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Custom Robo DS: Parts List
Author: Rauzes (
[email protected])
Version: 1.20 FINAL?
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Preface: Since I play the Japanese Version, all Parts will be listed in Romaji,
or Japanese in English characters, or accurate translations
NOTE: I cannot spell Holoseum. If its mispelled in this FAQ, please ignore it.
It will be recognisable as Holoseum. If its not... Drop me an E-Mail
NOTE TO AMERICAN READERS:
If you know the English name for one of the parts. Drop me an email. You will
be recognised
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============================Table of Contents==================================
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1. Introduction
- Parts?
- Holoseum?
- Thesis Statement
2. Multiplayer/Wifi Holoseum Selecting and Rules
- Commands
- Rules
3. Robos
- Shining Fighter
- Ariel Beauty
- Metal Grappler
- Little Raider
- Little Sprinter
- Sexy Stunner
- Wild Soldier
- Fatty Vice
- Funny Old Men
- Tricky Flyer
- Strike Vanisher
- Burning Beast
- Lightning Skyer
- Illegal 1
- Illegal 2
- Special
4. Guns
- Short Range
- Mid Range
- Long Range
- Illegal
- Special
5. Bombs
- Bomb notes
- Regulars
- Illegal
- Special
6. Pods
- Regulars
- Illegals
- Special
7. Legs
- Regular
- Illegal
- Special
8. Maintainence
- How to
- Why
- Myths
9. Shops
- Where
- Shop list
10. Legal and Credits
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=====================================Updates-==================================
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Nov 3rd 2006(Ver 1.01): Ray skyer stats added. Yay Ray skyer
Nov 9th 2006(Ver 1.10): Ray skyer stats completed, AIRS stats completed.
Jan 19th 2007(Ver 1.20): Ray 01, Jimunsun, and more shop infos Final version
until american version comes out and someone can update me on American Names.
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I. Introduction
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- Parts?
Parts make up your Robo, which kicks the butt of the enemies Robo, which makes
you good. They are in Robo, Gun, Bomb, Pod, and Legs groups. you equip one of
each to make your robo yours.
- Holoseum?
The stage where you fight. Simply put.
- Thesis Statement
This FAQ will include a list of Parts, their stats, their effect/what it does.
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II. Multiplayer/WiFi Holoseum Selection Commands and Rules
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- Commands
D-Pad: Move Cursor
A: Select Stage
R: Secret
Touch Pad: Select Holoseum
- Rules
For Round 1, one of your choices will be used
from Round 2 onwards, the Loser Choses. Secret means only the selecter can see
the stage
Secret cannot be used in WiFi
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III. Robos
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NOTE: all Damage buffs for NON Power style is an additonal -5%
NOTE: The type you use most on WiFi will probally be the one that choses which
title you have, and thus is easy to predict what kind of robo the enemy will
use by looking at the title that they have
EG: "Total Loser?" means they will probally use Hiyokko robo, prepare for an
easy fight.
"Lightbringer?" Means theyll probally use a Ray, bring your regular set
"Lightning and Thunder?" Means theyll be bringing the fight in by dashes. and
use a close range weapon, as theyll probally will use Strike Vanishers, or
Burning beasts
"Patient Control" Mean they use Lightning Skyers often. bust out your Little
Raider+Sniper gun
Like that. a full list of Japanese titles and some of their requirements can be
found here:
http://customrobo.net/wiki/index.php?Wi-Fi%2F%BE%CE%B9%E6
- Shining Fighter
Useful for: Balanced, Starting Robos
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Ray Mk III
Style: Power
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 5
Attack style: Attack
Attack Description: Invincible, and you dash forwards, being invisible during
the dash
Attack damage on dummy: 161
Base Dash Number: 2
First Aquired: Replaces Ray MkII In Fathers lab
Name:Apollon
Style: Speed
Defence: 5
Balance: 5
Speed: 6
Air effectiveness: 6
Attack style: Jumping
Attack Description: Invincible, and you Jump up, and spin like a helicopter
Attack damage on dummy: 179
Base Dash Number: 2
First Aquired: Bayside Store
Name: Dim
Style: Armor
Defence: 6
Balance: 5
Speed: 5
Air effectiveness: 5
Attack style: Mobility
Attack Description: Invincible, You jump up, and belly slide forwards
Attack damage on dummy: 167
Base Dash Number: 2
First Aquired: Brainy Island Store
Name: Ray
Style: Armor, Speed
Defence: 7
Balance: 5
Speed: 7
Air effectiveness: 5
Attack style: Attack
Attack Description: Invincible, You spin, and dash forwards
Attack damage on dummy: 191
Base Dash Number: 2
First Aquired: When you beat Saki
NOTE: Damage 10%
Name: Ray Mk II
Style: Other(All 3?)
Defence: 6
Balance: 5
Speed: 6
Air effectiveness: 5
Attack style: Attack
Attack Description: Invincible, A Soccer tackle
Attack damage on dummy: 161
Base Dash Number: 2
First Aquired: First Robo aquired, after game, when you talk to your dad
Name: X-Ray
Style: Speed, Power
Defence: 4
Balance: 4
Speed: 6
Air effectiveness: 6
Attack style: Attack
Attack Description: Invincible, Same as Ray 01 in the GC game
Attack damage on dummy: 191
Base Dash Number: 2
First Aquired: Buy from Police
Name: Ray01
Style: Armor, Power
Defence:6
Balance:6
Speed:4
Air Effectiveness:4
Attack Style: Attack
Attack Description: Dashes forward and follows through with a slide
Attack Damage on Dummy:155
Base Dash Number: 2
First Aquired: January Download. Then, talk to the new guy at Dads/Older Sis's
lab. hes your FAN!! you get Ray 01 for an autograph
Proof:
http://124.38.226.34/bbs/128658/img/0041739518.jpg
That is DS graphics and DS format.
Sorry for Crappy graphics, its from my Cell phone camera
- Ariel Beauty
Power styles Damage buff(Compared to Ray MkIII): 0%
Useful For: Mid-Air jumps, and balance
Name: Miranda
Style: Power
Defence: 4
Balance: 4
Speed: 5
Air effectiveness: 8
Attack style: Attack
Attack Description: Hop up, and diagonal down to enemy
Attack damage on dummy: 155
Base Dash Number: 2, Ariel Jump
First Aquired: Brainy Island
Name: Luna
Style: Speed
Defence: 4
Balance: 4
Speed: 6
Air effectiveness: 8
Attack style: Attack
Attack Description: Hop over wall to enemy, then jump up and back
Attack damage on dummy: 155
Base Dash Number: 2, Ariel Jump
First Aquired: Neobrain Store
Name: Comet
Style: Armor
Defence: 4
Balance: 5
Speed: 5
Air effectiveness: 8
Attack style: Attack
Attack Description: You move back, and tackle the enemy
Attack damage on dummy: 179
Base Air Jump: 2
First Aquired: Brainy Island
- Metal Grappler
Useful for: Tanking
Power styles Damage buff(Compared to Ray MkIII): 5%
Name: Rock Hound
Style: Power
Defence: 7
Balance: 8
Speed: 4
Air effectiveness: 3
Attack style: Attack
Attack Description: Stop, then shoulder Tackle
Attack damage on dummy: 215
Base Dash Number: 1
First Aquired: Brainy Island
Name: Metal Cong
Style: "Speed"(Seriously, USELESS)
Defence: 7
Balance: 8
Speed: 4
Air effectiveness: 4
Attack style: Jumping
Attack Description: Spin upward
Attack damage on dummy: 131
Base Dash Number: 1
First Aquired: Neobrain store
Name: Crazy Baboon
Style: Armor
Defence: 8
Balance: 9
Speed: 4
Air effectiveness: 3
Attack style: Attack
Attack Description: Similar to Dim
Attack damage on dummy: 167
Base Dash Number: 1
First Aquired: Brainy Island
- Little Raider
Useful for: Fast Running speed
Power styles Damage buff(Compared to Ray MkIII):-5%
Name: Pipit
Style: Power
Defence: 2
Balance: 1
Speed: 9
Air effectiveness: 3
Attack style: Spin
Attack Description: Invincibility in place
Attack damage on dummy: 71
Base Dash Number: 3
First Aquired: Brainy Island
Name: Robin
Style: Speed
Defence: 2
Balance: 1
Speed: 10
Air effectiveness: 3
Attack style: Attack
Attack Description: Spinning Headbutt
Attack damage on dummy: 155
Base Dash Number: 3
First Aquired: Bayside Store
Name: Luke
Style: Armor
Defence: 3
Balance: 1
Speed: 9
Air effectiveness: 3
Attack style: Mobility
Attack Description: Slowly ram forwards, then fly upwards
Attack damage on dummy: 155
Base Dash Number: 3
First Aquired: Brainy Island
- Little Sprinter
Useful for: fast running, Mid air jumps
Power styles Damage buff(Compared to Ray MkIII): -5%
Name: Nano
Style: Power
Defence: 2
Balance: 1
Speed: 8
Air effectiveness: 4
Attack style: Attack
Attack Description: Move forwards slowly
Attack damage on dummy: 167
Base Dash Number: 3, Ariel Jump
First Aquired: Brainy Island
Name: Little Chick
Style: Speed
Defence: 2
Balance: 1
Speed: 9
Air effectiveness: 4
Attack style: Mobility
Attack Description: Same as Miranda
Attack damage on dummy: 119
Base Dash Number: 3, Ariel Jump
First Aquired: Neobrain
Name: Bit
Style: Armor
Defence: 3
Balance: 1
Speed: 8
Air effectiveness: 4
Attack style: Jumping
Attack Description: Upward Spin
Attack damage on dummy: 155
Base Dash Number: 3, Ariel Jump
First Aquired: Bayside
- Sexy Stunner
Useful for: More dashes than Shining Fighter
Power styles Damage buff(Compared to Ray MkIII): 0%
Name: Anne
Style: Power
Defence: 4
Balance: 5
Speed: 5
Air effectiveness: 7
Attack style: Spin
Attack Description: Smash forwards, and jump back
Attack damage on dummy: 155
Base Dash Number: 4
First Aquired:
Name: Emmy
Style: Speed
Defence: 4
Balance: 5
Speed: 5
Air effectiveness: 8
Attack style: Jumping
Attack Description: Forwards, then drive upwards
Attack damage on dummy: 161
Base Dash Number: 4
First Aquired: Bayside store
Name: Vanessa
Style: Armor
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 7
Attack style: Moblity
Attack Description: Cartwhelling diagonally up
Attack damage on dummy: 167
Base Dash Number: 4
First Aquired: Brainy Isle
- Wild Soldiers
Useful for: Its a Shining Fighter with more defence.
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Crimto
Style: Power
Defence: 6
Balance: 5
Speed: 4
Air effectiveness: 5
Attack style: Spin
Attack Description: Spin, then Fly backwards
Attack damage on dummy: 155
Base Dash Number: 2
First Aquired: Given to you in Police Training center, First Robo you get thats
NOT a Ray
Name: Carlyle
Style: Speed
Defence: 6
Balance: 5
Speed: 5
Air effectiveness: 5
Attack style: Moblity
Attack Description: Diagonal Upwards bash
Attack damage on dummy: 179
Base Dash Number: 2
First Aquired: Brainy Isle
Name: Zora
Style: Armor
Defence: 7
Balance: 5
Speed: 4
Air effectiveness: 5
Attack style: Attack
Attack Description: 167
Attack damage on dummy: You teleport forwards then fly back to smash
Base Dash Number: 2
First Aquired: Brainy Isle
- Fatty Vices
Useful for: Insulating your wires
Note: In the GC version, these were called Funky Big heads
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Boran
Style: Power
Defence: 8
Balance: 7
Speed: 3
Air effectiveness: 7
Attack style: Attack
Attack Description: Jump up, and then diagonally downwards
Attack damage on dummy: 143
Base Dash Number: 2 Ariel Jump
First Aquired: Bayside
Name: Seal Kid
Style: Speed
Defence: 8
Balance: 7
Speed: 3
Air effectiveness: 8
Attack style: Attack
Attack Description: Spinning Forwards
Attack damage on dummy: 155
Base Dash Number: 2, Ariel Jump
First Aquired: Neobrain
Name: Dodekan
Style: Armor
Defence: 9
Balance: 7
Speed: 3
Air effectiveness: 7
Attack style: Jumping
Attack Description: Jump up and then belly flop onto enemy
Attack damage on dummy: 161
Base Dash Number: 2, Ariel Jump
First Aquired: Fukashi gives it to you after the Robo station tournament
- Funny Old Men
Since The names are in Kanji, and I cannot be bothered to search up all the
possioble readings for them, theyll just be listed as Funny Old man#1, #2, and 3
These refer to the Power, #1, Speed,#2, and Armor, #3
Useful for: 6 Air dashes. End of story
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Funny Old man#1
Style: Power
Defence: 4
Balance: 3
Speed: 1
Air effectiveness: 9
Attack style: Attack
Attack Description: Dashes forwards invisibly
Attack damage on dummy: 161
Base Dash Number: 6(OMG)
First Aquired: Brainy Isle
Name: Funny Old man#2
Style: Speed
Defence: 4
Balance: 3
Speed: 1
Air effectiveness: 10
Attack style: Attack
Attack Description: Levitates and homes
Attack damage on dummy: 191
Base Dash Number: 6
First Aquired: Bayside Store
Name: Funny Old Man#3
Style: Armor
Defence: 4
Balance: 4
Speed: 1
Air effectiveness: 9
Attack style: Spin
Attack Description: Similar to #1
Attack damage on dummy: 179
Base Dash Number: 6
First Aquired: Brainy Isle
- Trick Flyers
Useful for: Tricks?
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Mantis Head
Style: Power
Defence: 4
Balance: 5
Speed: 4
Air effectiveness: 7
Attack style: Attack
Attack Description: Jump up, and then dash down
Attack damage on dummy: 143
Base Dash Number: 3
First Aquired: Brainy Isle
Name: Oracle Head
Style: Speed
Defence: 4
Balance: 5
Speed: 4
Air effectiveness: 8
Attack style: Spin
Attack Description: Slowly Homes onto target
Attack damage on dummy: 155
Base Dash Number: 3
First Aquired: Bayside Store
Name: Stinger Head
Style: Armor
Defence:5
Balance: 5
Speed: 4
Air effectiveness: 7
Attack style: Mobility
Attack Description: Belly slide forwards, then jump up
Attack damage on dummy: 155
Base Dash Number: 3
First Aquired: Brainy Isle
- Strike Vanishers(Yay)
Useful for: Stealth Dash
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Pike
Style: Power
Defence: 5
Balance: 5
Speed: 4
Air effectiveness: 6
Attack style: Attack
Attack Description: Headbutt
Attack damage on dummy: 95(>.>)
Base Dash Number: 2(>.>)
First Aquired: Brainy Isle(>.>)
Notes: Useless
Name: Javelin
Style: Speed
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 6
Attack style: Attack
Attack Description: Dash short forwards, spammable
Attack damage on dummy: 98(Combo of 5: 214)
Base Dash Number: 2
First Aquired: Brainy Isle
Name: Froobah(Glaive)
Style: Armor
Defence: 6
Balance: 5
Speed:4
Air effectiveness: 6
Attack style: Moblity
Attack Description: Dash forwards, then jump back
Attack damage on dummy: 131(good for getaways)
Base Dash Number: 2
First Aquired: Bayside store
- Burning Beasts
Useful for: Its a metal Grappler and a Striking Vanisher mixed together
Use your Imagination
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Leon
Style: Power
Defence: 5
Balance: 5
Speed: 4
Air effectiveness: 6
Attack style: Attack
Attack Description: move Back, then Headbutt
Attack damage on dummy: 161
Base Dash Number: 1
First Aquired: Brainy Isle
Name: Wolfen
Style: Speed
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 7
Attack style: Attack
Attack Description: Jump, then downwards smash
Attack damage on dummy: 179
Base Dash Number: 1
First Aquired: Brainy Isle
Name: Tricero
Style: Armor
Defence: 6
Balance: 6
Speed: 4
Air effectiveness: 6
Attack style: Attack
Attack Description: Rear up, and charge
Attack damage on dummy: 155
Base Dash Number: 1
First Aquired: Bayside
- Lightning Skyer
Useful for: Being Annoying, Controling dashes
Power styles Damage buff(Compared to Ray MkIII):0%
Name: Minstrel
Style: Power
Defence: 5
Balance: 4
Speed: 4
Air effectiveness: 7
Attack style: Mobility
Attack Description: Upwards dash
Attack damage on dummy: 131
Base Dash Number: 1
First Aquired: Beating Hajime in Team No.1 "HQ"
Name: Tempest
Style: Armor
Defence: 5
Balance: 5
Speed: 4
Air effectiveness: 7
Attack style: Mobility
Attack Description: Jump up, and Dive forwards
Attack damage on dummy: 143
Base Dash Number: 1
First Aquired: Bayside store
- Illegal 1
Useful for: Being Mean
Name: Snipe
Style: Armor
Defence: 4
Balance: 3
Speed: 9
Air effectiveness: 2
Attack style: Spin
Attack Description: Stay put, then move back
Attack damage on dummy: 155
Base Dash Number: 3
First Aquired: Underground Store
Notes: Little Raider type
Damage buff(Compared to Ray MkIII): 0%
Name: Frida
Style: Speed
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 7
Attack style: Attack
Attack Description: Stay, then slam forwards
Attack damage on dummy: 143(You dash through enemies)
Base Dash Number: 4
Notes: Sexy Stunner Type
First Aquired: Underground Store
Damage buff(Compared to Ray MkIII):5%
Name: Violent Boar
Style: Other
Defence: 7
Balance: 8
Speed: 4
Air effectiveness: 4
Attack style: Attack
Attack Description: Teleport, then Punch
Attack damage on dummy: 179
Base Dash Number: 1
First Aquired: Underground
Notes: Metal Grappler type
Damage buff(Compared to Ray MkIII):19% o.O
Name: Nagamitsu
Style: Other
Defence: 5
Balance: 5
Speed: 5
Air effectiveness: 7
Attack style: Jumping
Attack Description: Teleport forwards, then spin back
Attack damage on dummy: 140
Base Dash Number: 3
First Aquired: Underground Store
Notes: Striking Vanisher style
Damage buff(Compared to Ray MkIII): 5%
- Illegal 2
Name: Hadoron
Style: Other
Defence: 9
Balance: 8
Speed: 7
Air effectiveness: 6
Attack style: Attack
Attack Description: Dash Forwards, then jump
Attack damage on dummy: 119
Base Dash Number: 1
First Aquired: Underground, beat Hadoron data
Notes: Lightning Skyer type
Damage buff(Compared to Ray MkIII):0%
Name: Meijel
Style: Other
Defence: 4
Balance: 5
Speed: 4
Air effectiveness: 9
Attack style: Mobility
Attack Description: Spin and move up
Attack damage on dummy: 179
Base Dash Number: 4, Ariel Jump
First Aquired: Beating your shadow self first time
Notes: More of a Ariel Beauty than Sexy stunner
Damage buff(Compared to Ray MkIII): -5%
Name: Ray II Dark
Style: Other
Defence: 5
Balance: 5
Speed: 8
Air effectiveness: 8
Attack style: Attack
Attack Description: Move up, and Hover down
Attack damage on dummy: 191
Base Dash Number: 2
First Aquired: Beating your shadow self 2nd time
Notes: Shining Fighter Type. Typical Strategy: Kamikaze
Damage buff(Compared to Ray MkIII): -5%
Name: Jimunsun
Style: Other
Defence: 10
Balance: 10
Speed: 1
Air effectiveness: 2
Attack style: Spin
Attack Description: Spins around and moves slowly
Attack damage on dummy: 209
Base Dash Number: 1
First Aquired: Same as Ray 01
Damage buff(Compared to Ray MkIII):-10%
Notes: Aquired with Ray 01. After getting a phone call, talk to the people
in the underground battle association. One of them will give it to you.
- Special
Useful for: Various
Name: Hiyokko Robo
Style: Other
Defence: 2
Balance: 1
Speed: 4
Air effectiveness: 3
Attack style: Attack
Attack Description: Move slowly forwards
Attack damage on dummy: 151
Base Dash Number: 2, Ariel Jump
First Aquired: Team No.1 HQ
Notes: This is a Joke
Damage buff(Compared to Ray MkIII): -5%
Name: Carat
Style: Other
Defence: 6
Balance: 5
Speed: 8
Air effectiveness: 4
Attack style: Attack
Attack Description: Move up, downwards smash, and back
Attack damage on dummy: 155
Base Dash Number: 3, Ariel Jump
First Aquired: Beating Katorea
Notes: Little Sprinter type
Damage buff(Compared to Ray MkIII):-10%
Name: Ray Skyer
Style: Power(Blue) Armor(Red) OR Speed(White)
Defence: 4/4/5
Balance: 4/4/4
Speed: 5/6/5
Air Effectiveness: 8/8/8
Attack Style: Mobility
Attack Description: Ray style smash, then bounces up
Attack Damage on Dummy: 143
Base Dash Number: 1
First Aquired: Opening a present from Download
Notes: Lightning Skyer style, has 3 different Color schemes,You must have
downloaded the patch to get this, OR beat somebody that has Ray skyer
to unlock this. the Download event is from a DS station, Nov 11th to
December 5th. After getting the patch, head home and Clean up the Robo in the
present box.
NOTE: Ray Skyers color random, but you can control the color you get by saving
OUTSIDE the Home, and then reload when you dont like the color you got.
NOTE: Ray skyers colors MAJORLY affect its performance. Get the one you like.
Damage buff(Compared to Ray MkIII): -5 UNLESS Its blue, then its +5%
Name: A.I.R.S.(Army Instegral Ray Skyer)
Style: Other
Defence: 3
Balance: 3
Speed: 4
Air effectiveness: 9
Attack style: Spin
Attack Description: Similar to ray skyer, except slower
Attack damage on dummy: 143
Base Dash Number: 2
First Aquired: Beat Musou with Ray Skyer
Notes: Lightning Skyer type, Similar looking to Ray skyer, downloaded by a
different patch. Gold colored.
Damage buff(Compared to Ray MkIII): 29% O.O
o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
IV, Guns
o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o
- Short Range
Name: Shotgun
Attack: 8
Speed: 8
Homing: 1
Reload: 1
Down: 10
Notes: Fires 3 Shots, good at point blank
Name: Stungun
Attack: 2
Speed: 7
Homing: 3
Reload: 9
Down: 7
Notes: Good for stunning. spam it for damage
Name: Knuckle gun
Attack: 10
Speed: 8
Homing: 1
Reload: 8
Down: 10
Notes: VERY short range, only known melee weapon
Name: Fang Gun
Attack: 9
Speed: 9
Homing: 2
Reload: 2
Down: 5
Notes: When on ground, does a Parabola attack, when in air, flies around
Name: Magnum gun
Attack: 7
Speed: 8
Homing: 2
Reload: 1
Down: 10
Notes: Does more damage than Shotgun because of concentrated shots
Name: Megaburst Gun
Attack: 5
Speed: 1
Homing: 2
Reload: 4
Down: 4
Notes: Shoots out three shots, which grow larger and do more damage
Name: Rising Gun
Attack: 7
Speed: 7
Homing: 3
Reload: 2
Down: 5
Notes: Shoots a shot that angles upwards and does more damage.
Good against Lightning Skyers, Fatty vices
- Mid Range Guns
Name: Gattling gun
Attack: 4
Speed: 7
Homing: 2
Reload: 3
Down: 6
Notes: Shoots many weak shots. Good for beginners
Name: Catch gun
Attack: 2
Speed: 3
Homing: 9
Reload: 5
Down: 4
Notes: Brings enemy to you. not so great
Name: Gravity Gun
Attack: 6
Speed: 6
Homing: 4
Reload: 5
Down: 6
Notes: Shoots a bullet that makes enemy fly up. In air, makes a void of
floating damage Place a void above enemy, and fire him up. Instant damage
Name: Thunderbolt gun
Attack: 6
Speed: 4
Homing: 6
Reload: 5
Down: 5
Notes: Shoots 2 shots to each side... decently useful
Name: Giant Gun
Attack: 2
Speed: 2
Homing: 1
Reload: 2
Down: 5
Notes: Shoots a slow, weak bullet... what use is that?
Name: Stardust Gun
Attack: 5
Speed: 4
Homing: 2
Reload: 5
Down: 4
Notes: Hits a large range
Name: Splash gun
Attack: 1
Speed: 4
Homing: 3
Reload: 10
Down: 2
Notes: Fires rapid fire 3 weak shots. good for setting up damage
Name: Drill gun
Attack: 6
Speed: 5
Homing: 1
Reload: 4
Down: 5
Notes: Drags enemy to you, good with little Raiders/sprinters
Name: Needle gun
Attack: 3
Speed: 7
Homing: 1
Reload: 8
Down: 5
Notes: Each shot flings enemy upwards to another shot.
Name: Particle Gun
Attack: 4
Speed: 5
Homing: 3
Reload: 6
Down: 2
Notes: Shoots 2 shots forwards and 2 shots up, they meet and down most enemies
almost instantly. very good, even in late game
Name: Bubble gun
Attack: 3
Speed: 2
Homing: 9
Reload: 6
Down: 4
Notes: Fires 2 or 1 high homing bubble. next to useless
Name: Flame gun
Attack: 5
Speed: 4
Homing: 5
Reload: 4
Down: 7
Notes: Fires a chain of mid damage flames. good for the beginner. 2nd gun you
get use it until you get Gattling gun, and if you like it, keep it
Name: Blade gun
Attack: 2
Speed: 5
Homing: 1
Reload: 10
Down: 2
Notes: Rapid firing bullets that dont home at all.... but they do good damage
when you can combo with them
Name: Flare Cannon gun
Attack: 6
Speed: 4
Homing: 2
Reload: 6
Down: 4
Notes: Fires 2 shots, that explode for big damage. Downgrade of Ragnarok from GC
Name: Basic gun
Attack: 4
Speed: 5
Homing: 2
Reload: 4
Down: 6
Notes: Shoots 3 shots. Basic
Name: Hornet Gun
Attack: 6
Speed: 3
Homing: 6
Reload: 3
Down: 6
Notes: Shoots 5 shots of homing hornets, useful in many ways
Name: Right/Left Spark Gun
Attack: 5
Speed: 5
Homing: 4
Reload: 3
Down: 4
Notes: Fires a bullet that explodes into a shower of shots in the left/right
direction.
- Long Range
Name: Acel Gun
Attack: 6
Speed: 7
Homing: 2
Reload: 2
Down: 6
Notes: Lays 4 shots, which then fly off and do good damage
Name: Eagle Gun
Attack: 4
Speed: 6
Homing: 4
Reload: 4
Down: 6
Notes: lays 1 shot in the air, on ground, shot flies off instantly
Name: Angel Ring Gun
Attack: 7
Speed: 3
Homing: 7
Reload: 3
Down: 5
Notes: Useful for taking out Lightning skyers and little raiders, firing
sends a ring from above right to the enemy flying shoots a short range shot
Name: Glider Gun
Attack: 4
Speed: 4
Homing: 9
Reload: 5
Down: 4
Notes: Fires 2 quick shots that slow down on ground, in air, 2 shots that
home like mad
Name: Sagitarius gun
Attack: 5
Speed: 7
Homing: 4
Reload: 4
Down: 4
Notes: Hajime/Saki's Gun. Fires 2 shots on ground, 1 in air, and they
stop before flying off. DOES NOT OVERLOAD/SHATTER
Name: Scorpion gun
Attack: 7
Speed: 5
Homing: 7
Reload: 3
Down: 7
Notes: Fires 2 volleys of 2 shots on ground, good damage, in air, they fly back
before heading the enemies way, Rayfall Style
Name: Sniper Gun
Attack: 7
Speed: 9
Homing: 1
Reload: 2
Down: 6
Notes: Fires a straight fast shot. Good against Lightning skyers
Name: Slide Gun
Attack: 6
Speed: 6
Homing: 2
Reload: 3
Down: 8
Notes: Fires 3 shots on ground, effective with sliding, in air, fires a volley
of shots
Name: 3 way gun
Attack: 5
Speed: 5
Homing: 4
Reload: 5
Down: 6
Notes: Fires 3 lines of shots. Good for early game
Name: Dragon Gun
Attack: 7
Speed: 3
Homing: 7
Reload: 2
Down: 8
Notes: Most. Useless. Gun. Ever. In. Multiplayer.
This gun is THE most easy to dodge gun ever. its homing may be high, but speed
sucks
Another note: It looks like a hand puppet
Name: Trap gun
Attack: 4
Speed: 5
Homing: 6
Reload: 6
Down: 3
Notes: Fires a few shots, which do not appear, then after a few seconds, they
fly out for damage. In air, they just fly out, no stopping
Name: V-laser gun
Attack: 4
Speed: 9
Homing: 1
Reload: 1
Down: 9
Notes: Fires 2 lasers in a V shape, trapping everything in between. Jump shot is
one laser
Name: Pheonix Gun
Attack: 3
Speed: 8
Homing: 2
Reload: 3
Down: 5
Notes: Fires 2 Pheonixes, which go up and then down. in air, Fires one shot. Not
a very hard hitter
Name: Multiple Gun
Attack: 5
Speed: 7
Homing: 6
Reload: 2
Down: 4
Notes: Fires one shot, which breaks into many missiles vertically, in air, they
break horizontally. a hard hitter if all make contact
Name: Meteor Fall Gun
Attack: 5
Speed: 7
Homing: 4
Reload: 3
Down: 5
Notes: Fires five meteors, which then fly at enemy. In air, they fly randomly
Name: Right/Left Arc gun
Attack: 5
Speed: 8
Homing: 2
Reload: 5
Down: 6
Notes: Fires 2 shots in left or right direction
Name: Rayfall gun
Attack: 5
Speed: 4
Homing: 8
Reload: 2
Down: 5
Notes: Fires 4 shots that delay in mid air, then they fly off. In the air, they
fire instantly
Name: Right/Left 5 way gun
Attack: 5
Speed: 5
Homing: 1
Reload: 4
Down: 4
Notes: Fires 5 Lines in the left or right direction. More or less uselsss.
Jumping changes direction
- Illegal
Name: Ramu gun
Attack: 7
Speed: 3
Homing: 6
Reload: 3
Down: 5
Notes: Upgrade of Angel ring gun
Name: Ignia gun
Attack: 8
Speed: 5
Homing: 8
Reload: 3
Down: 7
Notes: Upgrade of scorpion gun
Name: Zabaru gun
Attack: 7
Speed: 7
Homing: 4
Reload: 3
Down: 8
Notes: Upgrade of Slide gun
Name: Molg gun
Attack: 6
Speed: 2
Homing: 3
Reload: 4
Down: 3
Notes: "Upgrade" of Megaburst gun
Name: Hadoron Gun
Attack: 9
Speed: 8
Homing: 3
Reload: 2
Down: 9
Notes: Upgrade of Knuckle gun, longer range, 3 shots
Name: Nanase gun
Attack: 6
Speed: 4
Homing: 3
Reload: 5
Down: 5
Notes: Upgrade of stardust gun
Name: Ripple Laser gun
Attack: 1
Speed: 7
Homing: 3
Reload: 3
Down: 3
Notes: Useless? Think again. This immobilises enemy for over 2 seconds.
enough time to drop a Genocide bomb.... AKA: NUKE
Name: Orochi Gun
Attack: 8
Speed: 8
Homing: 4
Reload: 3
Down: 7
Notes: Fires 4 Dragon Gun shots on ground, and one when your in air
Name: Dual Arc gun
Attack: 6
Speed: 8
Homing: 2
Reload: 3
Down: 5
Notes: Shoots double the amount of arcs than Left arc gun
Name: Rear Front Gun
Attack: 5
Speed: 5
Homing: 6
Reload: 4
Down: 6
Notes: Fires a bunch of shots that fly back to you, when in air, they fly
at enemy
Name: Rokudou Gun
Attack: 5
Speed: 7
Homing: 3
Reload: 2
Down: 7
Notes: Comes with Jeimusun, fires 2 FAT lasers on ground, functions like
right/left spark gun in air.
- Special
Name: Hiyokko gun
Attack: 4
Speed: 4
Homing: 3
Reload: 4
Down: 3
Notes: Basic gun... except weaker
Name: Carat Gun
Attack: 4
Speed: 9
Homing: 2
Reload: 3
Down: 6
Notes: Upgrade of Pheonix gun
Name: ARS-G04
Attack: 7
Speed: 6
Homing: 3
Reload: 2
Down: 6
Notes: Functions like Megaburst and rising gun on ground, on air like rayfall
Whearabouts: Ray skyer Patch
o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
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V. Bombs
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- Bombs notes
Bombs stats are a VERY bad way to compare bombs. you have to actualy test them
out to find the one you really like
Also, the Notation marks(EG. D in Idling D) mean different explosions, and thus
different effects
No notation: See the description
G: Gyeser explosion: Round pillar, flings upward
H: Horizon: Blue explosion, sends enemy sideways
B: Burst: Pink explosion, brings enemy to you
D: Destroy: A skull explosion, lasts a long time
S: Stun: Temporarily stops enemy
P: Pillar: Lasts a decently long time, similar to G explosion
F: Flipper: G explosion that drags enemy to you
C: Cyclone: A dark blue explosion that lasts a long time
T: Traction: Drags enemy to you
K: Knockdown: Downs the enemy in one shot
X: eXplosion: flings enemy away.
- Regular
Name: Idling D
Attack: 7
Speed: 5
Range: 7
Lasting:8
Down: 6
Name: Idling P
Attack: 7
Speed: 5
Range: 3
Lasting:7
Down: 6
Name: Acrobat Bomb
Attack: 0
Speed: 5
Range: 6
Lasting:5
Down: 4
Name: Wave bomb
Attack: 4
Speed: 4
Range: 4
Lasting:5
Down: 7
Name: Wall Bomb
Attack: 7
Speed: 7
Range: 7
Lasting:6
Down: 6
Name: Crecent C
Attack: 5
Speed: 4
Range: 5
Lasting:7
Down: 6
Name: Crecent K
Attack: 7
Speed: 4
Range: 4
Lasting:5
Down: 10
Name: Crecent P
Attack: 6
Speed: 4
Range: 3
Lasting:7
Down: 6
Name: Submarine D
Attack: 8
Speed: 1
Range: 7
Lasting:8
Down: 3
Name: Submarine K
Attack: 8
Speed: 1
Range: 4
Lasting:6
Down: 10
Name: Submarine P
Attack: 8
Speed: 1
Range: 3
Lasting:7
Down: 3
Name: Geotrap bomb
Attack: 8
Speed: 6
Range: 8
Lasting:7
Down: 8
Name: Gemini B
Attack: 4
Speed: 5
Range: 3
Lasting:7
Down: 3
Name: Gemini P
Attack: 4
Speed: 5
Range: 4
Lasting:7
Down: 3
Name: Giant Bomb
Attack: 2
Speed: 1
Range: 10
Lasting: 7
Down: 10
Name: Standard
Attack: 7
Speed: 5
Range: 5
Lasting:5
Down: 6
Name: Standard F
Attack: 6
Speed: 5
Range: 3
Lasting:5
Down: 6
Name: Standard K
Attack: 6
Speed: 5
Range: 5
Lasting:5
Down: 10
Name: Standard S
Attack: 4
Speed: 5
Range: 4
Lasting:4
Down: 6
Name: Standard X
Attack: 4
Speed: 5
Range: 4
Lasting:5
Down: 5
Name: Straight G
Attack: 4
Speed: 7
Range: 3
Lasting:5
Down: 6
Name: Straight S
Attack: 3
Speed: 6
Range: 4
Lasting:4
Down: 6
Name: Straight T
Attack: 3
Speed: 6
Range: 4
Lasting:5
Down: 6
Name: Smash Bomb
Attack: 8
Speed: 10
Range: 8
Lasting:5
Down: 6
Name: Direct Bomb
Attack: 4
Speed: 5
Range: 5
Lasting:5
Down: 3
Name: Charge
Attack: 5
Speed: 5
Range: 3
Lasting:5
Down: 3
Note: Holding the bomb button down will make its stats increase
Name: Delay Bomb
Attack: 4
Speed: 5
Range: 3
Lasting:5
Down: 3
Name: Delay C
Attack: 3
Speed: 5
Range: 3
Lasting:5
Down: 3
Name: Delta bomb
Attack: 3
Speed: 7
Range: 2
Lasting:5
Down: 2
Name: Tomahawk B
Attack: 7
Speed: 3
Range: 6
Lasting:7
Down: 6
Name: Tomahawk G
Attack: 7
Speed: 3
Range: 3
Lasting:5
Down: 6
Name: Freeze bomb
Attack: 1
Speed: 5
Range: 3
Lasting:7
Down: 3
Note: Freeze bomb will tempoararily stop the enemy. Its your friend for combos
Name: Volcanic
Attack: 3
Speed: 6
Range: 3
Lasting:5
Down: 4
Note: Shoots 3 bombs that will not explode until impact
Name: Right/Left wave
Attack: 4
Speed: 4
Range: 4
Lasting:5
Down: 7
Name: Rigth/Left shoot H
Attack: 5
Speed: 5
Range: 6
Lasting:5
Down: 6
Name: Winder bomb
Attack: 5
Speed: 7
Range: 5
Lasting:5
Down: 6
Note: Follows the route of your cursor when aiming bomb
- Illegal
Name: Ramu bomb
Attack: 6
Speed: 8
Range: 5
Lasting:5
Down: 6
Note: Upgrade of Winder bomb
Name: Ignia bomb
Attack: 8
Speed: 5
Range: 7
Lasting:5
Down: 8
Note: Upgrade of Right Shoot H
Name: Zabaru bomb
Attack: 2
Speed: 7
Range: 5
Lasting:5
Down: 2
Note: Upgrade of Volcanic Bomb
Name: Molg bomb
Attack: 4
Speed: 5
Range: 3
Lasting:4
Down: 4
Note: Upgrade of Charge bomb, explodes in a Traction(drag towards you)
Name: Hadoron bomb
Attack: 8
Speed: 5
Range: 6
Lasting:6
Down: 6
Note: Upgrade of Direct Bomb
Name: Nanase bomb
Attack: 1
Speed: 5
Range: 5
Lasting:7
Down: 2
Note: Upgraded Freeze bomb
Name: Genocide bomb
Attack: 10
Speed: 1
Range: 10
Lasting: 10
Down: 10
Note: If you get hit by this(with Ray II Dark set, probally will,) you are
SCREWED.
Name: Rokudou bomb
Attack: 8
Speed:3
Range: 8
Lasting: 5
Down: 7
Notes: Fires a delta bomb-like bomb very effective for trapping.
Comes with Jeimusun
- Special
Name: Hiyokko bomb
Attack: 7
Speed: 4
Range: 3
Lasting:3
Down: 4
Note: Downgrade of Standard
Name: Carat bomb
Attack: 4
Speed: 7
Range: 4
Lasting:4
Down: 6
Note: Upgrade of Wave bomb
Name: ARS-B02
Attack: 3
Speed: 7
Range: 7
Lasting:7
Down: 4
Note: Upgrade of Direct bomb
Whereabouts: Ray skyer patch
o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
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VI. Pods
o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O
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- Regular Pods
Name: Acrobat
Attack: 0
Speed: 5
Homing:0
Range: 6
Lasting:4
Note: For some balance, you get a free jump
Name: Umbrela
Attack: 5
Speed: 3
Homing:4
Range: 6
Lasting:4
Name: Wave
Attack: 6
Speed: 7
Homing:5
Range: 4
Lasting:5
Name: Wall
Attack: 5
Speed: 2
Homing:4
Range: 4
Lasting:6
Name: Ground Freeze
Attack: 1
Speed: 3
Homing:4
Range: 4
Lasting:6
Note: If you use a Lightning skyer, and want a good pose, this works really well
with Flight mode(Looks like Arwing's boosters from starfox)
Name: Cockaroach G
Attack: 3
Speed: 7
Homing:6
Range: 3
Lasting:5
Name: Cockaroach H
Attack: 3
Speed: 7
Homing:6
Range: 5
Lasting:5
Name: Sideway F
Attack: 4
Speed: 5
Homing:4
Range: 3
Lasting:5
Name: Sideway G
Attack: 4
Speed: 5
Homing:4
Range: 3
Lasting:5
Name: Satelite
Attack: 4
Speed: 5
Homing:5
Range: 5
Lasting:5
Name: Satelite H
Attack: 4
Speed: 5
Homing:5
Range: 5
Lasting:5
Name: Seeker F
Attack: 3
Speed: 2
Homing:8
Range: 3
Lasting:5
Name: Seeker G
Attack: 3
Speed: 2
Homing:8
Range: 3
Lasting:5
Name: Giant
Attack: 1
Speed: 1
Homing:3
Range: 10
Lasting: 10
Name: Jumping B
Attack: 3
Speed: 5
Homing:5
Range: 6
Lasting:7
Name: Jumping G
Attack: 3
Speed: 5
Homing:5
Range: 3
Lasting:5
Name: Sky Wave
Attack: 2
Speed: 6
Homing:5
Range: 5
Lasting:5
Note: This looks like an airplane.... If it was colored Red, would work well
to look like Fathum 01 or Fathum 00 from Justice gundam/Infinite Justice gundam
Name: Sky Freeze
Attack: 1
Speed: 3
Homing:4
Range: 4
Lasting:6
Note: Best thing to take out Lightning skyers or Striking Vanishers
Name: Standard
Attack: 4
Speed: 5
Homing:4
Range: 5
Lasting:5
Name: Spider
Attack: 3
Speed: 5
Homing:6
Range: 5
Lasting:5
Name: Spider G
Attack: 3
Speed: 5
Homing:6
Range: 3
Lasting:5
Name: Speed D
Attack: 4
Speed: 8
Homing:3
Range: 7
Lasting:7
Name: Speed P
Attack: 4
Speed: 8
Homing:3
Range: 3
Lasting:7
Name: Throwing D
Attack: 4
Speed: 3
Homing:4
Range: 6
Lasting:8
Name: Throwing P
Attack: 4
Speed: 3
Homing:4
Range: 3
Lasting:7
Name: Diving
Attack: 3
Speed: 5
Homing:5
Range: 5
Lasting:6
Name: Double Wave
Attack: 4
Speed: 6
Homing:0
Range: 3
Lasting:5
Name: Charge
Attack: 2
Speed: 5
Homing:6
Range: 3
Lasting:3
Note: Holding down the pod button will increase power
Name: Devide pod
Attack: 2
Speed: 6
Homing:3
Range: 3
Lasting:5
Name: Triple H
Attack: 4
Speed: 4
Homing:7
Range: 5
Lasting:5
Name: Dolphin
Attack: 4
Speed: 5
Homing:3
Range: 5
Lasting:5
Name: Dolphin G
Attack: 4
Speed: 5
Homing:3
Range: 3
Lasting:5
Name: Buster Pod
Attack: 9
Speed: 7
Homing:3
Range: 5
Lasting:7
Note: Functions like a bomb, explodes C
Name: Feint F
Attack: 4
Speed: 6
Homing:5
Range: 3
Lasting:5
Name: Feint G
Attack: 4
Speed: 6
Homing:5
Range: 3
Lasting:5
Name: Float F
Attack: 3
Speed: 4
Homing:7
Range: 2
Lasting:5
Name: Wild F
Attack: 3
Speed: 5
Homing:7
Range: 3
Lasting:5
Name: Rear Shoot C
Attack: 4
Speed: 5
Homing:6
Range: 5
Lasting:5
Name: Rear Shoot T
Attack: 4
Speed: 5
Homing:6
Range: 5
Lasting:5
Name: Rear Shoot X
Attack: 4
Speed: 5
Homing:6
Range: 5
Lasting:5
Name: Reflection
Attack: 4
Speed: 5
Homing:0
Range: 5
Lasting:5
- Illegal
Name: Ramu Pod
Attack: 3
Speed: 5
Homing:5
Range: 6
Lasting:6
Note: Upgraded Diving Pod
Name: Ignia pod
Attack: 4
Speed: 6
Homing:6
Range: 3
Lasting:4
Note: Upgraded Satelite pod.
Name: Zabaru pod
Attack: 2
Speed: 5
Homing:6
Range: 5
Lasting:3
Note: Upgraded Charge pod
Name: Molg Pod
Attack: 3
Speed: 5
Homing:5
Range: 4
Lasting:7
Note: Devide pod upgrade
Name: Hadoron Pod
Attack: 4
Speed: 6
Homing:4
Range: 4
Lasting:7
Note: Wave Pod upgrade
Name: Nanase pod
Attack: 4
Speed: 6
Homing:4
Range: 4
Lasting:7
Note: Upgraded Cockaroach pod
Name: Cereberus Pod
Attack: 7
Speed: 4
Homing:0
Range: 5
Lasting:4
Note: Triple wave pod. End of story
Name: Rokudou Pod
Attack: 3
Speed: 5
Homing: 7
Range: 7
Lasting: 7
A standard pod- like pod. Not too useful, as its attack is quite low
Comes with Jeimusun
- Special
Name: Hiyokko Pod
Attack: 5
Speed: 3
Homing:3
Range: 3
Lasting:3
Name: Carat Pod
Attack: 10
Speed: 7
Homing:3
Range: 7
Lasting:5
Note: Upgraded Buster Pod
Name: ARS-P07
Attack: 4
Speed: 8
Homing:0
Range: 5
Lasting:5
Note: Upgraded Reflection Pod, Ray skyer patch
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VII. Legs
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- Regular
Name: Quick Jump
Effect: Jump speed increased, acceleration after jump increased
Name: Grounder
Effect: Lowers jump height, reduced ground drag(Believe it or not, one of the
best legs for Lightning Skyer)
Name: Short boost
Effect: Shortens Boost/Jumps
Name: Stabilizer leg
Effect: Quick turns can be made without reducing speed as much
Name: Standard
Effect: The goggles, I mean, LEGS. they do nothing
Name: High Jump
Effect: Increses Jump speed and Height
Name: Booster
Effect: Boost speed and Jump height increased
Name: Feather
Effect: Jumps become slower, less traction during jumps
Name: Formula
Effect: Increases Ground running speed
Name: Plus One Leg
Effect: Increases Boost/Ariel Jump number by one
Name: Long Boost
Effect: Control of Boost decreased, boost length increased
Name: Wide Jump
Effect: Increase distance moved by jump
- Illegal
Name: Ramu Leg
Effect: Mix of stabilizer and high jump
Name: Ignia Leg
Effect: Jump speed and height up, landing easier
Name: Zabaru leg
Effect: Higher speed, higher jump, higher boost/Ariel jump speed
Name: Molg Leg
Effect: Jump speed, height up, Increases speed of Boost/Ariel Jump, reduces
drag
Name: Hadoron Leg
Effect:Boosts made longer
Name: Nanase leg
Effect: Feather leg, Formula leg, mixed
Name: Phantom Leg
Effect: Speed GREATLY increased, Adds one more Boost/Ariel Jump, turns are
easier to pull off, drag reduced
Name: Rokudou Leg
Effect: Drag on ground and air reduced, you fall quicker.
Comes with Jeimusun
- Special
Name: Hiyokko Leg
Effect: Everything Reduced
Name: Carat Leg
Effect: Reduced Air effectiveness, more balance, speed
Name: ARS-L13
Effect: Reduces drag on ground and air landing, aceleration is maxed
Ray skyer patch
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VII. Maintainence
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- How to
During battle, your robo gets dirty. You have to clean it to make it look
nice. Some people will not battle you if your robo is not clean. Clean them
often. To clean them, go to Garage, or Customise, and select the part you want
to clean, then hit L. Then, use your stylus and rub the part in the box. the
yellow arrows change the bit your cleaning. Another way is to use the 3rd Option
in garage to clean. after all of the robo is clean, you will get a notice, and
see sparkles. The Top screen also shows the cleaness.
Yellow is clean
Light blue is A bit dirty
Dark Blue is a bit too dirty
Near Black/Navy is like... garbage
Your dad gives you a crappy normal cloth, slow in cleaning
You buy Super Cloths for 300 Credits, or in bulk for less, which clean parts
fast, but turn into dirty cloths, which turn your robo dirty.
- Why?
Having Clean Robos/Parts allow you to fight the BRC members. After you beat all
4, the leader will appear, and if you beat him, you get the "Clean Lovers
Emblem", which basically says that you clean your robo. You cannot get this
after you board the Boat to Brainy Island.
The BRC Members
Girl in Midheart Park
Girl near Bayside Diorama store
Man near the Hillside Lake(near Forester)
Man near Police station and Diorama store of Central
Leader is in Hillside Park
and Rumors say that this makes the
difference between you getting A.I.R.S. Or Jimunsun.... but thats just a rumor
Another reason is that power of weapons is decreased. This myth is proven,
after the Commercial Break
=================================Commercial Message===========================
What does C.M. Stand for? It stands for...
COMMERCIAL MESSAGE!
Dont waste time! Give us money for Air time that nobody pays attention to!
Buy NOW! Commercial TIME!
============================End Commercial Message============================
Wow, that was really lame wasnt it?
- Myths
1. If you get 99 Dirty cloth, you get Jimunsun
False.
2. Posing is harder when your robo is clean
False. Posing Robos is just as easy any cleaness
3. Coating Protects you from Magma
False. It protects your robo from ALL Dirtiness for a certain amount of damage
You get a coat after you get your parts cleaned by the Robo at Bayside
4. Dirty parts are just as effective
False.
For this experiment, we used Ray II Dark, with Ripple lazer gun,
Cereberus Pod, Genocide bomb, and Phantom leg. We will Nuke ourselves with
Genocide to see how much damage it does.(Cleaness of Genocide bomb is constant)
Test 1: Completely Clean
239 Damage.
Test 2: Body Dark Blue
251 damage
Test 3: Completely Dirty except for Genocide bomb
298 Damage
Test 4: Light Blue
239
From here we can conclude that Cleaness DOES Matter in terms of defence
Now, Experiment 2
Robo: Ray II Dark
Gun: Orochi
Bomb: Genocide
Pod: Cereberus
Leg: Phantom
Diorama: Throne
For this experiment, we will see how much damage Orochi gun does in its
various dirtyness levels. Test subject is the test Dummy.
Test 1: Completely Clean
284 Damage
Test 2: Light Blue
284 Damage
Test 3: Dark Blue
272 Damage
Test 4: Completely Dirty
228 Damage
Now, Not only can we conclude that Cleanness DOES matter, but that Orochi
gun SUCKS. Dont use it. Join the P.A.O.G.U. People against Orochi Gun Users.
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IX. Shops lists
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- Where?
The shops become available in this order:
Central Area
Midhart School
Bay area
Neobrain
Brainy Isle 1/2
Underground
- Shop list.
Central Store
Guns: 2000
Drill gun
Needle gun
Axel gun
Hornet Gun
Bombs: 600
Crecent P
Standard F
Wall
Delay bomb
Gemini P
Pods: 600
Jumping B
Cocaroach G
Speed P
Satelite
Seeker F
Wall Pod
Legs: 500
Formula
Short Boost
Grounder
Midhart School
Guns: 2000
Gatling
Bubble
Splash
Stardust
Blade
Bombs: 600
Submarine D
Right shoot H
Left shoot H
Idling P
Tomahawk G
Pods: 600
Speed D
Throwing D
Dolphin
Feint F
Diving
Spider Pod
Legs:500
Long boost leg
Quick Jump leg
Bay area
Robos: 3000
Robin
Bit
Tricero
Amy
Boran
F.O.M. #2
Oracle Head
Froobah/Glaive
Tempest
Guns: 2000
Stun gun
Dragon Gun
Multiple gun
Right 5 way gun
Left 5 way gun
V laser gun
Catch gun
Left arc gun
Right arc gun
Bombs: 600
Wave
Idling D
Freeze
Submarine P
Standard X
Strait T
Pods: 600
Dolphin G
Feint G
Satelite H
Ground Freeze pod
Sky freeze pod
Jumping G
Wave pod
LEGS: 500
feather
Wide Jump
NEOBRAIN
Robos: 3000
Metal Cong
Seal Kid
Luna
Little Chick
Pike
Hurricane
GUNS: 2000
Rising
Left spark
Right spark
Slide
Megaburst gun
Meteor Fall gun
Scorpion gun
Thunderbolt gun
Bombs: 600
Direct
Charge
Winderbomb
Volcanic
PODS: 600
Charge Pod
Devide Pod
Buster pod
Sky Wave pod
Aclobat pod
LEGS: 500
+1 Legs.
Brainy Isle 1,2
ROBOS: 3000
Rock Hound
Miranda
Funny Old Man #1
Funny Old man #2
BiBit
Wolfen
Anna
Dim
Stinger head
Zora
Apporon
Nano
Mantis Head
Leon
Javelin
Carlyle
Crazy baboon
Vanessa
Luke
Comet
GUNS: 2000
Glider
Eagle
Fang
Magnum
Giant
Knuckle
Angel Ring
Shotgun
Rayfall
Flare Cannon gun
Trap gun
Sniper Gun(No, you cant scope)
Gravity gun
Phonickz gun
BOMBS: 600
Submarine K
Crecent C
Smash
Geotrap
Delay C
Standard K
Giant
Standard S
Delta
Right Wave
Left wave
Acrobat bomb
Crecent K
Straight S
PODS: 600
Rear Shoot T
Float F
Seeker G
Wild F
Sideway G
Rear X
Giant
Doublewave
Rear Shoot C
Spider G
Throwing P
Triple H
Umbrella
LEGS:500
Booster
Stabilizer
Underground
Robos: 50000
Snipe
Frida
Violent Boar
Nagamitsu
GUNZ: 30000
Ramu gun
Ignia gun
Zabaru gun
Molg Gun
Orochi Gun
Rearfront Gun
Dual Arc gun
BOMBZ: 20000
Ramu bomb
Ignia bomb
Zabaru bomb
Molg Bomb
PODZ: 20000
Ramu Pod
Ignia Pod
Zabaru Pod
Molg Pod
LEGZ: 20000
Ramu Leg
Ignia Legs
Zabaru Leg
Molg Leg
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XI. Credits and Legal Info
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- Legal Info</pre><pre id="faqspan-2">
Although its lame and nobody reads it ANYWAYS, I HAVE to put this here, I trust
most people that they wont sell this guide at their schools or something, but
some Idiots intend on selling free things... and allowing me to sue them. Please
understand. I also think its a waste of a few bytes.
Now, LOOK AWAY
This FAQ may not be reproduced under any circumstances except for
personal, private use. Use of this guide on any other web site is
strictly prohibited, and a violation of copyright. This FAQ is only
to be hosted on Gamefaqs.com, Supercheats.com and IGN.com
Now you can look again
Special Credits: None of now
- Contact Info
E-Mail:
[email protected]
AIM: Rauzes
Custom Robo FC: 5025-9239-4360
Pokemon Diamond FC: 2964-3194-6415
- My standard Customises
X-Ray, Stungun, Geotrap Bomb, Sky Freeze pod, Formula Leg, Victory
Tempest, Multiple, Idling D, Spider G, Grounder, Final Battle
Ray 01, Magnum, Freeze, Seeker F, Formula, Magma Pool
- Affiliations
None as of now, Thinking of founding a clan for double divers
- Contact Notes
DO Email me:
Something Ive left out
If you find a site that is hosting this Guide without my permission
(Links to the GameFAQs site are fine... they give money to GameFAQs for it.)
Same deal with IGN.
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---------------And Suddenly, Everyone was run over by a truck------------------
==================================-The End-====================================
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