Use: Slightly increases the ability points awarded for completing a
        quest.

Bonus EXP 1
   Use: Slightly increases the experience points awarded for completing a
        quest.

Bonus Gil 1
   Use: Slightly increases the gil awarded for completing a quest.

Clan Points +1
   Use: Slightly increases the clan points awarded for completing a quest.

Luck up 1
   Use: Very slightly increases critical hit rate and chance of an
        Opportunity turn.

Power up 1
   Use: Very slightly increases damage dealt and reduces damage received.

Smash Gauge 1
   Use: Slightly increases the rate at which the smash gauge is filled.

Speed up 1
   Use: Very slightly raises speed.


New Game Combinations
---------------------

The following is a list of the possible combinations in which you answer the
three questions at the start of a new game.

Combo     Bonus
-----     -----
A A A     Bonus EXP 1
A A B     Bonus Gil 1
A A C     Luck up 1
A B A     Bonus AP 1
A B B     Clan Points +1
A B C     Agility up 1
A C A     Speed up 1
A C B     Power up 1
A C C     Smash Gauge 1
B A A     Agility up 1
B A B     Luck up 1
B A C     Bonus Gil 1
B B A     Smash Gauge 1
B B B     Power up 1
B B C     Clan Points +1
B C A     Speed up 1
B C B     Bonus EXP 1
B C C     Bonus AP 1
C A A     Bonus Gil 1
C A B     Luck up 1
C A C     Power up 1
C B A     Agility up 1
C B B     Bonus EXP 1
C B C     Speed up 1
C C A     Smash Gauge 1
C C B     Clan Points +1
C C C     Bonus AP 1

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens with a couple of lines of dialogue from the main character.
You will get to name him, so keep the name as Luso for the purposes of this
FAQ. He will talk about his journal for a while more, then you will be able
to answer a few questions about summer vacation. Pick whatever you want, but
be warned that your selections will determine the bonus you receive at the
start of the game (the list of combinations can be found in the Overview
section above). Answer the three questions, then the bell will ring,
signifying the end of school. Luso doesn't get off so lucky, and is stuck
sorting books in the library. He will find an old book, but after writing his
name on one of the pages, he gets sucked into another world!

The next scene will show a battle about to take place, when Luso magically
appears. The allies will call Luso over and make him join their clan in order
to survive here. You will get to meet Cid at this point, who is the guest in
this battle. The White Mage and Black Mage will serve to teach you the
commands in battle (assuming you never played a FFT game before). After the
tutorial is over, you will have to finish the battle by defeating Klesta, the
giant bird to the right.

===============================
Battle 1: Stranger in the Woods
===============================

Victory Circumstance: Defeat Klesta!
Forbidden: Ranged Weapons
Strategy: Two smaller enemies will wander into the area as the battle begins.
         Ignore them and concentrate everyone's attacks on Klesta. Use the
         Black Mage's magic attacks to cause more damage, and the White Mage
         to heal if need be. Once Klesta's HP is down to about 1/3 its
         total, it will run away and the battle ends.

Following the battle, Luso, Cid, and the others will return to town and rest
up. When you are on the world map, you will be given a quick explanation on
what to do. For now, head to Wood Village directly to the east. Once there,
you will meet the rest of the clan inside the Pub and talk to Cid some more
about Luso's plight. You will also get to name the clan at this point (stick
with Gully). You will learn about obtaining quests in the Pub. When you go
back to the world map, visit the Pub again at Wood Village and accept the "A
Paw Full of Feathers" quest (it's the only one available, and it's the next
story mission).

After that, you will leave, though Cid insists you should prepare for the
battle first. You will be on the world map, where your destination is shown
by a blue balloon. For now, go to the Shop in Wood Village. You can check out
what's for sale, though I wouldn't recommend buying anything right now. As
you leave, the shopkeeper will explain the concepts of loot and the Bazaar.
This will come in handy, since the only way to be able to buy different items
from the shop is to trade in loot at the Bazaar and create new items for
sale. Use the Bazaar and some of the loot you just obtained to make a
Broadsword, then buy one for Luso (use the Fitting room to equip your new
gear automatically).

The shopkeeper will explain to you the concept of learning abilities from
your equipment. If you want to buy anything for the rest of your clan, go for
it, otherwise exit the shop. When you are ready to proceed, head to your
destination. You will meet some chocobos which will run off when the wolves
appear. The battle will then commence after Cid explains the laws and clan
privileges.


================================
Battle 2: A Paw Full of Feathers
================================

Victory Circumstance: Defeat all foes!
Forbidden: Fire
Strategy: You will be against two Wolves and a Baknamy in this battle.
         Luckily your clan greatly outnumbers them, plus the enemies are
         simple so this should be a quick and painless battle. Attack the
         Wolves one at a time, having everyone attack (one round of everyone
         attacking should kill a Wolf). Once they are done, go after the
         Baknamy, which has slightly stronger attacks and more health. If
         any of your units gets ganged up on, heal up with a White Mage or
         by using items.

Once the battle is over, you will see the chocobos return to the field. Luso
will reveal a journal which automatically records his adventures thus far.
When Luso and Cid leave the area, head back to Wood Village. As a side note,
if you want to save your game, go to the Main Menu while on the world map and
pick the System Menu option. Back in the village, you will overhear another
clan talking about bandits blocking the highroad to Camoa, and decide to see
if there is a quest for it.

Cid will leave your party at this point. So, head back to the Pub and accept
the "The Yellow Wings" quest. There will be a couple other optional quests
which you can take as well. Do another quest, change your jobs around,
make/buy some new equipment, and when you are ready to proceed head to the
mark on your map.


==========================
Battle 3: The Yellow Wings
==========================

Victory Circumstance: Defeat all foes!
Forbidden: Ice
Strategy: In this battle, you face off against the bandits known as the
         Yellow Wings. There are five of them: Thief, White Monk, Archer,
         Black Mage, and Animist. Your best bet would be to eliminate the
         Black Mage quickly, since he can cause the most damage to your
         party. The White Monk has strong attack power, so be sure to
         dispose of that early on as well. With Cid helping your clan here,
         you should be in fine shape to win this battle easily.

Once the battle ends, you will now be able to continue along the highroad to
Camoa. You will be briefed about the difference between area maps and world
maps, and how traveling between different areas takes a day. It explains it
well enough in the game itself. In order to leave the current area, you have
to move to the space where a sign with a blue arrow is located. Do so, then
head to Camoa.

When you arrive in Camoa, Cid will talk to a guy named Ribs on the roof of a
nearby building. He will ask you for a tomato stalk, which leads up to your
next mission. Go to the Pub and check out the new quests that are available;
be sure to do some to gain experience and learn new abilities (change your
equipment/jobs as you master the abilities they hold). When you want to
progress in the storyline, take the "You Say Tomato" quest.


========================
Battle 4: You Say Tomato
========================

Victory Circumstance: Defeat all foes!
Forbidden: Lightning
Strategy: When you arrive here, you will find the tomatoes, as well as an
         Alraune, whose drill can be sold for a nice profit. At that point,
         Adelle will appear and offer to help in exchange for a cut of the
         profits. With Cid in tow as well, you will have a total of 7 allies
         in this battle against four Deadly Nightshades and the Alraune.
         Take care of the Deadly Nightshades first as they are more
         plentiful and weaker, then go after the Alraune. The enemies have
         the ability to cast Blind and Silence on your group, so be careful!

Following the battle, Adelle will leave with the biggest prize of all. There
isn't anything you can do for now, so head back to Camoa. There, Cid will
give Ribs the tomato stalks he asked for, as well as find out about a special
mage. You will spot Adelle wandering around, who Ribs will mention, and
explain how she is going after a mark at the Pub. So, head to the Pub and
check out the quest roster to find "Wanted: Ugohr". This is the next story
mission, so accept it. Take some other quests if you want, equip yourself at
the Shop, then when you're ready, head to Baptiste Hill for the next mission.


=======================
Battle 5: Wanted: Ugohr
=======================

Victory Circumstance: Defeat Ugohr!
Forbidden: Restoring MP
Strategy: For this battle, your primary target is the green-shelled Ugohr in
         the back. Accompanying it are two Wolves and two Cockatrices, so
         you may as well take care of them as well. The enemies have their
         typical moves so it's nothing too spectacular, but the Great
         Tortoise Ugohr has Counter, not to mention a few different attacks
         which can be brutal on your clan. Hopefully you've been doing some
         side quests and getting better gear along the way! Either way, you
         should take out the intermediate enemies before going for the main
         target. The Cockatrices will get the next move if you critically
         weaken them, so try and hit them hard and fast so you don't have to
         worry about an unexpected strike. When you get to the Ugohr, pummel
         it with everything you have and you will succeed.

After the battle, Cid and Luso will wonder why Adelle never showed up. They
leave and then she shows up, only to fall into their trap! Cid decides to
leave her in the trap after taking the prize. Now that you're done here, head
back to Camoa. While resting in the Pub, Adelle will appear and decides to
join your clan. You can't turn her away, so you may as well take her in. A
new path opens up leading to the Bisga Greenlands, so head that way and
continue southward to the Graszton Highroad. Once in that area, head to the
port town of Graszton.

A scene will take place here between Cid and some guy who comes out to meet
him. Following this, Cid will be in bed with Luso at his side. Adelle will
come and Cid will tell you to go to Aldanna Range and find the mage. Now that
you know where to go next, head to the Pub and check out the latest quests.
Accept the "Wanted: Gilmunto" one to progress the story, then head to Aldanna
Range when you're ready to continue. You will have to pass through the
Galleria Deep on the way to the range.


==========================
Battle 6: Wanted: Gilmunto
==========================

Victory Circumstance: Defeat Gilmunto!
Forbidden: Fire
Strategy: On this mountain range, you will hear about Mist for the first time
         and how the monsters you face here are different than ones you've
         seen before. You will fight two Worgens, a Yellow Jelly, a Thunder
         Drake, and an Asp (Gilmunto). The weakest enemies are the wolf-like
         Worgens, so you should concentrate on them first. The Yellow Jelly
         and Thunder Drake absorb Lightning attacks, so try to use ice-based
         magicks or other elements if you have them instead. When you get to
         Gilmunto, be extremely careful since it has high attack power and
         can target multiple people at once. When you see it's close to
         Gilmunto's turn, you should heal up any weaker members quickly. As
         soon as you defeat Gilmunto, the mission is over.

Following the battle, you will see Gilmunto on the ground in front of you. As
you approach it, a mysterious man will tell you to step back as it vanishes
into the Mist. You will find out this man is the old wizard Lezaford, the guy
you were searching for. Lezaford will take you back to his cottage to talk
about Luso's journal. After you leave, head back to Graszton and visit Cid.
After the scene there is done, head to the Pub and accept the next story
mission called "Now That's a Fire!", then go to Zedlei Forest to start it.


============================
Battle 7: Now That's a Fire!
============================

Victory Circumstance: Defeat all foes!
Forbidden: Restoring MP
Strategy: Here in the Zedlei Forest, you will find three Bombs, as well as
         two Floating Eyes and a Red Marshmallow. These enemies are not too
         difficult; you'll find the Floating Eyes to be the easiest of the
         mix, sans their powerful Death Dive when they are in critical
         health. The most difficult part is dealing with the Bombs,
         particularly when they are low on health. If you get them to
         critical, they have Quicken which lets them take the next turn, and
         then they will Self-Destruct, causing massive damage to anyone
         nearby. If you have a Black Mage, make sure they are here to cast
         Blizzard/Blizzara on the Bombs to quickly dispatch them.

Once the battle is over, Adelle will tell you a little more about the Auction
House. You then decide to go try an auction out, so head to Camoa or Graszton
and pick the new option on the town menu. After you complete an auction (it
doesn't matter what the results are, though ideally you would want to win),
there will be a number of new quests open to your access. Go to a Pub and
accept the Pearls in the Deep quest when you're ready to proceed with the
story. Don't forget to check your equipment and try out some new jobs
(hopefully you've been doing some quests to unlock certain jobs). Either way,
when you are ready, head to the Galleria Deep and enter the next battle.


============================
Battle 8: Pearls in the Deep
============================

Victory Circumstance: Defeat the Lord of the Flowsand!
Forbidden: Actions by Nu Mou
Strategy: In the Larva Den, you have to face a Yowie (the Flowsand Lord) at
         the bottom. There will also be Antlions and Pit Beasts wandering
         into the area, though you should focus on the big boss at the
         bottom instead, as the smaller enemies will just keep coming in.
         The Flowsand Lord itself is a tough foe, and its attacks are far
         reaching and devastating. It can even use Draw In, which pulls an
         ally into the pit and drains its health, healing itself in the
         process. The best approach I've had here is to get your entire clan
         to the bottom of the pit, and surround the boss, then let loose
         with all your melee/magick attacks. Ignore the smaller enemies and
         grab the treasures around the room if you desire. After the boss
         attacks, heal up the member(s) that were hit and continue your
         assault until you win.

Following the battle, Luso will collect the moss needed for the tonic, as
well as some pearls for Adelle. After you leave the area, head back to
Graszton and check on Cid. He will mention going to the Rupie Mountains,
which means your next story quest is available and located in the mountains.
There are a number of new quests available as well, so go check them out at
the Pub. When you are ready to proceed, take the quest "Mountain Watch" and
head to the Rupie Mountains to undertake the next story mission.


========================
Battle 9: Mountain Watch
========================

Victory Circumstance: Defeat Ewen!
Forbidden: Ice
Strategy: When you arrive on the mountain, a Nightfall named Ewen will appear
         and offer you gil for your Judge. Since Luso obviously declines,
         Ewen calls the rest of his clan in (Sniper, Ninja, Assassin, and
         Time Mage) and you must do battle. You only have to defeat Ewen in
         order to complete the mission, but you can defeat the rest of the
         clan for added experience and loot. His clan is not so difficult,
         though Ewen and the Ninja have the Throw ability which can be
         powerful, as well as the Sniper's ability to attack from a
         distance. Additionally, Ewen bars the Judge from the battle, so you
         won't be able to revive anyone should you die, plus you won't get
         the law bonus at the end. Nonetheless, you should try to take out
         the Time Mage before he can use Haste on the rest of the enemies,
         then go for Ewen. Once you defeat Ewen, the battle ends.

After the battle, Luso will find a piece of jewelry left behind by Ewen. He
will also find that the Judge is back in action, of course. Now, head back to
Graszton and talk to Cid about the piece you just found. He will tell you to
get it appraised, which you can do in Moorabella. So, head on over to that
city when you're ready. Luso will find out that the jeweler needs more time
to check out the item you brought, and will post a note in the Pub when it's
figured out. Luso also wants to go on the airship, but overhears a crowd
saying the Aerodrome is closed due to a prankster of some sort.

For now, head to the Pub and check out the new quests that are available. It
would be worth it to do some if you haven't already been, so you can gain
more levels and unlock/try out new jobs. Whenever you're ready to progress
the storyline, accept the "Grounded!" quest and get going.


====================
Battle 10: Grounded!
====================

Victory Circumstance: Defeat Genius Ed!
Forbidden: Harming the Weak
Strategy: When you arrive aboard the airship, you will spot the perpetrator
         right in front of you. At that point, a sky pirate named Vaan (of
         FFXII fame) will appear and attempt to claim your target for
         himself. Nonetheless, Vaan fights as a guest ally for this battle.
         You are up against Genius Ed (a Sage), as well as his group (White
         Mage, Time Mage, Berserker, Fusilier). If you've been doing a lot
         of side quests, upholding the law here may be difficult; don't
         worry about it if you really are overleveled like I was. Anyway,
         your main target is Genius Ed, since the battle ends once you
         defeat him. However, you should go after the White Mage first
         obviously, followed by the Fusilier because of the status effects
         he can inflict from a distance. Once Genius Ed is down, you win.

Following the battle, Luso and Vaan will talk before another familiar face
from FFXII appears (Penelo). She will take Vaan away, who inadvertently
blurts out the location of some treasure, which means you'll be heading there
next. Since the prankster is captured, the airship is operational again, so
you can ride to Fluorgis. Head to the Aerodrome and pay the 300 gil to take
the skyferry over. Once there, visit the Pub to gain access to plenty of new
quests for you to undertake. When you're ready to advance the story once
more, accept the "Rumors Abound" quest and head to the Tramdine Fens as Vaan
had stated previously.


========================
Battle 11: Rumors Abound
========================

Victory Circumstance: Defeat all foes!
Forbidden: Copycat
Strategy: In this swampy area, you will come across a group of undead enemies
         (Wraith, Ghost, Zombie), and a couple of live ones (Floating Eyes).
         They are generally easy to defeat, though the Ghost and Wraith may
         want to be targeted first since they can actually summon more
         undead units to the battle. The Zombie can even drain some of your
         health to replenish its own; be careful of that. As for defeating
         the undead, you need to use a Phoenix Down or Raise (or a similar
         ability like Exorcise) to completely destroy them at 0 HP. Once you
         defeat all of the enemies, tombstones or completely banished, the
         quest will be complete.

Following the battle, Luso will collapse and a scene back in his real world
will commence. After he comes to, Adelle will be taking care of him while Cid
is resting outside. She will remind you to rest next time you visit a town,
so head to Fluorgis and Luso will get some sleep. Watch the flashbacks that
occur, then Cid will come to check on Luso. He will mention that a new quest
is at the Pub, relating to a spirit haunting someone else's dreams.

When you have control again, head to the Pub and check out the new quests as
usual, and there are plenty of them! You should always try to do some side
quests along the way, since it helps to gain levels and loot, not to mention
new jobs and new equipment to be bought. Nonetheless, when you are ready to
proceed, accept the "Sleepless Nights" quest and head back to Nazan Mines to
undertake it.


===========================
Battle 12: Sleepless Nights
===========================

Victory Circumstance: Defeat the Oversoul!
Forbidden: Debuffs
Strategy: In this battle, you confront the source of the bad dreams, and of
         course it is a ghost (Oversoul). It is accompanied by Wraiths, a
         Bloody Orb, and a Zombie, but you only have to take out the
         Oversoul. The Wraiths are most annoying with their ability to
         revive fallen undead enemies, as well as the ability to Blind you,
         so you may want to defeat them quickly. As for the Zombie and
         Bloody Orb, they have a drain attack which harms you and heals
         them, but it's nothing too crucial to be concerned over as they are
         weak by comparison. It would help if you have a White Mage, since
         healing spells cause damage to the undead creatures here. In case
         you haven't caught on yet, you must use Raise (or something
         similar) once you deplete their HP to 0 in order to completely
         defeat the undead. The ghosts also like to cast Dark or Darkra to
         damage you and heal themselves, so watch out when they run low on
         HP. Once you defeat the Oversoul, the battle is over.

Now that you have defeated the Oversoul, the spirit that haunted Luso (and
others) which caused the bad dreams disappears for good. After this, there
will be a number of flashbacks involving a variety of key characters in the
game. Once that is done, the three of you leave and a new line in the journal
appears.

Head back to town and there will be a scene in the Pub where a musician is
playing. After the performance, the bard will leave after posting a bill at
the Pub. When you go back to the map, head back to the Pub and check out the
new quests that have just opened up. When you are ready to continue, take the
"Making Music" quest and head out to Aisenfield.


=======================
Battle 13: Making Music
=======================

Victory Circumstance: Defeat the Alchemist!
Forbidden: Harming Females
Strategy: Out here in the Aisenfield, you will find an Alchemist and his
         Golems. He will spot you, at which point a Raptor and Ranger will
         pop out and battle will commence. The Alchemist has abilities which
         will bolster the other enemies, and the Golems are quite powerful
         as physical attackers. Be careful of their Ranger, as he can set
         traps you can potentially fall into. Pay attention to where he sets
         them and stay clear of those locations. As the law states, you
         cannot harm females, so you need to avoid the Raptor unless you
         don't care about the law bonus. If any of your melee fighters has
         the Cross-Counter ability (it comes from the Master Monk job), it
         will come in handy when fighting the Golems up close, as well as
         taking them down quickly. As for fighting the Alchemist, you want
         to avoid using magick attacks since he has Absorb MP, and can use
         magick attacks back at you. Plus, he can control the Golems to
         attack you further if he so wanted to. Once you defeat the
         Alchemist, the battle is won.

Following the battle, Luso will collect the Strawood as requested. When he
leaves the area, head back to Fluorgis and you will come across Hurdy, the
petitioner from the quest you just completed. He will ask you to take the
wood to a shop and make an instrument out of it for him, and gives you a
Spiral Vine and 2500 Gil to get the job done.

So, head to a shop and use the Bazaar to make the Brilliant Theorbo for him
(it's under the Hurdy's Request heading, in case this isn't obvious). Pay the
2500 Gil to buy it, then you will automatically bring it to Hurdy at the Pub.
He wants to join your clan, so let him and you will have your first Bard in
the clan! Be sure to equip him properly in the shop before you set out (as
well as the rest of your clan; don't forget to check out other jobs if you
haven't already been doing so).

Cid will come in and mention that the appraiser from Moorabella has been in
contact about the ring from earlier. So, head back to Moorabella and there
will be a scene at the Pub where Adelle is waiting for Luso to return. A
strange woman with blue hair will talk to Adelle about joining her group, but
of course Adelle refuses. After the woman leaves, Luso and Cid return with
news about the magicite. It turns out it's stolen, and someone posted a quest
wanting it returned. Check the Pub for the new quests that have been made
available at this point. To progress the story, accept the quest "Seeking the
Stone" and head to the Bisga Greenlands to enter the battle there.


============================
Battle 14: Seeking the Stone
============================

Victory Circumstance: Defeat all foes!
Forbidden: Targeting All Units
Strategy: When you come here, you will hand over the magicite to the
         petitioner, only to find out you were set up. When the enemies show
         up, you will have to engage them in battle. They consist of two
         Hunters, a Scholar, Paladin, Ranger, and Dragoon. As you would
         guess, the Paladin is the strongest physical attacker, so you will
         want to send a melee clan member to take him down. The Scholar can
         have some devastating abilities on you if you give him enough time,
         so you will want to defeat him quickly as well. The Ranger will
         walk around setting traps, so you may want to keep an eye on where
         he moves so you don't step on them! As for the rest of the
         opposition, they generally use simple attacks on you, so you can
         dispose of them at your leisure (don't take too long since their
         attacks do hurt). Once you bring down the enemy clan, you're done!

After the battle, Luso and Cid will talk about what just went down. They
decide to head back to town, seeing as they can't do anything without knowing
what the enemies are going to do. So, head back to town, any town will do (I
went to Graszton personally). There, you will overhear a conversation in the
Pub regarding the sky pirates you met earlier, as well as the Baron in
Graszton. Luso will of course want to check it out, so head back to the Pub
and check out the newly available quests. When you are ready to go on with
the story, accept the quest "Wanted: Sky Pirate Vaan" and head to the Rupie
Mountains.


==================================
Battle 15: Wanted: Sky Pirate Vaan
==================================

Victory Circumstance: Defeat all foes while defending the sky pirates!
Forbidden: Not Moving 1 Tile
Strategy: You will find Vaan and Penelo here surrounded by a group of
         headhunters (Bishop, Ranger, Gladiator, Berserker, Lanista). Your
         goal here is to protect Vaan and Penelo while defeating everyone
         else. There's nothing really out of the ordinary in this battle;
         the Ranger lays traps you should avoid, the Gladiator has strong
         attacks, and the Lanista can use an ability called Charge! which
         can break your armor. The Bishop will primarily heal the others, so
         you may want to get to the top and defeat or Disable him early on.
         The Lanista and Gladiator are the greatest threat to you, so your
         priority should be to kill them. Remember that Vaan and Penelo will
         be fighting as well, but you need to keep their health up. When you
         defeat the opposition, you will get to hear their side of the story
         and the quest will end.

Following the battle, Cid will decide to head to Graszton to investigate the
situation. That is your next destination, so go there and meet Cid at the
Pub. After a bit of conversation and arguing, Hurdy will alert you of a new
bill posted at the Pub requesting your clan specifically. When you are ready,
accept "A Request" and get to the Ruins of Delgantua; I would recommend doing
some of the new quests to build up experience first, among other things,
though.


=============================
Battle 16: A Request (Part 1)
=============================

Victory Circumstance: Defeat Illua!
Forbidden: Being Robbed
Strategy: Upon your arrival, you will meet up with Illua, the blue-haired
         woman who met Adelle earlier. After some conversation, you will
         have to defeat her in battle. You are up against Illua (a
         Nightshade), Ewen the Nightfall, an Elementalist, Seer, Spellblade,
         and an Illusionist. The Spellblade has Doom Blade, which can cast
         Doom on its target, which is not good since Illua banishes the
         Judge before the battle even begins! The biggest threat by far is
         Illua's Dimensional Rift ability, which takes away 75% of your
         total HP in one shot, and it can hit a large area too. That said,
         you must have a White Mage handy with at least Cura or Curaga, as
         well as people who can use items. The Seer can cast the mid-level
         attack magicks, the Illusionist and Elementalist can do their usual
         elemental attacks from a distance, and the Nightfall has Dual
         Wield. You should take out the mages one at a time, making sure to
         cure up immediately if the Dimensional Rift is used, then you
         should concentrate on Illua. Once you defeat her, this battle ends,
         but the quest is not over yet!

Following the first battle, Illua causes a reaction in Luso's journal, at
which point you find out it is in fact a grimoire. Illua will try to attack,
but Luso and company get sent off to another dimension. There, Lezaford will
appear and tell you to leave since it's very dangerous. At that point, a
portal will open and a giant demon hand will appear through it. Of course,
you have to defeat this thing as well, so get to it!


=============================
Battle 17: A Request (Part 2)
=============================

Victory Circumstance: Defeat the Neukhia!
Forbidden: Opportunity Commands
Strategy: In this second battle, you must face a Neukhia (the demon hand), as
         well as two Plagues. Of course you will have to deal with the
         Plague's abilities which can cause Confuse status on your clan
         members, but the Neukhia is the much greater threat. Its abilities
         can hit multiple members at once, causing lots of damage and status
         effects (like Confuse). If you have a good melee character with
         Dual Wield, you will want to send them right up to the demon hand
         and do battle that way. A Juggler with Smile Toss to give your best
         attacker a much sooner second chance will come in handy as well.
         Don't worry so much about fighting the Plagues, as more enemies
         will appear if you defeat them. Once you deplete the demon hand's</pre><pre id="faqspan-2">
         health entirely, the battle will be completed and you will win.

As soon as this battle is over, the quest is finally complete. Lezaford will
tell you to head east to a gate crystal in order to escape the new area. On
the area map, head to the other location and you will use the gate crystal to
meet up with Lezaford. He will take you back to his cottage, where he will
explain where you just were (Jagd Zellea). He will also reveal that your
journal is actually the Grimoire of the Rift. After a bit more explanation,
Luso will decide to go to a Pub and check out the latest bills.

When you are on the map screen again, head to any town (I personally went to
Moorabella) and visit the Pub. Hurdy will talk about a survey in the city of
Goug for old machinery, and that he would like to go on that quest. Luso will
run off to talk to Cid; head back to the Pub and the new quests will become
available. There are a LOT of new quests this time, so take some time and do
a bunch of them! When you are ready to continue onward, take the quest "The
Dig" and head to Goug.


==================
Battle 18: The Dig
==================

Victory Circumstance: Defeat all foes!
Forbidden: Fire, Ice, Lightning
Strategy: Down here in the mines, you will encounter the Mooglebanes, as well
         as a Red Chocobo and Black Chocobo. At first glance, they may
         appear to be easy, but the Mooglebanes all have Illude, which can
         cause Charm on your clan members. If you have any accessories which
         makes you immune to this, by all means equip them before the
         battle! The chocobos have abilities which can hit you hard as well,
         plus they can cure and protect their own allies, which may make the
         battle a little longer than it should be. If your clan is protected
         against Charm, go after the chocobos first; otherwise, do it the
         other way around. Once you defeat everything here, the quest will
         be completed.

Upon completion of the battle, the Moogles will go back to work in the mines.
The others will find something and will run off, then Adelle will decide to
go back and rest. Meanwhile, Hurdy finds something and calls to Luso for
help, so they stay behind while Adelle wanders off. You will receive the
Hurdy-gurdy, which is what he found in the mines. When you get back to the
map screen, head back to any town (I went to Goug, personally). You will see
a scene with Adelle in her room, and more flashbacks occur. Adelle will end
up leaving your clan at this point, which you find out when Luso, Cid, and
Hurdy are at the Pub.

With Adelle gone for now, you might as well check out the new quests that are
available, as always. When you are ready to proceed with the story, take the
quest "Through Another's Eyes". Once you do that, you will witness a quick
scene with Adelle wandering around and being confronted by the blue-haired
woman from earlier in the game. Head to Kthili Sands and you will enter into
the next story battle.


=================================
Battle 19: Through Another's Eyes
=================================

Victory Circumstance: Bring Adelle back to her senses!
Forbidden: Ranged Weapons
Strategy: When you get here, you will find Adelle wandering around alone. She
         wants Luso's journal/grimoire, and then a bunch of monsters will
         appear and you will have to enter battle. Cid says that you should
         try talking to Adelle, which you can do by moving next to her and
         choosing to talk. The monsters that accompany Adelle are Pit
         Beasts, Zaghnals, and a Thunder Drake. You don't have to fight
         them, but maybe you should en route to Adelle to make it a little
         safer. You also don't want to kill Adelle, though she will be
         trying to attack you as well. Also note that Adelle has a new and
         different job (Heritor), as well as different equipment and the
         Lennart ability which can hurt a bit if you're too close to her. It
         must be Luso who talks to her, so have him concentrate on getting
         to Adelle while the others hold back the monsters. Once you talk to
         Adelle three times, the quest will be over.

Following the battle of sorts, Luso and Adelle will have a chat before
apparently parting ways again. Of course, Adelle realizes she may have made a
mistake by leaving in the first place, so she rejoins the clan at this point.
Head back to town and you will find Luso and Adelle in the Pub, overhearing a
nearby conversation about the sky pirates Vaan and Penelo. There is a quest
available which asks you to capture them, as well as several other new
quests. As usual, when you're ready to advance the story, take the quest
"Pirate Problems" and head to Camoa.


==========================
Battle 20: Pirate Problems
==========================

Victory Circumstance: Defeat Vaan...!?
Forbidden: Harming Bangaa
Strategy: When you come here, you will encounter what at first glance appears
         to be Vaan and Penelo. After they start talking, you figure out
         they are imposters, and then a battle will commence. Your objective
         is to defeat the supposed Vaan (Sky Pirate), but you also have to
         face the so-called Penelo (Dancer), as well as a Cannoneer, Sniper,
         Fighter, and Ravager. At any rate, as the law states, you cannot
         attack the Cannoneer, but he is nothing to be concerned over. The
         Fighter and Ravager are the strongest attackers, so you may want to
         eliminate them on the way to Vaan. Penelo will try to inflict
         status effects, and the Sniper may try to break your weapon with
         one of her abilities; be careful! As for the imposter, he tends to
         try and steal from you, so hopefully you don't lose too much from
         that! Once you defeat the fake Vaan, the battle will be over.

After the battle, the real Vaan and Penelo will arrive on the scene. After a
short conversation, they will run off with the treasure that the fake
versions came to steal. Now that they're gone, head back to town where your
clan will discuss Illua and Khamja some more. Hurdy will alert you that a new
bill was posted requesting the clan's assistance, so check the Pub for new
quests when you're ready. When you want to go to the next story quest, take
the quest "The Ritual" and head to the Ruins of Delgantua to meet Illua.


=====================
Battle 21: The Ritual
=====================

Victory Circumstance: Defeat Illua!
Forbidden: Harming Males
Strategy: In this battle, you have to face Illua once again, but she has
         brought friends as well (Time Mage, Arcanist, Red Mage, Summoner).
         The law prevents you from attacking the males, so if you want to
         obey it, you need to avoid the Time Mage and Arcanist. Lucky for
         you, if you want to call it that, the toughest opponents here are
         the female characters anyway (Summoner and Red Mage), due to their
         ability to hit multiple clan members for lots of damage. The
         Arcanist has Graviga, which can cut your clan members' HP down by
         50%, so you should try and avoid him unless you don't care about
         the law, in which case defeating him should be a priority. As for
         Illua (you only have to defeat her to win this battle, by the way),
         her powerful Dimensional Rift takes 75% of your HP, and her other
         abilities can Stop you and cause plenty of damage. You will want to
         have your very best attackers in this battle to counter Illua, as
         well as someone who can heal your group as needed (a Bard will do
         particularly well with Soul Etude and Nameless Song). Once you beat
         Illua, this battle will end.

Of course, even though you defeated Illua once again, that's not the end of
her. She taps into her special powers and you all warp to the Forbidden Land
of Zellea from earlier in the game. You don't have to go and battle her just
yet, as you are sent back to the area map. If you want to go on and fight the
final battle of the game, head to the next destination on your map. If you
want to revisit any other place, head to the gate crystal and you will return
to Lezaford's cottage. If you want to return to Zellea, just go to the
cottage and warp back.

Before you go back to fight Illua, you should make absolute sure you have
your best equipment on the six clan members you will bring into the battle.
You gain no AP from the final battle, so there's no use bringing gear you're
only trying to level up. Some abilities that will prove quite useful are Dual
Wield, Magickal Frenzy, the Bard's Song ability (particularly Nameless Song
and Soul Etude), and the Ultima attacks (Ultima Masher, Ultima Charge, and so
on). It may be cheap, but if you have a Ranger with Mirror Items, that will
help you immensely in the battle to come. You should equip the six people
with the accessories that summon Scions, most importantly the High Seraph's
Plume to summon Ultima. Finally, equipping certain other accessories such as
the Ninja Tabi, Orb of Minwu, Faerie Shoes, and the Fortune Ring, as well as
Ribbons on female characters, will be greatly appreciated.

When you are finally ready to continue to the end of the game, head back to
Zellea and enter the final battle!


============================
Battle 22: The Two Grimoires
============================

Victory Circumstance: Defeat Illua!
Forbidden: Buffs
Strategy: For this battle, you will once again meet Illua, along with two
         Behemoths. They are fast and very strong, but they and other
         enemies will appear as the battle commences so you should simply
         ignore them and heal as needed. Illua has some very strong attacks,
         as do the enemies that continually appear into the area, so you
         seriously need someone who can heal your group on short notice.
         Illua is also quite a fast mover, so if you have the Ninja Tabi
         equipped, you can keep up with her going around this area. Send
         your strongest attackers after her directly, though it will help to
         have someone attacking from afar (like a Trickster, Cannoneer, or
         Fusilier) as well. Try your best to avoid the onslaught of powerful
         enemies that emerge and concentrate solely on Illua; gathering loot
         should be no reason to prolong this battle! Once you defeat Illua,
         she will be gone, but one last battle will commence.


========================
Battle 23: From the Rift
========================

Victory Circumstance: Defeat the Neukhia!
Forbidden: Reaction Abilities
Strategy: For this battle, there are three parts: the Wisp, Pod, and Core.
         You cannot attack the Core until you destroy the Wisp. The Wisp
         itself is a glowing ball which can be in one of three locations on
         this giant monstrosity. One of those positions is directly in front
         of you when you start, in the middle area. The other two positions
         are atop circular indentations on the left and right sides of the
         area. The right side is particularly difficult to get to since if
         you don't have Faerie Shoes, you will be walking around the entire
         area to get to it. Your main goal is to attack the Neukhia Wisp
         here. After you attack it enough, it will move to another location,
         where you must follow it and continue the assault. All the while,
         all three components will be attacking you with some strong attacks
         and magicks. The Neukhia Pod is slow to attack, but its Syphonja
         can hit very hard, so be prepared for that. The Core will also heal
         the Wisp as you beat down on it, too. Once you deplete the Wisp's
         health, you will be able to attack the Core directly. However, the
         Core will go on the offensive; by that, it will use a Rewind
         ability, which causes three groups of dark crystals to appear on
         its body. If you go to them, you can take the power back, thus
         causing the Core to lose some of its attack power. If you don't, it
         will unleash a very strong attack on your entire clan on its next
         turn! The Core itself has just over 1000 HP, so if you have your
         strong characters up there with Dual Wield and other powerful
         abilities, you should have no trouble bringing it down quickly.
         When you defeat the Core, the battle will end.

Following this long and difficult battle, you will witness the final scene
with Luso and friends in the area where the game began. Once Luso gets sent
back to his world, you will get to watch what became of the rest of Clan
Gully and the others you've met along the way. Finally, the credits will roll
and the game will end. Congratulations on completing the game of Final
Fantasy Tactics A2! Don't forget that you can reload your completed save file
and continue playing; this is how you access certain quests you wouldn't get
before this point!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Quest List -=
-=-=-=-=-=-=-=-=-=-=

============================
A1-01: Stranger in the Woods
============================

Description: Monster in Targ Wood!
            We hunters of the village tried to stop 'im, to no avail.
            Somebody do somethin', please! You don't need to kill 'im, just
            drivin' 'im off will do.
            -Heriward, Wood Village Hunter
Quest Type: Story Battle
Rank: 1
Appears: Start of game.
Price: N/A
Location: Targ Wood
Days: N/A
Ability Points: 80
Clan Rewards: 2 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 250 Gil
       Gikhet Lead (x2)
       Faren Pollen (x2)


==================
A1-02: Reagent Run
==================

Description: The muskmallow, favored herb for treatment of ague, is again in
            season. Seeking herbalists to venture into Targ Wood and procure
            a supply. No previous experience required.
            -Jylland Apothecary's League
Quest Type: Satisfy Petitioner
Victory Circumstance: Collect a sample of muskmallow!
Forbidden: Knockback
Rank: 8
Appears: After completing Quest A1-11 (The Yellow Wings).
Price: 200 Gil
Location: Targ Wood
Days: 20
Ability Points: 30
Clan Rewards: 16 Clan Points
             Aptitude +1
Reward: 1580 Gil
       Cactus Fruit (x3)
       Nepenthis
       Spruce (x3)

In this area, you will see several sparkling spots scattered along the
ground. Those are the locations you need to get to and examine for
muskmallows, as the quest requires. You will have to face a bunch of enemies
though, including Wolves, Dreamhares, and a Baknamy. You don't have to fight
the enemies, but you really should for the loot they drop, plus you will have
that much less to worry about when moving to each location to examine. The
quest is complete when you examine the location and find a muskmallow (only
one of the spots will have it).


=====================
A1-03: The First Step
=====================

Description: -Trade Requested-
            I will trade my Ocktor Tome of Medicine for your cactus fruit!
            We will do the deal in Targ Wood.
            -Mack, White Mage
Quest Type: Delivery
Rank: 3
Appears: After completing Quest A1-06 (A Paw Full of Feathers).
Price: 100 Gil
Location: Targ Wood
Days: 20
Required Items: Cactus Fruit
Required Talents: Negotiation = 3
Ability Points: 30
Clan Rewards: 6 Clan Points
Reward: 340 Gil
       Cruzle Brass (x4)
       Crooked Fang (x2)
       Zinconium (x3)


====================
A1-04: The Next Step
====================

Description: I seek someone to deliver medicine to a small village in Targ
            Wood. I would go myself, but there are those who would steal my
            secrets-as one who crafts potent potables-and it is deemed
            dangerous for me to go out and about. Please, this one favor I
            beg of you.
            -Mack, Salve-maker
Quest Type: Delivery
Victory Circumstance:
Forbidden:
Rank: 16
Appears: After completing Quest C3-01 (Mountain Watch) and Quest A1-03 (The
        First Step), and reading the Notice "Medicinal Marvel" at the Pub.
Price: 300 Gil
Location: Moorabella
         Targ Wood
Days: 20
Required Talents: Negotiation = 13
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
Reward: 1330 Gil
       Foul Liquid (x3)
       Divariwood (x3)


=============================
A1-06: A Paw Full of Feathers
=============================

Description: What's in the woods? Wolves, that's what! And my chocobos are so
            put out, they're molting early. Somebody, rid us of these
            horrible howlers!
            -Chocobo Corral "Sasasha"
Quest Type: Story Battle
Rank: 2
Appears: After completing Quest A1-01 (Strange in the Woods).
Price: 100 Gil
Location: Targ Wood
Days: N/A
Ability Points: 80
Clan Rewards: 4 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1050 Gil
       Snake Skin (x2)
       Tiny Mushrooms (x2)
       Fresh Water (x4)


=======================
A1-07: The Perfect Gift
=======================

Description: It's nearly my mother's birthday, and I want to give her some
            flowers as a gift, kupo. I need someone to gather some pretty,
            pink flowers for the bouquet.
            -Genne, Devoted Son
Quest Type: Delivery
Rank: 6
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 200 Gil
Location: Camoa
Days: 20
Required Items: Prima Petal
Required Talents: Negotiation = 1
Ability Points: 30
Clan Rewards: 12 Clan Points
Reward: 1050 Gil
       Molting (x2)
       Trusty Frying Pan (x2)
       Water Stone (x3)


======================
A1-08: Kids These Days
======================

Description: Some of our younger clan members have been carrying on in the
            pub, disturbing the peace, as it were. I reckon it's best to
            teach them a good lesson now, and nip the problem in the bud.
            That's where you come in. Give 'em a good thrashing for me!
            -Criek, Clan Criek Leader
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Ice
Rank: 8
Appears: After completing Quest B2-06 (Wanted: Gilmunto), during the month of
        Mistleaf.
Price: 200 Gil
Location: Targ Wood
Days: 20
Required Talents: Teamwork = 4
                 Adaptability = 4
Ability Points: 30
Clan Rewards: 16 Clan Points
Reward: 790 Gil
       Waltwood (x3)
       Xergis Tin (x4)
       Gikhet Lead (x4)

You will find a group of trouble-makers in the Wood Village Pub, and it is
your job to defeat them so they leave. They consist of a White Monk, Thief,
Fencer, Archer, Soldier, and Warrior. There is nothing too out of the
ordinary in this fight; I would recommend taking out the White Monk first as
it is the most powerful enemy here. Once you defeat them all, the battle ends
and you have completed the quest.


======================
A1-09: Watch Your Step
======================

Description: Oh, fie on him!
            I chased down a marked thief, and almost had him, too, when one
            of his traps tripped me up! Someone please bring him in!
            -Finnes, Watch Chief
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes and destroy all traps!
Forbidden: Not Moving 3 Tiles
Rank: 33
Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis.
Price: 500 Gil
Location: Fluorgis
Days: 20
Recommended Job (Dispatch): Ranger
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 66 Clan Points
             Teamwork +2
Reward: 4830 Gil
       Star Fragments (x2)

In this battle, you must face an all-Seeq clan (Berserkers, Vikings, and a
Ranger). These thieves are clever, especially since they hid the stolen goods
in the traps, which you must also destroy. For now, worry about killing the
enemies of course. The Vikings have Thundara, which can hit you hard if you
aren't expecting it, so keep your units healed up well. The Ranger is also a
menace since he can go around laying even more traps! You have your work cut
out for you here; concentrate on the Vikings first since they pose the
greatest threat. Once the enemies are dead, go around setting off the traps
so you can finish this quest. Don't forget to collect the two treasures on
the upper wall if you want them.


===============================
A1-10: The Trappings of Failure
===============================

Description: In response to monster attacks in the regions outlying the city
            proper, we set a number of traps to rid ourselves of the beasts
            once and for all. Alas, the traps had no effect. Worse still,
            they now pose a danger to our citizenry. Please destroy these
            traps before they can do any real harm.
            -Camoa Ministry of Wildlife
Quest Type: Satisfy Petitioner
Victory Circumstance: Destroy the traps!
Forbidden: > 50 Damage
Rank: 12
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 300 Gil
Location: Targ Wood
Days: 20
Recommended Job (Dispatch): Ranger
Required Talents: Negotiation = 4
                 Adaptability = 4
Ability Points: 30
Clan Rewards: 24 Clan Points
             Teamwork +1
Reward: 390 Gil
       Prima Petal (x2)
       Mape Wood (x3)
       Sturdy Vine (x3)

In this area, you will see that five traps have been set on the ground (as
shown by the blue squares). The only way to clear them is to trigger them
yourself by moving onto them. Each trap will take 1/2 of your current health,
so be careful! There are also four Sprites and a Banshee, all of whom have
the very strong Meteorite ability. That said, you will want to concentrate on
clearing the enemies before disabling the traps (it's a smart idea, plus
you'll grab some extra loot in the process).


=======================
A1-11: The Yellow Wings
=======================

Description: Drive off those brigands, the Yellow Wings, before I lose what
            little business I got left! They've been squatting the highroad,
            demanding gil from all what pass by.
            If I can't use that highroad, I can't get to Camoa; and if I
            can't get to Camoa, I'm finished!
            -Kagran, Merchant
Quest Type: Story Battle
Rank: 3
Appears: After completing Quest A1-06 (A Paw Full of Feathers).
Price: 100 Gil
Location: Targ Wood
Days: N/A
Ability Points: 80
Clan Rewards: 6 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 1750 Gil
       Lamia Scale (x2)
       Sanative Needle (x3)
       Earth Stone (x3)


============================
A1-14: A Voice from the Well
============================

Description: Every night I hear what sounds like a woman's voice calling to
            me from the rear garden. I've just moved residences, and don't
            care to move again - nor do I have the funds if I wanted to.
            It's rather disturbing to say the least, and I'd appreciate it
            if someone would look into this.
            -Lacado, Townsperson
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Ranged Weapons
Rank: 7
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 200 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 4
                 Aptitude = 4
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 1160 Gil
       Rat Tail (x2)
       Bat Tail (x2)
       Bomb Shell (x4)

Here you are faced with three Lamias and a Lilith. These enemies are infamous
for their Kiss ability, which can inflict a variety of status effects on you,
most notably Confuse. That said, you will want to kill them as quickly as
possible to minimize the collateral damage. There are two near where you
begin, so try and kill them first before heading towards the yellow Lilith.
Once you kill them all, the quest is complete.


====================
A1-15: The Star Seal
====================

Description: Have you heard of the "Stone with No Name"? Those philistines at
            the Akademy won't hear a word of it, but I think the Stone bears
            a message from the distant past. According to legend, holding
            the Star Seal to the Stone takes one to a hidden land, protected
            by watchful guardians. I ask you to find the truth.
            -Mauri, No-name researcher
Quest Type: Investigation
Victory Circumstance: Examine the Stone with No Name!
                     Defeat all foes!
Forbidden: Lightning
          Ice
Rank: 8
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 200 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 4
                 Aptitude = 4
Ability Points: 30
Clan Rewards: 16 Clan Points
Reward: 440 Gil
       Molting (x2)
       Large Feather
       Soul Ceffyl (x5)

When you arrive, Mauri will give you the Star Seal before you enter into
battle. There will be only one Baknamy to face, and it is standing next to
the Stone with No Name. Move across the field and take out the enemy if you
want, then move next to the stone and examine it. Upon further examination,
your clan gets warped to another area with more enemies, and the battle
starts anew. This time you're up against Wolves, Sprites, a Werewolf, and
another Baknamy. The only really tough enemy here is the Werewolf, but it is
all the way in the back, so concentrate on taking out the weaker units as you
proceed.


=====================
A1-16: You Say Tomato
=====================

Description: You say tomato, I say kill them all!
            Why kill vegetables, you ask? Har!
            Did I mention quivering stalks, or slavering fangs? I was out
            for a stroll the other day and one bit clean through me
            britches! I doubt me or me britches are the only victims here.
            Help!
            -Gusah, Greengrocer
Quest Type: Story Battle
Rank: 5
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 100 Gil
Location: Camoa
Days: N/A
Ability Points: 80
Clan Rewards: 10 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 560 Gil
       Fury Fragments (x2)
       Silk Thread (x2)
       Rabbit Pelt (x2)


================
A2-01: Camoa Cup
================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Camoa Cup.
            Rules are as follows:
             -Maximum team size: 6
             -Bouts to be won: 3
            -Tourney Guild - Camoa Branch
Quest Type: Battle
Victory Circumstance: Defeat all the foes in the entry bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Using MP
          Using MP
          Using MP
Rank: 19
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa,
        during the month of Silversun.
Price: 300 Gil
Location: Camoa
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 4
                 Adaptability = 4
Ability Points: 30
Clan Rewards: 38 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2400 Gil
       Gigas Pendant

Here, you are entered into a tournament against three rival clans. You have
to fight each clan one after another, so there is no time to rest and switch
members in between. Additionally, you cannot use MP, so that rules out your
own mages (if you don't mind losing the benefits of having the judge there,
feel free to use magick anyway). First up are the Yellow Wings, who consist
of a White Monk, Black Mage, Archer, Animist, and Thief. The second clan is a
group of mages (three Black, one Time, one Green). The third clan is the
Camoa Braves, with two Thieves, a White Monk, Black Mage, and Warrior.

The best approach is to take out the most dangerous enemy first, which would
mean the Black Mages and White Monks as they have the most powerful attacks.
Try to keep your party's health up by using Hi-Potions if you're taking the
no law breaking approach. Before you kill the last enemy in each round, take
a moment to heal up everyone since the next battle begins immediately after
the current one ends. If you survive all three battles and come out on top,
you win the tournament!


===================
A2-02: The Sun Seal
===================

Description: I begin to grasp the message within the Stone, yet only dimly...
            Perhaps I have erred, made some fundamental mistake in my
            research. I need you to try the Sun Seal to know if I am right
            or wrong.
            -Mauri, No-name researcher
Quest Type: Investigation
Victory Circumstance: Examine the Stone with No Name!
                     Defeat all foes!
Forbidden: Items
          Targeting Adjacent Units
Rank: 28
Appears: After completing Quest C3-01 (Mountain Watch), Quest A2-03 (The Moon
        Seal), and Quest E1-02 (Bonga Bugle - Silversun).
Price: 400 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 13
                 Aptitude = 13
Ability Points: 30
Clan Rewards: 56 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 3590 Gil
       Dragon Bone (x2)
       Onion (x2)

When you arrive here, Mauri will greet you for the third time and will hand
over the Sun Seal. You need to once again use it with the Stone with No Name
and see what happens. Getting to the stone this time will be a bit more of a
task, especially since you have to get through a Ghost, Wraith, Lilith, and
Baknamy to reach it. The Lilith is probably your biggest threat here due to
the possibility of receiving an adverse status effect from it. The ghost
enemies will need to be completely destroyed with a Phoenix Down or something
similar once you deplete their HP, too. Don't worry about these enemies, they
aren't that tough; just get to the stone and examine it.

The stone will react and warp you to a new area full of even more enemies, as
in the previous iterations of this quest. You are faced with Thunder Drakes,
Headlesses, a Baknamy, and a Zaghnal. These creatures are quite strong with
their physical attacks, so hopefully you brought some strong attackers as
well at the start of the quest. The Thunder Drakes are the most dangerous to
you especially since they can heal themselves and attack you with their
thunder-based moves. If you have an Elementalist, it will be quite helpful to
use Fire Whip and hopefully Disable some of the toughest enemies here. Also,
long-range attacks are always a plus. As always, once you defeat the supposed
guardians here, the quest is over.


====================
A2-03: The Moon Seal
====================

Description: The Stone with No Name was no mere stone! What wisdom did the
            ancients leave for us to find? I'll need to know more in order
            to decipher their message to us.
            The legend tells of three seals. I want you to try the second,
            known as the Moon Seal.
            -Mauri, No-name researcher
Quest Type: Investigation
Victory Circumstance: Examine the Stone with No Name!
                     Defeat all foes!
Forbidden: Lightning
          Bludgeoning Weapons
Rank: 18
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A1-15
        (The Star Seal).
Price: 300 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 8
                 Aptitude = 8
Ability Points: 30
Clan Rewards: 36 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 1160 Gil
       Xergis Tin (x2)

When you arrive, Mauri will give you the Moon Seal this time before you enter
into battle. This first area is another ring-shaped area with the Stone with
No Name at the opposite end, guarded by a Baknamy and two Floating Eyes. You
don't have to fight the enemies, though you will have to en route to the
stone. You may want to avoid the Floating Eyes since their Death Dive when
they are at critical health is devastating. Move to a spot next to the stone
and examine it to complete this part of the quest.

You know what comes next though; you warp to a new area with more enemies and
a second battle commences. This time, you're up against Werewolves, a
Baknamy, Liliths, and a Lamashtu. The latter two enemies are most annoying
due to their Kiss ability, which can confuse your party or inflict bad status
effects. It's a more even fight this time, so move forward and take them out!
It is a good tactic to concentrate on one enemy at a time, so that you can
quickly cut down their numbers and make it easier to move in on the rest.
Once you defeat all the enemies, the quest is complete.


===========================
A2-04: Wanted: The Cyanwolf
===========================

Description: -WANTED!-
            Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts
            of pasture damage and 24 counts of disturbing the peace.
            Known to travel with a pack, though the mark may be
            distinguished by its unusual coloration.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Cyanwolf!
Forbidden: Ice
Rank: 3
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 100 Gil
Location: Camoa
Days: 20
Required Talents: Teamwork = 1
                 Adaptability = 1
Ability Points: 30
Clan Rewards: 6 Clan Points
Reward: 2630 Gil
       Wolf Pelt (x3)
       Earth Stone (x6)
       Tarkov Crystal (x4)

For your first headhunting quest, you will be sent to kill the Cyanwolf. It
is accompanied by four regular Wolves, but you can tell the Cyanwolf apart
due to its green color and higher level. Due to your starting position, you
will have to fight through the regular Wolves to get to your main target.
They are simple enough that your party can take them out with little effort.
As for the Cyanwolf, once you kill off the Wolves, go all out to quickly
defeat it and complete this quest.


===================
A2-05: Graszton Cup
===================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Graszton Cup.
            Rules are as follows:
             -Maximum team size: 4
             -Bouts to be won: 3
            -Tourney Guild - Graszton Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Opportunity Commands
          Opportunity Commands
          Opportunity Commands
Rank: 29
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A2-01
        (Camoa Cup), during the month of Ashleaf.
Price: 400 Gil
Location: Graszton
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 58 Clan Points
             Teamwork +2
             Adaptability +1
Reward: 4030 Gil
       Ice Sigil (x2)
       Corsage of Corruption

In the second tournament, you are again pitted against three opposing clans
for a chance at victory. You must defeat the clans one after another with no
breaks in between. The first clan, Humeism, consists of a Black Mage, White
Mage, Soldier, and Blue Mage. The second clan, Houndforce, is comprised of
two Archers and two Hunters. Finally, the third clan is the Veluga Pirates,
consisting of two Vikings, a Juggler, and a Thief.

As far as handling these three battles is concerned, you would first want to
eliminate the White Mage, immediately followed by the Black Mage in the first
battle, for obvious reasons. In the second battle, all four of your opponents
are an equal threat as they can all attack from a distance and disable your
clan members. You will do best to disable them yourself, or take them out one
at a time, using magick to hit them when they are clustered together if
possible. As for the final bout, the Juggler needs to be your first target as
he can use Ring Toss (causes Stop) on your allies. The Vikings can use
Thunder and steal, as can the Thief, but that's not as high of a priority as
the Juggler.

Try to keep your allies healed up, especially towards the end of the battle,
since you get no break before the start of the next fight to do that sort of
thing. When you defeat all three clans, you win the tournament! It is not
detailed on the quest page, but you also receive Corsage of Corruption
accessory as an added reward for winning here.


=============================
A2-06: The Stone With No Name
=============================

Description: My teacher, Mauri discovered the message within the Stone with
            No Name, yet he passed away before he could see his research
            till the end. He once told me that the "Stone with No Name is
            three stones in one, the magickal instrument of antiquity that
            sealed off an Otherworld from our knowledge." He told me never
            to go near the Stone, nor pry too deep into its secrets. But...I
            would see his research completed.
            -Taura, Favored pupil
Quest Type: Investigation
Victory Circumstance: Examine the Stone with No Name!
                     Defeat the demon wall!
Forbidden: Restoring HP
          Reaction Abilities
Rank: 42
Appears: After completing Quest D4-16 (A Request) and Quest A2-02 (The Sun
        Seal), and visiting any town.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Negotiation = 39
                 Aptitude = 39
Ability Points: 30
Clan Rewards: 84 Clan Points
             Aptitude +2
             Teamwork +2
             Adaptability +2
Reward: 6530 Gil
       Mythril

When you arrive here, you have to battle through three Luchorpans en route to
the stones in the back area. The enemies are slow movers and they aren't too
difficult either, so you should have no trouble getting past them. You don't
need to defeat them anyway, you only need to get to the stones in the back
and examine all three of them. Each stone reacts to a different seal from the
previous quests you did, so once you examine them all, you get warped to a
new area and a new battle commences.

The second part of the quest pits you against a Demon Wall, which you must
defeat before it pushes your clan off the far edge behind you. It actually
moves rather slowly in my opinion, and can be defeated way before you reach
that threshold. It does, however, have some dangerous moves which can cause
Immobilize, Stone, and Sleep status on your clan members if you are not
careful! Nonetheless, if you brought some strong characters into the quest
initially, you should have absolutely no problems here. Of course, once you
defeat the giant wall, the quest is finally over.


=======================
A2-07: To Whom Gods Bow
=======================

Description: I heard once from an Esper that there exists something greater
            than them-the scions.
            What are these scions to whom the Espers bow and make obeisance?
            If there is someone who knows, I would have them teach me!
            -Scytha, Summoner
Quest Type: Investigation
Rank: 15
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest
        A2-08 (An Unfamiliar Land), and visiting Graszton.
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 34 Clan Points
             Negotiation +1
Reward: 5040 Gil
       Lightwing Crystal (x3)


=========================
A2-08: An Unfamiliar Land
=========================

Description: I am an itinerant merchant, and on my travels have seen much of
            this world.
            I wandered the Empire of Rozarria for a time, and upon coming to
            Jylland found myself uncustomarily surprised. What are these
            "Judges" that affix themselves to the clans in this land?
            They are no doubt different from the keepers of the law that I
            know-yet perhaps there is some connection?
            -Aega, Traveling Merchant
Quest Type: Investigation
Rank: 15
Appears: After completing Quest C3-06 (Grounded!) and Quest B2-05 (A Simple
        Question), and visiting Fluorgis.
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 1580 Gil
       Ice Sigil (x4)


=====================
A2-09: Moorabella Cup
=====================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Moorabella Cup.
            Rules are as follows:
             -Maximum participants: 6
             -Bouts to be won: 3
            -Tourney Guild - Moorabella Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Items
          Items
          Items
Rank: 41
Appears: After completing Quest B2-16 (Pearls in the Deep), Quest A2-05
        (Graszton Cup), and visiting Graszton, during the month of Mistleaf.
Price: 500 Gil
Location: Moorabella
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 82 Clan Points
             Teamwork +3
             Adaptability +2
Reward: 7760 Gil
       Raging Brooch

Here, you are entered into a tournament against three rival clans. You have
to fight each clan one after another, so there is no time to rest and switch
members in between. Additionally, you cannot use items, which shouldn't be an
issue as long as you have a White Mage or some equivalent handy to cure your
group. First up is the Bangaa Brotherhood, which consists of a Defender,
Cannoneer, Gladiator, Bishop, Warrior, and Templar. The second clan is called
the Nu Mou Nobles (Black Mage, White Mage, Arcanist, Time Mage, Illusionist,
and Alchemist). The third and final clan to face, the Arbiters of Death, are
comprised of a Sniper, Illusionist, Berserker, Sage, Dragoon, and Hunter.

The best approach is to take out the most dangerous enemy first, as you would
expect. In the first battle, that would be the Gladiator and Warrior, as well
as the Templar (his Break ability can turn your clan members to Stone). For
the second battle with the mages, they are all a threat in their own right,
but the White Mage needs to go first. From there, ganging up on each mage one
at a time to defeat them will work well. You can save the Time Mage for last,
as he doesn't have attack magicks like the others do. Now for the final
battle, the Illusionist and Sage are the strongest attackers due to their
magick, so concentrate on them first. You should attack the others with long-
range attacks, as they can do the same to you.

Before you kill the last enemy in each round, take a moment to heal up
everyone since the next battle begins immediately after the current one ends.
If you survive all three battles and come out on top, you win the tournament!


=================
A2-10: Odd Places
=================

Description: There is a well about which strange rumors always spring up
            around this time of year. They say it glows in the depth of
            night, when all lies sleeping, or that monsters not usually seen
            in these parts appear, even that there are sometimes more wells,
            or fewer. Could someone please find out the truth?
            -Typical Camoan Housewife
Quest Type: Satisfy Petitioner
Victory Circumstance: Examine the wells!
Forbidden: Items
Rank: 39
Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any
        town, during the month of Silversun.
Price: 500 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 78 Clan Points
             Aptitude +2
             Adaptability +2
Reward: 9450 Gil
       Fire Sigil (x3)

In this quest, you are in an area where there are four distinct sections,
each with its own enemies. There will be a well that you have to examine, and
upon examination of the well, you will be warped to a new area and the quest
will be complete. Certain wells only appear after you completed certain story
quests, and you can only examine one well each time you accept this quest. I
will list the requirements in order for you to access each well (you will
have to repeat this quest numerous times to see them all).

   Upper-left (Axebeak): Must complete Quest D4-06 (Seeking the Stone).
   Upper-middle (Fire Drake): Must complete Quest D4-16 (A Request).
   Upper-right (Bomb): Must complete Quest D4-11 (Wanted: Sky Pirate Vaan).
   Bottom-left (Adamantitan): Must complete Quest D4-16 (A Request).


====================
A2-11: What Was Lost
====================

Description: One of my house's products-in-development was stolen when
            bandits intercepted a shipment. It contained special materials,
            and should it be resold to another house, all the time and
            energy we spent creating it will have been for naught. Seeking
            information as to its whereabouts!
            -Margot, Executive Squire, House Camelot
Quest Type: Investigation
Rank: 9
Appears: After completing Quest A2-12 (The Way of the Meek).
Price: 200 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 8
                 Aptitude = 8
Ability Points: 30
Clan Rewards: 18 Clan Points
Reward: 840 Gil
       Hedychium (x2)
       Storm Stone (x4)

In the Pub at Wood Village, you will meet up with Margot. He will ask if you
know where Dayvis is since apparently he's the one who stole the sword in
question. Pick the second option (Galleria Deep) and you will succeed.


==========================
A2-12: The Way of the Meek
==========================

Description: Someone's after me, I'm sure of it. But why? I haven't a clue.
            I'm so very frightened.
            Please, someone - protect me! If it's gil you want, I can pay!
            -Dayvis the Meek
Quest Type: Escort
Victory Circumstance: Protect Dayvis and defeat all foes!
Forbidden: Items
Rank: 15
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 300 Gil
Location: The Bisga Greenlands
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 8
                 Teamwork = 8
Ability Points: 30
Clan Rewards: 30 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3400 Gil
       Superior Silk Thread (x3)
       Earth Stone (x3)

Out on the cliffs, your goal is to protect Dayvis from a group of bandits
looking to rob him. The enemies consist of an Archer, White Monk, Warrior,
Black Mage, White Mage, and Soldier. This can be a particularly annoying
battle due to the mages, and the White Monk's strong Air Render attack. You
would do well to have strong attackers in this battle, especially ones that
can attack from a distance (Black Mages for example). It would also serve you
well to take out the White Mage as early as possible. Be careful of attacks
on Dayvis though, since if he dies, you fail the mission!


===================
A2-13: Fluorgis Cup
===================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Fluorgis Cup.
            Rules are as follows:
             -Maximum team size: 1
             -Bouts to be won: 3
            -Tourney Guild - Fluorgis Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Buffs
          Fire, Ice, Lightning
          Reaction Abilities
Rank: 24
Appears: After completing Quest C3-06 (Grounded!), Quest A2-09 (Moorabella
        Cup), and visiting Graszton, during the month of Emberleaf.
Price: 400 Gil
Location: Fluorgis
Days: 10
Recommended Job (Dispatch): Gladiator
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 48 Clan Points
             Teamwork +2
             Adaptability +1
Reward: 2730 Gil
       Pin of Order

In the fourth tournament cup you are participating in, you have to fight
through three one-on-one battles. The first battle is against a Blue Mage,
the second against a Red Mage, and the final battle against a Master Monk.
Since you can only dispatch one clan member to fight all three of them, make
sure it's someone who has strong attacks, a solid set of abilities, and can
cure themselves if needed.

In the first battle, the Blue Mage has abilities which can inflict various
status effects on you, such as Poison, Blind, and Silence, and can increase
his own attack and magickal power. Heading into the second battle, the Red
Mage you face will be a little more difficult, especially since she has
Doublecast (cast two magick spells in the same turn) and Doubleshot (attack
twice). If the person you brought into the battle can steal, you can try and
take the Ribbon accessory from the Red Mage.
</pre><pre id="faqspan-3">
As for the third and final battle, the Master Monk, he has some strong
abilities including Cross-counter and Withering Strike, plus all of his
statistics are boosted from his Destroyer passive ability. This is the most
difficult of the three battles, so keep your health up and beat down this guy
to win the tournament! You will also receive the Pin of Order as an added
bonus for winning.


===========================
A2-14: The Way of the Timid
===========================

Description: I've heard there are many robbers about these days, and I'd
            rather not travel alone.
            Seeking an armed escort!
            I've heard good things about Clan Gully - they'd really be best.
            If you see this posting, please come to the Galleria Deep. We
            will meet there!
            -Fayk the Somewhat Timid
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Targeting Self
Rank: 18
Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest A2-11
        (What Was Lost), and completing an auction.
Price: 300 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 36 Clan Points
             Teamwork +1
Reward: 3330 Gil
       Spider Silk
       Cod Scale

When you arrive here, you will find Dayvis again, but this time he has
tricked you into appearing so he and his clan can fight you! They consist of
an Archer, Berserker, Soldier, Warrior, White Monk, and Thief. As usual, you
will want to kill the White Monk first due to its Air Render and other such
abilities. The Archer's Wallet Shot can be a drain on your finances as well,
if you are not careful. The most elusive enemy here is the Berserker because
of its evasion-boosting abilities; you can save him for last though. Once you
defeat this clan, you will take back the stolen sword and the quest ends.


====================
A2-15: Pirate Attack
====================

Description: We've received word that one of our merchant ships is being
            pursued by pirates. They're likely after her cargo of gemstones.
            She's docked in Graszton Port-someone go to her aid!
            -Galleria Jewelers
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat Lord Grayrl before he boards the ship!
Forbidden: Harming Humes
Rank: 13
Appears: After completing Quest E1-02 (Bonga Bugle - Silversun).
Price: 300 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 26 Clan Points
             Teamwork +1
Reward: 2450 Gil
       Malboro Vine (x2)
       Foul Liquid (x4)
       Sturdy Bone (x3)

Late at night in Graszton, you will find the Veluga Pirates attempting to rob
the ship at port. Of course, your clan arrives to stop them from boarding the
ship and stealing it all. You are up against three Vikings, a Moogle Knight,
Archer, and Black Mage. The law in place prohibits you from attacking the
Archer and Black Mage, which is fine; Lord Grayrl the Viking is your main
target. The Vikings can hit you with Thunder magick, so be careful! Make your
way up the street, blocking the enemies from getting past, taking out anyone
in your way. When you get to Grayrl, defeat him quickly and the cargo is
saved!


=======================
A2-16: Wanted: Big Eyes
=======================

Description: -WANTED!-
            Wanted: Big Eyes, for 3 counts of the disruption of business and
            25 counts of inducing shock.
            Big Eyes possess a single large eyeball and generally travel in
            packs.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Big Eyes!
Forbidden: Knockback
Rank: 17
Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the
        Notice "The Hills are Alive" at the Pub.
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 34 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2940 Gil
       Prime Tanned Hide
       Wyrm Carapace

Here, you are sent to defeat the Big Eyes, which consist of three Bloody Orbs
and two Plagues. The smaller Bloody Orbs are nothing to really worry about
aside from using Silence on your group; it's the Plagues that have the
devastating attacks. They can Charm and Confuse your party, and even turn
them into Stone, plus they can do this from a distance. You should hopefully
have some Gold Needles handy in the event anyone in your party gets turned to
Stone. You should really bring some magick-users to pummel them from afar,
concentrating on the more dangerous Plagues first. The quest ends when you
defeat them all.


===============
A3-01: Goug Cup
===============

Description: Clan Tourneys are Under Way!
            The next tourney will be the Goug Cup.
            Rules are as follows:
             -Maximum team size: 6
             -Bouts to be won: 3
            -Tourney Guild - Goug Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Grouping
          Grouping
          Grouping
Rank: 26
Appears: After completing Quest C3-16 (Sleepless Nights), Quest A2-13
        (Fluorgis Cup), and visiting any town, during the month of
        Plumfrost.
Price: 400 Gil
Location: Goug
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 52 Clan Points
             Teamwork +3
             Adaptability +1
Reward: 2630 Gil
       Ewer of Darkness

For this tournament, you once again have to fight three clans in a row
without any breaks in between, in order to win. The first clan, Wild Kupoon,
consists of six Chocobo Knights (five of whom are on different colored
Chocobos, and one without a Chocobo). The second round will pit you against
Violene, a clan of Viera (Fencer, White Mage, Sniper, Spellblade, Green Mage,
Elementalist). The final battle in the Goug Cup is against Prima Donna
(Fencer, Hunter, Spellblade, Raptor). As always, there are no breaks in
between matches, so be sure to keep your clan's HP up (healing towards the
end of each battle is ideal).

As for the battles themselves, you will have to take out the greatest threat
early in the battle so as to make the rest of the fight easier. In the first
battle against the Chocobo Knights, all of the Chocobos can cure each other,
plus they each have similar attacks. The greatest threat is the Red Chocobo
with its Choco Meteor attack, so you may want to take it down first. They are
all weak against lightning-based attacks, so having a mage with those types
of spells will put an end to this battle rather quickly.

For the second battle, you will certainly want to put down the White Mage
quickly, for obvious reasons. The Elementalist has Fire Whip and the
Spellblade has Confusion Blade, which can Disable and Confuse your clan
members. That is not good, especially with all the strong attacks they can
inflict upon you, so you need to defeat those two quickly as well. The Sniper
is another threat due to her ability to instantly kill one of your clan
members.

As for the final round in this tournament, you are up against the members of
Prima Donna. The Spellblade clearly needs to be defeated first, since she can
inflict Immobilize and Doom status on your allies. The Raptor can also
Disable her target with one of her abilities, so you need to be careful here
as well. Other than that, the Prima Donna members don't really have any
notable attacks, so just take them out one at a time until you defeat them
and win the tournament! You will also receive the Ewer of Darkness as a bonus
for completing this quest.


===============================
A3-03: Wanted: The Mirage Bunny
===============================

Description: -WANTED!-
            Wanted: The Mirage Bunny, for 1,268 counts of footpadery and
            4,232 counts of eating and running.
            Small in size, adorable in aspect, and quick to flee the scene
            of the crime.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Mirage Bunny!
Forbidden: Instruments and Books
Rank: 19
Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the
        Notice "Wielders of the Cannon" in the Pub.
Price: 300 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Teamwork = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 38 Clan Points
             Aptitude +1
             Teamwork +1
             Adaptability +1
Reward: 5710 Gil
       Pagoda Wood (x5)

Here in the caverns, you will indeed find the Mirage Bunny (a Hoppy Bunny),
as well as other monsters accompanying it (Red Marshmallow, Yellow Jelly,
Fire Drake, Thunder Drake, Headless). The Mirage Bunny is your target, so you
don't need to worry about killing the others. The mark itself has an Illude
ability which can Charm your party, so be careful of that. Also, the
elemental enemies (Flans and Drakes) can heal each other with their
respective spells while hurting you if you're too close, so watch out! The
Headless can be quite powerful attackers; try to take them out from a
distance. As for your main target, use fire-based attacks to quickly bring it
down. When it's at critical health, it becomes Invisible, which raises its
evasion quite a bit. You will want to kill the Mirage Bunny quickly, since
new enemies WILL appear in the area until you do! How's that for motivation?


===============
A3-05: Loar Cup
===============

Description: Clan Tourneys are Under Way!
            The next tourney will be the Loar Cup.
            Rules are as follows:
             -Maximum team size: 6
             -Bouts to be won: 5
            -Tourney Guild - Jylland Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the second bout!
                     Defeat all foes in the third bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Using MP
          Actions by Viera
          Items
          < 50 Damage
          Targeting Distant Units
Rank: 34
Appears: After completing Quest D4-06 (Seeking the Stone), Quest A3-01 (Goug
        Cup), and visiting any town, during the month of Skyfrost. You must
        be in Targ Wood, Camoa, Graszton, or Moorabella to accept this
        quest.
Price: 500 Gil
Location: Moorabella
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 68 Clan Points
             Teamwork +3
             Adaptability +2
Reward: 4290 Gil

For this tournament, you once again have to face several clans in succession
without any breaks in between matches. The difference from previous
tournaments is that there are five battles to win instead of three. The first
battle is against the Camoa Braves (two Thieves, Warrior, Black Mage, White
Monk). The second battle is against the Veluga Pirates (two Vikings, a Thief,
and a Juggler). The third matchup is against the 100 Geniuses, consisting of
a Sage, White Mage, Black Mage, and Illusionist. The Arbiters of Death
(Sniper, Sage, Berserker, Hunter, Dragoon, Illusionist) will be your
opponents in the fourth round. The final round puts you against House Bowen
(Fighter, Assassin, Illusionist, Ravager).

In the first battle, your main target from the start should be the Black Mage
given his magickal attacks, followed by the White Monk with Air Render and
Earth Render. For the second round, the Juggler's Smile Toss (casts Quicken)
can be most annoying, especially since the Vikings are tough and tend to
steal items and even armor from you! They also have the Thundaga magick,
which can hit very hard if you aren't careful. In the third battle, you will
definitely want to defeat the Sage as quickly as possible, due to the fact he
has both Scate and Gigaflare, which are very powerful abilities to have. The
Illusionist is the second greatest threat since his attacks can hit your
entire clan.

As for the fourth round of the tournament, the Illusionist is once again the
most dangerous of the group due to her abilities. The Sniper has Doubleshot,
which can make her attacks hurt quite a bit as well. The rest of the enemies
in this match are strong attackers, but it's nothing you haven't seen before,
so there isn't anything noteworthy to add. When you have only one enemy
remaining, be sure to heal up, as you will need it for the last battle.

Speaking of the last battle, you are up against House Bowen. The most
dangerous of the group are the Illusionist and the Assassin, since they can
both inflict Stop status on your clan members in addition to causing lots of
damage. Their Assassin also tends to use Vanish a lot, which means you cannot
attack until her next action makes her visible again. That said, she will
probably be the last one in the group you defeat. Once you defeat House
Bowen, you will claim victory of this tournament, and receive the Ring of the
Wheel as an added bonus!


=====================
A3-06: Wanted: Florah
=====================

Description: -WANTED!-
            Wanted: Florah, for various injuries inflicted on loggers, and
            for escaping incarceration.
            A young girl, Florah exhibits a strange talent for controlling
            vegetative life.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat Florah!
Forbidden: > 50 Damage
Rank: 21
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 42 Clan Points
             Teamwork +1
Reward: 4010 Gil
       Rabbit Tail (x4)
       Screamroot

You will meet Florah out here on the hill, who insists on fighting you in
order to protect the plant enemies in the region. You are up against her (a
Geomancer), Malboros, a Great Malboro, and a Deadly Nightshade. The Malboros
need to go first because of their Bad Breath ability which can induce some
nasty status effects on your party. Florah's Geomancer abilities can also hit
you from a distance and cause some bad effects, such as Immobilize. Either
way, you only need to defeat Florah in order to complete this quest. You may
as well defeat the other enemies since Florah has a very high defense, and
the enemies can get rather annoying with their abilities after a while.


======================
A3-08: Death March, II
======================

Description: -The Game Is On!-
            Wanted: Participants for the greatest game in Ivalice! This
            time, it's the second Death March. To the victor go the spoils.
            -Rules of the Game-
            *Uphold the law
            -Bronkrise Gamer's Guild
Quest Type: Uphold the Law
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Not Moving 1 Tile
Rank: 28
Appears: After completing Quest C3-06  (Grounded!), Quest B3-01 (Death
        March), and visiting Fluorgis.
Price: 400 Gil
Location: Graszton
Days: 20
Recommended Job (Dispatch): Sage
                           Scholar
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 56 Clan Points
             Teamwork +1
Reward: 2770 Gil
       Lightwing Crystal

For the second round of the Death March, you once again have to uphold the
law in order to gain victory. You are put against a more advanced clan this
time, consisting of a Soldier, Parivir, Juggler, Fusilier, Elementalist, and
Trickster. The battle is much tougher this time because you can only move one
space per turn, and all the enemies can inflict status effects on you from a
distance. You really need to have some good long-distance attacks ready,
especially offensive and defensive magicks if you are going to stand a
chance. Nonetheless, once you start picking off the enemies one at a time, it
gets much easier. Try to aim for the Parivir first, as his attacks are the
most devastating.


==================
A3-09: Ordalia Cup
==================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Ordalia Cup.
            Rules are as follows:
             -Maximum team size: 6
             -Bouts to be won: 5
            -Tourney Guild - Rozarria Branch
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the second bout!
                     Defeat all foes in the third bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: Knockback
          Buffs
          Solitude
          Not Moving
          Restoring MP
Rank: 37
Appears: After completing Quest D4-16 (A Request), Quest A3-05 (Loar Cup),
        and visiting any town, during the month of Bloodfire. You must be in
        Fluorgis or Goug to accept this quest.
Price: 500 Gil
Location: Fluorgis
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 74 Clan Points
             Teamwork +3
             Adaptability +2
Reward: 4660 Gil

In this tournament, like the Loar Cup, you have five matches to get through
in order to win. The first match puts you against the Fyrebird clan (Dragoon,
Black Mage, Ninja, Fighter, Summoner, and a Chocobo Knight atop a Red
Chocobo). In the second round, you fight the Bedeviled clan (Templar, Master
Monk, Fighter, Berserker, Ravager, Gladiator). The third round has you
fighting the Jytras Pirata (Defender, Black Mage, Sniper, Moogle Knight,
White Mage, Thief). For round four, you are up against Prima Donna once again
(Fencer, Raptor, Hunter, Spellblade). Finally, the last battle has you
fighting the Eastwatch (three Parivirs, two Ninjas, and an Assassin). There
are no breaks between matches, but I recommend healing up towards the end of
each battle. Also, if you have the accessory which summons Ultima equipped,
it will make all the difference if you are taking a beating in some of these
matches.

For the first battle, the most dangerous opponent by far is the Chocobo
Knight with the Red Chocobo. Its Choco Meteor attack can be quite
devastating. The Summoner has summons which can cause damage to your entire
party, as well as the Fire Whip ability which can Disable you, so you'll want
to go after her early on as well. The second match is mainly physical
fighting, but the Fighter has Dual Wield which makes him even more of a
threat. You will take quite a beating in this match, so hopefully you have a
good person who can heal your group on board (or someone who has the
accessory to summon Ultima equipped).

In the third battle, you need to defeat the Sniper right away due to their
ability to cast Doom on one of your clan members instantly with the Death
Sickle ability. The White and Black Mages need to go next, to prevent healing
of the others and strong magick attacks from being used against you. The rest
of the enemies are not too difficult once you get rid of the first three I
mentioned; the Defender can take a lot of damage, so he may take the longest
to beat. Moving to the fourth round, you should focus on defeating the
Spellblade early on due to the status effects she can inflict (Disable, Doom,
and Immobilize). The Raptor can be annoying later in the battle with her
multi-target abilities, so you should go after her once the Spellblade is
down.

Now, for the last battle, you are up against a lot of heavy hitters at once.
Luckily for you, only one of the Ninjas has Dual Wield, but the others have
abilities which can inflict a variety of bad status effects upon you (Confuse
and Slow, among others). The Ninjas will be the most annoying due to their
high evasion, and the fact that one of them can move a great distance due to
their Ninja Tabi (which you can steal if you wanted). Defeat everyone here
and you will be the champion of yet another tournament. You will also receive
the Tainted Cufflink as an added bonus.


=========================
A3-10: Wanted: Tonberrion
=========================

Description: -WANTED!-
            Wanted: Tonberrion, for possession of a deadly weapon (carving
            knife) and rampant hatred.
            Must be dealt with in four rounds of battle if further losses
            are to be avoided.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the tonberrions in 4 rounds!
Forbidden: Copycat
Rank: 23
Appears: After completing Quest C3-06 (Grounded!), reading the Notice "Our
        Hate" at the Pub, and visiting Fluorgis.
Price: 400 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 46 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3190 Gil
       Low Arcana (x5)

For this headhunt battle, your target is the group of Tonberrions (three
Tonberries, and a Tonberry King) in the area. There are three of them total,
and you have four rounds to kill them all. If you are familiar with these
creatures from other Final Fantasy games, they are the same here. Basically,
they will stalk a given target until they get close enough, at which point
they will strike with such force that you will pretty much die instantly.
They also have a move called Karma, which causes damage based on the amount
of enemies that particular target has killed up until this point.

All of these moves are VERY dangerous, so you will be sure to keep your
distance from these enemies. That said, physical attacks that can hit from
afar (Aurablast especially) are quite welcome. Flintlocks tend to do a lot of
damage to these enemies, plus they can attack from a distance. Tonberries
take half damage to all of the elements, which is why I didn't say to use
magick. Basically, if you don't let them get close enough to you, you'll be
safe the entire battle. You still need to defeat them all within four rounds
though.


=======================
A3-11: Death March, III
=======================

Description: -The Game Is On!-
            Wanted: Participants for the greatest game in Ivalice! This
            time, it's the final Death March. To the victor go the spoils.
            -Rules of the Game-
            *Uphold the law
            -Bronkrise Gamer's Guild
Quest Type: Uphold the Law
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Not Moving 3 Tiles
Rank: 41
Appears: After completing Quest D4-16 (A Request), Quest A3-08 (Death March,
        II), and visiting any town.
Price: 500 Gil
Location: Graszton
Days: 20
Recommended Job (Dispatch): Sage
                           Scholar
Required Talents: Teamwork = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 82 Clan Points
             Teamwork +2
Reward: 5030 Gil
       Gold Chalice

Here, you get to partake in the third and final Death March battle. Your
opponents this time consist of an Assassin, Trickster, Time Mage, Ninja,
Elementalist, and Green Mage. The greatest threat to your clan by far is the
Assassin with her Last Breath ability (causes auto-KO). Some of the other
enemies can inflict status effects; the Elementalist's Fire Whip is the one
you need to be most concerned over, as it can Disable you. Your main concern
also should be that you move exactly 3 tiles per turn. Keep this in mind,
since if you don't, you automatically fail the quest. Once you start picking
off the mages, the battle will get much easier; defeat them all and you will
be the champion here!


=========================
A3-12: Wanted: Combatants
=========================

Description: We have an unexpected opening in the roster of our forthcoming
            tourney. We do not often invite outsiders, but if the tourney is
            to go ahead, we must. Combatant with experience in a clan
            tourney preferred.
            -Shadow Tourney Overseer
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 35
Appears: After completing Quest E5-01 (The Dig), Quest A3-11 (Death March,
        III), and visiting any town.
Price: 500 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 70 Clan Points
             Negotiation +2
             Adaptability +2
Reward: 5520 Gil
       Blood-darkened Bone

For this quest, you are asked to dispatch one of your clan members for the
upcoming tourney. Since they are looking for someone familiar with combat,
you would best send a good melee fighter who doesn't rely on magick or
weapons to fight, specifically a Berserker or a White Monk. After three days,
the quest will be a success if you sent the correct job!


==================
A3-13: Jylland Cup
==================

Description: Clan Tourneys are Under Way!
            The next tourney will be the Jylland Cup.
            Rules are as follows:
             -Maximum team size: 6
             -Bouts to be won: 7
            -Tourney Guild - Ivalice Headquarters
Quest Type: Battle
Victory Circumstance: Defeat all foes in the entry bout!
                     Defeat all foes in the second bout!
                     Defeat all foes in the third bout!
                     Defeat all foes in the fourth bout!
                     Defeat all foes in the fifth bout!
                     Defeat all foes in the elimination bout!
                     Defeat all foes in the final bout!
Forbidden: < 100 Damage
          Ranged Weapons
          HP <= 20
          Targeting All Units
          Back Attack
          Lightning
          Copycat
Rank: 41
Appears: After completing Quest E5-01 (The Dig), Quest A3-09 (Ordalia Cup),
        and visiting any town, during the month of Coppersun.
Price: 500 Gil
Location: Moorabella
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 82 Clan Points
             Teamwork +4
             Adaptability +2
Reward: 6720 Gil
       Gift of the Judge-Sal

For this final tournament, you have to fight your way through seven matches
without any breaks in between, in order to be the champion. The first round
is against the Arbiters of Death (Sniper, Sage, Illusionist, Berserker,
Hunter, Dragoon). Your second match is against the Nortyrants (Flintlock,
Geomancer, Seer, Parivir, Trickster, Green Mage). The third battle pits you
against the members of Prima Donna (Fencer, Hunter, Raptor, Spellblade). The
fourth round is against the Eastwatch (three Parivirs, two Ninjas, and an
Assassin). Round five is against the Delite Delta (White Mage, Assassin,
Summoner). In the sixth battle, you are up against House Bowen (Fighter,
Ravager, Assassin, Illusionist). Finally, the last battle is against Hopcroft
(Ninja, Black Mage, Dragoon, White Mage, Arcanist, Raptor).

For the first battle, you will want to eliminate the Sage quickly due to his
Gigaflare ability, which can inflict massive damage on your party. The
Illusionist and Sniper should be your next targets since their attacks are
strong and in the Illusionist's case, can hit multiple members at once. In
the second matchup, you should defeat the Seer and Parivir first, since they
are the strongest attackers you will face in the battle. The Green Mage will
try to Disable and Immobilize you, so she should be taken out early on as
well. In the third battle, you need to defeat the Spellblade first so you
don't get hit by her status effects (Disable, Immobilize, Doom). If you have
a Thief in your group, you can steal a Ribbon from the Raptor if you want it.
Make sure you use special abilities to defeat the Raptor, since she cannot be
hit with regular attacks.

For the fourth battle, you need to cut down those Parivirs quickly as they
can become overwhelming fast with their attacks. Same thing goes for the
Ninjas; they are fast and have high evasion, as well as Dual Wield and the
Ninja Tabi, but you need to defeat them quickly to eliminate the threat. In
the next battle, you should concentrate on the White Mage first, since you
don't want your enemies to be healed after you attack. Do NOT use magick
attacks against them, since they have auto-Reflect due to their equipment.
The Summoner should be your second target because of her ability to cause
lots of damage on your group. The Assassin will be the most annoying since
she can Vanish and has high evasion.

When you are fighting against House Bowen, you should defeat the Illusionist
first since his abilities can hit multiple people at once for a lot of
damage, plus he can Slow or Stop your clan members. The Assassin has
Shadowbind, which can also Stop you, but you should save her until the end
since her constant use of the Vanish ability will make her difficult to chase
with other enemies to deal with.

In the last battle with Hopcroft, the Ninja is a big threat with his ability
to inflict Doom status on your clan members. The Arcanist is another one you
need to eliminate early due to his Graviga attack (takes 50% of your health),
as well as the Black Mage with Smile Toss along with high-level magick
attacks. The White Mage needs to go early as well due to her Doublecast
ability, but is not an immediate threat as the others you face are. After you
defeat them, you will become the champions of the Jylland Cup! You will also
receive the Gift of the Judge-Sal as an added bonus, too.


========================
A3-14: Wanted: Gaitsnipe
========================

Description: -WANTED!-
            Wanted: Gaitsnipe, for poaching offenses, and the assassination
            of notable personages.
            These cold-blooded killers are highly skilled in the use of
            ranged-weaponry.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat Gatesnipe!
Forbidden: Ranged Weapons
Rank: 24
Appears: After completing Quest C3-11 (Rumors Abound) and Quest A3-10
        (Wanted: Tonberrion).
Price: 400 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 48 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 5410 Gil
       Malboro Wine (x2)

For this quest, you have to defeat the Gaitsnipe clan. They are all skilled
with long-range attacks, as advertised (Cannoneer, Sniper, Flintlock, Hunter,
Archer, Fusilier). Of course they will hit you from afar, so you will need to
get in close and return fire in the way of close-range attacks and magick.
It's best to pick off the strongest ones, particularly the Cannoneer, early
on, so as to avoid anyone dying in your group. When you defeat the entire
crew, you win.


===========================
A3-15: Something's Dropped!
===========================

Description: One of the mooglewalkers we use for transporting goods has
            overturned! It was full of valuable gemstones, kupo! If someone
            makes off with the load, we're finished for sure! Bankruptcy,
            kupo!!! Retrieve the load as soon as you can! Save our house,
            kupo!
            -Moogle Porters
Quest Type: Item Recovery
Victory Circumstance: Gather all the gemstones!
Forbidden: Reaction Abilities
Rank: 27
Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice
        "The Kthili Surveyors" in the Pub.
Price: 400 Gil
Location: Nazan Mines
Days: 20
Required Talents: Negotiation = 18
Ability Points: 30
Clan Rewards: 54 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 4820 Gil
       Tanned Beast Hide (x3)

In this cave, you are sent to recover the lost gemstones scattered about (see
the sparkling spots on the ground). You will have to deal with two Thieves,
two Yellow Jellies, and a Beastmaster, however. There are seven gemstones to
recover, and new enemies appear every round, so you should be quick in
collecting them. The Yellow Jelly enemies have the Acid ability, which can
Slow you down, plus they can heal themselves with lightning attacks. The
Beastmaster can also control the Yellow Jellies, which makes him a good
target to go after early on. The Thieves are not too much of a threat, but I
doubt you want them stealing all your items and gil either! Remember that you
don't have to fight these enemies, though the extra loot gained won't hurt.
The quest ends once you recover all of the gemstones.


=====================
A3-16: Hunting Season
=====================

Description: -The Game Is On!-
            Wanted: Participants for the greatest game in Ivalice! This
            time, it's the Jylland Hunt. To the victor go the spoils.
            -Rules of the Game-
            *Remove the tag from your quarry to score
            *Time limit: One year
            -Bronkrise Gamer's Guild
Quest Type: Satisfy Petitioner
Rank: 46
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest B3-09
        (A Lady's Insistence), Quest A2-10 (Odd Places) by examining the
        upper-right well, and visiting Graszton, during the month of
        Blackfrost.
Price: 500 Gil
Location: Graszton
         Kthili Sands
Days: 20
Required Talents: Negotiation = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 92 Clan Points
             Negotiation +3
             Teamwork +3
             Adaptability +3
Reward: 8750 Gil
       Quality Pelt
       White Thread

The premise of this quest is simple: you have to find a specific monster
every month somewhere in Jylland and engage it in battle (it will be a
special blue "!" event on the area maps). You need to defeat it within the
specified amount of rounds to successfully collect its tag.


=====================
A4-01: Champions' Cup
=====================

Description: Announcing a Special Champions' Cup Clan Tourney!
            The Champions' Cup pits the winners of this year's clan tourney
            with the winners of last year's tourney. Come and see the best
            of the best in desperate combat!
            -Tourney Guild - Ivalice Headquarters
Quest Type: Battle
Victory Circumstance: Defeat all foes in the Special Bout!
Forbidden: < 20 Damage
Rank: 54
Appears: After completing Quest A3-13 (Jylland Cup), completing the game and
        reloading complete game save data, during the month of Goldsun.
Price: 500 Gil
Location: Fluorgis
Days: 10
Recommended Job (Dispatch): Lanista
Required Talents: Teamwork = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +5
             Adaptability +3
Reward: 8510 Gil
       Waterwyrd Crystal

In this tournament, you only have to engage in one battle against Clan
Centurio. They are comprised of a White Monk, Viking, Archer, White Mage,
Soldier, and Green Mage. As with any battle with a White Mage, they should be
your first target; even more so in this case since he can use Gigaflare to
inflict lots of damage on your clan. The Archer can inflict Doom and Charm
status, so you will want to go after her rather quickly as well. The Green
Mage can use Doublecast with various status effects, so you will want to be
careful about that, too. These guys can take quite a beating, but once you
take out the three I mentioned, the battle will become much quicker. Once you
defeat them and reaffirm your position as the champions, the quest will end.


=========================
A4-02: Wanted: Icicle Ark
=========================

Description: -WANTED!-
            Wanted: Icicle Ark, for encasing both a manor and its lord in
            solid ice.
            These masters of ice manipulation are currently confined to the
            Kthili Sands area.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat Icicle Ark!
Forbidden: Fire
Rank: 26
Appears: After completing Quest C3-16 (Sleepless Nights) and reading the
        Notice "House on Ice" at the Pub.
Price: 400 Gil
Location: Kthili Sands
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 52 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 3150 Gil
       Cockatrice Skin (x2)
       Mysidia Alloy (x5)

Here in the desert, you are sent to defeat the Icicle Ark clan. Their clan
consists of a Gladiator, Parivir, Illusionist, Summoner, Black Mage, and
Scholar. Of course, the Gladiator and Parivir need to be defeated first since
they are most powerful with their attacks, but don't forget the mages behind
them. The Illusionist has some powerful attacks that can hit your entire clan
from a distance, as can the Black Mage. This is especially true with the
Summoner, who you want to kill FAST, as her summons can be quite devastating
on your group. Once you start picking off the magick-users, you will find the
battle to be a lot easier. Once you defeat their clan, the quest is complete.


===========================
A4-03: Thieves in the Ruins
===========================

Description: We've found evidence of trespassing at a ruins site not yet
            cleared for excavation. We suspect grave robbers. If left to
            their own devices, it could mean the loss of priceless and
            irreplaceable cultural artifacts. Our society would like to
            request that someone put a stop to this activity at once.
            -Naturalist Society
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Opportunity Commands
Rank: 35
Appears: After completing Quest D4-06 (Seeking the Stone), completing the
        Side Quest "Kthili Surveyors", and visiting any town.
Price: 500 Gil
Location: Kthili Sands
Days: 20
Required Talents: Teamwork = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 70 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 5460 Gil
       Aurea Pollen (x2)

For this battle, you have to fight a couple of Thieves, as well as a
Beastmaster and a Rocktitan. House Bowen will also be here to aid you in
defeating the Kthili Surveyors you are up against. Bowen's group starts on
the high ledge while you start in the lower area, which means you have to
face the enemies head-on. Bring in some good attackers and you will be set
here, as these enemies are horribly outnumbered and House Bowen's members
have some moves that will destroy the enemies rather quickly!


========================
A4-06: Wanted: Floraxion
========================

Description: -WANTED!-
            Wanted: Floraxion, for 23 counts of violence, and the general
            spreading of mayhem.
            This giant plant is to be considered extremely dangerous.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat Floraxion!
Forbidden: Actions by Viera
Rank: 30
Appears: After completing Quest D4-01 (Making Music) and Quest A3-06 (Wanted:
        Flora), and reading the Notice "A Growing Problem" at the Pub.
Price: 400 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 60 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 6760 Gil
       Putrid Liquid (x2)
       Malboro Vine
       Malboro Flower (x2)

For this headhunt battle, you are to defeat a giant Rafflesia known as
Floraxion, accompanied by two Great Malboros. The Great Malboros have their
Bad Breath, which can inflict a variety of status effects on your party, and
the giant Floraxion can use several attacks which inflict all sorts of status
effects on your party. Also, there are numerous traps hiding on the terrain,
so if you have a Ranger with Awareness, it will come in handy here. As for
your mark, it can also shoot out a seed which causes another Malboro to
appear in the battle. You cannot see Floraxion's HP at first, but once you
start attacking it, you will be able to see how much it has left. Use lots of
fire-based attacks and it will go down quickly.


========================
A4-08: Wanted: Musician!
========================

Description: A member of our troupe has been injured and won't be able to
            perform at the music competition in Fluorgis. We've been
            preparing so long for this, it would be a shame to miss out now,
            kupo!
            Please, help us find a replacement in time. We'll need them for
            no less than six days if we're to have enough time to rehearse!
            -Pompo, Troupe Leader
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the perfect musician!
Rank: 26
Appears: After completing the game and reloading complete game save data.
Price: 400 Gil
Location: Aisenfield
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 52 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2420 Gil
       Hero Tonic

For this quest, you are asked to dispatch one of your clan members yet again
to complete a task. The task at hand requires a musician, so you need to
dispatch someone who can equip instruments; an Animist or a Chocobo Knight
will be the best fit here. After six days, they will return and the quest
will be a success!


=============================
A4-10: Wanted: Moogle Rangers
=============================

Description: -WANTED!-
            Wanted: The Moogle Rangers, for 245 counts of disrupting the
            peace, and 1 count of trespassing.
            Do not be taken in by the adorable appearance of these five
            moogles-they are to be considered rude and riotous.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Moogle Rangers!
Forbidden: Missing
Rank: 32
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), reading the
        Notice "The Moogle Rangers (1)" at the Pub, and visiting Graszton.
Price: 500 Gil
Location: Sant D'alsa Bluff
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 64 Clan Points
             Negotiation +2
             Teamwork +2
             Adaptability +2
Reward: 6090 Gil
       Screamroot (x2)

In this battle, you are faced with the Moogle Rangers, which consists of a
Black Mage, Moogle Knight, Juggler, Flintlock, and a Chocobo Knight on a
White Chocobo. This isn't too bad, as long as you make sure to eliminate the
Black Mage (the greatest threat) quickly. The Juggler can be annoying with
its Smile Toss, which casts Quicken on its target. The Moogle Knight is
another one to watch out for, as its physical attacks can be a bit rough
after a while. The White Chocobo can use Choco Recharge, which refills MP, so
if you haven't killed their Black Mage yet, this can be quite dangerous for
you. Overall, this isn't a very hard crowd to beat, and once you do, the
quest will be complete.


============================
A4-11: Red King of Cinquleur
============================

Description: We of Cinquleur seek battle with the strongest of warriors!
            Defeat me if you can, and you shall be rewarded!
            -Red King Ruuj of Cinquleur
Quest Type: Defeat Mark
Victory Circumstance: Defeat Red King Ruuj!
Forbidden: Fire, Ice, Lightning
Rank: 44
Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa.
Price: 500 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 6
                 Adaptability = 6
Ability Points: 30
Clan Rewards: 88 Clan Points
             Aptitude +2
             Teamwork +2
Reward: 8110 Gil
       Chocobo Skin
       Coeurl Pelt
       Sequencer

Here, you have to fight against the lone Red Mage Ruuj. The only problem
however is that Ruuj's level is in the mid-40s, and she has Doublecast, which
means she can cast two spells in a row for double devastation of your clan!
You can bring your full six-person party to the fight; make sure you have
strong attackers and magick-users who can hit from a distance so as to avoid
Ruuj's Counter attack. She also has a Ribbon equipped, so there won't be any
chance of landing a status ailment on her. If you are around level 25 and
have some strong jobs (Fighters, Gladiators, Black Mages, and Sages come to
mind), you should be in excellent shape to win. When you defeat Ruuj, you
will receive the Sequencer blade as an added gift.


=====================
A4-12: Wanted: Tutor!
=====================

Description: I seek a talented home tutor for my son, for seven days during
            the summer holidays.
            The successful applicant will have a good attitude, and be
            willing to live in our home for the duration.
            -Marianna, House Havemille Head Maid
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 16
Appears: After completing Quest C3-16 (Rumors Abound), during the month of
        Goldsun.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2520 Gil
       Mysidia Alloy (x3)
       White Thread (x2)

For this quest, you have to dispatch one of your clan members in order to get
the requested task done. The petitioner is looking for a tutor for their sun,
so sending a Scholar would surely get the job done.


==============================
A4-14: Wanted: The Mutadragons
==============================

Description: -WANTED!-
            Wanted: The Mutadragons, for multiple counts of violent assault
            resulting in injury and destruction of property.
            These dragons are a rare species, unknown anywhere else.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Mutadragons!
Forbidden: Targeting All Units
Rank: 36
Appears: After completing Quest D4-16 (A Request), reading the Notices "The
        Legend of the Dragons" and "The Mutadragons" at the Pub, and
        visiting any town.
Price: 500 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 72 Clan Points
             Teamwork +2
Reward: 7490 Gil
       High Arcana

In this battle, you are facing off against the three Mutadragons. These
beasts are rather strong and can attack you with various elementals,
specifically fire, ice, lightning, and holy. They cannot be affected by most
debuffs, so don't even waste your time with them. Bring your strongest
attackers, especially those who can attack from a distance since the enemies
can hit you from afar as well. If you have a Thief, you can use Steal
Accessory to try and grab the Orb of Minwu and the Empyreal Armband from the
dragons. These dragons hit hard, so have someone on hand to heal if needed.
Once you defeat the trio, they will retreat and the battle will end.


=============================
A4-15: Blue King of Cinquleur
=============================

Description: We of Cinquleur seek battle with the strongest of warriors!
            Defeat me if you can, and you shall be rewarded!
            -Blue King Bliu of Cinquleur
Quest Type: Defeat Mark
Victory Circumstance: Defeat Blue King Bliu!
Forbidden: Using MP
Rank: 55
Appears: After completing Quest A4-11 (Red King of Cinquleur).
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 7810 Gil
       Platinum (x2)
       Lamia Scale (x2)
       Divariwood
       Peytral

Here, you face the Blue King Bliu in battle. He is a level 55 Blue Mage with
some wicked abilities, including Dual Wield, Magick Frenzy, and two powerful
Blue Magick spells. The law that's in place also puts you at a disadvantage,
since it rules out your magick-users (unless you don't mind breaking the law
here). It is highly recommended that you do not attempt this battle until
your clan is at least in the level 30-35 range.

Anyway, long-range attacks are excellent, particularly Flintlocks and
Cannoneers, Assassins and Snipers, and even strong close-range attacks from
Ninjas (with Duel Wield) and Gladiators. If you have a Fusilier, they may be
quite useful here as well, especially if they have Stopshot (Blue King Bliu
is not immune to "Stop", so this can help you win without even taking
damage).

Aside from that approach, be careful when fighting up close, since his
Counter can hit you twice because of his two weapons. Also, the Magick Frenzy
is a VERY dangerous move, so have items on hand to heal up whoever gets hit </pre><pre id="faqspan-4">
by it. When you defeat the Blue King, he will give you a Peytral as an added
reward.


=========================
A4-16: Wanted: Woodworker
=========================

Description: My roof's about to collapse under the weight of all this snow.
            If I don't shore it up soon, that'll be the end of the whole
            thing! But the job is bigger than I can manage on my own, so I'm
            gonna need a second pair of hands to finish it up. I figure
            she'll take about five days to get squared away.
            -Bique, Retired Woodworker
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 16
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2520 Gil
       Rose Branch (x4)
       Quality Hide (x3)

For this quest, you have to dispatch one of your clan members to complete the
task at hand for five days. Since this quest is looking for a woodworker to
help fix a roof, it would be handy for the person you dispatch to be able to
use hammers. Green Mages would be perfect for such a task, so dispatch a
Green Mage (equip them with a hammer, too) and you should be successful.


============================
A5-01: Wanted: Magick Weapon
============================

Description: !!!Urgent Request from the Bureau of Defense!!!
            Wanted: An unmanned Magick Weapon, before it has the opportunity
            to cause further damage.
            The Weapon has four legs and attacks anything that comes within
            range. Mist readings are off the charts, preventing detailed
            study. Anyone successful in stopping it will be duly rewarded.
            -Jylland Defenders of the Peace
            -Bureau of Defense
Quest Type: Headhunt
Victory Circumstance: Defeat the Magick Weapon at all costs!
Forbidden: Items
Rank: 96
Appears: After completing Quest D5-13 (Bringer of Doom), Quest A4-14 (Wanted:
        The Mutadragons), and having Adelle master the Hilo ability
        (Chirijiraden) as a Heritor.
Price: 500 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Aptitude +5
             Teamwork +5
             Adaptability +5
Reward: 24960 Gil
       Fiend's Blood

Here, you are up against probably one of the toughest single enemies in the
game: the Magick Weapon! It is a large Upsilon monster sitting atop a hill,
and it is at a very high level (in the 90s). Its Beguile ability can
Charm/Doom several of your clan members at once, so you must make sure
everyone has the proper accessories equipped to counter that (Fortune Ring,
Ribbon, Orb of Minwu). You also want your most powerful attackers here as
well, seeing that this thing has close to 2000 HP and can take quite a
beating. After two rounds of battle, the Mist in the area will explode,
causing lots of damage to your entire clan, so be ready to cure!

The Magick Weapon will use Beguile often, as well as its other attacks which
also cause a high amount of damage. It would serve you well to be at a high
level as well (70s at least) before taking on this beast. Having attackers
with Dual Wield and the Ultima abilities (Ultima Masher/Charge/Sword) will
help a LOT. Once you defeat this creature, the battle will be over!


==============================
A5-03: Green King of Cinquleur
==============================

Description: We of Cinquleur seek battle with the strongest of warriors!
            Defeat me if you can, and you shall be rewarded!
            -Green King Verre of Cinquleur
Quest Type: Defeat Mark
Victory Circumstance: Defeat Green King Verre!
Forbidden: Restoring HP
Rank: 66
Appears: After completing Quest A4-15 (Blue King of Cinquleur).
Price: 500 Gil
Location: Zedlei Forest
Days: 20
Required Talents: Teamwork = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 13090 Gil
       Strange Liquid (x2)
       Great Serpent's Fang (x2)
       Save the Queen

For this battle, you meet Green King Verre, who is of course a Green Mage at
level 66. You should surely not attempt this battle until your party is at
least around level 40. She has some nasty moves, including Last Breath and
Nightmare, which can cause Doom and Sleep status, and KO your clan members.
She can also raise her accuracy with Tranq, which increases the chances of
such abilities working. You have a lot to deal with here, so send out your
strongest melee and long-range attackers. Magick is USELESS in this battle
since Green King Verre is equipped with a Mirror Mail, which causes Reflect.
Once you manage to defeat her, she will reward you with the Save the Queen
blade as an added reward for victory.


=======================
A5-04: Wanted: Marksman
=======================

Description: We've begun development of a new gun, kupo! But developing and
            testing are two very different things. We need an experienced
            marksman to evaluate the gun for us.
            We think five days of testing should be enough, kupo.
            -Goug Consortium
            -Department of Ranged Mutilation
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 18
Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella.
Price: 300 Gil
Location: Kthili Sands
Days: 20
Required Talents: Negotiation = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 3630 Gil
       Wyvern Fang (x4)

For this quest, as with the other quests where a certain person is requested,
you have to dispatch one of your clan members to do the job for five days.
Since it involves using a gun, the obvious pick is sending a Fusilier for
this quest.


==============================
A5-07: Black King of Cinquleur
==============================

Description: We of Cinquleur seek battle with the strongest of warriors,
            kupo! Defeat me if you can, kupo, and you shall be rewarded!
            -Black King Nware of Cinquleur
Quest Type: Defeat Mark
Victory Circumstance: Defeat Black King Nware!
Forbidden: Debuffs
Rank: 77
Appears: After completing Quest B2-11 (Now That's a Fire!), Quest A5-03
        (Green King of Cinquleur), and completing an auction.
Price: 500 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +4
             Adaptability +4
Reward: 9820 Gil
       Wind Sigil (x3)
       Crown Scepter

In this quest, you are up against Black King Nware, who is a level 77 Black
Mage. His equipment makes him immune to debuffs and can absorb fire, ice, and
lightning attacks. That being said, try to stray away from magick-users in
this battle, in favor of melee attackers, especially long-range attackers
like Fusiliers and Tricksters. It's also a very good idea not to attempt this
battle until your clan is at least up to level 50. Since his only Black
Magick spells take up more than 10 MP, you get a free turn before he can
start attacking you. Use that time wisely to move closer and beat him down
quickly. Keep in mind that Nware's equipment allows him to heal up from his
magick attacks, so you will want to have attackers who can deal a lot of
damage to make up for that. Once you manage to defeat the Black King, he will
give you a Crown Scepter as a bonus for victory!


========================
A5-08: Wanted: Caretaker
========================

Description: I just received word that my grandmother hurt herself, kupo. She
            needs someone to take care of her, but I won't be able to go for
            another week. Will you go and see that she's all right until I
            arrive, kupo?
            -Karm
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 16
Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any
        town.
Price: 300 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 4100 Gil
       Clear Sap (x3)

For this quest, you must dispatch one of your clan members for seven days.
Since the job this time is to take care of an elderly woman, a White Mage
Viera fits the description perfectly. It seems that a White Mage from any
other race will not cut it, so be sure to send a Viera White Mage and you
will succeed in this quest.


==============================
A5-11: White King of Cinquleur
==============================

Description: We of Cinquleur seek battle with the strongest of warriors!
            Defeat me if you can, and you shall be rewarded!
            -White King Blanch of Cinquleur
Quest Type: Defeat Mark
Victory Circumstance: Defeat White King Blanch!
Forbidden: Missing
Rank: 88
Appears: After completing Quest B2-16 (Pearls in the Deep), Quest A5-07
        (Black King of Cinquleur), and visiting Graszton.
Price: 500 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Teamwork = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +4
             Adaptability +4
Reward: 13720 Gil
       Clock Gear (x8)
       Cheer Staff

Here, you fight the last of the kings of Cinquleur, and as you would expect
this is the toughest of them all. You should not attempt this until your clan
is at least up to level 55 or so, seeing as the mark himself is level 88!
White King Blanch is a White Mage, but he has Sage abilities as his secondary
set of action commands, which means he has access to abilities like Scathe,
Gigaflare, and Bio. To top it off, he has the Passive ability Blood Price,
which means his magick spells use HP instead of MP, causing him to be ready
to fight from the start! It would help a lot if you have long-range attackers
in your party for this battle, and even close-range attackers with Dual
Wield. This guy is going to hit you with everything he's got, so you need to
do the same, and then some. It is actually helpful that he has Blood Price
active, since that means his health will go down a bit each time he casts a
spell. Regardless, you need to hit him with your strongest attacks and
quickly so he doesn't have a chance to destroy your team with his powerful
magick. Once you defeat the final king here, he will reward you with a Cheer
Staff, and the quest will be over.


=====================
A5-14: The Five Kings
=====================

Description: We of Cinquleur seek battle with Clan Gully!
            -Cinquleur
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: < 200 HP
Rank: 99
Appears: After completing Quest A5-11 (White King of Cinquleur), completing
        the game and reloading complete game save data.
Price: 500 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +5
Reward: 15440 Gil
       Lightwing Crystal
       Condemner's Choker

In this battle, you have to face all five kings of Cinquleur at the same
time! They are all at level 99, and if you thought they were tough as
individual units, it gets many times worse when they are all together. Each
one has its own abilities that make them individually difficult, too (Red
Mage has Doublecast, Blue Mage has Magick Frenzy, White Mage has Sage
abilities like Scathe and Bio, Black Mage has upper-level attack magick,
Green Mage has abilities that can Doom/Sleep/KO you). Your first target
should certainly be the White Mage so they cannot regain their health.

You seriously need to bring your absolute strongest attackers into this
battle with the best equipment and accessories that summon Scions, not to
mention Ribbons, Fortune Rings, and Ninja Tabis. The best approach is to take
them each out one at a time; if you have the Ultima abilities (Masher,
Charge, etc.), they will come in handy, as will the Ranger's Mirror Items,
and certain summons (High Seraph's Plume for Ultima, Ring of Precepts for
Zodiark though it may backfire on you). If you are feeling daring, you could
have a Tinker try and use Red Spring in hopes it will Haste your group.
Either way, you need to concentrate on one king at a time, since that's the
only way you will be able to bring them down effectively. Keep your distance
in between turns and make good use of your abilities to stay in this fight.
Once you win, you will receive the Condemner's Choker, which allows you to
summon Zeromus!


=====================
B1-01: A Step Further
=====================

Description: I seek someone to escort me to Targ Wood, providing protection
            as necessary. I am off to work for the Imperial League of
            Physicians in Rozarria, and I would like to visit the places
            dear to my heart one last time before I leave. Thank you.
            -Mack, Scholar at large
Quest Type: Escort
Victory Circumstance: Protect your charge and defeat all foes!
Forbidden: Solitude
Rank: 19
Appears: After completing Quest D4-01 (Making Music) and Quest A1-04 (The
        Next Step), and visiting Moorabella.
Price: 300 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 22
                 Teamwork = 22
Ability Points: 30
Clan Rewards: 38 Clan Points
             Teamwork +1
Reward: 4690 Gil
       Prime Tanned Hide (x6)

In this battle, you have to protect Mack, a Scholar, against the opposing
clan. Your enemies consist of a Seer, Black Mage, Arcanist, Green Mage, Time
Mage, and Scholar. The most dangerous ones of the mix are the Black Mage with
Firaga, the Time Mage with Stop and Slow, and the Scholar with attacks that
can hit everyone on the battlefield. The enemy's attack magicks can be quite
brutal, and as such you will want to eliminate them from using long-range
attacks as quickly as you can. Anyone who can use a bow or gun to attack, as
well as magick, will be quite useful here. The Scholar you were sent to
protect is helpful, in that he will buff your clan and heal you as needed.
When you defeat the opposition, the quest will be complete.


====================
B1-02: The Last Step
====================

Description: -Trade Requested-
            I will trade my magickal earrings for the Ocktor Tome of
            Medicine in your possession. We will do the deal in Targ Wood.
            -Mack, White Mage
Quest Type: Delivery
Rank: 15
Appears: After completing Quest D4-16 (A Request) and Quest B1-01 (A Step
        Further), reading the Notice "What's Really Important" at the Pub,
        and visiting any town.
Price: 300 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 44
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 4260 Gil
       Prime Tanned Hide
       Earrings of the Dead


=========================
B1-03: Sun-ripened Mayhem
=========================

Description: My fields are overrun with cockatrices! I need someone to save
            my tomatoes!
            I can't offer much in the way of a reward, but I'm desperate-
            those tomatoes are special!
            Oh, and cockatrices spook real easy, so don't bring a whole
            bunch of folk, or they'll just run off and hide.
            -Farmer Colt
Quest Type: Escort
Victory Circumstance: Protect the tomatoes and defeat all foes!
Forbidden: Targeting All Units
Rank: 7
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton,
        during the month of Goldsun.
Price: 200 Gil
Location: Camoa
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 7
                 Teamwork = 7
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 910 Gil
       Tomato Stalk (x2)
       Iron Carapace (x3)
       Bitter Sap (x4)

Here, you have to defend three tomato allies from the four Cockatrices at the
other end of the area. They are rather weak (around Level 5), and you can
only bring four units into the battle, which is just fine. Simply press
forward onto the field and attack the enemies before they get a chance to
defeat any of the tomatoes. If a tomato is killed, you will fail, so be sure
to protect them! Luckily, they will attack the Cockatrices as well, so this
shouldn't take too long at all.


===========================
B1-05: Beetle in a Haystack
===========================

Description: I was out walking my pet scarab beetle, Nero, and I lost him! I
            only took my eyes off him for a second, but he managed to
            scamper off somewhere. A friend of mine gave him to me before he
            moved away, and Nero's all I have to remember him by now.
            Please help me get him back! I polish him real good every day,
            so his shell really shines. Just look for something shiny on the
            ground and you should find him in no time!
            -Letty
Quest Type: Satisfy Petitioner
Victory Circumstance: Find the scarab beetle!
Forbidden: Lightning
Rank: 7
Appears: After completing Quest A1-11 (The Yellow Wings).
Price: 200 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 4
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 440 Gil
       Ball Moss
       Wind Stone (x3)
       Pointed Horn

For this battle, you will be up against two Wolves and two Axebeaks. There
will be numerous sparkling spots on the map which you must visit and search
for a chance to find the scarab beetle. The majority of the spots are on the
other side of the map, which you can only access by crossing the two bridges.
Fight your way across and check each sparkling spot until you find the scarab
beetle, at which point the quest is over.


====================
B1-06: Wayward Drake
====================

Description: I awoke one morning to find my drake, Goud, missing without a
            trace. I haven't the slightest notion where he might have gone.
            Well, that's not entirely true. I've heard rumor that a drake
            was recently sighted in the Aldanna Range. I need someone to
            venture there and discover whether or not it is my dear Goud.
            -Mr. Grann
Quest Type: Satisfy Petitioner
Victory Circumstance: Weaken Goud and defeat all foes!
Forbidden: Ice
Rank: 15
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-05
        (Beetle in a Haystack).
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Recommended Job (Dispatch): Arcanist
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 30 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1330 Gil
       Pointed Horn (x2)
       Dark Stone (x5)
       Dragon Bone (x2)

Out here on the mountain range, you will encounter Goud, the missing drake
(it's the green enemy). It is a Fire Drake, and is accompanied by Thunder
Drakes and a Werewolf. The Thunder Drakes have a habit of healing each other
with lightning-based attacks when weak, and all of them have strong attack
power. You only have to get your target to a HP critical state and the quest
will end (if you have a character with Air Render, this can be quite easy).
However, it may be useful to defeat the others if not for their extra loot.


===========================
B1-07: The White of Its Eye
===========================

Description: My pet's gone and run away again. How many times does this make?
            I've lost count! Her name's Chari, and I saved her from the
            other bloody orbs that picked on her because she was a different
            color. You'd think she'd be a little more grateful, but she just
            keeps running away. Someone help me find her! She has a
            beautiful white...coat? It should make her easy to tell apart.
            -Fes
Quest Type: Escort
Victory Circumstance: Protect Chari and defeat all foes!
Forbidden: Fire, Ice, Lightning
Rank: 21
Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B1-06
        (Wayward Drake).
Price: 400 Gil
Location: The Rupie Mountains
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 11
                 Teamwork = 11
Ability Points: 30
Clan Rewards: 42 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 4920 Gil
       Crusite Alloy (x3)

Here, you will find three Floating Eye enemies closing in on a white Bloody
Orb named Chari. Chari is an ally and you must protect her by defeating the
others. The law bans usage of Fire, Ice, and Lightning (this includes weapons
infused with those elements!), but luckily it doesn't bar Earth attacks (an
Elementalist's Boulder Crush would be excellent as the Floating Eyes are weak
against it). Chari will also attack, quite powerfully I might add, so all you
have to worry about is healing it if need be. Once you kill the three
enemies, the quest is complete.


=====================
B1-08: Flown the Coop
=====================

Description: I was taking one of the cockatrices for a walk in the Menagerie
            grounds when it flew into a frenzy and lashed out at me with its
            beak. Before I knew what had happened, it had fluttered over the
            pen fence and run away. This is the second time one of our
            monsters has gotten away from me in recent days, and if Mr.
            Grann finds out, I won't hear the end of it! I need someone to
            recover the cockatrice before anyone notices it's missing. It
            answers to the name of Okta.
            -Keeper Lloyd, Grann's Menagerie
Quest Type: Satisfy Petitioner
Victory Circumstance: Weaken Okta and defeat all foes!
Forbidden: Bladed Weapons
Rank: 25
Appears: After completing Quest C3-06 (Grounded!) and Quest B2-07 (The White
        of its Eye), and visiting Fluorgis.
Price: 400 Gil
Location: Fluorgis
Days: 20
Recommended Job (Dispatch): Arcanist
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 4500 Gil
       Mind Ceffyl (x6)

Out here, you will find the group of Cockatrices, with Okta in the middle of
it. Since they all look the same, you have to go by the names displayed when
you highlight them. Anyway, you need to defeat the rest of the enemies and
only weaken Okta. The Cockatrices themselves are not too difficult, but they
can cast Haste on themselves, which can be quite annoying. Be careful when
you make your way to the lower area to fight them, as there are several
hidden traps along that path. If you have a Sage with Water, you can make
quick work of these enemies. They really don't attack you that strongly, so
you should have no issue winning here, as soon as you defeat the others and
critically weaken Okta.


=========================
B1-09: Prepared with Love
=========================

Description: My husband's forgotten his lunch again! After all the work I put
            into making it... I need someone to take it to him while it's
            still fresh.
            -Chermie
Quest Type: Delivery
Rank: 6
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 200 Gil
Location: Targ Wood, Camoa
Days: 20
Required Talents: Negotiation = 4
Ability Points: 30
Clan Rewards: 12 Clan Points
Reward: 350 Gil
       Cruzle Brass (x6)
       Coral Fragments
       Water Stone (x4)


==========================
B1-10: Foodstuffs: Texture
==========================

Description: Foodstuffs needed. You will be required to catch specific
            monsters at a specific location. The details are as follows:
            -Must have fluffy white fur.
            -Enough to feed two.
            -To be used as an appetizer, one per serving.
            Too many is no good. Too few is also no good.
            -Poison Tasters Guild "The Iron Stomach"
Quest Type: Satisfy Petitioner
Victory Circumstance: Procure the requested ingredients!
Forbidden: Fire
Rank: 8
Appears: After completing Quest A1-11 (The Yellow Wings).
Price: 200 Gil
Location: Targ Wood
Days: 20
Ability Points: 30
Clan Rewards: 16 Clan Points
Reward: 620 Gil
       Animal Bone (x3)
       Chocobo Skin
       Rat Pelt (x2)

The area will be full of Hoppy Bunnies (purple fur) and Dreamhares (white
fur). The details ask for you to kill two of the Dreamhares, no more and no
less. Ignore the rest of the enemies here. Once you have killed two
Dreamhares, move one of your clan members next to the apprentice and talk to
him to complete the quest.


========================
B1-11: Foodstuffs: Aroma
========================

Description: Foodstuffs needed. You will be required to catch specific
            monsters at a specific location. The details are as follows:
            -Green and uniquely aromatic.
            -Enough to feed two.
            -Boil down considerably, so two per serving.
            Too many is no good. Too few is also no good.
            -Poison Tasters Guild "The Iron Stomach"
Quest Type: Satisfy Petitioner
Victory Circumstance: Procure the requested ingredients!
Forbidden: Knockback
Rank: 19
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-10
        (Foodstuffs: Texture).
Price: 300 Gil
Location: Zedlei Forest
Days: 20
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 38 Clan Points
             Adaptability +1
Reward: 2800 Gil
       Crusader Tonic (x2)
       Waltwood (x3)
       Kempas (x2)

This time, the area will be filled with Malboros, Deadly Nightshades and
Alraunes. As was the case in the previous Foodstuffs quest, you have to
defeat enemies to gather ingredients for the apprentice standing watch. In
this case, you need to kill four Malboros (no more, no less), and talk to the
apprentice after you have done that. While there are other enemies that
appear, you can kill them for the added loot and to increase the odds of
another Malboro appearing on the field. All of the enemies this time are very
annoying with the adverse status effects on your clan. The fact that finding
and killing the Malboros may take a while causes this quest to be even more
annoying since you have to deal with way too many Alraunes as well. As soon
as you kill the right amount, go talk to the apprentice and get out of here!


=============================
B1-12: Foodstuffs: Appearance
=============================

Description: Foodstuffs needed. You will be required to catch specific
            monsters at a specific location. The details are as follows:
            -Must be yellow and lustrous.
            -Enough to feed nine.
            -One is enough for three servings.
            Too many is no good. Too few is also no good.
            -Poison Tasters Guild "The Iron Stomach"
Quest Type: Satisfy Petitioner
Victory Circumstance: Procure the requested ingredients!
Forbidden: Fire, Ice, Lightning
Rank: 29
Appears: After completing Quest C3-11 (Rumors Abound) and Quest B1-11
        (Foodstuffs: Aroma).
Price: 400 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Negotiation = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 58 Clan Points
             Aptitude +1
Reward: 5920 Gil
       Waterwyrd Crystal

For this quest, you will be up against an assortment of Flans. The ones you
need are the Yellow Jelly enemies, though. It's obvious that only one is on
the map when you start the quest, but as you defeat enemies, new ones will
appear. Keep in mind you only need to kill three Yellow Jellies, but you can
kill as many of the others as you want (to cycle the respawns a bit more
quickly). Keep an eye on your party's health, since these monsters cast
magick in their own elements, healing themselves and hurting you. As soon as
you kill three Yellow Jellies, move next to the apprentice and talk to him to
end the quest successfully.


=====================
B1-14: Our Playground
=====================

Description: Some old creeps moved in on our playground! The place with the
            cool old well! Now my old woman's sayin' it's a good opportunity
            for me to study and stuff. Can you believe it!? Someone drive
            those creeps away!
            -Obuta, Camoa Kids Leader
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Ice
Rank: 7
Appears: After completing Quest D2-16 (Cilawa the Gluttonous), during the
        month of Rosefire.
Price: 200 Gil
Location: Camoa
Days: 20
Required Talents: Teamwork = 4
                 Adaptability = 4
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 700 Gil
       Insect Husk (x2)
       Sanative Needle (x6)
       Wind Stone (x9)

Here you will meet up with the Zedlei Consortium, who are your enemies
(Yellow Jelly, Grenade, Malboro, Berserker, and two Rangers). At this point
in the game, they are quite weak which means you should have no trouble
beating them with little effort. The only annoying aspect is the fact that
the Rangers will plant traps whenever they move around, so be careful not to
move where one was recently placed!


====================
B1-15: Mushroom Chef
====================

Description: I am a mushroom chef by trade. Know any dish with fungi in it? I
            cook it. So you can imagine why I'd want one of those fabled
            Baptiste mushrooms. Careful, though, there are poisonous
            mushrooms growing in the same place. I'm sure you'll be fine, of
            course. Just try them when you're out there and you'll know the
            difference.
            -Sawah, Mushroom Chef
Quest Type: Item Recovery
Victory Circumstance: Find a Baptiste mushroom!
Forbidden: Back Attack
Rank: 11
Appears: After completing Quest A1-16 (You Say Tomato), during the month of
        Mistleaf.
Price: 300 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Negotiation = 6
Ability Points: 30
Clan Rewards: 22 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 980 Gil
       Aged Linen Thread (x3)
       Cottonflue (x4)
       Coeurl Pelt (x3)

In this area, there are six mushrooms, each with sparkling spots for you to
taste in order to find the Baptiste mushroom. There are some enemies here
though, including a Dreamhare, Lilith, Lamia, and Sprite. You don't have to
fight them, but you should as you look for the mushroom. The most annoying
enemies of course are the Lamia and Lilith, due to their ability to Charm
your clan members. Once you find the best tasting mushroom, the quest ends.


===============
B1-16: Showdown
===============

Description: Clan Gully,
            I beg your assistance! No sooner had we succeeded in tracking
            down Klesta's demesne than Bowen disappeared!
            I fear he has gone to deal with the beast himself. We make haste
            to intercept him before it is too late, but I would ask that you
            secure for us some cloudy sap...it is a vital piece of our
            strategy for dealing with our flighty foe once and for all.
            -Tweigel of House Bowen
Quest Type: Defeat Mark
Victory Circumstance: Defeat Klesta!
Forbidden: Back Attack
Rank: 24
Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B2-03
        (Throw Down), completing the Side Quest "I Got A Bad Feeling", and
        visiting Graszton.
Price: 400 Gil
Location: Targ Wood
Days: 20
Required Items: Cloudy Sap
Required Talents: Teamwork = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 48 Clan Points
             Adaptability +1
Reward: 3030 Gil
       Cursed Coin (x5)
       Skull (x2)
       Vampyr Fang (x2)

Klesta has returned yet again, and Bowen has chased it to its new location.
You are sent to protect Bowen and defeat this beast once and for all, with
House Bowen arriving just in time to help as well. Just like the previous
attempts, go forth and attack Klesta with your strongest attackers; it has
over 900 HP so it can take quite a beating! After you deplete it to half
health, it will attempt to flee. At that point, you throw the Cloudy Sap at
it, and the beast will land again. That's your chance to finish it off once
and for all, so continue with the beatdown. Beware of Klesta's attacks as
usual; have some items or healing magick ready in the event that you need it.
Once you finally deplete its HP, it will die for good, making for a
bittersweet victory for Bowen. You will also receive a Demon Feather as an
added reward for killing Klesta.


====================
B2-01: Wanted: Ugohr
====================

Description: -WANTED!-
            Wanted: Ugohr, a green-colored shelling, last spotted on
            Baptiste Hill.
            One reported case of injury arising from contact with said
            beast. Payment to be made by injured party.
            -Jylland Defenders of the Peace
Quest Type: Story Battle
Rank: 8
Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa.
Price: 200 Gil
Location: Baptiste Hill
Days: N/A
Ability Points: 80
Clan Rewards: 16 Clan Points
             Teamwork +3
Reward: 1650 Gil
       Healing Water (x4)
       Holy Stone (x3)
       Moonwood (x3)


=================
B2-03: Throw Down
=================

Description: Clan Gully,
            We are in pursuit of an infamous monster that promises to be
            quite a handful... Would you aid us in driving this menace away?
            -Bowen of House Bowen
Quest Type: Defeat Mark
Victory Circumstance: Defeat Klesta!
Forbidden: Harming the Weak
Rank: 14
Appears: After completing Quest A1-16 (You Say Tomato), and reading the
        Notices "Klesta Comes" and "Headhunter Friese" at the Pub.
Price: 300 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 6
                 Adaptability = 6
Ability Points: 30
Clan Rewards: 28 Clan Points
             Negotiation +1
Reward: 2870 Gil
       Zingu Pearl Shell (x3)
       Adamant Alloy (x8)
       Green Liquid (x4)

Here, you meet up with House Bowen for a battle against the giant Crushatrice
Klesta (the one from your very first battle in the game). House Bowen
consists of a Fighter, Illusionist, Ravager, and Assassin (Veis). Don't worry
too much about healing them, since it seems that even if they get to low HP,
they stay at 1 (at least the Fighter and Illusionist do). As for Klesta's
attacks, it uses Territorial Marking which can hit multiple units hard from a
distance, so be careful. Klesta has a lot of HP, and when it gets to a
critical level, out come the tougher moves such as Devour. Once you deplete
its HP entirely, it will run away, ending the battle.


======================
B2-04: A Fatal Mistake
======================

Description: A local watch hired us to set traps to help them deal with their
            monster problem. Unfortunately, I set my traps in the wrong
            place.
            If word of my mistake gets out, I'll be in serious trouble.
            That's why I need someone to destroy the traps for me without
            causing a big stir.
            -Esther, New Hire
Quest Type: Satisfy Petitioner
Victory Circumstance: Destroy the traps in 3 rounds!
Forbidden: Targeting All Units
Rank: 33
Appears: After completing Quest C3-06 (Grounded!) and Quest B2-08 (It's a
        Trap!), and visiting Fluorgis.
Price: 500 Gil
Location: The Galleria Deep
Days: 20
Recommended Job (Dispatch): Ranger
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 66 Clan Points
             Teamwork +2
Reward: 4830 Gil
       Kalos (x4)

In this cavern, there will be eight assorted traps for you to trigger and
destroy. There are once again enemies who insist on fighting you over it,
believing your clan put them there in the first place. You have three rounds
to destroy all the traps, so there's no time to fight the enemies. The yellow
traps cause Silence, green causes 10 HP of damage, blue causes spikes to take
1/2 your current HP, and purple causes Charm. Many of the traps can be taken
out easily, but you need to really push to get to the ones in enemy territory
quickly. It will get frustrating when the enemies are standing on the traps
you need to reach, so try and beat them to it (Time Mages and Jugglers come
in handy here).


========================
B2-05: A Simple Question
========================

Description: What are the Judges, really? My beau - he's in an adjudged clan-
            saw the ceremony of the pact when they were initiating him. They
            say if you swear, you will never die. But isn't that strange? I
            mean, it's unnatural. I don't trust it.
            Someone please explain to me what this is all about!
            -Millemaila, Concerned for her beau
Quest Type: Investigation
Rank: 10
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 200 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 20 Clan Points
             Negotiation +1
Reward: 790 Gil
       Kuraisle Boxwood (x2)


=======================
B2-06: Wanted: Gilmunto
=======================

Description: -WANTED!-
            Wanted: Gilmunto, possibly a variant strain of nidhogg, known to
            lurk in the foothills of the Aldanna Range.
            Vicious and violent, should be considered dangerous in the
            extreme!
            Those without faith in their sword arm, give this one wide
            berth.
            -Jylland Defenders of the Peace
Quest Type: Story Battle
Rank: 12
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.
Price: 300 Gil
Location: The Aldanna Range
Days: N/A
Ability Points: 80
Clan Rewards: 24 Clan Points
             Teamwork +3
Reward: 1330 Gil
       Succulent Fruit (x3)
       Storm Stone (x5)
       Quality Pelt (x2)


===================
B2-08: It's a Trap!
===================

Description: While traveling through the Aldanna Range I mistakenly dropped
            several traps meant for sale. I'm afraid the shock of the drop
            has likely released their safety mechanisms, making them quite
            dangerous! Deactivating them would be hazardous at this point,
            so I just need someone to destroy them. It's the only way to be
            sure.
            -Esther, New Hire
Quest Type: Satisfy Petitioner
Victory Circumstance: Destroy all the traps!
Forbidden: Targeting All Units
Rank: 23
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 400 Gil
Location: The Aldanna Range
Days: 20
Recommended Job (Dispatch): Ranger
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 46 Clan Points
             Teamwork +1
Reward: 2730 Gil
       Red Geeps
       Wyrm Carapace
       Zincatite (x5)

In this battle, you face up against three Baknamys and a Luchorpan, which is
a stronger version of Baknamy. Your main focus is not the enemies, but to
clear the eight traps set throughout the area. This time, there are two
different kinds of traps, signified by color (yellow causes Silence, blue
takes 1/2 your current HP). Anyway, the enemies are actually quite simple, so
you might as well take them out quickly before going after the traps. To
destroy the traps, you have to actually trigger them by moving onto the
specified targets. Once you clear the last trap, your work here is done.


=========================
B2-09: Wanted: Lang Bros.
=========================

Description: -WANTED!-
            Wanted: The Lang Brothers, for the injury of 28 members of the
            Arbiters of Death, a clan to which they formerly belonged.
            The eldest is a fierce warrior; the second, a skilled knife-
            fighter; the third, a famed archer; and the younger brother, a
            wielder of magicks.
            -Jylland Defenders of the Peace
Quest Type: Headhunt
Victory Circumstance: Defeat the Lang Brothers!
Forbidden: Actions by Nu Mou
Rank: 15
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the
        notice "Lang Means Trouble" at the Pub.
Price: 300 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 30 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3380 Gil
       Leestone (x5)
       Silk Bloom (x2)
       Fine Wool (x2)

Out here, you are met by the Lang Brothers, who consist of an Archer, Black
Mage, Fighter, and Thief. For such a fearsome group, they are actually not
all that threatening. The only brother who poses a major threat is the
Fighter with his Air Render ability. He is the also the first one you'll
likely face up close in battle, so you can quickly dispose of him if you
brought some strong attackers along. Even the Black Mage only has the low
level magicks, so they shouldn't be too much for you to worry about. Once you
defeat all four brothers, the quest ends.


======================
B2-10: Books of Magick
======================

Description: I'm going to fail this year, I know it. I can't fail! Please,
            could someone explain about grimoires to me in really simple
            terms?
            After that, if they could tell me about the Four Great Spirits,
            and the... (amended for length)
            -Parore, Akademy Student
Quest Type: Investigation
Rank: 15
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 2370 Gil
       Storm Sigil (x2)
       Water Sigil (x2)


=========================
B2-11: Now That's a Fire!
=========================

Description: Zedlei Forest has been bombed!
            Looking for a clan to rid our woods of an infestation of bombs!
            With auction season upon us, who doesn't want a few more clan
            points in the bank?
            -Society for Woodland Preservation
Quest Type: Story Battle
Rank: 14
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 300 Gil
Location: Zedlei Forest
Days: N/A
Ability Points: 80
Clan Rewards: 28 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 2870 Gil
       Platinum (x5)
       Agathis (x3)
       Suspect Mushroom


========================
B2-13: The Ultimate Book
========================

Description: I've been reading some old theses of late, and was intrigued by
            mention of the Ultimate Book of Magick. I know its very
            existence may only be a legend, still, if you have any
            information I would be most eager to hear it.
            -Terad, Magickal Historian
Quest Type: Investigation
Rank: 18
Appears: After completing Quest E5-01 (The Dig), Quest B2-10 (Books of
        Magick), and visiting any town.
Price: 300 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
Reward: 5990 Gil
       Cockatrice Skin


=================
B2-14: Clan Mates
=================

Description: Looking for a new clan member to round out your roster? Your
            search is ended! The more the merrier, to be sure, but we go one
            further, providing you with a companion chosen to suit your
            clan's needs. Seek us out in Targ Wood.
            -Chan Mates Adventurer's Guild
Quest Type: Satisfy Petitioner
Rank: 1
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 100 Gil
Location: Targ Wood
Days: 20
Ability Points: 10
Clan Rewards: N/A
Reward: New clan member.


====================
B2-15: For the Cause
====================

Description: Salutations from Carm Mercantile.
            We would like to share with you our experiences protecting
            endangered monsters. While monsters can be dangerous in their
            own right, they can also be used for food and the making of
            medicines. Please make a donation to help us prevent the
            overhunting of monsters, and ensure a prosperous future for all.
            -"From Shipwrighting to Foodstuffs - We're Carm Mercantile."
Quest Type: Satisfy Petitioner
Rank: 5
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 100 Gil
Location: Graszton
Days: 20
Required Talents: Teamwork = 7
                 Adaptability = 7
Ability Points: 10
Clan Rewards: N/A
Reward: N/A

When you come to Graszton, you will be asked to donate some money to the Carm
Mercantile. You can either donate 100 Gil or 1000 Gil, or nothing at all. It
may seem like nothing happens when you first take this quest, but if you
retry it and donate more, you can earn some great rewards, listed below:

    10000 Gil: Elixir
    20000 Gil: Eureka Crystal
    30000 Gil: Grimoire Stone
    40000 Gil: Dark Matter
    50000 Gil: Einherjarium
    60000 Gil: Orichalcum
    70000 Gil: Demon Feather
    80000 Gil: Ribbon


=========================
B2-16: Pearls in the Deep
=========================

Description: Tis the season: zingu pearl season in the Galleria Deep!
            All those who wish to go pearl hunting must register by
            accepting this quest.
            WARNING: Unregistered pearl hunters will be caught and tried as
            poachers.
            -Galleria Jewelers
Quest Type: Story Battle
Rank: 17
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: The Galleria Deep
Days: N/A
Ability Points: 80
Clan Rewards: 34 Clan Points
             Aptitude +3
             Adaptability +4
Reward: 3490 Gil
       Zingu Pearl (x8)


==================
B3-01: Death March
==================

Description: -The Game Is On!-
            Wanted: Participants for the greatest game in Ivalice! This
            time, it's the Death March. To the victor go the spoils.
            -Rules of the Game-
            *Uphold the law
            -Bronkrise Gamer's Guild
Quest Type: Uphold the Law
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Not Moving
Rank: 23
Appears: After completing Quest E1-02 (Bonga Bugle - Silversun).
Price: 400 Gil
Location: Graszton
Days: 20
Recommended Job (Dispatch): Sage
                           Scholar
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 46 Clan Points
             Teamwork +1
Reward: 2440 Gil
       Dipraeu Bronze (x3)

On this square battlefield, you will be facing another clan in battle (Black
Mage, White Mage, Fencer, Thief, Soldier, White Monk). As the objective
states, you MUST obey the law and defeat your enemies. This should be simple
enough, since it only requires that you move every turn. If you have attacks
that hit multiple units, this should go rather quickly. As usual, the White
Monk is the toughest in the group with his abilities, but you will want to
eliminate the mages early on as well for obvious reasons. However you want to
take them on, when you win, the quest is complete.


===========================
B3-03: A Lady's Proposition
===========================

Description: I want to fight against a monster and know the thrill of battle
            for myself. Father tells me to put such thoughts from my mind,
            but I will have none of it. Will you fight alongside me? I wait
            in the Rupie Mountains.
            -Syrenead Sie Hyskaris
Quest Type: Satisfy Petitioner
Victory Circumstance: Protect Syrenead and defeat all foes!
Forbidden: Harming the Weak
Rank: 25
Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting
        Graszton.
Price: 400 Gil
Location: The Rupie Mountains
Days: 20
Recommended Job (Dispatch): Defender
                           Arcanist
Required Talents: Negotiation = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 4500 Gil
       Zodiac Ore (x8)
       Orichalcum

Here, you will find the Viera Syrenead on the mountain side ready to battle
the Nagaraja at the peak. Since she is weak, you have to defend Syrenead
while fighting this beast. The difficulties that arise here are the law,
which prohibits attacks enemies at a lower level than you are (at this point
in the game, you are likely stronger than the enemy, so there's possibly no
avoiding this), and the fact you have to scale the cliffs to reach it. </pre><pre id="faqspan-5">
Syrenead is not clumsy, and actually stays behind to help your party rather
than getting attacked by the wyrm. Nonetheless, make your way up the mountain
and defeat the target to clear the quest.


=====================
B3-04: On the Rampage
=====================

Description: There's a monster on a nearby hill and, well, it's completely
            out of control! They say it lost its children, and being a
            mother I can understand how it must feel, but it's causing
            landslides right and left... I'm sorry, but could someone deal
            with it?
            -Concerned Mother
Quest Type: Defeat Mark
Victory Circumstance: Defeat the Mamatrice!
Forbidden: > 100 Damage
Rank: 22
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B2-15 (For
        the Cause).
Price: 400 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 44 Clan Points
             Negotiation +1
Reward: 2700 Gil
       Fiend's Blood (x4)

In this battle, you face a giant Mamatrice sitting atop one of the hills. It
has plenty of HP and can hit you with its Territorial Marking and Devour
attacks from afar. Make your way across the snowy field and engage it in
battle using your strong melee fighters, as well as long-range magick users.
The Mamatrice cannot move, so you will be able to get into a good position
for this fight. After you deplete all of its HP, it will simply fly away
defeated, leaving you with the victory.


===========================
B3-06: A Lady's Persistence
===========================

Description: Father didn't believe I defeated a wyrm in my first battle.
            Perhaps if I capture it and show it to him he will not find it
            so easy a claim to dismiss. Will you assist me? I wait in the
            Rupie Mountains.
            -Syrenead Sie Hyskaris
Quest Type: Satisfy Petitioner
Victory Circumstance: Protect Syrenead and weaken the ivory wyrm!
Forbidden: Harming the Weak
Rank: 31
Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-03 (A
        Lady's Proposition).
Price: 400 Gil
Location: The Rupie Mountains
Days: 20
Recommended Job (Dispatch): Defender
                           Arcanist
Required Talents: Negotiation = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 62 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 5740 Gil
       Mind Ceffyl (x2)

This time when you meet with Syrenead, you have to fight another Nagaraja
wyrm. If you've been leveling up a lot prior to this quest, you may have
trouble staying within the bounds of a law. It's not that big of a deal
though. Anyway, you need to protect Syrenead as you scale the mountain and
fight the mark. Its attacks can hit multiple party members, but at this point
it's nothing you can't handle. Come with units that can move far and quickly
(Dragoons are useful for their high Jump statistic), that way you can make it
up the mountain side in no time flat. As for Syrenead, she does a good job
protecting herself and your party, so you won't have to worry too much about
her. When you get to the top, battle the wyrm until it's at a critical state,
then Syrenead will capture it and the quest is complete.


======================
B3-08: Unfamiliar Folk
======================

Description: I saw some unfamiliar folk in the Ruins of Delgantua. It's just
            a feeling, but I don't think they're from around here. I don't
            think they're even from Jylland!
            They looked like they were planning something. ...Maybe someone
            aught inquire further?
            -Perna, Professor of Archaeology
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Actions by Humes
Rank: 24
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Negotiation = 9
                 Aptitude = 9
Ability Points: 30
Clan Rewards: 48 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 2940 Gil
       Four-leaf Clover (x2)
       Platinum (x3)

When you arrive in the Ruins, you will meet the unfamiliar group of people as
advertised. They are a rather generic group, consisting of a Black Mage, two
Archers, a Soldier, Warrior, and an Animist. They may seem generic until you
get into the actual battle, where pretty much all of their moves can inflict
some sort of negative status effect on your characters. You will want to get
rid of the Black Mage first, of course, followed by the Soldier and Warrior.
The Animist is probably the lowest threat of the group, but the others are
the most dangerous with their status effects and self-buffs. Also worth
noting is the fact that non-Hume characters have trouble getting across the
water to the enemy's side, so aim for having lots of long-distance attacks
ready for this battle.


==========================
B3-09: A Lady's Insistence
==========================

Description: The wyrm I keep at our home is well-behaved and docile, but a
            group of our neighbors have voiced complaint. Such ignorance...
            To appease them, I've resolved to cut off my poor pet's horn-
            that should make him appear less fearsome. This is easier said
            than done, however, and I shall require help.
            -Syrenead Sie Hyskaris
Quest Type: Satisfy Petitioner
Victory Circumstance: Protect Syrenead and weaken the ivory wyrm!
Forbidden: Attack
Rank: 30
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B3-06 (A
        Lady's Persistence), and visiting any town.
Price: 400 Gil
Location: Moorabella
Days: 20
Recommended Job (Dispatch): Defender
                           Arcanist
Required Talents: Negotiation = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 60 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 8510  Gil
       Beastlord Horn (x2)

This is the third time you come to Syrenead's aid. This time, you are on a
snowy hill and your objective is to weaken yet another Nagaraja. You have to
make your way up the hill and weaken it to critical health in order to meet
the requirements of Syrenead. She will buff your group as the battle goes on,
but should she be attacked, you need to heal her. The wyrm won't really
attack you until you get onto the hill with it, so be prepared for stronger
attacks when you get there. The law in place prohibits regular attacking, so
use a lot of abilities and magick to weaken this beast.


===============
B3-11: Duelhorn
===============

Description: There's a forest not too far from where I live, and at night I
            see, well, shapes flitting through the trees...or something.
            I've gone during the day, but no one's there.
            Could someone go and look into it? I get this feeling there're
            more of them every day...
            -Mooshe the Timid
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Restoring MP
Rank: 26
Appears: After completing Quest C3-06 (Grounded!) and Quest B3-08 (Unfamiliar
        Folk), and visiting Fluorgis.
Price: 400 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 14
                 Adaptability = 14
Ability Points: 30
Clan Rewards: 52 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 4800 Gil
       Wyrmtwig (x2)

You once again meet up with the Duelhorn folks here. It is a different group
this time, consisting of a Hunter, Warrior, Fencer, Thief, White Mage, and
Time Mage. In such a situation, you will want to kill the White Mage first,
especially since he has Cura this time. The Time Mage would be next, so you
don't have to worry about your enemies being sped up. Their Warrior is quite
strong, so you should have even stronger melee attackers ready to take him
out. The Thief is probably the most annoying with its Moogle Lance attack,
plus it absorbs fire attacks. Either way, once you defeat this part of the
Duelhorn clan, the quest is over.


=======================
B3-13: Wanted: Barmaid!
=======================

Description: To assist with the Great Land Festival in Camoa, we are
            currently on the look out for attractive barmaids. During the
            month of the festival, you will be provided with lodging at the
            pub. Let's see those applicants!
            -Targ Barman
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 2
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa,
        during the month of Goldsun.
Price: 100 Gil
Location: Targ Wood
Days: 10
Required Talents: Negotiation = 3
                 Adaptability = 3
Ability Points: 30
Clan Rewards: 4 Clan Points
Reward: 880 Gil
       Knot of Rust (x6)
       Ether (x3)
       Phoenix Down (x3)

For this quest, you have to dispatch one of your clan members for 14 days.
Since they are asking for an attractive barmaid, you would do well to send a
female clan member, or a Viera (all-female race).


==================
B3-14: Making Port
==================

Description: There's a ship coming in to port soon I got a bad feeling about.
            The chief says the paperwork checks out-no problem. No problem
            with the paperwork? That's suspicious right there! You show me a
            seaman's shipping writ, and I'll show you a document not fit for
            feeding to a goat! Someone look into this, would you?
            -Anonymous, Graszton Port Authority
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Harming the Opposite Sex
Rank: 25
Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-11
        (Duelhorn).
Price: 400 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 13
                 Aptitude = 13
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
Reward: 4380 Gil
       Crusite Alloy (x4)

Here by the port, you finally meet the Four Commanders of the Duelhorn clan.
They consist of a Trickster, Summoner, Arcanist, and Ninja. This battle
really isn't as hard as you would expect, especially when you find out you
only have to defeat one of them in order to win. The Trickster is annoying
because he can attack with cards from a great distance, but the Summoner and
Arcanist have magick which can hurt you a lot more. Pick a target and pummel
it until it's defeated, and a Soldier will come and call them away so you can
have an easy victory!


========================
B3-16: Knowing the Beast
========================

Description: Never become attached. The rules on this are clear. But it is
            not so easy to leave one who has fought so long at your side. A
            dreamhare I had ensorceled lamed its leg and lies wounded in the
            mountains near Camoa. Will you help me rescue the poor creature?
            -Ceva, Beastmaster
Quest Type: Satisfy Petitioner
Victory Circumstance: Guard the bridges for 4 rounds!
Forbidden: Reaction Abilities
Rank: 6
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Price: 200 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 4
                 Adaptability = 4
Ability Points: 30
New Job Availability: Beastmaster
Clan Rewards: 12 Clan Points
             Adaptability +1
Reward: 830 Gil
       Danbukwood (x4)
       Skull (x3)
       Clock Gear (x5)

There is an injured Dreamhare on the battlefield being protected by a
Beastmaster. It is on the same side of the area where your party formation
begins. The objective is to push the enemies back so that they don't come
across the bridges and endanger the Dreamhare. Do this by moving your units
onto the bridges as quickly as possible, then fight the enemies and continue
moving forward to the other side. You only have to resist the onslaught of
enemies for four rounds (designated by timers on the top screen). Once the
fourth round is complete, the Dreamhare will recover and the quest will be
over. You will also learn the Beastmaster job as thanks for the help!


==========================
B4-01: Great Land Festival
==========================

Description: It will be Silversun soon, and in Camoa Silversun means the
            Great Land Festival! We're looking for people to join in the
            festivities and help decorate our town! The work will last for
            ten days, with lodging and board provided! Come on, come all!
            -Camoa Great Land Festival Committee
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 7
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa,
        during the month of Goldsun.
Price: 200 Gil
Location: Camoa
Days: 10
Required Talents: Negotiation = 4
                 Adaptability = 4
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 320 Gil
       Knot of Rust (x8)
       Ether (x4)
       Phoenix Down (x4)

In Camoa, you will meet the petitioner, who wants someone who can perform at
the festival. You will have to dispatch that person for ten days. Your best
picks here in order to succeed are Jugglers and Tricksters.


==================
B4-02: Strong Lady
==================

Description: That old man dressed up as a lady was fighting, oh, and he was
            strong. Real strong! And the clan that lost got dragged off
            somewheres. I cried a little then, and he gave me a sweet. But I
            thought I should tell someone anyway.
            -Crybaby Kocott
Quest Type: Defeat Mark
Victory Circumstance: Defeat the Night Dancer!
Forbidden: Harming the Weak
Rank: 30
Appears: After completing Quest C3-16 (Sleepless Nights), Quest B2-14 (Making
        Port), and reading the Notices "Duelhorn" and "An Invitation from
        Duelhorn" at the Pub.
Price: 400 Gil
Location: Camoa
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 60 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 5320 Gil
       Windgod Crystal
       Mythril (x4)

Here, you once again meet up with the Duelhorn group. There are White Monks,
a Templar, Gladiator, and a Trickster to deal with here. Your primary target
is the Trickster called the Night Dancer. Since there are three of them, and
they are arguably the toughest, you should get rid of the White Monks first.
Plus, they are blocking the way across to the other side! The Trickster is
annoying with its long-distance card attacks as well; coincidentally that is
your mark, so try and go after them quickly. The Gladiator has Bangaa Cry,
which can cause Confuse status. This can be dangerous for your party, so try
and keep your clan away from that enemy if possible (or have a weak clan
member attack them if they do get confused). When you finally get across and
defeat the Night Dancer, she will flee and the battle will be over.


=======================
B4-03: I Want to Forget
=======================

Description: I love someone whom I can never have.
            The very thought haunts me each moment I draw breath. It is more
            than I can bear.
            And so I wish to quit this mortal life.
            There is a substance known as zombie powder which may grant me
            the relief I so desperately seek. Please, find this and bring it
            to me. End my suffering.
            -Glefein
Quest Type: Satisfy Petitioner
Victory Circumstance: Fulfill the obligations of your quest!
Forbidden: Using >= 20 MP
Rank: 33
Appears: After completing Quest D4-16 (A Request) and Quest D4-07 (I've Been
        Had, Kupo!), and visiting any town.
Price: 500 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 66 Clan Points
             Negotiation +2
             Adaptability +2
Reward: 7880 Gil
       Crusite Alloy (x5)

To start this quest, you must visit the Witch of the Fens. Talk to her and
she will tell you to go to a new area beyond her hut, and this is where you
will do battle after talking to the alchemist you met earlier of course.


==========================
B4-04: The Goug Consortium
==========================

Description: Kupo! Some members of our department went to field-test our
            latest prototype, but they haven't returned, kupo! We need
            someone to see if they're all right. If that gun were to fall
            into the wrong hands...well, let's not think of that!
            -Goug Consortium
            -Department of Ranged Mutilation
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Targeting All Units
Rank: 17
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: Zedlei Forest
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
New Job Availability: Fusilier
Ability Points: 30
Clan Rewards: 34 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2890 Gil
       Silver Liquid (x2)

Out here, you have to fight against a clan of Fusiliers. They wield guns,
which means they can all attack from a distance and inflict all sorts of
status effects. It will come in handy if you have an Elementalist in your
party, specifically with the Fire Whip ability to disable your targets. The
enemies are rather weak physically, so if you gang up on them, they will be
down in no time. It's also important to have your own long-distance attacks
as well, particularly to hit the Fusilier on the high ledges in the northeast
area.


=======================
B4-05: Wanted: Sidekick
=======================

Description: By the archmage Lezaford and all those great men and women who
            followed him into the annals of history was our world shaped.
            Surely, such potential must exist today no less than it did in
            ages of old! Two months is all I ask! Lend me your aid on my
            journey to find these great people of our time!
            -Marcol, Researcher of Future History
Quest Type: Satisfy Petitioner
Victory Circumstance: Pick the right person for the job!
Rank: 14
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 28 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 1110 Gil
       Marriom Heather (x2)

For this quest, you have to dispatch one of your clan members for fifteen
days. The best choice here is to send a Seeq Ranger in order to succeed in
this quest.


==================
B4-06: Caravan Cry
==================

Description: Bandits! Bandits in the Kthili Sands!
            Help!
            -Griv's Caravan
Quest Type: Escort
Victory Circumstance: Protect Alys the Ensorceled and defeat all foes!
Forbidden: Opportunity Commands
Rank: 34
Appears: After completing Quest D4-01 (Making Music) and Quest B4-02 (Strong
        Lady), and visiting Moorabella.
Price: 500 Gil
Location: Kthili Sands
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 18
                 Teamwork = 18
Ability Points: 30
Clan Rewards: 68 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 5410 Gil
       Four-leaf Clover (x3)
       Ancient Turtle Shell (x2)

Out here in the desert, you find Alys surrounded by a group of enemies
(Alchemist, White Mage, Viking, two Thieves). You have to protect the
Summoner from the enemy clan, while defeating them yourself. Your clan is
split up at the start of the battle, but that's okay since that means you can
approach the enemy from all angles. The Thieves will try to Immobilize you,
as well as stealing, so watch out for them. You will want to go ahead and
defeat the White Mage so he can't heal anyone else, as well as the Alchemist,
who can let loose with a strong Flare attack. As for the one you are
protecting, she can use her Scions to buff the party and help attack the
enemies, which is a great help. Once you defeat the opposing clan, victory
will be yours and the quest will be done.


========================
B4-07: Under the Weather
========================

Description: I'm...not feeling well of late.
            A bit under the weather, you might say.
            Could someone bring a potion...and a hi-potion to Tramdine Fens
            for me?
            Many thanks.
            -Lotice, Friend to no physician
Quest Type: Satisfy Petitioner
Rank: 11
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 300 Gil
Location: Tramdine Fens
Days: 20
Required Items: Potion
               Hi-Potion
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 22 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 7880 Gil
       Silver Liquid (x4)

When you get here, you will see an ill Lotice come out to greet you. When she
asks if she is dead, answer how you wish (I picked no) and the quest will
end.


====================
B4-08: The Eastwatch
====================

Description: Clan Gully!
            The might of your clan is renowned throughout Jylland. We have
            traveled from a land beyond where the sun rises in hopes of
            testing that might against our own. Will you face us in battle?
            -Zengen, The Eastwatch
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Summoning Scions
Rank: 25
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
New Job Availability: Parivir
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
Reward: 3910 Gil
       Moon Ring (x5)

Here aboard a docked airship, you will meet the Eastwatch, which consists of
two Ninjas, an Assassin, and three Parivirs. As you would expect, the Parivir
is quite a powerful attacker, with very strong abilities that can decimate
your clan in short time. The Ninjas don't have Duel Wield, but their various
Veils can be a nuisance, so you'll want to put a stop to them quickly. If you
have an Elementalist, their Fire Whip ability will be useful against the
Parivirs, especially if the Disable status sticks. Once you defeat this
group, you will be taught the way of the Parivir!


==========================
B4-09: Wanted: Shiny Maces
==========================

Description: Ngaaa!
            I'm short-handed! Don't have anyone to polish up these maces!
            You interested? If you can so much as hold a mace, you're the
            right one for the job! Ten days or so ought to help me clear out
            the backlog.
            -Chita, Chita's Weaponers
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 5
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Grastzon.
Price: 100 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Negotiation = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 10 Clan Points
Reward: 1110 Gil
       Aged Turtle Shell
       Soft Cotton
       Bone Chips

For this quest, you have to go to the location and dispatch one of your clan
members for 10 days. Since the quest description is looking for someone who
can hold a mace, your best bet is to dispatch a Green Mace and equip them
with any mace weapon.


======================
B4-10: Aid the Serpent
======================

Description: We've been after a certain mark for some time now, but have been
            foiled in our efforts to stop it. Who better to aid us than
            everyone's favorite swords-for-hire, Clan Gully?
            Come, fight with us!
            -Clan Serpentina
Quest Type: Defeat Mark
Victory Circumstance: Defeat the mark!
Forbidden: Actions by Viera
Rank: 39
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest B4-06
        (Caravan Cry), completing the Side Quest "With a Smile", and
        visiting Graszton.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Teamwork = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 78 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 5320 Gil
       Adamantite (x2)

Here, you think you're fighting a mark alongside a friendly clan, but it
turns out you are fighting Duke Snakeheart and his Duelhorn cronies instead.
They consist of a Beastmaster, two Black Mages, a White Mage, Alchemist, and
an Arcanist (the mark). You only have to defeat the Arcanist in order to
clear this quest, though the other mages will surely get in your way. Your
first target should be the White Mage so he can't cure the others, though
killing the Black Mage and Beastmaster on the front line will prove helpful
as well. The Alchemist and Arcanist have the most dangerous spells to unleash
on you, particularly the Arcanist's Death ability, so you shouldn't waste
time here fighting the others. Once you take out Snakeheart the Arcanist, the
quest will be completed.


===========================
B4-11: A Chill in the Night
===========================

Description: Night after night monsters plague the lands surrounding our
            home. Something must be done, but I'm too frightened to do
            anything myself. Please, find the source of these monsters and
            drive them from our lands!
            -Tod Hapwell
Quest Type: Satisfy Petitioner
Rank: 19
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B4-07
        (Under the Weather), and visiting any town.
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Talents: Negotiation = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 38 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 5080 Gil
       Windslicer Pinion


=========================
B4-12: To Be a Spellblade
=========================

Description: Magick and steel: two paths seemingly at odds. Yet both heed the
            spellblade and her will. One may not undertake the trial to
            become a spellblade alone, and I would have you fight at my
            side.
            -Hana, Red Mage
Quest Type: Escort
Victory Circumstance: Protect Hana and defeat 10 foes!
Forbidden: Actions by Gria
Rank: 28
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 400 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 18
                 Teamwork = 18
New Job Availability: Spellblade
Ability Points: 30
Clan Rewards: 56 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 8190 Gil
       Unpurified Ether (x2)

On this small, restrictive arena, you have to protect the Red Mage Hana from
the enemies ahead. There are only three to start off, but more will enter as
the battle progresses. It is an all-Viera lineup you'll be facing, so you'll
be seeing pretty much every job a Viera can handle in this battle. Take out
the mages as quickly as you can, especially the White Mage. Hana is quite
useful with her Doublecast ability, in terms of attacking enemies and curing
your party and herself. Towards the end of the battle, the Spellblade will
appear and challenge you to battle. She has strong attacks which can put you
to Sleep, but defeat her like the others and you will win. You will also
learn the ways of the Spellblade as a result!


========================
B4-13: Wanted: Artillery
========================

Description: We seek someone to supplement our ranks for a short time and aid
            us in our fight against a powerful foe. Our strength is in
            melee, so we need a recruit to provide artillery support.
            Once the barrage has broken their ranks, we'll move in and mop
            up what's left. Ten days should be enough to finish the
            campaign.
            -Bedeviled, Daemons of Battle
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 12
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 24 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2680 Gil
       Gemsteel (x5)

For this quest, you are once again asked to dispatch one of your clan
members. In this case, the petitioner is looking for artillery support, which
means Cannoneers and Flintlocks are the most appropriate choices. Send one of
those jobs on this quest and you will succeed.


=====================
B4-14: Caravan Cry II
=====================

Description: We're under attack in Sant D'alsa Bluff from some mean-looking
            sorts. Send help, quick!
            -Pie-Thon Caravan
Quest Type: Escort
Victory Circumstance: Protect Duke Snakeheart and defeat all foes!
Forbidden: Non-elemental Effects
Rank: 45
Appears: After completing Quest D4-16 (A Request), Quest B4-10 (Aid the
        Serpent), and reading the Notice "Sender Unknown" at the Pub.
Price: 500 Gil
Location: Sant D'alsa Bluff
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 28
                 Teamwork = 28
Ability Points: 30
Clan Rewards: 90 Clan Points
             Aptitude +2
Reward: 6010 Gil
       Snowcat Crystal

Over here, you have to fight another bunch of Duelhorn enemies while
protecting none other than Duke Snakeheart, the guy you had to defeat in the
previous quest. You are up against a Ninja, Trickster, Master Monk, and a
Seer. The Master Monk and Seer are nothing to really be concerned over, but
the Trickster can cause the Charm status on your clan, and the Ninja can use
the powerful Magick Frenzy ability. Despite what the quest says, you only
need to defeat Maquis (the Ninja) in order to complete it. So, concentrate
all your efforts on him; despite his higher evasion statistics, you should be
able to take him down quite easily. Once you beat him, Alys will appear and
everyone will leave, causing you to win by default.


=======================
B4-15: Show of Strength
=======================

Description: Help! My chocobo corral's been taken over by a ruffian calling
            himself the Swordking and his band of cohorts! Problem is,
            they're good. Quite good. They claim they've never been bested!
            I cannot protect my beloved chocobos...
            Someone help me, please!
            -Yew, Chocobo Rancher
Quest Type: Battle
Victory Circumstance: Protect Ghi and defeat all foes!
Forbidden: Targeting an Area
Rank: 33
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest
        B4-11 (A Chill in the Night), and visiting Graszton.
Price: 500 Gil
Location: Targ Wood
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 66 Clan Points
             Teamwork +2
Reward: 5670 Gil
       Windgod Crystal (x3)

When you arrive here, you will find the Swordking and his cohorts waiting for
battle, when a Parivir named Ghi comes to challenge them. Apparently they
have been undefeated only because they immobilize and disable their targets
before even attacking. As for how you should go about this, bringing your
strong attackers is a must. Your enemies consist of a Viking, Templar, and
Defender. These guys are really nothing to be worried about; you can take the
Templar and Defender out with little effort. The Viking, however, uses
Thundara, so you need to be a bit more careful as that can hurt a little bit.
You also need to keep Ghi's health up; he will break out of the Disable and
Immobilize effects immediately when his turn comes, and his attacks are quite
potent as well. Either way, once you defeat this trio, the Swordking will
turn himself to stone and the battle will end.


===================
B4-16: Lord Grayrl!
===================

Description: You be wanting that rare gem of gems, the noble pearl, eh?
            Perhaps I might part with it for 10 million...no, 30 million-
            wait, 50 million! A good price, no? Bwa ha ha!
            Come to the wharf in Graszton. Bring yer money and nothing
            else...'cept maybe a few wheelbarrows to carry it in! Bwah ha!
            -Lord Grayrl, Gentleman Trader
Quest Type: Defeat Mark
Victory Circumstance: Defeat Lord Grayrl!
Forbidden: Not Moving 3 Tiles
Rank: 28
Appears: After completing Quest D4-01 (Making Music) and reading the Notice
        "Bad Clan Rising" at the Pub.
Price: 400 Gil
Location: Graszton
Days: 20
Required Talents: Teamwork = 22
                 Adaptability = 22
New Job Availability: Viking
Ability Points: 30
Clan Rewards: 56 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 5110 Gil
       Wyvern Wing (x2)

In this battle, you get to fight against the Veluga Pirates, headed by Lord
Grayrl. You are surrounded by them: a Thief, Juggler, and three Vikings. The
law makes it somewhat difficult, as long as you don't forget to move exactly
3 tiles by the end of every turn. You should take out the Juggler first, due
to his ability to Stop your clan members. Your primary target is Lord Grayrl,
who is on the ship, so you don't really need to worry about the two Vikings
in the back area (although, they can cast Thundara, which will hurt a bit if
you are not careful). The Vikings and Thief can steal from you as well, so
that's something else to watch out for. Lord Grayrl has some pretty neat
accessories if you have a Thief with Steal: Accessory handy, too. Either way,
once you defeat Grayrl, the battle ends and you will learn how to use the
Viking job as an added bonus!


=========================
B5-01: Wanted: Woodcutter
=========================

Description: The Lord of Camoa has decreed that several trees be cut from the
            nearby woods. As his personal carpenter, I will oversee your
            work as you fell the trees. The work should only take two days
            to complete.
            -Coerfantl, Carpenter
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 13
Appears: After completing Quest D4-01 (Making Music) and Quest A1-15 (The
        Star Seal), and visiting Moorabella.
Price: 300 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 26 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 3630 Gil
       Lightwing Crystal (x3)
       Wyrmtwig (x2)

For this quest, you are asked to dispatch one of your clan members for two
days. In this case, the petitioner is looking for someone to help chop down
trees (which you would use an axe for). That being said, you should buy an
axe and equip a job who can wield it (Vikings and Chocobo Knights,
specifically). If you send either of those jobs properly equipped, you will
succeed here.


==============
B5-02: Summons
==============

Description: Clan Gully!
            Exactly what is your relationship to Duelhorn? Show us. We wait
            in the Bisga Greenlands.
            -A Mysterious Organization
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Actions by Bangaa
Rank: 40
Appears: After completing Quest B4-14 (Caravan Cry II) and reading the Notice
        "Duelhorn Suffers Setbacks" at the Pub.
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 80 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 3330 Gil
       Spider Silk

For this battle, you are in the mountains, and have to deploy your clan in
the top and bottom areas. You are up against members of Khamja here,
including a Tinker, White Mage, Black Mage, Soldier, and Master Monk. The
Black Mage and Master Monk are on the bottom, so you want your best attackers
down there, while you send a support group to take out the White Mage and
Tinker at the top. It helps a lot if your attackers can do so from a
distance, so as to avoid magickal attacks when possible. The Master Monk and
Soldier have powerful physical attacks, so be prepared to heal as well. Alys
of Duelhorn (a Summoner) will be here to aid you as well, and her summons
will be helpful in the battle. Try to take out the Black Mage and Master Monk
first, then worry about the less threatening enemies above. Once you defeat
them all, the quest will be complete.


=============
B5-03: Hunted
=============

Description: A fiend hunts me. Each time I think I've slain it, I turn to
            find it stalking me once more. I fear I am lost. I seek help in
            ending my nightmare once and for all. I never want to look on
            this creature again.
            -Scared Sleepless
Quest Type: Battle
Victory Circumstance: Protect Frimelda and defeat all foes!
Forbidden: Ranged Weapons
Rank: 39
Appears: After completing Quest D4-16 (A Request) and Quest B4-15 (Show of
        Strength), and visiting any town.
Price: 500 Gil
Location: Aisenfield
Days: 20
Required Talents: Teamwork = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 78 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 7370 Gil
       Firebird Crystal (x2)
       The Fallen Angel
       High Seraph's Plume

When you arrive here, you will find the zombie Frimelda in the area, as well
as Luc Sardarc, her old lover. He wants to kill this "monster" but you won't
let it happen, so he fights you. The battle is only between him, and your
three main characters (Luso, Cid, Adelle). The Paladin you must fight has
some strong holy-based attacks, so you really need to protect Frimelda from
them. He has high evasion and defense, plus Blink Counter which will knock
you back with a counter-attack if you are next to him. Attack from behind and
with magick if possible; if you can use the Elementalist's Fire Whip to
Disable him, it will help a lot. Once you beat him, Luc will leave and
Frimelda will give you her sword, The Fallen Angel, as well as a High
Seraph's Plume, as thanks.


=============================
B5-04: Geomancer's Way - Snow
=============================

Description: Geomancers bend nature to their will.
            Our society has established a series of trials for prospective
            geomancers to determine whether they are worthy to share in our
            knowledge.
            The Trial of Rivening Snow is the third trial. You have traveled
            far, but your journey is not yet complete. Come when you are
            prepared.
            -Naturalist Society
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Using >= 20 MP
Rank: 37
Appears: After completing Quest C5-01 (Geomancer's Way - Rain).
Price: 500 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 74 Clan Points
             Teamwork +2
Reward: 4730 Gil
       Stradivari

For this third trial, you are in a snowy area fighting against the three
Geomancers, as well as an Ice Drake and a powerful Zahak. As you would
expect, the Geomancers have an Avalanche attack which can hurt your allies
and even put them to sleep, so watch out for that. The Ice Drake also tends
to use ice-based attacks to heal itself and hurt you, so use fire-based moves
to defeat it quickly. As for the Zahak, it is very strong and tends to buff
itself before joining the battle, so worry about the other enemies first. Be
careful when you do fight it, since the Zahak's attacks are very powerful.
After you defeat the entire opposition, the trial ends and there is one left!


========================
B5-05: Wanted: Assistant
========================

Description: I need an assistant to assist me in the laboratory with my
            research, kupo. But not the dangerous kind of assisting with
            explosions and fires, kupo. Oh no. I'll only need you for seven
            days, and you'll only be required to work a mere eight hours
            each day. I'll provide your lunch and afternoon tea, as well as
            colognes and perfumes to help mask the smell, kupo!
            -Malbolabs Alchemical Research
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 22
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 400 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 44 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 5520 Gil
       Snowcat Crystal

For this quest, you have to once again dispatch one of your clan members to
complete a task. The petitioner wants a lab assistant, so sending an
Alchemist will get the job done successfully.


===========================
B5-06: Three-Point Strategy
===========================

Description: A missive containing Duelhorn's strategic plans for the near
            future has been intercepted.
            -Three-Point Strategy-
            Launch coordinated attacks on Camoa, Graszton, and Moorabella,
            using the confusion thus generated to....... Kh.......
            headquarters.....
            *A word from the pub:
            Poster unknown, some sections illegible.
Quest Type: Defeat Mark
Victory Circumstance: Defeat the Night Dancer! (Camoa)
                     Defeat Alys the Ensorceled! (Moorabella)
                     Defeat Duke Snakeheart! (Graszton)
Forbidden: Harming the Opposite Sex (Camoa)
          Actions by Viera (Moorabella)
          Targeting Self (Graszton)
Rank: 48
Appears: After completing Quest E5-01 (The Dig), Quest B5-02 (Summons), and
        visiting any town.
Price: 500 Gil
Location: Camoa
         Moorabella
         Graszton
Days: 20
Required Talents: Teamwork = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 96 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 4920 Gil
       Wyvern Wing

For this quest, there are three battles at three different locations you must
partake in. Once you emerge victorious on all three of them, the quest will
be complete.

Over in Camoa, you have to face the Night Dancer (a Trickster), as well as an
all-Bangaa group (Defender, Master Monk, Dragoon, Cannoneer, and Bishop).
This is a more physical attack-based group, and you have to fight through
them to get to your main target, which makes it all the tougher. You need to
kill the Master Monk quickly due to his Lifebane ability being able to cast
Doom on one of your clan members. The Night Dancer's card attacks from a
distance can get quite annoying as well, which is all the more reason why you
should hurry up and get to defeating them. Once you start picking apart this
group one by one, it gets much easier, trust me. It would be great if you
bring lots of long-range attackers and magick-users, particularly someone who
can heal/use items, since you will surely need it with all the attacking
taking place. Either way, once you defeat the Trickster, Camoa will be safe
again.

In Moorabella, you are up against Alys the Ensorceled (Summoner), and her
part of Duelhorn (Spellblade, Sniper, White Mage, Assassin, Elementalist).
You have to deal with a bit of long-range attacks, as well as powerful
magicks from the Elementalist and Alys herself. The Sniper and Assassin can
hit you from afar, but you don't want them too close for their abilities will
get much worse! You will want some long-range attackers in your party as
well, especially ones who can Disable/Stop/Silence the enemies (Fusiliers and
Elementalists come to mind here). Their Elementalist has Doublecast, which
makes her twice as difficult, so you will want to put a stop to that early
on. You would do well to defeat everyone except the White Mage and Alys
herself before moving across to where she is standing atop the roof. She also
doesn't attack you with summons until you get too close, which makes
approaching her easy enough. When you get close, let loose with all your
attacks and she will quickly be defeated, allowing Moorabella to rest easy
once again.

For the Graszton battle, you have to defeat Duke Snakeheart and his mages.
You have to fight not only Snakeheart, who is an Arcanist, but he has a Sage,
Black Mage, Time Mage, Illusionist, and White Mage defending him. Luckily for
you, you only have to defeat him to win the battle, so you can avoid the
Black Mage and Sage from the start. Along the path leading to Snakeheart,
there are a number of traps, so if you have a Ranger with Awareness, they
will be useful in this battle. It also happens that all the traps that cause
Charm are by where the enemies are, so more than likely that will play into
your favor as well. Their Illusionist is by far the most dangerous, due to
its ability to attack from a great distance. Don't waste any time fighting
anyone else; just focus on the Duke so that you can end this battle quickly.
If you have abilities which cause Disable, Silence, or Stop will be great.
Once you beat Duke Snakeheart, Graszton will be saved.


======================
B5-07: Memories Forged
======================

Description: To Clan Gully:
            A great master of the sword lies upon death's door. I would have
            you deliver something to them. I await in Nazan Mines.
Quest Type: Delivery
Victory Circumstance: Investigate the shining object!
                     Protect Frimelda and defeat all foes!
Forbidden: Back Attack
          Back Attack
Rank: 42
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest B5-03
        (Hunted), and visiting any town.
Price: 500 Gil
Location: Nazan Mines
         Kthili Sands
Days: 20
Required Talents: Teamwork = 47
                 Adaptability = 47
Ability Points: 30
Clan Rewards: 84 Clan Points
             Negotiation +2
Reward: 6620 Gil
       High Arcana

For this quest, you must first head to Nazan Mines. Once there, you will
enter a battle against a couple of Wolves and Floating Eyes. It seems that
the client is not here, but there is something shining on the ground nearby
that you should investigate. There is only one spot you need to check out for
this quest, and luckily the enemies are not too difficult, so you should have
no problems accomplishing this task. As soon as you get to the shining spot
and examine it, you will find it is a curative for the zombie Frimelda, and
decide to go bring it to her.

Your next destination for this quest brings you to Kthili Sands. Over here,
you will have to do battle with four Ghouls. It so happens that you run into
Luc Sardarc, who is trying to protect Frimelda this time. Since you're
fighting the other undead enemies here, you should remember to use a Phoenix
Down or something similar once you get them down to 0 HP so you completely
defeat them. These creatures are no major threat, but their Drain Touch can
take a lot of HP away, and they tend to target Frimelda, so you need to keep
her health high. It isn't required, but it would be extremely useful for you
to collect the treasure in the fancy chest on the high ledge, as it contains
an Orb of Minwu. Once you defeat the enemy Ghouls, the battle will end. Luso
will use the curative on Frimelda, and as an added twist, she will join your
clan as thanks!


=============================
B5-08: Geomancer's Way - Mist
=============================

Description: Geomancers bend nature to their will.
            Our society has established a series of trials for prospective
            geomancers to determine whether they are worthy to share in our
            knowledge.
            The Trial of Seething Mist is the fourth and final trial. Pass,
            and our wisdom will be yours.
            -Naturalist Society
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: HP <= 100
Rank: 38
Appears: After completing Quest B5-04 (Geomancer's Way - Snow).
Price: 500 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
New Job Availability: Geomancer
Ability Points: 30
Clan Rewards: 76 Clan Points
             Teamwork +2
Reward: 4850 Gil
       Mahbeny (x2)

Here in the final trial, you have an uphill battle ahead of you, literally.
You have to fight the three Geomancers, as well as a Toughskin and a
Lamashtu. The Lamashtu is the closest to where you begin, so you will want to
take it out first, so you can spare yourself the potential Charm/Confuse
status it can inflict! The Toughskin can wreak the most havoc though, since
its Resonate move can target your entire party and cause Disable status on
them. You need to have an Elementalist or someone with an ability to cause
Disable to try and stop the Toughskin as quickly as possible. As for the
Geomancers, they have their usual abilities that can take advantage of the </pre><pre id="faqspan-6">
Mist condition (in this case, they can deplete your MP). Once you manage to
defeat everyone here, you will finally earn the right to become a Geomancer!


========================
B5-10: The Last Duelhorn
========================

Description: Clan Gully,
            Please, stop Maquis. He's taken it upon himself to do everything
            alone.
            I would go, were it not for my wounds... Please, help.
            -Alys
Quest Type: Battle
Victory Circumstance: Defeat Maquis the Phantasm!
Forbidden: Ranged Weapons
Rank: 52
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest B5-06
        (Three-Point Strategy), and visiting any town.
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 47
                 Adaptability = 47
Ability Points: 30
Clan Rewards: 99 Clan Points
             Aptitude +3
Reward: 5320 Gil
       Stradivari

Here, you will come across Maquis, who insists on leading Duelhorn until the
very end. He splits into six versions of himself, all Ninjas, and the battle
will commence. You seriously need to have your best clan members here to do
battle with these guys. Magick-users and strong attack abilities (Aurablast,
Sidewinder, Moogle Lance, the Ultima attacks) are highly recommended. You
also need to make sure you have someone that can heal, since you surely will
run low on HP at some point. You can also bring Hurdy as a Bard, since his
songs can buff you up and help quite a bit. As for the enemies, they can all
use their various Veil attacks to inflict adverse status effects on your
clan, so be prepared to use Esuna or the Bard's Soul Etude to cure those.
They are all equipped with the Ninja Tabi accessory, which allows them to
move very far each turn. The best method of attacking here is to concentrate
on one enemy at a time. That way, you are quickly defeating them, and leaving
that much less to worry about when you go to the next enemy. Once you manage
to defeat them all, you will have finally defeated Duelhorn once and for all!


===========================
B5-11: The Way of the Sword
===========================

Description: To Clan Gully:
            I would fight the blademaster returned from death's threshold.
            One on one. Come to the ruins in the north.
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: < 20 Damage
Rank: 50
Appears: After completing Quest E5-11 (Pirate Problems), Quest B5-07
        (Memories Forged), and visiting any town.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Teamwork = 51
                 Adaptability = 51
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 7880 Gil
       Putrid Liquid

When you come here, you will meet Ghi, who you saw fight another swordsman in
a previous quest. Frimelda will be here this time, and Ghi wants to fight
her, being that she is the blademaster and all. You can only send Frimelda
into this battle, so make sure she is a strong melee job with a secondary
action ability being Items (so she can cure herself). It will help a LOT if
she has a Ribbon equipped, since many of Ghi's attacks can inflict status
effects that prevent you from having control (such as Confuse and Berserk).
It will also help if you can get your back against a wall, so that Ghi cannot
get to back attack you, as that will be quite painful if he does. If your HP
is at 200 HP or below, use the X-Potion to heal up before continuing. Once
you manage to best Ghi in battle, the battle will be over.


======================
B5-14: Lethean Draught
======================

Description: I must slay a certain monster for the reagents of a potion I
            require, and seek allies to join me on the hunt.
            -Maquis
Quest Type: Escort
Victory Circumstance: Protect Maquis and defeat all foes!
Forbidden: Copycat
Rank: 57
Appears: After completing Quest B5-10 (The Last Duelhorn), Quest B4-03 (I
        Want to Forget), completing the game and reloading complete game
        save data.
Price: 500 Gil
Location: The Aldanna Range
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 54
                 Teamwork = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 3940 Gil
       Aurea Pollen

In this battle, you actually have to help Maquis from Duelhorn battle a group
of Dreamhares. It seems that Maquis doesn't remember you at all. Anyway, this
group of enemies are so easy, therefore you shouldn't have any difficulty
defeating them. The only annoying part is their Illude ability, which can
Charm their target. You still need to protect Maquis though, and since the
enemies can pack a punch when they group together, you should have someone
ready to heal him as well. Once you defeat them all, you will find out what's
wrong with Maquis, and the quest will end.


===================
B5-15: Devil's Pact
===================

Description: I am afflicted with a terrible disease that eats away at my body
            each day. A kind man named Maquis brings me medicine to slow its
            effects, but he's begun to behave strangely. He's had dealings
            with the Witch of the Fens, and I think there may be a
            connection between her and his behavior. I need someone who
            knows the witch to look into this matter on my behalf.
            -Cyda
Quest Type: Satisfy Petitioner
Victory Circumstance: Answer the Witch of the Fens!
Forbidden: HP <= 20
Rank: 54
Appears: After completing Quest B5-14 (Lethean Draught).
Price: 500 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Negotiation = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 3280 Gil
       Cockatrice Skin

When you arrive here, you will meet the Witch of the Fens yet again. She will
ask you to slay the enemies that the potion Maquis wanted was derived from.
That means you have to defeat the Dreamhares only. There are three of them
here, but they have Illude and will try to Charm you, so be careful! Once you
defeat the three Dreamhares, the quest will end successfully after the Witch
of the Fens explains the situation to you.


======================
B5-16: One Last Memory
======================

Description: Maquis cared for me when I was ill. I owe him a debt of kindness
            that can never be repayed. So when he left with a grim look on
            his face muttering something about a snake, a great fear took
            me. I feel I may never see him again. Someone, please, see that
            he's all right.
            -Cyda
Quest Type: Defeat Mark
Victory Circumstance: Defeat Duke Snakeheart!
Forbidden: Back Attack
Rank: 60
Appears: After completing Quest B5-15 (Devil's Pact).
Price: 500 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Teamwork = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 2940 Gil
       Prime Tanned Hide

In this battle, you must defeat Duke Snakeheart once and for all. You are up
against him (Arcanist), as well as his crew (Defender, Seer, Parivir,
Flintlock, and Scholar). Movement in this area may be difficult due to the
fact there are many traps dividing you and the enemy. A Ranger with Awareness
will help remedy this situation. The greatest threat besides Snakeheart
himself is the Parivir with his abilities which can Immobilize or Berserk
your units. The Defender is also quite powerful with Bangaa Cry, which can
Confuse its targets. As for Duke Snakeheart, he has the most powerful magicks
Gigaflare and Scathe, as well as Death (instant KO). You only need to defeat
the Duke in order to complete this quest, but you should take out the
Defender and Parivir along the way as they are the greatest danger to you. If
you can somehow Disable these enemies, you will be in a much better position.
Once you manage to defeat Duke Snakeheart, the battle will be over and you
will complete this quest.


=================================
C1-01: It's a Secret to Everybody
=================================

Description: My pet shelling, Titoise, has run away, kupo, and I need someone
            to find him for me! You see, I've been keeping him in secret,
            kupo. If Mr. Grann finds out, this little moogle is going to be
            in big trouble. Kupo!
            If that wasn't bad enough, Mr. Grann's daughter, Fes, can't
            stand shellings. So I'm sure to catch a pom-pom lashing from
            both of them, kupo!
            -Keeper Pirillo, Grann's Menagerie
Quest Type: Satisfy Petitioner
Victory Circumstance: Weaken Titoise and defeat all foes!
Forbidden: Ice
Rank: 40
Appears: After completing Quest D4-16 (A Request) and Quest B1-08 (Flown the
        Coop), and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Recommended Job (Dispatch): Arcanist
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 80 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 4080 Gil
       Aqua Galac

For this battle, you are up against three Great Tortoises, a White Chocobo,
and a Red Chocobo. One of the Great Tortoises is Titoise, so you have to look
for the name. You need to defeat the rest of the enemies, but only weaken the
one you want to critical health. The Great Tortoises have a Headbutt ability
which can Immobilize your party members. The White Chocobo can cure its
allies, and the Red Chocobo can use the strong Choco Meteor on your clan, so
watch out! Once you clear out the rest of the enemies, that's when you should
concentrate on bringing down Titoise's health. Once it's at a critical state,
the quest will be complete.


=======================
C1-02: Hellhound Astray
=======================

Description: I was cleaning out Helda's pen-one of our hellhounds-and when I
            finished she was gone! She must have broken free of her chain,
            but I know who they'll blame!
            Helda's one of Mrs. Zamaree's favorites, and you can be sure
            that if she finds her missing, there will be, well, hell to pay.
            I need someone to find Helda and bring her back before she's
            missed!
            -Keeper Leena, Grann's Menagerie
Quest Type: Satisfy Petitioner
Victory Circumstance: Weaken Helda and defeat all foes!
Forbidden: Bludgeoning Weapons
Rank: 39
Appears: After completing Quest C1-01 (It's a Secret to Everybody).
Price: 500 Gil
Location: Kthili Sands
Days: 20
Recommended Job (Dispatch): Arcanist
Required Talents: Negotiation = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 78 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 7370 Gil
       Gold Chalice

In this area, you must do battle against some Hellhounds and Worgens. One of
the Hellhounds is Helda, the one you need to find and capture. Lucky for you,
Helda is a different color than the rest of the Hellhounds, so you can
distinguish her easily. Defeat the other enemies first, then weaken Helda to
critical health to win this quest. Be careful of the Worgens, as they can use
attacks from a distance to Silence or Immobilize your allies. Once you defeat
everyone else and manage to bring Helda to critical health, you are done.


=======================
C1-03: My Little Carrot
=======================

Description: Oh, it's terrible! Simply terrible!
            My poor little Carrot has gone wild all of a sudden and hied off
            to gods know where! Her eyes... Oh, her eyes were like unto a
            malboro's!
            I hope you can bring her back, but if you can't, perhaps you
            could put her out of her misery?
            -Mrs. Zamaree, A certain menagerie owner's wife
Quest Type: Defeat Mark
Victory Circumstance: Defeat Carrot!
Forbidden: < 20 Damage
Rank: 43
Appears: After completing Quest E5-01 (The Dig), Quest C1-02 (Hellhound
        Astray), and visiting any town.
Price: 500 Gil
Location: Zedlei Forest
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 86 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 6090 Gil
       Scarletite

This battle puts you against some tough monsters, including Brown and Red
Chocobos, a Tonberry, two Great Malboros, and a Cassie (Carrot). It can be
difficult especially since you're dealing with Malboros, which can inflict
some nasty status effects on your clan. The chocobos can cure the other
enemies and hit you with their attack abilities as well. You only need to
defeat the Cassie in order to clear this quest, so concentrate on getting
over there as quickly as you can. The Tonberry can be a threat if it decides
to stalk one of our clan members, and there are also traps strewn about which
can cause Charm status. Be careful and take out the enemies in your way, then
defeat Carrot to finish this quest.


===========================
C1-04: An Earnest Multitude
===========================

Description: I seek the love of my life! My search has led me through city
            streets and far abroad. I have even taken up the pen, and met
            three charming ladies in my correspondence. Ah, but I've made a
            mess of things by scheduling a rendezvous with each of them on
            the same day! I need someone to meet three of the lucky damsels
            in my stead. Only the dashing need apply-I've a reputation to
            consider!
            -Marnot, Pride of Fluorgis
Quest Type: Satisfy Petitioner
Rank: 19
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest C1-07 (An
        Earnest Search), and visiting any town.
Price: 300 Gil
Location: Fluorgis
         Moorabella
         Targ Wood
Days: 6
Required Talents: Negotiation = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 38 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 2540 Gil
       Hero Tonic

Like the two before it, you need to go to the three locations within six days
to meet with the ladies. This time, they want a love song, so agree to sing
and you will clear this quest. It is highly recommended you use the dispatch
feature for this, unless you accept this quest in Fluorgis and do it manually
from there.


============================
C1-05: Foodstuffs: Nutrition
============================

Description: Foodstuffs needed. You will be required to catch specific
            monsters at a specific location. The details are as follows:
            -Blue, round, feathered, long of tail.
            -Enough to feed sixteen.
            -One eyeball is enough to make soup for four.
            Too many is no good. Too few is also no good.
            -Poison Tasters Guild "The Iron Stomach"
Quest Type: Satisfy Petitioner
Victory Circumstance: Procure the requested ingredients!
Forbidden: Copycat
Rank: 30
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B1-12
        (Foodstuffs: Appearance).
Price: 400 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Negotiation = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 60 Clan Points
             Adaptability +2
Reward: 3780 Gil
       Demon Feather (x2)
       Adamantite (x2)

For this quest, you are in a cave full of Ahrimans and Floating Eyes. If you
read the orders carefully, they refer to the Floating Eyes (look at the
description for a comparison), so you should be going after those enemies. Be
very careful of the Ahriman enemies though, as they can Confuse your party,
whereas the Floating Eyes can only Silence you. To best tackle this, you will
have to send half your group to each side, in the event that Floating Eyes
spawn on either side. Of course, you can kill the Ahriman as well, since they
won't count towards your total of Floating Eyes. Once you have killed exactly
four Floating Eyes, go talk to the apprentice to complete this quest.


==============================
C1-06: Foodstuffs: Bon Appetit
==============================

Description: Foodstuffs needed. You will be required to catch specific
            monsters at a specific location. The details are as follows:
            -Hidden within a treasure chest.
            -Enough to feed ten.
            -One finger per serving.
            Too many is no good. Too few is also no good.
            -Poison Tasters Guild "The Iron Stomach"
Quest Type: Satisfy Petitioner
Victory Circumstance: Procure the requested ingredients!
Forbidden: Harming the Weak
Rank: 40
Appears: After completing Quest D4-16 (A Request), Quest C1-06 (Foodstuffs:
        Nutrition), Quest A2-10 (Odd Places) by examining the upper-middle
        well, and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 80 Clan Points
             Negotiation +2
Reward: 8420 Gil
       Mysidia Alloy (x4)

For this quest, you are in a room full of treasure chests as well as a Zahak.
Your job is to go around and open the treasure chests; some contain treasure,
and others contain Mimics. Those Mimics are the ones you have to kill to get
the ingredients requested for the quest. You need ten servings, which means
you need ten fingers; Mimics have five fingers, so you only need to kill two
of them. Once you do that, go talk to the apprentice and the quest will be
complete.


==========================
C1-07: An Earnest Quandary
==========================

Description: I seek the love of my life! My search has led me through city
            streets and far abroad. I have even taken up the pen, and met
            three charming ladies in my correspondence. Ah, but I've made a
            mess of things by scheduling a rendezvous with each of them on
            the same day! I need someone to meet two of the lucky damsels in
            my stead. Only the dashing need apply-I've a reputation to
            consider!
            -Marnot, Pride of Fluorgis
Quest Type: Satisfy Petitioner
Rank: 14
Appears: After completing Quest C3-06 (Grounded!) and Quest C1-11 (An Earnest
        Search), and visiting Fluorgis.
Price: 300 Gil
Location: Camoa
         Graszton
Days: 6
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 28 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 1750 Gil
       Aged Turtle Shell (x4)

When you arrive at each of the locations, you will be asked to dance this
time. Pick the first option and you will succeed both times.


==============================
C1-09: House Bowen's Challenge
==============================

Description: Clan Gully,
            You've kept yourselves busy since our last meeting. Care to test
            your sword arm against us in a speed battle? Or have you lost
            your edge?
            -Bowen of House Bowen
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. House Bowen
Forbidden: Targeting Self
Rank: 30
Appears: After completing Quest C3-06 (Grounded!) and Quest B1-16 (Showdown),
        and visiting Fluorgis.
Price: 400 Gil
Location: Targ Wood
Days: 20
Required Talents: Adaptability = 15
Ability Points: 30
Clan Rewards: 60 Clan Points
             Teamwork +2
Reward: 4590 Gil
       Water Sigil (x3)

Here, you meet up with House Bowen again, this time for a speed battle
against a giant Rafflesia. The beast is in the level 30 range, and its
abilities all inflict some sort of status effect on you, which makes it all
the more dangerous. That being said, you will definitely want some long-range
attackers so you can keep your distance from the enemy's range. The mark has
over 1000 HP, the exact amount remaining you won't be able to see until it's
below 999. If you have a Black Mage with upper-level Fire magick (Fira or
Firaga), they will come very much in handy, as will any other fire-based
attacks. Of course, the objective of the speed battle is to get the last hit
on the enemy in order to win, so take that into consideration when planning
your attacks. When you land the final hit on the Rafflesia, you win the match
and the quest!


==============================
C1-10: Yellow Wings in Trouble
==============================

Description: We're at the mercy of some pretty bad customers... I don't think
            we're going to make it! Help!
            -The Yellow Wings
Quest Type: Escort
Victory Circumstance: Protect the Yellow Wings and defeat all foes!
Forbidden: Harming the Weak
Rank: 55
Appears: After completing Quest E5-11 (Pirate Problems), reading the Notice
        "A Theft from the Manor" at the Pub, and visiting any town.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 51
                 Teamwork = 51
Ability Points: 30
Clan Rewards: 99 Clan Points
             Negotiation +3
             Teamwork +3
Reward: 12780 Gil
       Orichalcum

When you arrive here, you will find the Yellow Wings being confronted by none
other than House Bowen. You need to defend them and defeat your past allies
in battle. However, if any of the Yellow Wings dies, the quest will be a
failure. You're up against a Fighter, Illusionist, Ravager, and Assassin. The
toughest of the group is the Illusionist, due to his ability to hit multiple
targets with strong abilities. The Assassin's ability to Stop your allies
will make it all the more worth eliminating her quickly as well. Either way,
once you put down all of House Bowen, the battle will be over.


========================
C1-11: An Earnest Search
========================

Description: I seek the love of my life! My search has led me through city
            streets and far abroad. I have even taken up the pen, and met
            two charming ladies in my correspondence. Ah, but I've made a
            mess of things by scheduling a rendezvous with each of them on
            the same day! I need someone to meet one of the lucky damsels in
            my stead. Only the dashing need apply - I've a reputation to
            consider!
            -Marnot, Pride of Fluorgis
Quest Type: Satisfy Petitioner
Rank: 9
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 200 Gil
Location: Targ Wood
Days: 6
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 18 Clan Points
Reward: 1050 Gil
       Damascus (x4)
       Birch
       Quality Lumber (x5)

When you arrive here, you will be asked to recite a "love poem". Pick the
first option and you will succeed.


========================
C1-12: The Nu Mou Nobles
========================

Description: I am called Madreth, clan leader of the Nu Mou Nobles. I seek a
            kind soul to fetch a phial of healing water and a sheaf of
            recall grass. We wait beneath the lone tree on Baptiste Hill.
            -Madreth, No Mou Nobles
Quest Type: Delivery
Rank: 12
Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the
        Notice "The Rivalry of the Rupies" at the Pub.
Price: 300 Gil
Location: Baptiste Hill
Days: 20
Required Items: Recall Grass
               Healing Water
Required Talents: Negotiation = 9
New Job Availability: Arcanist
Ability Points: 30
Clan Rewards: 24 Clan Points
             Negotiation +1
Reward: 1680 Gil
       Body Ceffyl (x3)
       Soul Ceffyl (x3)


==========================
C1-13: Seeding the Harvest
==========================

Description: *****Help Wanted!*****
            It's seeding time again, and each year we lose crops to raiding
            monsters. We seek hardened adventurers to stand between our
            livelihood and their fiendish claws!
            -T.K. Corral
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat 10 foes!
Forbidden: Knockback
Rank: 21
Appears: After completing Quest A2-03 (The Moon Seal), during the month of
        Coppersun.
Price: 400 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 42 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 9240 Gil
       Tiny Mushrooms (x2)

In this area, you are faced with a number of different monsters, with more
joining the battle with each passing round. You'll see a wide variety here,
each with its own attacks and many status ailments they can inflict on you.
You need to be able to hit them hard and fast in order to survive this
battle. You'll be more likely to succumb due to adverse status effects, so
watch out! My advice would be to keep your clan together so you can
concentrate on enemies on one side of the area, and let the rest come to you.
This is a HARD battle, but quite doable if you have the right jobs and are at
a high enough level. You really need to have attacks that can hit from a
distance (Fusiliers and Rangers are a huge plus, as are mages).


=====================
C1-14: A Harvest Hand
=====================

Description: *****Help Wanted!*****
            It's harvest time, and what a year it's been! Our crop is so
            large, we need all the hands we can find to help us bring it in.
            The more you harvest, the greater your reward!
            -T.K. Corral
Quest Type: Satisfy Petitioner
Victory Circumstance: Gather as much fruit as you can in 4 rounds!
Forbidden: Harming the Weak
Rank: 25
Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C1-13
        (Seeding the Harvest), during the month of Ashleaf.
Price: 400 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
             Teamwork +1
             Adaptability +1
Reward: 12830 Gil
       Healing Water (x2)
       Insect Husk

Out here in the orchard, you will find several fruit-filled trees along the
sides of the area. Your job is to go to them and gather some fruit. Of
course, there are plenty of tough monsters here to get in the way, with more
pouring in every few turns. You only have to survive four rounds though, so
concentrate more on getting to each of the six trees before that time is up.
Try to take out some of the more annoying enemies if they are in your way,
like the Ahrimans and Liliths. After four rounds, the quest will end and the
number of trees you gathered fruit from will be tallied.


=============================
C1-15: The Bangaa Brotherhood
=============================

Description: Mocedad's the name, leader of the Bangaa Brotherhood. We're
            looking to get our hands on a fire stone and a piece of
            zinconium.
            If anyone happens on any they'd be willing to part with, they
            can find us camped along the highroad in the Bisga Greenlands
            for a time.
            -Mocedad, Bangaa Brotherhood
Quest Type: Delivery
Rank: 19
Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the
        Notice "Wielders of the Cannon" at the Pub.
Price: 300 Gil
Location: The Bisga Greenlands
Days: 20
Required Items: Fire Stone
               Zinconium
Required Talents: Negotiation = 11
New Job Availability: Cannoneer
Ability Points: 30
Clan Rewards: 38 Clan Points
             Negotiation +1
Reward: 2020 Gil
       Sweet Sap (x5)
       Rat Pelt


=======================
C1-16: It's the Thought
=======================

Description: I've been thinking of getting a gift for my employer. A little
            treat of sorts - but something healthy. They say succulent fruit
            has a number of benefits. But not too many, I hope. If he were
            any healthier, he would work me to death!
            -Tagore, Aspiring Apprentice
Quest Type: Delivery
Rank: 7
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.
Price: 200 Gil
Location: Graszton
Days: 20
Required Items: Succulent Fruit
Required Talents: Negotiation = 7
Ability Points: 30
Clan Rewards: 14 Clan Points
Reward: 1120 Gil
       Fire Stone (x5)
       Whisperweed
       Gun Gear (x2)


====================
C2-01: Ruinous Traps
====================

Description: I was sent to remove some old traps, but the local monsters had
            other ideas.
            They're very territorial, and don't welcome "interlopers." I was
            lucky to escape with my life, and I have no intention of going
            back! It should be enough to destroy the traps-will you go in my
            place?
            -Esther, New Hire
Quest Type: Satisfy Petitioner
Victory Circumstance: Uphold the law and destroy the traps!
Forbidden: Attack
Rank: 46
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest
        B2-04 (A Fatal Mistake), and visiting Graszton.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Recommended Job (Dispatch): Ranger
Required Talents: Negotiation = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 92 Clan Points
             Adaptability +2
Reward: 9450 Gil
       Windslicer Pinion (x2)

For this quest, you once again have to destroy a bunch of traps which are
apparently guarded by this group of monsters (Baknamys, Luchorpan, and
Tonberry King). The law makes it so you can't use basic attacks, but that
doesn't rule out special abilities! Either way, there are eight traps that
need to be destroyed by you walking on them, so get to it. Bring out your
fast-moving clan members so you can get around the room quickly. As for
dealing with the enemies, you can fight them with alternate means aside from
regular attacks. The Tonberry King is one you will want to keep your distance
from, but the others are not that big of a deal. Green traps cause around 10
HP of damage, purple ones cast Charm, blue causes spikes to take 1/2 your
current HP, and yellow causes Silence. Once all the traps are disabled, the
quest is complete.


====================
C2-02: Komodo Search
====================

Description: There was an...incident the other day while I was out making a
            delivery, and the load of potions I was meant to deliver ended
            up scattered along the ground. Will you help me collect them?
            Oh, and...let's keep this between you and me. The fewer people
            that know about this, the better.
            -Trader for a certain potion manufactory
Quest Type: Item Recovery
Victory Circumstance: Gather all the potions!
Forbidden: Restoring HP
Rank: 20
Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C2-05
        (Komodo Departure), and completing an auction.
Price: 300 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Negotiation = 9
Ability Points: 30
Clan Rewards: 40 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 3660 Gil
       Silk Thread (x2)

In this area, your job is to pick up the potions that the trader dropped. You
are up against Ice Drakes, Ice Flans, and a Wendigo. The enemies are big on
using ice-based attacks to heal themselves and hurt you, so be careful. As
usual, it's a good idea to kill them before going for the potions. By now you
should have second-tier Black Magick (Fira), which will come very much in
handy against these creatures. You still have to protect the trader, so try
and kill any enemy that goes near him (can't heal, thanks to the law in place
here). There are seven locations to search for potions, as shown by the
sparkling spots on the ground. After you check them all, the quest ends.


=====================
C2-03: Komodo Arrival
=====================

Description: Finally! We've arrived in Moorabella! I've done it, Celestine!
            Except...now there's a problem. Can someone come and help me,
            please?
            -Komodo Trader
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Targeting All Units
Rank: 25
Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-02
        (Komodo Search), and visiting Moorabella.
Price: 400 Gil
Location: Moorabella
Days: 20
Recommended Job (Dispatch): Defender
                           Arcanist
Required Talents: Negotiation = 13
                 Aptitude = 13
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
Reward: 3330 Gil
       Holy Stone (x3)
       Yellow Liquid (x3)
       Wyrmtwig

Here in Moorabella, you have to help the Komodo Trader fend off another clan
that wants to get in his way. The Badd Potions group consists of an Archer,
Black Mage, Time Mage, Illusionist, and Geomancer. You will probably be able
to kill off the Black Mage quickly since he's the closest to where your clan
starts off. Luckily this time around you don't have to worry about protecting
the trader, which means he is more or less a dummy target for the Geomancer
(these enemies tend to not move from their initial positions). The Time Mage
has an annoying ability called Rime Bolt Tome which injures enemy and ally
alike, same as the Illusionist's Freezeblink. The Geomancer's Avalanche can
harm you and put you to Sleep, plus it has a large range, so you may want to
eliminate her quickly as well. The Archer is the lowest threat so you can
save her for last, since the mages and Geomancer all have strong multi-target
abilities you need to put a stop to. After you defeat the clan, the Komodo
Trader will thank you by giving you a Wyrmtwig.


===================
C2-04: Shipping Out
===================

Description: We're up to our ears in shipping orders.
            It's getting so bad, I've even thought about taking on baknamy!
            As it is, the freight keeps piling up, and we don't have enough
            hands to keep it moving. If you aren't afraid fo a little hard
            work, we've got a job for you.
            -Noy, Long-ear Freight
Quest Type: Delivery
Rank: 11
Appears: After completing Quest C1-16 (It's the Thought).
Price: 300 Gil
Location: Targ Wood, Graszton
Days: 20
Required Talents: Negotiation = 7
Ability Points: 30
Clan Rewards: 22 Clan Points
             Negotiation +1
Reward: 7000 Gil
       Recall Grass (x2)
       Wool
       Velvet (x2)


=======================
C2-05: Komodo Departure
=======================

Description: I have to deliver some merchandise, and the road promises to be
            treacherous. Guards needed!
            Pay: 2,200 gil
            The successful applicant will have confidence in their sword
            arm, be passionate about their work, and love to quaff potions.
            -Komodo Potions
Quest Type: Escort
Victory Circumstance: Protect the Komodo Trader and defeat all foes!
Forbidden: Targeting an Area
Rank: 16
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.
Price: 300 Gil
Location: The Bisga Greenlands
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 7
                 Teamwork = 7
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 2200 Gil
       Zodiac Ore (x5)
       Cruzle Brass (x3)
       Rabbit Tail

Out along the cliffs, your job is to protect the Komodo Trader from the
bandits threatening to steal his potions. You are up against two Warriors, an
Archer, Moogle Knight, and a Fusilier. The most annoying of the bunch by far
is the Fusilier since he wields a gun which can target pretty much anywhere
on the map. The Warriors also have some pretty strong attacks, so try and
take them out quickly, especially since they are closer to where you begin.
Additionally, there are a couple traps strewn about the area (you won't see
them), so good luck avoiding them. Use items to heal as you take out these
bandits one at a time. The Fusilier, annoying as he is, will probably be the
last one you take out because of where he's located atop the cliff and how
long it will take your clan to get up there as well. If the Komodo Trader is
weak, heal him since if he dies, you fail!


==========================
C2-06: The Forests of Loar
==========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 6 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Targ Wood
             -The Bisga Greenlands
             -Zedlei Forest
Quest Type: Meet Objectives
Rank: 15
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: Targ Wood, The Bisga Greenlands, Zedlei Forest
Days: 6
Required Talents: Adaptability = 9
Ability Points: 30
Clan Rewards: 30 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Faerie Wing (x3)


========================
C2-07: The Lands of Loar
========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 5 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Baptiste Hill
             -The Bisga Greenlands
             -The Aldanna Range
Quest Type: Meet Objectives
Rank: 16
Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting
        Graszton.
Price: 300 Gil
Location: Baptiste Hill, The Bisga Greenlands, The Aldanna Range
Days: 5
Required Talents: Adaptability = 11
Ability Points: 30
Clan Rewards: 32 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Fire Stone (x2)
       Mape Wood


========================
C2-08: The Towns of Loar
========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 7 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Camoa
             -Graszton
             -Moorabella
Quest Type: Meet Objectives
Rank: 17
Appears: After completing Quest C3-06 (Grounded!) and Quest C2-07 (The Lands
        of Loar), and visiting Fluorgis.
Price: 300 Gil
Location: Camoa
         Graszton
         Moorabella
Days: 20
Required Talents: Adaptability = 15
Ability Points: 30
Clan Rewards: 34 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Large Feather
       Small Feather


==========================
C2-09: The Genuine Article
==========================

Description: Even among wares as fine as Galmia Pepe's there are
            distinctions. Of late, a large number of counterfeit De'vine
            Ribbons-one of our finest products-have made their way to
            market.
            The counterfeiters are trying to pass off ribbons from the
            cassie variant of malboro-a vastly inferior specimen. We must
            act quickly if we are to protect the reputation of our house.
            Look into the matter with all haste.
            -Galmia Pepe, Office of Quality Assurance
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Buffs
Rank: 17
Appears: After completing Quest B2-11 (Now That's a Fire) and completing an
        auction, during the month of Plumfrost.
Price: 300 Gil
Location: Graszton
Days: 20
Required Talents: Teamwork = 9
                 Adaptability = 9
Ability Points: 30
Clan Rewards: 34 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2170 Gil
       Moon Bloom (x2)

When you arrive in Graszton, you will see that you are fighting a band of
thieves, four of them to be exact. Fortunately for you, all they can really
do to you is attack and attempt to steal gil. That means it will be a rather
simple fight to get through. Simply advance up the street and ambush the
thieves, and take them out to win this quest.


==============================
C2-10: The Root of the Problem
==============================

Description: The counterfeiters recently remanded to our custody have
            divulged the source of the fake De'vine Ribbons. We'll find no
            lasting solution to the problem until we've stopped it at the
            source. Please follow up on this information and take such
            action as you deem appropriate.
            -Galmia Pepe, Office of Administration
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: > 100 Damage
Rank: 21
Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest C2-09
        (The Genuine Article), and visiting Graszton.
Price: 400 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Teamwork = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 42 Clan Points
             Teamwork +1
Reward: 2980 Gil
       Black Thread (x2)
       Battlewyrm Carapace (x5)

Here, you will find the hideout of the counterfeiters, and they are ready for
you! You are up against a Ninja, White Monk, Viking, Fighter, and two
Thieves. The White Monk will again be the most difficult enemy here,
especially since it has Aurablast which can hit multiple targets. The Ninja's
Fire Veil can be tricky as it can Confuse your allies, which is not good. The
rest of your opponents are just the typical physically attacking sort, so
there's nothing to really worry about there. Focus on killing the White Monk
and Ninja first, then take down the others quickly to defeat the counterfeit
group!


======================
C2-11: The Whole Truth
======================

Description: We've exhausted our supply of materials needed to make De'vine
            Ribbons, and we need someone to bring in the latest harvest.
            -Galmia Pepe, Office of Procurement
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Buffs and Debuffs
Rank: 22
Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-10
        (The Root of the Problem), and visiting Moorabella.
Price: 400 Gil
Location: Zedlei Forest
Days: 20
Required Talents: Teamwork = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 44 Clan Points
             Teamwork +1
Reward: 3430 Gil
       Pearl Moss (x3)
       Prime Pelt

Here in the forest, you have to face six of the Cassie variety of Malboros.
They all have the ability to Charm your clan members, as well as cause Slow
and Sleep status. They can even use Regen on themselves and raise defense, so
these enemies are clearly a bunch you'll want to eliminate fast. However,
once the Cassies advance, you are in for a VERY bad time with all these
status effects being constantly spammed your way, coupled with them using
Love Song to repair any damage you manage to inflict on them. You will need a
lot of long-distance attackers, plus magick-users who can either inflict a
lot of damage very quickly, or use Haste on your group. It would also be
essential to have Ribbons equipped to protect against Charm, but you don't
get those until later in the game, so maybe you should wait until later to
conquer this quest (or dispatch a good enough party to take care of it).


==============================
C2-12: Chita on Weapons-Adepts
==============================

Description: Ngaaa!
            I teach the youths one thing, they forget ten others! Teach 'em
            to focus, and then they can't focus on anything else!
            Nothing for it but to keep teaching 'em what I can. If it means
            breaking every bad habit they have one by one, so be it!
            -Chita, Chita's Weaponers
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. Chita's Weaponers
Forbidden: Bludgeoning Weapons
Rank: 39
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C2-15
        (Chita on Weapons-Novices).
Price: 500 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Adaptability = 20
Ability Points: 30
Clan Rewards: 78 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 5900 Gil
       Beastlord Horn (x3)

Here, you are again met by Chita's Weaponers (two Warriors and a Gladiator)
for another speed battle. This time, the battle is against a Golem at the far
end of the area. As in any speed battle, you need to land the final blow in
order to win the bout, so time your movements and attacks accordingly. When
attacking the Golem, do not use magick as it has Reflect automatically. Be
careful when attacking up close due to its Blink Counter Reaction ability,
which will knock you back in a counter attack. Chita's Warriors will try and
gang up on the mark, so try not to weaken the enemy too much when your turns
are up, or else they may get the kill. Move your clan up close and wait for
them to attack, then let loose with all your attacks in a row to win this
easily.


===============================
C2-15: Chita on Weapons-Novices
===============================

Description: Ngaaa!
            The youths these days can't wield a weapon to save their lives!
            ...Feh! Nothing for it but to teach 'em myself.
            -Chita, Chita's Weaponers
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. Chita's Weaponers
Forbidden: Ranged Weapons
Rank: 33
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 500 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Adaptability = 13
Ability Points: 30
Clan Rewards: 66 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 4920 Gil
       Damascus (x4)
       Coral Fragments (x3)

In this cave, you are met by Chita's Weaponers (two Warriors and a Gladiator)
and are challenged to a speed battle against a Deathscythe enemy. The
creature is an undead, so you can hurt it with healing spells if you so
wanted. It can heal itself with dark-based attacks, however. Nonetheless, you
should bring strong attackers and surround the mark so you have the prime
locations to attack it from. You have to inflict the final blow before
Chita's group does, so time your attacks accordingly. They won't be able to
attack it if you surround the enemy, so that works in your favor.


=====================
C2-16: Kupoppy Flower
=====================

Description: The time has come, kupo, to propose to the one I love! Oh, she's
            very cultured and ladylike, so I must be a gentleman, kupo.
            I've heard that eating the kupoppy flower makes one more refined
            and elegant, kupo! Could you get one for me?
            -Kolulu, Moogle in love
Quest Type: Item Recovery
Victory Circumstance: Find a kupoppy flower!
Forbidden: Knockback
Rank: 25
Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting
        Graszton.
Price: 400 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Negotiation = 11
Ability Points: 30
Clan Rewards: 50 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 3400 Gil
       Tarkov Crystal (x6)

In the mountains, your job is to find a kupoppy flower for Kolulu at one of
five sparkling spots on the ground. However, you will have to fight through
Wolves, Werewolves, and a Worgen to get to the peak. These enemies are
nothing new, so you should have no difficulty making your way to the top and
defeating them all. Of course, the quest ends once you find the flower by
searching each location until you uncover the kupoppy.


=====================
C3-01: Mountain Watch
=====================

Description: Kuknir Travel is looking for guards to escort touring groups
            headed for the Rupie Mountains.
            The Marsa Wayfarers Association has been gaining on them of
            late. Kuknir want safety as a selling point, most like.
            -Shink, Pub Patron
Quest Type: Story Battle
Rank: 20
Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting
        Graszton.
Price: 300 Gil
Location: The Rupie Mountains
Days: N/A
Ability Points: 80
Clan Rewards: 40 Clan Points
             Negotiation +4
             Teamwork +3
Reward: 2450 Gil
       Gemsteel (x3)
       Spiral Incisor (x3)


==========================
C3-03: Speed Battle, Kupo!
==========================

Description: We're looking for a clan to face us in a fearsome speed battle,
            kupo! We'll find a suitably vicious beast-all you need to do is
            arrive at the appointed place. To battle, kupo!
            -Scarface, Lord of the Speed Battle
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. Scarface!
Forbidden: Not Moving
Rank: 22
Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting
        Graszton.
Price: 400 Gil
Location: The Galleria Deep
Days: 20
Recommended Job (Dispatch): Templar
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 44 Clan Points
             Negotiation +1
             Teamwork +1
             Adaptability +1
Reward: 12830 Gil
       Giant's Tanned Hide (x5)
       Tanned Tyrant Hide (x5)

In the Larva Den, you will meet with Scarface and his clan (Juggler, Lanista, </pre><pre id="faqspan-7">
Master Monk, Hunter). There is a random mark which appears in this area, and
the objective is for your clan to deliver the final blow before Scarface's
clan does. Ignore the regular Baknamy enemies that are also in the area, and
focus on the main mark. If you can increase your speed with Haste, be it with
a Time Mage or Tinker, it will help immensely. You can only bring four clan
members into the battle, so bring your strongest attackers so you can beat
this mark quickly. It only matters who has the final blow on it, so act
accordingly so that your clan can kill the beast and win the match.


==================
C3-04: For My Love
==================

Description: The most charming man visits my shop each morning. I think he's
            interested in me, and I want to bake him a special cookie to
            show him how I feel. Please bring me a bat tail so I can bake
            him a treat he'll never forget!
            -Mille, Love-struck Maiden
Quest Type: Delivery
Rank: 16
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Items: Bat Tail
Required Talents: Negotiation = 13
Ability Points: 30
Clan Rewards: 32 Clan Points
             Negotiation +1
Reward: 2140 Gil
       Gurnat (x3)
       Gimble Stalk (x2)


=======================
C3-05: Monster Poaching
=======================

Description: Saw some suspicious fellows the other day, dragging this little
            monster off somewhere... I wonder if it weren't one o' them
            endangered monsters?
            A Carm Mercantile fella was only telling me about 'em the other
            day. Made a donation right there and then, I did! Anyway, that
            little monster I saw matched the description of one of 'em!
            Maybe someone could go and help?
            -A Passerby
Quest Type: Defeat Mark
Victory Circumstance: Protect the cluckatrices and defeat all foes!
Forbidden: Piercing Weapons
Rank: 36
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B3-04 (On
        the Rampage), and visiting any town.
Price: 500 Gil
Location: Baptiste Hill
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Teamwork = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 72 Clan Points
             Negotiation +2
Reward: 2400 Gil
       Mind Ceffyl (x3)

For this quest, you are sent to protect the cluckatrices from the Hellhounds
and the Beastmaster controlling them. The Hellhounds themselves won't really
bother with the Cluckatrices, but will attack your clan. That leaves it to
the Beastmaster to control them so they DO attack the endangered animals.
That said, you need to focus all your attacks on killing the Beastmaster
quickly. If you can Disable him (Elementalist's Fire Whip comes to mind), you
will be much better off. When you defeat the Beastmaster, the quest will be
complete following another scene involving Cid and Ewen.


================
C3-06: Grounded!
================

Description: Airship malfunction due to mechanical sabotage and inspections
            resulting from same have grounded our regular flight to
            Fluorgis.
            The party or parties responsible have yet to be apprehended.
            Calling all clans to aid us!
            -Moorabella Aerodrome Security
Quest Type: Story Battle
Rank: 21
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: Moorabella
Days: N/A
Ability Points: 80
Clan Rewards: 42 Clan Points
             Aptitude +3
             Adaptability +3
Reward: 4780 Gil
       Aqua Galac (x2)
       Red Geeps (x2)


==========================
C3-08: Cleaning to Ordalia
==========================

Description: Looking for helpers to swab an airship.
            We haven't had the crew to properly clean her for some time now.
            It would be a shame to put her out of service, so we'll have you
            cleaning her mid-flight. Oh, and watch out for the rats.
            -Jylland Airship Inspection Board
Quest Type: Satisfy Petitioner
Victory Circumstance: Clean the airship within 4 rounds!
Forbidden: Fire
Rank: 22
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. You
        must be in Moorabella to accept this quest.
Price: 400 Gil
Location: Moorabella
Days: 4
Required Talents: Aptitude = 1
Ability Points: 30
Clan Rewards: 44 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 180 Gil
       Fine Wool

Aboard the airship headed for Fluorgis, your job is to clean up all the dirty
points (sparkling spots on the ground; three on the deck, one on the back
right wing, and one on each of the front wings). Of course, this would be no
challenge without the inclusion of six Mimics to slow you down and hinder
progress. It is imperative that you send only your six clan members with the
greatest speed and especially range of movement for this quest. You will need
to push two members to the far end of the ship as quickly as possible, to
reach those far two swabbing points. It will also help if you have Counter as
the Reaction abilities for your characters, which will hopefully help to
eliminate the Mimics without you having to waste a turn attacking. You have
until the end of the fourth round to complete the task, so if you have your
characters in position on the far wings, you could keep an eye on the turn
list on the top screen and have the rest of your party fight off the Mimics
for some extra loot. Don't waste too much time though, the ship must be clean
for you to succeed!


========================
C3-09: Stuck in the Muck
========================

Description: Ever since my husband passed away, I've been having this
            recurring dream in which he tells me he wants me to come home.
            My husband met his end in Tramdine Fens, but his wedding ring
            was never found. Perhaps this is why he cannot find his way?
            Someone, please recover it!
            -Widow Maleen
Quest Type: Item Recovery
Victory Circumstance: Find the lost wedding ring!
Forbidden: Ranged Weapons
Rank: 26
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 52 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 4610 Gil
       Mythril (x2)
       Spiral Incisor (x3)

Here in this swampy area, you will have to find the missing wedding ring. To
get to all of the locations where it may be, you have to fight through a
Sprite, Great Tortoises, and various Chocobos. You can't use ranged weapons
here, so magick is key to winning this battle. The Chocobos can cure each
other, so you may want to finish off an enemy quickly if you don't want to
prolong the battle. As for the Great Tortoises, they will cast Regen on
themselves as soon as you attack them, which means you need to hit them hard
and quickly to defeat them in a timely manner. Regardless of the enemies, as
soon as you find the ring, the fun here is over.


=======================
C3-10: Poachers Spotted
=======================

Description: They took her away! They took Calea away! I'd been wounded in
            battle, and she went to the woods to pick herbs for a poultice,
            when she saw them-she saw those endangered monster poachers
            doing a deal! That's why they took her!
            Someone, please help her in my place!
            -Leeger, Warrior-in-training
Quest Type: Satisfy Petitioner
Victory Circumstance: Go to Calea!
                     Defeat all foes and keep them away from Calea!
Forbidden: Harming the Weak
          Copycat
Rank: 40
Appears: After completing Quest D4-16 (A Request) and Quest C3-05 (Monster
        Poaching), and visiting any town.
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 80 Clan Points
             Negotiation +2
Reward: 7880 Gil
       Kuraisle Boxwood (x2)

When you first arrive here, you will find Calea surrounded by four Floating
Eyes at the far side of the area. The enemies are very easy and their attacks
are weak, so don't bother wasting time with fighting them. Simply move one of
your units down to where Calea is, and this part of the quest will be
complete. Cid and Luso will give Calea some medicine, then chat a bit before
the thugs from Khamja arrive.

A new battle will commence at this point, with the same clan members you
picked earlier in the quest. Now you are up against a Master Monk, Assassin,
Parivir, Seer, Arcanist, and Lanista; overall a tough crowd with plenty of
strong attacks. You need to be extremely careful here, as the Arcanist and
Seer can cast Haste and Cura, and the Assassin can use Last Breath, which
immediately kills its target if successful. The Lanista can also Blind
multiple members of your party, which makes attacking the more evasive
opponents like the Parivir even harder to hit. If you have heavy hitting
melee attackers and magick-users here, you should be in pretty good shape.
Just don't let them get near Calea; keep the enemies at bay and defeat them
quickly to clear this quest.


====================
C3-11: Rumors Abound
====================

Description: Rumors whisper of an unimaginable treasure sleeping deep within
            Tramdine Fens.
            Some say it is the Dozen-and-One Knights of Aisen's hoard,
            others that it is a cache of Rozarrian wealth... Whets the
            palate, does it not?
            Well? In the mood for a treasure hunt?
            -Kanaq, Pub Regular
            *No evidence has been found to support above rumors.
            -The Management
Quest Type: Story Battle
Rank: 22
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Tramdine Fens
Days: N/A
Ability Points: 80
Clan Rewards: 44 Clan Points
             Aptitude +3
             Adaptability +4
Reward: 2770 Gil
       Rainbow Thread
       Pink Tail (x2)


=====================
C3-13: Kyrra, Dragoon
=====================

Description: There's trouble brewing in Targ Wood!
            Came across a young bangaa run afoul of a band of ne'er-do-
            wells. Thinking I'd be little good against so many, I ran,
            hoping to find some as might defend him well and proper.
            -Ksava, Woodcutter
Quest Type: Escort
Victory Circumstance: Protect Kyrra and defeat all foes!
Forbidden: Targeting an Area
Rank: 7
Appears: After completing Quest A1-11 (The Yellow Wings).
Price: 200 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 4
                 Teamwork = 4
Ability Points: 30
New Job Availability: Dragoon
Clan Rewards: 14 Clan Points
Reward: 690 Gil
       Xergis Tin (x3)
       Wool
       Animal Bone (x3)

Here, your objective is to protect Kyrra the Dragoon from the incoming bangaa
attack. You will have to face three White Monks and two Warriors here. The
White Monks are most dangerous since they have the ability Air Render which
can cause lots of damage, so concentrate on killing them first. The law that
is imposed in this battle makes it so you can't make quicker work of them,
but you shouldn't have any problems otherwise. Just work on taking them out
one at a time; with Kyrra attacking as well, this shouldn't take too long.


=====================
C3-14: Green Dominion
=====================

Description: There's talk of a strange group gathering in Targ Wood. They
            stand in a circle chanting of a "green dominion" and something
            they call a "Njrg". Look into this, and see what they're about.
            -Domis Streetears
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Reaction Abilities
Rank: 2
Appears: After completing Quest A1-06 (A Paw Full of Feathers).
Price: 100 Gil
Location: Targ Wood
Days: 20
Required Talents: Teamwork = 3
                 Adaptability = 3
Ability Points: 30
New Job Availability: Green Mage
Clan Rewards: 4 Clan Points
Reward: 370 Gil
       Xergis Tin (x4)
       Gikhet Lead (x3)
       Birch (x2)

This battle puts you against four Viera Green Mages who start off in their
formation in front of your party. Lucky for you only a couple of them
actually know Green Magick (Blind and Sleep) and they are usually
ineffective, so all you have to worry about are their weak physical attacks.
Take them out one at a time with your regular attacks and magick, and you
should be fine.


====================
C3-15: An Unseen Foe
====================

Description: Illegal monster gambling has been going on in Graszton, right on
            Baron Beltorey's doorstep. It is my belief that this has
            something to do with the poaching of endangered monsters which
            we hear so much about of late. If you know anything, please tell
            me.
            -Anrias, Reporter of the Truth
Quest Type: Investigation
Victory Circumstance: Protect the 'trices and defeat all foes!
Forbidden: < 20 Damage
Rank: 50
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest C3-10
        (Poachers Spotted), and visiting any town.
Price: 500 Gil
Location: Graszton
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Teamwork = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 99 Clan Points
             Negotiation +3
Reward: 7880 Gil
       Waterwyrd Crystal

In Graszton prior to the battle, you witness a conversation between Cid and
Luso regarding all of the events leading up to this point. Then, people will
run from the Pub screaming about a fiend bird, which turns out to be the
Mamatrice and one of her Cluckatrice children. You are here to protect them
from the people who are trying to attack them (a Black Mage, Viking, and
Soldier). Take on the Black Mage first, as his spells have the greatest
potential for damage. You bring a smaller group into this battle, but the
enemies won't take too long to defeat, though they are quite strong as well
and will tend to focus their attacks on the monsters. Once you defeat the
trio, the birds will be saved and the quest will be complete.


=======================
C3-16: Sleepless Nights
=======================

Description: My dreams have been troubled of late.
            It started the night after my visit to Nazan Mines. I cannot
            sleep, my arms and legs are leaden, and even plump Bisga game-
            hen tastes like ash.
            They say a creature within the mines weaves ill-omened dreams. I
            fear...I fear I may be a victim. Please, stop it before I go
            mad.
            -Dabool, Geologist
Quest Type: Story Battle
Rank: 24
Appears: After completing Quest C3-11 (Rumors Abound) and visiting Fluorgis.
Price: 400 Gil
Location: Nazan Mines
Days: N/A
Ability Points: 80
Clan Rewards: 48 Clan Points
             Adaptability +4
Reward: 3780 Gil
       Crusader Tonic (x3)


=====================
C4-01: Veis, Assassin
=====================

Description: I am Veis, a warrior pilgrim traveling the world and taking such
            wisdom as she will give.
            I have come to Jylland to train for a time with House Bowen, a
            hunter clan of some renown. I request a guide to show me to
            them.
            -Seeker Veis, Assassin
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. House Bowen
Forbidden: Actions by Moogles
Rank: 13
Appears: After completing Quest B2-06 (Wanted: Gilmunto).
Price: 300 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Negotiation = 8
                 Adaptability = 8
New Job Availability: Assassin
Ability Points: 30
Clan Rewards: 26 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2280 Gil
       Bomb Shell (x2)
       Giant Feather
       Fire Stone (x5)

For this mission, you have to face a Malboro King enemy at the other side of
the area. You will meet Veis the Assassin, who wants to join Clan Bowen, but
they want her to prove her worth first. That means killing the mark before
Clan Bowen does. You are to assist Veis in doing this. The best approach is
to move all your units onto the bridge directly in front of where you begin,
and attack the target from a distance (Air Render is excellent, as is Black
Magick). The objective is to simply land the final blow on the enemy. If you
hog the spaces on the bridge, this should be simple as the only person in
Clan Bowen who can attack from a distance is their Illusionist. Once you beat
the mark, Veis will teach you the Assassin job so you can use it as well!


======================
C4-02: To Be a Fighter
======================

Description: Who will you find at the front line of any army worth its salt?
            Fighters, and plenty of 'em.
            Prove yourself worthy. Best us in combat, and we'll teach you
            the ways of the sword and fist.
            -Jeorge, Mailed Fist Regular
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Restoring MP
Rank: 14
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 8
                 Adaptability = 8
New Job Availability: Fighter
Ability Points: 30
Clan Rewards: 28 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1600 Gil
       Tiger Hide (x3)
       Peppergrass
       Ice Stone (x5)

You will be facing a group consisting of three Fighters, a Thief, Soldier,
and Warrior. For the most part it's a straightforward close-quarters physical
battle, with the exception of the Warrior's Air Render attack. If you come
well prepared with your strongest melee attackers and magick users, you
should be in great shape here. The best advice would be to kill the Fighters
quickly since their Aurablast ability is strong and can hit multiple members
of your clan in one shot. Upon completion of the battle, you will gain access
to the Fighter job!


=========================
C4-05: Popocho's Chocobos
=========================

Description: Kupo! My precious chocobos have all run off! Every last one of
            them! It looks like they've headed for the mountains in the
            Aldanna Range. I need someone to find them before the monsters
            do, kupo!
            -Popocho, Chocobo Knight
Quest Type: Escort
Victory Circumstance: Protect the chocobo and defeat all foes!
                     Protect the chocobos and defeat all foes!
                     Protect Popocho and his chocobos!
Forbidden: > 50 Damage
          Actions by Moogles
          Actions by Humes
Rank: 27
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: The Aldanna Range
Days: 20
Required Talents: Negotiation = 13
                 Teamwork = 13
New Job Availability: Chocobo Knight
Ability Points: 30
Clan Rewards: 54 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 4360 Gil
       Blood-darkened Bone (x4)
       Adamantite (x3)

This quest takes place in the Aldanna Range, putting you into a total of
three separate battles throughout the area. In each of the battles, there is
a Yellow Chocobo you must protect from the various enemies. The first battle
puts you against a Wolf, two Werewolves, and a Zaghnal. Fortunately for you,
the Chocobo can fight back against the enemies and even cure itself. The only
tricky part is using weak attacks, especially at the point in the game you
get this quest. Either way, defeat all the enemies and the first Chocobo will
be saved.

Now for the second battle, there are two Green Chocobos that need saving from
the Ice Flans and Wendigos. Since both enemies are ice-based, the Ice Flans
tend to use Blizzard to heal themselves and hurt you. If you have the
Elementalist's Fire Whip, it will come in handy here. You will need strong
attackers to take out the Wendigos since they are quite strong and hit very
hard. The Green Chocobos can use Choco Barrier, which casts Protect/Shell, as
well as the standard Choco Cure. Once you defeat the enemies, these two birds
will be saved.

For the final battle, you have to save two Chocobos (Black and White), as
well as Popocho this time. You are up against a powerful Zahak, two Ice
Drakes, and a Ghost. The Ice Drakes can be taken out easily with fire-based
attacks like in the previous battle with the Ice Flans. The Ghost can be
taken down with healing magick/items (make sure you use a Phoenix Down or
Raise to totally destroy it at 0 HP). As for the Zahak, it starts off far
away and moves slowly, so you should concentrate on the others before
worrying about it. The Chocobos cast all sorts of buffs, including Regen,
Protect and Shell, so you should be in excellent shape here. Once you win the
third and final battle, Popocho will teach you the Chocobo Knight job as
thanks!


===========================
C4-06: Of Kupos and Cannons
===========================

Description: Strange noises punctuate the night. There's naught but trees and
            the occasional abandoned well for many leagues, yet the din of
            "kupo"s and firearms is quite overwhelming.
            I can scarcely focus, never mind study, and so I find myself
            turning to frivolous fictions.
            Predictably, my schoolwork has begun to suffer and my very
            future is now in peril. Please find the cause of this nuisance
            and put a stop to it!
            -Orposi, Sophomore (again)
Quest Type: Investigation
Victory Circumstance: Survive for 4 rounds!
Forbidden: Debuffs
Rank: 22
Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the
        Notice "Trouble in Jylland" in the Pub.
Price: 400 Gil
Location: Camoa
Days: 20
Required Talents: Negotiation = 11
                 Aptitude = 11
Ability Points: 30
Clan Rewards: 44 Clan Points
             Negotiation +1
             Teamwork +1
             Adaptability +2
Reward: 2870 Gil
       Tyrant Hide (x4)
       Alraune Drill (x2)

Out in the middle of the night, you will find a group of Flintlocks having
their firing practice. Your clan has come to ask them to stop, but they
refuse, so a battle must ensue. They are all armed with hand cannons, which
they must Prime before actually launching an attack on you with them. That
means you get a free round in between attacks to heal up if need be. The
attacks themselves are rather weak, so you shouldn't be too worried. More
Flintlocks will emerge from the wells, but the point here is to survive for
four rounds. You can tell when a Flintlock is primed to attack because of the
icon above its head. The rounds may feel like they take forever to go through
because of how many Flintlocks eventually emerge, but it isn't a difficult
battle. Once the fourth round ends, you have won and the Moogles will teach
you the way of the Flintlock as an added reward.


================================
C4-07: Instrument of Inspiration
================================

Description: This is terrible! A tragedy! A travesty!
            My concertina is nowhere to be found! How can I possibly perform
            without it? I can't!
            I need someone to help me find it! Come with all haste!
            -Mayhew, Prima Donna
Quest Type: Item Recovery
Victory Circumstance: Help Mayhew find her concertina!
Forbidden: Copycat
Rank: 19
Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the
        Notice "Prima Donna" in the Pub.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 11
New Job Availability: Raptor
Ability Points: 30
Clan Rewards: 38 Clan Points
             Aptitude +2
             Adaptability +1
Reward: 2350 Gil
       Hedychium Pollen (x4)
       Leucojum (x3)

When you arrive in this snowy area, you will find Mayhew and her party
assembled atop the hill (Raptor, Lanista, Time Mage). There are Ice Drakes, a
Lamia, and a Bloody Orb below waiting to attack while you search for the
concertina (the sparkling spots on the ground). The enemies are not terribly
difficult, especially if you have fire-based attacks for the Ice Drakes. The
Lamia may pose a challenge if you don't take it out early, with the status
effects it can inflict. The Devotees that Mayhew brought along are not all
that useful either, so you'll be doing the fighting and searching pretty much
on your own. When you find the ornate concertina, the quest is complete. As
thanks, Mayhew will teach you how to use the Raptor job, which will now be
availabile.


=============================
C4-08: Loar Airships Grounded
=============================

Description: The skies along the shipping lanes to Loar have been teeming
            with floating eyes. They've even infested the aerodrome. If
            something isn't done, they'll wreck the airships, and could even
            spill out into the town. Stop them before it's too late!
            -Jaq, Airship Pilot
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Opportunity Commands
Rank: 24
Appears: After completing Quest C3-16 (Sleepless Nights). You must be in
        Moorabella to accept this quest.
Price: 400 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 48 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3750  Gil
       Earthwyrm Crystal (x2)
       Bundle of Needles (x2)

For this battle, you have to fight off the various floating eye enemies on
the airship. You are up against Bloody Orbs, Floating Eyes, and Ahrimans. The
Ahriman is the most dangerous due to its ability to Confuse and Charm your
allies, so you will want to take them out as quickly as possible. Use long-
range attacks and offensive magick to gain the edge on these enemies easily.
The smaller eyeball enemies don't do much other than attack or use Supersonic
Wave, which can Silence you. At this point in the game, they are rather weak,
so you only really need to worry about the Ahriman enemies and their status
effects. Once you clear up these enemies, the airships will be safe to fly
once more!


======================
C4-09: Treasured Tomes
======================

Description: I'm always seeking to broaden my collection of books, and with
            it, my knowledge.
            Should you come into possession of the following volumes, please
            contact me. I promise to make it worth your while:
             -Urutan Annals
             -The Arnath Glyphs
            -Otach, Scholar
Quest Type: Delivery
Rank: 18
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 300 Gil
Location: Aisenfield
Days: 20
Required Items: Urutan Annals
               The Arnath Glyphs
Required Talents: Negotiation = 18
New Job Availability: Scholar
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
Reward: 2350 Gil
       Quince (x4)


======================
C4-10: Sleight of Hand
======================

Description: Tricksters by name and trade are we-masters of sleight of hand.
            Beat us at our own tricks and the tricks of the trickster trade
            are yours for the trick...er, taking!
            -Glackta, Trickster Extraordinaire
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Receiving Buffs and Debuffs
Rank: 23
Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella.
Price: 400 Gil
Location: Nazan Mines
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
New Job Availability: Trickster
Ability Points: 30
Clan Rewards: 46 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2790 Gil
       Earth Sigil (x5)

For this quest, you must battle five Tricksters in order to learn the way of
their trade. You should bring a White Mage or someone who can heal, since you
will be taking a beating from these guys with their long-distance card
attacks. The law may be difficult to uphold here since the Tricksters can use
abilities on you which can cause various status effects such as Immobilize
and Berserk. Other than their card attacks, this group you're fighting is
quite easy to defeat, so you shouldn't have too much difficulty here. If you
have a high-jumping clan member (Jump = 4), you can claim the treasure
containing a Ribbon on the high ledge in the far left side of the room. Once
you defeat these Tricksters, you will be taught how to use the job as well,
and the quest will be complete.


===================
C4-11: Kidnapping!?
===================

Description: I can't get word to Prima Donna, and I've tried everything!
            We've got a concert coming up, too... Surely they haven't been
            kidnapped...have they? Oh, gods, they have! Someone look into
            this, please!
            -Manager, Prima Donna
Quest Type: Investigation
Victory Circumstance: Defeat all foes before they enter the water!
Forbidden: Back Attack
Rank: 30
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C4-07
        (Instrument of Inspiration).
Price: 400 Gil
Location: Sant D'alsa Bluff
Days: 20
Required Talents: Negotiation = 20
                 Aptitude = 20
Ability Points: 30
Clan Rewards: 60 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 3030 Gil
       Prime Pelt (x3)

In this battle, your objective is clear: defeat all the enemies before they
make it into the water, and it so happens you are fighting Prima Donna here!
Anyway, you are up against a Raptor, Fencer, Hunter, and Spellblade, as well
as two weak Devotees on the right side (Lanista and Time Mage). Send one of
your party members to defeat the Devotees, and the rest of your group forward
to the main Prima Donna. Be sure to use your clan members who can move far
and attack from a distance. If you have the Elementalist, the Boulder Crush
will come very much in handy to immobilize the flying enemies as they have
the greatest range of movement. It will be a difficult battle because of the
guidelines, but it will help if you have your party sit in the water to block
the enemies from reaching it. A Time Mage with Haste is essential for this
battle. If you really want to take the easy way out, send out a good dispatch
party to tackle this quest. Nonetheless, once Prima Donna is defeated, they
will apologize for accusing you of spying, and the quest will be complete.


================
C4-13: Banbanga!
================

Description: The Tri-Bangaa Temple welcomes novices seeking guidance in the
            martial arts.
            Handed down over many hundred years, the martial arts are
            considered by many the pinnacle of melee combat. Temper body and
            mind as we share with you the secrets of these arts.
            -Monks of the Tri-Bangaa Temple
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Targeting Self
Rank: 29
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Nazan Mines
Days: 20
Required Talents: Teamwork = 22
                 Adaptability = 22
New Job Availabilty: Master Monk
Ability Points: 30
Clan Rewards: 58 Clan Points
             Teamwork +1
Reward: 5340 Gil
       Body Ceffyl (x4)

Here, you get to meet the Bangaa Monks, consisting of two White Monks and
three Master Monks. The Master Monks here are a bit tougher, each of them
being able to attack twice in the same turn, as well as having the ability to
attack more strongly if they have low HP. If you have anyone as a Ninja with
Duel Wield, it will come very much in handy here to quickly take down the
enemies. Also, anyone with Black Magick or the Elementalist's Fire Whip would
be useful as well. The key here to avoid taking massive damage is to attack
from a distance. When you win the battle, you will learn the Master Monk job
so you too can become one!


=====================
C4-14: The Cat's Meow
=====================

Description: I saw it with me own eyes! A white cat as big as a man if it was
            a foot, it was. Leastwise, I think it were a cat. Prowling about
            the Rupie Mountains plain as day. Well, strutting about in a
            place with monsters like that will get it eaten alive in no time
            flat. Will you go and save it?
            -Maerwynn, Cat Lover
Quest Type: Escort
Victory Circumstance: Protect Roye and defeat all foes!
Forbidden: Ranged Weapons
Rank: 27
Appears: After completing Quest C3-16 (Sleepless Nights).
Price: 400 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Negotiation = 20
                 Teamwork = 20
New Job Availability: Seer
Ability Points: 30
Clan Rewards: 56 Clan Points
             Teamwork +1
Reward: 6150 Gil
       Einherjarium (x3)
       Orichalcum (x2)

Out here, you will find Roye on the hill surrounded by various enemies
(Wendigos, Wolves, and a Zaghnal). Of course, you start the battle as far
away from his as possible, so that means you have a lot of ground to cover.
The Seer can fend off the enemies to some extent, but he will very quickly
find himself cornered, which is not good either. Luckily, he has Magick
Frenzy which will enable him to fend off enemies quite well when they are
close together. The Wendigos cannot be hurt with physical attacks if you are
next to them, so you need to use magick and other abilities to defeat them.
The rest of the enemies are quite commonplace, even the physically strong
Zaghnal. You'll want to take that one out as quickly as you can. Once you
defeat all the enemies here, Roye will be saved and will teach you how to
become a Seer as thanks!


=======================
C4-15: The Storage Shed
=======================

Description: Help! Someone's in my storage shed!
            What if it's a thief? I can't go out there alone to check...
            someone come with me!
            -Mayhew, Prima Donna
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Harming Gria
Rank: 6
Appears: After completing Quest D4-16 (A Request), Quest B4-03 (I Want to
        Forget), and Quest C4-11 (Kidnapping!?), and visiting any town.
Price: 200 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Negotiation = 18
                 Aptitude = 18
Ability Points: 30
Clan Rewards: 12 Clan Points
Reward: 690 Gil
       High Arcana (x2)

In this quest, you have to fight some extremely easy enemies for this point
in the game. They are all at Level 10 and below, so there is no challenge in
this at all. Simply defeat them quickly and the quest will be over before you
know it.


=============================
C5-01: Geomancer's Way - Rain
=============================

Description: Geomancers bend nature to their will.
            Our society has established a series of trials for prospective
            geomancers to determine whether they are worthy to share in our
            knowledge.
            The Trial of Venomed Rain is the second trial. When you are
            ready to continue your journey down the path, come.
            -Naturalist Society
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Swimming
Rank: 36
Appears: After completing Quest C5-02 (Geomancer's Way - Sun).
Price: 500 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 72 Clan Points
             Teamwork +2
Reward: 4080 Gil
       Rainbow Thread (x2)

For this second trial, you are up against three Geomancers, as well as a
Wendigo and Nagaraja. Due to the fact it's raining, the Geomancers will have
a strong water attack they can use, as well as the usual abilities that can
inflict status effects on you, most notably Immobilize and Disable. The
Wendigo and Nagaraja are physically strong as well, so you will want to bring
a strong melee attacker to beat them down (preferably someone with Duel Wield
or even Aurablast). Magick users are quite effective here against the Wendigo
specifically. Just like the first trial, once you defeat them all, your job
here is done.


============================
C5-02: Geomancer's Way - Sun
============================

Description: Geomancers bend nature to their will.
            Our society has established a series of trials for prospective
            geomancers to determine whether they are worthy to share in our
            knowledge.
            The Trial of the Sun is the first of four trials. When you are
            ready to be tested, come.
            -Naturalist Society
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Reaction Abilities
Rank: 35
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting
        Graszton.
Price: 500 Gil
Location: Kthili Sands
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 70 Clan Points
             Teamwork +2
Reward: 5460 Gil
       Cockatrice Skin (x2)

In this first trial to become a Geomancer, you have to face three Geomancers,
a Hellhound, and a Nidhogg in battle. The Hellhound is the easiest of the
bunch, so you should kill it first. The Nidhogg has a lot of HP, plus its
attacks are quite powerful, even moreso when amplified with Dragon Force, so
you may want to save it for last. As for the Geomancers, they have a range of
attack abilities based on what terrain they stand on, so be careful of them
all. They can cause the Slow status effect and cause a lot of damage. If you
can get Disable status on any of them, it will be quite helpful to your
cause. When you defeat the entire group of enemies, you will succeed in the
first trial here.


=================
C5-03: Starstruck
=================

Description: We've been so busy with our singing we've entirely neglected our
            stage combat. Sparring is well and good, but our adoring public
            wants authenticity-only a proper melee with beasts and blood
            will do! I'm sure we can handle ourselves, but we are out of
            practice, so a bodyguard would be welcome. Will no one come to
            our aid?
            -Prima Donna
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Restoring MP
Rank: 47
Appears: After completing Quest D4-16 (A Request) and Quest C4-15 (The
        Storage Shed).
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 94 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 8670 Gil
       Waterwyrd Crystal

Here, you will be fighting some enemies alongside Prima Donna. The monsters
here consist of a Lamia, Great Malboro, Deathscythe, Nidhogg, and Headless.
Lucky for you, four members of Prima Donna will be here to fight alongside
you. Some of the enemies here are known for their adverse status effects they
can inflict on you, so you will want to bring out magick-users and long-range
attackers to handle them. Try and bring your strongest attackers to this
battle, that way you can do your part to end this battle as soon as possible,
with Prima Donna providing some much-needed support.


============================
C5-04: Moorabella Nightwatch
============================

Description: A plague of robberies has fallen upon the land! All occur at
            night and follow a similar pattern, indicating that a single
            group may be responsible. For the swift resolution of this case,
            and the safety of our citizens, we are currently accepting
            applications to join the Moorabella Nightwatch.
            -Jylland Sovereignty Society
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes within four rounds!
Forbidden: Copycat
Rank: 40
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 44
                 Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 80 Clan Points
             Teamwork +2
Reward: 6620 Gil
       Aurea Pollen

Here, you have to do battle against three Baknanys and a Luchorpan. The catch
is that you have to defeat them all in four rounds. The Head Editor of Bonga
Bugle will be there, as well as the Owner; they won't do much but they can
still help if an enemy is weak. That can be a bit tricky, especially since a
couple of them remain out of reach atop a roof, so you will need some long-
range attacks here. Magick-users are quite welcome, as are Tricksters and
Fusiliers. If you have a melee attacker with Aurablast, that will come very
much in handy for hitting multiple enemies at once with a strong hit. I find
that having a Juggler with Smile Toss comes in handy for bringing your best
attacker's turn around more quickly. When you beat these enemies before the
end of the fourth round, the quest will be a success.


==============
C5-05: Ravager
==============

Description: To Clan Gully,
            Think you're all that? Prove it! I'm waiting in the Galleria
            Deep!
            -Tigrina, Ravager
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. Tigrina
Forbidden: Targeting Distant Units
Rank: 44
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Adaptability = 44
New Job Availability: Ravager
Ability Points: 30
Clan Rewards: 88 Clan Points
             Aptitude +2
             Teamwork +3
             Adaptability +2
Reward: 6720 Gil
       Scarletite

For this quest, you have to partake in a speed battle against Tigrina. She is
a Ravager and she is by herself, but do not underestimate; her attacks are
actually quite strong. Your mark is the Flowsand Lord (a Yowie) at the bottom
of the area, but there are Pit Beasts to deal with along the way. The giant
mark's attacks have not changed since you faced it earlier in the game, but
you still need to kill it before Tigrina does. Try and surround the pit where
the enemy is so she can't get an opening in, but make sure you have someone
who can heal your party as needed. When you land the final blow on the
Flowsand Lord first, you win the battle, and Tigrina will teach you how to
become a Ravager as well!


========================
C5-06: A Lanista's Pride
========================

Description: Something horrible has happened: a great affront to my family I
            cannot let stand! Though it's only a few days before the next
            Prima Donna concert-I've never missed one yet-I find myself
            contemplating selling my tickets and going to face those
            responsible for said affront!
            In short, I have resolved to confront them, and I need someone
            to stand witness.
            -Viva Prima Donna! -Devotee
Quest Type: Escort
Victory Circumstance: Defend the devotee and defeat all foes!
Forbidden: Lightning
Rank: 26
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 400 Gil
Location: Fluorgis
Days: 20
Required Talents: Negotiation = 39
                 Teamwork = 39
New Job Availability: Lanista
Ability Points: 30
Clan Rewards: 52 Clan Points
             Negotiation +1
             Teamwork +2
             Adaptability +1
Reward: 3050 Gil
       Hero Tonic (x4)

In this battle, you must defend the Lanista (the Devotee) from the Head
Editor (Ranger) and Owner (Berserker), as well as a Ninja, Assassin, and
Parivir. The biggest threat is the Assassin, as she can target the Devotee
from a distance and attack; you'll want to eliminate that quickly. The Ninja
has Dual Wield, so try and send your best attacker (preferably with Dual
Wield as well) after him. It will help if you have someone who can heal the
Devotee if his health runs low. Once you defeat the weak Editor and Owner, as
well as their bodyguards, the quest is over and you will walk away with the
ability to become a Lanista!


======================
C5-08: Goug Nightwatch
======================

Description: A plague of robberies has fallen upon the land! All occur at
            night and follow a similar pattern, indicating that a single
            group may be responsible. For the swift resolution of this case,
            and the safety of our citizens, we are currently accepting
            applications to join the Goug Nightwatch.
            -Jylland Sovereignty Society
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes within four rounds!
Forbidden: Debuffs
Rank: 41
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 44
                 Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 82 Clan Points
             Teamwork +2
Reward: 6620 Gil
       Orichalcum

For this quest, you have to fight three Baknamys and a Luchorpan who are
threatening the city. You must defeat these four enemies within four rounds,
although they are not too difficult. The thing is, they are spread out due to
Goug's layout, so you need to disperse your clan members. Luckily, this is
made easier by the fact that another group is here to help you defeat them (a
Parivir, Ninja, and Assassin). Basically, you just need to worry about the
side you start off on and the other people will handle the rest.


======================
C5-13: A Lasting Peace
======================

Description: Clan Gully,
            I wish to speak with you. Would you meet me at the Moorabella
            Aerodrome?
            -Alys
Quest Type: Satisfy Petitioner
Rank: 20
Appears: After completing Quest B5-16 (One Last Memory).
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Adaptability = 54
Ability Points: 30
Clan Rewards: 40 Clan Points
             Negotiation +1
Reward: 7000 Gil
       Mythril
       Ring of Precepts


=======================
C5-16: Unplumbed Depths
=======================

Description: Came across a curious notice in the pub about a new tunnel
            discovered in the Neslowe Passage. A little exploration may turn
            up the treasure the passage is rumored to hold.
Quest Type: Defeat Mark
Victory Circumstance: Get the treasure!
Forbidden: Targeting Self
Rank: 49
Appears: After completing Quest D5-13 (Bringer of Doom), having Adelle master
        the Hilo ability (Chirijiraden) as a Heritor, and reading the Notice
        "A New Path!" at the Pub.
Price: N/A
Location: The Neslowe Passage
Days: N/A
Ability Points: 30
Clan Rewards: 98 Clan Points
             Aptitude +2
             Teamwork +2
             Adaptability +2
Reward: 11150 Gil
       Stormsoul Crystal

In this area, you will be up against Bloody Orbs, Golems, a Bomb, and a
Lamashtu. They are guarding the lone treasure chest in the middle of the
area; however, the problem is you cannot open the chest until you defeat all
of the enemies! The Golems can use Helmsplitter, which may destroy your
equipment. The Lamashtu is by far the most dangerous enemy here, since it can
use Eternal Sleep to cast Sleep/Doom status on everyone in the area, and Kiss
to Charm your allies. That said, you will want people on your side who can
attack from a distance or use attack magick. These enemies are not really
that difficult, but the status effects can really hinder you, so you will
want to defeat them as soon as you can. Once you beat them all, open the
chest to complete the quest. Adelle will also master the Adelaide ability,
which is the final Heritor ability!


=========================
D1-01: An Earnest Delight
=========================

Description: I seek the love of my life! My search has led me through city
            streets and far abroad. I have even taken up the pen, and met
            five charming ladies in my correspondence. Ah, but I've made a
            mess of things by scheduling a rendezvous with each of them on
            the same day! I need someone to meet four of the lucky damsels
            in my stead. Only the dashing need apply-I've a reputation to
            consider!
            -Marnot, Pride of Fluorgis
Quest Type: Satisfy Petitioner
Victory Circumstance: Impersonate Marnot!
Forbidden: Harming Seeq
Rank: 25
Appears: After completing Quest E5-01 (The Dig), Quest C1-04 (An Earnest
        Multitude), and visiting any town.
Price: 400 Gil
Location: Goug
         Tramdine Fens
         Zedlei Forest
         The Bisga Greenlands
Days: 6
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 2930 Gil
       Prime Pelt

Like the quests before it, you need to go to the four locations within six
days to meet with the ladies. This time around, you have to enter battle
against a Viking and a Ranger at the first (Goug) location. Be sure to accept
this quest in Goug so you can do this in time. For that battle, simply wander </pre><pre id="faqspan-8">
around for two of rounds and do NOT attack your opponents! You also have to
impersonate Marnot, so when asked, say his name of course. After the first
part in Goug, you need to dispatch your clan members to the other three
locations (you can't possibly finish this in six days without dispatching).
As long as your dispatched units are right for the job (check to see that
they are jumping up and down when you select them for dispatch), you'll be
victorious here yet again.


===================
D1-02: Oh No, Kupo!
===================

Description: I don't know when or how these bombs got in here, but they made
            a real mess of the town, kupo! Our machines got blown to
            smithereens! Kupo-po! I'd pick up the pieces, but I can't see
            for the tears! Could someone collect what's left?
            -Sheni, Machinist
Quest Type: Item Recovery
Victory Circumstance: Gather all the machinery parts!
Forbidden: Harming the Weak
Rank: 39
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting
        Graszton.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 33
Ability Points: 30
Clan Rewards: 78 Clan Points
             Negotiation +2
             Aptitude +2
             Adaptability +2
Reward: 7210 Gil
       Tanned Beast Hide (x2)

In the city of Goug, you are sent to find six machinery parts scattered
around. However, there are three Bombs, a Grenade, Headless, and Worgen
waiting to attack you. The law can make things difficult, especially since at
this point in the game, it's very likely you are stronger than the enemies
are (you can afford to lose the law bonus if you can't help your levels, I'm
sure). The Bombs and Grenade can be the most difficult, due to their ability
to cast Quicken when they have critical health, which will almost always lead
to them self-destructing, causing massive damage to any nearby allies.

Nonetheless, you don't HAVE to fight, but you probably should since they will
get in the way of you reaching every sparkling spot in the area. The Headless
can be a powerful attacker, as can the Worgen (at critical health, the Worgen
can even call more enemies to the battlefield, so watch out). Also, don't
forget to collect the rare treasure in the upper-right area (Elixir)! Once
you collect all of the machinery parts, this quest is done.


===============================
D1-05: The Bangaa of the Rupies
===============================

Description: This rivalry has gone on for many longs years... high time we
            finished it once and for all! Those cowards in the Nu Mou Nobles
            have had it coming, and with a little extra muscle from you,
            we'll see they get it! The battlefield will be the Rupie
            Mountains. Come prepared!
            -Mocedad, Bangaa Brotherhood
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Fire
Rank: 50
Appears: After completing Quest C3-16 (Sleepless Nights), Quest C1-15 (The
        Bangaa Brotherhood), Quest C1-12 (The Nu Mou Nobles), reading the
        Notice "The Rivalry of the Rupies" at the Pub, during the month
        Blackfrost.
Price: 500 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 99 Clan Points
             Aptitude +3
             Teamwork +3
Reward: 4970 Gil
       Earth Sigil (x2)

Out here, you are on the Bangaa side fighting against the Nu Mou. You bring
four of your clansmen to accompany the Bangaa Brotherhood (a Gladiator,
Bishop, and Cannoneer) in the battle against the Nu Mou Nobles (Time Mage,
Illusionist, Arcanist, White Mage, Black Mage). Your target should clearly be
the White Mage, obviously due to its healing abilities. The Black Mage and
Arcanist are quite dangerous as well, so you will want to deploy other party
members to take them out. The Time Mage will cast Haste on its allies and
Slow on you, but it's not that big of a deal since you clearly outnumber
them. Once the Cannoneer on your team gets to attacking, you will be in great
shape because of how powerful his shots are. Once you take down this group of
mages, you will claim victory with the Bangaa.


================================
D1-07: The Rivalry of the Rupies
================================

Description: The Rupie Mountains are ours...but someone apparently forgot to
            tell those interlopers that! Come and see us stomp out this
            latest threat to our territory!
            We'll show them-and the world-that we of the Bangaa Brotherhood
            aren't to be trifled with!
            -Mocedad, Bangaa Brotherhood
Quest Type: Escort
Victory Circumstance: Protect Mocedad and Madreth!
Forbidden: Buffs
Rank: 59
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan), Quest D1-05
        (The Bangaa of the Rupies) three times, Quest D1-10 (The Nu Mou of
        the Rupies) three times, reading the Notice "Rupie Mountain Open?"
        at the Pub, and visiting Graszton.
Price: 500 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Negotiation = 33
                 Teamwork = 33
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 10030 Gil
       Moon Ring (x2)
       Shining Lute

Out here, you find Mocedad being cornered by House Bowen, and you are here to
defend him. Once you send your three clan members to the battle, Madreth from
the Nu Mou clan will appear to aid in the battle as well. You still need to
protect him, too. Madreth also brought a Time Mage along to further aid the
cause, which will come in handy. As for House Bowen, you have to deal with
their usual setup (Fighter, Assassin, Illusionist, Ravager). The Illusionist
has the most damaging abilities, so you will want to defeat him first. The
Assassin will probably be your last target due to her constant use of the
Vanish ability. If any of your guests run low on health, be sure to cure them
since if they die, you fail the quest. Luckily, Madreth (an Arcanist) can use
Drain to help heal himself. Once you defeat the enemies, the quest will end
and you will receive the Shining Lute as a reward for resolving the rivalry!


===================
D1-09: Tree Hugging
===================

Description: Monsters are chewing on the tree where my brother and I used to
            compare heights as children. I fear it will soon die if nothing
            is done. Could someone drive off the monsters for me?
            -Celestine, A Good Sister
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat 10 foes and keep them from the tree!
Forbidden: Restoring MP
Rank: 15
Appears: After completing Quest C2-05 (Komodo Departure).
Price: 300 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 7
                 Adaptability = 7
Ability Points: 30
Clan Rewards: 30 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3280 Gil
       Power Fruit (x2)
       Telaq Flower
       Dirty Wool

This quest puts you in a ring-shaped area with a special tree in the middle.
A total of 10 enemies will pour into the area (5 or 6 will be onscreen at one
time), in the form of Antlions and Pit Beasts. The Pit Beasts are the
stronger ones, so be careful of their Sandstorm ability which can heal them
and hurt you. You must keep the enemies away from the tree, so split your
party in half and head in different directions to keep the enemies at bay.
Once you kill the final enemy, the quest will be complete and the tree is
safe again.


===============================
D1-10: The Nu Mou of the Rupies
===============================

Description: Our rivalry has gone on for many long years...long enough. I
            want it to end. We must vanquish into shame those musclebound
            Bangaa Brotherhood goons once and for all!
            Seeking warriors with faith in their mental acuity to aid our
            cause in battle. The battlefield will be the Rupie Mountains.
            -Madreth, Nu Mou Nobles
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Items
Rank: 50
Appears: After completing Quest C3-16 (Sleepless Nights), Quest C1-15 (The
        Bangaa Brotherhood), Quest C1-12 (The Nu Mou Nobles), reading the
        Notice "The Rivalry of the Rupies" at the Pub, during the month
        Coppersun.
Price: 500 Gil
Location: The Rupie Mountains
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 10640 Gil
       Earth Sigil (x2)

Out here, you are on the Nu Mou side fighting against the Bangaas. You bring
four of your clansmen to accompany the Nu Mou Nobles (an Arcanist, White
Mage, and Illusionist) in the battle against the Bangaa Brotherhood (Master
Monk, Bishop, Cannoneer, Gladiator, White Monk). Your target should clearly
be the Master Monk and Gladiator, as they are the strongest attackers on the
opposition. The Cannoneer can attack from a great distance, so you will want
to eliminate that quickly as well. Luckily, on the Nu Mou side, you have a
White Mage who will keep your party in good shape, as well as the Arcanist
and Illusionist to help fight back the Bangaas. Once you defeat the Bangaa
Brotherhood, you will have completed this quest!


===============
D1-13: Memories
===============

Description: Ayeee! I've lost my precious wayfarer's log, the one I used in
            my youth. It's gone! Gone! How can I go to my grave with this
            hanging over me?
            Would someone care to give me their wayfarer's log? It might
            serve well enough to bring back the memories...
            -Old Man Boiboi
Quest Type: Delivery
Rank: 15
Appears: After completing Quest C2-06 (The Forests of Loar), during the month
        of Mistleaf.
Price: 300 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 1
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 140 Gil

For this quest, Old Man Boiboi will want you to give up your Wayfarer's Log.
You fill this up by completing certain quests, listed below:

   Quest C2-06 (The Forests of Loar)
   Quest C2-07 (The Lands of Loar)
   Quest C2-08 (The Towns of Loar)
   Quest D2-01 (The Seas of Ordalia)
   Quest D2-02 (The Wonders of Ordalia)
   Quest D2-03 (The Wonders of Loar)
   Quest D2-04 (The Forgotten Places)

Anyway, for each of these quests you complete, you get a log. Depending on
how many logs you have, you will receive a special reward from the old man.
Those rewards are as follows:

     1: X-Potion               2: Elixir
     3: Mythril                4: Waterwyrd Crystal
     5: Eureka Crystal         6: Grimoire Stone
     7: Ribbon (first time only; subsequent reward will be Grimoire Stone)


======================
D1-14: 'Tis the Season
======================

Description: Tis the season again...the season for those horrid mimics to
            start spawning.
            Oh, I want to get rid of them this year in the worst way, but it
            will take a while to activate my magickal device that should put
            an end to the infestation. I need someone to hold them off until
            it gets going!
            -Center for Mimic Control Research
            -Assistant to the Chief
Quest Type: Satisfy Petitioner
Victory Circumstance: Buy time for four rounds!
Forbidden: HP <= 20
Rank: 29
Appears: After completing Quest D4-16 (A Request) and visiting any town,
        during the month of Silversun.
Price: 500 Gil
Location: The Neslowe Passage
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 58 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 6220 Gil
       Clear Sap
       Magick Fruit

For this quest, you are up against a bunch of Mimics who keep respawning if
you kill any of them. They really aren't a threat to you, so just bring a
good party who can attack from a distance and wander the area for four
rounds, fighting the Mimics to get some extra loot. They tend to drop some
rare loot items, so it's worth defeating a bunch of them. If you have the
Faerie Shoes accessory, be sure to equip them on one of your clan members and
have them collect the rare treasure in the upper-left area, as it contains a
rare Madu blade. It also works if you have a Gria in your party. Anyway, the
rounds take a long time to cycle, so you'll have plenty of time to gather
loot from these creatures. Once the fourth round is over, you are free to go!


==========================
D2-01: The Seas of Ordalia
==========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 6 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Tramdine Fens
             -Aisenfield
             -Sant D'alsa Bluff
Quest Type: Meet Objectives
Rank: 18
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest
        C2-08 (The Towns of Loar), and visiting Graszton.
Price: 300 Gil
Location: Tramdine Fens
         Aisenfield
         Sant D'alsa Bluff
Days: 6
Required Talents: Adaptability = 33
Ability Points: 30
Clan Rewards: 36 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Earth Sigil


=============================
D2-02: The Wonders of Ordalia
=============================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 8 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Nazan Mines
             -Sant D'alsa Bluff
             -Kthili Sands
Quest Type: Meet Objectives
Rank: 19
Appears: After completing Quest D4-16 (A Request) and Quest D2-01 (The Seas
        of Ordalia), and visiting any town.
Price: 300 Gil
Location: Nazan Mines
         Sant D'alsa Bluff
         Kthili Sands
Days: 8
Required Talents: Adaptability = 39
Ability Points: 30
Clan Rewards: 38 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Cockatrice Skin


==========================
D2-03: The Wonders of Loar
==========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 16 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -Baptiste Hill
             -The Aldanna Range
             -The Rupie Mountains
             -The Ruins of Delgantua
Quest Type: Meet Objectives
Rank: 20
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest D2-02
        (The Wonders of Ordalia), and visiting any town.
Price: 300 Gil
Location: Baptiste Hill
         The Aldanna Range
         The Rupie Mountains
         The Ruins of Delgantua
Days: 16
Required Talents: Adaptability = 47
Ability Points: 30
Clan Rewards: 40 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Wyrmtwig


===========================
D2-04: The Forgotten Places
===========================

Description: -Annual Wayfarer's Expedition!-
            Visit all the below areas within 13 days and receive a stamp in
            your wayfarer's log to win valuable prizes!
            -Marsa Wayfarers Association
            List of Destinations:
             -The Galleria Deep
             -Nazan Mines
             -The Ruins of Delgantua
             -The Neslowe Passage
Quest Type: Meet Objectives
Rank: 21
Appears: After completing Quest E5-11 (Pirate Problems), Quest D2-03 (The
        Wonders of Loar), and visiting any town.
Price: 400 Gil
Location: The Galleria Deep
         Nazan Mines
         The Ruins of Delgantua
         The Neslowe Passage
Days: 13
Required Talents: Adaptability = 51
Ability Points: 30
Clan Rewards: 42 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 1750 Gil
       Mind Ceffyl


==============================
D2-05: Chita on Weapons-Adepts
==============================

Description: Ngaaa!
            It's just no good! I've sung the praises of focus and
            determination high and low, but it just doesn't seem to stick!
            Nothing for it but for me to give a lecture to end all lectures!
            -Chita, Chita's Weaponers
Quest Type: Meet Objectives
Victory Circumstance: Speed Battle vs. Chita's Weaponers
Forbidden: Piercing Weapons
Rank: 49
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest
        C2-12 (Chita on Weapons-Adepts), and visiting Graszton.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Adaptability = 33
Ability Points: 30
Clan Rewards: 98 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 7550 Gil
       Bundle of Needles (x3)

For the third and final time, you are pitted against Chita's group in a speed
battle! Your mark is a Reaver sitting on the high ledge. You will want to
avoid magick attackers since the mark has the "Evade Magick" Reaction
ability, as well as getting too close to it, since it can destroy your armor
and hit you with a strong Holy Strike attack. Stick with long-range attackers
like Tricksters, Hunters, Fusiliers, and the like. If you have any units with
Duel Wield, the extra attack that warrants will be quite useful here. As
always, you win if you land the final blow on the enemy, so time your attacks
accordingly. Because Chita's group are melee attackers, it would do you well
to position your own units around the Reaver so it can't move and they can't
attack it either. When you win, Chita will give you the Materia Blade as an
added reward.


===============
D2-06: Bug Hunt
===============

Description: I need someone to catch these really rare antlions for me.
            They're supposed to be different colors from the other antlions.
            I never seen them myself, but they're supposed to live in the
            forest, or grasslands, or something like that. Oh, and I heard
            of one being seen near Moorabella once, too.
            -Eckt, Bug Collector
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes except the blue antlion!
                     Defeat all foes except the green antlion!
                     Defeat all foes except the white antlion!
Forbidden: Ice
          Fire
          Lightning
Rank: 30
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Zedlei Forest
         The Bisga Greenlands
         Moorabella
Days: 20
Required Talents: Negotiation = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 60 Clan Points
             Aptitude +2
Reward: 2650 Gil
       Fire Sigil (x4)
       Wind Sigil (x3)

For this quest, you have to go to three different locations and fight the
battles there. The only stipulation of each battle is that you can't kill a
certain color enemy (in this case, Antlions, as the petitioner described).
The first battle takes place in Zedlei Forest, against two Antlions, a
Chocobo, a Great Tortoise, and the blue Pit Beast. You need to defeat all the
other enemies in order to capture the blue Pit Beast. The Chocobo tends to
cure injured enemies, so you may want to eliminate it first. The Great
Tortoise is the strongest of the pack, and the Antlions aren't too difficult
at all. If you have strong attackers and can avoid mistakenly killing the
blue Pit Beast, you're set here.

The next battle takes place in the Bisga Greenlands. This group consists
entirely of Antlions this time, but the one you need to capture is the green
one in the center of the formation. The proximity of the other enemies may
make this a little more difficult, but once again the Antlions are not that
difficult. You just need to be a bit more cautious about where you go and how
you attack. If you have abilities such as Aurablast and Air Render, as well
as good attack magick, it should be easy to pick off the ones you want. Once
you defeat the other Antlions, the green Pit Beast is yours for the taking.

Now, for the final battle, you have to go to Moorabella. In addition to the
white Pit Beast you must save, you need to fight off Werewolves, Lamias, and
a Sprite. The Werewolves are physically strong, so bring some tough attackers
to take them out quickly. The Lamias have their abilities which can cause
adverse status effects, so you would want to defeat them from a distance. The
Sprite is probably the lowest threat, since it basically goes around casting
Reflect on the other enemies. It's a different group of monsters to defeat,
but overall not too difficult. Once you clear them, the white Pit Beast is
yours and the quest is finally over!


=============================
D2-07: The Show's Not Over...
=============================

Description: I am a songstress. My voice is my livelihood. I have a series of
            performances scheduled, but I've come down with a terrible sore
            throat. I can't possibly perform in this condition. I've heard
            sweet sap can soothe the pain. Would you bring me some?
            -Teis, Songstress
Quest Type: Delivery
Rank: 17
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Items: Sweet Sap
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 34 Clan Points
             Aptitude +1
             Teamwork +1
             Adaptability +1
Reward: 2240 Gil
       Body Ceffyl (x2)


====================
D2-08: Fluffy Flier?
====================

Description: I saw someone fly over a volcano the other day! Flitting through
            the air right over the hot flowing lava, they were! My mom says
            I'm full of it, but I know what I saw. Could someone go check it
            out?
            -Uwattyo, Adventurous Boy
Quest Type: Investigation
Victory Circumstance: Defeat all foes!
Forbidden: Summoning Scions
Rank: 38
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: The Neslowe Passage
Days: 20
Required Talents: Negotiation = 44
                 Aptitude = 44
Ability Points: 30
Clan Rewards: 76 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 5410 Gil
       Emperor Scale

For this battle in this treacherous magma-filled area, you have to fight
against three Sprites, a Banshee, Brown Chocobo, and a Fire Drake. The
Sprites and Banshee are the biggest threats since they can all use Meteorite
which can hit pretty hard. The Banshee can also use an ability which turns
multiple targets into Stone; be careful of this one! Also, try to end this
battle quickly since at the end of every round, the ground will shake, and
after a few rounds everyone will start taking damage from it. Either way,
once the enemies are gone, the quest is over.


=======================
D2-09: Cake: The Recipe
=======================

Description: I had a fight with my father the other day, and we haven't
            spoken a word since. I wanted to make up with him by baking one
            of my special carrot cakes for his birthday...but a monster took
            all six pages of my recipe! Please, someone, get them back for
            me!
            -Lea, Who is in truth fond of her father
Quest Type: Item Recovery
Victory Circumstance: Gather all the pages of the recipe!
Forbidden: Lightning
Rank: 27
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 400 Gil
Location: Fluorgis
Days: 20
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 54 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 2590 Gil
       Windslicer Pinion (x4)

Your goal out here is to recover the six pages of the cake recipe, as shown
by the sparkling points on the ground. There are some enemies you need to get
through in order to reach them all though (Axebeak, two Cockatrices, Bloody
Orb, Lamia, and Adamantitan). You should defeat the Lamia first, especially
since it's the closest to you on your path. If you have a Dragoon, you should
be able to reach the higher ledge earlier and fight the enemies there. Be
extremely careful of the Adamantitan though, as it can use Munch which will
break your armor! The Cockatrices can be annoying with their abilities which
can cast Haste and Quicken on themselves. They stay on the top level, so
you'll be facing them last. Once you make it through the enemies and collect
all of the stolen pages, this quest will be a success.


============================
D2-10: Cake: The Ingredients
============================

Description: I went collecting ingredients to make my grandmother's special
            cake, and I've gone and tired myself out completely.
            Would someone be kind enough to procure the final ingredient, a
            hedychium bloom?
            -Lea, Who is in truth not a good cook
Quest Type: Delivery
Rank: 18
Appears: After completing Quest D4-01 (Making Music) and Quest D2-09 (Cake:
        The Recipe), and visiting Moorabella.
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Items: Hedychium
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
Reward: 2240 Gil
       Goldcap (x4)


============================
D2-11: Cake: The Catastrophe
============================

Description: It took me five days, but I finally finished baking my
            grandmother's special cake-but on my way to deliver it to my
            father, I was set upon by a monster like a great ball of
            feathers, and it stole the cake, box and all! Won't someone
            please get it back for me?
            -Lea, Who is often set upon by monsters
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Bladed Weapons
Rank: 27
Appears: After completing Quest D4-16 (A Request) and Quest D2-10 (Cake: The
        Ingredients), and visiting any town.
Price: 500 Gil
Location: Kthili Sands
Days: 20
Required Talents: Teamwork = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 74 Clan Points
             Aptitude +2
             Teamwork +2
Reward: 6830 Gil
       Godwood (x2)

Out here in the desert, you have to face a Rocktitan, two Pit Beasts, two
Cockatrices, and an Axebeak. The Cockatrices can be annoying since they can
cast Haste on themselves and the Axebeak can turn your party members to
Stone. The Pit Beasts and Rocktitan can dish out some powerful attacks as
well, so you will want to bring some equally strong attackers to take care of
that. Also, bring some long-range attackers as well as magick-users to make
quick work of everything here. Regardless of how you do it, once you defeat
everything here, the battle is over.


====================
D2-12: One Red Phial
====================

Description: Ever heard the story of the "one red phial of antidote"? Where
            that guy traded one phial of antidote for something, and then
            traded that and so on until he had a chocobo? Well, I decided to
            give it a go, too!
            I'm up to a bottle of silver liquid now, and I want to trade it
            for a chunk of adamantite. C'mon, you know you want it!
            -Aerning the Lazy
Quest Type: Delivery
Rank: 17
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 300 Gil
Location: Tramdine Fens
Days: 20
Required Items: Adamantite
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 34 Clan Points
             Negotiation +1
Reward: 2240 Gil
       Clear Sap (x2)
       Silver Liquid


======================
D2-13: My Secret Shame
======================

Description: That Killan has done it again! He's thrown my final exam papers
            out the window. If anyone learns the mark I received, I'll never
            be able to show my face in the Akademy again.
            I think the papers are still in the forest behind the school.
            Gather them and return them with all haste!
            -Udite, Second Year Akademy Student
Quest Type: Item Recovery
Victory Circumstance: Gather Udite's exam papers!
Forbidden: Back Attack
Rank: 25
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 13
Ability Points: 30
Clan Rewards: 50 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 2720 Gil
       Bat Wing (x5)
       Wyvern Wing

For this battle in the forest, you are facing up against a variety of
monsters, including Deadly Nightshades, a Sprite, Hoppy Bunny, and Dreamhare.
Your actual objective is to gather the papers, as designated by the sparkling
points on the ground. There are six papers to be gathered in total, and once
you grab them all, the quest ends. While you're here though, you should take
out the enemies for practice, starting with the Hoppy Bunny due to its
ability to cast Haste on others. The enemies here are rather simple to deal
with, especially from a distance, so you should have no trouble here.


==============================
D2-14: Maintaining the Balance
==============================

Description: The creatures of Tramdine Fens are on the brink of catastrophe!
            A swell in the number of antlions has driven the native
            cockatrices into decline. If something isn't done, they'll
            disappear from the fens altogether. Please travel to Tramdine
            Fens and thin the antlion population.
            -Baran, Society for the Protection of Monsters
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Reaction Abilities
Rank: 27
Appears: After completing Quest C3-16 (Sleepless Nights), during the month of
        Coppersun.
Price: 400 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 54 Clan Points
             Teamwork +1
Reward: 4970 Gil
       Skull (x2)
       Giant Feather

In this battle, you have to defeat five Antlions. They are relatively simple,
but the status effects they can inflict on you can be a bit annoying. At the
level you should be at now, this should be an easy battle for you. Just use
some good attackers and you will be set here.


========================
D2-15: The Natural Order
========================

Description: Natural habitats in the Tramdine Fens are in danger! Cockatrice
            wattles blot out the sun, and they're eating everything in
            sight!
            We need someone to eradicate those cockatrices. They are a
            blight upon the land.
            -Goran, Friends of the Fen
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Grouping
Rank: 29
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D2-14
        (Maintaining the Balance), during the month of Plumfrost.
Price: 400 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 58 Clan Points
             Teamwork +1
Reward: 3290 Gil
       Alraune Drill (x4)
       Succulent Fruit

For this quest, you have to do battle with five Cockatrices. They are all
quite simple, though they can give themselves Haste status, which can be
annoying when you're trying to defeat them quickly. As for their attacks,
it's nothing really noteworthy to be concerned over. Just move in quickly and
defeat them all to end this straightforward quest.


============================
D2-16: Cilawa the Gluttonous
============================

Description: I've thought up a new formula I'm eager to put to the test. I'll
            need someone to bring me a fresh rat tail for the mixture.
            -Cilawa the Gluttonous
Quest Type: Delivery
Rank: 5
Appears: After completing Quest B1-09 (Prepared with Love).
Price: 100 Gil
Location: Camoa
Days: 20
Required Items: Rat Tail
Required Talents: Negotiation = 4
Ability Points: 30
Clan Rewards: 10 Clan Points
Reward: 560 Gil
       Tanned Hide (x3)
       Ladies' Tresses (x2)
       Cloudy Sap (x3)


======================
D3-01: Gripped by Fear
======================

Description: You have flown aboard an airship? Seen the world from above the
            clouds and felt the cool wind on your face? I too wish to know
            what it is to feel this, but heights terrify me. I seek a
            companion to accompany me aboard an airship and help keep my
            fears at bay.
            -Arna the Superstitious
Quest Type: Satisfy Petitioner
Rank: 15
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Negotiation = 13
                 Aptitude = 13
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 1330 Gil
       Spider Silk (x3)

When you get to the Aerodrome, you will meet up with Arna. Ask her if she
really is scared (the first option), then she will take the flight to
Fluorgis and the quest will be a success.


======================
D3-04: I Must Have It!
======================

Description: I've recently taken up crafting figurines in the likeness of
            monsters and fantastic beasts. Not easy getting them to look
            like the real thing.
            To finish the piece I'm working on now, I require a faerie wing.
            Bring one to me, and you'll be well rewarded.
            -Maddock, Perfectionist
Quest Type: Delivery
Rank: 25
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 400 Gil
Location: Goug
Days: 20
Required Items: Faerie Wing
Required Talents: Negotiation = 44
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
Reward: 4260 Gil
       Emperor Scale (x2)


=====================
D3-05: Rude Awakening
=====================

Description: I'm not what you would call a morning person. I'm always
            oversleeping and missing my classes. I've heard that malboro
            draught might help me wake up on time. It's made from malboro
            vine and foul liquid, and the Witch of the Fens is said to know
            how to prepare it. Once you have the draught, bring it to me in
            Fluorgis.
            -Geldran the Drowsy
Quest Type: Delivery
Rank: 18
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 300 Gil
Location: Tramdine Fens
         Fluorgis
Days: 20
Required Items: Malboro Vine
               Foul Liquid
Required Talents: Negotiation = 18
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2350 Gil


=====================
D3-06: Drowsy Draught
=====================

Description: I once had trouble oversleeping and missing my classes, but a
            certain draught I'd rather not recall put an end to that. Oh how
            I miss those mornings spent drowsing in bed! I wish to return to
            my layabout ways, and prim draught is said to be just the thing
            I need. Please bring a succulent fruit and some sweet sap to the
            Witch of the Fens and have her prepare the draught for me!
            -Geldran the Once Drowsy
Quest Type: Delivery
Rank: 20
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D3-05
        (Rude Awakening).
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Items: Succulent Fruit
               Sweet Sap
Required Talents: Negotiation = 20
Ability Points: 30
Clan Rewards: 40 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2580 Gil

Even though it is not stated in the quest location part, you still have to
visit the Witch of the Fens. She is located in the Tramdine Fens area. After
you get the draught from her, go to Geldran in the Fluorgis area to deliver
it.


=========================
D3-07: Teach a Man to Run
=========================

Description: The ultimate fisherman needs no rod, line, or hook. All he needs
            is what he was born with. I am in training to become such a
            master, but I seem to have attracted something most unfortunate.
            Somebody help me!
            -Enchan, Perspiring Fisherman
Quest Type: Escort
Victory Circumstance: Protect Enchan and defeat all foes!
Forbidden: Copycat
Rank: 37
Appears: After completing Quest E5-01 (The Dig), Quest D3-10 (Teach a Man to
        Fish), and visiting any town.
Price: 500 Gil
Location: Tramdine Fens
Days: 20
Required Talents: Negotiation = 22
                 Teamwork = 22
Ability Points: 30
Clan Rewards: 74 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 5150 Gil
       Bundle of Needles
       Potion
       Echo Herbs
       Ribbon

In this battle, you must again help Enchan, who needs assistance battling a
giant Rafflesia. It can get annoying since the giant plant can shoot out
seeds, which sprout into Malboros instantaneously to battle you. In addition
to that, this mark can cause any surrounding units to fall asleep. Keep in
mind that if you defeat the Malboro it shoots out, another one will be sent
out right away, so don't waste too much time with that distraction. It helps
a lot if you have long-range attacks, and especially fire-based abilities to
quickly deplete its health. It has close to 2000 HP, so the battle may take a
while; just be prepared to heal Enchan since he can't do anything for himself
here. Either way, once you defeat the Rafflesia and the Malboro it shot out,
the quest will be complete. As an added thanks, Enchan will give you a Potion
and Echo Herbs, as well as the extremely important Ribbon!


=======================
D3-09: Cleaning to Loar
=======================

Description: Looking for helpers to swab an airship.
            We haven't had the crew to properly clean her for some time now.
            It would be a shame to put her out of service, so we'll have you
            cleaning her mid-flight. Oh, and watch out for the rats.
            -Jylland Airship Inspection Board
Quest Type: Satisfy Petitioner
Victory Circumstance: Clean the airship within 4 rounds!
Forbidden: Lightning
Rank: 22
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. You
        must be in Fluorgis to accept this quest.
Price: 400 Gil
Location: Fluorgis
Days: 4
Required Talents: Aptitude = 1
Ability Points: 30
Clan Rewards: 44 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 180 Gil
       Great Serpent's Fang (x2)

Aboard the airship headed for Moorabella, your job is to clean up all the
dirty points (sparkling spots on the ground; three on the deck, one on the
back right wing, and one on each of the front wings). As opposed to the
Cleaning to Ordalia quest, it seems you are alone on this flight. It is
imperative that you send only your six clan members with the greatest speed
and especially range of movement for this quest. You will need to push two
members to the far end of the ship as quickly as possible, to reach those far
two swabbing points. You have until the end of the fourth round to complete
the task, so if you have your characters in position on the far wings, you
could keep an eye on the turn list on the top screen. Don't waste too much
time though, the ship must be clean for you to succeed!


==========================
D3-10: Teach a Man to Fish
==========================

Description: The ultimate fisherman needs no rod, line, or hook. All he needs
            is what he was born with. I am in training to become such a
            master, but monsters keep intruding on my fishing hole. Someone
            drive them off!
            -Enchan, Aspiring Fisherman
Quest Type: Escort
Victory Circumstance: Protect Enchan and defeat all foes!
Forbidden: Harming Nu Mou
Rank: 28
Appears: After completing Quest D4-16 (A Request) and Quest B4-03 (I Want to
        Forget), and visiting any town.
Price: 400 Gil
Location: Tramdine Fens
Days: 10
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 18
                 Teamwork = 18
Ability Points: 30
Clan Rewards: 56 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 4260 Gil
       Screamroot

Out here in the swamp, you have to defend Enchan (a White Mage) against a
slew of monsters, including a Wendigo, Hellhound, Adamantitan, Rocktitan, and
Nagaraja. All of these enemies are strong physical attackers, with many of
them being able to inflict status effects like Silence and Immobilize. You
will need someone who can heal in case the monsters gang up on Enchan and you
need to protect him; if he dies, the quest is a failure. Bring some strong
attackers and magick-users (the Wendigo is weak against Lightning) to quickly
bring down these enemies, and the quest will be a success.


==================
D3-11: Love-struck
==================

Description: I was developing a love philtre for my studies, but a classmate
            drank the potion before I could complete it and has come down
            with a terrible fever. I need someone to ask the Witch of the
            Fens to make a potion to cool the fever before my classmate's
            condition grows worse. The ingredients needed are silk bloom and
            malboro wine. Thanks! (And hurry!)
            -Kuleek, Moorabella Magick Akademy
Quest Type: Delivery
Rank: 23
Appears: After completing Quest D4-01 (Making Music) and Quest D3-06 (Drowsy
        Draught).
Price: 400 Gil
Location: Moorabella
Days: 20
Required Items: Silk Bloom
               Malboro Wine
Required Talents: Negotiation = 22
Ability Points: 30
Clan Rewards: 46 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2910 Gil

Once again, although it is not explicitly stated in the quest's location, you
must first visit the Witch of the Fens located in the Tramdine Fens area. She
will make the potion you need, which you bring to Kuleek in Moorabella to
complete the quest.


=========================
D3-12: All Good Things...
=========================

Description: My unfinished love philtre seems to have taken premature effect,
            and my classmate has become infatuated with me!
            Though I must confess I am somewhat pleased by this, I am left
            feeling strangely unwholesome.
            I need someone to ask the Witch of the Fens to make an antidote
            to the philtre! The ingredients needed are cactus fruit and
            malboro wine.
            Thanks! (And...don't hurry too much.)
            -Kuleek, Moorabella Magick Akademy
Quest Type: Delivery
Rank: 26
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest D3-11
        (Love-struck).
Price: 400 Gil
Location: Moorabella
Days: 20
Required Items: Cactus Fruit
               Malboro Wine
Required Talents: Negotiation = 28
Ability Points: 30
Clan Rewards: 52 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 3260 Gil

Once again, despite not being listed officially, you must visit the Witch of
the Fens, located at Tramdine Fens first. After she makes the antidote, bring
it to Kuleek in Moorabella to complete the quest.


=================================
D3-15: Rancher's Request - Yellow
=================================

Description: I'm big on chocobos. So big, I decided to build a chocobo ranch.
            All well and good, right? Wrong! I spent so much on the ranch, I
            didn't have anything left to buy chocobos!
            That's why I need you to go out and catch me a wild one. Yellow
            should do just fine.
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver a yellow chocobo to Yew!
Rank: 21
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 13
Ability Points: 30
Clan Rewards: 42 Clan Points
             Adaptability +1
Reward: 180 Gil
       Spiral Vine (x3)
       Kempas (x3)

For this quest, you must bring the Chocobo Rancher a Yellow Chocobo. You are
required to have a Chocobo Knight in order to carry this out, plus you need
to already have captured the Chocobo prior to doing this quest. The best
place to search is in the Targ Wood region. When the Fey Mischief encounter
appears, enter the battle and defeat all the other enemies except the
Chocobo. Then, weaken the Chocobo to critical health and move your Chocobo
Knight next to it. Mount it to capture, then bring it here to complete the
quest.


================================
D3-16: Rancher's Request - Black
================================

Description: My ranch is up and running, but with only one chocobo, it seems
            even emptier than before! That's why I'm asking you to catch
            another wild chocobo for me! A black chocobo should do nicely.
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver a black chocobo to Yew!
Rank: 25
Appears: After completing Quest C3-06 (Grounded!) and Quest D3-15 (Rancher's
        Request - Yellow).
Price: 400 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 50 Clan Points
             Adaptability +1
Reward: 1750 Gil
       Kuraisle Boxwood (x2)

For this quest, you must bring the Chocobo Rancher a Black Chocobo. You are
required to have a Chocobo Knight in order to carry this out, plus you need
to already have captured the Chocobo prior to doing this quest. The best
place to search is in the Galleria Deep region during the month of Coppersun.
When the One-eyed Evil encounter appears, enter the battle and defeat all the
other enemies except the Chocobo. Then, weaken the Chocobo to critical health
and move your Chocobo Knight next to it. Mount it to capture, then bring it
here to complete the quest.


===================
D4-01: Making Music
===================

Description: The timber of the strawood trees growing near Fluorgis makes the
            best instruments, kupo!
            You'll get some for me, won't you, kupo?
            Oh, thank you! Thank you!
            -Hurdy, Itinerant Bard
            *Oh, if you find some flutegrass too, that'd be awful nifty,
             kupo!
Quest Type: Story Battle
Rank: 27
Appears: After completing Quest C3-11 (Sleepless Nights) and visiting
        Fluorgis.
Price: 400 Gil
Location: Aisenfield
Days: N/A
Ability Points: 80
Clan Rewards: 54 Clan Points
             Aptitude +4
             Adaptability +5
Reward: 4730 Gil
       Emperor Scale (x2)
       Star Fragments (x3)


================================
D4-04: Hors D'oeuvre of the Hour
================================

Description: Haven't tried Culinary Crusade's latest gastronomical triumph,
            Amarette Malbonara yet? Now's your chance! Just be careful not
            to burn the ingredients when you harvest them. Heat muddles the
            flavor.
            -Grosso, Culinary Crusade
Quest Type: Satisfy Petitioner
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Fire
Rank: 41
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Negotiation = 39
                 Adaptability = 39
Ability Points: 30
Clan Rewards: 82 Clan Points
             Aptitude +2
             Teamwork +2
Reward: 3980 Gil
       Ancient Turtle Shell (x2)

Here, you have to defeat three Malboros and a Malboro King. As you know, when
dealing with Malboros, you need to keep your distance to avoid their long-
range attacks which can inflict various status effects on your clan. The only
catch is that you cannot use fire-based attacks as requested by the quest
petitioner himself. If you use ranged attacks of your own to pick off these
enemies one by one, it will definitely help make this battle easier and allow
you to win. After you defeat all four of these enemies, the quest is over.


========================
D4-06: Seeking the Stone
========================

Description: I search for a piece of magicite the color of silver. I'm sure
            it was in my laboratory just the other day...
            Please, if you know something-anything at all-let me know. My
            laboratory is in the Bisga Greenlands.
            -Narph, Magick Akademy Scholar
Quest Type: Story Battle
Rank: 29
Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella.
Price: 400 Gil
Location: The Bisga Greenlands
Days: N/A
Ability Points: 80
Clan Rewards: 58 Clan Points
             Teamwork +5
Reward: 5480 Gil
       Einherjarium (x2)
       Adamantite (x5)


===========================
D4-07: I've Been Had, Kupo!
===========================

Description: Kupo!!! I've been had, kupo, had!!!
            "Super special hammer," my pom-pom! This is just an ungainly</pre><pre id="faqspan-9">
            lump of iron! That alchemist pulled a fast one on me!
            Someone get that ne'er-do-well and take back my 20,000 gil,
            kupo! His name's Nezzel!
            -Craftsmoogles' League Foreman
Quest Type: Defeat Mark
Victory Circumstance: Defeat Nezzel the Alchemist!
Forbidden: Height >= 10
Rank: 32
Appears: After completing Quest D4-16 (A Request) and visiting any town. As
        an additional note, you must complete this Quest and Quest E5-16
        (The Ritual) in order to access the Quests to unlock Al-Cid and
        other Quests that require game completion as a prerequisite to
        unlock.
Price: 500 Gil
Location: The Bisga Greenlands
Days: 20
Required Talents: Teamwork = 28
                 Adaptability = 28
Ability Points: 30
Clan Rewards: 64 Clan Points
             Negotiation +2
             Adaptability +2
Reward: 1960 Gil
       Kalos (x3)

Here, you have to do battle with Nezzel and his group in the mountains. They
consist of a Green Mage, Thief, Black Mage, White Monk, Time Mage, and of
course an Alchemist. The biggest threat by far is the Alchemist, since his
Flare attack can be quite painful. The Black Mage also has higher-level
magicks which you need to be concerned over as well, but he is far away so
you have time before you have to worry about it. You only have to beat Nezzel
in order to complete the quest; the rest of your kills can be for extra loot
and such. After the battle, you will meet another Alchemist who will give you
a card which makes it so no enemy can dispel your Judge!


========================
D4-08: Beneath the Sands
========================

Description: Need someone to head over to Kithili Sands and look for my
            treasure. Buried it out there a chocobo's age ago, and now I
            can't remember where it's at. Went looking for it myself, but
            didn't have any luck. Maybe you'll do better.
            -Ricard, Former treasure hunter
Quest Type: Item Recovery
Victory Circumstance: Find the buried treasure!
Forbidden: Summoning Scions
Rank: 40
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Kthili Sands
Days: 20
Required Talents: Negotiation = 39
Ability Points: 30
Clan Rewards: 80 Clan Points
             Aptitude +2
             Adaptability +2
Reward: 6270 Gil
       Wyvern Wing

In this area, there are six sparkling spots on the ground where the
petitioner's treasure may be buried. You need to check each spot to find out
where the buried treasure is hidden, but of course you have to deal with some
monsters along the way (Thunder Drake, two Pit Beasts, Yellow Jelly, and a
Brown Chocobo). There are some hazards in the form of hidden traps, which
cause Charm status, so you may want a Ranger with Awareness to help with
that. The Thunder Drake and Yellow Jelly can use lightning-based attacks to
heal themselves and hurt you, and the Brown Chocobo can cause Regen status on
itself and its allies, so try and take it out quickly. You don't have to kill
the enemies, but it's useful for extra loot as well as clearing the way to
the potential treasure locations. Once you find the treasure, your job here
is done.


======================
D4-09: Airship S.O.S.!
======================

Description: No one's noticed yet, but an airship sitting in the dock has
            been hijacked. I don't want to contact the watch and cause a
            commotion, so I'm posting for help here.
            -Neah, Accidental Witness
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Being Robbed
Rank: 19
Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella.
Price: 300 Gil
Location: Moorabella
Days: 20
Required Talents: Teamwork = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 38 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 2960 Gil
       Gurnat (x2)
       Strange Liquid (x4)

Here, you get to go against the hijackers of the airship face to face. The
law may be tricky to uphold, seeing as your enemies are Soldiers and Thieves!
It's not too big of a deal if you break the law, but if you want to uphold
it, stick to long-range attackers and magick-users. The enemies here are
quite easy and at a low level for this point in the game, so you should have
quite an easy time taking them out and saving the hostages.


==============================
D4-11: Wanted: Sky Pirate Vaan
==============================

Description: Apprehend the sky pirates Vaan and Penelo!
            Those scurvy scum of the skies infiltrated the Beltorey Manse
            and made an attempt on the baron's life. A commensurate reward
            is promised the one who can bring them in.
            -House Beltorey
Quest Type: Story Battle
Rank: 32
Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any
        town.
Price: 500 Gil
Location: The Rupie Mountains
Days: N/A
Ability Points: 80
Clan Rewards: 64 Clan Points
             Negotiation +4
             Teamwork +4
Reward: 5040 Gil
       Stormsoul Crystal (x2)
       Gemsteel (x4)


====================
D4-12: A Small Favor
====================

Description: I require an ether. Bring me one, won't you?
            -Master Metallurgist
Quest Type: Delivery
Rank: 30
Appears: After completing Quest E5-16 (The Ritual), Quest B4-03 (I Want to
        Forget), and Side Quest "Gifted".
Price: 400 Gil
Location: Tramdine Fens
Days: 20
Required Items: Ether
Ability Points: 30
Clan Rewards: 60 Clan Points
             Negotiation +2
Reward: 7880 Gil
       Wyvern Wing

When you come to the location at Tramdine Fens, you will find a note instead
of the petitioner. It will ask you to visit another location to meet up with
him (this location changes each time you accept the quest). Head to the
location that fits the description and you will meet who you are looking for.
Deliver the Ether and the quest will be complete. The list below consists of
those locations along with their descriptions. Once you complete this quest
five times, that is it.

   Goug = The city to the south
   Nazan Mines = Where the sun begins its march across the sky
   The Ruins of Delgantua = Land where the sun sets
   Zedlei Forest = Northern reaches of the Strait of Lumes
   Zellea, the Forbidden Land = Island at the end of the world


================================
D4-14: Ordalia Airships Grounded
================================

Description: A pack of bombs from Sant D'alsa Bluff is posing a threat to the
            aerodrome. If they detonate near even one of the airships moored
            there, the entire fleet could go up in flames. Destroy them all
            before it's too late!
            -Ash, Airship Pilot
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Targeting Distant Units
Rank: 25
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest A2-10
        (Odd Places). You must be in Fluorgis to accept this quest.
Price: 400 Gil
Location: Fluorgis
Days: 20
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
Reward: 4610 Gil
       Strange Liquid (x2)

In this battle, you have to face three Bombs, two Red Marshmallows and a
Grenade aboard an airship. This can be a little bit difficult, especially
since the enemies can inflict Oil status, plus they all have fire-based
attacks which heal themselves and hurt you. You will do well to have a mage
with water-based attacks, but be cautious when you get any of them to
critical health. The bomb enemies tend to self-destruct when they have low
health, causing massive fire damage to anyone nearby. Once you manage to
destroy all of these creatures, the quest will be complete.


================
D4-16: A Request
================

Description: For Clan Gully, a request.
            I must speak with you.
            I await in the Ruins of Delgantua.
            P.S.
              I trust you enjoyed my gift?
Quest Type: Story Battle
Rank: 34
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting
        Graszton.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: N/A
Ability Points: 80
Clan Rewards: 68 Clan Points
             Teamwork +5
             Adaptability +4
Reward: 6550 Gil
       Crusader Tonic


==========================
D5-01: Graszton Nightwatch
==========================

Description: A plague of robberies has fallen upon the land! All occur at
            night and follow a similar pattern, indicating that a single
            group may be responsible. For the swift resolution of this case,
            and the safety of our citizens, we are currently accepting
            applications to join the Graszton Nightwatch.
            -Jylland Sovereignty Society
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes within four rounds!
Forbidden: Targeting Distant Units
Rank: 40
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Graszton
Days: 20
Required Talents: Negotiation = 44
                 Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 80 Clan Points
             Teamwork +2
Reward: 6620 Gil
       Stormsoul Crystal

In this quest, you have to defeat three Baknamys and a Luchorpan to defend
Graszton. This time, you will be helped by Chita's Weaponers (two Warriors
and a Gladiator). You have to defeat these enemies within four rounds, but
that won't be an issue at all given the help you're getting from the other
clan. Nonetheless, bring some good attackers that can move quickly and you'll
be pretty much set here. Just defeat the enemies within four rounds and the
quest will be complete!


===========================
D5-02: The Camoa Nightwatch
===========================

Description: A plague of robberies has fallen upon the land! All occur at
            night and follow a similar pattern, indicating that a single
            group may be responsible. For the swift resolution of this case,
            and the safety of our citizens, we are currently accepting
            applications to join the Camoa Nightwatch.
            -Jylland Sovereignty Society
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes within four rounds!
Forbidden: Targeting Self
Rank: 38
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Camoa
Days: 20
Ability Points: 30
Clan Rewards: 76 Clan Points
             Teamwork +2
Reward: 6620 Gil
       Stradivari

For this battle to defend Camoa, you have to defeat three Baknamys and a
Luchorpan. Helping you out in this battle are the Camoa Braves (two White
Monks and a Warrior). Of course, you have to defeat all of the enemies within
four rounds, but with the added help, this is easily doable. Deploy the units
who have the highest Move statistics, since you will need to get across the
area to quickly reach the far off monsters. Either way, they are quite simple
to fight and don't pose any real threat, so beat them within four rounds to
clear this quest.


================
D5-03: Stowaways
================

Description: There are murmurings among our passengers that there are ghosts
            aboard the airships.
            Though understandably concerned, we are yet mindful that rumor
            is not fact. We need someone trustworthy to investigate, and, in
            the event that there is a ghostly infestation, remedy the
            problem with all haste.
            -Jylland Airship Inspection Board
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Solitude
Rank: 23
Appears: After completing Quest D4-01 (Making Music) and reading the Notice
        "Spirits in the Sky" at the Pub.
Price: 400 Gil
Location: Fluorgis
Days: 20
Recommended Job (Dispatch): White Monk
Required Talents: Teamwork = 15
                 Adaptability = 15
Ability Points: 30
Clan Rewards: 46 Clan Points
             Teamwork +1
Reward: 2610 Gil
       Wyrm Carapace (x4)

You will be fighting this battle in midflight aboard the airship. The enemies
consist of Ahrimans, Ghosts, a Bloody Orb, and a Deathscythe. The most
dangerous of them are the Ahrimans, due to the status effects they can
inflict on you, most notably Charm, Confuse, and Slow. Other than that, it's
a typical battle against undead enemies, who will mainly use the magick Dark
to attack, or try to drain your health with another ability. As always, keep
in mind that once you deplete the undead enemy's health to 0 HP, you must use
Raise or a similar ability/item to fully destroy it; that way it doesn't come
back to life in a couple turns. Once you manage to defeat the enemies aboard
the airship, the quest will be complete and you will now be in Moorabella.


========================
D5-05: Wanted: Devotees!
========================

Description: Wanted: The criminals known as the Devotees!
            -Duo responsible for several acts of theft.
            -Thought to be involved in arms deals.
            -Thought to be followers of a certain band of musicians.
            -Jylland Sovereignty Society
Quest Type: Battle
Victory Circumstance: Defeat the Devotees!
Forbidden: Ranged Weapons
Rank: 25
Appears: After completing Quest A2-06 (The Stone With No Name), Quest C5-04
        (Moorabella Nightwatch), Quest C5-08 (Goug Nightwatch), Quest D5-01
        (Graszton Nightwatch), Quest D5-02 (The Camoa Nightwatch), and Quest
        D5-06 (Fluorgis Nightwatch).
Price: 400 Gil
Location: The Ruins of Delgantua
Days: 20
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 5130 Gil
       Aurea Pollen

In this battle, you have to defeat not only the Devotee and Devotee Jr.
(Lanista and Time Mage), but you have to beat two Baknamys and a Luchorpan as
well. Before the battle, you confront them with proof they were behind the
robberies. For each of the five papers you read, pick the answer with "Prima
Donna" in it to correctly proceed. As for the battle, the monsters are the
most difficult of all, yet they are simple to beat since they don't really
have abilities worth noting. The Devotees themselves are very low-level, so
you can easily dispatch them once you get to where they're hiding. When you
defeat everyone here, the quest will be complete.


==========================
D5-06: Fluorgis Nightwatch
==========================

Description: A plague of robberies has fallen upon the land! All occur at
            night and follow a similar pattern, indicating that a single
            group may be responsible. For the swift resolution of this case,
            and the safety of our citizens, we are currently accepting
            applications to join the Fluorgis Nightwatch.
            -Jylland Sovereignty Society
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes within four rounds!
Forbidden: Swimming
Rank: 43
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Fluorgis
Days: 20
Required Talents: Negotiation = 44
                 Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 86 Clan Points
             Teamwork +2
Reward: 6620 Gil
       High Arcana

Here, you have to do battle against three Baknanys and a Luchorpan. The catch
is that you have to defeat them all in four rounds. Joining you in this
battle is House Bowen, which will certainly make killing the enemies in four
rounds or less that much easier. You should deploy clan members with high
Jump statistics, since it will make navigating Fluorgis a lot easier. With
Bowen's help, you will definitely have this cleared in the time allowed; the
enemies don't hurt you too much, and you heavily outnumber them as well.


=======================
D5-08: A Lost Companion
=======================

Description: Got a strange letter today at the pub from someone named Gade.
            Whoever Gade is, it sounds like a friend of his named Shoofa is
            lost on a "snowy plain." I'm pretty sure the letter came to us
            by accident, but now it's got me curious.
Quest Type: Defeat Mark
Victory Circumstance: Defeat Gade!
Forbidden: Debuffs
Rank: 25
Appears: After completing Side Quest "Gifted" and reading the Notice "A Lost
        Friend" at the Pub.
Price: N/A
Location: The Rupie Mountains
Days: N/A
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3940 Gil
       Tiptaptwo

Here, you will have to battle Gade, who happens to be a Wraith, accompanied
by Ghosts and Zombies. You only have to defeat Gade in order to win this
battle. Keep in mind that all of your enemies are undead, so you need to
destroy their tombstones at 0 HP by using a Phoenix Down or something
similar. As far as their attacks are concerned, they all have the typical
abilities that can inflict status effects, such as Sleep, Silence, and
Poison. Either way, the enemies here are nothing to be too concerned over, so
concentrate on defeating Gade quickly. Once you get him down to 0 HP, the
battle will end. Adelle will then receive the memento from the Moogle, which
happens to be the Tiptaptwo, allowing Adelle to learn the Viola ability as a
Heritor!


============
D5-12: Help!
============

Description: We got a letter today from a man named Wermut, some old guy who
            hurt himself out in the swamp. He wants us to bring him a
            potion, so let's make sure we've got at least one to spare
            before heading out there.
Quest Type: Delivery
Rank: 42
Appears: After completing Quest D5-08 (A Lost Companion), having Adelle
        master the Viola ability (Tiptaptwo), and reading the Notice "Send
        Help!" at the Pub.
Price: N/A
Location: Zedlei Forest
Days: N/A
Required Items: Potion
Ability Points: 30
Clan Rewards: 84 Clan Points
             Negotiation +3
Reward: 160 Gil
       Whale Whisker

Here, Adelle will meet with the old man Wermut. He is injured with a twisted
ankle, so Adelle gives him the Potion to help. As thanks, Wermut will give
her the Whale Whisker. After Adelle leaves, you will witness a conversation
between Wermut and someone named Ljda before the quest is complete.


======================
D5-13: Bringer of Doom
======================

Description: Came across a worrying notice in the pub about a creature
            threatening the town of Goug.
            Hard to know whether this prophet Hilo can be trusted, but it
            may be a good idea to take a look, just to be on the safe side.
Quest Type: Defeat Mark
Victory Circumstance: Defeat the Smoldering Incubus!
Forbidden: Reaction Abilities
Rank: 45
Appears: After completing Quest D5-14 (The Shrine of the Paling Gods), having
        Adelle master the Elpe ability (Hyakushiki-masamune) as a Heritor,
        and reading the Notice "Calamity Cometh" at the Pub.
Price: N/A
Location: Goug
Days: N/A
Ability Points: 30
Clan Rewards: 90 Clan Points
             Teamwork +3
             Adaptability +2
Reward: 10240 Gil
       Gold Chalice
       Chirijiraden

When you arrive here, you will meet the Prophet Hilo face to face. He will
give Adelle the Chirijiraden sword, which will come in handy when battling
the Smoldering Incubus at the top of the area. When you select your clan
members for the battle, make sure to equip Adelle with her new weapon.
Anyway, you will want all your long-range attackers in this battle, since you
can't get directly next to the enemy for a closer hit. As for its attacks,
you must bring people with Ribbons and Orbs of Minwu equipped, since the
Incubus can inflict Charm/Doom status on multiple people at once. If you
equipped Adelle with her new weapon like I said you should, use the Hilo
ability to attack from afar. It will be a long battle, especially since the
mark's attacks are extremely powerful, but if you have someone healing and
able to revive fallen allies, you should be able to recover nicely. Once you
defeat the giant beast, the quest will be complete.


====================================
D5-14: The Shrine of the Paling Gods
====================================

Description: Came across a worrying notice in the pub about something strange
            happening at the shrines of the Paling Gods in Tramdine Fens. It
            sounds like there has been a growing number of monster sightings
            in the area. Might be worth looking into.
Quest Type: Satisfy Petitioner
Victory Circumstance: Rekindle the power of the stones!
Forbidden: Harming the Weak
Rank: 38
Appears: After completing Quest D5-15 (The Beast of Aisenfield), having
        Adelle master the Nesiaam ability (Nagrarok) as a Heritor, and
        reading the Notice "The Shrine of the Paling Gods" at the Pub.
Price: N/A
Location: Tramdine Fens
Days: N/A
Ability Points: 30
Clan Rewards: 76 Clan Points
             Aptitude +3
             Adaptability +2
Reward: 8650 Gil
       Hyakushiki-masamune

Over here, you will find a number of monsters, including Malboros, a Great
Malboro, a Green Chocobo, and a Black Chocobo. There are also three strange
pillars in the area, and your goal is to go to each and empower them. As for
the enemies, the Malboros are the most dangerous due to their abilities which
can inflict status effects on you. You should send in clan members with
accessories like the Ninja Tabi, so that you can quickly get across the area
and power up the pillars. Once you do that, the quest wil end. You will also
receive the next weapon for Adelle, the Hyakushiki-masamune.


==============================
D5-15: The Beast of Aisenfield
==============================

Description: Read a tale about a man who possessed a terrible power. Those he
            knew turned against him, and over time he became a beast. If the
            story's true, maybe he still stalks Aisenfield?
Quest Type: Defeat Mark
Victory Circumstance: Defeat Nesiaam!
Forbidden: < 20 Damage
Rank: 36
Appears: After completing Quest D5-16 (Woman of the Wood), having Adelle
        master the Ljda ability (Ayvuir Blue) as a Heritor, and reading the
        Notice "The Beast of Aisenfield" at the Pub.
Price: N/A
Location: Aisenfield
Days: N/A
Ability Points: 30
Clan Rewards: 72 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 6300 Gil
       Nagrarok

In this area, Adelle will be confronted by Nesiaam, who is now in the form of
a Zahak. He is accompanied by two Fire Drakes, a Headless, Axebeak, and a
Rocktitan. You only have to defeat Nesiaam though. The Zahak itself is strong
physically, and its attacks all have elemental effects. The Axebeak can use
Quicken on other enemies (Wake-Up Call), and the Fire Drakes can use
Mesmerize to Charm you. Also, the Rocktitan can use Headbutt if it gets close
enough, which may Immobilize its target. Each enemy has its negative aspects,
but the Fire Drakes are the greatest threats, so on your way to the Zahak,
you should probably kill them first. Once you defeat Nesiaam, you will
receive the Nagrarok, and the quest will end!


========================
D5-16: Woman of the Wood
========================

Description: Came across a worrying notice in the pub about a woman
            surrounded by monsters in the woods. If she's still there, and
            still alive, she may well need help.
Quest Type: Defeat Mark
Victory Circumstance: Defeat Ljda!
Forbidden: Knockback
Rank: 31
Appears: After completing Quest D5-12 (Help!), having Adelle master the
        Wermut ability (Whale Whisker) as a Heritor, and reading the Notice
        "Screaming Beauty" at the Pub.
Price: N/A
Location: Moorabella
Days: N/A
Ability Points: 30
Clan Rewards: 62 Clan Points
             Adaptability +2
Reward: 5430 Gil
       Ayvuir Blue

In this area, Luso and Adelle will spot a Viera apparently under attack by
some monsters. It is actually Ljda, who summons more monsters to attack you.
Your objective here is to defeat Ljda only, but the others may get in the
way, so you will probably have to defeat them as well (Fire Drake, Ice Drake,
Thunder Drake, Banshee, and White Chocobo). These enemies have their usual
attacks, but the Banshee is the most dangerous with a Holy attack that can
hit everyone that's a certain level, as well as Meteorite. Ljda herself is an
Elementalist who can use abilities that may inflict status effects upon you,
most specifically Disable (Fire Whip). If you can move quickly and attack
her, you should be able to win early on, ending this battle early.


============================
E1-01: Bonga Bugle - Goldsun
============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month's special: the Field of Hidden Treasures! A place
            where treasures are said to spring into being beneath the
            ground...all by themselves!
            Reporting assistants wanted.
            -Head Editor, Bonga Bugle
Quest Type: Meet Objectives
Victory Circumstance: Find three treasures!
Forbidden: Attack
Rank: 22
Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the
        Notice "The Bonga Bugle" in the Pub, during the month of Goldsun.
Price: 400 Gil
Location: Baptiste Hill
Days: 3
Required Talents: Adaptability = 9
Ability Points: 30
Clan Rewards: 44 Clan Points
             Aptitude +2
Reward: 1750 Gil
       Recall Grass

When you arrive here, you will find the Head Editor who wants to send you on
a treasure hunt. He will give you a Treasure Detector, which will help you
find the hidden treasure. To use it, simply move around the field and when
you are at a treasure site, the option to check the detector will appear.
When you check it, it will say whether there is a small or large treasure to
be dug up. Larger ones are generally worth more, so it's best to go for those
instead (you have the option to not dig up something if you detect it). After
you dig up three treasures, the quest is over.


==============================
E1-02: Bonga Bugle - Silversun
==============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month, we're taking a look at haunted spots, starting with
            that most forbidding of places, Shadeholme!
            ...Um, someone go with me, please!
            Note: the actual location of our report will be top secret!
            -Head Editor, Bonga Bugle
Quest Type: Escort
Victory Circumstance: Defend the Head Editor and defeat all foes!
Forbidden: Copycat
Rank: 18
Appears: After completing Quest B2-01 (Wanted: Ugohr) and reading the Notice
        "The Bonga Bugle" in the Pub, during the month of Silversun.
Price: 300 Gil
Location: Graszton
Days: 8
Required Talents: Negotiation = 7
                 Teamwork = 7
Ability Points: 30
Clan Rewards: 36 Clan Points
             Teamwork +1
             Adaptability +1
Reward: 3030 Gil
       Trusty Frying Pan (x4)
       Turtle Shell (x2)
       Dipraeu Bronze (x7)

When you arrive at this location, you will see that there are plenty of
Ghosts and Deathscythes around. You will be tasked with protecting the Head
Editor from these creatures while you defeat them all. If you have someone
who can use Black Magick, you will be in rather good shape here. Also,
remember that you can use recovery items and Cure spells to cause damage to
them as well. It is also important to remind you that when you defeat them,
in order to remove the tombstone (so they don't come back to battle some
more), you need to use a Phoenix Down or an equivalent ability/spell to
totally destroy it. Once you banish all of the undead, the quest is complete.


============================
E1-03: Bonga Bugle - Ashleaf
============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month, I'll be reporting on Galmia Pepe, fashion mavens
            known for their novel designs and commitment to quality.
            We'll be conducting some stealth interviews to get to the bottom
            of their unparalleled popularity!
            Reporting assistants wanted.
            -Head Editor, Bonga Bugle
Quest Type: Satisfy Petitioner
Victory Circumstance: Help the Bonga Bugle get its scoop!
Forbidden: Ranged Weapons
Rank: 22
Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the
        Notice "The Bonga Bugle" in the Pub, during the month of Ashleaf.
Price: 400 Gil
Location: Camoa
Days: 8
Required Talents: Negotiation = 11
                 Adaptability = 11
Ability Points: 30
Clan Rewards: 44 Clan Points
             Negotiation +2
             Teamwork +1
Reward: 3890 Gil
       Zinconium (x2)
       Cloudy Sap (x2)

For this edition of the Bonga Bugle, you are there to help the Head Editor
get an interview. However, the Jylland Free Press is there as well trying to
beat the Bonga Bugle to it. The opposing party consists of a Ninja, Time
Mage, Geomancer, and Green Mage. You don't have to actually defeat them
though; the goal is to get to the Galmia P.R. person first. You may want to
defeat the Time Mage so it can't use Haste and Quicken on its party members.
Move your fastest party members to the upper area as quickly as you can so
you can reach the Illusionist first. Be sure to take the treasure by the Head
Editor, as it contains Brigand's Gloves! You simply have to move to the space
directly in front of the P.R. person to win this quest.


=============================
E1-04: Bonga Bugle - Mistleaf
=============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month's special feature: Unlimited Power! What power? Power
            in battle! What battles? Clan battles! We'll be measuring clan
            power, comparing the clans, and posting our results! Looking for
            clans to participate in this event!
            -Head Editor, Bonga Bugle
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes!
Forbidden: Harming the Weak
Rank: 34
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and reading
        the Notice "The Bonga Bugle" in the Pub, during the month of
        Mistleaf.
Price: 500 Gil
Location: Baptiste Hill
Days: 8
Required Talents: Negotiation = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 68 Clan Points
             Teamwork +2
Reward: 6970 Gil
       Onion

For this quest, you are asked to do battle with a variety of monsters,
including a Hoppy Bunny, Nidhogg, Malboro, Deathscythe, and Werewolf. The
Nidhogg and Werewolf are the physical attackers, so send a couple of melee
attackers to take care of them quickly. The rest of the enemies though have
abilities which can inflict some rough status effects, so try to take care of
them from a distance so you stay safe. Once you defeat all of the monsters,
the Head Editor will thank you and give you a weapon as an added reward (if
you finish it more quickly, you may get a different weapon as a reward; I
received the Brilliant Theorbo personally, but you can also get the Nirvana).


==============================
E1-05: Bonga Bugle - Coppersun
==============================

Description: Greetings from the Bonga Bugle!
            This month we're taking a very long, very close look at Prima
            Donna! Is there anyone who doesn't know the incredibly popular
            and talented ladies of this singing group? There won't be after
            this month's issue of the Bonga Bugle! Assistants wanted.
            -Head Editor, Bonga Bugle
            *Selection by interview. P.D. fanatics preferred.
Quest Type: Meet Objectives
Victory Circumstance: Protect the Head Editor and defeat all foes!
Forbidden: Harming Seeq
Rank: 30
Appears: After completing Quest C3-16 (Sleepless Nights) and reading the
        Notice "The Bonga Bugle" in the Pub, during the month of Coppersun.
Price: 400 Gil
Location: Moorabella
Days: 4
Ability Points: 10 (interview)
               30 (battle)
Clan Rewards: 60 Clan Points
             Negotiation +2
Reward: 2 Gil (interview only)
       4590 Gil
       Holy Stone (x4)
       Damascus (x2)
       Faerie Wing (x2)

When you come here, you will be interviewed by the Head Editor about the
Prima Donna group. Pick the last option and you will be hired to continue on
to Fluorgis for the reporting part of the quest. When you arrive over there,
you will be put into a battle against the kidnappers you fought in another
quest, and are looking to kidnap Prima Donna! Now that the enemies realize
how important the Head Editor is, they're going to aim for him, so you must
protect him; if he dies, the quest is a failure.

As for the enemies, you are up against an Archer, Thief, Hunter, and Blue
Mage. Additionally, the Prima Donna group are on your side fighting the
enemy, so you have the added support from them too. The Hunter and Archer are
most dangerous since they can attack faraway targets. The other two enemies
can be taken out rather easily, especially since you have such a great force
of allies here. Once you defeat the would-be kidnappers, the Head Editor will
have his scoop and this quest will come to an end.


==============================
E1-08: Bonga Bugle - Emberleaf
==============================

Description: Greetings from the Bonga Bugle!
            This month we'll be investigating a true scourge upon the land-
            crime syndicates!
            As I am...somewhat concerned for my safety, I want someone to
            come with me!
            -Head Editor, Bonga Bugle
            *Selection by interview. Wolves only.
            Sheep need not apply!
Quest Type: Satisfy Petitioner
Victory Circumstance: Defend the Head Editor and defeat all foes!
Forbidden: Summoning Scions
Rank: 38
Appears: After completing Quest D4-16 (A Request) and reading the Notice "The
        Bonga Bugle" in the Pub, during the month of Emberleaf.
Price: 500 Gil
Location: Moorabella
Days: 4
Ability Points: 10 (interview)
               30 (battle)
Clan Rewards: 76 Clan Points (battle)
             Negotiation +2 (battle)
             Adaptability +2 (battle)
Reward: 2 Gil (interview only)
       7280 Gil (battle)
       Aurea Pollen (battle)

When you meet up with the Head Editor, you will be subject to an interview.
Pick the third option (the howling like a wolf one) and you will be hired to
go to the specified location and start "reporting". When you get to that
location, you will be put into a battle against a random rival clan. The
battles aren't too difficult, so prepare for these like any other; you need
to protect the Head Editor though, so a healer will be quite useful here. The
rewards you get for defeating the rival clan are the same regardless of who
you actually fight.


=============================
E1-09: Bonga Bugle - Rosefire
=============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month's special: The Master Potter. I'll be photographing
            a pot on loan from master potsmith Master LePot the 3rd!
            Reporting assistants wanted.
            -Head Editor, Bonga Bugle
Quest Type: Satisfy Petitioner
Victory Circumstance: Place 5 pots on the tree stumps!
Forbidden: Piercing Weapons
Rank: 15
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the
        Notice "The Bonga Bugle" in the Pub, during the month of Rosefire.
Price: 300 Gil
Location: Zedlei Forest
Days: 4
Required Talents: Negotiation = 8
                 Adaptability = 8
Ability Points: 30
Clan Rewards: 30 Clan Points
             Aptitude +1
Reward: 2730 Gil
       Gun Gear (x3)

Here in the forest, you have a task from the Bonga Bugle to accomplish. There
are five pots, and you must arrange them on five stumps in the middle of the
area. However, there are enemies in the area, and more keep coming after
every few turns. Therefore, it's really not worth killing them, and you
should just worry about placing the urns on the stumps. If an enemy is in
your way, then attack it; otherwise just focus on the stumps. Once you place
all five urns, the quest is complete.


==============================
E1-12: Bonga Bugle - Plumfrost
==============================

Description: Greetings from the Bonga Bugle!
            This month, we'll be getting up close and personal with the man
            himself, the Bugle Owner! All who wish to see just what our
            great Own is made of had better not miss this unique
            opportunity!
            -Head Editor, Bonga Bugle
            *There will be interviews. The secret phrase is:
            "You'll be owner next!"
            (Transportation costs reimbursed.)
Quest Type: Satisfy Petitioner
Victory Circumstance: Protect the Bugle staff and defeat all foes!
Forbidden: Summoning Scions
Rank: 43
Appears: After completing Quest D4-16 (A Request) and reading the Notice "The
        Bonga Bugle" in the Pub, during the month of Plumfrost.
Price: 500 Gil
Location: Moorabella
Days: 4
Ability Points: 10 (interview)
               30 (battle)
Clan Rewards: 86 Clan Points (battle)
             Negotiation +2 (battle)
             Adaptability +2 (battle)
Reward: 2 Gil (interview only)
       7900 Gil (battle)
       Star Fragments (battle)
       Spiral Incisor (battle)
       Earth Sigil (battle)

When you meet up with the Head Editor, you will be subject to an interview.
Pick the third option (You'll be Owner next!) and you will be hired to
go to the specified location and start "reporting". When you get to that
location (there are three possible ones), you will be put into a battle
against a random group of monsters (Chocobos in The Rupie Mountains; Bombs in
Fluorgis; Worgens, Rocktitan, and Tonberry in Nazan Mines). Set up a strong
party to counter what's waiting for you at your destination. Once you defeat
all the enemies, while defending the Head Editor and Owner of course (they
tend to try and attack the enemies as well, be ready to heal FAST), you will
successfully complete the quest.


==============================
E1-13: Bonga Bugle - Bloodfire
==============================

Description: Greetings! Bonga Bugle Head Editor here!
            This month's special: the Working People! We're taking a look at
            daily life in a shop that's part of -our- daily life.
            Reporting assistants wanted.
            -Head Editor, Bonga Bugle
Quest Type: Meet Objectives
Rank: 12
Appears: After completing Quest A1-16 (You Say Tomato) and reading the Notice
        "The Bonga Bugle" in the Pub, during the month of Bloodfire.
Price: 300 Gil
Location: Targ Wood
Days: 8
Required Talents: Negotiation = 6
                 Adaptability = 6
Ability Points: 30
Clan Rewards: 24 Clan Points
             Negotiation +2
             Adaptability +1
Reward: 1230 Gil
       Zinconium (x9)
       Malboro Wine (x3)

For this edition of the Bonga Bugle, you play the role of a shopkeeper in
Wood Village. Customers will come in asking for something, usually by giving
some vague hint, and you have to pick the right item for them. A total of 10
customers will appear, and once they are done, the Head Editor will rate your
performance. You will receive an added reward based on the number of
customers you correctly helped. Those rewards are as follows:

    0: Knot of Rust
  1-7: N/A
  8-9: Elixir
   10: Eureka Crystal


==============================
E1-14: Bonga Bugle - Greenfire
==============================

Description: Greetings from the Bonga Bugle!
            This month we'll be looking at rare and unusual laws! All laws
            are equal, but it turns out that some laws -are- more equal than
            others! I'll need assistants, of course.
            -Head Editor, Bonga Bugle
            *Selection by interview. The secret password is "simply lovely"!
Quest Type: Satisfy Petitioner
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Being Robbed
Rank: 29
Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice
        "The Bonga Bugle" in the Pub, during the month of Greenfire.
Price: 400 Gil
Location: Moorabella
Days: 4
Ability Points: 10 (interview)
               30 (battle)
Clan Rewards: 56 Clan Points
             Adaptability +2
Reward: 2 Gil (interview only)
       3030 Gil
       Onion
       Agathis
       Dipraeu Bronze

When you arrive, you will be subject to an interview by the Head Editor. Tell
him the password "simply lovely" and you will be hired to go reporting in
Fluorgis. When you head to Fluorgis, you'll have to enter battle against
three Thieves, a Soldier, and a Viking. You must uphold the law, which is to
not get robbed, so you need to keep these enemies at bay. Use a Ranger who
can lay traps (Sten Needle in particular), as well as a Fusilier or Trickster
to attack from a distance. If you have an Elementalist with Fire Whip, they
will be VERY useful here in trying to Disable the enemies. Nonetheless, when
you defeat everyone here while upholding the law, you will clear the quest.


=============================
E1-15: Bonga Bugle - Skyfrost
=============================

Description: Greetings from the Bonga Bugle!
            This month we'll be taking a look at special places, traveling
            far and wide across Jylland to find the best and the most
            beautiful! And I'll need assistants!
            -Head Editor, Bonga Bugle
            *Selection by interview. Cool and collected applicants
             preferred.
Quest Type: Satisfy Petitioner
Victory Circumstance: Protect the Head Editor and defeat all foes!
Forbidden: Buffs
Rank: 31
Appears: After completing Quest C3-06 (Grounded!) and reading the Notice "The
        Bonga Bugle" in the Pub, during the month of Skyfrost.
Price: 400 Gil
Location: Moorabella
Days: 4
Ability Points: 10 (interview)
               30 (battle)
Clan Rewards: 64 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 2 Gil (interview only)
       4940 Gil
       Hedychium
       Black Thread

When you come to the location, you will be interviewed by the Head Editor. He
will start to tell a joke, and then you have the option to respond. Pick the
last option, "*smirk*", and you will get hired. He will then tell you to go
to the Ruins of Delgantua to start reporting, so head there and you will
enter a battle.

You will be fighting against five Viera (Elementalist, White Mage, Assassin,
Green Mage, Sniper). If you are well-prepared, you should be able to kill the
Assassin first since she is closest to where your party starts. The White
Mage and Elementalist need to go quickly as well due to their ability to heal
and damage you. The Sniper has an ability which casts Regen as soon as she
gets damaged, which means it may be a slightly longer fight with her, but you
can easily win it. You need to protect the Head Editor from damage as well,
so if his health runs low, heal him!


===============================
E1-16: Bonga Bugle - Blackfrost
===============================

Description: Happy New Year from the Bonga Bugle!
            We're doing a special on New Year's resolutions, and what better
            place to conduct a survey than where all the people are: in
            Moorabella!
            Calling all those willing to assist this noblest of causes.
            -Head Editor, Bonga Bugle
Quest Type: Meet Objectives
Victory Circumstance: Survey New Year's resolutions!
Forbidden: Attack
Rank: 19
Appears: After completing Quest C3-01 (Mountain Watch) and reading the Notice
        "The Bonga Bugle" in the Pub, during the month of Blackfrost.
Price: 300 Gil
Location: Moorabella
Days: 8
Required Talents: Negotiation = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 38 Clan Points
             Negotiation +1
             Teamwork +1
             Adaptability +1
Reward: 8750 Gil
       Adamant Alloy (x3)
       Hedychium

For this edition of the Bonga Bugle, your job is to survey the townsfolk
about their New Year's resolutions. You will have to deploy your clan members
around Moorabella and talk to everyone outside, and even go up to doors and
knock on them to talk to the people who are inside. You need to find out what
the most popular resolution is (it is random, so you can't just guess it).
When you're confident in your answer (there are 13 possible people you can
ask, in case you want to deduce it that way), talk to the Head Editor and
give him your answer. If you are correct, you will complete the quest.


=====================
E2-05: Survey No. 258
=====================

Description: Wanted: Researchers to assist with geological survey of the
            Galleria Deep.
            Please survey the area assigned and report your findings.
            -Jylland Geological Survey Committee
Quest Type: Satisfy Petitioner
Victory Circumstance: Survey points of geological interest!
Forbidden: Bludgeoning Weapons
Rank: 24
Appears: After completing Quest C3-01 (Mountain Watch) and visiting
        Moorabella.
Price: 400 Gil
Location: The Galleria Deep
Days: 20
Required Talents: Negotiation = 13
                 Adaptability = 13
Ability Points: 30
Clan Rewards: 48 Clan Points
             Aptitude +1
             Adaptability +1
Reward: 5000 Gil
       Leestone (x7)
       Quality Pelt

In this quest, your job is to survey six locations as designated by sparkling
spots on the ground. There are some enemies here though, such as Zombies,
Ahrimans, and a Black Chocobo. You should take care of the Ahriman enemies
first, as they can Confuse your clan members. As for dealing with the
Zombies, remember that they are undead, so in order to completely destroy
them you must use Raise or some equivalent ability/item after you get them
down to 0 HP. The Black Chocobo's Choco Flame is rather strong as well, so
you may want to dispatch it quickly too. Once you survey all of the points,
the quest ends.


=====================
E2-06: Survey No. 259
=====================

Description: Wanted: Researchers to assist with geological survey of Nazan
            Mines.
            Please survey the area assigned and report your findings.
            Transportation fees will be provided.
            -Jylland Geological Survey Committee
Quest Type: Satisfy Petitioner
Victory Circumstance: Survey points of geological interest!
Forbidden: Summoning Scions
Rank: 33
Appears: After completing Quest D4-01 (Making Music) and Quest E2-05 (Survey
        No. 258), and visiting Moorabella.
Price: 500 Gil
Location: Nazan Mines
Days: 20
Required Talents: Negotiation = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 66 Clan Points
             Aptitude +2
             Adaptability +2
Reward: 5250 Gil
       Darklord Crystal (x5)
       Demon Feather (x3)

Here in the mines, you are sent to take a survey of the area, as designated
by the six sparkling spots on the ground. You are also faced with Zombies,
Bloody Orbs, a Ghoul, and a Plague here, though. It's not required that you
fight them, but it will be in your best interest to take out at least the
Plague due to its Roulette ability which can KO a random friend or foe
currently in the battle, as well as its abilities which cause Slow or Disable
status. Despite that, the rest of the enemies you face here are rather simple
to get around and beat should you want to fight. Either way, it may be easier
for you to just defeat everything here as you make your way to the survey
spots. Once you complete your task, the quest is over.


=====================
E2-07: Survey No. 260
=====================

Description: Wanted: Researchers to assist with geological survey of the
            Neslowe Passage.
            Please survey the area assigned and report your findings.
            Transportation fees and hazard pay (x2) will be provided.
            -Jylland Geological Survey Committee
Quest Type: Satisfy Petitioner
Victory Circumstance: Survey points of geological interest!
Forbidden: Opportunity Commands
Rank: 42
Appears: After completing Quest D4-16 (A Request), Quest E2-06 (Survey No.
        259), Quest A2-10 (Odd Places) by examining the bottom-left well,
        and visiting any town.
Price: 500 Gil
Location: The Neslowe Passage
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 84 Clan Points
             Aptitude +2
             Adaptability +2
Reward: 10250 Gil
       Firebird Crystal

For this quest, you are sent to survey six geological points of interest, as
designated by the sparkling spots on the ground. However, you are not alone
and have to deal with a group of enemies (Master Monk, Cannoneer, Parivir,
Trickster, Ninja, Seer). You don't have to defeat these guys, but you
probably should since they can be rather tough and prove to be a nuisance if
you left them alone. You will want to defeat the Master Monk early on due to
his Lifebane ability (causes Doom), as well as the Seer with Magick Frenzy. </pre><pre id="faqspan-10">
Once you manage to investigate all six of the locations, your job here will
be complete.


=====================
E2-08: Survey No. 261
=====================

Description: Wanted: Researchers to assist with geological survey of Zellea,
            the Forbidden Land.
            Please survey the area assigned and report your findings.
            Transportation fees and hazard pay (x3) will be provided.
            -Jylland Geological Survey Committee
Quest Type: Satisfy Petitioner
Victory Circumstance: Survey points of geological interest!
Forbidden: Targeting Distant Units
Rank: 56
Appears: After completing Quest E2-07 (Survey No. 260), and completing the
        game and reloading complete game save data.
Price: 500 Gil
Location: Zellea, the Forbidden Land
Days: 20
Required Talents: Negotiation = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 99 Clan Points
             Aptitude +3
             Teamwork +3
             Adaptability +3
Reward: 15250 Gil
       Scarletite

Here, you have to once again survey the area by checking out six sparkling
spots on the ground. What stands in your way this time are some of the game's
strongest and most annoying enemies, including Tonberry Kings, Plagues,
Malboro Kings, Behemoths, and Reavers. There is no point to really killing
the enemies here, since if you defeat one, another random one will appear in
its place. There is something unique about this area though; there are a few
points which will turn purple; if you go to those locations and charge them
up, you can use a mage cannon which will inflict a strong magickal attack on
all of the enemies. Either way, once you investigate the six survey spots,
your job here will be done.


=======================
E2-09: The Finest Blade
=======================

Description: You know the shelled beasts that walk this land with their long-
            forgotten foes' swords lodged in their backs? One such beast is
            the toughskin, and it is rare, for few blades can so much as
            scratch its reddish hide, said to be the hardest of all its ilk.
            And yet there are rumors that one has been spotted, and with
            sword! I would very much like to see such a sword. Bring it to
            me!
            -Metallurgist Steeling
Quest Type: Defeat Mark
Victory Circumstance: Defeat the blade biter!
Forbidden: Bludgeoning Weapons
Rank: 42
Appears: After completing Quest E5-01 (The Dig), Quest A2-10 (Odd Places), by
        examining the bottom-left well, and visiting any town.
Price: 500 Gil
Location: The Neslowe Passage
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 84 Clan Points
             Teamwork +2
Reward: 7740 Gil
       Prime Tanned Hide

For this quest, you have to defeat the red Toughskin in the back area.
However, in your way stands a Hoppy Bunny, two Rocktitans, and two Pit
Beasts. You only have to defeat the Toughskin though, luckily. The Hoppy
Bunny should be your first target due to its ability to cast Haste on the
other enemies. The Rocktitans have Headbutt, which can Immobilize you, and
the Pit Beasts use Sandstorm, which can hit multiple party members for a bit
of damage. The Toughskin has Resonate, which is most devastating since it can
Disable any of your units with bladed weapons. That will make it rough on you
if you brought a lot of those type of melee attackers to the battle. Bring a
magick-user to help you out here so you don't get disabled. It's not
required, but it will help a lot if you defeat the other enemies en route to
the Toughskin. Once you defeat your mark, the quest will be complete.


=======================
E2-10: A Charm for Luck
=======================

Description: Lyze, my beloved, has left to travel the world seeking riches.
            He says he'll return when he's wealthy enough for us to be
            married. But it's not wealth I want, it's him! My only wish is
            that he return safely. I seek someone to bring him a charm to
            keep him safe.
            -Remie, Waiting anxiously
Quest Type: Delivery
Rank: 15
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 300 Gil
Location: Tramdine Fens
         Nazan Mines
Days: 20
Required Talents: Negotiation = 18
Ability Points: 30
Clan Rewards: 30 Clan Points
             Negotiation +1
Reward: 1470 Gil
       Magick Fruit (x5)


==================
E2-11: Gimme That!
==================

Description: Nyeh heh heh heh!
            Know what I want? A darklord crystal!
            It's valuable, oh, it's valuable...but I'll pay the price! The
            drop off will go down in the Zedlei Forest. Nyeh heh heh! I'll
            be waiting!
            -Zedlei Consortium
Quest Type: Delivery
Victory Circumstance: Defeat all foes!
Forbidden: Non-elemental Effects
Rank: 28
Appears: After completing Quest C3-16 (Sleepless Nights).
Price: 400 Gil
Location: Zedlei Forest
Days: 20
Required Items: Darklord Crystal
Required Talents: Negotiation = 20
Ability Points: 30
Clan Rewards: 56 Clan Points
             Aptitude +1
Reward: 5000 gil
       Blood-darkened Bone (x4)

When you arrive at this location, the petitioner will take the crystal and
try to pay you only 50 gil for it. Say that's not enough and you will enter
battle. There will be a whole crowd of enemies here to face (Ice Flan, Yellow
Jelly, Red Marshmallow, two Rangers, and a Berserker). To top it off, there
are the usual traps laid about the area, so hopefully you're lucky enough not
to trip them. The Flan enemies have their usual elemental magick attacks to
hurt you and heal them. As for the Rangers and Berserker you face, they can
lay traps and such, so you would want to eliminate them as well. Once you
defeat everyone here, the battle ends and you win. The Berserker who tried to
rip you off prior to the battle will pay out the actual reward, too.


=========================
E2-12: Vim, Vigor, and Go
=========================

Description: I'm exhausted. Work keeps me so busy I can scarcely find time to
            eat, let alone rest. But now's no time to pack it in. If someone
            could bring me a pick-me-up, something to put the spring back in
            my step, I'd be very grateful.
            -Bease, Overworked and underappreciated
Quest Type: Delivery
Rank: 25
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 400 Gil
Location: The Neslowe Passage
Days: 20
Required Items: Crusader Tonic
Required Talents: Negotiation = 44
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
Reward: 4260 gil
       Platinum


====================
E2-13: Plea for Help
====================

Description: We were digging a shaft in the Nazan Mines when it collapsed,
            trapping me and my friends in the darkness. Up until a few days
            ago I could hear my friends' voices, but now I hear only the
            cries of spirits. I'm placing this note in a bottle and casting
            it in one of the underground rivers that runs through the mine
            in the slim hope it will be found in time.
            -Rasgow, Nazan Miner
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Targeting an Area
Rank: 25
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 400 Gil
Location: Nazan Mines
Days: 20
Recommended Job (Dispatch): White Monk
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 50 Clan Points
             Teamwork +1
Reward: 4260 Gil
       Suspect Mushroom (x2)
       Cod Scale (x2)

Here, you are faced by five Ghosts and a Wraith in the middle. There are a
few treasures you can collect in this area as well. Your main target is the
group of ghosts, however. Their status effects can be quite a nuisance, so
you may want to keep your distance and attack strongly when possible. As
always when dealing with the undead, you need to use a Raise or Phoenix Down
to totally defeat them at 0 HP. That said, it is necessary for you to have
some allies with the Items command available. It also doesn't help that all
these enemies can heal themselves with their abilities, so you will want to
kill them all quickly if you can help it. Once you defeat them all, by
quickly making them all into tombstones or actually exorcising them, the
quest will be over.


===========================
E2-14: A Treasured Heirloom
===========================

Description: My most treasured family heirloom-a gil snapped shell-has broken
            clean in two! That shell has been handed down for generations as
            a charm to bring good fortune to our family business. That it's
            broken is an affront to my ancestors, and I fear it may bring
            ill luck on my trade.
            I seek someone to catch a gil snapper and replace the broken
            shell! Money's no object-I don't need gil, I need a gil snapper!
            -Maat, Dealer of Antiquities
Quest Type: Defeat Mark
Victory Circumstance: Defeat the gil snapper!
Forbidden: Fire, Ice, Lightning
Rank: 28
Appears: After completing Quest C3-16 (Sleepless Nights).
Price: 400 Gil
Location: Sant D'alsa Bluff
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 56 Clan Points
             Teamwork +1
Reward: 5170 Gil
       Spiral Vine (x3)

In this battle, you are to defeat an Adamantitan (gil snapper) in order to
collect its shell. It is accompanied by two Banshees and Great Tortoises. The
Banshees are most dangerous since they can use a Meteorite to cause lots of
damage to one of your clan members. At this point in the game, you should be
strong enough to quickly take out these enemies and head up the hill to where
the Adamantitan is. It is a strong enemy, and its Rain of Stone attack will
heal it and hurt multiple members of your party, so watch out. Once you
defeat the mark, the quest is over.


======================
E2-15: Picnic Pleasure
======================

Description: Greetings! Bonga Bugle Head Editor here!
            This month, we're taking a look at haunted spots, starting with
            that most forbidding of places, Shadeholme!
            ...Um, someone go with me, please!
            Note: the actual location of our report will be top secret!
            -Head Editor, Bonga Bugle
Quest Type: Escort
Victory Circumstance: Defeat all foes!
Forbidden: Fire, Ice, Lightning
Rank: 26
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 400 Gil
Location: Nazan Mines
Days: 20
Required Talents: Negotiation = 7
                 Teamwork = 7
Ability Points: 30
Clan Rewards: 52 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 4800 Gil
       Storm Sigil (x3)

For this battle, you have to face a number of different monsters, including
each color of Flan, two Headlesses, and a Grenade. What makes this fight a
bit tough is the fact that many of the enemies rely on magick attacks not
only to hurt you, but to heal themselves as well. Since the three main
elements are banned from the battle, you should take advantage of long-range
attacks from other jobs such as Fusiliers and Snipers, even certain abilities
from Fighters are quite helpful. Your primary focus should be to kill the
three colored Flans, as they can be the most dangerous in the mix, especially
with the ability to cast Stop on your party members! Defeat everyone here and
you will win, as usual.


====================
E2-16: Escort Wanted
====================

Description: I'm designing the fastest airship ever built, and I need to find
            a light, but strong metal to use for the gears, kupo. I believe
            the Goug Mines might hold the object of my search, but they also
            hold hordes of monsters! I seek an armed escort to accompany and
            protect me, kupo.
            -Thamas, Airship Architect
Quest Type: Escort
Victory Circumstance: Protect Thamas and defeat all foes!
Forbidden: Knockback
Rank: 41
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 44
                 Teamwork = 44
Ability Points: 30
Clan Rewards: 82 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 7180 Gil
       Putrid Liquid (x2)

For this battle, you need to go against three Headless, two Deathscythes, and
a Lamashtu. This can be a very difficult and dangerous battle, especially
since the undead creatures and the Lamashtu have abilities which can cast
Stop and Doom on your clan members. The Lamashtu has an ability called
Eternal Sleep which has a chance of putting friend or foe to Sleep or Doom
status. You will need to disable this monster as quickly as possible. Don't
forget to fully destroy the undead enemies once you get them to 0 HP. After
you clear the area of enemies, you will receive the well-earned victory.


=================
E3-05: Shaved Ice
=================

Description: I need someone to bring me an ice stone. You see, my daughter
            Coryn has taken ill, and wants to eat shaved ice. True, ice from
            places such as the Rupie Mountains would do, but I want only the
            best for my daughter.
            -Matieu
Quest Type: Delivery
Rank: 20
Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.
Price: 300 Gil
Location: Fluorgis
Days: 20
Required Items: Ice Stone
Required Talents: Negotiation = 15
Ability Points: 30
Clan Rewards: 40 Clan Points
             Negotiation +1
Reward: 2240 Gil
       Storm Sigil (x2)


========================
E3-06: Meeting the Quota
========================

Description: I've always been weak-ill suited for physical labor. As my luck
            would have it, I was chosen to join an expedition to dig for
            licra ore. I really don't think I'm up to the task, and so I
            seek a group of hunters to go in my place.
            -Cain the Frail
Quest Type: Item Recovery
Victory Circumstance: Gather the licra ore!
Forbidden: Targeting an Area
Rank: 30
Appears: After completing Quest C3-11 (Rumors Abound).
Price: 400 Gil
Location: Nazan Mines
Days: 20
Recommended Job (Dispatch): White Monk
Required Talents: Negotiation = 18
Ability Points: 30
Clan Rewards: 60 Clan Points
             Aptitude +2
             Teamwork +2
             Adaptability +2
Reward: 4990 Gil
       High Arcana (x2)

In this quest, you have to face a bunch of Ghosts and Zombies, as well as a
Ghoul, as you search for the licra ore. There are six locations where the ore
is to be gathered from, as designated by the sparkling spots on the ground.
The undead enemies can be annoying, especially with their abilities to drain
your health and such. As you probably are aware by now, in order to fully
defeat them at 0 HP, you must use Raise or something similar. You don't get
any loot for defeating them, but their attacks and related status effects can
be annoying, so you may want to try and defeat anything in your way. There
are a few treasures you can pick up in this area, as well. Regardless, once
you have recovered all of the ore, you are free to go.


=======================
E3-07: Wish Upon A Star
=======================

Description: This past night I saw another falling star in the direction of
            Sant D'alsa Bluff. There had been another the night before last,
            and the night before that, too! I can't rest with the sky
            falling down around me. All I want is a good night's sleep!
            Would someone travel to Sant D'alsa Bluff and see if there's
            anything that can be done?
            -Manuela, Insomniac
Quest Type: Defeat Mark
Victory Circumstance: Defeat Entz!
Forbidden: Elemental Effects
Rank: 27
Appears: After completing Quest C3-16 (Sleepless Nights).
Price: 400 Gil
Location: Graszton
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 54 Clan Points
             Aptitude +1
             Teamwork +1
Reward: 5740 Gil
       Darklord Crystal (x2)
       Mahbeny (x2)

For this battle, your primary target is Entz the Alchemist. He is being
surrounded by Zombies, Great Tortoises, and a Ghoul. The Great Tortoises are
strong attackers, and the undead enemies can be a pain with their ability to
Poison you and drain your health. The Alchemist is your main target, and he
has the ability to rain meteors on your clan, causing lots of damage in the
process. Ignore the undead and beat down on Entz when you get to him with
your strong attacks, and he will be down in no time.


==============================
E3-10: Wanted: Hatchery Worker
==============================

Description: My precious chocobos will begin laying eggs soon, and I want to
            take on an additional hand to work in the hatchery.
            -No experience required
            -All applicants welcome
            -Room and board to be provided
            -Duration: 15 days
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Dispatch the right person for the job!
Rank: 18
Appears: After completing Quest C3-11 (Rumors Abound) and Quest E3-13
        (Rancher's Request - Green), during the month of Greenfire.
Price: 300 Gil
Location: Targ Wood
Days: 20
Required Talents: Teamwork = 18
                 Adaptability = 18
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2560 Gil
       Platinum

For this quest, you are asked to dispatch a clan member to work in a chocobo
hatchery for 15 days. The obvious pick for this task should be the Chocobo
Knight, though a Beastmaster will work just as well. If you send either of
these jobs, they will come back and the quest will be a success!


================
E3-11: Abducted!
================

Description: My girl was taken from my arms last night! Maybe they spotted
            her in that beauty contest she won, and... Oh! Were they jealous
            of her victory? Someone save my beauty for me!
            -Bunbassa
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Actions by Seeq
Rank: 30
Appears: After completing Quest C3-16 (Sleepless Nights).
Price: 400 Gil
Location: Aisenfield
Days: 20
Required Talents: Teamwork = 20
                 Adaptability = 20
Ability Points: 30
Clan Rewards: 60 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 4970 Gil
       Godwood (x3)

Here, you are up against the kidnappers of the girl, consisting of a Blue
Mage, Seer, Ninja, and Archer. The Seer is the weakest in the mix, so there's
not much to worry about here. The Ninja can Confuse or Silence your allies,
but luckily does not have Duel Wield, so you have that much less to worry
about. As for the rest of the enemies, you have nothing to really be
concerned over, as they are rather weak. Once the battle is over, the
kidnapped girl will be free, and the quest is complete.


======================
E3-12: Eternal Rivalry
======================

Description: My master suddenly left the dojo the other day, leaving behind a
            note that said he was off to fight his sworn enemy! I am worried
            for my master. Could someone go and see if he is all right?
            -Anis, Grant's Pupil
Quest Type: Satisfy Petitioner
Victory Circumstance: See the battle to its end!
Forbidden: Restoring HP
Rank: 99
Appears: After completing Quest A2-10 (Odd Places) by examining the upper-
        left well.
Price: 500 Gil
Location: Sant D'alsa Bluff
Days: 20
Required Talents: Negotiation = 22
                 Adaptability = 22
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +5
             Adaptability +5
Reward: 6850 Gil
       Moon Ring (x5)

When you first arrive here, you may be expecting some crazy high-level fight.
This is actually not the case; you are merely observing a battle between
Grant, a Master Monk, and his enemy, a Paladin. All you can do is watch them
do battle on the upper area of the map, while you simply move around. Do not
interfere with their battle, though; you are only here to watch! Don't worry
about the ground shaking and everyone taking damage from it, the battle won't
last long enough for you to die from it. Once the battle ends, the quest is
over.


================================
E3-13: Rancher's Request - Green
================================

Description: I'd like to have a green chocobo at my ranch to raise along with
            the others, but they're so fast, all of my own attempts to catch
            one have failed. Seek fleet-footed hunters to find and catch a
            green chocobo for me!
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver a green chocobo to Yew!
Rank: 29
Appears: After completing Quest C3-11 (Rumors Abound) and Quest D3-16
        (Rancher's Request - Black).
Price: 400 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 18
Ability Points: 30
Clan Rewards: 58 Clan Points
             Adaptability +1
Reward: 1750 Gil
       Gold Chalice (x3)

For this quest, you must bring the Chocobo Rancher a Green Chocobo. You are
required to have a Chocobo Knight in order to carry this out, plus you need
to already have captured the Chocobo prior to doing this quest. The best
place to search is in Zedlei Forest around the month of Greenfire until the
"Open Wide" encounter appears. Then, enter the battle and defeat all the
other enemies except the Chocobo. Then, weaken the Chocobo to critical health
and move your Chocobo Knight next to it. Mount it to capture, then bring it
here to complete the quest.


================================
E3-14: Rancher's Request - Brown
================================

Description: The other day I made to catch a brown chocobo to add to my herd,
            but I didn't expect the fierce beaking that was in store for me.
            I was lucky to make it back in one piece!
            I seek stalwart hunters to capture a brown chocobo and return it
            to me-I'll stick to raising them.
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver a brown chocobo to Yew!
Rank: 33
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest E3-13
        (Rancher's Request - Green).
Price: 500 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 20
Ability Points: 30
Clan Rewards: 66 Clan Points
             Adaptability +2
Reward: 1750 Gil
       Unpurified Ether (x3)

For this quest, you must bring the Chocobo Rancher a Brown Chocobo. You are
required to have a Chocobo Knight in order to carry this out, plus you need
to already have captured the Chocobo prior to doing this quest. The best
place to search is in the Aldanna Range region around the month of Greenfire
until the "Formidable Strength" encounter appears. Then, enter the battle and
defeat all the other enemies except the Chocobo. Then, weaken the Chocobo to
critical health and move your Chocobo Knight next to it. Mount it to capture,
then bring it here to complete the quest.


================================
E3-15: Rancher's Request - White
================================

Description: I was tending my chocobos in the field when-to my unending
            surprise and delight-a white chocobo appeared! I tried to catch
            it, but it seemed to guess my intent and darted off before I
            could get anywhere near it. Perhaps I should be content to
            merely have been in the presence of such a rare beast, but I'm
            not! I mean to add it to my herd, and I want you to catch it for
            me!
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver a white chocobo to Yew!
Rank: 37
Appears: After completing Quest D4-01 (Making Music) and Quest E3-14
        (Rancher's Request - Brown).
Price: 500 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 22
Ability Points: 30
Clan Rewards: 74 Clan Points
             Adaptability +2
Reward: 1750 Gil
       Scarletite (x3)


==============================
E3-16: Rancher's Request - Red
==============================

Description: Some fellow chocobo aficionados and I went chocobo-watching in
            the hope of seeing a red chocobo. We had spotted one and were
            settling in for a good viewing, when without warning it lashed
            out at us with a choco meteor!
            Our number must have spooked the poor thing. I knew I should
            have gone alone! Would you catch one for me?
            -Yew, Chocobo Rancher
Quest Type: Satisfy Petitioner
Victory Circumstance: Deliver the red chocobo!
Rank: 46
Appears: After completing Quest D4-06 (Seeking the Stone), Quest E3-15
        (Rancher's Request - White), and visiting any town.
Price: 500 Gil
Location: Targ Wood
Days: 20
Required Talents: Negotiation = 28
Ability Points: 30
Clan Rewards: 92 Clan Points
             Adaptability +2
Reward: 1750 Gil
       Pink Tail (x5)


=======================
E4-01: Devilish Delight
=======================

Description: Never tasted the delicious tears of devils brought to a simmer
            by the scalding heat of fire and brimstone? Then you've never
            tasted Imp Stew, a sinfully tasty dish!
            It must be eaten while piping hot, or it loses its punch, so
            don't dawdle once you've ladled a bowl or three!
            -Grosso, Culinary Crusade
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes in 4 rounds!
Forbidden: Being Robbed
Rank: 42
Appears: After completing Quest D4-16 (A Request), Quest D4-04 (Hors D'oeuvre
        of the Hour), Quest A2-10 (Odd Places) by examining the upper-middle
        well, and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Recommended Job (Dispatch): Ninja
                           Assassin
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 84 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 6410 Gil
       Prime Tanned Hide
       Fiend's Blood

In this battle, you are up against a Master Monk, Berserker, Beastmaster,
Thief, and two Fire Drakes. The catch is that you have to defeat everyone
within four rounds. Generally speaking, the enemies are easy, with the only
ones you'll have any difficult with being the Master Monk and possibly the
Berserker with his high evasion. The Fire Drakes can heal each other with
fire-based abilities, so you should try and kill them quickly before they can
recover their lost health. Once you defeat all of the enemies within four
rounds, the quest will be complete. You will receive some Fiend's Blood as an
added reward for completing this quest, too.


===================
E4-02: Shelling Out
===================

Description: Fisherman's Tortoria is an old Graszton favorite of lightly
            seasoned turtle meat. Simple, and simply delicious! The trick to
            preparing this dish comes not in the kitchen but on the
            battlefield. Bring down the turtles with bladed weapons, and the
            entire dish tastes of metal, so best to avoid using them
            entirely. Are you up to the task?
            -Grosso, Culinary Crusade
Quest Type: Satisfy Petitioner
Victory Circumstance: Uphold the law and defeat all foes!
Forbidden: Bladed Weapons
Rank: 50
Appears: After completing Quest E3-12 (Eternal Rivalry) and Quest E4-01
        (Devilish Delight).
Price: 500 Gil
Location: Graszton
Days: 20
Recommended Job (Dispatch): White Monk
                           Master Monk
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 99 Clan Points
             Aptitude +3
             Teamwork +3
Reward: 9230 Gil
       Emperor Scale
       Pink Tail

In this battle, you are up against two Great Tortoises, as well as a Lamia,
two Rocktitans, and an Adamantitan. The Lamia has a powerful Twister attack;
it has low accuracy, but if it hits, it can be brutal. The other enemies all
have their Headbutt attacks, which can cause Immobilize status on your clan
members. If you have a mage, their magick attacks will be useful,
particularly Aero and other air-based attacks. Luckily, these enemies are
somewhat slow, but they do have a lot of HP, so you need to be able to
inflict a lot of damage in order to bring them down. If anyone is equipped
with a bladed weapon, try to use other abilities that don't use them, or else
you will fail the quest. Once you defeat all of the enemies without using
blades, the quest will be a success; you will also receive a Pink Tail as an
extra reward.


========================
E4-03: Flantastic Finish
========================

Description: Zedlei Flan, a specialty from the forest of the same name, is a
            delicate desert that melts in one's mouth, before melting one's
            heart. Only the freshest ingredients will do for this treat!
            -Grosso, Culinary Crusade
Quest Type: Satisfy Petitioner
Victory Circumstance: Weaken the red flan and defeat all other foes!
Forbidden: Opportunity Commands
Rank: 50
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest E4-02
        (Shelling Out), and visiting any town.
Price: 500 Gil
Location: Zedlei Forest
Days: 20
Recommended Job (Dispatch): Arcanist
Required Talents: Negotiation = 47
                 Adaptability = 47
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
             Adaptability +3
Reward: 7810 Gil
       Fiend's Blood
       Sweet Sap

In this battle for collecting ingredients, you not only go up against the Red
Marshmallow, but also the Deadly Nightshade, Hoppy Bunny, Lilith, Werewolf,
and a White Chocobo (good opportunity for a Chocobo Knight). The Hoppy Bunny
is the most annoying since it can cast Haste on the other enemies. The Lilith
can also Doom/Charm your clan members with its Kiss, and the Werewolf can
Immobilize you with its Assault attack. It would be important to eliminate
the Hoppy Bunny as quickly as you can, followed by the Lilith, so that their
status effects can't hinder the match any further. Make sure you defeat all
the other enemies first before going for the Red Marshmallow. All you have to
do is weaken it to critical health and the quest will be completed. You also
receive some Sweet Sap as an added reward here.


============================
E4-04: The Art of Gastronomy
============================

Description: A connoisseur of fine cuisine is always in search of the next
            great meal. I am happy to tell you that meal is here, my
            friends! If you think you have what it takes to appreciate the
            finest of gastronomical delights, meet me in Aisenfield!
            -Grosso, Culinary Crusade
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes!
Forbidden: Actions by Humes
Rank: 47
Appears: After completing Quest E5-11 (Pirate Problems), Quest E4-03
        (Flantastic Finish), and visiting any town.
Price: 500 Gil
Location: Aisenfield
Days: 20
Required Talents: Negotiation = 51
                 Adaptability = 51
Ability Points: 30
Clan Rewards: 94 Clan Points
             Adaptability +2
Reward: 10700 Gil
       Spider Silk
       Tanned Beast Hide

When you arrive here, you will get to meet Grosso face to face, who tells you
to wait for the meal to arrive. It turns out that the meal does arrive, and
knocks him off into the distance. That leaves your clan to do battle with
four Behemoths and a Reaver. They are all very strong physical attackers who
can lower your defense and raise their own attack power, so bring your own
strong attackers and magick-users into the battle to counter that. The
Behemoths are weak against ice-based attacks, so if you have a mage, they
will fit in very well here. You really need someone who can cure your allies
as well, since they will take quite a beating from the Behemoths. Concentrate
on taking out one enemy at a time; it will make things much easier. Once you
defeat them all, you will receive a Tanned Beast Hide as an added reward, and
the quest will finally be complete.


==========================
E4-05: The Honorable Thing
==========================

Description: Ah, the sweet lips of my love. My one pleasure in this life. But
            the vile Balfonne has stolen a kiss from my darling Preme, and
            with it, her love. I could not let such a slight go unanswered!
            I immediately challenged Balfonne to a duel to settle this point
            of honor, but sadly, urgent matters prevent me from dealing with
            the scoundrel myself. I seek someone to do battle in my place.
            -Hseaunon, Preme's True Love
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Buffs
Rank: 36
Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting
        Graszton.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Teamwork = 33
                 Adaptability = 33
Ability Points: 30
Clan Rewards: 72 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 4590 Gil
       Putrid Liquid (x2)

Here, you will find yourself battling another clan hired to go to the duel
for Balfonne, go figure. Your opposition consists of a Parivir, Defender,
Hunter, Cannoneer, and White Mage. Of course, the Parivir is most dangerous
due to his abilities to inflict Slow and Immobilize on your party. The White
Mage is another enemy that needs to go quickly so she doesn't heal them
constantly. The rest of the enemies here are not particularly noteworth as
they attack from a distance, and can be dispatched quite easily from close
range. Once you defeat them all, the battle will be over.


==========================
E4-06: From 'Cross the Sea
==========================

Description: I've penned a reply to my dear friend Riddim 'cross the sea. I
            seek a courier to deliver it to her.
            -Meena
Quest Type: Delivery
Rank: 25
Appears: After completing Quest E5-01 (The Dig), Quest E4-09 ('Cross the
        Sea), and visiting any town.
Price: 400 Gil
Location: Goug
         Camoa
Days: 20
Required Talents: Negotiation = 44
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
Reward: 2660 Gil
       Mythril


======================
E4-07: Training Wanted
======================

Description: Those parivir we hired to watch over our town were nothing but
            trouble, kupo. But we learned our lesson. If we want something
            done right, we have to do it ourselves!
            We've formed a town watch to protect the city, but what we have
            in determination we lack in experience. We need someone to help
            us harden up, kupo!
            -Zupp, Commander of the Goug Watch
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes!
Forbidden: > 100 Damage
Rank: 45
Appears: After completing Quest E5-01 (The Dig), Quest E4-10 (Watching the
        Watchers), and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 90 Clan Points
             Teamwork +2
Reward: 6620 Gil
       Mysidia Alloy

In this battle, you are fighting the new Goug Watch in a training battle of
sorts, but they can still be tough! You have to fight against a Tinker,
Thief, Black Mage, Fusilier, Moogle Knight, and an Animist. You need to take
this battle seriously like always since they aren't going to take it easy on
you even if they are just learning. You will want to take care of the Tinker
on the right side quickly, since he can cause status effects on everyone in
the area. The rest of these guys don't have any special abilities to be too
worried about. Defeat them, and the quest for their training will be over.


====================
E4-08: Wall of Flame
====================

Description: Bombs have been streamling out of the crater on Firewyrm Mount.
            We're in the process of forming a brigade of mages to deal with
            the threat, but we need more time. Hold back the bombs for us
            until we've finished our preparations!
            -Jank, Goug Firehouse
Quest Type: Satisfy Petitioner
Victory Circumstance: Endure the enemy's attack for 3 rounds!
Forbidden: Ice
Rank: 29
Appears: After completing Quest D4-16 (A Request), Quest A2-10 (Odd Places)
        by examining the upper-middle well, and visiting any town.
Price: 400 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 58 Clan Points
             Aptitude +1
             Teamwork +1
             Adaptability +1
Reward: 4270 Gil
       Gold Chalice

For this quest, you will find yourself dealing with a lot of Bombs. You don't
necessarily have to defeat them all, but you must survive their attacks for
three whole rounds of combat. They tend to heal themselves with fire-based
attacks, all while attacking you with the same abilities. Be careful if you
get a Bomb to critical health, as it will self-destruct, causing lots of
damage. There is basically an endless supply of Bombs, where if you defeat
one, another will appear instantly. If you have someone who can cure your
party, you will be in great shape here. Once the third round ends, you are
free to go.


=====================
E4-09: 'Cross the Sea
=====================

Description: My dear friend Meena has moved 'cross the sea. I seek a courier
            to deliver a letter to her.
            -Riddim
Quest Type: Delivery
Rank: 25
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 400 Gil
Location: Camoa
         Goug
Days: 20
Required Talents: Negotiation = 44
Ability Points: 30
Clan Rewards: 50 Clan Points
             Negotiation +1
Reward: 2660 Gil
       Einherjarium


============================
E4-10: Watching the Watchers
============================

Description: We hired a group of parivir to protect our precious city from
            outside attacks, but those very parivir have started wreaking
            havoc -inside- the city, kupo! We need a group of hunters to
            come and take care of the troublemakers.
            -Zupp, Goug Youth Alliance
Quest Type: Battle
Victory Circumstance: Defeat all foes!
Forbidden: Piercing Weapons
Rank: 38
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Teamwork = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 76 Clan Points
             Aptitude +2
             Teamwork +2
Reward: 7000 Gil
       Prime Pelt (x2)

In the city limits, you have to do battle with a Parivir, as well as a
Fighter, Master Monk, and a Berserker. These opponents are all strong
attackers, but the Berserker has abilities which can cause various debuffs
like Confuse, so you will want to go after him first. The others all have
attacks that can hit multiple units from a distance, so you should be
prepared for that. If you can attack from a distance as well, or with magick,
it will be quite useful. There are no other notable enemy abilities to be
worried about here aside from the Berserker, so defeat them and you will be
done here.


=====================
E4-11: Crying Eyeball
=====================

Description: You're not going to believe this, but I saw tons of those
            eyeball monsters coming out of this old mineshaft...and they
            were headed for Goug!
            I know I say a lot of things that aren't exactly true, but this
            time is different! Someone hold those eyeballs off while I alert
            the watch!
            -Riger, The Boy Who Cried Eyeball
Quest Type: Satisfy Petitioner
Victory Circumstance: Stop the incursion and survive 3 rounds!
Forbidden: HP <= 20
Rank: 31
Appears: After completing Quest E4-12 (Time to Act).
Price: 400 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 44
                 Adaptability = 44
Ability Points: 30
Clan Rewards: 62 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 6390 Gil
       Kuraisle Boxwood

Here, you have to fight a variety of the eyeball monsters, including the
Ahriman, Bloody Orbs, Floating Eyes, and a Plague. You only have to survive
three rounds in this battle, and even if you kill the enemies, new ones will
appear. You need to keep them at bay, and keep them from passing the barrel
near where you start off; if any get by, the quest is a failure. Luckily for
you, these enemies are all in the level 30 range, so at this point in the
game, you should be much stronger and able to handle a battle like this. The
only annoying part comes from the status effects that the Ahriman and Plague
can inflict upon you. Either way, you just need to keep the enemies at bay by
whatever means necessary. You can kill them if not only for the added loot,
which may be useful. Once the end of the third round rolls by, the quest will
be over.


==================
E4-12: Time to Act
==================

Description: The parivir driven out of Goug are holding a grudge, kupo.
            They're back, and they've brought friends! The Goug Watch is
            ready to move, but this is our first real battle, and having
            someone to watch our backs would really be a comfort, kupo.
            -Zupp, Commander of the Goug Watch
Quest Type: Escort
Victory Circumstance: Protect the Goug Watch and defeat all foes!
Forbidden: Harming Moogles
Rank: 48
Appears: After completing Quest E5-06 (Through Another's Eyes), Quest E4-07
        (Training Wanted), and visiting any town.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Negotiation = 47
                 Teamwork = 47
Ability Points: 30
Clan Rewards: 96 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 7650 Gil
       Lightwing Crystal

For this battle, you can send only one member from your clan to aid the Goug
Watch in their first real battle. Since you also have to protect them, you
should bring a good attacker with the ability to heal/use curative magicks as
well. Also, you should make sure your one person is well-equipped (Ninja Tabi
to increase their movement, the High Seraph's Plume to summon Ultima, and
some strong magick/long-range attacking abilities). Other useful abilities
include Magick Frenzy and Dual Wield, as well as any of the Ultima abilities
learned from weapons.

Anyway, you are up against a Parivir, Ninja, Illusionist, Arcanist, and
Sniper. For the most part you will be observing the battle, only acting when
your single character's turn comes up. If you see things are not going well
for your team, you need to be able to heal on a moment's notice and defeat
the threatening enemies. Since you have a Tinker on your team, the battle can
be swayed in either direction just by the effects that he brings about in the
battle (if he ends up casting Haste on the enemies, you are pretty much
doomed and should just quit right away). If anyone from Goug Watch dies, you
automatically fail, which makes it all the more difficult. Try to pick off
the strongest attackers early on, particularly the Illusionist and Arcanist,
and keep the characters who are being attacked by the Ninja and Parivir
healthy, and you should be able to get through this.


===================
E4-14: Drawn Bridge
===================

Description: I'm in charge of Dow Bridge, a drawbridge linking Goug with
            Kthili Sands. The bridge mechanism is one of the great feats of
            mooglecraft! The thing is, I've run into a little problem...I
            lost the key required to operate it! I dropped it in one of the
            mine shafts, and no one's been able to use the bridge since! My
            pom-pom's akimbo over the whole mess, kupo!
            -Tchipo, Dow Bridge Operator
Quest Type: Investigation
Victory Circumstance: Find the Dow Bridge key!
Forbidden: Items
Rank: 48
Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting
        any town. You must be in Goug to accept this quest.
Price: 500 Gil
Location: Goug
Days: 20
Required Talents: Aptitude = 44
Ability Points: 30
Clan Rewards: 96 Clan Points
             Teamwork +2
             Adaptability +2
Reward: 7180 Gil
       Einherjarium

In this quest, you are in a mine shaft populated by Mimics and a Magick Pot
in the corner. Your goal is to find the key for the drawbridge, which can be
found at any of the six sparkling spots on the ground. Don't worry about
fighting the enemies if you don't have to, though; if you kill any of them,
they will respawn, so it's really a lost cause to do so. Simply head to each
location in the room and search them until you find the key. Once you do, the
quest will be complete. As a result of your efforts, the bridge connecting
Goug to the Kthili Sands will be open again, cutting down travel time between
the two areas!


===================================
E4-15: Inspiration or Perspiration?
===================================

Description: I seek a guide to escort me to Neslowe Peak. There I intend to
            stand beside a river of boiling magma and feel its heat on my
            skin. So inspired, I will paint a picture to capture that heat,
            making it real for all who look on it! You will be well rewarded
            for your trouble.
            -Master Painter Kismunt
Quest Type: Escort
Victory Circumstance: Protect your guest and defeat all foes!
Forbidden: Instruments and Books
Rank: 40
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: The Neslowe Passage
Days: 20
Recommended Job (Dispatch): Defender
Required Talents: Negotiation = 44
                 Teamwork = 44
Ability Points: 30
Clan Rewards: 80 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 10820 Gil
       Stradivari

In this magma-filled area, you have to battle three Bombs, two Fire Drakes,
and a Red Marshmallow. You also have to protect the painter, an Alchemist, so
make sure you have someone who can heal him just in case. As for the battle,
all of the enemies use fire attacks to heal themselves and hurt you, so bring
your magick-users and pummel these creatures with ice-based attacks to gain
the edge quickly. Be quick in your battling though; over time the ground will
start to tremble and after the fourth round, everyone will take a bit of
damage from it. Once you defeat all of the enemies, the battle ends.


==============
E5-01: The Dig
==============

Description: It's the 410th Goug Mines Salvage Run!
            Ancient machineries lie in the dark depths below Goug, and we're
            going to dig 'em up, kupo!
            You never know what you might find, kupo!
            -Goug Machinists Alliance
Quest Type: Story Battle
Rank: 37
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Price: 500 Gil
Location: Goug
Days: N/A
Ability Points: 80
Clan Rewards: 74 Clan Points
             Aptitude +5
             Adaptability +6
Reward: 7580 Gil
       Orichalcum
       Hurdy-gurdy


=============================
E5-06: Through Another's Eyes
=============================

Description: Monsters have settled in to the area around the ancient stone
            heads of Kthili Sands.
            Not only are our surveys being delayed, I fear there may be
            nothing left to survey if those monsters have their way with the
            ruins!
            Please, somebody, rid us of them!
            -Rothwall, Archaeologikal Survey Team
Quest Type: Story Battle
Rank: 40
Appears: After completing Quest E5-01 (The Dig) and visiting any town.
Price: 500 Gil
Location: Kthili Sands
Days: N/A
Ability Points: 80
Clan Rewards: 80 Clan Points
             Negotiation +6
             Aptitude +5
             Teamwork +6
             Adaptability +6
Reward: 9100 Gil
       Orichalcum


============================
E5-08: A Bride for Montblanc
============================

Description: My Dear Montblanc,
            I have long admired you from afar, and now I wish to see you and
            profess my feelings in person.
            Yours,
            -Cois, Maiden of the Wood
Quest Type: Satisfy Petitioner
Victory Circumstance: Defeat all foes!
Forbidden: Actions by Gria
Rank: 36
Appears: After completing Quest E5-12 (Wanted: Friends, Kupo!).
Price: 500 Gil
Location: The Ruins of Delgantua
Days: 20
Required Talents: Negotiation = 33
                 Teamwork = 33
Ability Points: 30
Clan Rewards: 72 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 6130 Gil
       High Arcana

Here, you will find that the girl who wanted to profess her love for
Montblanc actually wants to fight him. So, you are up against an Archer,
White Mage, Blue Mage, White Monk, Trickster, and a Lanista. The Blue Mage is
the greatest threat here due to his Bad Breath and Screech abilities that can
inflict various status effects on you. Also, the White Monk has some powerful </pre><pre id="faqspan-11">
attacks such as Air Render and Aurablast, so you'll want to defeat him quick
too. The White Mage is another obvious target since you don't want these
enemies recovering too easily. Once you defeat everyone here, the quest will
be over.


======================
E5-11: Pirate Problems
======================

Description: "Lord Even, was it?
            Heard you're in possession of that rarest of treasures, the
            'Black Cat,' and we're coming to Camoa for it! See you soon!
              Swiftest of the Sky Pirates,
                Vaan & Penelo"
            Wanted: Someone to deal with sky pirates.
            -Fohgginus Eden
Quest Type: Story Battle
Rank: 46
Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting
        any town.
Price: 500 Gil
Location: Camoa
Days: N/A
Ability Points: 80
Clan Rewards: 92 Clan Points
             Teamwork +6
             Adaptability +7
Reward: 10470 Gil
       Scarletite


=============================
E5-12: Wanted: Friends, Kupo!
=============================

Description: I am an itinerant black mage, kupo.
            I've come all this way alone, but now I feel it's time to take
            on some traveling companions.
            Meet me on Baptiste Hill if you think you're right for the job,
            kupo!
            -(Unsigned)
Quest Type: Satisfy Petitioner
Rank: 49
Appears: After completing Quest A2-13 (Fluorgis Cup), Quest B1-02 (The Last
        Step), completing the game and reloading complete game save data.
Price: 500 Gil
Location: Baptiste Hill
Days: 20
Required Talents: Teamwork = 54
                 Adaptability = 54
Ability Points: 30
Clan Rewards: 98 Clan Points
             Negotiation +3
Reward: 7880 Gil
       Emperor Scale

When you come here, you will meet a Moogle by the name of Montblanc. He will
talk to you for a bit while Luso shows him the treasures he is here to hunt
apparently. After you learn a bit more of Montblanc's background (another
tie-in to Final Fantasy XII of course), he will join your clan!


=====================
E5-15: A Dashing Duel
=====================

Description: I had been courting the Lady Bcja for some time, and had finally
            arranged for a proper... rendezvous, shall we say. When the day
            arrived, however, she told me she'd made other plans with
            another suitor! I seek a champion to fight this philanderer on
            my behalf and uphold my honor. I must have satisfaction!
            -Marnot, Pride of Fluorgis
Quest Type: Defeat Mark
Victory Circumstance: Defeat Al-Cid!
Forbidden: Harming Viera
Rank: 62
Appears: After completing Quest E5-11 (Pirate Problems), and completing the
        Side Quest "Where Could He Be?".
Price: 500 Gil
Location: Aisenfield
Days: 20
Required Talents: Negotiation = 1
                 Teamwork = 1
Ability Points: 30
Clan Rewards: 99 Clan Points
             Negotiation +3
             Adaptability +3
Reward: 8790 Gil
       Snowcat Crystal

Here, you have to do battle against Al-Cid Margrace himself, as well as his
posse (Red Mage, Green Mage, Fencer, Sniper, and Spellblade; an all Viera
team). The Sniper and Green Mage are the greatest threats to you in this
battle, with their Doubleshot/Death Sickle and Ifrit abilities, respectively.
Interestingly enough though, the law prohibits you from attacking anyone
other than Al-Cid, so if you want that law bonus, concentrate only on him. If
you bring your best attackers into the fight, this should be quite easy,
seeing as he doesn't really attack; he only covers for the rest of his clan.
Once you defeat him, he will leave and the quest will end.


=================
E5-16: The Ritual
=================

Description: At last, the day when all my dreams shall know fruition is nigh!
            Just a few finishing touches remain. I trust you'll be on hand
            to celebrate? I'll be waiting at the ruins.
            -Illua
Quest Type: Story Battle
Rank: 47
Appears: After completing Quest E5-11 (Pirate Problems) and visiting any
        town.
Price: 500 Gil
Location: The Ruins of Delgantua
Days: N/A
Ability Points: 80
Clan Rewards: 94 Clan Points
             Aptitude +6
             Teamwork +7
Reward: 9870 Gil
       Prime Pelt

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  7. Side Quests  -=
-=-=-=-=-=-=-=-=-=-=-=

======================
A Bewitching Encounter
======================

Victory Circumstance: Defeat all foes!
Forbidden: > 100 Damage
Appears: After completing Quest E5-11 (Pirate Problems) and visiting any
        town.
Location: The Rupie Mountains
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 3940 Gil
       Kuraisle Boxwood

In this area, you have to face off against a couple of Lamias, a Lilith, Ice
Flan, Ice Drake, and a White Chocobo. Once again, this is a great opportunity
to capture that chocobo if you need it, so long as you have a Chocobo Knight
in your battle party. Since you are dealing with Lamias here, be aware of
their adverse status effects, and use long-range attacks and magick when
possible to avoid getting hit by them. Also, the Ice Flan and Ice Drake tend
to use ice-based attacks to heal themselves and hurt you, so try not to stand
too close to either of them if you can help it. Once you defeat all of the
enemies here, this encounter will be over and done.


============
A Hard Place
============

Victory Circumstance: Defeat all foes!
Forbidden: Grouping
Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis.
Location: Fluorgis
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Adamantite
       Foul Liquid

Over here, you have to do battle with three Great Tortoises, two Toughskins,
and an Adamantitan. These creatures are all quite strong, plus they have
abilities that tend to Disable/Immobilize you, as well as destroying your
equipment and rendering units with bladed weapons to be Disabled (with the
Toughskin's Resonate ability). Be very careful with the Great Tortoises,
since if you get them to single-digit HP values, they can use Limit Glove,
which is an extremely powerful attack which may kill you. At any rate, the
best approach is to gang up on these monsters one at a time, that way you can
quickly kill them without having them all weakened but still attacking you
fiercely. Attacking from a safe distance with ranged attacks or magick (air-
based attacks, especially) will be the most effective in this fight.


==================
A Moment's Respite
==================

Appears: After completing the Side Quest "Where Could He Be?".
Location: Fluorgis

Here, you will witness a scene between Vaan, Penelo, and Hurdy in the local
Pub. They will talk for a while, and that's about it.


=================
A Refined Recruit
=================

Appears: After completing Quest E5-15 (A Dashing Duel), and reading the
        Notice "An Elegant Letter" at the Pub.
Location: Targ Wood

When you come here, you will once again meet Al-Cid, this time at the Pub.
After a long conversation between him and your clan, he will actually join
you!


====================
An Elegant Encounter
====================

Appears: After completing the Side Quest "The Search".
Location: Fluorgis

When you come here, you will get to meet Al-Cid Margrace. He will ask you to
deliver a letter to a particular person that you apparently know already.
Judging by his description, he is referring to Vaan and Penelo. After Al-Cid
leaves, Penelo runs into the room wondering where Vaan is as well. The signs
point to an area in the northern part of this region. Since you need to
deliver it to Vaan in person, Penelo will join your clan at this point and
you will all leave together!


============
Burning Soul
============

Victory Circumstance: Defeat all foes!
Forbidden: Using >= 20 MP
Appears: After completing Quest E5-16 (The Ritual).
Location: Kthili Sands
Ability Points: 30
Clan Rewards: 99 Clan Points
             Adaptability +3
Reward: 3560 Gil
       Pink Tail

Here, you are up against a variety of foes, including Pit Beasts, Bombs, a
Grenade, and a Red Chocobo. The Bombs and Grenade can be annoying since they
use fire-based attacks that will heal themselves and hurt you. They all have
attacks that can hit multiple allies at the same time, so you will want to
spread out and have someone ready to heal when necessary. Be careful when you
get the Bombs/Grenade to critical health, as they may self-destruct to cause
lots of damage. The Red Chocobo has Choco Meteor, which means you should
disable or kill it quickly as well. Of course, once you clear all of the
enemies, the battle will be over. It should also be noted that you can
capture the Red Chocobo here if you brought a Chocobo Knight. It can be
tricky to do so since it goes into Berserk status when you get it to critical
health. That said, you need to bring a Sage with Esunaga to remove the
Berserk status so you can mount it.


==============
Dire Rotundity
==============

Victory Circumstance: Defeat all foes!
Forbidden: Grouping
Appears: After completing the game and reloading complete game save data.
Location: Aisenfield
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 3150 Gil
       Rainbow Thread

In this battle, you are up against a Fire Drake, Thunder Drake, Axebeak, two
Cockatrices, and a Nagaraja. The Fire/Thunder Drakes can attack with their
respective elements, but will also heal themselves with it, so you will want
to be careful if you get close enough to them. The Nagaraja is physically
strong, so you will want some strong attackers ready to take it out. The
Cockatrices can use Wake-Up Call, which casts Quicken on other enemies, which
can be annoying as well. Take down the most annoying enemies first, and save
the Nagaraja for last since it has Dragonheart which can cast Reraise on
itself. Once you beat everyone here, the quest will be complete.


============
Fey Mischief
============

Victory Circumstance: Defeat all foes!
Forbidden: Targeting Self
Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.
Location: Targ Wood
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Gimble Stalk
       Small Feather
       Soft Cotton

Over here, you have to do battle against a Banshee, two Sprites, a Dreamhare,
Baknamy, and a Yellow Chocobo. The Sprites are most annoying since they can
use the Meteorite ability, which can cause a lot of damage to one of your
units, plus they can use White Wind to heal each other. Of course, the
Chocobo can also cure the other enemies, so you will want to eliminate it
quickly (or capture it if you need one and have a Chocobo Knight handy). The
Dreamhare also has Illude, which can Charm your allies, so you will want to
be extremely of this as well. Once you defeat everyone here, the battle ends.


===================
Formidable Strength
===================

Victory Circumstance: Defeat all foes!
Forbidden: Reaction Abilities
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Location: The Aldanna Range
Ability Points: 30
Clan Rewards: 99 Clan Points
             Adaptability +5
Reward: 5130 Gil
       Star Fragments

In this battle, you face off against a couple of Headlesses, a couple of
Zaghnals, a Loup-garou, and a Brown Chocobo. This is your chance to capture
the Brown Chobobo if you have a Chocobo Knight (weaken it and then mount it
to capture). These monsters are very melee-based, so you need to make sure to
have some strong people ready to fight back. The Brown Chocobo of course will
try to cure them while attacking you as well. If you have a Sage with Aero,
these monsters should be simple to beat. Just make sure you heal anyone who
runs low on health, as always.


======
Gifted
======

Victory Circumstance: Defeat Lennart!
Forbidden: Targeting Distant Units
Appears: After completing Side Quest "The Search".
Location: Zedlei Forest
New Job Availability: Heritor (Adelle only)
Ability Points: 30
Clan Rewards: 36 Clan Points
             Negotiation +1
             Adaptability +1
Reward: 2050 Gil
       Lightwing Crystal

Over here, Luso and Adelle will meet up with Lennart. Adelle leaves with him
to another area, where a solo battle will commence. You must defeat Lennart
in battle, but luckily for you, he is at a relatively low level for this
point in the game, and is rather easy to beat. Simply go up and attack him
until you win, which should take no more than a few rounds. Once you win,
Lennart will instill upon Adelle the Heritor job!


================
Graszton Seaways
================

Victory Circumstance: Defeat all foes!
Forbidden: Targeting Adjacent Units
Appears: After participating in an auction at Graszton and becoming champ of
        Graszton, by going against Graszton Seaways in the auction.
Location: Graszton
Ability Points: 30
Clan Rewards: 58 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 3560 Gil
       Water Stone (x2)
       Remedy

Here, you have to fight the Graszton Seaways clan, consisting of a White
Monk, Warrior, Thief, Berserker, Archer, and Beastmaster. You are surrounded
by them, but you should send your strong attackers to face the White Monk and
Warrior, while sending the rest for the other half. The White Monk, Warrior,
and Berserker are the greatest threats here, so you will want to defeat them
first of course. After you defeat this group of bandits, the quest is over.


===========
House Bowen
===========

Victory Circumstance: Defeat all foes!
Forbidden: Actions by Seeq
Appears: After participating in an auction at Fluorgis and becoming champ of
        Sant D'alsa Bluff, by going against House Bowen in the auction.
Location: The Neslowe Passage
Ability Points: 30
Clan Rewards: 90 Clan Points
             Negotiation +2
             Adaptability +2
Reward: 5130 Gil
       Fire Stone (x2)
       X-Potion

Over here, you have to face House Bowen in battle (Fighter, Illusionist,
Assassin, Ravager). Their Assassin is the most annoying due to her ability to
use Vanish and Doubleshot, so you may want to save her for last. The
Illusionist has the strongest attacks that can hit you from a distance, so
you will want to take him out quickly. The Ravager can fly, so that gives her
the range to reach you at any location, so watch out for her attacks, too.
Don't forget to open the fancy chest in the area, as it contains the rare
Ragetsu-denbu. Once you manage to defeat this clan, the battle will be over.


===================
I Got A Bad Feeling
===================

Victory Circumstance: Defeat Klesta!
Forbidden: Opportunity Commands
Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B2-03
        (Throw Down), and visiting Graszton.
Location: Baptiste Hill
Ability Points: 30
Clan Rewards: 34 Clan Points
             Adaptability +1
Reward: 1470 Gil
       Mirror Scale (x3)
       Yellow Liquid (x4)

Here, you again meet up with the giant Crushatrice Klesta. Luckily, you don't
have to take it alone, as House Bowen arrives to assist you. You can only
bring three of your own units to battle, so bring some strong attackers and a
magick user if possible. Klesta's attacks can hit multiple targets, so be
careful when you move in close to attack. It's only around level 20, so you
shouldn't have too much difficulty bringing this giant down. Once you deplete
its HP, it will flee just like last time.


===============
I'm Back, Kupo!
===============

Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any
        town.
Location: Fluorgis

When you come to Fluorgis, you will be waiting for Hurdy to appear. As you
wander the city, you will run into a rather unfriendly Bangaa who wants to
fight. Just in time, a Moogle will appear and help you escape to safety. The
scene will end after this incident takes place.


=============
Just Desserts
=============

Victory Circumstance: Defeat all foes!
Forbidden: Non-elemental Effects
Appears: After completing Quest D4-16 (A Request) and visiting any town.
Location: The Ruins of Delgantua
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Cockatrice Skin

Here, you are faced with a couple of Bloody Orbs, as well as a Yellow Jelly,
Ice Flan, Red Marshmallow, and a White Pudding. The White Pudding has a
Ribbon, but you cannot steal it unfortunately. It is also by far the most
dangerous of the enemies here, as it can Charm you, and use Graviga to bring
your HP down by 50%. The other flans can heal themselves with their
respective elemental abilities, while hurting you at the same time, so be
careful if you get close to them. The White Pudding is only weak against Holy
and Dark elemental attacks, so if you wish to uphold the law, you need to use
those to defeat it. Don't open the chest in this area, as it contains a Mimic
(unless of course you want to fight it). Anyway, once you defeat the group of
enemies here, the battle will be complete.


=============
Jytras Pirata
=============

Victory Circumstance: Defeat all foes!
Forbidden: Targeting All Units
Appears: After participating in an auction at Fluorgis or Goug and becoming
        champ of any area in Ordalia (not region master).
Location: Aisenfield
         Nazan Mines
         Tramdine Fens
Ability Points: 30
Clan Rewards: 68 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 3220 Gil
       Water Stone (x2)

In this battle, you have to face the Jytras Pirata clan. Depending on the
location you face them, your opponents may be slightly different. Overall,
they are not too difficult to beat, as long as you take out the strongest of
the bunch early on (users of attack magick, as well as strong physical
attackers, for example). When you defeat the clan in battle, the quest will
be complete.


================
Kthili Surveyors
================

Victory Circumstance: Defeat all foes!
Forbidden: Being Robbed
Appears: After completing Quest C3-16 (Sleepless Nights) and Quest A3-15
        (Something's Dropped!).
Location: Kthili Sands
Ability Points: 30
Clan Rewards: 60 Clan Points
             Negotiation +2
             Adaptability +2
Reward: 2890 Gil
       Tomato Stalk
       Sweet Sap
       Dark Matter

In the desert here, you have to do battle with two Thieves, a Beastmaster, a
Viking, and two Axebeaks. You can avoid the battle by paying the 5000 Gil
they demand, but where's the fun in that? Anyway, these guys are not too
difficult at all, especially since they'll primarily concentrate on trying to
steal from you. Bring some strong attackers and you should be able to take
down this group in short time.


==============
Moogle Porters
==============

Victory Circumstance: Defeat all foes!
Forbidden: Height >= 10
Appears: After participating in an auction at Goug and becoming champ of The
        Neslowe Passage.
Location: The Neslowe Passage
Ability Points: 30
Clan Rewards: 60 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 2520 Gil
       Earth Stone (x2)

Here, you have to defeat the Moogle Porters clan, who are mad that you have
control of the auction from winning the auction. They consist of an Animist,
Flintlock, Juggler, Tinker, and two Mooglebanes. The greatest threat of all
are the Mooglebanes since they can Charm you, and Haste the enemies. The
Tinker's abilities can get annoying as well, especially when they work
against you (causing Sleep/Blind status). The rest of the enemies here aren't
particularly notable, so you should be able to defeat them with no problem.


============
Of a Feather
============

Victory Circumstance: Defeat all foes!
Forbidden: Ranged Weapons
Appears: After completing the game and reloading complete game save data.
Location: Goug
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Storm Sigil

In this battle, you are up against a group of Chocobos (five Yellow, one
Red). They all have the same moves, so there's nothing really unexpected here
(Yellows have Peck, Red has Meteor). The Red Chocobo's Choco Meteor is the
biggest threat, so you will want to defeat it first. If you have a strong
attacker with magick, you will be able to take these enemies out quickly. It
gets annoying when they all cure themselves, so you will want to try and
concentrate on one at a time so that there's no room for recovery to take
place. Once you defeat the herd, the quest will end.

It should be noted that in this battle, you have the chance of meeting a Red
Chocobo with the name Red Hawk. It will be a level 99 enemy, but the big deal
is that it holds the Armlet of Whispers, which allows you to summon Shemhazai
if you can steal the accessory from it! This creature may not appear in every
battle, so keep trying the quest until it appears if you want this item!


=========
Open Wide
=========

Victory Circumstance: Defeat all foes!
Forbidden: Opportunity Commands
Appears: After completing Quest C3-11 (Rumors Abound).
Location: Zedlei Forest
Ability Points: 30
Clan Rewards: 99 Clan Points
             Adaptability +3
Reward: 4590 Gil
       Dipraeu Bronze
       Rabbit Pelt
       Malboro Vine

In this battle, you have to face a Hoppy Bunny, Malboro, Great Malboro, and
two Green Chocobos. This is the perfect opportunity to capture a Green
Chocobo for the "Rancher's Request - Green" quest if you haven't done so
already (make sure you bring a Chocobo Knight, then defeat all other foes and
weaken the chocobo you want before mounting it). The Malboro and Great
Malboro each have their devastating status effects they can inflict, plus the
Hoppoy Bunny tends to Haste the other enemies. That said, you should have
some good long-range attackers ready to conquer these enemies in battle. The
Chocobos can cure and attack, but they aren't too much of a threat; it's the
other enemies that you need to watch out for. Once you defeat them all, the
battle will end.


=====================
Otherworldly Visitors
=====================

Victory Circumstance: Defeat all foes!
Forbidden: Swimming
Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B4-03 (I
        Want to Forget), and visiting any town.
Location: Tramdine Fens
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Vampyr Fang

Here, you are up against a couple of Lamias, Ghosts, a Wraith, and a
Deathscythe. The greatest threat is the Deathscythe with its abilities that
can inflict some serious status effects on you (Stop, Disable, Immobilize,
and Doom). The Lamias have the Twister ability which can take 50% of your
current HP, so watch out for them as well. When dealing with the undead
enemies, be sure to use a Phoenix Down or something similar after you deplete
their HP; that way you can totally kill them. You should really concentrate
on the Deathscythe first, followed by the two Lamias. Once you defeat all of
the enemies, this battle will be completely over.


===================
Seeker of Slaughter
===================

Appears: After completing Quest A2-06 (The Stone with No Name), during the
        month of Plumfrost.
Location: The Ruins of Delgantua

When you come to this area, you will meet someone who wants to reward you.
The requirement is that you must have killed over 200 enemies. Once you have
done that, come here and you will receive 5 Dark Matters and 20 Knots of
Rust.


================
Spirits of Nazan
================

Victory Circumstance: Defeat all foes!
Forbidden: Back Attack
Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any
        town.
Location: Nazan Mines
Ability Points: 30
Clan Rewards: 99 Clan Points
             Adaptability +3
Reward: 3150 Gil
       Fiend's Blood

In this area, you have to face a number of undead enemies (Zombies, a Ghost,
and a Ghoul), as well as two Tonberries. The Tonberries have the ability to
Stalk and cause massive damage to their targets, as well as to your other
allies in general, so you want to keep your distance and kill them quickly.
The undead enemies have their typical attacks, so they are not too much of a
threat here. As with any undead battle, you need to completely destroy them
after you get their HP down to 0, so be prepared for that unless you want
them to revive and continue attacking. Once you manage to defeat everyone
here, the battle will end.


================
The Camoa Braves
================

Victory Circumstance: Defeat all foes!
Forbidden: Targeting Adjacent Units
Appears: After participating in an auction at Camoa and becoming champ of
        Camoa.
Location: Camoa
Ability Points: 30
Clan Rewards: 38 Clan Points
             Negotiation +1
             Teamwork +1
Reward: 2330 Gil
       Earth Stone (x2)
       Knot of Rust

Here, you have to do battle against the Camoa Braves. Initially they will ask
you for 5,000 Gil, but if you tell them to beat it, they will engage you in
battle. Their lineup consists of two Thieves, two White Monks, a Black Mage,
and a Warrior. Since it's a crowd of physical attackers, you will want to
bring some good melee attackers of your own to make quick work of them. Once
they are defeated, your job here is done, and you get to keep your money!


=====================
The Luck-Stick Seller
=====================

Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella,
        during the month of Blackfrost.
Location: Fluorgis

When you come to this area in the month of Blackfrost, you will meet a
merchant selling Luck-Sticks. You can buy one for 1000 Gil, or not buy one.
If you do, you need to return to this area during the month of Goldsun. There
will be an old woman who appears in that month, and if you bring the Luck-
Stick to her, you will be rewarded. If you don't come back during Goldsun,
the stick will rot and you will need to buy a new one in Blackfrost again.
The prize you receive is randomly picked from the list below (your rank is
also random):

   Rank    Prize
   ----    -----
   A       Brilliant Theorbo
   B       High Arcana
   C       Grimoire Stone
   D       Darklord Crystal
   E       Lightwing Crystal
   1       Hurdy-gurdy
   2       Dark Matter
   3       Elixir
   4       Zodiac Ore
   5       Ether
   6       Zincatite
   7       Low Arcana
   8       Gikhet Lead
   9       Remedy
   10      X-Potion
   11      Hi-Potion
   12      Gold Needle
   13      Zinconium
   14      Eye Drops
   15      Potion


==========
The Search
==========

Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting
        any town.
Location: The Aldanna Range

For this side quest, Adelle will visit Lezaford at his cottage in pursuit of
information regarding her powers. She wants to be stronger, and so Lezaford
points her in the direction of a man named Lennart. That is where this side
quest of sorts ends.


========================
The Strength of the Wolf
========================

Victory Circumstance: Defeat all foes!
Forbidden: Back Attack
Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an
        auction.
Location: The Bisga Greenlands
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Blood-darkened Bone
       Bat Tail

Here, you are up against three Werewolves, two Worgens, and a Hellhound. They
are all strong physical attackers, particularly the Werewolves, so you will
want to defeat them quickly so they can't do too much damage. Beware of their
Screech abilities, which can Confuse your allies. Take out these enemies one
at a time as you advance up the cliffs and you should be fine. Once you
defeat them all, the battle will be over.


========
Wee Evil
========

Victory Circumstance: Defeat all foes!
Forbidden: Actions by Moogles
Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.
Location: Baptiste Hill
Ability Points: 30
Clan Rewards: 99 Clan Points
             Teamwork +3
Reward: 5130 Gil
       Ahriman Wing (x3)
       Cursed Coin (x2)
       Gikhet Lead (x3)

For this battle, you are up against two Baknamys, a Luchorpan, two Hoppy
Bunnies, and a Deadly Nightshade. The Hoppy Bunnies are most annoying since
they can use Haste to speed up all of the enemies, which basically makes the
battle take longer and for you to have less room to attack in between. The
rest of the enemies are not too notable in their abilities, and once you take
out the annoying Hoppy Bunnies, the rest of the battle should run quite
smoothly.


==================
Where Could He Be?
==================

Victory Circumstance: Protect Vaan and defeat all foes!
Forbidden: Actions by Bangaa
Appears: After completing the Side Quest "An Elegant Encounter".
Location: Fluorgis
Ability Points: 30
Clan Rewards: 52 Clan Points
             Adaptability +2
Reward: 2660 Gil
       Firebird Crystal

Here, you will find Vaan, but he is under attack! You are up against a Wolf,
Worgen, Gladiator, Beastmaster, and Berserker. In general, these enemies are
no match for you, especially at a point so late in the game. The biggest
threats are the Gladiator and Berserker with their strong attacking
abilities, so once you take them out, you'll be in good shape. You also need
to protect Vaan, so make sure you have someone who can heal him just in case
he gets low on health. Once you defeat all of the enemies, Vaan will join
your clan!


============
With a Smile
============

Victory Circumstance: Defeat all foes!
Forbidden: Actions by Bangaa
Appears: After completing Quest D4-06 (Seeking the Stone), Quest B4-06
        (Caravan Cry), and reading the Notice "Clan Hunters, begin" at the
        Pub.
Location: Aisenfield
         Aldanna Range
         Nazan Mines
         The Ruins of Delgantua
Ability Points: 30
Clan Rewards: 70 Clan Points
             Negotiation +2
             Teamwork +2
Reward: 2870 Gil
       Tanned Beast Hide (x3)

When you arrive, you will find yourself up against a group from Duelhorn yet
again (three Black Mages, a White Mage, Time Mage, and an Illusionist). Since
you're dealing with mages here, and a number of them are on high ledges,
having your own long-distance attackers and magick-users are a must. It may
be helpful if you send one of your clan members onto the ledges that form the
perimeter of the area, so you have that added support against the mages
hiding up there. Defeat the White Mage first so he can't heal the others,
then start picking off the mages one by one until they're all gone. I should
also note that there are four possible locations that you may encounter this
group on the map, but if you defeat them at one location, you won't see them
again.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Clan Trials  -=
-=-=-=-=-=-=-=-=-=-=-=

==============
Adaptability I
==============

Forbidden: Fire, Ice, Lightning
Rank: 10
Price: 10 Clan Points
Location: Camoa
Days: 20
Required Talents: Adaptability = 1

Title         Talents             Clan Privilege       Quest/Item Discounts
-----         -------             --------------       --------------------
Scouts        Adaptability +4     Empowered Moogles    N/A
             Teamwork -3
Observers     Adaptability +7     N/A                  N/A
             Teamwork -4
Surveyors     Adaptability +10    Agility^ 2           N/A
             Teamwork -5
Imitators     Adaptability +13    N/A                  N/A
             Teamwork -6
Mimics        Adaptability +14    Agility^ 3           N/A
             Teamwork -7


Title         Enemies   Rounds
-----         -------   ------
Scouts        1         4
Observers     1         3
Surveyors     2         4
Imitators     2         3
Mimics        3         3

You will face up against Red Marshmallows in this trial. Before each turn,
one of them will make a certain movement. Pay attention, since this movement
will determine what you need to do to make it flee the battle. Move next to
an enemy and pick the Experiment option to receive three commands. Pick the
proper command for the enemy's action and it will flee. Clear the area and
the trial will be won.

Command       Movement
-------       --------
Stare Down    Spinning
Surprise      Moving back and forth
Threaten      Spinning and jumping


===============
Adaptability II
===============

Forbidden: Fire, Ice, Lightning
Rank: 20
Price: 10 Clan Points
Location: Moorabella
Days: 20
Required Talents: Adaptability = 20

Title         Talents             Clan Privilege       Quest/Item Discounts
-----         -------             --------------       --------------------
Contrivers    Adaptability +19    Libra                -2%
             Teamwork -8
Survivalists  Adaptability +22    N/A                  -4%
             Teamwork -9
Trailblazers  Adaptability +25    Agility^ 4           -6%
             Teamwork -10
Executors     Adaptability +28    N/A                  -8%
             Teamwork -11
Master        Adaptability +31    Agility^ 5           -10%
Improvisers  Teamwork -12


Title         Enemies   Rounds
-----         -------   ------
Contrivers    1         4
Survivalists  1         3
Trailblazers  2         3
Executors     2         2
Master        3         2
Improvisers

You will face up against Ice Flans, Red Marshmallows, and Yellow Jellies in
this trial. Before each turn, one of them will make a certain movement. Pay
attention, since this movement will determine what you need to do to make it
flee the battle. Move next to an enemy and pick the Experiment option to
receive three commands. Pick the proper command for the enemy's action and it
will flee. Clear the area and the trial will be won.

Ice Flan                               Red Marshmallow
--------                               ---------------

Command       Movement                 Command       Movement
-------       --------                 -------       --------
Eat           Licking                  Stare Down    Spinning
Insult        Sliding to the sides     Surprise      Moving back and forth
Slap          Screaming                Threaten      Spinning and jumping


Yellow Jelly
------------

Command       Movement
-------       --------
Pat           Jumping
Poke          Leaning forward
Praise        Falling into itself


========================
Adaptability-Negotiation
========================

Forbidden: Harming the Weak
Rank: 15
Price: 10 Clan Points
Location: Graszton
Days: 20
Required Talents: Negotiation = 10
                 Adaptability = 10

Title         Talents           Clan Privilege         Quest/Item Discounts
-----         -------           --------------         --------------------
Followers     Adaptability +7   Bonus Gil 1            -1%
             Aptitude -3
             Negotiation +5
             Teamwork -4
Compromisers  Adaptability +13  Bonus Gil 2            -2%
             Aptitude -4
             Negotiation +11
             Teamwork -6
Outriders     Adaptability +19  Debuff Resistance 1    -3%
             Aptitude -5       (up to 3 if repeated)
             Negotiation +17
             Teamwork -8
Catalysts     Adaptability +25  Bonus Gil 3            -4%
             Aptitude -6
             Negotiation +23
             Teamwork -10
Master        Adaptability +31  Non-Elemental Attacks  -5%
Intercessors Aptitude -7
             Negotiation +29
             Teamwork -12


Title         Enemies   Rounds
-----         -------   ------
Followers     4         2
Compromisers  6         2
Outriders     6         3
Catalysts     6         3
Master        6         3
Intercessors

Here, you will find yourself up against a bunch of Cockatrices. The catch,
though, is that you cannot harm weaker units, so if you are at a higher level
than the 25-40 range, you pretty much can do nothing except defend. Take note
of the actual law here; you cannot directly attack the enemies, but your
reaction abilities (such as Counter) CAN. If you want, you can move close to
the enemy and have them attack you so your reactions can kick in, allowing
you to deal damage or even kill them without breaking the law. Bring someone
who can recover the group's HP, then just continually wait and you will win
this easily.


==========
Aptitude I
==========

Forbidden: Attack
Rank: 10
Price: 10 Clan Points
Location: Targ Wood
Days: 20
Required Talents: Aptitude = 1

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Grease        Aptitude +4       Empowered Bangaa     N/A
Monkeys      Negotiation -3
Apprentices   Aptitude +7       N/A                  N/A
             Negotiation -4
Machinists    Aptitude +10      Power^ 2             N/A
             Negotiation -5
Technicians   Aptitude +13      N/A                  N/A
             Negotiation -6
Dab Hands     Aptitude +16      Power^ 3             N/A
             Negotiation -7


Title         Barrels   Rounds
-----         -------   ------
Grease        4         3
Monkeys
Apprentices   4         4
Machinists    6         3
Technicians   6         4
Dab Hands     6         2

For this trial, there is no battle to face. Instead, there will be a number
of barrels placed around the area, and you have to examine each one to find
the winning barrel within a certain number of rounds. You can only have three
clan members for this challenge, so spread out and check all the barrels to
quickly succeed here.


===========
Aptitude II
===========

Forbidden: Ice
Rank: 20
Price: 10 Clan Points
Location: Zedlei Forest
Days: 20
Required Talents: Aptitude = 20

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Craftsmen     Aptitude +19      Empowered Seeq       -1%
             Negotiation -8
Smiths        Aptitude +22      N/A                  -2%
             Negotiation -9
Wrights       Aptitude +25      Power^ 4             -3%
             Negotiation -10
Artisans      Aptitude +28      N/A                  -4%
             Negotiation -11
Master        Aptitude +31      Power^ 5             -5%
Artificers   Negotiation -12


Title         Barrels   Enemies   Rounds
-----         -------   -------   ------
Craftsmen     4         2         3
Smiths        4         3         4
Wrights       6         4         3
Artisans      6         2         4
Master        6         2         2
Artificers

In the second Aptitude trial, you again have to find the winning barrel among
a bunch scattered throughout the area. In addition, there will be Bomb
enemies wandering the area, potentially serving as nuisances. You do NOT have
to defeat the Bombs here; concentrate on dispersing your four clan members to
examine the barrels within the specified number of rounds. Once you find the
winning barrel, you will complete this trial.


=====================
Aptitude-Adaptability
=====================

Forbidden: Ranged Weapons
Rank: 15
Price: 10 Clan Points
Location: The Galleria Deep
Days: 20
Required Talents: Aptitude = 10
                 Adaptability = 10

Title         Talents           Clan Privilege         Quest/Item Discounts
-----         -------           --------------         --------------------
Travelers     Adaptability +5   Debuff Resistance 1    N/A
             Aptitude +7
             Negotiation -4
             Teamwork -3
Prospectors   Adaptability +11  Smash Gauge Bonus 1    N/A
             Aptitude +13
             Negotiation -6
             Teamwork -4
Pioneers      Adaptability +17  Smash Gauge Bonus 2    -1%
             Aptitude +19
             Negotiation -8
             Teamwork -5
Voyagers      Adaptability +23  Smash Gauge Bonus 3    -3%
             Aptitude +25
             Negotiation -10
             Teamwork -6
Master        Adaptability +29  MP Channeling          -5%
Explorers    Aptitude +31
             Negotiation -12
             Teamwork -7


Title         Lights   Enemies   Rounds
-----         ------   -------   ------
Travelers     3        3         4
Prospectors   3        3         4
Pioneers      4        4         4
Voyagers      4        4         3
Master        5        5         3
Explorers

In this trial, there will be some lights scattered around the area, depending
on the level you are attempting. There will be a similar amount of enemies
wandering the area as well. You don't have to fight the enemies; you only
need to examine the shimmering lights around the area. The tricky part is
that each time you examine a light, the remaining lights switch to another
random position in the area. Try to branch your group out, and keep an eye on
where the lights move after each one is examined, so that you can efficiently
check the rest and succeed in this trial.


==================
General Training I
==================

Forbidden: Missing
Rank: 15
Price: 10 Clan Points
Location: Baptiste Hill
Days: 20
Required Talents: All = 1

Title         Talents             Clan Privilege       Quest/Item Discounts
-----         -------             --------------       --------------------
Novices       All +4              Empowered Humes      -1%
Trainees      All +8              Bonus CP 1           -2%
Journeymen    All +12             Regen                -3%
Professionals All +16             Bonus CP 2           -4%
Veterans      All +20             Bonus CP 3           -5%


Title         Enemies   Rounds
-----         -------   ------
Novices       4         N/A
Trainees      5         N/A
Journeymen    6         N/A
Professionals 6         4
Veterans      6         3

Here, you are up against a varying number of Sprites. They are simple, low-
levelled enemies to beat, so bring people with attacks that can hit a large
area so you can quickly defeat them. Be careful of their Meteorite attacks,
as if you are unprepared, they can cripple your party!


===================
General Training II
===================

Forbidden: > 20 Damage
Rank: 25
Price: 10 Clan Points
Location: Baptiste Hill
Days: 20
Required Talents: All = 40

Title         Talents             Clan Privilege       Quest/Item Discounts
-----         -------             --------------       --------------------
Adepts        All +24             Move^ 1              -8%
Braves        All +28             Regenra              -10%
Heroes        All +32             Regenga              -12%
Legends       All +36             Debuff Resistance 1  -14%
                                 (up to 5 if repeated)
Master        All +40             Move^ 2              -20%
Adventurers


Title         Enemies   Rounds
-----         -------   ------
Adepts        2         4
Braves        3         4
Heroes        4         4
Legends       3         3
Master        4         3
Adventurers

In this trial, you start off facing only one enemy, a Zaghnal. Every round,
another enemy will appear to aid in the fight, while serving as a nuisance to
your effort. Each level starts off with a Zaghnal, but the higher the title
you want, the tougher the reinforcements will be. Since they can be rather
powerful, bring a strong party which can deliver a high amount of damage
quickly. That way, you can kill the Zaghnal and win the battle before anyone
else shows up. You will have to break the law in order to do this quickly,
but that shouldn't be a big deal anyway.


=============
Negotiation I
=============

Forbidden: Targeting Distant Units
Rank: 10
Price: 10 Clan Points
Location: Camoa
Days: 20
Required Talents: Negotiation = 1

Title           Talents           Clan Privilege       Quest/Item Discounts
-----           -------           --------------       --------------------
Hagglers        Aptitude -3       Empowered Nu Mou     -1%
               Negotiation +3
Intermediaries  Aptitude -4       N/A                  -2%
               Negotiation +6
Barterers       Aptitude -5       Luck 2               -3%
               Negotiation +9
Brokers         Aptitude -6       N/A                  -4%
               Negotiation +12
Orators         Aptitude -7       Luck 3               -5%
               Negotiation +15


Title           Enemies   Rounds
-----           -------   ------
Hagglers        2         N/A
Intermediaries  3         N/A
Barterers       4         N/A
Brokers         5         4
Orators         6         3

For this trial, you have to do battle with a number of Dreamhares. You may be
tempted to use magick to quickly dispatch these creatures, but you must
uphold the law in order to win here. If you break the law (Targeting Distant
Units), you automatically fail the trial. Luckily, they are all low level
enemies, so you should be able to easily defeat them quickly with basic
attacks. Be careful though, as they do have the Illude ability which can
Charm your clan members. Once you defeat all of your opponents, the trial
will be a success.


==============
Negotiation II
==============

Forbidden: Grouping
Rank: 20
Price: 10 Clan Points
Location: Moorabella
Days: 20
Required Talents: Negotiation = 20

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Mediators     Aptitude -8       Safe Keeping         -6%
             Negotiation +18
Counselors    Aptitude -9       N/A                  -7%
             Negotiation +21
Conciliators  Aptitude -10      Luck 4               -8%
             Negotiation +24
Arbiters      Aptitude -11      N/A                  -9%
             Negotiation +27
Master        Aptitude -12      Luck 6               -10%
Negotiators  Negotiation +30


Title         Enemies   Rounds
-----         -------   ------
Mediators     2         N/A
Counselors    3         N/A
Conciliators  4         N/A
Arbiters      5         4
Master        6         3
Negotiators

For this trial, you have to fight a varying amount of Deadly Nightshades.
Once again, you must uphold the law, this time against Grouping (ending a
turn next to another unit). However, this means you can use long-range
attacks to quickly defeat them, which will help a lot. The most annoying
ability will be the enemy's Tomato Ketchup, which can Berserk your clan
members and potentially ruin your chances of winning. Attacking multiple
units at once will be the best approach here, in order to quickly and safely
win the trial.


====================
Negotiation-Teamwork
====================

Forbidden: Using MP
Rank: 15
Price: 10 Clan Points
Location: The Bisga Greenlands
Days: 20
Required Talents: Negotiation = 10
                 Teamwork = 10

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Speakers      Adaptability -3   AP^ 1                -2%
             Aptitude -4
             Negotiation +7
             Teamwork +5
Lectors       Adaptability -4   AP^ 2                -4%
             Aptitude -6
             Negotiation +13
             Teamwork +11
Advocates     Adaptability -5   AP^ 3                -6%
             Aptitude -8
             Negotiation +19
             Teamwork +17
Champions     Adaptability -6   Debuff Resistance 1  -8%
             Aptitude -10      (up to 4 if repeated)
             Negotiation +25
             Teamwork +23
Master        Adaptability -7   Always Counter       -10%
Judicers     Aptitude -12
             Negotiation +31
             Teamwork +29


Title         Enemies   Rounds
-----         -------   ------
Speakers      2         4
Lectors       3         4
Advocates     2         3
Champions     3         3
Master        2         2
Judicers

Here, you have to fight a number of Tonberry enemies, in order to win the
trial. The only stipulation is that you cannot use MP, which shouldn't be an
issue; it is required that you uphold this law or else you will fail
automatically. The Tonberries can be quite dangerous if you get too close to
them, so try and use abilities such as Aurablast to attack from a distance.
Be careful when you weaken them since they will gain Quicken status to move
immediately. That said, try to attack them strongly to kill instantly (Dual-
Wield attacks work well here).


==========
Teamwork I
==========

Forbidden: Not Using MP
Rank: 10
Price: 10 Clan Points
Location: Camoa
Days: 20
Required Talents: Teamwork = 1

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Acquaintances Adaptability -3   Empowered Viera      N/A
             Teamwork +4
Associates    Adaptability -4   N/A                  N/A
             Teamwork +7
Relations     Adaptability -5   Speed^ 2             N/A
             Teamwork +10
Confidantes   Adaptability -6   N/A                  N/A
             Teamwork +13
Old Friends   Adaptability -7   Speed^ 3             N/A
             Teamwork +16


Title         Enemies   Rounds</pre><pre id="faqspan-12">
-----         -------   ------
Acquaintances 2         N/A
Associates    3         N/A
Relations     4         N/A
Confidantes   5         4
Old Friends   6         3

In this trial, you have to do battle against a number of Mimics. They are
weak against every element, which helps a LOT since you are required to use
MP on every turn in order to uphold the law. This is a requirement! So, bring
clan members with abilities that use MP or magick users to quickly dispatch
these simple enemies!


===========
Teamwork II
===========

Forbidden: Smash Gauge >= 60%
Rank: 20
Price: 10 Clan Points
Location: Moorabella
Days: 20
Required Talents: Teamwork = 20

Title         Talents           Clan Privilege       Quest/Item Discounts
-----         -------           --------------       --------------------
Comrades      Adaptability -8   Empowered Gria       -2%
             Teamwork +19
Cohorts       Adaptability -9   N/A                  -4%
             Teamwork +22
Boon          Adaptability -10  Speed^ 4             -6%
Companions   Teamwork +25
Countrymen    Adaptability -11  N/A                  -8%
             Teamwork +28
Master Allies Adaptability -12  Speed^ 5             -10%
             Teamwork +31


Title         Enemies   Rounds
-----         -------   ------
Comrades      2         N/A
Cohorts       3         N/A
Boon          4         N/A
Companions
Countrymen    5         4
Master Allies 6         3

In this trial, you are up against a varying number of Chocobos. The law you
must uphold can make things tricky, since a unit's Smash Gauge fills by 10
points each time they act. As such, you need to make sure your actions hit
hard to defeat the Chocobos before the gauge fills above 60%. The Chocobos
can heal themselves also, so you will want to defeat them fast as well. They
are weak against fire, ice, and lightning, so you will do well to bring a
magick-user to quickly bring them down.


=================
Teamwork-Aptitude
=================

Forbidden: Ranged Weapons
Rank: 15
Price: 10 Clan Points
Location: The Aldanna Range
Days: 20
Required Talents: Aptitude = 10
                 Adaptability = 10

Title         Talents           Clan Privilege         Quest/Item Discounts
-----         -------           --------------         --------------------
Hands of      Adaptability -4   Bonus Exp 1            N/A
Steel        Aptitude +5
             Negotiation -3
             Teamwork +7
Hands of      Adaptability -6   Debuff Resistance 2    N/A
Silver       Aptitude +11
             Negotiation -4
             Teamwork +13
Hands of Gold Adaptability -8   Bonus Exp 2            -1%
             Aptitude +17
             Negotiation -5
             Teamwork +19
Hands of      Adaptability -10  Bonus Exp 3            -3%
Divinity     Aptitude +23
             Negotiation -6
             Teamwork +25
Master Hands  Adaptability -12  MP Efficiency          -5%
             Aptitude +29
             Negotiation -7
             Teamwork +31


Title         Urns   Enemies   Rounds
-----         ----   -------   ------
Hands of      4      4         4
Steel
Hands of      5      4         4
Silver
Hands of Gold 6      5         4
Hands of      7      5         3
Divinity
Master Hands  8      5         3

For this trial, there will be a magick urn placed in the area, but it is
guarded by Ahriman enemies. They can Charm your allies, as well as use
Roulette to instantly KO someone, so you need to be very careful here. As for
the urn, you need to examine it a certain amount of times in a certain number
of rounds in order to win here. Each time you check it, the urn will relocate
to another position in the area. As you move around the area, try to spread
out so you can quickly reach it, no matter where it is. If you are strong
enough, kill the Ahriman enemies so you have that much less to worry about as
well.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Brightmoon Tor -=
-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

Brightmoon Tor is a mysterious tower that appears in certain locations during
certain months. You must complete a number of quests as well in order to gain
access to the first tower. There are a total of three towers, each of which
become accessible after you read the notice about it at any Pub and have
completed the tower before it (after the first one of course).


===============
Required Quests
===============

The quests you need to complete prior to the notice about the first tower
becoming available are:

   A1-15: The Star Seal
   A2-02: The Sun Seal
   A2-03: The Moon Seal
   E1-02: Bonga Bugle - Silversun


===============
Tower Locations
===============

The locations of each tower are as follows (you must read the notice at any
Pub and have completed the previous tower in order for them to appear, aside
from the first one).

   Tower 1: Melby Point (Graszton)
   Tower 2: Gaol's March (Aisenfield)
   Tower 3: Footfalls of Despair (Zellea, the Forbidden Land)


======================
Pre-Tower Preparations
======================

You can attempt the towers at any point after you have met the initial
requirements. However, it would be best to wait until your party is
sufficiently leveled (at least level 50-60; higher if you are attempting the
second and especially third towers), and have certain key accessories
(Ribbon, Orb of Minwu, etc.). It is also quite useful to plan your party's
jobs accordingly, as well as their abilities (Reaction abilities like Reflex
and the various types of counterattack abilities, Passive abilities like Dual
Wield and Blood Price, and the best Action abilities to complement the jobs
you choose).

In each tower, your prize is only accessible if someone in your party is
wearing Fairy Shoes, or is of the Gria race. This is essential to fully
completing the tower, since after all the purpose is to obtain these
accessories AND beat each tower's Watch.


=================
Inside the Towers
=================

In each tower, there will be four different floors, followed by a "Watch". On
each regular floor, you will have to fight your way through a number of new
enemies. Upon defeating them, a crystal will appear; check it and you will be
able to advance to the next floor. Sometimes the crystal will already be
there, which means you only need to get there and check it (unless of course
you want to fight). The fifth and final floor is called a Watch, since it
contains tougher enemies than the regular floors. Once you defeat the enemies
here, you will have completed the tower you are in! At the top of the third
tower, after you beat the Third Watch, you will have to beat the Final Watch
immediately afterward to fully complete it.

The enemies you will face in here are nothing you've seen outside of the
Brightmoon Tor. Some may be holding special accessories that will be worth
stealing if you have someone with the Steal: Accessory Thief ability in your
party. In each tower is a special one-of-a-kind accessory that can be
accessed by checking an urn located on the third floor of each tower. To
reach said urn, you may need to check certain crystals that appear or else
you won't be able to reach it. Additionally, you will need a Gria (or someone
with Fairy Shoes) to actually reach the urn. These accessories are:

   Crimson Tear (Tower 1)
   Snowy Tear (Tower 2)
   Azure Tear (Tower 3)

If you complete all three towers, you will also receive the Moon Maiden (you
can complete the third tower repeatedly to get more Moon Maidens; the Tears
can be found one time only. If you somehow miss one of the Tears, you can
come back to the tower later for another attempt. When you return, get to the
second floor and you will find a new crystal has appeared; take that one to
reach that tower's Watch immediately. If you want to progress normally and
find the Tear, ignore that new crystal.

As you progress through the tower, crystals will appear after you kill the
floor's enemies. When it appears, have each member of your party check it to
send them through to the next area. On the third floor of the second and
third towers, there will be two crystals; one that can be reached normally,
and the other only by a Gria or someone equipped with Fairy Shoes. The trick
here is to send your non-Gria/Fairy Shoes party members to the normal
crystal. After they go through, have your floating character check the
otherwise inaccessible crystal. That way you can reach that tower's Tear!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Jobs  -=
-=-=-=-=-=-=-=-=

NOTE: Under the Type heading, A represents Action abilities, R is Reaction,
     and P is Passive. The ability lists are sorted by AP needed to master.

=====
Agent
=====

Races: Hume (Al-Cid only)
Prerequisites: Complete Side Quest "A Refined Recruit"

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Escort          A    -    6/1    -     -
- Receives damage for targeted female unit until next turn
-------------------------------------------------------------------
Impassion       A    -    3/1    -     -
- Raise target's Critical Hit rate, inflict "Berserk" status
-------------------------------------------------------------------
Enchant         A    -    1/1    150   Peacemaker
- Inflict "Charm" on enemy or raise female ally's Attack
-------------------------------------------------------------------
Fawn            A    -    1/1    150   Outsider
- Cast "Astra" and "Regen" to targeted female unit
-------------------------------------------------------------------
Flourish        A    -   Weapon  150   Chaos Rifle
- Deal more damage if female units are in party
-------------------------------------------------------------------
Succor          A    -   Self    150   Silver Cannon
- Restore user's HP and remove some debuffs
-------------------------------------------------------------------
Interrogate     A    -    6/1    -     -
- Reveal target's Gil/loot/items, reveal traps and invisible units
-------------------------------------------------------------------
Reckless Abandon A   -   Weapon  250   Longbarrel
- Decrease target's Speed
-------------------------------------------------------------------


=========
Alchemist
=========

Races: Nu Mou
Prerequisites: Master 2 Illusionist A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Item Lore       P    -     -     150   Wizard's Hat
- Recover 2x HP when using items
-------------------------------------------------------------------
Magick^         P    -     -     150   Life Crosier
- Increase damage of magick attacks
-------------------------------------------------------------------
Poison          A    8    4/2    150   Druid Mace
- Inflict the target with "Poison" status
-------------------------------------------------------------------
Safeguard       P    -     -     150   Adamant Vest
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Astra           A    8    4/2    200   Sage Crosier
- Give target protection against one debuff
-------------------------------------------------------------------
Rasp            A    8    3/2    250   Energy Mace
- Reduces target's MP
-------------------------------------------------------------------
Transmute       A    8    1/1    350   Zeus Mace
- Transform target with critical HP into the item they carry
-------------------------------------------------------------------
Flare           A    16   3/1    400   Lotus Mace
- Create a large explosion to cause large damage to target
-------------------------------------------------------------------
Protometeor     A    8    3/2    400   Scorpion Tail
- Hit target with a meteorite to cause strong damage
-------------------------------------------------------------------
Toad            A    32   3/1    450   Mandragora
- Inflict the target with "Toad" status
-------------------------------------------------------------------


=======
Animist
=======

Races: Moogle
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Sheep Count     A    12   4/2    150   Hurdy-gurdy
- Put enemies to "Sleep" by making them count sheep
-------------------------------------------------------------------
100% Wool       A    8   Self    200   Glass Bell
- Spin a woolen insulation, causing "Protect" and "Shell" status
-------------------------------------------------------------------
Archer's Bane   R    -     -     200   Green Beret
- Dodge all arrows shot in your direction
-------------------------------------------------------------------
Catnip          A    8    1/1    200   War Trumpet
- Use Nepeta cataria to make the target "Berserk"
-------------------------------------------------------------------
Chocobo Rush    A    8   Linear  250   Satyr Flute
- Call a stampede of Chocobos to trample your enemies
-------------------------------------------------------------------
Cuisine         A    22   1/1    350   Heal Chime
- Cook up food to completely recover HP
-------------------------------------------------------------------
Tail Wag        A    12   1/1    350   Frigid Viol
- "Charm" the enemy through alluring tail wagging
-------------------------------------------------------------------
Friend          A    4    4/2    400   Shining Lute
- Call upon a random "Scion" to aid in battle
-------------------------------------------------------------------
Toadsong        A    22   4/1    400   Blueleaf Flute
- Use music to inflict "Toad" status to the target
-------------------------------------------------------------------


========
Arcanist
========

Races: Nu Mou
Prerequisites: Complete Quest C1-12 (The Nu Mou Nobles), master 2 Time Mage
              A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Pierce          P    -     -     200   Red Robe
- Magick spells cast are unaffected by target's Reflect status
-------------------------------------------------------------------
Gravity         A    12   3/1    250   Force Rod
- Reduce target's current HP by 25%
-------------------------------------------------------------------
Lv. 3 Dark      A    8    All    250   Flame Rod
- Dark elemental damage to units whose level is a multiple of 3
-------------------------------------------------------------------
Lv. 5 Haste     A    8    All    250   Lilith Rod
- Give "Haste" to units whose level is a multiple of 5
-------------------------------------------------------------------
Lv. ? Shadowflare A  12   All    250   Bomb Arm
- Dark damage to units who share first digit of user's level
-------------------------------------------------------------------
Drain           A    12   4/1    300   Sleet Rod
- Recover HP equal to amount of damage the target takes
-------------------------------------------------------------------
Syphon          A    12   4/1    300   Terre Rod
- Recover HP equal to the amount of MP taken from target
-------------------------------------------------------------------
Death           A    16   3/1    450   Heretic Rod
- Inflict KO status on target
-------------------------------------------------------------------
Graviga         A    22   3/1    450   Stardust Rod
- Reduce target's current HP by 50%
-------------------------------------------------------------------
MP Shield       R    -     -     450   Mirage Vest
- Lose MP instead of HP when taking damage (if current MP > 0)
-------------------------------------------------------------------


======
Archer
======

Races: Hume, Viera
Prerequisites: Master 1 Soldier A-ability (Hume)

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Focus           A    -   Self    100   Longbow
- Increase amount of damage afflicted with next regular attack
-------------------------------------------------------------------
Archer's Bane   R    -     -     200   Green Beret
- Dodge all arrows shot in your direction
-------------------------------------------------------------------
Burial          A    -   Weapon  200   Silver Bow
- Totally destroys Undead targets, disallowing them to come back
-------------------------------------------------------------------
Take Aim        A    -   Weapon  200   Yoichi Bow
- Cause 50% damage to target, but with 100% accuracy
-------------------------------------------------------------------
Blackout        A    -   Weapon  250   Char Bow
- Inflict "Blind" status to target
-------------------------------------------------------------------
Concentration   P    -     -     250   Target Bow
- Raises the accuracy of all abilities by 5%
-------------------------------------------------------------------
Leg Shot        A    -   Weapon  250   Thorn Bow
- Inflict "Immobilize" status to target
-------------------------------------------------------------------
Lightning Strike A   -   Weapon  300   Perseus Bow
- Causes damage to target, disregarding equipped R-Abilities
-------------------------------------------------------------------
Arm Shot        A    -   Weapon  350   Nail Bow
- Inflict "Disable" status to target
-------------------------------------------------------------------
Cupid           A    -   Weapon  450   Artemis Bow
- Inflict "Charm" status to target
-------------------------------------------------------------------


========
Assassin
========

Races: Viera
Prerequisites: Complete Quest C4-01 (Veis, Assassin), master 2 Elementalist
              A-abilities and 1 Sniper A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Return Fire     R    -     -     150    Power Sash
- Catch arrows and throw them back at the attacker
-------------------------------------------------------------------
Aphonia         A    6    1/1    200    Murasame
- Inflict target with "Silence" status
-------------------------------------------------------------------
Ague            A    8    1/1    250    Huntsman's Bow
- Give target fever, causing them to be "Slow"
-------------------------------------------------------------------
Nightmare       A    8    1/1    300    Kiku-ichimonji
- Simultaneously curse target with "Sleep" and "Doom" status
-------------------------------------------------------------------
Shadowbind      A    18   1/1    350    Elfin Bow
- Stitch the shadow of the target down to "Stop" them
-------------------------------------------------------------------
Oblivion        A    12   1/1    400    Masamune
- Inflict "Addle" (can only use Attack) to target
-------------------------------------------------------------------
Last Breath     A    18   1/1    450    Adazakura
- Suffocate target to instantly KO them
-------------------------------------------------------------------
Rockseal        A    22   1/1    450    Kotetsu
- Seal targeted enemy in "Stone"
-------------------------------------------------------------------
Ultima Masher   A    32  Weapon  990    Zanmato
- Ultimate magick attack, does heavy damage to target
-------------------------------------------------------------------


====
Bard
====

Races: Moogle (Hurdy only)
Prerequisites: Complete Quest D4-01 (Making Music)

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Battle Chant    A    -    4/2    -     -
- Raise target's Defense
-------------------------------------------------------------------
Critical: Vanish R   -     -     -     -
- Become invisible when made critical from an attack
-------------------------------------------------------------------
Hide            A    -   Self    -     -
- Become completely invisible until your next attack action
-------------------------------------------------------------------
Magickal Refrain A   -    4/2    -     -
- Raise target's Resistance
-------------------------------------------------------------------
Requiem         A    -    4/2    -     -
- Deal heavy damage to undead targets only
-------------------------------------------------------------------
Angelsong       A    -    4/2    200   Hurdy-gurdy
- Cast "Regen" on target
-------------------------------------------------------------------
Soul Etude      A    -    4/2    250   Brilliant Theorbo
- Restore HP and remove some debuffs
-------------------------------------------------------------------
Magick Ballad   A    -    4/2    350   Shining Lute
- Restore 10 MP to target
-------------------------------------------------------------------
Nameless Song   A    -    4/2    350   Frigid Viol
- Give a random buff to target
-------------------------------------------------------------------


===========
Beastmaster
===========

Races: Nu Mou
Prerequisites: Complete Quest B3-16 (Knowing the Beast)

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Ahriman         A    -    2/1    150   Brilliant Theorbo
- Control Ahriman class monsters
-------------------------------------------------------------------
Antlion         A    -    2/1    150   Faerie Harp
- Control Tonberry class monsters
-------------------------------------------------------------------
Baknamy         A    -    2/1    150   Demon Bell
- Control Baknamy class monsters
-------------------------------------------------------------------
Behemoth        A    -    2/1    150   Shining Lute
- Control Behemoth class monsters
-------------------------------------------------------------------
Bomb            A    -    2/1    150   Blueleaf Flute
- Control Bomb class monsters
-------------------------------------------------------------------
Cockatrice      A    -    2/1    150   Heal Chime
- Control Cockatrice class monsters
-------------------------------------------------------------------
Deadly Nightshade A  -    2/1    150   Lamia Harp
- Control Deadly Nightshade class monsters
-------------------------------------------------------------------
Deathscythe     A    -    2/1    150   Black Quena
- Control Deathscythe class monsters
-------------------------------------------------------------------
Drake           A    -    2/1    150   Hurdy-gurdy
- Control Drake class monsters
-------------------------------------------------------------------
Dreamhare       A    -    2/1    150   Lamia Harp
- Control Dreamhare class monsters
-------------------------------------------------------------------
Flan            A    -    2/1    150   Demon Bell
- Control Flan class monsters
-------------------------------------------------------------------
Floating Eye    A    -    2/1    150   Brilliant Theorbo
- Control Floating Eye class monsters
-------------------------------------------------------------------
Ghost           A    -    2/1    150   Black Quena
- Control Ghost class monsters
-------------------------------------------------------------------
Headless        A    -    2/1    150   Satyr Flute
- Control Headless class monsters
-------------------------------------------------------------------
Lamia           A    -    2/1    150   Glass Bell
- Control Lamia class monsters
-------------------------------------------------------------------
Malboro         A    -    2/1    150   Blueleaf Flute
- Control Malboro class monsters
-------------------------------------------------------------------
Shelling        A    -    2/1    150   Conch Shell
- Control Shelling class monsters
-------------------------------------------------------------------
Sprite          A    -    2/1    150   Faerie Harp
- Control Sprite class monsters
-------------------------------------------------------------------
Werewolf        A    -    2/1    150   Frigid Viol
- Control Werewolf class monsters
-------------------------------------------------------------------
Wolf            A    -    2/1    150   War Trumpet
- Control Wolf class monsters
-------------------------------------------------------------------
Zombie          A    -    2/1    150   Black Quena
- Control Zombie class monsters
-------------------------------------------------------------------
Critical: Haste R    -     -     250   Ninja Gear
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Immunity        P    -     -     250   Survival Vest
- Renders character immune to most buffs and debuffs
-------------------------------------------------------------------


=========
Berserker
=========

Races: Seeq
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Attack^         P    -     -     150   Leather Knuckles
- Increase damage of physical attacks
-------------------------------------------------------------------
Counter         R    -     -     150   Headband
- Counterattack after being attacked
-------------------------------------------------------------------
Critical: Berserk R  -     -     150   Gauntlets
- Enables "Berserk" status when made critical from attack
-------------------------------------------------------------------
Death Strike    P    -     -     150   Bracers
- Increases chance of landing a critical hit when attacking
-------------------------------------------------------------------
Furore          A    -    1/1    200   Kaiser Knuckles
- Deal damage and knock back target
-------------------------------------------------------------------
Hone Senses     A    -   Self    200   Survivor
- Raise the user's Critical Hit rate
-------------------------------------------------------------------
Inner Calm      A    -   Self    250   Metal Knuckles
- Raise the user's Evasion
-------------------------------------------------------------------
Scream          A    -   Prox.   300   Poison Knuckles
- Remove all buffs from nearby units
-------------------------------------------------------------------
Ground Shaker   A    -    4/2    350   Death Claws
- Earth elemental damage
-------------------------------------------------------------------
Smite of Rage   A    -   Weapon  350   Cat Claws
- Deal damage and inflict a random debuff on target
-------------------------------------------------------------------
Helm Smash      A    -    1/1    400   Godhand
- Does damage, may destroy target's helmet
-------------------------------------------------------------------
Smash           A    -    1/1    400   Tiger Fangs
- Does damage, may destroy target's accessory
-------------------------------------------------------------------


======
Bishop
======

Races: Bangaa
Prerequisites: Master 2 White Monk A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Pilfer          A    6    3/1    150   Cheer Staff
- Attack target and attempt to steal loot
-------------------------------------------------------------------
Aero            A    14   3/2    200   Judicer's Staff
- Wind elemental damage
-------------------------------------------------------------------
Barrier         A    8    3/1    200   Pomegranate Staff
- Give "Protect" and "Shell" status to target
-------------------------------------------------------------------
Cura            A    14   4/2    200   Healing Staff
- Recovers a moderate amount of HP
-------------------------------------------------------------------
Water           A    14   3/2    200   Spring Staff
- Water elemental damage
-------------------------------------------------------------------
Dispel          A    12   3/1    300   Staff of Blessings
- Remove buffs from the target
-------------------------------------------------------------------
Halve MP        P    -     -     400   Luminous Robe
- Decreases required MP to cast magick spells by 50%
-------------------------------------------------------------------
Holy            A    32   3/2    400   Nirvana
- Inflict large Holy elemental damage to the target
-------------------------------------------------------------------
Magick Counter  R    -     -     400   Samite Coat
- Re-cast a spell back at an enemy when attacked by magick
-------------------------------------------------------------------
Break           A    24   3/1    450   Serpent Staff
 - Afflicts target with "Stone" status
-------------------------------------------------------------------


==========
Black Mage
==========

Races: Hume, Moogle, Nu Mou
Prerequisites: Master 1 White Mage A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blizzard        A    8    4/2    100   Rod
- Inflict a small amount of Ice elemental damage
-------------------------------------------------------------------
Fire            A    8    4/2    100   Rod
- Inflict a small amount of Fire elemental damage
-------------------------------------------------------------------
Thunder         A    8    4/2    100   Rod
- Inflict a small amount of Lightning elemental damage
-------------------------------------------------------------------
Blizzara        A    14   4/2    200   Sleet Rod
- Inflict a moderate amount of Ice elemental damage
-------------------------------------------------------------------
Fira            A    14   4/2    200   Firewheel Rod
- Inflict a moderate amount of Fire elemental damage
-------------------------------------------------------------------
Thundara        A    14   4/2    200   Thunder Rod
- Inflict a moderate amount of Lightning elemental damage
-------------------------------------------------------------------
Blizzaga        A    18   4/2    300   Chill Rod
- Inflict a large amount of Ice elemental damage
-------------------------------------------------------------------
Firaga          A    18   4/2    300   Flame Rod
- Inflict a large amount of Fire elemental damage
-------------------------------------------------------------------
Thundaga        A    18   4/2    300   Thor Rod
- Inflict a large amount of Lightning elemental damage
-------------------------------------------------------------------
Geomancy        P    -     -     350   Sage's Robe
- Strengthens the elemental damage inflicted by magic
-------------------------------------------------------------------
Magick Counter  R    -     -     400   Samite Coat
- Re-cast a spell back at an enemy when attacked by magick
-------------------------------------------------------------------


=========
Blue Mage
=========

Races: Hume
Prerequisites: Master 1 Black Mage A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item/Enemy Species
-------------------------------------------------------------------
Angel Whisper   A    32   3/1    -     Sprite
- Recover some HP, give "Reraise" status to target
-------------------------------------------------------------------
Bad Breath      A    8    2/2    -     Malboro
- Inflict random debuffs on target
-------------------------------------------------------------------
Doom            A    8    4/1    -     Deathscythe
- Inflict "Doom" status to target
-------------------------------------------------------------------
Dragon Force    A    8    4/1    -     Drake
- Raise target's Attack and Magick
-------------------------------------------------------------------
Eerie Sound Wave A   8    4/1    -     Malboro
- Remove all buffs from target
-------------------------------------------------------------------
Expose Weakness A    8    4/1    -     Drake
- Lower target's Defense and Resistance
-------------------------------------------------------------------
Limit Glove     A    4    1/1    -     Turtle
- Deal 999 damage to target if user's HP is at 1
-------------------------------------------------------------------
Magick Hammer   A    4    3/1    -     Baknamy
- Attack the target, taking away some of their MP
-------------------------------------------------------------------
Matra Magick    A    22   3/1    -     Turtle
- Switch the target's HP and MP around
-------------------------------------------------------------------
Mighty Guard    A    8    4/1    -     Drake
- Raise target's Defense and Resistance
-------------------------------------------------------------------
Night           A    22   All    -     Lamia
- Inflict "Sleep" status on all enemies
-------------------------------------------------------------------
Quake           A    12   3/2    -     Headless
- Earth elemental attack
-------------------------------------------------------------------
Roar            A    8    All    -     Werewolf
- Remove all buffs from all allies and enemies
-------------------------------------------------------------------
Roulette        A    12   All    -     Ahriman
- Randomly KOs an ally or enemy
-------------------------------------------------------------------
Sandstorm       A    12   4/2    -     Antlion
- Earth elemental attack, inflict "Blind" status to target
-------------------------------------------------------------------
Screech         A    8    3/2    -     Wolf
- Magick attack, inflict "Confuse" status on target
-------------------------------------------------------------------
Self-destruct   A    8   Prox.   -     Bomb
- Self-destruct to damage surrounding units, KO self
-------------------------------------------------------------------
Unction         A    8    4/2    -     Flan
- Inflict "Oil" status to target
-------------------------------------------------------------------
War Dance       A    12   4/2    -     Dreamhare
- Increase target's Attack
-------------------------------------------------------------------
White Wind      A    20   3/2    -     Sprite
- Recover a moderate amount of HP
-------------------------------------------------------------------
Learn           P    -     -     100   Light Saber
- Allows the learning of Blue Magick spells
-------------------------------------------------------------------
Immunity        P    -     -     250   Survival Vest
- Renders character immune to most buffs and debuffs
-------------------------------------------------------------------
MP Shield       R    -     -     450   Mirage Vest
- Lose MP instead of HP when taking damage (if current MP > 0)
-------------------------------------------------------------------


=========
Cannoneer
=========

Races: Bangaa
Prerequisites: Complete Quest C1-15 (The Bangaa Brotherhood), master 2
              Dragoon A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blur            R    -     -     150   Fortune Ring
- Dodge all regular attacks from guns and hand cannons
-------------------------------------------------------------------
Buckshot        A    -   Self    150   Omnis Cannon
- Increases range of next attack
-------------------------------------------------------------------
Foresight       A    -   Self    150   Supernal Ray
- Allows user to attack twice in the next turn
-------------------------------------------------------------------
Prime           A    -   Self    150   Diklum
- Increase amount of damage afflicted with next regular attack
-------------------------------------------------------------------
Scope           A    -   Self    150   Ligatur
- Increases Accuracy of next attack
-------------------------------------------------------------------
Mortar          A    -    4/1    200   Massive Bazooka
- Inflict a strong attack, but user cannot move next turn
-------------------------------------------------------------------
Target          A    -    4/1    250   Dromaeo
- Inflict a strong attack with 100% accuracy on next turn
-------------------------------------------------------------------
Potion Shell    A    -   Weapon  300   Hand Cannon
- Restores 60 HP to the target
-------------------------------------------------------------------
Ether Shell     A    -   Weapon  500   Brevis
- Restores 60 MP to the target
-------------------------------------------------------------------


==============
Chocobo Knight
==============

Races: Moogle
Prerequisites: Complete Quest C4-05 (Popocho's Chocobos), master 2 Animist
              A-abilities

NOTE: With this job, you don't actually learn any abilities. The abilities
     you have at your disposal are based on the color chocobo you are
     current riding.

Abilities
---------

Name            MP  Range   Chocobo
-------------------------------------------------------------------
Choco Barrier   8    2/2    All Chocobos
- Cast "Protect" and "Shell" on target
-------------------------------------------------------------------
Choco Beak      -    1/1    All Chocobos
- Magick attack, does heavy damage to target
-------------------------------------------------------------------
Choco Cure      8    2/2    All Colors
- Restore a moderate amount of HP to target
-------------------------------------------------------------------
Choco Esuna     8    2/2    Green Chocobo
- Remove some debuffs from target
-------------------------------------------------------------------
Choco Flame     18   4/2    Black Chocobo
- Fire elemental attack
-------------------------------------------------------------------
Choco Guard     10   2/2    Brown Chocobo
- Cast "Regen" on target, raises Defense and Resistance
-------------------------------------------------------------------
Choco Meteor    18   4/2    Red Chocobo
- Magick attack, does heavy damage to target
-------------------------------------------------------------------
Choco Recharge  4    1/1    White Chocobo
- Restores some MP to target
-------------------------------------------------------------------


======
Dancer
======

Races: Viera (Penelo only)
Prerequisites: Complete Side Quest "An Elegant Encounter"

Abilities
---------

Name              Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blade Dance        A    -    1/1    -     -
- Attack twice in the same turn
-------------------------------------------------------------------
Critical: Quicken  A    -     -     -     -
- Enables "Quicken" status when made critical from attack
-------------------------------------------------------------------
Mincing Minuet     A    -    4/2    -     -
- Magick attack on target
-------------------------------------------------------------------
Slow Dance         A    -    4/1    -     -
- Inflict "Slow" status on target
-------------------------------------------------------------------
Witch Hunt         A    -    4/1    -     -
- Decrease MP of target
-------------------------------------------------------------------
Heathen Frolic     A    -    4/2    250   Force Rod
- Decrease target's Magick
-------------------------------------------------------------------
Polka              A    -    4/2    250   Esztam Baton
- Decrease target's Attack
-------------------------------------------------------------------
Jitterbug          A    -    4/1    300   Staff of the Magi
- Magick attack, recover HP lost by target
-------------------------------------------------------------------
Forbidden Dance    A    -    4/1    350   Heretic Rod
- Inflict random debuffs on target
-------------------------------------------------------------------


========
Defender
========

Races: Bangaa
Prerequisites: Master 2 Gladiator A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Hibernate       A    -   Self    100   Defender
- Removes some debuffs, but causes user to Sleep
-------------------------------------------------------------------
Critical: Berserk R  -     -     150   Gauntlets
- Enables "Berserk" status when made critical from attack
-------------------------------------------------------------------
Defense^          P  -     -     150   Diamond Armor
- Decrease damage received from physical attacks
-------------------------------------------------------------------
Defend          A    -   Self    200   Lionheart
- Increases Defense/Resistance by 20% for subsequent attack
-------------------------------------------------------------------
Tank              P  -     -     200   Platinum Armor
- Allows Heavy Armor to be equipped, regardless of current job
-------------------------------------------------------------------
Whirl Blast     A    -   Prox.   200   El-Cid
- Damage and knock back adjacent units
-------------------------------------------------------------------
Bulwark         A    -   Self    300   Save the Queen
- Prevent all damage for one turn
-------------------------------------------------------------------
Meltdown        A    -   Prox.   350   Vajra
- Attack which damages equal to user's current HP but KO's self
-------------------------------------------------------------------
Mow Down        A    -   Prox.   350   Stribog
- Damage adjacent units, but lowers user's Evasion
-------------------------------------------------------------------
Rend Weapon     A    -   Weapon  350   Claymore
- Does damage, may destroy target's weapon
-------------------------------------------------------------------
Aura            A    28  Self    400   Lohengrin
- Cast "Regen" on "Reraise" on self
-------------------------------------------------------------------


=======
Dragoon
=======

Races: Bangaa
Prerequisites: Complete Quest C3-13 (Kyrra, Dragoon), master 2 Warrior
              A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Jump            A    -    4/1    150   Javelin
- Jump up and then impale target on the way down (requires Spear)
-------------------------------------------------------------------
Wyrmtamer       A    -    1/1    150   Burglar Sword
- Force critical Dragons to withdraw from the battle field
-------------------------------------------------------------------
Wyrmkiller      A    -   Weapon  200   Blood Sword
- Inflict 2x damage to Dragons
-------------------------------------------------------------------
Fire Breath     A    -   Expell  300   Lava Spear
- Breathe out Fire elemental damage
-------------------------------------------------------------------
Ice Breath      A    -   Expell  300   Ice Lance
- Breathe out Ice elemental damage
-------------------------------------------------------------------
Lancet          A    -    1/1    300   Restorer
- Absorb HP from targeted enemy
-------------------------------------------------------------------
Thunder Breath  A    -   Expell  300   Gae Bolg
- Breathe out Thunder elemental damage
-------------------------------------------------------------------
Bangaa Cry      A    -   Expell  400   Dragon Whisker
- Damage targeted enemies, may cause "Confuse" status
-------------------------------------------------------------------
Dragonheart     R    -     -     500   Vitanova
- Gain "Reraise" status when attacked, only once per battle
-------------------------------------------------------------------


============
Elementalist
============

Races: Viera
Prerequisites: Master 2 White Mage A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Boulder Crush   A    8    4/1    200   Estoc
- Inflict Earth elemental damage and "Immobilize" status on target
-------------------------------------------------------------------
Earth Heal      A    6    4/1    200   Fleuret
- Earth elemental HP recovery
-------------------------------------------------------------------
Shining Air     A    8    4/1    200   Djinn Flyssa
- Inflict Wind elemental damage and "Blind" status on target
-------------------------------------------------------------------
Thunderous Roar A    8    4/1    200   Mage Masher
- Inflict Lightning elemental damage, "Silence" status on target
-------------------------------------------------------------------
White Flame     A    12   4/2    200   Flamberge
- Fire elemental HP recovery
-------------------------------------------------------------------
Fire Whip       A    8    4/1    250   Scarlet Rapier
- Inflict Fire elemental damage and "Disable" status on target
-------------------------------------------------------------------
Sliprain        A    8    4/1    250   Silver Rapier
- Inflict Water elemental damage and "Slow" status on target
-------------------------------------------------------------------
Evil Gaze       A    8    4/1    300   Joyeuse
- Inflict Dark elemental damage and "Confuse" status on target
-------------------------------------------------------------------


======
Fencer
======

Races: Viera
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Bronze Shield
- Equip Shields regardless of current Job
-------------------------------------------------------------------
Swarmstrike     A    -   Weapon  150   Stinger
- Summon a swarm of tiny bugs which damage and inflict "Poison"
-------------------------------------------------------------------
Featherblow     A    -   Weapon  200   Estoc
- 50% damage, but with 2x accuracy
-------------------------------------------------------------------
Manastrike      A    -   Weapon  250   Mage Masher
- Reduces target's MP
-------------------------------------------------------------------
Checkmate       A    -   Weapon  300   Gupti Aga
- Curses target with "Doom" status
-------------------------------------------------------------------
Nighthawk       A    -    4/1    300   Joyeuse
- Produce a projectile to attack from a distance
-------------------------------------------------------------------
Piercing Blow   A    -    2/2    300   Flamberge
- Attack adjacent unit and the unit behind them
-------------------------------------------------------------------
Reflex          R    -     -     300   Ever Robe
- Completely evade all any incoming "Attack" actions
-------------------------------------------------------------------
Swallowtail     A    -   Prox.   300   Djinn Flyssa
- Twirl with rapier to cause damage to all adjacent units
-------------------------------------------------------------------
Shadowstick     A    -   Weapon  400   Silver Rapier
- Lowers target's Speed
-------------------------------------------------------------------


=======
Fighter
=======

Races: Hume
Prerequisites: Complete Quest C4-02 (To Be a Fighter), master 3 Soldier
              A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Rush            A    -   Weapon  100   Sweep Blade
- Deals damage and knocks back target
-------------------------------------------------------------------
Air Render      A    -    3/1    250   Atomos Blade
- Attack from a distance
-------------------------------------------------------------------
Beat Down       A    -   Weapon  250   Shadow Blade
- Deal twice as much damage, but with 50% accuracy
-------------------------------------------------------------------
Blitz           A    -   Weapon  250   Sun Blade
- 50% damage, but with 2x accuracy
-------------------------------------------------------------------
Bonecrusher     R    -     -     250   Wygar
- Counterattack after being attacked, and deal greater damage
-------------------------------------------------------------------
Doublehand      P    -     -     250   Venus Blade
- Hold weapon with two hands to increase the damage dealt with it
-------------------------------------------------------------------
Wild Swing      A    -   Prox.   250   Ogun Blade
- Deal damage to adjacent units
-------------------------------------------------------------------
Air Blast       A    -   Expell  350   Air Blade
- Wind damage to units in front of you
-------------------------------------------------------------------
Aurablast       A    -    4/2    350   Kwigon Blade
- Deal damage in a wide range
-------------------------------------------------------------------
Back Draft      A    -    1/1    400   Flametongue
- Deal Fire elemental damage, causes some backfiring damage
-------------------------------------------------------------------


=========
Flintlock
=========

Races: Moogle</pre><pre id="faqspan-13">
Prerequisites: Complete Quest C4-06 (Of Kupos and Cannons), master 2 Fusilier
              A-abilities and 2 Tinker A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Prime           A    -   Self    100   Hand Cannon
- Allows user to use other ballistic abilities
-------------------------------------------------------------------
Blur            R    -     -     150   Fortune Ring
- Dodge all regular attacks from guns and hand cannons
-------------------------------------------------------------------
Charged Attacks P    -     -     150   Supernal Ray
- Inflict a stronger attack, but use 10 MP
-------------------------------------------------------------------
Cure Cannon     A    -   Weapon  250   Omnis Cannon
- Restores some HP and removes some debuffs
-------------------------------------------------------------------
Protect Cannon  A    -   Weapon  250   Diklum
- Cast "Protect" and "Regen" on target
-------------------------------------------------------------------
Shell Cannon    A    -   Weapon  250   Ligatur
- Cast "Shell" and "Regen" on target
-------------------------------------------------------------------
Ether Boost     A    -   Weapon  350   Massive Bazooka
- Inflict a magick attack on the target
-------------------------------------------------------------------
Blowback        A    -   Weapon  400   Dromaeo
- Inflict a strong magick attack but lose 20% of your own HP
-------------------------------------------------------------------
Teleport Cannon A    -   Weapon  450   Guang Cannon
- Teleports the target to a random position on the battlefield
-------------------------------------------------------------------
Ether Cannon    A    -   Weapon  500   Brevis
- Restores 40 MP to the target
-------------------------------------------------------------------


========
Fusilier
========

Races: Moogle
Prerequisites: Complete Quest B4-04 (The Goug Consortium), master 1 Animist
              A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Boltshot        A    -   Weapon  150   Riot Gun
- Shoot a bullet which deals Lightning elemental damage
-------------------------------------------------------------------
Fireshot        A    -   Weapon  150   Aiot Gun
- Shoot a bullet which deals Fire elemental damage
-------------------------------------------------------------------
Iceshot         A    -   Weapon  150   Giot Gun
- Shoot a bullet which deals Ice elemental damage
-------------------------------------------------------------------
Blindshot       A    -   Weapon  200   Silver Cannon
- Shoot a bullet which inflicts "Blind" on target
-------------------------------------------------------------------
Silenceshot     A    -   Weapon  200   Lost Gun
- Shoot a bullet which inflicts "Silence" on target
-------------------------------------------------------------------
Concentration   P    -     -     250   Longbarrel
- Raises the accuracy of all abilities by 5%
-------------------------------------------------------------------
Charmshot       A    -   Weapon  400   Peacemaker
- Shoot a bullet which inflicts "Charm" on target
-------------------------------------------------------------------
Confushot       A    -   Weapon  400   Chaos Rifle
- Shoot a bullet which inflicts "Confuse" on target
-------------------------------------------------------------------
Stopshot        A    -   Weapon  450   Outsider
- Shoot a bullet which inflicts "Stop" on target
-------------------------------------------------------------------


=========
Geomancer
=========

Races: Gria
Prerequisites: Complete Quest B5-08 (Geomancer's Way - Mist), master 1 Hunter
              A-ability

Abilities
---------

Name                Type  MP  Range   AP    Item
-------------------------------------------------------------------
Nature's Embrace     A    8    6/2    -     -
- Magick attack; only use while standing on natural terrain
-------------------------------------------------------------------
Shining Flare        A    12   6/2    -     -
- Fire attack; only use in fair weather
-------------------------------------------------------------------
Avoid Traps          P    -     -     150   Spiked Boots
- Traps will not activate if you step on them
-------------------------------------------------------------------
Resistance^          P    -     -     150   Magus Robe
- Increase user's Resistance (ability to dodge magick attacks)
-------------------------------------------------------------------
Critical: Evasion^   R    -     -     200   Cachusha
- Increases Evasion when made critical from an attack
-------------------------------------------------------------------
Artifice's Embrace   A    8    6/2    250   Gokuu Pole
- Magick attack, inflict "Slow"; only use on artificial terrain
-------------------------------------------------------------------
Avalanche            A    12   6/2    250   Eight-fluted Pole
- Ice attack, inflict "Sleep"; only use in snowy weather
-------------------------------------------------------------------
Earth's Embrace      A    8    6/2    250   Ivory Pole
- Magick attack, inflict "Disable"; only use on barren terrain
-------------------------------------------------------------------
Life's Embrace       A    8    6/2    250   Iron Pole
- Magick attack, inflict "Immobilize"; only use on grassy terrain
-------------------------------------------------------------------
Mist Storm           A    24   6/2    250   Fanatic
- Deal damage, deplete target's MP; only use in misty weather
-------------------------------------------------------------------
Venom Squall         A    12   6/2    250   Zephyr Pole
- Water attack, inflict "Poison"; only use in rainy weather
-------------------------------------------------------------------
Magick Counter       R    -     -     400   Samite Coat
- Re-cast a spell back at an enemy when attacked by magick
-------------------------------------------------------------------


=========
Gladiator
=========

Races: Bangaa
Prerequisites: Master 2 Warrior A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Rush            A    -   Weapon  100   Sweep Blade
- Deals damage and knocks back target
-------------------------------------------------------------------
Beat Down       A    -   Weapon  250   Shadow Blade
- Deal twice as much damage, but with 50% accuracy
-------------------------------------------------------------------
Blitz           A    -   Weapon  250   Sun Blade
- Deals 50% damage, but with 2x accuracy
-------------------------------------------------------------------
Doublehand      P    -     -     250   Venus Blade
- Hold weapon with two hands to increase the damage dealt with it
-------------------------------------------------------------------
Strike Back     R    -     -     250   Bone Plate
- Evade incoming "Attack" actions, and counterattack back
-------------------------------------------------------------------
Wild Swing      A    -   Prox.   250   Ogun Blade
- Deal damage to adjacent units
-------------------------------------------------------------------
Blizzard Tackle A    4    1/1    300   Icebrand
- Cast ice on sword to inflict Ice elemental damage
-------------------------------------------------------------------
Fire Soul       A    4    1/1    300   Flametongue
- Cast flames on sword to inflict Fire elemental damage
-------------------------------------------------------------------
Thunder Assault A    4    1/1    300   Air Blade
- Cast bolts on sword to inflict Thunder elemental damage
-------------------------------------------------------------------
Ultima Sword    A    32  Weapon  990   Materia Blade
- Ultimate physical attack, does heavy damage to target
-------------------------------------------------------------------


==========
Green Mage
==========

Races: Viera
Prerequisites: Complete Quest C3-14 (Green Dominion), master 1 White Mage
              A-ability

Abiliites
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blind           A    8    4/1    150   Druid Mace
- Inflict "Blind" status to target
-------------------------------------------------------------------
Protect         A    8    4/1    150   Iron Hammer
- Raises target's Defense
-------------------------------------------------------------------
Shell           A    8    4/1    150   War Hammer
- Raises target's Resistance
-------------------------------------------------------------------
Spellbound      P    -     -     150   Tiara
- Increases the amount of time buffs last
-------------------------------------------------------------------
Silence         A    8    3/2    200   Energy Mace
- Inflict "Silence" status to target
-------------------------------------------------------------------
Sleep           A    12   4/2    200   Battle Mace
- Inflict "Sleep" status to target
-------------------------------------------------------------------
Tranq           A    8    4/2    200   Sage Crosier
- Raises target's Accuracy
-------------------------------------------------------------------
Absorb MP       R    -     -     250   Lordly Robe
- Absorbs the MP used to cast the magick spell used to attack you
-------------------------------------------------------------------
Evade Magick    R    -     -     250   Magick Robe
- Dodge all magick spells that cause damage
-------------------------------------------------------------------
Oil             A    8    4/1    250   Sledgehammer
- Inflict "Oil" status to target
-------------------------------------------------------------------
Leap            A    18   4/1    400   Mandragora
- Raises target's Move and Jump
-------------------------------------------------------------------


=======
Heritor
=======

Races: Hume (Adelle only)
Prerequisites: Complete Side Quest "Gifted"

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Adelaide        A    -    1/1    -     -
- Cast "Regen" to target
-------------------------------------------------------------------
Lennart         A    -    4/2    -     -
- Deal damage to targets in range
-------------------------------------------------------------------
Elpe            A    -   Allies  300   Hyakushiki-masamune
- Restore all allies' HP and MP, but KO self
-------------------------------------------------------------------
Hilo            A    -    6/1    300   Chirijiraden
- Deal damage, inflict "Confuse" status to target
-------------------------------------------------------------------
Ljda            A    -    1/1    300   Ayvuir Blue
- Inflict "Charm" status to target
-------------------------------------------------------------------
Nesiaam         A    -   Weapon  300   Nagrarok
- Deal damage, inflict "Addle" status (can Attack only) to target
-------------------------------------------------------------------
Viola           A    -    6/2    300   Tiptaptwo
- Deal damage equivalent to amount of HP currently lost by user
-------------------------------------------------------------------
Wermut          A    -    4/1    300   Whale Whisker
- Deal damage, inflict "Slow" status to target
-------------------------------------------------------------------


======
Hunter
======

Races: Gria, Hume
Prerequisites: Master 3 Archer A-abilities (Hume)

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Advice          A    -    1/1    100   Twin Bow
- Raise ally's Critical Hit rate
-------------------------------------------------------------------
Attack^         P    -     -     150   Nike Bow
- Increase damage of physical attacks
-------------------------------------------------------------------
Oust            A    -   Weapon  150   Windslash Bow
- Drive critical Monster from battle (doesn't work on last unit)
-------------------------------------------------------------------
Regenerate      R    -     -     200   Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Sonic Boom      A    -    4/2    200   Cranequin
- Deal damage in a wide range
-------------------------------------------------------------------
Counter Force   A    -   Weapon  300   Master Bow
- Inflicts "Addle" status (can only use Attack) to target
-------------------------------------------------------------------
Hunting         A    -   Weapon  300   Hunting Bow
- Receive loot from target if the attack kills it
-------------------------------------------------------------------
Sidewinder      A    -   Weapon  300   Hades Bow
- Inflict 2x damage to Monsters
-------------------------------------------------------------------
Vitals Shot     A    -   Weapon  300   Elfin Bow
- Afflicts target with a random debuff
-------------------------------------------------------------------
Ultima Shot     A    32  Weapon  990   Seventh Heaven
- Ultimate magick/physical attack, does heavy damage to target
-------------------------------------------------------------------


===========
Illusionist
===========

Races: Hume, Nu Mou
Prerequisites: Master 2 White Mage A-abilities and 4 Black Mage A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Absorb MP       R    -     -     250   Lordly Robe
- Absorbs the MP used to cast the magick spell used to attack you
-------------------------------------------------------------------
Freezeblink     A    28   All    250   Sleet Rod
- Inflict Ice elemental damage to all enemies
-------------------------------------------------------------------
Prominence      A    28   All    250   Firewheel Rod
- Inflict Fire elemental damage to all enemies
-------------------------------------------------------------------
Tempest         A    28   All    250   Thunder Rod
- Inflict Lightning elemental damage to all enemies
-------------------------------------------------------------------
Deluge          A    28   All    300   Chill Rod
- Inflict Water elemental damage to all enemies
-------------------------------------------------------------------
Rockfall        A    28   All    300   Terre Rod
- Inflict Earth elemental damage to all enemies
-------------------------------------------------------------------
Star Cross      A    28   All    300   Crown Scepter
- Inflict Holy elemental damage to all enemies
-------------------------------------------------------------------
Stardust        A    28   All    300   Stardust Rod
- Cause non-elemental damage to all enemies
-------------------------------------------------------------------
Wild Tornado    A    28   All    300   Thor Rod
- Inflict Wind elemental damage to all enemies
-------------------------------------------------------------------
Halve MP        P    -     -     400   Luminous Robe
- Decreases required MP to cast magick spells by 50%
-------------------------------------------------------------------


=======
Juggler
=======

Races: Moogle
Prerequisites: Master 2 Tinker A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Gil Toss        A    -    4/1    100   Jackknife
- Throw Gil at target to cause damage equal to amount of Gil lost
-------------------------------------------------------------------
Weapon Toss     A    -    4/1    100   Kris
- Toss a weapon from your inventory at an enemy
-------------------------------------------------------------------
Return Fire     R    -     -     150   Power Sash
- Catch arrows and throw them back at the attacker
-------------------------------------------------------------------
Molotov Cocktail A   -    4/1    250   Khukuri
- Toss a molotov cocktail to cause damages and cause "Berserk"
-------------------------------------------------------------------
Sticky Fingers  R    -     -     250   Brigandine
- Catch items thrown and hurled at you and keep them
-------------------------------------------------------------------
Ball Toss       A    -    4/1    350   Scramasax
- Toss a ball at the enemy to cause "Confuse" status
-------------------------------------------------------------------
Dagger Toss     A    -    4/1    400   Swordbreaker
- Toss a dagger at the enemy to damage and inflict "Disable"
-------------------------------------------------------------------
Ring Toss       A    -    4/1    450   Cinquedea
- Toss a ring around the target, causing them to "Stop"
-------------------------------------------------------------------
Smile Toss      A    -    4/1    450   Orichalcum Dirk
- Allows the target's turn to be next immediately after user
-------------------------------------------------------------------


=======
Lanista
=======

Races: Seeq
Prerequisites: Complete Quest C5-06 (A Lanista's Pride), master 1 Berserker
              A-ability

Abilities
---------

Name              Type  MP  Range   AP    Item
-------------------------------------------------------------------
Souleater          A    -   Weapon  150   Xankbras
- Dark elemental damage, but lose 10% of your own HP
-------------------------------------------------------------------
Tank               P    -     -     200   Platinum Armor
- Allows Heavy Armor to be equipped, regardless of current job
-------------------------------------------------------------------
Blink Counter      R    -     -     250   Bone Armlets
- Counterattack after being attacked, and knock back attacker
-------------------------------------------------------------------
Block!             A    8    4/2    250   Diamond Sword
- Raise target's Defense
-------------------------------------------------------------------
Monkey Grip        P    -     -     250   Oblige
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Strike!            A    8    4/2    250   Luabreaker
- Raise target's Critical Hit rate
-------------------------------------------------------------------
Haunting Vision    A    8    4/2    300   Dagriohm
- Deal damage and inflict target with "Blind" status
-------------------------------------------------------------------
Sword of Light     A    8   Weapon  300   Ogrenix
- Restore some MP by inflicting Holy elemental damage to target
-------------------------------------------------------------------
Charge!            A    8    1/1    350   Hardedge
- Deal damage and knock back target, may destroy target's armor
-------------------------------------------------------------------
Sword of Darkness  A    12  Weapon  350   Ancient Sword
- Restore some HP by inflicting Dark elemental damage to target
-------------------------------------------------------------------
Razzle-dazzle      A    24  Prox.   450   Vigilante
- Restore target's HP
-------------------------------------------------------------------
Dragonheart        R    -     -     500   Tournesol
- Gain "Reraise" status when attacked, only once per battle
-------------------------------------------------------------------


===========
Master Monk
===========

Races: Bangaa
Prerequisites: Complete Quest C4-13 (Banbanga!), master 2 Warrior and White
              Monk A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Unscarred       P    -     -     150   Judicer's Coat
- If user's HP full, raises Attack, Defense, Magick, Resistance
-------------------------------------------------------------------
Blink Counter   R    -     -     250   Bone Armlets
- Counterattack after being attacked, and knock back attacker
-------------------------------------------------------------------
Dark Fist       A    -     2     300   Battle Bamboo
- Damage targets, but reduces user's HP by 25% of damage dealt
-------------------------------------------------------------------
Inner Focus     A    -    Self   300   Tonfa
- Restores HP and removes some debuffs
-------------------------------------------------------------------
Pummel          A    -   Weapon  300   Eight-fluted Pole
- Hit twice in the same attack
-------------------------------------------------------------------
Cross-counter   A    -   Weapon  350   Fanatic
- Attack target with regular attack plus target's counterattack
-------------------------------------------------------------------
Holy Strike     A    -   Weapon  350   Sanjiegun
- Holy elemental attack
-------------------------------------------------------------------
Rend Armor      A    -   Weapon  350   Cypress Pole
- Does damage, may destroy target's armor
-------------------------------------------------------------------
Lifebane        A    -   Weapon  400   Esztam Baton
- Attack the target, may cause "Doom" status
-------------------------------------------------------------------
Withering Strike A   -   Weapon  400   Gokuu Pole
- Deal damage equivalent to amount of HP currently lost by user
-------------------------------------------------------------------


=============
Moogle Knight
=============

Races: Moogle
Prerequisites: Master 1 Animist A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Moogle Attack   A    -   Weapon  100   Flametongue
- Attack and knock back the target
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Round Shield
- Equip Shields regardless of current Job
-------------------------------------------------------------------
Moogle Guard    A    -   Self    200   Kwigon Blade
- Raise user's Defense and Resistance until the next turn
-------------------------------------------------------------------
Moogle Shield   A    -    4/1    200   Pearl Blade
- Give target protection against one debuff
-------------------------------------------------------------------
Critical: Haste R    -     -     250   Golden Armor
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Moogle Lance    A    -    3/1    250   Atomos Blade
- Attack from a distance
-------------------------------------------------------------------
Moogle Rush     A    -   Weapon  250   Shadow Blade
- Deal 2x damage, but with 50% accuracy
-------------------------------------------------------------------
Moogle Aid      A    -   Self    300   Icebrand
- Recover HP and remove most debuffs
-------------------------------------------------------------------
Moogle Disarm   A    -    4/1    300   Paraiba Blade
- Detect hidden equipment which target can draw form stock
-------------------------------------------------------------------
Ultima Charge   A    32  Weapon  990   Materia Blade
- Ultimate magick attack, does heavy damage to target
-------------------------------------------------------------------


=====
Ninja
=====

Races: Hume
Prerequisites: Master 4 Thief A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Throw           A    -    4/1    100   Kunai
- Throw a weapon from your stock at the targeted unit
-------------------------------------------------------------------
Earth Veil      A    4    4/1    200   Osafune
- Deals weak damage, and may cause "Slow" status to target
-------------------------------------------------------------------
Gold Veil       A    4    4/1    200   Kiku-ichimonji
- Deals weak damage, and may cause "Blind" status to target
-------------------------------------------------------------------
Water Veil      A    4    4/1    200   Murasame
- Deals weak damage, and may cause "Silence" status to target
-------------------------------------------------------------------
Critical: Haste R    -     -     250   Ninja Gear
- Enables "Haste" status when made critical from attack
-------------------------------------------------------------------
Wood Veil       A    4    4/1    250   Kotetsu
- Deals weak damage, and may cause "Immobilize" status to target
-------------------------------------------------------------------
Fire Veil       A    4    4/1    250   Ashura
- Deals weak damage, and may cause "Confuse" status to target
-------------------------------------------------------------------
Oblivion        A    12   1/1    300   Masamune
- Inflicts "Addle" status (can only use Attack) to target
-------------------------------------------------------------------
Unspell         A    4    1/1    300   Ama-no-murakumo
- Dispel target's buffs
-------------------------------------------------------------------
Dual Wield      P    -     -     990   Ragetsu-denbu
- Equip a weapon to each hand, and therefore attack twice
-------------------------------------------------------------------


=======
Paladin
=======

Races: Hume
Prerequisites: Master 3 Soldier A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Nurse           A    -   Prox.   100   Defender
- Recover HP and remove some debuffs to self and surrounding units
-------------------------------------------------------------------
Defense^        P    -     -     150   Diamond Armor
- Decrease damage from physical attacks
-------------------------------------------------------------------
Parley          A    -    1/1    150   Barong
- Persuade critical enemy to leave battlefield (not last unit)
-------------------------------------------------------------------
Defend          A    -   Self    200   Lionheart
- Increases Defense/Resistance by 20% for subsequent attack
-------------------------------------------------------------------
Sanctify        A    -    3/2    250   Ogrenix
- Totally destroys Undead targets, disallowing them to come back
-------------------------------------------------------------------
Cover           A    -    4/1    300   Save the Queen
- Take damage instead of attacks directed at target for one turn
-------------------------------------------------------------------
War Cry         A    -   Prox.   300   Oblige
- Increases Resistance to self and surrounding units
-------------------------------------------------------------------
Reflex          R    -     -     350   Genji Armor
- Completely evade all any incoming "Attack" actions
-------------------------------------------------------------------
Holy Blade      A    22  Weapon  400   Excalibur
- Envelopes blade in light to cause strong Holy damage
-------------------------------------------------------------------
Saint Cross     A    10  Prox.   400   Arch Sword
- Holy damage expelled in all four cardinal directions
-------------------------------------------------------------------


=======
Parivir
=======

Races: Hume
Prerequisites: Complete Quest B4-08 (The Eastwatch), master 3 Soldier
              A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Death Strike    P    -     -     150   Bracers
- Increases chance of landing a critical hit when attacking
-------------------------------------------------------------------
Blade Bash      A    -   Weapon  200   Ashura
- Deals weak damage, and may cause "Immobilize" status to target
-------------------------------------------------------------------
Wind Slash      A    -    4/1    200   Murasame
- Physical attack with Air elemental damage
-------------------------------------------------------------------
Strike Back     R    -     -     250   Bone Plate
- Evade incoming "Attack" actions, and counterattack back
-------------------------------------------------------------------
Iai Blow        A    -   Weapon  300   Osafune
- Deals weak damage, and may cause "KO" status to target
-------------------------------------------------------------------
Hoarfrost Blade A    -   Weapon  400   Ama-no-murakumo
- Ice elemental attack, and may cause "Slow" status to target
-------------------------------------------------------------------
Lifethread Blade A   -   Weapon  400   Adazakura
- Dark elemental attack, may cause "Doom" status to target
-------------------------------------------------------------------
Shimmering Blade A    -  Weapon  400   Nosada
- Fire elemental attack, may cause "Confuse" status to target
-------------------------------------------------------------------
Skyfury Blade   A    -   Weapon  400   Kotestsu
- Lightning elemental attack, may cause "Berserk" status to target
-------------------------------------------------------------------
Unburden Soul   A    -    Self   400   Sumihomura
- Sacrifice self to fully recover HP/cure debuffs of all allies
-------------------------------------------------------------------


======
Ranger
======

Races: Seeq
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Avoid Traps     P    -     -     150   Spiked Boots
- Traps will not activate if you step on them
-------------------------------------------------------------------
Item Lore       P    -     -     150   Wizard's Hat
- Recover 2x HP when using items
-------------------------------------------------------------------
Sten Needle     A    -    2/1    150   Zwillblade
- Lay a trap which depletes 50% of the target's HP
-------------------------------------------------------------------
Awareness       A    -    All    200   Target Bow
- Reveal all hidden traps and Invisible units
-------------------------------------------------------------------
Silence Gas     A    -    2/1    200   Kard
- Lay a trap which inflicts target with "Silence" status
-------------------------------------------------------------------
Leech           A    -    2/1    250   Rondel
- Lay a trap which depletes 50% of the target's MP
-------------------------------------------------------------------
Life Bond       A    -    4/1    250   Thorn Bow
- Restore target's HP by depleting user's own HP
-------------------------------------------------------------------
Camouflage      A    -   Self    300   Khukuri
- Become completely invisible until your next attack action
-------------------------------------------------------------------
Mirror Items    A    -   Item    300   Nail Bow
- Reverse the effects of items when used
-------------------------------------------------------------------
Love Potion     A    -    2/1    350   Tonberrian
- Lay a trap which inflicts target with "Charm" status
-------------------------------------------------------------------
Critical: Vanish R   -     -     400   Jambiya
- Become invisible when made critical from an attack
-------------------------------------------------------------------


======
Raptor
======

Races: Gria
Prerequisites: Complete Quest C4-07 (Instrument of Inspiration), master 1
              Hunter A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Counter         R    -     -     150   Headband
- Counterattack after being attacked
-------------------------------------------------------------------
Safeguard       A    -     -     150   Iron Armor
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Shieldbearer    A    -     -     150   Platinum Shield
- Equip Shields regardless of current job
-------------------------------------------------------------------
Mind Crush      A    -   Weapon  250   Falchion
- Deal damage, lower target's Resistance
-------------------------------------------------------------------
Monkey Grip     P    -     -     250   Stribog
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Power Crush     A    -   Weapon  250   Samson Sword
- Deal damage, lower target's Defense
-------------------------------------------------------------------
Bulwark         A    -   Self    300   Vajra
- Prevent all damage for one turn
-------------------------------------------------------------------
Cyclone         A    16   4/2    300   El-Cid
- Wind elemental damage
-------------------------------------------------------------------
Whirlwind       A    8    4/1    300   Claymore
- Wind elemental damage, inflict "Confuse" status to target
-------------------------------------------------------------------
Reflex          R    -     -     350   Genji Armor
- Completely evade all any incoming "Attack" actions
-------------------------------------------------------------------
Soul Crush      A    -   Weapon  350   Rhomphaia
- Deal damage, deplete target's MP
-------------------------------------------------------------------
Speed Crush     A    -   Weapon  350   Predator
- Deal damage, lower target's Speed
-------------------------------------------------------------------
Shield Bash     A    -    1/1    400   Beastsword
- Deal damage and knock back target, and inflict "Disable" status
-------------------------------------------------------------------


=======
Ravager
=======

Races: Gria
Prerequisites: Complete Quest C5-05 (Ravager), master 1 Hunter A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
En Garde        A    -   Self    100   Xankbras
- Counter attacks against adjacent units for one return
-------------------------------------------------------------------
Defense^        P    -     -     150   Diamond Armor
- Decrease damage from physical attacks
-------------------------------------------------------------------
Unscarred       P    -     -     150   Judicer's Coat
- If user's HP full, raises Attack, Defense, Magick, Resistance
-------------------------------------------------------------------
Battle Cry      A    -   Self    200   Ancient Sword
- Raise user's Attack, while lowering user's Defense
-------------------------------------------------------------------
Tank            P    -     -     200   Platinum Armor
- Allows Heavy Armor to be equipped, regardless of current job
-------------------------------------------------------------------
Bonecrusher     R    -     -     250   Dragon Mail
- Counterattack after being attacked, and deal greater damage
-------------------------------------------------------------------
Strike Back     R    -     -     250   Bone Plate
- Evade incoming "Attack" actions, and counterattack back
-------------------------------------------------------------------
Sweeping Spin   A    -   Prox.   250   Diamond Sword
- Damage adjacent units
-------------------------------------------------------------------
Overpower       A    -    1/1    300   Vigilante
- Causes damage to target, disregarding equipped R-Abilities
-------------------------------------------------------------------
Sneak Attack    A    -   Weapon  300   Dagriohm
- Deal damage based on direction target is facing
-------------------------------------------------------------------
Tenacity        A    -   Weapon  300   Hardedge
- Damages target equal to amount of debuffs inflicted on target
-------------------------------------------------------------------
Blast Wave      A    -    4/2    350   Zweihander
- Attack all units directly in your path
-------------------------------------------------------------------
Full Assault    A    -   Weapon  350   Ogrenix
- Deal heavy damage, but causes user to "Sleep"
-------------------------------------------------------------------


========
Red Mage
========

Races: Viera
Prerequisites: Master 1 Fencer and 1 White Mage A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Cure            A    8    4/2    100   Fleuret
- Recovers a small amount of HP
-------------------------------------------------------------------
Blizzard        A    8    4/2    150   Flamberge
- Inflict a small amount of Ice elemental damage
-------------------------------------------------------------------
Fire            A    8    4/2    150   Scarlet Rapier
- Inflict a small amount of Fire elemental damage
-------------------------------------------------------------------
Magick^         P    -     -     150   Colichemarde
- Increase damage of magic attacks
-------------------------------------------------------------------
Protect         A    8    4/2    150   Djinn Flyssa
- Raises target's Defense
-------------------------------------------------------------------
Shell           A    8    4/2    150   Mage Masher
- Raises target's Resistance
-------------------------------------------------------------------
Thunder         A    8    4/2    150   Stinger
- Inflict a small amount of Lightning elemental damage
-------------------------------------------------------------------
Silence         A    8    3/2    200   Silver Rapier
- Inflict "Silence" status on target
-------------------------------------------------------------------
Sticky Fingers  R    -     -     250   Brigandine
- Catch items thrown and hurled at you and keep them
-------------------------------------------------------------------
Doublecast      A    -   Magick  990   Madu
- Use two Magick spells in the same turn
-------------------------------------------------------------------


====
Sage
====

Races: Nu Mou
Prerequisites: Master 1 Beastmaster and 2 White Mage A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blind           A    8    4/1    150   Druid Mace
- Inflict "Blind" status to target
-------------------------------------------------------------------
Defense^        P    -     -     150   Dark Garb
- Decrease damage from physical attacks
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Round Shield
- Equip Shields regardless of current job
-------------------------------------------------------------------
Aero            A    14   3/2    200   Energy Mace
- Wind elemental damage
-------------------------------------------------------------------
Bio             A    18   3/2    200   Mandragora
- Deal damage and inflict target with "Poison" status
-------------------------------------------------------------------
Water           A    14   3/2    200   Battle Mace
- Water elemental damage
-------------------------------------------------------------------
Esunaga         A    24   4/2    350   Life Crosier
- Cures most debuffs
-------------------------------------------------------------------
Reflex          R    -     -     350   Ever Robe
- Completely evade all any incoming "Attack" actions
-------------------------------------------------------------------
Gigaflare       A    32   3/2    450   Lotus Mace
- Magick attack, deals heavy damage
-------------------------------------------------------------------
Scathe          A    32  Linear  450   Morning Star
- Magick attack, deals heavy damage
-------------------------------------------------------------------
Ultima Blow     A    32  Weapon  990   Zeus Mace
- Ultimate magick attack, does heavy damage to target
-------------------------------------------------------------------


=======
Scholar
=======

Races: Nu Mou
Prerequisites: Complete Quest C4-09 (Treasued Tomes), master 1 Sage and 1
              Time Mage A-ability

Abilities
---------

Name               Type  MP  Range   AP    Item
-------------------------------------------------------------------
Spellbound          P    -     -     150   Tiara
- Increases the amount of time buffs last
-------------------------------------------------------------------
Study               A    -    4/1    150   Battle Folio
- Reveal target's loot and items
-------------------------------------------------------------------
Force               A    6    4/2    200   Tome of Ending
- Raises Resilience of targeted units
-------------------------------------------------------------------
Earth Dragon Tome   A    28   All    300   Mage Manual
- Earth elemental damage to all units
-------------------------------------------------------------------
Natural Selection   A    18  Racial  300   Enavia Chronicles
- Damage all units of a chosen race
-------------------------------------------------------------------
Rime Bolt Tome      A    28   All    300   Urutan Annals
- Ice elemental damage to all units
-------------------------------------------------------------------
Shadow Shade Tome   A    28   All    300   Veil of Wiyu
- Dark elemental damage to all units
-------------------------------------------------------------------
Thunder Flare Tome  A    28   All    300   The Arnath Glyphs
- Lightning elemental damage to all units
-------------------------------------------------------------------
Mad Scientist       A    18   4/1    350   Edaroya Scriptures
- Give target a random buff
-------------------------------------------------------------------


====
Seer
====

Races: Hume
Prerequisites: Complete Quest C4-14 (The Cat's Meow), master 4 White Mage
              A-abilities.

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Cura            A    14   4/2    200   Battle Folio
- Recovers a moderate amount of HP
-------------------------------------------------------------------
Esuna           A    12   4/2    200   Urutan Annals
- Cures most debuffs
-------------------------------------------------------------------
Pierce          P    -     -     200   Red Robe
- Magick spells cast are unaffected by target's Reflect status
-------------------------------------------------------------------
Raise           A    10   4/1    200   Veil of Wiyu
- Resurrect a fallen character + recover 10% of their HP
-------------------------------------------------------------------
Blizzara        A    14   4/2    250   The Arnath Glyphs
- Inflict a large amount of Ice elemental damage
-------------------------------------------------------------------
Fira            A    14   4/2    250   Mage Manual
- Inflict a moderate amount of Fire elemental damage
-------------------------------------------------------------------
Thundara        A    14   4/2    250   Enavia Chronicles
- Inflict a moderate amount of Lightning elemental damage
-------------------------------------------------------------------
Ribbon-bearer   P    -     -     300   Orb of Minwu
- Allows user to equip a Ribbon, regardless of current job
-------------------------------------------------------------------
Recharge        A    4    Self   350   Tome of Ending
- Restores 24 MP to the user
-------------------------------------------------------------------
Replenish MP    R    -     -     350   Black Robe
- Absorb 20% of damage received as MP
-------------------------------------------------------------------
Magick Frenzy   A    -   Magick  550   Edaroya Scriptures
- Combined magick attack followed by a physical attack
-------------------------------------------------------------------


==========
Sky Pirate
==========

Races: Hume (Vaan only)
Prerequisites: Complete Side Quest "Where Could He Be?"

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Razor's Edge    A    -   Self    -     -
- Increase user's Evasion
-------------------------------------------------------------------
Salvage         A    -    1/1    -     -
- Deactivate traps and receive loot
-------------------------------------------------------------------
Shadow Stalk    A    -   Weapon  -     -
- Causes damage to target, disregarding equipped R-abilities
-------------------------------------------------------------------
Steal           A    -    1/1    -     -
- Deal damage, attempt to steal loot, Gil, and items
-------------------------------------------------------------------
Sticky Fingers  R    -     -     -     -
- Catch items thrown and hurled at you and keep them
-------------------------------------------------------------------
Vigilance       P    -     -     -     -
- Receive same damage regardless of enemy's position
-------------------------------------------------------------------
Flee            A    -   Self    300   Adamant Blade
- Increase user's Move
-------------------------------------------------------------------
Life of Crime   A    -    1/1    300   Ebon Blade
- Deal damage equivalent to number of times user used Steal
-------------------------------------------------------------------
Swipe           A    -    1/1    300   Manganese Saber
- Deal damage, steal 2x amount of Gil normally stolen
-------------------------------------------------------------------
Trophy Hunt     A    -   Weapon  300   Harpe
- Deal damage, receive Lv. 4 loot if enemy is KO'd by attack
-------------------------------------------------------------------


======
Sniper
======

Races: Viera
Prerequisites: Master 2 Archer A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Death Sickle    A    -   Weapon  200   Hades Bow
- Curse target with "Doom" status
-------------------------------------------------------------------
Regenerate      R    -      -    200   Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Beso Toxico     A    -   Weapon  250   Cranequin
- Deal damage and inflict "Poison" status
-------------------------------------------------------------------
Doubleshot      A    -   Weapon  300   Twin Bow
- Shoot two arrows to attack in the same turn
-------------------------------------------------------------------
Vanish          A    -   Self    300   Windslash Bow
- Become completely invisible until your next attack action
-------------------------------------------------------------------
Armor Shot      A    -   Weapon  350   Elfin Bow
- Destroys target's Armor
-------------------------------------------------------------------
Wallet Shot     A    -   Weapon  350   Hunting Bow
- Hit wallet to steal Gil from target
-------------------------------------------------------------------
Weapon Shot     A    -   Weapon  350   Master Bow
- Destroys target's Weapon
-------------------------------------------------------------------
Marksman's Spite A   -   Weapon  400   Max's Oathbow
- Inflict damage equal to unit's wounds, split between HP and MP
-------------------------------------------------------------------


=======
Soldier
=======

Races: Hume
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
First Aid       A    -   Self    100   Broadsword
- Recover a small amount of HP
-------------------------------------------------------------------
Gauge           A    -    4/1    150   Burglar Sword
- Reveal Lv. 1 loot and items
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Bronze Shield
- Equip Shields regardless of current job
-------------------------------------------------------------------
Monkey Grip     P    -     -     250   Dagriohm
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Rend Magick     A    -   Weapon  250   Buster Sword
- Lowers target's Magick
-------------------------------------------------------------------
Rend MP         A    -   Weapon  250   Ancient Sword
- Lowers target's MP
-------------------------------------------------------------------
Rend Power      A    -   Weapon  250   Barong
- Lowers target's Attack
-------------------------------------------------------------------
Provoke         A    -    1/1    300   Blood Sword
- Causes target to have "Berserk" status
-------------------------------------------------------------------
Mug Gil         A    -   Weapon  350   Diamond Sword
- Deals damage and steal Gil from target
-------------------------------------------------------------------
Rend Speed      A    -   Weapon  350   Silver Sword
- Lowers target's Speed
-------------------------------------------------------------------


==========
Spellblade
==========

Races: Viera</pre><pre id="faqspan-14">
Prerequisites: Complete Quest B4-12 (To Be a Spellblade), master 2 Red Mage
              A-abilities

Abilities
---------

Name               Type  MP  Range   AP    Item
-------------------------------------------------------------------
Blood Price         P    -     -     150   Buster Sword
- Use HP instead of MP when using magick, but at 2x normal cost
-------------------------------------------------------------------
Critical: Evasion^  R    -     -     200   Cachusha
- Increases Evasion when made critical from an attack
-------------------------------------------------------------------
Poison Blade        A    8   Weapon  200   Blood Sword
- Deal damage and inflict "Poison" status
-------------------------------------------------------------------
Stun Blade          A    8   Weapon  200   Burglar Sword
- Deal damage and inflict "Immobilize" status
-------------------------------------------------------------------
Sleep Blade         A    8   Weapon  250   Gale Sword
- Deal damage and inflict "Sleep" status
-------------------------------------------------------------------
Confusion Blade     A    8   Weapon  300   Onion Sword
- Deal damage and inflict "Confuse" status
-------------------------------------------------------------------
Oil Blade           A    8   Weapon  300   Broadsword
- Deal damage and inflict "Oil" status
-------------------------------------------------------------------
Slow Blade          A    8   Weapon  300   Silver Sword
- Deal damage and inflict "Slow" status
-------------------------------------------------------------------
Maim Blade          A    8   Weapon  350   Restorer
- Deal damage and inflict "Disable" status
-------------------------------------------------------------------
Doom Blade          A    8   Weapon  400   Vitanova
- Deal damage and inflict "Doom" status
-------------------------------------------------------------------


========
Summoner
========

Races: Viera
Prerequisites: Master 2 Elementalist A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Carbuncle       A    16   4/3    250   Pomegranate Staff
- Summon ruby sprite to cast "Reflect" on multiple units
-------------------------------------------------------------------
Kirin           A    16   4/3    250   Healing Staff
- Summon Chinese unicorn to cast "Regen" on multiple units
-------------------------------------------------------------------
Unicorn         A    16   4/3    250   Cleansing Staff
- Summon holy beast to restore HP and remove debuffs
-------------------------------------------------------------------
Ifrit           A    16   4/3    300   Staff of Protection
- Summon fiery djinn to inflict Fire elemental damage
-------------------------------------------------------------------
Ramuh           A    16   4/3    300   Judicer's Staff
- Summon lightning god to inflict Lightning elemental damage
-------------------------------------------------------------------
Shiva           A    16   4/3    300   Serpent Staff
- Summon ice faerie to inflict Ice elemental damage
-------------------------------------------------------------------
Maduin          A    24   4/3    350   Cheer Staff
- Summon phantom beast to devastate with strong Holy damage
-------------------------------------------------------------------
Halve MP        P    -     -     400   Luminous Robe
- Decreases required MP to cast magick spells by 50%
-------------------------------------------------------------------
Phoenix         A    24   4/3    450   Nirvana
- Summon reborn roc to revive KO'd units and restore HP
-------------------------------------------------------------------


=======
Templar
=======

Races: Bangaa
Prerequisites: Master 2 Bishop A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Attack^         P    -     -     150   Trident
- Increase damage of physical attacks
-------------------------------------------------------------------
Discipline      A    -   Self    150   Partisan
- Increases Attack power
-------------------------------------------------------------------
Astra           A    8    4/1    200   Save the Queen
- Give target protection against one debuff
-------------------------------------------------------------------
Silence         A    8    3/2    200   Ragnarok
- Inflict target with "Silence" status
-------------------------------------------------------------------
Bonecrusher     R    -     -     250   Dragon Mail
- Counterattack after being attacked, and deal greater damage
-------------------------------------------------------------------
Haste           A    8    3/1    250   Lohengrin
- Give target "Haste" status
-------------------------------------------------------------------
Rasp            A    8    3/2    250   Apocalypse
- Reduces target's MP
-------------------------------------------------------------------
Soul Sphere     A    -    3/2    250   Arch Sword
- Create a sphere which reduces target's MP
-------------------------------------------------------------------
Lifebreak       A    -   Weapon  400   Kain's Lance
- Damages target equal to damage sustained by casting unit
-------------------------------------------------------------------
Piercing Cry    A    -   Prox.   400   Javelin
- Lower the Speed of adjacent units
-------------------------------------------------------------------


=====
Thief
=====

Races: Hume, Moogle
Prerequisites: Master 1 Soldier A-ability (Hume)

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Loot Lv. 1      A    -    1/1    100   Scramasax
- Attempt to steal targeted enemy's level 1 loot
-------------------------------------------------------------------
Counter         R    -     -     150   Chainmail
- Counterattack after being attacked
-------------------------------------------------------------------
Safeguard       P    -     -     150   Adamant Vest
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Loot Lv. 2      A    -    1/1    200   Rondel
- Attempt to steal targeted enemy's level 2 loot
-------------------------------------------------------------------
Steal Gil       A    -    1/1    200   Jackknife
- Steal Gil from targeted enemy
-------------------------------------------------------------------
Steal Items     A    -    1/1    200   Kard
- Attempt to steal targeted enemy's items
-------------------------------------------------------------------
Loot Lv. 3      A    -    1/1    300   Swordbreaker
- Attempt to steal targeted enemy's level 2 loot
-------------------------------------------------------------------
Loot Lv. 4      A    -    1/1    400   Cinquedea
- Attempt to steal tageted enemy's level 4 loot
-------------------------------------------------------------------
Steal Limelight A    -    1/1    400   Orichalcum Dirk
- Steal Smash Gauge from targeted enemy
-------------------------------------------------------------------
Steal Accessory A    -    1/1    550   Jambiya
- Attempt to steal targeted enemy's accesory
-------------------------------------------------------------------


=========
Time Mage
=========

Races: Moogle, Nu Mou
Prerequisites: Master 5 Black Mage A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Extend          A    8    3/2    150   Stardust Rod
- Increases the amount of time debuffs last on the target
-------------------------------------------------------------------
Evade Magick    R    -     -     250   Magick Robe
- Dodge all magick spells that cause damage
-------------------------------------------------------------------
Haste           A    8    3/1    250   Firewheel Rod
- Give target "Haste" status
-------------------------------------------------------------------
Reflect         A    8    3/1    250   Thunder Rod
- Cast a shield on target which reflects magic back at caster
-------------------------------------------------------------------
Slow            A    8    3/2    250   Terre Rod
- Inflict target with "Slow" status
-------------------------------------------------------------------
Undo            A    14   3/1    300   Crown Scepter
- Reverts target's HP and MP to same as in their previous turn
-------------------------------------------------------------------
Stop            A    12   3/2    350   Chill Rod
- Inflict target with "Stop" status
-------------------------------------------------------------------
Hastega         A    16   3/2    400   Flame Rod
- Give multiple targets "Haste" status
-------------------------------------------------------------------
Quicken         A    12   3/1    400   Thor Rod
- Allows the target's turn to be next immediately after user
-------------------------------------------------------------------
Critical: Quicken R  -     -     450   Magus Robe
- Enables "Quicken" status when made critical from attack
-------------------------------------------------------------------


======
Tinker
======

Races: Moogle
Prerequisites: Master 2 Thief A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Regenerate      R    -     -     200   Gaia Gear
- Gain "Regen" status when attacked
-------------------------------------------------------------------
Black Ingot     A    8    All    250   Death Claws
- Cast "Doom" on all allies or enemies
-------------------------------------------------------------------
Blue Screw      A    8    All    250   White Fangs
- Cast "Dispel" on all allies or enemies
-------------------------------------------------------------------
Chroma Gem      A    8    All    250   Dream Claws
- Cast "Sleep" on all allies or enemies
-------------------------------------------------------------------
Gold Battery    A    8    All    250   Cat Claws
- Completely restore HP of all allies or enemies
-------------------------------------------------------------------
Gold Moogletron A    8    All    250   Survivor
- Cast "Protect" and "Shell" to all allies or enemies
-------------------------------------------------------------------
Green Gear      A    8    All    250   Poison Knuckles
- Cast "Poison" on all allies or enemies
-------------------------------------------------------------------
Red Spring      A    8    All    250   Rising Sun
- Cast "Haste" on all allies or enemies
-------------------------------------------------------------------
Silver Disc     A    8    All    250   Metal Knuckles
- Cast "Blind" on all allies or enemies
-------------------------------------------------------------------
Ribbon-bearer   P    -     -     300   Orb of Minwu
- Allows user to equip a Ribbon, regardless of current job
-------------------------------------------------------------------
MP Shield       R    -     -     450   Mirage Vest
- Lose MP instead of HP when taking damage (if current MP > 0)
-------------------------------------------------------------------


=========
Trickster
=========

Races: Bangaa
Prerequisites: Complete Quest C4-10 (Sleight of Hand), master 2 Master Monk
              A-abilities

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Hypochondria    A    12   4/1    150   Four of Spades
- Afflicts target with "Poison" status
-------------------------------------------------------------------
Snigger         A    8    4/1    150   Eight of Hearts
- Afflicts target with "Berserk" status
-------------------------------------------------------------------
Absorb Damage   R    -     -     250   Thief's Cap
- Recover 10% of damage sustained when attacked
-------------------------------------------------------------------
Mug             A    -    1/1    250   Ace of Spades
- Deals damage and steals loot from target
-------------------------------------------------------------------
Shadow of Doubt A    12   4/1    250   Jack of Diamonds
- Afflicts target with "Immobilize" status
-------------------------------------------------------------------
Ribbon-bearer   P    -     -     300   Orb of Minwu
- Allows user to equip a Ribbon, regardless of current job
-------------------------------------------------------------------
Traumatize      A    8    4/1    300   King of Hearts
- Damages target equal to amount of debuffs inflicted on target
-------------------------------------------------------------------
Agitate         A    8    4/1    400   Queen of Clubs
- Damages target equal to damage sustained by casting unit
-------------------------------------------------------------------
Charisma        A    24   4/1    400   Two of Clubs
- Afflicts target with "Charm" status
-------------------------------------------------------------------
Suggestion      A    32   4/1    450   Six of Diamonds
- Afflicts target with "Toad" status
-------------------------------------------------------------------


======
Viking
======

Races: Seeq
Prerequisites: Complete Quest B4-16 (Lord Grayrl!), master 1 Ranger A-ability

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Thunder         A    8    4/2    100   Broadaxe
- Inflict a small amount of Lightning elemental damage
-------------------------------------------------------------------
Safeguard       P    -     -     150   Iron Armor
- Protect against equipment being stolen or broken
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Platinum Shield
- Equip Shields regardless of current job
-------------------------------------------------------------------
Absorb Damage   R    -     -     250   Thief's Cap
- Recover 10% of damage sustained when attacked
-------------------------------------------------------------------
Doublehand      P    -     -     250   Greataxe
- Hold weapon with two hands to increase the damage dealt with it
-------------------------------------------------------------------
Pickpocket      A    -    1/1    250   Iron Hammer
- Deal damage, attempt to steal Gil from target
-------------------------------------------------------------------
Strong-arm      A    -    1/1    250   War Hammer
- Deal damage, attempt to steal an item from target
-------------------------------------------------------------------
Thundara        A    14   4/2    250   Slasher
- Inflict a moderate amount of Lightning elemental damage
-------------------------------------------------------------------
Gil Snapper     R    -     -     300   Chocobo Shield
- Steal Gil from target if attack was a critical hit
-------------------------------------------------------------------
War Cry         A    -   Prox.   300   Francisca
- Raise target's Resilience
-------------------------------------------------------------------
Pillage         A    -    1/1    350   Sledgehammer
- Deal damage, attempt to steal target's armor
-------------------------------------------------------------------
Thundaga        A    18   4/2    350   Golden Axe
- Inflict a large amount of Lightning elemental damage
-------------------------------------------------------------------
Tsunami         A    8    6/2    350   Hammerhead
- Water elemental damage, deplete target's MP; only use in water
-------------------------------------------------------------------


=======
Warrior
=======

Races: Bangaa
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
First Aid       A    -   Self    100   Broadsword
- Recover a small amount of HP
-------------------------------------------------------------------
Shieldbearer    P    -     -     150   Bronze Shield
- Equip Shields regardless of current job
-------------------------------------------------------------------
Monkey Grip     P    -     -     250   Predator
- Hold two-handed weapons in one hand (in order to equip a Shield)
-------------------------------------------------------------------
Rend Magick     A    -   Weapon  250   Buster Sword
- Lowers target's Magick
-------------------------------------------------------------------
Rend MP         A    -   Weapon  250   Falchion
- Lowers target's MP
-------------------------------------------------------------------
Rend Power      A    -   Weapon  250   Samson Sword
- Lowers target's Attack
-------------------------------------------------------------------
Body Slam       A    -   Weapon  300   Stribog
- Attack target with more power, but receive recoil damage
-------------------------------------------------------------------
Greased Lightning A  -   Weapon  300   Gale Sword
- Causes damage to target, disregarding equipped R-abilities
-------------------------------------------------------------------
Lifetap         A    16  Weapon  300   Restorer
- Deplete target's current HP by 50%
-------------------------------------------------------------------
Rend Speed      A    -   Weapon  350   Silver Sword
- Lowers target's Speed
-------------------------------------------------------------------


==========
White Mage
==========

Races: Hume, Nu Mou, Viera
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Cure            A    8    4/2    100   White Staff
- Recovers a small amount of HP.
-------------------------------------------------------------------
Cura            A    14   4/2    200   Healing Staff
- Recovers a moderate amount of HP.
-------------------------------------------------------------------
Esuna           A    12   4/2    200   Cleansing Staff
- Cures most debuffs.
-------------------------------------------------------------------
Raise           A    10   4/1    200   Staff of Blessings
- Resurrect a fallen character + recover 10% of their HP.
-------------------------------------------------------------------
Turbo MP        P    -     -     250   White Robe
- Use 2x MP to cast a spell, but its effectiveness increases.
-------------------------------------------------------------------
Curaga          A    18   4/2    300   Spring Staff
- Recovers a large amount of HP.
-------------------------------------------------------------------
Arise           A    20   4/2    400   Nirvana
- Resurrect a fallen character + fully recover their HP.
-------------------------------------------------------------------
Refresh         A    14   4/2    400   Staff of the Magi
- Cures most debuffs (more than Esuna).
-------------------------------------------------------------------
Reraise         A    28   4/2    400   Cheer Staff
- Causes "Reraise" status on target.
-------------------------------------------------------------------


==========
White Monk
==========

Races: Bangaa
Prerequisites: N/A

Abilities
---------

Name           Type  MP  Range   AP    Item
-------------------------------------------------------------------
Counter         R    -     -     150   Chainmail
- Counterattack after being attacked
-------------------------------------------------------------------
Roundhouse      A    -   Prox.   150   Metal Knuckles
- Damage all adjacent units
-------------------------------------------------------------------
Chakra          A    -   Self    200   Cat Claws
- Recover HP and removes some debuffs
-------------------------------------------------------------------
Air Render      A    -    3/1    250   Kaiser Knuckles
- Attack from a distance
-------------------------------------------------------------------
Exorcise        A    -    1/1    250   Rising Sun
- Totally destroys Undead targets, disallowing them to come back
-------------------------------------------------------------------
Holy Sign       A    -    1/1    300   White Fangs
- Dispel buffs from target
-------------------------------------------------------------------
Revive          A    -    1/1    300   Survivor
- Resurrect a fallen character + recover 1 HP
-------------------------------------------------------------------
Aurablast       A    -    4/2    350   Godhand
- Deal damage in a wide range
-------------------------------------------------------------------
Earth Render    A    -   Linear  350   Tiger Fangs
- Earth elemental damage to everything standing in your path
-------------------------------------------------------------------
Reflex          R    -     -     350   Ever Robe
- Completely evade all any incoming "Attack" actions
-------------------------------------------------------------------

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  11. Monsters  -=
-=-=-=-=-=-=-=-=-=-=

========
Ahrimans
========

Ahriman
-------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Bewitching Gaze    A  Inflict "Charm" and "Slow" status
Demonic Gaze       A  Inflict "Confuse" status
Glare              A  Inflict "Stone" status
Roulette           A  KOs random target
Archer's Bane      R  Completely dodge attacks from arrows
Counter            R  Counter-attack when attacked
Avoid Traps        P  Traps will not activate if moved onto
Defense^           P  Decrease damage from physical attacks


Plague
------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Bewitching Gaze    A  Inflict "Charm" and "Slow" status
Binding Circle     A  Lower target's speed, inflict "Slow" status
Demonic Gaze       A  Inflict "Confuse" status
Dread              A  Inflict "Addle" and "Disable" status
Glare              A  Inflict "Stone" status
Roulette           A  KOs random target
Archer's Bane      R  Completely dodge attacks from arrows
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Reflex             R  Completely dodge all regular attacks
Resistance^        P  Increase chance of dodging magick attacks
Reveal             P  Reveals Invisible units in battle


========
Antlions
========

Antlion
-------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Bile               A  Lowers target's Defense and Resistance
Cannibalize        A  KO an ally to raise own stats
Mucus              A  Damage target, may inflict "Slow" status
Saliva             A  Damage target, may lower speed
Sandstorm          A  Earth elemental damage, may cause "Blind" status
Suffocate          A  Prevents target from taking their next turn
Archer's Bane      R  Completely dodge attacks from arrows
Blur               R  Completely dodge attacks from guns and hand-cannons
Counter            R  Counter-attack when attacked
Regenerate         R  Gain "Regen" status when damaged
Attack^            P  Increase attack power
Death Strike       P  Increases chance of making a critical hit
Defense^           P  Decrease damage from physical attacks
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Pit Beast
---------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Bile               A  Lowers target's Defense and Resistance
Sandstorm          A  Earth elemental damage, may cause "Blind" status
Subsidence         A  Earth elemental damage
Suffocate          A  Prevents target from taking their next turn
Blur               R  Completely dodge attacks from guns and hand-cannons
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Critical: Vanish   R  Become Invisible when at critical HP
Geomancy           P  Strengthens elemental damage
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


========
Baknamys
========

Baknamy
-------

Name                  Use
----                  ---
Items                 Can use consumable items
Goblin Attack      A  Deal damage to target
Magick Hammer      A  Drain target's MP
Archer's Bane      R  Completely dodge attacks from arrows
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status at critical HP
Avoid Traps        P  Traps will not activate if moved onto
Death Strike       P  Increases chance of making a critical hit
Item Lore          P  Recover 2x HP when using items
Spellbound         P  Increase amount of time that buffs last


Luchorpan
---------

Name                  Use
----                  ---
Blind              A  Inflict "Blind" status
Leap               A  Raise target's Jump and Move
Magick Hammer      A  Drain target's MP
Mutilate           A  Drain 50% of target's HP
Silence            A  Inflict "Silence" status
Sleep              A  Inflict "Sleep" status
Tranq              A  Raise target's Accuracy
Absorb Damage      R  Regain 10% of HP lost when damaged
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Magick Counter     R  Counter with magick if attacked with magick
Return Fire        R  Catch arrows and throw them back at attacker
Avoid Traps        P  Traps will not activate if moved onto
Concentration      P  Raise accuracy of all abilities
Death Strike       P  Increases chance of making a critical hit
Resistance^        P  Increase chance of dodging magick attacks


=========
Behemoths
=========

Behemoth
--------

Weak: Ice

Name                  Use
----                  ---
Hell Assault       A  Attack and knock back target, raise own attack power
Rend Defense       A  Deal damage, lower target's defense
Rend Shield        A  Deal damage, may break target's Shield
Absorb Damage      R  Regain 10% of HP lost when damaged
Blink Counter      R  Counter-attack and knock back attacker
Impervious         P  Immunity to debuffs


Mutadragon
----------

Weak: Earth

Name                  Use
----                  ---
Hell Assault       A  Attack and knock back target, raise own attack power
Holy Strike        A  Holy elemental attack
Rend Defense       A  Deal damage, lower target's defense
Absorb Damage      R  Regain 10% of HP lost when damaged
Destroyer          P  Raise Attack, Defense, Magick, Resistance


Reaver
------

Weak: Earth

Name                  Use
----                  ---
Holy Strike        A  Holy elemental attack
Rend Armor         A  Deal damage, may destroy target's body armor
Rend Shield        A  Deal damage, may destroy target's shield
Evade Magick       R  Dodge all magick spells that cause damage
Impervious         P  Immunity to debuffs


=====
Bombs
=====

Bomb
----

Absorb: Fire
Weak: Ice

Name                  Use
----                  ---
Fire               A  Fire elemental magick
Flame Attack       A  Fire elemental attack
Self-destruct      A  KOs self to deal heavy damage to nearby units
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Pierce             P  Magick is unaffected by target's "Reflect" status
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Grenade
-------

Absorb: Fire
Weak: Water

Name                  Use
----                  ---
Fira               A  Moderate Fire elemental magick
Firaga             A  Strong Fire elemental magick
Fire               A  Weak Fire elemental magick
Flame Attack       A  Fire elemental attack
Spark              A  Deal damage while recovering own HP
Archer's Bane      R  Completely dodge attacks from arrows
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Pierce             P  Magick is unaffected by target's "Reflect" status


========
Chocobos
========

Black Chocobo
-------------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Barrier      A  Gain "Protect" and "Shell" status
Choco Beak         A  Deal damage to target
Choco Flame        A  Fire elemental attack
Blink Counter      R  Counter-attack and knock back attacker
Counter            R  Counter-attack when attacked
Critical: Haste    R  Gain "Haste" status when at critical HP
Death Strike       P  Increases chance of making a critical hit
Defense^           P  Decrease damage from physical attacks
Immunity           P  Immunity to debuffs
Spellbound         P  Increase amount of time that buffs last
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Brown Chocobo
-------------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Beak         A  Deal damage to target
Choco Cure         A  Recover some HP
Choco Guard        A  Gain "Regen" status, raise Defense and Resistance
Archer's Bane      R  Completely dodge attacks from arrows
Spellbound         P  Increase amount of time that buffs last
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Chocobo
-------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Barrier      A  Gain "Protect" and "Shell" status
Choco Beak         A  Deal damage to target
Choco Cure         A  Recover some HP
Counter            R  Counter-attack when attacked
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Avoid Traps        P  Traps will not activate if moved onto
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Green Chocobo
-------------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Barrier      A  Gain "Protect" and "Shell" status
Choco Beak         A  Deal damage to target
Choco Cure         A  Recover some HP
Choco Esuna        A  Removes some debuffs
Counter            R  Counter-attack when attacked
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Death Strike       P  Increases chance of making a critical hit


Red Chocobo
-----------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Barrier      A  Gain "Protect" and "Shell" status
Choco Cure         A  Recover some HP
Choco Meteor       A  Deal a large amount of damage
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Death Strike       P  Increases chance of making a critical hit


White Chocobo
-------------

Weak: Holy, Lightning, Water

Name                  Use
----                  ---
Choco Barrier      A  Gain "Protect" and "Shell" status
Choco Cure         A  Recover some HP
Choco Recharge     A  Recover some MP
Immunity           P  Immunity to debuffs


===========
Cockatrices
===========

Axebeak
-------

Weak: Water

Name                  Use
----                  ---
Peck               A  Deal damage to target
Scurry             A  Gain "Haste" status
Stone Breath       A  Inflict "Stone" status
Wake-Up Call       A  Give "Quicken" status to target
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status when at critical HP
Attack^            P  Increase attack power
Death Strike       P  Increases chance of making a critical hit


Cluckatrice
-----------

Absorb: Air
Weak: Earth

Name                  Use
----                  ---
Wake-Up Call       A  Give "Quicken" status to target


Cockatrice
----------

Weak: Water

Name                  Use
----                  ---
Fluster            A  Gain "Berserk" status
Peck               A  Deal damage to target
Scatter            A  Deal damage to target and surrounding units
Scurry             A  Gain "Haste" status
Stone Breath       A  Inflict "Stone" status
Wake-Up Call       A  Give "Quicken" status to target
Archer's Bane      R  Completely dodge attacks from arrows
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status when at critical HP
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Attack^            P  Increase attack power
Avoid Traps        P  Traps will not activate if moved onto
Defense^           P  Decrease damage from physical attacks
Immunity           P  Immunity to debuffs
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


============
Crushatrices
============

Crushatrice
-----------

Name                    Use
----                    ---
Devour               A  Deal damage to target
Fortify              A  Increase attack power
Peck                 A  Deal damage to target
Piston Drop          A  Deal damage to target
Territorial Marking  A  Deal damage to all enemies
Absorb Damage        R  Regain 10% of HP lost when damaged
Impervious           P  Immunity to debuffs


Mamatrice
---------

Name                    Use
----                    ---
Devour               A  Deal damage to target
Fortify              A  Increase attack power
Peck                 A  Deal damage to target
Territorial Marking  A  Deal damage to all enemies
Absorb Damage        R  Regain 10% of HP lost when damaged
Impervious           P  Immunity to debuffs


============
Deathscythes
============

Deathscythe
-----------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Dark               A  Weak Dark elemental magick
Darkga             A  Strong Dark elemental magick
Darkra             A  Moderate Dark elemental magick
Deep Sleep         A  Inflict "Sleep" and "Stop" status
Doom               A  Inflict "Doom" status
Shackle            A  Inflict "Disable" and "Immobilize" status
Counter            R  Counter-attack when attacked
Evade Magick       R  Dodge all magick spells that cause damage
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Sticky Fingers     R  Catch items thrown at you, and keep them
Blood Price        P  Use 2x HP instead of MP when using magick
Immunity           P  Immunity to debuffs
Impervious         P  Immunity to debuffs
Pierce             P  Magick is unaffected by target's "Reflect" status


Oversoul
--------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Darkga             A  Strong Dark elemental magick
Deep Sleep         A  Inflict "Sleep" and "Stop" status
Doom               A  Inflict "Doom" status
Invert             A  Switch target's HP and MP
Shackle            A  Inflict "Disable" and "Immobilize" status
Steal Thoughts     A  Inflict "Addle" status
Counter            R  Counter-attack when attacked
Impervious         P  Immunity to debuffs


===========
Demon Walls
===========

Demon Wall
----------

Weak: Holy

Name                  Use
----                  ---
Gravija            A  Reduce target's HP to 1
Repel              A  Deal damage, knock back units directly adjacent
Shining Darkness   A  Inflict "Immobilize", "Sleep", or "Stone" status
Telega             A  Inflict "Immobilize" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Impervious         P  Immunity to debuffs


======
Drakes
======

Fire Drake
----------

Absorb: Fire
Weak: Ice

Name                  Use
----                  ---
Dragon Force       A  Raise own Attack and Magick
Expose Weakness    A  Lower target's Defense and Resistance
Fire Breath        A  Fire elemental damage
Fireball           A  Fire elemental damage
Mesmerize          A  Lower target's speed, inflict "Charm" status
Mighty Guard       A  Raise target's Attack and Magick
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status when at critical HP
Immunity           P  Immunity to debuffs
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Ice Drake
---------

Absorb: Ice
Weak: Fire

Name                  Use
----                  ---
Ice Breath         A  Ice elemental damage
Ice Orb            A  Ice elemental damage
Sleet              A  Inflict "Doom" and "Sleep" status
Counter            R  Counter-attack when attacked
Attack^            P  Increase attack power
Charged Attacks    P  Use MP to inflict a stronger attack
Defense^           P  Decrease damage from physical attacks
Geomancy           P  Strengthens elemental damage


Mutadragon (large)
------------------

Absorb: Dark
Half Damage: Fire, Ice, Lightning
Weak: Holy

Name                  Use
----                  ---
Fireball           A  Fire elemental attack
Ice Orb            A  Ice elemental attack
Lightning          A  Lightning elemental attack
Blink Counter      R  Counter-attack and knock back attacker
Destroyer          P  Raise Attack, Defense, Magick, Resistance


Mutadragon (small)
------------------

Absorb: Fire
Weak: Ice

Name                  Use
----                  ---
Fire Breath        A  Fire elemental attack
Ice Breath         A  Ice elemental attack
Thunder Breath     A  Lightning elemental attack
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Destroyer          P  Raise Attack, Defense, Magick, Resistance


Nagaraja
--------

Absorb: Dark
Half Damage: Fire, Ice, Lightning
Weak: Holy

Name                  Use
----                  ---
Expose Weakness    A  Lower target's Defense and Resistance
Ice Breath         A  Ice elemental attack
Ice Orb            A  Ice elemental attack
Mighty Guard       A  Raise target's Attack and Magick
Sleet              A  Inflict "Doom" and "Sleep" status
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)


Nidhogg
-------

Absorb: Dark
Half Damage: Fire, Ice, Lightning
Weak: Holy

Name                  Use
----                  ---
Dragon Force       A  Raise own Attack and Magick
Fire Breath        A  Fire elemental attack
Fireball           A  Fire elemental attack
Lightning          A  Lightning elemental attack
Thunder Breath     A  Lightning elemental attack
Absorb Damage      R  Regain 10% of HP lost when damaged
Blink Counter      R  Counter-attack and knock back attacker
Defense^           P  Decrease damage from physical attacks
Pugilist           P  Raise Attack and Defense


Thunder Drake
-------------

Absorb: Lightning
Weak: Water

Name                  Use
----                  ---
Expose Weakness    A  Lower target's Defense and Resistance
Lightning          A  Lightning elemental damage
Shockbolt          A  Inflict "Addle" and "Confuse" status
Thunder Breath     A  Lightning elemental damage
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Geomancy           P  Strengthens elemental damage
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Zahak
-----

Absorb: Dark
Half Damage: Fire, Ice, Lightning
Weak: Holy

Name                  Use
----                  ---
Expose Weakness    A  Lower target's Defense and Resistance
Fireball           A  Fire elemental attack
Ice Breath         A  Ice elemental attack
Ice Orb            A  Ice elemental attack
Mighty Guard       A  Raise target's Attack and Magick
Absorb Damage      R  Regain 10% of HP lost when damaged
Geomancy           P  Strengthens elemental damage


==========
Dreamhares
==========

Dreamhare
---------

Absorb: Holy
Weak: Fire

Name                  Use
----                  ---
Blind              A  Inflict "Blind" status
Hip Attack         A  Deal damage to target
Illude             A  Inflict "Charm" status
Sleep              A  Inflict "Sleep" status
War Dance          A  Increase attack power
Blur               R  Completely dodge attacks from guns and hand-cannons
Counter            R  Counter-attack when attacked
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Resistance^        P  Increase chance of dodging magick attacks
Reveal             P  Reveals Invisible units in battle


Hoppy Bunny
-----------

Absorb: Holy
Weak: Fire

Name                  Use
----                  ---
Go-Go Dance        A  Give "Haste" status to target
Hip Attack         A  Deal damage to target
Illude             A  Inflict "Charm" status
Sleep              A  Inflict "Sleep" status
War Dance          A  Increase attack power
Archer's Bane      R  Completely dodge attacks from arrows
Critical: Vanish   R  Become Invisible when at critical HP
Archmage           P  Increase Magick and Resistance
Resistance^        P  Increase chance of dodging magick attacks


Mooglebane
----------

Absorb: Holy
Weak: Fire

Name                  Use
----                  ---
Go-Go Dance        A  Give "Haste" status to target
Illude             A  Inflict "Charm" status
Magick Counter     R  Counter with magick if attacked with magick
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Charged Attacks    P  Use MP to inflict a stronger attack


=====
Flans
=====

Ice Flan
--------

Absorb: Ice
Weak: Fire

Name                  Use
----                  ---
Acid               A  Inflict various debuffs
Blizzaga           A  Strong Ice elemental attack
Blizzara           A  Moderate Ice elemental attack
Blizzard           A  Weak Ice elemental attack
Merge              A  Fully restore target's HP, but KOs self
Absorb Damage      R  Regain 10% of HP lost when damaged
Absorb MP          R  Regain MP used in magick attack against you
Geomancy           P  Strengthens elemental damage


Red Marshmallow
---------------

Absorb: Fire
Weak: Ice

Name                  Use
----                  ---
Acid               A  Inflict various debuffs
Firaga             A  Strong Fire elemental attack
Fira               A  Moderate Fire elemental attack
Fire               A  Weak Fire elemental attack
Merge              A  Fully restore target's HP, but KOs self
Unction            A  Inflict "Oil" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Absorb MP          R  Regain MP used in magick attack against you
Critical: Berserk  R  Gain "Berserk" status at HP critical
Geomancy           P  Strengthens elemental damage
Pierce             P  Magick is unaffected by target's "Reflect" status


White Pudding
-------------

Immune: Air, Earth, Fire, Ice, Lightning, Water
Weak: Dark, Holy

Name                  Use
----                  ---
Graviga            A  Deplete 50% of target's current HP
Menace             A  Inflict "Silence" and "Toad" status
Simper             A  Inflict "Charm" status
Magick Counter     R  Counter with magick if attacked with magick
Ribbon-bearer      P  Allows user to equip Ribbon


Yellow Jelly
------------

Absorb: Lightning
Weak: Water

Name                  Use
----                  ---
Acid               A  Inflict various debuffs
Thundaga           A  Strong Lightning elemental attack
Thundara           A  Moderate Lightning elemental attack
Thunder            A  Weak Lightning elemental attack
Merge              A  Fully restore target's HP, but KOs self
Absorb Damage      R  Regain 10% of HP lost when damaged
Absorb MP          R  Regain MP used in magick attack against you
Blur               R  Completely dodge attacks from guns and hand-cannons
Magick Counter     R  Counter with magick if attacked with magick
Avoid Traps        P  Traps will not activate if moved onto
Geomancy           P  Strengthens elemental damage
Pierce             P  Magick is unaffected by target's "Reflect" status


=============
Floating Eyes
=============

Bloody Orb
----------

Weak: Earth, Holy

Name                  Use
----                  ---
Gnaw               A  Deal damage, may inflict "Poison" status
Supersonic Wave    A  Deal damage, may inflict "Silence" status
Vampire            A  Drain target's HP to regain own HP
Archer's Bane      R  Completely dodge attacks from arrows
Counter            R  Counter-attack when attacked
Avoid Traps        P  Traps will not activate if moved onto
Immunity           P  Immunity to debuffs
Reveal             P  Reveals Invisible units in battle
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Floating Eye
------------

Weak: Earth, Holy

Name                  Use
----                  ---
Death Dive         A  Deal damage equivalent to current HP, but KOs self
Gnaw               A  Deal damage, may inflict "Poison" status
Supersonic Wave    A  Deal damage, may inflict "Silence" status
Archer's Bane      R  Completely dodge attacks from arrows
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Concentration      P  Raise accuracy of all abilities
Death Strike       P  Increases chance of making a critical hit
Reveal             P  Reveals Invisible units in battle


======
Ghosts
======

Ghost
-----

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Dark               A  Weak Dark elemental magick
Darkra             A  Moderate Dark elemental magick
Flash              A  Inflict "Blind" status
Silence Touch      A  Deal damage, may inflict "Silence" status
Sleep Touch        A  Deal damage, may inflict "Sleep" status
Wake the Dead      A  Summon another undead creature to battle
Counter            R  Counter-attack when attacked
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Blood Price        P  Use 2x HP instead of MP when using magick
Magick^            P  Increase damage of magick attacks
Resistance^        P  Increase chance of dodging magick attacks
Reveal             P  Reveals Invisible units in battle


Wraith
------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Dark               A  Weak Dark elemental magick
Darkga             A  Strong Dark elemental magick
Darkra             A  Moderate Dark elemental magick
Flash              A  Inflict "Blind" status
Wake the Dead      A  Summon another undead creature to battle
Critical: Vanish   R  Become Invisible when at critical HP
Lifespring         R  Gain "Regen" status when attacked
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Blood Price        P  Use 2x HP instead of MP when using magick
Immunity           P  Immunity to debuffs
Reveal             P  Reveals Invisible units in battle


==========
Headlesses
==========

Golem
-----

Weak: Air

Name                  Use
----                  ---
Bone Shatter       A  Deal damage, delays target's next turn
Brute Strength     A  Raises own Attack
Helmsplitter       A  Deal damage, may destroy target's helmet
Sunder Earth       A  Earth elemental attack
Absorb Damage      R  Regain 10% of HP lost when damaged
Blink Counter      R  Counter-attack and knock back attacker
Counter            R  Counter-attack when attacked
Death Strike       P  Increases chance of making a critical hit
Destroyer          P  Raise Attack, Defense, Magick, Resistance


Headless
--------

Weak: Air

Name                  Use
----                  ---
Bone Shatter       A  Deal damage, delays target's next turn
Brute Strength     A  Raises own Attack
Quake              A  Earth elemental attack
Sunder Earth       A  Earth elemental attack
Absorb Damage      R  Regain 10% of HP lost when damaged
Blink Counter      R  Counter-attack and knock back attacker
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Counter            R  Counter-attack when attacked
Defense^           P  Decrease damage from physical attacks


Wendigo
-------

Absorb: Ice
Weak: Lightning

Name                  Use
----                  ---
Bone Shatter       A  Deal damage, delays target's next turn
Brute Strength     A  Raises own Attack
Helmsplitter       A  Deal damage, may destroy target's helmet
Quake              A  Earth elemental attack
Sunder Earth       A  Earth elemental attack
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Counter            R  Counter-attack when attacked
Strike Back        R  Evade regular attacks, and counter-attack
Charged Attacks    P  Use MP to inflict a stronger attack


======
Lamias
======

Lamashtu
--------

Absorb: Dark
Half Damage, Air, Lightning

Name                  Use
----                  ---
Eternal Oblivion   A  Deal damage, may inflict "Addle" status
Eternal Sleep      A  Inflict "Doom" and "Sleep" status on all units
Hand Slap          A  Deal damage, delays target's next turn
Poison Frog        A  Inflict "Poison" and "Toad" status
Kiss               A  Inflict "Charm" and "Doom" status</pre><pre id="faqspan-15">
Counter            R  Counter-attack when attacked
Immunity           P  Immunity to debuffs
Resistance^        P  Increase chance of dodging magick attacks


Lamia
-----

Half Damage: Air, Lightning

Name                  Use
----                  ---
Hand Slap          A  Deal damage, delays target's next turn
Kiss               A  Inflict "Charm" and "Doom" status
Night              A  Inflict "Sleep" status on all units
Poison Frog        A  Inflict "Poison" and "Toad" status
Twister            A  Reduce target's HP by 50%
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status at HP critical
Return Fire        R  Catch arrows and throw them back at attacker
Concentration      P  Raise accuracy of all abilities
Defense^           P  Decrease damage from physical attacks
Resistance^        P  Increase chance of dodging magick attacks
Reveal             P  Reveals Invisible units in battle


Lilith
------

Half Damage: Air, Lightning

Name                  Use
----                  ---
Eternal Oblivion   A  Deal damage, may inflict "Addle" status
Hand Slap          A  Deal damage, delays target's next turn
Kiss               A  Inflict "Charm" and "Doom" status
Night              A  Inflict "Sleep" status on all units
Twister            A  Reduce target's HP by 50%
Critical: Berserk  R  Gain "Berserk" status at HP critical
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Sticky Fingers     R  Catch items thrown at you, and keep them
Immunity           P  Immunity to debuffs
Reveal             P  Reveals Invisible units in battle


===========
Magick Pots
===========

Magick Pot
----------

Absorb: Air, Dark, Earth, Fire, Holy, Ice, Lightning, Water

Name                  Use
----                  ---
Pester             A  Begs for an Elixir
Punish             A  Deal a high amount of damage to target
Reward             A  KOs self
Safeguard          P  Protect against equipment being broken/stolen


========
Malboros
========

Cassie
------

Weak: Air

Name                  Use
----                  ---
Cloying Breath     A  Inflict "Sleep" and "Slow" status
Honeyed Breath     A  Inflict "Charm" status
Love Song          A  Give "Regen" status and raise defense
Counter            R  Counter-attack when attacked
Lifespring         R  Gain "Regen" status when attacked
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)


Great Malboro
-------------

Weak: Air

Name                  Use
----                  ---
Bad Breath         A  Inflict "Blind", "Poison", "Silence" status
Eerie Sound Wave   A  Remove buffs from target
Malboro Song       A  Give "Regen" status and raise attack power
Goo                A  Lower target's speed, inflict "Immobilize" status
Purify             A  Removes debuffs from self
Putrid Breath      A  Inflict "Confuse", "Doom", "Toad" status
Blink Counter      R  Counter-attack and knock back attacker
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Counter            R  Counter-attack when attacked
Immunity           P  Immunity to debuffs


Malboro
-------

Weak: Air

Name                  Use
----                  ---
Bad Breath         A  Inflict "Blind", "Poison", "Silence" status
Eerie Sound Wave   A  Remove buffs from target
Goo                A  Lower target's speed, inflict "Immobilize" status
Purify             A  Removes debuffs from self
Putrid Breath      A  Inflict "Confuse", "Doom", "Toad" status
Counter            R  Counter-attack when attacked
Immunity           P  Immunity to debuffs
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Malboro King
------------

Weak: Air

Name                  Use
----                  ---
Bad Breath         A  Inflict "Blind", "Poison", and "Silence" status
Cloying Breath     A  Inflict "Sleep" and "Slow" status
Goo                A  Lower target's speed, inflict "Immobilize" status
Malboro Song       A  Give "Regen" status and raise attack power
Purify             A  Removes debuffs from self
Putrid Breath      A  Inflict "Confuse", "Doom", and "Toad" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Counter            R  Counter-attack when attacked
Lifespring         R  Gain "Regen" status when attacked
Immunity           P  Immunity to debuffs


======
Mimics
======

Mimic
-----

Weak: Air, Dark, Earth, Fire, Holy, Ice, Lightning, Water

Name                  Use
----                  ---
Rock               A  Restores some HP
Scissors           A  Deal damage to target
Absorb MP          R  Regain MP used in magick attack against you
Counter            R  Counter-attack when attacked
Blood Price        P  Use 2x HP instead of MP when using magick
Pierce             P  Magick is unaffected by target's "Reflect" status
Turbo MP           P  Use 2x MP to cast magick, spell is more potent


========
Neukhias
========

Neukhia
-------

Absorb: Dark
Half Damage: Air, Earth, Fire, Ice, Lightning, Water

Name                  Use
----                  ---
Apocalypse         A  Inflict "Confuse" status
Catastrophe        A  Lower target's Defense, Resistance
Consumption        A  Deal damage to target
Syphonja           A  Recover HP equivalent to MP taken from target
White Hole         A  Deal damage to target
Absorb Damage      R  Regain 10% of HP lost when damaged
Impervious         P  Immunity to debuffs


==========
Rafflesias
==========

Rafflesia
---------

Absorb: Earth, Water
Weak: Fire

Name                  Use
----                  ---
Bewildering Cloud  A  Inflict "Confuse" status
Blinding Cloud     A  Inflict "Blind" status
Nectar Volley      A  Inflict "Poison" and "Silence" status
Saporific Cloud    A  Inflict "Sleep" status
Seed               A  Create a Malboro enemy to enter the battle
Vine Lash          A  Deal damage, inflict "Slow" status, delay target's turn
Absorb Damage      R  Regain 10% of HP lost when damaged
Impervious         P  Immunity to debuffs


=======
Sprites
=======

Banshee
-------

Absorb: Holy
Weak: Dark

Name                  Use
----                  ---
Lv. ? Holy         A  Hit targets sharing first digit of level with user
Meteorite          A  Deal damage to target
Petrifying Rattle  A  Inflict "Stone" status
Critical: Berserk  R  Gain "Berserk" status at critical HP
MP Shield          R  Lose MP instead of HP when damaged (if MP > 0)
Reflex             R  Completely dodge all regular attacks
Defense^           P  Decrease damage from physical attacks
Immunity           P  Immunity to debuffs
Resistance^        P  Increase chance of dodging magick attacks
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Sprite
------

Absorb: Holy
Weak: Dark

Name                  Use
----                  ---
Angel Whisper      A  Restore HP, give "Reraise" status
Extend             A  Increase time buffs/debuffs last
Meteorite          A  Deal damage to target
Quicken            A  Give "Quicken" status
Reflect            A  Give "Reflect" status
Slow               A  Inflict "Slow" status
Stop               A  Inflict "Stop" status
White Wind         A  Restore adjacent unit's HP while decreasing own HP
Archer's Bane      R  Completely dodge attacks from arrows
Counter            R  Counter-attack when attacked
Regenerate         R  Gain "Regen" status when damaged
Resistance^        P  Increase chance of dodging magick attacks
Spellbound         P  Increase amount of time that buffs last
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


========
Tomatoes
========

Alraune
-------

Weak: Air

Name                  Use
----                  ---
Blind              A  Inflict "Blind" status
Horn Blow          A  Deal damage and knock back target
Horn Shot          A  Deal less damage, but with an increased chance to hit
Horn Venom         A  Deal damage, inflict "Poison" status
Silence            A  Inflict "Silence" status
Counter            R  Counter-attack when attacks
Resistance^        P  Increase chance of dodging magick attacks


Deadly Nightshade
-----------------

Weak: Water

Name                  Use
----                  ---
Tomato Fang        A  Deal damage and knock back target
Tomato Ketchup     A  Inflict "Berserk" status
Tomato Tackle      A  Deal damage, lower target's speed
Silence            A  Inflict "Silence" status
Counter            R  Counter-attack when attacks
Critical: Berserk  R  Gain "Berserk" status at critical HP
Spellbound         P  Increase amount of time that buffs last
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


==========
Tonberries
==========

Tonberry
--------

Half Damage: Air, Dark, Earth, Fire, Holy, Ice, Lightning, Water

Name                  Use
----                  ---
Butcher's Knife    A  Reduce target's HP to 1
Karma              A  Deal damage equivalent to 4x monsters killed by target
Knife              A  Reduce target's HP by 90%
Stalk              A  Target a unit, will not act until next to that unit
Critical: Quicken  R  Gain "Quicken" status when at critical HP


Tonberry King
-------------

Half Damage: Air, Dark, Earth, Fire, Holy, Ice, Lightning, Water

Name                  Use
----                  ---
Butcher's Knife    A  Reduce target's HP to 1
Karma              A  Deal damage equivalent to 4x monsters killed by target
Knife              A  Reduce target's HP by 90%
Stalk              A  Target a unit, will not act until next to that unit
Voodoo             A  Deal a high amount of damage to target
Absorb Damage      R  Regain 10% of HP lost when damaged
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Avoid Traps        P  Traps will not activate if moved onto
Immunity           P  Immunity to debuffs


=======
Turtles
=======

Adamantitan
-----------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Matra Magick       A  Swap target's HP and MP
Munch              A  Deal damage, may destroy target's equipment
Sonic Spin         A  Deal damage to surrounding units
Absorb Damage      R  Regain 10% of HP lost when damaged
Counter            R  Counter-attack when attacked
Immunity           P  Immunity to debuffs


Great Tortoise
--------------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Headbutt           A  Deal damage, may cause "Immobilize" status
Limit Glove        A  Deal 999 HP damage (if user's HP < 10)
Rain of Stone      A  Earth elemental damage to target
Sonic Spin         A  Deal damage to surrounding units
Absorb Damage      R  Regain 10% of HP lost when damaged
Counter            R  Counter-attack when attacked
Critical: Quicken  R  Gain "Quicken" status when at critical HP
Regenerate         R  Gain "Regen" status when attacked
Concentration      P  Raise accuracy of all abilities
Defense^           P  Decrease damage from physical attacks


Rocktitan
---------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Headbutt           A  Deal damage, may cause "Immobilize" status
Rain of Stone      A  Earth elemental damage to target
Counter            R  Counter-attack when attacked
Defense^           P  Decrease damage from physical attacks


Toughskin
---------

Absorb: Earth
Weak: Air

Name                  Use
----                  ---
Headbutt           A  Deal damage, may cause "Immobilize" status
Munch              A  Deal damage, may destroy target's equipment
Resonate           A  Inflict "Disable" status on units with bladed weapons
Counter            R  Counter-attack when attacked
Defense^           P  Decrease damage from physical attacks


========
Upsilons
========

Upsilon
-------

Immune: Air, Dark, Earth, Fire, Holy, Ice, Lightning, Water

Name                  Use
----                  ---
Beguile            A  Inflict "Charm" and "Doom" status
Primary Weapon     A  Reduce target's HP by 50%
Secondary Weapon   A  Deal damage to target
Absorb Damage      R  Regain 10% of HP lost when damaged
Impervious         P  Immunity to debuffs


==========
Werewolves
==========

Loup-garou
----------

Weak: Air

Name                  Use
----                  ---
Assault            A  Deal damage, may inflict "Immobilize" status
En Garde           A  Counter-attack next attack made on it
Howl               A  Drain target's MP, may inflict "Confuse" status
Roar               A  Remove buffs from all units
Slug               A  Deal damage to target
Blink Counter      R  Counter-attack and knock back attacker
Charged Attacks    P  Use MP to inflict a stronger attack


Werewolf
--------

Weak: Air

Name                  Use
----                  ---
Assault            A  Deal damage, may inflict "Immobilize" status
En Garde           A  Counter-attack next attack made on it
Howl               A  Drain target's MP, may inflict "Confuse" status
Roar               A  Remove buffs from all units
Slug               A  Deal damage to target
Counter            R  Counter-attack when attacked
Critical: Berserk  R  Gain "Berserk" status at critical HP
Avoid Traps        P  Traps will not activate if moved onto
Concentration      P  Raise accuracy of all abilities
Death Strike       P  Increases chance of making a critical hit
Item Lore          P  Recover 2x HP when using items
Reveal             P  Reveals Invisible units in battle
Unscarred          P  Raise Attack, Defense, Magick, Resistance at full HP


Zaghnal
-------

Weak: Air

Name                  Use
----                  ---
Assault            A  Deal damage, may inflict "Immobilize" status
Howl               A  Drain target's MP, may inflict "Confuse" status
Roar               A  Remove buffs from all units
Slug               A  Deal damage to target
Blink Counter      R  Counter-attack and knock back attacker
Counter            R  Counter-attack when attacked
Avoid Traps        P  Traps will not activate if moved onto
Death Strike       P  Increases chance of making a critical hit


======
Wolves
======

Hellhound
---------

Absorb: Dark
Half Damage: Earth
Weak: Holy, Water

Name                  Use
----                  ---
Chilling Blow      A  Ice elemental attack, may inflict "Immobilize" status
Fangs              A  Deal damage to target
Fiery Blow         A  Fire elemental attack, may inflict "Silence" status
Screech            A  Deal damage, may inflict "Confuse" status
Shadowy Blow       A  Dark elemental attack, may inflict "Blind" status
Summon Pack        A  Summon a Wolf to enter the battle
Blink Counter      R  Counter-attack and knock back attacker
Bonecrusher        R  Counter-attack when attacked, but deal greater damage
Counter            R  Counter-attack when attacked
Attack^            P  Increase attack power
Charged Attacks    P  Use MP to inflict a stronger attack
Defense^           P  Decrease damage from physical attacks
Reveal             P  Reveal Invisible units in battle


Wolf
----

Half Damage: Earth
Weak: Water

Name                  Use
----                  ---
Chilling Blow      A  Ice elemental attack, may inflict "Immobilize" status
Fangs              A  Deal damage to target
Fiery Blow         A  Fire elemental attack, may inflict "Silence" status
Screech            A  Deal damage, may inflict "Confuse" status
Summon Pack        A  Summon a Wolf to enter the battle
Counter            R  Counter-attack when attacked
Reveal             P  Reveal Invisible units in battle


Worgen
------

Half Damage: Earth
Weak: Water

Name                  Use
----                  ---
Chilling Blow      A  Ice elemental attack, may inflict "Immobilize" status
Fangs              A  Deal damage to target
Fiery Blow         A  Fire elemental attack, may inflict "Silence" status
Screech            A  Deal damage, may inflict "Confuse" status
Shadowy Blow       A  Dark elemental attack, may inflict "Blind" status
Summon Pack        A  Summon a Wolf to enter the battle
Critical: Quicken  R  Gain "Quicken" status at critical HP
Attack^            P  Increase attack power
Reveal             P  Reveal Invisible units in battle


======
Yowies
======

Yowie
-----

Immune: Earth
Weak: Air

Name                  Use
----                  ---
Draw In            A  Pull target close, deal damage to restore own HP
Gravity Flux       A  Deal damage to all units in battle
Stun Crush         A  Deal damage, may inflict "Immobilize" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Impervious         P  Immunity to debuffs


=======
Zombies
=======

Ghoul
-----

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Dark               A  Weak Dark elemental damage
Darkga             A  Strong Dark elemental damage
Darkra             A  Moderate Dark elemental damage
Drain Touch        A  Deal damage to restore own HP
Invert             A  Switch target's HP and MP
Miasma             A  Deal damage, may inflict "Poison" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Death Strike       P  Increases chance of making a critical hit
Turbo MP           P  Use 2x MP to cast magick, spell is more potent


Zombie
------

Absorb: Dark
Weak: Holy

Name                  Use
----                  ---
Dark               A  Weak Dark elemental damage
Drain Touch        A  Deal damage to restore own HP
Miasma             A  Deal damage, may inflict "Poison" status
Absorb Damage      R  Regain 10% of HP lost when damaged
Absorb MP          R  Regain MP used in magick attack against you
Blink Counter      R  Counter-attack and knock back attacker
Counter            R  Counter-attack when attacked
Attack^            P  Increase attack power
Charged Attacks    P  Use MP to inflict a stronger attack
Turbo MP           P  Use 2x MP to cast magick, spell is more potent

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  12. Head Gear -=
-=-=-=-=-=-=-=-=-=-=

NOTE: Head gear with a * after its name signifies that only one is available
     for purchase. If you buy it, you must create another one through the
     Bazaar.

================
Hair Accessories
================

Barette*
   Effects: Defense +2, Resistance +5
   Added Effects: Immune: Several debuffs
   Abilities: N/A
   Price: 12400 Gil

Cachusha*
   Effects: Defense +2, Resistance +5
   Added Effects: Immune: Some debuffs
   Abilities: N/A
   Price: 7800 Gil

Ribbon
   Effects: Defense +2, Resistance +5
   Added Effects: Immune: Debuffs
   Abilities: N/A
   Price: N/A (complete Quest D1-13 (Memories) with 7 logs, Quest D3-07
          (Teach a Man to Run), find in treasure chests, or steal from
          enemies)


====
Hats
====

Black Hat*
   Effects: Defense +4, Magick +4, Resistance +16
   Abilities: N/A
   Price: 4200 Gil

Circlet
   Effects: Defense +3, Resistance +6
   Abilities: N/A
   Price: 240 Gil

Gold Hairpin
   Effects: Defense +4, Magick +2, Resistance +15
   Added Effects: Immune: Silence
   Abilities: N/A
   Price: 960 Gil

Golden Skullcap*
   Effects: Defense +8, Magick +6, Resistance +18
   Abilities: N/A
   Price: 5400 Gil

Green Beret
   Effects: Evasion +2, Defense +2, Resistance +2
   Abilities: Archer's Band - 200 AP - Archer/Animist
   Price: 240 Gil

Headband
   Effects: Attack +2, Defense +8, Resistance +3
   Abilities: Counter - 150 AP - Berserker/Raptor
   Price: 480 Gil

Plumed Hat
   Effects: Defense +2, Resistance +5
   Abilities: N/A
   Price: 100 Gil

Thief's Cap
   Effects: Evasion +5, Defense +8, Resistance +6
   Added Effects: Immune: Immobilize
   Abilities: Absorb Damage - 250 AP - Trickster/Viking
   Price: 1280 Gil

Tiara*
   Effects: Defense +8, Resistance +20
   Abilities: Spellbound - 150 AP - Scholar/Green Mage
   Price: 5400 Gil

White Hat*
   Effects: Defense +4, Resistance +14
   Abilities: N/A
   Price: 4200 Gil

Wizard's Hat
   Effects: Defense +3, Magick +1, Resistance +12
   Abilities: Item Lore - 150 AP - Alchemist/Ranger
   Price: 810 Gil


=====
Helms
=====

Barbut
   Effects: Defense +7, Resistance +3
   Abilities: N/A
   Price: 450 Gil

Bronze Helm
   Effects: Defense +4, Resistance +2
   Abilities: N/A
   Price: 200 Gil

Close Helmet
   Effects: Defense +9, Resistance +4
   Abilities: N/A
   Price: 800 Gil

Diamond Helm
   Effects: Defense +11, Resistance +4
   Abilities: N/A
   Price: 1350 Gil

Genji Helm*
   Effects: Attack +2, Defense +19, Resistance +9
   Abilities: N/A
   Price: 5400 Gil

Giant's Helmet*
   Effects: Defense +17, Resistance +8
   Abilities: N/A
   Price: 4600 Gil

Hanya Mask*
   Effects: Defense +15, Resistance +8
   Abilities: N/A
   Price: 4200 Gil

Iron Helm
   Effects: Defense +5, Resistance +3
   Abilities: N/A
   Price: 300 Gil

Platinum Helm
   Effects: Defense +10, Resistance +4
   Abilities: N/A
   Price: 1200 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  13. Body Armor  -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: Armor with a * after its name signifies that only one is available for
     purchase. If you buy it, you must create another one through the
     Bazaar.

===========
Heavy Armor
===========

Adamant Armor*
   Effects: Defense +54, Resistance +3
   Abilities: N/A
   Price: 12000 Gil

Bronze Armor
   Effects: Defense +30, Resistance +3
   Abilities: N/A
   Price: 600 Gil

Carabineer Mail
   Effects: Defense +42, Resistance +8
   Abilities: N/A
   Price: 2800 Gil

Diamond Armor
   Effects: Defense +40, Resistance +3
   Abilities: Defense^ - 150 AP - Paladin/Defender/Ravager
   Price: 1850 Gil

Dragon Mail
   Effects: Defense +40, Resistance +6
   Added Effects: Half Damage: Fire
   Abilities: Bonecrusher - 250 AP - Templar/Ravager
   Price: 3800 Gil

Genji Armor*
   Effects: Attack +2, Defense +58, Resistance +12
   Abilities: Reflex - 350 AP - Paladin/Raptor
   Price: 13500 Gil

Golden Armor
   Effects: Defense +38, Resistance +6
   Abilities: Critical: Haste - 250 AP - Moogle Knight
   Price: 1500 Gil

Iron Armor
   Effects: Defense +34, Resistance +3
   Abilities: Safeguard - 150 AP - Viking/Raptor
   Price: 1200 Gil

Linen Cuirass
   Effects: Defense +28, Resistance +2
   Abilities: N/A
   Price: 220 Gil

Materia Armor*
   Effects: Defense +50, Magick +5, Resistance +8
   Abilities: N/A
   Price: 8500 Gil

Maximilian
   Effects: Defense +44, Resistance +10
   Abilities: N/A
   Price: 5600 Gil

Mirror Mail
   Effects: Defense +40, Resistance +6
   Added Effects: Equip: Reflect
   Abilities: N/A
   Price: 2000 Gil

Peytral
   Effects: Jump +1, Evasion +2, Speed +2, Defense +29 (increases by 1 with
            each Opportunity turn used, to a maximum of Defense +128),
            Magick +5, Resistance +2
   Abilities: N/A
   Price: N/A (complete Quest A4-15 (Blue King of Cinquleur) to obtain)

Platemail
   Effects: Defense +38, Resistance +3
   Abilities: N/A
   Price: 1400 Gil

Platinum Armor
   Effects: Defense +42, Resistance +3
   Abilities: Tank - 200 AP - Defender/Lanista/Ravager
   Price: 3200 Gil


===========
Light Armor
===========

Adamant Vest
   Effects: Defense +30, Resistance +3
   Abilities: Safeguard - 150 AP - Thief/Alchemist
   Price: 600 Gil

Black Garb
   Effects: Evasion +2, Speed +2, Defense +35, Resistance +3
   Added Effects: Immune: Stop
   Abilities: Defense^ - 150 AP - Sage
   Price: 1700 Gil

Bone Plate
   Effects: Defense +37, Resistance +8
   Added Effects: Element: Dark
                  Absorb: Dark
   Abilities: Strike Back - 250 AP - Parivir/Gladiator/Ravager
   Price: 2000 Gil

Brigandine
   Effects: Defense +33, Resistance +6
   Abilities: Sticky Fingers - 250 AP - Red Mage/Juggler
   Price: 1300 Gil

Brint Frock*
   Effects: Defense +47, Magick +5, Resistance +16
   Abilities: N/A
   Price: 10200 Gil

Chainmail
   Effects: Defense +28, Resistance +4
   Abilities: Counter - 150 AP - Thief/White Monk
   Price: 220 Gil

Ever Robe*
   Effects: Defense +49, Resistance +28
   Abilities: Reflex - 350 AP - White Monk/Sage/Fencer
   Price: 12800 Gil

Gaia Gear
   Effects: Defense +34, Resistance +12
   Added Effects: Element: Earth
                  Absorb: Earth
   Abilities: Regenerate - 200 AP - Hunter/Sniper/Tinker
   Price: 1500 Gil

Galmia Frock*
   Effects: Attack +5, Defense +47, Resistance +16
   Abilities: N/A
   Price: 10200 Gil

Judicer's Coat*
   Effects: Defense +44, Resistance +24
   Abilities: Unscarred - 150 AP - Master Monk/Ravager
   Price: 7000 Gil

Jujitsu Gi
   Effects: Defense +34, Resistance +8
   Added Effects: Immune: Doom
   Abilities: N/A
   Price: 1300 Gil

Leather Clothing
   Effects: Defense +24, Resistance +4
   Abilities: N/A
   Price: 190 Gil

Minerva Bustier
   Effects: Defense +33, Resistance +14
   Added Effects: Immune: Dark
   Abilities: N/A
   Price: 1580 Gil

Mirage Vest
   Effects: Defense +36, Resistance +16
   Added Effects: Element: Holy
   Abilities: MP Shield - 450 AP - Blue Mage/Arcanist/Tinker
   Price: 1900 Gil

Ninja Gear
   Effects: Evasion +5, Speed +1, Defense +33, Resistance +6
   Abilities: Critical: Haste - 250 AP - Ninja/Beastmaster
   Price: 1700 Gil

Power Sash
   Effects: Attack +4, Defense +34, Resistance +10
   Abilities: Return Fire - 150 AP - Assassin/Juggler
   Price: 1500 Gil

Rubber Suit
   Effects: Defense +36, Resistance +18
   Added Effects: Immune: Lightning
   Abilities: N/A
   Price: 2000 Gil

Survival Vest
   Effects: Defense +31, Resistance +6
   Abilities: Immunity - 250 AP - Blue Mage/Beastmaster
   Price: 1100 Gil

Templar Cloth*
   Effects: Defense +46, Resistance +20
   Abilities: N/A
   Price: 7200 Gil

Wygar
   Effects: Defense +35, Resistance +10
   Added Effects: Immune: KO
   Abilities: Bonecrusher - 250 AP - Fighter
   Price: 1850 Gil


=====
Robes
=====

Black Robe
   Effects: Defense +23, Magick +2, Resistance +46
   Added Effects: Half Damage: Water
   Abilities: Replenish MP - 350 AP - Seer
   Price: 1800 Gil

Blaze Robe
   Effects: Defense +21, Resistance +40
   Added Effects: Element: Fire
                  Absorb: Fire
   Abilities: N/A
   Price: 1240 Gil

Chameleon Robe
   Effects: Defense +21, Resistance +40
   Added Effects: Element: Holy
                  Absorb: Holy
   Abilities: N/A
   Price: 1240 Gil

Flurry Robe
   Effects: Defense +21, Resistance +40
   Added Effects: Element: Ice
                  Absorb: Ice
   Abilities: N/A
   Price: 1240 Gil

Hempen Robe
   Effects: Defense +17, Resistance +32
   Abilities: N/A
   Price: 150 Gil

Lordly Robe*
   Effects: Defense +30, Resistance +52
   Abilities: Absorb MP - 250 AP - Green Mage/Illusionist
   Price: 14800 Gil

Luminous Robe*
   Effects: Defense +27, Resistance +50
   Abilities: Halve MP - 400 AP - Bishop/Summoner/Illusionist
   Price: 11800 Gil

Magick Robe
   Effects: Defense +26, Magick +6, Resistance +46
   Abilities: Evade Magick - 250 AP - Green Mage/Time Mage
   Price: 5600 Gil

Magus Robe
   Effects: Defense +17, Resistance +40
   Abilities: Critical: Quicken - 450 AP - Time Mage
              Resistance^ - 150 AP - Geomancer
   Price: 600 Gil

Reaper's Robe
   Effects: Defense +34, Resistance +46
   Added Effects: Element: Dark
                  Absorb: Dark
   Abilities: N/A
   Price: 7200 Gil

Red Robe
   Effects: Defense +24, Resistance +46
   Abilities: Pierce - 200 AP - Seer/Arcanist
   Price: 2400 Gil

Sage's Robe*
   Effects: Defense +26, Resistance +62
   Abilities: Geomancy - 350 AP - Black Mage
   Price: 16400 Gil

Samite Coat*
   Effects: Defense +32, Resistance +48
   Abilities: Magick Country - 400 AP - Black Mage/Bishop/Geomancer
   Price: 7800 Gil

Silken Robe
   Effects: Defense +17, Resistance +38
   Abilities: N/A
   Price: 180 Gil

Thunder Robe
   Effects: Defense +21, Resistance +40
   Added Effects: Element: Lightning
                  Absorb: Lightning
   Abilities: N/A
   Price: 1240 Gil

White Robe
   Effects: Defense +23, Resistance +48
   Added Effects: Half Damage: Ice
   Abilities: Turbo MP - 250 AP - White Mage
   Price: 1800 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  14. Weapons -=
-=-=-=-=-=-=-=-=-=

NOTE: Weapons with a * after its name signifies that only one is available
     for purchase. If you buy it, you must create another one through the
     Bazaar.

====
Axes
====

Broadaxe
   Effects: Attack +31
   Abilities: Thunder - 100 AP - Viking
   Price: 420 Gil

Francisca
   Effects: Attack +42
   Abilities: War Cry - 300 AP - Viking
   Price: 2400 Gil

Golden Axe
   Effects: Attack +49
   Abilities: Thundaga - 350 AP - Viking
   Price: 7400 Gil

Greataxe
   Effects: Attack +46
   Abilities: Doublehand - 250 AP - Viking
   Price: 4800 Gil

Hammerhead
   Effects: Attack +38
   Abilities: Tsunami - 350 AP - Viking
   Price: 1580 Gil

Slasher
   Effects: Attack +38
   Abilities: Thundara - 250 AP - Viking
   Price: 1580 Gil


======
Blades
======

Adamant Blade*
   Effects: Attack +55, Defense +10
   Abilities: Flee - 300 AP - Sky Pirate
   Price: 12000 Gil

Air Blade
   Effects: Attack +42
   Added Effects: Element: Air
   Abilities: Air Blast - 350 AP - Fighter
              Thunder Assault - 300 AP - Gladiator
   Price: 2400 Gil

Atomos Blade
   Effects: Attack +38
   Added Effects: Element: Lightning
   Abilities: Air Render - 250 AP - Fighter
              Moogle Lance - 250 AP - Moogle Knight
   Price: 1200 Gil

Ayvuir Blue
   Effects: Evasion +4, Attack +64, Resistance +10
   Abilities: Ljda - 300 AP - Heritor
   Price: N/A (complete Quest D5-16 (Woman of the Wood) to obtain)

Ayvuir Red*
   Effects: Speed +2, Attack +64, Defense +7
   Abilities: N/A
   Price: 14800 Gil

Ebon Blade
   Effects: Attack +50, Defense +5
   Added Effects: Element: Dark
   Abilities: Life of Crime - 300 AP - Sky Pirate
   Price: 7200 Gil

Flametongue
   Effects: Attack +42
   Added Effects: Element: Fire
   Abilities: Back Draft - 400 AP - Fighter
              Fire Soul - 300 AP - Gladiator
              Moogle Attack - 100 AP - Moogle Knight
   Price: 2400 Gil

Icebrand
   Effects: Attack +42
   Added Effects: Element: Ice
   Abilities: Blizzard Tackle - 300 AP - Gladiator
              Moogle Aid - 300 AP - Moogle Knight
   Price: 2400 Gil

Iron Blade
   Effects: Attack +25
   Abilities: N/A
   Price: 150 Gil

Kwigon Blade
   Effects: Attack +45, Defense +3, Resistance +3
   Abilities: Aurablast - 350 AP - Fighter
              Moogle Guard - 200 AP - Moogle Knight
   Price: 5600 Gil

Materia Blade*
   Effects: Attack +58, Magick +15, Resistance +10
   Abilities: Ultima Sword - 990 AP - Gladiator
              Ultima Charge - 990 AP - Moogle Knight
   Price: 12000 Gil

Ogun Blade
   Effects: Attack +38, Magick +2
   Abilities: Wild Swing - 250 AP - Fighter/Gladiator
   Price: 1350 Gil

Paraiba Blade
   Effects: Evasion +4, Attack +45, Magick +10
   Abilities: Moogle Disarm - 350 AP - Moogle Knight
   Price: 6400 Gil

Pearl Blade
   Effects: Attack +33
   Abilities: Moogle Shield - 200 AP - Moogle Knight
   Price: 640 Gil

Shadow Blade
   Effects: Evasion +4, Attack +33
   Abilities: Beat Down - 250 AP - Fighter/Gladiator
              Moogle Rush - 250 AP - Moogle Knight
   Price: 480 Gil

Sun Blade
   Effects: Speed +2, Attack +33
   Abilities: Blitz - 250 AP - Fighter/Gladiator
   Price: 480 Gil

Sweep Blade
   Effects: Attack +28
   Abilities: Rush - 100 AP - Fighter/Gladiator
   Price: 220 Gil

Venus Blade
   Effects: Speed +2, Attack +33, Magick +2
   Added Effects: Element: Fire
   Abilities: Doublehand - 250 AP - Fighter/Gladiator
   Price: 580 Gil


=====
Books
=====

Battle Folio
   Effects: Attack +24, Magick +5, Resistance +5
   Abilities: Study - 150 AP - Scholar
              Cura - 200 AP - Seer
   Price: 180 Gil

Edaroya Scriptures*
   Effects: Attack +44, Magick +10, Resistance +10
   Added Effects: Element: Holy
   Abilities: Mad Scientist - 350 AP - Scholar
              Magick Frenzy - 550 AP - Seer
   Price: 5200 Gil

Enavia Chronicles
   Effects: Attack +32, Magick +8, Resistance +8
   Abilities: Natural Selection - 300 AP - Scholar
              Thundara - 250 AP - Seer
   Price: 680 Gil

Mage Manual
   Effects: Attack +28, Magick +8, Resistance +8
   Abilities: Earth Dragon Tome - 300 AP - Scholar
              Fira - 250 AP - Seer
   Price: 350 Gil

The Arnath Glyphs
   Effects: Attack +31, Magick +8, Resistance +8
   Abilities: Thunder Flare Tome - 300 AP - Scholar
              Blizzara - 250 AP - Seer
   Price: 600 Gil

Tome of Ending
   Effects: Attack +42, Magick +10, Resistance +10
   Abilities: Force - 200 AP - Scholar
              Recharge - 350 AP - Seer
   Price: 3280 Gil

Urutan Annals
   Effects: Attack +29, Magick +8, Resistance +8
   Abilities: Rime Bolt Tome - 300 AP - Scholar
              Esuna - 200 AP - Seer
   Price: 480 Gil

Veil of Wiyu
   Effects: Attack +35, Magick +10, Resistance +10
   Abilities: Shadow Bolt Tome - 300 AP - Scholar
              Raise - 200 AP - Seer
   Price: 1200 Gil


====
Bows
====

Artemis Bow
   Effects: Attack +29
   Abilities: Cupid - 450 AP - Archer
   Price: 3800 Gil

Char Bow
   Effects: Attack +21
   Abilities: Blackout - 250 AP - Archer
   Price: 220 Gil

Crescent Bow*
   Effects: Evasion +4, Attack +45
   Abilities: N/A
   Price: 16000 Gil

Longbow
   Effects: Attack +19
   Abilities: Focus - 100 AP - Archer
   Price: 120 Gil

Malbow*
   Effects: Attack +55
   Abilities: N/A
   Price: 22500 Gil

Nail Bow
   Effects: Attack +29
   Abilities: Arm Shot - 350 AP - Archer
              Mirror Items - 300 AP - Ranger
   Price: 3800 Gil

Perseus Bow
   Effects: Evasion +5, Attack +42
   Abilities: Lightning Strike - 300 AP - Archer
   Price: 14000 Gil

Shortbow
   Effects: Attack +17
   Abilities: N/A
   Price: 100 Gil

Silver Bow
   Effects: Attack +23
   Abilities: Burial - 200 AP - Archer
   Price: 500 Gil

Target Bow*
   Effects: Attack +35
   Abilities: Awareness - 200 AP - Ranger
              Concentration - 250 AP - Archer
   Price: 5800 Gil

Thorn Bow
   Effects: Attack +25
   Abilities: Leg Shot - 250 AP - Archer
              Life Bond - 250 AP - Ranger
   Price: 850 Gil

Yoichi Bow
   Effects: Attack +33
   Abilities: Take Aim - 200 AP - Archer
   Price: 5200 Gil


===========
Broadswords
===========

Beastsword
   Effects: Attack +45, Defense +5
   Abilities: Shield Bash - 400 AP - Raptor
   Price: 3800 Gil

Claymore
   Effects: Evasion +2, Attack +45, Defense +5
   Abilities: Rend Weapon - 350 AP - Defender
              Whirlwind - 300 AP - Raptor
   Price: 3800 Gil

El-Cid
   Effects: Attack +40, Defense +7
   Abilities: Whirl Burst - 200 AP - Defender
              Cyclone - 300 AP - Raptor
   Price: 2400 Gil

Estrella*
   Effects: Attack +72, Defense +5, Resistance +5
   Abilities: N/A
   Price: 18000 Gil

Falchion
   Effects: Attack +34, Defense +5
   Abilities: Rend MP - 250 AP - Warrior
              Mind Crush - 250 AP - Raptor
   Price: 1000 Gil

Predator
   Effects: Attack +34, Defense +5, Magick +5
   Abilities: Speed Crush - 350 AP - Raptor
              Monkey Grip - 250 AP - Warrior
   Price: 1000 Gil

Rhomphaia*
   Effects: Attack +65, Defense +5
   Abilities: Soul Crush - 350 AP - Raptor
   Price: 14000 Gil

Samson Sword
   Effects: Attack +34, Defense +5
   Abilities: Rend Power - 250 AP - Warrior
              Power Crush - 250 AP - Raptor
   Price: 1000 Gil

Stribog
   Effects: Attack +39, Defense +5
   Abilities: Body Slam - 300 AP - Warrior
              Mow Down - 350 AP - Defender
              Monkey Grip - 250 AP - Raptor
   Price: 1700 Gil

Vajra
   Effects: Attack +45, Defense +5, Resistance +5
   Added Effects: Element: Lightning
                  Immune: Lightning
   Abilities: Meltdown - 350 AP - Defender
              Bulwark - 300 AP - Raptor
   Price: 3800 Gil


=====
Cards
=====

Ace of Spades
   Effects: Evasion +2, Speed +2, Attack +32
   Abilities: Mug - 250 AP - Trickster
   Price: 4800 Gil

Eight of Hearts
   Effects: Evasion +2, Speed +2, Attack +30
   Abilities: Snigger - 150 AP - Trickster
   Price: 4000 Gil

Four of Spades
   Effects: Evasion +2, Speed +2, Attack +29
   Abilities: Hypochondria - 150 AP - Trickster
   Price: 3800 Gil

Jack of Diamonds
   Effects: Evasion +2, Speed +2, Attack +31
   Abilities: Shadow of Doubt - 250 AP - Trickster
   Price: 4400 Gil

Joker*
   Effects: Evasion +4, Speed +5, Attack +52
   Abilities: N/A
   Price: 14000 Gil

King of Hearts
   Effects: Evasion +2, Speed +2, Attack +32
   Abilities: Traumatize - 300 AP - Trickster
   Price: 4800 Gil

Queen of Clubs
   Effects: Evasion +2, Speed +2, Attack +31
   Abilities: Agitate - 400 AP - Trickster
   Price: 4200 Gil

Six of Diamonds
   Effects: Evasion +2, Speed +2, Attack +33
   Abilities: Suggestion - 450 AP - Trickster
   Price: 5200 Gil

Two of Clubs
   Effects: Evasion +2, Speed +2, Attack +32
   Abilities: Charisma - 400 AP - Trickster
   Price: 4800 Gil


=========
Greatbows
=========

Arbalest*
   Effects: Attack +41, Defense +5, Resistance +5
   Added Effects: Element: Earth
   Abilities: N/A
   Price: 13500 Gil

Composite Bow
   Effects: Attack +21
   Abilities: N/A
   Price: 220 Gil

Cranequin
   Effects: Attack +29
   Abilities: Sonic Boom - 200 AP - Hunter
              Beso Toxico - 250 AP - Sniper
   Price: 3800 Gil

Elfin Bow
   Effects: Evasion +2, Attack +33
   Added Effects: Element: Air
   Abilities: Vitals Shot - 300 AP - Hunter
              Shadowbind - 350 AP - Assassin
              Armor Shot - 350 AP - Sniper
   Price: 5200 Gil

Gastrophetes*
   Effects: Attack +48, Defense +5, Resistance +10
   Abilities: N/A
   Price: 18900 Gil

Hades Bow
   Effects: Attack +35
   Added Effects: Element: Dark
   Abilities: Sidewinder - 300 AP - Hunter
              Death Sickle - 200 AP - Sniper
   Price: 5600 Gil

Hunting Bow
   Effects: Attack +32
   Abilities: Hunting - 250 AP - Hunter
              Wallet Shot - 350 AP - Sniper
   Price: 4800 Gil

Huntsman's Bow
   Effects: Attack +25
   Added Effects: Element: Earth
   Abilities: Ague - 250 AP - Assassin
   Price: 850 Gil

Marduk*
   Effects: Attack +39, Defense +5, Resistance +2
   Abilities: N/A
   Price: 10000 Gil

Master Bow
   Effects: Evasion +4, Attack +39
   Abilities: Counter Force - 300 AP - Hunter
              Weapon Shot - 350 AP - Sniper
   Price: 10500 Gil

Max's Oathbow*
   Effects: Attack +52, Magick +2
   Added Effects: Element: Dark
   Abilities: Marksman's Spite - 400 AP - Sniper
   Price: 21100 Gil

Nike Bow
   Effects: Attack +37, Defense +2
   Added Effects: Element: Lightning
   Abilities: Attack^ - 150 AP - Hunter
   Price: 7500 Gil

Seventh Heaven*
   Effects: Evasion +5, Attack +55
   Added Effects: Element: Holy
   Abilities: Ultima Shot - 990 AP - Hunter
   Price: 22500 Gil

Twin Bow
   Effects: Attack +31
   Abilities: Advice - 100 AP - Hunter
              Doubleshot - 300 AP - Sniper
   Price: 4400 Gil

Windslash Bow
   Effects: Evasion +2, Attack +23
   Added Effects: Element: Air
   Abilities: Oust - 150 AP - Hunter
              Vanish - 300 AP - Sniper
   Price: 500 Gil


===========
Greatswords
===========

Ancient Sword
   Effects: Attack +38
   Added Effects: Immune: Stone
   Abilities: Rend MP - 250 AP - Soldier
              Battle Cry - 200 AP - Ravager
              Sword of Darkness - 350 AP - Lanista
   Price: 1450 Gil

Barong
   Effects: Attack +37
   Abilities: Rend Power - 250 AP - Soldier
              Parley - 150 AP - Paladin
   Price: 1250 Gil

Dagriohm
   Effects: Attack +38
   Abilities: Sneak Attack - 300 AP - Ravager
              Haunting Vision - 300 AP - Lanista
              Monkey Grip - 250 AP - Soldier
   Price: 1450 Gil

Diamond Sword
   Effects: Attack +38
   Added Effects: Immune: Slow
   Abilities: Mug Gil - 350 AP - Soldier
              Sweeping Spin - 250 AP - Ravager
              Block! - 250 AP - Lanista
   Price: 1450 Gil

Hardedge
   Effects: Attack +46
   Added Effects: Immune: Doom
   Abilities: Tenacity - 300 AP - Ravager
              Charge! - 350 AP - Lanista
   Price: 5400 Gil

Luabreaker
   Effects: Attack +48
   Added Effects: Immune: Sleep
   Abilities: Strike! - 250 AP - Lanista
   Price: 5800 Gil

Master Sword*
   Effects: Attack +76
   Added Effects: Immune: KO
   Abilities: N/A
   Price: 14800 Gil

Oblige
   Effects: Attack +46
   Added Effects: Immune: Charm
   Abilities: War Cry - 300 AP - Paladin
              Monkey Grip - 250 AP - Lanista
   Price: 5400 Gil

Ogrenix
   Effects: Attack +47
   Abilities: Sanctity - 250 AP - Paladin
              Full Assault - 350 AP - Ravager
              Sword of Light - 300 AP - Lanista
   Price: 5600 Gil

Tournesol*
   Effects: Attack +78
   Abilities: Dragonheart - 500 AP - Lanista
   Price: 18000 Gil

Vigilante*
   Effects: Attack +60
   Added Effects: Immune: Confuse
   Abilities: Overpower - 300 AP - Ravager
              Razzle-dazzle - 450 AP - Lanista
   Price: 13200 Gil

Xankbras
   Effects: Attack +37
   Added Effects: Immune: Poison
   Abilities: En Garde - 100 AP - Ravager
              Souleater - 150 AP - Lanista
   Price: 1250 Gil

Zweihander
   Effects: Attack +47
   Abilities: Blast Wave - 350 AP - Ravager
   Price: 5600 Gil


====
Guns
====

Aiot Gun
   Effects: Attack +23
   Abilities: Fireshot - 150 AP - Fusilier
   Price: 500 Gil

Chaos Rifle
   Effects: Attack +29
   Abilities: Confushot - 400 AP - Fusilier
              Flourish - 150 AP - Agent
   Price: 3800 Gil

Giot Gun
   Effects: Attack +31
   Abilities: Iceshot - 150 AP - Fusilier
   Price: 4400 Gil

Goug Mk 29
   Effects: Attack +21
   Abilities: N/A
   Price: 220 Gil

Longbarrel
   Effects: Attack +33
   Abilities: Reckless Abandon - 250 AP - Agent
              Concentration - 250 AP - Fusilier
   Price: 5200 Gil

Lost Gun
   Effects: Attack +28
   Abilities: Silenceshot - 200 AP - Fusilier
   Price: 2400 Gil

Outsider
   Effects: Attack +34
   Abilities: Stopshot - 450 AP - Fusilier
              Fawn - 150 AP - Agent
   Price: 5400 Gil

Peacemaker
   Effects: Attack +35
   Abilities: Charmshot - 400 AP - Fusilier
              Enchant - 150 AP - Agent
   Price: 5600 Gil

Riot Gun
   Effects: Attack +26
   Abilities: Boltshot - 150 AP - Fusilier
   Price: 1050 Gil

Silver Cannon
   Effects: Attack +25
   Abilities: Blindshot - 200 AP - Fusilier
              Succor - 150 AP - Agent
   Price: 850 Gil


=======
Hammers
=======

Iron Hammer
   Effects: Attack +28, Resistance +5
   Abilities: Pickpocket - 250 AP - Viking
              Protect - 150 AP - Green Mage
   Price: 220 Gil

Mjolnir*
   Effects: Attack +55, Magick +10, Resistance +15
   Added Effects: Element: Lightning
   Abilities: N/A
   Price: 12000 Gil

Sledgehammer
   Effects: Attack +52, Resistance +10
   Abilities: Pillage - 350 AP - Viking
              Oil - 250 AP - Green Mage
   Price: 8500 Gil

War Hammer
   Effects: Attack +34, Resistance +5
   Abilities: Strong-arm - 250 AP - Viking
              Shell - 150 AP - Green Mage
   Price: 1100 Gil


============
Hand-cannons
============

Brevis
   Effects: Attack +29
   Abilities: Ether Shell - 500 AP - Cannoneer
              Ether Cannon - 500 AP - Flintlock
   Price: 3500 Gil

Diklum
   Effects: Attack +24
   Abilities: Prime - 150 AP - Cannoneer
              Protect Cannon - 250 AP - Flintlock
   Price: 500 Gil

Dromaeo
   Effects: Attack +32
   Abilities: Target - 250 AP - Cannoneer
              Blowback - 400 AP - Flintlock
   Price: 4500 Gil

Guang Cannon
   Effects: Attack +32
   Abilities: Teleport Cannon - 450 AP - Flintlock
   Price: 4500 Gil

Hand Cannon
   Effects: Attack +22
   Abilities: Potion Shell - 300 AP - Cannoneer
              Prime - 100 AP - Flintlock
   Price: 220 Gil

Ligatur
   Effects: Attack +25
   Abilities: Scope - 150 AP - Cannoneer
              Shell Cannon - 250 AP - Flintlock
   Price: 800 Gil

Massive Bazooka
   Effects: Attack +29
   Abilities: Mortar - 200 AP - Cannoneer
              Ether Boost - 350 AP - Flintlock
   Price: 3500 Gil

Omnis Cannon
   Effects: Attack +24
   Abilities: Buckshot - 150 AP - Cannoneer
              Cure Cannon - 250 AP - Flintlock
   Price: 500 Gil

Rocket Punch*
   Effects: Attack +55
   Abilities: N/A
   Price: 20000 Gil

Supernal Ray
   Effects: Attack +25
   Abilities: Foresight - 150 AP - Cannoneer
              Charged Attacks - 150 AP - Flintlock
   Price: 800 Gil


===========
Instruments
===========

Black Quena
   Effects: Attack +32, Resistance +2
   Added Effects: Element: Dark
   Abilities: Zombie - 150 AP - Beastmaster
              Ghost - 150 AP - Beastmaster
              Deathscythe - 150 AP - Beastmaster
   Price: 650 Gil

Blueleaf Flute
   Effects: Attack +33, Resistance +2
   Added Effects: Immune: Poison
   Abilities: Malboro - 150 AP - Beastmaster
              Toadsong - 400 AP - Animist
              Bomb - 150 AP - Beastmaster
   Price: 780 Gil

Brilliant Theorbo*
   Effects: Speed +1, Attack +40, Defense +5, Magick +5
   Added Effects: Element: Fire
                  Immune: Silence
   Abilities: Ahriman - 150 AP - Beastmaster
              Floating Eye - 150 AP - Beastmaster
              Soul Etude - 250 AP - Bard
   Price: 2500 Gil

Conch Shell
   Effects: Attack +26, Defense +2
   Abilities: Shelling - 150 AP - Beastmaster
   Price: 360 Gil

Demon Bell
   Effects: Attack +22
   Abilities: Baknamy - 150 AP - Beastmaster
              Flan - 150 AP - Beastmaster
   Price: 220 Gil

Faerie Harp
   Effects: Attack +33, Magick +2
   Abilities: Sprite - 150 AP - Beastmaster
              Antlion - 150 AP - Beastmaster
   Price: 780 Gil

Frigid Viol
   Effects: Speed +1, Attack +40, Defense +5, Resistance +5
   Added Effects: Element: Ice
   Abilities: Werewolf - 150 AP - Beastmaster
              Tail Wag - 350 AP - Animist
              Nameless Song - 350 AP - Bard
   Price: 2500 Gil

Glass Bell
   Effects: Attack +25, Resistance +1
   Added Effects: Immune: Sleep
   Abilities: Lamia - 150 AP - Beastmaster
              100% Wool - 200 AP - Animist
   Price: 320 Gil

Heal Chime
   Effects: Evasion +2, Attack +33
   Added Effects: Element: Holy
                  Immune: Doom
   Abilities: Cockatrice - 150 AP - Beastmaster
              Cuisine - 350 AP - Animist
   Price: 780 Gil

Lamia Harp
   Effects: Attack +21
   Abilities: Dreamhare - 150 AP - Beastmaster
              Deadly Nightshade - 150 AP - Beastmaster
   Price: 200 Gil

Satyr Flute
   Effects: Evasion +2, Attack +32
   Added Effects: Immune: Charm
   Abilities: Headless - 150 AP - Beastmaster
              Chocobo Rush - 250 AP - Animist
   Price: 680 Gil

Shining Lute*
   Effects: Speed +1, Attack +40, Magick +5, Resistance +5
   Added Effects: Element: Holy
   Abilities: Behemoth - 150 AP - Beastmaster
              Friend - 400 AP - Animist
              Magick Ballad - 350 AP - Bard
   Price: 2500 Gil

War Trumpet
   Effects: Evasion +2, Attack +25
   Abilities: Wolf - 150 AP - Beastmaster
              Catnip - 200 AP - Animist
   Price: 320 Gil


=======
Katanas
=======

Adazakura*
   Effects: Evasion +2, Speed +2, Attack +34
   Abilities: Lifethread Blade - 400 AP - Parivir
              Last Breath - 450 AP - Assassin
   Price: 4800 Gil

Ama-no-murakumo*
   Effects: Attack +34, Resistance +5
   Added Effects: Element: Holy
                  Absorb: Holy
   Abilities: Hoarfrost Blade - 400 AP - Parivir
              Unspell - 300 AP - Ninja
   Price: 4800 Gil

Ashura
   Effects: Attack +33
   Added Effects: Element: Fire
   Abilities: Blade Bash - 200 AP - Parivir
              Fire Veil - 250 AP - Ninja
   Price: 780 Gil

Hyakushiki-masamune*
   Effects: Attack +78, Magick +15
   Abilities: Elpe - 300 AP - Heritor</pre><pre id="faqspan-16">
   Price: N/A (complete Quest D5-14 (The Shrine of the Paling Gods) to
          obtain)

Kiku-ichimongi
   Effects: Attack +46, Resistance +5
   Abilities: Gold Veil - 250 AP - Ninja
              Nightmare - 300 AP - Assassin
   Price: 4800 Gil

Kotetsu*
   Effects: Attack +34, Defense +5
   Abilities: Skyfury Blade - 400 AP - Parivir
              Wood Veil - 250 AP - Ninja
              Rockseal - 450 AP - Assassin
   Price: 4800 Gil

Kunai
   Effects: Attack +31
   Abilities: Throw - 100 AP - Ninja
   Price: 500 Gil

Masamune*
   Effects: Attack +58
   Abilities: Oblivion - 400 AP - Ninja/Assassin
   Price: 13500 Gil

Murasame
   Effects: Attack +31
   Added Effects: Element: Water
   Abilities: Wind Slash - 200 AP - Parivir
              Water Veil - 250 AP - Ninja
              Aphonia - 200 AP - Assassin
   Price: 500 Gil

Nosada*
   Effects: Attack +34, Magick +5
   Abilities: Shimmering Blade - 400 AP - Parivir
   Price: 4800 Gil

Osafune
   Effects: Attack +34, Defense +2
   Abilities: Iai Blow - 300 AP - Parivir
              Earth Veil - 250 AP - Ninja
   Price: 880 Gil

Ragetsu-denbu*
   Effects: Evasion +5, Speed +4, Attack +40
   Abilities: Dual Wield - 990 AP - Ninja
   Price: 12000 Gil

Sumihomura*
   Effects: Speed +6, Attack +48
   Abilities: Unburden Soul - 400 AP - Parivir
   Price: 6200 Gil

Zanmato*
   Effects: Attack +52, Magick +8
   Added Effects: Element: Holy
                  Immune: Dark
   Abilities: Ultima Masher - 990 AP - Assassin
   Price: 5800 Gil


============
Knightswords
============

Apocalypse
   Effects: Attack +37
   Added Effects: Element: Dark
   Abilities: Rasp - 250 AP - Templar
   Price: 1150 Gil

Arch Sword
   Effects: Attack +47
   Abilities: Saint Cross - 400 AP - Paladin
              Soul Sphere - 250 AP - Templar
   Price: 5550 Gil

Defender
   Effects: Attack +35
   Abilities: Nurse - 100 AP - Paladin
              Hibernate - 100 AP - Defender
   Price: 1000 Gil

Excalibur
   Effects: Evasion +4, Speed +1, Attack +48, Magick +2
   Added Effects: Element: Holy
                  Immune: Holy
   Abilities: Holy Blade - 400 AP - Paladin
   Price: 5680 Gil

Lionheart
   Effects: Attack +38, Defense +2, Resistance +1
   Abilities: Defend - 200 AP - Paladin/Defender
   Price: 1220 Gil

Lohengrin
   Effects: Attack +43
   Abilities: Aura - 400 AP - Defender
              Haste - 250 AP - Templar
   Price: 2400 Gil

Longsword
   Effects: Attack +32
   Abilities: N/A
   Price: 380 Gil

Nagnarok
   Effects: Evasion +4, Speed +6, Attack +68
   Abilities: Nesiaam - 300 AP - Heritor
   Price: N/A (complete Quest D5-15 (The Beast of Aisenfield) to obtain)

Ragnarok
   Effects: Attack +42, Magick +5
   Abilities: Silence - 200 AP - Templar
   Price: 2400 Gil

Save the Queen
   Effects: Evasion +4, Attack +45, Defense +3, Resistance +3
   Added Effects: Element: Holy
                  Absorb: Holy
   Abilities: Cover - 300 AP - Paladin
              Bulwark - 300 AP - Defender
              Astra - 200 AP - Templar
   Price: 5400 Gil

Sequencer
   Effects: Jump +1, Evasion +2, Speed +2, Attack +32 (increases by 1 with
            each Opportunity turn used, to a maximum of Attack +131),
            Defense +2, Magick +5, Resistance +2
   Abilities: N/A
   Price: N/A (complete Quest A4-11 (Red King of Cinquleur) to obtain)

The Fallen Angel*
   Effects: Evasion +5, Speed +4, Attack +72, Magick +3
   Abilities: N/A
   Price: 17800 Gil


======
Knives
======

Cinquedea
   Effects: Evasion +4, Speed +5, Attack +42
   Abilities: Loot Lv. 4 - 400 AP - Thief
              Ring Toss - 450 AP - Juggler
   Price: 5200 Gil

Dagger
   Effects: Evasion +2, Attack +20
   Abilities: N/A
   Price: 80 Gil

Jackknife
   Effects: Evasion +2, Attack +22
   Abilities: Steal Gil - 200 AP - Thief
              Gil Toss - 100 AP - Juggler
   Price: 160 Gil

Jambiya*
   Effects: Evasion +2, Attack +43, Magick +2
   Abilities: Steal Accessory - 550 AP - Thief
              Critical: Vanish - 400 AP - Ranger
   Price: 10800 Gil

Kard
   Effects: Evasion +4, Attack +27
   Abilities: Steal Items - 200 AP - Thief
              Silence Gas - 200 AP - Ranger
   Price: 360 Gil

Khukuri
   Effects: Evasion +2, Speed +2 Attack +34
   Abilities: Molotov Cocktail - 250 AP - Juggler
              Camouflage - 300 AP - Ranger
   Price: 1200 Gil

Kris
   Effects: Evasion +2, Attack +33, Resistance +5
   Abilities: Weapon Toss - 100 AP - Juggler
   Price: 850 Gil

Orichalcum Dirk
   Effects: Evasion +2, Attack +40, Magick +2
   Abilities: Steal Limelight - 400 AP - Thief
              Smile Toss - 450 AP - Juggler
   Price: 3200 Gil

Rondel
   Effects: Evasion +2, Attack +33
   Abilities: Loot Lv. 2 - 200 AP - Thief
              Leech - 250 AP - Ranger
   Price: 600 Gil

Scramasax
   Effects: Evasion +2, Attack +30
   Abilities: Loot Lv. 1 - 100 AP - Thief
              Ball Toss - 350 AP - Juggler
   Price: 500 Gil

Swordbreaker
   Effects: Evasion +4, Attack +37
   Abilities: Loot Lv. 3 - 300 AP - Thief
              Dagger Toss - 400 AP - Juggler
   Price: 1850 Gil

Tiptaptwo
   Effects: Evasion +2, Speed +15, Attack +55
   Added Effects: Immune: Slow
   Abilities: Voila - 300 AP - Heritor
   Price: N/A (complete Quest D5-08 (A Lost Companion) to obtain)

Tonberrian*
   Effects: Evasion +2, Speed +10, Attack +52
   Abilities: Love Potion - 350 AP - Ranger
   Price: 11600 Gil

Zwillblade
   Effects: Evasion +2, Speed +1, Attack +41
   Abilities: Sten Needle - 150 AP - Ranger
   Price: 4200 Gil


========
Knuckles
========

Cat Claws
   Effects: Evasion +2, Speed +2, Attack +37
   Abilities: Chakra - 200 AP - White Monk
              Gold Battery - 250 AP - Tinker
              Smite of Rage - 350 AP - Berserker
   Price: 1100 Gil

Death Claws
   Effects: Evasion +2, Attack +43
   Added Effects: Element: Dark
   Abilities: Black Ingot - 250 AP - Tinker
              Ground Shaker - 350 AP - Berserker
   Price: 2200 Gil

Dream Claws
   Effects: Evasion +2, Attack +35
   Abilities: Chroma Gem - 250 AP - Tinker
   Price: 900 Gil

Gleisburst*
   Effects: Evasion +5, Attack +59, Magick +10
   Abilities: N/A
   Price: 12000 Gil

Godhand
   Effects: Evasion +4, Speed +1, Attack +39, Magick +3
   Added Effects: Element: Holy
   Abilities: Aurablast - 350 AP - White Monk
              Helm Smash - 400 AP - Berserker
   Price: 1500 Gil

Kaiser Knuckles
   Effects: Evasion +2, Attack +37
   Abilities: Air Render - 250 AP - White Monk
              Furore - 200 AP - Berserker
   Price: 1100 Gil

Leather Knuckles
   Effects: Evasion +2, Attack +24
   Abilities: Attack^ - 150 AP - Berserker
   Price: 100 Gil

Magick Hands*
   Effects: Evasion +5, Attack +52, Magick +5, Resistance +5
   Abilities: N/A
   Price: 8500 Gil

Metal Knuckles
   Effects: Evasion +2, Attack +29
   Abilities: Roundhouse - 150 AP - White Monk
              Silver Disc - 250 AP - Tinker
              Inner Calm - 250 AP - Berserker
   Price: 300 Gil

Poison Knuckles
   Effects: Evasion +2, Attack +33
   Abilities: Green Gear - 250 AP - Tinker
              Scream - 300 AP - Berserker
   Price: 600 Gil

Rising Sun
   Effects: Evasion +2, Attack +31
   Added Effects: Element: Fire
   Abilities: Exorcise - 250 AP - White Monk
              Red Spring - 250 AP - Tinker
   Price: 400 Gil

Survivor
   Effects: Evasion +4, Attack +38, Defense +5
   Abilities: Revive - 300 AP - White Monk
              Gold Moogletron - 250 AP - Tinker
              Hone Senses - 200 AP - Berserker
   Price: 1300 Gil

Tiger Fangs
   Effects: Evasion +4, Attack +41
   Added Effects: Element: Lightning
   Abilities: Earth Render - 350 AP - White Monk
              Smash - 400 AP - Berserker
   Price: 2000 Gil

White Fangs
   Effects: Evasion +2, Attack +39
   Added Effects: Element: Ice
   Abilities: Holy Sign - 300 AP - White Monk
              Blue Screw - 250 AP - Tinker
   Price: 1500 Gil


=====
Maces
=====

Battle Mace
   Effects: Attack +24
   Abilities: Water - 200 AP - Sage
              Sleep - 200 AP - Green Mage
   Price: 180 Gil

Druid Mace
   Effects: Attack +26, Magick +3, Resistance +5
   Abilities: Poison - 150 AP - Alchemist
              Blind - 150 AP - Sage/Green Mage
   Price: 200 Gil

Energy Mace
   Effects: Attack +29, Magick +2, Resistance +5
   Abilities: Rasp - 250 AP - Alchemist
              Aero - 200 AP - Sage
              Silence - 200 AP - Green Mage
   Price: 300 Gil

Life Crosier
   Effects: Attack +34, Magick +2, Resistance +10
   Abilities: Esunaga - 350 AP - Sage
              Magick^ - 150 AP - Alchemist
   Price: 1100 Gil

Lotus Mace*
   Effects: Attack +44, Magick +2, Resistance +5
   Added Effects: Element: Fire
   Abilities: Flare - 400 AP - Alchemist
              Gigaflare - 450 AP - Sage
   Price: 6800 Gil

Mandragora*
   Effects: Attack +40, Magick +2, Resistance +5
   Added Effects: Element: Earth
   Abilities: Toad - 450 AP - Alchemist
              Bio - 200 AP - Sage
              Leap - 400 AP - Green Mage
   Price: 5800 Gil

Morning Star*
   Effects: Attack +38, Magick +2, Resistance +5
   Abilities: Scathe - 450 AP - Sage
   Price: 3680 Gil

Sage Crosier
   Effects: Attack +28, Magick +8, Resistance +8
   Abilities: Astra - 200 AP - Alchemist
              Tranq - 200 AP - Green Mage
   Price: 260 Gil

Scorpion Tail*
   Effects: Attack +48, Magick +2, Resistance +5
   Abilities: Protometeor - 400 AP - Alchemist
   Price: 7200 Gil

Zeus Mace*
   Effects: Attack +50, Magick +5, Resistance +5
   Added Effects: Element: Holy
   Abilities: Transmute - 350 AP - Alchemist
              Ultima Blow - 990 AP - Sage
   Price: 10500 Gil


=====
Poles
=====

Battle Bamboo
   Effects: Speed +2, Attack +34, Defense +5
   Abilities: Dark Fist - 300 AP - Master Monk
   Price: 1000 Gil

Cypress Pole
   Effects: Speed +2, Attack +32, Defense +2, Resistance +2
   Added Effects: Element: Earth
   Abilities: Rend Armor - 350 AP - Master Monk
   Price: 720 Gil

Eight-fluted Pole
   Effects: Evasion +2, Speed +2, Attack +49, Defense +2
   Abilities: Avalanche - 250 AP - Geomancer
              Pummel - 300 AP - Master Monk
   Price: 6200 Gil

Esztam Baton
   Effects: Evasion +2, Speed +2, Attack +42, Defense +2
   Abilities: Lifebane - 400 AP - Master Monk
              Polka - 250 AP - Dancer
   Price: 2500 Gil

Fanatic
   Effects: Speed +2, Attack +44, Defense +2, Magick +5
   Abilities: Mist Storm - 250 AP - Geomancer
              Cross-counter - 350 AP - Master Monk
   Price: 4000 Gil

Gokuu Pole
   Effects: Evasion +2, Speed +2, Attack +44, Defense +2
   Abilities: Artifice's Embrace - 250 AP - Geomancer
              Withering Strike - 400 AP - Master Monk
   Price: 4000 Gil

Iron Pole
   Effects: Speed +2, Attack +40, Defense +2
   Abilities: Life's Embrace - 250 AP - Geomancer
   Price: 2350 Gil

Ivory Pole
   Effects: Speed +2, Attack +44, Defense +5
   Abilities: Earth's Embrace - 250 AP - Geomancer
   Price: 4000 Gil

Sanjiegun
   Effects: Speed +2, Attack +36, Defense +2
   Abilities: Holy Strike - 350 AP - Master Monk
   Price: 1200 Gil

Tonfa
   Effects: Speed +2, Attack +32, Defense +2
   Abilities: Inner Focus - 300 AP - Master Monk
   Price: 680 Gil

Whale Whisker
   Effects: Evasion +5, Speed +2, Attack +58, Defense +5
   Abilities: Wermut - 300 AP - Heritor
   Price: N/A (complete Quest D5-12 (Help!) to obtain)

Zephyr Pole
   Effects: Speed +2, Attack +38, Defense +2, Resistance +5
   Added Effects: Element: Air
   Abilities: Venom Squall - 250 AP - Geomancer
   Price: 680 Gil


=======
Rapiers
=======

Battle Rapier
   Effects: Speed +2, Attack +20
   Abilities: N/A
   Price: 100 Gil

Colichemarde
   Effects: Speed +2, Attack +38
   Added Effects: Immune: Berserk
   Abilities: Magick^ - 150 AP - Red Mage
   Price: 1280 Gil

Diabolique*
   Effects: Speed +2, Attack +52, Resistance +5
   Added Effects: Element: Dark
                  Immune: Dark
   Abilities: N/A
   Price: 9800 Gil

Djinn Flyssa
   Effects: Evasion +4, Speed +2, Attack +34, Magick +2
   Added Effects: Element: Air
                  Immune: Wind
   Abilities: Swallowtail - 300 AP - Fencer
              Shining Air - 200 AP - Elementalist
              Protect - 150 AP - Red Mage
   Price: 1060 Gil

Épée-prisme*
   Effects: Speed +2, Attack +42
   Added Effects: Half Damage: Dark
   Abilities: N/A
   Price: 4200 Gil

Estoc
   Effects: Speed +2, Attack +24
   Abilities: Featherblow - 200 AP - Fencer
              Boulder Crush - 200 AP - Elementalist
   Price: 280 Gil

Femme Fatale*
   Effects: Speed +2, Attack +54
   Added Effects: Immune: Doom
   Abilities: N/A
   Price: 12000 Gil

Flamberge
   Effects: Speed +2, Attack +32, Defense +5
   Abilities: Piercing Blow - 300 AP - Fencer
              White Flame - 200 AP - Elementalist
              Blizzard - 150 AP - Red Mage
   Price: 620 Gil

Fleuret
   Effects: Speed +2, Attack +26
   Abilities: Earth Heal - 200 AP - Elementalist
              Cure - 100 AP - Red Mage
   Price: 360 Gil

Gupti Aga
   Effects: Speed +2, Attack +40
   Abilities: Checkmate - 300 AP - Fencer
   Price: 1600 Gil

Joyeuse
   Effects: Speed +2, Attack +35, Resistance +5
   Abilities: Nighthawk - 300 AP - Fencer
              Evil Gaze - 300 AP - Elementalist
   Price: 1100 Gil

Last Letter*
   Effects: Evasion +5, Speed +2, Attack +66
   Abilities: N/A
   Price: 13800 Gil

Madu*
   Effects: Speed +2, Attack +40
   Abilities: Doublecast - 990 AP - Red Mage
   Price: 5400 Gil

Mage Masher
   Effects: Speed +2, Attack +36, Magick +5, Resistance +10
   Abilities: Manastrike - 250 AP - Fencer
              Thunderous Roar - 200 AP - Elementalist
              Shell - 150 AP - Red Mage
   Price: 1200 Gil

Scarlet Rapier
   Effects: Speed +2, Attack +28, Magick +2
   Added Effects: Element: Fire
   Abilities: Fire Whip - 250 AP - Elementalist
              Fire - 150 AP - Red Mage
   Price: 420 Gil

Silver Rapier
   Effects: Speed +2, Attack +34
   Abilities: Shadowstick - 400 AP - Fencer
              Sliprain - 250 AP - Elementalist
              Silence - 200 AP - Red Mage
   Price: 980 Gil

Stinger
   Effects: Speed +2, Attack +22
   Abilities: Swarmstrike - 150 AP - Fencer
              Thunder - 150 AP - Red Mage
   Price: 220 Gil

Windsong Rapier*
   Effects: Speed +2, Attack +56, Magick +10
   Added Effects: Element: Air
   Abilities: N/A
   Price: 11200 Gil


====
Rods
====

Bomb Arm*
   Effects: Attack +42, Magick +5, Resistance +10
   Abilities: Lv. ? Shadowflare - 250 AP - Arcanist
   Price: 14800 Gil

Chill Rod
   Effects: Attack +27, Magick +2
   Added Effects: Element: Ice
                  Immune: Ice
   Abilities: Blizzaga - 350 AP - Black Mage
              Deluge - 300 AP - Illusionist
              Stop - 350 AP - Time Mage
   Price: 1280 Gil

Crown Scepter*
   Effects: Evasion +5, Attack +35, Defense +5, Magick +2, Resistance +5
   Added Effects: Immune: Water
   Abilities: Star Cross - 300 AP - Illusionist
              Undo - 300 AP - Time Mage
   Price: 5800 Gil

Firewheel Rod
   Effects: Attack +21, Magick +2
   Added Effects: Element: Fire
   Abilities: Fira - 250 AP - Black Mage
              Prominence - 250 AP - Illusionist
              Haste - 250 AP - Time Mage
   Price: 640 Gil

Flame Rod
   Effects: Attack +27, Magick +2
   Added Effects: Element: Fire
                  Immune: Fire
   Abilities: Firaga - 350 AP - Black Mage
              Hastega - 400 AP - Time Mage
              Lv. 3 Dark - 250 AP - Arcanist
   Price: 1280 Gil

Force Rod
   Effects: Attack +25, Magick +5
   Abilities: Gravity - 250 AP - Arcanist
              Heathen Frolic - 250 AP - Dancer
   Price: 850 Gil

Heretic Rod*
   Effects: Attack +42, Magick +20
   Added Effects: Element: Dark
   Abilities: Death - 450 AP - Arcanist
              Forbidden Dance - 350 AP - Dancer
   Price: 16000 Gil

Lilith Rod*
   Effects: Evasion +2, Speed +4, Attack +40, Magick +5
   Abilities: Lv. 5 Haste - 250 AP - Arcanist
   Price: 12000 Gil

Rod
   Effects: Attack +18, Magick +2
   Abilities: Fire - 100 AP - Black Mage
              Blizzard - 100 AP - Black Mage
              Thunder - 100 AP - Black Mage
   Price: 60 Gil

Sleet Rod
   Effects: Attack +21, Magick +2
   Added Effects: Element: Ice
   Abilities: Blizzara - 250 AP - Black Mage
              Freezeblink - 250 AP - Illusionist
              Drain - 300 AP - Arcanist
   Price: 640 Gil

Stardust Rod
   Effects: Attack +29, Magick +5
   Abilities: Stardust - 300 AP - Illusionist
              Extend - 150 AP - Time Mage
              Graviga - 450 AP - Arcanist
   Price: 3800 Gil

Terre Rod
   Effects: Attack +23, Magick +2
   Added Effects: Element: Earth
                  Immune: Earth
   Abilities: Rockfall - 300 AP - Illusionist
              Slow - 250 AP - Time Mage
              Syphon - 300 AP - Arcanist
   Price: 780 Gil

Thor Rod
   Effects: Attack +27, Magick +2
   Added Effects: Element: Lightning
                  Immune: Lightning
   Abilities: Thundaga - 350 AP - Black Mage
              Wild Tornado - 300 AP - Illusionist
              Quicken - 400 AP - Time Mage
   Price: 1280 Gil

Thunder Rod
   Effects: Attack +21, Magick +2
   Added Effects: Element: Lightning
   Abilities: Thundara - 250 AP - Black Mage
              Tempest - 250 AP - Illusionist
              Reflect - 250 AP - Time Mage
   Price: 640 Gil


======
Sabers
======

Aqua Saber
   Effects: Evasion +5, Attack +38
   Added Effects: Element: Water
   Abilities: N/A
   Price: 1200 Gil

Blue Saber
   Effects: Speed +2, Attack +25
   Abilities: N/A
   Price: 200 Gil

Harpe
   Effects: Attack +54, Magick +5
   Abilities: Trophy Hunt - 300 AP - Sky Pirate
   Price: 3600 Gil

Light Saber
   Effects: Attack +22
   Abilities: Learn - 100 AP - Blue Mage
   Price: 100 Gil

Manganese Saber
   Effects: Attack +57, Magick +10
   Abilities: Swipe - 300 AP - Sky Pirate
   Price: 4800 Gil

Shamshir
   Effects: Evasion +4, Attack +34
   Abilities: N/A
   Price: 520 Gil

Soulsaber*
   Effects: Evasion +4, Attack +62, Resistance +10
   Added Effects: Element: Fire
   Abilities: N/A
   Price: 12000 Gil

Talwar*
   Effects: Speed +2, Attack +65, Defense +5, Resistance +10
   Abilities: N/A
   Price: 12000 Gil


======
Spears
======

Dragon Whisker*
   Effects: Jump +2, Attack +55
   Abilities: Bangaa Cry - 400 AP - Dragoon
   Price: 6000 Gil

Gae Bolg
   Effects: Attack +35
   Added Effects: Element: Lightning
   Abilities: Thunder Breath - 300 AP - Dragoon
   Price: 1180 Gil

Ice Lance
   Effects: Attack +35
   Added Effects: Element: Ice
   Abilities: Ice Breath - 300 AP - Dragoon
   Price: 1180 Gil

Javelin
   Effects: Jump +2, Attack +31
   Abilities: Jump - 150 AP - Dragoon
              Piercing Cry - 400 AP - Templar
   Price: 500 Gil

Kain's Lance
   Effects: Jump +2, Attack +47
   Abilities: Lifebreak - 400 AP - Templar
   Price: 5700 Gil

Lava Spear
   Effects: Attack +35
   Added Effects: Element: Fire
   Abilities: Fire Breath - 300 AP - Dragoon
   Price: 1180 Gil

Partisan
   Effects: Jump +2, Attack +42
   Abilities: Discipline - 150 AP - Templar
   Price: 2300 Gil

Short Spear
   Effects: Attack +29
   Abilities: N/A
   Price: 300 Gil

Trident*
   Effects: Jump +2, Attack +50, Magick +2
   Abilities: Attack^ - 150 AP - Templar
   Price: 7800 Gil


======
Staves
======

Cheer Staff
   Effects: Evasion +5, Attack +32, Resistance +5
   Abilities: Reraise - 400 AP - White Mage
              Pilfer - 150 AP - Bishop
              Maduin - 350 AP - Summoner
   Price: 8600 Gil

Cleansing Staff
   Effects: Attack +25, Resistance +5
   Abilities: Esuna - 200 AP - White Mage
              Unicorn - 250 AP - Summoner
   Price: 850 Gil

Healing Staff
   Effects: Attack +25, Resistance +5
   Added Effects: On Hit: Restore HP
   Abilities: Cura - 200 AP - White Mage/Bishop
              Kirin - 250 AP - Summoner
   Price: 850 Gil

Judicer's Staff
   Effects: Attack +23, Magick +3, Resistance +5
   Added Effects: Element: Lightning
   Abilities: Aero - 200 AP - Bishop
              Ramuh - 300 AP - Summoner
   Price: 500 Gil

Nirvana*
   Effects: Attack +34, Resistance +10
   Added Effects: Element: Holy
   Abilities: Arise - 400 AP - White Mage
              Holy - 400 AP - Bishop
              Phoenix - 450 AP - Summoner
   Price: 8800 Gil

Pomegranate Staff
   Effects: Attack +31, Defense +5, Resistance +5
   Abilities: Barrier - 200 AP - Bishop
              Carbuncle - 250 AP - Summoner
   Price: 4400 Gil

Serpent Staff
   Effects: Attack +27, Resistance +5
   Added Effects: Immune: Stone
   Abilities: Break - 450 AP - Bishop
              Shiva - 300 AP - Summoner
   Price: 1280 Gil

Spring Staff
   Effects: Attack +29, Resistance +5
   Added Effects: Element: Water
                  Immune: Water
   Abilities: Curaga - 300 AP - White Mage
              Water - 200 AP - Bishop
   Price: 3800 Gil

Staff of Blessings
   Effects: Attack +27, Resistance +5
   Abilities: Raise - 200 AP - White Mage
              Dispel - 300 AP - Bishop
   Price: 1280 Gil

Staff of Protection
   Effects: Attack +21, Defense +5, Resistance +5
   Abilities: Ifrit - 300 AP - Summoner
   Price: 480 Gil

Staff of the Magi*
   Effects: Attack +40, Resistance +5
   Abilities: Refresh - 400 AP - White Mage
              Jitterbug - 300 AP - Dancer
   Price: 12000 Gil

White Staff
   Effects: Attack +19, Resistance +5
   Added Effects: On Hit: Remove Doom
   Abilities: Cure - 100 AP - White Mage
   Price: 100 Gil


======
Swords
======

Blood Sword
   Effects: Attack +22
   Added Effects: On Hit: Steal HP
   Abilities: Provoke - 300 AP - Soldier
              Wyrmkiller - 200 AP - Dragoon
              Poison Blade - 200 AP - Spellblade
   Price: 1850 Gil

Broadsword
   Effects: Attack +25
   Abilities: First Aid - 100 AP - Soldier/Warrior
              Oil Blade - 300 AP - Spellblade
   Price: 200 Gil

Burglar Sword
   Effects: Attack +35
   Abilities: Gauge - 150 AP - Soldier
              Stun Blade - 200 AP - Spellblade
              Wyrmtamer - 150 AP - Dragoon
   Price: 1000 Gil

Buster Sword
   Effects: Attack +30, Defense +5
   Abilities: Rend Magick - 250 AP - Soldier/Warrior
              Blood Price - 150 AP - Spellblade
   Price: 600 Gil

Chirijiraden
   Effects: Attack +62, Defense +7
   Abilities: Hilo - 300 AP - Heritor
   Price: N/A (complete Quest D5-13 (Bringer of Doom) to obtain)

Gale Sword
   Effects: Speed +5, Attack +35
   Added Effects: Element: Air
   Abilities: Greased Lightning - 300 AP - Warrior
              Sleep Blade - 250 AP - Spellblade
   Price: 1100 Gil

Onion Sword
   Effects: Evasion +2, Attack +42, Defense +5, Resistance +5
   Abilities: Confusion Blade - 300 AP - Spellblade
   Price: 3200 Gil

Restorer*
   Effects: Attack +43, Magick +5, Resistance +5
   Abilities: Lifetap - 300 AP - Warrior
              Lancet - 300 AP - Dragoon
              Maim Blade - 350 AP - Spellblade
   Price: 4800 Gil

Shortsword
   Effects: Attack +22
   Abilities: N/A
   Price: 100 Gil

Silver Sword
   Effects: Evasion +4, Speed +2, Attack +35
   Abilities: Rend Speed - 350 AP - Soldier/Warrior
              Slow Blade - 300 AP - Spellblade
   Price: 400 Gil

Vitanova*
   Effects: Evasion +4, Attack +44, Magick +2
   Added Effects: Element: Holy
                  Absorb: Holy
   Abilities: Doom Blade - 400 AP - Spellblade
              Dragonheart - 500 AP - Dragoon
   Price: 4800 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  15. Shields -=
-=-=-=-=-=-=-=-=-=

NOTE: Shields with a * after its name signifies that only one is available
     for purchase. If you buy it, you must create another one through the
     Bazaar.

Aegis Shield
   Effects: Evasion +10, Defense +2, Resistance +5
   Added Effects: Element: Holy
                  Immune: Stone
   Abilities: N/A
   Price: 2200 Gil

Bronze Shield
   Effects: Evasion +5, Resistance +2
   Abilities: Shieldbearer - 150 AP - Soldier/Warrior/Fencer
   Price: 200 Gil

Chocobo Shield*
   Effects: Evasion +12, Speed +2
   Abilities: Gil Snapper - 300 AP - Viking
   Price: 7200 Gil

Ensanguined Shield*
   Effects: Evasion +15
   Added Effects: Element: Dark
                  Weak: Fire
   Abilities: N/A
   Price: 18600 Gil

Flame Shield
   Effects: Evasion +10, Resistance +8
   Added Effects: Element: Fire
                  Absorb: Fire
   Abilities: N/A
   Price: 1400 Gil

Genji Shield*
   Effects: Evasion +10, Attack +2, Defense +5, Resistance +7
   Abilities: N/A
   Price: 7200 Gil

Ice Shield
   Effects: Evasion +10, Resistance +8
   Added Effects: Element: Fire
                  Absorb: Fire
   Abilities: N/A
   Price: 1400 Gil

Platinum Shield
   Effects: Evasion +10, Defense +1, Resistance +5
   Abilities: Shieldbearer - 150 AP - Viking/Raptor
   Price: 1400 Gil

Reverie Shield*
   Effects: Evasion +20
   Abilities: N/A
   Price: 21000 Gil

Round Shield
   Effects: Evasion +7, Resistance +2
   Abilities: Shieldbearer - 150 AP - Sage/Moogle Knight
   Price: 800 Gil

Shield of the Four*
   Effects: Evasion +12, Resistance +10
   Abilities: N/A
   Price: 7200 Gil

Templar Shield*
   Effects: Evasion +12, Defense +2, Resistance +5
   Added Effects: Element: Holy
                  Immune: Several debuffs
   Abilities: N/A
   Price: 7200 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: For the accessories that you can actually buy in a Shop, there will
     only be one available for purchase. If you buy it, you must create
     another one through the Bazaar. This does NOT apply to accessories
     without prices attached to them in this section.

===========
Accessories
===========

Angel Ring
   Effects: N/A
   Added Effects: Equip: Reraise once
   Abilities: N/A
   Price: 6200 Gil

Armlet of Whispers
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Shemhazai
   Abilities: Soul Purge
   Price: N/A (complete Side Quest "Of a Feather" by stealing from Red Hawk)

Azure Tear
   Effects: Evasion +20, Speed +10
   Abilities: N/A
   Price: N/A (find within the urn in Brightmoon Tor 3)

Condemner's Choker
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Zeromus
   Abilities: Big Bang
   Price: N/A (complete Quest A5-14 (The Five Kings) to obtain)

Corsage of Corruption
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Mateus
   Abilities: Frostwave
   Price: N/A (complete Quest A2-05 (Graszton Cup) to obtain)

Crimson Tear
   Effects: Attack +20
   Abilities: N/A
   Price: N/A (find within the urn in Brightmoon Tor 1)

Earrings of the Dead
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Zalera
   Abilities: Condemnation
   Price: N/A (complete Quest B1-02 (The Last Step) to obtain)

Empyreal Armband
   Effects: Attack +1, Defense +1, Magick +1, Resistance +1
   Added Effects: Immune: Stop
   Abilities: N/A
   Price: 6200 Gil

Ewer of Darkness
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Famfrit
   Abilities: Tsunami
   Price: N/A (complete Quest A3-01 (Goug Cup) to obtain)

Fortune Ring
   Effects: Defense +2
   Added Effects: Immune: Doom
   Abilities: Blur - 150 AP - Cannoneer/Flintlock
   Price: 4800 Gil

Gift of the Judge-Sal
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Exodus
   Abilities: Meteor
   Price: N/A (complete Quest A3-13 (Jylland Cup) to obtain)

Gigas Pendant
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Belias
   Abilities: Hellfire
   Price: N/A (complete Quest A2-01 (Camoa Cup) to obtain)

Golden Amulet
   Effects: Magick +10, Resistance +10
   Abilities: N/A
   Price: 8300 Gil

High Seraph's Plume
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Ultima
   Abilities: Ultima
   Price: N/A (complete Quest B5-03 (Hunted) to obtain)

Magick Ring
   Effects: Magick +5, Resistance +5
   Added Effects: Immune: Berserk
   Abilities: N/A
   Price: 5400 Gil

Moon Maiden
   Effects: All Stats (except Move and Jump) +5
   Abilities: N/A
   Price: N/A (complete Brightmoon Tor 3 to obtain)

Orb of Minwu
   Effects: Attack +2, Magick +2
   Added Effects: Immune: Most debuffs
   Abilities: Ribbon-bearer - 300 AP - Seer/Trickster/Tinker
   Price: 7800 Gil

Pin of Order
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Hashmal
   Abilities: Gaia's Wrath
   Price: N/A (complete Quest A2-13 (Fluorgis Cup) to obtain)

Raging Brooch
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Adrammelech
   Abilities: Judgment Bolt
   Price: N/A (complete Quest A2-09 (Moorabella Cup) to obtain)

Ring of Precepts
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Zodiark
   Abilities: Final Eclipse
   Price: N/A (complete Quest C5-13 (A Lasting Peace) to obtain)

Ring of the Wheel
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Chaos
   Abilities: Tornado
   Price: N/A (complete Quest A3-05 (Loar Cup) to obtain)

Ruby Earring
   Effects: Magick +2, Resistance +2
   Added Effects: Immune: Charm
   Abilities: N/A
   Price: 6200 Gil

Scarab Charm
   Effects: Defense +2, Resistance +2
   Added Effects: Immune: Toad
   Abilities: N/A
   Price: 6200 Gil

Snowy Tear
   Effects: Magick +20
   Abilities: N/A
   Price: N/A (find within the urn in Brightmoon Tor 2)

Tainted Cufflink
   Effects: Defense +5, Resistance +5
   Added Effects: Summon Cúchulainn
   Abilities: Blight
   Price: N/A (complete Quest A3-05 (Loar Cup) to obtain)


=====
Boots
=====

Battle Boots
   Effects: Defense +7
   Abilities: N/A
   Price: 1000 Gil

Faerie Shoes
   Effects: Defense +3, Resistance +2
   Added Effects: Equip: Move by teleportation
   Abilities: N/A
   Price: 6800 Gil

Gaius Caligae
   Effects: Evasion +2, Speed +1, Defense +7
   Abilities: N/A
   Price: 6800 Gil

Galmia Shoes
   Effects: Speed +2, Defense +3
   Added Effects: Equip: Ignore elevation
   Abilities: N/A
   Price: 5400 Gil

Germinas Boots
   Effects: Jump +2, Defense +3
   Abilities: N/A
   Price: 3600 Gil

Ninja Tabi
   Effects: Move +2, Defense +3
   Abilities: N/A
   Price: 9600 Gil

Red Shoes
   Effects: Evasion +5, Defense +3, Resistance +5
   Abilities: N/A
   Price: 3600 Gil

Spiked Boots
   Effects: Jump +1, Defense +4
   Abilities: Avoid Traps - 150 AP - Ranger/Geomancer
   Price: 1000 Gil

Sprint Shoes
   Effects: Move +1, Defense +2
   Abilities: N/A
   Price: 2000 Gil

Winged Boots
   Effects: Defense +3
   Added Effects: Equip: Walk on water
   Abilities: N/A
   Price: 3600 Gil


======
Gloves
======

Armguards
   Effects: Evasion +2
   Abilities: N/A
   Price: 1800 Gil

Bone Armlets
   Effects: Evasion +5, Attack +2 Defense +5, Resistance +2
   Abilities: Blink Counter - 250 AP - Master Monk/Lanista
   Price: 12400 Gil

Bracers
   Effects: Defense +5, Resistance +1
   Abilities: Death Strike - 150 AP - Parivir/Berserker
   Price: 5400 Gil

Brigand's Gloves
   Effects: Evasion +2, Attack +2
   Added Effects: Equip: Increased steal success rate
   Abilities: N/A
   Price: 4800 Gil

Gauntlets
   Effects: Attack +2, Defense +5, Resistance +5
   Abilities: Critical: Berserk - 150 AP - Defender/Berserker
   Price: 7200 Gil

Genji Gloves
   Effects: Defense +10, Magick +3, Resistance +5
   Abilities: N/A
   Price: 8400 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  17. Items -=
-=-=-=-=-=-=-=-=

Antidote
   Effects: Removes Poison status
   Price: 50 Gil

Bandage
   Effects: Removes Disable and Immobilize status
   Price: 100 Gil

Dark Matter
   Effects: Cause a random amount of damage to all enemies
   Price: N/A

Echo Herbs
   Effects: Removes Silence status
   Price: 50 Gil

Elixir
   Effect: Fully restores all HP and MP
   Price: N/A

Ether
   Effects: Restores 30 MP
   Price: N/A

Eureka Crystal
   Effects: Fully restores HP, raises Attack and Defense of all allies
   Price: N/A

Eye Drops
   Effects: Removes Blind status
   Price: 50 Gil

Gold Needle
   Effects: Removes Stone status
   Price: 100 Gil

Grimoire Stone
   Effects: Fully restores MP, raises Magick and Resistance of all allies
   Price: N/A

Handkerchief
   Effects: Removes Oil status
   Price: 100 Gil

Hi-Potion
   Effects: Restores 100 HP
   Price: 100 Gil

Holy Water
   Effects: Raises Resilience to debuffs
   Price: 80 Gil

Knot of Rust
   Effects: Can be thrown for a random amount of damage
   Price: N/A

Maiden's Kiss
   Effects: Removes Toad status
   Price: 100 Gil

Phoenix Down
   Effects: Revives KO'd units
   Price: 200 Gil

Potion
   Effects: Restores 30 HP
   Price: 30 Gil

Remedy
   Effects: Removes most debuffs
   Price: 800 Gil

X-Potion
   Effects: Restores 200 HP
   Price: 300 Gil

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  18. Loot  -=
-=-=-=-=-=-=-=-=

=====
Bones
=====

Rank   Name                 Sale Price
----   ----                 ----------
-      Animal Bone          40 Gil
-      Bomb Shell           60 Gil
-      Bone Chips           20 Gil
-      Crooked Fang         40 Gil
-      Fury Fragments       65 Gil
-      Gimble Stalk         50 Gil
-      Insect Husk          50 Gil
-      Iron Carapace        60 Gil
-      Lamia Scale          60 Gil
-      Molting              30 Gil
-      Pointed Horn         50 Gil
-      Turtle Shell         60 Gil
-      Zingu Pearl Shell    55 Gil
1      Aged Turtle Shell    400 Gil
1      Battlewyrm Carapace  350 Gil
1      Cod Scale            300 Gil
1      Coral Fragments      350 Gil
1      Dragon Bone          300 Gil
1      Great Serpent's Fang 300 Gil
1      Mirror Scale         300 Gil
1      Skull                300 Gil
1      Sturdy Bone          250 Gil
1      Zingu Pearl          550 Gil
2      Alraune Drill        1200 Gil
2      Blood-darkened Bone  1000 Gil
2      Spiral Incisor       800 Gil
2      Star Fragments       1200 Gil
2      Vampyr Fang          1000 Gil
2      Wyrm Carapace        1000 Gil
3      Ancient Turtle Shell 2000 Gil
3      Beastlord Horn       2500 Gil
3      Emperor Scale        2500 Gil
3      Wyvern Fang          2500 Gil


=====
Cloth
=====

Rank   Name                 Sale Price
----   ----                 ----------
-      Aged Linen Thread    25 Gil
-      Ahriman Wing         55 Gil
-      Dirty Wool           20 Gil
-      Faerie Wing          60 Gil
-      Giant Feather        45 Gil
-      Large Feather        35 Gil
-      Silk Thread          40 Gil
-      Small Feather        25 Gil
-      Soft Cotton          40 Gil
-      Wool                 40 Gil
1      Bat Wing             350 Gil
1      Black Thread         450 Gil
1      Fine Wool            400 Gil
1      Superior Silk Thread 450 Gil
1      Velvet               400 Gil
1      White Thread         450 Gil
2      Rainbow Thread       1000 Gil
2      Spider Silk          800 Gil
2      Windslicer Pinion    1000 Gil
3      Demon Feather        2500 Gil
3      Wyvern Wing          2500 Gil


=====
Flora
=====

Rank   Name                 Sale Price
----   ----                 ----------
-      Ball Moss            40 Gil
-      Cactus Fruit         50 Gil
-      Faren Pollen         20 Gil
-      Ladies' Tresses      35 Gil
-      Malboro Vine         55 Gil
-      Marriom Heather      35 Gil
-      Nepenthis            40 Gil
-      Peppergrass          30 Gil
-      Power Fruit          55 Gil
-      Prima Petal          35 Gil
-      Recall Grass         40 Gil
-      Silk Bloom           35 Gil
-      Sturdy Vine          45 Gil
-      Succulent Fruit      55 Gil
-      Telaq Flower         35 Gil
-      Tiny Mushrooms       20 Gil
-      Whisperweed          40 Gil
1      Hedychium            250 Gil
1      Hedychium Pollen     200 Gil
1      Leucojum             250 Gil
1      Moon Bloom           300 Gil
1      Onion                300 Gil
1      Pearl Moss           250 Gil
1      Tomato Stalk         200 Gil
2      Four-leaf Clover     1200 Gil
2      Goldcap              800 Gil
2      Kalos                800 Gil
2      Magick Fruit         800 Gil
2      Malboro Flower       1000 Gil
2      Spiral Vine          1000 Gil
2      Suspect Mushroom     800 Gil
3      Aurea Pollen         2000 Gil
3      Flutegrass           N/A
3      Screamroot           2500 Gil


========
Magicite
========

Rank   Name                 Sale Price
----   ----                 ----------
-      Earth Stone          120 Gil
-      Soul Ceffyl          150 Gil
-      Water Stone          120 Gil
-      Wind Stone           120 Gil
1      Dark Stone           600 Gil
1      Fire Stone           600 Gil
1      Holy Stone           600 Gil
1      Ice Stone            600 Gil
1      Low Arcana           700 Gil
1      Storm Stone          600 Gil
1      Tarkov Crystal       700 Gil
2      Body Ceffyl          1800 Gil
2      Earth Sigil          1500 Gil
2      Fire Sigil           1500 Gil
2      Ice Sigil            1500 Gil
2      Mind Ceffyl          1800 Gil
2      Storm Sigil          1500 Gil
2      Water Sigil          1500 Gil
3      Darklord Crystal     5000 Gil
3      Earthwyrm Crystal    3000 Gil
3      Firebird Crystal     3000 Gil
3      High Arcana          6000 Gil
3      Lightwing Crystal    5000 Gil
3      Snowcat Crystal      3000 Gil
3      Stormsoul Crystal    3000 Gil
3      Waterwyrd Crystal    3000 Gil
3      Windgod Crystal      3000 Gil


======
Metals
======

Rank   Name                 Sale Price
----   ----                 ----------
-      Clock Gear           70 Gil
-      Cruzle Brass         80 Gil
-      Gikhet Lead          70 Gil
-      Sanative Needle      60 Gil
-      Trusty Frying Pan    30 Gil
-      Xergis Tin           80 Gil
-      Zinconium            80 Gil
1      Adamant Alloy        500 Gil
1      Cursed Coin          400 Gil
1      Damascus             500 Gil
1      Dipraeu Bronze       400 Gil
1      Gun Gear             300 Gil
1      Leestone             500 Gil
1      Platinum             500 Gil
1      Zincatite            400 Gil
1      Zodiac Ore           500 Gil
2      Adamantite           1200 Gil
2      Crusite Alloy        1200 Gil
2      Gemsteel             1200 Gil
2      Moon Ring            1000 Gil
2      Mysidia Alloy        1200 Gil
3      Bundle of Needles    2500 Gil
3      Einherjarium         2800 Gil
3      Gold Chalice         2800 Gil
3      Mythril              2800 Gil
3      Orichalcum           2800 Gil
3      Scarletite           2800 Gil


========
Philtres
========

Rank   Name                 Sale Price
----   ----                 ----------
-      Cloudy Sap           25 Gil
-      Fresh Water          10 Gil
-      Green Liquid         35 Gil
1      Bitter Sap           200 Gil
1      Foul Liquid          200 Gil
1      Healing Water        400 Gil
1      Malboro Wine         350 Gil
1      Yellow Liquid        200 Gil
2      Aqua Galac           1200 Gil
2      Clear Sap            1000 Gil
2      Crusader Tonic       1200 Gil
2      Silver Liquid        800 Gil
2      Strange Liquid       800 Gil
2      Sweet Sap            800 Gil
2      Unpurified Ether     1000 Gil
3      Fiend's Blood        2500 Gil
3      Hero Tonic           2800 Gil
3      Putrid Liquid        2800 Gil


=====
Skins
=====

Rank   Name                 Sale Price
----   ----                 ----------
-      Bat Tail             20 Gil
-      Chocobo Skin         50 Gil
-      Rabbit Pelt          40 Gil
-      Rat Pelt             20 Gil
-      Rat Tail             20 Gil
-      Snake Skin           20 Gil
-      Tanned Hide          30 Gil
-      Tiger Hide           50 Gil
-      Wolf Pelt            45 Gil
1      Coeurl Pelt          400 Gil
1      Giant's Tanned Hide  400 Gil
1      Quality Hide         450 Gil
1      Quality Pelt         350 Gil
1      Rabbit Tail          250 Gil
1      Tanned Tyrant Hide   400 Gil
1      Tyrant Hide          400 Gil
2      Cockatrice Skin      1000 Gil
2      Pink Tail            1000 Gil
2      Prime Pelt           1000 Gil
2      Prime Tanned Hide    1200 Gil
2      Tanned Beast Hide    1200 Gil


======
Timber
======

Rank   Name                 Sale Price
----   ----                 ----------
-      Birch                60 Gil
-      Cottonflue           65 Gil
-      Danbukwood           65 Gil
-      Mape Wood            65 Gil
-      Moonwood             65 Gil
-      Spruce               65 Gil
-      Waltwood             65 Gil
1      Agathis              300 Gil
1      Divariwood           400 Gil
1      Kempas               300 Gil
1      Pagoda Wood          350 Gil
1      Quality Lumber       350 Gil
1      Red Geeps            350 Gil
1      Rose Branch          350 Gil
2      Gurnat               1200 Gil
2      Kuraisle Boxwood     1000 Gil
2      Quince               1000 Gil
2      Wyrmtwig             1000 Gil
3      Godwood              2800 Gil
3      Mahbeny              2500 Gil
3      Stradivari           2800 Gil
3      Strawood             N/A

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Bazaar Formulas -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

The following are the formulas used to create the items available for sale in
the game's Shops. This is where all of the loot you win/steal from battles
and doing quests becomes useful! When you go to the Bazaar option in a shop,
you will see a list of categories with circles to the right of them. If there
is a gold orb in any of the rank columns, you currently have all of the loot
necessary to create something in that category. If the circle is empty, you
don't yet have everything needed to make something of that rank. Once you
create that item, it will be available from that point forward to buy at the
shop.

Making an item in the Bazaar DOES NOT give you a freebie or anything like
that. If there is a red X in any of the circles, that means you made
everything you can make for that particular rank. If you made every item in a
given category, it will simply disappear from the list. There are a number of
items that even though you made it at the Bazaar, there will only be one
available for sale at a time (all accessories, as well as certain weapons and
armor). Those are designated by red boxes behind the item's icon, and also by
the prompt that appears when you try to buy said item. Once you buy it, the
shop becomes sold out, and in order to get another one, you must make another
one by using more loot in the Bazaar.

==================
Apprentice Weapons
==================

Grade   Item                 Formula
-----   ----                 -------
E       Broadsword           Gikhet Lead + Faren Pollen


====================
Arms of the Firelord
====================

Grade   Item                Formula
-----   ----                -------
B       Flame Shield        Fire Sigil + Cursed Coin + Great Serpent's Fang
B       Lotus Mace          Fire Sigil + Mysidia Alloy + Ancient Turtle Shell
C       Blaze Robe          Fire Stone + Zincatite + Bomb Shell
C       Flame Rod           Fire Sigil + Leestone + Wyrm Carapace
D       Firewheel Rod       Fire Stone + Zinconium + Iron Carapace


===================
Arms of the Icelord
===================

Grade   Item                 Formula
-----   ----                 -------
C       Chill Rod            Ice Sigil + Leestone + Fine Wool
D       Flurry Robe          Ice Stone + Zincatite + Aged Linen Thread
E       Sleet Rod            Ice Stone + Zinconium + Dirty Wool


================
Astrologer's Aid
================

Grade   Item                 Formula
-----   ----                 -------
B       Empyreal Armband     Low Arcana + Zodiac Ore + Star Fragments
C       Stardust Rod         Tarkov Crystal + Adamantite + Star Fragments


===========
Battle Gear
===========

Grade   Item                 Formula
-----   ----                 -------
D       Battle Bamboo        Tarkov Crystal + Cursed Coin + Quality Pelt
E       Battle Boots         Wind Stone + Dipraeu Bronze + Rat Pelt


=====================
Battle-hardened Armor
=====================

Grade   Item                 Formula
-----   ----                 -------
A       Templar Cloth        Einherjarium + Pink Tail + Aurea Pollen
B       Rubber Suit          Mysidia Alloy + Prime Tanned Hide + Magick Fruit
C       Wygar                Orichalcum + Pink Tail + Leucojum
D       Brigandine           Gikhet Lead + Prime Tanned Hide + Moon Bloom
E       Chainmail            Clock Gear + Tanned Hide + Ladies' Tresses


======================
Battle-hardened Staves
======================

Grade   Item                 Formula
-----   ----                 -------
A       Cheer Staff          Four-leaf Clover + Gurnat + Hero Tonic


=====================
Battle-tested Bracers
=====================

Grade   Item               Formula
-----   ----               -------
A       Bone Armlets       Gemsteel + Tanned Beast Hide + Blood-darkened Bone
B       Gauntlets          Platinum + Tanned Tyrant Hide + Wyrm Carapace
C       Bracers            Zincatite + Quality Hide + Dragon Bone


====================
Battle-tested Swords
====================

Grade   Item                 Formula
-----   ----                 -------
B       Arch Sword           Tarkov Crystal + Platinum + Cod Scale
C       Lohengrin            Soul Ceffyl + Platinum + Cod Scale
D       Ragnarok             Body Ceffyl + Platinum + Zingu Pearl
E       Lionheart            Tarkov Crystal + Zinconium + Dragon Bone


======
Bauble
======

Grade   Item               Formula
-----   ----               -------
B       Scarab Charm       Tarkov Crystal + Coeurl Pelt + Blood-darkened Bone


===============
Black Vestments
===============

Grade   Item              Formula
-----   ----              -------
B       Black Hat         Darklord Crystal + Prime Tanned Hide + Black Thread
C       Black Robe        Mind Ceffyl + Quality Pelt + Black Thread


===================
Black-stained Armor
===================

Grade   Item              Formula
-----   ----              -------
B       Dragon Mail       Adamantite + Silver Liquid + White Thread
C       Carabineer Mail   Adamant Alloy + Malboro Wine + Superior Silk Thread
D       Platemail         Dipraeu Bronze + Green Liquid + Silk Thread


=============
Blood-red Gem
=============

Grade   Item                 Formula
-----   ----                 -------
C       Ruby Earring         Body Ceffyl + Zodiac Ore + Pink Tail


============
Bronze Armor
============

Grade   Item                 Formula
-----   ----                 -------
E       Bronze Armor         Gikhet Lead + Cactus Fruit


===========
Bulky Robes
===========

Grade   Item                 Formula
-----   ----                 -------
A       Lordly Robe          High Arcana + Pink Tail + Rainbow Thread
B       Luminous Robe        Storm Sigil + Prime Pelt + Rainbow Thread
D       Chameleon Robe       Earth Stone + Coeurl Pelt + Soft Cotton
E       Silken Robe          Tarkov Crystal + Rabbit Pelt + Silk Thread


==============
Colossal Sword
==============

Grade   Item                 Formula
-----   ----                 -------
E       Samson Sword         Cruzle Brass + Chocobo Skin + Nepenthis


==============
Cracked Staves
==============

Grade   Item                 Formula
-----   ----                 -------
A       Nirvana              Lightwing Crystal + Mahbeny + Crusader Tonic
B       Pomegranate Staff    Fire Sigil + Pagoda Wood + Fiend's Blood
C       Serpent Staff        Mind Ceffyl + Divariwood + Strange Liquid


============
Crystal Gear
============

Grade   Item               Formula
-----   ----               -------
A       Materia Blade      Mythril + Hero Tonic + Demon Feather
B       Materia Armor      Mysidia Alloy + Crusader Tonic + Windslicer Pinion


============
Cursed Armor
============

Grade   Item                 Formula
-----   ----                 -------
A       Ensanguined Shield   Blood-darkened Bone + Fiend's Blood +
                            Demon Feather
B       Reaper's Robe        Skull + Fiend's Blood + Demon Feather


===============
Dog-eared Cards
===============

Grade   Item               Formula
-----   ----               -------
A       Joker              Cockatrice Skin + Aurea Pollen + Fiend's Blood
B       Six of Diamonds    Tanned Beast Hide + Malboro Flower + Putrid Liquid
B       Two of Clubs       Cockatrice Skin + Screamroot + Strange Liquid
C       Ace of Spades      Pink Tail + Onion + Unpurified Ether</pre><pre id="faqspan-17">
C       Jack of Diamonds   Cockatrice Skin + Magick Fruit + Yellow Liquid
C       King of Hearts     Prime Tanned Hide + Malboro Flower + Clear Sap
C       Queen of Clubs     Prime Pelt + Hedychium + Silver Liquid
D       Eight of Hearts    Giant's Tanned Hide + Onion + Silver Liquid
E       Four of Spades     Rat Tail + Recall Grass + Yellow Liquid


============
Exotic Armor
============

Grade   Item                 Formula
-----   ----                 -------
A       Genji Armor          Prime Tanned Hide + Beastlord Horn +
                            Kuraisle Boxwood
B       Genji Shield         Tanned Beast Hide + Ancient Turtle Shell +
                            Wyrmtwig
C       Genji Gloves         Tyrant Hide + Aged Turtle Shell + Wyrmtwig
C       Genji Helm           Tanned Beast Hide + Coral Fragments + Godwood


==========
Faded Caps
==========

Grade   Item              Formula
-----   ----              -------
B       Tiara             Storm Sigil + Quality Pelt + Rainbow Thread
C       Thief's Cap       Dark Stone + Tanned Tyrant Hide + Windslicer Pinion
D       Wizard's Hat      Soul Ceffyl + Tanned Hide + Velvet
E       Circlet           Fire Stone + Rabbit Pelt + Wool


==========
Faerie Set
==========

Grade   Item                 Formula
-----   ----                 -------
A       Faerie Shoes         Star Fragments + Stradivari + Faerie Wing
B       Faerie Harp          Alraune Drill + Mahbeny + Faerie Wing


===============
Feathered Boots
===============

Grade   Item                 Formula
-----   ----                 -------
A       Galmia Shoes         Windgod Crystal + Prime Tanned Hide +
                            Windslicer Pinion
C       Winged Boots         Windgod Crystal + Rabbit Tail + Bat Wing


=============
Fencing Foils
=============

Grade   Item                 Formula
-----   ----                 -------
A       Femme Fatale         Firebird Crystal + Bundle of Needles +
                            Kuraisle Boxwood
B       Madu                 Snowcat Crystal + Moon Ring + Mahbeny
C       Gupti Aga            Body Ceffyl + Einherjarium + Kempas
D       Flamberge            Ice Stone + Sanative Needle + Moonwood
E       Estoc                Earth Stone + Sanative Needle + Birch


=============
Flash of Dawn
=============

Grade   Item                 Formula
-----   ----                 -------
D       Rising Sun           Fire Stone + Adamant Alloy + Bomb Shell
E       Sun Blade            Soul Ceffyl + Cruzle Brass + Bomb Shell


=================
Flower of the Sun
=================

Grade   Item                 Formula
-----   ----                 -------
A       Tournesol            High Arcana + Scarletite + Emperor Scale


==================
Forgotten Firearms
==================

Grade   Item                Formula
-----   ----                -------
A       Rocket Punch        Bundle of Needles + Ancient Turtle Shell +
                           Strange Liquid
B       Dromaeo             Clock Gear + Skull + Putrid Liquid
B       Guang Cannon        Clock Gear + Great Serpent's Fang + Fiend's Blood
C       Brevis              Clock Gear + Aged Turtle Shell + Fiend's Blood
C       Massive Bazooka     Clock Gear + Coral Fragments + Sweet Sap
D       Diklum              Clock Gear + Dragon Bone + Bitter Sap
D       Ligatur             Clock Gear + Battlewyrm Carapace + Yellow Liquid
D       Supernal Ray        Clock Gear + Sturdy Bone + Foul Liquid
E       Omnis Cannon        Clock Gear + Iron Carapace + Cloudy Sap


================
Formidable Flora
================

Grade   Item                 Formula
-----   ----                 -------
A       Mandragora           Mysidia Alloy + Screamroot + Clear Sap
C       Onion Sword          Gemsteel + Onion + Crusader Tonic


=============
Gift of Stone
=============

Grade   Item                 Formula
-----   ----                 -------
C       Diamond Armor        Dipraeu Bronze + Battlewyrm Carapace + Sweet Sap
D       Diamond Helm         Adamant Alloy + Zingu Pearl + Bitter Sap
E       Diamond Sword        Zinconium + Pointed Horn + Bitter Sap


================
Gilt Accessories
================

Grade   Item                 Formula
-----   ----                 -------
B       Golden Skullcap      Mind Ceffyl + Moon Ring + Goldcap
C       Golden Amulet        Low Arcana + Crusite Alloy + Hedychium Pollen
D       Gold Hairpin         Tarkov Crystal + Crusite Alloy + Pearl Moss


==========
Gilt Armor
==========

Grade   Item                 Formula
-----   ----                 -------
B       Golden Axe           Gemsteel + Prime Tanned Hide + Goldcap
D       Golden Armor         Dipraeu Bronze + Tyrant Hide + Tomato Stalk


========
Grab Bag
========

Grade   Item               Formula
-----   ----               -------
B       Perseus Bow        Gemsteel + Quince + Spider Silk
C       Fanatic            Damascus + Wyrmtwig + Windslicer Pinion
C       Satyr Flute        Damascus + Rose Branch + Bat Wing
D       Kwigon Blade       Platinum + Birch + Aged Linen Thread
D       Oblige             Dipraeu Bronze + Cottonflue + Superior Silk Thread
E       Conch Shell        Zincatite + Cottonflue + Soft Cotton
E       Tonfa              Cruzle Brass + Agathis + Ahriman Wing


=========
Greatbows
=========

Grade   Item                 Formula
-----   ----                 -------
A       Seventh Heaven       Lightwing Crystal + Kuraisle Boxwood +
                            Windslicer Pinion
C       Marduk               Wind Sigil + Pagoda Wood + Bat Wing
D       Elfin Bow            Wind Sigil + Kuraisle Boxwood + Faerie Wing
D       Hunting Bow          Water Sigil + Agathis + Silk Thread
E       Cranequin            Wind Stone + Danbukwood + Ahriman Wing


===========
Greatswords
===========

Grade   Item                 Formula
-----   ----                 -------
A       Master Sword         Scarletite + Beastlord Horn + Godwood
B       Vigilante            Orichalcum + Emperor Scale + Kuraisle Boxwood
C       Ogrenix              Zodiac Ore + Zingu Pearl + Pagoda Wood
C       Zweihander           Zodiac Ore + Skull + Quality Lumber
D       Ancient Sword        Sanative Needle + Pointed Horn + Spruce
D       Dagriohm             Gikhet Lead + Iron Carapace + Mape Wood
E       Barong               Cruzle Brass + Animal Bone + Waltwood
E       Xankbras             Xergis Tin + Insect Husk + Birch


====================
Grime-stained Gloves
====================

Grade   Item                Formula
-----   ----                -------
A       Gleisburst          Waterwyrd Crystal + Gold Chalice +
                           Bundle of Needles
B       Magick Hands        Stormsoul Crystal + Bundle of Needles +
                           Cockatrice Skin
C       Kaiser Knuckles     Storm Stone + Adamant Alloy + Giant's Tanned Hide
D       Poison Knuckles     Dark Stone + Xergis Tin + Bat Tail
E       Metal Knuckles      Earth Stone + Zinconium + Wolf Pelt


===============
Hair Adornments
===============

Grade   Item                 Formula
-----   ----                 -------
B       Barette              Alraune Drill + Kalos + Gurnat
C       Cachusha             Coral Fragments + Four-leaf Clover + Pagoda Wood


=============
Hallowed Arms
=============

Grade   Item               Formula
-----   ----               -------
A       Zeus Mace          Lightwing Crystal + Godwood + Hero Tonic
C       Life Crosier       Waterwyrd Crystal + Rose Branch + Unpurified Ether
D       Cleansing Staff    Holy Stone + Waltwood + Crusader Tonic
D       Healing Staff      Holy Stone + Waltwood + Healing Water


==========
Heavy Bows
==========

Grade   Item                 Formula
-----   ----                 -------
A       Max's Oathbow        Mysidia Alloy + Blood-darkened Bone + Wyrmtwig
B       Gastrophetes         Zincatite + Alraune Drill + Quality Lumber
C       Master Bow           Zodiac Ore + Gimble Stalk + Kuraisle Boxwood
D       Twin Bow             Damascus + Sturdy Bone + Danbukwood


===========
Heavy Maces
===========

Grade   Item                 Formula
-----   ----                 -------
A       Scorpion Tail        Wind Sigil + Crusite Alloy + Aurea Pollen
B       Morning Star         Windgod Crystal + Mysidia Alloy + Kalos
C       Druid Mace           Fire Stone + Zinconium + Whisperweed
D       Energy Mace          Dark Stone + Zinconium + Succulent Fruit


============
Heavy Swords
============

Grade   Item                 Formula
-----   ----                 -------
A       Estrella             Waterwyrd Crystal + Scarletite + Prime Pelt
B       Rhomphaia            High Arcana + Adamantite + Tanned Beast Hide
C       Beastsword           Earth Sigil + Zodiac Ore + Giant's Tanned Hide
C       Claymore             Tarkov Crystal + Adamantite + Tanned Tyrant Hide
D       El-Cid               Water Stone + Zodiac Ore + Coeurl Pelt
D       Stribog              Wind Stone + Zodiac Ore + Tanned Hide
E       Falchion             Wind Stone + Zinconium + Rat Pelt
E       Predator             Earth Stone + Gikhet Lead + Wolf Pelt


===============
Hurdy's Request
===============

Grade   Item                 Formula
-----   ----                 -------
A       Shining Lute         Flutegrass + Strawood
B       Brilliant Theorbo    Spiral Vine + Strawood


=====================
Ill-tuned Instruments
=====================

Grade   Item                Formula
-----   ----                -------
B       Frigid Viol         Einherjarium + Star Fragments + Kempas
D       Glass Bell          Cruzle Brass + Skull + Moonwood
D       War Trumpet         Trusty Frying Pan + Aged Turtle Shell + Mape Wood
E       Demon Bell          Gikhet Lead + Skull + Danbukwood


==========
Iron Armor
==========

Grade   Item                 Formula
-----   ----                 -------
D       Iron Armor           Trusty Frying Pan + Zingu Pearl Shell
E       Iron Helm            Trusty Frying Pan + Turtle Shell


=============
Lethal Blades
=============

Grade   Item                 Formula
-----   ----                 -------
B       Ebon Blade           Darklord Crystal + Crusite Alloy + Vampyr Fang
C       Paraiba Blade        Storm Stone + Zodiac Ore + Lamia Scale
D       Ogun Blade           Water Stone + Xergis Tin + Gimble Stalk
D       Pearl Blade          Water Stone + Cruzle Brass + Zingu Pearl Shell
E       Sweep Blade          Wind Stone + Gikhet Lead + Animal Bone


============
Light Blades
============

Grade   Item                 Formula
-----   ----                 -------
A       Tonberrian           Scarletite + Wyvern Fang + Putrid Liquid
C       Orichalcum Dirk      Orichalcum + Alraune Drill + Bitter Sap
D       Khukuri              Damascus + Bomb Shell + Foul Liquid
E       Rondel               Xergis Tin + Insect Husk + Malboro Wine


=================
Maelstrom's Might
=================

Grade   Item                 Formula
-----   ----                 -------
C       Nike Bow             Storm Stone + Spiral Vine + Divariwood
E       Judicer's Staff      Storm Stone + Recall Grass + Waltwood


====================
Magicked Protectives
====================

Grade   Item                 Formula
-----   ----                 -------
B       Magick Robe          Darklord Crystal + Magick Fruit + Bat Wing
C       Magick Ring          Mind Ceffyl + Four-leaf Clover + Small Feather
E       Magus Robe           Tarkov Crystal + Tiny Mushrooms + Soft Cotton


==============
Malodorous Bow
==============

Grade   Item                 Formula
-----   ----                 -------
A       Malbow               Malboro Vine + Godwood + Malboro Wine


===================
Mark of the Goddess
===================

Grade   Item                 Formula
-----   ----                 -------
B       Minerva Bustier      High Arcana + Dipraeu Bronze + Spiral Vine
C       Artemis Bow          Mind Ceffyl + Gemsteel + Moon Bloom
D       Save the Queen       Holy Stone + Mysidia Alloy + Pearl Moss


=============
Mirrored Gear
=============

Grade   Item                 Formula
-----   ----                 -------
B       Mirage Vest          Mind Ceffyl + Gemsteel + Rainbow Thread
C       Mirror Mail          Storm Sigil + Platinum + Windslicer Pinion
D       Épée-prisme          Storm Sigil + Zincatite + Faerie Wing


===========
Moldy Tomes
===========

Grade   Item                 Formula
-----   ----                 -------
A       Edaroya Scriptures   Screamroot + Stradivari + Putrid Liquid
B       Tome of Ending       Kalos + Quince + Strange Liquid
C       Enavia Chronicles    Tiny Mushrooms + Kempas + Strange Liquid
C       Veil of Wiyu         Hedychium Pollen + Kempas + Yellow Liquid
D       The Arnath Glyphs    Marriom Heather + Quality Lumber + Malboro Wine
D       Urutan Annals        Ladies' Tresses + Quality Lumber + Foul Liquid
E       Battle Folio         Silk Bloom + Cottonflue + Foul Liquid
E       Mage Manual          Succulent Fruit + Waltwood + Foul Liquid


===========
Mystic Arms
===========

Grade   Item                 Formula
-----   ----                 -------
A       Angel Ring           Lightwing Crystal + Mythril + Wyrmtwig
C       Staff of Blessings   Soul Ceffyl + Platinum + Divariwood


===============
Night's Embrace
===============

Grade   Item                 Formula
-----   ----                 -------
A       Heretic Rod          Darklord Crystal + Mythril + Vampyr Fang
B       Death Claws          Darklord Crystal + Adamantite + Vampyr Fang
C       Bone Plate           Dark Stone + Crusite Alloy + Blood-darkened Bone
D       Black Quena          Dark Stone + Zincatite + Skull
E       Apocalypse           Dark Stone + Zinconium + Skull


=================
Ornamented Blades
=================

Grade   Item                 Formula
-----   ----                 -------
C       Joyeuse              Trusty Frying Pan + Zingu Pearl + Aqua Galac
C       Mage Masher          Sanative Needle + Sturdy Bone + Aqua Galac
D       Fleuret              Sanative Needle + Molting + Fresh Water
E       Stinger              Sanative Needle + Lamia Scale + Fresh Water


===============
Ornamented Bows
===============

Grade   Item                 Formula
-----   ----                 -------
A       Crescent Bow         Beastlord Horn + Aurea Pollen + Mahbeny
B       Target Bow           Great Serpent's Fang + Suspect Mushroom +
                            Kuraisle Boxwood
B       Yoichi Bow           Aged Turtle Shell + Spiral Vine + Quince
C       Nail Bow             Spiral Incisor + Malboro Vine + Gurnat
D       Thorn Bow            Sturdy Bone + Spiral Vine + Kempas
E       Char Bow             Animal Bone + Sturdy Vine + Red Geeps
E       Longbow              Molting + Sturdy Vine + Mape Wood


=================
Ornamented Spears
=================

Grade   Item                 Formula
-----   ----                 -------
A       Dragon Whisker       Einherjarium + Wyvern Fang + Wyvern Wing
B       Trident              Moon Ring + Cod Scale + Wyvern Wing
C       Kain's Lance         Crusite Alloy + Vampyr Fang + Black Thread
D       Partisan             Dipraeu Bronze + Wyrm Carapace + Velvet
E       Javelin              Xergis Tin + Animal Bone + Wool


===================
Ounce of Prevention
===================

Grade   Item                 Formula
-----   ----                 -------
B       Orb of Minwu         Low Arcana + Crusader Tonic + Rainbow Thread


============
Power Within
============

Grade   Item                 Formula
-----   ----                 -------
A       Judicer's Coat       Stormsoul Crystal + Platinum + Prime Pelt
C       Colichemarde         Mind Ceffyl + Damascus + Tanned Tyrant Hide


====================
Pride of the Templar
====================

Grade   Item                 Formula
-----   ----                 -------
A       The Fallen Angel     Lightwing Crystal + Mythril + Hero Tonic
C       Excalibur            High Arcana + Mysidia Alloy + Crusader Tonic


===============
Pugilist's Gear
===============

Grade   Item                 Formula
-----   ----                 -------
B       Tiger Fangs          Adamantite + Tanned Beast Hide + Kalos
C       Power Sash           Mysidia Alloy + Giant's Tanned Hide + Onion
D       Jujitsu Gi           Damascus + Prime Pelt + Pearl Moss
E       Headband             Trusty Frying Pan + Rabbit Tail + Power Fruit


==============
Rimebound Gear
==============

Grade   Item                 Formula
-----   ----                 -------
B       White Fangs          Ice Stone + Mythril + Blood-darkened Bone
C       Ice Shield           Ice Stone + Zodiac Ore + Vampyr Fang
D       Icebrand             Ice Stone + Adamant Alloy + Molting
E       Ice Lance            Ice Stone + Sanative Needle + Fury Fragments


==============
Roadworn Boots
==============

Grade   Item                 Formula
-----   ----                 -------
A       Gaius Caligae        Stormsoul Crystal + Tanned Beast Hide +
                            Demon Feather
B       Germinas Boots       Earthwyrm Crystal + Tyrant Hide + Spider Silk
C       Sprint Shoes         Wind Sigil + Rabbit Tail + Superior Silk Thread
D       Spiked Boots         Fire Stone + Wolf Pelt + Fine Wool


=================
Rust-stained Guns
=================

Grade   Item                 Formula
-----   ----                 -------
B       Longbarrel           Fire Sigil + Moon Ring + Strange Liquid
B       Outsider             Ice Sigil + Moon Ring + Clear Sap
B       Peacemaker           Earth Sigil + Moon Ring + Silver Liquid
C       Chaos Rifle          Earth Stone + Gun Gear + Silver Liquid
C       Giot Gun             Ice Sigil + Gun Gear + Foul Liquid
D       Lost Gun             Wind Stone + Gun Gear + Yellow Liquid
D       Riot Gun             Storm Stone + Clock Gear + Green Liquid
E       Aiot Gun             Wind Stone + Sanative Needle + Cloudy Sap


==================
Rust-stained Helms
==================

Grade   Item             Formula
-----   ----             -------
B       Giant's Helmet   Crusite Alloy + Beastlord Horn + Foul Liquid
B       Hanya Mask       Crusite Alloy + Blood-darkened Bone + Strange Liquid
D       Close Helmet     Adamant Alloy + Bone Chips + Malboro Wine
E       Barbut           Adamant Alloy + Crooked Fang + Green Liquid


===========
Sacred Arms
===========

Grade   Item               Formula
-----   ----               -------
A       Zanmato            Lightwing Crystal + Bundle of Needles + Aqua Galac
B       Ama-no-murakumo    Lightwing Crystal + Gemsteel + Strange Liquid
B       Heal Chime         Holy Stone + Gold Chalice + Sweet Sap
C       Godhand            Holy Stone + Adamantite + Unpurified Ether
C       Vitanova           Holy Stone + Crusite Alloy + Clear Sap


==============
Sage's Bequest
==============

Grade   Item                 Formula
-----   ----                 -------
A       Sage's Robe          High Arcana + Gold Chalice + Stradivari
B       Staff of the Magi    High Arcana + Gold Chalice + Godwood
C       Sage Crosier         Holy Stone + Leestone + Rose Branch


===================
Seal of the Templar
===================

Grade   Item                 Formula
-----   ----                 -------
B       Templar Shield       Holy Stone + Mythril + Star Fragments
C       Maximilian           Low Arcana + Dipraeu Bronze + Wyrm Carapace


==================
Sharp-edged Katana
==================

Grade   Item                 Formula
-----   ----                 -------
A       Ragetsu-denbu        Low Arcana + Gun Gear + Screamroot
B       Adazakura            Earth Sigil + Moon Ring + Kalos
B       Sumihomura           Fire Sigil + Crusite Alloy + Goldcap
C       Kiku-ichimonji       Earth Sigil + Einherjarium + Hedychium Pollen
C       Kotetsu              Body Ceffyl + Moon Ring + Goldcap
C       Nosada               Wind Sigil + Adamantite + Spiral Vine
D       Ashura               Fire Stone + Xergis Tin + Suspect Mushroom
D       Osafune              Water Sigil + Zincatite + Leucojum
E       Kunai                Earth Stone + Xergis Tin + Prima Petal


===============
Shattered Claws
===============

Grade   Item                 Formula
-----   ----                 -------
B       Cat Claws            Mythril + Quality Hide + Sweet Sap
D       Dream Claws          Zincatite + Giant's Tanned Hide + Cloudy Sap


====================
Sign of the Guardian
====================

Grade   Item                 Formula
-----   ----                 -------
B       Crown Scepter        Body Ceffyl + Damascus + Beastlord Horn
C       Fortune Ring         Body Ceffyl + Dipraeu Bronze +
                            Battlewyrm Carapace
D       Defender             Wind Stone + Zinconium + Fury Fragments
E       Armguards            Tarkov Crystal + Zinconium + Turtle Shell
E       Staff of Protection  Water Stone + Cruzle Brass + Coral Fragments


============
Silver Death
============

Grade   Item                 Formula
-----   ----                 -------
B       Samite Coat          Mind Ceffyl + Crusite Alloy + Alraune Drill
C       Silver Cannon        Dark Stone + Clock Gear + Zingu Pearl Shell
C       Silver Rapier        Holy Stone + Trusty Frying Pan + Mirror Scale
D       Silver Bow           Wind Stone + Zincatite + Wyrm Carapace
E       Silver Sword         Ice Sigil + Platinum + Insect Husk


====================
Silver-sheened Armor
====================

Grade   Item                 Formula
-----   ----                 -------
B       Platinum Armor       Platinum + Hedychium + Yellow Liquid
C       Platinum Shield      Platinum + Leucojum + Silver Liquid
D       Platinum Helm        Platinum + Peppergrass + Green Liquid


===========
Smallswords
===========

Grade   Item               Formula
-----   ----               -------
B       Jambiya            Crusite Alloy + Spiral Incisor + Four-leaf Clover
C       Cinquedea          Damascus + Spiral Incisor + Kalos
C       Zwillblade         Zincatite + Blood-darkened Bone + Hedychium Pollen
D       Kris               Gikhet Lead + Sturdy Bone + Tomato Stalk
E       Kard               Gikhet Lead + Animal Bone + Cactus Fruit
E       Scramasax          Xergis Tin + Pointed Horn + Ball Moss


=============
Solid Hammers
=============

Grade   Item                 Formula
-----   ----                 -------
B       Mjolnir              Scarletite + Quince + Unpurified Ether
C       Sledgehammer         Cursed Coin + Gurnat + Yellow Liquid
D       War Hammer           Cruzle Brass + Cottonflue + Cloudy Sap
E       Iron Hammer          Xergis Tin + Spruce + Fresh Water


====================
Soot-stained Shields
====================

Grade   Item                 Formula
-----   ----                 -------
A       Reverie Shield       Scarletite + Tyrant Hide + Wyvern Fang
B       Shield of the Four   Adamantite + Pink Tail + Ancient Turtle Shell
C       Chocobo Shield       Damascus + Chocobo Skin + Alraune Drill
D       Aegis Shield         Gemsteel + Tanned Tyrant Hide + Spiral Incisor
E       Round Shield         Cruzle Brass + Quality Pelt + Lamia Scale


===========
Stealth Set
===========

Grade   Item                 Formula
-----   ----                 -------
B       Brigand's Gloves     Rabbit Tail + Battlewyrm Carapace +
                            Windslicer Pinion
B       Ninja Tabi           Prime Tanned Hide + Wyvern Fang + Demon Feather
C       Black Garb           Quality Hide + Emperor Scale + Giant Feather
C       Ninja Gear           Rabbit Tail + Emperor Scale + Faerie Wing
E       Shadow Blade         Bat Tail + Molting + Large Feather


=====================
Steel of Living Flame
=====================

Grade   Item                 Formula
-----   ----                 -------
A       Soulsaber            Firebird Crystal + Moon Ring + Vampyr Fang
D       Flametongue          Fire Stone + Cruzle Brass + Zingu Pearl
D       Lava Spear           Fire Stone + Cruzle Brass + Animal Bone
E       Scarlet Rapier       Soul Ceffyl + Sanative Needle + Bomb Shell
E       Venus Blade          Soul Ceffyl + Xergis Tin + Bomb Shell


======================
Storm-forged Armaments
======================

Grade   Item                 Formula
-----   ----                 -------
B       Thor Rod             Storm Sigil + Leestone + Kalos
C       Thunder Robe         Storm Stone + Leestone + Silk Bloom
D       Thunder Rod          Storm Stone + Zinconium + Sturdy Vine


=================
Strength of Earth
=================

Grade   Item                 Formula
-----   ----                 -------
B       Arbalest             Earth Sigil + Gurnat + Wyvern Wing
C       Gaia Gear            Earth Sigil + Rose Branch + Fine Wool
D       Terre Rod            Earth Stone + Agathis + Spider Silk
E       Huntsman's Bow       Earth Stone + Spruce + Aged Linen Thread


=============
Sundry Sabers
=============

Grade   Item                 Formula
-----   ----                 -------
A       Talwar               Earth Sigil + Adamantite + Aurea Pollen
B       Manganese Saber      Ice Sigil + Gemsteel + Four-leaf Clover
C       Harpe                Water Sigil + Gemsteel + Suspect Mushroom
D       Shamshir             Earth Stone + Dipraeu Bronze + Hedychium


============
Survival Set
============

Grade   Item                 Formula
-----   ----                 -------
B       Survivor             Bundle of Needles + Prime Pelt + Tomato Stalk
C       Survival Vest        Gun Gear + Tiger Hide + Power Fruit
D       Green Beret          Cursed Coin + Tiger Hide + Malboro Vine
E       Jackknife            Gikhet Lead + Snake Skin + Tiny Mushrooms


=====================
Swords of Destruction
=====================

Grade   Item                 Formula
-----   ----                 -------
C       Luabreaker           Gemsteel + Mirror Scale + Red Geeps
D       Swordbreaker         Adamant Alloy + Sturdy Bone + Moonwood
E       Hardedge             Zodiac Ore + Great Serpent's Fang + Danbukwood


=============
Tempting Fate
=============

Grade   Item                 Formula
-----   ----                 -------
A       Diabolique           Darklord Crystal + Gold Chalice + Vampyr Fang
C       Blood Sword          Dark Stone + Cursed Coin + Spiral Incisor
D       Hades Bow            Dark Stone + Clock Gear + Blood-darkened Bone


===========
The Drowned
===========

Grade   Item                 Formula
-----   ----                 -------
C       Spring Staff         Water Sigil + Moon Ring + Healing Water
D       Aqua Saber           Water Stone + Dipraeu Bronze + Healing Water
E       Murasame             Water Stone + Xergis Tin + Healing Water


==================
Threadbare Clothes
==================

Grade   Item              Formula
-----   ----              -------
A       Ever Robe         Lightwing Crystal + Prime Tanned Hide + Wyvern Wing


=============
Thunder's Cry
=============

Grade   Item                 Formula
-----   ----                 -------
C       Vajra                Storm Sigil + Zodiac Ore + Hedychium
D       Gae Bolg             Thunder Stone + Cruzle Brass + Telaq Flower
E       Atomos Blade         Soul Ceffyl + Gikhet Lead + Faren Pollen


================
Time-tested Rods
================

Grade   Item                 Formula
-----   ----                 -------
A       Bomb Arm             Fire Sigil + Moon Ring + Magick Fruit
B       Lilith Rod           Mind Ceffyl + Mysidia Alloy + Magick Fruit
D       Force Rod            Body Ceffyl + Leestone + Marriom Heather


==============
Trendy Clothes
==============

Grade   Item                Formula
-----   ----                -------
A       Brint Frock         Prime Tanned Hide + Emperor Scale + Putrid Liquid
A       Galmia Frock        Prime Pelt + Emperor Scale + Putrid Liquid


===================
Turquoise Trappings
===================

Grade   Item                 Formula
-----   ----                 -------
B       Blueleaf Flute       Water Sigil + Mysidia Alloy + Unpurified Ether
E       Blue Saber           Water Stone + Trusty Frying Pan + Fresh Water


==============
Uncommon Poles
==============

Grade   Item                 Formula
-----   ----                 -------
B       Eight-fluted Pole    Storm Sigil + Gold Chalice + Red Geeps
B       Ivory Pole           Ice Sigil + Mythril + Agathis
C       Gokuu Pole           Body Ceffyl + Leestone + Quality Lumber
C       Esztam Baton         Mind Ceffyl + Leestone + Divariwood
D       Iron Pole            Earth Sigil + Leestone + Waltwood
D       Zephyr Pole          Wind Sigil + Zincatite + Mape Wood
E       Cypress Pole         Soul Ceffyl + Leestone + Spruce
E       Sanjiegun            Storm Stone + Leestone + Pagoda Wood


===============
Uncommon Swords
===============

Grade   Item                 Formula
-----   ----                 -------
B       Restorer             Holy Stone + Orichalcum + Wyrm Carapace
D       Burglar Sword        Earth Stone + Xergis Tin + Dragon Bone
E       Buster Sword         Earth Stone + Xergis Tin + Crooked Fang


===================
Unyielding Strength
===================

Grade   Item                 Formula
-----   ----                 -------
A       Adamant Armor        Earthwyrm Crystal + Adamantite + Pink Tail
B       Adamant Blade        Body Ceffyl + Adamantite + Cockatrice Skin
D       Adamant Vest         Earth Stone + Adamant Alloy + Rat Tail


====================
Vermillion Vestments
====================

Grade   Item                 Formula
-----   ----                 -------
A       Ayvuir Red           Firebird Crystal + Orichalcum + Spider Silk
B       Red Robe             Fire Stone + Einherjarium + Rainbow Thread
C       Red Shoes            Wind Sigil + Cursed Coin + Large Feather


=================
Voice of the Wind
=================

Grade   Item                 Formula
-----   ----                 -------
A       Windsong Rapier      Windgod Crystal + Mysidia Alloy + Wyvern Wing
C       Gale Sword           Wind Sigil + Damascus + Bat Wing
D       Air Blade            Wind Stone + Dipraeu Bronze + Giant Feather
D       Djinn Flyssa         Wind Stone + Cursed Coin + Ahriman Wing
E       Windslash Bow        Wind Stone + Cruzle Brass + Small Feather


============
Whetted Axes
============

Grade   Item               Formula
-----   ----               -------
B       Francisca          Leestone + Rabbit Pelt + Spiral Incisor
B       Greataxe           Gemsteel + Cockatrice Skin + Gimble Stalk
C       Hammerhead         Adamant Alloy + Coeurl Pelt + Great Serpent's Fang
C       Slasher            Adamant Alloy + Tiger Hide + Battlewyrm Carapace
D       Broadaxe           Gikhet Lead + Rat Pelt + Mirror Scale


===============
White Vestments
===============

Grade   Item                Formula
-----   ----                -------
A       Last Letter         Snowcat Crystal + Wyvern Fang + Wyvern Wing
B       White Hat           Lightwing Crystal + Star Fragments + White Thread
C       White Robe          Mind Ceffyl + Zingu Pearl + White Thread


==================
Work of the Master
==================

Grade   Item                 Formula
-----   ----                 -------
B       Masamune             Moon Ring + Clear Sap + Spider Silk

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Auction House -=
-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

After completing Quest B2-11 (Now That's A Fire!), you will find out about
the auctions that are carried out in most of the game's towns. Once a year,
auctions are held in each of the major locales to decide who will gain
control of a given region. If you want to gain control of a certain region,
you need to enter the auction in the town/city within that region. If you
have control of a region, it makes side quests appear more frequently, and
the cost of goods in that region will be decreased by 20%.

If you take control of every area in a given region, you become the Region
Champ, which permanently gives you control of that region. If you become
Region Champ, you can still participate in auctions within that region, but
you will win items instead of gaining control over areas. If you have control
of a given area, you may receive rewards by walking around in that area, so
keep your eyes open! However, if you have control over an area, you are more
likely to come across a rival clan from that area who will want to battle you
as retribution for beating them in the auction. You can pay them off to avoid
battle, but why do that?


================
How it Plays Out
================

When you register for an auction (using CP), you will be able to pick and
choose which sub-auctions you participate in (suppose you don't care for one
area, you can skip it). Before any auctions begin, you will also be able to
spend CP to buy "coins" (assuming you unlocked the Token Shop bonus reward,
more on that below). These coins are used in the bidding process when an
auction is commencing. Coins come in 1, 2, 3, and 5-coin denominations. When
participating in an auction, you will be up against several other clans who
will also be betting with coins.

During an actual auction, there will be a varying number of rounds during
which you can place a bid. On the bottom of the screen, you will see a meter
that passes various points as the auction moves along; at each point, bids
are placed, so you must select your bid amount (if any) before the meter
reaches the next section. When the meter reaches its end, the clan with the
most coins bet will win control of that area. If there is a tie, a winner is
randomly selected (if one of the tied clans is defending their control of the
region, they automatically win).

You place bids by pressing the buttons that coincide with a given coin. Don't
get too crazy early on; keep an eye on what coins the other clans have left
to use, and plan your own bets accordingly. There are sometimes added bonuses
you can win if you are in a certain place when a round of bidding takes
place; watch the meter below, as well as what your rivals have bet so far, to
plan for these.


===============
Auction Records
===============

There are a number of bonus rewards that can be earned based on your
performance in the auctions, and by setting records. These bonuses are as
follows:

1-Coin Tokens
   How to Win: Bid with a 1-Coin 10 times
   Reward: Earn an extra 1-Coin at the start of auctions

1st
   How to Win: Come in first place at an auction 5 times
   Reward: Ability to win Region Master title

2nd
   How to Win: Come in second place at an auction 5 times
   Reward: Ether (item)

2-Coin Tokens
   How to Win: Bid with a 2-Coin 10 times
   Reward: Earn an extra 2-Coin at the start of auctions

3rd
   How to Win: Come in third place at an auction 5 times
   Reward: 10000 Gil

3-Coin Tokens
   How to Win: Bid with a 3-Coin 10 times
   Reward: Earn an extra 3-Coin at the start of auctions

5-Coin Tokens
   How to Win: Bid with a 5-Coin 10 times
   Reward: Earn an extra 5-Coin at the start of auctions

Bonuses
   How to Win: Receive 20 bonuses during auctions
   Reward: Ribbon (accessory)

Passes
   How to Win: Pass (do not bid) 20 times during auctions
   Reward: 200 CP

Played
   How to Win: Participate in 20 auctions
   Reward: Token Shop feature


=======
Regions
=======

Camoa
-----

Areas: Baptiste Hill, Camoa, Targ Wood


Fluorgis
--------

Areas: Fluorgis, Nazan Mines, Sant D'alsa Bluff, Tramdine Fens


Goug
----

Areas: Aisenfield, Goug, Kthili Sands, The Neslowe Passage


Graszton
--------

Areas: Graszton, The Aldanna Range, The Bisga Greenlands, Zedlei Forest


Moorabella
----------

Areas: Moorabella, The Galleria Deep, The Ruins of Delgantua,
      The Rupie Mountains

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  21. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===========================
Accessing "The Final Quest"
===========================

After you complete all 300 quests, head to any Pub and a new notice will
appear. Read it, then head to Sant D'alsa Bluff during the month of
Blackfrost, and you will find it waiting for you. This final quest consists
of five consecutive battles against five of the toughest groups of enemies in
the game (all level 99). It is EXTREMELY difficult, so arrange your party
appropriately, equip accessories/abilities that will enable Reraise/Raise
(the Summoner's Phoenix is great here), and good luck!


===========================
Unlocking Secret Characters
===========================

Character     How to Unlock
---------     -------------
Al-Cid        Complete Side Quest "A Refined Recruit"
Frimelda      Complete Quest B5-07 (Memories Forged)
Montblanc     Complete Quest E5-12 (Wanted: Friends, Kupo!)
Penelo        Complete Side Quest "An Elegant Encounter"
Vaan          Complete Side Quest "Where Could He Be?"

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  22. Credits -=
-=-=-=-=-=-=-=-=-=

Benjamin Brogren: For adding a small detail about the Wanted: Caretaker
quest.

Jeremy Guebert: For pointing out a small inaccuracy about my strategy for the
Adaptability-Negotiation Clan Trial.

Alta Kreischer: For pointing out a small error with regard to the
prerequisites for Quest E2-08 (Survey No. 261).

Mathew Wilson: For a small correction regarding the Dancer job.

Matt Bradley: For providing the list of Clan Bonuses and the different
combinations for answering the questions at the start of a new game.

Ralph Maurmeier: For catching an erroneous name of Quest E4-04.

Justin Lipton: For pointing out a small correction regarding how to learn the
Wyrmtamer ability.

Aubrey Frio: For correcting the item used to learn the Bard's Magick Ballad
ability.

James Finkle: For additional information regarding the elemental Parivir
abilities, as well as an update to the Sequencer and Peytral equipment
values. Also, I added a note to Quest D4-07 regarding unlocking postgame
Quests.

Jimmie Heath: For pointing out the different reward you can get for
completing Quest E1-04 more quickly.

Beth Gardner: For an alternate method of beating the Blue King of Cinquleur.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  23. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=