----------------------------------------------------------------
 ___                            ___              _     ___ ___ ___
|   \ _ _ __ _ __ _ ___ _ _    / _ \ _  _ ___ __| |_   \  v  /|_ _|
| |) | '_/ _` / _` / _ \ ' \  | (_) | || / -_|_-<  _|   \   /  | |
|___/|_| \__,_\__, \___/_||_|  \__\_\\_,_\___/__/\__|    \_/  |___|
              |___/

                       REALMS OF REVELATION

                           WALKTHROUGH
----------------------------------------------------------------
                             for NDS

         ()=========================================()
         ||  Dragon Quest VI: Realms of Revelation  ||
         ()=========================================()
           ||            Guide by                 ||
           ||          _Young-Gamer_              ||
           || Email:  [email protected]         ||
           || Discord: Gamer-X #3413              ||
           || Facebook: Sora Abeke                ||
           ||                                     ||
           || File Size: 735.85 KB                ||
           || Current Version: Final              ||
           ()=====================================()

----------------------------------------------------------------
      _                                                 _
     / \     _____________________________________     / \
    /   \   | If this Guide has helped you, click |   /   \
   /_   _\  | the Yes Option on the Recommendation|  /_   _\
     | |    | Box above. It will be a great help. |    | |
     |_|    |_____________________________________|    |_|

0---0------------------------------------------------------0---0
|   |                   TABLE OF CONTENTS                  |   |
|   |                  +-----------------+                 |   |
0---0------------------------------------------------------0---0
|   |    0. VERSION HISTORY                                |   |
|   |    I. INTRODUCTION                                   |   |
|   |   II. WALKTHROUGH                                    |   |
|   |      i. Introduction                                 |   |
|   |     ii. Prologue                                     |   |
|   |    iii. Chapter 1                                    |   |
|   |     iv. Chapter 2                                    |   |
|   |      v. Chapter 3                                    |   |
|   |     vi. Chapter 4                                    |   |
|   |    vii. Chapter 5                                    |   |
|   |   viii. Chapter 6                                    |   |
|   |     ix. Chapter 7                                    |   |
|   |      x. Chapter 8                                    |   |
|   |     xi. Chapter 9                                    |   |
|   |    xii. Chapter 10                                   |   |
|   |   xiii. Chapter 11                                   |   |
|   |    xiv. Chapter 12                                   |   |
|   |     xv. Chapter 13                                   |   |
|   |    xvi. Chapter 14                                   |   |
|   |   xvii. Chapter 15                                   |   |
|   |  xviii. Chapter 16                                   |   |
|   |    xix. Chapter 17                                   |   |
|   |     xx. Chapter 18                                   |   |
|   |    xxi. Chapter 19                                   |   |
|   |   xxii. Chapter 20 - Final Chapter                   |   |
|   |  xxiii. Post Chapter                                 |   |
|   |  III. CONCLUSION                                     |   |
|   |   IV. NEXT TIME...                                   |   |
|   |    V. SITES YOU CAN FIND THIS GUIDE                  |   |
0---0------------------------------------------------------0---0
|   |                   TABLE OF CONTENTS                  |   |
|   |                  +-----------------+                 |   |
0---0------------------------------------------------------0---0

/\============================================================/\
||                    0. VERSION HISTORY                      ||
\/============================================================\/
+==============================================================+
| Version: 0.5                                                 |
| Date: 22nd of November, 2019                                 |
+==============================================================+
Completed the Walkthrough up to Chapter 2
+--------------------------------------------------------------+
+==============================================================+
| Version: 1.0                                                 |
| Date: 5th of December, 2019                                  |
+==============================================================+
Completed the Walkthrough up to Chapter 6
+--------------------------------------------------------------+
+==============================================================+
| Version: 1.5                                                 |
| Date: 16th of December, 2019                                 |
+==============================================================+
Completed the Walkthrough up to Chapter 10
+--------------------------------------------------------------+
+==============================================================+
| Version: 2.0                                                 |
| Date: 27th of December, 2019                                 |
+==============================================================+
Completed the Walkthrough up to Chapter 14
+--------------------------------------------------------------+
+==============================================================+
| Version: 2.5                                                 |
| Date: 12th of January, 2019                                  |
+==============================================================+
Completed the Walkthrough up to Chapter 19
+--------------------------------------------------------------+
+==============================================================+
| Version: Final                                               |
| Date: -                                                      |
+==============================================================+
Guide Completed!
+--------------------------------------------------------------+
/\============================================================/\
||                      I. INTRODUCTION                       ||
\/============================================================\/
Welcome to this Guide for Dragon Quest VI: Realms of Revelation
(NDS)

Enjoy!

/\============================================================/\
||                     II. WALKTHROUGH                        ||
\/============================================================\/
This Walkthrough is for Dragon Quest VI: Realms of Revelation
(NDS)

Enjoy!

  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     INTRODUCTION                     (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: -                                   |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

YEAH!!!!! WE'RE BACK ONCE AGAIN FOR MORE DRAGON QUEST!!!! GAMING!!!
GAMERS!!! DRAGONS!!!! ROAR!!!!

Well, well, well, I smell something from you. What's that? It's
impossible to smell someone through the internet. Well, it's a
special kind of smell. I smell the fact that you haven't played
Dragon Quest I to V. YEAH! I BET YOU HAVEN'T! What's that? I can't
hear you. Speak clearly...you've played the other Dragon Quest
games? Well, I guess we're clear.

Honestly, who reads these introductions. They're just extra blah
blah blah. I'll just be blahing away your time in this section.
So anyway, Dragon Quest V was a great game. We defeated
Grandmaster Nimzo, saved our wife, had kids, defeated Estark,
we even played a Board game in the Underworld. Who does that???
Well, we did. Did you? Did you really play the other Dragon
Quest games?

Pop-quiz----who is Bianca. Don't answer that. You probably can't
anyway... whatever. Let's start then. Nothing else is stopping
us. Let's finish up this Zenithia Trilogy.

I was honestly planning on skipping this game. I mean hey, who
plays Dragon Quest 6 anyway. Well, YOU SHOULD!!! IT'S A GREAT GAME!
I haven't played it before but I bet it's a great game. Luckily
there are no Board games in this game. Thank goodness. You guys
have no idea how hard it is to use ASCII Art to draw the T'n'T
Boards. Be grateful.

Let's not stray from what we came here to do.

What are we doing here anyway, oh right, we're about to start a game.

Get your Nintendo DS and load the game. Heck, let's get this show
on the road. GET SOME GAMERS!!!

The clouds are shaking or is it the camera that's shaking. Anyway,
we get to see the producers of this game I have never played before.
Let's give them a round of applause. Beautiful.

You'll be taken to the main menu. Select Create a New Adventure
Log and name your protagonist. I named mine Hero as I did with
literally all the other Dragon Quest video games. I'll refer him
to Hero or Hero (VI).









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                       PROLOGUE                       (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
We see a young man and a woman. The young man has blue hair.
He's our protagonist. Hero and the woman are asleep near a
campfire in a forest.

Press any button to make Hero wake up. The Minstrel will ask you
if you have trouble sleeping. We obviously do so answer YES to
find out the time is almost at hand. I get the feeling we're in
trouble or we're about to do something big.

According to what the Minstrel says afterwards, we are a party
of three. Our last party member will jump out from one of the
bushes to our left. It looks like we're about to fight the
Dread Fiend. It sounds like the world is in trouble and this
Dread Fiend guy is the cause of it. If we can defeat him then
we can save the world.

Your party members will continue on north to the next area. Hero
will pick up his sword.

You finally gain control. Examine the campfire and put out the
fire since that's the obvious thing to do right now. Alright,
follow the path north to the next area.

In this area, go north and speak your friend that has purple hair.
You'll find out that the Dread Fiend name is Murdaw. He's inside
his keep just beyond this cliff. Go and speak to the young woman
and she'll say if the legends are true, all she needs to do is
play an ocarina. She goes ahead and does that and a Dragon will
be summoned. Our party will hitch a ride on its back and we'll
be taken to Murdaw's Keep.

You'll find yourself inside Murdaw's Keep. Speak to your friends
to find out there's no turning back. Its now or never. Let's lead
the way. Go west then north and through the doorway. The other doors
in this area are locked so ignore them.

In this next area, your party members will be following you like
they're supposed to. You can use the B button to speak to them
to hear their opinions on matters. Follow the path to reach the
next doorway. Go through it.

In this next area, go up the stairs north. Go north to find a
huge door. Your party members will tell you that Murdaw is beyond
the door. The guy with purple hair will ask you if it has been easy
to get here. Answer YES because it was and he'll question why
someone would build such a Castle without guarding it with
monsters.

Anyway, go through the huge door to trigger the next event.

It's a trap. Murdaw will turn us into Stone for eternity.......









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 1                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | |   Phantom Realm, Haggleton Bazaar, Fortune Festival    | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 1                                   |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Leather Hat                                 |
|                 10 Gold Coins                               |
|                 Seed of Agility                             |
|                 Medicinal Herb x2                           |
|                 Seed of Resilience                          |
|                 10 Gold Coins                               |
|                 3 Gold Coins                                |
|                 Antidotal Herb                              |
|                 Village Goods                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Item Shop:                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Cypress Stick             10 | Medicinal Herb             8 |
| Bamboo Spear              50 | Antidotal Herb            10 |
| Copper Sword             270 | Chimaera Wing             25 |
| Wayfarer's Clothes        70 | Leather Hat               65 |
| Leather Armour           180 | Hardwood Headwear        120 |
| Leather Shield            70 |                              |
+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

You'll hear Hero scream and then someone will ask him what
happened.

When Hero opens his eyes, you get to see that we're in a house
but on the floor. Hero probably fell down from the bed and hit
his head. Click any button and Hero will get up.

The girl who has blue hair just like Hero is in fact Hero's
sister, Tania. She'll ask Hero if he's okay. Answrr YES to her
question. She'll say Mayor Spindell came by earlier to see
Hero but she told him Hero was asleep so he decided that he'll
come back later. After Tania sits down on the stool, you will
gain control.

Speak to your sister. She's wondering what business the Mayor has
with us.

Before we progress further in the game:

NOTE: You can turn the screen perspective with the L and R
button which means the stairs I said are north could be west,
east or south. Press the L and R button at the same time to
restore the perspective to the default so you can understand
my directions much better.

Search the drawers in the house you're in to find a LEATHER HAT.
Break all the pots and barrels to find 10 GOLD COINS and a
SEED OF AGILITY. Use all the seeds you find in the game on
Hero to increase his stats. Equip the Leather Hat on Hero. It'll
increase your defence and style. The Style stat is new if you're
coming from previous Dragon Quest titles.

Exit the house.

Use the Y button to open the Town's Map so you won't get lost:
- Quill (You)
- Small Bag (Item Shop)
- Beer (Pub)
- Crossed Swords (Weapon Shop)
- Candlestick (Church)

It's such a nice day. Speak to the Old Man behind the counter at
the Item Shop to find out he's closed. Go west of the Item Shop
to find a Merchant. Speak to the Merchant to find out Murdaw exists
as well as a mountain spirit. I wonder when the Prologue started.
Was it a past event or a future event. Anyway, break the pots
near the merchant to find a MEDICINAL HERB. Go south of the Item
Shop to find the Town's Well. Speak to the woman to find out that
the Mayor's house is up the hill behind the church. Speak to the
Old Woman to discuss a bit about Tania. Examine the well to jump
inside. You'll find a seaslime here. Speak to him to find out he
wants to meet up with his friend Curie. Exit the well. Go into
the house southwest of the Town's Well. Inside, speak to the farmer
to find out there's a market town found south of this Village. There's
a bazaar going on there right now as we speak. Even the King of Somnia
pays a visit every year. Break the barrel in his house to find a
SEED OF RESILIENCE.

Break the barrels in front of the house south of the Church to find
10 GOLD COINS. Go into said house. The people in here weave clothes
and sell it. Exit this house. Go to the Pub. There's a small child
writing something on the wall. Speak to him. He'll get scared and
will run off. Examine the graffiti on the wall. It reads
'Buddy's a wimp'. Who's Buddy? Go into the Pub.

Break the barrels to find 3 GOLD COINS. Speak to the Old Man and
Viking to find out the Old Man used to be the one in charge of
transporting goods down the mountain to Haggleton but he has gotten
old so he shouldn't be doing that anymore. Speak to the young lady
to find out Tania is gonna be the divine messenger for this year's
Fortune Festival. She also says Buddy went berserk when he heard that.
It seems Buddy have feelings for our sister. Go up the stairs. Speak
to the man here to find out Buddy can be found by the cliff south
of the Village. Exit the Pub.

Speak to young man walking near the pub to find out the Mayor might
want to discuss about this year's Fortune Festival with us. Go into
the church. Speak to the Nun to find out the Spirit Crown is fabled
to be vessel of which the mountain spirit's power flows. On the night
of the Fortune Festival, they set it upon their Goddess Statue in the
hopes of having a peaceful and bountiful year to come.

Speak to the Priest.

CONFESSION (Save)
DIVINATION
RESURRECTION
PURIFICATION

Confession allows you to SAVE YOUR GAME. Do so.

Divination lets you know how much EXP is needed left for your
Characters to Level up.

Resurrection allows you to revive a fallen party member.

Purification allows you to remove Poison from a party member.

SAVE YOUR GAME. Exit the Church.

Go into the Equipment Shop. Examine the shining armour to find
out Hero can't afford. Speak to the shop owner and he'll tell
you to go and speak to the Mayor embefore coming here. Exit the
Equipment Shop.

Go north of the Church to find the Mayor's house. Break the pots
nearby to find a MEDICINAL HERB. Speak to the farmer to find out
we can find the Mayor inside his house. Speak to the young man
near the cliff's edge to find out that the King of Somnia has a
son named Somnus. Go into the Mayor's house.

Inside, break the barrels and pots to find an ANTIDOTAL HERB. Search
the wardrobe to find absolutely nothing. Search the bookshelf to
find a book titled 'Quotable Slime: Volume One'. The books includes
such gems like 'There's no slime like the present', a favorite saying
Sir Slimon Gooington-Symthe. Speak to the young lady with red hair
to find out her name is Judith. She's waiting for Fortune Festival
and is expecting Buddy to give her a pendant as a gift on the day
of the festival.

Speak to the Mayor and he'll ask you if you're aware of how much the
village goods fetch down at Haggleton. Answer YES and he'll then
say the money gotten from the village goods is what they use to
pay for the crown they use for every Fortune Festival each year.
For this year, he wants us to go and sell the goods. Agree to his
request by answering YES. You'll obtain the VILLAGE GOODS. He also
tells us how to get to Haggleton. It's literally south of this
village after we've made our way down the cliff.

Exit the Mayor's house.

Go back home and speak to your sister to tell her what the Mayor
wanted.

The shops are now open but we are terribly poor.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Weaver's Peak Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Feralball (EXP - 3) (GOLD - 2)                            |
| - Scare root (EXP - 4) (GOLD - 3)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Mottle slime
- Feralball
- Scare root

NOTE: Make sure you always fight the new Monsters so we can update
our future Big Book of Monsters.

The Overworld Song is nice. The Battle Song is nicer though.
*cough. Anyway, get to Level 5. What? Did you really think we'd
just waltz into Haggleton and back? We need to grind. Get to Level
5. Why do we need to get to Level 5 so early in the game? You wouldn't
get it....yes I've watched The Joker.

If you need to rest, go into Hero's house and examine the bed then
agree to rest a bit. Press any button to jump out of the bed when
you wake up.

At Level 4, Hero learns HEAL.

At Level 5, you'll have enough Gold Coins to buy a Bamboo Spear,
a Leather Armour and a Leather Shield for Hero. Purchase those
Three Items from Weaver's Peak. Sell all your old equipments.

Alright, we're ready to progress. Travel south from Weaver's Peak
to find a ladder leading down the cliff. Approach it to be taken
to an area.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Pass to Haggleton -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Wayfarer's Clothes                          |
|                 20 Gold Coins                               |
|                 Oaken Club                                  |
|                 Medicinal Herb                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Feralball (EXP - 3) (GOLD - 2)                            |
| - Scare root (EXP - 4) (GOLD - 3)                           |
| - Ghastropod (EXP - 5) (GOLD - 4)                           |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Gastropod
- Batatouille

+-------------+
| Cliff Area  |
+-------------+
Go south then go down the stairs. Go west to find a young man
resting on the grass. Speak to him to find out he is the Buddy
we've been hearing about. After chatting with him, go down the
stairs south of him. Go west to find a bridge. Go across it.
You'll find 3 graves here. Fall down the ledge in-between
the two rocks. Open the chest to find a WAYFARER'S CLOTHES.
Go into the Cave.

+--------------+
| Cave Area    |
+--------------+
New Monsters: Gastropod
              Batatouille

You can encounter Gastropod and Batatouille in the Cave Areas.

Go up the ladder north.

+-------------+
| Cliff Area  |
+-------------+
You'll find yourself in front of the graves we passed by earlier.

Go back across the bridge east then continue going east to the
end to find another Cave. Go into it.

+--------------+
| Cave Area    |
+--------------+
Go north, west then south to find a chest. Open it to find
20 GOLD COINS. Exit the Cave. Don't venture through this cave
any longer.

+-------------+
| Cliff Area  |
+-------------+
Return to Buddy. From Buddy, go east to the end to find a ledge
you can jump down from. Jump down it then go through the cave
north.

+--------------+
| Cave Area    |
+--------------+
Go north then west to find 2 Chests. Open them to find an OAKEN CLUB
and a MEDICINAL HERB. Make sure you equip the Oaken Club.
Continue on west and fall down the hole you see. Hero will fall down
some more holes.

When you land, go south and go through the opening leading out
of the Cave Area.

+-------------+
| Cliff Area  |
+-------------+
Climb up the stairs south then go west and down the stairs. Go west
to find a Cave. Go into the Cave.

+--------------+
| Cave Area    |
+--------------+
You'll find an Inn here. 10 Gold Coins to rest. Speak to the man and
pay him so you can rest. Exit the Inn Cave.

+-------------+
| Cliff Area  |
+-------------+
Go down the stairs south of the Inn Cave. Go south to find the exit of
this whole area.

Make sure Hero is at Level 6 before exiting this area. At Level 6,
Hero will learn PEEP.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Haggleton Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Lips (EXP - 8) (GOLD - 8)                                 |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Lips
- Ornery onion
- Slugger
- Leery lout

We made it down the cliff!!! That was our first challenge in the
game. Why is Hero's hair blue by the way. It's a nice colour don't
get me wrong. It's actually my favourite colour. Yeah, let that
sink in for a bit..............anyway Hero (II) hair was also blue.

Let's get back to the game.

Let's try not to sway from the path...literally....follow the brown
path south then west to find Haggleton. Go into it.....SIKE!!! Get
to Level 8 before going into Haggleton.

I'm here to make sure you don't slack off on leveling. We never know
when I'll first boss will reveal himself.

At Level 7, Hero learns SAP
At Level 8, Hero learns ZOOM

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Haggleton -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Medicinal Herb                              |
|                 5 Gold Coins                                |
|                 Seed of Agility                             |
|                 Thief's Key                                 |
|                 Big Book of Beasts                          |
|                 250 Gold Coins                              |
|                 Chimaera Wing                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Bamboo Spear              50 | Wayfarer's Clothes        70 |
| Oaken Club               110 | Leather Armour           180 |
| Copper Sword             270 | Scale Armour             350 |
|                              | Leather Shield            70 |
|                              | Scale Shield             180 |
|                              | Leather Hat               65 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Item Shop 2:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | Antidotal Herb            10 |
| Antidotal Herb            10 | Moonwort Bulb             30 |
| Chimaera Wing             25 | Holy Water                20 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 6 Gold Coins Per Person      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it!!!! OHHHH!!! Can you see how those flags are being
moved by the wind. I didn't see that in Dragon Quest IV or V
I believe....or did I...

Anyway, use the Y button to check out the Map so you won't get
lost.

Speak to the young lady at the entrance of the village. She'll
welcome you to Haggleton and tells you we came just in time for
the bazaar. If it's not sold here then it doesn't exist. Where
is the Zenithian Sword then???

Break the line of barrels north of her to find 5 GOLD COINS and
a MEDICINAL HERB. Go into the Church and SAVE YOUR GAME. Go into
the Inn. Speak to the merchant to find out Murdaw has already
started to gather an army for war. That's why King Somnus didn't
attend the bazaar. Speak to the Old lady behind the counter and
rest at the Inn for 6 Gold Coins. The Blue Door is locked and
we need a Key to open it. We didn't get the Thief's Key in
DQ V so I don't know if this game will have one. Go down the
stairs. You'll find the bank here and another Blue Door. You
can deposit and withdraw in the bank. Exit the Inn.

Speak to the young man north of the Church and he'll give you
some shopping advice. The Old Man and Young Lady sitting near
a table north of him talks about King Somnus when you speak to
them. King Somnus, according to the young lady is quite young.

Time for some shopping. There are 2 Main Canopy. The West one
and the East one. Go into the West one.

Break the pots to find a SEED OF AGILITY. The Merchant that isn't
standing near a stall thinks the Dread Fiend isn't real. Speak to
the Old Man and he'll try to sell you a Leather Shield for 115
Gold Coins. Don't buy it. Speak to the Merchant wearing Green
and he'll want to sell you 5 Medicinal Herbs and a phial of Holy
Water for just 50 Gold Coins. The Original Price to buy all the
items will cost you 68 Gold Coins so we get to save 18 Gold Coins.
Buy it. Speak to other merchant near a stall to find out he is
selling the Thief's Key!!!! We can get it this early in the game
already. He'll first say the key is for 2000 Gold Coins. Say no
and he'll reduce it to 1000 Gold Coins. Refuse to buy it again and
he'll reduce it to 500 Gold Coins. Refuse to buy it again and he'll
say he'll sell it to us for 300 Gold Coins. Refuse to buy it one
last time and he'll reduce the price to 200 Gold Coins. Buy it
for the 200 Gold Coins. You'll obtain the THIEF'S KEY. The Merchant
will tell us that the key can open the doors at the Inn. That's
nice. Speak to the Viking to find out his name is Buck. He wants
to buy the Village Goods from us. He'll buy it for 300 Gold Coins.
Refuse his offer. Exit this stall.

Go back into the Inn. Let's try out our new Key.

Unlock the Blue Door and check the wardrobe to find the BIG BOOK
OF BEASTS. We also got our Bestiary this early in the game!!! Let's
make sure to fill it up. Go downstairs. Unlock the Blue Door and
open the chest to find 250 GOLD COINS. Break the pots and barrels
to find a CHIMAERA WING. Exit the Inn.

Go into the East Canopy.

The little boy running around thinks Haggleton is boring when you're
not shopping. Speak to the young man without a Stall to find out Bill
is Buck's brother. The Young Man with a stall is selling a
Leather Armour for 200 Gold Coins. Refuse his offer. Speak to the
Merchant with a stall east of the Leather Armour seller. The Merchant
is selling 'something' for 100 Gold Coins. Don't buy it. It's just a
Pot Lid. Speak to the other Merchant with a stall. He runs the Armour
Shop. Buy a Scale Armour and Scale Shield for Hero. Finally, speak to
the Viking with a stall to find out his name is Bill. He offers to buy
our Village Goods for 330 Gold Coins. Refuse his offer.

Return to Buck and speak to him again. Hero will tell him that Bill
offered 330 Gold Coins and now Buck will offer to buy it for
360 Gold Coins. Refuse his offer. Return to Bill and speak to him
again. Hero will tell him that Buck offered 360 Gold Coins. Bill
will now offer to buy it for 390 Gold Coins. Refuse his offer.
Return to Buck and he'll offer to buy it for 420 Gold Coins now.
Refuse his offer. Return to Bill and he'll offer to buy it for
450 Gold Coins. Refuse his offer and return to Buck. He'll offer
to buy it for 480 Gold Coins now. Agree to sell it for 480 Gold Coins.
If you go and speak to Bill again, he'll still offer to buy it
for 450 Gold Coins.

So, we sold the Village Goods for 480 Gold Coins.

Go to the north part of the village to find the Weapon Shop and Item
Shop as well as a Young Lady near a stall. The Young Lady isn't selling
anything we can buy. Buy a Copper Sword at the Weapon Shop. Stock up
on Medicinal and Antidotal Herbs. There's one for stall east of the
Easy Capony. That's the Second Item Shop. Stock up on Moonwort Bulbs
there.

Alright, we did it. Go to the northeast corner of the village to find
a house. Speak to the young man standing in front of it to find out
the house is where the famous crownsmith stays. He's not currently
around but his daughter is inside. Go into the house.

Speak to the young lady to find out her father went to a forest across
the bridge west of this town to gather woods. He hasn't returned yet.
He's been gone for three days. We might as well go and see if he's
in any trouble of some sort.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Haggleton Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Lips (EXP - 8) (GOLD - 8)                                 |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go across the bridge west of Haggleton. Follow the green plains
west then north. You'll find a hole to your west near the forest
area.

It's quite a huge hole. How did it get there. There seems to be
another continent below the one we are on. That's amazing. Walk
into the hole from the north side.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Western Forest -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go south to find a man hanging on to the ledge. He's about to
fall into the hole. He's crying for help. Go and speak to
him and he'll say his name is Cliff. He's the crownsmith from
Haggleton. Agree to help him by selecting YES to his question
twice. Hero will successfully help him but Hero ends up falling
down into the hole to the world below.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Wellshire Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
| - Stumpkin (EXP - 12) (GOLD - 12)                           |
| - Slime (EXP - 5) (GOLD - 3)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Huh? Where are we? It seems like we're on a different Overworld.
The Map changed and...what happened to our body. We're a ghost.
Did we die and go to heaven? Let's find out

We have 2 new Monsters to defeat. Slime and Stumpkin.

You should see a Town to your southeast. Ignore it and travel north
to find a Cabin. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Forest Cabin -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go north to find a cabin and a man. Speak to the man to find out
he can't see Hero. The man wants to rest here before heading back
to town. Read the sign. After reading it, you'll find out that
there's a well inside the cabin or hut. The sign warns us about
it. We can't go check it out since the man is blocking us from
entering the hut.

Exit this area.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Wellshire Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
| - Stumpkin (EXP - 12) (GOLD - 12)                           |
| - Slime (EXP - 5) (GOLD - 3)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

I'm sure you've noticed that there are no monster spawns. Go into
the Village back south. We'll get the new monsters later.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Wellshire -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Life                                |
|                 Mini Medal #1                               |
|                 20 Gold Coins                               |
|                 Hardwood Headwear                           |
|                 Plain Clothes                               |
|                 Medicinal Herb                              |
|                 Pretty Betsy                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to check out the Town's Map so you won't get
lost.

Since we're a ghost, no one can see us but we can still break stuff.

Speak to the young man near the entrance of the village and he'll
ignore you. Go north of him to find a Priest. He runs the Church.
Speak to him and he'll ask you if you're the goddess. Answer NO
since we aren't. Either way, he can't hear us or our answer and so
he'll ignore us. The game will then ask you if you want to sneak in
a quick prayer. Answer YES and SAVE YOUR GAME.

Make your way to the Inn. Speak to the young lady near the entrance
of the Inn to make her think she's hearing things. Go into the Inn.
Break the pot to find a SEED OF LIFE. Use it on Hero. Speak to the
Soldier to find out he's the Innkeeper husband. They engage in a
little conversation. Speak to the Innkeeper and secretly stay a
night. Exit the Inn.

Go east of the Inn to find two children near the Town's Well. Speak
to them to find out they're names are Basil and Primrose. It looks
like there's a dream well in the cabin we were at before we came to
town. It seems no one returns when they go and check out the well.
Go down the Town's Well. Search the drawers to find your first
Mini Medal. The [MINI MEDAL #1]. We'll get them all so don't worry.
Speak to the Soldier to find out he used to hear voices and hopes
he doesn't starts hearing them again. Climb out of the well.

Go into the Weapon and Armour Shop. None of the Shopkeeper will
answer Hero so we can't buy any new equipment.

Go to the northwest corner of town to find another Weapon Shop. Speak
to the Shopkeeper to find out that Ra's Mirror is in this game. It's
a reoccurring item in the Dragon Quest games I've played. It only shows
things how they truly are.

Break the pots east of the 2nd Weapon Shop to find 20 GOLD COINS. Speak
to man standing beside the house east of the 2nd Weapon Shop to find out
he doesn't believe that Murdaw exists. Go into the building east of the
2nd Weapon Shop. Inside, search the drawers to find a piece of
HARDWOOD HEADWEAR. Equip it on Hero. The Woman is preparing supper for
her son because her son is doing his homework but if you speak to her
some, you'll find out he really wants to go out and play with Badil and
Primrose. Search the bookshelf to find a book entitled
'A Slime's Story: Part One'. After reading it, you'll find out a nameless
slime is on a quest for fame. His first challenge is finding a name.
Exit this building.

The Old Lady walking around east of the Church says her child went off
to play without doing his homework if you speak to her. Go into the
building next to the building we were just in. Inside, search the
wardrobe to find a set of PLAIN CLOTHES. The couple in this house are...
well....I don't know but they don't say anything useful. Exit this house.

There are two men behind the house we were just in. Speak to them to
find out they're planning of kidnapping a girl. We can't do anything to
stop them in our present situation. Go to the northeast corner of town
to find a huge house. The merchant walking around in front of the house
ignires Hero when he's spoken to. Go into the house.

A dog will notice Hero and will come to meet him. A girl will come over
but she doesn't see Hero and wonders what her dog is barking out as she
thought there were visitors. Only animals can sense our presence. Break
the pots to find a MEDICINAL HERB. Search the drawers to find a
PRETTY BETSY. It can be used to increase a character's Style. Use it on
Hero. The girl in this house is probably the one those men are planning
to kidnap.

There's nothing else to do in the village.

From the information we gathered, we aren't in heaven neither are we
in the Underworld but we don't know if we're dead or alive. One thing
we do know is that we need to check out that Dream Well.

Exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Wellshire Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
| - Stumpkin (EXP - 12) (GOLD - 12)                           |
| - Slime (EXP - 5) (GOLD - 3)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

You'll start encountering monsters now.

Get to Level 9.

Return to the Forest Cabin.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Forest Cabin -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We can now enter the hut. The man isn't here anymore. Go into
the hut.

Woah! That well is glowing green. Examine it to find out there's
a light inside. Agree to jump into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Dream Well -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Huh? Where are we now, go south to exit to this area.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Haggleton Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Lips (EXP - 8) (GOLD - 8)                                 |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Hey, we made it back to our own World. We aren't a ghost anymore
either. Go southwest to find the huge hole we fell down into.
You can fall down again but there's no point in doing that. Backtrack
to Haggleton and go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Haggleton -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Spirit Crown                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Crownsmith's house. Speak to the Crownsmith's daughter
to find out Cliff returned safely and he's in the next room making
the Spirit Crown for Weaver's Peak in out honour. Go and speak
to the Crownsmith and he'll give you the SPIRIT CROWN for free.
Let's hurry back to Weaver's Peak and start the Fortune Festival.

Get to Level 10.

Cast Zoom and return to Weaver's Peak. We learnt the Zoom Spell
at Level 8, remember?

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Weaver's Peak Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Feralball (EXP - 3) (GOLD - 2)                            |
| - Scare root (EXP - 4) (GOLD - 3)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into Weaver's Peak.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Entry Pass                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Immediately you enter the village, Spindell will take the
Spirit Crown from Hero. He'll also ask Hero if something happened
along the way. Well, lots of things happened so answer YES to
his question. He'll decide to talk about it later.

Go into the southwest corner House and speak to the farmer. He'll
ask Hero if he met King of Somnia at the bazaar. Answer NO since we
didn't. Go into the house west of the Pub. You'll find Buddy inside.
Speak to him to find out he has an issue with Judith and Tania.
He also didn't make a pendant for Judith like he promised. He also
says he only have feelings for Tania and asks Hero if he believes
him. Answer YES to his question.

Go into the Pub. Speak to the Old Man and Hero will discuss what
happened. The Old Man calls the World we stumbled upon the
Phantom Realm. That's a nice name. I hope we won't be going there
any sooner as we can't buy any stuff. -_- The Young Lady is busy
making enough food for the whole Village. The man up the stairs
isn't a fan of big parties.

Speak to everyone else around the village.

Go into Hero's house. Speak to the Old Lady to find out Tania left
the house in her care. Agree to have a little rest before the
Festival begins.

When you wake up, press any button to jump out of the bed. Exit the
house. Buddy will inform Hero that the Festival is ready to begin.
He leads you to where everyone else is. The Festival will begin.
Enjoy! We've completed the game..........

G'bye.......

JUST KIDDING. I wish Tania would walk a bit faster. After Tania
and the Mayor enters the Church, everyone else will. After Tania
gives the Spirit Crown to the Priest, the Priest will place it
on the Goddess Statue's head. Tania will walk to the crowd and when
he's in front of Hero, something will happen!!!!

All the villagers will turn to stone and a Figure will appear before
us. The figure tells us that darkness will soon come to this world
and only Hero will be able to restore the light to the world. Before
that happens, we must shatter the Dread Fiend's deceptions. It looks
like what happened in the beginning of the game wasn't a dream. She
tells us that we must succeed and rediscover our true self. After that,
the figure will disappear and all the villagers will be back to normal
wondering what happened. Tania will leave first before we all follow
along to start the evening festival.

Speak to the Priest and he'll speak to Hero about wat just happened.
Answer YES to his question and Hero will explain the dream he had
when he and his companions went into the Dread Fiend Castle to
try and defeat Murdaw. Exit the Church to witness the festival.

When you gain control, speak to everyone. They are all having fun.
The Old Man who was in the bar believes that you went into the
Phantom Realm. The Young Man on the mat will tell you that Mayor
Spindell wants to discuss something with us. Judith is inside</pre><pre id="faqspan-2">
the building where they weaving machine is. She's looking for Buddy.
The Young Lady up the stairs in the Pub offers to play Pattycake
with Hero but even if you accept, she won't do it.

Buddy and Tania can be found near the ledge north of the Mayor's house.
If you approach them, a young man will pull Hero to a bush so we can
hear Buddy and Tania conversation. Buddy gets rejected. Tough love
right there. Tania can be found at Hero's home after you watch Buddy
gets rejected. If you speak to her she'll tell you that the villagers
think the Mountain Spirit possessed her.

Go into the Mayor's house.

Inside, speak to the Mayor and he'll ask you if we really went to the
Phantom Realm. Answer YES and he'll give us special permission to leave
the Village. He also gives us an entry pass to enter Somnia Castle.
You'll receive the ENTRY PASS. With this, we can speak to King Somnus.

Return to Hero's house. Speak to Tania and agree to turn in for the
night.

The Fortune Festival continued deep into the night. The villagers of
Weaver's Peak sung, danced, and lost themselves in the excitement of
the celebration. Then morning came...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 2                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Becoming a Somnia Soldier, Carver, Taming a Mustang,   | |
 | | Getting a Wagon, Searching for Ra's Mirror,            | |
 | | Port Haven Issues                                      | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 10                                  |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Good morning. Press any button to jump out of bed.

Tania will tell you that she tried waking you up earlier but
we wouldn't wake up. Speak to Tania and she'll make Hero promise
her that he'll come back safely. Exit the house.

Speak to the villagers around. They're all talking about the
festival last night, about how we're heading to Somnia and about
the Phantom Realm. Go into the building with the weaving machine
and speak to the young lady doing all the weaving. Answer YES
to her question since the cloth she weaved was sold for a high
price.

Go into the Weapon Shop and speak to the Shopkeeper. He'll tell
you that the Mayor wants to see us. Go into the bar and speak to
Man upstairs and the lady tending to the customers to find out
Buddy left earlier today and they haven't seen him ever since.
Go into the Church and SAVE YOUR GAME. Speak to the Nun to find
out Somnia can be found south of this Village after we've gone
down the cliff that is.

Go into the Mayor's house and speak to Mayor Spindell. After he
says his goodbye and gifts us the change from the Spirit Crown,
he'll tell us where Somnia is. It's south. Speak to Judith to
find out Buddy didn't give her the pendant. She's angry.

Go into the Town's Well. The seaslime fills you up with what's
going on with Curie. Oh well....

Exit the Village.

The little boy is still drawing graffiti on the Pub's wall.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Weaver's Peak Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Feralball (EXP - 3) (GOLD - 2)                            |
| - Scare root (EXP - 4) (GOLD - 3)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go south and into the Pass to Haggleton.

Go south to find Buddy. Speak to him and he'll promise to take
care of Tania for us. Zoom to Haggleton.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Haggleton Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Lips (EXP - 8) (GOLD - 8)                                 |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Somnia Castle Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Ghastropod (EXP - 5) (GOLD - 4)                           |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Haardvark

Go directly south from Haggleton to find a Castle. That's
Somnia Castle.

Get to Level 11 then go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Somnia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Medicinal Herb                              |
|                 Plain Clothes                               |
|                 Antidotal Herb                              |
|                 Antique Ring                                |
|                 Seed of Strength                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Oaken Club               110 | Leather Armour           180 |
| Giant Mallet             220 | Scale Armour             350 |
| Copper Sword             270 | Leather Shield            70 |
| Boomerang                420 | Scale Shield             180 |
| Stone Axe                550 | Leather Hat               65 |
|                              | Hardwood Headwear        120 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 10 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Chimaera Wing             25 |
| Moonwort Bulb             30 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open the Town's Map so you won't get lost.

Speak to the guard blocking you and he'll ask for your Entry Pass.
Answer YES to show him your Entry Pass. He'll allow Hero to enter
the town but tells him to act civilized.

Speak to the young lady near the entrance of the town to find out
she wants to see King Somnus for just 5 minutes. She asks Hero if
he's here to see him too. Answer YES to find out we might not get
a time of his day. The little boy at the southwest corner of
village wants to become a soldier when he grows up and defeat Murdaw.
Speak to the Merchant north of the little boy to find out giant
chasms have been cropping up in the earth. They say its Murdaw's
handiwork.

Go into the building with the Inn and the Church. Rest at the Inn for
10 Gold Coins and then SAVE YOUR GAME at the church. Speak to the Old
Man to find out his majesty has challenged Murdaw many times in the
past but so far, they have all failed. The young lady behind the
counter runs the Inn. There's a Machine with a Slime face near the
Young Lady. That's our first Mini-Game. I'll create a section for it
right now.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[]                     - Slippin' Slime -                    []
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------
INSTRUCTIONS:
--------------
It's time for Slippin' Slime the slurptacular sliding
sensation that's played with the stylus! To start, place
the stylus on the slime when he hops on the sling, then use it
to drag the sling back. When you're ready, release the stylus,
and the sling will shoot the slime sliding forward! As the slime
slips about, you'll see a rectangular box over the ice in front
of him. Slide the stylus back and forth in the left side of the
box to tilt the slime left. Slide it in the right side of the box
to tilt him towards the right. To keep the slime slipping straight
ahead, slide the stylus back and forth between both sides of the
box. If you stop sliding within the box, the slime will gooradually
(gradually) come to a complete stop.

And that's all you need to know to enjoy Slippin' Slime! Oh, but one
more thing: Before you start each game, you'll get a fly-by view of
the entire course. To speed up the fly-by sequence, simply slide the
stylus around the bottom screen. Or if you'd rather skip the fly-by
entirely, just double-touch the bottom screen and you can start the
game right away. Right, then. It's time to get slippin'!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------
ITEM LIST
---------------
You can meet the below items in different courses.

Agility Seed - Increases your Slime's speed
Tiny Medal   - +3 Points
Mini Medal   - +10 Points
Maxi Medal   - +50 Points
Sword        - Allows you to attack monsters (Lv1, Lv2, Lv3)
Shield       - It Protects you against Rockbomb explosion
Magic Ball   - Breaks a Magic Barrier
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below are the list of courses and additional details.

+---------------------+
| Starter's Slip      |
+---------------------+
Target Score: 100 pts.
---------
Details: Beginner's Course
---------
Items Available: None
---------
How to Play: Guide the Same to the center of the target ring for
big points. Goo for the high score.
---------

+-------------------------+
| Rage of the Rockbomb    |
+-------------------------+
Target Score: 100 pts.
---------
Details: Adventurer's Course
---------
Items Available: Agility Seed, Tiny Medal, Mini Medal, Shield
---------
How to Play: Carefully crooze the curves to keep from crashing
off the cliff. Grab shields to defend against rockbomb blasts.
---------

+-------------------------+
| Bowling for Bandits     |
+-------------------------+
Target Score: 200 pts.
---------
Details: Bowler's Course
---------
Items Available: Agility Seed
---------
How to Play: Gather seed of agility to speed up the slime and
bowl down the bandits.
---------

+-------------------------+
| Goolympic Slime Jumping |
+-------------------------+
Target Score: 300 pts.
---------
Details: Goolympian Course
---------
Items Available: Agility Seed
---------
How to Play: Steadily slide the stylus back and forth to build
momentum for the big jump. Try to keep a straight line to the
gooal!

You guys have no idea how happy I was when I passed this stage.
I dropped my DS carefully and burst into my victory dance. XD.
It took me 20+ tries.
---------

+-------------------------+
| Cliffside Chaos         |
+-------------------------+
Target Score: 300 pts.
---------
Details: Adventurer's Course
---------
Items Available: Agility Seed, Tiny Medal, Mini Medal, Maxi Medal
Shield
---------
How to Play: Scope out the slippery slalom beforehand to determine
the best descent!
---------

Alright, I DID IT. THE MOST CHALLENGING COURSE FOR ME WAS THE
GOOLYMPIC SLIME JUMPING.

Phew....let's get back to the main story. That was fun.

There are no rewards sadly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go up the west stairs in the Inn/Church building. The Merchant
on the bed is injured. Speak to the other Merchant to find out they
were travelling merchants until a mustang mauled his partner
in the forest north of the bridge out west. Nasty. Go back downstairs
and go up the east stairs in the Inn/Church building. Search the
drawers to find a MEDICINAL HERB. Search the bookshelf to find a
book entitled 'Warrior Cat Tales: Part One'. This part tells
us a story about a brawler cat that lost a match. We'll find Part
Two later. Exit the Inn.

Go east of the Inn to find the Armour/Weapon/Item Shop building.
You'll need to unlock a Blue Door to access inside the building.
We have the Thief's Key so that's not a problem. Search the
drawers inside to find absolutely nothing. At the Weapon Shop,
buy a Boomerang for Hero. It allows him to attack all the enemies
on the screen during battle. At the Item Shop, stock up on 30
Medicinal Herbs, Antidotal Herbs and Moonwort Bulbs. There's nothing
new to buy at the Armour Shop.

Go to the central part of town, where you'll find the two fountains.
There's a monk here who plans on saving the world alone. Speak to
the Soldier to find out tmhus majesty is working day and night to
come up with a plan to defeat Murdaw. Go into the house north of
the Inn/Church building.

Inside, search the wardrobe to find a set of PLAIN CLOTHES. Speak
to the man to find out King Somnus doesn't sleep anymore as he works
twenty-four hours per day. Speak to the woman in the bath and she'll
tell Hero to get out saying we should knock before entering. There's
no door though so it isn't our fault! Exit the house.

Go to the northeast corner of town to find a lady. Speak to her to
find out she's in love with King Somnus but her class can't marry
him and when she notices we're there, she'll tell us to get!

Go to the north part of town to find a man looking at a sign.
Speak to him and he'll read what the sign says. It looks like
King Somnus is hiring outsiders to help him in his quest to defeat
Murdaw. The lady sitting near the table tells you the perks of
joining the military. The Old Man just brags about how he would
have defeated Murdaw if he was younger. Go to the northwest corner
of town to find a house and a woman near the Town's Well.

Go into the house. Inside, speak to the Old Lady to find out the
King is sometimes referred to as the sleepless sire. She also talks
about how lazy her daughter-in-law is. Break the pots to find an
ANTIDOTAL HERB. Her lazy daughter-in-law is asleep in the other
room. Exit the house.

Speak to the Woman near the Town's Well. It looks like she dropped
her ring into the well. Agree to help her by answering YES to her
question. Examine the well to go down it.

Go south to find a Chest being guarded by a monster. Speak to the
Monster. He won't give us back the Ring so easily so we have to fight
him for the it.

It's not a boss battle. It's a normal enemy. Well, it's actually a
new entry in our Bestiary. The Monster name is Grim grinner. It's
easy to defeat him. Cast Sap then Attack Normally. If you're low
on health, cast Heal. You'll gain 60 EXP and 45 Gold Coins. Open the
chest to find an ANTIQUE RING. Climb out of the well.

Speak to the woman to return her Ring. She'll give you a
SEED OF STRENGTH in return.

Go to the north end of town and go across the bridge to make it to
Somnia Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the guard and agree that you are to join the military
by selecting YES. The guard will then tell us to come back here
when the garrison captain rings the castle bell. Until then, he
tells us to go back to the city.

Return to the city.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Somnia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Inn/Church building from the east door to trigger a
scene. You'll see one of your companions that followed you to
Murdaw's Castle in Hero's dream. He just finished praying and
bumps into Hero on his way out. He doesn't seem to recognize
Hero. That must mean even if he's Hero's companion, he didn't
get the same dream Hero did.

Exit the Church and the castle bell will ring. Get back to the
Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the guard again and agree that you're here to join the
military. He'll say Captain Blade is about to speak to all of the
recruits inside. Let's go. Go inside the Castle.

Speak to the Soldier near the stairs to find out Captain Blade
is waiting for us upstairs. The other guards won't allow you to
explore the castle so go up the stairs.

Before you stand in-between Hero's companion and the Knight, speak
to Knight from behind to find out Murdaw's monsters mauled his wife.
Alright, stand in the space between Hero's companion and the Knight so
Captain Blade can begin his speech.

It looks like we need to pass a test before joining the military.
There's a Tower found south of Somnia Castle called Gardsbane Tower.
We'll find it after crossing a pair a bridges. Our mission is to
get a certain item from that Tower and bring it back to him. He
doesn't tell us what item we should bring back. That's for us to
discover. It should be easy, I think. The others will leave after
Captain Blade grants us access to the Tower.

The guards still won't allow us to access the other parts of the
castle. Speak to Captain Blade if you forgot what he said. Go
through the opening south like everyone else did. Go down the
east stairs, speak to the young man if you want then go east
and across the bridge to exit Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Somnia Castle Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Ghastropod (EXP - 5) (GOLD - 4)                           |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go southeast from Somnia to find your first bridge. Go across
it then go south and across the next bridge to find the Gardsbane
Tower. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Gardsbane Tower -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Chimaera Wing                               |
|                 130 Gold Coins                              |
|                 Mini Medal #2                               |
|                 Gold Ring                                   |
|                 Medicinal Herb                              |
|                 Restless Heart                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
| - Stumpkin (EXP - 12) (GOLD - 12)                           |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Barksman (EXP - 16) (GOLD - 14)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Cumaulus
- Barksman

+-------------+
| Entrance    |
+-------------+
Speak to the guard and he'll wish us good luck after trying to
care us.

+-------------+
| 1F          |
+-------------+
New Monsters: Barksman
              Cumaulus

If you step on the spikes, you'll lose 1 HP so be careful.

On this floor, you can find 3 stairways going up. One at the southeast
corner, another at the northeast corner and the last one at the
northwest corner. There's also 2 chests in the middle of this floor
as you can see. There's also a Knight that laying on the spikes
north of the two chests. Ouch!

Open the 2 chests to find out they're empty. They got to them before
us. Speak to the Knight on the spikes to find out he has given up.
He was full of spirit when he was talking about avenging his wife
but look at him now. Weak!!!

Go up the southeast corner stairs.

+-------------+
| 2F          |
+-------------+
Dead end. Go back down stairs.

+-------------+
| 1F          |
+-------------+
Go up the northwest corner stairs this time.

+-------------+
| 2F          |
+-------------+
Go south to the end then east to find the Female Warrior that was
also at the speech.

She thinks the chest at the other side of the wall holds the item
that Captain Blade wants. She says she can't walk through walls
but hey, she surely can see through walls. I mean, the wall should
be high up right? So how did she see through it. Turn your camera
perspective to see what I'm talking about.

Nothing else here. Return to 1F via the stairs you came from.

+-------------+
| 1F          |
+-------------+
Go up the northeast corner stairs.

+-------------+
| 2F          |
+-------------+
Go south to end to find the chest the Female Warrior was talking about.
Open it to find a CHIMAERA WING. The item that Captain Blade wants can't
be a Chimaera Wing. He could easily buy one.

Go back north and go up the stairs southwest of the two pillars.

+-------------+
| 3F          |
+-------------+
Do you see the guard? We have 2 Options. Fight him and open
the chest or go around south, east, north, west to reach the
same chest and you still have to battle him anyway. Let's battle
ghe guard now instead of later. :/

Speak to the guard and agree to battle him.

He's a Tower Sentry. He's not a boss. Cast Sap and attack him.
Open the chest to find 130 GOLD COINS. Go west then south and
through the opening.

Outside, go east to find the Viking at the speech, a ledge we
can fall down from and a doorway leading back into the Tower.
*sweats. Speak to the Viking and he'll say there's a chest down
the ledge. Go near the ledge. I don't see anything...hey!!! He
pushed us down. That liar! Let's get back up there. Go through
the doorway.

+-------------+
| 1F          |
+-------------+
Go back up the northeast corner stairs.

+-------------+
| 2F          |
+-------------+
Go back up the stairs southwest of the two pillars.

+-------------+
| 3F          |
+-------------+
Go back through the opening west that leads back outside like before.

Go east. The Viking isn't there anymore. Go through the opening
then go up the stairs.

+-------------+
| 4F          |
+-------------+
There are Arrow Pads on this floor. The Arrow Pads, when stepped on
pushed you to the direction their facing.

Step on the Arrow Pad going left at the bottom area. It'll take you
to where the Monk is. He is sick of this tower already. There are
two Arrow Pads above the Monk, both going east. Step on the upper one
going east to reach the stairs going up. Go up it.

+-------------+
| 5F          |
+-------------+
Go through the doorway south.

Jump down the left ledge.

Speak to Hero's Companion. He introduces himself. His name
is Carver. He wishes us good luck then goes through the opening
north. Follow him through the opening.

In this room, speak to guard and he'll explain the next puzzle.
There are 3 Doors and we have to go through the correct one to
progress.

                ---          ---          ---
                |1|          |2|          |3|
                ---          ---          ---

Speak to young man first and he'll say there's nothing through
Door 1 and that Door 2 is the correct door. Speak to the Old Man
to find out we'll get hurt if we go through Door 2. Speak to
the lady to find out the young man is telling the truth and Door 2
is the right door.

Well, none of them told us about Door 3. Well, the Old Man is
telling the truth. Door 2 contains spikes inside.

Go through Door 3. Go up the stairs.

+-------------+
| 6F          |
+-------------+
Search the drawers to find the [MINI MEDAL #2]. Speak to the
Guard and he'll say we've conquered the Tower. He gives us
a GOLD RING. He tells us to take it back to the castle but
what he says afterwards makes you unsure that this is what
Captain Balde wants. Equip the Gold Ring. Go back down the
stairs.

+-------------+
| 5F          |
+-------------+
Go back through the doorway south. This time, go through
Door 1.

Go up the stairs.

+-------------+
| 6F          |
+-------------+
Go south to the end and open the chest to find a MEDICINAL HERB.
Go back north then east and up the stairs.

+-------------+
| 7F          |
+-------------+
Go up the stairs south.

+-------------+
| 8F          |
+-------------+
Heal up.

Speak to the guard and he'll ask you if you're ready for his trail
after telling you a quick route to get back to the entrance of the
tower. Answer YES to his question to start your first real Boss Battle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #1            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Garrett             |
|                           |
| Experience Points: 120    |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Leg Sweep               |
| ~ Violent Slash           |
| ~ Assessing the Situation |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Cast Sap on him twice to reduce his defence then attack     |
| normally. If you're low on health, cast Heal. Funny enough, |
| if he Leg Sweeps you and you fall down, you can't attack for|
| that turn.                                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After defeating him, he'll tell you to follow him inside the
room. Go into it. Speak to him and he'll tell you to open the chest.
Open the chest to find the RESTLESS HEART. Now, that's a rare item
that Captain Balde wants. Speak to the Guard and he'll tell you
to report back to Captain Blade. Exit this room, cast Zoom
and return to Somnia.

Get to Level 12 before leaving.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Somnia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Rest at the Inn and SAVE YOUR GAME.

Go into Somnia Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #3                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go through the door to get into the actual Castle. The 2 Guards
near the stairs still won't allow you to explore the castle. Go
up the stairs and speak to Captain Blade. After Hero gives him
the Restless Heart, Hero will become a Somnian Soldier as promised.

Speak to him again to find out we're now free to explore the
Castle. Go back downstairs.

Speak to the guard and he'll tell you to do great deeds if we
want to catch the attention of the King. Go west to find a young
man wandering around. Speak to him and he'll notice you're a
new recruit. Go north to find a stairway going down. To your
east is the kitchen area. Break the pots to find the [MINI MEDAL #3].
Speak to the Woman to find out since the King doesn't sleep,
theu have to cook twice as many meals. The young man here asks you
if you've met the King yet. Answer NO and he'll tell you to get
a name for yourself so the King will notice us. Go down the stairs.

This is the Prison Area. Speak to the Prisoner through the cell
to find out a horse defeated him. We can't open the prison doors with
the Thief's Key. The Guard just tells you to speak to the Prisoners
through the cell door. Go back up the stairs.

Go back south then east. This time, go east then north to find another
stairway going down. Go west from it to find the Library. Speak to
the Librarian and answer his question with NO if you want to know
little more about Murdaw. Search the bookshelves to find a book
entitled '1001 Jokes for Adventurers'. Hero will sigh when he reads
the joke as it wasn't funny. There another book titled
'The Quotable Slime: Volume Two'. It tells us to surround ourselves
with good friends. There's one last book titled 'The Mysterious Medal King'
If we give Mini Medals to the Medal King, he'll give us rewards but
no one knows his whereabouts. Go down the stairs east of the Library.

Go south to find 2 Chests behind a Prison Door. We can't access them.
We'll come back later for them. Go back upstairs. Go through the
door leading south inside the Library or Kitchen Area.

Outside, you'll find an Old Man and a Wagon. Speak to the Old Man
to find out not every horse can pull the Wagon. He asks if you've
seen any horse that can. Well, that Prisoner told us about such a
horse. Answer YES to his question and he'll tell you to bring the
horse to him. We haven't found the horse yet though. Go through
the middle opening south then go up the stairs.

Go through the door west. Go north and throughthe opening. You'll
find some Guards round a table. Speak to them if you must. Go east
to find a body of water and a woman. Speak to the woman to find out
the King is the hardest working man in the kingdom. Go further
east to find a guard guarding the stairs leading to the King's Chambers.
He's not dumb enough to let us in even if you tell him we have an
appointment with the King.

Exit Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Somnia Castle Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Ghastropod (EXP - 5) (GOLD - 4)                           |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Walk south to the shore and a voice will call out to Hero. It's
Carver! He already knows we became a Knight and asks Hero if he's
also going to get the mustang. Well, we need it to get that wagon.
He wants to join our party. Agree to let him in.

Well, according to the merchant in the Inn, the mustang is found
in the forest west of Somnia.

Use the B button to speak with Carver anytime so you won't get
lonely.

Go back into Somnia and buy Carver the below items:

Stone Axe
Scale Armour
Scale Shield
Hardwood Headwear

Carver is low leveled unfortunately. Train until he gets to
Level 10.

At Level 5, Carver learns FLYING KNEE.

From Somnia, travel southwest then west through the opening
between the White mountains. Travel west from there to find
a bridge. Go across the bridge then go north to find a sign.
Read it to find out the Mustang is nearby. Step on the Forest
Clearing.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Western Forest Clearing -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go northeast to spot the Mustang. It'll run away northwest. Go
northwest to find it again. It'll run away south. Go south to find
it again. It'll run away once again east. Go east to find it
again. We're going in circles. Carver will come up with a plan.
We need to lead the Mustang north to the dead end.

Carver will stay at the north side. Lead the Mustang to Carver
and it'll run off north to the dead end. Speak to Carver and
he'll lead us to the horse. We'll successfully catch it. She
likes Hero. Carver will decide to name it Peggy Sue. Agree to
the name. Peggy Sue will join our party.

Exit this Forest Clearing.

Zoom back to Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Silver Tiara                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Just go straight into the Castle. Answer YES to Guard at the
entrance of the Castle and he'll let you in with Peggy Sue.

Speak to people on the way to get different reactions to our
horse.

Make your way to the Castle Courtyard which is where we found the
Old Man and Wagon.

Speak to the Old Man and he'll ask you if he can tie the wagon to
Peggy Sue. Agree and he'll make sure he tells the majesty of what
we've done! Try to move and Captain Blade will come into the
Courtyard. After Captain Blade makes Carver a military soldier,
he'll take us to see the King himself.

At the throne room, we finally meet King Somnus. Well, he's just
like the normal Prince NPC. Nothing much to look at. Anyway,
it looks like he's searching for Ra's Mirror. After Blade introduces
us to the King, he'll send us to the same mission. After the other
guards leave, you'll gain control.

Speak to the Chancellor to find out he opened up the Northeast
Gate to aid our search for Ra's Mirror. Speak to the King and
he'll reward us for taming Peggy Sue by letting us use the Wagon.
Go west to find the King's Bedroom. Speak to the Maid to find out
only the Cat uses it. Search the drawers to find a SILVER TIARA.
Examine the mirror if you want to.

Return to the Wagon Old Man and speak to him. He'll say the Wagon
is waiting for us outside. Exit to the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Somnia Castle Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mottle slime (EXP - 2) (GOLD - 1)                         |
| - Ghastropod (EXP - 5) (GOLD - 4)                           |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go northeast from Somnia then north to find a Gate. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              - Somnia Northeast Checkpoint -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the guard sitting near a table to find out there's a
place where we can rest northeast after we've gone through the
checkpoint. After that, the oath supposedly goes south. There
should be a house not too far from there, on the western side.

Go through the Checkpoint by exiting this area through the
north opening.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              (Chapel/Dawrf's House Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Crested loon (EXP - 18) (GOLD - 13)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Bubble slime
- Crested loon
- Budding sorcerer

Follow the desert path east a bit. At the end of the desert path,
go north to the end to hit the shoreline. Now, follow the shoreline
east to find a Chapel. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Chapel -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Holy Water                                  |
|                 Pretty Betsy                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Merchant to find out that there's a house inhabited
by a dwarf down south from this Chapel. Speak to the Soldier to
find out he's one of the soldiers that King Somnus was addressing
when we first met him. He thinks finding Ra's Mirror is an
impossible quest.

SAVE YOUR GAME. This is a church after all. Go into the west
room and break the pot to find a phial of HOLY WATER. Search the
drawers in the east room to find a PRETTY BETSY. I used it on
Hero.

Speak to the Nun if you want to rest.

Before you leave, get Carver to Level 11 and Hero to Level 13.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              (Chapel/Dawrf's House Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Crested loon (EXP - 18) (GOLD - 13)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the Chapel, travel southwest to find a hut surrounded by
brown mountains. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dwarf's House -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Antidotal Herb                              |
|                 Hardwood Headwear                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the house north. Inside, break the pot to find an
ANTIDOTAL HERB. Search the drawers to find a HARDWOOD HEADWEAR.

Speak to the Dwarf. He'll ask you if you know what private
properly means. Answer NO and he'll ask you if you have any
business with him. Answer YES and Hero will ask him about
Ra's Mirror. He seems to know something but he won't tell us
until we do him a favour. Answer YES to his next question. He
wants us to build him a shed. He asks us if we can help him
with that. Answer YES and Carver will get triggered by what
the Dwarf wants us to do for him. Carver will leave. The Dwarf
will say himself and Hero are enough to do the work.

Outside, while Hero and the dwarf are making plans on building
the shed, Carver will tell them to step aside and let him handle
the situation.

Carver does a nice job and builds the whole shed on his own in
less than a day. After he has finished it, we'll all head inside.

Speak to the Dwarf to find out he doesn't have any idea where
Ra's Mirror is. All that for nothing. He tells us about a
place called Alltrades Abbey though. Answer his question with a
YES and he'll tell you about it. It's a huge Temple found
in the hills east of here across the big river. He also tells
us how to go across the river without a boat or ship. We need
to go east of here and find a clearing amidst the trees. There's
a tunnel near there that leads under the river.

Let's head out then.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              (Chapel/Dawrf's House Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Crested loon (EXP - 18) (GOLD - 13)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the Dwarf's House, travel east to find a clearing amidst
the forest. It's a green plain surrounded by desert. Search the
green plain in the middle of the desert area to find a secret
tunnel. Agree to venture inside.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Hidden Tunnel -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Bronze Shield                               |
|                 270 Gold Coins                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Batatouille (EXP - 7) (GOLD - 6)                          |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Lips (EXP - 8) (GOLD - 8)                                 |
| - Slugger (EXP - 7) (GOLD - 9)                              |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Mad mollusk (EXP - 18) (GOLD - 16)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Mad mollusk

+-------------+
| B1          |
+-------------+
New Monsters: Mad mollusk

Hey, the Dwarf told the truth. Go south then east to be at a split
going north/east/south. Go south first and open the chest to find
a BRONZE SHIELD. That's nice. Equip it on Hero. North leads to a
dead end so go east to find a stairway going down to the next floor
below.

Go down the stairs.

+-------------+
| B2          |
+-------------+
What's that blue mist? We must be deep in the big river since it has
a blue scenario.

Go up the stairs south.

+-------------+
| B1          |
+-------------+
Go east to be at split going southeast/southwest/northeast. Northeast
and Southwest both leads to a dead end so go southeast to be greeted
with another split going north/east/south. Go north first and open
the chest to find 270 GOLD COINS. South leads to a dead end so go east
to find a stairway going up which leads back to the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Hidden Tunnel Outskirts)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Crested loon (EXP - 18) (GOLD - 13)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Mad mollusk (EXP - 18) (GOLD - 16)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it!

Follow the desert path east then south to find a sign. Read it
to find out Alltrades Abbey is just to the east. Continue following
the desert path east to find a huge whole!!!! Just like before!
We might be able to get back to the Phantom Realm.

Go into the huge hole from the north. Be careful of the
poisonous swamps.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Huge Hole -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Where's the temple though. We were told that it's a temple but
all we found is a huge hole.

Anyway, we can jump into the huge hole just like before. Do so.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              (Alltrades Abbey Ruins Outskirts)              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Goblin pixie
- Gum shield
- Babygoyle

We survived the jump. Well I think we did. We're back in Ghost
Form. At least Peggy Sue and Carver are with us this time.
Peggy Sue isn't amin Ghost Form though.

There's a Ruined Temple near us. Get Hero to Level 14 and
Carver to Level 12 then go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Alltrades Abbey Ruins -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
This place really is in ruins. Go north to find a Viking wandering
around. Approach him to find out he's looking for treasure.
Speak to him to scare him off. Go down either stairways.

Down here, go south to find a Well. Peeer into it to return to
our normal world.

We still have lots of things to do in the Phantom Realm though
so fall down the hole again.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Port Haven Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Alltrades Abbey Ruins, follow the green plains west to find
a sign. It just reads that Alltrades Abbey Ruins is found northeast
from there. From the sign, travel west to find a town. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Port Haven -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Bamboo Spear                                |
|                 Medicinal Herb                              |
|                 Mini Medal #4                               |</pre><pre id="faqspan-3">
|                 Pretty Betsy                                |
|                 Iron Claw                                   |
|                 Fur Hood                                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We're in a port town.

Use the Y button to open your Town Map so you won't get lost.
We can't buy anything since we're ghosts.

Go into the Church. Speak to the Nun to find out she's praying that
the Goddess come to their aid since Murdaw's power keeps growing
day by day. The Old Woman doesn't react to you at all if you
examine or interact with her with the A button. Speak to the Priest
and SAVE YOUR GAME. He can sense Hero and Carver. Search the bookshelves
to find:

- A note with 'My Confession' written on it. It seems there's a Casino
  in Town and the Priest gambled away his money.

- A book entitled 'Let's Explore the Ocean!'. The books tells us about
  the various things we can find on sea. A reef under which mermaids
  are said to reside, sunken ships with treasures, a sacred shrine
  dedicated to the naming god... I assume they're many others. I wonder
  when we'll be able to explore the sea.

- A book entitled 'Warrior Cat Tales: Part Two'. It tells us about a
  kitten who was a mouse catcher. It even caught many fishes but was
  unable to catch a Slime.

Exit the Church.

The Mayor, an Old Woman, and a young man can be found south of
the church. They don't notice your presence but the dog does though.
The Mayor talks about a woman named Ella.

Go into the house southwest of the Church.

Search the drawers to find a BAMBOO SPEAR. Go up the stairs. There's
nothing here. Exit the house. Go down the stairs west of the house
to find the Prison Area. There's 2 Cells and their both locked. One
contains a Prisoner and the other contains 2 chests. Speak to the
Prisoner through the cell door to find out the Mayor threw him
into the cell for trying to loot at Alltrades Abbey Ruins. It's the
same guy we scared off. Exit the Prison Area. It's strange that there
isn't any guard to watch him.

Go into the huge house west of the Church.

You'll find many things here. Break the two pots east of the Innkeeper
to find a MEDICINAL HERB. Speak to the Innkeeper and he'll practise
what he would have done if he had real customers. Rest at the Inn for
30 Gold Coins. Speak to the Soldier and he'll just wonder what spoke
to him. Go into the room north of the Innkeeper and break the pot to
find the [MINI MEDAL #4]. Search the drawers to find a PRETTY BETSY.
Use it on Hero as usual. Speak to the lady to find out her name is
Ivy. She wants to beat Ella at beauty so she'll win over Johan's heart
whoever that is. Go up the stairs southeast of the Innkeeper. The Merchant
says a Ship will be sailing for Somnia tomorrow?? Somnia?? Go back downstairs.

Go across the bridge west of the Innkeeper.

On this side of the building, speak to the Old Man and younger man
seating together to find out they're talking about Ella. There
are two kids running around a counter. The boy took the girl's ribbon
and now the girl is pursuing the boy. Speak to the young man south
of the Children and you'll get to watch him find 50 Gold Coins and
keep it after thinking no one saw him took it. Speak to the Weapon
Shopkeeper to find out a tough looking man came by earlier before we
got here. Speak to the Armour Shopkeeper to find out his daughter
isn't helping him with the shop. Go through the door directly
east of the Armour Shop counter. Turn your camera to find it.
Break the barrels north to find an IRON CLAW. Equip it on Carver.
Go back into the building. Go up the stairs east of the man who
found the 50 Gold Coins.

Up here, go into the south room with the little boy and old woman.
Speak to the little boy to find out his grandmother is about to tell
him about Ra's Mirror. Speak to the Old Man to find out Ra's Mirror
was made by the Goddess of Land a long time ago. She also uses the
story to scare her grandson to he won't tell lies. Go into the other
room with the woman. Speak to her to find out there's a swordsman
that came by earlier which is tough looking guy the Weapon Shopkeeper
talked about. It seems he's looking for the most powerful sword in the
world. That's probably the Metal King Sword or the legendary
Zenithian Sword or then again it could be the Liquid Metal Sword.
Speak to the Bunny Lady to find out she runs the Party Planning Place.
Her name is Patty. She's the same girl in DQV, I think or maybe it's
her descendant. Anyway, she allows us to edit our party by either
adding or removing people but since we're ghosts, she won't be able
to do it right now. Search the bookshelves to find a book entitled
'Hand of the Lovelorn Teen'. It's a book explaining what Hero (V)
had to deal with when he wanted to get married. Great Reference.
There's another book titled 'A Slime Story: Part Two'. It continues
the story about the nameless slime who wants to get famous. Go back
down the stairs.

Exit this building from the door north of the fountain.

Outside, you'll see a house with a sign on the wall. Read to sign. It
reads 'Creative Carving Carpentry - We saw it all!' Go into the house.
Search the bookshelves to find a variety of books including how to be
the best Dad. Speak to the couple to find out they named their son
Carver....strange... I'm guessing Carver is a common name or something
else is going on here. Hmm....exit the house. Go back into the huge
building.

This time, exit the building from the door south of the Armour Shop.

Speak to the Old Man. He doesn't say anything. Go west to witness
a scene. It's Johan and Ella. They love each other but their difference
in class won't allow them to get married. Ella will run off. Speak to
Johan and he'll ask the Goddess if there's anyone who can take after
Ella in his place. Answer YES to find out he can hear us. Answer NO
to his next question since we obviously aren't the Goddess. We need
to help those two love birds.

We haven't finished exploring the town though. Go north and speak to
the Soldier. He doesn't notice our presence. Speak to the 2 Sailor
north to find out the Ship here sails to Somnia??? Huh!??? I thought
Somnia is in the world above. What the hell is going on. We need to
get to the bottom of this.

There's a Casino Sign near a stairway leading down and a house near
the two sailors. Go into the house first. Break the barrels to find
a FUR HOOD. The Sailor here is in charge of transporting the cargo.
Exit this store room. Go down the stairs leading to the Casino.

Welcome to the Casino. No one noticed us. The Casino is a fun place
where we can win Casino Tokens and exchange them for prizes. Unfortunately
the only game we can play right now is the Slot Machine but we don't
have any Casino Tokens so we can't play it. So the Casino is currently
useless. Exit the Casino.

Go into the huge house by the port north of Jonah. You'll find a
Ship inside. Woah. It's huge. The merchant behind the counter sells
Tickets to Somnia for 50 Gold Coins but he can't see us so we can't get
aboard the ship. I bet we can sneak aboard when it's about to set sail
tomorrow though. The Sailor north of the Merchant is praying that they
make it to Somnia safely. Go up the stairs. The Knight doesn't notice
our presence. The Woman and Merchant are saying their goodbyes and the
Bunny Lady called Danna says the swordsman we keep hearing about saved
her in the forest east of this town.

So, from what we've gathered, Somnia exists in the Phantom Realm. We
can't do anything about it right now though but what we can do right
now is watch as Johan, Ella and Ivy love story unfold.

Alright, time to fix Johan and Ella relationship. Well, at least we'll
try to.

Go into the house the Mayor was standing near to. That's the Mayor's house.
We've already been inside. Go into it. You'll find Ella inside. Speak to
her to find out Mr Barkington's dinner is ready. That the name of the
Mayor's dog. She needs to tidy up Johan's room as well. Follow her
upstairs and speak to her to find out she wants to marry Johan. Go back
downstairs. Try to exit the house and Ivy will barge in. She puts something
into Mr Barkington's dinner and will run off. Ella will come downstairs
after Ivy has already left. Oh no! She wants to serve Mr Barkington the
dinner that Ivy may have poisoned. The Mayor loves his dog so he might
fire Ella or worse. When she leaves, you'll hear the dog bark and then
Ella will come back inside. Go outside to witness Mr Barkington death or
maybe he's just sick. I don't know....The Mayor will call for Help and
then he'll send a Merchant to call the Priest.

Fortunately, the priest arrived immediately, and was able to save
Mr Barkington's life. However, the Mayor's anger was implacable, and
Ella was locked up in an underground cell. News of the scandal spread
like wildfire that evening. Then morning came...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 3                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Meeting Milly and Madame Luca, Getting some Dream Dew, | |
 | | Gaining Visibility, Resolving Issues in Port Haven,    | |
 | | Rescuing Wellshire's Mayor's Daughter,                 | |
 | | Sailing from Port Haven, Getting the Mirror Key,       | |
 | | Finding Ra's Mirror, Delivering Ra's Mirror            | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: Hero (14), Carva (12)               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Port Haven -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We're in the Mayor's house. Johan is trying to convince his father
to free Ella but fails.

When you gain control, exit the Mayor's house. The Merchant and
Old Woman can't believe Ella would poison Mr Barkington. Speak to
the young man to find out a pretty lady came by earlier and headed
to the port. Ella can be found in the Prison Area. She's locked up
with the chests. Go into the church and SAVE YOUR GAME. Go into
the huge building.

Ivy is so wicked. She's glad Ella is locked up down the cell.
Speak to Weapon Shop owner to find out the girl that came into town
is really beautiful. Let's see her for ourselves first before we
judge. Exit through the door south of the Armour Shop.

Speak to the Soldier that didn't notice our presence before. He
thinks the girl that came into town earlier is heading for
Somnia. He wants to say something about King Somnus but stops!!??
There's a King Somnus is this Realm??? Go into the building at the
port.

Hey! It's Hero's second companion. He was a she??? Speak to her.
Huh??? She can see us. Her name is Milly. Agree that you can hear
her by answering YES to her question. She says if we want to know
why she can see us, we need to come with her. She's waiting for
us outside the town. Carver will say we should stop by the church
first.

Head to the Church. SAVE YOUR GAME then exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            (Port Haven/Luca's Abode Outskirts)              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Milly will take charge and lead us to a Chapel found southeast of
Port Haven.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Lucida Shard                                |
|                 Seed of Magic                               |
|                 Medicinal Herb x10                          |
|                 Trailblazing Bandana                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Milly will head us inside the house in this area.

Inside, Milly will take you an Old Woman named Luca. Milly will
introduce her as Luca Luminista, the dream seer. Luca knows our
names but how is that? Agree that you are positively perplexed by
the situation by selecting YES to her first question. She knows
we're on a mission to find Ra's Mirror. She also wants to help
us to get on the ferry heading to this Realm's Somnia. She decides
that we'll speak tomorrow. Tomorrow is when the Ferry is setting
sail though.

The next day, Carver will wake Hero up. Press any button to make
Hero jump out of the bed. Search the wardrobe to find a
LUCIDA SHARD. Search the bookshelves to find a book entitled
'The Aromatic Dream Seer'. Nothing else here. Break the pot to
find a SEED OF MAGIC. Use it on Hero as I did. Go into the next
room west to find Milly and Luca.

Speak to Milly if you want. Speak to Luca. Agree that you need
to be seen to do anything by selecting YES to her question.
She explains that we a substance called Dream Dew in order to
be visible in this Realm. We can acquire some in a little cave
south of here called Lucid Grotto. Agree to help her get the
Dream Dew by selecting YES to her next question. She wants Milly
to accompany us. She then gives us 10 MEDICINAL HERBS.

Milly will join our party but she can't level up and we can't
change her equipments. She has 2 Field Spells though that we
can freely use. Heal and Squelch. Squelch cures Poison. She
also have another spell used in battle called Buff that increases
one person defence.

Exit the house.

Peer into the well to find a new monster entry. It's a Monster called
Well wisher. That's a nice name. Get it? Well wisher??? Anyway,
it's easy to defeat and it's not a boss. After defeating it, he
drops and item called TRAILBLAZING BANDANA. Equip it on Carver.
Peer into the well again to go into it. There's a man inside here
hut he doesn't notice Hero and Carva. Milly isn't officially in
our party so we can't force her to talk to him.

Alright, exit back to the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Luca's Abode Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Lucid Grotto Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - Hell hornet (EXP - 26) (GOLD - 20)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Ruffled goon
- Mud mannequin
- Hell hornet

From Luca's Abode, travel southwest to find a bridge. Go across
it to start encountering the new monsters.

After you cross the bridge, travel south to find a Cave. That's
Lucid Grotto.

Before going into the Cave, make sure Hero is at Level 15 and
Carver is at Level 14. At Level 14, Carver learns DOUBLE UP.

You can zoom back to Port Haven to rest then zoom back to
Luca's Abode then easily reach Lucid Grotto again.

Go into the Cave when you're ready.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Lucid Grotto -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Chimaera Wing                               |
|                 230 Gold Coins                              |
|                 Seed of Resilience                          |
|                 Bronze Knife                                |
|                 Fur Cape                                    |
|                 Dream Dew                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - Slime knight (EXP - 27) (GOLD - 16)                       |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Slime knight
- Metal Slime

+-------------+
| B1          |
+-------------+
Go southwest to encounter a split going west/south. Go south first
and open the chest to find a CHIMAERA WING. Go west to find a
stairway going down. Go down it.

+-------------+
| B2          |
+-------------+
New Monsters: Slime Knight

Go east to encounter a split going northeast/southeast/south. Go
south to find a body of water. Go west to find a chest containing
230 GOLD COINS. Go back east to the room with the body of water.
Go east to the end then go south to find a chest containing a
SEED OF RESILIENCE. Return to the room with the body of water. Go
southwest to find a pathway going straight down south. Go south
then east to find a stairway going down. Go down it.

+-------------+
| B3          |
+-------------+
New Monsters: Metal Slime

There's a chance you'll encounter a Metal Slime. If you manage to
kill one, which is unlikely to happen, you'll get a huge amount
of EXP and might level up. I killed 2 and gained a huge amount of
EXP.

This place is so pretty. There's Shards everywhere and it has a
blue scenario.

Go down the two stairs south then head west and go up the two stairs.
Go west and go down 1 staircase. Go west to find chest containing
a BRONZE KNIFE. Go back east then go down the stairs south then
continue on south until you go under the arc to arrive at a body
of water.

Go up the stairs east then go east to the end to find a chest
containing a FUR CAPE. Go down the stairs southwest then go
west to the end to find the stairway leading to the next floor
beneath.

+-------------+
| B4          |
+-------------+
Heal up.

Go north to find a monster drinking out of a cup filled with Dream Dew.
Speak to it and it'll ask you if you'd like to drink some as well.
Answer YES and it'll decide not to share it. Let's fight!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #2            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Bloodcreeper        |
|                           |
| Experience Points: 260    |
| Gold Coins: 370           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Tail Whip               |
| ~ Dazzleflash             |
| ~ Buff                    |
| ~ Sap                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Hero - Have him cast Sap on the Boss. Use his Heal Spell to |
| cure any of your party member with long health. Have him    |
| attack normally when he isn't healing.                      |
|                                                             |
| Carver - Use his Double Up Ability and his Flying Knee to   |
| do a great deal of damage to the boss.                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After the battle, examine the pot to find some DREAM DEW.

You need to backtrack out of the Cave. See you outside.

Before leaving, get Hero to Level 16 and Carver to Level 15.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom back to Luca's Abode.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Luca's Abode -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Madame Luca will be waiting for us at the front door. Speak to
her and we'll rest for the night.

The next day, after Carver asks Luca to explain this world, Madame
Luca will enchant the Dream Dew and sprinkle it on Hero and Carver.
We'll turn visible. Finally!!! She tells us not to discard the
Dream Dew. That way, we can help other invisible people to become
visible. It seems Milly isn't from this world either. Out next
step is to take the Ferry at Port Haven which will take us to
Somnia. We need to meet this world's King Somnus. Milly will
join the party too. Now we can equip her with stuff and level her
up.

Madame Luca will tell us to come to her if we have trouble finding
out what to do next or where to go next. That's nice of her.

Equip the below items on Milly:

- Silver Tiara
- Fur Coat
- Lucida Shard

Exit her house. Go down the well. Speak to the man to find out he
doesn't want you to tell anyone else he's here. In return, he tells
us that there's an amazing treasure found in a place called
Moonmirror Tower on the continent west of here. From the Tower's
name, you'd think that treasure is Ra's Mirror. Climb out of the
well.

Go back into Port Haven. We can finally speak to people and purchase
new stuff.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Port Haven -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Thorn Whip               350 | Leather Armour           180 |
| Boomerang                420 | Scale Armour             350 |
| Stone Axe                550 | Leather Dress            380 |
| Iron Claw                700 | Scale Shield             180 |
| Chain Sickle            1100 | Leather Hat               65 |
|                              | Hardwood Headwear        120 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 15 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the young man near the Church and he'll welcome you to
Port Haven. Speak to the Old Woman south of him to find out the
Mayor is looking for a new maid. The Merchant south of her thinks
we've spoken to each other before.

Go into the Mayor's house. Speak to him and answer YES to his three
questions to tell him that Ivy is the one who poisoned Mr Barkington
and that Ella is innocent. Unfortunately, he gave put Ella as an
assistant to a traveling merchant. Oh no... Go upstairs and speak
to Johan to inform him that Ella is innocent. He'll pack his things
and will head out to look for her.

Go into the Church and speak to the Old Woman to find out Murdaw
was the one that destroyed Alltrades Abbey. Speak to the Priest
and SAVE YOUR GAME.

Go across the bridge behind the Church and go into the Creative
Carvings Carpentry House. Inside, speak to the woman to find out
Carver is their son. At least they think he's their son. What
the hell is going on!? Are they two different people in the two
different realms???? Like, can two Carvers exist? I mean, two
King Somnus is exists so I think it's highly possible. We need
to get to the bottom of this. Speak to the woman again and Carver
will tell her he isn't her son. Leav the house.

Go into the huge building with the Inn and Shops.

Go into Ivy's room and speak to her. She's regretting her actions.
Speak to the Soldier to find out something happened to King Somnus
but he doesn't want to tell us. Speak to the man sitting near the
table to find out the Old Man has become a shadow of his former self
since Ella left the town. He spends his days staring out to the sea.
The young man that found 50 Gold Coins will ask you if there are
monsters outside of town when you speak to him. Answer YES to his
question.

Go up the stairs near the Innkeeper. Speak to the Dancer to find out
King Somnus and his wife have been asleep for ages and no one knows
where the Prince is. Woah....that's a lot to take in. We have to help
them.

At the Weapon Shop, buy a Thorn Whip for Milly and a Chain Sickle for
both Hero and Carver. Go up the stairs near the Weapon Shop. Speak
to Patty to find out there's no one available for us to recruit.
Speak to lady in the kitchen to find out more people are beginning to
buy weapons. Speak to the little boy and he'll ask you if you've ever
told a lie. Answer YES since we obviously have once or twice. He'll
say Ra's Mirror will see straight through us if we told a lie. Speak
to the Old Woman to find out Ra's Mirror was made by the Goddess herself
but the mirror's whereabouts is unknown.

Exit the huge building from the door south of the Armour Shop.

The Old Man is just taking a walk. Go west to find Ella's Grandfather.
Speak to him and after he has woken up, he'll give you a message to
pass on to Ella if we ever meet her again. Go north and speak to the
soldier. He's still trying to hide the fact that the King has been
asleep for ages. Speak to the Sailors to find out there's really
something bad going on at Somnia.

Alright, go into the Casino!!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
||                     PORT HAVEN CASINO                     ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Speak to the Bunny Lady behind the counter to find out you
can trade 20 Gold Coins for 1 Casino Tokens. Buy 50 Casino Tokens
for now. That'll cost you 1000 Gold Coins. The Lady behind the
counter east of the Bunny Lady exchanges the number of Casino Tokens
you have for different items. Speak to her to see the items you
can exchange your Casino Tokens for:

+---------------------------+
| Magic Water           200 |
| Silk Tuxedo           500 |
| Yggdrasil Leaf       1000 |
| Dragon Shield        2000 |
| Phantom Mail         3500 |
| Kamikazee Bracer     5000 |
+---------------------------+

We have a nice variety of items.

Alright, apart from purchasing Casino Tokens, we can earn some from
playing Mini-Games as well. We currently have 2 Mini-Games we can
play:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[]                       - Poker Table -                     []
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So, first, you place a bet then you start with 5 Cards. The game
will then tell you to select the ones you want to Hold or Discard.
The Hold and Discard can be found below the Cards. When you have
chosen, select Deal and the game will replace the card you chose
to discard with another Card. If you get lucky and get the winning
set, you get some Tokens. If you don't, you lose your Tokens. As
seen in the upper screen of your DS, you get to see how many tokens
you get depending on which Card you got:

A Royal Slime Flush..........500
A Royal Straight Flush.......100
Five of a Kind................50
A Straight Flush..............20
Four of a Kind................10
Full House.....................5
A Flush........................4
A Straight.....................2
Three of a Kind................1
Two Pairs......................1

If you win, the game will ask you to play double or nothing. That's
it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[]                      - Slot Machine -                     []
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can't have a Casino without a Slot Machine. It's like Hamburger
without Bread, Pizza without a Square Box, playing Dragon Quest VI
without my guide.

There are 3 Slot Machines. The Green One costs 1 Token to play, the
Blue One Costs 10 and the Single Red one costs 100.

We all know what a Slot Machine is. Place a Bet and cross your fingers
and hope it lands on a symbol 3 times. Unlike Dragon Quest IV, the
Slot Machine symbols have 5 slots.

Five 7s...................10000
Four 7s....................1000
Three 7s....................100

Five Bars..................2000
Four Bars...................200
Three Bars...................20

Five Melon.................1000
Four Melon..................100
Three Melon..................10

Five Bells..................200
Four Bells...................50
Three Bells...................8

Five Blue Lemon.............100
Four Blue Lemon..............20
Three Blue Lemon..............5

Five Cherry..................20
Four Cherry...................6
Three Cherry..................3

So yeah, good luck.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anyway, back to the main story.

Before we sail to Somnia, we still have other things to do. Remember
that we were in the Phantom Realm previously and we got into a town
called Wellshire. Well, we have unfinished business there.

Zoom to Alltrades Abbey Ruins.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Alltrades Abbey Ruins -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Peer into the well we found when we were here previously.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We're back in our world. Zoom to Haggleton then travel west and
go across the bridge. Travel northwest and go into the Huge Hole.

Fall down the hole so you'll get into the Phantom Realm.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Wellshire.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Wellshire -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Thorn Whip               350 | Bronze Armour            700 |
| Iron Claw                700 | Iron Cuirass            1000 |
| Chain Sickle            1100 | Iron Armour             1200 |
| Chain Whip              1200 | Iron Shield              720 |
| Edged Boomerang         1500 | Iron Helmet             1100 |
| Sledgehammer            1800 |                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 10 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Moonwort Bulb             30 |
| Chimaera Wing             25 |
| Gold Bracer              350 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We've already been here so I'm sure you already know the layout
of the village. Speak to the young man at the entrance of the
Village and he'll welcome you to Wellshire. The lady standing
near the Inn wants you to rest at the Inn. Speak to the Soldier
north of her and he'll ask you if you've seen any young girl
wandering around. Answer with a YES or NO, either way he'll tell
you to forget he asked us anything. Go east of the Church to
find a woman and a man. They don't say anything important though.
Go to the Village Chief's House and speak to the Merchant to find out
the Village Chief's daughter, Cynthia is nowhere to be found. Those 2
men we met when we first came here must have successfully
kidnapped her. Speak to the kids at the southeast end of the village
to find out there were some grown-ups at the Dream Well. We'll
check it out later on. Go down the well and speak to the Knight.
He'll tell you that there's a master swordsmith living in a town called
Turnscote. We'll keep that in mind.

Speak to the Priest at the Church and SAVE YOUR GAME.

Go into the house west of the Village Chief's house and speak to the
man to find out the Chief is begging for money now, probably to pay
to the kidnappers so they can release his daughter.

At the Weapon Shop, buy a Sledgehammer for Carver, buy the Edged
Boomerang for Hero. At the Armour Shop, buy an Iron Shield for
Hero and Carver, but an Iron Helmet for Hero and Carver, buy an
Iron Armour for Hero and Carver and buy an Iron Cuirass for
Milly. At the Item Shop, buy the Gold Bracer for your whole
party and stock up on other items.

Go into the Village Chief's house. You'll witness a scene of
the Village Chief falsely accusing Hero of kidnapping Cynthia.
When you gain control, speak to the Village Chief. He'll show
you the letter left by the kidnappers. They want 5000 Gold Coins
and the Chief is willing to do anything to get that amount
of money.

Leave the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Travel northeast and go into the Small Cabin.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Forest Cabin -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
You'll find one of the kidnappers leaning on the hut's wall.
Speak to him and agree that you came here in place of the
Chief. He wants us to give him the money but we want to see
Cynthia first.

The other kidnapper called Liddle will bring Cynthia.

Disagree to pay the ransom to battle them.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #3            |                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Bigg                | Name: Liddle              |
|                           |                           |
| Experience Points: 520    | Experience Points: 305    |
| Gold Coins: 250           | Gold Coins: 124           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  | Attacks:                  |
| ~ Normal Attack           | ~ Normal Attack           |
| ~ Muster Strength         | ~ Protect Bigg            |
| ~ Flails Weapon           | ~ Medicinal Herbs         |
| ~ War Cry                 |                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                             |
| Have Hero cast Sap then attack normally. Cast Heal if |
| any of your party member's health is low.             |
|                                                       |
| Carver should attack normally and use his abilities to|
| deal great damage.                                    |
|                                                       |
| Milly should cast Buff on your party and should       |
| support the party with her Heal and Squelch spell.    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

They drop a pair of Boxer Shorts.

After the battle, Bigg and Liddle will run away. Speak
to Cynthia and Hero will remove the gag from her mouth.
The Village Chief will arrive and he'll be glad that
Cynthia is safe. He'll also ask you if you paid the
ransom to the kidnappers. Answer NO and he'll be happy that
we didn't. He promises to repay us and then he'll leave
with Cynthia.

Zoom to Wellshire.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Wellshire -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Life                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Village Chief's house and speak to him. He gives us
a SEED OF LIFE as a reward for saving his daughter.

Travel back to the Dream Well and peer into it to be transported
back to our world.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Weaver's Peak.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Weaver's Peak -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The word of us becoming Somnia Soldiers have spread to this
village.

Go into the Weapon Shop. Examine the sparkling armour and buy it
for 7000 Gold Coins. Its enchanted. Equip it on Milly. That's the
best armour shell have for a while.

While we're here, let's pay a little visit to Tania. Go into
Hero's house and speak to Tania. After Hero introduces her to
Carver and Milly, agree to rest for the night. The next day,
speak to Tania to find out she had a dream that Hero was a
Prince and they weren't brothers and sisters anymore. Strange.
Go into the Mayor's house and speak to the Mayor. He's aware
that we've been given a big mission by the King. Speak to
Judith to get a weird unexpected proposal. I don't know whether
we should answer YES or NO. Err....well......answer NO.
Go into the pub to find Buddy. He's a bartender now. He does
a nice bottle flip. Nice!

Alright, we're all set to head out to Somnia. I meant the one
in the Phantom Realm.

Make your way back to Port Haven.

Before getting on the Ferry to Somnia, make sure Milly is at Level
10 and Hero and Carver are above Level 15. In my case, Hero and
Carver were at Level 16.

At Level 6, Milly learns Dazzle
At Level 7, Milly learns Evac
At Level 9, Milly learns Crack

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Port Haven -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Alright, go into the building that contained the Ship which is
about to sail off to Somnia.

Speak to the Merchant behind the counter and buy Ferry Tickets
for 150 Gold Coins in total. Remember 1 is sold 50 Gold Coins
and our party is made of 3. Before we head out, go up the stairs.
Speak to the Knight to find out King Somnus investigation of
Murdaw must have led to him falling into a deep sleep. Speak to
Donna if you want to hear about the lone swordsman story again.
Speak to the bartender to get him to yell at Donna. Speak to the
Lady near the minstrel to find out Murdaw placed a curse on
Somnia. Oh no! Go back downstairs.

Go west and speak to the Sailor near the Ship. Agree that you're
ready to head out and your party will get aboard the Ship. Let's
go!!!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Watch the Ship as it sails to Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Ferry Port -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Woohoo! We made it safely. Normally when we're traveling on a
Ferry in RPGs, we usually get attacked by Sea Monster or something.

After you get off the ship, go west and speak to the man behind
the counter to find out the Ferry to Port Haven won't be leaving
for another three days. No worries, we can always zoom back.

Speak to the merchant to find out he's excited.

Leave this building via the door west. Outside, speak to the Traveling
Nun and SAVE YOUR GAME. Go south then east to find your friend,
the seaslime. He still hasn't found Curie. Go west of the Nun to find
a Fisherman. Speak to him to find out Somnia is just northwest from
this port area. Go west from the Fisherman to get to the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Somnia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- She-slime
- Silencing ram
- Dead resident

Just travel northwest from the Ferry Port to find Somnia Castle.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Somnia (Phantom Realm) -                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Poison Moth Knife                           |
|                 Holy Water                                  |
|                 Medicinal Herbs                             |
|                 Mini Medal #5                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Thorn Whip               350 | Chain Mail               500 |
| Iron Claw                700 | Fur Cape                 550 |
| Chain Sickle            1100 | Bronze Armour            700 |
| Chain Whip              1200 | Noble Garb               800 |
| Edged Boomerang         1500 | Dancer's Costume        1300 |
|                              | Bronze Shield            370 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 10 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Moonwort Bulb             30 |
| Chimaera Wing             25 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The layout is the same as the one in our world.

Speak to the lady at the entrance of the village and she'll
welcome us to Somnia. Speak to the young man behind the Inn
to find out Chancellor Keating quickly got into power since
the King is incapacitated. Speak to the Viking near the
Town's Fountain and he'll ask Hero if he's really the Prince.
Answer NO to his questions twice since we aren't the Prince.
Anyway, we look like the Prince of Somnia. Well, if Carver
can have a double then why can't Hero? Speak to the little
boy that's near the fountain to find out the Prince of
Somnia set out to defend Somnia but hasn't returned yet.
Speak to woman standing in front the sign at the north side
of the village to find out their taxes are too high. Speak
to young man sitting near a table and he'll ask you if
you're familiar with Murdaw, the Dread Fiend. Answer YES
to find out he thinks Murdaw placed a curse on the King and
Queen. Speak to the little boy north of him standing near
the river to find out Chancellor Keating is just a man
that's hungry for power. It won't surprise me if he's one of
Murdaw's goons.

Go into the Item/Weapon/Armour Shop building via the Blue Door.
Speak to the Old Man to find out all they know is that the
King and Queen are suffering from some illness.

Alright, search the drawers inside the Weapon/Armour/Item Shop
Building to find a POISON MOTH KNIFE. Equip it on Milly.
At the Armour Shop, buy the Noble Garb. Just do it.

Go into the Church. Speak to the Nun to find out she has been
praying that a cure is found for the illness the King and
Queen are suffering from. Speak to the Old Man and he'll ask
you if you're here to play Slippin' Slime. Answer YES to
find out there's a 6th Course in the Town he used to reside.
The courses in the Slippin' Slime here are old so don't bother
playing them. Go up the western stairs. Speak to the Knight and
he'll ask you if you've heard the rumor concerning King Somnus.
Answer NO to find out the King and Queen have been asleep for
a year now. Go back downstairs and go up the eastern stairs.
Search the drawers to find a HOLY WATER. Search the bookshelf
to find a book entitled 'A Slime's Story: Part Three'. The
Nameless slime named himself Ooozo. He wants his name to be
known all over the world. He plans defeating a Cat first.
Hold up. In Warrior Cat Tales: Part Two, the Cat was unable to
catch a Slime. Could that Slime be Ooozo?? We'll find out later
as we uncover the other Parts of the Two Stories. Rest at
the Inn then exit the building.

Go into the building north of the Inn/Church building.

Speak to the Old Man inside. He seems to have met Hero somewhere
else before. Well, we've met many Old Man NPCs...just saying.
Anyway, he probably thinks we're the Prince. Break the pot to
find a MEDICINAL HERB. Speak to the Old Lady to find out her
husband, the Old Man used to be a Castle Guard. He used to take
care of the Prince when he was younger. Exit this house and go
into the one north of it.

Break the pots to find the [MINI MEDAL #5]. The Old Woman doesn't
know when the King or Queen will awaken again.

Alright, speak to the lady near the Town's Well. She doesn't believe
that there's another world when you climb down into a well.

DO NOT GO INTO THE TOWN'S WELL!!!!!!!!

Alright then, go into Somnia Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              - Somnia Castle (Phantom Realm) -              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Silk Robe                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Equip the Noble Garb I told you to buy earlier. Speak to the Guard
and agree that you are the Prince of Somnia. He's allow us to pass
and you get to see Captain Blade go into the Castle.

Go into the Castle. Captain Blade will address us. You get to find
out his name is Captain Rusty in this world. He wants us to let everyone
know we're back. So...we have to speak to everyone in the Castle.
Speak to the 2 Guards here first then go west then north to the
Kitchen Area. Speak to the Chef to find out he plan on waking the
King and Queen up with a spicy soup. When he notices us, he'll
ask Hero if he's the Prince. Answer with a YES and he'll start to
prepare a feast for tonight. Go down the stairs west of the Kitchen.
In the Prison Area, speak to the Guard and Prisoner. Go back up
the stairs. Return to where Captain Rusty is. Go east then north to
find the Library. Speak to the Old Man to find out he's been looking
for ancient techniques to awaken people. Search the bookshelves to
find the book about the Medal King again and the 1001 Jokes Book but
with a different joke. Go down the stairs east of the Library to find
a cell with 2 chests inside. We can't unlock Prison Doors yet though.

Return to where Captain Rusty is and go through the opening north
leading to the Castle's Courtyard. Speak to the little girl. She</pre><pre id="faqspan-4">
can't be fooled by us. She knows we're not the real Prince. Return
to where Captain Rusty is and go up the stairs.

Speak to the Old Man then go through the door east. Go east and
speak to the Guard then go north and through the doorway. Before
you speak to the guard in front of the stairs, go west and speak
to the other ones.

Chancellor Keating has gone out on a errand and it seems the Prince
went on a journey to find a way to wake his parents up. We don't
have any way to do that though. *gulp. Speak to the Minstrel
near the body of water to find out Weaver's Peak exists in this
world. Speak to the Guard in front of the stairs now. He received
orders from Chancellor Keating to not let anyone pass. Who does
that Chancellor think he is. Captain Rusty will come in and speak
on our behalf. We're free to go upstairs. Do so.

Go west and speak to the 2 Guards as well as the scientist. Go
further west to find the King and Queen's room. Search the
drawers to find a SILK ROBE. Speak to the Maid to find out
the Queen often mumbles in her sleep. Answer NO that you haven't
heard her to find out the Queen wants Ra's Mirror.

Speak to the King to find out he's totally asleep. Speak to the
Queen to find she really wants Ra's Mirror. I think someone
is keeping them asleep and we can't see that person without
Ra's Mirror or maybe it's something else. Try to leave the
King and Queen's room to trigger a scene. Chancellor Keating has
returned.

The Chancellor is unto us. He knows we bought the Noble Garb
earlier. He decides to test us since Captain Rusty can't believe
we're imposters. The Chancellor will tell Hero that he had a
sister who died young. He asks us the name of The Real Prince sister.

We get to choose from 4 names: Vanessa, Sarah, Claire and Tania.
None of them are correct so pick Tania and watch as your party
is thrown out.

Go down the stairs and speak to the Merchant. He's the same one
we met at the Ferry Port. He tells you about a water from
Amor that can cure anything. He asks you if you want to know
where Amor is. Answer YES to find out all we need to do is
head northwest then go right around and then travel southeast
to find it. He also tells you about a Mirror key people spoke
about at Amor.

Well, our next destination is Amor. Exit Somnia.

Equip the Iron Armour back on Hero.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Somnia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      (Amor Outskirts)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The directions the Merchant gave us is a bit confusing so forget
that and follow my directions.

Go across the bridge directly west of Somnia. Travel straight west
then north to find a bridge. Go across it.

From the bridge, travel southwest to find a sign. It reads
'South-east: Amor'. Travel south from the sign then east to
find a Cave. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Amor Cave -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Old Man inside. He's searching for misplaced dreams
and assures us that there's nothing in this Cave. That's not true.
There's water in this cave and we don't know what's across the
water which is the other part of the cave.

Who knows? Maybe the water here is the Healing Water that can cure
all illnesses. Exit the Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      (Amor Outskirts)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Travel southeast from the Cave to find Amor.

Before entering, make sure your party level is:

Hero (17)
Carver (17)
Milly (12)

At Level 11, Milly learns SNOOZE.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Amor -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #6                               |
|                 Holy Water                                  |
|                 Chimaera Wing                               |
|                 Amor Seco Essence x2                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Iron Claw                700 | Bronze Armour            700 |
| Chain Sickle            1100 | Iron Cuirass            1000 |
| Chain Whip              1200 | Iron Armour             1200 |
| Edged Boomerang         1500 | Iron Shield              720 |
| Sledgehammer            1800 | Fur Hood                 400 |
| Steel Broadsword        2000 | Iron Helmet             1100 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Antidotal Herb            10 | N/A                          |
| Moonwort Bulb             30 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Chimaera Wing             25 |
| Amor Seco Essence        120 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open the Town's Map.

Speak to the Lady at the entrance of the village and she'll
welcome you to Amor, home of the famous Amor Seco Essence.
She'll ask you if you're here to sample of of their famous
Amor Seco Essence. Answer with a YES.

Go into the Inn. Speak to the Innkeeper to find out there's no
bed available for us to sleep on. Speak to the merchant to find
out the Inn only uses Water from their well. Speak to the
Viking to find out even the Amor Seco Essence can't stop his
tossing and turning while he's asleep. Speak to the Minstrel
to find out he's in love with Lady Seductra. He'll ask you
if you heard that. Answer with a YES to find out even the
Amor Seco Essence can't cure love. The guys in here are using
the water for dumb things. :/ Exit the Inn.

Go into the General Shop building south of the Inn and speak
to the Knight to find out there's a fierce woman in the church.
At the Weapon Shop, buy a Steel Broadsword for Hero and Carver.
Purchase 5 Amor Seco Essence at the Item Shop.

Go north of the Inn to find a house. Speak to young lady walking
around near the house to find out she grew up drinking Amor's
water. Go into the house north of the Inn.

Speak to the man inside to find out that the source of the
water in the town is from the Cave north. I knew it! That
Old Man back then was drinking it for free. A huge earthquake
occurred twenty years ago so we can't venture deeper into the Cave.
Speak to the child to find out she respects her dad. Speak to
the Woman to find out about Evgenya. She's currently at the
Church. It seems Evgenya is plauged by nightmares. Search the
bookshelves to find a notebook, 'Notes for the Monsters Book
of Jokes'. The other bookshelf has other variety of books
including one about a lost city called Sorceria. Exit this
house.

Go acros the bridge west of the Inn to find the Church. Speak
to the Priest and SAVE YOUR GAME. The Church is currently being
cleaned. Go across the bridge west of the Church. You'll find
2 houses and the Town's Well at this side of the Village. The
Old woman near the Well is just afraid of the day Murdaw will
come and wreck havoc. Speak to the young man north of her
and he'll ask you if the northern cave is in our guidebook. We
never got a guidebook but answer YES. He'll tell you that
the Mirror Key is in the Cave. Speak to the Old Man if you
want to. He can't hear us probably because of the waterfall.
Alright, we need to go and block it. Just kidding. :0

Go into the southern house first. Speak to the man inside to find
out that when he was younger, a group of bandits came over
in search of spoils to plunder. They went into the northern
cave but never returned. The Bandit that did return stopped
being a bandit and decided to live in Amor. That Bandit is
Evgenya. She's now an Old Woman who works at the Church. She's
probably the one cleaning it now. Search the drawers to find
the [MINI MEDAL #6].

Go into the northern house. Inside, search the drawers to find
a CHIMAERA WING. Speak to little boy to find out the Bunny Lady
is his mother. Speak to the Bunny Lady to hear an awkward joke.
Go down the stairs. Break the barrels to find an AMOR SECO ESSENCE.
Speak to the Viking to find out if we have the Mirror Key, we
can access Moonmirror Tower and get Ra's Mirror.

Return to the Church and go into it.

Speak to the Priest. He'll tell us to speak to the Old Woman
behind the door below if we're looking for a place to rest.
Go through the door. Break the barrels and pots to find
HOLY WATER and AMOR SECO ESSENCE. Speak to the Old woman to
find out she is Evgenya. She's in no mood to talk. She'll allow
us to rest here for the night though.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Amor -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #7                               |
|                 Bunny Ears                                  |
|                 50 Gold Coins                               |
|                 Amor Seco Essence                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go west and speak to the Farmer to find out Evgenya doesn't exist.
Break the barrels and pots to find the [MINI MEDAL #7]. Go through
the door. Go up the stairs and search the bookshelves to find a
book entitled 'The Pure Water of Amor'. Huh? This wasn't here
earlier!!??? Speak to the Priest and SAVE YOUR GAME. Exit the
Church.

A girl will disgusted after she looks at Hero. Hey! That's not very
nice. Wait, false alarm. Red Water is just flowing down the waterfall.
No biggie.....wait!!! That's a biggie!!!!  What the hell is going
on!!??

Speak to the young lady with red hair to find out the red water
might in fact be blood. If it is, there must be some kind of war
going on. That's a lot of blood. First, go to the east side of the
village and speak to the Old Man to find out tourist business is
over. The Water is no longer pure. Speak to the Nun to find out she's
begging for mercy from the Goddess. Speak to the Scholar to find
out an odd young couple named Ilya and Evgenya cane through the town
the other day. What!!??? Evgenya is young??? But she was an Old Woman.
Did we get teleported to the past? Anyway, Ilya and Evgenya went to
the northern cave so that's where we're heading later on. Go to
the western part of the village next. The young man thinks the
bloody water is a bad one, the merchant thinks it's a sign of the
apocalypse, the little boy tells us that the water flows from the
Cave north, the young lady says the well water is still clean.

Go into the southern house at the west side of the village. Speak
to the man inside to find out Ilya and Evgenya came by the town
akut two weeks ago. They're treasure hunters. Search the drawers
to find 50 GOLD COINS. Go into the northern house at the west
side of the village. Search the drawers to find a pair of BUNNY EARS.
Equip it on Milly. Speak to the Old Woman to find out Evgenya and
Ilya are searching for the Mirror Key inside the Cave north.
Go down the stairs and break the barrels to find AMOR SECO ESSENCE.
The young man here has fallen in love with Evgenya but he can't win
her over. Exit the house.

Go into the Inn. Rest at the Inn. 2 Gold Coins per person.

Exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Cast Zoom to find out it fails. Go northwest to find Amor Cave
but there's no route to get back to Somnia. Are we in another
world??? Go into Amor Cave.

Get Milly to Level 13 before going in. The monsters around are
old. At Level 13, Milly learns MIDHEAL. We'll be needing that.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Amor Cave -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Life                                |
|                 Pretty Betsy                                |
|                 Seed of Magic                               |
|                 Mini Medal #8                               |
|                 Edged Boomerang                             |
|                 410 Gold Coins                              |
|                 Magic Water                                 |
|                 Iron Claw                                   |
|                 Agility Ring                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - Slime knight (EXP - 27) (GOLD - 16)                       |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Blooming sorcerer (EXP - 22) (GOLD - 24)                  |
| - Rotten cotton (EXP - 32) (GOLD - 9)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Blooming sorcerer
- Rotten cotton

+-------------+
| B1          |
+-------------+
Go north to find a Female Warrior washing blood into the water.
Hey! She says she's Evgenya. Her beloved Ilya is dead. She killed
him. Why did she do that?? She isn't explaining anything clearly.
We need to get to the bottom of this. Go acros the bridge south
then go north and open the chest to find a SEED OF LIFE. Use it
on Hero.

Return to Evgenya and go down the stairs east of her.

+-------------+
| B2          |
+-------------+
Go southwest to find 2 bridges going west.

Go across the southern one first. Go west and down the stairs.

+-------------+
| B3          |
+-------------+
New Monsters: Blooming sorcerer
              Rotten cotton

Go south to the end and open the chest to find a SEED OF MAGIC.
Use it on Hero. Go back up the stairs you came from.

+-------------+
| B2          |
+-------------+
Go across the northern bridge this time. You'll see a stairway going
down. Ignore it and go across the bridge west. Open the chest
southwest to find a PRETTY BETSY. Use it on Hero. Go down the
stairs north of the chest.

+-------------+
| B3          |
+-------------+
Go east to find 3 logs in the water. Step on top of the southern most
one. Open the chest to find the [MINI MEDAL #8]. Go back north to
the two remaining logs. Step on the northern most one to be taken to
a platform with a chest. Open the chest to find an EDGED BOOMERANG.
Go up the stairs.

+-------------+
| B2          |
+-------------+
Open the chest to find 410 GOLD COINS. Go back down the stairs.

+-------------+
| B3          |
+-------------+
Step on the log east. Go up the stairs northeast when you stop.

+-------------+
| B2          |
+-------------+
Back in this area again. Make your way back to the northwest corner
stairs of this floor and go down it again.

+-------------+
| B3          |
+-------------+
Step on the middle log east this time. It'll stop on a platform with
2 logs. One west and one east. Step on the West one. When it stops,
go down the stairs.

+-------------+
| B4          |
+-------------+
Go north to find a split going north/west/east. Go north then go west
then north and open the chest to find a MAGIC WATER. From the chest,
go south then east to the end. Go north and open the chest to find
an IRON CLAW. From then chest, go south, west then north to find the
stirs going down to the floor beneath. Go down it.

+-------------+
| B5          |
+-------------+
There's a Warrior and a Monster fighting each other above and a Viking
seems to be watching them. Go northeast and speak to the Viking to find
out the guy that's fighting the monster just finished killing a powerful
monster and now he got attacked by another one. At this rate, he's gonna
die. Isn't that Ilya. Why did Evgenya abandon him!!?? Let's go save him.
Approach Ilya and the game will ask you if you want to interfere with
the battle. Agree to interfere to start a BOSS BATTLE. I forgot to
tell you to heal up XD.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #4            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Grrrgoyle           |
|                           |
| Experience Points: 330    |
| Gold Coins: 250           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Dazzleflash             |
| ~ Fuddle Dance            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero cast Sap then attack normally. Cast Heal if any of|
| your party member's health is low.                          |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After the battle, open the chest to find out it's empty. Speak
to Ilya. He'll explain everything that happened....well, he tries
to. Anyway, accept to carry him out of the Cave.

Backtrack and go up the stairs you came from.

+-------------+
| B4          |
+-------------+
Go south to the end then east to the end then south to the end then
go west and up the stairs.

+-------------+
| B3          |
+-------------+
Step on the log south. When it stops, go north and up the stairs.

+-------------+
| B2          |
+-------------+
Go northeast and up the stairs.

+-------------+
| B1          |
+-------------+
Ilya and Evgenya will reunite. They also have the Mirror Key......
............they're planning on going to Moonmirror Tower. Ilya
will give us an AGILITY RING as thanks for saving him. They're
going to Moonmirror Tower to get Ra's Mirror!!! Hey hold up!
Approach the water to watch it clean up. It's no longer bloody.
Exit the cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Equip the Agility Ring on Milly.

Return to Amor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Amor -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mirror Key                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it back. The water is back to normal. Speak to the Townspeople
if you want to.

Go into the church and go through the door. Speak to the Farmer
and agree that you want to rest.

The next day, you wake up to the real Amor. We literally went
back in time. Jump out of bed then speak to Evgenya. She says
immediately after we fell asleep on the bed, we disappeared.
She says we look like the people in her dream. Enjoy the scene
of Ilya and Evgenya reuniting. Evgenya will give us the
MIRROR KEY by the way.

So.... Evgenya saw us in her dream. That means the Amor we were
in was actually in Evgenya's dream. How the he did he enter a
person's dream!?

Speak to Evgenya to find out we can get to Moonmirror Tower by
going northeast from Somnia then west. Speak to Ilya too.

Exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
That was quite an adventure through dream land.

We have the Mirror Key so all we need to do is go into the
Moonmirror Tower and get Ra's Mirror.

Get your party Level to:

Hero (18)
Carver (18)
Milly (14)

At Level 18, Carver learns FORBEARANCE.

Hero hasn't learnt any new skill or magic for a while now......
*sigh

Zoom to Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Somnia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go across the bridge east of Somnia then follow the shore west
until you reach some mountains. Go northwest from there to
find Moonmirror Tower.

Go into it

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Moonmirror Tower -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Iron Cuirass                                |
|                 200 Gold Coins                              |
|                 Seed of Strength                            |
|                 Seed of Agility.                            |
|                 Ra's Mirror                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
| - Blooming sorcerer (EXP - 22) (GOLD - 24)                  |
| - Rotten cotton (EXP - 32) (GOLD - 9)                       |
| - Hell hornet (EXP - 26) (GOLD - 20)                        |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Shadow (EXP - 27) (GOLD - 12)                             |
| - Giant moth (EXP - 33) (GOLD - 9)                          |
| - Loathsome leek (EXP - 28) (GOLD - 19)                     |
| - Devil glass (EXP - 10) (GOLD - 42)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Gustodian
- Shadow
- Giant moth
- Loathsome leek
- Devil glass

+-------------+
| Entrance    |
+-------------+
Go through the door.

+-------------+
| 1F          |
+-------------+
We made it. Let's go get Ra's Mirror.

Go east then north to find a huge mirror and a stairway going down.
That's a nice mirror. Ignore the stairs. Go west and down the stairs
you find.

+-------------+
| B1          |
+-------------+
New Monsters: Gustodian
              Shadow

Open the chest to find an IRON CUIRASS. Go back up the stairs.

+-------------+
| 1F          |
+-------------+
So, time for the mirrors. There are 4 Big Mirrors. Examine the western
most one twice to get attacked by monsters.

You get to fight 3 Corpsickle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #5            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Corpsickle          |
|                           |
| Experience Points: 280    |
| Gold Coins: 57            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Grab                    |
| ~ Venomous Vapour         |
| ~ Heal                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero cast Sap then attack normally. Cast Heal if any of|
| your party member's health is low.                          |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After the battle, go up the stairs north then go east to find
the stairway leading to the next floor. Ignore it and go east
to the end to find a chest. Open it to find a bag of 200 GOLD COINS.
Go back west and up the stairs.

+-------------+
| 2F          |
+-------------+
If you go southwest you'll find a locked door so go southeast instead
and go through the doorway.

Go northeast to find a stairway going up. Ignore and go north to find
another stairway going up. Go up that one.

+-------------+
| 3F          |
+-------------+
Go up the stairs southeast.

+-------------+
| 4F          |
+-------------+
Go south to find a stairway going down to your right. Go further
south and open the chest to find a SEED OF STRENGTH. Use it on
Hero. Go down the stairs. (not the one you came from).

+-------------+
| 3F          |
+-------------+
Go up the stairs southwest.

+-------------+
| 4F          |
+-------------+
Go up the stairs north.

+-------------+
| 5F          |
+-------------+
New Monsters: Devil glass
              Giant moth
              Loathsome leek

Go southeast to find a girl staring into the mirror. She's in ghost
form. I think we can help her with our....what's the name again?
Ahh yes, Dream Dew. Speak to the girl and she'll our party if they
can see her. Answer with a YES. After she explains her situation,
she'll want to join our party. Agree with that then agree to sprinkle
some Dream Dew on her afterwards. She'll say her name is Ashlynn.
She's not an official party member....yet!

Go south then go up the stairs west.

+-------------+
| 6F          |
+-------------+
Go north and pull the lever. The Door that was locked before is now
opened. Go up the stairs south of the Lever.

+-------------+
| 7F          |
+-------------+
There are 4 balls of electricity to your left.

Go down the southern hole first.

+-------------+
| 6F          |
+-------------+
There's a purple orb here. Push it east until it shatters.
2 of the ball of electricity will go off. Go back up the stairs.

+-------------+
| 7F          |
+-------------+
Go down the northern stairs next.

+-------------+
| 6F          |
+-------------+
Push the purple orb east until it shatters. The other 2
electricity balls will go off. Go back up the stairs.

+-------------+
| 7F          |
+-------------+
Fall down the ledge south.

+-------------+
| 2F          |
+-------------+
Go through the western doorway now. We opened it up previously
with the lever.

Go northwest to find a stairway going up. Ignore and go north to find
another stairway going up. Go up that one.

+-------------+
| 3F          |
+-------------+
Go up the stairs southwest.

+-------------+
| 4F          |
+-------------+
Go south to find a stairway going down to your left. Go further
south and open the chest to find a SEED OF AGILITY. Use it on
Hero. Go down the stairs. (not the one you came from).

+-------------+
| 3F          |
+-------------+
Go up the stairs southeast.

+-------------+
| 4F          |
+-------------+
Go up the stairs north.

+-------------+
| 5F          |
+-------------+
Go southwest, south then east to find a stairway going up
in the mirror. You can see your reflection right? Make your
reflection stand in the stairs then press the A button to
reveal the hidden stairway. Go up it.

+-------------+
| 6F          |
+-------------+
Ignore the lever and go up the stairs.

+-------------+
| 7F          |
+-------------+
More electricity balls we need to shut down.

Go down the southern hole first.

+-------------+
| 6F          |
+-------------+
There's a purple orb here. Push it west until it shatters.
2 of the ball of electricity will go off. Go back up the stairs.

+-------------+
| 7F          |
+-------------+
Go down the northern stairs next.

+-------------+
| 6F          |
+-------------+
Push the purple orb west until it shatters. The other 2
electricity balls will go off.

You get to watch a scene of the small building the electricity
balls were holding up in the air fall down.

Go back up the stairs.

+-------------+
| 7F          |
+-------------+
Fall down the ledge south.

+-------------+
| 2F          |
+-------------+
Go into the building you made fell down.

We found Ra's Mirror!!!

Ashlynn would like to continue travelling with us. Agree with her
and she'll join our party officially. Examine the mirror to obtain
RA'S MIRROR.

Ashlynn is currently at Level 2 which means she's terribly weak.

Get your party Level to:

Hero (20)
Carver (20)
Milly (16)
Ashlynn (10)

At Level 15, Milly learns BANG.
At Level 6, Ashlynn learns SIZZ
At Level 8, Ashlynn learns ZOOM
At Level 10, Ashlynn learns EVAC.

Cast Evac to exit Moonmirror Tower instantly.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
So, the Queen in this World needs the Mirror and the King in
our world needs the Mirror.... we're in a pickle.

Let's go and seek advice from Madame Luca.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Madame Luca to introduce Ashlynn to her. Madame Luca
will ask Hero if our journey is going well. Answer with a
YES and Hero will show her Ra's Mirror.

She decides that we'll speak about the matter tomorrow.

The next day, Luca will now tell us how we travelled across
2 Worlds at Amor to get the Mirror Key. You get to find out
the game has 2 Worlds. The Dream World and the Real World.
The Phantom Realm is actually the real world and the one
where Tania exists is the Dream World. Hero is from the Dream
World and that's why no one could see us.

Madane Luca will upgrade our Zoom spell so now we can easily zoom
anywhere in the Dream and Real World without using the Dream
Well or Holes.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Cast Zoom and select 'Switch Worlds' to easily switch from
the Dream and Real World.

Zoom to Somnia in the Dream World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Somnia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Everyone is scared that Murdaw could attack at any time. The
King is preparing for war as we speak. He's leading the army.

Go into the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the guard to find out Captain Blade is in the front hall
waiting for us. Go through the door.

Go up the stairs. Make your way to the stairs leading to the
Throne Room. Speak to Captain Blade there. He'll ask you if you
found the mirror. Answer with a YES. Go up the stairs.
Speak to the King to give him Ra's Mirror. He wants us to go
to the Conference room tonight so we can discuss on our next
plan.

Speaking of the night, the time doesn't change from day to night
in the Overworld. Did they remove that system? It was in DQIV
and V as well as III in fact.

Oh well.....

Later that evening...

Well, we're waiting but the King isn't showing up. Captain Blade
will show up and tell us to go to the Throne Room. Go there.

The King has fallen ill. Speak to Captain Blade and he'll ask
you if the Mirror you brought is really Ra's Mirror. Answer
with a YES to find out that when King Somnus looked into it,
he fell ill.

The King tries to say something then a bright light shines on
our eyes. That's bright!!! What is that!!?? It's the Mirror!!!
Wait...that's....that's a woman!! How did she get teleported here.
It's the mirror's doing. She'll faint and then Captain Blade
and the Chancellor will carry her to the King's Chambers.

The throne room fell silent. Those assembled thought it best
to keep the King's metamorphosis a secret for now.









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 4                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Saving the Dream World from Murdaw's clutches,         | |
 | | Where has the King gone?                               | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 10~20                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The King is actually a woman. Her name is Apnea. She tells us
that the true King is in Murdaw's clutches or rather, King Somnus
is Murdaw himself.

Oh I get it now, Apnea wasn't really King Somnus so when she
looked into the Mirror, she turned back into her true form.

She calls Blade Rusty. It seems she's the Queen of Somnia in the
Real World. I'm assuming that since she knows Rusty and the rest.
She even recognizes Hero who looks like her son in the Real World.

She wants us to go and face Murdaw immediately. She joins our
party but not officially.

Speak to the Chancellor to find out Murdaw's Keep is southeast
of here after the checkpoint.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Before we head out to Murdaw's Keep, we need to revisit our
friends.

Zoom to Port Haven first.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Port Haven -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to everyone to find out Ella and Johan has returned safely
but the Mayor is nowhere to be found. He left the town.

Go into the Carpentry house and speak to the woman. The man will
get mad and will throw us out of the house.

Sheesh....

Zoom to Amor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Amor -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Ilya and Evgenya if you wish to.

Buy an Iron Cuirass and Fur Hood for Ashlynn.

Alright, time to get back to our journey.

Zoom back to Somnia (Dream World).

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
From Somnia, travel east until you hit some white mountains. Go
south to find the checkpoint we need to go through. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              - Somnia Southeast Checkpoint -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go south to find a Soldier's Corpse. Yikes! Go further south to
find a Priest and another dead soldier. Speak to the Priest and
SAVE YOUR GAME. Exit south.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
| - Rotten cotton (EXP - 32) (GOLD - 9)                       |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Shadow (EXP - 27) (GOLD - 12)                             |
| - Loathsome leek (EXP - 28) (GOLD - 19)                     |
| - Giant moth (EXP - 33) (GOLD - 9)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go east to find a bridge and poisonous swamps. We can't avoid the
Poisonous swamps so step on it. Go across the bridge then go east
and across the next bridge to find a Cave. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Underkeep -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Magic                               |
|                 Iron Helmet                                 |
|                 Magic Water                                 |
|                 Dancer's Costume                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Shadow (EXP - 27) (GOLD - 12)                             |
| - Giant moth (EXP - 33) (GOLD - 9)                          |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Burning man (EXP - 45) (GOLD - 26)                        |
| - Deadly dodo (EXP - 66) (GOLD - 38)                        |
| - Guaardvark (EXP - 55) (GOLD - 36)                         |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Hermit pixie (EXP - 50) (GOLD - 32)                       |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Burning man
- Deadly dodo
- Guaardvark
- Damselfly
- Hermit pixie
- Grim grinner
- Walking corpse
- Arrghgoyle

+-------------+
| B1          |
+-------------+
New Monsters: Burning man
              Deadly dodo
              Guaardvark

Where are we again? Oh right, we can here to defeat Murdaw.

Go down the stairs southwest.

+-------------+
| B2          |
+-------------+
New Monsters: Damselfly

Go west then south to be at a split going northwest/southwest
or east. Go southwest and through the opening south.

Go west to be at split going west/south. Remember this split.

Go west and through the cave. Go northwest and down the
stairs.

+-------------+
| B3          |
+-------------+
New Monsters: Arrghgoyle

Go south to find a split going southwest or southeast. Go
southeast and open the chest to find a SEED OF MAGIC. Use
it on Hero. By the way, Equip Milly's former Gold Bracer
on Ashlynn.

Backtrack to the split I told you to remember at B2.

+-------------+
| B2          |
+-------------+
Go south this time. Ignore the east path and west path you
find as you go south to the end. Go west then north to find a
chest containing an IRON HELMET. Continue on north then go
down the ladder east.

+-------------+
| B3          |
+-------------+
Go west to the end then go down the ladder south.

Go east to find a bridge. North of the bridge is a huge door.
Go across the bridge then go down the ladder. Go north
from the ladder to find a chest containing a phial of
MAGIC WATER. Return to the ladder and go south then
west and through the cave north.

Go northeast then east. Go down the stairs south and through
the opening further south.

Go north to find the huge door I mentioned earlier when
we crossed the bridge.

Before you enter, make sure your party level is:

Hero (21)
Carver (21)
Milly (18)
Ashlynn (12)

At Level 12, Ashlynn learns KASAP.
At Level 18, Milly learns KABUFF

Go through the huge door.

+-------------+
| 1F          |
+-------------+
Go north and Apnea will remind us that Murdaw is very tricky so she
hands Ra's Mirror over to us. It should now be in your inventory.

This is puzzle room.

We have 2 Locked Doors and 2 stairs going down. The left stairs
leads to a doorway while the right stairs leads to a stairway
going down.

Go down the stairway.

+-------------+
| B2          |
+-------------+
New Monsters: Walking corpse
              Hermit pixie

Step on the Yellow Switches found West and East of this room to
open the 2 Locked Doors back at 1F. Return to 1F.

+-------------+
| 1F          |
+-------------+
Now that the 2 Doors are Open, step on the 4 Yellow Switches in
them to provide light to the floor below. Go through the doorway
below to get to the room you were lighting up.

+-------------+
| B1          |
+-------------+
Grim grinner can be encountered here but we've already fought it
back at Somnia (Dream World) when we went to fetch that woman's
ring

Try not to fall down any hole. Go north to the end then go east
and open the chest to find a DANCER'S COSTUME. Go east to the
end then go south to the end. Go west to find out there's no
light to show us the middle area path.

Go like this:

      .--.
      O||H

  || - Wall
   H - Hero
   O - Stairs going Up.
.--. - Path

All you need to do edge against the wall. Go up the stairs.

+-------------+
| 1F          |
+-------------+
Step on the Yellow Switch. Now the middle area of B1 is bright.
Go back down the stairs.

+-------------+
| B1          |
+-------------+
You need to make your way around to reach the stairs going down in
the middle of the room.

+-------------+
| B2          |
+-------------+
Go down the stairs.

+-------------+
| B3          |
+-------------+
Oh it's a frog monsters. That must be Murdaw. Heal up.

My party level:

Hero (22)
Carver (22)
Milly (18)
Ashlynn (13)

He's such a weak looking monsters. BRING IT!!!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #6            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Murdaw              |
|                           |
| Experience Points: 2270   |
| Gold Coins: 580           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Buff                    |
| ~ Frizzle                 |
| ~ Flame Breath            |
| ~ Mimics Hero Voice       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero cast Sap then attack normally. Cast Heal if any of|
| your party member's health is low.                          |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
|                                                             |
| Ashlynn should have a variety of spells now. Use them to    |
| your advantage.                                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After the battle, Murdaw is about to disappear but Apnea quickly
asks you to use Ra's Mirror. Do so and a bright rat of light
will shine on Murdaw. It's King Somnus. The one from the
Real World.

He's Murdaw in this world. We just helped him and lifted the curse
placed by the actual Murdaw. Yes, that wasn't the real Murdaw!
He was just a pawn.

Captain Blade will barge in. After he finds out that King Somnus
is here, he'll escort them back to the Castle as instructed. King
Somnus will tell us to come to the Castle later on so he can
reward us.

Cast Evac then zoom back to Somnia (Dream World).

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Make your way to the Throne Room. Speak to the Chancellor and
answer NO to his question to find out Captain Blade and the others
haven't returned yet. What!!?? They went ahead of us though.
Hero will tell him about what happened and then he'll decide we
should rest.

One look into Ra's mirror transformed the young King Somnus
into a mysterious woman named Apnea...Another look turned
the dark tyrant Murdaw into a second, much older King Somnus...
Where could they be? And what of Captain Blade, who they
both referred to as 'Rusty'? His numerous questions
unanswered, the chancellor endured a long, sleepless night...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 5                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Ghent, Recruiting Nevan, Obtaining The Providence,     | |
 | | Isle of Murdaw, Battle with the Real Murdaw, Discovery | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 13~22                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |</pre><pre id="faqspan-5">
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The Chancellor wants us to search for the King, Queen and Captain
Blade. Carver will ask Hero if he thinks the King is playing them
for suckers. Answer YES for fun and Ashlynn will tell Carver and
Hero to quit down.

Where the hell are we supposed to search for them.

Go down the stairs and Ashlynn will tell us that the King told
us to come to HIS Castle. As in the one in the Real World.
Silly us for coming back here in the first place.

Zoom to Somnia (Real World).

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Somnia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Buy a Chain Whip for Ashlynn. Speak to the Townspeople to find
out the King and Queen has awoken.

Go into the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Royal Missive                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Guard and agree that you are the imposters who
came last time. He'll lead us to the Dungeon. On our way, you'll
find out that Captain Rusty got....executed....

At the Prison Area, he'll open up a cell door and will tell our
party to get in. Press any button to get in. He'll lock the door.
After your neighbour speaks to you, examine the prison door
and eventually the Soldier that locked us up will come back and
set us free. The King told him to.

Note: The King Somnus and Queen Apnea we met in the Dream World
aren't the ones we are looking at. We were in their dream. We
saved them and lifted the curse through their dream. Agree that
you are the one who saved him in the Dream World.

The King will tell us his story. He was on a ship on his way
to fight Murdaw. All of a sudden, he was eloped in illusions
and engulfed in confusions. We just saved the Dream World but
the Real World still has Murdaw running loose. The King decides
to go outside to breath in some fresh air. He wants you to
meet him outside.

Go down the stairs then make your way to the western walkway.
The King can be found at the southwest corner of the western
walkway. Speak to him.

He wants us to go in his stead and battle Murdaw. Agree to his
request to find out they don't have any Ship to transport us.
He asks us if we've heard of a town named Ghent. Answer NO
to find out the people there are devoted to serving the
Goddess. They have a sacred ship called Providence. We need
to get that Ship!!!!!

He'll give us a ROYAL MISSIVE. If we ship it to those in
authority at Ghent then we'll be given the Ship. He tells us
the village lies north of here in the mountains.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Somnia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Ruffled goon (EXP - 22) (GOLD - 18)                       |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - She-slime (EXP - 10) (GOLD - 7)                           |
| - Silencing ram (EXP - 33) (GOLD - 15)                      |
| - Dead resident (EXP - 21) (GOLD - 21)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go across the bridge east of Somnia then go directly north
of Somnia to reach the Northern Checkpoint. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Somnia Northern Checkpoint -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the guard to find out King Somnus already gave them
orders to let us pass. The other guard says we should follow the
east river north to reach Ghent.

Exit the checkpoint from the north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Ghent Outskirts)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Loathsome leek (EXP - 28) (GOLD - 19)                     |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Tree feller (EXP - 30) (GOLD - 22)                        |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Tree feller
- Feralbeast
- Malevolamp (They summon a monster called Hell nino).
- Undentured servant
- Sorcerer

From the checkpoint, go east to reach the river. Follow it north
until you find Ghent.

Get your party level to:

Hero (23)
Carver (23)
Milly (20)
Ashlynn (15)

At Level 14, Ashlynn learns DRAIN MAGIC.

Go into Ghent.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Ghent -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Resilience                          |
|                 Plain Clothes                               |
|                 Seed of Magic                               |
|                 Pointy Hat                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Iron Staff               700 | Iron Armour             1200 |
| Sledgehammer            1800 | Full Plate Armour       2300 |
| Steel Broadsword        2000 | Cloak of Evasion        3000 |
| Morning Star            3000 | Iron Shield              720 |
| Cautery Sword           4400 | Silver Tiara             450 |
|                              | Iron Helmet             1100 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 10 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Moonwort Bulb             30 |
| Chimaera Wing             25 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open the Town's Map so you won't get lost.

Nice Village.

Speak to the man at the entrance of the village and he'll welcome
you to Ghent. Go into the house west of him. Speak to the
Old Woman to find out their Elder also tried to cure King
Somnus. Break the pot to find a SEED OF RESILIENCE. Exit this
house via the west door. Speak to the man taking care of the
horse to find out that legends say there's a horse that descended
from heaven. Hey! Peggy Sue might be its descendant. Exit the
house.

Go into the Church and SAVE YOUR GAME. Go into the Inn and
rest for the night. Search the drawers to find a set of
PLAIN CLOTHES. The young girl and merchant are thankful to
the Goddess for giving them strength. Exit the Inn.

The woman west of the Inn is thankful that her daughter is
feeling healthy now. Speak to the Knight in front of the
General Shops to find out armaments crafted in Ghent are
each imbued with the divine grace of the Goddess.

At the Weapon Shop, buy the Morning Star for Ashlynn, buy
the Cautery Sword for Hero and Milly. At the Armour Shop,
buy a Full Plate Armour for Hero and Carver and buy a Cloak
of Evasion and Silver Tiara for Ashlynn.

Speak to the young lady east of the General Shopd and she'll
ask you if you're here to cure an illness. Answer with a NO.
Speak to the minstrel to find out since ancient times, bards
and balladeers have celebrated the holy warriors of Ghent.

Go into the house north of the Inn. The man inside is grateful
to the Goddess for everything he's enjoying. His wife is
grateful too but she would like it if her husband thanks her
once in a while. Exit the house.

Speak to the boy near the Town's Fountain to find out there's
a chosen one called Nevan. Ha! We're the chosen one.
Speak to woman east of the boy to find out there's a staff
called Staff of Ghent. Whoever wields the staff has the
power to cure those around him.

The huge building at the north end of the village contains
The Providence. The young man guarding the door won't allow
us to enter without the Elder permission.

Go to the house north of the General Shops building which is
the building with the Armour, Weapon and Item Shop. Speak
to the young man standing in front of the house to find out
the house he's standing near to is where the Elder lives.
Go into it.

Break the pots to find a SEED OF MAGIC. Search the wardrobe
to find a POINTY HAT. The woman in the house is saying
Nevan is taking his time. Speak to the Elder and answer
his question with a YES. Hero will hand him the Royal Missive.
The request might be directly from the King but the people
only answer to the Goddess. What the hell. He won't give us
the Ship. Listen here Old Man, you better cough up that
Ship or you'll really start to cough after we punch that
beard off your face.

Anyway, mission Failed. All that's left to do is steal the
Ship. Try to leave and Nevan will arrive home. He also
doesn't want us to use the Ship. Nevan will ask us to leave
and then he'll get a spoken to by the Goddess herself.
She tells Nevan to give us the Ship as well as accompany
us to the Isle of Murdaw. They finally realize we are Heroes
spoken of in the legends. Nevan will go ahead of us to The
Providence.

Exit the house and your party will make their way to the
shrine containing The Providence. Go into the Shrine when
you gain control.

Inside, go west then north and get aboard the Ship.
Speak to Nevan. Agree that you are ready to break the seal
and set sail to the Isle of Murdaw. Watch as the Ship gets
on the watwr. Nevan will officially join our party.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Watch as the Ship sails to the Isle of Murdaw. We don't even
get to control it. Bummer.

Ashlynn will say she wants to stay behind. When she asks you
if she should give you all her gear, Refuse her offer.

Before we deal with the Murdaw in this World, we need to make
sure we're well prepared.

Nevan is low leveled and his Equipments aren't good.

Do the below things before you go and face Murdaw:

- First, get your party level to:

Hero (27)
Carver (27)
Milly (25)
Ashlynn (20)
Nevan (20)

At Level 11, Nevan learns FIZZLE.
At Level 13, Nevan learns ZING.
At Level 16, Ashlynn learns SIZZLE.
At Level 15, Nevan learns SWOOSH.
At Level 18, Ashlynn learns FUDDLE
At Level 17, Nevan learns TINGLE
At Level 19, Nevan learns FULLHEAL

- Next, we need to equip Nevan. At Ghent, buy him a Morning
Star and a Full Plate Armour. Equip the Pointy Hat you found
earlier on him as well. Zoom to Wellshire and buy Nevan
a Gold Bracer.

- Zoom to Port Haven and go into the Casino. Earn enough tokens
so you can exchange them for the below items:

Yggdrasil Leaf x5
Magic Water x10
Dragon Shield x2
Platinum Armour x2

Equip the Dragon Shield and Platinum Armour on Hero and Carver.
They each get 1.

Alright, we're a set.

Zoom back to Ghent and get aboard the Providence waiting outside
to return to the Isle of Murdaw. Exit the Ship when you get there.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      (Isle of Murdaw)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Loathsome leek (EXP - 28) (GOLD - 19)                     |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Tree feller (EXP - 30) (GOLD - 22)                        |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Ship south of the Providence.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Wrecked Ship -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Woah, this Ship is in pieces. Have a look around to find out
no one is aboard. Try to exit the Ship and Carver will say someone
else just have made their way to this Isle beside us. Return to
the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      (Isle of Murdaw)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Loathsome leek (EXP - 28) (GOLD - 19)                     |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Tree feller (EXP - 30) (GOLD - 22)                        |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Cave east. We still don't have anyway to cast
Safe Passage so we won't get damaged by the Poisonous swamps.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Isle of Murdaw Cave -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Chain Whip                                  |
|                 1150 Gold Coins                             |
|                 Full Plate Armour                           |
|                 Seed of Life                                |
|                 Magic Water                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Cannibox (EXP - 118) (GOLD - 96)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Hell nino (EXP - 63) (GOLD - 20)                          |
| - Thaumatobat (EXP - 66) (GOLD - 33)                        |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Cannibox
- Animated armour
- Lesser demon
- Hell nino
- Thaumatobat
- Goodybag

+-------------+
| B1          |
+-------------+
New Monsters: Lesser demon
              Thaumatobat
              Hell nino

If you step on the Lava Floor, you'll get hurt.

Follow the stone path north then west to find a stairway going
up. Go up it.

+-------------+
| 1F          |
+-------------+
Open the chest north to find a CHAIN WHIP. Go back down the
stairs south.

+-------------+
| B1          |
+-------------+
Back here, go back east then continue following the stone path
north to reach a split going west/east. Go west to the end then
go south to find a chest containing 1150 GOLD COINS. Go back
north then go north to find another chest containing a
FULL PLATE ARMOUR. Go east to the end from the chest to find
a staircase going up. Go up it.

+-------------+
| 1F          |
+-------------+
Go southwest to find a split going southeast/southwest. Go
southwest and follow the stone path to reach a stairway
going up. Go up it.

+-------------+
| 2F          |
+-------------+
New Monsters: Goodybag

Get Nevan to Level 21 so he'll learn WHACK.

Go south then east to find a chest containing a SEED OF LIFE
for Hero. Go back west and down the stairs.

+-------------+
| 1F          |
+-------------+
Go west then go south and down the stairs. We opened the
chest earlier to get the Chain Whip.

+-------------+
| B1          |
+-------------+
Return to the entrance of this Cave.

Go northeast and up the stairs on the Lava Floor.

+-------------+
| 1F          |
+-------------+
Go up the stairs.

+-------------+
| 2F          |
+-------------+
Go west to the end then go north to reach a split going north/east.
Go north first and open the chest to find out it's a Cannibox.
Defeat it and it'll drop a Seed of Agility for you. Go back south
to the split. Go east now. Ignore the path going north. Continue
on east and go up the stairs.

+-------------+
| 3F          |
+-------------+
New Monsters: Mudslinger
              Animated armour

Two chests are visible north across the water. We'll get to them.

Go west to the end then go north to find 2 stairs going up north
and 2 going up as well east. Go up the east ones then go across
the bridge east. Go down the stairs northeast then go south to
reach the 2 chests we saw earlier. Open them to find a phial
of MAGIC WATER and a Cannibox who drops a Seed of Agility when
you defeat it. Use it on Hero as usual.

Return to the split where 2 stairs are north and 2 are east. We've
already gone up the east ones so go up the north ones this time.
Go into the dark cave north where the water seems to be flowing
out from.

In this area, go across the bridge north then go south to get out
of this area but through the eastern side. There's a skeleton
near the water but it's just a corpse.

Go up the stairs south then go north and up the stairs leading
to the next floor.

+-------------+
| 4F          |
+-------------+
Go across the bridge northeast and open the chest to find out it's
a Cannibox who drops the usual Agility Seed. Go back across the
bridge west.

Go north until you reach the northwest corner of this floor. You'll
find a Cave there. Go through it.

Go up the stairs northeast.

+-------------+
| 5F          |
+-------------+
Go east then north to find a corpse by the water. Examine it and
you'll find a message. After reading it, you'll find out The Prince
made it here but it looks like the army he brought couldn't make it.
I wonder if we'll get to see Hero in this world.

Go through the Cave north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Road to Murdaw's Keep -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Hey.... we've been here. Don't tell me....the Hero we were
controlling at the beginning of the game was the Prince all along!
Then that means the Prince must still be in stone form or he's
probably dead. We did watch our Hero's body scatter.

Nevan wants us to rest here for the night.

It's just like before. We're probably gonna get killed again.

Press any button and Hero will wake up. Milly will ask you the
exact same thing she asked you at the start of the game. At
least Nevan is here so we might be able to change our fate.
Carver will arrive and he'll sense that we've already done this
before. Of course we have.

After a little more chit chat and after Nevan asks you his question,
they'll all go ahead of us. Put out the fire like you did last
time. Go through the opening north.

It's just like before. Although Milly doesn't have any ocarina to
summon a Dragon. Hahaha. Speak to Carver and Nevan then speak to
Milly to find out she has an OCARINA!!!! WHAT!!??? WHERE DID
SHE GET THAT. OH NO!!!

ALRIGHT THEN!!! CHARGE!!!!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Murdaw's Keep -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Amor Seco Essence                           |
|                 1800 Gold Coins                             |
|                 Iron Mask                                   |
|                 Fire Claw                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Healslime (EXP - 39) (GOLD - 21)                          |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Slumbering ram (EXP - 102) (GOLD - 36)                    |
| - Urnexpected (EXP - 204) (GOLD - 162)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Healslime
- Pesky jester
- Harmour
- Slumbering ram
- Urnexpected
- Scorching man

+-------------+
| 1F          |
+-------------+
Go east to find your party members. Speak to Carver to find out
the Door leading out of the Castle (I think) doesn't have a
keyhole. He thinks it'll be fine after we defeat Murdaw.
Speak to Nevan so he can place a barrier. Now we can cast Zoom
to return here anytime. Speak to Milly and she'll say we should
lead the way.

Go through the door north of Nevan and go up the stairs.

+-------------+
| 2F          |
+-------------+
Open the 3 chests to find 1800 GOLD COINS, AMOR SECO ESSENCE
and an IRON MASK. Equip the Iron Mask on Hero.

Go back downstairs.

+-------------+
| 1F          |
+-------------+
Go west then north and through the open doorway.

Go west then through the doorway north.

In this room, you'll meet the Real World Carver. Phew! That
means Hero is still alive. The Dream World Carver will
merge with the Real World Carver.

Yes, Hero will later merge with Hero. We are currently using
Dream Characters of Hero, Milly and Carver. We need to merge
everyone back with their real body. Anyway, we got Carver back.
He remembers everything. He's really the Carpenter's son.

Carver will remember a new move. KNUCKLE SANDWICH. Time to
head out and find Hero's body. Carver will take the lead
all of a sudden. Reorganize your Line Up if needed.

You'll start encountering enemies now.

The Montsers on this floor are:

Harmour
Pesky jester
Slumbering ram
Healslime (Harmour summons them)

Before you go up the stairs, we need to explore the two doors
southwest and southeast of the stairs.

Go through the southeast door first. Go northeast and examine
the Sculpture to find out it's actually a monster called
Sculptrice.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #7            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Sculptrice          |
|                           |
| Experience Points: 165    |
| Gold Coins: 210           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Cool Breath             |
| ~ Kasnooze                |
| ~ Kasap                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero cast Sap then attack normally. Cast Heal if any of|
| your party member's health is low.                          |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
|                                                             |
| Nevan should have a variety of spells now. Use them to      |
| your advantage.                                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The next Statue is also a Sculptrice so defeat it. Go up
the stairs north.

+-------------+
| 2F          |
+-------------+
New Monsters: Scorching man

Go south to leave the water body area. Go southwest and examine the
sculpture to fight another Sculptrice. Go southeast to find a small
room with a pot. Break it and fight the new monster, Urnexpected.

Go to the northwest corner of this floor to find another Sculptrice.
Defeat it then open the chest it was guarding to find a FIRE CLAW.
Equip it on Carver.

Go to the southwest corner of this floor and go up the stairs.

+-------------+
| 3F          |
+-------------+
You'll find a Skeleton here. Speak to him and he'll remember that
Murdaw turned us into Stone and slung our souls to the Dream
World. He also battles us.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #8            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Grim Keeper         |
|                           |
| Experience Points: 530    |
| Gold Coins: 150           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Swing Weapon Fiercely   |
| ~ Venom Mist              |
| ~ Poison                  |
| ~ Calls for Backup        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero cast Sap then attack normally. Cast Heal if any of|
| your party member's health is low.                          |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
|                                                             |
| Nevan should have a variety of spells now. Use them to      |
| your advantage.                                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, go back down the stairs.

+-------------+
| 2F          |
+-------------+
Go to the northeast corner of this room and go down the stairs
you used to reach this floor originally.

+-------------+
| 1F          |
+-------------+
Back in this main area. We've already explored the southeast door
so this time go through the southwest door.

Defeat the two Sculptrice then go down the stairs you find after
defeating the second one.

+-------------+
| 2F          |
+-------------+
The only thing here is two locked Prison Doors we can't access.
Return to 1F

+-------------+
| 1F          |
+-------------+
Alright! We've explored the southwest and southea doors so all
that's left is to go up the main stairs. Go up them.

+-------------+
| 2F          |
+-------------+
Heal up.

We're about to fight Murdaw. My party:

-----------------------------------------------------------------
HERO

LV: 28
WEAPON: Cautery Sword
ARMOR: Platinum Mail
SHIELD: Dragon Shield
HELMET: Iron Mask
ACCESSORY: Gold Bracer
-----------------------------------------------------------------
CARVER

LV: 28
WEAPON: Fire Claw
ARMOR: Platinum Mail
SHIELD: Dragon Shield
HELMET: Iron Helmet
ACCESSORY: Gold Bracer
-----------------------------------------------------------------
MILLY

LV: 26
WEAPON: Cautery Sword
ARMOR: Enchanted Armour
SHIELD: -
HELMET: Bunny Ears
ACCESSORY: Agility Ring
-----------------------------------------------------------------
NEVAN

LV: 22
WEAPON: Morning Star
ARMOR: Full Plate Armour
SHIELD: -
HELMET: Pointy Hat
ACCESSORY: Gold Bracer
-----------------------------------------------------------------

Heal your party members HP to max then use some Magic Waters to
replenish your MP. Make sure one of your party member has the
Staff of Ghent in his/her inventory. Carry some Yggdrasil Leaves
as well.

Go to the huge door north and Milly will tell us that Murdaw
is behind the door. We know that. Go through the door.

The exact same thing that happened before happened again. Murdaw
will turn us into Stone and will send our souls away.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
What the hell. It's just like last time.

Hero is on the floor and Tania is asking him what happened.
Wait, something's different. Tania will ask Hero to come over.
It looks like Ra's Mirror is here with us as well. Tania will
ask us to look into the mirror. Agree to do so and the mirror
will teleport us back to Murdaw's Keep.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Murdaw's Keep -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Murdaw will decide to fight us himself. Well, he calls two
Prickly pranksters to assist him.

Prickly pranksters (EXP - 132) (GOLD - 78)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #9            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Murdaw              |
|                           |
| Experience Points: 1000   |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Flame Breath            |
| ~ Kasap                   |
| ~ Calls for Backup        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero attack normally. Cast Heal if any of your party   |
| member's health is low.                                     |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
|                                                             |
| Nevan should have a variety of spells now. Use them to      |
| your advantage.                                             |
|                                                             |
| Take care of the Prickly pranksters before fighting Murdaw. |
| Murdaw is immune to Sap so don't cast that on him.          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The real battle is about to begin.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #10           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Murdaw 2            |
|                           |
| Experience Points: 2300   |
| Gold Coins: 770           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Attacks twice           |
| ~ Chilly Breath           |
| ~ Dazzleflash             |
| ~ Lightning               |
| ~ Eye Glimmer             |
| ~ Calls for Backup        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Have Hero attack normally. Cast Heal if any of your party   |
| member's health is low.                                     |
|                                                             |
| Carver should attack normally and use his abilities to deal |
| great damage.                                               |
|                                                             |
| Milly should have a variety of spells now. Use them to your |
| advantage.                                                  |
|                                                             |
| Nevan should have a variety of spells now. Use them to      |
| your advantage.                                             |
|                                                             |
| Murdaw has more tricks up his sleeve so be careful.         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, Murdaw will scatter into pieces. A strange
voice will then emanate throughout the room. The world is
finally free from Murdaw.

Our party will return to Somnia Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Somnia Castle -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Lightning Staff                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Agree to see what the King wants to give Hero. You'll obtain
the LIGHTNING STAFF. That's all the King wants to do. Apnea
wants to speak to Hero in private though. Our party will be waiting
for us downstairs.

Apnea will tell you to come a bit closer. Speak to the Scholar
to find out Alltrades Abbey should be back to normal in the
Dream World but it's still in ruins in the Real World.

Speak to the Queen. She makes us realize we haven't found our
true self yet. She wants us to find the real Hero and merge
back with him.

Go down the stairs east.

Your party will be complete again.

Our real adventure is about to begin...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 6                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Vocation Change, Scrimsley Monster Troubles,           | |
 | | Obtaining Seeds of Reasons, Recruiting Amos, Arkbolt,  | |
 | | Meeting Terry, Wayfarer's Pass, Defeat                 | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 22~28                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Somnia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Switch Worlds.

In the Dream World, you'll find yourself in front of Alltrades
Abbey. Go into it.

Let's talk about our party first a bit.

We now have 5 Party Members but only 4 can be in our party at
a time.

The party I'm going with is:

Hero
Carver
Milly
Ashlynn

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Alltrades Abbey -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #9                               |
|                 Seed of Life                                |
|                 Seed of Magic                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Steel Broadsword        2000 | Rags                      25 |
| Morning Star            3000 | Leather Kilt             220 |
| Cautery Sword           4400 | Fur Cape                 550 |
| Bone Stake               110 | Full Plate Armour       2300 |
| Stone Fangs              240 | Slime Gooniform          330 |
|                              | Pointy Hat                70 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 10 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Woah!

Speak to the two guards and they'll welcome you to Alltrades Abbey.

Speak to the lady north of them to find out she feels like she's
been in a deep sleep all along. She also feels that someone tried
to destroy this place. Well, in the Real World, it was successfully
destroyed.

Anyway, she says something else about us being able to change our
abilities. Hmm....

Go west to find the Church. Speak to the Old Man to find out we
can change it vocations!!!! Even if we gave up one, that doesn't
mean our progress on that one is gone or lost forever. That's
nice!! Speak to the Priest and SAVE YOUR GAME. Go east to find
the Library. Speak to the Warrior and answer his question with
a YES. He'll explain the Vocation system to you. Speak to lady
with the red dress to find out even if we become a Monster Master,
we can't recruit monsters to our party. Speak to the Scholar to
find out why Murdaw would want to destroy this place. Search the
bookshelves to find the below books:

Dusty Old Diary - The person that wrote it is waiting for a special
someone that can obtain the Hero Vocation.

The Philosophy of Men's Dreams - It assures us that men cannot
become a Pattycake Princess.

1001 Jokes for Adventurers - It still contains a bad joke.

Alright, go down the stairs.

Go to the west side of this floor first. Speak to the Knight to
find out he's the Knight people back at Port Haven was talking
about. He's looking for the Legendary Sword of Ramias. Speak to
the man on the bed to find out we can acquire the Hero Vocation
by mastering either the Gladiator, Sage, Luminary or Ranger
Vocations. That's neat.

Go to the east side. Speak to the Viking to find out he's a
Thief we've met before. Well...is he the one from Port Haven?
The farmer is here to become a Martial Artist. The lady wants
to become a Sage. After she's done, she wants to switch over
to a Priest. The Knight wants to become a Merchant. The Old Man
wants to become....you guessed it, a Pattycake Princess.
The Bunny Girl is Patty the Party Planner.

Go to the south part of this floor to find a well. You can use
it to teleport yourself to the Real World but don't do that.

There are 2 Room east and west of the Well. Go into the west
room first. Open the chest to find a SEED OF LIFE. Use it on
Hero as usual. Go into the east room next. Open the chest to
find a SEED OF MAGIC. Use it on Hero.

Go through the door found at the north end of this floor.
Go north to the end and examine the shining spot on the ground
to find the [MINI MEDAL #9].

Return to 1st Floor.

Back here, speak to the Man at the north end up the altar and
he'll allow you to change your party members Vacations including
Hero.

Right now we have the below Vocations:

Warrior
Martial Artist
Mage
Priest
Dancer
Thief
Monster Master
Merchant
Gadabout

We'll unlock more after we've mastered the one's above.

----------------------------------------------------------------
 WARRIOR
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Ruffian               None
  2      Skirmisher            Focus Strength
  3      Swashbuckler          None
  4      Veteran               Double-Edged Slash
  5      Captain               Mercurial Thrust
  6      Expert Fencer         Frenzy
  7      Elite Blade           Falcon Slash
  8      Sword Lord            Hatchet Man
--------------------------------------------------

You need to fight 150 Battles to master this Vocation.

----------------------------------------------------------------
 MARTIAL ARTISTS
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      White Belt            Leg Sweep
  2      Yellow Belt           Roundhouse Kick
  3      Green Belt            Wind Sickles
  4      Brown Belt            Dodgy Dance
  5      Black Belt            Knuckle Sandwich
  6      Instructor            Pressure Pointer
  7      Dojo Master          Heave-Ho
  8      Fist of Fate        Multifists
--------------------------------------------------

You need to fight 200 Battles to master this Vocation.

----------------------------------------------------------------
 MAGE
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Novice                Frizzle, Snooze
  2      Apprentice            Sizz, Dazzle
  3      Magician              Sizzle, Zoom
  4      Enchanter             Fuddle, Kasap
  5      Conjurer              Boom, Evac
  6      Sorcerer              Crackle, Drain Magic
  7      Wizard                Kasnooze, Kasizzle
  8      Archmage              Bounce
--------------------------------------------------

You need to fight 180 Battles to master this Vocation.

----------------------------------------------------------------
 PRIEST
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Neophyte              Heal, Poof
  2      Pilgrim               Woosh, Squelch
  3      Cleric                Fizzle, Buff
  4      Monk                  Midheal, Tingle
  5      Pastor                Whack, Kabuff
  6      Bishop                Swoosh
  7      Archbishop            Thwack, Fullheal
  8      Pontiff               Zing
--------------------------------------------------

You need to fight 160 Battles to master this Vocation.

----------------------------------------------------------------
 DANCER
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Aspiring Talent       Sultry Dance
  2      Understudy            Dodgy Dance
  3      Opening Act           Weird Dance
  4      Back-up Dancer        Fuddle Dance
  5      Rising Star           Cop Out
  6      Crowd Pleaser         Ban Dance
  7      Prime Performer       Tap Dance
  8      Divine Dancer         Death Dance
--------------------------------------------------

You need to fight 120 Battles to master this Vocation.

----------------------------------------------------------------
 THIEF
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Pickpocket            Sandstorm
  2      Purse Snatcher        Eye for Distance
  3      Pilferer              Stone's Throw
  4      Henchman              Shove
  5      Cat Burglar           Storeyteller
  6      Criminal Genius       Padfoot
  7      Crime Boss            Nose for Treasure
  8      Kingpin               Snoop
--------------------------------------------------

You need to fight 140 Battles to master this Vocation.

----------------------------------------------------------------
 MONSTER MASTER
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Slime Master          None
  2      Beast Master          Sweet Breath
  3      Zombie Master         Poison Breath
  4      Nature Master         Tongue Bashing
  5      Demon Master          Cool Breath
  6      Troll Master          Flame Breath
  7      Material Master       Burning Breath
  8      Dragon Master         Puff!
--------------------------------------------------

You need to fight 165 Battles to master this Vocation.

----------------------------------------------------------------
 MERCHANT
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Huckster              Peep
  2      Pedlar                Muster Strength
  3      Salesclerk            Dig
  4      Pitchman              Weird Dance
  5      Trader                War Cry
  6      Broker                Body Slam
  7      Magnate               Service Call
  8      Tycoon                Call to Arms
--------------------------------------------------

You need to fight 130 Battles to master this Vocation.

----------------------------------------------------------------
 GADABOUT
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Goof-off              Lucky Dip
  2      Partygoer             Whistle
  3      Night Owl             Tongue Lashing
  4      Freeloader            Puff-Puff
  5      Muckraker             Nap
  6      Heartbreaker          Tongue Bashing
  7      Moodmaker             Follow Suit
  8      Chancetaker           Hocus Pocus
--------------------------------------------------

You need to fight 155 Battles to master this Vocation.
----------------------------------------------------------------
----------------------------------------------------------------

Phew! Now that we got that out of the way, we can get to changing
our party vocations.

We're going to master all of them by the way.

Well, we have 5 Party Members and we have 9 Vocations so we'll
come back and change later on.

So our first Vocation Change is:

Hero - Warrior
Carver - Martial Artist
Milly - Dancer
Ashlynn - Thief
Nevan - Mage

We'll start with those first.

Speak to the Old Woman behind the counter to find out how many
battles you need to Level up your vocations. The Nun will teach
you more about Vocations.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Train your party level to 20~29. A good place to train is at
Ghent Outskirts.

Zoom to Madame Luca Abode.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We don't know what to do next so we'll ask her.

She knew we were coming. She's standing in front of door leading
into her house. Speak to her and she'll let us come in.

She wants us to eat her dish.

The party dines on Madame Luca's mysterious dishes and enjoys a
relaxed evening...

Speak to her the next day. She'll tell us to board a ship near
here and sail north along the coast. We should keep sailing until
we pass Port Haven. After Port Haven, we'll find a Village called
Scrimsley. We'll get to meet someone there.

Leave this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We have a ship remember? It's parked on the river south of Ghent.

Before we head over there, we need to visit some places.

-------------------
Weaver's Peak
-------------------
Speak to everyone around to find out they all already know we've
defeated Murdaw. Now that Murdaw is gone, some of the Villagers
ventured south to the Cliff. Buddy is serving as their body guard.
</pre><pre id="faqspan-6">
Go into the Mayor's House. Speak to the Mayor and answer NO to his
question to make Hero tell him that we're looking for our real
self. We haven't found Milly true self either in fact. Speak to
Judith to find out she still wants to marry Hero. Once again,
select NO to refuse her advances.

Alright, make your way to the Pass to Haggleton.

-------------------
Pass to Haggleton
-------------------
You can find Buddy and other villagers around. Speak to them
if you want too.

Let's head to Haggleton.

-------------------
Haggleton
-------------------
The Special Victory Bazaar is underway.

Go into the West Canopy. Buck doesn't have anything to sell.
Speak to the Old Man to find out he's selling a Bone Stake for
130 Gold Coins. Refuse his offer. Speak to the Merchant with the
White Turban to find out King Somnus and Captain Blade are still
missing. Well, since Captain Rusty is dead, Captain Blade will
be dead as well. I mean, your Dream self can't exist without your
real self. Speak to the Merchant wearing Green and accept his
offer and buy 3 bottles of Amor Seco Essence as well as a Chimaera
Wing for just 400 Gold Coins.

Go into the East Canopy. The Young Man behind the Counter near the
2 Armours is selling a Leather Kilt for 200 Gold Coins. The price
is originally 220 so buy it. The merchant east of him is selling
a pair of Boxer Shorts for 1000 flipping Gold Coins. Refuse his offer.
Compared to Buck, Bill is doing great. Buy a Scale Shield for Nevan
at the Armour Shop.

Zoom to Port Haven next.

-------------------
Port Haven
-------------------
Go into the Mayor's House. Go up the stairs to watch a romantic
scene between Johan and Ella. We better not interrupt them.
It looks like the Mayor is not around yet and Johan doesn't seem
to care all that much.

Go into the Carpenter's house. Since Carver had gained his original
body, he remembers his parents.

That's pretty much everything to do here. Zoom to Ghent.

-------------------
Ghent
-------------------
Go into the Church to witness a funny scene.

Go into the Elder's house. The Elder is in the middle of curing an
Old Woman. Speak to the Elder and watch him cure the Old Woman
like the Nun did back at the Church. After the Elder cures the
Old Woman, she and her grandson will leave. You can find them at
the Inn.

Zoom to Somnia (Dream World)

---------------------
Somnia (Dream World)
---------------------
Keating can be found in the Prison. Captain Blade is still missing.
I wonder where he is. I wonder if Captain Rusty death really caused
him to die.

Make your way to Throne Room. Speak to King Somnus. He's the King
Somnus from the Real World. He's now a playboy. The Bunny Girl says
the King pinched her. Oh well....

Make your way to the Castle Balcony and go down the east stairs.
Go east to find Queen Apnea. She's quite tolerate of the King's
behavior. It's just a dream after all.

That's all the revisiting for now.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Ghent and get aboard your Ship.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - The Providence -                      |
|                      (Sea near Ghent)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Marine mollusk (EXP - 96) (GOLD - 78)                     |
| - Cauldrone (EXP - 110) (GOLD - 68)                         |
| - Wet kisser (EXP - 94) (GOLD - 88)                         |
| - Dread herring (EXP - 120) (GOLD - 56)                     |
| - Marine spirit (EXP - 114) (GOLD - 75)                     |
| - Thriller wave (EXP - 138) (GOLD - 24)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Marine mollusk
- Cauldrone
- Wet kisser
- Dread herring
- Marine spirit
- Thriller wave

SHIP!!!

From Ghent, sail south to reach the Isle of Murdaw. Sail north
from the Isle of Murdaw to reach a shoreline. Sail along it east
until you find a sign. Dock nearby and read it to find out
Scrimsley is found north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Scrimsley Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Hell nino (EXP - 63) (GOLD - 20)                          |
| - Healslime (EXP - 39) (GOLD - 21)                          |
| - Thaumatobat (EXP - 66) (GOLD - 33)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Porker (EXP - 78) (GOLD - 38)                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Wild carrot
- Porker

Where are we again? Oh right, we're near the sign.

Travel northwest from the sign then due north to find Scrimsley.

Before entering Scrimsley, make sure your party level is 22~30
and each of your character has their Vocation at Level 3 or higher.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Scrimsley -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Rags                                        |
|                 Mini Medal #10                              |
|                 3 Gold Coins                                |
|                 Mini Medal #11                              |
|                 15 Gold Coins                               |
|                 Antidotal Herb                              |
|                 Scale Shield                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Stone Fangs              240 | Fur Cape                 550 |
| Iron Claw                700 | Full Plate Armour       2300 |
| Edged Boomerang         1500 | Cloak of Evasion        3000 |
| Steel Fangs             2000 | Iron Shield              720 |
| Steel Broadsword        2000 | Shellmet                 250 |
| Cautery Sword           4400 | Iron Helmet             1100 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 15 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Moonwort Bulb             30 |
| Chimaera Wing             25 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open up the Town's Map so you won't get lost.

What are does potholes on the ground?

The young lady at the entrance of the village will welcome you to
Scrimsley. Go into the house west of her. The one with the curved
roof. Kinda reminds me of Assassin's Creed. The Old Woman inside
will tell you her husband can be found outside. Search the
Wardrobe to find a set of RAGS. Search the bookshelf to find a
book entitled 'Warrior Cat Tales: Part Three'. Yay, we found the
next one. Let's see here, after reading it, you'll find out
the Cat defeated the Slime successfully. We're not 100% sure if
it's the Nameless Slime, Ooozo, though. Exit the house.

The young man north of the Item Shop doesn't really like tourist
and visitors. Speak to the Viking north of the Inn to find out
there's a Hero in town called Amos. The Old Man near the Armour
Shop says everything he wants can be found here in Scrimsley so
he isn't planning on going out. Speak to the man west of the Weapon
Shop to find out something happens during the night. Speak to the
woman west of the Church to find out Amos is ill. Speak to the
Priest wandering around in front of the church. He tells us to
leave before nightfall. Well, the day-night system isn't working.

Examine the Shiny Spot south of the Church to find the [MINI MEDAL #10].
Go into the house west of the Church. The Family inside are all fans
of Amos. Break the pots to find 3 GOLD COINS. Search the drawers to
find the [MINI MEDAL #11].

Go into the Church and SAVE YOUR GAME.

Go into the Inn. Speak to the Innkeeper north to find out they're not
currently open for business. Speak to the minstrel in one of the
rooms to find out he heard a frightening noise outside at night.
Go up the stairs. Break all the pots and barrels to find an
ANTIDOTAL HERB and 15 GOLD COINS. Jump down from the ledge west.

Go into the house at the northwest corner of the village.

This is Amos's house. Search the drawers to find a SCALE SHIELD.
Search the bookshelves to find a book entitled 'A Slime's Story:
Part Four'. Yes! We found it. We're now 100% sure that the Cat
in the Cat Tales is the Cat that beat up Ooozo. Ooozo haven't
given up on his journey though.

Speak to Amos, the Warrior on the Bed or maybe he has the Hero
Vocation. A beast bit him in his behind. Ouch! He says we should
go and rest in the Inn seeing as evening is almost upon us.

The only thing new to buy here is the Shellmet for Nevan.

Return to the In and speak to the Innkeeper. Answer NO to his
first question and YES to his second question ad he'll allow
us to rest at the Inn for free!

That night....

Press any button to jump out of the bed. The Innkeeper won't allow
us to go outside but we know another way through. Can you hear the
frightening noise? Go up the stairs.

Woah!!!! That's a huge monster. Its the one responsible for the
potholes in town. Jump down the ledge to battle it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #11           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Scrimsley Terror    |
|                           |
| Experience Points: 310    |
| Gold Coins: 170           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Defend                  |
| ~ Stomp                   |
| ~ Bite                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Boss should be easy to beat. He doesn't pose any major      |
| threat as long as you're not under-leveled.                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

If you have a Thief like I do, Ashlynn will steal pair of Stone
Fangs.

The Innkeeper will come outside and will stop us from killing
the monster. The monster will change to Amos!!!?? He's a monster?
The Innkeeper will call some of the other villagers to help
carry Amos to his house. He says he'll explain everything better
tomorrow.

The next day, jump out of bed. Speak to the Innkeeper to find out
ever since Amos got bitten by a Monster, he's been changing to
one every night. He wants us to keep what we saw a secret.

Speak to everyone to find out Amos doesn't know the truth and we
shouldn't tell him. DON'T TELL HIM ANYTHING!!!!!

Speak to the Old Man near the Weapon/Armour Shop to find out
about an item called the Seeds of Reason. We can use it to
cure Amos. Speak to the Old Woman inside the house east of
the Item Shop to find out we can find the Seeds of Reason
at the Peak of the Mountain that likes north of Scrimsley.

Well, I guess we know what to do now.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Scrimsley Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Hell nino (EXP - 63) (GOLD - 20)                          |
| - Healslime (EXP - 39) (GOLD - 21)                          |
| - Thaumatobat (EXP - 66) (GOLD - 33)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Porker (EXP - 78) (GOLD - 38)                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Scrimsley, travel northeast, east then north to find the
Mountain that holds the Seeds of Reason. To make it easier to find
it, you'll find it at the northeast corner of the continent you are
on.

Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Hazy Heights -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Morning Star                                |
|                 Seeds of Reason                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Porker (EXP - 78) (GOLD - 38)                             |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Slumbering ram (EXP - 102) (GOLD - 36)                    |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Cloud surfer
- Sniping barksman

+-------------+
| Area 1      |
+-------------+
New Monsters: Sniping barksman
              Cloud surfer

Go up the stairs north. Go north and speak to the merchant to
find out we can find the Seeds of Reason at the peak of this
mountain. He also says the monsters here are unfriendly.

Go into the Cave near him.

+-------------+
| Area 2      |
+-------------+
Go north then west to encounter a split going northwest/southwest.
Go southwest and up the stairs.

+-------------+
| Area 3      |
+-------------+
Go through the opening South.

+-------------+
| Area 4      |
+-------------+
Go up the stairs west then go into the Cave northwest.

+-------------+
| Area 5      |
+-------------+
In this area, go up the stairs north then go east and up the stairs.

+-------------+
| Area 6      |
+-------------+
Open the chest to find a MORNING STAR. Return to Area 4.

+-------------+
| Area 4      |
+-------------+
From the Cave leading to Area 5, go east to the very end. You'll
pass under a bridge along the way. At the east end, go down the
stairs south. Go into the Cave east.

+-------------+
| Area 7      |
+-------------+
Go up the stairs on the platform northwest.

+-------------+
| Area 8      |
+-------------+
Go through the opening south.

+-------------+
| Area 9      |
+-------------+
Go tmuo the stairs southwest then go up the next one. Go west to
find the bridge we want under earlier. Go across it then go into
the Cave west.

+-------------+
| Area 6      |
+-------------+
Go northwest to find the chest you opened to get the Morning Star.
Go further west then go south, down the stairs and through the
opening.

+-------------+
| Area 10     |
+-------------+
Go up the stairs west then go up the stairs east to find a
plant. Examine the plant and agree to uproot it.

THE PLANT CAN TALK!!!! He asks us if we're here to get some
Seeds of Reason. Agree and he'll lecture us on how we won't get
them by uprooting him. He tells us to search the ground to
find some seeds.

Stand west of the Talking Plant and EXAMINE the ground to find
the SEEDS OF REASON.

I mean this:

     0 ~|~

  O - Place you should EXAMINE
~|~ - Talking Plant

Alright!! We have the seeds. The Talking Plant says we can return
and speak to it if we ever need some of pearls of wisdom, advice.

Zoom to Scrimsley.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Scrimsley -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Amos's house. Speak to Amos and answer YES to his
question to make Hero feed him the Seeds of Reason.

Amos will jump out of bed and will turn into his monster form.
Time to kick his butt!!!

Wait false alarm. He's still a human. Well, he can control the
power now. He can now remain conscious in his Monster Form.
Answer YES to his next question and he'll join our party!!!!

And that puts an end to Scrimsley chapter.

Anyway, go to the CHURCH and SAVE YOUR GAME. Go into the Inn and
rest for the night.

Exit Scrimsley.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Where too next?

Let's go ask Madame Luca.

Before heading there, Zoom back to Alltrades Abbey. Change Amos
Vocation to a Warrior.

Train until Hero, Carver, Milly, Nevan and Ashlynn have their
current Vocation to Level 6 or above. Get Amos Vocation Level to
4 or 5.

Get Amos to Level 17 and get your other party members to
Level 23~31.

Zoom to Port Haven and get a Dragon Shield and Platinum Mail for
Amos.

Alright, zoom to Luca's Abode.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Madame Luca and answer NO to her question. You'll turn
in for the night. The next day, speak to her and she'll tell
you about a nation east of Scrimsley called Arkbolt. We must get
aboard our Ship south of Scrimsley and sail east to continent
that holds Arkbolt. Once we've landed, all we have to do is walk east
to find Arkbolt. Our powers will be tested there.

Zoom to Scrimsley and get aboard your Ship south.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - The Providence -                      |
|                (Sea near Scrimsley/Arkbolt)                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Marine mollusk (EXP - 96) (GOLD - 78)                     |
| - Cauldrone (EXP - 110) (GOLD - 68)                         |
| - Wet kisser (EXP - 94) (GOLD - 88)                         |
| - Dread herring (EXP - 120) (GOLD - 56)                     |
| - Marine spirit (EXP - 114) (GOLD - 75)                     |
| - Thriller wave (EXP - 138) (GOLD - 24)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From where the Ship is parked, follow the shoreline east to
reach the northeastern Continent. Dock east of the Pointy Rocks
on the Water.

To make it easier. Stand near the Sign that tells us Scrimsley
is found Northwest then open up your World Map with the Y button.
You see the Continent directly east of the Sign? Dock there. The
Pointy Rocks are found in between the Sign and the Continent you
should land on.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Arkbolt Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Porker (EXP - 78) (GOLD - 38)                             |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go east to find a bridge. Go across it. From the bridge, just
go north to find Arkbolt. It's that easy.

My Party Set up:
Hero
Carver
Milly
Nevan

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Arkbolt Castle -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Slime Gooniform                             |
|                 Mini Medal #12                              |
|                 Silk Robe                                   |
|                 Mini Medal #13                              |
|                 Large Coffin                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Steel Broadsword        2000 | Full Plate Armour       2300 |
| Morning Star            3000 | Silver Cuirass          3200 |
| Battle-axe              4300 | Dancer's Costume        1300 |
| Cautery Sword           4400 | Iron Shield              720 |
| Spiked Steel Whip       7400 | Magic Shield            5000 |
|                              | Iron Mask               3500 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 20 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Chimaera Wing             25 |
| Gold Bracer              350 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

What a nice.......is that guy carrying a Coffin? He doesn't look
like the other NPCs so he's someone important. Speak to him and
he'll say he's in a hurry. Watch him leave the Castle.

Read the sign to find out the King is looking for Warriors to
join his army. The King's name is Claymore.

Speak to the guards and they'll let us in. We're tough enough.
Go into the Castle.

Speak to the Young Man and he'll ask us if we came to get into
the army. Answer with a YES to find out the King only takes really
tough warriors.

Go into the southwest room first. Speak to the Nun to find out
the Priest is upstairs. Go up the stairs south. Speak to the
Priest and SAVE YOUR GAME. The Old Woman doesn't say anything
important. Go back down the stairs.

Go into the southeast room next. Rest at the Inn. The Warrior on
the bed failed the test. Go up the stairs. Nothing but 4 Beds here.
Go back down the stairs.

Go into the western room next. Speak to the Woman to find out
the army is filled with Heroes. They're all strong people.

Go into eastern room next. The Viking tells us about a Cave
that leads to the other side of the mountain north of this
Castle. It collapsed in an earthquake and the passage is
sealed. They tried to open it but then a big hole opened up
and monsters came out of it. Speak to the Merchant to find
out the Cave is called Wayfarer's Pass

The Weapon Shop can be found at the northwest corner and the
Armour Shop can be found at the northeast corner. Buy a Battle-axe
for Hero and Amos. Buy a Spiked Steel Whip for Ashlynn. Buy a
Silver Cuirass for Ashlynn. Buy a Magic Shield for Nevan and
Ashlynn. Lastly, buy an Iron Mask for Carver.

Speak to the Guard blocking you from accessing the stairs north
and he'll ask us if we're here because of the sign. Answer with a YES
and he'll be the one to test our strength. Time to battle!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #12           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Bronson             |
|                           |
| Experience Points: 310    |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Desperate Attack        |
| ~ Flying Knee             |
| ~ Flame Slash             |
| ~ Sultry Dance            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| He has a high defence so be careful. He'll be hard to beat  |
| if you're under-leveled.                                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, Bronson will let you pass.

Speak to the Warrior and he'll go ahead of us to meet the King.
Rest at the Inn then go up the stairs.

Speak to the Soldier nearby and he'll ask you if you've seen
a Warrior in Blue. Yes we did. He was carrying a freaking Coffin.
Answer with a YEZ to find out he defeated Brutus. Go into the
western room. The little boy is Brutus's son. The lady is in
charge of feeding the Castle's Army. Break the barrels
to find the [MINI MEDAL #12]. Go into the eastern room. Speak
to the young man to find out he's afraid of monsters that
Commander Brutus can't defeat. Go dpwn the stairs to be behind
the Armour Shop counter. Open the chest to find a SLIME GOONIFORM.
Speak to the Shopkeeper to find out the Warrior with the Coffin
is looking for the most powerful Sword in the world.

WAIT!!! THAT MEANS THE BUNNY GIRL AT PORT HAVEN WASN'T TALKING ABOUT
THAT WARRIOR WE MET AT ALLTRADES ABBEY (DREAM WORLD), SHE WAS TALKING
ABOUT THE WARRIOR IN BLUE THAT WAS CARRYING A COFFIN.

Woah....we need to find him. Go back up the stairs then go
through the central door south.

Outside, go up either stairs west or east.

We'll explore the west side, then the east side before going into
the main building north.

Go west and speak to the minstrel to find out he's composing a
song about Brutus. From the Minstrel, go north then west to find a
stairway going down. Ignore it for now and go south to find a
Soldier and another stairway going down. Speak to the Soldier
if you must. He just tells you the stairway near him leads to
where he trains. Go down the stairs. You'll find a Soldier
training right now. Break the pot here to find the [MINI MEDAL #13].
Go back up the stairs. Go north and down the stairs I told you ignore.
Go through the door south to find 2 soldier on the beds here. They
were beaten by the Coffin Warrior. That's what we're gonna be calling
him. Go down the stairs. Speak to the Soldier here to find out
most of the Soldiers went out to hunt for monsters. That's all for
the west side.

Go east and speak to the Old Man. He's enjoying the cool breeze.
Ignore the stairs going down north of him for now. Go south and
speak to the Soldier to find out he wants some action. Go down
the stairway near him. This is the Prison Area. The Prisoner is
famished. Go back up the stairs. Go down the stairs I told
you to ignore that was north of the Old Man. A Red Door. We don't
have the key to open it. Go down the stairs. There's a book in
the left bookshelf entitled 'V for Victory'. Go through the door
south then go under the bridge west to find a lost Merchant.
He runs the Item Shop. That's all for the east side.

Now, all that's left is the main building north. The entrance
is guarded by two Soldiers who also wants to test our party.
Accept the challenge.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #13           |                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Brick               | Name: Brock               |
|                           |                           |
| Experience Points: 120    | Experience Points: 310    |
| Gold Coins: 0             | Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  | Attacks:                  |
| ~ Normal Attack           | ~ Normal Attack           |
| ~ Kasap                   | ~ Protect Brick           |
| ~ Multiheal               | ~ Defend                  |
| ~ Oomph                   | ~ Mercurial Thrust        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                             |
| Nothing to worry about if you're not under-leveled.   |
| It's a good idea to defeat Brick first before Brock.  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, go through the door.

We made it to the King's Throne Room. The Warrior we met
earlier is Commander Brutus. Before you speak to the King,
go up the stairs behind his throne. Go into his room
and search the drawers to find a SILK ROBE. Examine the
bookshelves and Hero will arrange the right one in an
alphabetical order. Return to the King and speak to him.

The King is looking for strong warriors to defeat the
monster that has claimed Wayfarer's Pass as its nest.
The King thought Brutus could take care of the monster but
he could not. Accept the last challenge. We must defeat
Brutus then free Wayfarer's Pass.

Speak to Brutus to battle him. But wait, we can't fight here.
Everyone will head to training room. We've already been there.
Make your way there.

Speak to Brutus and the battle will begin if you agree you're
ready.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #14           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Brutus              |
|                           |
| Experience Points: 450    |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Vacuum Vortex           |
| ~ Powerful Thrust         |
| ~ Roundhouse Kick         |
| ~ Flurry of Blades        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| He has high defence but he's actually weak. I defeated him  |
| easily with my Level 30 Hero.                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, Brutus and the Chancellor will leave as well
as the King and Queen but before the King leaves, he tells us
to come to his Throne Room so he can give us something.

Return to the Throne Room. Huh? The Chancellor is holding a
Coffin. Speak to the King to find out he'll give us the
Sunderbolt Blade as a reward if we bring back the monsters'
leader body. We get to put it in a Coffin. That's why the
Coffin Warrior was carrying a Coffin....HEY!!! THAT MEANS WE
NEED TO HURRY!!! Speak to the Chancellor to receive a LARGE COFFIN.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We've done the challenge, let's check back with Madame Luca.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Madame Luca, rest, wake up, then speak to her again
to find out people are dying in their dreams. She doesn't
reveal anything else.

Zoom back to Arkbolt.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Arkbolt Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Porker (EXP - 78) (GOLD - 38)                             |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Arkbolt, travel northwest to find Wayfarer's Pass.

Before going in, Make sure every of your Party Members have
maxed out their current Vocation including Amos

Make sure Amos is at Level 20.

Make sure your other party members level are 25~32.

Now that we've maxed all of our party member's Vocation, we
can zoom back to Alltrades Abbey and switch their Vocation.

So our second Vocation Change is:

Hero - Martial Artist
Carver - Priest
Milly - Gadabout
Ashlynn - Merchant
Nevan - Priest
Amos - Mage

My Party Set Up now:

Hero
Carver
Milly
Ashlynn

If you're following my Walkthrough and you want 100%, follow my
Vocation Change Process as well or you can do whatever you want.
>_>

After you've done all that, go into Wayfarer's Pass.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Wayfarer's Pass -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Resilience                          |
|                 500 Gold Coins                              |
|                 Battle-axe                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Biguana (EXP - 108) (GOLD - 38)                           |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Biguana
- Toxic turnip

+-------------+
| B1          |
+-------------+
I wonder how deep Coffin Warrior has gone.

Go down those stairs. Yeah, getting bossed around isn't fun. Is it?

+-------------+
| B2          |
+-------------+
New Monsters: Biguana
              Toxic turnip

Hey there's a travelling merchant here. Speak to him. He'll ask
our party if their planning on travelling to the northern
lands through this Passage. Answer YES and he'll tell you about
how this route is blocked and how it's affecting his business.
Answer NO and he'll warn you about the monsters lurking in this area.

Go east to find a young man and two workers. Speak to the young
man to find out about a big hole and about how monsters came
out of it. Speak to the workers to find out the King sent them
to fix the Passage but with the monsters around, they can't really
do anything.

Go south and go through the opening.

Outside, well, we aren't outside on the Overworld but whatever.
Go east to find 3 Soldiers from Arkbolt. Speak to the middle
one and he'll let us through when he sees our Coffin. Kinda
weird, dragging a Coffin around. *sigh

Go east to find 2 Monsters blocking a Cave. Speak to them and
battle!

Weak. It's just 2 New Entries to the Bestiary, Jumping jackal
and Hellstalker.

After defeating them, go through the Cave they were blocking.

You'll start encountering monsters from here. Follow the path
north, east, north to find a split going northwest/northeast/east.
First, go east then south and open the chest to find a
SEED OF RESILIENCE. Return to the split. Northeast leads to
a dead end so go Northwest to immediately be greeted by another
split going northwest/southwest. Go northwest and open the chest
to find 580 GOLD COINS. From this chest, go south, west, north
then east. Continue on east until you see a monster and a Chest
up north. Is the Monster sleeping on the job. Go and speak to
him. It looks like Coffin Warrior messed up pretty badly. Open
the chest to find out it's empty. Go west to find a stairway
going down. Go down it.

+-------------+
| B3          |
+-------------+
Woah....what are those green balls of light?

This is one of all those big rooms that can easily be navigated.
Make your way to the northwest corner of this floor to find
a chest. Open it to find out it's empty. Make your way to the
southeast corner of this floor to find a corpse. Make your
way to the northeast corner of this floor then go south to find
a chest containing a Battle-axe. Make your way to the northwest
corner of this floor again where you found the empty chest then
go south to the end from there to reach the southwest corner of
this floor where the stairway going down is waiting for you.

Go down it.

+-------------+
| B4          |
+-------------+
What's that Egg up there.

Go west then north to find an Egg. Examine the egg and Hero will
break it. Its a new Monster Entry, Diethon. After defeating it,
go east and break the egg to fight another Diethon. Go west to
the end to find 2 Eggs. Break and defeat the monsters inside.
Go back east then north when you can. Defeat the Diethon in the
egg. Go north to find the Coffin Warrior fighting a huge monster.
That's properly the Monsters' Leader.

Speak to the Coffin Warrior and he'll tell us the Beast is his.
Speak to the Monster to start a battle.

You're not the one fighting. You get to watch a well animated
fight between the Coffin Warrior and the Dinosaur Monster.....
He's pretty strong!!!

He claims the monster's body and we're left with nothing.

Nothing else to do. Evac doesn't work so we need to backtrack.

Backtrack to B2 (Where the Soldiers are). There are no Monster
Spwans by the way.

+-------------+
| B2          |
+-------------+
A Soldier will rub our defeat in and will take our Coffin.

You can cast Evac now.

Zoom back to Arkbolt Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Arkbolt Castle -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The Boy in Blue is leaving the Castle. Speak to him to find out
he has already claimed the Sunderbolt Blade. Go into the Castle.

Speak to the young man to finally find out the Boy in Blue name
is Terry! As in Terry from Dragon Quest Monsters? Nice.

Everyone else is talking about Terry awesomeness.

Make your way to the Prison Area to find the Large Coffin that
that Terry sealed the monster with.

Make your way to the Throne Room. Speak to the King to find out
they won't give us anything.

Well, all that's left to do is make our way through Wayfarer's
Pass and explore the northern lands...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 7                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Trinity Inn, Phantom Staircase, Aridea, Isle o' Smiles,| |
 | | Mobile Island                                          | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 20~32                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Arkbolt Castle -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Exit the Castle after you've rested at the Inn and have SAVED
YOUR GAME at the Church.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Arkbolt Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Porker (EXP - 78) (GOLD - 38)                             |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Before we head for the northern lands, make sure your party members
have their Vocation Level on 4 or above.

Get your party Level to 22~33.

Go into Wayfarer's Pass.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Wayfarer's Pass -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go down the stairs.

Go east and speak to the Worker to find out the pass is fixed
again. Go through the opening south. Go east and speak to the
Worker. He wants you to remember who cleared the pass.
Continue on east to the end and go into the Cave.

Speak to the Merchant then go up the stairs north. Go up the
next stairs.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Trinity Inn Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Slumbering ram (EXP - 102) (GOLD - 36)                    |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Skullrider (EXP - 114) (GOLD - 49)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Sluggernaut
- Skullrider

From the Cave you came out from, travel north to find a Settlement
consisting of 3 Houses. 2 are Blue-roofed while the last one
is a Farmhouse.

I wonder what problem awaits us that needs solving ahead.

Go into the Farm House first.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Farmhouse -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: 7 Gold Coins                                |
|                 Mini Medal #14                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Farmer to find out the people that sleep in this
part of the continent dies in their dreams. Oh no! It's what
Madame Luca told us about.

Break the pot to find 7 GOLD COINS. Search the drawers to find
the [MINI MEDAL #14].

Exit the Farmhouse.

Go into the Southern Blue-roofed House.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - House -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Gold Ring                                   |
|                 Holy Water                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Search the Wardrobes to find a GOLD RING. Break the pots to find
a phial of HOLY WATER. Search the bookshelves to find a book
entitled '1001 Jokes for Adventurers'. At least this one was
a bit funny. *sigh. Speak to the man and we'll advise us not
to travel west (we will). People there are suffering from
hallucinations and delusions. They even reported seeing a
stairway appearing out in the field. Speak to his wife to
find out about an item called Mermaid Meat. They are used
for maintaining youthful looks. Eww...do they kill Mermaids
to make them.

Exit this House.

Go into the other Blue-roofed House.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Trinity Inn -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Medicinal Herb                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Search the drawers to find a MEDICINAL HERB. The Merchant is
a travelling merchant. Rest at the for 10 Golds per person.

Exit the Inn.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Trinity Inn Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Slumbering ram (EXP - 102) (GOLD - 36)                    |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Skullrider (EXP - 114) (GOLD - 49)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go west to find the staircase the man told us about. Step on it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                (Desert Underpass Outskirts)                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
| - Mad mollusk (EXP - 18) (GOLD - 16)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Huh!!?? We made it to the Dream World. The stairway connects the
two worlds.

From the stairway, travel southeast and follow the shoreline
south until you find a Cave to your left. Go into that Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Desert Underpass -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #15                              |
|                 500 Gold Coins                              |
|                 Battle-axe                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Biguana (EXP - 108) (GOLD - 38)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-------------+
| B1          |
+-------------+
Go south then west to find a split. Follow the southern path
to reach a chest containing the [MINI MEDAL #15]. Return to
the split. Go west this time to reach an Inn. 20 Gold Coins
per person to rest. That'll cost is 180 Gold Coins for a party
of 6. Rest. Leave the Inn then continue on with the path
west then south to find another split. Go west and up the stairs.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Aridea Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
| - Mad mollusk (EXP - 18) (GOLD - 16)                        |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go west to find a town in the middle of the desert.

Before we head into the new town we found, make sure your party members
have their Vocation Level on 5 or above.
</pre><pre id="faqspan-7">
Get your party Level to 23~33.

Go into the town when you've done all that.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Aridea -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Holy Water                                  |
|                 Mini Medal #16                              |
|                 Wayfarer's Clothes                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Edged Boomerang         1500 | Full Plate Armour       2300 |
| Morning Star            3000 | Tortoise Shell          2500 |
| Battle-axe              4300 | Silver Cuirass          3200 |
| Lunar Fan               5500 | Magic Shield            5000 |
|                              | Shellmet                 250 |
|                              | Silver Tiara             450 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 20 Gold Coins Per Person     |
| Moonwort Bulb             30 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open up the Town's Map so you won't get lost.

Where are all the water!? I thought this place would be some kind
of Oasis. Let's find out what's going on.

Go into the Inn and Rest.

Go west to find the Village's Well. Speak to the Old Woman to find
out we are in Aridea. Speak to the Old Man to find out the Town's
Well isn't working. Speak to the young man and he'll ask us if we
saw a little island floating near the western cape. I didn't see
anything so answer NO. The young man says he hasn't missed it yet
but what exactly does he mean? Speak to the Viking north of the
Churchand answer NO to his question. You'll find out about a
place called the Isle o' Smiles.

Go into the Item Shop building. Speak to the young lady on the
bed to find out her dad went over to the Isle o' Smiles to get
a medicine that will cure her illness. Her father left weeks ago.
Search the drawers to find a set of WAYFARER'S CLOTHES.
Search the bookshelf to find a single mangy, dog-eared book.
It seems Hero has read it before. Exit this house.

Go into the Church. Speak to the Little Boy to find out when
there's a full moon, an Island appears west in the sea
which takes people to the Isle o' Smiles. Speak to the Nun
to find out there's a full moon tonight. SAVE YOUR GAME.
Exit the Church.

Go into the house north of the Inn. Break the pots to find a
phial of HOLY WATER. The old couple here have no interest in
going to the Isle o' Smiles. Exit this house and go into the
house north of it.

Break the pots to find the [MINI MEDAL #16]. Speak to the
young man and answer his question with a YES to find out not
a single person that has gone to the Isle o' Smiles has made
it back.

Go down the Town's Well and speak to the young man to find
out the well is all dried up as we can see for ourselves. All
that remains is a puddle and that'll dry up soon.

Go to the Inn/Weapon Building, climb up the stairs and go into
the Weapon Shop. The Warrior inside is called Skip Tickle.
He's a wandering swordsman. He'll ask  you if you've heard about
the Isle o' Smiles. Answer with a YES to find out he thinks
it's just a fairy tale.

At the Weapon Shop, buy a Lunar Fan for Milly. If you exit the
Weapon Shop, it'll be Nighttime.

At the Armour Shop, buy a Tortoise Shell for Nevan

Well, it's a full moon, we can go see the Isle o' Smiles for
ourselves.

Exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     (Aridea Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Barksman (EXP - 16) (GOLD - 14)                           |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
| - Mad mollusk (EXP - 18) (GOLD - 16)                        |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Ornery onion (EXP - 9) (GOLD - 10)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Travel west to find an Island. Examine it to go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Mobile Island -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #17                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Hmm.....go west to find a man waiting for us. Speak to him to
find out this Island moves!!! They are setting sail to the
Isle o' Smiles. They'll set sail as soon as we tell the crewman.

When you gain control, go and speak to the crewman found south.
Agree that you're ready to go and watch the Island sail to the
Isle o' Smiles.

While the Mobile Island is moving, we can move around.

Go through the opening northwest.

WOAH!!!! So many people here. Break all the barrels to find the
[MINI MEDAL #17]. Search the bookshelf to find a book about
a Hidden Treasure. All the important pages has been torn out
though.

Speak to everyone:

- The Young Man is happy he's finally going to the Isle o' Smiles.

- The Merchant is enjoying the service.

- The Old Man believes he won't age at the Isle o' Slimes.

- The Viking is going to the Isle o' Smiles to meet his liver.

- The Young Man thinks nothing can go wrong now.

- The Warrior is Skip Tickle. He actually came.

- The Merchant used to make a living by running the Town's Inn.

- The Viking has seasickness.

- The Young Man is peeing on the wall.

- The Bunny Girls are obviously monsters in disguise. Oh no!
  I think something's wrong.

- The Bartender near the drinks is obviously a Vampire as he
  loves blood.

Speak to the other Bartender and answer YES to his three questions
to rest for the night.

We get to see the Mobile Island sail north.

The next day, Hero is woken up by two monsters. Yikes! We say it
coming! The Monsters will lead us to the Isle o' Smiles.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The monsters will lead us to the Isle o' Smiles.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Isle o' Smiles -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inside, you'll see lots of demons. The other passengers that
followed us have all been turned to stone. A Ritual has already
started. The leader of the demons is Jamirus. We get to battle
him after his lame speech.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #15           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Jamirus             |
|                           |
| Experience Points: 1050   |
| Gold Coins: 430           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Attacks Twice           |
| ~ Grab                    |
| ~ Fierce Fire             |
| ~ Fire Claw               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Sap works on this boss. He's not really hard to defeat.     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After the battle, Jamirus will realize we were the ones that
defeated Murdaw. Before he scatter into pieces, he calls a
name, Lord Mor....who's that???

Everyone is back to normal. Something else happens. Not only
did we save the townspeople, we also freed King Medford Medallion
from the curse. We also got the souls of everyone that got
consumed by Jamirus. The Townspeople will head back to town.

Wen you gain control, exit back to the Overworld. It looks like
Jamirus underlings fled.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
No monster spawns. Go into the Mobile Island south.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Mobile Island -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Old Man to find out he can steer the Island.
When you gain control as the island is moving, go through the
opening northwest.

If you go down the stairs, you'll find a man as well as 3 Chests
behind a prison door. We can't access the Chest.

Speak to the Merchant as agree to rest.

After we reach Aridea, the Merchant will gift the Mobile Island
to us HOORAY!!! Nope we can freely access the Sea in both the
Real World and Dream World!

Exit the Mobile Island.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Aridea.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Aridea -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Everyone is back and the Villagers are working on the Town's
Well.

Exit Aridea...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 8                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Side-Quest, King Medford's Manor, Howcastle,           | |
 | | Howard the Coward, Hallowed Hollow, Proof of Passage,  | |
 | | Banquet                                                | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 23~34                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get aboard your Mobile Island.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Mobile Island -                       |
|                           (Sea)                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Cauldrone (EXP - 110) (GOLD - 68)                         |
| - Marine spirit (EXP - 114) (GOLD - 75)                     |
| - Wet kisser (EXP - 94) (GOLD - 88)                         |
| - Dread herring (EXP - 120) (GOLD - 56)                     |
| - Thriller wave (EXP - 138) (GOLD - 24)                     |
| - Yabby (EXP - 140) (GOLD - 48)                             |
| - Seaslime (EXP - 144) (GOLD - 84)                          |
| - Eveel (EXP - 117) (GOLD - 54)                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Yabby
- Seaslime
- Eveel

Get aboard your Mobile Island.

We have stuff to do. Side-Quests.

Press the A button while aboard the Mobile Island to enter into
it.

Get all the new monsters so we can start our Side-Quest.

From where the Mobile Island is parked (west of Aridea), sail west
then south. Follow the northern shoreline southeast until you
reach a river going east. Follow that river east to find a
Hut.

Use the Y button to open your Map. It's a Blue-roofed house found
south of Alltrades Abbey across the river. We just had to go
the long way around to reach it.

Go into the Hut.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|             - Hut South of Alltrades Abbey -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #18                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Break the Barrel to find the [MINI MEDAL #18]. Speak to the man
to find out there's a well south of Amor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speaking of Amor, you can go and visit them and speak to the
people if you like. Say hello to Evgenya and Ilya. Speak to
the townspeople to find out our party are found in the town's
guidebook now.

We currently can't make it to the Well south of Amor.

Zoom to Alltrades Abbey (Dream World).

From Alltrades Abbey, travel north to find your Mobile Island.
On the Mobile Island, travel northwest to find Aridea. Sail west
of the Aridea to reach the Chapel we have already been to.
Remember? The Chapel northeast of the Dwarf's House? The Dwarf
that Carver helped to build a Storage Room.

Go into the Chapel.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                         - Chapel -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Soldier here to find out there's an Old Man living
in a hut north of this Chapel. Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get aboard your Mobile Ship and sail northwest to find the Hut the
Soldier was talking about. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Hut East of Weaver's Peak -                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #19                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Yes the hut is east of Weaver's Peak, sue me >_>

Speak to the Old Man to find out there are four pieces of
legendary Equipment found around the world. With them, we can
venture to the Sky World which is where we'll find a Flying Castle.
If you've played DQ III, IV or V (I've played them all) you'll know
that the legendary equipments he's talking about are the
Zenithian Sword, Zenithian Helm, Zenithian Shield and the
Zenithian Armour and you'll also know that the flying Castle is
called the Zenithia Castle which is where the Zenith Dragon lives.

Golly. The Old Man says something else: on an island in the south
seas you'll find stairs. Go down! The pathway will open from there!
Break the pots to find the [MINI MEDAL #19].

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Sail back to the Hut South of Alltrades Abbey. Get aboard your
Ship and sail west until you get to the larger sea, follow the
shoreline south to find a narrow waterway leading south into the
southern continents. Follow that narrow waterway south until
you find a Cave. Use the Y button to open your map if you're
having trouble.

Go into that Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                 - Cave East of Clearvale -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Medicinal Herb                              |
|                 Mini Medal #20                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

You'll find a Warrior in this Cave. Speak to him to find out
he's in search for one of the legendary relics, the Shield of Valora???
Huh, I could have sworn the legendary equipments are the Zenithian Set.
What happened!? He tells us a hint: First, north. At the end, east.
North at the first four-way intersection, then south at the four-way
intersection to the west. Whatever that means.

We came here for loot. Go west of him to find 3 Graves.

Examine the Shiny Spots on the ground to find a MEDICINAL HERB
and the [MINI MEDAL #20].

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get back aboard your Ship north then sail back to the Hut South
of Alltrades Abbey. From the Hut, travel southwest then west to
the end. Go south to the end then travel east to find a Well.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|             - Well South of Alltrades Abbey -               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: 3700 Gold Coins                             |
|                 Mini Medal #21                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Prickly pranksters (EXP - 132) (GOLD - 78)                |
| - Darkgoyle (EXP - 135) (GOLD - 75)                         |
| - Yawnoceros (EXP - 186) (GOLD - 74)                        |
| - Diethon (EXP - 172) (GOLD - 21)                           |
| - Jumping jackal (EXP - 192) (GOLD - 93)                    |
| - Hocus dreameara (EXP - 152) (GOLD - 51)                   |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - Magic marionette (EXP - 195) (GOLD - 82)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Darkgoyle
- Yawnoceros
- Hocus dreameara
- Troll
- Magic marionette

Go east to find a Warrior. He's looking for the legendary relics.
He heard one of them is in a cave but it's not found here. Obviously!
This is a well not a cave. Continue on east then south to find a
chest containing 3700 GOLD COINS. Go down the stairs south to reach
the water. Follow the waterway west to find a chest containing the
[MINI MEDAL #21]. Continue on west then go up the stairs northwest.
Go up the rope west and exit this well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Haggleton. Travel west and go across the bridge. Travel
northwest to find a Castle. This wasn't here before. There was
a big hole in the ground. Go into the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - King Medford's Manor -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Staff of Divine Wrath                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Guard to find out you're in King Medford's Manor.
He's the King that collects Mini Medals. Go into the Castle.
Speak to the Slime to find out he's a good slime. He also tells
you about humans and monsters coexistence. Rest at the Inn.
Speak to the Scholar to find out he thinks Jamirus was sacred of
the King's treasures. Search the bookshelf to find a book
entitled 'Mini Medal Mending'. It tells you about a Medal Mender
that fixes broken Mini Medals. That's nice.

Speak to the King Medford. He collects Mini Medals as I said
before. Since we've collected up to 15 Mini Medals, he'll give
us the STAFF OF DIVINE WRATH. Once we've collected a total
of 25, he'll give us the Raging Ruby. The Staff of Divine
Wrath is one of those special staves that does something in
battle when you use them as an item.

Speak to the young lady behind the counter to check the list
of rewards we get when we turn in a specific amount of Mini
Medals.

-------------------------------------------
 15 Medals: Staff of Divine Wrath
 25 Medals: Raging Ruby
 30 Medals: Platinum Sword
 40 Medals: Miracle Sword
 50 Medals: Sands of Time
 60 Medals: Sacred Armour
 70 Medals: Metal King Helm
 80 Medals: Glombolero
 90 Medals: Dragonic Diligence
100 Medals: ???
-------------------------------------------

I'm guessing the Prize for 100 Mini Medals is a Sacred Bikini or
something. :/

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Okay. We've done everything that's needed for now.

Next is to train.

Get your Party's current Vocations to the Max Level which is 8.

Get your Party Level to 24~34.

Zoom to Alltrades Abbey. Time for our third job change.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Alltrades Abbey -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
So our third Vocation Change is:

Hero - Gladiator
Carver - Paladin
Milly - Luminary
Ashlynn - Monster Master
Nevan - Sage
Amos - Armamentalist

I'm sure you noticed some new Vocations. Here's their description:

----------------------------------------------------------------
 GLADIATOR (Master the Warrior and Martial Artist Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Flyweight             Gust Slash
  2      Featherweight         Undead Undoer
  3      Lightweight           Cop Out
  4      Welterweight          Multislice
  5      Middleweight          Flying Knee
  6      Cruiserweight         Dragon Slash
  7      Heavyweight           Boulder Toss
  8      Champion              Metal Slash
--------------------------------------------------

You need to fight 250 Battles to master this Vocation.

----------------------------------------------------------------
 PALADIN (Master the Martial Artist and Priest Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Bronze Knight      Selflessness
  2      Iron Knight           Thin Air
  3      Steel Knight        Double Up
  4      Sliver Knihht         Kaswoosh
  5      Gold Knight          Magic Barrier
  6      Royal Knight          Forbearance
  7      Crystal Knight            Kerplunk
  8      Holy Knight          Pearly Gates
--------------------------------------------------

You need to fight 260 Battles to master this Vocation.

----------------------------------------------------------------
 LUMINARY (Master the Dancer and Gadabout Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Wannabee              Dazzleflash
  2      Drama Student         Kaclang
  3      Debutante             Lightning
  4      Fresh Face            Kerplunk Staff
  5      Supporting Role       Spooky Aura
  6      Headliner             Hustle Dance
  7      Award Winner          Harvest Moon
  8      Stage Legend          Song of Salvation
--------------------------------------------------

You need to fight 220 Battles to master this Vocation.

----------------------------------------------------------------
 SAGE (Master the Mage and Priest Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Student               Absorb Magic, Insulatle
  2      Scholar               Bazoom, Oomph
  3      Professor             Tidal Wave, Summon
  4      Philosopher           Multiheal, Fissure
  5      Savant                Kazing, Kacrackle
  6      Genius                Magic Barrier, Kamikaze
  7      Enlightened One       None
  8      Oracle                Kaboom, Kathwack
--------------------------------------------------

You need to fight 270 Battles to master this Vocation.

----------------------------------------------------------------
 ARMAMENTALIST (Master the Warrior and Priest Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Firestarter           Flame Slash
  2      Powerbearer           Oomph
  3      Stormbringer          Lightning Slash
  4      Spellbinder           Bound
  5      Frostburner           Kacrackle Slash
  6      Novablaster           Bazoom
  7      Earthscorcher         Magma Blast
  8      Lightwielder          Kafrizzle
--------------------------------------------------

You need to fight 240 Battles to master this Vocation.

Now that all that is settled, we can continue with main game story.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Madame Luca's.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Luca's Abode -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the house and speak to her. Tell her our journey isn't
going well. She tells us that destiny awaurs us west. We need
to get aboard our Ship and sail westward. We will see a rocky
mountain to the southwest. When we sailed passed it, we need to
look for a kind of Checkpoint. Once we've passed the Checkpoint,
all we need to do is walk for a while to find Howcastle. We'll find
what we seek there. Hero's true self?

She wants to call it a night. We'll talk to again tomorrow.

The next day, jump out of bed and talk to Madame Luca. She
tells us about the King of Somnia Castle but she doesn't throw
more light on the matter so let's shove off.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to the Dream World. Zoom to Alltrades Abbey and get aboard
your Mobile Island north.

Sail to the Chapel. From the Chapel, sail south to reach the
Underkeep. From the Underkeep, sail southwest to find a group
of islands. There's a Stairway going down on one of them. Go
down those stairs to reach the Real World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               (Howsworth/Howcastle Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Ewwnicorn
- Gustbluster
- Stinkerbell

Go southeast to find a Checkpoint. Go into it

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|             - Checkpoint North of Howsworth -               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #22                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go east and speak to the guard to find out he's one of the
poor saps we saved in the Dream World at the Isle o' Smiles.
Go through east to witness a cutscene.

Is that a Slime Knight? He says his destiny is to serve the
Prince of Howcastle. The Slime Knight will bounce off? Go into
the house north.

Inside, break the pots to find the [MINI MEDAL #22]. The Merchant
says a little about the Prince of Howcastle. He's an Innkeeper so
Rest for a total of 120 Gold Coins.

Exit the Checkpoint via east.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               (Howsworth/Howcastle Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Travel south until you see a Village to your left. Go into that
Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Howsworth -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #23                              |
|                 Mini Medal #24                              |
|                 Moonwort Bulb                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Shop:                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb                                            8 |
| Holy Water                                               20 |
| Stone Axe                                               550 |
| Fur Cape                                                550 |
| Tortoise Shell                                         2500 |
| Fur Hood                                                400 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 10 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open your map so you won't get lost.

Go north and speak to the girl with red hair to find out the Slime
Knight passed through this village. She also welcomes you to
Howsworth. Go into the Inn west of her.

Inside, speak to the man on the bed to find out the Prince of
Howcastle doesn't have any cause. Exit the Inn from the east
door. Break the barrels to find the [MINI MEDAL #23].

Go north of the Inn to find a Farmer and a Merchant. The Merchant
runs the Item Shop and the Farmer just tells you how he was born
and bred here. There's another Farmer east of the Inn who asks
our party if they want to live here in Howsworth. Go into the
house east of the Inn.

Inside, search the drawers to find a MOONWORT BULB. Speak to the
Old woman to find out the Prince is called Howard. Her husband used
to take care of the prince. Speak to the Old Man to find out
the Prince has set off to perform the royal rite of purification.

Go up the stairs north of the Inn then go into the house west
through the left door. Break the pots to find the [MINI MEDAL #24].
Speak to the boy to find out he's bored. Come into this house from
the right door. Speak to the man to find out the King of Howcastle
name is Howell and Prince Howard is a coward. Speak to the woman
to find out she has doubts that Prince Howard can pass the royal
rite of purification. Exit the house.

Go east to find an Old Man near the river. Speak to him if you
want. He's just looking at his reflection. Go into the Church.
Speak to the Farmer to find out the royal rite of purification
takes place in a place called Hallowed Hollow. Only royalty
can go into it though. SAVE YOUR GAME. Exit the Church.

Go east to find a house and an woman tending to the crops. Speak
to the woman to find out Howcastle is doing west of here. Go
into the house. The Viking inside got fired because of Prince Howard.

Rest at the Inn then exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               (Howsworth/Howcastle Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Travel west to find Howcastle. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Howcastle -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #25                              |
|                 Seed of Magic                               |
|                 Seed of Wisdom                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go up the stairs north. Speak to the guards and they'll welcome
you to Howcastle. Go into the Castle.

Go north and speak to the guard and he'll tell us we should
consider helping King Howell and Prince Howard. Go into the
Kitchen Area north and break the pots to find the [MINI MEDAL #25]
and a SEED OF MAGIC. Speak to the boy to find out Prince Howard
always have time to play with him. Speak to the Woman to find
out Prince Howard usually pester her. Exit the Kitchen Area.
Go east to be at the Castle's main hall.

Go into the northeast room and break the barrels to find
absolutely nothing. Go into the room with the beds north. Speak
to the Soldier to find out he had to stay up all night playing
cards with Prince Howard. The Chest east of this room we
are in is currently inaccessible. We don't have the right key
to open Prison Doors yet. Go through the door south of the main
stairs going up.

Outside in the Castle Courtyard, go east and speak to the young
man to find out he thinks everyone is being a bit too harsh on
Prince Howard. Go down the stairs northeast of him.

Down here, go west, south, west to find an Old Man. Break the barrels
to find a SEED OF WISDOM. Speak to the Old Man to find out this
tunnel helps us to easily exit the Castle. Only Prince Howard uses
it though. From where the Old Man is, go east then north to the
end. Go west and go up the stairs.

You'll find yourself in a room with a boy. Search the bookshelves
to find a book entitled 'The Good King's Guide' but it's illegible.
You also find another book entitled 'A Slime's Story: Part 5'.
It continues Ooozo's story. Ooozo has heard of a slime capable of
defeating an entire gang of cats with its little finger. Ooozo
wonders how that is possible seeing as Slimes don't have hands.
If such a powerful slime exists, Ooozo quits his quest on becoming
the most toughest slime. He also decides to leave his nameless
Village. Speak to the boy to find out his name is Prince Howard.
The people living here must have gone crackers if they expect
such a small boy to complete the royal rite of purification.

Go back the down the stairs. We can't unlock the red door. Back
in the tunnel, go south then go east to the end and go up the
stairs.

You'll be back at the Castle's main hall. Speak to the guard to
find out the King is upstairs. Go up the main stairs.

Do not speak to the King yet go through the door south.

Outside on the Castle roof, speak to the Soldier to find out the
Prince hides whenever it's time for him to train. The Minstrel
north is working on a song or something. Go west and speak to
the girl with red hair to find out Prince Howard have tried
flirting with her countless times. Go through the door.
The guards in here are not so happy with taking care of the Prince.
Exit this place.

Back on the Castle's roof, if you look down west, you'll see the
Slime Knight that wants to serve the Prince. We can't reach him
since we don't have a key to open red doors. The small house north
of the Slime Knight is where Price Howard is.

Return to the Throne Room.

Speak to the Soldier and he'll tell you the King isn't fond of
time wasters. Speak to the Chancellor and Queen if you must. Speak
to the King. Agree to help him out with his delicate situation.
The King will explain what the royal rite of purification is.
He also tells us that Hallowed Hollow can found south of the
castle. He wants us to escort Howard to Hallowed Hollow and ensure he
performs the royal rite of purification. Agree to help him out.
While the Chancellor goes out to called Howard, agree to tell the
King about our journey on finding our true self. The Chancellor will
return. They can't find Prince Howard. We found him earlier though.

Return to where you found Prince Howard. Speak to the little boy to
find out Prince Howard isn't here. Where is he? Remember the room
with barrels that contained absolutely nothing? Go there and break
and break all the barrels to find Prince Howard. The Prince will
run off to the King ahead of us.

Return to the Throne Room and speak to King. After the King gives us
a send off, we'll head down the stairs with Prince Howard. Prince
Howard will tell us to wait for a moment. He has to go do something.
Well, he ran away again. Go down the stairs Prince Howard went down
northwest. Go west then go south to end. Go east then south and through
the opening.

Speak to the Prince and he'll join our party.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               (Howsworth/Howcastle Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Prince Howard will speak to us before we leave. He won't follow
us into any dangerous place or any other location outside
Howcastle and Hallowed Hollow. If we go anywhere else, he'll
hop into our Wagon and wait for us.

First thing we need to do is zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Medford's Manor -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Raging Ruby                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go cash in your 25 Mini Medals and get the RAGING RUBY from
King Medford Medallion. If we bring him a total of 30 Mini Medals,
he'll give us the Platinum Sword next.

Zoom back to Howcastle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               (Howsworth/Howcastle Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Goodybag (EXP - 68) (GOLD - 444)                          |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Mudslinger (EXP - 105) (GOLD - 22)                        |
| - Pesky jester (EXP - 96) (GOLD - 38)                       |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Equip the Raging Ruby on Hero. It will increase his attack.

Get your Party Level to 26~34.
Get your Party Vocation Level at 4 or above

Travel south from Howcastle to find a bridge west. Ignore the
bridge and travel further south to find a Cave. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Hallowed Hollow -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Alright, go north a bit and Prince Howard will disappear from
the party. Wow, what a coward.

Let's just kill him the next time we find him. Exit the Cave.
We'll come back.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Howsworth.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Howsworth -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the girl with red hair to find out Howard can be
found somewhere in this village.

Go into the northwest corner house from the left door. You'll
find Howard the Coward inside shivering in fear by a corner.
Speak to Howard and answer YES to both his questions. He'll join
our party again.

With Howard in our party, return to the Hallowed Hollow.

My Party now:
Hero
Carver
Milly
Ashlynn

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Hallowed Hollow -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #26                              |
|                 Mini Medal #27                              |
|                 Chain Whip                                  |
|                 Iron Cuirass                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Prickly pranksters (EXP - 132) (GOLD - 78)                |
| - Mud mannequin (EXP - 25) (GOLD - 14)                      |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Devil glass (EXP - 10) (GOLD - 42)                        |
| - Arrghgoyle (EXP - 98) (GOLD - 44)                         |
| - Slumbering ram (EXP - 102) (GOLD - 36)                    |
| - Stinkerbell (EXP - 117) (GOLD - 55)                       |
| - Metal slime (EXP - 1358) (GOLD - 75)                      |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Wayward armour (EXP - 192) (GOLD - 69)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Wayward armour

+-------------+
| B1          |
+-------------+
New Monsters: Wayward Armour

Alright! We made it back. Go down the stairs north.

+-------------+
| B2          |
+-------------+
Go up the stairs north then go down the stairs east. Go north then
west to find a chest containing a CHAIN WHIP. Go back east and
go up the stairs. Go west then north to find a monster. Speak
to the monster to begin the First Test.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #16           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: First Test          |
|                           |
| Experience Points: 550    |
| Gold Coins: 220           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Fuddle Dance            |
| ~ Frizz                   |
| ~ Sizz                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Easy enough. It's just a Scorching Man with a lot of Health.|
| As you can see, he doesn't have much attacks. The only issue|
| is his Fuddle Dance ability that can confuse your party.    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, your party will realize Howard has ran off
once again. He's near the chest that containing the Chain Whip.
Go there and speak to him. He'll join our party once again. Return
to where the First Test was.

Go north then east to find an Iron Door. The Door will ask us
if there's a royal blood is our party that hails from Howsworth.
Howard will introduce himself and we'll be allowed to pass. Go
through the door.go down the stairs.

+-------------+
| B3          |
+-------------+
Go west then northwest to find a bridge. Go across it then go
north to find a chest containing the [MINI MEDAL #26]. Go
back south and across the bridge east. Go across the bridge
north then go east and down the stairs to find another Monster
that wants to test us. Speak to it to start the test.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #17           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Second Test         |
|                           |
| Experience Points: 750    |
| Gold Coins: 380           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Lullab-eye              |
| ~ Muster Strength         |
| ~ Wind Sickles            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| Easy enough. Defeat him. Cast Kabuff since his attacks are  |
| physical.                                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Howard ran away again. Let's kill him. They'll never find his
body. Return to the entrance of this floor. Go west and down the
stairs northeast then go north to find Howard. Speak to him and
he'll promise not to run away again. Return to where you found
the Second Test. Go north and the door will unlock since Howard
the Coward is in our party. Go through the door and down the stairs.

+-------------+
| B4          |
+-------------+</pre><pre id="faqspan-8">
Go down the stairs then go south to find 3 chests. One contains
the [MINI MEDAL #27], another one contains an IRON CUIRASS and
the last one is a Cannibox who drops a Seed of Agility after
you defeat it.

Return to the entrance of the Cave and go north and speak to
the Third Test and start the battle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #18           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Third Test          |
|                           |
| Experience Points: 1250   |
| Gold Coins: 680           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Horn Attack             |
| ~ Lightning               |
| ~ Bound                   |
| ~ Kasap                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Strategy:                                                   |
| It's a weak boss like the others. Just focus on hitting him |
| with physical attacks and not spells when he casts Bound.   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Fortunately, Howard didn't run away this time. Go through the
door after Howard tells it his name.

Go north to find a Priest. You get to watch the royal rite of
purification. After it is done, Howard will be given the
Proof of Passage.

Speak to Howard and he'll join our party again. Cast Evac and
zoom back to Howcastle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Howcastle -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Head for the Throne Room. It looks like Howard is no longer a
coward. The King will celebrate with a banquet.

That night, a sumptuous banquet was held in honour of Prince
Howard of Howcastle...

Nice fireworks!!!

Then morning came...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                      CHAPTER 9                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Magic Key and Magic Key Doors, Clearvale,              | |
 | | Destiny's Drop, Shard of Courage, Flying Bed,          | |
 | | Becoming a Hero                                        | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 27~35                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Howcastle -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Magic Key                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Press any button to jump out of bed. The Soldier will tell us
to go and meet the King. He has a prize for us since we helped
his son obtain the Proof of Passage.

Make your way to the Throne Room. Speak to the King and he'll
ask you if you looted all the treasures at Hallowed Hollow.
Answer with a YES and he won't punish us in any way. Those treasures
are ours for the take. He also gives us the MAGIC KEY.

The King will tell us of a Small Shrine found southwest of the
Castle. He tells us to try out our new Key there.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Magic Key Doors -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #28                              |
|                 Mini Medal #29                              |
|                 Poison Needle                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

~~~~~~~~~~~~~~~~~~~~
 Howcastle
~~~~~~~~~~~~~~~~~~~~
Make your way to Prince Howard's room. Speak to Prince Howard
if you want to. Unlock the Red Door and go through it. Speak to
the Slime Knight and listen to his story. Answer YES to both his
questions and he'll join our party. He's at Level 1. He's waiting
for us in the Wagon.

Search the shining spot on the ground west to find the
[MINI MEDAL #28].

Nothing else to do here.

Zoom to Arkbolt.

~~~~~~~~~~~~~~~~~~~~
 Arkbolt
~~~~~~~~~~~~~~~~~~~~
Make your way to the Castle's Roof. Go down the stairs at the northeast
corner.

Unlock the Red Door, break everything and open the chest to find
the [MINI MEDAL #29] and a POISON NEEDLE.

Go down the stairs to find Commander Brutus and his son. Speak to them
to watch them have a little father-son moment.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
I personally see no reason to change a Slime Party Member Vocation.
Change it if you want to.

Zoom to Arkbolt and buy Goowain the following items:

- Cautery Sword
- Iron Mask
- Silver Cuirass

Equip Hero's former Gold Bracer on him as well. Zoom to Port Haven
an head to the Casino. Get Goowain a Dragon Shield and Platinum Mail.

Time for some training.

Get your Party Level to 28~35
Get your Party Vocation Level to 6 or above
Get Goowain Level to 16.

At Level 3, Goowain learns Drain Magic
At Level 8, Goowain learns Kabuff
At Level 13, Goowain learns Focus Strength

Let's go to the place King Howell told us about. If you visit Madame
Luca, she'll tell you to go to the Shrine as well. She says it will
lead us to Clearvale where our next quest will begin.

From Howcastle, travel south a bit to find a bridge west. Go across
that bridge then go into the Shrine.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            - Shrine Southwest of Howcastle -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Read the sign. It says we should keep out.

Unlock the door and go into the Shrine.

There's a well. Look into it and a Scarewell will attack you.
No biggie. It's just a normal monster. Defeat it. Peer into the
well to get teleported to the Dream World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              - Well Northwest of Clearvale -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We ended up in a well. There's a well is a well. XD

Climb up the rope.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Clearvale Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Biguana (EXP - 108) (GOLD - 38)                           |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Prickly pranksters (EXP - 132) (GOLD - 78)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Aristobat

It seems we got ourselves on the southern continents in the
Dream World.

Go across the bridge east then travel southeast, stay along
the shoreline. Travel further southeast to find a Village.
Use the Y button to open up a detailed map if you're having
trouble finding it. It's literally the village southeast
of the Well you came out from.

Go into the village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Clearvale -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Holy Water                                  |
|                 Mini Medal #30                              |
|                 Dancer's Costume                            |
|                 Rags                                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Sledgehammer            1800 | Full Plate Armour       2300 |
| Battle-axe              4300 | Silver Cuirass          3200 |
| Cautery Sword           4400 | Silver Mail             6300 |
| Dream Blade             6300 | Magic Shield            5000 |
| Spiked Steel Whip       7400 | Iron Helmet             1100 |
|                              | Iron Mask               3500 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 15 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open up the Town's Map so you won't get lost.

Ahhh...nice town. I wonder what awaits us this time. A lost boy?
A magical fish? Let's find out. Speak to the little girl near the
fountain and she'll welcome our party to Clearvale. She also
tells us about a flying bed. Ok, wow, seriously? Let's steal it. :/

Go up the stairs east and speak to the Minstrel to find out the
flying bed is missing. Go into the Inn. Search the wardrobe to
find a set of RAGS. Rest at the Inn. Go up the stairs. Search the
drawers to find a DANCER'S COSTUME. The 2 men here are travelling
together. Leave the Inn.

Return to the Town's Fountain which is at the entrance of the Village.
Go up the stairs west. Speak to the Merchant to find out he wants to
see the flying bed or he'll have to find something else to do. Go down
the stairs west then go into the house.

Search the drawers to find the [MINI MEDAL #30]. Search the bookshelf
to find a book entitled 'Warrior Cat Tales: Part Four'. Remember when
Ooozo talked about a Slime that defeated a gang of cats by himself?
Well, the cat telling the tale was one of those cat and we to find out
the Slime name is Victor. This is the end of Warrior Cat Tales.
Speak to the woman to find out her name is Alicia. Speak to the man
to find out Alicia, his wife found a boy wandering around front a
spell back. The boy seemed to be lost. Speak to the boy to find out
he saw someone riding the flying bed once. Exit this house

Go up the stairs north of the house to reach the Shops. Speak
to the Old Man and Young lady to find out they are a couple which is
weird. This is the Dream World after all.

Go into the Shops Building. At the Weapon Shop, buy a Dream Blade for
Hero, Goowain and Amos. Exit this building.

Go down the stairs east to find the Church. Go into it. Search the
drawers to find a phial of HOLY WATER. Speak to the Nun if you wish to.
Speak to the priest and SAVE YOUR GAME. Exit the Church.

Speak to the man in front of the Church and he'll ask you if you're here
to see the flying bed. Go further east and speak to the man to find out
the house up north has been empty for ages. He says he saw the flying
bed launch from the second floor balcony once. Go up the stairs east
then go north and down the stairs to reach the house. The Man is
looking at the his master's grave. The house door is locked from the
other side.

Go behind the Shops building to find a Healslime. Speak to it to find
out it is waiting for the flying bed to fly out of the house.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Clearvale Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Malevolamp (EXP - 88) (GOLD - 33)                         |
| - Biguana (EXP - 108) (GOLD - 38)                           |
| - Sluggernaut (EXP - 97) (GOLD - 62)                        |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Prickly pranksters (EXP - 132) (GOLD - 78)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Zoom to Medford's Manor and cash in your 30 Mini Medals for the
PLATINUM SWORD he promised us. If we bring him a total of 40
Mini Medals, we'll get a Miracle Sword.

Equip the Platinum Sword on Carver.

Return to Clearvale.

From Clearvale, travel west until you find a stairway going down.
Go down it so we can reach the Real World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Clearvale Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Wayward armour (EXP - 192) (GOLD - 69)                    |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Flython (EXP - 162) (GOLD - 56)                           |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Muddy hand (EXP - 75) (GOLD - 60)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Venom wasp
- Flython
- Metal slime knight
- Muddy hand

We're surrounded by poisonous swamps. We still don't have anyway
to repel them. Go east and go across the bridge. From the bridge,
travel northeast to find a town. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Clearvale -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #31                              |
|                 Chimaera Wing                               |
|                 50 Gold Coins                               |
|                 Wayfarer's Clothes                          |
|                 Seed of Strength                            |
|                 Rags                                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Sledgehammer            1800 | Full Plate Armour       2300 |
| Battle-axe              4300 | Silver Cuirass          3200 |
| Cautery Sword           4400 | Silver Mail             6300 |
| Dream Blade             6300 | Magic Shield            5000 |
| Spiked Steel Whip       7400 | Iron Helmet             1100 |
|                              | Iron Mask               3500 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 15 Gold Coins Per Person     |
| Antidotal Herb            10 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Holy Water                20 |
| Chimaera Wing             25 |
| Hairband                 150 |
| Silver Tiara             450 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The village layout is the same as the Clearvale in the Dream World.

Speak to the young man at the entrance of the Village and he'll
welcome you to Clearvale. Go up the stairs east and speak to the
knight to find out about a steep mountain called Destiny's Drop.
Answer NO to his question to find out a swordsman climbed that
mountain long ago. Cut off a piece of the Crag of Courage at the
summit and took it with him. Go into the Inn.

Search the wardrobe to find a set of RAGS. Speak to the young man
and he'll change into a bunny girl costime. Go up the stairs.
Search the drawers to find a set of WAYFARER'S CLOTHES.
Speak to the girl in a red dress to find out she used to be a dancer
at Somnia Castle. She came here looking for Tom Foolery.............
...............OHHHH!!!!!!!! Tom Foolery from Dragon Quest 4!!!!!!!!
That's a great reference to the game. Although, how is Tom Foolery
alive? When did the events of Dragon Quest 6 take place anyway? Before
Dragon Quest 4 or after Dragon Quest 5? Anyway, the Bunny Girl is the
young man we saw earlier. Exit the Inn.

Return to the entrance of the Village. Go up the stairs west.
Speak to the young man to find out entertainers used to visit
this village, one of them is Tom Foolery. They're no longer
coming though. The Merchant runs the Item Shop. Go down the stairs
west. Speak to the young man to find out he's disturbed by the
fact that Alicia married that old scholar. Go into Alicia's house.
Speak to Alicia and the Scholar if you want to. Search the drawers to
find the [MINI MEDAL #31]. Search the bookshelf to find a book
entitled 'A Slime's Story: Part Six' It rounds up the Slime's Story.
He went back to his village and wrote the book which we are reading
right now. The End......I'm in tears........onward! Exit this house.

Go up the stairs north and speak to the Old Man in front of the
Weapon and Armour Shop to find out he's looking for a young lady to
marry. Well, he found one in the Dream World. Go into the Weapon Shop.
Speak to the Soldier to find out Mr and Mrs Tress are in the most
terrible state. Matt was a jolly good lad. The Soldier wonders if
he could fulfill Tom Foolery's promise to the boy. Tom Foolery
promised him a badge of courage. We need to get to the summit of
Destiny's Drop to get it though. At least we know what we're doing.
He also tells us where we can find Destiny's Drop. It's found northeast
of this town. Go up the stairs and search the wardrobe to find
50 GOLD COINS. Speak to the little girl to find out about the promise
Matt madeher which is oddly inappropriate or maybe it's just my
dirty mind. :/ Anyway, Matt is missing. Speak to the woman to find
out Matt is in fact dead. Oh..... Exit this building.

Go down the stairs east. Speak to the Old Woman if you want to. Go
into the Church. You get to witness a scene between Paster Bedthyme
and Mr and Mrs Tress. Such a sad scene....After Mr and Mrs Tress
leaves, search the drawers to find a CHIMAERA WING. Speak to the Nun
to be given a hint that we should help Mr and Mrs Tress to get the
handmade badge of courage. Exit the Church.

Go east and speak to the little girl to hear about Matt's illness.
Go up the stairs east then go north and down the stairs to reach
Matthew's grave. Go into the house.

Break the pots to find a SEED OF STRENGTH. Speak to Mr and Mrs Tress
if you want to.

We're doing to Destiny's Drop and getting Matthew a badge of courage.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Clearvale Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Animated armour (EXP - 90) (GOLD - 33)                    |
| - Wayward armour (EXP - 192) (GOLD - 69)                    |
| - Harmour (EXP - 129) (GOLD - 54)                           |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
| - Ewwnicorn (EXP - 144) (GOLD - 54)                         |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Scorching man (EXP - 132) (GOLD - 63)                     |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Flython (EXP - 162) (GOLD - 56)                           |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Muddy hand (EXP - 75) (GOLD - 60)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Clearvale, travel north to find a Steep mountain. Go
into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Destiny's Drop -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: 350 Gold Coins                              |
|                 Seed of Life                                |
|                 Shard of Courage                            |
|                 Golden Pickaxe                              |
|                 Mini Medal #32                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Flython (EXP - 162) (GOLD - 56)                           |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Muddy hand (EXP - 75) (GOLD - 60)                         |
| - Cloud surfer (EXP - 192) (GOLD - 69)                      |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Giant moth (EXP - 33) (GOLD - 9)                          |
| - Rockbomb (EXP - 144) (GOLD - 15)                          |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Rockbomb
- Gasbagon
- Brimstone bulb

+-------------+
| Cliff Area  |
+-------------+
New Monsters: Gasbagon

Go north to find 3 Stone Ladders leading up as well as a Cave.

Go into the Cave.

+-------------+
| Cave Area   |
+-------------+
There's 3 Graves, a Priest and a Nun. The Nun serves as a Church but
we can't Save Our Game. Speak to the Priest to find out he was coming
here to pray for those who died trying to climb to the top of
Destiny's Drop. Answer with a YES to find out there's an item here
called a Golden Pickaxe. He tells us to make sure we find out.

Exit this Cave Area.

+-------------+
| Cliff Area  |
+-------------+
Alright, let's start scaling this mountain. There are three stone
ladders going up. Go up the eastern most one.

Climb up until you reach a graffiti on the wall to your right and
a chest below in it as well as a cave. Read the graffiti to find
out sometimes even the brave must fall. Press the D-Pad Down button to
fall down the ledge so you'll get on the ledge with the Chest and
Cave. Open the chest to find 350 GOLD COINS. Don't go into the cave.
Fall down left so you'll land on the stone ladder you were climbing
up.

Now that we've collected the chest and we're still on the eastern stone
ladder, continue climbing all the way up until you see another ledge
to your right but there's nothing on it. Continue climbing up until
you find a Cave to your left. Ignore it and continue climbing up.
You'll eventually reach a dead end. A Cave is visible to your left.
Fall down left once then press D-Pad Down twice to land on a ledge
with a Cave. Go into the Cave.

+-------------+
| Cave Area   |
+-------------+
Open the chest to find the GOLDEN PICKAXE. Read the sign to your
right if you want to. Exit the Cave.

+-------------+
| Cliff Area  |
+-------------+
Fall down to the bottom!!! I mean the very bottom where we began this
area.

We're faced again with the 3 Stone Ladders. We've explored the eastern
one so go up the Western one. Climb up until you see a chest to your
left. You can easily reach it. Open it to find a SEED OF LIFE.
Continue climbing up until you see a Cave to your left. Remember where
it is so you can time when you fall down so you can land on it.
Climb up then go left. Time your fall so you'll land near the Cave you
saw earlier. Go into it.

+-------------+
| Cave Area   |
+-------------+
New Monsters: Rockbomb
              Brimstone bulb

Go west to find some rocks. Use the Pickaxe as an item while you're standing
in front of the rocks to break them. Open the chest to find the
[MINI MEDAL #32].

Drop down the hole east.

+-------------+
| Cave Area   |
+-------------+
You'll be in the Cave Area with the Priest and Nun. Exit this place.

+-------------+
| Cliff Area  |
+-------------+
We're faced with the 3 Stone Ladders once again. Go up the eastern one.

Climb up until you find the Cave I told you to ignore (It's not the one
below the graffiti, climb further up to find the one I'm talking about.

+-------------+
| Cave Area   |
+-------------+
Break the rocks with your Golden Pickaxe. Go up the stairs east.

Break the 2 set of rocks north then go up the stairs at the end
of the path.

Go through the opening south.

+-------------+
| Cliff Area  |
+-------------+
Go up the east stone ladder to reach a Cave. Go into it.

+-------------+
| Cave Area   |
+-------------+
Break the rocks with your Golden Pickaxe then go up the stairs north.

Go through the opening south.

+-------------+
| Cliff Area  |
+-------------+
Go up the stone ladder east then follow it east to find a Cave below you.
Ignore it. Continue climbing north until the stone ladder goes left.
Go left to the end then use the D-Pad Down bottom to drop down to a
ledge with a Cave. Go into the cave.

+-------------+
| Cave Area   |
+-------------+
Go up the stairs northwest.

Go through the opening south.

+-------------+
| Cliff Area  |
+-------------+
Climb up the stone ladder to reach the summit.

+-------------+
| Summit      |
+-------------+
Read the sign to find out all we need to do now is use the Golden Pickaxe
to hit that rock over there to get a Shard of Courage. Go ahead and do
so to obtain the SHARD OF COURAGE.

So we have 2 Options! Zoom back to Clearvale easily or fall down the Cliff
Area to the bottom which sounds more fun. Either way, get to Clearvale.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Clearvale -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Matt's house. Speak to Mr Tress and agree you have business
here to give him the Shard of Courage. Agree to stay for the night.

Woah!!!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Clearvale -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We're back to the Dream World Clearvale. We have the flying bed.
Blimey!!!!

Press the A button to meet Matthew. He'll give us the Flying Bed
as a reward for giving him the Shard of Courage.

Watch Hero test drive it around the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The Flying Bed is just like the Flying Carpet in Dragon Quest V.
It can fly above the ocean and grass plains but not above
forests, brown mountains and white mountains.

We also get no monster spawns while we're on top of it. Use the A
button to get aboard or land it. Use the D-Pad to fly it.

Go back into Clearvale.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Clearvale -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #33                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go behind the Weapon/Armour Shop and speak to the Healslime.
Answer YES to his question twice and he'll join our party. His
name is Healie. Wow. Healie from Dragon Quest IV. I'm guessing
it's a common name among Healslimes.

Healie is weak and doesn't have any Equipment so we need to work
on him. Buy an Iron Mask for him for now.

Go into Matt's house and go into his room. Search the drawers to
find the [MINI MEDAL #33]. There's a book for children in the
Bookshelf. It talks about a horse with wings. The one that descended
from heaven. We we're first told about this back at Ghent.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Aridea and buy Healie a Tortoise Shell. Go into the
Weapon Shop and buy him a Lunar Fan. They fixed their well by
the way and the Innkeeper's daughter is no longer sick.

Zoom to Haggleton if you want to. The Bazaar is almost coming to
an end. Cliff got an apprentice. Bill won against Buck.
Someone in the West Canopy is selling a Thief's Key for 10 Gold Coins.
We already have one.

Get your Party Level to 29~36.
Get your Party Vocation Level to Max.
Get your Slime Party Members Level to 15~20.

Your Slimes will learn their basic spells.

Now that we've maxed out our current Vocations, we can do a Vocation
Change. Well, only for 2 of our party members.

Zoom over to Alltrades Abbey.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Alltrades Abbey -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Change Hero's Vocation to Hero.

Change Ashlynn's Vocation to Ranger.

----------------------------------------------------------------
 HERO

 For Hero: Master ONE of these; Gladiator, Sage, Luminary or Ranger.
 Everyone else: master ALL of the above.
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Village Hero          Kaclang
  2      Town Hero             Disruptive Wave
  3      City Hero             Zap
  4      National Hero         Kazap
  5      Continental Hero      Meditation
  6      World Hero            Gigaslash
  7      Super Hero            Lightning Storm
  8      Legendary Hero        Kazapple
--------------------------------------------------

You need to fight 150 Battles to master this Vocation.

----------------------------------------------------------------
 RANGER (Master the Thief, Merchant and Monster Master Vocations)
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Woodcutter            Holy Protection
  2      Trailblazer           Venom Mist
  3      Gatherer                Safe Passage
  4      Tracker               Stomp
  5      Tracker                  Dazzleflash
  6      Stalker               Defending Champion
  7      Predator                Pyre o' Fire
  8      King of the Hunt        Backdraft
--------------------------------------------------

You need to fight 200 Battles to master this Vocation.

Alright, the others don't need to change their vocation unless
you want to. We've mastered all the Vocations in the game
apart from Hero and Ranger and 2 Other Hidden ones we'll find
later.

So my party is:

Hero - Hero
Carver - Paladin
Milly - Luminary
Ashlynn - Ranger
Nevan - Sage
Amos - Armamentalist

That's that......









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 10                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Side-Quests, Suite Dreams, Castle Swanstone,           | |
 | | The Mirror Princess and King Ludwig, Spiegelspire,     | |
 | | Completing a Fairytale, Floodgate Key                  | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 29~36                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Let's begin with doing some Side-Quests and getting some Mini
Medals.

From Clearvale (Dream World), on your Flying Bed, fly south until
you fly over the ocean and make it to the north end part of the
map. The world is round. Yeah, take that flat-earth believers.

Anyway, once you've made your way to the northern part of the map,
fly south to find some spiky rocks sticking out of the water. Open
up your map if you're having trouble finding it. Fly above the
spiky rocks south then follow it west to find a Hut.

Land nearby the Hut.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|           (Hut East of Weaver's Peak Outskirts)             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Scare root (EXP - 4) (GOLD - 3)                           |
| - Leery lout (EXP - 14) (GOLD - 12)                         |
| - Lesser demon (EXP - 138) (GOLD - 46)                      |
| - Gustbluster (EXP - 108) (GOLD - 68)                       |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - Dreameara (EXP - 123) (GOLD - 78)                         |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Dreameara
- King slime
- Cureslime

So, get the new monsters then go into the hut.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Hut East of Weaver's Peak -                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
There's a glowing well in here. You know what that means.
Peer into the well to get teleported to the Real World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Shrine North of Dullerton -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go through the opening south to exit this area.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Dullerton Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Damselfly (EXP - 58) (GOLD - 22)                          |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Undentured servant (EXP - 87) (GOLD - 24)                 |
| - Sorcerer (EXP - 126) (GOLD - 92)                          |
| - Magic marionette (EXP - 195) (GOLD - 82)                  |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Gryphon (EXP - 273) (GOLD - 25)                           |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
| - Low djinks (EXP - 300) (GOLD - 69)                        |
| - Boarker (EXP - 252) (GOLD - 78)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Gryphon
- Malevolantern
- Low dijinks (Summoned by Malevolanterns)
- Boarker
- Liquid metal slime

From the Shrine, travel southeast, then west then finally go north
to find a Village. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Dullerton -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #34                              |
|                 Seed of Resilience                          |
|                 Seed of Wisdom                              |
|                 Pretty Betsy                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We can't zoom to this village and this Village doesn't have any
shops.

Go up the stairs and speak to the woman. She'll welcome us to
Dullerton. Go into the Garden west and speak to the Farmer
to find out about Wynne. No one made a better armour than him.
Wynne has disappeared but his wife and dog, Silver still live in
this Village. There's a dog north of the garden. The dog is guarding
the house and won't allow us to enter. He's probably Silver.
Break the barrels east of the house to find the [MINI MEDAL #34]
and a SEED OF RESILIENCE.

From the house the dog is guarding, go north and speak to the Viking
to find out his wife thinks he's too slow in ploughing. Speak to
the Farmer and answer YES to his question. He'll tell us about
Wynne's disappearance. The Old Woman near the Campfire west tells
you that Wynne has been missing for 5 years now. Go into the
hut east of the Farmer that told you about Wynne's disappearance.
The little boy standing outside is just excited that they have
visitors.

Inside the house, break the pots to find a PRETTY BETSY. The woman
says nothing important. Exit this hut.

From the hut, go east and down the stairs south. Speak to the 2
farmers to find out something exciting happened here in Dullerton
once and about Sister Grinn who rode into town.

Break the pots to find an Urnexpected and a SEED OF WISDOM.

That's all we can do in this Village. Exit the Village.

Zoom to Clearvale.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get on your Flying Bed. From Clearvale, fly across the small body
of water east to find a Cave nearby. Ignore the cave. From the Cave,
fly east then southeast. Fly east while staying close to the
shoreline north. Fly north when you can and continue flying north
until you find you find a stairway west. Open up your Map with
the Y button for a detailed map if you don't find it right away.

Land your bed near the stairway. There is 1 new Monsters to
Fight. It roams around the stairway:

Battering ram (EXP - 204) (GOLD - 57)

Get that monster in the Bestiary then go down the stairway to
reach the Real World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|      (Graveyard Shrine North of Turnscote Outskirts)        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Cumaulus (EXP - 15) (GOLD - 12)                           |
| - Babygoyle (EXP - 28) (GOLD - 10)                          |
| - Bubble slime (EXP - 19) (GOLD - 10)                       |
| - Goblin pixie (EXP - 22) (GOLD - 21)                       |
| - Gum shield (EXP - 25) (GOLD - 15)                         |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Axesaurus (EXP - 300) (GOLD - 99)                         |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Mottle she-slime
- Axesaurus
- Bloody hand
- Noble gasbagon

From where you are, travel north to find a town. Ignore it.
Traveling further north to find a Shrine. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|          - Graveyard Shrine North of Turnscote -            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #35                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go northeast to find a lot of graves. Search the shining spot
on the ground to find the [MINI MEDAL #35].

That's all we can do here.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Clearvale (Dream World). Get aboard your Flying Bed.
Fly Southwest then sail west to reach the southwest corner Continent.
Fly around it from the southeast to the northwest corner of that
continent. At the northwest corner of the southwest corner
continent, you'll find a green plain path leading into the continent.

Fly into it. It goes east. It leads to a Chapel.

There's one new monster roaming around the Chapel. It is called a:

Fuddleguana (EXP - 141) (GOLD - 64)

Go into the Chapel after fighting it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Suite Dreams -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Sinister Snowfield                          |
|                 Boot Camp                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Nun and she'll welcome our party to Dreamscape
where dreams are made and shared. Go into the Chapel.

Search the bookshelves to find the SINISTER SNOWFIELD Dreamscape
and the BOOT CAMP Dreamscape. The game will explain Dreamscape
a bit.

Speak to the Gnome and answer YES to his question. He'll tell us
about a well far north of here across the sea. The well there will
lead us to the Real World.

The other gnome is the Dreamcard Comment Counter. He'll explain his
job to you. Speak to the Female Warrior and she'll say she won't let
us pass unless we register at least 10 Dreamcards in the Insomnipedia.

Lastly, speak to the maid. She'll say her name is Sharon Hope. Like
if we were to attack this place, who would save these people here.
Anyway, she'll welcome us to Suite Dreams, a place where dreamers
come to share their hopes and dreams with others. She tells Hero to
give Dreamsharing a type. Answer YES to her question so she'll
explain Dreamsharing to us. She needs us to fill a Dreamcard.
She'll explain Dreamsharing and will ask you if you understood what
she said. Answer with a YES and she'll tell you to come speak to her
once we're ready to fill our Dreamcard..

Speak to her again and agree to fill your Dreamcard. She needs us to
fill in the following fields:

- Appearance
- Disposition
- Occupation
- Hobby
- Speech Style

-------------
 APPEARANCE:
-------------
The first thing you have to choose is your appearance and to our surprise,
characters from Dragon Quest 4 and 5 are available to select. Select who
you want.

----------------
 DISPOSITION:
----------------
Now you have to pick a personality.

-------------
 OCCUPATION:
-------------
Pick a job or your position in life.

-------------
 HOBBY:
-------------
Pick a Hobby. What you like doing.

---------------
 SPEECH STYLE:
---------------
Pick your speech style.

After doing all that, you need to confirm if that's what you like.

Now, you need to input your dream. They won't allow inappropriate things
by the way.

Now, you have to pick a Dreamscape.

After all that, she'll register our Dreamcard into the Insomnipedia.
Speak to her if you want to try Dreamsharing.

I'm done with that.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
From Suite Dreams, get aboard your Flying Bed and fly west then
north when you can to reach the ocean. Don't fly away too far.
Fly northeast then south when you can. Stay close west until you
find an opening. Land on the green plains then travel south then
southeast to find a Chapel which is located at the southeast
corner of the southwest corner continent.

Go into the Chapel.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Church South of Sorceria -                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Resilience                          |
|                 Mini Medal #36                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Search the drawers to find a SEED OF RESILIENCE and the
[MINI MEDAL #36]. Speak to the Nun and she'll tell us a story.
It's about a mighty King who lived on this continent who fought
against a terrible evil. But one day, out of the blue, the King's
Castle was destroyed. Legend has it that one of the Legendary Relics,
Armour of Orgo was hidden within the castle walls.

Exit the Church.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go back northwest then north and get aboard your Flying Bed.
Fly to the northwest corner of the southwest corner continent
to find a Shrine. Land nearby and go into the Shrine. It's on
a single island.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|        - Island Shrine in the South-western Seas -          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #37                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Break the barrels to find the [MINI MEDAL #37]. There's a chest
behind a prison door and a corpse here as well. The corpse is
just a corpse and we can't access the chest right now.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Medford's Manor.

Get aboard your Flying Bed. Fly Southwest of Medford's Manor
to find a Chapel. Land nearby and go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|        - Fortune-teller's Home North of Slimopolis -        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Coal Mine                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Search the bookshelves to find the COAL MINE Dreamscape.

Speak to the Nun to find out she's a Fortune teller and she'll
give us advice on what to do just like Madame Luca. She'll tell
us about Sorceria, the fabled city of magic that sunk below the
oceans eons ago. Our journey is connected to this.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Madame Luca.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Luca's Abode -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Madame Luca and answer NO to her question. She'll tell
us what we need to do next. We need to fly south of Amor with
our flying bed. Beyond that well south of Amor we will find a
Castle. Swanstone Castle.

The next day, speak to Madame Luca if you want to. She just says
the image of the ruler of Somnia is getting clearer.

Zoom to Somnia (Dream World).

Get aboard your Flying Bed. From Somnia, fly south and follow the
river southwest until you reach a split in the river. Fly west
to find Amor. Land nearby and go into Amor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          - Amor -                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Amor Seco Essence                           |
|                 Meteorite Bracer                            |</pre><pre id="faqspan-9">
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go west to the Church to witness a scene. 2 Children are burying
something. They're Ilya and Evgenya!

Go and search the ground they were burying something. You'll find
some children's precious trinkets. Hero will put it back into the
ground. Go into the Church.

Go up the stairs to witness another short scene. Speak to Ilya
if you want to. Go through the door. Speak to Evgenya to hear
her plan in life. Speak to the Farmer if you want to.

Exit the Church.

Go into the Inn and speak to the young man to find out he doesn't
remember when Ilya and Evgenya arrived. They just appeared at the
Church like how we did.

Go into the house north of the Inn. The Scholar inside wants to
adopt the boy living in the house west of this house. Break the
pots to find a phial of AMOR SECO ESSENCE. There's a joke book
in one bookshelf and other books in the other including one
about the Lost City, Sorceria. Exit this house.

Go to the west side of the village and speak to the merchant to
find out about the Ultimate Key that can open all locked doors.
Answer NO to his question to find out the ship carrying the
key was sunk by monsters. We need a Submarine or something else
that'll allow us to travel underwater, a mermaid for example.

Go into the house at the southwest corner of the village. Go down
the stairs and speak to the man to find out about a big hole in the
ocean.

Switch worlds and zoom to Amor.

Search the same spot Ilya and Evgenya buried their toys to find a
METEORITE BRACER. Equip it on Milly.

Make your way back to the Amor in the Dream World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
From Amor, fly Southwest then east to find a well. Land near it
then go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Well South of Amor -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #38                              |
|                 Crow Central                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go down the rope.

In the water, go south then go up the stairs east. Go across the
bridge then go into the house.

Search the drawers to find the [MINI MEDAL #38]. Search the bookshelf
to find the CROW CENTRAL Dreamscape. Speak to the man to find out
if we descend from here, we'll reach Swanstone Castle, home of the
famous mirror princess. Its royal residents hold the key to the
floodgate south of Somnia. Exit the house.

Peer into the well east to find a Scarewell monster. After defeating
it, look into the well again to get teleported.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|          - Small Hut West of Swanstone Castle -             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Exit this hut.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                (Swanstone Castle Outskirts)                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Battering ram (EXP - 204) (GOLD - 57)                     |
| - Dreameara (EXP - 123) (GOLD - 78)                         |
| - Yawnoceros (EXP - 186) (GOLD - 74)                        |
| - Demonrider (EXP - 156) (GOLD - 51)                        |
| - Shell slime (EXP - 82) (GOLD - 42)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Demonrider
- Shell slime

From the hut, travel south then east to find Swanstone Castle.
Before going into it, travel northwest to find a large body
of Poisonous swamp. Step on it and head north to find a Well.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|           - Well North of Swanstone Castle -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #39                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Search the drawers to find the [MINI MEDAL #39]. Speak to the
Old Man to find out that a Tower once stood in this very spot.
He also tells you about a tower found in the middle of an
enormous desert. A Mysterious Sorcerer lives at the top of
that Tower.

Return to Swanstone Castle.

Get your party level to 30~36
Get Hero and Ashlynn Vocation to Level 3 or above.
Get your Slime Party Level to 18~21.

Go into Castle Swanstone.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Castle Swanstone -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #40                              |
|                 Mini Medal #41                              |
|                 150 Gold Coins                              |
|                 Pretty Betsy                                |
|                 Seed of Magic                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Battle-axe              4300 | Cloak of Evasion        3000 |
| Dream Blade             6300 | Silver Cuirass          3200 |
| Staff of Antimagic      6000 | Legerdemantle           4200 |
| Saw Blade               9800 | Heavy Armour            5000 |
|                              | Magic Shield            5000 |
|                              | Iron Mask               3500 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the guard and he'll welcome you to Castle Swanstone.

Go through the door.

At the Armour Shop, buy a Legerdemantle for Nevan and Ashlynn.
At the Weapon Shop, buy a Staff of Antimagic for Nevan. SAVE
YOUR GAME at the Church.

Go north and speak to the young lady. She'll ask is if we're
here because we heard the rumour of the cursed mirror princess.
Answer with a YES to find out the current King, Ludwig no longer
allow commoners to see the cursed mirror princess.

Speak to the guard near the stairs to find out King Ludwig is
found upstairs. The guard further north won't allow us to
explore the rest of the Castle until we gain permission.
Go up the stairs.

Go through the door south. Speak to the lady to find out she's
wondering if King Ludwig loves her. Answer with a NO if you don't
want to get shouted at. Speak to the guard up the stairs and he'll
ask you if you're here to see the mirror princess. Answer with
a YES and he'll say she is very beautiful. I bet she's just a
normal NPC. :/ Go back through the door you came from.

Go into the west room. Speak to the Minstrel if you want to, he's
singing a song. Search the drawers to find the [MINI MEDAL #40].
The Old Man and the Knight are talking about the Mirror Princess.
There's a spell that can free her but it isn't working.

Go into the east room. Speak to the guard to find out the King
spends most of his time in the mirror chamber gazing at the
Mirror Princess. Break the pot to find a SEED OF MAGIC. The
young girl is wondering if the Mirror in the mirror chamber and
Ra's Mirror are connected. The Woman says nothing important.

Alright, head for the throne and speak to the Chancellor. Answer
YES to his question and he'll tell us the King is at the Mirror
Chamber downstairs. He'll tell the guard downstairs to allow us to
pass. Go up the stairs north. The woman says nothing important.
Search the drawers to find the [MINI MEDAL #41].

Return to the Castle 1st Floor. The guard blocking us before will
tell us to go on ahead. Go west then sure to find a Young Man near
a stairway going down. Speak to him to find out he saw the Mirror
Princess once. Go back north then east. Go east then south to
find a Guard and a stairway going down. Speak to the Guard to
find out the Mirror Chamber is found down the stairway nearby along
with some storage rooms.

Go down the stairs near the guard.

Go through the first door you see west. Inside, you'll find a sleeping
cat and some chests and barrels. Open the chests to find 150 GOLD COINS
and a PRETTY BETSY. Break the barrels to find nothing. Exit this room.
Go west, ignore the door the guard is standing next to. Continue on
west to find another door. Go through that one. There's nothing here.
Exit this room. Go back east and speak to the guard. He'll tell us
that we can't go through the door. Behind the door is the Mirror Princess
and King Ludwig told the guard not to allow other people to come inside.

Examine the door to hear a conversation. The King is talking to the
Mirror Princess. The King will come out but he still won't allow us
to go through the door. He tells us to come to him in his Throne Room
if we have any further business. Go west to the end and go up the stairs.

You'll find yourself near the Young Man that says he has saw the Mirror
Princess.

You should now know the whole layout of the Castle.

Return to the Throne Room and speak to King Ludwig. After Hero tells
him about our quest, King Ludwig will tell us about how his Father, the
previous King used to use the Mirror Princess as a Tourist Attraction.
He'll ask us to leave after that. Try to move and he'll call us back.
He wants us to inform him if we gather any information about Ra's Mirror.
We have it right here. Speak to him and answer YES to his question to
make Hero show him Ra's Mirror. He'll tell us to follow him and that
we should bring the Mirror along. He'll lead us to the Mirror Chamber.

At the Mirror Chamber, you'll get to see the Mirror Princess. The King
will tell us to use Ra's Mirror as an item when we're standing in
front of the Mirror Princess. Before doing that, examine the cursed
mirror and the game will tell us that the Mirror Princess is trying
to tell us something but she can't. Use Ra's Mirror as an item to
find out there's an Evil Sorcerer standing behind the Princess.
After all that, the King will tell us to join him upstairs again.

At the Throne Room, speak to the King. The King will tell us about
a dusty book. In it is written the tale of a young Prince and a
beautiful princess who are very much in love. But it is also a
story of a wicked Sorcerer called Spiegel who does not approve of
their budding romance. In the book, the prince and the princess do
not live happily ever after. The Sorcerer will saw in the Mirror
is Spiegel. The King wants us to find Spiegel and defeat him so the
Princess can be freed from the Cursed Mirror. Answer YE to his question
to accept his quest for us. He tells us to speak to his Chancellor so
we'll know what we need to do. Speak to the Chancellor. He'll tell
us that Spiegel lives at the top of a tower surrounded by a lake, located
to the north of this castle but there's no tower north of the Castle,
only a well with an Old Man living in it. He also tells us that if we
manage to find Spiegel's Tower, we should cast Peep in front its door
since that's the only way to access the Tower.

Exit this Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The first thing we need to do is cash in our Mini Medals. Zoom
to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Miracle Sword                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Since we've collected at least 40 Mini Medals, we get our next
prize, the MIRACLE SWORD. If we bring him a total of 50 Mini
Medals next, he'll give us the Sands of Time.

Equip the Miracle Sword on Milly.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Now we need to find Spiegel's Tower. Zoom to Somnia Castle
(Dream World). Get aboard your Flying Bed. From Somnia Castle,
fly to Amor. From Amor, fly to the Well south. From the Well,
fly southeast to reach a sign. From the sign, fly to the Desert
Continent east. You'll find a Tower in the middle of the
Desert Continent.

Land nearby then go into the Tower. There are are no new Monsters
roaming around.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Spiegelspire -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #42                              |
|                 Magic Water                                 |
|                 1300 Gold Coins                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Demonrider (EXP - 156) (GOLD - 51)                        |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Hellstalker (EXP - 164) (GOLD - 100)                      |
| - Dreameara (EXP - 123) (GOLD - 78)                         |
| - Shell slime (EXP - 82) (GOLD - 42)                        |
| - Yawnoceros (EXP - 186) (GOLD - 74)                        |
| - Diethon (EXP - 172) (GOLD - 21)                           |
| - Jumping jackal (EXP - 192) (GOLD - 93)                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Haunted mirror

+-------------+
| Entrance    |
+-------------+
No Monsters to Fight.

As you can see, the front door is locked. Stand in front of it
and cast Peep to open it. Go into the Tower.

+-------------+
| 1F          |
+-------------+
There are 4 stairways going up at the middle of this floor and
you easily access all of them. Go up the southwest one.

+-------------+
| 2F          |
+-------------+
New Monsters: Haunted mirror

Go through the doorway west. Try not to fall down the ledges.
Go east to the end then go through the doorway. Go up the stairs
north.

+-------------+
| 3F          |
+-------------+
Go south then go west to find a stairway going up. Ignore it and
go further west and down the stairs north.

+-------------+
| 2F          |
+-------------+
Open the chests here to find the [MINI MEDAL #42] and 1300 GOLD COINS.
Go back up the stairs

+-------------+
| 3F          |
+-------------+
Go back south then east to the stairway going up I told you to ignore.

Alright, make your way up the series of stairs until you reach a
Doorway. Go through the doorway.

+-------------+
| 5F          |
+-------------+
Go up the stairs northeast.

+----------------+
| Tower's Roof   |
+----------------+
Go into the cabin here.

+----------------+
| Spiegel's Room |
+----------------+
Break the pot to find a phial of MAGIC WATER. Speak to Spiegel.
He'll tell us that the Mirror Princess name is Miralda and also
his plans.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #19           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Spiegel             |
|                           |
| Experience Points: 2000   |
| Gold Coins: 800           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Bound                   |
| ~ Frizzle                 |
| ~ Kasizzle                |
| ~ Calls for Backup        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

He's weak against Crack, Woosh and Zap. He immune to Sap.

After defeating him, he'll tell us all he ever wanted was
Miralda's love and then he blows up.

Exit Spiegel's Room and zoom to Castle Swanstone.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Castle Swanstone -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Floodgate Key                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Head for the Throne Room and speak to the King. He'll lead us
to the Mirror Chamber after Hero tells him all that have happened.

The spell that the Knight told us about will work now when King
Ludwig tries it. Alright! We did it!! We freed Miralda from the
cursed mirror. The King will go and introduce Miralda to everyone
and we're gonna speak to them to see their reactions. Go speak
to everyone then make your way to the Throne Room.

Speak to Miralda and she'll tell us her story. Speak to the
Ling and he'll give us the FLOODGATE KEY. With it, we can
open the gate that blocks the channel east of here then the southern
seas will be free for us to explore.

Head to the Castle's Roof. Go up the stairs and speak to the guard.
He'll tell us about  the great palace on the ocean floor, where the
Dark Lord of the sea supposedly resides.

That's all for Castle Swanstone...









  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 11                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Pescado, Mermaids, Sea Bed Adventures, Slimopolis,     | |
 | | Sunken Ship, Ultimate Key, Ultimate Key Doors,         | |
 | | Defeating Gracos, Freeing Sorceria                     | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 30~37                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Somnia Castle (Dream World). Get aboard your Ship east
then sail south while staying east. Sail south until you find
a narrow river continuing on south. Follow it to find the Floodgate.
Since we have the key, it will open up.

New Sea Monsters to Fight at the southern seas.

Man o' war (EXP - 92) (GOLD - 40)
Mad mallard (EXP - 156) (GOLD - 38)
Octavian pirate (EXP - 172) (GOLD - 86)

From the Floodgate, sail south to reach the southern sea. Sail to
the southeast corner of the southwest corner continent to
find a single continue with a well on it. Dock and go into the
Well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Fashion Forge -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Climb down the rope then speak to the frog to find out about
Fashion Forge. The person through the door over there adds Style
to only some Equipment. We need to Fashion Forge any Legendary
Item we find since he not only increases its style but he
also makes them more effective.

We of course don't have any Legendary Equipment.

Below are the list of Equipment you can Fashion Forge:

-------------
 Weapons:
-------------
Saw Blade
War Hammer
Flametang Boomerang
Great Bow
Solar Fan
Gracos's Trident
Demon Spear
Zombiesbane
Dragonsbane
Falcon Blade
Fire Blade
Miracle Sword
Sunderbolt Blade
Wizardly Whip
Flail of Destruction
Sword of Ramias

-------------
 Armours:
-------------
Full Plate Armour
Silver Mail
Dragon Mail
Heavy Armour
Magic Armour
Gigant Armour
Flame Armour
Armour of Orgo
Armour of Max Wynne

-------------
 Shields:
-------------
Dragon Shield
Magic Shield
Tempest Shield
Flame Shield
Ogre Shield
Shield of Max Wynne

-------------
 Headgears:
-------------
Iron Helmet
Iron Mask
Great Helm
Helm of Sebath
Helm of Max Wynne

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get aboard your Ship. Sail northwest to the northwest corner
of the southern seas. Follow the river northwest then west to
find a Cave and a Village.

Go into the Cave first.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Mermaids' Cave -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Sail north to find a real life Mermaid!!!! She swims away though.
Follow her shadow in the water through the cave north.

Sail north a bit to confront the Mermaid again. She'll swim
beyond the Huge Rocks blocking our path so we can't reach her.

Exit the Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Pescado Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Demonrider (EXP - 156) (GOLD - 51)                        |
| - Shell slime (EXP - 82) (GOLD - 42)                        |
| - Yawnoceros (EXP - 186) (GOLD - 74)                        |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Chompoceros

DOCK NEAR THE VILLAGE!!! DO NOT USE YOUR SHIP TO TOUCH THE VILLAGE.

Get the new Monster. Go into the Village via foot.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                         - Pescado -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #43                              |
|                 Boxer Shorts                                |
|                 Moonwort Bulb                               |
|                 Seed of Resilience                          |
|                 7 Gold Coins                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Shop:                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Shellmet                                                250 |
| Pink Pearl                                             1500 |
| Medicinal Herb                                            8 |
| Antidotal Herb                                           10 |
| Moonwort Bulb                                            30 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 15 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use the Y button to open your map so you won't get lost.

When you first enter the village, a man who moves rather slow
will come over and ask our party if we're looking for mermaids.
Answer with a YES and he'll laugh at us for believing in
Mermaids. There's dragons, there's monsters, there are flying
beds, why can't there be mermaids??? We saw one anyway.

Speak to the little boy and he'll welcome us to Pecado, the
fishing village. Go into the Inn. Speak to the merchant to
find out its too dangerous to go out fishing in the sea. The
other merchant is greedy and wants to get his hands on a live Mermaid.
Rest at the Inn. Exit the Inn.

The Church is found Northwest of the Inn. Go there and SAVE YOUR
GAME.

Go south of the Inn to find a merchant and an Old Man. Speak to
the Old Man to find out he's no longer selling fish seeing as
no one in the town is brave enough to go out to the sea full
of monsters to catch one. The merchant is the Item Shop.

Speak to the 2 Old Women northwest of the Old Man behind the counter.
One of them tells you that the Viking that came to bother us
earlier is named Rod. The other one tells you that Rod used to
be the best Fisherman is the Village.

Go to the west part of the Village to find the port. Speak to the
Old Woman to find out she's not going to give up. Speak to the
Old Man to find out even if he repairs the boat, it won't be of
much use because of the monsters.

Go into the house north of the two women who told you about Rod.
Inside, search the Wardrobes to find a pair of BOXER SHORTS.
Speak to the man to find out he saw a Mermaid on the rocks by
the northern cape.

Go into the house south of the two women who told you about Rod.
Inside, break the barrel to find a SEED OF RESILIENCE. Speak
to the Old Man to find out Rod's ship was attacked by monsters.
He barely escaped death but his leg was broken and his fishing
arm was as limp as an eel. Speak to the Old Woman to find out
she sees Rod going into the cave at the northern edge of the
Village. Exit this house.

Go into the Windmill west and break the barrels to find a
MOONWORT BULB. Go into the Windmill south and break the pots
to find 60 GOLD COINS.

Go to the house west of the Church. Speak to the man outside
to find out this is the Plaice to Be. They sell the best fish
at a high price of course. Rumour has it that someone's been
buying up all their stock.  Go into the building and break
the barrel inside to find the [MINI MEDAL #43]. The Merchant
has ran out of fish to sell.

Go into the house south of the Item Shop. Break the barrels to
find 7 GOLD COINS. There's a Fisherman's Guide in the bookshelf.
Speak to Rod and he'll tell us to get out.

Go into the Cave found at the northwest end of the Village.
Speak to the Old Man inside to find out he has seen Rod
coming into this Cave now and then. He also saws nothing
is biting. Don't explore the Cave. Exit it.

Go into the Plaice to Be. Speak to the merchant and he'll say
he had a delivery to make. He'll leave the shop. Exit the shop
and watch him walk south. Go into Rod's house.

You'll find the Merchant and Rod inside. Speak to the Merchant
and he'll head back to his shop. Speak to Rod and he'll still
tell you to get out. Exit the house and Rod will exit his house
as well.

Now, our mission is to follow Rod without him seeing us.

He moves very slow and will turn around to check if anyone is
following him. Follow him all the way to the Cave at the northwest
corner of the Village. Make sure you DO NOT TALK TO HIM.

Go into the Cave when he goes into the Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Mermaids' Cave -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Now we need to follow him without being seen. When he turns around
to see if anyone is behind him, make sure you HIDE!!! Don't get
too close to him either. Remain at a good distance and follow
him to the end of the Cave.

---------
 Area 1
---------
Follow him as he goes east until he goes through an opening.
Follow him through the opening.

---------
 Area 2
---------
Continue following him until he goes through a Cave. Follow suit.

---------
 Area 3
---------
Continue following him until he pushes a secret switch on the
wall and a hidden opening will be revealed. Push the switch
on the wall then follow him through that same opening he went
through.

---------
 Area 4
---------
That sneaky fish, he's meeting up with the Mermaid we saw earlier.
Speak to him and answer NO to his question. He says he can't let
us leave this Cave alive. BRING IT ON OLD MAN. Wait...false alarm.
His leg is broken, remember? He began us not to tell anyone about
the Mermaid we just saw. The Mermaid's name is Unda. She's his scaly
love. Bleh! Answer YES to his next question to agree to keep
Unda a secret. Rod will explain to us that Unda was the one that
saved his life when his Ship got involved in a huge wave. Are they
ripping off The Little Mermaid. Anyway, since Unda rescued Rod,
she can't make her way back to the other mermaids since the sea
is filled with monsters. After Unda swims off, speak to Rod and agree
to take Unda back to her home.

Rod wants to see our Ship first. Exit the Village, get aboard your
ship and sail into the Mermaid's Cave. Sail north and through the
Cave.

Answer YES to Rod's question and watch the scene between Rod and Unda.
Yeah, yeah, love, etc. Goodbyes, bleh, get aboard the Ship, we don't have
all day. Unda will join our party.

Sail south a bit and Rod will give us directions. Unda's fellow Mermaids
shopuld be living in the sea beyond a strait that lies far to the
northeast. That must be the sea on the other side of the floodgate
we came through.

Exit to the Overworld.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Port Haven. Get aboard your Ship south and sail north
to find a Huge Shell surrounded by Spiky Rocks. You can access the
Huge Shell area from the west opening of the Spiky Rocks.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Mermaids' Reef -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Lorelei's Harp                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail east and 1 Mermaid will flee but Unda will tell the other
one, Ova, her sister not to flee. Watch Ova and Unda reunite.
What the fish, Ova is rhyming non-stop. Unda joins her.
After they finish rhyming the story so far, Ova will give us
Lorelei's Harp. If we use the Harp we can travel underwater. That's
the gist.

Exit the Mermaids' REEF for we're no longer in DISBELIEF that
Mermaids truly EXISTS so we should no longer INSIST on getting
a Mermaid's SCALE for our Mermaid's TALE.

YEAH! Rhyming isn't hard. Yeah, I know that sucked. >_>

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Well, we're lost. We have nothing to do. We've beaten the game,
NOT!!!

Sail near the Mermaids' Reef and use Lorelei's Harp as an item
to access the Sed Bed.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Pot shot (Inner Sea Bed)
- Helldorado (Inner Sea Bed)
- Perky pelican (Inner Sea Bed)
- Poison eveel (Inner Sea Bed)
- Sail serpent (Inner Sea Bed)
- Finned fatale (Inner Sea Bed)
- Plated goretoise (Outer Sea Bed)
- Crayzee (Outer Sea Bed)
- Octavian sentry (Outer Sea Bed)
- Octavian pirate (Outer Sea Bed)

You'll find a Small Shrine nearby. It's under the Mermaids' Reef
to be exact. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Mermaids' Domain -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The Mermaids are here.

Sail east and speak to the first one. She'll tell us about an
evil mage. Sail south to find 2 other Mermaids. One of them
tells you that Poseidon's Keep is far to the southeast. It was
built by the King of the Deep. The other one just talks about the
sea. Sail further east to find 2 other Mermaids that just says
Tee hee. Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Make your way to Murdaw's Keep, sail to the south side of it
then dive into the sea.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south to find a Castle. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Rubiss's Palace  -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go north to meet the legendary Rubiss. We've met her -ish in the
previous Dragon Quest games. She's in charge of protecting the
world. Speak to her and she'll ask Hero if he heard her voice
calling out to him. Answer however you want. She'll tell us about
our destiny. She'll be watching us throughout our journey!!!

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Clearvale and get aboard your Ship south to reach the
Outer Sea.

New Monsters to Fight on the Outer Seas:
- Killer wave (Northern and Southern Outer Sea)
- Water wraith (Southwest Outer Sea)
- Merking (Northern and Southern Outer Sea)
- Sea Fortress (Southwest Outer Sea)
- Armoured wartoise (Southwest Outer Sea)

Sail to eastern side of the Outer Sea and dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south and make your way into the Inner Sea at the southeast
corner of the map. You'll find a Poseidon's Palace there. Go into
it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Poseidon's Palace -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #44                              |
|                 Strangers at Sea                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go down the series of stairs until you reach a doorway. Go
through it. The guard will tell us that this is the Royal vault.
We don't have permission to loot. Exit this place then go west
to find Poseidon himself on his throne. Go further west and up
the stairs to find a Princess. Speak to her and she'll tell you
a story of 2 men, Isaac and Benjamin who ventured here as well.
She wonders what became of them. Search the drawers to find
the [MINI MEDAL #44]. Search the Bookshelf to find the
STRANGERS AT SEA Dreamscape.

Speak to the guard near King Poseidon and he'll welcome us to
Poseidon's Palace. Poseidon is the King of the Deep. Speak to
Poseidon and he'll tell us about a dark and demonic shrine
found east of here. The person that built it is called Gracos.
Poseidon wants us to defeat him.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Sail to the southwest corner of the world and dive underwater.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

You'll find a Shrine at the southwest corner of the World Map.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                 - Tom Foolery's Shrine -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Small Boy to find out Tomorrow Foolery lost his
memories but not his sense of humor. How the hell did that little
boy get here. Speak to the Nun to find out she was the one that
found Tom Foolery. Speak to Tom Foolery. He lost his memory but
remembers he made a promise to someone. We've already fulfilled
his promise. That's how we got our Flying Bed.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Ghent.

Get aboard your Ship south. Dive into the Water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Temple of the Naming God -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Slime and he'll tell us we're in the Temple of the
Naming God.

The Naming God allows you to change your characters name. The
man is a humble servant of Appello, the Naming God.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to the Fashion Forge, get aboard your Ship and dive into
the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Red-roofed house nearby.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Underwater Inn -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #45                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Stop on the east platform to find your friend, the bad Seaslime.
Speak to him and agree that you want to know where Curie is. He'll
tell us that Curie is at the Suite Dreams.

Sail to the north platform and search the shining spot on the ground
to find the [MINI MEDAL #45]. The lady advises us to rest before
venturing on. Rest at the Inn for 80 Gold Coins.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Howcastle. Get aboard your Ship south then sail south
to find a bridge. Dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south to find a Shrine. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|        - Shrine on the Seabed South of Howcastle -          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Poison Needle                               |
|                 Serene Seabed                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the house.

Break the pot to find a POISON NEEDLE. Search the bookshelf
to find the SERENE SEABED Dreamscape. Speak to the Old Woman
to find out she's just a lonely survivor of Sorceria. Answer
NO to her question and she'll tell us about Sorceria. Sorceria
was a city on a small island in the bay to the west of here.
Sorcerers of all stripes would conduct all manner of magical
research there. There were even those who learned the most
potent spell of them all, Magic Burst. Then one day without
warning, the Island sank and came to rest on the ocean floor.
She doesn't know what caused the Island to sink.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Clearvale and get aboard your Ship south.

Sail west then north into the narrow river to find a bridge.
Dive into the sea.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Follow the narrow waterway north until you reach a Shrine.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|         - Shrine on the Seabed East of Howsworth -          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Magic                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south to find a Corpse. Search the shining spot on the
ground to find a SEED OF MAGIC. Examine the corpse to find out
there's a journal in its hand. Agree to read it.

When he was alive, no one came to his aid and he realized
his time was near. All he wants is for Ethyl and Welda
to be happy.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Pescado. Get aboard your Ship and sail northwest to
reach some Spiky Rocks (north of the western end continent
on the world map. Dive into the Sea when you're near the Spiky
Rocks.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |</pre><pre id="faqspan-10">
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail northwest a bit to find a Shrine (North of the western
end continent on the World Map). Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|        - Shrine on the Seabed North of Mt Snowhere  -       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #46                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south to find an Old Man. Search the shining spot on the
ground to find the [MINI MEDAL #46].

Speak to the Old Man. He'll tell us a tale. Up above, a legendary
sowrd lies sealed within the mountain depths to the south of
here. But only one man - a sage by the name of Ali Kazam - knows
the secret to breaking the seal.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Port Haven. Get aboard your Ship south then sail south
while staying close to the shoreline east until you find a bridge.
Dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Swimming Around:                                   |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Poison eveel (EXP - 151) (GOLD - 96)                      |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
| - Finned fatale (EXP - 288) (GOLD - 144)                    |
| - Plated goretoise (EXP - 218) (GOLD - 134)                 |
| - Crayzee (EXP - 190) (GOLD - 123)                          |
| - Octavian sentry (EXP - 234) (GOLD - 152)                  |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Follow the narrow waterway, southeast, east then north. When
you're in a open area with an island in the middle, come out
of the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Dock nearby and go into the Well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|          - Well South of Alltrades Abbey Ruins  -           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #47                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

There are 3 Shops here.

Search the shining spot east of the Item Shop to find the
[MINI MEDAL #47].

+--------------------+
| Weapon Shop:       |
+--------------------+
Saw Blade           -  9800
War Hammer          - 12000
Zombiesbane         - 18000
Flametang Boomerang - 13000
Fire Blade          - 22500

+--------------------+
| Armour Shop:       |
+--------------------+
Dragon Mail        - 12000
Flowing Dress      - 14800
Flame Armour       - 15000
Slime Helmet       - 2000
Iron Mask          - 3500
Thinking Cap       - 13000

+--------------------+
| Item Shop:         |
+--------------------+
Slime Earrings        -  650
Fishnet Stockings     - 3200

Buy a Fire Blade for Hero, Carver, Nevan, Amos and Goowain.

Buy a Flowing Dress for Nevan, Ashlynn, Milly and Healie
Buy a Flame Armour for Hero, Carver, Amos and Goowain
Buy a Slime Helmet for Healie
Buy a Thinking Cap for Hero, Carver, Nevan, Amos and Goowain.

Buy Slime Earrings for Healie

That's all. Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Wellshire.

Get aboard your Ship east. Wellshire is on the northwest corner
continent. Sail into the narrow waterway south of the northwest
corner continent. Follow it southeast then east to reach Somnia Castle.
Dive into the water and then go into the Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Well at Somnia -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #48                              |
|                 Power Shield                                |
|                 530 Gold Coins                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Water wraith (EXP - 186) (GOLD - 126)                     |
| - Armoured wartoise (EXP - 158) (GOLD - 96)                 |
| - Scarewell (EXP - 285) (GOLD - 81)                         |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Drackal (EXP - 285) (GOLD - 88)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Freezing fog
- Drackal

+-------------+
| Area 1      |
+-------------+
New Monsters: Freezing fog
              Drackal

Sail east to find an island with a Chest. Land on it and open the
chest to find 530 GOLD COINS. Get back aboard your Ship. Sail
north then east to find a Cave north. Sail through the cave north
to enter the next area.

+-------------+
| Area 2      |
+-------------+
Sail northwest to find a Slime on an island. Land and speak to
the Slime and he'll ask us if we've met Poseidon. Answer with a
YES and he'll say he always wanted to meet Poseidon.

Get back aboard your Ship. From the Slime, sail north and dock on
the land east. Go up the stairs north then go west to find a
chest containing the [MINI MEDAL #48]. Return to your Ship.

From the Slime, sail west to find a chest containing a POWER SHIELD.
Equip it on Healie.

Sail to the land northeast of the chest. Go up the stairs then go
up the rope.

You'll find yourself in Somnia. Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Wellshire. Get aboard your Ship and sail to the continent
south of the Continent Wellshire is on. Dock at the western side
of the continent.

Go into the Shrine.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Shrine West of Amor -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Peer into the well to get teleported to the Dream World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Well West of Slimopolis -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Peer into the well and fight the Scarewell. Alright, go up
the rope.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Shrine southeast that's near a Floodgate.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Shrine South of Slimopolis -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Step on the switch to open the Floodgate.

Read the sign. 'Combatants Wanted! Talk to Sledge for Details.'

Zoom to Suite Dreams

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get aboard your Flying Bed then fly west then north to reach
the open seas. Fly north (staying close west) until you reach
The Shrine South of Slimopolis. Fly through the Floodgate
you opened up to reach a Castle.

Land near the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
New Monsters to Fight:
- Tyrantosaurus

Fight the one new monster then go into the Castle.

Get your party Level to 34~40
Get Hero and Ashlynn Vocations to Max
Get your Slime Party Level to 30~34

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Slimopolis -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #49                              |
|                 Mini Medal #50                              |
|                 Mini Medal #51                              |
|                 Slime Gooniform                             |
|                 Slime Armour                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

When you enter the Castle, you'll be greeted by a Bunny Girl.

She'll welcome us to Sledge's Secret Slimopolis, where prime
slimes pound each other into puddles. She wants us to register
our group. Hero's party.

In this middle area, speak to the Bunny Girls and they'll welcome
you to Slimopolis. Speak to the Knight to find out Slimopolis
is not a place for weekend slime fighters. We're dealing with
pros here. *gulp. Speak to the man to find out he got all
sticky trying to bench press a Slime. Speak to the Viking to
find out everyone is trying to make it big with their Slimes.

Go southwest and rest at the Inn. Go southeast to find Patty
the Party Planner. Go into the north room to find a Statue
of Hammer, the strongest slime in the arena according to what
the Knight says.

Go into the west room and search the drawers to find the
[MINI MEDAL #49] and a SLIME GOONIFORM. The Viking on the
bed is looking for his slime, Blush. The Slime hiding
behind one the bed is Blush.

Go into the East room. Speak to the Merchant to find out he
couldn't win a single match with his slime. Speak to the man
and answer YES to his question to find out we need to learn
how to tell a good slime from a bad slime. Speak to the Viking
and he'll brag about his slime, Ralph who made it to Rank D.
Speak to the Old Man to find out he's been in the slime game
for thirty years now. Speak to the Bartender if you want to.

There's a Slippin' Slime Game here. There are no new stages
for us to play.

Go down either stairs at the northwest or northeast corner.

Down here you'll find the Arena.

Speak to the Viking to find out Sledge and Hammer are the Old
Man and Slime east of him. Speak to Sledge to find out he's been
waiting for a Slime to give Hammer a challenge. Speak to the
Merchant to find out the Slime Door leads to the Arena. He
says only Slimes can squeeze into. He tells us to talk to the
man down the stairs if we want to participate in the Slime Games.

Go down the stairs. Speak to the young lady to find out she
enjoys the Slime Battles. Speak to the Martial Artist to find out
his slime, the Metal Slime has ran away from every battle hence
he's still undefeated. The Metal Slime is fast as you can see.
Speak to the Metal Slime and he'll flee. He'll go up the stairs north.
The Merchant is spectating the Fight.

Speak to the Bunny Girl to find out she's the one in charge of giving
us prizes if we win.

Now, we need Slimes in our party. Exit this place and change your
party set up to Goowain and Healie only. Come back in when you've
done that.

Return to where the Slime Door is and go through it. We're slimes.

In this large area, you'll find lots of slimes. Speak to the She-slime
to find out she has trained as both a Warrior and as a Priest.
The slime behind the counter says we shouldn't get in anyone's way.
The She-slime near the fountain is called Mimi. She wants to leave
this place. The Healslime wish he could support her wish. The Bubble slime
has issues with making friends since he's poisonous. The Slime near the
tree tells us that he lost his previous match. Speak to the Slime near
the well to find out Slimes are 98% water. Peer into the well and open
the chest to find a SLIME ARMOUR. Equip it on Healie. Exit the well.
Speak to the Slime near the Armour in Display to find out he's Goober.
The She-slime is training him. The slime inside the southwest house
think he's up next in the Slime Games.

Go into Hammer's house at the northeast side of this area. Break the pots
to find the [MINI MEDAL #50] and the [MINI MEDAL #51]. There's a dwarf here.
He's the one that built this place so now he's suck here and is in charge
of taking care of Hammer. Exit this house.

The house west of Hammer's house is the Church. Speak to the Healslime to
get healed for free. Go down the stairs near the Bubble slime. Speak to the
She-slime to find out the doors south leads to the arena.

Let's go register.

Return to the Slime Arena and speak to the Viking behind the counter.
Make sure your party set up is Hero, Goowain and Healslime.

Speak to him and register Goowain.

Answer YES to question so he'll explain the Slime Games.

The fights here are divided into eight ranks based on strength.
Stalwart slimes that managed to survive earns a spectacular prize
at the end of each rank.

The prizes:

-------------+-----------------------+------------------------
Rank H       | Rookie Class          | Hermes' Hat
Rank G       | Beginner Class        | Edged Boomerang
Rank F       | Amateur Class         | Poison Needle
Rank E       | Economy Class         | Slime Armour
Rank D       | Business Class        | Icicle Dirk
Rank C       | Veteran Class         | Falcon Knife Earrings
Rank B       | Expert Class          | Metal King Shield
Rank A       | Master Class          | Dragonic Diligence
-------------+-----------------------+------------------------

To clear a rank we need to win 3 Consecutive Rounds.

If we manage to clear the highest rank, we get to fight Hammer.
Once we've cleared a rank, we're free to challenge it again
expect for the Highest Rank. We have to fight with a health
and magic handicap to keep the fights interesting. Each Rank
has its own entry fee.

-------------+-----------------------+------------------------
Rank H       | Rookie Class          | 200 Gold Coins
Rank G       | Beginner Class        | 300 Gold Coins
Rank F       | Amateur Class         | 500 Gold Coins
Rank E       | Economy Class         | 700 Gold Coins
Rank D       | Business Class        | 1000 Gold Coins
Rank C       | Veteran Class         | 2000 Gold Coins
Rank B       | Expert Class          | 3000 Gold Coins
Rank A       | Master Class          | 5000 Gold Coins
-------------+-----------------------+------------------------

By the way, you don't control your Slimes during the Battle. ('^_^)

If you've been following my Walkthrough, your Slimes should be
above Level 30 with some awesome equipments.

**************************************************************
||                         RANK H                           ||
**************************************************************
Slime I used: Goowain (34)

ROUND 1 - 3 Slime Knights

ROUND 2 - 1 Toxic Carrot, 1 Wild Carrot, 1 Scare Root

ROUND 3 - 1 Skullrider
**************************************************************

Equip the Hermes' Hat on Milly.

**************************************************************
||                         RANK G                           ||
**************************************************************
Slime I used: Goowain (34)

ROUND 1 - 4 Feralbeast, 1 Ruffled Goon

ROUND 2 - 2 Animated Armour

ROUND 3 - 1 Arrghgoyle
**************************************************************

Nothing to do with the Edged Boomerang

**************************************************************
||                         RANK F                           ||
**************************************************************
Slime I used: Goowain (34)

ROUND 1 - 1 Undentured Servant, 2 Gustblusters

ROUND 2 - 1 Healslime, 2 Lesser Demons

ROUND 3 - 1 Jumping Jackal
**************************************************************

Another weak and useless prize.

**************************************************************
||                         RANK E                           ||
**************************************************************
Slime I used: Healie (30)

ROUND 1 - 2 Dreameara

ROUND 2 - 1 Battering ram

ROUND 3 - 1 Diethon
**************************************************************

Slime Armour. Equip it on Nevan.

That's all for now. We are not strong enough to take on Rank D.
We'll come back later on.

Participate in Rank H again and get another Hermes' Hat for
Ashlynn.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We'll come back to Slimopolis later on, maybe when we've crossed
Level 45-ish.

Let's continue on with our Adventure.

Zoom to Pescado.

Get aboard your Ship then sail to the middle of the inner Sea
northwest and dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Sunken Ship.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Sunken Ship -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #52                              |
|                 Seed of Agility                             |
|                 Skeleton Crew                               |
|                 Glass Slippers                              |
|                 Ultimate Key                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Mad mallard (EXP - 156) (GOLD - 38)                       |
| - Man o' war (EXP - 92) (GOLD - 40)                         |
| - Yabby (EXP - 140) (GOLD - 48)                             |
| - Armoured wartoise (EXP - 158) (GOLD - 96)                 |
| - Pot shot (EXP - 150) (GOLD - 81)                          |
| - Water wraith (EXP - 186) (GOLD - 126)                     |
| - Perky pelican (EXP - 160) (GOLD - 92)                     |
| - Sail serpent (EXP - 202) (GOLD - 112)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go up the stairs and break the barrels to find a SEED OF AGILITY
and the [MINI MEDAL #52].

Go through the door. There's a corpse here. Go down the stairs.

Go into the northwest room.  Search the drawers to find a
suit of HEAVY ARMOUR. Search the bookshelf to find the
SKELETON CREW Dreamscape. Go into northeast room. Open the chests
to find a pair of GLASS SLIPPERS and the ULTIMATE KEY!!!!

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Let's go Door hunting.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Ultimate Key Doors -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #53                              |
|                 Platinum Shield                             |
|                 1500 Gold Coins                             |
|                 Mini Medal #54                              |
|                 Mini Medal #55                              |
|                 Platinum Mail                               |
|                 Kerplunk Bracer                             |
|                 Mini Medal #56                              |
|                 Watermaul Wand                              |
|                 Mini Medal #57                              |
|                 Mini Medal #58                              |
|                 Boxer Shorts                                |
|                 Magma Staff                                 |
|                 Magic Water                                 |
|                 Mini Medal #59                              |
|                 Hela's Armour                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

-----------------------------
 Somnia Castle (Real World)
-----------------------------
On the 1st Floor of the Castle, go down the stairs east of the
Library. Go south, unlock the Prison Doors and loot the chest to
find the [MINI MEDAL #53] and the PLATINUM SHIELD.

-----------------------------
 Port Haven
-----------------------------
Go down the stairs southwest of the Mayor's house. Unlock the
Prisoner's Door and speak to him to find out he has given up
on escaping. Unlock the other jail and open the chests to find
1500 GOLD COINS and the [MINI MEDAL #54].

-----------------------------
 Howcastle
-----------------------------
Make your way to the stairs leading to the Throne Room. Ignore it
and unlock the Prison Doors northeast of it. Open the chests
to find the [MINI MEDAL #55] and a PLATINUM MAIL.

-----------------------------
 Arkbolt Castle
-----------------------------
Go down to the Prison Area. (Make your way to the Castle Roof then
go down the stairs at the southeast corner balcony.

Here you'll see a monster and Commander Brutus wants to battle
it. Unlock the left jail and break the pot to find the
[MINI MEDAL #56]. Speak to the Prisoner top find out he's been
hearing a gruesome sound in the other prison.

Speak to the guard to find out the Coffin started to move and
now the monster has been revived. Speak to the monster to find out
it is waiting for Terry. Speak to Commander Brutus to find out
the Monster isn't bad anymore. Its just waiting for Terry.

-----------------------------
 Poseidon's Palace
-----------------------------
Remember how to get here? Just make your way to the southeast Inner
Sea and dive into the water.

Go into the Treasure Room. Unlock the doors. Casts Safe Passage (Ranger Skill).

Loot the chests to find a KERPLUNK BRACER, a SILVER PLATTER, a
WATERMAUL WAND and the [MINI MEDAL #57].

Equip the Silver Platter on Milly.
Equip the Kerplunk Bracer on Amos.
Equip the Watermaul Wand on Ashlynn.

That's all. Exit this place.

-----------------------------
 Murdaw's Keep
-----------------------------
Make your way to the main hall with the long stairway going up. Go into
the southwest room and go down the stairs.

Here, go south to find 2 Prison Doors. Speak to the monster in one
of them to find out there's a sorcerer among the monsters that is
stronger than Murdaw.

Exit the Castle.

-----------------------------
 Somnia Castle (Dream World)
-----------------------------
Make your way to the Prison Area down the stairs east of the Library.
Open the chest after unlocking the prison doors south to find
a Pair of BOXER SHORTS and the [MINI MEDAL #58].

------------------------------------------
 Island Shrine in the South-western Seas
------------------------------------------
From Slimopolis, get on your Flying Bed and fly south through
the Floodgate. Continue flying south until you find a Shrine on
a single island. We've already been in this Shrine if you still
remember.

Inside, open the chest behind the prison doors to find the
MAGMA STAFF.

-----------------------------
 Mobile Island
-----------------------------
Go into your Mobile Island and go down the stairs. Open the chests
behind the prison door to find HELA'S ARMOUR, the [MINI MEDAL #59]
and phial of MAGIC WATER.

Hela's Armour is cursed so don't equip it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Sands of Time                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go cash in your Mini Medals to get the SANDS OF TIME. We'll get
the Sacred Armour after we've collected at least 60 Mini Medals.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
What's next?

We're gonna go defeat Gracos.

Zoom to the Fashion Forge. Get aboard your Ship north and dive into
the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
From the Underwater Inn, sail north to find a Huge Cave. Go
into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Seabed Shrine -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #60                              |
|                 270 Gold Coins                              |
|                 Seed of Wisdom                              |
|                 Pretty Betsy                                |
|                 Magical Skirt                               |
|                 Pink Pearl                                  |
|                 Mini Medal #61                              |
|                 Pretty Betsy                                |
|                 Sand Urn                                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Yabby (EXP - 140) (GOLD - 48)                             |
| - Armoured wartoise (EXP - 158) (GOLD - 96)                 |
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
| - Helldorado (EXP - 135) (GOLD - 102)                       |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Gryphon (EXP - 273) (GOLD - 25)                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Sinisculpture
- Gryphon

--------------
 Entrance
--------------
Go north to find a huge monster statue with his mouth wide open.
Go through it to enter the Shrine.

--------------
 Area 1
--------------
New Monsters: Sinisculpture

Go east then north. Go up the stairs north and make your way west.
Go down the stairs then go through the arc east. Go north and up
the stairs west. Go south and open the chest to find the
[MINI MEDAL #60]. Go back down the stairs north. Go up the stairs east
an make your way east and down the stairs. Go north, west then south
when you can to pass through under an arc. Go east and open the
2 chests to find 270 GOLD COINS and a SEED OF WISDOM.

Go back north through the arc then go west to find a stairway going
down. Go down it.

--------------
 Area 2
--------------
Go south then east to find a split. Go into the house north first
and open the chest to find a PRETTY BETSY. Return to the split.

Go east to find a path leading north and a house. Go into the house
first. Open the chest to find a MAGICAL SKIRT.

Follow the pathway north. Go north then go east to the end. Go south
then west when you first can to find a house. Go into it and open
the chest to find out it is a Mimic. Defeat it and it'll drop
a Seed of Life. Exit the house. Go back east then go south then
west when you first can. Go west, south then go down the stairs
to find a stairway going down.

Ignore it for now. Go under the bridge and go east to find a
chest containing a PINK PEARL. Return to the stairway I told you
to ignore and go down it.

--------------
 Area 3
--------------
New Monsters: Gryphon

From the entrance of this Area, go south, east, south, east,
north, west, north, north, west, north, west then finally north
to find a stairway going up. Go up it.

--------------
 Area 2
--------------
Go up the stairs.

--------------
 Area 1
--------------
Go under the arc south and step on the yellow switch on the floor.
After the water drains away, go down the stairs and through the
doorway.

--------------
 Area 4
--------------
Search the shining spot on the ground at the northeast corner
to find the [MINI MEDAL #61]. Go down the stairs.

--------------
 Area 5
--------------
Go down the stairs south and step on the yellow switch. Go
back north and down the stairs west. Go up the stairs
west. Go south and down the stairs. Go south and down the next
stairs. Make your way east and step on the yellow switch.

Go back west and up the stairs. Go down the stairs east and up
the stairs east. Go up the stairs east. Don't step on the
yellow switch yet. Go down the stairs east and open the chest to find
a SAND URN. Go back in the stairs west. Step on the switch then
make your way north, east then south. Go down the stairs then
go south to find a stairway going down.

Before going down it step on the yellow switch west. Go down the
stairway now.

--------------
 Area 6
--------------
Go north and speak to Gracos. Answer YES to his question to battle
him so we'll unbind Sorceria.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #20           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Gracos              |
|                           |
| Experience Points: 3700   |
| Gold Coins: 900           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Mow Down Party          |
| ~ Chilly Breath           |
| ~ Kacrackle               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Have you tried out Hero's Gigaslash? Kazapple is lit.
Sap won't work on Gracos.

After defeating him, he'll drop Gracos's Trident.

Gracos will explode.

We've freed Sorceria. Cast Evac.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Sacred Armour                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go cash in your Mini Medals to get the SACRED ARMOUR. We'll get
the Metal King Helm after we've collected at least 70 Mini Medals.

Equip the Sacred Armour on Hero.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Now, make your way to Poseidon's Palace.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Poseidon's Palace -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Poseidon. In return for defeating Gracos, he'll share a
secret with us. It's about the Legendary Shield. 'In a small
room repetition, the true path forward lies at three levels down
and two levels up.'

Hmmm...that wasn't so helpful honestly. Exit the Palace. Let's go
find Sorceria....










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 12                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Sorceria, Chateau de Sass, Best-Dressed Mini-Game,     | |
 | | Plush Rug, Flying Carpet                               | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 35~40                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
First get your party level to 36~41
Get your Slime Party Level to 33~37

Zoom to the Dream World. Zoom to Clearvale. Get aboard your Flying
Bed and fly northwest to reach the southwest inner Sea in the world
map. At the middle of the sea, you will find Sorceria on an island.

Go into Sorceria. There are no new Monsters lurking around.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sorceria -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Magic Water                                 |
|                 Prayer Ring                                 |
|                 Mini Medal #62                              |
|                 Mini Medal #63                              |
|                 Seed of Magic                               |
|                 Chilling Cavern                             |
|                 Fairy-tale Forest                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Dream Blade             6300 | Legerdemantle           4200 |
| Staff of Antimagic      6000 | Magical Skirt           6700 |
| Lunat Fan               5500 | Magic Armour            7500 |
| Wizardly Whip          13000 | Magic Shield            5000 |
| Zombiesbane            18000 |                              |
|                              |                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | Free                         |
| Holy Water                20 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Steel Fangs             2000 |
| Iron Mask               3500 |
|                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it.

That's a nice background music....la laaa la laaa la li li la
la li li la la li.

Anyway, speak to the lady in the red dress to find out we really
are in Sorceria. She also tells us that Sorceria was created by
the great Sorceress, Ashmerelda. Speak to the Old Man to find out
Ashlynn is an Acolyte. From what he says after, you'll find out
this is Ashlynn hometown.

Go west to find a well. Speak to the young man to find out not
everyone in Sorceria knows magic. Go down the well. Go down the
well in the well. Open the chest to find a PRAYER RING. Exit the
well. Go northwest to find a house. Speak to the man to find out
the house belongs to a gifted elderly couple. They create items
infused with magic. He can't think of anything that will rouse
them now - nothing short of a personal request from the Eldress.
Go into the house. Break the pots to find a phial of MAGIC WATER.
The Old Woman is asleep and the Old Man murmurs a name in his sleep,
Eldress Isnomor. Exit this house.

Return to the town entrance. Go east. Speak to the Minstrel to find
out The Dread Fiend destroyed the Sorceria that existed in the
Real World and came after this one but luckily we saved them.
Speak to the Old Woman to find out they can live normally even
without their real bodies. Go into the Inn east of the Minstrel and
Old Woman.

Inside, speak to the woman to find out a couple lives in the house
north of here who couldn't be more different from the Screens
if they tried. They also mostly keep to themselves. She also
recognizes Ashlynn as an Acolyte and wishes for her to rule over
them after she has completed our quest with us. Speak to the Man
and sleep in the Inn for FREE!!! Exit the Inn.

The Item Shop is north of the Inn. Go northeast from the item Shop
to find 2 Children running around a campfire. The little boy will
cast Frizz so the fire won't die.

Read the sign north of the Item Shop. It warns us to beware of
imposters. Approach the house north of the Item Shop and Hero will
appear out of nowhere. Its like an identical twin. Is that our real
body?? It'll fly into the door on the 2nd Floor of the house.
Go down the stairs north of the children playing near the Campfire.

Down here, go west and up the stairs. We're now inside the house
the fake Hero flew into. Go up the stairs north. Break the pot to
find the [MINI MEDAL #62]. Search the bookshelves to find the
CHILLY CAVERN Dreamscape and the FAIRY-TALE FOREST Dreamscape.
Speak to the cat to find out she's the Old Man's wife. She turned
herself into a cat but forgot the spell to reverse it. Speak to
the Old Man and he'll ask you if you're looking for someone.
Answer with a YES and he'll Morph into Hero. Exit the house and
return to the children playing near the Campfire. Another scene
will occur. The Boy skinned his elbows. The girl will cast Heal.

Return to the village Entrance. Go into the huge building north.

Speak to the young woman and she'll say it brings joy to her
eyes to see us here. She also tells us that Eldress Isnomor lives
in a house on the water. If we use the staircase up ahead, we can
get there. At the Weapon Shop, buy a Wizardly Whip for Ashlynn and
Healie. Speak to the Minstrel and he'll ask us if we're familiar
with the Flying Carpet. Well, Hero (V) used it. Answer with a NO
to find out soaring across the oceans and flatlands would be
a easy stroll if we had one. Well, we have our Flying Bed. The
whereabouts of the Flying Carpet is unknown though. He tells us
a rumour. Apparently a well-to-do gent has the Flying Carpet.
Speak to him again and answer YES To his question to find out
the Old Couple in the house at the west end of the Village
were the ones that created the flying carpet. Speak to the Nun
and SAVE YOUR GAME.

Go up the stairs behind the Nun. There's a Gold Statue here.
Speak to the Old Woman to find out the Goddess Statue contains
the spiritual remains of Ashmerelda. Once very century, a new
leader for their people is born from this very edifice. The left
Orb is an Orb of Healing and the right Orb is an Orb of Energy.
Another free Inn. Go back down the stairs. Go down the stairs
south of the Nun.

Here, go into the west room and speak to the Old Woman to find out
Ashmerelda was the one who created the Magic Burst spell. Only
few people can wield it. The remaining person that can use it is
Isnomor. Search the wardrobe to find a SEED OF MAGIC. Go up the
stairs and speak to the Shopkeeper to find out all his weapons has
been instilled with the arcane forces of magic. Go back down
the stairs.

Go into the east room and break the barrel to find the
[MINI MEDAL #63]. Speak to the young man to find out there is
nary soul in Sorceria that can't cast magic. He will cast
Frizzle to show off but ends up burning himself. Go up the stairs
and speak to the Shopkeeper to find out her Armours were formed
by Sorens themselves for the benefit of the Acolyte. Go down the
stairs.

Make your way north and speak to the man to find out they have
been waiting for Ashlynn to return. He also says Isnomor is in
a weakened state. They erected a magical barrier around her to protect
her. Go up the stairs west.

Outside, go southwest to find a house. Speak to lady to find out
the Eldress is not in a mood to see anyone right now. Go into the
house. Woah, the floor is glittering. Examine the floor to find
out there's a pile of glittering sand spread about the floor.
If you go through the door, you'll find out you're going in an
endless loop. We can't reach the Eldress. Exit the house.

Speak to lady again to find out the glittering sand on the floor
was the sands of time. It repels us from seeing the Eldress.
Go back down the stairs northeast. Go east and speak to the man.
He'll tell us that we can use the Sand Urn to scoop up the
temporal grains so we can enter the house proper.

Make sure Ashlynn is in your party. Return to the Eldress house
and go into it again. Give the Sand Urn to Ashlynn then Use it
as an Item. Ashlynn will open up the Urn and the sands of time
will be sucked into it. Go into the house now.

We made it. Speak to the Eldress. She has been waiting for
Ashlynn to return. She doesn't have much time left so she'll
go straight to business. Answer YES to her question and she'll
explain the Magic Burst spell. The Eldress will channel magical
power into Ashlynn and then Ashlynn will learn Magic Burst.
After she does that, the Archfiend will summon a lightning to
strike Isnomor.

Woah, that was a lot to take in....

Return to the Nun running the Church. Speak to the young girl south
to find out Ashlynn can turn into a Dragon (I trained her as
a Monster Master so that's no surprise.) Anyway, Ashlynn's memories
we're robbed from her.

Go into the Old Couple's house at the west end of the Village..
They are now awake but they say nothing important.

Exit the Village.

Let's work hard and get ourselves a Flying Carpet.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Wellshire which is in the Real World. Get aboard your
Ship east.

Wellshire is on the northwest corner continent. Sail to the
southwest side of the northwest corner continent then dive into
the water. There's a small opening leading into the continent.
Follow it inside then come out of the water. You'll be inside
the area surrounded by mountains in the southwest side of the
northwest corner continent. There's a Chapel.

Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Chateau de Sass -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Hairband                                    |
|                 Slime Earrings                              |
|                 Mini Medal #64                              |
|                 Pretty Betsy                                |
|                 Plush Rug                                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Hahahahha!!! Mini Games are the best and this game is full of them.

I feel so powerful.

Go into the house north. :/

Speak to the guard and he'll welcome us to Chateau de Sass. Is that
a French word. Hold on, let me check the meaning....hmmm......
apparently it means Sass Castle or Castle of Sass......COOL!!!! *_*
He also tells us that we should meet Mr Sass. Speak to the Old Man
to find out these people have more gold's than the Goddess. Speak to
the King Slime and answer YES to his question. He tells us to try
out the challenge in this place. Seems like a Fashion show of some
sort. Speak to the young man to find out there are fabulous prizes
if we win. One of them is a carpet. Perhaps, it's the flying carpet.
The man is rags says nothing important. Same with the Bunny Girl.

There's no new course yet in the Slippin' Slime Game.

Speak to Mr Sass. (The guy on the throne). His full name is
Seymour Sass. He tells us to do downstairs. Do so.

Sweet mother of...he has an underground runway!!!

Speak to the Young Man to find out they are conducting the Best-Dressed
Contest. Answer YES to his question and he'll let us pass. We entered
the contest. We can never back away from a challenge.

Speak to everyone if you want to. The judges are Dante, Elvin and Cherie.
If you speak to everyone then you'll find out Terry was here.

Go through the northeast corner doorway. Search the drawers to find a
HAIRBAND and the [MINI MEDAL #64]. Exit this place. The man tells you
to go through the northwest corner doorway if we want to participate in
the contest. Go northwest corner doorway. Search the drawers to find
a pair of SLIME EARRINGS and a PRETTY BETSY.

Speak to the man and he'll give us 4 Options.

Enter the Contest
About the Contest
About Judging
About the Prizes

The prizes:

+-----------------------------------------------+
Level 1                    Silver Platter
Level 2                    Trailblazing Bandana
Level 3                    Plush Rug
Level 4                    Glass Slippers
Level 5                    Platinum Headwear
Level 6                    Shimmering Dress
Level 7                    Sage's Stone
Level 8                    He doesn't mention it
+-----------------------------------------------+

Let's enter the competition:

NOTE: On stage, when it's your turn to catwalk, you get to
control your character. Just walk down the runway and return
to your previous position.

**************************************************************
||                         LEVEL 1                          ||
**************************************************************
Style Points Requirements: 180+
Entry Condition: None
Prize: Silver Platter

I used Hero at Level 41 with the below Equipments to win:

Platinum Sword
Sacred Armour
Platinum Shield
Thinking Cap
Slime Earrings
**************************************************************

We got our first prize, the Silver Platter.

**************************************************************
||                         LEVEL 2                          ||
**************************************************************
Style Points Requirements: 200+
Entry Condition: Men Only
Prize: Trailblazing Bandana

I used Hero at Level 41 with the below Equipments to win:

Platinum Sword
Sacred Armour
Platinum Shield
Thinking Cap
Slime Earrings
**************************************************************

We got our first prize, the Trailblazing Bandana.

**************************************************************
||                         LEVEL 3                          ||
**************************************************************
Style Points Requirements: 220+
Entry Condition: None
Prize: Plush Rug

I used Hero at Level 41 with the below Equipments to win:

Platinum Sword
Sacred Armour
Platinum Shield
Thinking Cap
Slime Earrings
**************************************************************

We got the PLUSH RUG!!!!!!! We can use it to get a Flying Carpet.

We aren't pretty enough to pass the other stages right now.

Zoom to Sorceria.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sorceria -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Flying Carpet                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the house at the northwest end of the Village. Speak to
the Old Man and he'll notice our Plush Rug. He'll turn it into
a FLYING CARPET.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Unlike the Flying Bed, we can Carry our Flying Carpet between
the 2 Worlds and we can use it anywhere that's plain so that means
the Flying Bed is completely and utterly useless. Hahahahaha......

Zoom to Alltrades Abbey.

Get aboard your Flying Carpet. It's in your Bag. Use it as an item
to get aboard it. It's just like the Flying Bed. It can't fly across
Forest or Mountains.

From Alltrades Abbey, fly south then east to reach the Eastern Outer
Sea. Sail south while staying close west. Land on the green plains
you first see as you for down south. If you go west you'll see a
stairway going down. We've already gone down it. Travel north to find
a House across a small body of water. Get on your Flying Carpet
and make it across the water then land near the house. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|           - Hut South-east of Alltrades Abbey -             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Hut. Search the bookshelf to find the 1001 Jokes of
Adventurers. *Sigh. Speak to the Nun and she'll ask you if we
came here to learn the terrifying Truth. Answer YES to her question
to find out we're living in the Dream World. WOAH!!! We totally</pre><pre id="faqspan-11">
didn't know that. :/ She tells us something else. Lord Zenith
ruled over this Dream World from Cloudsgate Citadel, southwest of
here. But even he is powerless against the power that sealed him
and the Cloudsgate Citadel.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Sorceria. Get aboard your Mobile Ship then sail south
until you reach the Southern Outer Seas. Sail east until you
reach the southeast corner of the map. Land on the southeast
corner of the Eastern Large Continent. There's a part that just
out.

Travel northwest to find a Shrine. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|         - Shrine South-east of Cloudsgate Citadel -         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go down the stairs.

Speak to the merchant to find out he thinks its luck to find a
spring in a place like this. Speak to the Farmer and he'll say
he saw a floating Castle northwest of here.

Drink from the pot and your party's wounds will be healed.

Exit the Shrine.

From the Shrine, travel northwest to find a Huge Hole. We can't
access Cloudsgate Citadel yet......










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 13                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Weaver's Peak, Reuniting with our true self, Memories, | |
 | | Obtaining the Helm of Sebath                           | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 36~41                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
What else are we supposed to do? Well, isn't it obvious? Let's go
Legendary Equipment hunting!!!!!!!

Let's start by finding the Helm.

Zoom to Wellshire then get aboard your Flying Carpet. Fly east to
reach a continent we haven't explored yet. Fly into from the
northern side east, south then west to reach a Hut and a Cliff
Area.

Go into the Hut.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|         - House Near the Base of the Mountains -            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #65                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the Soldier to find out he is one the Soldiers from
Somnia that was sent to search for the Prince. He also says he
heard of a spitting image of the Prince up north so he went to
check it out. The rumoured Prince ended up being a coward.

Go into the house. Search the drawers to find the [MINI MEDAL #65].
There's a book in the bookshelf to find a book about how to get
more Gold Coins. Speak to the Old Man to find out he used to
be a Travelling Merchant. He always thought of a Town full of
Merchants where they'll all gather to sell their wares. That's
Haggleton. The Old Man is behind Haggleton. He dreamt of it and
now it exists in the Dream World.

Exit this area.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|              (Pass to Weaver's Peak Outskirts)              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Budding sorcerer (EXP - 21) (GOLD - 16)                   |
| - Gustodian (EXP - 34) (GOLD - 16)                          |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Toxic turnip (EXP - 94) (GOLD - 33)                       |
| - Urnexpected (EXP - 204) (GOLD - 162)                      |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Gryphon (EXP - 273) (GOLD - 25)                           |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
| - Low djinks (EXP - 300) (GOLD - 69)                        |
| - Boarker (EXP - 252) (GOLD - 78)                           |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Cutterfly

Go into the Cliff Area north of the House.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                 - Pass to Weaver's Peak -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #66                              |
|                 Mini Medal #67                              |
|                 Pretty Betsy                                |
|                 880 Gold Coins                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Feralbeast (EXP - 45) (GOLD - 33)                         |
| - Grim grinner (EXP - 68) (GOLD - 45)                       |
| - Haardvark (EXP - 13) (GOLD - 14)                          |
| - Hermit pixie (EXP - 50) (GOLD - 32)                       |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Bomboulder (EXP - 302) (GOLD - 84)                        |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Bomboulder

+-------------+
| Cliff Area  |
+-------------+
New Monsters: Bomboulder

Go up the stairs north to find Judith. It's the Real World. This
isn't the Judith from the Dream World. Speak to her and she'll
talk to Hero casually. That means, the Real World Hero must be
around. Anyway, she says we were with Buddy. It seems Buddy
is grumpy that Tania is taking care of Hero (Real). It seems
Tania isn't our sister in this World so Buddy who loves Tania
will of course be jealous.

If you go through the cave west, you'll find an Inn that isn't run
by anyone so go up the stairs east. Before going into the Cave,
I'm sure you can see Hero (Real) and Buddy at the Mountain's Peak.
Go into the Cave. Ignore the stairs going down east.

+-------------+
| Cave Area   |
+-------------+
Go up the stairs northeast.

Go up the stairs east.

Go northeast then south to reach a split. Go southwest first and
open the chest to find 880 GOLD COINS. Go southeast next and through
the opening.

+-------------+
| Cliff Area  |
+-------------+
Go west to find Hero (Real) and Buddy. Ignore them and continue on
west then go across the bridge. Jump down the ledge. Open the
chest to find the [MINI MEDAL #66]. Go through the Cave.

+-------------+
| Cave Area   |
+-------------+
Go up the ladder northeast.

+-------------+
| Cliff Area  |
+-------------+
Go back across the bridge east and approach Hero (Real) and Buddy.

It seems Buddy is a jerk in the Real World. Let's kill him. After they
leave, go up the stairs then go east and jump down the ledge. Go
into the Cave.

+-------------+
| Cave Area   |
+-------------+
Go north then west to find 2 chests. Open them to find a PRETTY BETSY
and the [MINI MEDAL #67]. Fall down the hole west to fall down a
series of holes.

At the bottom, go through the opening south.


+-------------+
| Cliff Area  |
+-------------+
Go up the stairs southwest.

You'll be at the Mountain's Base again. Make your way to the Top then
exit this place from the north opening up the stairs.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Weaver's Peak north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Noble Garb                                  |
|                 10 Gold Coins                               |
|                 Seed of Resilience                          |
|                 Medicinal Herb                              |
|                 Mini Medal #68                              |
|                 Trailblazing Bandana                        |
|                 Pot Lid                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Item Shop:                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Cypress Stick             10 | Warhammer              12000 |
| Bamboo Spear              50 | Zombiesbane            18000 |
| Copper Sword             270 | Dragon Mail            12000 |
| Wayfarer's Clothes        70 | Flowing Dress          14000 |
| Leather Armour           180 | Bunny Ears               750 |
| Leather Shield            70 |                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The Village's Layout is the same as the one in the Dream World.

Speak to the little boy and he'll welcome us to Weaver's Peak and
he finds it weird that we aren't with Buddy.

You already know the village layout.

Go into the southwest corner building in the village. Speak to
the farmer to find out he's unhappy that Tania isn't married yet.
Exit this house.

Break the barrels in front of the house south of the Church to
find 10 GOLD COINS. Go into the house. It is where the weaving
machine is. Speak to the Old Man to find out no one in town wants
to use the weaving machine. Speak to the Old Woman to find out
she needs to find an apprentice. Exit this house.

Go into the Pub. The Graffiti on the Pub wall is different from
the Dream World. This time it says Hero is the wimp not Buddy.
In the Pub, break the barrels to find a POT LID. The Young Man
notices something is different about Hero. The Viking is just
killing time till next year's festival. Speak to the barmaid
to find out Tania found Hero on the Mountain Path. Go up the
stairs and search the drawers to find a SEED OF RESILIENCE.
Speak to Buddy if you want to. He notices we're different from
the other Hero and asks if we want to fight. If you answer with
a YES he won't fight since he's a wimp. Exit the Pub.

Speak to the Old Women near the Town's Well to find out Tania's
parents died when she was young and treats Hero as a brother.

Go into the Church. Speak to the Priest to find out Tania saved
Hero after this year's festival.

Go into the Weapon Shop. The man standing near the Armour on
display says the Shopkeeper keeps saying he would polish the
Armour but he did so the Armour on Display is rusty and useless.
Exit the Weapon Shop

Go into Tania's house. Break the pot to find a MEDICINAL HERB.
Search the drawers to find a NOBLE GARB. Speak to Tania and she'll
ask Hero if Buddy was giving him a grief again. That's all.

Go to the Mayor's house. Break the pots outside to find the
[MINI MEDAL #68]. Go into the Mayor's house. Search the wardrobe
to find a TRAILBLAZING BANDANA. Speak to the Old Lady to find out
its been 6 months since Tania took Hero in. Speak to the Mayor and
he'll tell us to go home.

Return to Tania's house and speak to her to find out the other Hero
just left to see the Mayor. Return to the Mayor to find Hero and
the Mayor.

The Mayor will panick and will decide it's all a dream so he'll go
to bed. Speak to Hero and a light will engulf him. It looks like he
rejects what is happening and will run off. Come back here wimp!
Exit the house.

Exit Weaver's Peak and make your way to the Pass to Weaver's Peak.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                 - Pass to Weaver's Peak -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go down the stairs south to find Hero. He'll run away to the
west. Follow him and speak to him again.

He knows we're his other half but he doesn't want to return to
being Somnia. He likes his peaceful life here. A little boy will
run over and will say the town is being invaded by monsters!!!

Make your way back to Weaver's Peak.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Weaver's Peak -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The whole Village is on Fire.

Go into the house at the southwest corner of the village. The
farmer is fighting the monster and protecting Big Bertha, the Cow.
Speak to the monster and battle it. It's a Bad karmour and a
Boss troll. 2 new entries to the Bestiary. The farmer will thank
you for saving his cow.

Go into the house with the Weaving Machine (south of the Church).
Inside, you'll find a Viking fighting a monster. The Viking is
determined to live to see the next festival. The Old Man and Woman
are determined to protect the looms. Speak to the monster and battle
it. A Berzorker and Sintaur. 2 new entries to the Bestiary.

Go into the Pub next, speak to the barmaid to find out she's
trapped...........how...wait...what....how did she get there in
the first place!!!??? Go up the stairs and speak to the Monster
trying to eat the sleeping man. It's a Sintaur and a Bad karmour.
The man is sleeping. :/

Go into the Church. Everyone is hiding out here. Speak to the Priest
and he'll heal us. Exit the Church.

Speak to the monster near the well and battle it. 1 Sintaur and 1
Bad karmour. Speak to the Monster fighting the Warrior south of
Weapon Shop. 1 Berzorker and 1 Bad karmour.

Go into the Weapon Shop and fight the monster. 1 Berzorker and
1 Boss troll.

Go to Tania's house to find Buddy fighting a monster. Help him
defeat the monster. 1 Boss troll and 1 Sintaur. Go into Tania's
house. Speak to Hero and Tania. Hero says he'll explain everything
to Tania later and tells us to take care of the other monsters outside.

Go to the Mayor's house. A man is hiding east of the house. Go
into the House. Fight the 2 monsters. 1 Sintaur, 1 Berzorker,
1 Boss troll and 1 Bad karmour.

Return to Tania's house to find Hero battling a monster. Tania tells
Hero to be careful. Speak to Hero to find out the monster is too
strong and says we should promise to take care of Tania after we
merge together. Answer with a YES and Hero will tell Tania his
memory is back. He tells Tania that he is the Prince of Somnia
and everything else. After that, the two Hero will merge. Hero will
remember Zap.....hahahahaha.....I already have that Spell since
I've already gotten Hero the Hero class. Pathetic.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #21           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Demon-at-arms       |
|                           |
| Experience Points: 1800   |
| Gold Coins: 320           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Double Trouble          |
| ~ Flame Breath            |
| ~ Kacrackle               |
| ~ Violent Slash           |
| ~ Kasizzle                |
| ~ Kasap                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

I used Kazapple and he died in 1 turn hahaha

After the battle, Tania will ask you if you're her Brother. Answer with a
NO since we aren't and she'll decide her brother is gone. Exit the
house.

What the hell. They repaired the village already.

Go back into Tania's house and speak to her. Answer her question with a
YES to make her happy again.

Go ahead and speak to everyone in the village if you want to. Buddy
can be found at the Path to Weaver's Peak.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Somnia Castle (Real World).

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                         - Somnia -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Looks like they were expecting us. Speak to Captain Rus...I mean
Franco. He's taken over in place of Captain Rusty. Queen Apnea
met with a Fortune Teller. That's how they knew we were coming.
Answer with a YES to his question. Answer YES to his next question
to find out Hero's sister name is Sarah.

Hero's party accompanies Captain Franco to the throne room.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Somnia Castle -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Helm of Sebath                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The King will explain everything that has happened so far.
Answer with a YES. It looks like we're having a feast.

That night, to the great joy of his subjects, King Somnus
announced that Hero was the real Prince of Somnia. The Somnians
feasted on fabulous food and drank to the future of their
kingdom. The eastern skies were growing pale when the festivities
finally ended and the revellers took to their beds...

That night.....press any button and Hero will wake up. Madame Luca
is here! Madame Luca will just tell us to have a look around the
Castle after she says other stuff that isn't relevant-ish.

In control, go down the stairs east. Go west to find a Blue Light.
Touch it and you'll get to watch Hero's past. Captain Rusty is
talking to Hero about the plan to Defeat Murdaw. Go back east and
go through the door south so you'll get to the East Castle's Balcony.
You'll find another Blue Light. Touch it to get a part of Hero's
memory. An Old Man is telling Hero that Queen Apnea has shut herself
in her room since Sarah passed away. Other events will unfold as
well. Make your way to the west balcony and touch the Blue Light.
It seems Captain Rusty and Hero are training. Hero wins the fight.

Make your way to Castle's Kitchen next, you'll find your next
Blue Light. Touch it to watch a scene between Hero and Sarah. Sarah
is making a soup for Hero. Make your way to the Castle's Library
to find the next Blue Light. Touch it. The Scholar tells Hero that
he's suspects Chancellor Keating. The scene also shows us Chancellor
Keating telling Hero that his parents can't wake up for the first
time.

Make your way to the Castle's Courtyard to find another Blue Light.
It shows us a scene of Hero meeting Carver for the first time.
Return to the Throne Room to find another Blue Light. It wasn't here
earlier. Touch it. It shows us a scene of King Somnus telling Hero
that he'll be leaving soon.

The King will wake up and will tell Hero to go get some rest.

The next day....

Answer YES to the King's question. The King will show us a helmet.
It came into his possession  during the attack on Murdaw. The King
can't equip it though and tells us how the helmet saved his life.
The King will give Hero the HELM OF SEBATH.

The King will tell us that there's a symbol on it. He says his guts
tell him that if we solve the mystery of that symbol, we can complete
out quest.

Equip the Helm of Sebath on Hero.

We got our first Legendary Relic.

Exit Somnia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to the Fashion Forge

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Fashion Forge -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Fashion Forge the Helm of Sebath for 16000 Gold Coins.

Zoom to Weaver's Peak (Real World)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Weaver's Peak -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into Tania's house to witness a scene between Buddy and Tania.
Speak to Buddy and answer NO to question to further the scene.

Judith started weaving.

That's all...

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get your party level to 37~42.
Get your Slime Party Level to 34~38....










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 14                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Castle Graceskull Ruins, Castle Graceskull,            | |
 | | Armour of Orgo                                         | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 37~42                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We got the Legendary Headwear so we'll get the Legendary Armour
next.

Where should we start?

Zoom to Fashion Forge. Get aboard your Ship. Dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed  -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Sail to the west side of the southwest corner continent. Come out
of the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            (Castle Graceskull Ruins Outskirts)              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gasbagon (EXP - 170) (GOLD - 63)                          |
| - Demonrider (EXP - 156) (GOLD - 51)                        |
| - Shell slime (EXP - 82) (GOLD - 42)                        |
| - Yawnoceros (EXP - 186) (GOLD - 74)                        |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Use the Y button to open up a detailed map of the southwest
corner continent.

You see the Ruin Castle in the middle of the mountain surrounded
by deserts? Make your way to the water northwest of the Ruin Castle.
Roll out your Flying Carpet then fly across the water to reach the
Ruin Castle. Go into it

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Castle Graceskull Ruins -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
If you go west you'll find a well. Ignore it for now.

Go up the stairs north and speak to the Viking to find out he
heard there was an amazing treasure in this Castle but look at the
condition of this place.

Peer into the well to be taken to this Castle but in the Dream World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Castle Graceskull -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Agility                             |
|                 Pretty Betsy                                |
|                 Mini Medal #69                              |
|                 Burning Altar                               |
|                 Ceremonial Offering                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go east and a Soldier will stop us from progressing. He'll tell
us that we need to get inside. He'll lead us into the Castle.

Inside, he'll tell us there's a big ceremony happening today.
You'll gain control.

Exit the Castle through the door south from where you came in.

The two guards out here, one will tell us that its best we stay inside
the Castle until the Ceremony is over and the other will welcome us
to Castle Graceskull. Go down the stairs south then go east to find
a Mottle Slime near the wall corner. Speak to the Mottle Slime.
He'll introduce himself as Spot. He says things around her scares him.
Answer YES to his question and he'll join our party. Since the Wagon
should be full, we already have 8 party members, Spot will run off
to the Patty's Party Planning Place. We'll worry about him later.

Return to the Castle Entrance (where the two guards are).

There are 3 Doors leading into the Castle. The main one (the one in
between the guards) and there's 2 other doors found left and right.

Go through the West Door. You'll find yourself in the Soldier's
Training Room. Read the sign on the wall to find out the King's name
is Falle. Speak to the Soldiers if you want to. Go up the stairs.
There's another sign in the wall in this room. It's just one of
King Falle motivational message. Search the bookshelves to find
a notebook with 'A Soldier's Diary' written on the cover. Go up the
stairs to reach one of the Roofs of the Castle. Speak to the Guard
to find out he's been feeling an odd, evil presence which he doesn't
like at all. It's probably nothing. Just kidding. Return to the
Castle's Entrance.

Go through the East Door. You'll find yourself in the Kitchen Area.
Break the pots to find a SEED OF AGILITY. Speak to the woman to find
out she's cooking a snake-venom soup......wait...what the hell is going
on here. Is that edible. I heard people eat snake but the venom? She
plans on adding Frog? Anyway, the Viking just says he picked a wrong
time to look for work in the Castle. Go up the stairs. Search the
wardrobe to find a PRETTY BETSY. The Old Man is sick and his granddaughter
plans on finding him the best medicine after everything happening in
the Castle settles down but what is going on? Go up the stairs.
We found the Church. Speak to the Old Lady to find out King Falle cares
for his people. Speak to the little boy to find out King Falle won't
allow the Archfiend too hard them. Speak to the young man to find out he
was suppose to deliver the ceremonial offerings. Speak to the man to
find out King Falle plans on summoning a Fiend-eating Super Demon...
..wow...The Priest won't do his job. He's giving a Sermon. Return to
the entrance of the Castle.

Well, all that's left is to explore the Castle through the main door.
Before going in, try to exit the Castle to the Overworld to find out
there's a door blocking you so we can't exit the Castle. Go into the
Castle from the main door.

Don't go up the stairs yet. Speak to the Knight with the young lady
on the grass. Answer YES to his question to confirm that the King plans
on summoning a Demon today. Speak to the young lady to find out everyone
trusts the King so no one is trying to stop him. Go into west room which
is the Library. Search the bookshelves to find a precious-looking
ancient tome. It will crumble to dust....wait what....Speak to the
Scholar to find out the Demon the King is trying to summon is far
stronger than the Archfiend. There's an Old Man and Woman in the east
room. The Old Man trusts the King completely but the Old Woman doesn't
and thinks summoning a Demon stronger than the Archfiend is wrong.

Go up the stairs.

You'll find yourself in the Throne Room. You get to watch a scene of
the King sending off his guards. Speak to the Chancellor. His name
is Downe. He just says we just be patient until the Ceremony is over.
Speak to King. He's lost in thought. Go into the east room to find
the Legendary Armour and 2 of the King's men. Slyde and Captain de Klein.
They are talking about the Legendary Armour, the Demon to be summoned
and the Archfiend. Examine the Armour to find out it's the Legendary Armour
of Orgo. We heard about him long before. Go into the west room and go
up the stairs.

Go into the southeast room with the Queen and Princess. Search the wardrobe
to find the [MINI MEDAL #69]. Search the bookshelves to find a book
titled 'King Falle's Charter'. Speak to the Queen or Princess to hear
their discussion. Queen Fizzelle is telling Princess Fellicity not to
doubt her father. Princess Fellicity thinks the Demon will kill them next
after defeating the Archfiend.

Return to the stairs you came from and go through the door south and go
up the stairs.

Go east to find the Altar they are planning to use to summon the Demon.
Ignore the guard and go further east to find a door. Go through it.

Go up the stairs east. Speak to the Minstrel if you want to. Go into
the building west of the Minstrel. The young man here thinks the King's
idea is dumb. Search all the bookshelves to find the
BURNING ALTAR Dreamscape.

Return to the Guard I told you to ignore. The one guarding the door
leading to the Altar where the King plans on summoning the Demon.
Speak to him and he'll say the door behind him leads to the Ceremonial
Chamber. He'll ask us if we're here to bring the Ceremonial Offering.
Answer with a YES and he'll tell us to go get it.

Return to the Castle Kitchen Area and speak to the Woman preparing the
Snake-venom soup. Speak to her and answer YES to her question to be given
the CEREMONIAL OFFERING.

Return to the Ceremonial Chamber. Speak to the Guard and Answer YES to
his question to give him the Snake-venom soup and Dried Frog. He'll
place both items on the table covered in purple cloth at the altar.
Speak to him again and he'll send one of the guards to go and summon
the King.

Return to the Throne Room and the King will make his way to the Ceremonial
Chamber. Make your way back there as well.

Speak to the guard blocking the door and Ceremony will begin. I'm kind
of excited now. What's going to happen. Woah.....the Demon is huge. Can
we defeat him? Holy sh-!!!! He killed the King. The King is on fire. Get
water. Arghhh!!! He killed the 2 Guards. The Guard that was blocking the
door decides to evacuate the Queen and Princess. Captain de Klein and
Slyde will come. They decide that they need to protect the Armour.
Slyde will lead us away.

At the Throne Room, the Chancellor is on fire as well. Yikes!
Captain de Klein will get the Armour of Orgo then he'll lead our party
down the stairs.

The Camera will open up to the Castle's Roof. We get to watch the Minstrel
get burnt to death. We get to see the Soldiers get burnt to death as well.
Captain de Klein will decide to seal the Armour of Orgo beneath the
Treasure Chamber. We'll be led to the Training Room and Captain de Klein
will reveal a secret stairway. He says the Armour of Orgo will be safe
beneath the Treasure Chamber forever. He also says we need a Pickaxe to
reveal the hidden stairway. We have a Golden Pickaxe.

After we leave the Castle, we'll be teleported back to Castle Graceskull Ruins.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Castle Graceskull Ruins -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Armour of Orgo                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

That was a weird trip.

If you peer into the well, the Ceremony Event will be triggered
again. It's an endless loop so forget about the well for now....

Go to the Training Room ruins (The west room). Stand on the northeast
corner and use the Golden Pickaxe as an item to reveal the
hidden stairway leading to the Treasure Chamber. Go down it.

Open the 3 chests to find out they are all empty. Examine the Stone
Slab to find a hidden staircase. Go either west/east then north to
find the Armour of Orgo, a Skeleton and a graffiti on the wall.
The Graffiti was written by Captain de Klein. It says only the
Legendary Hero can wear it. Examine the Armour to obtain the
ARMOUR OF ORGO. Equip it on Hero. Equip Hero's Sacred Armour on
Carver.

Exit the Treasure Chamber.

Peer into the well again to be taken back to Castle Graceskull.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Castle Graceskull -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Strength                            |
|                 Tempest Shield                              |
|                 Mini Medal #70                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Training Room and use the Golden Pickaxe on the floor
at the top right corner to reveal the hidden staircase leading
to the Treasure Chamber. Go down it.

Open the chests in the prison to find the [MINI MEDAL #70],
a TEMPEST SHIELD and a SEED OF STRENGTH.

Examine the Stone Slab to reveal a hidden staircase. There's nothing
down the Stairs. I just wanted you to know its there.

Peer back into the well to get teleported to Castle Graceskull Ruins.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Castle Graceskull Ruins -                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
That's all!!! We got the Armour of Orgo. Let's go get the Shield
next!!!!!

But first, go and speak to the Viking in this area again. He notices
we've found the Armour of Orgo and offers 10,000 Gold Coins for it.
Even if you answer YES, he'll say he doesn't have that much money on
him so answer NO since it is the right thing to do.

Exit to the Overworld....










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 15                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Felonia, Felonia Castle, Cryptic Catacombs,            | |
 | | Shield of Valora                                       | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 37~42                               |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Our next mission is to get the Legendary Shield. We already have
the Helm and Armour so we'll find the Shield next then lastly, we'll
get the Legendary Sword.

Where should we start our search?

Zoom to the Fashion Forge.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Fashion Forge -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Fashion Forge the Armour of Orgo for 20000 Gold Coins.

Zoom to Alltrades Abbey

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Alltrades Abbey -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Mottle Slime starts at Level 1 so he's incredibly weak so we need
to train him.

Get your Human Party Members Level to 38+
Get Goowain and Healie Level to 35+
Get Spot level to 20+

Equipments for Spot:
- Wizardly Whip (Buy from Sorceria)

- Slime Armour (Win the Rank E Tournament in Slimopolis)

- Pot Lid or Silver Platter (If you have an Extra One, Equip it).
  *Yabby might drop a Pot Lid when you defeat it.

- Slime Helmet (Buy from Well South of Alltrades Abbey Ruins)

- Slime Earrings (Buy from Well South of Alltrades Abbey Ruins)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Ok, we can start our search for the Legendary Shield.

Zoom to the Fashion Forge, get about your Ship and dive underwater
with Lorelei's Harp. Make your way to the Southeast Corner Continent
of the World Map.

You can dock on the Southeast Corner Continent from its south
part.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Felonia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Bomboulder (EXP - 302) (GOLD - 84)                        |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Splutterfly
- Corpse corporal

On the Southeast Corner Continent, there are 2 Main attractions,
actually, there are only 2 attractions.

Anyway, there's a Castle at the Northern end of the Continent
and there's a Shrine surrounded by Spiky Rocks at the Western
end of the Continent.

Go into the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                         - Felonia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Wayfarer's Clothes                          |
|                 Pretty Betsy                                |
|                 Mini Medal #71                              |
|                 Mini Medal #72                              |
|                 Seed of Agility                             |
|                 Prayer Ring                                 |
|                 Mini Medal #73                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Siren Sword             9800 | Dancer's Costume        1300 |
| Warhammer              12000 | Silver Mail             6300 |
| Watermaul Wand         14000 | Dragon Mail            12000 |
| Zombiesbane            18000 | Flame Shield           17000 |
| Fire Blade             22500 |                              |
+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 20 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

A new town. Use the Y button to open up the Town Map so you won't
get lost.

Speak to the young man at the entrance of the village and he'll
welcome us to Felonia. Speak to the little boy west of the Armour
Shop and he'll ask us if we've visited the Castle. Answer with a
NO to find out the guards in the Castle isn't allowing anyone
go inside the Castle. Speak to the young lady east of the Church
to find out ever since the new King came to the throne, Felonia
has been a much better place to live in. When she was younger, the
Gandino gang used to run this town. Speak to the Old Lady east of
the Pub and she'll ask you if you've heard of the Gandino gang.
She doesn't say anything important if you pick Yes or No. Speak
to the man near her to find out he's gasping for a proper drink
here. Ever since his wife forced him to stop drinking, he sees
everything as booze. Go to the east part of town and speak to
the man. He'll say the Gandino outfit may be down but they're not
out. He says we shouldn't go into the huge house north. Speak
to the Viking to find out he's not very friendly.

At the Armour Shop, buy a Flame Shield for Hero, Carver and Amos.

Go into the Inn and rest for the night. Nothing new to buy at the
Weapon Shop.

Go into the Church. Speak to the Old Man to find out he committed
a huge sin. He plans on going to meet the Gandino gang and ask them
about a certain girl. SAVE YOUR GAME.

Go down the stairs in the Pub building. Patty is here. Speak to the
Merchant to find out the King of Felonia has the Legendary Shield.
Speak to the young man to find out the leader of the Gandino outfit
is on his last legs. His sole heir is his daughter but his daughter
doesn't want to get involved. Exit the pub then search the Shining
Spot behind the Pub building to find the [MINI MEDAL #71].

Go to the Eastern Side of the Village. Go into the left small house.
Speak to the Old Woman to find out the man we saw at the Church is
her husband. Search the drawers to find a set of WAYFARER'S CLOTHES.
Exit the house.

Go into the right small house. Break the pot to find a PRETTY BETSY.
Speak to the young man to find out the King's name is Benedict.

Look into the well near the Viking to find a Scarewell. After defeating
it, go down the well. Go down the rope then go up the stairs west. Go
northwest to find a prison door. Unlock it and go through it. In this
area, speak to the Viking to find out this is the Gandino Outfit's
Secret Hideout. Break the barrels to find the SEED OF AGILITY and
the [MINI MEDAL #72]. Open the chest behind the Prison door to find
a PRAYER RING. Exit the well.

Go into the huge house at the northeast end of the Village.

Inside, you'll get to witness a cutscene. The Old Man we met at the
Church is asking the Viking and young lady for the girl. The girl
was given to the Old King as a gift. The Old Man was the one that
sold her. Speak to the 2 Vikings in the other room. One of them
says they used to sell girls to the Old King. The New King isn't like
that though. The other Viking is wounded. A little brat wounded
him ten years ago. The little brat tried to save his sister. The
little brat was beaten to a pulp and he crawled out of town.

Speak to the young lady with red hair to find out she plans on finding
a good looking guy and run away with him. The Viking next to her
is wondering if the Old Man will ever leave them alone. Speak to the
Old Man and he'll leave. Go down the stairs. Break the barrels to find
the [MINI MEDAL #73]. Search the drawers to find 70 GOLD COINS.
The Old Man on the bed used to be the leader of the Gandino Outfit.
Speak to the Viking to find out the Boss isn't in a good shape right
now and doesn't feel like talking. Exit the building.

Go into the Old Man house and speak to him in the bed to find out the
girl name is Mill- Milly? Could it be?

Let's go explore the Castle. Go north of the little boy in the village
to find a Guard. Speak to the Guard and he'll let us continue on to the
Castle. Exit north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Felonia Castle -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Wisdom                              |
|                 Mini Medal #74                              |
|                 Mini Medal #75                              |
|                 Scholarly Retreat                           |
|                 Seed of Life                                |
|                 Holy Water                                  |
|                 Mini Medal #76                              |
|                 Pretty Betsy                                |
|                 Senior Swamp                                |
|                 Gold Bracer                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Speak to the guard and he'll welcome us to Felonia Castle. Go
through the door.

Speak to the Guard and he'll say the King is upstairs. Ignore
the main stairs going up for now. Go west and speak to the young
man and he'll ask us if it was the rumours of the Legendary Shield
that lead us to this Castle. Answer with a YES to find out the
Leader of the Gandino Clan once presented the Legendary Shield
to the Old King but it was fake. Go into the Kitchen Area north
of him and break the barrels to find a SEED OF WISDOM. Speak to
the Lady to find out there was a time when the castle was heaving
with slaves. Speak to the Guard here and he'll give us a hint about
the Legendary Shield. 'From the sea far to the east, follow the river
upstream. There, you'll find it sleeping in a dungeon of mystery'.
Go into the room with the beds northeast of the main stairs going
up. There are 2 Guards here. Speak to the one on the bed to find out
he was sleeping before we spoke to him. He had a dream. He saw a
horrifying monster. The other guard just says this is the place
where Felonia guards wait between shifts.

Go through the door north of the main stairs then go down the
stairs.

Down here is the Prison Area. Speak to the guard to find out the
Old Man is free to leave the Prison but he refuses to. Break the
pots in the Cells to find the [MINI MEDAL #74] and a Frighturn
which I believe is a new entry. It will drop a Seed of Resilience
after you defeat it. Speak to the Viking to find out he was thrown
into the Prison because he brought a young dancer to the New King.
Speak to the Old Lady to find out the cell she is in used to be
where all the Female Slaves are kept. Speak to the Old Man to find
out the girl Mill- something, escaped and went to look for her
brother. He also says something about an Ocarina. Milly has an
Ocarina. What's going on??? Examine the Stone Slab. Go down the stairs.

Make your way to the end of the passage to find a hole on the ground.
Jump down it to find yourself in the Village's Well. Is this how
some of the Slave Girls escaped or was it only Mill- that used it.

Return to the Castle. Go up the main stairs.

On the Castle 2nd Floor, you'll be able to see the King north.
Ignore him for now. Go west and speak to the guard to find out
he preferred the Old King. Go into the room the Chancellor is in
and break the pots to find a phial of HOLY WATER. Speak to the
Chancellor to find out the Queen Mother is the Old King wife.
She was the one that imprisoned young dancers more beautiful than
her. Go east to find the Library. Search the drawers to find a
SEED OF LIFE. Search the bookshelves to find the SCHOLARLY RETREAT
Dreamscape. Search the bookshelves to find a book entitled
'Memoirs of a Criminal Genius' which tells us about a Criminal
who stole a Noble Garb from the Armour Shop in the town but
he was unable to equip it. He sold it for 600 Gold Coins then he
travelled to Amor. As he headed west, he used the Eye for Distance
skill and saw a strange cave between the mountains to the south.
He saw leaps of treasures with his Mind's eye but without a Ship,
he was unable to reach it. There's one last book in the bookshelves.
1001 Jokes for Adventures. Speak to the Scholar to find out
King Benedict instructed him to research about the Legendary Shield.
'South of the Golden Dragon. Circle the wall, then examine the
grass to open the path...' Thanks for the hint. Go through
the door south of the Chancellor's Room or south of Library. You'll
find yourself on the Castle's Roof. Speak to the guard here to find
out this kingdom's undergone a dramatic change since the Old King
passed away.

Go into the Throne Room. Ignore the King. Go through the door north
of the King. Go down the stairs. Speak to the Maid to find out this
room belonged to the Old King. Go into the garden area and search
the shining spot on the ground to find the [MINI MEDAL #75].

Go back up the stairs then go up the stairs west. Search the drawers
to find a PRETTY BETSY. Go through the door south, the Maid says
nothing important. Outside in the Roof, you'll find Queen Rosaline.
Go across the bridge west then go down the stairs. Break the barrel
to find the [MINI MEDAL #76]. Go down the stairs.

Speak to the guard and he'll tell us not to go into the room. Do so
anyway and we'll trigger a scene with the Queen Mother. Search the
drawers to find a GOLD BRACER. Search the bookshelves to find the
SENIOR SWAMP Dreamscape. Speak to the Queen Mother and she'll tell
us not to go into the Castle Dungeons.

Return to the Throne Room.
</pre><pre id="faqspan-12">
Speak to the King and he'll introduce himself. His name as we already
know is Benedict. He asks our party if the World is truly at peace.
Answer with a NO since the world isn't obviously at peace yet.

Alright that's all.

Exit Felonia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    (Felonia Outskirts)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Bomboulder (EXP - 302) (GOLD - 84)                        |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Use your Flying Carpet to reach the Shrine at the west side of
the Southeast Corner Continent. It's that's easy. Go into the
Shrine.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|             - Shrine South-west of Felonia -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
There's a Scholar here as well has bookshelves. They contain
a number of intellectual-looking books. Speak to the Scholar to
find out for many years, he has been engaged in researching on
the Celestial Castle. He have managed to uncover one of the
puzzles encrypted in legend. 'Head to head. Right hand to right
hand. Body to body. Arrange th symbols and I shall appear'.

That's all. Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Pescado and get aboard your Ship.

Sail east and follow the narrow river east to reach a split near
a well. Sail north and go into Cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Cryptic Catacombs -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Resilience                          |
|                 1900 Gold Coins                             |
|                 Spiked Armour                               |
|                 Mini Medal #77                              |
|                 Mini Medal #78                              |
|                 Mini Medal #79                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Battering ram (EXP - 204) (GOLD - 57)                     |
| - Jumping jackal (EXP - 192) (GOLD - 93)                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Gryphon (EXP - 273) (GOLD - 25)                           |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Boarker (EXP - 252) (GOLD - 78)                           |
| - Magic marionette (EXP - 195) (GOLD - 82)                  |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Tyrantosaurus (EXP - 372) (GOLD - 108)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-------------+
| B1          |
+-------------+
Go north 1 screen.

Go north 1 screen then west 1 screen. Go west the south and open
the chest to find a SEED OF RESILIENCE. Go further west to find
a chest containing 1900 GOLD COINS. Go back east 1 screen.

Go north 1 screen, east 1 screen then south 1 screen. Open the
chest to find the [MINI MEDAL #77]. Go back north 1 screen.

Go east 1 screen, north 1 screen, east 1 screen, north 1 screen,
west 1 screen then south 1 screen. Go down the stairs.

+-------------+
| B2          |
+-------------+
Go west to the end then go south to the end to find a chest containing
a SPIKED ARMOUR. From the chest, go north, east, south, east then north
to find a Golden Dragon and 2 Torches. Go east and open the chest to
find the [MINI MEDAL #78]. Examine the green grass south of the right
torch after a wall to find a hidden staircase:

                  _______
              ___|    ___|
             |    ___|()
             |   |
             |___|

    () = Hidden Staircase

Go down it.

+-------------+
| B3          |
+-------------+
On this level, go down the stairs 3 times, go up the stairs 2 times then
go south to find a new pathway. Go down the stairs south.

+-------------+
| B4          |
+-------------+
I'm so tired. Boring cave.

Go west then south to reach an open room. Go east and open the chest to
find the [MINI MEDAL #79]. Return to the entrance of this floor.

Go east to the end then go north. Go west to the end and go across the
bridge you see. Go north and open the chest to find the SHIELD OF VALORA.
Equip it on Hero.

FINALLY!!!! CAST EVAC so we can leave this boring cave.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Well.....all that's left is the Legendary Sword. We can't Fashion
Forge the Shield of Valora....










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 16                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Mt Snowhere, Lifting the Curse, Everfrost Grotto,      | |
 | | Rusted Sword, Turnscote, Mo the Mole, Sword of Ramias  | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 38+                                 |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
So what's next....let's start by cashing in our Mini Medals.

Zoom to Medford's Manor

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Metal King Helm                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go cash in your Mini Medals to get the METAL KING HELM. We'll get
the Glombolero after we've collected at least 80 Mini Medals.

Equip the Metal King Helm on Carver.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Pescado and get aboard your Ship. Dive into the water
and navigate your way to the Western Outer Sea of the World Map.

We haven't explored the Continent at the Middle West End of World Map.
It's covered in Snow. Dock at the South Side of the Continent.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Mt Snowhere Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Blue-roofed House.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                - Inn South of Mt Snowhere -                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #80                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Inn north.

Break the barrels to find the [MINI MEDAL #80]. Rest at the Inn.
20 Gold Coins per person. The next day, speak to the Knight to
find out he came here hunting for the Legendary Sword but he's
fifty years late. Speak to the Viking and he'll ask our party
if we're here to see Ali Kazam. Answer with a YES to find out
Ali is probably dead by now. Speak to the Priest to find out
only Ali Kazam knew the magic words to lift the seal on
the Legendary Sword but since he's dead, the Legendary Sword is
lost forever or maybe not....

Exit the Inn.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Mt Snowhere Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the Inn, travel north to find a stairway going up. Go up them
to find yourself a town. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Mt Snowhere -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #81                              |
|                 Fur Hood                                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

It's a bit hard to see so open up your Map with Y button so you
won't get lost.

Speak to the little boy at the entrance of the village to find out
he is Frozen stiff. What the hell happened here. Is there a Snow
Monster or something.

Go into the Inn. Everyone is frozen. Go up the stairs. There's a
Warrior here that isn't frozen. He'll let you rest at the Inn
for 25 Gold Coins per person. Exit the Inn.

Go into the Weapon/Item Shop Building. Everyone here is frozen stiff.
Exit this building.

Go into the building north of the Inn. Search the Wardrobe to find
a FUR HOOD. Everyone here is frozen stiff. Exit this building.

Go to the northwest corner of the village. The man near the frozen
water is Frozen stiff. Go into the Church. Speak to the frozen Nun
and SAVE YOUR GAME. Exit the Church.

Go into the house at the northeast end of the Village. Search the
bookshelf to find a book titled 'Time and Confessions'. It is
unreadable. Go down the stairs and search the drawers to find the
[MINI MEDAL #81]. Speak to the Old Man and he'll tell us to clear
off. Try to leave and he'll tell us to hold on. He warns us not to
go into the Shrine found Northeast of this Village. We will.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Mt Snowhere Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the Village, go northeast to find a Shrine. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Shrine of Winter -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go north to find a Queen in the middle of a body of Ice.

To reach her, slide to the rock (slide from the left), then slide
east, north then west to reach where she is. Speak to her and
she'll tell us to go and find a man called Colburn. He's in the
Village Southwest, the one that's with Frozen people.

Go reach the exit. Slide north, east then south from her Throne.

Go back south and go up the stairs to exit this Shrine.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Mt Snowhere Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go back into Mt Snowhere.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Mt Snowhere -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go to the Old Man that isn't frozen to find Terry with him.
Looks like he also sent Terry away. Terry is looking for the
Legendary Sword as well so it's not a surprise if we meet him.

Terry has no time for chit-chat so he leaves without talking to
us.

Speak to the Old Man to find out Colburn is now old. He is Colburn.
He warns us not to go there again.

Return to the Shrine of Winter.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Shrine of Winter -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Queen again. She forgot that Humans age. Wait...she's
not human? She'll ask us if we know about her. Hero won't say anything
and she'll ask us a question we can pick YES or NO. Pick YES. She's
the one that placed a curse on the Village.

She changed into her true form. Her name is Gerda, the Snow Maiden.
She protects this Winter Wonderland. She said we shouldn't tell
anyone about her. Colburn broke that promise and he paid the price.
She forgives Colburn and lifts the curse from the Village.

Exit and return to the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Mt Snowhere -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Weapon Shop:                 | Item Shop:                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Steel Fangs             2400 | Medicinal Herb             8 |
| Spiked Steel Whip       7400 | Antidotal Herb            10 |
| Dream Blade             6300 | Holy Water                20 |
| Saw Blade               9000 | Chimaera Wing             25 |
| Warhammer              12000 |                              |
| Heavy Armour            5000 |                              |
+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 25 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We can shop now.

Speak to the boy near the Inn and he'll welcome us to Mt Snowhere.
There's only Winter in this area. Speak to the Warrior north of
the Inn to find out the Innkeeper chased him out with a broom.
The man east of the Church feels like he's been asleep for years.

Go into the Inn. Speak to the Viking to find out Colburn told him
about the Snow Maiden. Speak to the little girl to find out
Colburn was sitting here 50 years ago. Speak to the Bartender and
agree for a cup of herbal tea.

Go into the Weapon/Item Shop building. Speak to the lady inside and
she'll go to well to fetch some water. Speak to Weapon Shopkeeper and
he'll ask us if we've heard of the Snow Maiden. Answer with a NO
to find out if you look at her, you'll turn into Ice. Similar to
Medusa. The Old Lady is asleep. There's nothing new to buy.

Go into the Church. Speak to the Priest to find out Ali Kazam is
still alive!!!! We have to hurry or else Terry will get the
Legendary Sword first! Wait....speak to the man in the other room
to find out he is Ali Kazam....wait, I get it. He never died because
he was frozen! He tells us that the Legendary Sword rests in the
frozen grotto north of the Village. We need to say some magic words
before we can access the place. He knows the magic words. Answer
YES to his question to find out the Magic Word is FRIZZAM.

He also tells us some other phrases:

The first one has something to do with being a trustworthy fellow.

The second one has  something to do with bearing arms...or arming bears.

The third one is about some chap being out of his depth in cold water.
Yes! Or no

He wants us to come back to him after we've gotten the Legendary Sword.

Go into the house north of the Inn. The man got a cold. The young lady's
soup is frozen and the little girl takes her dog out for a walk.

Go into the house at the northeast end of the Village. The young man
inside is looking for the young version of Colburn. Go down the
stairs. Speak to Colburn and answer YES to his question. He thinks
we'll end up like him. He'll tell us his story. Sad....

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Mt Snowhere Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Haunted mirror (EXP - 258) (GOLD - 60)                    |
| - Sinisculpture (EXP - 268) (GOLD - 52)                     |
| - Bloody hand (EXP - 99) (GOLD - 44)                        |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Troll (EXP - 258) (GOLD - 66)                             |
| - King slime (EXP - 240) (GOLD - 138)                       |
| - Cutterfly (EXP - 183) (GOLD - 118)                        |
| - Noble gasbagon (EXP - 259) (GOLD - 76)                    |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the Village, go up the stairs north to reach the Grotto
Ali Kazam told us about. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Everfrost Grotto -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #82                              |
|                 1900 Gold Coins                             |
|                 Rusted Sword                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Gryphon (EXP - 273) (GOLD - 25)                           |
| - Malevolantern (EXP - 175) (GOLD - 57)                     |
| - Low djinks (EXP - 300) (GOLD - 69)                        |
| - Cureslime (EXP - 144) (GOLD - 51)                         |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Drackal (EXP - 285) (GOLD - 88)                           |
| - Magic marionette (EXP - 195) (GOLD - 82)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-------------+
| Entrance    |
+-------------+
Go north to find a body of Ice Floor.

Position yourself at the edge of the Normal Floor so you'll
slide north to the other Normal Floor where a door awaits you.
Examine the door and agree to recite the password that Ali Kazam
taught us. The door will come alive.

If we wish to pass, we must speak the sacred words.
---------------------------------------------------------------
I come possessing a heart of truth. ---> The Correct Answer
At last, the time has arrived.
All is as legends say.
---------------------------------------------------------------
By the beauty of the ancient princess...
We must fight together...
The blade that bears untold power... --> The Correct Answer
---------------------------------------------------------------
 Let all be revealed to us!
 Unleash it from the icy depths! ------> The Correct Answer
 Become the guiding light of our lives!
---------------------------------------------------------------

After you pick the 3 Correct Answers, the door will open.

I come possessing a heart of truth. The blade that bears untold
power...Unleash it from the icy depths!

Go through the door.

+-------------+
| B1          |
+-------------+
This is a Ice Floor Puzzle Room.

From the Normal Platform you are on, Slide West, North, East, South,
East the North to reach a staircase going down. Go down it.

+-------------+
| B2          |
+-------------+
Go north to find a Ice Squared Floor. If you step on the Ice Squared
Floor twice it will break. Ignore it for now. Go east to find a staircase
going down. Ignore it and open the chest north to find 1900 GOLD COINS.
Go down the stairs I told you to ignore.

+-------------+
| B3          |
+-------------+
Go southwest and open the chest to find the [MINI MEDAL #82]. Go back
up the stairs.

+-------------+
| B2          |
+-------------+
Go back west to the Ice Squared Floor. Make your way across it then
go down the stairs north.

+-------------+
| B3          |
+-------------+
Slide to the stairs going up north and go up it.

+-------------+
| B2          |
+-------------+
Read the sign. 'To those who would open the door, follow the path of
the lightning bolt: North - West - East - South'.

There are Ice Squared Floor and 4 Switches north.

So all we need to do is step on the Switches in this Order:

                           1

                     2           3

                           4

This is how you should move in order to Step on all of them:

            .---.---.---.---.---.---.---.---.---.
            | > | > | > | > |EXI|   |   |   |   |
            |---|---|---|---|---|---|---|---|---|
            | ^ |   |   |   |   |   |   |   |   |
            |---|---|---|---|---|---|---|---|---|
            | ^ | v | < | < | 1 | < | < | < | < |
            |---|---|---|---|---|---|---|---|---|
            | ^ | v |   |   |   |   |   |   | ^ |
            |---|---|---|---|---|---|---|---|---|
            | ^ | 2 | > | > | > | > | > | 3 | ^ |
            |---|---|---|---|---|---|---|---|---|
            | ^ |   |   |   |   |   |   | v | ^ |
            |---|---|---|---|---|---|---|---|---|
            | ^ | < | < | < | 4 | < | < | < | ^ |
            |---|---|---|---|---|---|---|---|---|
            |   |   |   |   |   |   |   |   | ^ |
            |---|---|---|---|---|---|---|---|---|
            |   |   |   |   |STA| > | > | > | ^ |
            '---'---'---'---'---'---'---'---'---'

Follow the Arrows.

                               ^
                  .------------'
                  | .----------------------.
                  | |                      |
                  | |                      |
                  | '--------------------. |
                  |                      | |
                  '----------------------' |
                                           |
                              .------------'
                              ^

After unlocking all the switches, the door will open. Go through
it.

+-------------+
| Altar       |
+-------------+
Go north to the Altar to trigger a cutscene. Terry will stop
us from getting to the sword. Our party is pathetic. Can't they
kill Terry. We got here first. Anyway, Terry will examine the
Legendary Sword of Ramias. He can't believe it is the Legendary
Sword and puts it back on the stone.

He'll allow us to take the sword. He'll introduce himself finally
after warning us not to go after the Dread Fiend. He'll leave after
boasting of his swordsmanship. Milly had a '!' sign on her head.
If Milly is Mill- (the girl that escaped Felonia) then Terry might
be her brother. Who knows.

Examine the sword on the Altar to obtain the RUSTED SWORD.

Cast Evac.

Zoom to Mt Snowhere.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Mt Snowhere -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Turnscote Pendant                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Church and speak to Ali Kazam. He will notice the
Legendary Sword is all rusted but he knows what to do. He says
if we trek south of Alltrades Abbey we should find a town called
Turnscote. It's the home of a famous family of swordsmiths.
He'll give us the TURNSCOTE PENDANT. If we show it to the guard
at the entrance of Turnscote, he'll let us into the Town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Glombolero                                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go cash in your Mini Medals to get the GLOMBOLERO. We'll get
the Dragonic Diligence after we've collected at least 90 Mini Medals.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Felonia and get aboard your Ship South. Sail to the Large
Continent north of the Continent Felonia is on. There's a Town,
a Shrine and a stairway going up on the large continent north of
Felonia.

We've already explored the Shrine. It's called the Graveyard
Shrine North of Turnscote.

Go into the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Turnscote -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Wisdom x2                           |
|                 Fishnet Stockings                           |
|                 Seed of Life                                |
|                 Thief's Key                                 |
|                 Pretty Betsy                                |
|                 2500 Gold Coins                             |
|                 Mini Medal #83                              |
|                 Mini Medal #84                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Weapon Shop 2:               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Battle-axe              4300 | Bone Stake               110 |
| Saw Blade               9000 | Edged Boomerang         1500 |
| Warhammer              12000 | Steel Fangs             2000 |
| Zombiesbane            18000 | Morning Star            3000 |
|                              | Lunar Fan               5500 |
|                              | Dream Blade             6300 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Armour Shop:                 | Item Shop:                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Bunny Suit              3300 | Chimaera Wing             25 |
| Silver Mail             6300 | Trailblazing Bandana     500 |
| Dragon Mail            12000 | Bow Tie                 2400 |
| Flowing Dress          14000 |                              |
| Iron Mask               3500 |                              |
| Magic Shield            5000 |                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 30 Gold Coins Per Person     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The Guard will immediately welcome you to Turnscote and will
decide throw us out but since we have the Turnscote Pendant, he
will allow us in.

Speak to the guard again to find out apart from Murder, anything
goes in Turnscote. Speak to the young girl and she'll welcome us
to Turnscote where anything goes apart from Murder of course.
Speak to the Viking east to find out most of the criminals come
here to hide out. Go into the Church.

Inside, SAVE YOUR GAME.

Go into the Inn. Speak to the Warrior to find out that he's after
someone called Mo the Mole, a famed muck-raker. According to
what he knows, Mo the Mole is somewhere here in Turnscote. You
also get to find out that Mo the Mole is a master of disguise.
Exit the Inn.

From the Inn, go west to find the Armour and Weapon Shop. Nothing
new to buy. Go into the Pub north.

Inside, speak to the Old Man to find out folks who live here fight
for their right everyday. Speak to the merchant to find out he came
here because he also got the information that a legendary swordsmith
lives here. No one wants to tell him where the legendary swordsmith
is though. Speak to the bartender and he'll ask us if we would like
a drink. Answer with a YES to be given a Bloody Moon cocktail to
drink.

Examine the Slippin' Slime Game. There's a New Course to play called
Sorcerer's Slope.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------------+
| Sorcerer's Slope    |
+---------------------+
Target Score: Defeat the Boss
---------
Details: Champion's Course
---------
Items Available: Agility Seed, Maxi Medal, Sword, Magic Ball
---------
How to Play: Break the barriers with magic orbs and slurp up swords
to bash the boss.


You need a Lv3 Sword and 3 Magic Balls to Reach and Defeat the Boss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Exit the Pub. Go into the Site Shop east.

Nothing new to buy. Exit through the door north. Speak to the
lady to find out everyone in Turnscote has a past so its best
not to sniff around too much. Go east of her to find the Casino.
There's an Armour in Display south of the Casino Left Entrance.

Go into the Casino. Inside, go down the stairs below the CASINO
sign written on the wall. You'll find the real Casino where all
the Mini-Games are. Have fun. Here are the prizes:

+---------------------------+
| Silk Tuxedo           500 |
| Dragon Shield        2000 |
| Phantom Mail         3500 |
| Prayer Ring          5000 |
| Falcon Blade        10000 |
| Kerplunk Bracer     20000 |
+---------------------------+

Win some Casino Tokens and get 5 Prayer Ring. Go back up the
stairs. Go east of the stairs leading to the main Casino to find
a Dancing Girl Area. To enter you need to pay 100 Gold Coins.
Agree to pay. Speak to everyone to find out they're all enjoying
themselves and the main dancer is called Seductra. You can speak
to the dancers if you want. Go down the either stairs at the corners
of this Dancing Girl Area. There's a Bunny Lady here who came from
Felonia. She's one of the slaves that escaped. Search the Wardrobes
to find a pair of FISHNET STOCKINGS and a PRETTY BETSY. Exit the
Casino through the Left Entrance (where we came in from.)

Go north to find a house which we access through the stairs going
up to the door of the house. Inside, you'll find a little girl and
a lady. The little girl is singing a song and the lady says the patch
round the back is her properly but people are hanging around there.
Exit the house and go down the stairs.

Go east and speak to the Viking. He'll tell us to follow him.
He'll lead us to a table and he'll open up his shop. He's the Second
Weapon Shopkeeper. He doesn't sell any good stuff. Speak to the young
man nearby to find out he thinks Turnscote is a paradise. Speak to the
Old Man north to find out he knows something about the Legendary
Swordsmith but he won't spill the beans. Search the wardrobe to find
the [MINI MEDAL #83]. Search the bookshelf to find the
ROGUES GALLERY Dreamscape. The Building west of the Second Weapon
Shop has 2 entrances, The North one and The West One:

Enter through the North one first. Speak to the young man here to
find out this is his house and he doesn't plan on doing anywhere.

Enter through the West one next. Break the barrels to find the
[MINI MEDAL #84]. The Viking behind the counter runs the
Fashion Forge. Go up the stairs. No one is here. Exit.

Return to the 2nd Weapon Shop. Go east to find 2 men on a mat.
Speak to the one on the bed and he'll think we're the authorities.
Speak to the other man and he'll ask us if we're looking for
something. Answer with a YES and he'll tell us a little
about Mo the Mole. Go into the house east of the two men.

Inside, if you try to approach the young girl, she'll ask us
a question. She won't let you go down those stairs despite your
answer so leave the house. Go behind her house and follow the
path east then south to reach  staircase. Go up it and go through
the door. The Bank is here. Exit west. Go down the stairs and
open the 2 chests to find a SEED OF WISDOM and 2500 GOLD COINS.
Return to the house with the girl with red hair that won't allow
you to enter her house.

Go south to find an Old Woman near the Town's Well. Speak to
the Old Woman to find out something is wrong with the well.
Peer into the well.

Follow the waterway to reach a staircase. Go up it then go
north to find a house and another well. Go into the house.
Search the drawers to find a THIEF'S KEY. Examine the bookshelf
to find a book entitled 'Top Disguise Tips'. The instructions are
not clear. Speak to the girl in a red dress to find out Mo the
Mole is at the Pub as usual. Exit the house. Peer into the well
and a Scarewell will attack. Exit this well area.

Back at where the Old Lady is, go into the house southeast of
here (Turn your camera to find the entrance). There's just a
lady inside that says nothing important.

You see the house east of Casino Building East Entrance
(The one with a Prisoner on the Roof)? There's 2 entrances;
South or West:

Go through the south one first. Speak to the young girl to find
out she hear strange noises from behind the wall. It sounds like
someone is saying Pattycake.

Go through the West one next. Speak to the Old Man to find out
Mo the Mole is upstairs. Speak to the Viking to find out
we shouldn't tell anyone about what we see here. Speak to the
Young Man and agree to buy him a drink for 50 GOLD COINS in
exchange for some useless information. All he tells us is that
we should equip the Weapons we buy. Examine the chest of drawers
blocking the room to find out we can't access the room. Speak to
the Bunny Lady and agree that you want a Pattycake. She'll lead
us to the blocked room and she'll move the wardrobe out of the
way. Only one person can enter. Pattycake is a cheap ripoff of
Puff-Puff. We've played the 3 games of the Zenithian Trilogy and
we still haven't found a Puff-Puff. Anyway, my Hero style increased
by 5 after the Pattycake Session so it isn't totally worthless.

Go back to where the Bunny Lady was and unlock the Magic Key Door.
Open the 2 chest to find a SEED OF WISDOM and a SEED OF LIFE.
Go up the stairs.

Speak to the Prisoner to wake him up. Answer YES to his question.
Mo will wonder if there's any Legendary Swordsmith in town. He'll
run off. Go back down the stairs to find him. Speak to him and
he'll tell us that he'll find the Legendary Swordsmith for us
for 50000 Gold Coins but we can't pay that. That's outrageous.
Instead, he's proposing a little wager. He's going to disguise
himself and go undercover in the town. To gather the information we
need, he'll have to undergo 3 separate disguises or so. If we
find him even though he has disguised himself 3 times, he'll
drop the price to 2000 Gold Coins. Agree by answering YES to his
question. He'll run off.

Now we need to find him.

First, go to 2nd Weapon Shop. Go north to find that Old Man who doesn't
want to tell us about the Legendary Swordsmith. Don't speak to him.
Go into the house south of him from the north entrance. The
young man in here was the one that said he's not leaving this place.
Speak to him to find out a Priest came over not too long ago to
ask him about the Legendary Swordsmith but there is no Priest in
Turnscote! It must be Mo the Mole is disguise. Go to the Church.
A scene will be triggered. The Priest is talking to
a young man about a young woman called Welda who lost her father.
Speak to the Priest and he'll change into Mo the Mole and then he'll
leave.

Second, go into the Casino. Pay 100 Gold Coins to enter the Dancing Girl
Area. Speak to the left girl on the stage and she'll say we won't find
who we're looking for on the stage. Go down either stairs at the corner
of the Dancing Girl Area. There's 2 Bunny Ladies down here. Approach them
to trigger a cutscene. Welda came here to ask them if they could hire her
but the Boss refused to. After one of the Bunny Lady leaves, speak to the
other one. Answer YES to her question and she'll reveal her true identity,
Mo the Mole. He'll run off.

Third, make your way to the 2nd Weapon Shop. Make your way to the
Old Man that won't spill the beans then go into the building south from
the west entrance. Speak to the Bartender. Answer his question with
a NO, NO, YES and he'll reveal that he's Mo the Mole. He says if we stay
back here and eavesdrop on those two out there, we'll hear some good stuff.
After that, we need to meet him at his place again and give him his 2000
Gold Coins as well in exchange for the information he gathered.

Speak to the Old Man then move to the southeast corner while still
behind the counter and the Viking and Old Man will start discussing.
Cole is the name of the Legendary Swordsmith. Anyway, he used to say
that he can't be a Legendary Swordsmith without seeing a Legendary
Sword so he set out on a quest to find one. He left Welda and Ethyln
behind.

Go into the House down the Town's Well. That's where Mo the Mole lives.
Speak to Mole and he'll take 2000 Gold Coins from us. He'll tell us
that if Cole was still alive he'll be Fifty Years by now. He left his
wife Ethyl and his daughter Welda to fend for themselves. It seems
Ethyl died of some terrible illness and now Welda is living all alone
in the town. Welda was trained by her father and now she has surpassed
him and she is the new Legendary Swordsmith. We'll have to speak to
Welda to get more details. She's the girl that chased us out of her house.
If we can't find her in her house then we can find her in the Graveyard
Shrine north.

Make your way to house with the girl with red hair that chased you out.
She's not around. The house is empty. Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Shrine north of Turnscote.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|          - Graveyard Shrine North of Turnscote -            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go north to find Welda. She doesn't like her father and from what
she says, our chances of her repairing our sword is 0. Speak
to Welda and agree to show her the Legendary Sword, I mean the
Rusted Sword. Answer YES to her next question and she'll leave in
a bad mood and will tell us not to come to her house but we will.
She'll leave.

All this for a Legendary Sword. Return to Turnscote.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Turnscote -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Sword of Ramias                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into Welda's House. Go down the stairs and speak to Welda.
Promise her to only use the Sword for the work of good and she'll
tell us to look into her eyes. DON'T PRESS ANY BUTTON. JUST WAIT
UNTIL SHE SAYS SHE'LL POLISH IT FOR US. Speak to Welda and she'll
polish it successfully. You'll receive the SWORD OF RAMIAS. Equip
it on Hero. Speak to her again and she'll say if we meet Cole by
any chance during our journey, we should tell him that his daughter
is waiting for him. Well, we saw his corpse at the Shrine on the
Seabed East of Howsworth remember? He's already dead.


We finally gathered all the Legendary Equipments!!!! Finally! We
can reach the Zenithian Cast- I mean the Celestial Castle...

Exit Turnscote...










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 17                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Shrine of Legend, Stormsgate Citadel, Dhuran, Terry,   | |
 | | Mortamor the Archfiend, Restoring Cloudsgate Citadel   | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 39+                                 |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Before we progress:

Get your Human Party Level to 40+
Get Goowain and Healie Level to 36+
Get Spot Level to 30+

Zoom to the Fashion Forge.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Fashion Forge -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Fashion Forge the Sword of Ramias for 10000 Gold Coins. Fashion
Forge it again for 24000 Gold Coins.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Before we head to the Celestial Castle, we need to go some other
stuff.

Zoom to Scrimsley. Get aboard your Ship south then sail southeast
to reach the Mermaids' Reef. Dive into the water.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Sea Bed -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
From the Mermaids' Domain, sail north until you find a Castle.
It's at the middle of the northeast corner Inner Sea in the
World Map. The Inner Sea east of Scrimsley.

Anyway, go into the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|- Undersea Treasure Chamber on the Seabed East of Scrimsley -|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #85                              |
|                 Mini Medal #86                              |
|                 Tempest Shield                              |
|                 Gringham Whip                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sail south to reach land.

Go west first to find 2 Guards blocking 2 Chests. Speak to the
Guards and answer YES to their question to fight them for the
treasure. 2 new Monster Entry, Uberkilling machine and Dragooner.
After defeating them, loot the chests behind the prison door
to find the [MINI MEDAL #85] and a TEMPEST SHIELD.

Go east next to find 2 Guards blocking 2 Chests. Speak to the
Guards and answer YES to their question to fight them for the
treasure. You get to fight 2 Uberkilling machine. Open the chests
go find a GRINGHAM WHIP and the [MINI MEDAL #86].

Equip Gringham Whip on Ashlynn.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Next thing we need to do is find the Celestial Castle.

Zoom to Sorceria. Get aboard your Mobile Ship then sail south
until you reach the Southern Outer Seas. Sail east until you
reach the southeast corner of the map. Land on the southeast
corner of the Eastern Large Continent. There's a part that just
out.

Travel northwest to find a Shrine. Don't go into the Shrine.
We've already explored it. Go northwest from the Shrine them west
to find a Huge Hole on the Ground. Go into it from the north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Giant Chasm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Fall down the huge hole to reach the Real World.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the Shrine nearby.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Shrine of Legend -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go up the stairs to reach an Altar.

There are 4 Symbols on the Floor and if you step on the switch
next to them, the Symbol will change.

The Symbol can change into 9 Different Symbols:

Winged Bird
Star
Moon
Heart
Fan
Sun
Crossed Swords
Lightning
Phoenix Wings

We need to change the 4 Symbols to a Specific Symbol so we can
progress.

Use the Peep Command on the 4 Legendary Equipments.

HELM   - Sun Symbol
SWORD  - Lightning Symbol
SHIELD - Crossed Swords Symbol
ARMOUR - Heart Symbol

So we know which Symbols we need.

The 4 Symbols on the Ground are: Top, Left, Right and Bottom.
</pre><pre id="faqspan-13">
The Top Represents the Helm
The Left Represents the Sword
The Right Represents the Shield
The Bottom Represents the Armour

So:

Top Symbol should be Sun
Left Symbol should be Lightning
Right Symbol should be Crossed Swords
Bottom Symbol should be Heart.

After you've placed the correct symbols, a scene will occur. You
get to see the Celestial Castle descend from the skies. A beam of
light will come out from it and it will lift your party to the
Castle. Wait what the heck. We get to fight the Vasyle.

It's so big though. Does this Boss Battle make any sense.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #22           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Stormsgate Citadel  |
|                           |
| Experience Points: 2200   |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Magic Barrier           |
| ~ Vacuum Vortex           |
| ~ Trample                 |
| ~ Kaswoosh                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Sap doesn't work.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Stormsgate Citadel -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Life                                |
|                 Yggdrasil Leaf                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it!

Go up the stairs to encounter 2 Monsters. As they are about to
attack us, a Voice will tell them to halt. The Monsters will
call the person speaking Dhuran. He'll tell the Monsters to let us
pass in peace. Speak to the 2 Monsters then go through the
door northwest of them.

In here, speak to the Skeleton on the floor to find out this
is Cloudsgate Citadel, home of the Dream World's Supreme
Ruler, Lord Zenith. Evil forces has seized the Castle and
Lord Zenith has been sealed away. He wants us to free Lord Zenith
and restore the Castle. Speak to the Monster and he'll ask you
if you've been led here by the power of your desires. Answer him
with a YES and he'll tell us we need to serve Lord Dhuran.
Speak to the other Monster to find out they know 3 of the places
they've sealed off has been freed (Medford's Manor, Sorceria
and Alltrades Abbey). Go into the room with the drawers and search
them to find a SEED OF LIFE and a YGGDRASIL LEAF. Speak to the
Monster here if you want to. Go down the stairs east.

Here, speak to the Red Monster and he'll just Grrrr....The Monster
running the Church (not really) thinks the Goddess can't save
humanity. Go through the door south.

Speak to the Slime to get more info about what happened to the
Castle.

Return to the Castle Entrance. Go up the stairs to find 3 Doors.
Speak to the Monster nearby to find out he thinks Dhuran will
rule the word. Go through the West Door first. Speak to the monster
here and he'll ask us if we know know. Know what? Answer with a
NO to find out Humans can come to them to join them because of
their desires. Exit this room. Go through the East Door next.
This is the Library Area. Go north a bit and your party will eavesdrop
on the 2 Monsters ahead. They doubt their Master's intentions.
Speak to them and they'll tell you to get lost. There's no interesting
book in any of the bookshelf.

Lastly, go through the middle door. Go through the door and go up the
stairs to reach the Throne Room.

Approach Dhuran. He'll praise us for gathering all the Legendary
Equipments and after some to her chit-chat, he'll summon 2 Monsters
and will send them to attack us.

An Uberkilling machine and an Iron tortoise. The Iron tortoise is
a new Entry for our Bestiary.

Next, Dhuran will tell us our next opponent is a human. He was led here
by his desires and has now become one of them. What the hell! It's Terry.
Weak brat. Finally, let's kick his butt.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #23           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Terry               |
|                           |
| Experience Points: 1300   |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Kasap                   |
| ~ Falcon Slash            |
| ~ Flame Slash             |
| ~ Gust Slash              |
| ~ Multislice              |
| ~ Leg Sweep               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

He's resistant to Zap, Sap and Gigaslash unfortunately.

After that battle, Dhuran will kindly heal us and will decide to fight
us by himself.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #24           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Dhuran              |
|                           |
| Experience Points: 5500   |
| Gold Coins: 2300          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Bound                   |
| ~ Quick Attack            |
| ~ Disruptive Wave         |
| ~ Harvest Moon            |
| ~ Stab                    |
| ~ Wind Sickles            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After that battle, he'll tell us that Himself, Jamirus, Murdaw and
Gracos are mere minions. Their leader is Mortamor. Dhuran will
turn to stone and will explode.

Try to move and Terry will ask us if we plan on leaving him here.
Answer with a YES since he sucks. Yes. He thinks he'll all strong
and stuff. Let's leave him to die. He says we should kill him which
I was gladly trying to do before Milly says we should wait.

We get to find out Terry and Milly are siblings. Well, I guess we
can't kill Terry anymore. Terry will join our party. Terry and
Milly will go to the wagon. Send one of your Slime Party Member to
Patty.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Shrine of Legend -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
You get to watch the Stormsgate Citadel transform to the
Cloudsgate Citadel and it'll ascend back into the Skies. It's
now in the Dream World (That Huge Hole we fell down from to reach
here). Exit the Shrine of Legend....

.










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 18                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Lizzie, Cloudsgate Citadel, Pillar of Pegasus, Pegasus | |
 | | Celestial Reins                                        | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 40+                                 |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
My Party Line-up right now:

Hero
Milly
Terry
Nevan

Terry starts off at Level 28 and he has a Gladiator Vocation at
Level 1. Don't change his vocation. He has all the skills of a
Warrior and Martial Artist.

Before we progress, let's do a little Side-Quest.

Zoom to Arkbolt.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Arkbolt -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Make your way to the Prison Area (The place with the Dragon that
Terry defeat).

Speak to the Monster to find out her name is Lizzie. She wants to
join our party. Agree and Lizzie will join our party.

Zoom to Alltrades Abbey.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Alltrades Abbey -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Drop off your Last Slime Party Member and Add Lizzie to the
Party.

Lizzie starts off at Level 5 and guess what. Her Vocation is a
new one. The Dragon Vocation.

----------------------------------------------------------------
 DRAGON
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Dragonfly             Fire Breath
  2      Small Fry             Cool Breath
  3      Lesser Dragon         Flame Breath
  4      Green Dragon          Chilly Breath
  5      White Dragon          Inferno
  6      Silver Dragon         Freezing Blizzard
  7      Gold Dragon           Scorch
  8      Great Dragon          C-C-Cold Breath
--------------------------------------------------

You need to fight 280 Battles to master this Vocation.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get Hero Level to 40+

Get Carver Level to 40+

Get Milly Level to 40+

Get Nevan Level to 40+

Get Ashlynn Level to 40+

Get Amos Level to 40+

Get Terry Level to 30+

Get Goowain Level to 40+

Get Healie Level to 35+

Get Spot Level to 35+

Get Lizzie Level to 7+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get Lizzie and Terry Vocation to Level 8 which is the Max Level.

Equipments for Terry:
- Sunderbolt Sword (Default Equipment)

- Flame Armour (Buy from Well South of Alltrades Abbey Ruins)

- Flame Shield (Buy from Felonia)

- Thinking Cap (Buy from Well South of Alltrades Abbey Ruins)

- Slime Earrings (Buy from Well South of Alltrades Abbey Ruins)

Equipments for Lizzie:
- Fire Blade (Buy from Well South of Alltrades Abbey Ruins)

- Flame Armour (Buy from Well South of Alltrades Abbey Ruins)

- Flame Shield (Buy from Felonia)

- Thinking Cap (Buy from Well South of Alltrades Abbey Ruins)

- Gold Bracer (Buy from Wellshire)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Alright, we can progress.

Make your way to the Hole in the Dream World you fell down in
to reach the Shrine of Legend.

The Cloudsgate Citadel is there now instead of the Huge Hole.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Cloudsgate Citadel -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Yggdrasil Leaf                              |
|                 Yggdrasil Dew                               |
|                 Mini Medal #87                              |
|                 Mini Medal #88                              |
|                 Royal Waterway                              |
|                 Slime Time                                  |
|                 Dragon's Peak                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go up the stairs north and speak to the Celestian Guard and he'll
welcome us to Cloudsgate Citadel, home of Lord Zenith, the keeper
of Dreams. The inhabitants of this place doesn't have Wings. Why
is that? I'm assuming they aren't Zenithians. Speak to the young
man and he'll ask you if you remember him. Answer with a YES to
find out he was the Corpse we found at the Stormsgate Citadel.
Go through the door north of him.

Speak to the little boy in the flower room to find out all the
flowers planted in this room are all children of Yggdrasil, the
Great World Tree. He'll give us a YGGDRASIL DEW. We can only get
1 though. If you don't have one in your inventory, come back here
and the boy will give you another one. Speak to the Celestian Guard
and he'll say we can't go down the well without Lord Zenith
permission. Speak to the young girl in the room north and she'll
ask you if it's nice in the Real World. Answer with a YES and she'll
say she wants to visit the Real World and court a man as well from
there. Search the drawers to find the [MINI MEDAL #87] and a
YGGDRASIL LEAF. Go down the stairs east of the well.

Here, speak to the Farmer near the Egg to find out he's
in charge of caring for the egg. I wonder what will hatch from the egg.
It'll hatch soon. Examine the Egg and it'll shake. The Nun wants
us to lend Lord Zenith our strength. Speak to the Priest and
SAVE YOUR GAME. Go through the door south.

Speak to the boy. He's surprised he's a human now. Does that mean they
had wings?

Return to the Entrance of the Castle.

Go up the stairs to find 3 Doors. Speak to the young lady and Guard
to find out they know we are the ones that broke the seal. Lord Zenith
also awaits us.

Go through the West Door first. The 3 young ladies here talks about
Pegasus, the Legendary Horse.

Go through the East Door next. Speak to everyone here in the Library
to find out about Mortamor as well Dread Realm, a Realm in-between the
Real World and the Dream World. The Dread Realm is the home of Mortamor.
Only Pegasus can enter the Dread Realm. You also get to find out that
the Pillar of Pegasus is the home of Pegasus and we can there through
this very Castle.

So we need to get Pegasus, fly to the Dread Realm and defeat Mortamor.
Search the Top Row Bookshelves to find the ROYAL WATERWAY Dreamscape
and the SLIME TIME Dreamscape. Search the East Bottom Row Bookshelves
to find the DRAGON'S PEAK Dreamscape.

Go through the Middle Door next and make your way to the Throne Room.

Speak to Lord Zenith. After he thanks us for liberating the Cloudsgate
Citadel from the clutches of evil, he'll talk about Mortamor. After that,
he'll talk about Pegasus. He want us to go and fetch Pegasus. Search
behind Lord Zenith Throne to find the [MINI MEDAL #88].

Return to the Castle We'll and speak to the Guard. After he lets us
through, go down the well.

There's nothing here apart from the light and 2 Pillars. Go back up
the rope.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|         - Shrine South of the Pillar of Pegasus -           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
That's strange. We got teleported to somewhere else. Peer into
the well and defeat the Ne'er-do-well. He drops a pair of
Bunny Ears.

Go south and exit this Shrine.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                (Pillar of Pegasus Outskirts)                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Slime (EXP - 5) (GOLD - 3)                                |
| - Chompoceros (EXP - 208) (GOLD - 116)                      |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Bomboulder (EXP - 302) (GOLD - 84)                        |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Tower north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Pillar of Pegasus -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #89                              |
|                 Mini Medal #90                              |
|                 Seed of Strength x2                         |
|                 Yggdrasil Leaf                              |
|                 Dragonsbane                                 |
|                 Fire Claw                                   |
|                 Celestial Reins                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Freezing fog (EXP - 192) (GOLD - 51)                      |
| - Corpse corporal (EXP - 284) (GOLD - 38)                   |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Mottle mendslime (EXP - 112) (GOLD - 96)                  |
| - Boss troll (EXP - 372) (GOLD - 96)                        |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Mythsteed (EXP - 372) (GOLD - 111)                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Hirsute hexer
- Mottle mendslime
- Overkilling machine
- Killer moth
- Drastic drackal
- Mythsteed

+-------------+
| Entrance    |
+-------------+
Cast Safe Passage then go north and go into the Tower.

+-------------+
| 1F          |
+-------------+
New Monsters: Mythsteed
              Killer moth
              Mottle mendslime

Cast Safe Passage.

on this floor, good through the door east. Break the pots to
find a SEED OF STRENGTH and a Frighturn who drops a Seed of
Resilience after you defeat it. Go down the stairs to find an
Old Man. Speak to him to find out for many years, he has been
the one in charge of taking care of Pegasus. He'll also say that
Mortamor turned Pegasus into a stone. Her heart was stolen.
It seems Peggy Sue looks familiar to the Old Man. Could
Peggy Sue be....Go back up the stairs and through the door
you came in from.

Go up the stairs west then go up the main stairs north.

+-------------+
| 2F          |
+-------------+
Go south to find a split.

Go west and go down the stairs northwest.

+-------------+
| 1F          |
+-------------+
Open the chest to find the [MINI MEDAL #89]. Go back up the
stairs.

+-------------+
| 2F          |
+-------------+
Return to the Split. Go east to find another stairway going
down northeast. Ignore it. Go south then west to find a
stairway going up. Go up it.

+-------------+
| 3F - 4F     |
+-------------+
New Monsters: Hirsute hexer
              Overkilling machine
              Drastic drackal

Go east to the end to find a chest containing a YGGDRASIL LEAF.
From the chest, go north to go through the hidden doorway at
the north end west. In here, open the chests to find a
DRAGONSBANE, a SEED OF LIFE and the [MINI MEDAL #90]. Go back
through the door east. (Equip the Dragonsbane on Carver.)

Return to the chest that contained the Yggdrasil Leaf. Go back
west and go up the stairs. There's 2 Doorways. One north and
one east after going up a stairway.

Go through the one north.

+-------------+
| 5F          |
+-------------+
In this large room with 4 Staircases at its corners, cast
Safe Passage and go up the Northwest corner stairs.

+-------------+
| 6F          |
+-------------+
Follow the upper path east, south then east to reach a
stairway going up. Go up it.

+-------------+
| 7F          |
+-------------+
In this room, go west, south then east to find a chest containing
a FIRE CLAW. From the chest, go west to the end then south to
find a doorway going south. Ignore it and go east to find a
chest which is actually a Mimic that drops a Seed of Life after
you defeat it. Go through the doorway back west going south.

Outside, go up the stairs then go east to find a Floating Platform.
Ignore it for now. Go further east and down the stairs. Open the
chest to find a SEED OF STRENGTH. Return to the Floating Platform
and step on it.

+-------------+
| Roof        |
+-------------+
Pegasus is here. Examine the Petrified Pegasus. Something strange is
happening to Peggy Sue. Peggy Sue gets interrupted by 3 Monsters.

Let's kick their butts. 3 New Monsters for out Bestiary. High djinks,
Silhouette and Devilmoth.

After that battle, Peggy Sue will reunite with his real body and he
will become Pegasus. After Pegasus flies a bit, he'll come back
to us and we'll receive the CELESTIAL REINS.

Zoom to Cloudsgate Citadel.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Cloudsgate Citadel -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Make your way to the Throne Room.

Speak to Lord Zenith and answer YES to his question. After a
little chit-chat, he'll close his eyes and he'll begin to pray.
He'll add a button to the Celestial Reins. The 'X' Button.
When you're airborne on Pegasus, press the X button to Fly to the
Dread Realm.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Dragonic Diligence                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Cash in your 90 Mini Medals and get the DRAGONIC DILIGENCE.

He'll award us with a secret item after we bring him at least
100 Mini Medals.

With the Dragonic Diligence, the Dragon Vocation has been unlocked.
Make sure the person you want to change to a Dragon has the item
in their inventory.

I didn't change anyone into a Dragon. Lizzie is already a Dragon.










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 19                       (   )
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Dread Realm, Despairia, Max Wynne, Lotus Lagoon,       | |
 | | Hopeton, Greedmore Valley, Old Coal Mine, Forest Lake, | |
 | | Greed no More, Gallows Moor, Captured                  | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 40+                                 |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
My Party Line-up right now:

Hero
Milly
Terry
Ashlynn

Before we go into the Dread Realm, there are some things we need
to take care of.

First, zoom to Slimopolis.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Slimopolis -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We came here to progress in the Tournament.

If you followed my Walkthrough then you've already beaten
Rank H to E. Next, we'll be taking D.

**************************************************************
||                         RANK D                           ||
**************************************************************
Slime I used: Goowain (41)

ROUND 1 - 2 Noble Gasbagon, 1 Gasbagon

ROUND 2 - 2 Cureslime

ROUND 3 - 1 Haunted Mirror
**************************************************************

The Icicle Dirk is weak but it can be used as a tool in battle
so keep it.

**************************************************************
||                         RANK C                           ||
**************************************************************
Slime I used: Goowain (41)

ROUND 1 - 1 Hell Nino, 1 Corpse Corporal, 1 Porker

ROUND 2 - 1 Freezing Fog, 1 Mottle Mendslime, 1 Splutterfly

ROUND 3 - 2 Axesaurus
**************************************************************

Hmmm....the Falcon Knife Earrings...I don't need it.

We're not strong enough to take one Rank B yet. We just came to
clear put Rank D and C.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Make your way to Chateau de Sass next. You can't zoom there.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Chateau de Sass -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We came here to progress in the Fashion Show.

**************************************************************
||                         LEVEL 4                          ||
**************************************************************
Style Points Requirements: 250+
Entry Condition: Women Only
Prize: Glass Slippers

I used Ashlynn at Level 41 with the below Equipments to win:

Gringham Whip (You should have this item)

Sacred Armour (You should have this item)

Magic Shield (Buy from Arkbolt Castle)

Silver Tiara (Buy from Ghent)

Turnscote Pendant (You should have this item)
**************************************************************

The Glass Slippers is just a Fashion Item to increase your
Style.

**************************************************************
||                         LEVEL 5                          ||
**************************************************************
Style Points Requirements: 280+
Entry Condition: Men Only
Prize: Platinum Headgear

I used Hero at Level 46 with the below Equipments to win:

Sword of Ramias
Armour of Orgo
Shield of Valora
Helm of Sebath
Raging Ruby
**************************************************************

Platinum Headgear will be useful.

**************************************************************
||                         LEVEL 6                          ||
**************************************************************
Style Points Requirements: 310+
Entry Condition: Open
Prize: Shimmering Dress

I used Hero at Level 46 with the below Equipments to win:

Sword of Ramias
Armour of Orgo
Shield of Valora
Helm of Sebath
Turnscote Pendant
**************************************************************

The Shimmering Dress is a nice item with good Style Stat.

**************************************************************
||                         LEVEL 7                          ||
**************************************************************
Style Points Requirements: 260+
Entry Condition: Monsters Only
Prize: Sage's Stone

I used Goowain at Level 41 with the below Equipments to win:

Platinum Sword
Platinum Armour
Platinum Shield
Platinum Headgear
Bow Tie (Buy from Turnscote)

If you've been following my Walkthrough, you should have the
Full Platinum Set. You'll get a Bonus 50 Points from one of
the Judges.
**************************************************************

The Sage's Stone is a nice item!!!!

Before starting the next Level, go and speak to the King Slime
at the Pub and answer YES to his question so he'll join our
party. His name is Kingsley.

We're not sexy enough to win the final Level yet. We'll come back
very much later.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get Hero Level to 43+

Get Carver Level to 43+

Get Milly Level to 43+

Get Nevan Level to 43+

Get Ashlynn Level to 43+

Get Amos Level to 43+

Get Terry Level to 36+

Get Goowain Level to 41+

Get Healie Level to 36+

Get Spot Level to 36+

Get Lizzie Level to 10+

Get Kingsley Level to 7+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Equipments for Kingsley:
- Wizardly Whip (Buy from Sorceria)

- Flowing Dress (Buy from Turnscote)

- Pot Lid or Silver Platter (If you have an Extra One, Equip it).
  *Yabby might drop a Pot Lid when you defeat it.

- Slime Helmet (Buy from Well South of Alltrades Abbey Ruins)

- Slime Earrings (Buy from Well South of Alltrades Abbey Ruins)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Alright, we're set for the Dread Realm.

Use the Celestial Reins as an item to get aboard Pegasus.

While aboard Pegasus, press the X button to get transported to
the Dread Realm.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Despairia Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Marrow escapee
- Tiger jackal

Woah! What's that Blue Light draining our power. The Celestial
Reins no longer work and our party suddenly feel much heavier
than before. You also can't use the Magic Carpet and we can't
return to the Overworld.

Our HP!!! It's 1/1. What the hell. Our stats are bad as well.

Don't go wandering off mindlessly. You'll get your whole party
killed by a random Monster encounter. You can worry about
defeating the New Monsters later. If you encounter any monster,
just use the Flee Command.

From where we begin, you can clearly see a Village northeast.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Despairia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #91                              |
|                 Seed of Life                                |
|                 Old Pipe                                    |
|                 Seed of Resilience                          |
|                 Chimaera Wing                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

No Village Map available. Stick with my directions.

From the entrance of the Village, speak to the young man nearby
to find out we are in Despairia. They all got sucked here out of
the blue. Go west of the young man to find the Inn. Go down the
stairs. Break the pot to find the [MINI MEDAL #91]. Speak to the
Merchant to find out about Greedmore Valley, a place located
northeast from here. He'll also let us rest for free. Speak to
the Old Lady behind the counter and she'll be surprised we want to
rest here. Speak to the Viking on the bed to find out about a
lagoon that has a secret path leading out of this world. Speak to
the man with gray clothes to find out Mortamor tormented the
people here. Exit the Inn.

Speak to the Merchant northwest of the Inn to find out he came here
because he heard of an amazing armourer living here. He came to
get merchandise but the armourer has given up on trade. The
Merchant came from Greedmore Valley.

Go northeast of the Inn to find the Armour Shop. Break the barrels
nearby to find a SEED OF LIFE. Speak to the merchant behind the
counter to find out there's a lagoon west of this Village.

There's an Old Lady and a boy north of the Inn. They are both on
top of beds. The boy is having a weird dream, the woman has given
up on hope. Go into the room north of them. Speak to the young
lady to find out her grandma is refusing to eat. She's not her
real grandma though. Speak to the Old Woman on the bed to find out
she lacks the fortitude to speak. Break the pots to find a
CHIMAERA WING. Go down the stairs to find an Old Man. Break the
pot to find a SEED OF RESILIENCE. Speak to the Old Man to find
out he's the amazing armourer we heard about. After he tells
us he quits forging, Hero will tell him that we can't to defeat
Mortamor. He'll say he needs proof. He'll tell us about Dullerton,
a small village northwest of Scrimsley. Wait!!! He's Max Wynne!!!
He'll give us an OLD PIPE. He tells us to give it to his wife
After we do that, we need to ask her for his tools. He wants us to
bring his workman's tools and he'll believe we're really here
to defeat Mortamor. Go back up the stairs.

Go to the graves north of Max Wynne house. Speak to the Young Man
to find out if he stands here and don't move, he feels like he'll
die on the spot. Go east to find the Church. Speak to the Priest
and Hero will tell him how we got here. SAVE YOUR GAME.

Go south of the Church to find a Young Girl, a Warrior and a
Martial Artist on a mat. Speak to the Young Girl to find out
Mortamor was the one that created the Dread Realm. The Warrior
and Martial Artist has lost hope already. Go south to find the
Pub.

Speak to the young boy to find out his mom, dad and friends are
not here with him. Speak to the young lady behind the counter
to find out she thinks we want a drink. She also compliments
their ale. Speak to the people around to get more information about
their previous lives. Go up the stairs west of them.

Go up the stairs.

There's a monster here. I don't think we can defeat it though.

We can manage though. Speak to the monster and agree to fight
it by selecting YES to his question.

It's a Jugular Joker. A new entry to the Bestiary. Since you can
get killed by 1 attack, have Hero use Mercurial Thrust. Have
Milly use Harvest Moon, have Ashlynn use Call to Arms and have
Terry use Mercurial Thrust. Hopefully, you'll defeat the monster.
If Ashlynn uses Call to Arms before Jugular Joker attacks her,
you have 100% won the battle.

Exit the Village.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            (Despairia/Lotus Lagoon Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Despairia, travel west to find a Lagoon. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Lotus Lagoon -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #92                              |
|                 Rags                                        |
|                 Chimaera Wing                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The Young Man and the Viking on the mat are enjoying themselves.
Go behind the weirdly shaped house to find an Old Man near a
Campfire. We can restore our strength if we can restore the
hopes of the people in Despairia.

Go into the weirdly shaped house.

It's a Pub. Speak to the young man to find out he can't remember
something he thinks is important. The Bunny Girl believes we're
here for the Lagoon. The Warrior energy is draining away but
he doesn't care. The Old Man is imagining his dead wife. The
Bartender wants us to wash away our regrets with a drink. The
Merchant thinks we should be showing Mortamor a little more
respect.

Examine the Wardrobes to find a set of RAGS and a CHIMAERA WING.
Speak to the Bunny Girl and she'll say we should stand behind
the line. Stand behind the Viking and you all will make your way
east.

What the heck. Is that green gas safe to go into. It looks like
Poison.

Anyway, you can control your movement. There's a large house
in the middle of the Lagoon we're in. The current is strong
so it's hard to move but you can move. There's a Stairway east
of the Large house in the middle of the Lagoon. When you
reach the northeast corner and begin to move down the screen
direct the party to the west using the Left Directional
Button and you'll move diagonally to reach the steps that
lead into the large house.

When you get inside, examine the shining spot near the skeleton
to find the [MINI MEDAL #92]. Unlock the prison door then
follow the path to find a glowing WELL!!!! YES!!

Peer into the well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We made it back to the Real World.

The Celestial Reins is back but our powers are not.

We need to fly to Dullerton with the Celestial Reins.

Remember where Dullerton is? It's northwest of Scrimsley.
You can't use Zoom so use a Chimaera Wing to get to Scrimsley.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Dullerton -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Wynne's Tools                               |
|                 58 GOLD COINS                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Make your way to Max Wynne house (Silver is guarding the door).
Speak to the Silver and he'll recognize the Old Pipe. Silver will
claim it and will lead us into the house. We'll meet Mrs Wynne
here. Answer YES to her question to tell her Max Wynne is alive.
After Hero explains to her what is going on, she'll give us
WYNNE'S TOOLS

Break the pot to find 58 GOLD COINS.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Return to the Dread Realm.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            (Despairia/Lotus Lagoon Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go back into Despairia.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Despairia -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go to Max Wynne. Speak to him.

Answer YES to his question. Answer YES to his next question so he'll
know his wife is alive.

He decides to make us an Equipment but we get to pick only one.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Armour of Max Wynne: DEF +90, STYLE + 17
(It reduces damage from magic and ice)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Shield of Max Wynne: DEF +60, STYLE + 8
(It reduces damage from magic and fire)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Helmet of Max Wynne: DEF +55, STYLE + 15
(nothing)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We can only pick one. I picked the Armour.

After you wake up, you get your Equipment. I equipped my Armour
of Max Wynne on Terry.

Go up the stairs south.

Woah...the Village is bright and full of life all of a sudden.

The town is suddenly abuzz with activity...The party starts to
feel active again. The party's strength is restored.

Our power is back!!!!! We can finally keep some monsters butt.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                         - Hopeton -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #93                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Warhammer              12000 | Gigant Armour          23000 |
| Zombiesbane            18000 | Flowing Dress          14000 |
| Blizzard Blade         21000 | Ogre Shield            20000 |
| Solar Fan              22000 | Thinking Cap           13000 |
|                              |                              |
+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Inn:                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 5 Gold Coins Per Person      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

They changed the town name to Hopeton.

Let's speak to everyone again.

Speak to the young man at the entrance of the Village and he'll
inform you that they changed the town name to Hopeton. Go into
the Inn west of him. Speak to Merchant inside and he'll make
his way to the Lagoon to teleport back to the Real World. Speak
to the Old Lady and rest at the Inn. Speak to the man wearing
Gray Attire and he'll say that long ago, Supreme Sage Isaac
was pulled into this world, yet he fought its monsters no less
valiantly. His lost treasure supposedly lies deep inside the
Cave within Greedmore Valley. Exit the Inn.

Go to the Armour Shop. Speak to the Warrior nearby to find out
he got his energy back just like us. Speak to the Old Man near
the Shopkeeper. The Old Man is Max Wynne. He'll wake the
Shopkeeper up so he can sell. Buy the Gigant Armour and
Ogre Shield for Terry, Carver, Amos, Goowain and Lizzie.

Equip Carver's former Sacred Armour on Milly.

That costed us a fortune. XD

Alright, onward. Go north of the Inn and speak to the 2 little
boys running around. They are training. The lady is feeding
them. Go into the room north of them. The young girl will thanks
us for what we did. The Old Lady on the bed is relieved.

Go to the grave and search the Shining spot on the ground to
find the [MINI MEDAL #93]. Speak to the young man if you wish
to. Go east to the Church. SAVE YOUR GAME. Speak to girl with
red hair and the Martial Artist if you wish to. Go to the Pub.

Speak to thr Martial Artist there to find out the man that said
he was the Mayor of some town returned to the Real World.
He must be the Mayor of PORT HAVEN!!!! Speak to the Warrior to
find out he needs a few more weeks for training to get back
in shape. Speak to the Merchant to find out he runs the
Weapon Shop. Buy the Blizzard Blade for Terry, Carver, Amos,
Goowain and Lizzie. Buy the Solar Fan for Milly, Healie,
Spot and Kingsley.

Equip Terry's former Sunderbolt Blade on Nevan.

That's all.

Exit this place.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|            (Despairia/Lotus Lagoon Outskirts)               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Travel west to go into Lotus Lagoon.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Lotus Lagoon -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Merchant to find out immediately anyone dip their
toe into the lagoon, their strength gets drained.

Speak to the Old Man near the Campfire behind the Pub to find
out the Dread Realm consists of 3 Town's including Despairia.

Go into the pub. Speak to the Old Man, Knight and Bartender to
find out the drink they serve here is not good. Speak to the
Bunny Girl in the room east with the Knight to find out
we need to defeat Mortamor before everyone can return to
the Real World.

You can go into the Lagoon and speak to the people in the
lagoon.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   (Despairia Outskirts)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Wild carrot (EXP - 57) (GOLD - 34)                        |
| - Walking corpse (EXP - 80) (GOLD - 18)                     |
| - Sniping barksman (EXP - 86) (GOLD - 32)                   |
| - Brimstone bulb (EXP - 96) (GOLD - 36)                     |
| - Venom wasp (EXP - 96) (GOLD - 72)                         |
| - Metal slime knight (EXP - 158) (GOLD - 72)                |
| - Aristobat (EXP - 99) (GOLD - 82)                          |
| - Fuddleguana (EXP - 141) (GOLD - 64)                       |
| - Mottle she-slime (EXP - 75) (GOLD - 58)                   |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+</pre><pre id="faqspan-14">
|                (Greedmore Valley Outskirts)                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Hirsute hexer (EXP - 510) (GOLD - 255)                    |
| - Overkilling machine (EXP - 420) (GOLD - 87)               |
| - Killer moth (EXP - 324) (GOLD - 105)                      |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Tiger jackal (EXP - 348) (GOLD - 120)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From Despairia or Hopeton, travel northeast and follow the path
until you reach a Poisonous swamp which is located at the
southeast corner of the Dread Realm.

Cast Safe Passage then walk across it. Travel north to find a
Town. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Greedmore Valley -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: 600 Gold Coins                              |
|                 Kamikazee Bracer                            |
|                 Mini Medal #94                              |
|                 Pretty Betsy                                |
|                 Seed of Life                                |
|                 Corpse Casino                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Weapon Shop:                 | Armour Shop:                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Hela's Hammer          15000 | Gigant Armour          23000 |
| Massacre Sword         29000 | Mirror Armour          30000 |
| Great Bow              37000 | Ruinous Shield          5300 |
| Ferocious Fangs        17000 | Silver Shield          33000 |
|                              | Great Helm             25000 |
|                              |                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Item Shop:                   | Inn:                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Medicinal Herb             8 | 100 Gold Coins per person    |
| Moonwort Bulb             30 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Trailblazing Bandana     500 |
| Fishnet Stockings       3200 |
|                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

No Town Map for this place either. Follow my directions.

Speak to the Old Lady at the entrance of the Town and she'll welcome
us to Greedmore Valley. She'll also tell us this place has
another name in the past.

Go into the Armour Shop. Buy a Mirror Armour for Amos, Terry
and Goowain. Buy a Silver Shield for Carver, Terry, Milly,
Ashlynn, Healie, Spot and Kingsley. Buy a Great Helm for
Amos, Terry, Lizzie and Goowain.

Carver should already have the Metal King Helm equipped so don't
get him a Great Helm.

The Ruinous Shield is Cursed so don't get it.

Step on the mat west of the Armour Shop and the little boy will
tell us to pay up 50 Gold Coins before we can get on the
mat. Pay him and he'll call us a sucker. Speak to the man on
the bed to find out he's greedy. It seems everyone is greedy.
I think. Let's talk to everyone else.

Speak to the Merchant north of the Armour Shop to find out he's
selling Medicinal Herbs for 80 Gold Coins each. Buy one and he'll
put it in our Bag. We just bought a 1 Medicinal Herb for the price
of 10.

Speak to the Young Man standing in front of the Pub northwest of
the Armour Shop. He'll allow us to go in for 200 Gold Coins. Pay him
and he'll lead only Hero inside. Wait! I don't see any Bunny Girls!
It's an Old Woman, a Viking and a Bartender. Break the barrel to
find 600 GOLD COINS. Try to leave and a Thief will force us to pay
him 1200 Gold Coins. 1000 for Service and we need to pay another
200 Entrance Fee. What the heck! Pay the man and he'll let us leave.

The Old Man and Viking on the Mat north of the Pub are quarrelling.
The Old Man wants to set up a shop but the Viking wants him to pay
first.

Go into the building north of the Armour Shop. Speak to the young
lady inside to find out all her husband cares about is gold. Break
the pot to find a PRETTY BETSY. The man in rags outside is her
husband. Go north of him to reach the graveyard.

In the graveyard, search the Shining spot on the ground to find
a SEED OF LIFE. Speak to the Old Man to find out everyone buried
her died trying to find the Sage Isaac Treasure. The Sage
we heard about from Hopeton.

From the Pub, go to the northwest corner of the village to find an
Old Man. Speak to him to find out the Town was a lot better when
Sage Isaac was still around. We also get to find out Sage Isaac
was taken away by Mortamor.

Go up the stairs north of the Pub. It's a different part of the
Town.

Speak to the Merchant to find out he runs the Item Shop. The
Weapon Shop can be found south of him. At the Weapon Shop,
buy the Hela's Hammer for Carver, Amos, Terry and Lizzie.
Buy the Great Bow for Goowain.

The young man north of the Weapon Shop says the Mansion
near him belongs to his father. Search the Shining spot
in the garden west of the Mansion north of the Weapon Shop
to find the [MINI MEDAL #94]. Go into the Mansion.

A splendid robe is on display. Search the bookshelves to find
the CORPSE CASINO Dreamscape. Speak to the Lady to find out
about a place called Gallows Moor. Speak to the Man to find
out the splendid robe on display belonged to Sage Isaac.
He'll ask us if we want to buy it. Answer with a YES to find
out he was only joking. He doesn't want to sell it.

Go to the Mansion north of the Casino. The Beggar outside
says he's had it up to here with Mr Gainmore. According to
him, Mr Gainmore is strict and greedy.

Go into the Mansion north of the Casino. Break the pots to
find a KAMIKAZEE BRACER. Speak to the lady to find out
Mr Gainmore is the wealthiest man in town. Go up the stairs.
Open the 2 chests here to find out they are both Mimics.
They both drop 1 Seed of Life each. Speak to Mr Gainmore.
Answer YES to his question and he'll tell us to go find
the treasure ourselves.

The Knight near the Casino says the Cave in town has already
been looted. The lady in front of the Casino welcomes us
into the Casino. Go into the Casino.

Rest at the Inn first. Speak to the Viking and Merchant to
find out Mr Gainmore sends Poor folks to fetch the treasures
in the Cave for him and that Mr Gainmore has secretly
been bribing the soldiers in Gallows Moor. There's a
Slippin' Slime Game here. Go up the stairs and SAVE YOUR GAME.
Go down the stairs to reach the Casino.

Here, only the left Bartender says something useful. A man
drowned in a lake. Patty the Party Planner is here.

This Casino prizes:

+-----------------------------+
| Yggdrasil Leaf          500 |
| Prayer Ring            5000 |
| Falcon Blade          10000 |
| Kerplunk Bracer       20000 |
| Metal King Armour    150000 |
| Flail of Destruction 300000 |
+-----------------------------+

Farm for some Casino Tokens.

Get the Metal King Armour for Carver, Nevan, Amos, Terry, Goowain,
Healie, Spot, Kingsley and Lizzie.

Get the Flail of Destruction for Carver, Amos, Terry, Lizzie
and Goowain.

That's all for the town.

There's a Cave north of the Merchant that runs the Item Shop.
Read the sign if you want to.

Go into the Cave!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                     - Old Coal Mine -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Seed of Strength                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Bomboulder (EXP - 302) (GOLD - 84)                        |
| - Marrow escapee (EXP - 339) (GOLD - 32)                    |
| - Bad karmour (EXP - 374) (GOLD - 118)                      |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Kisser (EXP - 273) (GOLD - 72)                            |
| - Hopping hellfire (EXP - 390) (GOLD - 103)                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Scytheborg
- Kisser
- Hopping hellfire

+-------------+
| B1          |
+-------------+
New Monsters: Scytheborg
              Kisser
              Hopping hellfire

Go north then east. Follow the path until you reach a split.
There's a stairway going down north. Go down it.

+-------------+
| B2          |
+-------------+
The man near the grave says his father was killed here when
there was a cave-in. It crushed him. Go back up the stairs.

+-------------+
| B1          |
+-------------+
From the stairway, go south, east then south to find a chest.
Open it to find a SEED OF STRENGTH.

Return to the Entrance of this Mine.

Go north to the end then go east then north to find a split
going north/east. North leads to a dead end so go east to
find another split going north/south. North leads to a
dead end so go south to find a stairway going down. Go down
it.

+-------------+
| B2          |
+-------------+
Go west a bit. Open the chest south to find out it's a Mimic.
Defeat it and get the Seed of Life it drops. Continue on west
to reach a split going North/West. The west path leads to
a dead end so go north and follow the path until you reach a
split going west/south. Go west to find a Priest. Speak to him
to find out Sage Isaac is imprisoned at Gallows Moor. Take
the south path back at the split reach a stairway goin down.
Go down it.

+-------------+
| B3          |
+-------------+
Go north, west then north to find a chest. Open it to find out
it's empty but there's a piece of paper.

'I have a lead on the Supreme's Sage treasure. See me for details'
                                           - Morgain Gainmore.

Cast EVAC.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Greedmore Valley -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go and see Mr Gainmore. Speak to him and answer YES to his question.
He'll give us the information we need but for a price of
5000 Gold Coins. Pay the man. He'll tell us about a forest found
northwest of this town. A hidden lake lies within the forest.
At its bottom, we'll find the Sage Isaac Treasure.

Exit the Town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Forest Lake Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Hopping hellfire (EXP - 390) (GOLD - 103)                 |
| - Sintaur (EXP - 640) (GOLD - 108)                          |
| - Devilmoth (EXP - 338) (GOLD - 162)                        |
| - Berzorker (EXP - 313) (GOLD - 124)                        |
| - War gryphon (EXP - 367) (GOLD - 128)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- War gryphon

From Greedmore Valley, travel north to the end the west to the end
to reach a dead end in the Continent. There's a Forest at the west
end and there's a cave northwest of the Forest on the other continent.

Step on the middle of the Forest to find the Hidden Lake.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Forest Lake -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go south to find lots of people.

Things are about to get interesting.

Speak to everyone expect the Young Man to find out they're all
greedy and they all want the treasure too themselves but they
can't get to it because of the lake. Speak to the Young Man
and answer YES to his question to his question to trigger
a scene. The lake is gone!!! Me treasure!!! Everyone will rush
down to get it..

ME TREASURE!!!

Speak to thr Thief to find out his shoelace came undone. Go down
the first stairs.

There are 2 path ways leading down. The West one (People are Fighting)
and East one where no one blocking us).

We'll follow the west path first. Down the first stairs, you get to
watch a Young Man kill an Old Man. The Thief is following us from
behind. Go down the next stairs to watch a Man kill Merchant.
Good down the stairs to reach the bottom. Everyone is fighting.
Speak to everyone and then 2 Monsters will appear. Speak to the
2 Monsters and everyone will drop dead except the Viking. Speak to
him and he'll battle us for the treasure.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #25           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Averill             |
|                           |
| Experience Points: 2200   |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                  |
| ~ Normal Attack           |
| ~ Double Up               |
| ~ Leg Sweep               |
| ~ Body Slam               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Easy battle. He's just a human.

After the battle everyone is dead. Try to leave and a voice can be
heard. A bright light will also engulf the area.

!!!!!! WE'RE BACK TO THE BEGINNING BEFORE THE LAKE DRIED UP. NO
ONE IS DEAD YET!!

Speak to the young man again and answer YES to his question. The
Lake will dry up again and everyone will rush over to the Treasure
like before.

This time, take the East path down to reach the Chest before everyone.
Open the chest. It's empty!!!!!

Everyone will realize Greed is bad after seeing the chest is empty.
Sage Isaac planted the chest here to make them realize Greed is
bad. They'll all head back to town.

Head back to town.

Ignore the chest for now. We'll be back later.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Greedmore Valley -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Dragon Robe                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Everyone is back to normal now. Go into the Mansion west of the
Casino. Speak to the man inside and he'll allow us to take the
Robe. Examine it to obtain the DRAGON ROBE. Equip it on
Ashlynn.

Go into Gainmore Mansion. Speak to him on the bed to find out
he was working with Lord Mortamor. Speak to the Lady to find out
she saw monsters with Mr Gainmore. They probably cursed him and
placed him into a deep sleep.

Our next destination is Gallows Moor.

Exit the town.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Forest Lake Outskirts)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Splutterfly (EXP - 198) (GOLD - 115)                      |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Drastic drackal (EXP - 308) (GOLD - 82)                   |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Hopping hellfire (EXP - 390) (GOLD - 103)                 |
| - Sintaur (EXP - 640) (GOLD - 108)                          |
| - Devilmoth (EXP - 338) (GOLD - 162)                        |
| - Berzorker (EXP - 313) (GOLD - 124)                        |
| - War gryphon (EXP - 367) (GOLD - 128)                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Forest Lake again.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Forest Lake -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go to the bottom and examine the chest twice to find a Hidden
Stairway. Go down it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                 - Cavern Under the Lake -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Silver Shield                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Bad karmour (EXP - 374) (GOLD - 118)                      |
| - Kisser (EXP - 273) (GOLD - 72)                            |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - Czargoyle (EXP - 300) (GOLD - 82)                         |
| - Sluggerslaught (EXP - 279) (GOLD - 93)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Wraithwand
- Czargoyle
- Sluggerslaught

+-------------+
| B1          |
+-------------+
New Monsters: Wraithwand
              Czargoyle
              Sluggerslaught

Cast Safe Passage.

Go north then west when you can. Open the chest to find a
SILVER SHIELD. Go back east then continue on north to the
end to find a stairway going up. Go up it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Gallows Moor Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - War gryphon (EXP - 367) (GOLD - 128)                      |
| - Devilmoth (EXP - 338) (GOLD - 162)                        |
| - Living statue (EXP - 554) (GOLD - 188)                    |
| - Dreadful drackal (EXP - 452) (GOLD - 74)                  |
| - Uber dreameara (EXP - 500) (GOLD - 117)                   |
| - Infernal pane (EXP - 696) (GOLD - 156)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Living statue
- Dreadful drackal
- Uber dreameara
- Infernal pane

We made it to the northwest Continent of the Dread Realm!!!!!!

From the Cave we came out from, travel west to find a Well. Go
into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|               - Well South of Gallows Moor -                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the Old Man and he'll heal us.

Speak to thr Priest and SAVE YOUR GAME.

Exit the well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Gallows Moor Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - War gryphon (EXP - 367) (GOLD - 128)                      |
| - Devilmoth (EXP - 338) (GOLD - 162)                        |
| - Living statue (EXP - 554) (GOLD - 188)                    |
| - Dreadful drackal (EXP - 452) (GOLD - 74)                  |
| - Uber dreameara (EXP - 500) (GOLD - 117)                   |
| - Infernal pane (EXP - 696) (GOLD - 156)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

From the well, travel north then east to find a Dark Fortress.
Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Gallows Moor -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Chain Sickle                                |
|                 4800 Gold Coins                             |
|                 Seed of Agility                             |
|                 Seed of Magic                               |
|                 Seed of Life                                |
|                 Ruinous Shield                              |
|                 Jailor's Key                                |
|                 Guards' Garb                                |
|                 Mini Medal #95                              |
|                 Mini Medal #96                              |
|                 Mini Medal #97                              |
|                 Mini Medal #98                              |
|                 Mini Medal #99                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

We made it.

Go north and speak to the Giant Guard. He'll attack us.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #26           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Gallows Giant       |
|                           |
| Experience Points: 6300   |
| Gold Coins: 580           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Desperate Attack        |
| ~ Lightning               |
| ~ Quick Attack            |
| ~ War Cry                 |
| ~ Dark Haze               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After defeating him, he'll drop the [MINI MEDAL #95].

He'll let us pass. It looks like his brother is expecting
us. Speak to the other Giant Guard above and a bright
light will sign upon him. A voice will talk to him and
he'll let us know we are the Warriors that Sage Isaac
foretold would come and defeat the Archfiend.

Himself and his brother has been pretending to serve the
Archfiend. Only Sage Isaac knows how to get to the
Archfiend's Castle. He'll tell us that Blackmar is the
leader of this place and that Sage Isaac was imprisoned
by him deep within the fortress.

We need to defeat Blackmar and free Sage Isaac. He'll
tell us to pretend to be prisoners so we can gauge
the situation.

He'll give us the JAILOR'S KEY as well.
Bre
Go into the Fortress.

We'll be held immediately by some guards. One of them
will go and take a look outside while the other one
will lead us to the Prison Area.

We'll find ourselves inside a Cell. Unlock the Cell Door
and head east the south. A guard will spot is and will
throw us back into our cell.

Break out of your cell again and this time, cast Safe
Passage then head north through the Zap Tiles and go
down the stairs at the end.

Here, there's a prisoner and a Guard. Break the pots to
find the [MINI MEDAL #96]. The Door is sealed by a
powerful force. Speak to the Guard. What the hell!!!
He's Captain Blade. He has no idea how he got here but
he knows we need to defeat Blackmar to free Sage Isaac.
He'll give us 4 sets of GUARDS' GARB. Use it as an
item to change into them. Use it as an item again to
change back to your normal attire.

We look like Guards now. Go back up the stairs south.

Cast Safe Passage and go south. The Guard that stopped us
before won't stop us again. Speak to the Nun if you want to
When you try to leave, the guard will remind you to lock
the cell. Speak to the Nun while in your normal attire
and she'll introduce herself as Sister Anne. Speak to the
other prisoner and the guards if you want to. Go up the
stairs.

On this floor, break the barrels south to find a CHAIN SICKLE.
Speak to the young man as a Guard and he'll ask you his
brother (The Viking in the Cell) is doing alright. Speak to
him as Hero and he'll tell you why his brother got slug
into a cell. Go through the doorway west. Break the pots to
find a SEED OF AGILITY. Speak to persons here to find out
they are not getting enough food. Go back through the doorway.

Go east to find the Town Area. Change to your Normal Attire.
There's a Guillotine in the middle of the town area. Speak
to the children to find out their dad is the leader of this
place. Speak to the Merchant to find out he just discovered a
method to make new weapons but he ended up here. Speak to the
young man to find out most of the people here thinks this
place is a town but it's a prison. The Farmer tell us to keep
our trap shut. The Old Lady says nothing important. She only
talks about the children. Speak to the young girl near the
grave to find out she thinks the Archfiend is just a common killer.
Search the Shining spot near one if the graves to find
a SEED OF LIFE. The Young Girl near the well thinks she can dig
her way out of this place. Go dopwn the well to find a dwarf.
He'll ask you if you came here to hide. Answer with a NO.
Exit the well. Go to the southeast corner to find a Viking.
He won't let us pass so we can get to the barrels. Speak to
the Merchant behind the counter to find out they don't have
any food. Go into the building south of the Merchant behind
the counter. Inside, break the barrels to find the
[MINI MEDAL #97]. The Old Man is sick. The woman behind the
counter is Patricia. She wonders how Sister Anne is doing.
There's no wine. Search the Bookshelves to find the
BABY ESCAPEE Dreamscape. Return to the Town Area. Go through
the northwest corner doorway to find a Woman and her Husband.
The Husband is injured and the Wife misses Sister Anne.
Return to the Town Area. Go through the northeast corner
doorway. Speak to the young lady inside to find out her
husband (the farmer) is researching some sort of power-packed
seed. Return to the Town Area.

Go through the main door north of the Guillotine.

Change to your Guard Attire and go up the stairs north.

Go south then go up either stairs west/east.

On this floor, speak to the Guard near the main stairs going up
to find out Blackmar plans on making Sister Anne her wife
after she becomes possessed that is. Guess what? It's tomorrow.
I hope we get to attend the wedding...I mean stop the wedding.
Speak to the Scholar and the Guard in the southeast room to
find out they can't find out what's we've been doing in the
Dread Realm. Search the drawers to find a SEED OF MAGIC.

Go up the main stairs.

The Executioner is here. Speak to the Guard east to find out
Blackmar is Mortamor's right hand man. Go through the doorway
south.

Go west to find a stairway going down and a stairway going up.
Go down the stairway. Go east and open the chests to find
the [MINI MEDAL #98], 4800 GOLD COINS and a RUINOUS SHIELD.
Go back up the stairs west.

Back on the roof, go up the stairs then go east to find a
Large building with a guard in front the door and a Tower.

Go into the Tower. Go up the stairs until you reach the top.
Search the Shining spot on the ground to find the
[MINI MEDAL #99]. Speak to the guard here to find out
he wants a glass of wine. Go back down the stairs and leave the
Tower.

Speak to the guard in front of the door leading to the large
building. He'll tell us that the large building is where
Blackmar's Chamber is in. Answer NO to his question. After
he says a few things, he'll tell us to get out!

Return to the Town Area and go into the building southeast of
the Guillotine. Speak to Patricia in your normal attire.
After Hero tells her what is going on tomorrow, she'll ask us
if we're here to take on Blackmar. Answer YES to her question.
She says we should look for the man that distributes food.
We should talk to him while in our normal attire as well.
Speak to the merchant behind the counter. He's the one that
distributes food. He saws we should have a word with Magnus.
He's the Viking at the southeast corner. Go and speak to
him and answer YES to his question to inform him of
everything that has happened so far. He'll finally let us
pass. Go north. The barrels are filled with wine and
grape juice. Speak to the Merchant. He'll give us Grape Juice
but tells us not to drink the Wine in the right barrel.
It's Special Vintage but he doesn't say anything more about
it.

Go back south and a scene will trigger. 3 Guards will come in
and they'll stand near the Guillotine. They want to execute
the Viking in prison. They remind me of the 2 Brothers
in Dragon Quest III. The Desert Scenario at the beginning
of the game. Have you played DQIII?

Anyway, he's about to get executed. Magnus will tell us that
we have to do something. Before they kill the Viking, Magnus
will stop them. Answer YES to Magnus question so we can
fight the Guards.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #27           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Prison Guard        |
|                           |
| Experience Points: 500    |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Boulder Toss            |
| ~ Violent Slash           |
| ~ Sandstorm               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

You're fighting 2 so you'll get 1000 Experience Points.

After that battle, the Guards Captain will come in with the
Executioner, Dogmus.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #28           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Zozagel             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Flame Slash             |
| ~ Metal Slash             |
| ~ Multislice              |
| ~ Mercurial Thrust        |
| ~ Roundhouse Kick         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #29           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Dogmus              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Kathwack                |
| ~ Multiheal               |
| ~ Accessing the Situation |
| ~ Paralyzing Gaze         |
| ~ Fuddle                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Try to survive until Dogmus uses his Paralyzing Gaze.

Yes, we can't win the battle. They won. We're weak. If we can't
defeat Dogmus and Zozagel, how do you hope to defeat Blackmar.

Anyway, they'll capture us. They'll throw us into our former
cell. They decided not to execute us immediately. They took
our Jailor's Key and our Guards' Garbs.

The party surrender the jailor's key and guards' garbs
before being thrown back in prison. Exhausted from the day's
exertions, the party fall into a deep slumber, awaking as the
dawn breaks...










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                     CHAPTER 20                       (   )
 | |                     FINAL CHAPTER                      | |
 ) (~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~) (
 | | Rescued, The Revolution, Blackmar, Freedom, Benjamin,  | |
 | | Orb of Truth, Death's Cape, Prison of Sorrow, Isaac,   | |
 | | Brother's Reunion, Mortamor's Dreadlair, Mortamor,     | |
 | | The End, Credits, SAVE YOUR GAME                       | |
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)
 |_| Level Recommended: 45+                                 |_|
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                                                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Gallows Moor -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Jailor's Key                                |
|                 Seed of Strength x4                         |
|                 Orb of Truth                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

The Guard is asleep. We can't unlock the Cell Door. Speak to the
Guard through the cell door and another guard will rush over to
wake him up. It seems everyone is asleep. Wait....could it be?
Did the Merchant behind the Counter drug the wine??? The Captain
is asleep as well. Magnus and the others will come to our rescue.

After Magnus and his friends defeat the guard, he'll get the
Jailor's Key and will bust us out. Sister Anne is already being
taken to Blackmar. We can't let her get possessed.

Dogmus will tell us that everyone is waiting upstairs and then
they'll run off.

Go east then south and make your way up the stairs.

Everyone is waiting north of the Guillotine. Speak to everyone to
find out about the plan then speak to the farmer. He introduces
himself as Erdrick. A Dragon Quest I-III reference? Anyway,
answer YES to his question so the rebel can begin. He'll give
us 4 SEED OF STRENGTH and the JAILOR'S KEY. ATTACK!!!!

Go through the door they all went through. Go up the stairs north.
Go south then go up either stairs east/west.

That sound!!! WAR!!!!!

Everyone is fighting. Go ahead and speak to them and watch them.
Captain Blade joined the revolution as well. Go up the main stairs.

The Rebels here got Dogmus under control. He also got drugged
from the wine.

Go through the doorway east.

Go west then go up the stairs. Go east to find Zozagel. Speak to
him and he'll wake up. Let's kick his butt. It's payback time!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #30           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Zozagel             |
|                           |
| Experience Points: 1000   |
| Gold Coins: 0             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Flame Slash             |
| ~ Metal Slash             |
| ~ Multislice              |
| ~ Mercurial Thrust        |
| ~ Roundhouse Kick         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into Blackmar's Chamber.

Inside, you'll see Blackmar, two Lackeys and Sister Anne.

Let's freaking do this!

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #31           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Blackmar            |
|                           |
| Experience Points: 8500   |
| Gold Coins: 900           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Kasap                   |
| ~ Kazing                  |
| ~ Dragon Slash            |
| ~ Flame Slash             |
| ~ Inferno                 |
| ~ Stomp                   |
| ~ Flame Breath            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

He has 2 Dragooner with him. A New Entry to the Bestiary.
Blackmar will drop a Silk Tuxedo.

After the battle, Blackmar will be destroyed. Try to move
and the rebels will come in and carry Sister Anne away
safely. With Blackmar destroyed, Sage Isaac should be free
now.

Make your way to the Scholar. Speak to him and agree to
forgive him. He'll tell us that we can get to the
Archfiend's Castle from Death's Cape, to the northwest of
here.

Make your way to Sage Isaac Cell.

Captain Blade will speak to us when we arrive. Unlock the
door and Captain Blade will go and free Sage Isaac. He can't
though. Go to him and he'll ask you to use the keys. Do so
by standing in front of Sage Isaac and use the Jailor's Key as
an item from the Bag.

His vision is gone but his ears still work. He's not Isaac.
He's Isaac's younger brother Benjamin. Isaac is imprisoned
close to the Archfiend's Castle. He can open the path for
us so we can get to the Archfiend's Castle.

He'll give us a small glowing orb, the ORB OF TRUTH. He says
we should stand on Death's Cape northwest of here and hold it
aloft above the Sea of Nothingness. We will then see the
World's True Form.

Benjamin fell into a deep slumber.

Go up the stairs south.

That evening, the people of Gallows Moor joyously embraced their
new found freedom. Once they had sung and danced to their
heart's content, they slipped into a peaceful sleep. But when
morning came...

What's that skull mist??? The Archfiend is cursing everyone!!!

No response from anyone.

Make your way to Benjamin's Cell. He has a barrier that stopped
Mortamor's spell from affecting him. Speak to him and answer
NO to his question. Try to leave and he'll remind us what we
need to do.

Exit the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  (Gallows Moor Outskirts)                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Scytheborg (EXP - 396) (GOLD - 55)                        |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - War gryphon (EXP - 367) (GOLD - 128)                      |
| - Devilmoth (EXP - 338) (GOLD - 162)                        |
| - Living statue (EXP - 554) (GOLD - 188)                    |
| - Dreadful drackal (EXP - 452) (GOLD - 74)                  |
| - Uber dreameara (EXP - 500) (GOLD - 117)                   |
| - Infernal pane (EXP - 696) (GOLD - 156)                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Make your way to Death's Cape found Northwest. When you get
there, agree to use the Orb of Truth.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Mortamor's Island -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Hopping hellfire (EXP - 390) (GOLD - 103)                 |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - Dreadful drackal (EXP - 452) (GOLD - 74)                  |
| - Sintaur (EXP - 640) (GOLD - 108)                          |
| - Iron tortoise (EXP - 504) (GOLD - 82)                     |
| - Silhouette (EXP - 288) (GOLD - 72)                        |
| - High djinks (EXP - 1104) (GOLD - 300)                     |
| - Disgustling (EXP - 396) (GOLD - 109)                      |
| - Hell gladiator (EXP - 444) (GOLD - 96)                    |
| - Metal King slime (EXP - 30010) (GOLD - 15)                |
| - Annihilantern (EXP - 396) (GOLD - 73)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Disgustling
- Hell gladiator
- Metal king slime
- Annihilantern

Travel northeast to find a Prison. Go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Prison of Sorrow -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to the monster to find out its death. Go down the stairs.

It's Isaac! Cast Safe Passage then speak to him. He's not
saying anything but he's breathing. A bright light will appear
and it'll show us a scene. Two Monsters are trying to convince
Sage Isaac to serve Mortamor and they are torturing him by
showing his Brother, Benjamin, getting killed multiple times.

We need to return to Benjamin and speak to him.

Zoom to Gallows Moor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Gallows Moor -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go to Benjamin and speak to him. Answer YES to his question and
Hero will explain the situation. Benjamin will join the party.

Travel all the way back to the Prison of Sorrow.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Prison of Sorrow -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go to Isaac. Benjamin will realize the Archfiend took Isaac's
mind and imprisoned it.

Benjamin will take us to Isaac's mind. No

We get to witness Benjamin get killed again. We all get introduced
to each other. The Giant is Belleau and the Troll is Cabot.

After a little chit-chat, we get to kick some butt.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #32           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Belleau             |
|                           |
| Experience Points: 3300   |
| Gold Coins: 850           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Boulder Toss            |
| ~ Meditation              |
| ~ Forbearance             |
| ~ Midheal                 |
| ~ Stomp                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #33           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Cabot               |
|                           |
| Experience Points: 4400   |
| Gold Coins: 550           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Muster Strength         |
| ~ Stomp                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

They drop the [MINI MEDAL #100]!!!!

After the battle, Belleau and Cabot will be defeated.

Everyone is alright. Speak to the 2 Sages. They have
the power top create teleportals. They'll give us
a demonstration.

Woah!!!!! The Archfiend's Castle will fall from the sky!

If we jump into the Chasm behind the brothers, we can
return to our world OR we can go face the Archfiend right
now.

Let's go back to our world. Jump into the Chasm.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We're in front of the Shrine of Legend.

Zoom to Medford's Manor.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Medford's Manor -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Robust Lingerie                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Cash in your 100 Mini Medals and get the ROBUST LINGERIE.

We finally have it. The last prize from Medford.

Make your way to Chateau de Sass next. You can't zoom there.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Chateau de Sass -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We came here to progress in the Fashion Show.

**************************************************************
||                         LEVEL 8                          ||
**************************************************************
Style Points Requirements: 360+
Entry Condition: Open
Prize: Happy Hat

I used Milly at Level 47 with the below Equipments to win:

Solar Fan
Silver Shield
Shimmering Dress
Silver Tiara
Pink Pearl

If you've been following my Walkthrough, you should have all
these items. You'll get a 60 Points Bonus.
**************************************************************

We got a Happy Hat and the Sass Assassin Title. Equip the Happy
Hat on Milly.

How does the title work?

You can now judge contestants. It'll just be YES or NO questions
but it's fun!!

We've completed this Side-Quest.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
My party right now:

Hero
Carver
Amos
Nevan

Stock up on a lot of items before you progress and SAVE YOUR GAME
somewhere.

Return to the Dread Realm. Use the Celestial Reins.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Dread Realm -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Zoom to the Prison of Sorrow.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Mortamor's Island -                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Hopping hellfire (EXP - 390) (GOLD - 103)                 |
| - Wraithwand (EXP - 378) (GOLD - 63)                        |
| - Dreadful drackal (EXP - 452) (GOLD - 74)                  |
| - Sintaur (EXP - 640) (GOLD - 108)                          |
| - Iron tortoise (EXP - 504) (GOLD - 82)                     |
| - Silhouette (EXP - 288) (GOLD - 72)                        |
| - High djinks (EXP - 1104) (GOLD - 300)                     |
| - Disgustling (EXP - 396) (GOLD - 109)                      |
| - Hell gladiator (EXP - 444) (GOLD - 96)                    |
| - Metal King slime (EXP - 30010) (GOLD - 15)                |
| - Annihilantern (EXP - 396) (GOLD - 73)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Go into the Castle north when you're ready.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                  - Mortamor's Dreadlair -                   |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Demon Spear                                 |
|                 Golden Tiara                                |
|                 Dragonic Diligence                          |
|                 Seed of Life                                |
|                 Princess Robe                               |
|                 Metal King Sword                            |
|                 Mini Medal #101                             |
|                 Mini Medal #102                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Infernal pane (EXP - 696) (GOLD - 156)                    |
| - Liquid metal slime (EXP - 10050) (GOLD - 10)              |
| - Iron tortoise (EXP - 504) (GOLD - 82)                     |
| - Metal King slime (EXP - 30010) (GOLD - 15)                |
| - Sintaur (EXP - 640) (GOLD - 108)                          |
| - Silhouette (EXP - 288) (GOLD - 72)                        |
| - Uber dreameara (EXP - 500) (GOLD - 117)                   |
| - Hell gladiator (EXP - 444) (GOLD - 96)                    |
| - Dragoneer (EXP - 512) (GOLD - 150)                        |
| - Jugular Joker (EXP - 504) (GOLD - 162)                    |
| - Stout troll (EXP - 612) (GOLD - 84)                       |
| - Demon steward (EXP - 660) (GOLD - 156)                    |
| - Hacksaurus (EXP - 696) (GOLD - 110)                       |
| - Aggrosculpture (EXP - 486) (GOLD - 162)                   |
| - Darkcrawler (EXP - 570) (GOLD - 108)                      |
| - Pudgedevil (EXP - 1140) (GOLD - 156)                      |
| - Loss leader (EXP - 1800) (GOLD - 252)                     |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Stout troll
- Demon steward
- Hacksaurus
- Aggrosculpture
- Darkcrawler
- Pudgedevil
- Loss leader

+-------------+
| Entrance    |
+-------------+
New Monsters: Aggrosculpture
              Hacksaurus

Go up the two stairs north then go up the stairs west. Go east
to find the main door leading into the Lair. Go through it.

+-------------+
| 1F          |
+-------------+
Go up the main stairs north.

+-------------+
| 2F          |
+-------------+
New Monsters: Pudgedevil
              Loss leader
              Darkcrawler

We're in a Sliding Tile Puzzle Room. Easy enough.

Step on the Tile ahead of you to be taken to the northwest
corner of this small room. Step on the Tile going east
to get to the middle of the tiles. Step on the switch to
deactivate the tiles.

Go down the stairs north.

+-------------+
| 1F          |
+-------------+
Go to the northwest corner of this room to find a chest containing
the [MINI MEDAL #101]. Go back up the stairs.

+-------------+
| 2F          |
+-------------+
Step on the Northwest Sliding Tiles. When you stop at the southwest
side of this room, step on the Sliding Tile going north. You'll
be at the northwest corner of this room now. Open the chest
to find a DEMON SPEAR.

Step on the Sliding Tile going south. When you stopz go east and
step on the switch to deactivate the Sliding Tiles. Go up the
stairs north.

+-------------+
| 3F          |
+-------------+
There's a Healing Circle here for you. Go back downstairs.

+-------------+
| 2F          |
+-------------+
Step on the switch again to activate the Sliding Tiles.

Go east and step on the Sliding Tile going north. Go up
the stairs when you stop at the northeast corner of this
room

+-------------+
| 3F          |
+-------------+
New Monsters: Stout troll
              Demon steward

This Room has Springboard Tiles. (SB Tile). There is an
Arrow on them showing you which direction they will bounce
you to.

From the entrance of this floor, step on the SB Tile west</pre><pre id="faqspan-15">
You'll be near a chest. Open it to find out it is a
Mimic. Defeat it to get a Seed of Life. Step on the Upper
SB Tile west of the Mimic Chest.

Go north and step on the SB Tile to be taken to the Eastern
End Platform. Step on the SB Tile south to the taken back
to the entrance of this floor.

Go north and step on the SB Tail going west.

There's 4 SB Tile North and there's 4 Near you. Ignore the
4 North. Focus on the 4 near you. Step on the Upper most one.
Go west then north and step on the SB Tile going east to be
taken to a stairway going down

Ignore the stairway going down. Step on the SB Tile going east
to land near a chest. Open it to find a GOLDEN TIARA. Equip
it on Ashlynn. Step on the SB Tile going East Twice then go
south and step on the one going west once.

Go south to find the entrance of this floor. Now, make your way
back to the stairs I told you to ignore and go down them.

+-------------+
| Lift        |
+-------------+
Step on the Blue Switch and the Platform you are in will go up.
Go up the stairs

+-------------+
| 4F          |
+-------------+
Step on the SB Tile west/east then go up the stairs north.

+-------------+
| 5F          |
+-------------+
Go through the door south.

This room has multiple doors:


                        .---.
                        | 1 |
               .---.    '---'    .---.
               | 5 |             | 3 |
               '---'    .---.    '---'
                        |STA|
               .---.    '---'    .---.
               | 6 |             | 4 |
               '---'    .---.    '---'
                        | 2 |
                        '---'

We came from [STA] Door which is the Starting Door.

First, open the chest at the northeast corner to find a copy
of DRAGONIC DILIGENCE.

Go through Door 1. The other doors lead to the previous
room.

There's 3 chests north of you but we can't reach. Wait for the
Thunder to strike so you can see the room path clearly.

Ok, from the entrance of this room, go west, north, west,
south, west then north to be at split. Remember this SPLIT!
Go east, north, east, south, east then south to find 3
Chests. Open them to find the [MINI MEDAL #102], a Mimic
which drops a Seed of Life and a PRINCESS'S ROBE. Equip the
Robe on Milly.

Return to the split I told you to remember. Go west, north,
east, north, east, north, east, south, east then north
to reach a Door.

From the Door, go east, north then west to find a chest. Open
it to find the METAL KING SWORD. Equip it on Milly.

Return to the Door and go through it.

Go north, east then south and go through the door.

+---------------+
| Inner Sanctum |
+---------------+
We're about to fight Mortamor. As with all my other walkthroughs in
the Dragon Quest Franchise, here is my final party equipments:

-----------------------------------------------------------------
HERO
VOCATION: Hero

LV: 48
WEAPON: Sword of Ramias
ARMOR: Armour of Orgo
SHIELD: Shield of Valora
HELMET: Helm of Sebath
ACCESSORY: Raging Ruby
-----------------------------------------------------------------
CARVER
VOCATION: Paladin

LV: 48
WEAPON: Flail of Destruction
ARMOR: Metal King Armour
SHIELD: Silver Shield
HELMET: Metal King Helm
ACCESSORY: Gold Bracer
-----------------------------------------------------------------
MILLY
VOCATION: Luminary

LV: 47
WEAPON: Metal King Sword
ARMOR: Princess's Robe
SHIELD: Silver Shield
HELMET: Happy Hat
ACCESSORY: Meteorite Bracer
-----------------------------------------------------------------
ASHLYNN
VOCATION: Ranger

LV: 47
WEAPON: Gringham Whip
ARMOR: Dragon Robe
SHIELD: Silver Shield
HELMET: Golden Tiara
ACCESSORY: Gold Bracer
-----------------------------------------------------------------
NEVAN
VOCATION: Sage

LV: 46
WEAPON: Miracle Sword
ARMOR: Metal King Armour
SHIELD: Magic Shield
HELMET: Thinking Cap
ACCESSORY: Gold Bracer
-----------------------------------------------------------------
AMOS
VOCATION: Armamentalist

LV: 49
WEAPON: Flail of Destruction
ARMOR: Metal King Armour
SHIELD: Ogre Shield
HELMET: Great Helm
ACCESSORY: Kerplunk Bracer
-----------------------------------------------------------------
TERRY
VOCATION: Gladiator

LV: 40
WEAPON: Flail of Destruction
ARMOR: Metal King Armour
SHIELD: Silver Shield
HELMET: Great Helm
ACCESSORY: Slime Earrings
-----------------------------------------------------------------
LIZZIE
VOCATION: Dragon

LV: 15
WEAPON: Flail of Destruction
ARMOR: Metal King Armour
SHIELD: Ogre Shield
HELMET: Great Helm
ACCESSORY: Gold Bracer
-----------------------------------------------------------------

Make sure your someone in your party is holding all your special
staves and items that can help in battle. The Sage's Stone is
very important since it heals your whole party for free and it can't
break.

Use the Heal All Command and use your Prayer Rings or Holy Water
to replenish your MP.

Go south to jump down the platform you are on.

Go west then go up the stairs north to find Mortamor. Approach him
to start a conversation.

After introducing himself, we get to fight.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #34                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Mortamor (First Phase)            |
|                                         |
| Experience Points: 0                    |
| Gold Coins: 0                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                                |
| ~ Normal Attack                         |
| ~ Kaboom                                |
| ~ Bounce                                |
| ~ Disruptive Wave                       |
| ~ Frigid Ice                            |
| ~ Energy Ball Attack                    |
| ~ Meditation                            |
| ~ Insane Attack                         |
| ~ Searing Flames                        |
| ~ Venom Mist                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

After defeating him, suddenly a terrible voice
can be heard.

Mortamor will change into a different Form.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #35                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Mortamor (Second Phase)           |
|                                         |
| Experience Points: 0                    |
| Gold Coins: 0                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                                |
| ~ Normal Attack                         |
| ~ Buff                                  |
| ~ Oomph                                 |
| ~ Kasap                                 |
| ~ Mercurial Thrust                      |
| ~ Charge Attack                         |
| ~ Defending Champion                    |
| ~ Roundhouse Kick                       |
| ~ Scorch                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

First off, HEAL!

After defeating him, he'll change into his next form.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #36                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Mortamor (Final Phase)            |
|                                         |
| Experience Points: 0                    |
| Gold Coins: 0                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                                |
| ~ Normal Attack                         |
| ~ Kaboom                                |
| ~ Kafrizzle                             |
| ~ Magic Burst                           |
| ~ Disruptive Wave                       |
| ~ Ferocious Roar                        |
| ~ Freezing Blizzard                     |
| ~ Lullab-Eye                            |
| ~ Pyre o' Fire                          |
| ~ Evil Prayer                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Left Hand         | Right Hand          |
|-------------------|---------------------|
| Attacks:          | Attacks:            |
| - Kazing          | - Multiheal         |
| - Backdraft       | - Zing              |
| - Talon Slam      | - Disruptive Wave   |
| - Claw Slash      | - Talon Attack      |
+-------------------+ - Talon Slam        |
                    | - Powerful Thrust   |
                    +---------------------+

Take care of the Left Claw first then the Right Claw before
going after Mortamor.

After that battlez you get to see Mortamor get destroyed.

We did it! WAIT!!! THE WHOLE PLACE IS FALLING APART!!!
AND ITS TAKING US WITH IT!!! Isaac and Benjamin will
take care of the situation and our party will fly away
with Pegasus.

Pegasus will fly us to Cloudsgate Citadel.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                   - Cloudsgate Citadel -                    |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Lord Zenith will address us.

After he thanks us and explains the situation, Terry will leave
and Milly will follow him.

Leave the Castle.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Enjoy the visit to past locations.

At Somnia Castle, go to the Throne Room to find Ashlynn.....we
never found her real body. And just after Hero and her fell in
love or started to show love interest.

We'll get taken to Cloudsgate Citadel. It'll fly in the sky once
more. Enjoy the Credits.

After it's done, you'll be controlling Hero in Somnia Castle.
Go down the stairs to end up with the others. Remember the
Egg at Cloudsgate Citadel? It hatched!!!

SAVE YOUR GAME when you're told to.

Wait what....what hatched from the Egg!!!??? Oh come on!!

When you see the FIN and you have saved your game, reset the
game and load your Save State......










.








  _                                                          _
 ( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~( )
(   )                    POST CHAPTER                      (   )
 (_)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(_)

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
The first thing we need to do is completel the remaining
Side-Quests and get all the Party Members available.

Get your whole party above Level 55.

First, we need to complete the Slimopolis.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Slimopolis -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We came here to progress in the Tournament.

If you followed my Walkthrough then you've already beaten
Rank H to C. Next, we'll be taking B.

**************************************************************
||                         RANK B                           ||
**************************************************************
Slime I used: Goowain (55)

ROUND 1 - 1 Scytheborg, 1 Bomboulder, 1 Overkilling Machine,
          1 Brimstone Bulb

ROUND 2 - 2 Czargoyle, 1 Drastic Drackal

ROUND 3 - 1 Living Statue
**************************************************************

I equipped Goowain with the Metal King Set for Rank A. We just
got the Shield from Rank B.

**************************************************************
||                         RANK A                           ||
**************************************************************
Slime I used: Goowain (55) - Maxed Out Priest Vocation

ROUND 1 - 2 Sluggerslaught, 2 Wraithwand, 2 Sluggerslaught

ROUND 2 - 1 Pudgedevil, 1 Iron Tortoise

ROUND 3 - 1 Demon Overlord
**************************************************************

I made Goowain a Priest and maxed his Vocation out so he can
get the Fullheal Spell.

Next, we get too Battle Hammer.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #37           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Hammer              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Attacks:                  |
| ~ Normal Attack           |
| ~ Fullheal                |
| ~ Freezing Breath         |
| ~ Metal Slash             |
| ~ Absorb Magic            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~+

As a reward, they'll give us a Dragonic Diligence but that's
not all. Go and speak to Sledge (The Old Man who own Hammer).
He'll ask you if you want to sell your Slime.

Keep answering NO until he gives up. Agree to train a slime
for him and Goober will join our party. Goober is a normal
Slime.

That's all. We've completed the Slimopolis Side-Quest.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
We're not done recruiting. Zoom to Suite Dreams.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Suite Dreams -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
There's a Cureslime wandering around here. Speak to it. Answer
YES to its question. The Cureslime is look for a friend. It must
be the Seaslime we kept meeting throughout the game. Answer YES
to the Cureslime next question. Its name is Curie. Curie friend's
name is Shelley.

Curie will join the party.

We know where Shelley is.

Make sure Curie is in your main 4 party (not the wagon).

Zoom to the Fashion Forge.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Get aboard your Ship and dive into the water.

Go into the Red-roofed house

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Underwater Inn -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Speak to Shelley and after she and Curie reunite, Shelley will
join our party. Answer YES to both questions.

We're not done yet. Zoom back to Suite Dreams and go into it.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                      - Suite Dreams -                       |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Go into the building. Go through the Gray Door. Exit north.

There's a Liquid Metal Slime here that we need to catch.

Chase it around until the Viking talks to Hero. We'll decide
to catch him the way we captured Peggy Sue. When you corner him,
agree for him to join our party. His name is Mercury.

That's everyone we can Recruit in the Game!!!!!

What's down the stairs in Suite Dreams? It's just a room with
4 Bookshelves containing 4 New Dreamscapes:

BOUNTIFUL BOG
WINTER WONDERLAND
WEIRD WOODS
KITTY CITY

There's a man sleeping down the well there as well.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       - Overworld -                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Next up is the Fungeon.

Make your way to Amor (Dream World). Go into the Cave north.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Amor Cave -                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Liquid Metal Mind                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-------------+
| B1          |
+-------------+
Go down the stairs north.

+-------------+
| B2          |
+-------------+
Go down the stairs at the northwest corner of this floor.

+-------------+
| B3          |
+-------------+
Step on the Middle Log East.

Search the shining spot on the ground like how Terry did in the
Credits to find the LIQUID METAL MIND. With this scroll, we can
access the Liquid Metal Slime Vocation. The Last Vocation in the
game.

Zoom to Alltrades Abbey.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                    - Alltrades Abbey -                      |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Put Mercury in the party.

Mercury Default Vocation is the Liquid Metal Slime.

Train him until his Vocation is Maxed out!!!

----------------------------------------------------------------
 LIQUID METAL SLIME
----------------------------------------------------------------
Level:   Title:                Skill Learnt:
--------------------------------------------------
  1      Primordial Ooze       None
  2      Basic Bubbler         Kaclang
  3      Lonely Liquid         None
  4      Street Slime          Zoom
  5      Heavy Metal           None
  6      Hyper Slime           Magic Burst
  7      Precious Metal        Lightning Storm
  8      Metal King            Big Banga
--------------------------------------------------

You need to fight 300 Battles to master this Vocation.

After you've mastered it, go down the stairs in Alltrades
Abbey then go through the main door north.

A scene will occur. (Only when you have mastered all the Vocations).

You'll hear a voice then a doorway will open.

The game will tell us to inform the High Priest. Return to
the man that changes your Vocation and speak to him.
He'll give us a GOSPEL RING.

Make sure your party is above Level 70 before you continue.

Go back down the stairs and go through the doorway you unlocked.

Go down the stairs.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                        - Fungeon -                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Item Checklist: Mini Medal #103                             |
|                 Mini Medal #104                             |
|                 Mini Medal #105                             |
|                 Seed of Strength                            |
|                 Seed of Resilience                          |
|                 Sacred Armour                               |
|                 4 Gold Coins                                |
|                 Duplic Hat                                  |
|                 Frolicking Frogs                            |
|                 Orichalcum Fangs                            |
|                 Power Shield                                |
|                 Ranging Ruby                                |
|                 Mini Medal #106                             |
|                 Angel Leotard                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Monsters Roaming Around:                                    |
| - Infernal pane (EXP - 696) (GOLD - 156)                    |
| - High djinks (EXP - 1104) (GOLD - 300)                     |
| - Sluggerslaught (EXP - 279) (GOLD - 93)                    |
| - Stout troll (EXP - 612) (GOLD - 84)                       |
| - Hacksaurus (EXP - 696) (GOLD - 110)                       |
| - Dragoneer (EXP - 512) (GOLD - 150)                        |
| - Jugular Joker (EXP - 504) (GOLD - 162)                    |
| - Darkcrawler (EXP - 570) (GOLD - 108)                      |
| - Pudgedevil (EXP - 1140) (GOLD - 156)                      |.
| - Octavian pirate (EXP - 172) (GOLD - 86)                   |
| - Merking (EXP - 360) (GOLD - 300)                          |
| - Stone guardian (EXP - 840) (GOLD - 144)                   |
| - King cureslime (EXP - 416) (GOLD - 134)                   |
| - Jackal ripper (EXP - 924) (GOLD - 145)                    |
| - Dreadstaff (EXP - 594) (GOLD - 162)                       |
| - Mechalomaniac (EXP - 846) (GOLD - 96)                     |
| - Zombie gladiator (EXP - 1176) (GOLD - 134)                |
| - Tormentaur (EXP - 1656) (GOLD - 132)                      |
| - Demon overlord (EXP - 2160) (GOLD - 300)                  |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

New Monsters to Fight:
- Stone guardian
- King cureslime
- Jackal ripper
- Dreadstaff
- Mechalomaniac
- Zombie gladiator
- Tormentaur
- Demon overlord

+-------------------------+
| First Underground Level |
+-------------------------+
New Monsters: Stone guardian
              King cureslime
              Jackal ripper

Make your way to the northeast corner of this floor then go south
and open the chest to find the [MINI MEDAL #103].

The chest at the northwest corner of this floor is empty.

Make your way to the southwest corner of this floor to find the
stairway going down go down it.

+--------------------------+
| Second Underground Level |
+--------------------------+
This place is freezing.

Go down the two stairs south then go west. Go up the 2 staircases
then go west. Go down 1 staircase then go west to find a chest
which contains a SEED OF STRENGTH. Go back east then go down the
stairs. Go south.

After you pass beneath the arc, go up the stairs east then go east
to the end to find a chest which contains a SEED OF RESILIENCE.
Go back west, go down the staircase then go west to find the
stairway leading to the next floor beneath.

Go down it.

+--------------------------+
| Third Underground Level  |
+--------------------------+
Go down the stairs north.

+--------------------------+
| Fourth Underground Level |
+--------------------------+
New Monsters: Dreadstaff

Follow my directions. Go south, east, south, east across a gold
bridge, north, west across a gold bridge, north, west, north, west,
then north to find a stairway going up.

Go up it.

+--------------------------+
| Third Underground Level  |
+--------------------------+
New Monsters: Mechalomaniac
              Zombie gladiator
              Tormentaur

Go across the bridge east and open the chest to find a
SACRED ARMOUR.

Go back across the bridge west then go north to the end.
Go up the stairs then go through the Cave at the north end.

+--------------------------+
| Reaper's Peak            |
+--------------------------+
In this cave........wait what the heck is going on. What are
we doing in Weaver's Peak. Why are there skies underground????

Mayor Spindell will tell us that tonight is the night of the
festival. He also notices we're with the Spirit Crown. What
Crown? Hero is the only person in the party.

Strange!

You already know Weaver's Peak layout.

Speak to everyone to find out the Festival is taking place in
the Weaver's Peak in the Real World, the one where Tania found
Hero at the Cliff Area.

Break the pots on the mat west of the well to find the
[MINI MEDAL #104]. Go into the pub and break the barrel to find
4 GOLD COINS.

Anyway, go into Hero's house. Break the pot to find the
[MINI MEDAL #105]. Search the drawer to find a DUPLIC HAT.

There's a weird woman here. Speak to her.

First she'll ask you if you're willing to throw caution to the
wind. Answer with a YES. She'll tell us that we're in a place
where folks most cherished dreams appear. She knows we have
a different version of ourself. She wants us to check out the
dream of the future inhabitants of the world? Huh?

We get to choose 3 Different Dreams.

The near future
The far future
Monsters today

This made me realize the Events of DQ6 took place before the
Events of DQ4 then DQ5. Amazing.

Pick whichever one you want. I'll show you what happens when you
pick one.

You can only PICK ONE but the main thing we're after can be gotten
in all 3 of them so let's begin:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~
 THE NEAR FUTURE
~~~~~~~~~~~~~~~~~
DRAGON QUEST IV: CHAPTERS OF THE CHOSEN

I've played DQIV and V so nothing I see is new and enjoy the fact we
can visit previous characters.

There's a Zenithian at the entrance of the village that will welcome
you. Go into the southwest corner house to find Tom Foolery. Since DQ4
is a near future, the Tom Foolery we know in this game survived to
DQ 4 Events. Anyway, the elf will you to rest for free.

Go into the House south of the Church. The frog here is running the
Bank. The frog isn't Eliza. Go into the Pub. Maya can be found here
as well as Hoffman. Go up the stairs to find Hero (IV) and Eliza.
We still don't know how Eliza survived. Hero (IV) is too busy talking
to Eliza. Eliza will call Hero (IV) Solo. That's his default name but
let's carry on with calling him Hero (IV). Anyway, we're done here.

A Dwarf is running the Church. Go into the Weapon Shop. Buy the
Staff of Resurrection. Ragnar can be found in here as well.

Go into Hero's house to find Psaro and Rose. We still can't get
Rose Ruby tears. Psaro wants to be left alone with Rose.

Torneko, Meena and Borya can be found in the Village. Speak to them.
Torneko will tell us about a treasure in Aridea. From the well,
we need to go five steps west and then five steps north. Meena
will tell our fortune.

We'll check it out later.

Go into the Mayor's house. Speak to the Female Hero of Dragon Quest
IV. Her default name is Sofia. Speak to her twice and she'll give
you the FROLICKING FROGS Dreamscape. Search the Bookshelves to
find the 1001 Jokes for Adventurers.

Kiryl and Alena can be found down the stairs in the Mayor's house.

Do not go down the well yet.

~~~~~~~~~~~~~~~~~
 THE FAR FUTURE
~~~~~~~~~~~~~~~~~
DRAGON QUEST V: HAND OF THE HEAVENLY BRIDE

Ahh yes.....DQV...

Tuppence is the person that will welcome you at the entrance of the
Village. Go into the house at the southwest corner of the village.

Bianca and her children Parry and Madchen are here. Bianca is
Parry and Madchen mother so their hair are Yellow/Blonde.
Speak to Madchen and answer YES to her question then select Saber
as the Sabrecat name. The Sabrecat real name is Saber. Speak to
Saber and he'll tell us a secret treasure found in Aridea. From
the well, we need to go five steps west and then five steps north.

Go into the house south of the Church. The Frog is running the Bank.
Go into the Pub. Harry is in here. He'll ask you if you've heard
of Suite Dreams. Answer with a YES. He'll give you the
FROLICKING FROGS Dreamscape. Go up the stairs to find Hero (V).
His default name is Madason. Speak to him and he'll ask us if he
can have a look at the Orb of Truth. Give it to him and he'll
say it's not the Orb he's looking for and he'll give us back.
I hope he didn't switch it with a Bauble like he did in his game.
He says we should take good care of Hero (VI) parents.

Go into the Church. Maria, Harry's wife is here.

Buy the Staff of Resurrection in the Weapon Shop.

Go into Hero's house to find Pankraz and Sancho.

Go west of the Church to find Nera and her children. This version
of Parry and Madchen have Blue Hair since they are Nera children.
Honey can be found east of the Church. She's a Faerie.

Go into the Mayor's house. You'll find Debora here. The 1001 Jokes
for Adventurers is in the bookshelves. Go down the stairs to find
Debora version of Parry and Madchen. They have black here.

Do not go down the well yet.

~~~~~~~~~~~~~~~~~
 MONSTERS TODAY
~~~~~~~~~~~~~~~~~
The place is inhabited by Monsters.

A slime will welcome us to Reaper's Peak. Go into the house
at the southwest corner of the village. The Inn is here and a
Machine Monster.

Go into the house south of the Church. The Frog runs the Bank.
Go into the Pub next. There's a Mud mannequin here that does
a weird dance. Go up the stairs to find a Lesser demon. He tells
us about his secret treasure found in Aridea. From
the well, we need to go five steps west and then five steps north.

Go into the Church. A monster will as you about Suite Dreams.
Answer YES to his question and he'll give you the FROLICKING FROGS
Dreamscape. There are 3 Monsters in Hero's house.

There's a Rockbomb and other monsters around.

Buy the Staff of Resurrection from the Weapon Shop

Go into the Mayor's house. There's a battering ram and troll here.
The 1001 Jokes for Adventurers book is the bookshelves.

Go down the stairs. There's a Cloud surfer here.

Do not go down the stairs yet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So, whichever one you pick, just make sure you get the
Frolicking Frogs Dreamscape, the Staff of Resurrection and the
Information about the Hidden Treasure in Aridea.

Let's go get the Hidden Treasure.

You can always zoom back to Reaper's Peak.

Zoom to Aridea. First, return to Third Underground Level the
cast Evac to return to the Overworld before zooming to Aridea.

+--------------------------+
| Aridea                   |
+--------------------------+
Search the shining spot on the ground northwest of the town's
well to find a pair of ORICHALCUM FANGS. Equip on Terry.

Zoom back to Reaper's Peak and go down the well in the
Mayor's house basement.

+--------------------------+
| Well in the Fungeon      |
+--------------------------+
Go down the rope then go up the stairs west. Go northwest then
north and go through the Prison Door.

+--------------------------+
| Fourth Underground Level |
+--------------------------+
New Monsters: Demon overlord

Go through the Cave north.

Demon overlord spawns in this location. Make your way to the
northwest corner of this floor to find a chest containing a
POWER SHIELD. From the chest with the Power Shield, go west,
south, west, south then east to find another chest which
is actually a Mimic. It drops a Seed of Life

By the way, cast Safe Passage to not get damaged by the Lava Floor.

After you've gotten the last new Monster in the Bestiary, the
Demon overlord, equip the Gospel Ring so you won't have any Monster
Encounter.

From the entrance of this area with Lava Floor, go west to find a
stairway going up. Go up it.

+--------------------------+
| Third Underground Level  |
+--------------------------+
Go all the way north, stay close to the west wall. You'll reach
a stairway going down. Go down it.

+--------------------------+
| Fourth Underground Level |
+--------------------------+
A graveyard. Search the shining spot on the ground north to find
a RAGING RUBY. Equip it on Terry.

Go back up the stairs south.

+--------------------------+
| Third Underground Level  |
+--------------------------+
Go south. Ignore the first path east. Take the second path east.
Go northeast then go southeast to find a stairway going down.
Go down it.

+--------------------------+
| Fourth Underground Level |
+--------------------------+
Make your way to the chest containing the Power Shield (northwest
corner). From the chest, go east and go up the stairs.

+--------------------------+
| Third Underground Level  |
+--------------------------+
Go up the stairs all the way south.

+--------------------------+
| Second Underground Level |
+--------------------------+
Go northeast then northwest then north and go through the Cave.

Go northeast then east to find a skeleton. Search the shining spot
on the ground to find the last Mini Medal. The [MINI MEDAL #106].

Go back west then go north and go up the stairs.

+--------------------------+
| Ceremonial Altar         |
+--------------------------+
This is the same place the monster that is stronger than Mortamor
got released.

Go east to the end and go through the door south. Open the chest
to find an ANGEL LEOTARD. Equip on Milly.

Return to the main door west.

Heal up and get ready for a boss battle. I beat this boss when my
party was at Level 70+.

Go through the door. Approach the Table covered in purple cloth and
agree to summon the demon. The Demon will introduce itself as
Nokturnus.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| BOSS BATTLE #38                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Name: Nokturnus                         |
|                                         |
| Experience Points: 5500                 |
| Gold Coins: 880                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Attacks:                                |
| ~ Normal Attack                         |
| ~ C-c-cold Breath                       |
| ~ Disruptive Wave                       |
| ~ Dragon Slash                          |
| ~ Falcon Slash                          |
| ~ Ferocious Roar                        |
| ~ Lullab-Eye                            |
| ~ Harvest Moon                          |
| ~ Metal Slash                           |
| ~ Pearly Gates                          |
| ~ Scorch                                |
| ~ Kafrizzle                             |
| ~ Wind Sickles                          |
| ~ Kazap                                 |
| ~ Oomph                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

If you defeat him in 20 turns or less, you'll get to watch a
different Ending of the game.

Nokturnus will be the one to defeat Mortamor.

Go ahead and enjoy the Ending.

G'bye.

Hold up. We've played DQ 4, 5 and 6 and we still didn't get any
Puff-Puff. Rip-off. We'll get them next time. :(

By the way, your Bestiary should be complete. No reward for
completing it. Go and brag to your friends or something.

Well, I'm gone with the Zenithian Trilogy. There's still so
many unanswered questions though. So many lose ends. They
should have made a spin-off explaining all these stuff. Oh well...

Let's go start our next Adventure. I'll go get my PS1.

                  ________         ____        __
                 /_  __/ /  ___   / __/__  ___/ /
                  / / / _ \/ -_) / _// _ \/ _  /
                 /_/ /_//_/\__/ /___/_//_/\_,_/

                          OR IS IT?
                         --      --
                        ( o) __ ( o)
-----------------------------------------------------------------

/\============================================================/\
||                       III. CONCLUSION                      ||
\/============================================================\/
This Guide has come to its end.

Special Thanks to:

- You

- Me

- My Device

- Makers and Publisher of the Game

- My NDS (Nintendo Dual Screen)

/\============================================================/\
||                        IV. NEXT TIME...                    ||
\/============================================================\/
Next time on Dragon Quest Main Series!

- Dragon Warrior VII: Warriors of Eden (PS1)

/\============================================================/\
||              V. SITES YOU CAN FIND THIS GUIDE              ||
\/============================================================\/
The following sites below are where you can legally find this
Work. If you find this Work in any other sites. Please PM me.

- GameFaq
================================================================
  _  _  __   _  _  __ _   ___        ___   __   _  _  ____  ____
 ( \/ )/  \ / )( \(  ( \ / __) ___  / __) / _\ ( \/ )(  __)(  _ \
  )  /(  O )) \/ (/    /( (_ \(___)( (_ \/    \/ \/ \ ) _)  )   /
 (__/  \__/ \____/\_)__) \___/      \___/\_/\_/\_)(_/(____)(__\_)

                          GAMING IS LIFE
                          --------------
Youtube Channel:
https://www.youtube.com/channel/UCcE9SCZenCTmaNnO54JSkMw
=================================================================