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CUSTOM ROBO ARENA - PARTS GUIDE
v1.2

by hmsong
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Custom Robo is a fighting game (sort of) for Nintendo DS.  In my opinion, this
is by far the best fighting game for the NDS.  This is the first Custom Robo
game I played, and I greatly enjoyed it.  So much so that it got me to play all
other Custom Robo games (V1, V2, GX, Battle Revolution, and this), and this is
by far the best one of them all.  Not that the other games were bad or
anything.  Truly well done.

I obtained most of the basic information from NinjaPengui's Parts Guide, and he
gave me his full permission to use his guide as I see fit to make my guide
(including copy/paste).  However, his guide is missing all the hidden features
and abilities of the parts.  And there is a lot.  Basic information just is not
enough to evaluate how good/bad certain parts are.  So, I took the liberty to
rigorously test out the parts to discover all the hidden features.  Seriously,
you will not believe what I went through to get all these information.

Having said that, I am probably still missing few things.  If anyone discovers
more hidden abilities about the parts, email me and I will update this guide.



Table of Contents

1. Basics About My Guide ...................................... <BASIC>
2. Robos (aka Bodies) ......................................... <ROBOS>
  2A. Shining Fighter .......................................... <R-SFI>
  2B. Aerial Beauty ............................................ <R-ABE>
  2C. Metal Grappler ........................................... <R-MGR>
  2D. Little Raider ............................................ <R-LRA>
  2E. Little Sprinter .......................................... <R-LSP>
  2F. Sassy Stunner ............................................ <R-SST>
  2G. Wild Soldier ............................................. <R-WSO>
  2H. Big Boy .................................................. <R-BBO>
  2I. Old-Timer ................................................ <R-OTI>
  2J. Trick Flyer .............................................. <R-TFL>
  2K. Strike Vanisher .......................................... <R-SVA>
  2L. Burning Beast ............................................ <R-BBE>
  2M. Lightning Sky ............................................ <R-LSK>
  2N. Illegal Robos ............................................ <R-ILL>
  2O. Special Robos ............................................ <R-SPC>
3. Guns ....................................................... <GUNS>
  3A. Short-Range Guns ......................................... <G-SHO>
  3B. Midrange Guns ............................................ <G-MID>
  3C. Long-Range Guns .......................................... <G-LON>
  3D. Illegal Guns ............................................. <G-ILL>
  3E. Special Guns ............................................. <G-SPC>
4. Bombs ...................................................... <BOMBS>
  4A. Normal Bombs ............................................. <B-NOR>
  4B. Illegal Bombs ............................................ <B-ILL>
  4C. Special Bombs ............................................ <B-SPC>
5. Pods ....................................................... <PODS>
  5A. Normal Pods .............................................. <P-NOR>
  5B. Illegal Pods ............................................. <P-ILL>
  5C. Special Pods ............................................. <P-SPC>
6. Legs ....................................................... <LEGS>
  6A. Normal Legs .............................................. <L-NOR>
  6B. Illegal Legs ............................................. <L-ILL>
  6C. Special Legs ............................................. <L-SPC>
7. Final Notes / Credits / Legal Info ......................... <FIN>



===============================================================================
1. Basics About My Guide ...................................... <BASIC>
===============================================================================
There are several things you need to know about my guide:

1. I changed some in-game stats (displayed with [] bars), simply because some
  of them were just wrong.  For example,  Ray MK II's Defense stat indicates
  that it has better Defense than Ray MK III, but it clearly doesn't.  Some
  weapons (ex: Wave Bomb) did more damage than the stats indicated, because
  they did more hits.  So, I made the corrections in my guide.

2. I did not modify some in-game stats (ex: Speed, Homing), because I could not
  confirm.  Actually, I could confirm them all if I analyzied things frame by
  frame (I could), but I was simply too lazy to do so.

3. Some special notes were in the in-game part descriptions, but I was unable
  to confirm.

4. Obviously, I was not able to test EVERYTHING, since some things didn't even
  come across my mind.  If you think I should test something, contact me.



===============================================================================
2. Robos (aka Bodies) ......................................... <ROBOS>
===============================================================================
How to read:

Name ------------------ Style Type (Power/Speed/Defense/Other)
   Offense ----------- Increase (or decrease) of weapon damages.
   Defense ----------- Ability to reduce damage.
   Endurance --------- Ability to resist Knockdown (KD).
   Speed ------------- Maximum ground running speed.
   Aerial ------------ Jump speed, jump height, and/or Air-Move speed.
       Melee:          Type/Power/Description of the melee attack.
       Air-Action:     Type of the Air-Action and its maximum number.
       Jump Speed:     Descending speed increase per frame in the air.
       Air-Move Speed: Maximum sideway air movement speed.
       Air-Dash Speed: Maximum air-dash speed. (does not apply to Air-Jump)
       KD-Defense:     Damage taken when KDed, relative to the Defense stat.
       Note:           Any special notes.

Style:  Most legal models have particular "styles".  And these styles come with
        bonuses.  These are the rough estimates of the bonuses.
       Power: +5% Power for all weapons
       Speed: +5% Running Speed, Acceleration, and Air-Move Speed
       Armor: +5% Defense, Endurance, and KD-Defense

Air Action Types:
 Air-Dash:     - Uses a booster to get to a direction quickly.
               - Cannot do anything during the dash.
 Air-Jump:     - Does another jump in mid-air.
               - The speed varies, depending on the movement of the jumper.
               - Enhancements that affect normal jump also affect Air-Jump.
 Stealth-Dash: - Same as Air-Dash, except Robo is invisible during the dash.
               - Immune to Gun attacks.
               - Cannot do anything during the dash.
 Sky-Dash:     - Flies in a direction, which can be changed slightly.
               - You have no recoil (still takes time to reload) for all
                 weapons during the flight.

Melee-related Symbols:
 [NS]: Not Safe Start (not invincible when the melee starts)
 [SR]: Short Recoil (can almost immediately be followed up with an action)
 [MR]: Moving Recoil (continues to move during the non-invincible recoil)
 [SV]: Short Vulnerability (non-Red parts) when spammed
 [U]:  Knock Up
 [D]:  Knock Down
 [B]:  Knock Back
 [F]:  Knock Forward
Directions can be combined. (ex: [UB] is Up-Back)

Note 1: The offense and defense powers listed are relative to the test dummy.
       The offense power was tested using Apollo, since it had the same power
       as the test dummy.  The defense power was tested using V Laser from
       Ray MK III since it did exactly 100 damage to the test dummy.

Note 2: The body is the most important part among all the parts, since it
       MAJORLY affects the playing style.  And while the basic stats are
       important, all the "extra" portions of the body are just as important.

Note 3: During the melee attacks, robos are invincible only during the "red"
       part.

Note 4: Slow jumps have both advantages and disadvantages: Advantage is that it
       gives you longer time to move in the air; Disadvantage is that you
       cannot dodge attacks as quickly in aerial ascend/descend.

Note 5: *: Can be advantage or disadvantage, depending on your combat style.
       +: Advantage property.
       -: Disadvantage property.

Note 6: Typically, when the robo is downed (KD), it takes 30% of the Melee/Gun
       damage and 50% of Bomb/Pod damage, relative to the Defense.  However,
       Armor style robos take 25% and 45% instead.  There are many
       excxeptions, so refer to the KD-Defense stat.

-------------------------------------------------------------------------------
2A. Shining Fighter ........................................... <R-SFI>
-------------------------------------------------------------------------------

Ray MK III ------------ Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Does a fast dash-attack. (161) [Slow U][SV]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Apollo ---------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 7  [][][][][][][]       (134 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Jumps up, then does twirls that only hit aerial
                        targets. (179) [B][NS][SR]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shadow ---------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Jumps up, then does a dive-attack. (167) [UB][NS][SR]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray ------------------- Other
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 7  [][][][][][][]       (134 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Twirls, then does a dash-attack. (191) [B][SR]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           * Speed and Defense stats are raised at the cost of
                         Power.
                       + Melee attack is spammable, but cornering the target
                         is necessary.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray MK II ------------- Other
   Offense ----------- 6  [][][][][][]         (+3%)
   Defense ----------- 5  [][][][][]           (-1%)
   Endurance --------- 5  [][][][][]           (1050)
   Speed ------------- 6  [][][][][][]         (130 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Does a slide-kick. (161) [B]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 176 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           * A little more Power and Speed at the cost of a little
                         Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
X-Ray ----------------- Other
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 4  [][][][]             (900)
   Speed ------------- 7  [][][][][][][]       (134 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Teleports forward, then does a punch.
                        (191) [Short U][SV]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           * Power and Speed stats are raised at the cost of
                         Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray 01 ---------------- Other
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 6  [][][][][][]         (121 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Does a fast dash-attack - keeps moving forward after
                        the hit box. (155) [D][MR]
       Air-Action:     Air-Dash x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 164 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           * Power and Defense stats are raised at the cost of
                         Speed.
                       + Melee attack is spammable, sort of.


-------------------------------------------------------------------------------
2B. Aerial Beauty ............................................. <R-ABE>
-------------------------------------------------------------------------------
Note:   * Does Air-Jump instead of Air-Dash.
       + Has very fast air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Miranda --------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 3  [][][]               (-10%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Does a somersault axe-kick. (155) [B]
       Air-Action:     Air-Jump x2
       Jump Speed:     +12 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has very fast air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Luna ------------------ Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 3  [][][]               (-10%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 7  [][][][][][][]       (134 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Jumps a distance, then does a stomp-kick, then jumps
                        back high. (155) [D][MR]
       Air-Action:     Air-Jump x2
       Jump Speed:     +12 hm/s
       Air-Move Speed: 190 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has very fast air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Comet ----------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 4  [][][][]             (880)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Teleports back, then does a slide-kick. (119) [B]
       Air-Action:     Air-Jump x2
       Jump Speed:     +12 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 24%
                       Bomb/Pod:  45%
       Note:           + Has very fast air acceleration (+ stop/turn).


-------------------------------------------------------------------------------
2C. Metal Grappler ............................................ <R-MGR>
-------------------------------------------------------------------------------
Note:   - Has 1 Air-Action.
       * Has long Air-Dash distance.
       + Gets additional +5% Power.
       - Big sized.
       + Has faster gun reload.
       + Has faster running acceleration and stop.
       + Has faster running turns.
       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rock Hound ------------ Power
   Offense ----------- 7  [][][][][][][]       (+10%)
   Defense ----------- 7  [][][][][][][]       (+11%)
   Endurance --------- 9  [][][][][][][][][]   (1800)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Stalls, then does a dash-attack. (215) [B][NS]
       Air-Action:     Air-Dash x1 (Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Metal Ape ------------- Speed
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 7  [][][][][][][]       (+11%)
   Endurance --------- 9  [][][][][][][][][]   (1800)
   Speed ------------- 4  [][][][]             (108 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Does a rising twirl-attack (131) [UF][MR]
       Air-Action:     Air-Dash x1 (Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster recovery from a knockdown.
                       + The melee attack is incredibly useful.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crazy Baboon ---------- Armor
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 8  [][][][][][][][]     (+15%)
   Endurance --------- 10 [][][][][][][][][][] (1980)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Jumps up, then does a slow glide-attack. (167) [B][NS]
       Air-Action:     Air-Dash x1 (Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 24%
                       Bomb/Pod:  45%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster recovery from a knockdown.


-------------------------------------------------------------------------------
2D. Little Raider ............................................. <R-LRA>
-------------------------------------------------------------------------------
Note:   + Has 3 Air-Actions.
       * Air-Dash goes upward a bit.
       + Small sized.
       - Gets -5% Power.
       + Has slightly faster gun reload.
       + Has slightly faster running acceleration and stop.
       - Has slower running turns.
       - Has low jump height.
       - Has very low KD-Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pipit ----------------- Power
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 1  []                   (-19%)
   Endurance --------- 1  []                   (200)
   Speed ------------- 10 [][][][][][][][][][] (161 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Does a stationary movement. (71) [UB]
       Air-Action:     Air-Dash x3 (High-Angle)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 166 hm/s
       KD-Defense:     Melee/Gun: 50% <-- Horrible
                       Bomb/Pod:  61% <-- Bad
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       - Has slower running turns.
                       - Has low jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Robin ----------------- Speed
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 1  []                   (-19%)
   Endurance --------- 1  []                   (200)
   Speed ------------- 10 [][][][][][][][][][] (168 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Does a drill-head-attack. (155) [B]
       Air-Action:     Air-Dash x3 (High-Angle)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 166 hm/s
       KD-Defense:     Melee/Gun: 50% <-- Horrible
                       Bomb/Pod:  61% <-- Bad
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       - Has slower running turns.
                       - Has low jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rook ------------------ Armor
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 1  []                   (300)
   Speed ------------- 10 [][][][][][][][][][] (161 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Does a slow dash-attack, then jumps up. (155) [U][MR]
       Air-Action:     Air-Dash x3 (High-Angle)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 166 hm/s
       KD-Defense:     Melee/Gun: 45% <-- Bad
                       Bomb/Pod:  54%
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       - Has slower running turns.
                       - Has low jump height.


-------------------------------------------------------------------------------
2E. Little Sprinter ........................................... <R-LSP>
-------------------------------------------------------------------------------
Note:   + Has 3 Air-Actions.
       * Does Air-Jump instead of Air-Dash.
       + Small sized.
       - Gets -5% Power.
       + Has slightly faster gun reload.
       + Has slightly faster running acceleration and stop.
       + Has faster air acceleration (+ stop/turn).
       - Has low jump height.
       - Has low KD-Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Nano ------------------ Power
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 1  []                   (-19%)
   Endurance --------- 1  []                   (200)
   Speed ------------- 9  [][][][][][][][][]   (156 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Slowly runs towards the target. (167) [Short U]
       Air-Action:     Air-Jump x3
       Jump Speed:     +13 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 40% <-- Bad
                       Bomb/Pod:  50%
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       + Has faster air acceleration (+ stop/turn).
                       - Has low jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Swift ----------------- Speed
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 1  []                   (-19%)
   Endurance --------- 1  []                   (200)
   Speed ------------- 10 [][][][][][][][][][] (164 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Jumps up, then does a dive-attack. (119) [UF][NS][MR]
       Air-Action:     Air-Jump x3
       Jump Speed:     +13 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 40% <-- Bad
                       Bomb/Pod:  50%
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       + Has faster air acceleration (+ stop/turn).
                       - Has low jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bit ------------------- Armor
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 1  []                   (300)
   Speed ------------- 9  [][][][][][][][][]   (156 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Does a rising drill-head-attack. (155) [UB][SR]
       Air-Action:     Air-Jump x3
       Jump Speed:     +13 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 35%
                       Bomb/Pod:  45%
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       + Has faster air acceleration (+ stop/turn).
                       - Has low jump height.
                       + The melee attack is incredibly useful.


-------------------------------------------------------------------------------
2F. Sassy Stunner ............................................. <R-SST>
-------------------------------------------------------------------------------
Note:   + Has 4 Air-Actions.
       - Has short Air-Dash distance.
       + Has faster air acceleration (+ stop/turn).
       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Anne ------------------ Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 4  [][][][]             (900)
   Speed ------------- 5  [][][][][]           (112 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does a quick backflip jump. (155) [B][SR][SV]
       Air-Action:     Air-Dash x4 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 148 hm/s
       Air-Dash Speed: 287 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster air acceleration (+ stop/turn).
                       + Has high jump height.
                       + The melee attack's invincibility window is long, so
                         good for evading.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amy ------------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 4  [][][][]             (900)
   Speed ------------- 5  [][][][][]           (118 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Does a rising kick (161) [U]
       Air-Action:     Air-Dash x4 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 155 hm/s
       Air-Dash Speed: 287 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster air acceleration (+ stop/turn).
                       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vanessa --------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (112 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does a rising flip-kick; cannot hit KDed target.
                        (167) [F]
       Air-Action:     Air-Dash x4 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 148 hm/s
       Air-Dash Speed: 287 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           + Has faster air acceleration (+ stop/turn).
                       + Has high jump height.


-------------------------------------------------------------------------------
2G. Wild Soldier .............................................. <R-WSO>
-------------------------------------------------------------------------------
Note:   * Air-Dash comes downward a bit.
       - Has long Air-Dash distance.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Klimt ----------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (112 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Twirls, then jumps backwards. (155) [Short UB][MR]
       Air-Action:     Air-Dash x2 (Low-Angle)(Long)
       Jump Speed:     +22 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 512 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carlyle --------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (118 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Does a rising knee. (179) [Short UB][MR]
       Air-Action:     Air-Dash x2 (Low-Angle)(Long)
       Jump Speed:     +22 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 512 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Melee attack is incredibly useful.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zola ------------------ Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 7  [][][][][][][]       (+11%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 5  [][][][][]           (112 hm/s)
   Aerial ------------ 5  [][][][][]
       Melee:          Teleports diagonally up, then does a dive-attack
                        backwards. (167) [UF][SV]
       Air-Action:     Air-Dash x2 (Low-Angle)(Long)
       Jump Speed:     +22 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 512 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           ---


-------------------------------------------------------------------------------
2H. Big Boy ................................................... <R-BBO>
-------------------------------------------------------------------------------
Note:   * Does Air-Jump instead of Air-Dash.
       - Big sized.
       + Has faster gun reload.
       + Has faster running acceleration and stop.
       + Has faster running turns.
       + Has slightly faster air acceleration (+ stop/turn).
       - Has slightly slower recovery from a knockdown.
       - Has low KD-Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Borane ---------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 8  [][][][][][][][]     (+15%)
   Endurance --------- 7  [][][][][][][]       (1200)
   Speed ------------- 1  []                   (40 hm/s) <-- Horrible
   Aerial ------------ 7  [][][][][][][]
       Melee:          Jumps up, then does a butt-stomp. (143) [UB][NS]
       Air-Action:     Air-Jump x2
       Jump Speed:     +11 hm/s
       Air-Move Speed: 224 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee:     35%
                       Gun:       37.5%
                       Bomb/Pod:  62.5% <-- Bad
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster air acceleration (+ stop/turn).
                       - Has slightly slower recovery from a knockdown.
                       - For some reason, this has really slow running speed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Seal Kid -------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 8  [][][][][][][][]     (+15%)
   Endurance --------- 7  [][][][][][][]       (1200)
   Speed ------------- 2  [][]                 (83 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Does a drill-head-attack. (155) [Short U]
       Air-Action:     Air-Jump x2
       Jump Speed:     +11 hm/s
       Air-Move Speed: 224 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee:     35%
                       Gun:       37.5%
                       Bomb/Pod:  62.5% <-- Bad
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster air acceleration (+ stop/turn).
                       - Has slightly slower recovery from a knockdown.
                       - Does not get the usual Speed Style's Air-Move Speed
                         bonus.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gigantron ------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 9  [][][][][][][][][]   (+20%)
   Endurance --------- 8  [][][][][][][][]     (1320)
   Speed ------------- 2  [][]                 (80 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does a rising head, then falls. (161) [UB][NS][SR]
       Air-Action:     Air-Jump x2
       Jump Speed:     +11 hm/s
       Air-Move Speed: 224 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee:     30%
                       Gun:       32.5%
                       Bomb/Pod:  57.5% <-- Bad
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster air acceleration (+ stop/turn).
                       - Has slightly slower recovery from a knockdown.


-------------------------------------------------------------------------------
2I. Old-Timer ................................................. <R-OTI>
-------------------------------------------------------------------------------
Note:   + Has 6 Air-Actions.
       * Air-Dash goes upward a bit.
       + Has faster running turns.
       + Has faster air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gramps ---------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 1  []                   (51 hm/s)
   Aerial ------------ 9  [][][][][][][][][]
       Melee:          Does a fast dash-attack. (161) [Slow U]
       Air-Action:     Air-Dash x6 (High-Angle)
       Jump Speed:     +9 hm/s
       Air-Move Speed: 172 hm/s
       Air-Dash Speed: 192 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running turns.
                       + Has faster air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fogey ----------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 1  []                   (53 hm/s)
   Aerial ------------ 10 [][][][][][][][][][]
       Melee:          Does a slow rising attack. (191) [Short UB][SR]
       Air-Action:     Air-Dash x6 (High-Angle)
       Jump Speed:     +9 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 192 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running turns.
                       + Has faster air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Codger ---------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 3  [][][]               (-8%)
   Endurance --------- 4  [][][][]             (880)
   Speed ------------- 1  []                   (51 hm/s)
   Aerial ------------ 9  [][][][][][][][][]
       Melee:          Does a slow dash-attack; hit box is much larger than it
                        seems. (179) [B]
       Air-Action:     Air-Dash x6 (High-Angle)
       Jump Speed:     +9 hm/s
       Air-Move Speed: 172 hm/s
       Air-Dash Speed: 192 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           + Has faster running turns.
                       + Has faster air acceleration (+ stop/turn).


-------------------------------------------------------------------------------
2J. Trick Flyer ............................................... <R-TFL>
-------------------------------------------------------------------------------
Note:   + Has 3 Air-Actions.
       - Has short Air-Dash distance.
       - Big sized.
       - Has slightly slower gun reload.
       + Has very fast air acceleration (+ stop/turn).
       + Has low vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mantis ---------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Jumps up, then does a dive-attack. (143) [UF][NS]
       Air-Action:     Air-Dash x3 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 172 hm/s
       Air-Dash Speed: 499 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           - Big sized.
                       - Has slightly slower gun reload.
                       + Has very fast air acceleration (+ stop/turn).
                       + Has low vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Oracle ---------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 4  [][][][]             (108 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Floats towards the target very slowly. (155) [UB]
       Air-Action:     Air-Dash x3 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 499 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           - Big sized.
                       - Has slightly slower gun reload.
                       + Has very fast air acceleration (+ stop/turn).
                       + Has low vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stinger --------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does a slow dash-attack, then jumps up. (155) [F][MR]
       Air-Action:     Air-Dash x3 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 172 hm/s
       Air-Dash Speed: 499 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           - Big sized.
                       - Has slightly slower gun reload.
                       + Has very fast air acceleration (+ stop/turn).
                       + Has low vulnerability after landing from air.


-------------------------------------------------------------------------------
2K. Strike Vanisher ........................................... <R-SVA>
-------------------------------------------------------------------------------
Note:   * Does Stealth-Dash instead of Air-Dash.
       + Has slightly long Air-Dash distance.
       + Has slightly faster air acceleration (+ stop/turn).
       - Has low jump height.
       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pike ------------------ Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (119 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Does a long flying-attack. (95) [U][NS][MR]
       Air-Action:     Stealth-Dash x2 (Slightly Long)
       Jump Speed:     +15 hm/s
       Air-Move Speed: 208 hm/s
       Air-Dash Speed: 377 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has slightly faster air acceleration (+ stop/turn).
                       - Has low jump height.
                       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Javelin --------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 6  [][][][][][]         (126 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Does a short dash-attack; no invincibility.
                        (98) [B][NS][SR]
       Air-Action:     Stealth-Dash x2 (Slightly Long)
       Jump Speed:     +15 hm/s
       Air-Move Speed: 218 hm/s
       Air-Dash Speed: 377 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has slightly faster air acceleration (+ stop/turn).
                       - Has low jump height.
                       + Has slightly faster recovery from a knockdown.
                       + Melee attack can be spammed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Glaive ---------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 5  [][][][][]           (119 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Moves forward and does a rising kick, then dashes back.
                        (131) [B][NS][MR]
       Air-Action:     Stealth-Dash x2 (Slightly Long)
       Jump Speed:     +15 hm/s
       Air-Move Speed: 208 hm/s
       Air-Dash Speed: 377 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           + Has slightly faster air acceleration (+ stop/turn).
                       - Has low jump height.
                       + Has slightly faster recovery from a knockdown.


-------------------------------------------------------------------------------
2L. Burning Beast ............................................. <R-BBE>
-------------------------------------------------------------------------------
Note:   - Has 1 Air-Action.
       * Does Stealth-Dash instead of Air-Dash.
       * Air-Dash comes downward a bit.
       + Has slightly long Air-Dash distance.
       - Big sized.
       + Has faster gun reload.
       + Has faster running acceleration and stop.
       + Has faster running turns.
       + Has high jump height.
       + Has low vulnerability after landing from air.
       - Has slightly low KD-Defense.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Leon ------------------ Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Backs up a bit, then does a dash-attack.
                        (161) [B][NS][MR]
       Air-Action:     Stealth-Dash x1 (Low-Angle)(Slightly Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 332 hm/s
       KD-Defense:     Melee/Gun: 35%
                       Bomb/Pod:  55%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.
                       + Has low vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wolfen ---------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (108 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Jumps up, then does a dive-attack. (179) [UB][NS]
       Air-Action:     Stealth-Dash x1 (Low-Angle)(Slightly Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 332 hm/s
       KD-Defense:     Melee/Gun: 35%
                       Bomb/Pod:  55%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.
                       + Has low vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tricerion ------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 6  [][][][][][]         (+6%)
   Endurance --------- 6  [][][][][][]         (1100)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          Stalls, then does a dash-attack. (155) [UF][NS][SR]
       Air-Action:     Stealth-Dash x1 (Low-Angle)(Slightly Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 332 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.
                       + Has low vulnerability after landing from air.


-------------------------------------------------------------------------------
2M. Lightning Sky ............................................. <R-LSK>
-------------------------------------------------------------------------------
Note:   - Has 1 Air-Action.
       * Does Sky-Dash instead of Air-Dash.
       + Has faster running acceleration and stop.
       + Has faster running turns.
       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mistral --------------- Power
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 3  [][][]               (-10%)
   Endurance --------- 3  [][][]               (700)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does a rising uppercut; cannot hit KDed target.
                        (131) [UB][SR]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +29 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 160 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hurricane ------------- Speed
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 3  [][][]               (-10%)
   Endurance --------- 3  [][][]               (700)
   Speed ------------- 4  [][][][]             (108 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Teleports diagonally up, then does a dive-attack
                        backwards, then jumps up. (161) [U][MR]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +29 hm/s
       Air-Move Speed: 181 hm/s
       Air-Dash Speed: 160 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tempest --------------- Armor
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 4  [][][][]             (103 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Jumps up, then does a dive-attack, then jumps up
                        slightly. (143) [U][NS][SR]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +29 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 160 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has high jump height.
                       - Does not get the usual Armor Style KD-Defense bonus.


-------------------------------------------------------------------------------
2N. Illegal Robos ............................................. <R-ILL>
-------------------------------------------------------------------------------

Snipe ----------------- Armor
 Modified ------------ Little Raider
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 4  [][][][]             (-5%)
   Endurance --------- 2  [][]                 (500)
   Speed ------------- 10 [][][][][][][][][][] (161 hm/s)
   Aerial ------------ 2  [][]
       Melee:          Does a stationary movement, then teleports back.
                        (155) [B]
       Air-Action:     Air-Dash x3 (High-Angle)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 185 hm/s
       KD-Defense:     Melee/Gun: 40% <-- Bad
                       Bomb/Pod:  50%
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       - Has terrible running turns.
                       - Has low jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Freya ----------------- Speed
 Modified ------------ Sassy Stunner
   Offense ----------- 7  [][][][][][][]       (+10%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 5  [][][][][]           (112 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Stalls while hitting, then teleports forward.
                        (143) [D][NS][SR]
       Air-Action:     Air-Dash x4 (Short)
       Jump Speed:     +24 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 255 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           + Has faster air acceleration (+ stop/turn).
                       + Has high jump height.
                       + Has very quick recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Violent Bear ---------- Other
 Modified ------------ Metal Grappler
   Offense ----------- 10 [][][][][][][][][][] (+25%) <-- Great
   Defense ----------- 7  [][][][][][][]       (+11%)
   Endurance --------- 9  [][][][][][][][][]   (1800)
   Speed ------------- 5  [][][][][]           (110 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Teleports forward, then does a punch. (179) [U]
       Air-Action:     Air-Dash x1 (Long)
       Jump Speed:     +28 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 384 hm/s
       KD-Defense:     Melee/Gun: 25%
                       Bomb/Pod:  45%
       Note:           - Big sized.
                       + Has faster gun reload.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Katana ---------------- Other
 Modified ------------ Strike Vanisher
   Offense ----------- 7  [][][][][][][]       (+10%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 7  [][][][][][][]
       Melee:          Does an invisible dash-attack, then twirls backward.
                        (140) [F][MR]
       Air-Action:     Stealth-Dash x3 (Slightly Long)
       Jump Speed:     +15 hm/s
       Air-Move Speed: 218 hm/s
       Air-Dash Speed: 377 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has slightly faster air acceleration (+ stop/turn).
                       - Has short jump height.
                       + Has slightly faster recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hadron ---------------- Other
 Modified ------------ Lightning Sky
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 9  [][][][][][][][][]   (+20%)
   Endurance --------- 8  [][][][][][][][]     (1400)
   Speed ------------- 8  [][][][][][][][]     (144 hm/s)
   Aerial ------------ 6  [][][][][][]
       Melee:          G: Does a dash-attack, then jumps up. (119) [UB][MR]
                       A: Stalls, then does a dive-kick. (119) [UB][NS]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 179 hm/s
       KD-Defense:     Melee/Gun: 80% <-- Horrible
                       Bomb/Pod:  80% <-- Horrible
       Note:           - Big sized.
                       - Has slightly slower gun reload.
                       + Has slightly faster running acceleration and stop.
                       + Has faster running turns.
                       + Has slightly faster air acceleration (+ stop/turn).
                       + Has REALLY quick recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jameson --------------- Other
 Modified ------------ Ligtning Sky
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 10 [][][][][][][][][][] (+70%) <-- Wow
   Endurance --------- 10 [][][][][][][][][][] (Infinite) <-- Wow
   Speed ------------- 1  []                   (40 hm/s) <-- Horrible
   Aerial ------------ 2  [][]
       Melee:          Stalls, then does a stationary twirl. (209) [B]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +11 hm/s
       Air-Move Speed: 141 hm/s
       Air-Dash Speed: 76 hm/s <-- Horrible
       KD-Defense:     Cannot be KDed.
       Note:           - HUGE sized.
                       + Has faster gun reload.
                       + Does not have damage recoil and cannot be downed.
                       + Does not get affected by the stage damage (ex: Lava).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Majel ----------------- Other
 Modified ------------ Sassy Stunner (NOTE: Majel has Air-Jump instead)
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 3  [][][]               (-10%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 2  [][]                 (89 hm/s)
   Aerial ------------ 9  [][][][][][][][][]
       Melee:          Does a high rising kick. (179) [U][MR]
       Air-Action:     Air-Jump x4
       Jump Speed:     +12 hm/s
       Air-Move Speed: 205 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has faster running turns.
                       + Has very fast air acceleration (+ stop/turn).
                       + Has high jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray II Dark ----------- Other
 Modified ------------ Shining Fighter
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 5  [][][][][]           (+0%)
   Endurance --------- 5  [][][][][]           (1000)
   Speed ------------- 10 [][][][][][][][][][] (161 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Teleports high in air, then slowly comes down.
                        (191) [B]
       Air-Action:     Air-Dash x2 (Short)
       Jump Speed:     +19 hm/s
       Air-Move Speed: 173 hm/s</pre><pre id="faqspan-2">
       Air-Dash Speed: 512 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           + Has slightly faster running acceleration and stop.
                       + Has very fast air acceleration (+ stop/turn).


-------------------------------------------------------------------------------
2O. Special Robos ............................................. <R-SPC>
-------------------------------------------------------------------------------

Chick ----------------- Other
 Modified ------------ Little Sprinter (Legal)
   Offense ----------- 5  [][][][][]           (+0%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 1  []                   (200)
   Speed ------------- 4  [][][][]             (102 hm/s)
   Aerial ------------ 3  [][][]
       Melee:          Runs toward the target. (151) [B][NS]
       Air-Action:     Air-Jump x2
       Jump Speed:     +19 hm/s
       Air-Move Speed: 128 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee:     32%
                       Gun:       38%
                       Bomb/Pod:  45%
       Note:           This is a legal body part.
                       + Small sized.
                       + Has slightly faster gun reload.
                       - Has terrible running turns.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray Sky --------------- Power
 Modified ------------ Lightning Sky (Legal)
   Offense ----------- 6  [][][][][][]         (+5%)
   Defense ----------- 2  [][]                 (-14%)
   Endurance --------- 4  [][][][]             (800)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 8  [][][][][][][][]
       Melee:          Does a dash-attack, then jumps up. (143) [UB][SR][MR]
       Air-Action:     Sky-Dash x1 (Very Long)
       Jump Speed:     +22 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 160 hm/s
       KD-Defense:     Melee/Gun: 30%
                       Bomb/Pod:  50%
       Note:           This is a legal body part.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.
                       + Has fast recovery from a knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AIRS ------------------ Other
 Modified ------------ Lightning Sky
   Offense ----------- 10 [][][][][][][][][][] (+35%) <-- Great
   Defense ----------- 1  []                   (-30%) <-- Horrible
   Endurance --------- 3  [][][]               (600)
   Speed ------------- 6  [][][][][][]         (128 hm/s)
   Aerial ------------ 9  [][][][][][][][][]
       Melee:          Does a dash-attack, then jumps up very high.
                        (143) [B][SR][MR]
       Air-Action:     Sky-Dash x2 (Very Long) <-- Great
       Jump Speed:     +21 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: 176 hm/s
       KD-Defense:     Melee/Gun: 32%
                       Bomb/Pod:  52%
       Note:           * Power stat is greatly raised at the great cost of
                         Defense.
                       + Has faster running acceleration and stop.
                       + Has faster running turns.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carat ----------------- Other
 Modified ------------ Little Sprinter
   Offense ----------- 4  [][][][]             (-5%)
   Defense ----------- 7  [][][][][][][]       (+11%)
   Endurance --------- 4  [][][][]             (900)
   Speed ------------- 9  [][][][][][][][][]   (156 hm/s)
   Aerial ------------ 4  [][][][]
       Melee:          Jumps up high, then does a dive-attack, then moves
                        back; the jump portion is also invincible.
                        (155) [UB][MR]
       Air-Action:     Air-Jump x3
       Jump Speed:     +13 hm/s
       Air-Move Speed: 173 hm/s
       Air-Dash Speed: (same as Air-Move Speed)
       KD-Defense:     Melee/Gun: 50% <-- Horrible
                       Bomb/Pod:  60% <-- Bad
       Note:           + Small sized.
                       + Has slightly faster gun reload.
                       + Has slightly faster running acceleration and stop.
                       + Has faster air acceleration (+ stop/turn).
                       + The melee attack is unbelievably useful.



===============================================================================
3. Guns ....................................................... <GUNS>
===============================================================================
How to read:

Name
   Attack ---- Power of the set bullets.
   Speed ----- Speed of the bullet.
   Homing ---- Gun's homing ability.
   Reload ---- Speed of reloading to shoot again.
   Down ------ Ability to knock down the target.
       Range:  The maximum range of the shot.
       Damage: The maximum damage per bullet (total rough damage per clip).
                (x@/# --> @ is likely number of hits; # is number of max hits)
       Recoil: Time between the first bullet fired and when the Robo can move
                (which is at the end of reload).
       Note:   Any special notes.
               G: Ground
               A: Air

Note 1: All guns (actually, even bombs and pods) cannot simply be based on the
       stats, because there are several other factors - ammos per clip
       (pressing the shoot button once empties the clip), range, recoil,
       target placement, etc.  Also, many guns fire differently when shot in
       the air.  Consider them all.

Note 2: All guns have different maximum ranges, but the game lists them only in
       three categories: Short, Mid, and Long.  In fact, some of these
       "categories" are plain wrong.  For example, Needle Gun (Mid-Range) goes
       much further than Halo Gun (Long-Range).  That's why I listed Range as
       a separate category.

Note 3: All guns have various ranges, but some have different effects,
       depending on the distance the target was hit.  While some guns will do
       more damage at a certain distance, other guns do fixed damage
       regardless of the distance.  Some guns may do less damage but more
       knockdown at a certain distance.

Note 4: Many guns do different things when shot in the air.  These differences
       may be as little as 0.1 second in reloading time, while others may be
       completely different shots.

Note 5: The guns which hit more than once sometimes do less damage than the
       calculated damage, because the previous hits knocked down the target
       (downed targets take far less damage).  Also, some of the bullets may
       miss because the previous bullets moved the target away.

Note 6: I was unable to confirm pretty much anything other than the Damage.
       I couldn't really tell the minor differences for both Speed and Homing,
       and KD stats differed depending on the range the shot hit.  And Reload
       was difficult to determine because some guns started reloading long
       after the last shot was fired, whereas other guns started reloading
       right away.  Even Attack stat was difficult, because for many guns,
       range determined how powerful they were.  So, I just left all stats
       from the game as it is.

-------------------------------------------------------------------------------
3A. Short-Range Guns .......................................... <G-SHO>
-------------------------------------------------------------------------------

Shotgun
   Attack ---- 8  [][][][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 1  []
   Reload ---- 1  []
   Down ------ 10 [][][][][][][][][][]
       Range:  Short
       Damage: 39~59? (x3 = 138, but point blank does 177)
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   Fires a 3-in-1 horizontal shot.
               Does more damage at shorter range.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stun Gun
   Attack ---- 2  [][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 9  [][][][][][][][][]
   Down ------ 7  [][][][][][][]
       Range:  Very Short
       Damage: 28 (x2 = 56)
       Recoil: 0.4 sec
       Note:   Stuns the target for a bit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Knuckle Gun
   Attack ---- 10 [][][][][][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 1  []
   Reload ---- 8  [][][][][][][][]
   Down ------ 10 [][][][][][][][][][]
       Range:  Very Short
       Damage: G: 179;    A: 131
       Recoil: 0.3 sec
       Note:   G: Sends the target up slowly.
               A: Sends the target back.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Twin Fang Gun
   Attack ---- 9  [][][][][][][][][]
   Speed ----- 9  [][][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 2  [][]
   Down ------ 7  [][][][][][][]
       Range:  G: Short;    A: Very Long
       Damage: G: 11~38 (x5 = 55~163);    A: 8 (x5 = 40)
       Recoil: G: 1.2 sec;    A: 1.1 sec
       Note:   G: Shots curve up, then down.
                  Stuns the target for a bit.
                  Curving-down shots do more damage.
               A: Fires straight rapid shots.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Magnum Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 1  []
   Down ------ 10 [][][][][][][][][][]
       Range:  Short
       Damage: 159 (At the tip, it does 47)
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mega Burst Gun
   Attack ---- 5  [][][][][]
   Speed ----- 1  []
   Homing ---- 2  [][]
   Reload ---- 4  [][][][]
   Down ------ 4  [][][][]
       Range:  Short
       Damage: 23~41 (x3 = 69~123)
       Recoil: G: 1.4 sec;    A: 1.1 sec
       Note:   The bullet becomes bigger over time - the bigger the bullet,
                the more damage it does.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rising Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 2  [][]
   Down ------ 5  [][][][][]
       Range:  Short
       Damage: G: 35~143;    A: 23 (x2 = 46)
       Recoil: G: 0.9 sec;    A: 0.6 sec
       Note:   G: Shoots diagonally upward.
                  Does more damage at longer range.
               A: Fires a 2-in-1 horizontal shot, sends the target up slowly
                   at long range.


-------------------------------------------------------------------------------
3B. Midrange Guns ............................................. <G-MID>
-------------------------------------------------------------------------------

Gatling Gun
   Attack ---- 4  [][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 3  [][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: 11~16 (x8 = 80~128)
       Recoil: G: 1.6 sec;    A: 1.4 sec
       Note:   Fires rapid shots.
               Does more damage at longer range.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Catch Gun
   Attack ---- 2  [][]
   Speed ----- 3  [][][]
   Homing ---- 9  [][][][][][][][][]
   Reload ---- 5  [][][][][]
   Down ------ 4  [][][][]
       Range:  Very Long
       Damage: 23
       Recoil: G: 1.0 sec;    A: 0.9 sec
       Note:   Fires a sort of slow, but high homing round.
               Pulls the target forward.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gravity Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 5  [][][][][]
   Down ------ 6  [][][][][][]
       Range:  G: Short;    A: Mid
       Damage: G: 23~47;    A: 59~147
       Recoil: G: 0.8 sec;    A: 0.5 sec
       Note:   G: Fires a gravity ball, which send the target up.
               A: Fires an instant gravity ball into the air.
               The large gravity ball does bigger damage.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thunderbolt Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 5  [][][][][]
   Down ------ 5  [][][][][]
       Range:  Long
       Damage: 17~35 (x4 = 68~140)
       Recoil: G: 1.1 sec;    A: 1.0 sec
       Note:   Fires two 2-in-1 rounds horizontally, which then semi-homes on
                the target.
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Titan Gun
   Attack ---- 2  [][]
   Speed ----- 2  [][]
   Homing ---- 1  []
   Reload ---- 2  [][]
   Down ------ 5  [][][][][]
       Range:  Very Long
       Damage: 52
       Recoil: G: 1.1 sec;    A: 1.0 sec
       Note:   Fires a huge bullet, which sends the target back.
               Does not overload.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Meteor Storm Gun
   Attack ---- 5  [][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 2  [][]
   Reload ---- 5  [][][][][]
   Down ------ 4  [][][][]
       Range:  Mid
       Damage: G: 7~35 (x3/8 = 42~105);    A: 7~32 (x5/8 = 42~160)
       Recoil: 1.2 sec
       Note:   Sprays bullets randomly.
               Sends the target up slowly.
               Does more damage at longer range, but the accuracy is lower.
               Air shots have better accuracy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Splash Gun
   Attack ---- 1  []
   Speed ----- 4  [][][][]
   Homing ---- 3  [][][]
   Reload ---- 10 [][][][][][][][][][]
   Down ------ 2  [][]
       Range:  G: Short;    A: Mid
       Damage: G: 8 (x3 = 24);    A: 7 (x3 = 21)
       Recoil: <0.2 sec
       Note:   Fires a 3-in-1 horizontal shot that slows down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drill Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 5  [][][][][][]
   Homing ---- 1  []
   Reload ---- 4  [][][][]
   Down ------ 5  [][][][][]
       Range:  Short
       Damage: 11 (x10 = 94~102)
       Recoil: G: 1.4;    A: 1.3 sec
       Note:   Fires rapid shots very quickly.
               Draws the target towards the shooter.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Needle Gun
   Attack ---- 3  [][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 1  []
   Reload ---- 8  [][][][][][][][]
   Down ------ 5  [][][][][]
       Range:  Very Long
       Damage: 23 (x3 = 69)
       Recoil: G: 0.9 sec;    A: 0.8 sec
       Note:   Fires a 3-in-1 vertical shot.
               Draws the target towards the shooter, and sends the target up.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vertical Gun
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 3  [][][]
   Reload ---- 6  [][][][][][]
   Down ------ 2  [][]
       Range:  Very Long
       Damage: 23 (x4 = 92)
       Recoil: G: 1.1 sec;    A: 1.2 sec
       Note:   Fires two 2-in-1 vertical shots (top one goes up first, then
                comes down).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bubble Gun
   Attack ---- 3  [][][]
   Speed ----- 2  [][]
   Homing ---- 9  [][][][][][][][][]
   Reload ---- 6  [][][][][][]
   Down ------ 4  [][][][]
       Range:  G: Mid;    A: Long
       Damage: G: 59 (x2 = 104);    A: 59
       Recoil: G: 0.9 sec;    A: 0.6 sec
       Note:   G: Fires a 2-in-1 slow bubble shot with high homing ability.
               A: Fires one slow bubble shot with high homing ability.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flame Gun
   Attack ---- 5  [][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 5  [][][][][]
   Reload ---- 4  [][][][]
   Down ------ 7  [][][][][][][]
       Range:  Mid
       Damage: 14~23 (x6 = 66~115)
       Recoil: 1.2 sec
       Note:   Fires rapid shots quickly.
               Does more damage at longer range.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blade Gun
   Attack ---- 2  [][]
   Speed ----- 5  [][][][][]
   Homing ---- 1  []
   Reload ---- 10 [][][][][][][][][][]
   Down ------ 2  [][]
       Range:  Very Long
       Damage: 25~52
       Recoil: <0.2 sec
       Note:   Fires a straight shot, and since it has a fast reload, it can
                be used like a slow machine gun (fast tapping is necessary).
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Flare Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 2  [][]
   Reload ---- 6  [][][][][][]
   Down ------ 4  [][][][]
       Range:  G: Short;    A: Mid
       Damage: 55? (x10 = 71~83)
       Recoil: G: 1.1 sec;    A: 1.0 sec
       Note:   Fires two exploding rounds that does multiple hits.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Basic Gun
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 2  [][]
   Reload ---- 4  [][][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: 21~31 (x3 = 63~93)
       Recoil: G: 1.4 sec;    A: 1.3 sec
       Note:   Fires three times.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hornet Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 3  [][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 3  [][][]
   Down ------ 6  [][][][][][]
       Range:  G: Long;    A: Very Long
       Damage: 33 (x5 = 115)
       Recoil: G: 1.4 sec;    A: 1.2 sec
       Note:   Fires a 5-in-1 horizontal shot that eventually homes on the
                target.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Spike Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 3  [][][]
   Down ------ 4  [][][][]
       Range:  Mid
       Damage: ?~29 (x4/8 = 40~116)
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   G: Shoots right, which then goes left.
               A: Shoots left, which then goes right.
               The damage varies a lot, but does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Spike Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 3  [][][]
   Down ------ 4  [][][][]
       Range:  Mid
       Damage: ?~29 (x4/8 = 40~116)
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   G: Shoots left, which then goes right.
               A: Shoots right, which then goes left.
               The damage varies a lot, but does more damage at longer range.


-------------------------------------------------------------------------------
3C. Long-Range Guns ........................................... <G-LON>
-------------------------------------------------------------------------------

Afterburner Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 2  [][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: G: 35~40 (x4 = 140~160);    A: 33~38 (x4 = 132~152)
       Recoil: G: 1.7 sec;    A: 1.5 sec
       Note:   G: Fires 4 shots that speed up and pushes the target away.
               G: Fires 4 shots that speed up and pulls the target forward.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Eagle Gun
   Attack ---- 4  [][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 4  [][][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: G: 40;    A: 59
       Recoil: G: 1.2 sec;    A: 0.5 sec
       Note:   G: Fires a straight shot.
               A: Stalls for a moment, then homes on the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Halo Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 3  [][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 3  [][][]
   Down ------ 5  [][][][][]
       Range:  G: Short;    A: Long Only
       Damage: G: 47 (x3 = 141);    A: 29~47 (x3 = 99~129)
       Recoil: G: 1.2 sec;    A: 0.9 sec
       Note:   G: Beam rings hit the target far away ONLY.
               A: Beam rings hit the target close only.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Glider Gun
   Attack ---- 4  [][][][]
   Speed ----- 4  [][][][]
   Homing ---- 9  [][][][][][][][][]
   Reload ---- 5  [][][][][]
   Down ------ 4  [][][][]
       Range:  G: Mid;    A: Very Long
       Damage: G: 35 (x2 = 70);    A: 71 (x2 = 142)
       Recoil: G: 0.9 sec;    A: 1.2 sec
       Note:   G: Fires a straight 2-in-1 bird bullet.
               A: Fires a 2-in-1 bird bullet which homes on the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sagittarius Gun
   Attack ---- 5  [][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 4  [][][][]
   Down ------ 4  [][][][]
       Range:  Very Long
       Damage: G: 47 (x2 = 94);    A: 59
       Recoil: G: 1.1 sec;    A: 0.6 sec
       Note:   G: Fires a 2-in-1 bullet, which stalls before going straight.
               A: Fires one bullet which stalls before going straight.
               Does not overload.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scorpion Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 7  [][][][][][][]
   Reload ---- 3  [][][]
   Down ------ 7  [][][][][][][]
       Range:  Very Long
       Damage: G: 47 (x4 = 91~122);    A: 23 (x4 = 75)
       Recoil: 1.1 sec
       Note:   G: Fires two 2-in-1 straight shots.
               A: Fires two 2-in-1 shots which shoots out the back and homes
                   on the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sniper Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 9  [][][][][][][][][]
   Homing ---- 1  []
   Reload ---- 2  [][]
   Down ------ 7  [][][][][][][]
       Range:  Very Long
       Damage: G: 93~133;    A: 80~106
       Recoil: G: 1.5 sec;    A: 1.2 sec
       Note:   Fires a fast straight shot.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slide Gun
   Attack ---- 6  [][][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 2  [][]
   Reload ---- 3  [][][]
   Down ------ 8  [][][][][][][][]
       Range:  Long
       Damage: G: 53 (x3 = 159);    A: 35 (x1/4 = 35)
       Recoil: G: 2.2 sec;    A: 0.9 sec
       Note:   G: Fires 3 shots in a row slowly while sliding at the same
                   speed as moving (so if you stand still, you won't slide).
                  Each bullet sends the target back.
               A: Fires a 4-in-1 horizontal shot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3-Way Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 5  [][][][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: 27~31 (x3/9 = 81~93)
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   Fires three 3-in-1 horizontal shots.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dragon Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 3  [][][]
   Homing ---- 7  [][][][][][][]
   Reload ---- 2  [][]
   Down ------ 8  [][][][][][][][]
       Range:  Very Long
       Damage: G: 143;    A: 131
       Recoil: G: 1.7 sec;    A: 1.5 sec
       Note:   Fires a slow, but powerful and decent homing round.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Trap Gun
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 6  [][][][][][]
   Down ------ 3  [][][]
       Range:  Very Long
       Damage: 23 (x3 = 69)
       Recoil: 1.1 sec
       Note:   G: Three semi-homing bullets disappear, then comes out after
                   2 seconds.
               A: Fires a 3-in-1 vertical shot.
               Send the target up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
V Laser Gun
   Attack ---- 4  [][][][]
   Speed ----- 9  [][][][][][][][][]
   Homing ---- 1  []
   Reload ---- 1  []
   Down ------ 9  [][][][][][][][][]
       Range:  Very Long
       Damage: G: 86 (x1/2 = 86);    A: 95
       Recoil: 0.9 sec
       Note:   G: Fires a 2-in-1 horizontal shot.
               A: Fires a fast straight shot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phoenix Gun
   Attack ---- 3  [][][]
   Speed ----- 9  [][][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 3  [][][]
   Down ------ 5  [][][][][]
       Range:  Very Long
       Damage: G: 59 (x1/2 = 59);    A: 67
       Recoil: G: 1.2 sec;    A: 1.0 sec
       Note:   G: Fires a 2-in-1 horizontal shot which curves from up to down.
               A: Fires a fast straight shot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Homing Star Gun
   Attack ---- 5  [][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 2  [][]
   Down ------ 4  [][][][]
       Range:  Very Long
       Damage: 14~45 (x5 = 70~165)
       Recoil: G: 1.2 sec;    A: 1.1 sec
       Note:   G: Fires a 5-in-1 shot that breaks off vertically.
               A: Fires a 5-in-1 shot that breaks off horizontally.
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Meteor Fall Gun
   Attack ---- 5  [][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 3  [][][]
   Down ------ 5  [][][][][]
       Range:  G: Long;    A: Short
       Damage: G: 29 (x5 = 145);    A: 35 (x3 = 105)
       Recoil: G: 1.1 sec;    A: 0.9 sec
       Note:   G: Meteors stall in the air (front), then goes forward.
               A: Meteors stall high in the air (back), then falls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Arc Gun
   Attack ---- 5  [][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 5  [][][][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: G: 45~52 (x2 = 90~104);    A: 43~52 (x2 = 86~104)
       Recoil: G: 1.5 sec;    A: 1.3 sec
       Note:   G: Shoots twice to the right, which then goes left.
               A: Shoots twice to the left, which then goes right.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right 5-Way Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 1  []
   Reload ---- 4  [][][][]
   Down ------ 4  [][][][]
       Range:  G: Very Long;    A: Long
       Damage: 38~47 (x2/10 = 76~94; x4/10 = 152)
       Recoil: G: 1.5 sec;    A: 1.2 sec
       Note:   G: Fires two 5-in-1 horizontal shots to the right.
               A: Fires two 5-in-1 horizontal shots to the left.
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rayfall Gun
   Attack ---- 5  [][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 8  [][][][][][][][]
   Reload ---- 2  [][]
   Down ------ 5  [][][][][]
       Range:  Very Long
       Damage: G: 26 (x4 = 104);    A: 23 (x4 = 92)
       Recoil: G: 1.9 sec;    A: 1.4 sec
       Note:   G: Shoots directly above 4 times, and the bullets stop for a
                   bit, then they home on the target.
               A: Shoots directly above 4 times, then they home on the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Arc Gun
   Attack ---- 5  [][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 5  [][][][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: G: 45~52 (x2 = 90~104);    A: 43~52 (x2 = 86~104)
       Recoil: G: 1.5 sec;    A: 1.3 sec
       Note:   G: Shoots twice to the left, which then goes right.
               A: Shoots twice to the right, which then goes left.
               Does more damage at shorter range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left 5-Way Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 1  []
   Reload ---- 4  [][][][]
   Down ------ 4  [][][][]
       Range:  G: Very Long;    A: Long
       Damage: 38~47 (x2/10 = 76~94; x4/10 = 152)
       Recoil: G: 1.5 sec;    A: 1.2 sec
       Note:   G: Fires two 5-in-1 horizontal shots to the left.
               A: Fires two 5-in-1 horizontal shots to the right.
               Does more damage at longer range.


-------------------------------------------------------------------------------
3D. Illegal Guns .............................................. <G-ILL>
-------------------------------------------------------------------------------

Sling Gun (Illegal Halo Gun)
   Attack ---- 7  [][][][][][][]
   Speed ----- 3  [][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 3  [][][]
   Down ------ 5  [][][][][]
       Range:  G: Mid Only;    A: Mid
       Damage: G: 59 (x3 = 177);    A: 35~47 (x2 = 94)
       Recoil: G: 1.2 sec;    A: 0.9 sec
       Note:   G: Beam rings hit the target mid~far range ONLY.
               A: Beam rings hit the target close~mid range only.
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kindjal Gun (Illegal Scorpion Gun)
   Attack ---- 8  [][][][][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 8  [][][][][][][][]
   Reload ---- 3  [][][]
   Down ------ 7  [][][][][][][]
       Range:  Very Long
       Damage: G: 25~57 (x8 = 161~216);    A: 28 (x6 = 108~128)
       Recoil: G: 1.6 sec;    A: 1.3 sec
       Note:   G: Fires four 2-in-1 straight shots.
               A: Fires three 2-in-1 shots which shoots out the back and
                   homes on the target.
               Good for knockdown.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cleaver Gun (Illegal Slide Gun)
   Attack ---- 7  [][][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 3  [][][]
   Down ------ 8  [][][][][][][][]
       Range:  G: Long;    A: Very Long
       Damage: G: 41~47 (x3 = 108-123);    A: 65 (x1/4 = 65)
       Recoil: G: 1.5 sec;    A: 1.0 sec
       Note:   G: Fires 3 shots in a row slowly while sliding at the same
                   speed as moving (so if you stand still, you won't slide).
                  Does more damage at shorter range.
               A: Fires a spreading 4-in-1 horizontal shot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scythe Gun (Illegal Mega Burst Gun)
   Attack ---- 6  [][][][][][]
   Speed ----- 2  [][]
   Homing ---- 3  [][][]
   Reload ---- 4  [][][][]
   Down ------ 3  [][][]
       Range:  Mid
       Damage: 35~41 (x3 = 105~123)
       Recoil: G: 1.4 sec;    A: 1.1 sec
       Note:   The bullet becomes bigger over time - the bigger the bullet,
                the more damage it does.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hadron Gun (Illegal Knuckle Gun)
   Attack ---- 9  [][][][][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 2  [][]
   Down ------ 9  [][][][][][][][][]
       Range:  Short
       Damage: G: 62 (x3 = 124);    A: 65 (x3 = 195)
       Recoil: G: 1.6 sec;    A: 1.4 sec
       Note:   G: Sends the target back.
               A: Sends the target up slowly.
               There is a slight delay before bullet comes out.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amun Gun
   Attack ---- 5  [][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 2  [][]
   Down ------ 7  [][][][][][][]
       Range:  Very Long
       Damage: G: 23~107 (x1/2 = 23~107);    A: 21~25 (x2/10 = 50)
       Recoil: G: 1.3 sec;    A: 1.0 sec
       Note:   G: Fires a 2-in-1 shot (both goes sideways).
                  Sends the target very far.
                  Good for knockdown.
               A: Fires two spreading 5-in-1 shots.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Indigo Gun (Illegal Meteor Storm Gun)
   Attack ---- 6  [][][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 3  [][][]
   Reload ---- 5  [][][][][]
   Down ------ 5  [][][][][]
       Range:  Mid
       Damage: 3~39 (x4/9 = 20~156)
       Recoil: G: 1.3 sec;    A: 1.2 sec
       Note:   Sprays bullets randomly.
               Sends the target up slowly.
               Does more damage at longer range, but the accuracy is lower.
               Ground shots have better accuracy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Laser Ripple Gun
   Attack ---- 1  []
   Speed ----- 8  [][][][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 3  [][][]
   Down ------ 3  [][][]
       Range:  Short
       Damage: 7 (x5 = 35)
       Recoil: G: 1.6 sec;    A: 1.1 sec
       Note:   Being hit by this gun stuns the target a REALLY long time.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wyrm Gun (Illegal Dragon Gun)
   Attack ---- 8  [][][][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 4  [][][][]
   Reload ---- 3  [][][]
   Down ------ 7  [][][][][][][]
       Range:  Very Long
       Damage: G: 71 (x4 = 284);    A: 119
       Recoil: G: 2.2 sec;    A: 1.6 sec
       Note:   G: Fires 4 straight shots.
               A: Fires a fast straight shot.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dual Arc Gun (Illegal Left Arc Gun)
   Attack ---- 6  [][][][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 3  [][][]
   Down ------ 5  [][][][][]
       Range:  Very Long
       Damage: 45~50 (x4 = 180~200)
       Recoil: G: 1.2 sec;    A: 1.1 sec
       Note:   G: Shoots two 2-in-1 shot to the left, which then goes right.
               A: Shoots two 2-in-1 shot to the right, which then goes left.
               Does more damage at longer range.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rear Front Gun
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Reload ---- 4  [][][][]
   Down ------ 6  [][][][][][]
       Range:  G: Mid;    A: Long
       Damage: 4~39 (x8 = ~100?)
       Recoil: G: 0.9 sec;    A: 0.8 sec
       Note:   G: Shots appear in mid air at mid range, then they come towards
                   the shooter.
               A: Shots appear in mid air at mid range, then they go towards
                   the target.
               This gun can be obstructed by so many things, that I couldn't
                get much data.


-------------------------------------------------------------------------------
3E. Special Guns .............................................. <G-SPC>
-------------------------------------------------------------------------------

Chick Gun
   Attack ---- 4  [][][][]
   Speed ----- 4  [][][][]
   Homing ---- 3  [][][]
   Reload ---- 4  [][][][]
   Down ------ 3  [][][]
       Range:  Mid
       Damage: 23 (x2 = 46)
       Recoil: G: 1.3 sec;    A: 1.1 sec
       Note:   The effect depends on the range target is hit: sends the target
                up, back, forward...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ARS-G04 Gun
   Attack ---- 7  [][][][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 3  [][][]
   Reload ---- 2  [][]
   Down ------ 6  [][][][][][]
       Range:  Short
       Damage: 23~35 (x3/6 = 69)
       Recoil: G: 1.8 sec;    A: 3.4 sec
       Note:   G: Fires three 2-in-1 vertical shots.
               A: Fires 6 down-curving shots.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carat Gun (Illegal Phoenix Gun)
   Attack ---- 4  [][][][]
   Speed ----- 9  [][][][][][][][][]
   Homing ---- 2  [][]
   Reload ---- 3  [][][]
   Down ------ 6  [][][][][][]
       Range:  Very Long
       Damage: G: 77 (x1/3 = 77);    A: 35 (x3 = 105)
       Recoil: G: 1.4 sec;    A: 1.0 sec
       Note:   G: Fires a 3-in-1 horizontal shot which curves from up to down.
               A: Fires a 3-in-1 straight shot.
               Sends the target back.



===============================================================================
4. Bombs ...................................................... <BOMBS>
===============================================================================
How to read:

Name
   Attack ---- Power of the bomb set (Ground).
               Power of the bomb set (Air).
   Speed ----- Speed of the bomb pallet.
   Size ------ Size of the explosion.
   Time ------ Duration of the explosion.
   Down ------ Ability to knock down the target.
       Damage: Damage per hit (some do more than 1 hit).
                (x@/# --> @ is likely number of hits; # is number of max hits)
       Explo:  Explosion description.
       Cursor: The initial spot the cursor aims - relative to the  target.
       Reload: Reloading time - Time starts when the button is pressed.
       Note:   Any special notes.
               G: Ground
               A: Air

Note 1: Just like guns, there are numerous factors other than stat.  For the
       most part, bombs and pods are used as set up rather than direct damage.
       Read the *Note section.

Note 2: Some bombs do different things when shot in the air.  Mostly, bombs
       curve up then down when shot on ground, while they go straighter to the
       target when shot in air (and also a bit faster).  Also, the damage
       (among other stats) were quite different, depending on being shot on
       the ground or in the air.

Note 3: If the Bomb button is held down, a cursur will appear.  You can change
       the cursor to change the place where the bomb will aim.

Note 4: I changed the Attack stat after testing.  Its attack powers varied
       greatly between ground and air, so I put separate categories for those.
       Speed, Size, Time, and Down stats were copied directly from the game.

Explosions:
--------
 N: Normal:    Red Sphere - pushes the target Up-Away
 G: Geyser:    Red Pillar - sends the target Up
 H: Horizon:   Light Blue Sphere - pushes the target Away slightly slowly
 B: Burst:     Pink Sphere - pushes the target Away a lot
 D: Destroy:   Black Skull Sphere - lasts long; pushes the target Up-Away
 S: Stun:      Green Sphere - Stuns the target for 1 second
 P: Pillar:    Red Pillar - lasts long; sends the target Up
 F: Flipper:   Blue Pillar - pushes the target Away
 C: Cyclone:   Dark Blue Sphere - sends the target Up slowly
 T: Traction:  Yellow Sphere - pulls the target Forward
 K: Knockdown: Orange Cylinder - KDs the target
 X: eXplosion: Yellow Sphere - Sends the target Away
 W: Wave:      Green Pillars in a line - pushes the target Away
 Z: freeZe:    Blue Coil-Pillar - Freezes the target for 2 seconds
There are other types, and the effects are not always consistent.

-------------------------------------------------------------------------------
4A. Normal Bombs .............................................. <B-NOR>
-------------------------------------------------------------------------------

Burrow Bomb D
   Attack ---- 7  [][][][][][][]
               7  [][][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 7  [][][][][][][]
   Time ------ 8  [][][][][][][][]
   Down ------ 6  [][][][][][]
       Damage: 77
       Explo:  D (Up-Away)
       Cursor: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   G: Bomb sticks to the ground (curving), then explodes after two
                   seconds.
               A: Bomb sticks to the ground (slightly curving), then explodes
                   after a half sec.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Burrow Bomb P
   Attack ---- 10 [][][][][][][][][][]
               6  [][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 111;    A: 69
       Explo:  P (Up)
       Cursor: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   G: Bomb sticks to the ground (curving), then explodes after two
                   seconds.
               A: Bomb sticks to the ground (slightly curving), then explodes
                   after a half sec.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Acrobat Bomb
   Attack ---- 0  /
               0  /
   Speed ----- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 5  [][][][][]
   Down ------ 3  [][][]
       Damage: 0
       Explo:  Wind (Great Up) - no damage, but damages endurance.
       Cursor: Self.
       Reload: 1.4 sec
       Note:   The initial target is the player.  This can be used to make you
                jump high, but it targets the ground.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wave Bomb
   Attack ---- 5  [][][][][]
               5  [][][][][]
   Speed ----- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
   Down ------ 7  [][][][][][][]
       Damage: 29 (x2 = 58)
       Explo:  W x3 (Away)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   Curves when shot from both ground and air, with W explosions.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wall Bomb
   Attack ---- 8  [][][][][][][][]
               5  [][][][][]
   Speed ----- 7  [][][][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 6  [][][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 89;    A: 59
       Explo:  Very tall pillar (Slight Up-Away)
       Cursor: Front
       Reload: 1.5 sec
       Note:   Fires a straight bomb that detonates before the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Bomb C
   Attack ---- 5  [][][][][]
               3  [][][]
   Speed ----- 4  [][][][]
   Size ------ 5  [][][][][]
   Time ------ 7  [][][][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 65;    A: 45
       Explo:  C (Slow Up)
       Cursor: On
       Reload: 1.7 sec
       Note:   G: Fires a slow, curving bomb.
               A: Fires a fast, slightly curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Bomb K
   Attack ---- 8  [][][][][][][][]
               6  [][][][][][]
   Speed ----- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
   Down ------ 10 [][][][][][][][][][]
       Damage: G: 92;    A: 71
       Explo:  K (Up)
       Cursor: On
       Reload: 1.7 sec
       Note:   G: Fires a slow, curving bomb.
               A: Fires a fast, slightly curving bomb.
               Guarantees KD.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crescent Bomb P
   Attack ---- 7  [][][][][][][]
               5  [][][][][]
   Speed ----- 4  [][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 83;    A: 61
       Explo:  P (Up)
       Cursor: On
       Reload: 1.7 sec
       Note:   G: Fires a slow, curving bomb.
               A: Fires a fast, slightly curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Submarine Bomb D
   Attack ---- 9  [][][][][][][][][]
               5  [][][][][]
   Speed ----- 1  []
   Size ------ 7  [][][][][][][]
   Time ------ 8  [][][][][][][][]
   Down ------ 3  [][][]
       Damage: G: 99;    A: 62
       Explo:  D (Up-Away)
       Cursor: G: On;    A: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   G: Fires a slow straight bomb.
               A: Fires a slightly slow straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Submarine Bomb K
   Attack ---- 9  [][][][][][][][][]
               5  [][][][][]
   Speed ----- 1  []
   Size ------ 4  [][][][]
   Time ------ 6  [][][][][][]
   Down ------ 10 [][][][][][][][][][]
       Damage: G: 101;    A: 64
       Explo:  K (Up-Away)
       Cursor: G: On;    A: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   G: Fires a slow straight bomb.
               A: Fires a slightly slow straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Submarine Bomb P
   Attack ---- 10 [][][][][][][][][][]
               6  [][][][][][]
   Speed ----- 1  []
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 3  [][][]
       Damage: G: 111;    A: 69
       Explo:  P (Up)
       Cursor: G: On;    A: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   G: Fires a slow straight bomb.
               A: Fires a slightly slow straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Geo Trap Bomb
   Attack ---- 7  [][][][][][][]
               7  [][][][][][][]
   Speed ----- 6  [][][][][][]
   Size ------ 8  [][][][][][][][]
   Time ------ 6  [][][][][][]
   Down ------ 8  [][][][][][][][]
       Damage: 83
       Explo:  Purple explosion that gradually gets bigger (Away)
       Cursor: Slight front
       Reload: 2.5 sec
       Note:   Grows to have a big explosion radius.
               G: Curving bomb.
               A: Slightly curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gemini Bomb B
   Attack ---- 4  [][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 3  [][][]
       Damage: 52
       Explo:  B (Away)
       Cursor: On
       Reload: 1.2 sec
       Note:   G: Fires two curving bombs to the left and right of the target.
               A: Fires two curving bombs to the front and back of the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gemini Bomb P
   Attack ---- 4  [][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 3  [][][]
       Damage: 52
       Explo:  P (Up) - kinda small pillar though
       Cursor: On
       Reload: 1.2 sec
       Note:   G: Fires two curving bombs to the left and right of the target.
               A: Fires two curving bombs to the front and back of the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Titan Bomb
   Attack ---- 1  []
               1  []
   Speed ----- 1  []
   Size ------ 10 [][][][][][][][][][]
   Time ------ 7  [][][][][][][]
   Down ------ 10 [][][][][][][][][][]
       Damage: 23
       Explo:  HUGE explosion (Up-Away)
       Cursor: On
       Reload: 4.2 sec
       Note:   Fires a really slow, curving bomb, and which sticks to the
                ground before exploding.
               Huge explosion radius.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Bomb
   Attack ---- 8  [][][][][][][][]
               6  [][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 89;    A: 69
       Explo:  N (Up-Away)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Bomb F
   Attack ---- 9  [][][][][][][][][]
               6  [][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 99;    A: 69
       Explo:  F (Away)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Bomb K
   Attack ---- 6  [][][][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 10 [][][][][][][][][][]
       Damage: G: 74;    A: 55
       Explo:  K (Up-Away)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Bomb S
   Attack ---- 7  [][][][][][][]
               5  [][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 4  [][][][]
   Time ------ 4  [][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 76;    A: 62
       Explo:  S (Stun)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Bomb X
   Attack ---- 4  [][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
   Down ------ 5  [][][][][]
       Damage: 55
       Explo:  X (Greatly Up-Away)
       Cursor: Slight front
       Reload: 1.7 sec
       Note:   G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Straight Bomb G
   Attack ---- 7  [][][][][][][]
               4  [][][][]
   Speed ----- 7  [][][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 76;    A: 51
       Explo:  G (Up)
       Cursor: On
       Reload: 1.7 sec
       Note:   Fires a straight bomb.
               This is the fastest Straight Bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Straight Bomb S
   Attack ---- 6  [][][][][][]
               5  [][][][][]
   Speed ----- 6  [][][][][][]
   Size ------ 4  [][][][]
   Time ------ 4  [][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 68;    A: 57
       Explo:  S (Stun)
       Cursor: On
       Reload: 1.7 sec
       Note:   Fires a straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Straight Bomb T
   Attack ---- 5  [][][][][]
               3  [][][]
   Speed ----- 6  [][][][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 57;    A: 38
       Explo:  T (Forward)
       Cursor: On
       Reload: 1.7 sec
       Note:   Fires a straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Smash Bomb
   Attack ---- 9  [][][][][][][][][]
               6  [][][][][][]
   Speed ----- 10 [][][][][][][][][][]
   Size ------ 8  [][][][][][][][]
   Time ------ 5  [][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 99;    A: 69
       Explo:  Large explosion overhead (Away)
       Cursor: Just explodes overhead
       Reload: 1.7 sec
       Note:   Explodes immediately upon fire, and explodes high in the air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Direct Bomb
   Attack ---- 8  [][][][][][][][]
               8  [][][][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 3  [][][]
       Damage: 47 (x2 = 94)
       Explo:  N (Slight Up)
       Cursor: Target lock
       Reload: G: 1.9 sec;    A: 2.8 sec
       Note:   Fires 2 straight bombs.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Charge Bomb
   Attack ---- 6  [][][][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 3  [][][]
       Damage: G: 68-124;    A: 55~98 (depends on the charge)
       Explo:  N (Great Up-Away) (Size depends on the charge)
       Cursor: On
       Reload: 1.0 sec
       Note:   More you charge = More damage and size.
               G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dual Bomb
   Attack ---- 4  [][][][]
               2  [][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 3  [][][]
       Damage: G: 49 (x2 = 98);    A: 33 (x2 = 66)
       Explo:  N (Up-Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   Explosion occurs on the impact point and a little behind it.
               G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dual Bomb C
   Attack ---- 3  [][][]
               2  [][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 3  [][][]
       Damage: G: 41;    A: 32
       Explo:  C (Slow Up)
       Cursor: Front
       Reload: 1.7 sec
       Note:   Explosion occurs on the impact point and a little behind it.
               G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Delta Bomb
   Attack ---- 3  [][][]
               2  [][]
   Speed ----- 7  [][][][][][][]
   Size ------ 2  [][]
   Time ------ 5  [][][][][]
   Down ------ 2  [][]
       Damage: G: 39;    A: 27
       Explo:  Pillar explosion x3 (Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   Total of 3 explosions happen - 1 on impact point, 2 on the
                diagnal front sides.
               This is quite fast.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tomahawk Bomb B
   Attack ---- 9  [][][][][][][][][]
               6  [][][][][][]
   Speed ----- 3  [][][]
   Size ------ 6  [][][][][][]
   Time ------ 7  [][][][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 99;    A: 69
       Explo:  B (Away)
       Cursor: G: On;    A: Behind
       Reload: 1.7 sec
       Note:   Explodes right above the target.
               G: High curving bomb.
               A: Curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tomahawk Bomb G
   Attack ---- 9  [][][][][][][][][]
               6  [][][][][][]
   Speed ----- 3  [][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 99;    A: 69
       Explo:  G (Up)
       Cursor: G: Front;    A: On
       Reload: 1.7 sec
       Note:   G: High curving bomb.
               A: Curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Freeze Bomb
   Attack ---- 1  []
               1  []
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
   Down ------ 3  [][][]
       Damage: 9
       Explo:  Z (Freeze)
       Cursor: Front
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   Stuns the target with Z explosion.
               G: Curving bomb.
               A: Slightly curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Volcanic Bomb
   Attack ---- 1  []
               1  []
   Speed ----- 6  [][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
   Down ------ 4  [][][][]
       Damage: 23
       Explo:  G (Up-Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   G: 3 bombs are thrown horizontally on the target.
               A: 3 bombs are thrown vertically on the target.
               Until all the bombs are detonated, you cannot fire.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Wave Bomb
   Attack ---- 8  [][][][][][][][]
               6  [][][][][][]
   Speed ----- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]</pre><pre id="faqspan-3">
   Down ------ 7  [][][][][][][]
       Damage: G: 44 (x2 = 88);    A: 35 (x2 = 70)
       Explo:  W x3 (Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   G: Curves from right to left, with W explosion.
               A: Curves from left to right, with W explosion.
               This is quite fast.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Flank Bomb H
   Attack ---- 7  [][][][][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 79;    A: 55
       Explo:  H (Slow Away)
       Cursor: Slight behind
       Reload: 1.7 sec
       Note:   G: Curves from right to left, with H explosion.
               A: Curves from left to right, with H explosion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Wave Bomb
   Attack ---- 8  [][][][][][][][]
               6  [][][][][][]
   Speed ----- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
   Down ------ 7  [][][][][][][]
       Damage: G: 44 (x2 = 88);    A: 35 (x2 = 70)
       Explo:  W x3 (Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   G: Curves from left to right, with W explosion.
               A: Curves from right to left, with W explosion.
               This is quite fast.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Flank Bomb H
   Attack ---- 7  [][][][][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 79;    A: 55
       Explo:  H (Slow Away)
       Cursor: Slight behind
       Reload: 1.7 sec
       Note:   G: Curves from left to right, with H explosion.
               A: Curves from right to left, with H explosion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Winder Bomb
   Attack ---- 10 [][][][][][][][][][]
               3  [][][]
   Speed ----- 7  [][][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 64 (x2/3 = 128);    A: 23 (x2/3 = 46)
       Explo:  N (Slight Up-Away)
       Cursor: Front
       Reload: G: 1.2 sec;    A: 2.2 sec
       Note:   Fires 3 bombs, each shot at the cursor (you can move the
                cursor, but the user becomes stationary).


-------------------------------------------------------------------------------
4B. Illegal Bombs ............................................. <B-ILL>
-------------------------------------------------------------------------------

Sling Bomb (Illegal Winder Bomb)
   Attack ---- 10 [][][][][][][][][][]
               6  [][][][][][]
   Speed ----- 8  [][][][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 73 (x2/3 = 146);    A: 35 (x2/3 = 70)
       Explo:  N (Slight Up)
       Cursor: Front
       Reload: G: 1.5 sec;    A: 2.2 sec
       Note:   Fires 3 bombs, each shot at the cursor (you can move the
                cursor, but the user becomes stationary).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kindjal Bomb (Illegal Flank Bomb)
   Attack ---- 9  [][][][][][][][][]
               8  [][][][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 7  [][][][][][][]
   Time ------ 5  [][][][][]
   Down ------ 8  [][][][][][][][]
       Damage: G: 53 (x2 = 106);    A: 47 (x2 = 94)
       Explo:  H (Slow Away)
       Cursor: Front
       Reload: 1.7 sec
       Note:   Fires 2-in-1 bombs, each curving from one direction to another.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cleaver Bomb (Illegal Volcanic Bomb)
   Attack ---- 1  []
               1  []
   Speed ----- 7  [][][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
   Down ------ 2  [][]
       Damage: 23
       Explo:  S (Stun)
       Cursor: G: Behind;    A: On
       Reload: 1.7 sec
       Note:   G: 3 bombs are thrown horizontally on the target.
               A: 3 bombs are thrown vertically on the target.
               Until all the bombs are detonated, you cannot fire.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scythe Bomb (Illegal Charge Bomb)
   Attack ---- 4  [][][][]
               4  [][][][]
   Speed ----- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 4  [][][][]
   Down ------ 4  [][][][]
       Damage: 51~108
       Explo:  T (Up-Forward)
       Cursor: On
       Reload: 1.0 sec
       Note:   More you charge = More damage and size.
               G: High curving bomb.
               A: Curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hadron Bomb (Illegal Direct Bomb)
   Attack ---- 9  [][][][][][][][][]
               9  [][][][][][][][][]
   Speed ----- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 6  [][][][][][]
   Down ------ 6  [][][][][][]
       Damage: 105
       Explo:  N (Great Away)
       Cursor: Target lock
       Reload: 1.7 sec
       Note:   Shoots a straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amun Bomb
   Attack ---- 9  [][][][][][][][][]
               7  [][][][][][][]
   Speed ----- 3  [][][]
   Size ------ 8  [][][][][][][][]
   Time ------ 5  [][][][][]
   Down ------ 7  [][][][][][][]
       Damage: G: 103;    A: 76
       Explo:  Large radius F (white color)
       Cursor: Front (Up-Away)
       Reload: 3.2 sec
       Note:   G: 3 explosions happen - 2 on the sides of the impact point,
                   1 in front.
               A: 3 explosions happen horizontally in front of the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Indigo Bomb (Illegal Freeze Bomb)
   Attack ---- 1  []
               1  []
   Speed ----- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 7  [][][][][][][]
   Down ------ 2  [][]
       Damage: 14
       Explo:  Z (Freeze)
       Cursor: On
       Reload: G: 1.5 sec;    A: 1.7 sec
       Note:   Stuns the target with Z explosion (bigger than Freeze Bomb).
               G: Curving bomb.
               A: Slightly curving bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Deva Bomb (Illegal Titan Bomb)
   Attack ---- 10 [][][][][][][][][][]
               10 [][][][][][][][][][]
   Speed ----- 1  []
   Size ------ 10 [][][][][][][][][][]
   Time ------ 10 [][][][][][][][][][]
   Down ------ 10 [][][][][][][][][][]
       Damage: 239
       Explo:  HUGE explosion (Up-Away)
       Cursor: On
       Reload: 4.2 sec
       Note:   Fires a really slow, curving bomb, and which sticks to the
                ground before exploding.
               Huge explosion radius.


-------------------------------------------------------------------------------
4C. Special Bombs ............................................. <B-SPC>
-------------------------------------------------------------------------------

Chick Bomb
   Attack ---- 8  [][][][][][][][]
               7  [][][][][][][]
   Speed ----- 4  [][][][]
   Size ------ 3  [][][]
   Time ------ 3  [][][]
   Down ------ 4  [][][]
       Damage: G: 89;    A: 83
       Explo:  Small explosion (Up-Away)
       Cursor: Front
       Reload: 1.4 sec
       Note:   Does not explode on impact with the target.
               G: Curving bomb.
               A: Straight bomb.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ARS-B02 Bomb (Illegal Direct Bomb)
   Attack ---- 6  [][][][][][]
               6  [][][][][][]
   Speed ----- 7  [][][][][][][]
   Size ------ 7  [][][][][][][]
   Time ------ 7  [][][][][][][]
   Down ------ 4  [][][][]
       Damage: 23 (x3 = 69)
       Explo:  N (Slight Up)
       Cursor: Target lock
       Reload: G: 1.0 sec;    A: 1.4 sec
       Note:   Fires 3 fast straight bombs.
               This can climb short walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carat Bomb (Illegal Wave Bomb)
   Attack ---- 4  [][][][]
               2  [][]
   Speed ----- 7  [][][][][][][]
   Size ------ 4  [][][][]
   Time ------ 4  [][][][]
   Down ------ 6  [][][][][][]
       Damage: G: 26 (x2 = 52);    A: 17 (x2 = 34)
       Explo:  W x3 (Slow Up)
       Cursor: Front
       Reload: 1.7 sec
       Note:   Fires a fast straight bomb with W explosion.



===============================================================================
5. Pods ....................................................... <PODS>
===============================================================================
How to read:

Name
   Attack ---- Power of each pods (can be multiple explosion).
   Speed ----- Pod's speed.
   Homing ---- Pod's homing ability.
   Size ------ Size of the explosion.
   Time ------ Duration of the explosion.
       Damage: Damage per hit.
                (x@/# --> @ is likely number of hits; # is number of max hits)
       Explo:  Explosion description.
       Max #:  # of pods that can be fired/remained in one screen.
       Note:   Any special notes.

Note 1: Just like guns, there are numerous factors other than stat.  For the
       most part, bombs and pods are used as set up rather than direct damage.
       Read the *Note section.

Note 2: Most pods have no recoil.

Note 3: The pods reload when all the explosions from the pods are gone from the
       screen.

Note 4: Pods can bounce off the walls, or follow the walls.  Unless otherwise
       stated, it follows the walls.

Note 5: Unlike Guns and Bombs, the direction which Pods are fired can be
       changed.  Simply point to the direction you want to fire using the
       direction pad, then fire.  The initial direction (not pressing in any
       direction) will point to the target.

Note 6: Just like the Bombs, I editted the Attack stat for the Pods.

Explosions:
--------
 N: Normal:    Red Sphere - pushes the target Up-Away
 G: Geyser:    Red Pillar - sends the target Up
 H: Horizon:   Light Blue Sphere - pushes the target Away slightly slowly
 B: Burst:     Pink Sphere - pushes the target Away a lot
 D: Destroy:   Black Skull Sphere - lasts long; pushes the target Up-Away
 S: Stun:      Green Sphere - Stuns the target for 1 second
 P: Pillar:    Red Pillar - lasts long; sends the target Up
 F: Flipper:   Blue Pillar - pushes the target Away
 C: Cyclone:   Dark Blue Sphere - sends the target Up slowly
 T: Traction:  Yellow Sphere - pulls the target Forward
 K: Knockdown: Orange Cylinder - KDs the target
 X: eXplosion: Yellow Sphere - Sends the target Away
 W: Wave:      Green Pillars in a line - pushes the target Away
 Z: freeZe:    Blue Coil-Pillar - Freezes the target for 2 seconds
There are other types, and the effects are not always consistent.

-------------------------------------------------------------------------------
5A. Normal Pods ............................................... <P-NOR>
-------------------------------------------------------------------------------

Acrobat Pod
   Attack ---- 0  /
   Speed ----- 5  [][][][][]
   Homing ---- 0  /
   Size ------ 6  [][][][][][]
   Time ------ 4  [][][][]
       Damage: 0
       Explo:  Wind (Up) - no damage, but damages endurance.
       Max #:  2
       Note:   Explodes immediately for an extra Air-Jump.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Umbrella Pod
   Attack ---- 4  [][][][]
   Speed ----- 3  [][][]
   Homing ---- 4  [][][][]
   Size ------ 6  [][][][][][]
   Time ------ 4  [][][][]
       Damage: 45 (x1/3 = 45)
       Explo:  B (Away)
       Max #:  1
       Note:   Three short-fuse pods move forward, and they all explode in the
                air at a fixed height.
               This is one of the best against jumpers.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wave Pod
   Attack ---- 7  [][][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 4  [][][][]
   Time ------ 5  [][][][][]
       Damage: 37 (x2 = 74)
       Explo:  W x4 (Away)
       Max #:  1
       Note:   A fast short-fuse pod which causes W explosions.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wall Pod
   Attack ---- 6  [][][][][][]
   Speed ----- 2  [][]
   Homing ---- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 6  [][][][][][]
       Damage: 61 (x1/3 = 61)
       Explo:  Tall W (Slight Away)
       Max #:  1
       Note:   Three short-fuse pods, which create tall pillar explosions
                (sort of like wall between shooter and the target).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ground Freeze Pod
   Attack ---- 1  []
   Speed ----- 3  [][][]
   Homing ---- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 6  [][][][][][][]
       Damage: 9
       Explo:  Z (Freeze)
       Max #:  2
       Note:   A stationary long-fuse ground spider bot, which seeks the enemy
                when it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cockroach Pod G
   Attack ---- 3  [][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  G (Up)
       Max #:  2
       Note:   A slow pod that wonders around, until it spots a target, which
                then it speeds up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cockroach Pod H
   Attack ---- 3  [][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  H (Slow Away)
       Max #:  2
       Note:   A slow pod that wonders around, until it spots a target, which
                then it speeds up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Twin Flank Pod F
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  F (Away)
       Max #:  1
       Note:   Pods from each sides, which move towards the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Twin Flank Pod G
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  G (Up)
       Max #:  1
       Note:   Pods from each sides, which move towards the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Satellite Pod
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  N (Up-Away)
       Max #:  3
       Note:   A stationary long-fuse floating pod, which seeks the enemy when
                it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Satellite Pod H
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  H (Slow Away)
       Max #:  3
       Note:   A stationary long-fuse floating pod, which seeks the enemy when
                it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Seeker Pod F
   Attack ---- 3  [][][]
   Speed ----- 2  [][]
   Homing ---- 8  [][][][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  F (Away)
       Max #:  2
       Note:   A long-fuse pod seeks the target.  When the target is closeby,
                it slows down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Seeker Pod G
   Attack ---- 3  [][][]
   Speed ----- 2  [][]
   Homing ---- 8  [][][][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  G (Up)
       Max #:  2
       Note:   A long-fuse pod seeks the target.  When the target is closeby,
                it slows down.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Titan Pod
   Attack ---- 1  []
   Speed ----- 1  []
   Homing ---- 3  [][][]
   Size ------ 10 [][][][][][][][][][]
   Time ------ 10 [][][][][][][][][][]
       Damage: 9
       Explo:  HUGE explosion that gradually grows (Up-Away)
       Max #:  1
       Note:   A short-fuse pod, which explodes slowly into a big explosion.
               Guarantees KD.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jumping Pod B
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 7  [][][][][][][]
       Damage: 40
       Explo:  B (Slight Up-Away)
       Max #:  2
       Note:   A pod moves forward, and when it finds the target, it rises and
                explodes above the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jumping Pod G
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  G (Up)
       Max #:  2
       Note:   A pod moves forward, and when it finds the target, it rises and
                explodes above the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sky Wave Pod
   Attack ---- 2  [][]
   Speed ----- 6  [][][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 14 (x2/3 = 28)
       Explo:  W x3 (Away)
       Max #:  2
       Note:   A pod that slowly seeks the target from the air, then explodes
                above the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sky Freeze Pod
   Attack ---- 1  []
   Speed ----- 3  [][][]
   Homing ---- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 6  [][][][][][]
       Damage: 9
       Explo:  Z (Freeze)
       Max #:  3
       Note:   A stationary long-fuse floating pod, which seeks the enemy when
                it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Pod
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 4  [][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 50
       Explo:  N (Slight Up-Away)
       Max #:  2
       Note:   A pod moves forward.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Spider Pod
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 35
       Explo:  N (Up-Away)
       Max #:  3
       Note:   A stationary long-fuse ground spider bot, which seeks the enemy
                when it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Spider Pod G
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 35
       Explo:  G (Up)
       Max #:  3
       Note:   A stationary long-fuse ground spider bot, which seeks the enemy
                when it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Speed Pod D
   Attack ---- 4  [][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 3  [][][]
   Size ------ 7  [][][][][][][]
   Time ------ 7  [][][][][][][]
       Damage: 40
       Explo:  D (Slight Up-Away)
       Max #:  2
       Note:   G: A pod moves quickly towards the target.
               A: A pod remains still, then moves quickly towards the target.
               Bounces off the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Speed Pod P
   Attack ---- 4  [][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 3  [][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
       Damage: 45
       Explo:  P (Up)
       Max #:  2
       Note:   G: A pod quickly moves towards the target.
               A: A pod remains still, then moves quickly towards the target.
               Bounces off the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throwing Pod D
   Attack ---- 3  [][][]
   Speed ----- 3  [][][]
   Homing ---- 4  [][][][]
   Size ------ 6  [][][][][][]
   Time ------ 8  [][][][][][][][]
       Damage: 38
       Explo:  D (Slight Up-Away)
       Max #:  2
       Note:   Goes diagnally forward up, then drops, then slowly seeks the
                target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throwing Pod P
   Attack ---- 4  [][][][]
   Speed ----- 3  [][][]
   Homing ---- 4  [][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
       Damage: 45
       Explo:  P (Up)
       Max #:  2
       Note:   Goes diagnally forward up, then drops, then slowly seeks the
                target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diving Pod
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 5  [][][][][]
   Time ------ 6  [][][][][][]
       Damage: 33
       Explo:  N (Away)
       Max #:  2
       Note:   Seeks the target in the air, then dives slowly towards the
                target when it's nearby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Wave Pod
   Attack ---- 9  [][][][][][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 0  /
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 49 (x2/3 = 98)
       Explo:  W x3 (Away)
       Max #:  1
       Note:   Fires two Wave Pods to the diagnal sides.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Charge Pod
   Attack ---- 2  [][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 3  [][][]
   Time ------ 3  [][][]
       Damage: 26~57
       Explo:  Pillar explosion, and the size depends on the charge (Up-Away)
       Max #:  2
       Note:   More you charge = More damage and size.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Divide Pod
   Attack ---- 2  [][]
   Speed ----- 6  [][][][][][]
   Homing ---- 3  [][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 29
       Explo:  Pillar like explosion (Away)
       Max #:  1 (it says 2, but it's actually 1)
       Note:   Goes straight, then divides diagnally  into 2.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Trio Pod H
   Attack ---- 5  [][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 7  [][][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 52
       Explo:  H (Slow Away)
       Max #:  3
       Note:   Short-range pod.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dolphin Pod
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 3  [][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 57
       Explo:  N (Up-Away)
       Max #:  2
       Note:   Throws in curving motion, then the pod goes straight.
               Bounces off the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dolphin Pod G
   Attack ---- 5  [][][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 3  [][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 57
       Explo:  G (Up)
       Max #:  2
       Note:   Throws in curving motion, then the pod goes straight.
               Bounces off the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Buster Pod
   Attack ---- 10 [][][][][][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 3  [][][]
   Size ------ 5  [][][][][]
   Time ------ 7  [][][][][][][]
       Damage: 119
       Explo:  C (Slow Up)
       Max #:  1
       Note:   Throws in curving motion, and it explodes when it touches the
                ground.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Feint Pod F
   Attack ---- 5  [][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 53
       Explo:  F (Away)
       Max #:  2
       Note:   Fires a fast snake bot, but it stops in front of the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Feint Pod G
   Attack ---- 5  [][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 53
       Explo:  G (Up)
       Max #:  2
       Note:   Fires a fast snake bot, but it stops in front of the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float Pod F
   Attack ---- 3  [][][]
   Speed ----- 4  [][][][]
   Homing ---- 7  [][][][][][][]
   Size ------ 2  [][]
   Time ------ 5  [][][][][]
       Damage: 33
       Explo:  F (Away)
       Max #:  1
       Note:   A long-fuse pod flies towards the target, and it circles over
                its head.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Beast Pod
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 7  [][][][][][][]
   Size ------ 3  [][][]
   Time ------ 5  [][][][][]
       Damage: 39
       Explo:  F (Away)
       Max #:  3
       Note:   A stationary long-fuse pod, which jumps on the target when it
                is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Caboose Pod C
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  C (Slow Up)
       Max #:  2
       Note:   Fires a pod in the opposite direction of the shooter.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Caboose Pod T
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  T (Forward)
       Max #:  2
       Note:   Fires a pod in the opposite direction of the shooter.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Caboose Pod X
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 41
       Explo:  X (Great Up-Forward)
       Max #:  2
       Note:   Fires a pod in the opposite direction of the shooter.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflection Pod
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 0  /
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  N (Up-Away)
       Max #:  1
       Note:   Shoots long-fuse 3-in-1 pods that bounces off the walls.


-------------------------------------------------------------------------------
5B. Illegal Pods .............................................. <P-ILL>
-------------------------------------------------------------------------------

Sling Pod (Illegal Diving Pod)
   Attack ---- 4  [][][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 6  [][][][][][]
   Time ------ 6  [][][][][][]
       Damage: 41
       Explo:  X (Great Up-Away)
       Max #:  2
       Note:   Seeks the target in the air, then dives slowly towards the
                target when it's nearby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kindjal Pod (Illegal Satellite Pod)
   Attack ---- 5  [][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 3  [][][]
   Time ------ 4  [][][][]
       Damage: 53
       Explo:  F (Away)
       Max #:  3
       Note:   A stationary long-fuse floating pod, which seeks the enemy when
                it is closeby.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cleaver Pod (Illegal Twin Flank Pod)
   Attack ---- 2  [][]
   Speed ----- 5  [][][][][]
   Homing ---- 6  [][][][][][]
   Size ------ 5  [][][][][]
   Time ------ 3  [][][]
       Damage: 25~57
       Explo:  N (Up-Away), but the size is variable.
       Max #:  1
       Note:   Pods from each sides, which move towards the target.
               More you charge = More damage and size.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scythe Pod (Illegal Divide Pod)
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 5  [][][][][]
   Size ------ 3  [][][]
   Time ------ 7  [][][][][][][]
       Damage: 38
       Explo:  P (Up)
       Max #:  1 (it says 2, but it's actually 1)
       Note:   Goes straight, then divides diagnally  into 2.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hadron Pod
   Attack ---- 10 [][][][][][][][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 7  [][][][][][][]
       Damage: 53 (x2 = 106)
       Explo:  W x4 (Up-Away)
       Max #:  1
       Note:   Does a motion, then W explosions occur in a line.
               This has a lot of recoil.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amun Pod (Illegal Trio Pod)
   Attack ---- 3  [][][]
   Speed ----- 5  [][][][][]
   Homing ---- 7  [][][][][][][]
   Size ------ 7  [][][][][][][]
   Time ------ 6  [][][][][][]
       Damage: 32
       Explo:  Does a wide explosion that lasts 1 second (Away)
       Max #:  3
       Note:   G: A homing ground pod.
               A: Goes far in the air, then drops, then homes on the target.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Indigo Pod (Illegal Cockroach Pod)
   Attack ---- 4  [][][][]
   Speed ----- 6  [][][][][][]
   Homing ---- 4  [][][][]
   Size ------ 4  [][][][]
   Time ------ 7  [][][][][][][]
       Damage: 45
       Explo:  P (Up-Away)
       Max #:  2
       Note:   A slow pod that wonders around, until it spots a target, which
                then it speeds up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cerberus Pod (Illegal Wave Pod)
   Attack ---- 10 [][][][][][][][][][]
   Speed ----- 4  [][][][]
   Homing ---- 0  /
   Size ------ 5  [][][][][]
   Time ------ 4  [][][][]
       Damage: 41 (x3 = 123)
       Explo:  Red W x4 (Up-Away)
       Max #:  1
       Note:   A short-fuse pod that explodes into 3x3 W explosions.


-------------------------------------------------------------------------------
5C. Special Pods .............................................. <P-SPC>
-------------------------------------------------------------------------------

Chick Pod
   Attack ---- 6  [][][][][][]
   Speed ----- 3  [][][]
   Homing ---- 3  [][][]
   Size ------ 3  [][][]
   Time ------ 3  [][][]
       Damage: 65
       Explo:  Small explosion (Up-Away)
       Max #:  3
       Note:   A slow forward moving pod.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ARS-P07 (Illegal Reflection Pod)
   Attack ---- 4  [][][][]
   Speed ----- 8  [][][][][][][][]
   Homing ---- 0  /
   Size ------ 5  [][][][][]
   Time ------ 5  [][][][][]
       Damage: 45
       Explo:  N (Up-Away)
       Max #:  1
       Note:   Shoots long-fuse 3-in-1 pods that bounce off the walls.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carat Pod (Illegal Buster Pod)
   Attack ---- 10 [][][][][][][][][]
   Speed ----- 7  [][][][][][][]
   Homing ---- 3  [][][]
   Size ------ 7  [][][][][][][]
   Time ------ 5  [][][][][]
       Damage: 143
       Explo:  X (Great Up-Away)
       Max #:  1
       Note:   Throws in curving motion, and it explodes when it touches the
                ground.



===============================================================================
6. Legs ....................................................... <LEGS>
===============================================================================
How to read:

Name
       Description: What they do

Note 1: All speed enhancements (Air-Dash speed, running speed, jump speed, etc)
       varies depending on the Body of the robo.

Note 2: When I say "Air-Dash", I am referring to all types of Air-Dashes,
       except Air-Jump (that's affected by Jump enhancements).

Note 3: Slow jumps have both advantages and disadvantages: Advantage is that it
       gives you longer time to move in the air; Disadvantage is that you
       cannot dodge attacks as quickly in aerial ascend/descend.

-------------------------------------------------------------------------------
6A. Normal Legs ............................................... <L-NOR>
-------------------------------------------------------------------------------

Quick Jump Legs
       + Increases jump speed.
       + Decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ground Legs
       + Increases running acceleration and stop.
       - Slightly decreases jump speed.
       - Slightly decreases jump height.
       + Increases air acceleration (+ stop/turn).
       + Decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Short Thrust Legs
       - Decreases Air-Dash distance (and Air-Jump height).
       + Increases running acceleration and stop.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stabalizer Legs
       + Increases running acceleration and stop.
       + Gives faster running turns.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Standard Legs
       - Nothing.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
High Jump Legs
       + Greatly increases jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Booster Legs
       + Greatly increases Air-Dash speed (and Air-Jump height).
       + Slightly increases running acceleration and stop.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Feather Legs
       + Increases running acceleration and stop.
       - Decreases jump speed.
       + Decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Formula Legs
       + Greatly increases maximum running speed.
       - Gives slower running turns.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Plus One Legs
       + Increases Air-Dash number by 1.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Long Thrust Legs
       + increases Air-Dash distance (and Air-Jump height).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wide Jump Legs
       + Greatly increases maximum Air-Move speed.


-------------------------------------------------------------------------------
6B. Illegal Legs .............................................. <L-ILL>
-------------------------------------------------------------------------------

Sling Legs
       + Slightly increases Air-Dash distance.
       + Increases Air-Dash speed (and Air-Jump height).
       + Increases running acceleration and stop.
       + Gives faster running turns.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kindjal Legs
       + Greatly increases jump height.
       + Increases maximum Air-Move speed.
       + Decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cleaver Legs
       + Slightly increases Air-Dash distance.
       + Increases Air-Dash speed (and Air-Jump height).
       + Increases maximum running speed.
       + Slightly increases jump height.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scythe Legs
       - Slightly decreases Air-Dash distance.
       + Increases Air-Dash speed.
       + Greatly increases jump height.
       + Slightly decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hadron Legs
       + Greatly increases maximum running speed.
       + Increases running acceleration and stop.
       + Increases jump height.
       + Greatly increases air acceleration (+ stop/turn).
       + Slightly decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Amun Legs
       + Slightly increases maximum running speed.
       + Increases running acceleration and stop.
       + Slightly increases jump height.
       + Slightly increases air acceleration (+ stop/turn).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Indigo Legs
       + Increases running acceleration and stop.
       - Slightly decreases jump speed.
       + Increases air acceleration (+ stop/turn).
       + Decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phantom Legs
       + Increases Air-Dash number by 1.
       + Greatly increases maximum running speed.
       + Increases running acceleration and stop.
       + Gives faster running turns.
       + Decreases vulnerability after landing from air.


-------------------------------------------------------------------------------
6C. Special Legs .............................................. <L-SPC>
-------------------------------------------------------------------------------

Chick Legs
       - Slightly decreases Air-Dash distance.
       - Decreases Air-Dash speed.
       - Decreases maximum running speed.
       + Slightly increases jump height.
       + Slightly decreases vulnerability after landing from air.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ARS-L13 Legs
       + Increases running acceleration and stop.
       + Gives faster running turns.
       + Decreases vulnerability after landing from air.
       + Decreases vulnerability during jump. (?)
       + Decreases vulnerability during Air-Dash. (?)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carat Legs
       - Decreases Air-Dash distance.
       + Slightly increases maximum running speed.
       + Slightly increases running acceleration and stop.
       + Increases jump height.
       + Slightly increases air acceleration (+ stop/turn).
       + Slightly decreases vulnerability after landing from air.



===============================================================================
7. Final Notes / Credits / Legal Info ......................... <FIN>
===============================================================================

This has been one hell of an experience.  I love this game.  I am honestly
surprised how little people know about this gem.  I hope other people support
this game as I have, so that more games like this will be developed.

Here's are the credits:
 NinjaPengui

If anyone has any questions/suggestions, feel free to let me know:

hmsong01 AT gmail DOT com

This may be not be reproduced under any circumstances, unless you have my
permission.  It may not be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Sites with my permission:
 www.gamefaqs.com

If you want permission to use this guide on other sites, just email me.  If you
see this guide on any other site besides the ones listed, feel free to tell me
about it.



===============================================================================