===============================================================================
= Dragon Quest VI: Realms of Revelation =
= Monster Recruitment Guide =
===============================================================================
= Author: King Zenith =
= E-mail:
[email protected] =
= Last Updated: Feb 14, 2011 =
= Version: 2.0 =
===============================================================================
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CONTENTS
*01 - Introduction
*02 - Recruitment Overview / FAQ
*03 - Recruitable Monster List / Details
*04 - Monster Rankings
*05 - King Zenith's Final Thoughts
*06 - Credits
*07 - Legal Info
*08 - Version History
===============================================================================
*01 INTRODUCTION
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Dragon Quest VI: Realms of revelation features a system whereby some monsters
in the game can be recruited to join your party. For those who are familiar
with the Super famicom version of this game, you will notice that the
recruitment system has been completely overhauled in this version. It is also
completely disimilar from the way recruitment worked in Dragon Quest 5: Hand of
the Heavenly Bride.
This guide is intended to help you understand which monsters can be recruited
and what steps need to be taken in order to faciliate their recruitment. You
will also learn some useful information about the traits of each monster (i.e.
the spells, abilities, equipment, resistences etc.). You may even find some
tips that will help you recruit these monsters earlier.
This guide contains some minor spoilers about plot events that must happen
before each monster can be recruited. If you do not want to risk reading these
spoilers then you should stop here.
===============================================================================
*02 RECRUITMENT RULES / FAQ
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1) HOW DO I RECRUIT MONSTERS?
For those familiar with how monster recruitment worked in Dragon Quest 5, you
must forget everything you know. This doesn't work the same way at all. If
you are familiar with how monster recruitment worked in the Super Famicom
version of Dragon Quest 6, I'm afraid it doesn't work like that either.
So how does it work? It's actually quite simple. As you progress the story,
you will encounter monsters outside of battle. Some of these monsters will
just join you as soon as you talk to them. For other monsters, you have to
earn it a bit by satisying a set of requirements first. Once you have
satisfied the prerequisite tasks, the monsters will join you when you ask them
to.
It's that simple! No expensive sirloins or low probability rates to worry about
here! Just do some stuff and then talk to the monsters you want. For more
details on the specific requirements for each monster, please see the
RECRUITABLE MONSTER LIST / DETAILS section.
2) WHEN CAN I START TO RECRUIT MONSTERS?
You will encounter the first monster you can recruit in Howcastle. Prior to
that, you will have to make do with regular old human characters. Oh come on,
they're not that bad!
3) IS IT TRUE THAT ONLY SLIMES CAN BE RECRUITED?
No, there is one exception. You can also recruit a dragon. It's a Hacksaurus
that goes by the name Lizzie. Other than that, only slimes are available.
4) IS MONSTER RECRUITMENT NECESSARY IN ORDER TO COMPLETE THIS GAME?
No. You can make it through this game and defeat the final boss without
recruiting a single monster. There are side-quests however, that do require
monster recruitment. These include The Best-Dressed Contest and the arena at
Slimopolis. If you want to fully complete everything in this game, you will
need to make some monster friends. Don't worry, they won't bite.
5) WHAT IS THE MONSTER MASTER CLASS USED FOR?
The Monster Master class is not affiliated with monster recruitment in this
game. It is simply a beginner level class that is a pre-requisite for the
intermediate Ranger class. This is different from the Super Famicom version of
the game where the Monster Master class was used for monster recruitment.
6) DO I NEED TO USE "TAG MODE" TO OBTAIN ANY OF THE MONSTERS?
No. Although it is not a requirement, Tag Mode can get you access to the
Cureslime, Shell Slime and Liquid Metal Slime monsters prior to completing the
game. If you have 10 Dreamcards via Tag Mode, then you can access the
Cureslime and Shell Slime monsters. If you have 20 Dreamcards, you can access
the Liquid Metal Slime monster. Note that these three monsters can still be
obtained without Tag Mode, but you have to wait longer in that case.
7) CAN I STILL RECRUIT MONSTERS WHEN MY WAGON IS FULL?
Yes you can. They will run off to see Patty the Party Planner if the wagon is
full.
8) WHERE CAN I DROP OFF / PICK UP MONSTERS THAT DON'T FIT IN MY WAGON?
Once you have the wagon you can bring a total of 8 people along on your
adventure (including the hero). If you are running out of room in your wagon,
you must drop off extra party members at Patty's Party Planning Place. You can
find these in numerous locations around the world, beginning with Port Haven.
Note that Patty can accommodate both humans and monsters. She doesn't
discriminate like she did in Dragon Quest 5: Hand of the Heavenly Bride.
9) DO MONSTERS STILL GAIN EXPERIENCE WHEN I LEAVE THEM WITH PATTY?
No, they do not. As such, any party members left with Patty will begin to fall
behind the others in terms of character levels and class levels. Choose who to
bring with you wisely.
10) WHICH MONSTERS ARE THE BEST TO RECRUIT?
Each monster has it's own set of unique traits that may make it an asset when
combined with your other party members in combat. While some monsters seem to
have advantages over others, most of the better monsters are obtained later in
the game and will require extra leveling to bring them up to speed. For
specific details on why some monsters may be better than others, consult the
RECRUITABLE MONSTER LIST / DETAILS section. Also, I have done a bit of a more
direct comparison in the MONSTER RANKINGS section.
11) I DON'T LIKE MY MONSTER'S NAME! CAN I CHANGE IT?
Yes, you can. In fact, you can change the name of any party member once you
have obtained the Mermaid Harp. The servant of the God of Names can be found
under the sea just outside the village of Ghent.
12) HOW MANY MONSTERS CAN I TAKE WITH ME WHILE ADVENTURING?
Once you have the wagon, you can have 8 party members at any time. Additional
party members must be dropped off at Patty's Party Planning Place. You can't
drop off the Hero or Ashlynn though, so that means you can have 6 monsters with
you at most. There's nothing to stop you from leaving the Hero and Ashlynn in
the wagon though, so feel free to toss them aside and travel around with a pack
of monsters if that's what you want to do.
===============================================================================
*03 RECRUITABLE MONSTER LIST / DETAILS
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In this section you will find a list of each monster that can be recruited.
The list for each monster will include the following information:
-------------------------------------------------------------------------------
[##] Type: Name --> The type and name of the monster preceded by Lookup Number
Requirements: A list of pre-requisites that must be met before this monster
can be recruited.
Instructions : A full description of what to do to recruit this monster
Starting Class : Class monster is training in when recruited
Natural Skills : Skill Learned Without Classes(Level Learned)
Starting Level : Level of this monster when recruited
Max Level : Maximum possible level for this monster
Stat Progression
Lv: Level to which to the following stats pertain
Experience: Experience required to achieve this level
HP: HP at this level classless & without seeds
MP: MP at this level classless & without seeds
Strength: STR at this level classless & without seeds
Agility: AGL at this level classless & without seeds
Resilience: RSL at this level classless & without seeds
Wisdom: WSM at this level classless & without seeds
Style: STY at this level classless & without seeds
Resistances
Flame: Damage resistance factor for Flame breath skills
Blizzard: Damage resistance factor for Blizzard breath skills
Frizz: Damage resistance factor for Frizz spells
Sizz: Damage resistance factor for Sizz spells
Bang: Damage resistance factor for Bang spells
Woosh: Damage resistance factor for Woosh spells
Crack: Damage resistance factor for Crack spells
Zap: Damage resistance factor for Zap spells
Equipment
---------
Weapon : Alphabetical list of weapons this monster can equip
Armor : Alphabetical list of armor this monster can equip
Helmet : Alphabetical list of helmets this monster can equip
Shield : Alphabetical list of shields this monster can equip
Accsry : Alphabetical list of accessories this monster can equip
-------------------------------------------------------------------------------
To find a specific monster press CTRL+F and type in the monster number listed
by the name in square brackets. Example: [01]
Slime Knight [01]
Healslime [02]
Mottle Slime [03]
King Slime [04]
Slime [05]
Hacksaurus [06]
Cureslime [07]
Shell Slime [08]
Liquid Metal Slime [09]
-------------------------------------------------------------------------------
[01] Slime Knight: Goowain
Requirements:
- Completed the Baptism Quest in Howcastle
- Have the Magic Key
Instructions:
This is the first monster you can recruit on your quest. You can find him in
Howcastle after you obtain the Magic Key for getting the Prince baptized in
Hallowed Hollow. He is near the North-West region of the Castle outside the
North-west turret. Talk to him and he will join your party.
Starting Class : None
Natural Skills : Heal(1), Drain Magic(3), Kabuff(8), Focus Strength(13),
Dodge(18), Falcon Slash(25)
Starting Level : 1
Max Level : 99
Stat Progression
Lv: 1 Lv: 25 Lv: 50 Lv: 99
Experience: 0 Experience: 136310 Experience: 2536666 Experience: 7491422
HP: 040 HP: 205 HP: 351 HP: 660
MP: 006 MP: 076 MP: 167 MP: 630
Strength: 044 Strength: 081 Strength: 141 Strength: 300
Agility: 020 Agility: 090 Agility: 136 Agility: 250
Resilience: 045 Resilience: 063 Resilience: 121 Resilience: 230
Wisdom: 025 Wisdom: 059 Wisdom: 122 Wisdom: 240
Style: 015 Style: 022 Style: 037 Style: 060
Resistances
Flame: 1.00
Blizzard: 1.00
Frizz: 0.75
Sizz: 0.40
Bang: 0.40
Woosh: 0.40
Crack: 1.00
Zap: 0.40
Equipment
---------
Weapon - Blizzard Blade, Bronze Knife, Cautery Sword, Chain Sickle, Chain Whip,
Copper Sword, Dragonsbane, Dreamblade, Falcon Sword,
Flail of Destruction, Flame Sword, Great Bow, Massacre Sword,
Metal King Sword, Miracle Sword, Oaken Club, Platinum Sword,
Poison Moth Knife, Steel Broadsword, Stone Axe, Thunder Sword,
Zombiesbane
Armour - Armour of Ende, Bronze Armour, Chain Mail, Dragon Mail, Flame Armour,
Full Plate Armour, Gigant Armour, Heavy Armour, Hela's Armour,
Iron Armour, Iron Cuirass, Leather Armour, Magic Armour,
Metal King Armour, Mirror Armour, Plain Clothes, Platinum Mail,
Scale Armour, Silver Cuirass, Silver Mail, Spiked Armour,
Wayfarer's Clothes
Helmet - Great Helm, Helm of Ende, Iron Helmet, Iron Mask, Metal King Helm,
Platinum Headgear, Thinking Cap
Shield - Bronze Shield, Dragon Shield, Iron Shield, Leather Shield,
Metal King Shield, Ogre Shield, Platinum Shield, Ruinous Shield,
Scale Shield, Shield of Ende
Accsry - Bowtie, Goddess Ring, Gold Ring, Kamikaze Bracer, Kerplunk Bracer,
Meteorite Bracer, Stylish Bandana
-------------------------------------------------------------------------------
[02] Healslime: Healie
Requirements:
- Have the flying bed
Instructions:
After you obtain the flying bed in Clearvale, You will find the Healslime
hiding behind a house in the north-west part of town. Simply talk to him and
he will join your party.
Starting Class : None
Natural Skills : Heal(4), Midheal(9), Fullheal(15), Multiheal(18),
Omniheal(23)
Starting Level : 4
Max Level : 99
Stat Progression
Lv: 4 Lv: 25 Lv: 50 Lv: 99
Experience: 882 Experience: 143914 Experience: 2306988 Experience: 8706682
HP: 059 HP: 175 HP: 290 HP: 600
MP: 026 MP: 143 MP: 375 MP: 800
Strength: 023 Strength: 058 Strength: 100 Strength: 200
Agility: 021 Agility: 097 Agility: 150 Agility: 210
Resilience: 028 Resilience: 064 Resilience: 122 Resilience: 200
Wisdom: 006 Wisdom: 048 Wisdom: 095 Wisdom: 150
Style: 015 Style: 024 Style: 035 Style: 050
Resistances
Flame: 0.75
Blizzard: 1.00
Frizz: 0.75
Sizz: 0.40
Bang: 0.40
Woosh: 1.00
Crack: 1.00
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[03] Mottle Slime: Spot
Requirements:
- You are sufficiently fashionable to win Rank 3 of The Best-Dresser Contest
- Have restored the Magic Carpet
- Have found Castle Graceskull
Instructions:
When you arrive at Castle Graceskull in the Dream World, you will find this
slime in the south-east region of the lawn in front of the castle. Talk to him
and he will offer to join your party.
Starting Class : None
Natural Skills : Sloppy Lick(4), Counter(9), Whistle(11), Dig(13),
Slumber(15), Double Up(16)
Starting Level : 1
Max Level : 99
Stat Progression
Lv: 1 Lv: 25 Lv: 50 Lv: 99
Experience: 0 Experience: 96792 Experience: 1789005 Experience: 6281201
HP: 005 HP: 198 HP: 397 HP: 770
MP: 000 MP: 037 MP: 081 MP: 320
Strength: 008 Strength: 088 Strength: 167 Strength: 340
Agility: 003 Agility: 057 Agility: 080 Agility: 100
Resilience: 005 Resilience: 040 Resilience: 067 Resilience: 110
Wisdom: 002 Wisdom: 033 Wisdom: 050 Wisdom: 070
Style: 002 Style: 026 Style: 042 Style: 060
Resistances
Flame: 1.00
Blizzard: 1.00
Frizz: 1.00
Sizz: 1.00
Bang: 1.00
Woosh: 1.00
Crack: 1.00
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[04] King Slime: Kingsley
Requirements:
- Have recruited at least one monster (doesn't have to be a slime)
- You are sufficiently fashionable to win Rank 7 of The Best-Dresser Contest
Instructions:
You get him for winning Rank 7 of The Best-Dresser Contest. He can be found at
the bar of the mansion where the contest takes place. You can talk to him prior
to winning and he will tell you that he will join your party if you become more
fashionable. Once you have won rank 7 of the contest, he will join your party
when you talk to him. Note that rank 7 is restricted to monsters only, so
you must have a rather fashionable monster in order to win that rank of the
competition.
Starting Class : None
Natural Skills : Heal(3), Midheal(3), Zing(3), Sultry Dance(4),
Muster Strength(5), Shove(7), Body Slam(10), Kazing(15),
Hocus Pocus(20)
Starting Level : 3
Max Level : 99
Stat Progression
Lv: 3 Lv: 25 Lv: 50 Lv: 99
Experience: 5296 Experience: 1004030 Experience: 2795917 Experience: 9171111
HP: 150 HP: 275 HP: 450 HP: 850
MP: 090 MP: 255 MP: 500 MP: 900
Strength: 073 Strength: 107 Strength: 190 Strength: 360
Agility: 058 Agility: 099 Agility: 120 Agility: 150
Resilience: 068 Resilience: 094 Resilience: 103 Resilience: 120
Wisdom: 071 Wisdom: 150 Wisdom: 220 Wisdom: 300
Style: 020 Style: 029 Style: 035 Style: 040
Resistances
Flame: 0.40
Blizzard: 0.75
Frizz: 0.40
Sizz: 0.40
Bang: 0.40
Woosh: 1.00
Crack: 0.75
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[05] Slime: Goober
Requirements:
- Have the Mermaid Harp
- Have opened the water gate in the west central region of the Dream World
- Have recruited at least one slime to participate in the Slimopolis Arena
- Have trained one badass slime in order to win the top rank of the arena
Instructions:
You get Goober for winning the highest rank of the Slimopolis Arena and then
beating "Hammer". You must talk to the old man at the top of the arena. He
will then try to buy your winning slime. Regardless of what you say, he will
offer to let you take Goober as a companion so you can train him up right. Be
sure to return to the arena when Goober has Reached level 45. The old man will
then teach Goober the C-c-cold Breath skill.
Starting Class : None
Natural Skills : Midheal(20), Kabuff(20), Snooze(20), Frizzle(20),
Sizzle(20), C-c-cold Breath(45)*, Scorch(90)
* To have Goober learn C-c-cold Breath, you must wait until he is level 45 or
higher and then take him to see the Slimopolis Arena owner.
Starting Level : 20
Max Level : 99
Stat Progression
Lv: 20 Lv: 25 Lv: 50 Lv: 99
Experience: 38690 Experience: 76911 Experience: 1399144 Experience: 6327221
HP: 110 HP: 140 HP: 276 HP: 650
MP: 027 MP: 035 MP: 110 MP: 450
Strength: 053 Strength: 066 Strength: 140 Strength: 330
Agility: 085 Agility: 097 Agility: 193 Agility: 300
Resilience: 024 Resilience: 040 Resilience: 093 Resilience: 180
Wisdom: 050 Wisdom: 057 Wisdom: 101 Wisdom: 230
Style: 020 Style: 025 Style: 070 Style: 130
Resistances
Flame: 1.00
Blizzard: 1.00
Frizz: 1.00
Sizz: 1.00
Bang: 1.00
Woosh: 1.00
Crack: 1.00
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[06] Hacksaurus: Lizzie
Requirements:
- Have Terry in your active party
- Have the Ultimate Key
Instructions:
After Terry has joined your party and you have found the Ultimate Key, you can
go back to Arkbolt and visit the prison where Lizzie's corpse had been locked
up. You will notice that Lizzie is now very much alive. If you have brought
Terry with you, unlock the prison cell (using the Ultimate Key) and talk to
Lizzie. She will join your party.
Starting Class : Dragon (Level 1)
Natural Skills : Falcon Slash(5), Flame Breath(5), Hatchet Man(9),
Inferno(15), Metal Slash(20), Kazing(25),
Scorch(30)
Starting Level : 5
Max Level : 99
Stat Progression
Lv: 5 Lv: 25 Lv: 50 Lv: 99
Experience: 39932 Experience: 611269 Experience: 1708479 Experience: 7992438
HP: 240 HP: 360 HP: 503 HP: 950
MP: 050 MP: 160 MP: 340 MP: 600
Strength: 130 Strength: 160 Strength: 196 Strength: 410
Agility: 077 Agility: 099 Agility: 137 Agility: 180
Resilience: 150 Resilience: 165 Resilience: 210 Resilience: 250
Wisdom: 110 Wisdom: 160 Wisdom: 213 Wisdom: 300
Style: 020 Style: 028 Style: 043 Style: 100
Resistances
Flame: 0.75
Blizzard: 1.00
Frizz: 0.75
Sizz: 0.40
Bang: 0.40
Woosh: 0.00
Crack: 1.00
Zap: 1.00
Equipment
---------
Weapon - Bamboo Spear, Battle Axe, Blizzard Blade, Cautery Sword, Chain Sickle,
Chain Whip, Copper Sword, Dragonsbane, Flail of Destruction,
Flame Sword, Giant Mallet, Hella Hammer, Massacre Sword,
Metal King Sword, Morning Star, Oaken Club, Sledgehammer, Saw Blade,
Spear of Gracos, Stone Axe, War Hammer
Armour - Chain Mail, Dragon Mail, Dragon Robe, Flame Armour, Fur Cape,
Gigant Armour, Heavy Armour, Hela's Armour, Iron Cuirass,
Leather Armour, Leather Kilt, Metal King Armour, Plain Clothes,
Platinum Mail, Scale Armour, Silver Cuirass, Spiked Armour,
Spirit Armour
Helmet - Bunny Ears, Fur Hood, Hardwood Headgear, Helm of Ende, Iron Helmet,
Iron Mask, Leather Hat, Metal King Helm, Platinum Headgear, Shellmet,
Thinking Cap
Shield - Dragon Shield, Flame Shield, Ogre Shield, Ruinous Shield,
Shield of Ende
Accsry - Bowtie, Gold Bracer, Gold Ring, Kamikaze Bracer, Kerplunk Bracer,
Meteorite Bracer, Stylish Bandana
-------------------------------------------------------------------------------
[07] Cureslime: Curie
BEFORE COMPLETING THE GAME:
Requirements:
- Have the flying bed
- Found the Suite Dreams Manor
- Have set up your outgoing Dreamcard
- Have received 10 unique Dreamcards (via Tag Mode)
Instructions:
If you get 10 Dreamcards before you complete the game, the woman who is
blocking the stairs to the basement of the Suite Dreams Manor will move out of
the way, allowing you to go see what is down there. You will find Curie at the
bottom of the well in the basement of the Suite Dreams Manor. Talk to him and
he will join your party.
AFTER COMPLETING THE GAME (Starred Save File):
Requirements:
- Playing on a starred save file
Info / Instructions:
If you wait until after you defeat Mortamor, the Cureslime will be outside the
Suite Dreams Manor standing on the lawn. In this case, there is no requirement
to have any Dreamcards. Note that you must be playing on a starred save file
in order to trigger the Cureslime becoming available outside the Suite Dreams
Manor. To access a starred save file, you must beat Mortamor and then save the
Adventure Log when given the option after the credits roll.
Starting Class : None
Natural Skills : Fullheal(4), Midheal(6), Kazing(17), Multiheal(20),
Omniheal(50)
Starting Level : 4
Max Level : 99
Stat Progression
Lv: 4 Lv: 25 Lv: 50 Lv: 99
Experience: 3529 Experience: 273796 Experience: 2030079 Experience: 8689116
HP: 111 HP: 171 HP: 261 HP: 550
MP: 028 MP: 114 MP: 311 MP: 680
Strength: 060 Strength: 078 Strength: 120 Strength: 240
Agility: 095 Agility: 132 Agility: 175 Agility: 300
Resilience: 059 Resilience: 089 Resilience: 130 Resilience: 220
Wisdom: 014 Wisdom: 061 Wisdom: 111 Wisdom: 160
Style: 010 Style: 014 Style: 019 Style: 040
Resistances
Flame: 1.00
Blizzard: 1.00
Frizz: 1.00
Sizz: 0.75
Bang: 0.75
Woosh: 1.00
Crack: 0.75
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[08] Shell Slime: Shelley
Requirements:
- Have the Mermaid harp
- Have the Cureslime in your active party
Instructions:
The Shell Slime is found in numerous places around the world throughout the
game. The first time you probably encountered him is in the well in the Dream
World version of Weaver's Peak at the start of the game. Every time you meet
him, he will tell you that he is an evil Shell Slime and that he is looking
for his friend Curie.
He eventually settles down in the underwater Inn that is just north of the
fashion smith's well at the south-central extreme of the real world map. If
you don't have the Cureslime in your party, he will just say that he is looking
for his friend Curie. If you bring Curie to see him, the Shell Slime will join
your party.
Starting Class : None
Natural Skills : Kabuff(3), Cool Breath(5), Tsunami(17), Chilly Breath(22),
Cold Blizzard(35)
Starting Level : 3
Max Level : 99
Stat Progression
Lv: 3 Lv: 25 Lv: 50 Lv: 99
Experience: 1038 Experience: 174240 Experience: 2631073 Experience: 9271834
HP: 072 HP: 130 HP: 192 HP: 270
MP: 003 MP: 087 MP: 181 MP: 600
Strength: 048 Strength: 064 Strength: 120 Strength: 280
Agility: 051 Agility: 082 Agility: 104 Agility: 150
Resilience: 135 Resilience: 180 Resilience: 270 Resilience: 350
Wisdom: 017 Wisdom: 053 Wisdom: 093 Wisdom: 170
Style: 018 Style: 024 Style: 031 Style: 060
Resistances
Flame: 0.75
Blizzard: 0.75
Frizz: 0.75
Sizz: 0.75
Bang: 0.75
Woosh: 0.75
Crack: 0.75
Zap: 1.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
-------------------------------------------------------------------------------
[09] Liquid Metal Slime: Mercury
BEFORE COMPLETING THE GAME:
Requirements:
- Have the flying bed
- Found the Suite Dreams Manor
- Have set up your outgoing Dreamcard
- Have received 20 unique Dreamcards (via Tag Mode)
AFTER COMPLETING THE GAME (Starred Save File):
Requirements:
- Playing on a starred save file
Instructions:
Once you have satisfied either set of requirements above, the curtains at the
back of the Suite Dreams Manor will be opened to reveal a door that leads out
the back lane. If you continue along the path out the back of the house, you
will enter an area that is identical to the area where you caught the horse
(Peggy Sue) earlier in the game. You will see a Liquid Metal Slime in the
area, and if you try to catch him, he will run away. You must team up with
another guy who also seems to be after the elusive Liquid Metal Slime.
Together, you will trap the Liquid Metal Slime in the northern part of the
forest. When the man goes to capture the LMS, he will mention that it seems to
have taken a liking to you and will concede that you should be the one to have
him. In exchange for his generosity, the man claims the right to name your
Liquid Metal Slime and as such, calls him Mercury.
Starting Class : Liquid Metal Slime (Level 1)
Natural Skills : Sizz(1), Kaclang(3), Zoom(5), Magic Burst(7), Big Bang(14)
Starting Level : 1
Max Level : 16
Stat Progression
Lv: 1 Lv: 5 Lv: 10 Lv: 16
Experience: 0 Experience: 145302 Experience: 1463770 Experience: 4953569
HP: 007 HP: 017 HP: 030 HP: 060
MP: 030 MP: 120 MP: 234 MP: 500
Strength: 061 Strength: 078 Strength: 116 Strength: 250
Agility: 150 Agility: 193 Agility: 212 Agility: 500
Resilience: 500 Resilience: 500 Resilience: 500 Resilience: 500
Wisdom: 050 Wisdom: 055 Wisdom: 063 Wisdom: 070
Style: 015 Style: 038 Style: 054 Style: 090
Resistances
Flame: 0.00
Blizzard: 0.00
Frizz: 0.00
Sizz: 0.00
Bang: 0.00
Woosh: 0.00
Crack: 0.00
Zap: 0.00
Equipment
---------
Weapon - Bone Stake, Boomerang, Calbero Boot, Cobra Claw, Edged Boomerang,
Falcon Knife Earrings, Fire Claw, Flametang Boomerang, Gent Staff,
Icicle Dirk, Iron Claw, Lunar Fan, Magic Fang, Metal King Sword,
Miracle Sword, Orichalcum Fang, Poison Moth Knife, Poison Needle,
Solar Fan, Steel Fangs, Stone Fangs
Armour - Angel Leotard, Armour of Ende, Boxer Shorts, Cloak of Evasion,
Flowing Dress, Fur Cape, Glombolero, Iron Cuirass, Magic Armour,
Magical Skirt, Metal King Armour, Rags, Slime Armour, Slime Gooniform,
Tortoise Shell
Helmet - Bunny Ears, Echoing Hat, Happy Hat, Hermes' Hat, Iron Mask,
Metal King Helm, Pointy Hat, Shellmet, Slime Helm
Shield - Metal King Shield, Pot Lid, Power Shield, Silver Shield,
Silver Platter
Accsry - Bowtie, Glass Shoes, Gold Ring, Gospel Ring, Kamikaze Bracer,
Kerplunk Bracer, Meteorite Bracer, Pink Pearl, Prayer Ring,
Raging Ruby, Slime Earrings, Stylish Bandana
===============================================================================
*04 MONSTER RANKINGS:
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In this section, we discuss which monsters are best with respect to a number of
criteria including stats, resistances, leveling rate, skill sets, and
acquisition difficulty. After the comparisons, a qualitative statement will be
made about which monsters are the "best" in this author's opinion
-------------------------------------------------------------------------------
Stat Rankings:
HP:
1) Lv 99 Hacksaurus --> 950
2) Lv 99 King Slime --> 850
3) Lv 99 Mottle Slime --> 770
Comments: The Hacksaurus is clearly dominant in this category with a max HP
stat that is 100 points higher than the next closest monster.
MP:
1) Lv 99 King Slime --> 900
2) Lv 99 Healslime --> 800
3) Lv 99 Cureslime --> 680
Comments: King Slime takes the top rank here, but it's definitely worth noting
that Healslime and Cureslime have very respectable MP stats and are
the only two party members in the game that learn Omniheal. This
often makes them an asset when facing late game bosses.
Strength:
1) Lv 99 Hacksaurus --> STR = 410
2) Lv 99 King Slime --> STR = 360
3) Lv 99 MottleSslime --> STR = 340
Comments: Hacksaurus is a clear winner here with 50 more strength points than
the next closest monster. Although Mottle Slime takes third place,
a regular slime comes close with a maximum strength of 330 at Lv 99.
Agility:
1) Lv 16 Liquid Metal Slime --> AGL = 500
2) Lv 99 Slime --> AGL = 300
3) Lv 99 Cureslime --> AGL = 300
Comments: The Liquid Metal slime get moderate agility growth as it approaches</pre><pre id="faqspan-2">
level 12. Once you get past that threshold, the agility skyrockets
with each level up. Slime and Cureslime tie for second place and
the next closest monster (Slime Knight) only has 250 max agility.
Resilience:
1) Lv 1 Liquid Metal Slime --> RES = 500
2) Lv 99 Shell Slime --> RES = 350
3) Lv 99 Hacksaurus --> RES = 250
Comments: Liquid Metal Slime has the best resilience right from level 1. This
stat does not increase beyond 500, even when the LMS is increased to
the max level of 16.
The Shell Slime has remarkably good resilience, even at lower levels.
A level 40 Shell Slime has more resilience than a level 99
Hacksaurus. Not too shabby.
Wisdom:
1) Lv 99 Hacksaurus --> 300
2) Lv 99 King Slime --> 300
3) Lv 99 Slime Knight --> 240
Comments: Hacksaurus and King Slime have a higher wisdom stat at level 63 than
the next leading competitor (Slime Knight) at level 99.
Style:
1) Lv 60 Slime --> 130
2) Lv 99 Hacksaurus --> 100
3) Lv 16 Liquid Metal Slime --> 090
Comments: The simple slime is clearly the monster with the greatest inner
beauty. This can be useful when competing in the fashion show. This
adorable little creature reaches its ultimate style stat at only
level 60.
-------------------------------------------------------------------------------
Resistance Rankings:
1) Liquid Metal Slime
- fully resistant to all spells and breath attacks
2) King Slime
- Good resistance to most spells and breath attacks
- Not resistant to Woosh and Zap spells
3) Hacksaurus
- Good overall resistance
- Fully resistant to Woosh spells
- Not resistant to Crack and Zap spells or blizzard breath attacks
Comments: Slime Knight came very close to Hacksaurus, but was slightly less
resistant overall. The biggest weakness of Slime Knight is the lack
of resistance to any breath attacks.
-------------------------------------------------------------------------------
Leveling Rate Rankings:
1) Mottle Slime
2) Slime
3) Hacksaurus
Comments: Each monster's growth rate typically changes during the course of
leveling. Some monsters level quicker at low levels and then slow
down as you get higher. Other monsters start slow and then
accelerate at the higher levels.
The Mottle Slime, Slime and Slimeknight are among the fastest
monsters to level up at the earlier levels (1 - 50) and also reach
level 99 with the lowest amount of experience required. Despite this
fact, the Hacksaurus edges out the Slime Knight for third place due
to its rapid leveling rate at higher levels (50+).
It's worth mentioning that the Liquid Metal Slime reaches its max
level with less experience required than any other monster. In spite
of that, it still levels slowly overall, since it spreads out all the
experience over 16 levels.
It's also useful to know that, although the Hacksaurus levels slowly
at first, her leveling rate is actually far superior to the Slime
Knight from level 50 right up until level 97. Above level 97, the
Slime Knight's leveling curve finally comes back down below the
Hacksaurus'.
-------------------------------------------------------------------------------
Skill Set Ranking:
1) Healslime
2) Cureslime
3) Liquid Metal Slime
Comments: Due to the class system in this game, all characters have access to
nearly all of the skills and spells. Despite this fact, one skill is
exclusive to monster characters: Omniheal.
The only characters who can learn Omniheal in this game are the
Healslime and the Cureslime. In this case, the Healslime was ranked
higher since it learns Omniheal at level 23 (whereas Cureslime learns
it at level 50). Also, the Healslime is available earlier in the
game.
The Liquid Metal Slime is listed because it has access to some of the
rarer skills in the game. Namely, Magic Burst and Big Bang.
Although Ashlynn learns Magic Burst through the course of the game,
the only way others can access these skills is by advancing in the
Liquid Metal Slime class. Since this class is very rare, it is handy
that the Liquid Metal Slime is able to learn them.
-------------------------------------------------------------------------------
Aquisition Difficulty Rankings:
1) Slime Knight
2) Healslime
3) Mottle Slime
Comments: The Slime Knight, Healslime and Mottle Slime monsters have the fewest
requirements out of all the monsters and are the first that you are
able to acquire. If you simply play the game and keep an eye out for
this trio, you will be able to acquire them as soon as it is possible
to do so.
If you have the ability to connect with 10 or 20 other players via
local wireless in "Tag Mode", you could potentially get the Cureslime
Shell Slime and Liquid Metal Slime monsters as soon as you get the
flying bed. In that case, you would have them earlier than the
Mottle Slime, but it is arguably quite difficult for most people to
get enough Dreamcards to enable this.
-------------------------------------------------------------------------------
Overall Monster Rankings:
I want to reiterate that the overall rankings provided next are the subjective
opinions of this author. You should find the best monsters that suit your
party and your playing style by using the information provided in the preceding
sections of this guide.
1) Slime Knight
2) Healslime
3) Hacksaurus
4) King Slime
Comments: The Slime Knight is your perfect "all-rounder". Although it
consistently falls short of the top 3 in most of the above rankings,
it is usually not far out. The biggest advantage of the Slime Knight
is how early you get it in the game. There is much more opportunity
to advance the Slime Knight in levels and classes by the time you
have the chance to use some of the other monsters you will acquire.
Healslime is acquired early on and learns Omniheal at a low level.
This can be a good monster to have in your second line since you can
toss it in to cast Omniheal and then switch it back out. It also has
an average leveling rate and good resistances.
The Hacksaurus is just a beast in terms of stats and resistances.
She's easy to obtain, but you don't get her until later in the game.
Hacksaurus is well suited to late-game and post-game play, but she
will require some investment to bring her up to speed with the rest
of your team.
King Slime has some of the best stats and good resistances across the
board. You pay for this with one of the slowest leveling rates
though. Depending on how much emphasis you want to put on fashion,
it can be a bit difficult to obtain since you need to win rank 7 of
The Best-Dresser Contest.
===============================================================================
*05 KING ZENITH's FINAL THOUGHTS:
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Dragon Quest VI: Realms of Revelation features a rich cast of human characters
that will accompany you on your quest. By the end of the game, if you keep all
of the human party members with you, there will only be room for one monster.
As much as I love the recruitable monsters, the party chat feature is most
interesting with the human party members. Additionally many of the monsters who
can join your party, do so fairly late in the game. This can make it a chore
to level them up and train them in useful classes.
During my playthrough, I kept a full party of human characters and added the
Slime Knight for the final spot. Since the Slime Knight is the first monster
you can recruit, he gains the significant advantage of time which is used to
increase character levels and class levels. He is also well suited to compete
in the Slimopolis Arena and to participate in the one round of The Best-Dresser
Contest that requires monster contestants.
I suggest placing a lower emphasis on training monsters in this game than you
might have had in Dragon Quest V: Hand of the Heavenly Bride. It's certainly
fun to try to collect them all, but it will really slow you down if you want to
train them all too. It can be a fun way to mix things up in the post-game
though!
===============================================================================
*06 CREDITS
Thanks to Tom Servo, Dwaine, Gerb and ignasia7 for for helping me track down
the information contained in this guide. Thanks also to the ffsky website for
assistance with localizing some of skill and equipment names.
Thanks to RLegacy3 for information regarding the recruitment of Liquid Metal
Slime.
Thanks to ignasia7 for monster equipment information and the tip about Rookie
learning C-c-cold breath by re-visiting the arena owner at level 45.
===============================================================================
*07 LEGAL INFO
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This guide may not be used on other websites or distributed or altered without
the permission of the author.
© King Zenith, February 2011
===============================================================================
*08 VERSION HISTORY
v2.0 - Completely updated to reflect names of the NA localization
v1.5 - Updated all monster names based on new localization information
- Updated gender specification for Hacksaurus (Lizzie is female)
v1.4 - Changed some names based on new localization information
- Fixed the stats for the Liquid Metal Slime (thanks to ignasia7)
v1.3 - Added tip about Rookie learning C-c-cold breath at level 45 if he
revisits the arena owner. Thanks to ignasia7.
v1.2 - Updated info about how Ashlynn cannot be dropped off with Patty.
- Minor spelling corrections
- Changed Beast Master class to Monster Master to match localization
v1.1 - Updated equipment list. Thanks to ignasia7 for the corrections
- Minor grammatical revisions
v1.0 - First Version