\¯¯¯¯¯¯¯\                   /|           /¯¯¯¯¯\
   ¯| |¯¯\ \)¯|    /(   /¯¯¯\/ | }¯}      { (¯¯¯\/|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯|
   _) |___) ) |   /  \ / /¯)_\ (/ /        \ '~-.  ¯} {¯| (¯¯¯\|¯( |¯| |
   ¯) |¯¯¯) ) |  / /\ ( (    |   (          '~-. \  | | | ( \¯¯| | | | |
   _| |__/ /| |_/) ¯¯  ) \__/\ (\ \___,   /\____) )_} {_( (__) |_| |_| |_/)
  /_______/ )____|_(¯\_)_____/_| \____/  /_,_____/|_____|\___,_)_____|____|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail |
|_________________________________________________________|___________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
 II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

     Story ............................................................ STRY
     Stat Overview .................................................... STTO
     Status Abnormalities ............................................. STTS
     Tips N' Tricks ................................................... TPST

III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

     01) Averay Mansion ............................................... WK01
     02) Bel Lenora .................................... [OPTIONAL] ... WK02
     03) Spirit Temple ................................................ WK03
     04) Axenburg ..................................................... WK04
     05) Western Forest ............................................... WK05
     06) Cursed Caves ................................................. WK06
     07) Seramaze ..................................................... WK07
     08) Fort Domfriu ................................................. WK08
     09) Cascadilla / Orchid Valley ................................... WK09
     10) Tradefair .................................................... WK10
     11) House of Black Stone ......................................... WK11
     12) Underwater Passage ........................................... WK12
     13) Cythere ...................................................... WK13
     14) High Paths ................................................... WK14
     15) Melmoth Sands ................................................ WK15
     16) Genufa ....................................................... WK16
     17) Lanlat ....................................................... WK17
     18) Corridor of Clouds ........................................... WK18
     19) Apogea Tower ................................................. WK19
     20) Ring of Memories ............................................. WK20
     21) Tida's Reef ................................... [OPTIONAL] ... WK21
     22) Arkal Cliffs ................................................. WK22
     23) Arkal Skybase ................................................ WK23
     24) Sammarkand Skyship ........................................... WK24
     25) Sammarkand Skydocks .......................................... WK25
     26) Ponsu ......................................... [OPTIONAL] ... WK26
     27) Suilei ....................................................... WK27
     28) Xanadu ....................................................... WK28
     29) Xanadu Castle ................................................ WK29
     30) Eerie Caves .................................................. WK30
     31) Drakus Tat ................................................... WK31
     32) Forbidden's Fortress ......................................... WK32
     33) Abraxus Tower ................................................ WK33
     34) Doll Factory .................................. [OPTIONAL] ... WK34
     35) Isapolis ..................................................... WK35
     36) Drakus Tat [II] .............................................. WK36
     37) Temple of the Key ............................................ WK37
     38) Polamaze Temple .............................................. WK38
     39) Desert of Black Sand .......................... [OPTIONAL] ... WK39
     40) Volcano Caves ................................. [OPTIONAL] ... WK40
     41) Firebeard's Tomb .............................. [OPTIONAL] ... WK41
     42) Xanadu Castle [II] ............................ [OPTIONAL] ... WK42
     43) Strange Caves ................................. [OPTIONAL] ... WK43
     44) Polamaze Temple / Seramaze Temple ............................ WK44
     45) Cythere [II] .................................. [OPTIONAL] ... WK45
     46) Arkal Skybase Ruins / Ralbania Castle ........................ WK46
     47) Ravin's Mansion ............................... [OPTIONAL] ... WK47
     48) Ice Caves ..................................... [OPTIONAL] ... WK48
     49) Air Megaera ................................... [OPTIONAL] ... WK49
     50) Zodiat Monastery .............................. [OPTIONAL] ... WK50
     51) Spirit Temple / Bel Lenora .................... [OPTIONAL] ... WK51
     52) Curse Bringers Tower .......................... [OPTIONAL] ... WK52
     53) Dimensional Flux (Part 1: Outer) ............................. WK53
     54) Dimensional Flux (Part 2: Inner) ............................. WK54
     55) Dimensional Flux (Part 3: Sanctum) ........................... WK55

 IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

     Character Overviews .............................................. CHRC
     Combo Attacks .................................................... CMBO
     Sidequests ....................................................... SDQS
     Equipment List ................................................... EQPT
     Shop List ........................................................ SHPL

  V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
 VI. UPDATES & CONTRIBUTORS . . . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________
|      ______________      |  D-PAD : Controls movement (battle, menus)
|     ||¯¯¯¯¯¯¯¯¯¯¯¯||     |  START : ---
|     ||    TOP     ||     |  SELECT: Switch to 2nd party (when applicable)
|     ||  SCREEN    ||     |  X-BTTN: Opens main menu
| ''' ||            || ''' |  Y-BTTN: ---
| ''' ||____________|| ''' |  A-BTTN: 'Confirm button (menus); depress to run
|_     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯     _|  B-BTTN: 'Cancel' button; depress to run (battle)
|      ______________      |  L-SHLD: Opens main menu
|     ||¯¯¯¯¯¯¯¯¯¯¯¯||     |  R-SHLD: Switches pointman (when applicable)
|  |  ||  BOTTOM    ||  X  |
| -+- ||    SCREEN  || Y A |  Switching the pointman lets the player walk
|  |  ||            ||  B  |  around as a different person in the party. This
|     ||____________||Start|  can sometimes elicit different responses from
|      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯Select|  townsfolk.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As for fleeing battle, hold "B" when a character's action bar is filled and
keep it held until battle ends. Attacking isn't possible during this phase
(obviously) although countering and pre-entered commands work. Only one ally
need be active for the party to flee, but having everyone incapacitated (for
berserk and paralysis especially) prevents escape, so always have someone who
isn't affected by such things! You won't regret it.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
STORY                   [STRY]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"The legends of Bel Lenora recall a mighty sage, a man with ashen eyes, a
crafter of armaments of wondrous power. Zodiat, the first and greatest king
of Bel Lenora, led his people to a land free from spirits of evil... Yet,
hundreds of years later, evil has reemerged in Bel Lenora... The traitorous
general, Vai the Magic-less, and his army of Curse-Bringers, have drained the
people's spirits, leaving death and destruction in their wake...

The great Duke Averay ultimately defeated and banished the evil Vai, but now
another magic-less man walks among the citizens of Bel Lenora. And though he
is the adopted son of the Duke, for many Bel Lenorans, his mere presence
conjures memories of war, devastation and Vai the Cursed..."

STAT OVERVIEW           [STTO]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
One can a character's stats on the 'Status' or 'Equipment' screens, and since
the game's a little nebulous on this aspect, here's the lowdown. You'll note
that red icons relate to physical things and blue to magical things.
 ______ _______________ ____________________________________________________
| STAT | ICON          | EXPLANATION                                        |
|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   HP | ------------- | Ally's health (at 0, user cannot fight)            |
|   SP | ------------- | Ally's magic (at 0, user cannot use skills/magic)  |
|  EXP | ------------- | Ally's experience (for gaining levels)             |
|  ATK | Red Dagger    | Relates to physical damage                         |
| MATK | Blue Dagger   | Relates to magical damage                          |
|  DEF | Red Shield    | Relates to physical defense (AKA Vigor)            |
| MDEF | Blue Shield   | Relates to magical defense (AKA Wisdom)            |
|   EV | Red "7L" icon | Relates to physical evasion                        |
|  MEV | Blue "7L icon | Relates to magical evasion                         |
|  STR | Red Longsword | Relates to physical damage (root of ATK)           |
|  INT | Blue Cane     | Relates to magical damage (root of MATK)           |
|  STM | Red Person    | Relates to physical stamina (root of DEF)          |
|  SPR | Blue Person   | Relates to magical spirit (root of MDEF)           |
|  SPD | Green Person  | Relates to speed (how fast action bar loads)       |
|______|_______________|____________________________________________________|

STATUS ABNORNMALITIES   [STTS]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The game displays the general RPG fare on this end, with a few lesser-used
ones thrown in for good measure. Ending battle will cure all status effects
that are not equipment-based, including death (revive with 1 HP). Kairu will
get random status abnormalities for the first stretch of the game due to a
story-related ailment, so no, that is not a glitch!
 ___________ _______________________________________________________________
| STATUS    | EFFECT                                                        |
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ATK Down  | ATK is temporarily decreased (phys attacks do less damage)    |
| Berserk   | Ally cannot be controlled and attacks enemy blindly           |
| Blind     | [AKA: Darkness] User's physical attack accuracy is decreased  |
| Charm     | User attacks allies instead of enemies                        |
| Confusion | User attacks allies and enemies indiscriminately              |
| Cripple   | [AKA: Bind] User cannot use skills                            |
| Death     | Target has 0 HP and is incapacitated (game over if all die)   |
| DEF Down  | DEF is temporarily decreased (incur more physical damage)     |
| Flaming   | [AKA: On Fire] User's HP decreases at regular intervals       |
| Freeze    | [AKA: Frozen] User is frozen and can't move around battle map |
| MATK Down | MATK is temporarily decreased (magic attacks do less damage)  |
| MDEF Down | MDEF is temporarily decreased (incur more magical damage)     |
| Paralysis | User's action bar freezes and s/he can no longer take action  |
| Poison    | User's HP decreases at regular intervals                      |
| Silence   | [AKA: Mute] User cannot use magic abilities                   |
| Sleep     | User is sleeping and cannot take action (damage will awaken)  |
| Slow      | [AKA: SPD Down] Action bar loads slower                       |
|___________|_______________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ATK Up    | ATK is temporarily increased (phys attacks do more damage)    |
| DEF Up    | DEF is temporarily increased (incur less physical damage)     |
| Haste     | [AKA: SPD Up] Action bar loads faster than normal             |
| HP Regen  | Regenerates HP in regular intervals                           |
| Lucivar   | [AKA: Antideath] Protects against one death-inflicting skill  |
| MATK Up   | MATK is temporarily increased (magic attacks do more damage)  |
| MDEF Up   | MDEF is temporarily increased (incur less magical damage)     |
| SP Regen  | Regenerates SP in regular intervals                           |
|___________|_______________________________________________________________|

TIPS N' TRICKS          [TPST]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
What, ho! It's time for a bunch of tips piled into a big...uh, pile. All are
written by yours truly, although for any reader who has some good ones, send
'em my way and they may just turn up here!

• HEALTHY ITEM SUPPLY: You'd be surprised at how many times in the game the
  plot moves forward, only to leave the party without means to buy medicinal
  items! Of course, replenishing this supply can really eat into the cash
  reserves, so think about selling obsolete equipment or grinding near free
  healing points for a bit. [Don't accidentally sell equipment automatically
  removed from absent party members too]

• ITEMS MUST BE EQUIPPED to use them, and periodically, absentee allies have
  their goods removed (this applies to equipment as well, mind you). When
  able, always take a look-see to make sure everything's in good shape, or
  you may end up fighting a boss with someone with just a weapon equipped!

• BE CAREFUL WHAT YOU SELL! Battles usually aren't the best way to get cash;
  that honor belongs to hawking obsolete equipment. Of course, the pricier
  equipment may seem like better sell fodder...however, some sidequests will
  depend on having certain items, so don't sell blindly! An example is the
  Hurricane Glove, which is part of an elemental set someone in Drakus Tat
  will want. If y'sell it to someone else, it ruins the entire sidequest and
  the window of opportunity for an even better item is out of the question!

• SAVE WISELY! There are three slots for files so why not use them all? Since
  the game can be glitchy, sometimes game-breakingly so, at least this option
  leaves one with maybe a workaround. But beware: if you play a file and then
  load another, the save cursor will be left on the initial one -- it's very
  easy to accidentally overwrite! [There's no "do you want to overwrite?"
  prompt, for reference.]                          _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) Averay Mansion                                                       [WK01]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ____ _ _____     __ ____     F2                 |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
       |    | |     |___|  | 2  |       |¯¯¯¯¯|         | 01 | Blue Herb     |
      _|__  |    _______   |_  _| |¯¯¯¯¯|     |¯¯¯¯¯|¯| | 02 | Blue Root     |
  F1 |345 | |_| |   |1     |   _| |     |_   _|  7  | | | 03 | Antidote      |
     |8 9       |¯¯¯  |¯|     |   |_____  | |  _______| | 04 | Blue Herb     |
      ¯¯¯¯|_|¯| |_   _| |_____|   |     |_   _|  6  |   | 05 | Dart          |
|¯|¯¯¯¯¯|_____| |A| |             |___|___   _______|   | 06 | Dart          |
| |   __|     |_   _|¯¯¯¯¯¯|¯¯¯¯¯|        | | |     |   | 07 | Blue Root     |
|______   |¯|_       _|¯|     |¯¯_______  | |_|    _|   | 08 | Blue Herb     |
  |Save   |   |_   _|    START| |       |¯     _| |     | 09 | Antidote      |
  |_______|___       ___|_____| |     |___|A|   | |     |____|_______________|
              |_   _|           |_____|    ¯ ¯¯¯  |
                |_|-Exit               ¯¯¯¯¯¯¯¯¯¯¯

As the game starts, the main character (Kairu) will end up sparring with a
snot-nosed cadet in his swordsmanship class. Now, spamming the attack button
is the easy way to win, but in round 2, when magic is allowed, Kairu will
have to lose. That's the way of the world! Afterwards, Duke Averay wants to
see Kairu in his office, but there's still plenty of exploring to do here,
most of it being fruitless but there are some generic items laying around the
place. Like many SNES-like RPGs, one has to search barrels, crates, and the
occasional chest to scrounge up free loot.

The foyer leads to 2F, which is where the Duke's office is located (as well
as Kairu's room where resting is possible). After speaking with Averay, he
bids his son to visit the Spirit Temple, in the hopes that Kairu may finally
learn magic abilities. The duke also namedrops picking up items in the town
of Bel Lenora, southeast on the world map. This part is optional but we'll
do it anyway.

Before leaving, there's two things to do:

1) Read some of the library shelves to get a few free stat boosts (+2 MAG,
   +2 INT, +5 SP total).

2) Visit the B1 knights' quarters and find the person standing in the store
   room, bemoaning the babysitting job she's doing. The kids have escaped!
   Find them in the armory and report back to the sourpuss, then re-enter
   the screen to get the chests she blocked.

WORLD MAP
¯¯¯¯¯¯¯¯¯
Enemies: Frock, Frost, Winter Wolf, Snowball, Silent Iris

This "continent" is rather small, and only consists of a few places:

• Axenburg, the southwest town
• Axenburg Forest, near said town
• Bel Lenora, the SE capital city
• Spirit Temple, in the mountain pass north of Bel Lenora
• Cursed Caves, in the mountain pass SW of Averay Mansion
• The Curse Bringers Tower, NE of Averay Mansion (but can't do anything here)

One slap in the face a player will find is the hellish encounter rate, which
is about double what consistutes "normal" in RPGdom. Because of this, going
off the beaten path can just be a waste of resources. At this point in time,
think about grinding a smidge outside of the mansion, since it's a source of
free healing (in Kairu's room). Also: YOU CAN RUN FROM BATTLE BY HOLDING THE
B-BUTTON WHEN THE ACTION GAUGE IS FILLED. This question's going to come up
sooner or later. That said, none of the enemies are too tough -- Snowballs
die in one hit, Silent Iris just inflict their titular namesake status, and
that just leaves the wolves as the main damage-dealers.

As said, Bel Lenora is the southeastern town on the map, and pretty easy to
spot. Say hello to the top screen's minimap -- it'll be there for...ever.

BEL LENORA [OPTIONAL]     [WK02]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
For the moment, only the residential district is available for exploring,
and it's accessible by any available teleporter. Visit the general store to
get some free items (x3 Blue Herb, Antidote, Scarecrow), then it's off to
loot citizens!

• 125 GP ------- at Bel Lenora entrance, go east and north to find chest
• Oppa Oil ----- inn B1, hidden passage between left beds
• Dart --------- pot in the rightmost house from the center square
• Scarecrow ---- southwestmost house, pot by staircase
• Med Antidote - southwestmost house B1, secret room
• Silver Tiara - "
• Dart --------- "
• Poison Dart -- "
• Blue Herb ---- "

Said secret room is against the southern wall, where a blind door leads into
an anteroom full of goodies. At this point, feel free to start the first
sidequest relating to the town's armor-making scientist (quicklink: SQ01) and
get some good armor early without much loss.

When done with the town, it's time to visit the Spirit Temple -- found in
the mountain pass north of town, remember.

SPIRIT TEMPLE             [WK03]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Foes: Speagle, Winter Wolf, Silent Iris, Snowball
Item: Blue Herb, Copper Charm, Dart, Blue Herb, Int Potion, Oppa Oil, Uji Nut

The monster-filled ascent's rather easy to do, with the path being rather
straightforward and all items in plain sight. Only the Copper Charm is
"tricky," and that's more of a scenery thing than a brainbuster -- walk
underneath a natural bridge to find it. However, don't bother equipping it;
preventing Freeze status is rather crucial to this icy land.

The temple at the top of the mount is uneventful. Approach the crystal and
try to get some magic, then sleep in the NW room. After collecting the final
three items inside, it's time to return to Averay Mansion -- enjoy the long
walk.

AVERAY MANSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It'll be nighttime when Kairu arrives back, and the Duke is expecting him to
report at once. Most of the facilities and corridors are locked at this time,
although if one talks to Priss on the balcony, she gives a hand-knitted
[Fur Cap]. Report and get some shuteye. On the morrow, talk with Averay again
and he'll ask Kairu to take care of the problems down in Axunberg, the SW
town on the island. Try to exit the castle and Aurora will join the party!
Now, there are a few things to do with these new developments:

• Collect two Blue Herbs from the magic instructor in the library
• Read books in the library for stat boosts (only if not done before though)
• With Aurora in the lead, get a [Fancy Whip] from musician on mansion's 2F
• Visit Spirit Temple's crystal with Aurora in the lead to get a +5 SP boost

AXUNBURG [OPTIONAL]     [WK04]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Technically going here is optional, but why wouldn't you? The shops here have
a bit better inventory than the capital for some reason -- [SH02] -- so think
about picking up a Long Sword for Kairu and a Radiant Dress for Aurora. She
should already have a free Fancy Whip, remember! As for items 'round town...

• Ruby Necklace - SE part of town forest, in hidden clearing
• 650 GP -------- western part of town forest, hidden (blind) path
• Dart ---------- weapon shop chest
• Blue Herb ----- weapon shop chest
• Torch --------- pot in the house where woman thinks husband's returned
• Blue Herb ----- chest hidden behind SWmost house
• Copper Charm -- pot in SW corner of town
• Blue Root ----- pot by one of SW houses
• Antidote x2 --- chests in NW house
• Med Antidote -- chest in NW house (hidden left of stair)
• Poison Dart --- chest in council hall
• Blue Root ----- hidden chest in council hall (west wall has secret passage)

To reach Axenburg Forest, go outside of town and follow the forest north to
the river's source.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) Western Forest                                                       [WK05]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Cold Sprout, Bug Soldier, Bug Feeder, Winter Bloom
 _____
|BOSS!|                    |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|_   _|                    |  S | Savepoint     |
 _| |_ __                  | 01 | Totem         |  NOTE: This is a one-time
| _ |S|* )                 | 02 | Torch         |  dungeon, so make sure to
|___   _/                  | 03 | Blue Root     |  get everything before
   _| |_______             | 04 | Blue Herb     |  y'face the northern boss!
  | FROZEN   8|            | 05 | Insect Hide   |
  |    LAKE   |            | 06 | Blue Herb     |
  |____   ____|_______     | 07 | Oppa Oil      |
       | |  _6       5|    | 08 | Worn Bracelet |
       |  _/ \_\  /¯¯¯     |____|_______________|
       ( (_____/ //¯¯¯\
       / ______ (/  ¯ /  Now we get to the first real dungeon in the game!
      / /____|4   /¯¯¯   Axenburg's forest has some new critters running
     / // 123|_/ /       around and they'll typically take two hits to kill,
    (7(( (¯¯¯ / /        although Aurora's magic can help on that end. If
     ¯¯/  ¯¯¯¯ /         she doesn't know Curo Fira yet, let her hit Lv3 to
     (¯ /¯¯¯¯\_\         do so -- it's invaluable in exploring here.
      ¯¯     START
                         The forest is split into three parts: the entrance
forest, a frozen lake, and the buffer zone before the boss. The forest is
mapped out above and generally has nothing good, although some herbs can be
picked (they look like blue flowers) and some off-color crates are hidden in
some boughs' shadows. The real find here is the [Insect Hide] in the NE dead
end, and it prevents paralysis on Kairu. As you'll find out, paralysis is one
of the most annoying statuses in the game, so keep that sucker close. The NW
entrance leads to the lake.

LAKE MAP: http://www.gamefaqs.com/portable/ds/file/944570/56921

Now, the lake is rather complicated to describe, so it's got a special map
for better traversing. There are no enemies to fight here but Kairu's still
battling frozen ice, which can be traversed once before it breaks off in a
segment. Falling through the ice spits the team back into the forest's first
portion, and the lake has to be done again -- d'oh! The special treasure here
is the [Worn Bracelet] in the NE. Using the colored map, maneuver to the
NE green segment -- which looks like a 4 -- and go east across its southmost
tile, then go north across the brown segment to find the goods. You do NOT
have to fall through the ice to get out at this point, though. The lake's
exit is in the NW.

There's free healing and a savepoint here to use, so make the most of 'em.
North of this buffer area is...

 BOSS: Mother
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  • Attack [single: phys damage]
  • Assault [single: phys damage]
  • Eyes Slasher [single: inflicts Blind]

 Unfortunately, the game's first boss requires Kairu to lose. In fact, he
 couldn't do anything even if he wanted to -- Aurora isn't assisting! Just
 fight a bit until the crustacean dishes out enough punishment.

AFTERMATH
¯¯¯¯¯¯¯¯¯
Following, Kairu is taken back to Averay Mansion and, like before, has to
meet the duke in his 2F study. This time, Averay asks his son to meet him at
the Cursed Caves in the SE mountain pass. There are two things to do now if
y'haven't done 'em already:

• If you've been doing the Bel Lenora armor-making sidequest, and are up to
  the 2nd step, go visit the scientist to get the fireproof [Onyx Armor]! It
  really comes in handy through the early game.

• That Ruby Necklace you may've picked up in Axunburg can be returned to the
  girl in Bel Lenora's inn's basement, and she'll leave back to her hometown
  after. This has no (immediate?) reward, apparently... Since it 3 annoying
  statuses, it might be worth keeping.

Also, after the next dungeon, there won't be anywhere to buy things for a
bit so stock up on a few healing items now.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) Cursed Caves                                                         [WK06]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              /¯¯¯¯¯¯\               ENEMIES
|  * | Free Healing |             (8(¯¯¯¯\ \        _     ¯¯¯¯¯¯¯
|  S | Savepoint    |  _____    __ \/¯¯¯\_\ \______|2|    • Thighripper
| 01 | Blue Root    | |     |__/7/ / /¯\__ \___   ___|    • Bat
| 02 | Oppa Oil     | | END |S* ( / / _ \/3__ 4\__1\      • Rabid Bat
| 03 | Blue Herb    | |_   _|    ¯   / \ \/   _ \_) )     • Cursed Slime
| 04 | Fur Cap      |   | |  ¯¯¯¯\_  )  \6\__/ ) __/
| 05 | Blue Herb    |   | |________\ \__/ /_ _/ (_              N
| 06 | Med Antidote |   |___________\ \< /5/|_   _|             |
| 07 | Str Potion   |                \ ¯¯ /   | |           W --+-- E
| 08 | Med Antidote |                 ¯¯¯¯    |_|               |
|____|______________|                        START              S

After some events, Kairu will be locked in the cave with the newly-acquired
[Sword of Averay] and that crafty Aurora, who rejoins the party. Head in a
bit until the path splits; go the east path. As you'll find soon, skeletons
still hold some goodies, and the [Blue Root] and [Med Antidote] in plain
sight are easy to find. Item #2, the [Oppa Oil] is hidden in a blind passage,
just like #7, the [Str Potion], is. All the rest are in chests or on corpses,
so proceeding ain't hard overall.

To reach the end, back at the fork take the under-bridge path along to a cave
with lots of entrances (west one leads to save/heal point). Take the remaining
upper passage down a bit, then cut across through a corridor to reach the
final room. Luckily, there's no boss...but...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07) Seramaze                                                             [WK07]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   _________
                  /      1  \     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|  ENEMIES
                 /S ¯¯¯¯¯¯¯\ \    | 01 | Fancy Whip |  ¯¯¯¯¯¯¯
                / / /¯¯   \ \ \   | 02 | Totem      |  • Spitting Lily
               ( ( ( START ) ) )  | 03 | Str Potion |  • Soul Guard
                \ \ \_____/ / /   | 04 | Blue Root  |  • Carnipede
                 \ \_______/ /    | 05 | Hazy Whip  |  • Will-o-wisp
             ___  \___   ___/     | 06 | Uji Nut    |
            |   |_|3|     |       |____|____________|
            | |_____| |2| |
  Seramaze  |  _   ___   _|
   Village  | (_) |   | |
  (Blocked) |_____|___| |_       _
          \/ _   _________|___ _| |_
          /_/_| |_____  |4| 5 |  _  |
            (____6  __) ) ) |  _/ ) )
            | ___  |___/  |  _|  (*(  BOSS
            |__| \______,___|     \_\-EXIT

NOTE: Kairu will start getting random (bad) statuses in battle. Head's up.

After the event, the team ends up in the vacant region of Seramaze. Plenty of
players have trouble getting out of the starting area since the natural stair
is semi-camouflaged along the NE cliff. Once onto the next-highest tier go
counterclockwise to find a savepoint. By now, a few battles should have gone
by and Kairu will learn the Glacius spell in a special fight. It's also worth
mentioning that battles here can be particularly brutal and can easily make
a player waste his/her resources, since even if one runs, enemies usually get
off two Glacius spells before things end -- not good. Before leaving the
starting area, get the [Fancy Whip] by the NE rim...even as a duplicate it
can be sold later for cold cash. Exit's south of there!

At some ruins, the team meets the mysterious Nephi, who donates a [Totem] to
the travelers' cause. Going west out of this area can lead to a [Str Potion]
hidden in the trees, but one has to go south and out to continue. A sidepath
leads toward Seramaze Village, but some overgrowth blocks the path -- darn.
Toward the SE part of this screen, locate the [Hazy Whip] in the shade. Two
screens from there is a free healing point, so if y'want to grind a little
bit, do that here. [Of course, you may want to trek all the way back to the
savepoint at some point...] South of the heal circle is...

BOSS: Doll     HP: ~1500   EXP: 100   GP: 100    DROPS: --------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]
 • Purifi [self: cures abnormal statuses]
 • Aira Toxus [horizontal magic: damage + %Sleep/Poison]

 Doll will either be rather manageable or a fierce opponent, depending on how
 the player acts within the first round or two. The Aira Toxus ability it
 uses hits enemies in a horizontal line across the battlefield and can slap
 Poison/Sleep on targets as well -- it can spell disaster immediately! The
 trick to dealing with it is making sure it can never hit two people at once,
 so move Kairu toward the northeast corner (preferably). Glacius owns this
 battle, so have him spam that while Aurora waits around to heal. Since her
 healing abilities can be vital to surviving, that Ruby Necklace looks mighty
 good on her here (nulls sleep). With Glacius spamming going on, this sucker
 won't last too long; however, if he has a close-range target, his piddly
 physical attack gets used more than his abilities. Since Glacius can freeze
 its target in place, perhaps move Kairu in close to bait its punches while
 Aurora stands off and does her thing. [Two hits of Aira Toxus can kill a
 person so equip appropriate healing/reviving items before battle!]

With the forest's guardian pushing up daisies, one can finally leave this
god-forsaken monster pit.

WORLD MAP
¯¯¯¯¯¯¯¯¯
Enemies: same as in Seramaze

Seramaze is contained within a big forest, obviously, and the only way to go
is eastward to the plains. Fort Domfriu is at the north end of the plains.
Melmoth Sands, the eastern desert, can also be accessed...well, the first
screen anyway. The enemies here can really lay a beatdown so avoid it for
now.

FORT DOMFRIU     [WK08]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before doing anything, let's loot this place.

• Torch ---------- barrel by SE corner
• Silk Dress ----- dresser in (small) eastern barracks
• Blue Herb ------ barrel, long barracks interior
• Iron Net ------- barrel by NWmost house (Mrs. Cockledoodledim, haha)
• Dart ----------- pot inside NWmost house
• Strength Wrist - chest by NWmost house; west cliff has a blind passage

Now, before the normal events can continue, there's a few things to do around
town: (1) visit the inn and have Aurora heal the broken back guy (2) levitate
the barrel the two guys are standing near in SE part of town (3) talk with
the inn bartender. At this point, try to leave via the south entrance and a
guard will comment on hearing a comrade fall "to the east," a.k.a. the SE
corner of town. Inspect the soldier for some scenes to play, and Kairu will
be in an office alone. Walk around a bit before inspecting the door, and
Nephi will temporarily join the party in exchange for the Sword of Averay.

At this point, Kairu and Nephi will get onto the eastern cliffside. Collect
the southern [Oppa Oil] -- it's yer only chance -- and go northward for more
scenes! The team will automatically arrive at the nearby mountains...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) Cascadilla / Orchid Valley                                           [WK09]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/57032

                           _,-13
                     ____ ( (   __    ENEMIES: Creeping Mold, Mountain Dodo,
                  __|789 | \ \_/ A|            Naiad, Frogiga
                 |  _____|  ) __/¯
       ____ _____| |___|6| /_/                 |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
      (_14_|_  ________  |___ ______    __     | 01 | Ruby Necklace |
        \ \| 10__|A|5 ^| |   |  ___ \__/ _|    | 02 | Blue Root     |
  _______) )   12| |  _____|___|   \    (_     | 03 | Liquid Eye    |
 / ____ ' / , 11¯|  _/              ¯|SAVE)    | 04 | Toothed Sword |
 \____ \___/ ¯¯¯¯|_|-To World Map    | |¯¯     | 05 | Lucivar Herb  |
  ____) _  |_|¯|_                    | |       | 06 | Lucivar Herb  |
 (_____/ |___|_  |      _|¯¯¯|  __   | |-Boss  | 07 | Sunlight Robe |
         | ____  |     / __| |_/  |__|_|__     | 08 | Uji Nut       |
         |  ^| ) )  __/ /  |_   ___   __  |    | 09 | Lucivar Herb  |
      15  ¯¯¯ / /  ( 3 /     | |  2| |^   |    | 10 | Uji Nut       |
        \/¯¯¯¯_/    \_ \___ _|_   ¯| |¯¯¯¯     | 11 | Lucivar Herb  |
        (_(¯\ \_      \__  |   | |¯ 4|         | 12 | Typhoon       |
             ) _|        \   | |_ ¯¯¯|         | 13 | 200 GP        |
         ___/ /          / /¯| |1|¯| |         | 14 | Haze Whip     |
    EXIT-____/          / /  (  _|_| |         | 15 | Bone Necklace |
                 ENTER-/ /   |_______|         |____|_______________|

So, the party starts off as Kairu/Aurora/Nephi. The Cascadilla range can be
rather arduous until reaching the halfway point of Orchid Valley, so try to
conserve some resources until then (flee battle?). A little ways in, take the
east path to re-emerge outside. A [Ruby Necklace] chest is in plain sight and
helpful for warding of sleep, and Aurora can even practice her pitching if
the tiny ground sparkle is inspected. Back inside, there'll be an interior
waterfall area. Start going up the left side of the room until reaching the
summit, and take the west door to a waterslide leading to a [Liquid Eye]
accessory. After backtracking to the waterfall area, go east across the tiny
pond, then climb down to a [Toothed Sword] weapon for Kairu -- schwing! Get
back up and go east to the sunshiney outdoors, which loops back inside almost
immediately...to a savepoint!

Before inspecting the weird west wall, use Scarecrows/Totem and save. Once
said event is done, Nephi will leave the party and the party will team up
with "the witch" Isa to battle a mountain baddie...

BOSS: Gargan   HP: ~1500   EXP: 100   GP: 500   WEAK: ---  STRONG: Wa
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Water Cannon [single: water damage]
 • Chew [single: physical damage, close range only]
 • Tremor [death counter: earth damage @ all]

 Isa has an AoE healing spell that can really be useful, so one strategy is
 to rub shoulders with her so it hits all allies. As long as the team keeps
 their distance from the immobile toad, the Chew attack can be evaded and
 it can turn into a battle of the long-range abilities. It does have a
 death-counter that targets all allies, but it's worth mentioning that even
 if it does kill everyone, the team still "wins" anyway -- all experience is
 just lost. [DROP: Blue Root]

Isa joins the party afterwards, and the way back down is blocked by debris.
Back in the savepoint room, take the west paths to the halfway point of this
dungeon...

ORCHID VALLEY
¯¯¯¯¯¯¯¯¯¯¯¯¯
This sleepy mountain town is nestled in between the Cascadillas, separating
them in two. It's also a reprieve from the annoying encounter rate, so it'll
make a good spot to level up a bit. The shop here [SH04] has some good items,
and the girls should get a Flower Circlet that'll resist poison. Don't
bother shelling out for a Bone Necklace; a free one's gotten in a bit. Of
course, there are some items to steal around this area, too...

• Lucivar Herb --- barrel by western house
• Lucivar Herb --- barrel in NE shop
• Sunlight Robe -- storage cave by NW house
• Uji Nut -------- storage cave by NW house
• Lucivar Herb --- storage cave by NW house
• 200 GP --------- west cave, hidden passage

TEMPLE OF LUCIVAR [OPTIONAL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you exit town via the south road, the team can stumble upon the Temple of
Lucivar, landlocked in a forest nearby. It's not a dungeon of any kind, but
it does have some items to loot: [Lucivar Herb] and an [Ancient Amulet]. One
can return here much later to receive a summon from the beam of light; until
then, though, the only thing to do is return to Orchid Valley and start the
trek west through town.

CASCADILLA (WEST)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This portion starts by taking the NW cave passage in Orchid Valley, leading
south to a few treasures: an [Uji Nut], [Lucivar Herb], and Isa's [Typhoon]
on an outer ledge. A higher ledge accessible from the SW also leads up to a
[Haze Whip], which Aurora should've gotten a long while back. The west
exterior path loops back east to the interior, and becomes straightforward
from there. Be sure to get that free [Bone Necklace] on a tiny outcrop 'fore
splitting to the world map.

WORLD MAP
¯¯¯¯¯¯¯¯¯
The destination city of Tradefair is along the north shore, almost a straight
shot from the Cascadilla exit. However, going east a bit, will lead to the
Cytherian Bridge, currently guarded by Sammarkand idiots. The only reason to
come here is to collect the rather useless [Scarlet Petal] accessory, found
by taking the southern wall exit by the guards and looping under the bridge.
This bestows Auto-Berserk, so...yeah. To Tradefair!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) Tradefair                                                            [WK10]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 _____________________________
                |                _            |
                |*|¯¯¯¯¯¯¯¯¯¯¯¯¯|>| |¯¯¯¯¯¯¯|*|   * - Connected paths
                | |             | |  ¯¯¯| | | |        (the sewers)
                                | |  ¯| |_| |
                                |  ¯¯¯ 4|5  |         _______
                                 ¯¯¯¯¯¯¯ ¯¯¯         |__   __|        N
                 _                     _____   ____   __| |__         |
                | |_                 _|12 15|_|1624| | DOCK  |        |
                |_  |_______________| |13 14| |17|¯| |STORAGE|  W ----+---- E
                  | |_ROGURD MANSION|  ______   ¯  | |__   __|        |
                 _| | |______| |____| |789 23| |¯|_|  __| |           |
       _   _    |3 __________  |____| |10  11| |_    |  | |___        S
      | | | |___|___   __|   |____ __  ¯¯  ¯¯    |   |_ |     |
      | |_|2|27 |*| | |21|   |_|  |  | |¯¯¯¯¯¯¯¯¯    |__  |¯¯¯|¯¯¯|
      |___  |_ _| |_| | _|_ _| | _| _| |___ _____       | |_ _|_ _|_
          |_________   ___   ________  | 19| *___|    __|  ___ ___  |
                    | |   | |        | | 25| |18 |   |22| |   | 20| |
                    | |_ _| |________| | 26| |_ _|___| _| |   |_ _| |
                    |_________________ 6¯ ¯               |   |_____|
                                     ( (¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              )  1|
| 01 | Scarecrow       |             / /¯¯
| 02 | Dart            |
| 03 | Iron Net        |  Tradefair's a lot bigger than the cities visited so
| 04 | Catalogue 1     |  far, and as expected, there's a lot to do. Looting
| 05 | Enchanted Ring  |  the place should be first priority since we won't
| 06 | Strong Antidote |  be back here for a long time following some events,
| 07 | Long Sword      |  so get crackin'! Most are just located in barrels
| 08 | Uji Nut         |  and the like, but a few are a bit harder to locate.
| 09 | Med Antidote    |
| 10 | Cursed Dart     |  • Items #4 and #5 are located in a backstreet sewer
| 11 | Oppa Oil        |    entrance, displayed as "Tradefair - ???". While
| 12 | Dust Bomb       |    going east/west, look for a telltale opening that
| 13 | Blue Root       |    leads down to the items.
| 14 | Blue Root       |
| 15 | Worn Bracelet   |  • Item #21 is located in a clothing shop, and two
| 16 | Antidote        |    gabbing ladies are blocking the chest. Talk with
| 17 | Copper Charm    |    them and re-enter; they should be gone. If not,
| 18 | Uji Nut         |    walk around a bit and try again.
| 19 | Blue Root       |
| 20 | Cursed Dart     |  • Item #23 is reward for the "Runaway!" sidequest,
| 21 | 500 GP          |    in which one has to find the houseowner's lost
| 22 | Blue Herb       |    son in the slums.
| 23 | 750 GP          |
| 24 | Belongings      |  • Item #24 is obtained during the "Citizen Bane"
| 25 | Totem           |    sidequest, and can be exchanged for 500 GP.
| 26 | Blue Potion     |
| 27 | Bronze Claw     |  • Item #27 is obtained during the "Bar Brawlin'"
|____|_________________|    sidequest, by beating up the local ruffian trio.

Before continuing with anything, there is a dungeon coming up right after
this that can really put a player in a bad spot, resource-wise. Some people
have gone through 70+ Blue Herbs (allegedly) just trying to figure out what
to do, and while this guide should ensure no one gets that lost, keep in mind
that if you continue without getting at least a few healing resources/Totems,
it's YOUR head on the choppin' block. Think about upgrading equipment Kairu
and Aurora's equipment as well, but NOT Isa's -- that should save some $$$ in
for awhile. Save when ready to proceed.

At the rich district's tavern, talk with the robed guy, then help Gavin out
as he tries to exit via a window -- this earns a [Blue Potion]. In the slums,
the dock storage area is the next destination. As the Sammarkand army nears,
Isa stays behind to fend off the troops while Kairu and Aurora accidentally
get separated, floating downstream. D'oh! Isa will have a short box-moving
section in order to stall the enemies, where moving them in front of the
paths prevents the soldiers from advancing. Simple stuff. If you want to get
the [Ancient Amulet] here -- and this is the only chance -- quickly move
around and trigger the three gray machines, making a bridge to the isolated
platform. Any soldiers that make it to the north must be fought before the
event can end.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
11) House of Black Stone                                                 [WK11]
_______________________________________________________________________________
¯¯¯¯¯¯ COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56923 ¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                       ELEVATOR SHAFT MAPS |         _
          _________       _______          |  ____  |A|_ ____
         |  _____  |     |  ___ 7|         | |    | |  3|    |   Later on,
         | |_    | |     | |  _| |         | |_  _|_| |_|_  _|   Catalogue 3
         | |E|  _| |     | |_|G  |         | |2        ___  _|   appears here
         |___| |F| |    _| |H|¯¯¯          | |¯  ¯|¯    |    |      __|__
          ___  |___|   |_____|             | |____|     |____|     |  B  |
__       |  _|            _______          |      |_   _|          |_   _|_
| C|______| |E|           |  ___  |     __  |      | | |1|         / _____  |
| 4   !      _|  _        | |  _| |  __| D| |      |     |       _/ /  _  | |
|__|¯¯¯¯¯¯|_  |_| |_      | | |G| |_/ _  6| |      |_   _|      |* (  |A| | |
           |_______|     |_| |______/ |__| |      |START|       ¯\ \_| |_| |
                ___       ___              |       ¯|_|¯          \________|
               |_ 5|     |  _|             |  EXIT--._
            _   _| |  _  | |_ _            |       _| |_      ENEMIES
          _|E|_|F| |_|+|_| |H|G|           |      |C   D|     ¯¯¯¯¯¯¯
         |_____________________|           |      |  M  |     • Stone Watcher
                          _______          |      |_   _|     • Crypt Growth
UP  : E,H,J              |_   _  |         |        | |       • Monstrock
DOWN: F,G,K              __|H| | |         |      |¯   ¯|
                        |8   | |_|         |      |  B  |
          _     _ _      ¯¯¯¯ _ _          |      |_____|
         |9|___|F| |     |¯|_|G| |         |
         |_______  |_____|  H|_  |         |     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                 |_________|_____|         |     |  * | Summon          |
            _     _       _____            |     |  ! | Savepoint       |
           |E|___| |     |    G|           |     |  + | Free Healing    |
           |_____  |_____| |¯¯¯            |     | 01 | Totem           |
                 |_________|               |     | 02 | Scarecrow       |
            _   _ _         _ _            |     | 03 | Silver Helmet   |
          _|E|_|F| |      _|H|G|_          |     | 04 | Blue Potion     |
         |_________|     |_______|         |     | 05 | Velvet Glove    |
                      _     _              |     | 06 | Strong Antidote |
                     |+|___|H|             |     | 07 | Blue Root       |
                     |_______|             |     | 08 | Med Antidote    |
              ______   _   _____           |     | 09 | Worm Tail       |
             |      |_|I|_|     |          |     | 10 | Blue Potion     |</pre><pre id="faqspan-2">
             | J     _____  H G |          |     | 11 | Travel Clothes  |
             |______|     |_____|          |     | 12 | Broken Axe      |
             ____  _ _                     |     |____|_________________|
            |    \/I| |                    |
            |_  _/ ___|______              | ELEVATOR INFORMATION
              |__ (___|  __  |             | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             / 10\_   __|    |             | • Lifts are only capable of
            (  J  ___|  |  K |             |   going in one direction, and
             \___/      |____|             |   must be boarded from certain
             _____       ___               |   landing platforms.
            (  L  )     |   )              |
             \   / __ __|  (               | • When an elevator is taken, it
              ) (_/ _|  ___ \              |   drops the player off at the
              |   _|11 / __) )             |   next scheduled stop, which may
              )   \ ¯¯¯ |    |             |   or may not skip a tier.
             (  J  ¯¯¯¯¯   K |             |
              \___/¯¯¯¯¯|____|             | • Some landings, particularly in
             _____ |¯|_______              |   the lower cavern sections of
            (  L  )|    M   _|             |   the dungeon, cannot be ridden
             \   / |_|_   _|  _____        |   further in a direction even if
              ) (__| |     |_|  _  |_      |   it appears they can. This same
              |  __  |     |  _  | 12|     |   thing can happen in the shaft,
              ) (    |_   _| |___|   |     |   but it's clear which ones can't
             / J \_|_________|   |___|     |   be ridden further: they drop a
            (_____)                        |   player from a higher landing
____________________________________________|   platform; no going back!

After disembarking from the boat, the only place within miles is the forest
temple nearby. Here, the team meets Asi, a swordsman who joins the party in
order for the two newcomers to help him traverse the dungeon. One caveat:
NO MAGIC CAN BE USED WITHIN. This can make this trip quite hellish, so you
had better've brought some healing items with. If you didn't, that's okay --
this can be remedied at the free healing point inside. But that's a ways off,
so don't dawdle if you're nigh resourceless. [Also, Asi's equipment cannot be
changed in any way.] Before entering, get the [Totem] hidden outside.

Inside, avoid any of the antechambers -- thieves picked them clean. Make sure
to get the [Scarecrow] in the left branch of the hallway, and the [Silver
Helmet] hidden in a east wall as one heads north (see map). After going down
to BF1, simply head north, but make a mental note of the leftside room that
contains a summon we can pick up later. Down on BF2, head north to an event
that separates the party: Kairu by himself, the rest in their own group.

Kairu's by himself first off, so collect the [Blue Potion] where he lands and
heal up before continuing eastward to what will be known as "the annoying
elevator room". The split party can reunite here, but not before doing their
own thing a bit. To ride an elevator, stand on the tablet-like tile in front
of the moving objects (yes, those are elevators; yes, they don't look like
one) and jump on with the action button. Elevators drop a character off at
the next-highest or -lowest landing, but they can be ridden in one direction
more than once, remember!

For Kairu, ride his platform up once then down the remaining, ending up by
a [Velvet Glove] and the free healing point. When prompted, switch to the
other characters with X-button and do their easy-peasy part. The team will
reunite at the healing point and the rest of the dungeon can be done then,
although if you're smart, you'll (1) eventually return and save at the part
on Kairu's path (2) consider grinding a bit around the healing point, since
enemies may drop Blue Potions, and those things come in very handy!

Okay, so the party reunited. Using the map above, there are two ways to go:

JUST LEAVE: G,F,E,G,G
GET ITEMS : H, Item, G,G,G,H, Item, H,G,F,E,G,G

After all this the team should arrive at the ground floor, where the lifts
are just appearing from their holes. Riding "H" up one more time will lead
to a 2nd healing point for convenience's sake, but the real way to go is the
"I" path stairway, leading down further. Here, there are two elevators in the
SW and SE, accessible by half-hidden passages. The former has a [Blue Potion]
to get, but the other -- "K" -- is the right way to go.

Now on the penultimate floor, go north and arc west to the [Travel Clothes]
chest on the broken masonry, then start clockwise to end up in this floor's
NW corner, the "L" elevator. Take it down to the final floor and start the
trek east, coming to the basement ruins. Inspecting the large room in the
center will make Asi leave the party, so you may want to get the [Broken Axe]
in the far east (hidden) passage before that, just so he can eat some damage
and earn his keep!

Once Asi leaves, head north to the "M" elevator and arrive back at the room
where everyone fell through the floor. The exit is going through the north
door here, although y'may want to return to the world map and save if needed.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
12) Underwater Passage                                                  [WK12]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56929
FOES: Frogiga, Crypt Growth, Naiad, Stone Watcher, Albino Rose, Flame Abyssal
                           ___
                          /S *|                        |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                         (   _|__   _                  |  S | Savepoint      |
     _______              \_   _ \ |3|_                |  * | Free Healing   |
    |  ___  |     ______   _) )_) )|_  |               | 01 | Iron Gauntlet  |
 ___| |_ _| |____|  __  |_/ ___/ /___| |____   ______  | 02 | Blue Root      |
|  ___|1|___   __  |2    __/  (_________   _|_|  __  | | 03 | Ancient Amulet |
| |   | |___| |  |  ¯¯  |             |4|___  _ (  | | | 04 | Totem          |
ENTER  |_______|   ¯¯¯¯¯¯             _|  ___ (_) ) | | | 05 | Magna Armor    |
                                    |5  |   \  6/ EXIT | 06 | Rippler Sword  |
                                     ¯¯¯     ¯¯¯       |____|________________|

Upon entering this place for the first time, the self-imposed ban on magic
usage is over, so this shouldn't be quite as annoying as the previous outing.
The first treasure chest seen is out of reach, but upon getting to the east
side of it, look for a hop-down point in the south wall, leading around to
the [Iron Gauntlet]. This is weak to water so y'may not want to equip at all,
though. The next chest is also in the east, and can also be accessed from the
side opposite it -- a [Blue Root] always helps!

Upon reaching the 2nd screen's healing point, Nephi rejoins the party for the
time being. Make sure to equip him again, since all his previous things were
removed when he left in the Cascadillas. This is also a good point to level
up a bit in -- Level 9-10 for everyone is good, since Nephi has to play some
catch-up. East leads to the 3rd screen.

Right near the start, the ceiling overhang masks an [Ancient Amulet] on an
unseen path, so snag that before finding the watery eastern portion. Locate
the [Totem] and Nephi's [Magna Armor], then the [Rippler Sword] in the SE
corner. Heal up before approaching the remaining bridge fragment north of
there, since it cues a boss fight...

BOSS: Octo Terror  HP: ~2500   EXP: 1000  GP: 1000  WEAK: Fr  STRONG: Wa
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical attack]
 • Aqua [single: water-elem attack]
 • Raging Touch [single: +%Berserk]
 • Numb Touch [single: +%Paralysis]
 • Octo-Ink [single: phys damage + %Blind]

 This weird mecha-octopus is accompanied by three tentacle monsters, who
 should be the first targets to destroy -- they're the weakest and waste
 precious time, plus some can inflict Berserk, and that's never any fun. The
 easiest way is to use the dual tech Flamma Sword, which has a big enough
 range that it can OHKO any tentacles in range. With all the tentacles all
 bloodied up, any "Touch" skill is off the table, which just leaves the boss
 and its single-target nonsense. Octofatty can be afflicted with poison if
 y'need extra help, although Nox Debilitas-type abilities may work less often.

With the local killing machine breathing its last, simply walk onto the world
map like you own the place!

WORLD MAP
¯¯¯¯¯¯¯¯¯
Cythere, the next town, is located in the south, so use the nearby coastline
as a breadcrumb trail. These plains also connect to Fort Domfriu and the
Cytherian Bridge (west side). The former isn't accessible, but one can find
a [Sta Potion] and [Blue Potion] in the upstairs of the bridge's barracks.
The Cascadilla entrance is also accessible but the cave-in prevents one from
reaching Orchid Valley, so there's not much to do there either. To Cythere!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) Cythere                                                              [WK13]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |¯¯¯¯|¯¯|     To Castle                   |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |10 9|12| |¯|___| |_______   ___          | 01 | Blue Root       |
    |11|   ¯¯¯   _       ___  | |456|  _ _ _  | 02 | Travel Clothes  |
     ¯¯| |¯¯¯¯|_| | |¯| |   | |_|_ _|_| | | | | 03 | Iron Net        |
     __| |__      |_ ¯ _|   |  _____ *      | | 04 | 1500 GP         |
    |  ___  |___ ___| |     | |2    |¯|_|_|_| | 05 | Blazed Eye      |
    | |   | | 7 |   | |     | |¯¯¯|3|_        | 06 | Travel Clothes  |
    | |   |*|_ _|_ _| |___  |   |¯   1|       | 07 | Travel Clothes  |
    | |___|  _______  *___| |   |  ___|_      | 08 | Crystal Dust    |
    | | 8 | |       | |___  |_   ___   *|     | 09 | Acid Bomb       |
    | |_ _| |_____  | | 13|_  | |   |¯¯¯      | 10 | Blue Potion     |
    |  ___   ____ \_| |_ _| |_| |_ _|¯|       | 11 | Blue Root       |
    | |___| |    \__   _______________|       | 12 | Torch           |
    |_______|       | |                       | 13 | Oppa Oil        |
                    | |   * - Fallen Soldier  | 14 | 200 GP          |
                   ENTER                      |____|_________________|

Note that once you enter, you can still leave -- the portcullis just makes it
seem like a one-way trip. Anyway, the items found around town are either in
recepticles or chests, nothing too hard to find. And yes, there are three
pairs of those stupid Travel Clothes to find for some reason. Check out the
town shops [SH05] as well, giving priority to healing/SP items, since those
will probably be more useful coming up.

Of course, since Cythere is toted as the prettiest city, it only makes sense
that a lot of the items would look good on the allies... Time for a 5-finger
discount!

• [Iron Armor] is in a room near the staircase to 2F
• [Int Potion] is in the royal chambers on 2F
• [Vermillion Whip] is in a ground-floor armory (x1.5 damage to humans!)
• [Blue Root] is in the castle's west tower, a 3F barrel
• [Mind Cure] and [Liquid Tonic] are also in the west tower 3F
• [Iron Gauntlet] and [Cloud Eye] are on west tower 3F, accessed via a hidden
  passage through the east wall.

When ready to continue with the game, visit the castle lobby and find the
guard blocking the way into a room -- Isa is waiting for everyone here. She
says an room is reserved for the team, this being the inn near the entrance.
Once the innkeep knows the situations, the team will find Nephi waiting for
'em, and agreeing to rest will start the next events. Considering saving out
of town before this, since one won't be able to visit Cythere for a very,
very long time. [If you didn't see the castle statue Rogurd spoke of before,
that has to be seen first.]

INVASION PT. I: STREETS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The team will wake up in the inn, finding Nephi gone once again, and the
town under attack by Sammarkand. Of course the team wants to assist the
Cytherians, so save in the inn if you think it wise, then hit the streets.
The strategy is to paralyze the chain of command by defeating Mondu, standing
at the castle steps, but there are other mini-battles in the crosswalks that
the team can assist in as well. Those mundane enemies are Lieutenants [1100HP]
that can eat resources in the long run, but aren't that tough. Heck, y'could
have defeated one back in Tradefair as part of the "Citizen Bane" sidequest.
Since they're human type enemies, that Vermillion Whip can do extra damage,
mind you.

Also, helping out the allies will give a reward in a short while. The worst
reward involves helping no one and fighting minimal enemies, while the best
reward (Wave Bracer) involves killing all but one enemy and healing all (4)
fallen Cytherians, while the reward for doing killing/saving everyone is a
pathetic Vigor Talisman. [There's a soldier hidden by the rooftops near the
inn, #11 on map, in case you're wondering.]

Approaching the castle starts a boss fight.

BOSS: Mondu  HP: 4000  EXP: 400  GP: 400  TYPE: Human  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: phys damage]
 • Blue Potion [self: heals 250 HP]
 • Acid Bomb [single: Adds DEF Down]
 • Torch [single: phys damage + %Flaming]
 • Power Slam [single: phys damage + %Paralysis]
 • Crescent Smash [local area: physical damage, 2-hit; about 66 damage]

 You've been wanting to rip this guy a new orifice for a long time, and now
 the chance has come. Surprisingly, he is and will remain a pretty lame
 fighter and his bag of tricks is rather small. The key to this is moving
 Kairu ahead on the bridge, blocking Mondu's path of advance. This ensures
 that his best attack can never hit both allies, which pares this down to a
 single-target hit-n'-heal strategy. The team can usually get in two attacks
 to Mondu's one, but he does have a lot of HP so this may draw out -- make
 sure to have some Uji Nuts/potion types equipped on both people! Also, if
 Kairu has the Onyx Armor, he can null damage done from Flaming status. For
 extra help, use a Torch of your own on Mondu, useful for keeping up the
 damage output if Kairu is hit with paralysis.

Following the insane victory, the POV switches over to Isa

INVASION PT. II: CASTLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies: S. Swordsman, S. Combat Medic

Isa starts on 3F of the west tower, which should already have been looted for
all it's worth. She'll be alone so make sure to equip her properly! Justini
talked about a hidden path on the first floor, in the north, and it happens
to be west of the armory. Speaking of which, feel free to steal everything
in the armory (Hero Drink, Strong Antidote, Iron Gauntlet) and the treasury
on 2F (Hero Drink, Star Shard, Gold Ring, Paladin Dome). Once Isa goes down
the secret path and meets Nephi, the Cythere events end. One of the soldiers
nearby will also give the team an item depending on how many comrades were
healed in the Streets portion of the invasion.

 0-1 Soldiers Saved ------------- No Item
 2-4 Soldiers Saved ------------- Blue Root x3
 All Saved, Not All Foes Killed - Wave Bracer
 All Saved, All Foes Killed ----- Vigor Talisman

WORLD MAP
¯¯¯¯¯¯¯¯¯
The destination is now the High Paths, the roundabout entrance leading to
Genufa. The entrance is in the southwest, or if you prefer, just follow the
eastern mountain range southward. Either way, there's no going back to
Cythere for the moment...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) High Paths                                                           [WK14]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56922

This is one of the great maps for running around in weakened condition. Sure
it's something y'wouldn't normally do, but the enemy formations practically
ensure that no game overs are shown. Fr'instance: (1) Monstrocks waste their
turn with the no-damage Nox Debilitas ability (2) Summit Wolfs typically
lead off with Battle Cry, which buys time for escaping (3) the environments
are so narrow that even if one gets off a physical/magical attack, the rest
of the monsters usually don't. If you don't like walking around in critical
HP, that's fine, but don't forget that one can also get free SP by walking
around.
                    |¯|                       |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
             /¯¯¯¯¯¯  |_                      |  S | Savepoint      |
            ( (¯| |¯\  1|                     |  * | Free Healing   |
       /¯¯¯¯|  ¯¯¯|  ¯¯¯                      | 01 | Grapnel        |
      / /¯| | |¯| | |¯|                       | 02 | Blue Potion    |
     (S(  |___| | | | |                       | 03 | Silver Spheres |
      ) )      _| |_| |                       | 04 | Traveler's Hat |
     / /      / ____  |  __   _______         | 05 | Restore Oil    |
   START     (_(____| |_|23| |       |        | 06 | Seal of Power  |
              \           4| | |¯¯¯| |__      | 07 | 500 GP         |
               ) )¯¯|¯  |¯¯  | |_|¯|BOSS|_    | 08 | Silica Bracer  |
              (__ ¯| ¯¯¯     | |  5|  __|6|   | 09 | Twin Crescents |
                 ) |_______|¯| | |_| |__| |   | 10 | 1000 GP        |
                 |__________   )___   ____|   | 11 | Totem          |
                            \_/    | |_       | 12 | Poison Dart    |
     ENEMIES                       |   |_     |____|________________|
     ¯¯¯¯¯¯¯                      _| |7|8|    _____
     • Mountain Dodo             |   |¯| |___|9 *10|
     • Monstrock                  ¯|  ¯      |_ 11_|
     • Sasquatch                    ¯¯¯¯¯¯¯|       |-Genufan Camp
     • Hysterat                            |_   ___|
     • Summit Wolf                         |12  _|
     • Bat                                 |¯   S|
                                            ¯| |¯
                                       TO MELMOTH SANDS

Talk with Isa at the entrance and she'll join the party, the first time there
has been a 4-man crew. Of course, someone has to sit out, so if you want to
change the party, you have to be on the world map or at a savepoint -- none
of that works on the field! Isa will be at least 3-5 levels behind everyone
else (probably), so either use this time to let her play catch-up (she will
be used heavily from now on) or leave her out for later. Remember that allies
who aren't used can still heal those who are! She gets the effects of SP
regen like the others too, i.e. walking around heals her supply. But anyway...

Follow through the savepoint cave until reaching the outer cliffs. Going the
northeast route first chance leads to a [Grapnel] whip, almost doubling the
attack of Aurora's current. Double-back and go the southeast route, leading
up to a cave. Inside are some goodies, the best of which are the [Silver
Spheres] Nephi can use. From the cave, go due west and take the southern path
a few screens, until seeing a mysterious guy in white jump around. Protip:
this will be a telltale sign of an upcoming boss fight, and will be reused a
few times in the future.

To prepare, make sure Kairu is fully cured and has the best SP/HP refilling
items equipped, because he'll be fighting the boss solo. Also, if you picked
up the Liquid Eye in Cascadilla and didn't sell it, equip that along with the
Wave Bracer -- it'll null water damage. I suggest saving beforehand, with all
the place's items already obtained, to avoid needless backtracking if
something goes awry. Inside the room the white-robed guy entering before...

BOSS: Yuei  HP: ~2500  EXP: 400  GP: 500  STRONG/WEAK: ---  DROPS: Black Cloak
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Curo Fira [self: heals HP]
 • Flamma [single: fire damage]
 • Tornadus [area: wind damage]
 • Nox Protego [self: adds DEF+]
 • Glacius [single: water damage]
 • Crush Wave [medium area: physical damage]
 • Physica Absorbus [single: drains HP]

 As said before, Kairu fights this guy all by his lonesome, so he pretty much
 has to stack the odds in his favor ahead of time. Equipping healing/SP items
 is a must, but the Onyx Armor and Liquid Eye/Wave Bracer can nullify fire and
 water damage, respectfully. Kairu should move to the NE corner of the map
 and start spamming Dash Strike, while avoiding physical attacks which draws
 him into close-range...Tornadus range. The boss will occasionally heal
 himself but with his long-range attacks doing zero damage, it just becomes a
 waiting game, seeing who can last the longest with their SP reserves. [I
 suppose an alternate method to fighting Yui is to equip the wind-resisting
 Cloud Eye and bait him into using Tornadus, which is a high-SP move that
 may drain his reserves quicker.] Since the boss doesn't move, just keep
 Kairu away and try to outlast. Hopefully Kairu begins without any annoying
 cursemark-related status effects, which can REALLY make this battle vexing.
 Feel free to use Poison Darts/Torches to counteract his repetitive healing.

With the assassin successfully smoked, head south from the cave to a mini
crossroads. The west and east path leads to treasure chests in dead-ends,
while the southern path leads to 2 chests and the correct way to proceed.
The Genufan rest stop, err, encampment is accessible from the nearby cave.
After some scenes, loot the place for its items -- the [Twin Crescents] and
[1000 GP] in particular -- and find the southern savepoint before heading
into Melmoth Sands. The camp also has free healing and a shopkeep [SH06] to
sample, so don't be afraid to use this place as a training ground.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) Melmoth Sands                                                        [WK15]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56930
ENEMIES  : Killer Cactus, Wormling, Vulture, Djinn, Sasquatch, Melmoth Worm
                                 _ _   _   _   __
      _____ ______              | | |_|8|_| |_|9 |_    |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 TO  |  _  |  ___ \_   __       |______   ____ 10|A|   | 01 | Blue Potion   |
CAMP |_  | | |  ___ \_/ 2|______|__  _________|¯¯  |   | 02 | Sun Hat       |
  |  |_  |_   __ \  _   ¯|_____________   _|____  _|   | 03 | Silica Bracer |
 |¯|_|  _| | |  \/ / ) )¯|     |__/           ) ) )    | 04 | Oppa Oil      |
 |_____|___| |1 __/    _   | | |_  (_   \ \__/ / /     | 05 | Sand Eye      |
       |___  |_|  \_¯  __|___  |  _ \_   )   _/ /      | 06 | Int Potion    |
       /   |___|  /3      _____| |4| )_  |  (  (       | 07 | -EMPTY!-      |
    WEST          ¯¯¯¯¯\_________| | |_|  _) )  \      | 08 | Spd Potion    |
  ENTRANCE         ___       ____| |  _  |     | )     | 09 | Mnd Potion    |
             _____/ 12|     |    |_  |7 _|   | | |     | 10 | Int Potion    |
           _|  _______|     |  _  ___|_|6|   |_| |     | 11 | Zeion Glove   |
       ___| |____ |___      |_     \     __  | | |     | 12 | White Potion  |
      |11_|  _______  |      _| |_____)¯)____| ) )     | 13 | Laced Boots   |
      | |_| |       |A|     | |  ______/ |13 \/ (__    |____|_______________|
      |  ___|               |   | 5|      ¯|  BOSS |-._
      |_|                   |_|   ¯|        ¯¯¯¯¯¯¯    '-To Genufa
                               ¯¯¯¯
Isa explains the premise for getting through here immediately: the secret
path to Genufa is peppered with blue plants, and following that path will
be the surefire way to reach the city. However, if you look at the colorized
map, you'll see that a lot of the items lay off the beaten path, and the
"surefire way" isn't synonymous with "the quickest way".

Upon going through the cave and reaching the desert proper, there flowery
trail extends east. In the far east is a [Sun Hat], but doubling back a bit
and going SW leads to a [Blue Potion] on a cliff. Near the Sun Hat chest is
a path going south, and a [Silica Bracer] is hidden a little off the flowery
path. In fact, to save yourself some time, ignore the flowers here and follow
the south wall east, eventually reaching a new screen.

On the map, see Treasures 8, 9, and 10? They're far off the beaten path, but
if you want to get them now, this is the best time. At the multi-branching
crossroads, go north and find the slim passages in the cliff wall, eventually
reaching said items. They're just stat potions so they may not be that cool,
but might as well get 'em now. Doubling back to said multi-branch path, follow
south with the flower path, then curve west and north to the [Oppa Oil] item.
If you can't find this low road, the foreground cliff obscures the background
road. Return south further, making for the fifth item, a [Sand Eye], inside a
dead-end cave.

Got the Sand Eye? Good. Return north to the flowery path and follow it east,
to the [Int Potion] cave. Treasure #7 is empty so feel free to ignore that,
and ride the flower trail until it its the eastern border of the desert. By
going north here, one can reach the lower part of Melmoth Caves, containing
items #11 and #12. The latter sits in plain sight past one of the stairs, but
the awesome [Zeion Glove] is on a hidden stair -- to find it, identify the two
statues and go south through the blind door. Said glove is a collectible item
and part of a sidequest, so make sure to NOT sell it for greater rewards later
on.

With all the excitement over, return to the flower trail and ride it to its
length. A [Laced Boots] accessory is in a left cave, while the right trail
leads to Genufa. Of course, something appears to block the advancement...

BOSS: Wounded Worm  HP: 5000  EXP: 400  GP: 500  STRONG: Da/Wa  WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Tremor [death-counter: earth damage @ all]
 • Nox Ico [small area: dark damage + %Sleep/Poison]
 • Too weak to cause Tremor! [damage counter: does nothing]
 • Boneshaker [single: phys damage (long-range) + %SPD Down]

 If you've ever fought a full-fledged Melmoth Worm, you know it counters all
 attacks with Tremor, an attack-all earth type spell that can really make the
 going tough. Luckily, this wounded worm lacks that ability, so putting this
 sucker out of its misery shouldn't be too difficult. Besides strategies one
 employed earlier (healer stays back, stay far apart, etc.), the boss is also
 immune to poison, so that method of HP shaving won't cut it here. The boss'
 parting shot is the actual Tremor ability though, which can do in the high
 double digits if one doesn't have earth-guarding equipment, the low single
 digits if one does. [DROPS: Worm's Teeth]

Past there is the road to...

GENUFA     [WK16]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Surprisingly, Genufa doesn't have a lot going on -- it's basically a bunch of
people hiding in caves. However, despite having only a meager shop [SH07] and
and out-of-the-way savepoint (in Ring of Memories' north-central room), it's
still got a lot of items to score.

• [Str Potion] in Isa's room
• [Crystal Dust] in barracks pot
• [Blue Petal] in barracks chest
• [Ice Bomb] in SEmost house chest
• [Sun Hat] in SEmost house chest
• [Blue Potion] in SEmost house pot
• [Silver Ring] in SEmost house, hidden near the left bed (ground floor)
• [Blue Potion] in SEmost house B1 secret passage, left of stairs
• [Strong Antidote] in SEmost house B1 secret passage, left of stairs
• [Oppa Oil] in SEmost house B1 secret passage, left of stairs
• [Sand Eye] in SEmost house B1 secret passage, left of stairs
• [Elixir] in eastern house
• [Crystal Dust] in western house
• [Blue Potion] in western house
• [Blue Potion] in library, NE room (silver pot)
• [Spd Potion] in library, accessible through NW ledge
• [600 GP] in NE caves, leading to Isa's Secret Place

To continue, visit the barracks to let Sakuji know a meeting will be held,
then arrive at the northern library where Nephi temporarily leaves the party.
The conference room is nearby and, after some scenes, the team can run around
while they wait. Dawdle a bit (inspect north-central locked door, try to exit,
see NE deactivated doll, etc.) and speak with the guard again to see the
council. After, talk with Telesphorus in the eastern library, it's time to
find Isa -- she's in the secret spot accessible from the NE caves in town.
Return to the Ring of Memories library once done, and the team will decide to
get a boat in order to assault Apogea Tower.

Talk to Sakuji at the library's entrance if y'want to leave to the world
map (Genufan Port) or return to Melmoth Sands' entrance. Know that for the
latter, you will have to walk all the way back! Upon picking the port option
the team is set onto the world map east of the Genufan desert. Go north to
the forest and find the semi-hidden house, actually a boat dock, where Juji
hooks everyone up with a sweet schooner.

WORLD MAP
¯¯¯¯¯¯¯¯¯
This boat can only go in the shallows, but luckily the world has a ton of
shallows, cutting across the central ocean and back again. A few things are
available here:

• Returning to Tradefair for part two of the "Runaway!" sidequest
• Visiting Tida's Reef on the north-central island (not recommended)
• Visiting Gavin's house, a house on the NW side of the central continent
• Visit Arkal Cliffs on north-central continent, but Gavin blocks way forward

To visit Tradefair, disembark on the east coast near Cythere, go SW to the
Cytherian Bridge (can now cross), and find the town again. As for Tida's Reef,
it has some good items and a summon for an upcoming character, but is full of
enemies who can two-shot the characters. Basically, come packing a crapload
of items or put it off for later. Gavin's House has a [Sun Gem] but nothing
else at the moment.

TO CONTINUE with the game, take the boat through the mountainous strait on
the central continent's west side, which should cue some scenes that split
the party up.

LANLAT     [WK17]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kairu and Isa managed to stick together, and happen upon Rogurd ("Adventurer
Extraordinaire") who joins as the third member. Make sure to equip him with
some better stuff, since he starts with pretty weak crap. As Rogurd says,
Apogea Tower is northeast of the campsite (through a huge forest actually)
but Lanlat should be the next destination for healing & equipment. It's right
on the west coast. The shop [SH09] is meager but sufficient and has some good
stuff for Rogurd, while a lower house gives free rest -- hooray.

• [Diver's Mask] in shop chest
• [Harpoon] is in one of the lower houses

I recommend everyone being about Lv16-17 before going to Apogea Tower, since
there's a gigantor boss to fight out in front. Uji Nuts can't be bought in
Lanlat but sometimes foes drop 'em, so that's the method if required. Once
the tower is entered -- it's in the mountainous eastern forest, remember --
the POV switches to the other errant allies.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) Corridor of Clouds                                                   [WK18]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Vulture, Wanderguard, Sentry, Stone Watcher, Vampire Parrot

                            To Abraxus Tower
                                    |
  _____________                    |¯|___   ______    |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 |START   _    |_   _____          |  _  | |    6 |   | 01 | Blue Potion   |
  ¯¯¯¯¯| |4|     |_|5    | |¯¯¯|   | | | | | |¯¯| |   | 02 | Blue Potion   |
       | |___| |___ ¯¯¯  | |   |   | |_| |_| |__| |_  | 03 | Totem         |
       |1  2  3|   |  ¯¯¯¯¯¯¯ ¯¯¯¯¯   ______________| | 04 | Dragoon Darts |
        ¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |_           /   | 05 | Woven Cloud   |
                                 |¯ _  |  To Apogea   | 06 | Winged Mantle |
                                 | | | |    Tower     |____|_______________|
                                 |_____|

Corridor of Clouds is a pretty crappy "dungeon," having little to no puzzles
and being rather straightforward despite all the lateral elevators. In the
first ruins area, the house husk the stair goes over has a hidden [Dragoon
Darts] inside, a good weapon for Nephi. The southern bushes contain 2 [Blue
Potions], and a [Totem]'s here there, too. The 2nd item, a [Winged Mantle] is
toward the far east side in the mandatory path, and is pretty hard to miss.
Get it now because upon reaching Apogea Tower's 3F, the elevator returns and
the way back is blocked. The POV will switch back over to the Rogurd's
squad though, and that'll start the real exploration of Apogea Tower...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) Apogea Tower             ### THIS IS A ONE-TIME-ONLY DUNGEON! ###    [WK19]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Stone Watcher, Watchman, S. Swordsman, S. Combat Medic, Sentry,
         Gargaril, Musketto, Puppet

COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56931
                                                    _____   _____
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      |   19|_|     |
|  S | Savepoint       |    TO 8F BOSS       |      |18   |B|     |
|  * | Free Healing    |        _/           |       ¯| |¯| |¯| |¯
| 01 | Totem           |  ___ _| |_          |        |___   ___|  _
| 02 | Strong Antidote | | 25|  _  |_   _    |           _| |    _|D|_
| 03 | Silver Ring     |  ¯|E| |F| |G| |H|_  |          |_  |   |_   _|
| 04 | Iron Armor      |   | |___|  _| |23 | |           _| |_  |_   _|
| 05 | Battle Mace     |   |_______|    ¯¯¯  |          |  C  |   |C|
| 06 | Lucivar Herb    |    _ ___   _   _    |          |_____|   | |
| 07 | Sun Hat         |   |E|26F| |G| |H|   |  ___     _          ¯
| 08 | Blue Potion     |   | |¯| |_| | | |   | |17 |  _|B|_     _____ ___
| 09 | Int Potion      |   |_ ¯ _ *+ | | |   | |16 |_|_   _|__ |_ 14 | 13|
| 10 | Dust Bomb       |    _| |_| |¯  | |   |  ¯|  ________  |__| |¯¯¯| |
| 11 | Blue Potion     |   |22      ¯¯¯  |   |  _| | |______|______  |___|
| 12 | Spd Potion      |    ¯¯¯¯¯¯¯¯¯¯¯¯¯    | |   |  _  678|12 11_  |
| 13 | Sand Robe       |    _____________    | |_  | | |__  | 10 |_| |_
| 14 | Katana          |   |21_   _____20|   | | 15|9|  _    ¯¯    | 27|
| 15 | Inferno         |   |¯| | |  _  | |   |  ¯¯¯ ¯| | | |¯¯¯¯¯| |  _|
| 16 | Majai Helm      |   |E| |F|_|G| |H|   |       | |_|  ¯¯¯|_|  _|
| 17 | North Star      |   | |_|¯ 24 |_| |   |    ___|  _   A   _  |
| 18 | Blue Root       |   |    ¯|¯|¯ ___|   |   |234| | |_____| |_|
| 19 | Str Potion      |    ¯¯¯|_ ¯ _|       |   |5|___|          _____
| 20 | Acid Bomb       |         | |         |    ¯              |     |
| 21 | Silk Hat        |         |D|         |                   |  A  |
| 22 | Crystal Dust    |          ¯          |                   |_   _|
| 23 | Int Potion      |  5-7F LIFT PUZZLE   |                  _ _| |_ _
| 24 | Majai Glove     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                  | |_   _| |
| 25 | Restore Oil     |                                       |  _28 _  |
| 26 | Dust Bomb       |                                       |1        |
| 27 | Acid Bomb       |                                        ¯¯¯|_|¯¯¯
|____|_________________|                                          ENTER

Collect items #1 & #28 at the start, the latter from a cowardly soldier. It
the doorway, a ridiculously rubefascient rapscallion must die!

BOSS: Spirit Beast  HP: 4000  EXP: 800  GP: 400  STRONG/WEAK: ---  DROPS:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Provoke [single: %Berserk]
 • Curo Aira [self: heals HP]
 • Attack [single: physical damage]
 • Tornadus [medium area: wind damage]
 • Glacius [small area: water damage + %Freeze]

 This boss can be a handful, no doubt, but there is one hilarious way to go
 through this: Isa and Rogurd's double-tech "Toxus Rush," which can do about
 1000 damage as well as inflicting Sleep. Even if it's not put to sleep at
 once, the player can usually get a few in to knock the boss' HP down to
 triple digits. This is a good tactic to abuse since Provoke will gut this
 strategy. Should the strategy keep up, it can be a 4-round battle, with
 the odd man out (Kairu) just playing healer. It's possible to beat this son
 of a gun with no strategy at all, also, but that's no fun. Tornadus can be
 a killer though, so spreading out is wise (and doesn't affect any useful
 double techs).

With that over, collect the [Totem] hidden in the SW trees, heal/save on
the world map, and start the ascension! 2F is actually the largest of all
the floors, so it'll take the most time to go through. If you check the map,
finding all of them should be easy; however, there are a few cases where
things are more than they seem:

1) The SW building of this area is an abandoned shop. The east wall can be
   used to get to the counter's other side, where all the items are down the
   stairs.

2) In the NW building just off the center square ("Ancient Storage"), all of
   the open containers still hold items, so don't skip them!

3) Said "Ancient Storage" room has a false wall on the west side, which can
   lead down to the 9th item.

All in all, 2F can be fun to traverse. Make sure to get Items 14-17 as they
are great equipment! Upon reaching 3F, the two outbuildings have little to
see, but the left one has a few items. South of the entrance will allow the
teams to rejoin. From here, reach 4F, defeat some generic Sammarkand goons,
and reach 5F, which is where the real puzzle starts.

5-7F ELEVATOR PUZZLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This part has been the bane of many a player, and really, freeballin' this
can be very annoying. However, the solution ends up being rather easy if one
knows how the elevators work. There are four elevators that run through 5-7F,
and they come in pairs: E & F, G & H. Think of each pair as working on an
inverse-type pulley system: when one goes up, the other goes down; when one
is on the 5F, the other is on 7F. Thus, the meeting point is 6F. In order to
get all items and such, here is the method, starting from 5F.

1) Collect Items #20 and #21 on 5F; take "H" to 6F
2) Collect item #22; take "H" to 7F
3) Collect Item #23; take "H" to 5F
4) Take "E" to 7F, collect Item #25
5) Take "G" to 5F, collect Item #24, return to 6F
6) Take "H" to 5F, board "F", collecting Item #26 en route
7) Reach "I" elevator leading to 8F!

Of course you'll want to save/heal before starting the summit trek, which is
easy to do once yer at the top. At said summit...

BOSS: Mondu  HP: 4000  EXP: 620  GP: 660  TYPE: Human  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: phys damage]
 • Blue Potion [self: heals 250 HP]
 • Acid Bomb [single: Adds DEF Down]
 • Torch [single: phys damage + %Flaming]
 • Power Slam [single: phys damage + %Paralysis]
 • Crescent Smash [local area: physical damage, 2-hit; about 66 damage]

 Almost a rehash of the Cythere battle, except this time rocks-for-brains
 has a few cronies, two Lieutenants and an S. Combat Medic. Take out the
 latter first, then the rest before tackling Mondo. If you have Isa with, her
 Aira Toxus skill really cleans up these goofballs. Since Mondu starts on the
 east side, moving anyone adjacent will pin the guy there, ensuring his best
 attacks are reduced to single-target status. If a difficulty was to be
 applied, it would fall in the 2-3/10 range -- a yawnfest.

Despite a staggering defeat, the scenes don't go the allies way and they'll
lose [Isa's Necklace] to the foes. There will be a 10:00 timer to exit the
tower -- the counter runs during battles, and failing to reach the starting
point within the time limit is a game over. This much should probably be
obvious though. Luckily, there's a (mandatory) shortcut on 3F that foregoes
backtracking through 2F. At the end, the tower collapses, Rogurd leaves
the party to do his own thang, and everyone returns to Genufa automatically.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) Ring of Memories                                                     [WK20]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56941
ENEMIES -: Djinn, Efreet, Crypt Flower, Crypt Growth, Red Folio, Watchman

                                |¯¯¯|
                                |A| |  BOSS
                             ___ ¯| |  ___
                            |S  |¯   ¯|   |      ___________
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|    |*|_       _|!|     |      ^    |
|  S | Savepoint       |    |_| |_   _| |_|     |D|_____   _|
|  * | Free Healing    |        |     |         | |9| | | | |
|  ! | Summon          |        |   S |           |        _|
|  @ | Special Book    |        |_   _|           |_| | |_  |
|  ^ | Summon Book     |          | |             |_  |_|  _|
| 01 | Worm Tail       |         START              | | | |     _____
| 02 | 700 GP          |                            |    8|   _|     |
| 03 | Blue Root       |            |¯¯¯|¯¯¯|       |_| |_|  |D|     |
| 04 | Majai Spear     |            |1 2| @ |       |     |  | |_   _|
| 05 | Mind Cure       |  _____ _   |_  |_  |       |  ^  |  |_____|
| 06 | Scholar Robe    | |^ 4  |A|    | |  _|       |_   _|
| 07 | Ancient Blades  | |___¯¯| |____| | | |       |_  |       ___
| 08 | Monster Codex   | |_   _|_   ______  |      _|7  |      | @^|
| 09 | Dragonskin Mail | |       | | ^__ _| | |B| |  ¯| |_____ |_  |
| 10 | Vigil Ring      | |___|___  | | C| 10| | |_| |5| |    _|__| |
|____|_________________| |   |   |   | _| |3| |__   |¯   _| |    C |
                         |B|_  |  _|______|_| |6  |_____| |___|____|
                         | | |___|             ¯¯¯

Kairu starts the Genufa portion alone, although as he thinks about finding
Isa, he bumps into Nym, the redheaded "savage" from Apogea Tower. Talking to
him will let him join the party and, man, does he ever rock the house -- when
he gets his summons, that is. He doesn't start off with anything special but
does boast the only ability (Nym's Trick) that can steal items from foes. So,
once he's equipped properly, it's time to find Isa -- she's in her house by
the entrance. Some events later, Kairu unseals the door to Abraxus' study in
the library savepoint area, which starts the mini-dungeon ahead.

BOSS: Doll x2  HP: 2000  EXP: 220  GP: 280  STRONG/WEAK: ---  STEAL: Dart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]
 • Smash [single: physical damage + %SPD Down]

 ...but before entering, two of these weak morons attack the team. There's no
 need for strategy really, although Isa's Aira Toxus spell can put some to
 sleep, aiding in the tag-teaming. Yawn.

Okay, with the prelim fight over with, the Ring of Memories' dungeon portion
is accessible. The hidden library's first room has two antechambers in the
east and west, leading to free healing (finally!) and a summon for Nym,
respectively. The summon cannot be obtained yet however, but soon... As
Telephorus says, there are a few caveats to proceeding through this dungeon:

• To unseal each floor's exit, a special book must be brought to Telesphorus
• Fake books (Yellow Folio battles) are used to unseal the library's summon
• Once a floor is cleared, no monsters ever appear on it again

If you want to clear a floor immediately and collect treasures without any
monster encounters, that's fine too. Anyway, on the first floor, the special
book is located in the NE on a desk -- easy to find and swipe. Telesphorus,
once he's seen the book, will give the clue to the next floor: there are two
passages leading down to B2. One is in the SW bookcase blocking the stair,
the other is a pit hidden underneath a bookcase in the SE room ("C"). Make
sure to get the [Vigil Ring] hidden on B1 near Item #3; it's very easy to
miss.

Taking the normal stairway down to B2 can earn items #5-7, but the "C" floor
hole is the only way to enter the southeast section, where the next book is.
Showing Telesphorus this gives the clue that an illusory wall in B2's north
section blocks the way forward; once inspected, the door is revealed. Items
#8 and #9 can be gotten en route here, and the northeast staircase is sitting
in plain sight. Down there, open that illusory wall and proceed to...

BOSS: Ur-Guardian  HP: 7000 EXP: 600  GP: 600  STRONG: Wi/F  WEAK: ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]
 • Crush Wave [medium area: physical damage]
 • Physica Absorbus [single: drains HP]
 • Nox Ico [small area: dark damage + %Poison]
 • Decay [single: phys damage + %Paralysis/Poison]
 • Nox Debilitas [medium area: %PWR/DEF/MDEF/SPD/MAG Down]
 • Diabolus [medium area (also potential death-counter): dark damage + %Death]

 Probably the most annoying boss fought up 'til now, and for one reason: it
 has 5000 SP and it may counter-cure itself (about 50% chance) if hit. There
 are essentially two ways to tackle this oversized garbage can: (1) use
 Aurora's Magus Absorbus ability and drain all its HP, preventing it from
 regenerating HP (2) avoid multiple small attacks and just use high-damage
 double-attacks. Now, Aurora has to be of a high level to actually learn the
 skill required, but if she knows it, this battle is gravy. For the first
 option, choosing the right skill is crucial, and in this case, that skill
 is Isa & Kairu's Storm Strike, which can also inflict sleep. Since Nym has
 no combos with anyone and the boss has nothing to steal, he should be left
 outta this one. It's death-counter Diabolus has the ability to instantly
 kill the targets it hits but doesn't always work; on the flipside, even if
 it were to instantly kill everyone, it wouldn't be a game over, everyone
 would just lose their EXP. [Judge of Sun can also be acquired before taking
 the boss on.]

With Storm Strike (or Magus Absorbus) saving the day, the final room of
Abraxus' study should be laid bare. View the back console
 _________________________
| CORRECT ANSWERS         |  With Storm Strike (or Magus Absorbus) saving the
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  day, Telesphorus will end up quizzing everyone
| • Abraxus made them...  |  on their discoveries, and the amount of right
| • The Forbidden gave... |  answers decides which item is received from the
| • In the Armaments...   |  sage himself:
| • To stop him from...   |
| • He's a magic-less...  |  0 ---> Int Potion
| • He's a magic-less...  |  1-6 -> Nothing
| • Do the Ceremony...    |  7 ---> Laced Boots
|_________________________|
                             An Int Potion for getting zero answers right is
really a brush-off of the highest academic level, if y'think about it, haha.
Anyway, the new mission is to find an airship and get to Sammarkand's region,
which has no coasts for boats to land on. Y'should already know how to get
to the dock hidden on the coast east of Genufa's desert, so fire that craft
up. Before leaving, make sure to get the Judge of Sun summon from the Ring
of Memories F1 (east side), which is unlocked after finding the four evil
books in the dungeon below.

WORLD MAP
¯¯¯¯¯¯¯¯¯
The destination is the Arkal Cliffs, on the north-central continent's north
side. However, there's a few things to do here, mostly relating to Nym's
"Summoned" sidequest -- remember, he only learns ability by making contracts
with spirits.

• Get Judge of Sun summon in Ring of Memories
• Get Tida summon from Tida's Reef
• Get Lucivar summon from Temple of Lucivar, south of Orchid Valley

Judge of Summon is overpowered and awesome, and really the only one Nym needs</pre><pre id="faqspan-3">
at the moment. Tida's Reef is on the small island west of the north-central
continent and has high-powered monsters, but probably nothing the team can't
handle if they're properly equipped and tote some items with (as well as
fleeing like jackrabbits every battle). Y'should already know how to get to
the Temple of Lucivar -- backtrack to Tradefair's region by way of the
Cytherian Bridge, and enter the tail-end of the Cascadillas, working back to
the middle. It's a long way for a summon that is pretty lame, so feel free to
put it off for later.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) Tida's Reef                                               [OPTIONAL] [WK21]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56939
ENEMIES  : Twisted Shrimp, Rift Pelican, Scurvy Dog, Cave Ooze

   |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
   |  * | Tida Summon     |                              _
   | 01 | Liquid Eye      |                             |A|______
   | 02 | Strong Antidote |                    _        |  __   6|
   | 03 | Tida's Earrings |   _____    _     _|A|__     | |__| |¯
   | 04 | White Potion    |  |_123_|  | |   / __ 5 |    |7   ( (   ___
   | 05 | Spd Potion      |  __|_|____| |__/ / 4|¯¯      ¯¯¯\__ \_/   )
   | 06 | Crystal Dust    | |  ____  ___________|          /9_ \___/ /
   | 07 | Iron Net        | | | ^   /     ___          _  ( (_) ____/
   | 08 | Twin Crescents  | |  ¯¯¯¯¯\____/ __|-ENTER  |*|_/ _     8 |
   | 09 | Restore Oil     | |_|¯¯¯¯) _   _/           |____/ |_|_|¯¯
   |____|_________________|     |¯¯ / |_|
                                 ¯¯¯
As said, Tida's Reef is located on the tiny island west of the north-central
continent. It's really just to sections but the enemies here can be really
brutal, so be sure to cure every other battle or so. Inside the first cave,
make sure to pick up the good accessories in the underpath cave, before going
east to the stairs down. In the 2nd screen's outdoors area, the round path
leads to a few branches, the SW having Nym's summon. This actually gives him
a double-tech with Kairu, and one he sorely needs! A [Twin Crescents] is in
the east but that should be obsolete now, since the Ancient Blades in Ring of
Memories tops it. Backtrack out safely when y'can!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) Arkal Cliffs                                                         [WK22]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56940
     _| |_
    |BOSS!|     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|   ENEMIES: Cliff Crawler, Muck Magus,
     ¯| |¯      |  * | Savepoint   |            Wyrm, Boulder, Vulture
 ___|¯   ¯|     | 01 | Acid Bomb   |
|E  | | |E|     | 02 | Blue Potion |  Although the enemies here aren't nearly
 ¯| |5| |¯|     | 03 | Gladius     |  as powerful as those in Tida's Reef, it
  |_ ¯ ___|     | 04 | 1000 GP     |  can still be an arduous climb. The main
   _| |__ ___   | 05 | Silk Hat    |  reason is that Muck Magus monsters can
  |  __  | 4 |  |____|_____________|  use the incredible Celes Mistis magic,
  |____    |¯         ____   ____     which damages and paralyzes all allies.
   ____| |¯¯¯|       |    \ /    |    Thus, the best tip for this place is
  |________| |       |B|¯\ ( /¯|C|    to equip someone -- preferably someone
   __|  _  | |_          /\ (         in the backrow, where physical attacks
  |  __|B|___|C|_       / /\ \        don't reach -- with paralysis-proof
  |___   ______|A|_    /D/  )A)       equipment. As y'may or may not know,
  |D 3|*|  ______  |                  fleeing isn't possible in such an
   ¯|_|¯ _|___|  __|                  incapacitated state, so this safeguard
    |_______  |_ 2|                   really comes in handy.
     _______|  _|_|
    |1        |       Luckily, the annoying monster abilities are the hardest
     ¯¯¯| |¯¯¯        thing to overcome -- the dungeon itself has very few
      |¯   ¯|         surprises. The first two items are found en route to
       ¯|_|¯          the cave entrance, which criss-crosses a lower path one
       START          can access once back outside. Said lowroad leads to the
                      paralysis-inflicting Gladius sword, which should get
stuck on Kairu immediately. The midway savepoint should be used as well and
later too, perhaps, after the area's items are collected. Follow the twisty
cliff until it comes to a sparkle -- this cues an event where a bird picks up
the team and drops 'em higher.

BOSS: Isai  HP: 7000  EXP: 700  GP: 700  STRONG/WEAK: ---  STEAL: Silver Claw
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Slay [single: %Death]
 • Nox Protego [self: %DEF+]
 • Physica Absorbus [single: drains HP]
 • Nox Ico [small area: dark damage + %Poison]
 • Glacius [small area: water damage + %Freeze]
 • Hypnotism [physical counter (single): %Charm]

 The terrain here can be rather annoying, and letting Isai get control of it
 -- by getting into the center -- can be rather devestating. Perhaps the best
 way to go about this is to have someone with deathproof equipment trap the
 boss in the north, ensuring his Slay ability can only be used locally (and
 miss), while the other allies bombard him with summons and long-range skills.
 Letting him in the middle allows for great double tech opportunities but as
 said, he spams Slay a lot, so don't let him near those unprotected. HOWEVER,
 if you've already picked up the game's three Ancient Amulets thus far (in
 Temple of Lucivar, Tradefair, and Underwater Passage), then the entire team
 can enjoy Slay-free entertainment while _they_ slay Isai. I'd watch it!
 My team for this is Kairu/Nym/Isa, since Aurora will have to depend on
 double techs to heal everyone, but it's possible to win with her (especially
 if she knows Magus Absorbus, which easily whittles down Isai's 1500 SP).

Now that Isai's burial mound is finished, the next stop is to the south of
here. Thanks heavens there's nowhere to get lost in!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) Arkal Skybase                                                        [WK23]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All the tiny events leading up to the next major dungeon will be stuck in
this area, for reference.

ARKAL SKYBASE
¯¯¯¯¯¯¯¯¯¯¯¯¯
If you thought there'd be a Metal Gear Solid-like sneaking mission here,
think again -- the soldiers can't even fathom someone going through the
mountains. And that's good! Gives free time to get items.

• [Bone Necklace] in eastern shack
• [Iron Net] in westernmost house's bucket
• [Cat-o-nine-tails] whip in middle shack (east side)
• [Mechanic Boots] by NW landing platform's base
• [Silver Ring] from northern granny if answer is "With all my heart!"

To continue, visit the NW landing dock for a scene with Mondu, then regroup
in the inn. As luck would have it, three soldiers walk in, and it'll be time
to steal their uniforms. The options are to have one of the allies (not Nym)
speak with the vets and find some way to get the clothes off their back,
literally. Aurora's options are the funniest and her sex appeal can get the
items without a fight, although some of the options will force a fight with
the enemies (x3 S. Swordsman) which should be no problem. With the uniforms
snatched, the northern inn room is where the boarding events can start.

NOTE: Some people experience a glitch where if Kairu does the negotiating,
      future events screw up and he has no allies to assist him. Apparently
      letting one of the girls do the talking is the workaround, so do that.
      Think about saving beforehand, though.

SAMMARKAND SKYSHIP     [WK24]     ### ONE-TIME-ONLY DUNGEON! ###
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           |¯¯¯¯¯|   |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
           |     |   | 01 | White Potion   | | 0-1  | ------------ |
           |_____|   | 02 | 2000 GP        | | 2-5  | Blue Potion  |
                #    | 03 | Mechanic Boots | | 6-10 | Lacquer Helm |
___|¯¯¯¯¯¯¯|¯¯¯|¯|   |____|________________| | All! | Palace Pass  |
|  *  |  3  | |_  |                           |______|______________|
|_   _|_____|_  |_|
|    * _   ___  *_| ENEMIES: S. Swordsman, Lieutenant, S. Combat Medic, Gunner
|  ¯¯¯|A  **|*    |
¯¯#¯¯|_____|_____|  After some scenes, the team talks about how the 7-hour
  #   _____ _____   flight will pass rather quickly. Entering the hallway will
###  | * * |START|  start the 7:00 timer, in which the players can explore the
#   _|_   _|_   _|  ship at their leisure. Soldiers walking around can be
###|___  *___  *_|  fought, while mechanics and cooks are off-limits in this
     |* ___|SAVE3|  case. The easiest way to defeat enemies is to Aira Toxus
      ¯|1 A|_____|  the weak ones, then follow up with Judge of Sun.
        ¯¯¯
As for the enemies, most are out and about but a few are hiding (one on each
floor; lower-left and lower-right on lowest and middle floors, respectively)
to make things harder. Then there's the enemies in the mess hall. They won't
fight the party until they're done chowing down. It's generally accepted that
there is a hidden time mechanism that decides when the enemies are done with
their food, usually between 0:45-2:00 -- it is definitely NOT based on having
killed the other enemies. Whatever you do, talk to them in the mess hall the
first chance y'get on 2F, as it should pay off later.

NOTE: The counter is running continuously throughout the event, and when it
ends, the event concludes. HOWEVER, if it ends while in battle, that battle
is not negated, which is important if y'fight the mess hall soldiers within
the last few seconds.

So is there any reason to get the Palace Pass? Kinda. Having it will let the
player get a Stone Flower accessory (if they have an Entertainer Pass a well)
and they can do Xanadu events immediately, if one chooses. The Lacquer Helm's
kinda junky but hey, better than a potion or nothing.

SAMMARKAND SKYDOCKS     [WK25]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the sailor-slaying event, everyone disembarks into the stopgap town on
the Sammarkand continent. Isa suggests heading to the northern capital of
Xanadu immediately, but if you do that now, you'll miss out on some stuff.
This continent has three actual cities:

• North : Xanadu, the capital and actual destination
• Middle: Suilei, the next destination in chronological order
• South : Ponsu, a hot springs town with nothing important there...for now

If you got the Palace Pass, you can head straight to Xanadu (technically) and
start events there, but you'd be skipping two town's worth of awesome stuff.
Remember that Muck Maguses (magi?) still appear on the world map here, so
have someone with paralysis-proof armor if y'don't want a surprise game over.

PONSU [OPTIONAL]     [WK26]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To reach Ponsu from the skydocks, simply follow the inner west rim of the
mountains while going south. The town is located by a lake, so it's not too
difficult to locate.

• Golden Key ------- bookshelf in house nearest entrance
• Blue Potion ------ pot, house nearest entrance
• Golden Bracelet -- northwestern crate
• Poison Dart ------ pot, central house
• 500 GP ----------- barrel, central house
• Pugnant Bomb ----- hot springs hotel, 2F pot
• Dadao Blades ----- hot springs hotel, 2F chest

The Golden Key will open an otherwise impregnable chest in Xanadu, while the
Dadao Blades are just awesome (free) weapons for Isa -- schwing! Nothing else
to do here once this poor town's been taken for a ride, though.

SUILEI              [WK27]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To reach this city from Ponsu, go north until an eastern break in the range
allows one to see another coast, where this town's located by. First things
first: larceny.

• White Potion --- chest, inn 2F
• Elixir --------- chest, inn 2F
• Pugnant Bomb --- barrel, west side of town (by puppet-show guy)
• 1000 GP -------- SW house, chest obscured by blue screen
• Gossamer Sash -- SW shop, clothing rack
• Blue Potion ---- chest, SW importer
• Ruby Necklace -- chest, SW importer
• Crystal Shard -- chest, very SW of town, in park
• White Potion --- barrel, SE side of town
• Pugnant Bomb --- chest, east side of town
• Juggler Glove -- chest, central park house
• Ceramic Helm --- chest, central park

Done thieving? Good. In the central park, find The Three Frogs entertainer
group on the left side, talking about their plight -- crazed monsters arrived
for their performance instead of docile ones. In exchange for helping them,
they agree to give the team an [Entertainer Pass] to get into Xanadu. Thus,
the fight with the monsters -- x3 Doomwing Larva -- will start. While this
mini-skirmish shouldn't be elevated to boss status, it can certainly be hard
keeping track of three enemies, especially since their stats are hidden to
start with. Having someone with the Monster Codex accessory can help here for
recognition's sake.

x3 Doomwing Larva  HP: 3000  EXP: 900  GP: 900  STRONG: F,Wa,D  WEAK: E,H
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]
 • Physica Absorbus [single: drains HP]
 • Nox Ico [small area: dark damage + %Poison]
 • Aira Toxus [line area: wind damage + %Sleep]
 • Fira Dominatus [death counter (single): fire damage]

 While this mini-skirmish shouldn't be elevated to boss status, it can be a
 bit annoying with three enemies to keep track of -- the Monster Codex can
 help on this end. The terrain is horrible for great double techs like Toxus
 Rush, so relying on spells like Aira Toxus (sleep effect is great) to hit en
 masse is very wise in reducing their firepower temporarily. Like the boss
 before, Aurora's lack of great innate healing really leaves her odd man out;
 a team of Kairu/Nym/Isa works very well. Since the enemy often crowds around
 immediately, try to use put the enemy to sleep while bombarding them with
 Judge of Sun and Fury Strike. Remember to tagteam one target before moving
 on, making the going a lot easier. When killed, they use Fira Dominatus on
 whoever dealt the coup de grace, so perhaps pick the killer carefully.

Winning earns the [Entertainer Pass] to let one get into Xanadu -- assuming
one didn't get the Palace Pass which would already do that. The final town
on this continent is far to the north, past the skydocks' latitude.

XANADU     [WK28]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the gate, the guard will only allow admittance into the city if the team
has a Palace Pass or Entertainer Pass. Got one? Y'get in. It's important to
know that this is the only time in the game the shops -- [SH14] -- will be
in the state they're in, so keep that in mind. Other than that, time for some
breaking and entering:

• Str Potion ------ inn, 2F chest
• Blue Potion ----- western house, pot
• Uji Nut --------- eastern side, barrel
• Blue Herb ------- southeastern side, barrel
• White Potion ---- eastern house, chest
• Crystal Dust ---- eastern house, pot
• Blue Root ------- eastern house, barrel
• 400 GP ---------- NE manor, 2F attic pot
• Cursed Dart ----- NE manor, 2F attic pot
• Silver Claymore - NE manor, 2F attic pot
• Elixir ---------- NE mansion, chest (behind blue screen)
• Iron Net -------- NE mansion, enclosed outdoors barrel
• Strong Antidote - NE mansion, enclosed outdoors barrel
• Lucivar Herb ---- pot, item shop
• Blue Potion ----- NW corner of town, barrel

With the city wiped clean of its valuables on this festival's eve, approach
the palace to see a scene with Mondu. When the allies try to enter, they'll
be let in as well. A [Stone Flower] door prize is given if the team possesses
both a Palace Pass and Entertainer Pass, note.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) Xanadu Castle                        ### ONE-TIME-ONLY DUNGEON! ###  [WK29]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56976
ENEMIES  : Lieutenant, Pet Bat, Gunner, Warlord, Large Bone

############################################################################
MONEY-MAKING TIP: Warlords carry Xanatou swords for Isa, and can be sold for
GP in town. However, if one sells at the "Wonders of the World" shop, they
will pay four times the normal amount for them. This includes all items that
can be sold, actually! Thus, an easy 7000GP profit is made! Selling the free
Gossamer Sash from Suilei sells for 176000GP, as well.
############################################################################
                 _____________                    ____    _
                |  _______    |__         ___ ___|11  |  |E|  ___
                | |J|     | |3  4|       |   |J I| 12_|__| | |   |
             ___|___       _|5  6|       |C|  ¯¯¯| |  __  _| |F| |
  ___       |   |C| |     | |¯¯¯¯|       |¯   ¯|___| |D    | |¯18|___   SHIP
 |B  |      |_  | |_|_   _|_|14 D|       | |¯¯¯| 10| |¯¯¯¯¯| | 19 _  |__|¯|
 |¯ _|_____   |  _   _   _  |13|¯¯¯¯¯|   | |_ _|_ _|  ¯¯  ¯| |___| |______|
 |_   _ _  |_ |  B| |     | |__|  _  |_  |___________|¯¯¯¯¯       _ ___
   |_| | |  +| ¯¯¯| |     |  ____| |   |  _ _____                |G|H  |
   | | |9| |¯ |¯¯¯| |     | | 1 |  |_  | |G| I H |_____ ___      | |¯| |_____
   |  _____|  |_  | |_   _| |  _|    |2| |_ ¯|¯¯¯|_   _|  E|     |  ¯  |     |
___| |  ___    _|_   _   _____|      |_|   | | 15    __| |¯    |¯¯¯¯¯| |     |
|  _  |_|78 |  |A  | |     |                | |_| __|  ___|¯¯¯| |20 21  |_   _|
|  A|     |¯    ¯|   |     |               _|  _______|   | 17| | 22  | |     |
¯¯¯ ¯¯¯¯¯       |___|START|              |F| |   | 16|_ _|_ _| |¯|¯¯¯| |    S|
                     ¯|_|¯               | | |_ _|_ _|  _____| | |___| |_   _|
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                   |_____________|       | |23 | |_| |_
|  S | Savepoint      |                                         |24  _________|
|  + | Cell Key       |                                         | 25|
| 01 | Golden Robe    |                                          ¯¯¯
| 02 | Mind Drink     |  Access to the castle starts on the ground floor, which
| 03 | Ice Bomb       |  contains the throne room (north), performance grounds
| 04 | Blue Potion    |  (center), kitcher (NE), barracks (NW) and a couple of
| 05 | Stamina Drink  |  siderooms. Items 1-6 are all in plain sight, except
| 06 | Laced Boots    |  for #2, through a blind passage in the kitchen's
| 07 | Pearl Gauntlet |  storeroom. Finding an "A" path leads to B1, the jail
| 08 | Ceramic Helm   |  cells. See where #7/8 are on the map? A blind alley
| 09 | Jail Guard Key |  leads into that area. Additionally, the team can find
| 10 | Iron Net       |  an incarcerated Rogurd in the cell block, who of
| 11 | Mondu's Key    |  course wants to be freed. The Cell Key is hanging by
| 12 | Blood Charm    |  the chest nearby, and when he's released, he gives a
| 13 | Crystal Shard  |  [Jail Guard Key] and joins the party permanently. The
| 14 | Elixir         |  JG Key opens the "C" path on F1, leading to the F2
| 15 | Ornate Axe     |  stairway. Oh, and Rogurd comes with his own upgraded
| 16 | Red Scabbard   |  items: Silver Axe, Ceramic Helm, Lacquer Armor, Pearl
| 17 | Guardian's Key |  Gauntlet.
| 18 | Lacquer Armor  |
| 19 | Pearl Gauntlet |  F2 is rather unspectacular. The room with the maid
| 20 | Sta Potion     |  contains a hidden passage with an [Iron Net] inside,
| 21 | Mnd Potion     |  while one of the north rooms has a boss fight with
| 22 | Spd Potion     |  everyone's faorite incompetent general. Before that
| 23 | Imperial Armor |  though, a secret passage opens into the east storage
| 24 | Str Potion     |  area, and the stairway leads down to items #13/14.
| 25 | Int Potion     |  Now, go see what's going on with Mondu...
|____|________________|

BOSS: Mondu  HP: 4000  EXP: 400  GP: 400  TYPE: Human  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: phys damage]
 • Blue Potion [self: heals 250 HP]
 • Acid Bomb [single: Adds DEF Down]
 • Torch [single: phys damage + %Flaming]
 • Power Slam [single: phys damage + %Paralysis]
 • Crescent Smash [local area: physical damage, 2-hit; about 66 damage]

 Basically the same as the very first fight, except Mondu can get triple-
 -teamed. This time 'round, people like Nym can take over one-fourth his HP
 off with skills, so this should register as a -1 on the difficulty scale.

With his tail between his legs, the boss flees and drops [Mondu's Key] which
allows the team to reach F3. Before that, though, that treasure chest in the
office can be robbed for a [Blood Charm], provided the team got the golden
key from the bookshelf in Ponsu. When done, up to F3!

Here, the barracks nearby have an [Ornate Axe] for Rogurd, but the other
rooms don't have much. Vai's Room DOES have a hidden [Red Scabbard] though --
once inside, go to the right and up. (Thanks to Michel Lacroix for finally
finding info about this.) Make way to the southeast Guardian's Room, and heal
up before taking the [Guardian's Key], which triggers a battle...

BOSS: Celesta  HP: 7000  STRONG: Dark  WEAK: Fire/Holy  EXP: 1140  GP: 1040
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]
 • Fira Dominatus [single: fire damage]
 • Nox Ico [small area: dark damage + %Poison]
 • Minions! To Me! [global: summons 3 Pet Bats]

 The final Guardian appears with three Pet Bats [500 HP]. Whereas Yuei had
 an ambush and Isai had instant death attacks, Celesta really has no ace up
 her sleeve, besides being able to summon her fallen bats back into battle.
 Without any multi-target abilities, this battle should be a cakewalk. [Can
 steal a Majai Spear].

With the Guardian's Key obtained, the 4F stair is accessible.

BOSS: Vai  HP: 17000  EXP: ----  GP: ----  STRONG/WEAK: ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Carve [single: physical damage (4-hit)]
 • Lunge [single: physical damage + %Cripple]

 Kairu faces Vai alone and, not surprisingly, he's meant to lose. Don't waste
 a bunch of resources going against the flow, because with the boss' strength
 he quickly puts the player on the defensive. [Mason Nelson has confirmed
 that it's possible to win, although there are no spoils to earn.]

Following the fight, the castle turns into an acid trip and maneuvering is a
bit harder. The destination is the castle roof where the personal airship of
Zhe is kept. To find it, head downstairs the way y'came ("G"), then go up the
other stairway in the SW corner ("F"). There are some items up here plus two
guards, unless y'came here previously and pillaged. Upon locating the castle
vehicle, everyone escapes and Xanadu Castle events finally close.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
30) Eerie Caves                                                          [WK30]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: B. Flame, Wandering Bone, Dark Demon, Pet Bat

   _            ________      EXIT  ###<##<##
  |+|    ##|¯| (  ____  |  |¯\_|¯|_|¯(      #
__|S|__  # | |__) )_  |A| _|          )     #
|__   __| # |__  __ 1)  ¯ |___|¯¯¯¯¯¯¯¯\_|¯| #     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  ( (    #    )5) \ \_    ___| |¯¯¯\   ___| #     | 01 | Drakus Potion  |
   \_\##<#   (_(   \ 2|  |     |  |¯\_  |   #     | 02 | Crystal Dust   |
    #         #     ¯¯   | |¯| |__|3    |   #     | 03 | Mooncloth Robe |
    ##>## ##>##          |_| |____ ¯|¯¯¯    #     | 04 | Ghost Gauntlet |
       _#_#__            #     |  __|       #     | 05 | Torch          |
      |____  |           #     |_|###>###>###     |____|________________|
       ____| |           #
      |_   __|           #    #>###>##   As Kairu remarks, his curse mark's
        |_|              #    #   _  #   now gone -- of course, any of the
                         #  _|¯|_|A| #   nasty side effects've vanished as
                         ##|_______| #   well. Glacius's relearned too. Make
                           |      3| #   sure to re-equip all of the items
                            ¯| |¯¯¯  #   he had before, since the game's
                             |_|#<##<#   taken all of 'em off.

This dungeon can be a little annoying, since some of its paths loop, but it's
rather simple once y'know the layout. Kairu starts at the save/heal point and
has to go from there.

1) Exit south into the next screen
2) Exit north from there; the path will now be different.
3) In the east section, get Items #1/2, then head northeast; exit
4) New screen! Go north to get Item #3, then backtrack and go west
5) The northeastern paths can lead down to Item #4, west of some barrels
6) With Item #4 gotten, backtrack west and go southeast to that exit

At this point Kairu ends up by the level exit and can go to the world map!
South through the mountain pass is the next town...

DRAKUS TAT     [WK31]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Upon entering, move towards the center to find some Dragons badgering the
subjugated Bulmen race. Of course Kairu will have to stand up for them, and
does battle with the duo (x2 Dragon Warlord; 4000 HP). Luckily, being in his
current state, there's little way to lose. After meeting Abraxus, the next
destination is set: Forbidden's Fortress in the NE. But, there's some stuff
to do before trekking through the mountains:

• Blue Potion ----- hidden in SE corner of hidden basement
• 700 GP ---------- barrel, one of the western houses]
• Drakus Potion --- NE corner of town
• Curse Juju ------ Dragon Mansion, Collector's room
• Rebel Tricorn --- Dragon Mansion secret room
• Drakus Potion --- Dragon Mansion secret room
• Drakus Potion --- Dragon Mansion secret room
• Poison Sword ---- Dragon Mansion secret room

The aformentioned secret room is hidden in plain sight. In town, head to the
exterior of the mansion and see that one side has a bunch of crates stacked
in stairlike fashion. It's possible to hop up here to get the three items,
and the Poison Sword isn't even buyable! The Dragon-run shops won't sell to
spirits though, so there'll be nothing else to do here. [You can visit The
Collector in the mansion and give him the Zeion Glove, but this can be put
off for later -- he'll just be taking the item and giving no reward for now
anyway.]

So, the Forbidden's Fortress is NE of town. Giddyup.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
31) Forbidden's Fortress                                                 [WK31]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56977
ENEMIES  : Dark Devil, Rampant Spirit, B. Flame, R. Flame, Bloadpool

#############################################################################
NOTE: Some people have trouble with this dungeon, and it relates to unlocking
the front door from the north (interior) side. If you try to exit the dungeon
without having unlocked the front door, y'may get stuck. Thus, defeat the
gate guard for the key and unlock it, then proceed with normal spelunking.
#############################################################################
                                                        _          _____ _
    |¯¯¯|    |¯¯¯|_                                   _|G|_   ____|  11_|F|__
 ___|_ ¯|    |F|   \                                 / __  |_/ _     ¯|_|__  |
(_   _|  ¯¯¯¯¯¯¯¯¯\ \             _              ___/ /  |____/ |_   _|BOSS| |
(     __|¯¯¯|¯¯¯|\  _)          _|C|_      _____/ ___/        ____|*|_|_  _| |
 ) |E|______|12G| \ \   _______|_____|____/ _____/4\____   ___\7\      __/ | |
(   ¯        ¯|¯  _) ) |        ___________/_   / __)   | | E  \6\    |____| |
 ) )¯¯/¯¯\¯¯| | _|  _| |  ¯¯|¯¯|  ^ 2|D 14 15) (_(_(  5 | | 13  ) )_   ______|
/  ¯¯¯ /)C) |D||8  |   |¯¯¯ |__|_   _|¯¯¯¯\¯¯)¯/ __ \_  |_|¯¯¯¯¯      |
( (¯¯¯¯¯ ¯¯   ¯  ¯¯¯    | |¯¯|10|      _|¯\ ¯¯   /\^\ 3   ___|¯¯¯¯¯¯¯¯¯
| |         N           | |_ | 9|     |    ¯¯¯¯¯¯  \ ¯¯  |
| |         |           |___  __|_   _|             ¯¯¯¯¯
| |     W --+-- E       |A   / ___ 1 _|
( (_        |            ¯¯¯/ / __| |        ONE-WAY DROP POINTS:
\ B        S            ¯¯¯B/ |A   (
 ¯¯                     ¯¯¯¯   ¯¯¯\ \_        - A
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           / __|       - C
| 01 | Fortress Key    |          / (          - F
| 02 | Rebel Tricorn   |         START
| 03 | Ancient Armor   |
| 04 | Hero Drink      |  The obvious way into the fortress is through the
| 05 | Int Potion      |  front gate -- try it a few times and the guard will
| 06 | Demonic Skull   |  get angry and attack, dropping the [Fortress Key]
| 07 | Drakus Potion   |  after his demise. However, the fortress is very
| 08 | Serpent Tongue  |  labyrinthine and it's possible to miss a lot of
| 09 | Str Potion      |  things. The quickest way to get everything is to:
| 10 | Incubus Skull   |
| 11 | Crystal Dust    |  1) Go around back and get Treasures #8/13/14/15
| 12 | Oppa Oil        |  2) Go to front and fall through pit trap "A"
| 13 | Swift Boots     |  3) Get Treasures #9/10/#12, and work towards #11
| 14 | Drakus Potion   |  4) Go through locked door (*) from north (only way)
| 15 | Mask of Despair |  5) Start working west, getting remaining treasures,
|  * | Locked Door     |     #2-7.
|____|_________________|
                         If you choose to do this another way, prepare for a
very annoying time with even more backtracking. The good thing is that none
of these treasures are hidden; most are just on out-of-reach ledges or areas.
Eventually make way to the "BOSS" room in the east...

THE BLACK RIFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The POV switches over to the rest of the allies, ready to go after Kairu.
The team will be Nym and a 2nd ally, strongly suggested to be a magic-user
like Isa/Aurora. Inspect Kairu's body to be taken to the Eerie Caves. At
this point, the team must retrace Kairu's own steps, out of the caves, and
to Drakus Tat. Talk to the two Bulmen dressed in blue near the west side of
town for some Abraxus scenes, in which Nym learns how to remove forcefields
erected in ancient times. [NOTE: If Rogurd is with, he can obtain a Ghost
Mace from a Dragon shopkeeper in the northern building.]

Return to Forbidden's Fortress and prepare to deal with three more Dragon
Warlords; after, make way to the boss room.

BOSS: Drakis  HP: 8000   EXP: 1400  GP: 1350  STRONG/WEAK: Nothing
BOSS: Kipher  HP: 12000  EXP: ----  GP: ----  STRONG/WEAK: Nothing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • [K] Drakus Potion [self: heals 500 HP]
 • [K] Dark Breath [medium area: fire damage]
 • [K] Dragonstrike [single: physical damage]
 • [K] Triplestrike [single: physical damage, 3-hit]
 • [D] Staggering Blow [single: physical damage + %SPD Down]

 The bosses typically only use physical attacks, so the difficulty redlines
 pretty hard. Dark Breath can do about 100 damage to those in range but has
 infrequent use, so besides tagteaming targets, there's little strategy.

Immediately afterward...

BOSS: GhostEye  HP: 50000  EXP: ----  GP: ---- STRONG: All   WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Chronos [all: dark damage + %SPD Down]
 • Uro [small area: earth damage + %SPD Down]
 • Touch of Death [single: physical damage + %Poison]

 Another unwinnable, so don't waste resources.

Afterwards, everyone's in the real world and the airship is in their control.
As Abraxus suggested awhile ago, heading to House of White Stone in order to
reach Abraxus Tower should be the next destination.

OPTIONAL THINGS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With the airship obtained, there's actually a lot of stuff to do. I'll
expound on a few below.

• Temple of Lucivar ------> get Lucivar summon
• Tida's Reef ------------> and get Tida summon
• House of Black Stone ---> Get summon on B1 level
• Tradefair --------------> Explore Rogurd's house / Finish Neet quest
• Pelpo Pelo -------------> Visit town on southeastern island

TRADEFAIR     [OPTIONAL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Blue Root --------------> kitchen barrel
• Uji Nut ----------------> dining room urn
• Oppa Oil ---------------> living room urn
• Blue Root --------------> 2F urn
• Leather Gauntlet -------> 2F chest
• Chain Mail -------------> 2F chest
• Stamina Drink ----------> 2F chest
• Mind Drink -------------> 2F chest
• Acid Bomb --------------> 2F chest
• Elixir -----------------> 2F chest
• Restore Oil ------------> 2F chest
• White Potion -----------> 2F chest
• 500 GP -----------------> Fine Clothier chest

PELPO PELO     [OPTIONAL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Blue Potion ------------> barrel near entrance
• Totem ------------------> barrel in vacant house
• Crystal Dust -----------> crate by pub
• White Potion -----------> pub chest
• Str Potion -------------> pub chest
• Ice Bomb ---------------> barrel by pub beach

Don't forget about the pub brawlers that can be fought!

HOUSE OF WHITE STONE     [WK32]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
More of an elevator than a dungeon, the House of White Stone is one of the
last remaining unexplored places in the known world. On the minimap, it's a
purple dot on the island east of Apogea Tower, on the north section within a
huge forest. Landing on the southern plains and walking there is the only way
to continue, unfortunately.

Within, Nym can put his forcefield-abolishing abilities to use, and get some
items as well: White Potion, Sinful Eye, Gaia Ring, Earth Ward. Additionally,
since Nym is required to get through, he can pickup the Uro summon (sparkle)
in the foyer. The back elevator connects to the Corridor of Clouds 2F, which
starts right by the forcefield-guarded Abraxus Tower, a little to the north.
[NOTE: The locked east door at the tower base leads to the Doll Factory, an
optional place we'll visit in a little while.]

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) Abraxus Tower                                                        [WK33]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56975
       _________   _    _______
      |  _____  | | |  |  _   _|
      | |_ ___| |_| |__| |_| |
   ___|___|  _____   __   _  |     ENEMIES: Puppet Master, Puppet, Defective,
  |13 |___| |_    | |  | |_| |              Doll, Recharger, Summoner Tome,
  | |¯|  _ _  |   |M|__|___  |              Alerter
  | |_| | |  _|___ ¯| _ |__| |
  | |_  | |_   _  | |  _|____|                                |¯¯¯|___
  | |_| |___| |_| |_|  __   _|  ____          |¯¯¯|¯¯¯|¯¯¯|¯¯¯| |     |
  |______________________| |_  | 14 |         | | | | | |   | | | |_| |
                       |  N  | |O   |         |   | | |   | | | | |_  |___
  _                     ¯¯¯¯¯   ¯|   ¯¯|      | | |   | | | | | | | | |   |
 |I|           |¯| |¯||¯¯¯¯¯¯|   |BOSS!|     _| |___|___|___|___|_______| |
 | |___________| | |H|| J*KL |   |_   _|    |  K  |11_____________________|
 |H ___________ G| | ||______|     | |___   |¯¯¯¯¯| |_____
 | |*|__| G |__| | |  ¯¯¯¯¯¯¯|_    |     |   ¯|L|¯|M|     |
_| | |___ ___  |9| |¯¯¯| |¯|   |   |_ ! _|    | | | |  _  |
|10 |I| F |_  | |¯  | J_| | |   |    _| |_     | | |12 | | |
¯¯¯|¯ ___  | | |   | |___|_|_| |   |  N  |    |  ¯¯¯¯¯¯¯  |
   | |___| |_| |   |___________|    ¯¯¯¯¯      ¯¯¯¯¯¯¯¯¯¯¯
   |___________|                       ___________        ___ _________
_          _______ ___      _    ___  |      ___  |      |   |         |
|A|__ ___  |    1 2|   |    |D|  |   | |  D  |  _| |      | |¯¯¯|F|¯¯¯| |
|    |   | |A| |___|  _|   _| |__|  _| |_   _| |5  |      | |___|¯|___| |
|    |   |  ¯|  _    |B|  |   |   _  |  _| |___ ¯¯¯      _|_____ E _   _|
|  __|   |  _| |_|  ___|_ |_     |_|B| |_____  |¯¯¯¯¯|  |  8| 7 | |     |_
|______  | |   |  O  | C |  |  __  |¯        | |  *  |  | |_|  _| |_____|6|
    |*  | |___|     |3 4|  |_| C  |         |_     E|  |_________________|
     ¯¯¯      |ENTER|   |     ¯¯¯¯            |_   _|
               ¯|_|¯ ¯¯¯                      |_____|

|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  This will be the biggest tower yet, there's no free
|  ! | Savepoint       |  healing, and the savepoint is on F10, so get ready!
|  * | Teleport CPU    |
| 01 | Sky Arm         |  F1: Head north until the "B" stairway is visible,
| 02 | Restore Oil     |      but go NW instead to the "A" stair room. The
| 03 | Mnd Potion      |      [Sky Arm] and [Restore Oil] are found in some
| 04 | Hero Drink      |      assorted crates/bottles here. Go downwards...
| 05 | Flash Sabers    |
| 06 | Silver Claw     |  B1: Maneuver to the end room, containing a computer
| 07 | Elixir          |      console. There are three options: (1) give it
| 08 | Elixir          |      magical power (2) press random buttons (3) kick
| 09 | White Potion    |      it! The latter two just force the player to pick
| 10 | Majai Armlet    |      the 1st option, which drains 25% of _all_ allies'
| 11 | Starspirit Robe |      SP to regain functionality to F2's "D" teleport.
| 12 | Starspirit Robe |      That's also the floor we're headed to!
| 13 | Sta Potion      |
| 14 | Sealing Orb     |  F2: The "D" stairway is in the NW, but get the [Mnd
|____|_________________|      Potion] and [Hero Drink] in the southern hidden
                             path first.

F3: Get the [Flash Sabers] in the east dead-end passage, then take the south
    corridor to a large chamber. Turn on the computer and a short game of
    "Simon" will play. If you're unfamiliar with the concept, it requires a
    player to repeat a colored sequence to open the teleport. There are six
    inputs to enter, with one being added each step. I believe it's random
    in nature, but just for the heck of it, here's the sequence I had (with
    the orbs labelled 1-5, going clockwise, starting at top): 4,5,4,3,1,4.
    Successful completion opens up the next teleport.

F4: Items #6-8 are in the rooms around here, with #8 being accessible through
    a blind west wall. The "F" teleport is in the north, by going counter-
    -clockwise from the "E" teleport.

F5: The three shining monoliths by the deactivated "G" teleport lead to three
    seperate battles with two Devils; the teleport reactivates when all are
    fought. They have 5000 HP overall and counter attacks with Glacius, so
    be aware.

F6: Get the [White Potion] and go west to "I", flip the computer on, go back
    to F6, then go south to the newly-created bridge, leading down to #10,
    a [Majai Armlet]. Up to "H" now.

F7:  Go down the catwalk to the room with a skeleton, who suggests that there
     is an alternate way out (current exit loops). Inspect the forefront of
     the central pillar to make a new stairway appear, leading to the exit.

F8: Inspect the computer for a question prompt: long path or short path? Each
    leads to an item unique to that path and both paths can be traversed, as
    long as y'backtrack to the starting warp and use the computer to change
    'em. Both paths have a [Starspirit Robe] to get, and since it reduces SP
    costs, it's worth going through both routes to obtain. Both corridors'll
    lead to the "M" warp though.

F9: Now for an RPG mainstay: the dark maze! Kairu can only see a little in
    all directions, making maneuvering around rather confusing, so it'll be
    wise to use the ASCII map above.

On F10, save and look behind the bookcase to find the F11 boss...

BOSS: Statue x3  HP: 5000  EXP: 2800  GP: 2000  STRONG: ????
BOSS: Statue     HP: 7000  EXP: ----  GP: ----  STRONG: ????
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Freeze [single: %Freeze]
 • Flamma [single: fire damage]
 • Whisperwind [single: %Confusion]
 • Glacius [single: water damage + %Freeze]
 • Aira Toxus [single: wind damage + %Sleep]
 • Attack [single, long-range: physical attack]
 • Head Throw [single, long-range: physical damage]
 • Curo Aira [counter (all enemies): heals HP; used by SW boss]
 • Tempest Glacius [death-counter (all allies): water damage; used by NE boss]

 Although a 4-on-3 is a little unfair, the bosses will typically strike with
 single-target attacks, so bunching together is fine for healing purposes.
 While tag-teaming is the obvious strategy, make sure to (1) avoid the SW
 Statue since it counters by healing all enemies (2) heal up before killing
 the NE Statue, as its death-counter is Tempest Glacius. Each statue has a
 different elemental strength, so using the Monster Codex (or Appraise, if
 you're using Rogurd) to check that out is helpful. When the SW Statue's the
 only remaining boss, use summons and powerful dual techs in order to bring
 it down with minimal HP regeneration. [Targets have no items to steal.]

Before heading off to Isapolis, inspect the NW corner of the boss room to
find another secret passage, leading to the [Sealing Orb], then teleport back
to the lobby. Now, Isapolis won't appear on the map, but it's definitely
there -- off the SW coast of the north-central continent. The very miniscule
island it's at _can_ be landed on, but it's kinda hard. Try to drop down while
being a little east of center.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
34) Doll Factory                                             [OPTIONAL]  [WK34]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/57016
ENEMIES -: Puppet Master, Puppet, Guard Mine, Doll, Defective, Recharger,
           Alerter, Wanderguard, Eliminator, Ur-Guardian

The Doll Factory is located at the base of Abraxus Tower, on the right-hand
side where a magically-sealed door is. Nephi is required to open it, so start
the Isapolis section [WK35], get him, then do this one. The passage through
House of White Stone must be the route, like before, and Nephi must be in
the active party as pointman.

|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  ___   ___
|  S | Savepoint       | | ! | |1 2|      _______
|  * | Computer        | |_  | | S |_    |_   _  |
|  ! | Doll's Location | |*| |¯| |¯|6|  _|     | |_        _____         _ ___
| 01 | Wood Hands      | | 3    ___| |_|  ___|7|  _|  __ _|_ A _|_______|*| B |
| 02 | Apex Robe       |  ¯¯¯| |___|_   _|8 9|¯| |   |5 |___   _____   _| | 10|
| 03 | Cosmos          |     |  _  |_   _|   | | |   |         *      4_ C|C  |
| 04 | Harmonic Ring   |     | | |__    *|  _    |    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|*| |¯| |
| 05 | High-Tech Part  |    _| |_   |__   ___|_|B|                    |___|11 |
| 06 | Unnamed Glove   |   |  A  |   |     |    ¯                          ¯¯¯
| 07 | Lucivar Herb    |    ¯¯¯¯¯    |     |
| 08 | Lucivar Herb    |             |START|
| 09 | Yoxillion Whip  |              ¯|_|¯
| 10 | Lucivar Herb    |
| 11 | Searing Blades  |  Doll Factory is really just 2 interconnected areas,
|____|_________________|  and Kairu starts on the lower part. Go northwesterly
                         direction, getting the first three items in or around
the savepoint room. One door is guarded by an Ur-Guardian, once a boss from
Ring of Memories, now a rather easy boss to defeat with double techs aplenty.
The door it guards leads to a secret character's room, named Doll. He gets
his skills from special equipment found around the world, rather than getting
them through higher levels. Out of here, go south to the "A" elevator, get
Items #4/5, and move to the eastern room. Turn on the computer here with the
high-tech part, making any functional computers activate.

Back to F1, the computer nearest the entrance can open the locked door right
beside it. Get Items #6/7 before jumping on the conveyor belt, which will
lead to a mandatory Ur-Guardian battle (this happens each time you go through
that spot, for reference). The belt eventually spits Kairu out near items 8 &
9, plus the remaining locked door -- jiggle the handle and it'll remain open.

Finally, jump back on the conveyor belt a 3rd time to reach B1. Collect the
10th item and go south through the hidden wall, to the 11th item, [Searing
Blades] for Isa. The "C" warp will allow the player to start backtracking out
of this dump, after. That's all there is to do here!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
35) Isapolis                                                             [WK35]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/56974
ENEMIES  : Temple Guardian, Aquarium, Dread Lord, Reaper, Deep Abyssal, Giant
           Urchin, Burrower, Primal Earth, Sunken Rock, Cloud Drake, Solar
           Element, Vulture, Vampire Parrot, Magma, Patroller

NOTE: If you want to visit the secret shop on the SE mountain-encircled
island, now's a good time to do it -- it has above par equipment for this
time and won't be accessible again for awhile after this dungeon. See the
appropriate sidequest section for details.

|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  ___ _____ _
|  ! | Savepoint        | | 22|BOSS!| |
|  * | Lever            |  ¯| |_   _| |
| 01 | Crystal Shard    |   |___   ___|
| 02 | Majai Armlet     |      _|h|_   _                                    _
| 03 | Pugnant Bomb     |     |_   _| | |           _____    _____ ________| |
| 04 | Stamina Drink    |     | | |!| | |__________|     |__|  _  |  __     f|
| 05 | Adventurer's Hat |     |_   _| |____   _____  e g  __ f|  _|_|__| |¯¯¯
| 06 | Fireray          |     |  _  |     _| |_    |_____|  | |_____   20|
| 07 | 1500 GP          |     | |g| |    |21   |            | |___|^|¯¯¯¯
| 08 | Lotus Circlet    |     |_____|     ¯¯¯¯¯             |_______|
| 09 | Evasion Charm    |                      _ _    _
| 10 | Int Potion       |       ______        |N|O|__| |
| 11 | Restore Oil      |    __|     K|       |_   ____|  ­­­­___ _____      _
| 12 | Mnd Potion       |  _|     ¯¯¯¯|  _    |K  |____  |  O|  _ N|   _|P|_
| 13 | Sta Potion       | |8|  ¯¯¯¯¯| |_|7|  _|¯   __  | | |¯    | |  |  _  |
| 14 | Midnight Sword   | |_  |¯ ___|  ___| |L|¯| |M | | | | |¯| | |  |R|Q  |
| 15 | Majai Armlet     |   |_| |R 9| |_    |  ¯  |_ | | | |   |_| |  | |¯| |
| 16 | Restore Oil      |   |L  |¯|¯S  J|    ¯¯¯|______| |M|_|  P|_|   ¯|¯S |
| 17 | Spd Potion       |    ¯¯¯   ¯¯¯¯¯                  ¯   ¯¯¯        ¯¯¯
| 18 | Mnd Potion       |                             _____
| 19 | Majai Armor      |                   _______ _|  c  |
| 20 | Elixir           |                  |  ___  | |   |¯¯¯|
| 21 | Elixir           |                  | |   | |   |d|  _|_
| 22 | Glowing Spheres  |                  | |  _| |_   ¯  |15_|
| 23 | Mind Drink       |                  | | |     |  ___| |
| 24 | Magic Bracelet   |                  | |  _| |   |  ___|
|____|__________________|                  | | |_  |___| |_
                ____                      | |_  |_____   _|_
             __|  14|  ___    _           |_  |    16 | |_|d|
            |Y __|¯¯  | W | _|U|          | | |¯¯¯¯¯¯¯|   | |
            | |_____  | |¯ |  _|          |  _________|¯  | |___
            | |X    | | |  | |_           | |       |Z|24a A|FGH|___  _ _ _ _
            | |¯¯¯| | | |__|  _|          | |___ _|¯|*|¯|_,_|_|_ 4 _||G|5|H|*|
            |  ¯¯¯  | |_   __|            |  ___|_   ¯   _|_|E _____|| | |  _|
             ¯¯¯¯¯¯¯    | |  ___   _      | | |c *|  e  |* Q|_|_____ |_____|
______________________  | | |_ T|_|V|  ___| |  ¯|¯   _   ¯|¯ ___  |_    _
|  _________________  h| | |_  | |  _| |b  | |   |_  |*| |¯| |_|D|  D| _|F|
| |      |  ______  |¯¯  | 12| |___|    ¯| | |    _| |I| |C|  C|3|E|¯ |I| |</pre><pre id="faqspan-4">
| |      |Y|  _   | |___  ¯¯¯            | | |   |B|_ ¯ _| |¯¯¯ ¯ ¯   |  _|
| |       ¯  |X|  |Z|W13|                |_  |   |2|_| |A|JB¯¯¯¯¯¯¯¯¯¯  |
| |          | |  | |¯| |   _____          | |   |___   _ ¯|¯| |¯¯¯¯¯¯¯¯
| |          | |__|_|_| |  |U _  |         | |   | 1 | | | | |6|
| |          |__________|  |_| | |_|¯|     | |   |___    |_| |_|
| |_              |^|         _|   10|     | |___|i23|  _|
|_  |  ___   _   _| |____ ___|  _|¯¯¯      |_   _|___| |_
_| | |b17| |*|_| aS    _|  _ T  ||¯¯|       | 19| |_   _|
|i  | | 18| |________|_____| | | || V|        ¯¯¯  |_   _|
¯¯¯   ¯¯¯                   |___||11|             |START|
                                  ¯¯               ¯|_|¯

At the entrance, the team find Nephi, who will stop his disappearing act and
finally join permanently. He comes with Knives Shards, Silk Hat, Mooncloth
Robe, and a Golden Bracelet. Velcome to...Isapolis. Mwaha-ha-ha...*cough*

############################################################################
NOTE: With Nephi in the party, the team can get the first optional character
in the Doll Factory dungeon. See the preceding section for details. Is there
a reason to get him now instead of going through Isapolis? Yes -- an item
that halves SP consumption. Forewarning, y'all.
############################################################################

MAIN HALL
¯¯¯¯¯¯¯¯¯
The main hall is where it all begins and connects -- there is an elevator in
the north that is out of order. To make it function, all of the elemental
seals in the dungeon must be successfully be traversed to the end, where a
teleport will warp everyone to a lever. A lever gives 25% to the elevator and,
well, y'see where this is going. Collect items #1/2 and go to the "B" warp,
which leads to...

THE WATER SEAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This watery area has a lot of teleports. Make way to the "D" teleport to
collect the [Pugnant Bomb], then take "E" onwards. A little ways down the
path, "G" and "H" will lead to an [Adventurer's Hat] and a lever, lowering a
ladder on the "F" path. Take that way, "I" warp to the 1st elevator lever,
backtrack, get the [Firelay], and return to the SW corner. The brown warp
("J") leads to...

THE EARTH SEAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go north one screen and then to the west wall, where a hidden passage leads
to a [Lotus Circlet] headband for the ladies. Take the "K" stairway nearby
down one level, then down the "N" stairway, leading to the "P" warp. "Q" will
lead to the 2nd elevator lever, then warp down. There are two spots around
the "Q" warp where Kairu can jump down, and by taking the western of the two,
he lands right by an [Evasion Charm]! Drop down and take the green warp ("S")
to...

THE WIND SEAL
¯¯¯¯¯¯¯¯¯¯¯¯¯
Left of the entrance, hit the lever to reveal the parlor trick: there are two
tiers to the level, each with invisible paths. The lever's involvement makes
them alternate flashing so the player has a general idea of where to go. But,
this minor inconvenience masks what is one of the easier floors. The "T"
path leads to a [Restore Oil], while the "U" path to items #12-14, including
the awesome [Midnight Sword]. The "Z" path leads to the 3rd elevator switch,
while back in the wind seal room, the arrow will shoot Kairu south to the
"a" warp. [NOTE: On the map, I ran out of capital letters so this begins the
lowercase series.]

THE FIRE SEAL
¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the entrance warps, spy the [Magic Bracelet] half-hidden nearby. It's
#24 on the map, if only 'cause I missed it the first time -- oops.

In the lava room, get item #15 and go counterclockwise to a switch, draining
the lava in the room. This allows Kairu to get item #16, and a semi-obscured
SW path leads to Item #19. There's also a secret west wall passage that will
teleport Kairu to the wind seal room, to get Items #17 & 18. Back in the lava
room, make for the NE corner where Kairu can teleport to the 4th and final
elevator switch. To return to the starting area (gray on map), go back to the
warp zone and take the "A" path. The elevator in question is in the north
section, and the flashing parts on the ground (x4) should be giving power to
the elevator. If one direction isn't, one seal lever wasn't flipped! Take the
lift to F2...

THE LIGHT/DARK SEALS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These seals are paltry "puzzles" compared to the other two. Light is in the
west, Dark in the east. Each is basically a small path leading to a shrine
where Kairu must turn on a beacon, and each has an [Elixir] to find en route.
When both shrines are activated, the elevator can reach the top floor.

TOP FLOOR
¯¯¯¯¯¯¯¯¯
Save north of the elevator and continue to the final room. Before approaching
the boss, make sure to collect the [Glowing Spheres] chest from the west side
of the room!

BOSS: Forbidden Vai  HP: 18000  EXP: 1000  GP: 1000  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Tremor [all: earth damage]
 • Magus Absorbus [single: absorbs SP]
 • Physica Absorbus [single: absorbs HP]
 • Celes Igneus [all: holy damage + %Blind]
 • Celes Mistis [all: holy damage + %Paralysis]
 • Glacius [small area: water damage + %Freeze]
 • Hex [single: inflicts a lot of status effects]
 • Ball Lightning [single: wind damage + %Paralysis]
 • Lunge [single (sometimes skill counter): physical damage + %Cripple]

 Vai typically opens with Celes Mistis but doesn't use it again, instead
 choosing Lunge, HP/SP absorbing skkills, and some normal elemental types.
 He's not that hard in this state if y'harness the power of double techs
 (i.e. Southcross Slash can do 3000+) while the ability to heal everyone en
 masse.

On the way out of the maze, through a different route than usual, collect the
final treasure, a [Mind Drink] before exiting. At this point, the world gets
all buggaboo and the fellowship of the ring...err, orb is forcefully divided.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
35) Drakus Tat [II]                                                      [WK35]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The party members are now all around the world, not unlike FFVI, and they'll
have to do their own things until regrouping. Luckily, most allies come in
pairs so there'll be no stickin' it out alone.

PART 1: Drakus Tat
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
First up is Aurora and Nephi, who land right on the outskirts of the Dragon
town. Once in the city limits, and a few scenes later, Nephi can wander
around the mansion. If you got the Unnamed Glove from the Doll Factory, now's
a good time to trade it at The Collector's for the [Ixion Glove], which has
the same exact stats except it makes physical attacks long-range, if they're
not already. To continue, enter the throneroom and grab the official-looking
guy to assist in Aurora's interrogation. Following, town can be explored a
bit -- of particular interest is being able to use the northern dragon shop
[SH18] which snubbed Kairu last visit. Anyway, equip some SP/HP-curing items
on Nephi and try to leave town...

BOSS: Kipher  HP: 12000   EXP: 1000   GP: 1000   STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Drakus Potion [self: cures HP]
 • Attack [single: physical damage]
 • Dark Breath [small area: dark damage]
 • Dragonstrike [single: physical damage]
 • Antidote [counter (self): cures poison]
 • Are you ready to die? [single: does nothing]
 • Triplestrike [single: physical damage, 3-hit]

 Nephi fights this lunkhead alone, and luckily, his bag of tricks is full of
 simpleton moves (it's also full of something else, if y'get my drift). The
 pit in the middle provides a good buffer zone, and constantly being on the
 other side as the boss forces him to waste time moving close. Attack-wise,
 Backstab is the best bet since the boss isn't immune to paralysis. On the
 flipside, having some HP/SP-refilling items can act as a safety net in case
 Physica Absorbus can't be used. Overall, not too hard with a little fore-
 -thought. He'll use Triplestrike when almost dead so keep HP up a bit at all
 times.

This ends the first split portion.

PART 2: Pelpo Pelo
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This portion concerns Nym and Rogurd, washed up on a deserted island...well,
it does have Pelpo Pelo on it. This ends up being probably the most annoying
of the character-centric sections, so once in town, be sure to buy some HP &
SP-refilling items for the journey ahead. Rogurd suggests heading to the pub
but before that, feel free to do the farming minigame in the north and earn
a [Gaia Glove], part of Drakus Tat's "The Collector" sidequest. Also, if you
want a great weapon for Rogurd, steal one from Brute Demons outside of town
-- it drains HP! [NOTE: when fighting undead monsters, it heals them and
hurts Rogurd.] They also sell for 9000GP/per, so if you need cash, that's a
good way to go too.

When ready to continue, visit the pub to find Gavin looking for companions
in his latest search for "IT". Rogurd uses his merchant skills to parlay the
situation into one with wages and the chance for treasure, though. Speak to
Gavin when ready to continue -- buy some HP/SP-recovery items before doing
this, though. [You can go back to Pelpo Pelo if need be.]

Temple of the Key     [WK36]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enemies: Lost Guardian, Jungle Creep, Tropic Nightmare, Fragrant Rose, Large
         Bone, Tropic Wolf
                                       ___|¯¯¯¯¯|___      ____ ______________
        _____    ____     _________   |  _   11  _  |    | 01 | Sta Potion   |
    ___|  _B |  |B   |   |  _ _ _ D|  | | |_____| | |    | 02 | Mnd Potion   |
   |3     1|¯    ¯¯| |   | | | |9|¯  _| |_|     | | |    | 03 | Spd Potion   |
   |2     4|     |¯   ¯| |_   _ _|  |     |   __| | |    | 04 | Int Potion   |
   |__   __|     | |¯| | | | |8| |  |     |___  |_| |-12 | 05 | Coral Mace   |
      | |___     | |_| | |_ _   _|  |_   _| |     | |    | 06 | Legend       |
      |___  |    |_   _| | |7| | |  |     | | 13   _|    | 07 | Sun Orb      |
      |15   |____  |5|_  |_ _   _|  |     | |_____|      | 08 | Abalone Helm |
       ¯¯¯|____  | |  C| |6| | | |  |_   _| |D  |        | 09 | Hero Drink   |
              _|_|_ ¯¯¯  |__   __|   _| |_   ¯| |        | 10 | Iron Helmet  |
_|¯| |¯|     |  _  |    ____| |     |_    | |¯   ¯|      | 11 | Gem Claw     |
|A| | | |     | |^| |   |C     |       |S|¯¯¯¯¯| |¯       | 12 | Ocean's Arm  |
| | |_| | |¯¯¯|     |    ¯¯¯¯¯¯        |!| |¯| | |        | 13 | Elixir       |
|_______| |A|___| |¯                   |  10¯| | |        | 14 | Rift Seal    |
          ¯   START                   |_____|___|        | 15 | 20000 GP     |
                                                          ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To start, go north and flip both levers, and when the team falls through the
floor on the way back (B1), return via the "A" path and continue on via the
opened door. At this point, it's a good idea to avoid flipping random levers
and just trying to get by. Some skeleton enemies appear on the field -- these
fights can't be run away from! Also, random battles with two Lost Explorers
can't be fled from either, so always keep HP/SP in decent condition!

Down the hallways, come to the L-shaped corridor with two pillars -- there's
a hidden west passage leading to [20000 GP], so don't miss it! A large room
with elevated platforms is found adjacent to this passage. Gavin will
suggest flipping the north switch which floods skeleton enemies into the
room. It's quite possible to reach the destination -- the SW lever -- without
fighting a bunch of little-EXP, little-GP generics. Four potion-type foes're
around here too. The SW lever opens the north door and leads down to B1.

A little ways in, Gavin and the team will split up, and then a tiny race'll
begin: go south to the door before Gavin while avoiding obvious spike grids.
Said unscrupulous treasure-seeker will then run off ahead, stealing items
as the team gets to the "C" path. However, a [Coral Mace] is left for Rogurd
to use.

Down on B2, it'll be a "Lady or the Tiger" situation, except the tiger is
actually an un-flee-able skeleton-type battle. There are four items to get
here -- #s 6-9 -- before finding the stair. At B3, simply follow the way to
the bottom, to a room with a booby-trapped pot. Hitting the button lets some
monsters in, and scares Gavin away from the [Iron Helmet] chest in the room
next door, which is a pretty crappy "gift". North, the northern switch is the
right one to make the bridge, and from there, it's easy to reach the save/heal
spot. North is the start of the 5:00 mad dash to final room, kinda like a
shoddy Indiana Jones movie.

THE RACE
¯¯¯¯¯¯¯¯
Although this is an event, know that if you don't reach the final room in
5:00 (300 secs) then the course must be done again, so there's no time to
dawdle, generally. I'll just list the rooms as they come:

 1: SPIKE ROOM: there's a correct way through the spikes, which pop up to
    prevent the team from reaching the north door. Not too hard overall.

 2: PROJECTILE ROOM: Both walls spit projectiles across the path, and if
    any land, they temporarily stun the pointman and send him back a bit. Not
    too hard, like the previous room.

 3: PROJECTILE ROOM II: Like the previous room, except these wall-spit rocks
    are incoming, so the chance of them hitting is typically 100%. A nook
    here and there allows for dodging, but the path isn't _that_ long, so it
    becomes a minor annoyance.

 4: SKELETON ROOM: The catwalks over the abyss have skeletons on them, and
    of course, by running into them un-flee-able Lost Explorer battles are
    fought. Getting through is annoying as it is, but going for that pesky
    [Gem Claw] chest really eats up the clock, tacking on about 2-3 extra
    battles. If you want to run out the clock to get the item, though, that
    can be fine.

 5: BOULDER COURSE: There is one item to get in this course, the [Ocean's Arm]
    special equipment for the secret character Doll, who should've been gotten
    already. To get it, go down the first stretch of the course on the west
    side, outrunning the boulder; then, switch to the east side to get the
    item. Touching a boulder will force a reset on the course, which will be
    necessary since the boulders block the way down. To successfully exit,
    go down the west side for the 2nd stretch as well.

 6: HIP-HOP COURSE: No, this isn't where one hones their freestyle skills --
    it's where the team must jump across stepping stones (which fall after
    one time) to reach the final door. There's an [Elixir] in the west but
    forget it if time's almost up.

After all that work, heal up HP/SP and proceed down the corridor to...

BOSS: GhostEye  HP: 18000  EXP: 1700  GP: 1500  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Chronos [all: dark damage + %SPD Down]
 • Uro [small area: earth damage + %SPD Down]
 • Judge of Sun [single: fire damage + %Blind]
 • Touch of Death [single: physical damage + %Poison]
 • Power Drain [single: phys damage; Ghosteye regains 8xDMG as SP]
 • Minion! Come forth! [global: summons Tropic Nightmare into battle]

 Before this guy was nigh invincible; now he's a lot more manageable. It'll
 help to use the double-tech "Renova Huma" to give everyone HP regeneration,
 since the boss still has some decent abilities. If a Tropic Nightmare gets
 summoned, focus on that first, since its lamebrain abilities can inflict
 some annoying statuses, most notably Berserk. As long as one keeps HP up,
 the boss' summoning abilities don't pack that much of a punch -- even that
 dang Chronos can do double-digit damage. Make sure to steal the [Ashen Robe]
 from him, since it's the only one in the game (I believe).

After some scenes, the [Rift Key] is obtained. Section over!

PART 3: Polamaze Temple     [WK38]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Doll, Doomwing Larva, Guard Mine, Pulverizer, Cloud Drake, Solar El.
ITEMS  : Crystal Dust, Dawning Whip, Sorceror Dome, Vigor Talisman

Now to Kairu and Isa, whose airship has crashed at Polamaze's temple -- it's
time for descendin'. Their part is probably the shortest of all mandatory
portions, so there won't be a map. (Enemy note: Pulverizer can drop Ancient
Dome for Doll.) Everyone starts atop the tower; search the south-central side
for some hoverpads leading downward. Use these to get inside the tower and
start the descent -- the chests along the way are all in plain sight, so make
sure to get them, the Sorceror Dome in particular. On the 2nd exterior
portion, race downwards to fight four Dragon Warlords, serving as a warmup
to...

BOSS: Drakis  HP: 8000  EXP: 400  GP: 350  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: physical damage]

 Nothing about this battle should be tough at all, except for the fact that
 after fighting so many battles in a bunch, one's HP/SP values are probably
 not maxed out. Take care of that first and dole out appropriate punishment.

After, approach the temple base's door to return to the village, then speak
with Isa outside. Everyone disperses, so feel free to rest in one of the
north houses. Items around town:

• Crystal Shard --> Pot in left cliff house
• Lucivar Herb ---> barrel between two cliff houses
• Magician Glove -> chest in one of the cliff houses
• Lucivar Herb ---> chest in riverside house

DO NOT APPROACH THE TEMPLE at this time, as it may glitch and repeat the
Dragon invasion section once again. Instead, head to the east side of town
and go into the forest section past the town Guardian. Here, go a little east
and south to find a pond where everyone meets Juji. After some talk, this
section is O-V-E-R.

PART 4: ???     [OPTIONAL]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This final section only plays if Doll was obtained before finishing Isapolis.
Doll awakens in a small cave by himself, and can only go north. Along the way
is the [Lucivar's Ring] chest, the real reward for getting the secret ally
as soon as possible -- it halves SP consumption!

GENUFA
¯¯¯¯¯¯
After everyone's sections are concluded, they reunite here. Rogurd suggests
going back to Tradefair to collect his personal ship, so that's the next part
of the plan. If you remember the geography of the pre-fusion map, Genufa's
desert's entrance was southeast of Fort Domfriu, which itself was southeast
of Tradefair's region -- i.e. the destination is practically NW of current
location. However, Fort Domfriu has been destroyed in favor of a huge lake,
which now takes up most of once-Cytherian plains. Going counterclockwise will
lead to the Cytherian bridge. [To get to the world map, talk to the guy by
Ring of Memories' entrance and choose to go to Melmoth Entrance.]

CYTHERIAN BRIDGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The barracks here have been turned into an inn now, so use the facilities if
needed. While going across, there's a mandatory boss battle.

BOSS: Body Armor    HP: 15000  EXP: 1900  GP: 1900  STRONG: ------  WEAK: Wa/D
BOSS: Deep Monster  HP: 16000  EXP: ----  GP: ----  STRONG: Wa/F/E  WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • [DM] Flood [all: water damage]
 • [DM] Curo Aira [all foes: cures HP]
 • [DM] Attack [single (long-range): physical damage]
 • [BA] Power Drain [single: damage target; recover 8xDMG PP]

 Pretty easy battle overall, especially if the healer has Lucivar's Ring.
 The Body Armor should be the first target to go down, since it's weak to
 water and darkness -- dual techs like Southcross Slash can do 5000+, making
 it succumb without too much trouble. Since it takes up the west part of the
 battlefield, some techs like Storm Slash, won't work. Sometimes the boss'll
 cure itself so make sure to strike hard with single blows instead of lightly
 with multiple.

After battle, the [Sigil Necklace] -- formerly known as Isa's Necklace -- is
found on the bridge. This is the first piece of the armament set, and part of
a sidequest involving the collection of them all, plus the 8th secret ally.

TRADEFAIR
¯¯¯¯¯¯¯¯¯
The ship Rogurd's talking about is at his personal docks, NW of his mansion.
There are a few other things to do here before leaving though:

• Also, if you haven't gotten the [Golden Crown] chest in the slum pub, now's
  a pretty good time. Rogurd must be in the party to make the thieves (2 First
  Mates) leave...forcably. Their Tetanos Knife attack paralyzes so guard
  against that and things'll be rather simple.

• The art shop on the west side of town sells the [Sigil Helm] for 100,000GP
  but if Rogurd's with, he can haggle it down to a fifth of the price (20K).
  This is the best outcome, of course.

• Sleeping in Rogurd's 2F bed with the master of the house in the party will
  kickstard the "Rogurd's Dream" sidequest, in which he revisits the nearby
  Cascadillas for a secret passage. The reward: the Glacier mace.

• After getting the boat, re-enter Tradefair and there should be a scene
  where Kairu's delivered a letter. This starts the "Shy Maiden" sidequest
  where one can get the Sigil Blade.

The Polamaze continent is south of Tradefair, as an ally reiterates. However,
there's a lot of sidequesty stuff to do as well -- it's slightly harder with
a boat instead of an airship, but in pursuit of listing things at their
earliest points...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
39) Desert of Black Sand                                     [OPTIONAL]  [WK39]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/57033
ENEMIES -: Mirage Tree, Solar Element, Burrower, False Guide, Lost Explorer,
           Efreet, Djinn, Sand Yeti

The first optional place available right now, and one of the easiest to find,
is a tiny desert that doesn't appear on the map. It's on the SW continent's
thin center section, and also north of icy island. Walk on in to start the
festivities...     _____ _
                  |  _  | |                       |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
       ________   |7|  _  |_         |¯¯¯¯¯|      | 01 | Worm Tail      |
      |   __   \|¯¯¯¯¯|     |        | 12  |      | 02 | Mnd Potion     |
      |_ |  )  _) |¯| | |¯| |  _____ |_   _|___   | 03 | Training Sword |
      |  |_/ _  | | | | |_| |_|     |  | |  11 |  | 04 | White Potion   |
      |_   _|6|  _  |  _______   8  |  | |_ | _|  | 05 | Wisdom Rune    |
     _|    _| | |_|_| |_______|_____|  |  _10__|  | 06 | Desert Armor   |
     START ___| |   |_   ___  |       _| |  |     | 07 | Stamina Drink  |
     ¯|_   ___  |  A  | |___| |      | | |9 |     | 08 | Shining Glove  |
       _| |2|_| |_____________|      |_   ¯¯|     | 09 | Stone Flower   |
      |  _|___   _|___| 4 5 |          | |¯¯      | 10 | 10000 GP       |
      |    1|    _____|_____|          |A ¯       | 11 | Harvester      |
       ¯¯¯¯¯ ¯¯\__   _______|           ¯¯¯       | 12 | Sigil Armlet   |
                  \  3   ^|                       |____|________________|
                   ¯¯¯¯¯¯¯
This tricky place is made up of two screens: a large dungeon area and a tiny
basement where the boss is. At the start, head south and get the [Worm Tail],
then go north to the [Desert Armor]. A little to the east, head south and
down to the [Training Sword] chest -- it's possible to go east under a road
here to an isolated duo, [White Potion] and [Wisdom Rune]. To get back on
track, go east from the Desert Armor's cliff.

Now, go northward and when the splits and continue east, getting the great
[Shining Glove] -- part of the elemental glove sidequest -- and then the
north, to the [Stamina Drink] seen previously. Finally, reach the center of
the map and enter the basement. One room in, the path fragments into tinier
antechambers: get the [Harvester] and [Stone Flower], then check a skeleton
for a [10000 GP] wallet-booster. The large door leads to...

BOSS: Ancient Beast  HP: 25000  EXP: 6000  GP: 6000  STRONG: WaFED  WEAK: ----
BOSS: Left Arm       HP: 10000  EXP: ----  GP: ----  STRONG: WiEHD  WEAK: Wa,F
BOSS: Right Arm      HP: 10000  EXP: ----  GP: ----  STRONG: F/E/D  WEAK: WWH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • [AB] Tremor [all: earth damage]
 • [RA] Flamma [single: fire damage]
 • [LA] Curo Aira [all foes: heals HP]
 • [AB] Sand Spit [single, long-range: physical damage]
 • [RA] Terra Captus [large area: earth damage + %SPD Down]

 Typical three-part boss: a main body and two auxiliary parts, using skills
 and magic, respectively. The Right Arm should be first to go, not only as
 the weakest, but also the magic-caster. The Left Arm should go next, since
 it's the healer. Double techs are the quick way to severing the boss'
 lifelines, but a lot have different strenghts/weaknesses, so keep that in
 mind before accidentally curing them 5000+!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
40) Volcano Caves                                            [OPTIONAL]  [WK40]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLOR MAP: http://www.gamefaqs.com/portable/ds/file/944570/57034
ENEMIES -: Phoenix, Magma, Hell Hound, Flame Abyssal, R. Flame

To find said caves, one must first locate Ponsu, the southernmost town on
what used to be the Xanadu continent. It's in roughly the same location, but
the landmass changes now allow one to dock where once there was mountains.
So, go to the NE quadrant and find a beach, then walk to the town nearby. Go
through the defunct spa building to the springs themselves, and find the kid
on the east side -- a stair's formed, going down towards the volcano. Hooray!
                          _
____________          ___|E|
|B   _______ \       _|D    |
|_/ /    G  \ \     |C|¯¯¯| | ___
( (F        ) )    |  ¯    ||9 _|             _____
| |      /¯¯ /8\    ¯¯¯\_\¯ | |___       ____|  _  |_
( (_____/ / /  /  _   ___   |_  C |  ___|  ____| | | \__   _ _     __    _
 \__   __ \ \E/ _| |_|3  |_ |  ___| |_   6|_   _______  | |G| |    )H)  |H|
    | |^ \   ) |  _  |¯|  _|| |___   _| |_  | |       | | |  _|   ( (   | |
 10-|A| D ) /  | |_| |_| |__|  _  | |1|_  |_| |_____  |G| | |     _) )  | |
    |_|__/ /  _|_   ___   __| |_| | |_  |  _  |    4|  ¯  | | /¯¯\  (  _| |_
        ( (  |2|_| |   | |__|  ___| |B| |    _      |     | |_\_    ¯)|     |
 START  | |  | |A| |   |  __  |     |   |   |_| G 5 |     |     __/ / |  7  |
    |¯|_| |  |_____|   | |__| |      ¯|¯  F   |¯¯¯¯¯      |____/ (_(  |_____|
    |_____|            |______|        ¯¯¯¯¯¯¯

|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  Inside, follow to the large room with the raised
| 01 | Organic Helm    |  walkway and go to the "B" stair, which drops Kairu
| 02 | Stamina Drink   |  at the [Organic Helm] chest -- this has great elem
| 03 | Ice Bomb        |  defenses, so pick it up pronto. Backtrack to "A,"
| 04 | Str Potion      |  get the [Crimson Tail], and take it down a level.
| 05 | Lost Left Blade |
| 06 | Elixir          |  Here, the pathway is pretty clear but lava spillage
| 07 | Life Sphere     |  washes over the road, so way for the tide to "ebb,"
| 08 | Blazed Eye      |  before moving on. Throwaway items #2 & 3 are here,
| 09 | Blazing Glove   |  as well. Note that if the lava's touched, it's back
| 10 | Crimson Tail    |  to start (no HP damage). At the final room with the
|____|_________________|  stairway down, inspect the NW corner for a blind
                         wall leading to the acclaimed [Blazing Glove], part
of the elemental set the Drakus Tat collector wants. The "C" stair is next.

In this tiny room, toss the boulder onto the lava geyser and go up the "E"
lift to a [Blazed Eye] accessory. Backtrack by jumping down the lift's ledge
and take "D" along to a previous chamber. Between "F" and "G" stairs, take
the latter, as it puts one closer to the [Lost Left Blade] and [Elixir]
chests. Said blade is part of a forging sidequest for Isa so pocket that
sucker and don't let it go. This chamber's lava is similar to a previous
room's in that there are clear stop/go times, but now the chamber's larger
and the pointman must seek refuge on parts that rise above the lava. This
isn't that hard, but it can be annoying where positioning's concerned. Item
#6 is here, but besides that, make for the "G" stairway. There should be no
more trouble reaching the boss room.

Lucky for the player, the "boss room" has a spirit whale instead of an angry
boss to fight. Inspect its west side to be given some options: put it out of
its misery or don't. The former turns it into a [Life Sphere] item, while the
latter earns Nym a dual tech with Rogurd. So which option to pick? The latter
of course! This is the only chance to get this ability and a Life Sphere can
be earned from another sidequest. When the decision's made, warp out. Too
bad Ponsu's bath are broken 'cause y'probably worked up a sweat...

NOTE: There may be a glitch that prevents one from getting the dual tech!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
41) Firebeard's Tomb                                         [OPTIONAL]  [WK41]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Dark Flame, Ghoul, Reaper, Efreet, Scurvy Dog

This dungeon is part of a sidequest and has a little preamble before actually
going there. First, visit Gavin's house on what used to be the Apogea landmass
(center of map, NW side) and check in to find...he's gone. Read the note on
the barrel by the door to learn he's in search of Firebeard's loot, and that
the pirate's descendants have the other part of the map. Back on the boat,
go in an easterly direction -- following the coast -- and happen upon a
beach right by a cave. This leads to the Pirate Village, which should now be
unguarded. Loot the town for: [Black Silk Robe], [Gossamer Sash], [Sun Gem],
[2500GP], [Star Shard], [Evasion Charm], [3000 GP], [Iron Net], and [Cursed
Dart]. The central house has a pirate who says everyone went to Firebeard's
Tomb, on a deserted island south of the Genufan desert.

FIREBEARD'S TOMB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are a few mandatory battles with pirates before finding G-...err, Ravin
with the main pirate group. [You may want to kill the dumb pirates, save, and
then go back in.]
      ___
     |   |_________  |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | |_____     4| | 01 | Str Potion       |
     | |     |_|¯¯¯| | 02 | Vagrant Charm    |
    _| |     | BOSS| | 03 | Black Cowl       |
   |3| |_ ___|_____| | 04 | Macabre Lance    |
   | | | |  _____  | | 05 | Assassin Daggers |
   | | | | |5   _  | |____|__________________|
___|  _  | |¯¯¯|^  |
|2    |  ___| |¯¯¯¯¯|      Once inside, head west and take the first upward
¯|¯|¯| | |1| |¯|¯| | |¯|  branch to a [Str Potion]. The next path west, go
_| |_| |_| |_| |_| |_| |  north again and take the left of the two doors, to
|__________   __________|  a cave with a skeleton's [Black Cowl] and a SW
        |_  __|           path leading to a [Vagrant Charm]. Go north a ways
         ( (              to a [Macabre Lance], then back to the doorway that
    START-)_)             was overlooked before. About halfway down the long
                          staircase, there's a spot to go west to a hidden
[Assassin Daggers] chest for Nephi. Continue down to the tunnel to find the
final resting place of...

BOSS: Firebeard  HP: 25000  EXP: 3000  GP: 5000  STRONG: F,D  DROP: Prism Hands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/¯¯¯¯¯¯¯
 • Possession [single: %Charm]                         (Drop Not Guaranteed)
 • Flamma [single: fire damage]
 • Shock Slash [single: physical damage]
 • Flamma Orbis [medium area: fire damage]
 • Arch Fira [large area: fire damage; used in critical HP]

 Pretty un-stellar boss fight, with ol' Firebeard having no tricks up his
 sleeve besides Possession -- charmed allies can do most of the damage here.
 When he's almost dead, Firebeard will use Arch Fira a few times back to
 back, so make sure to be spread out to increase the survival rate. Also,
 make sure to leave battle in good shape SP-wise as well...

...because as soon as the battle concludes, some of the pirates from before
attack (x2 First Mate, x2 Scurvy Dog). Coming in with poor health/SP can
spell disaster, laughably. Be sure to take out the low-HP enemies first or
their Shock Slashes can nickel-and-dime stragglers.

With all the events done, all that's left to do is leave. However, Gavin
throws the team a bone in the form of a [Life Sphere] accessory. Eventually
we'll have to return here for Nephi/Nym's final combo, but for now, hit the
dusty trail!

NOTE: Return to Gavin's House to get [Antique Hands] and a [Behemoth Guard]
      as proper thanks. Also return to the Pirate Village and collect the
      remaining items: [Cursed Pendant], [White Potion], [Rising Sun], and
      [Silver Ring].

XANADU CASTLE [II]     [WK42]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Xanadu Castle is landlocked by mountains, so the only way to reach it is by
going north from the coast near Ponsu. All that remains of the town now is
the castle, repurposed into a brutal arena: the Devil's Ring. The reason we
came here is to get the [Sigil Armor]! Talk with V. Jean and pay the 2000GP
fee for the Team Battle, then win four battles and opt out -- the armor is
obtained as the consolation prize. However, if one wants to continue fighting,
that's possible, too. Battle list:

01) x3 Lieutenant, x1 Ronin
02) x5 Gargaril
03) x4 Brawler, x1 Dread Lord
04) x1 Muck Magus, x1 Grease Magus, x1 Magma, x1 Slush Magus

The (optional part of the) sidequest continues after this. Check the arena
note further down the guide.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
43) Strange Caves                                            [OPTIONAL]  [WK43]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COLORMAP: http://www.gamefaqs.com/portable/ds/file/944570/57063
ENEMIES : Temple Guardian, Giant Urchin, Twisted Shrimp, Miniraptor, Aquariam,
          Cave Spider, Dervish Crab, Muck Magus, Dread Lord, Reaper
                    _______
                   |2     1|                         |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   |¯¯   ¯¯|   ______  |¯¯¯|¯|¯¯¯|   |  * | Vai's Location   |
                   | |¯¯¯| |__|     3| | |_    | |   | 01 | Mind Drink       |
                   |_ ¯ _|_    _| |¯¯  |B| |4|¯|A|   | 02 | Lost Right Blade |
               START-|_| |  __  |_ ¯|   ¯   ¯   ¯    | 03 | White Potion     |
                         |      11| |_______         | 04 | Saint's Arm      |
                          ¯¯¯¯¯¯¯¯|___      |_       | 05 | Strength Wrist   |
                                  |B|A| | |5| |      | 06 | Restore Oil      |
                                  | |___|  ¯  |      | 07 | Hurricane Glove  |
                                 _|   | |¯¯¯| |      | 08 | Star Shard       |
                                |   | |_|  _| |      | 09 | Rainbow Star     |
                                | |_|_________|      | 10 | Majai Tiara      |
                                |___      |789|      | 11 | Abraxus Robe     |
                                |   | |¯| | |¯|      | 12 | Crystal          |
                                |6  | |< >| | |      |____|__________________|
                                 ¯¯¯|  ¯¯¯  | |         _
                                     ¯¯¯¯¯¯¯| |____ _  |*|  _
Inside, go north to the first two items,    |__   _| |_| |_| |
the [Lost Right Blade] being the last piece |10|   |___   ___|
to a forging sidequest for Isa. Downstairs, |   ¯| |   | |
get Item #11, the [Abraxus Robe], then the   ¯¯|_   _| | |
#3 [White Potion] en route to the next way       | | 12| |
down.                                            |  ¯¯¯  |
                                                  ¯¯¯¯¯¯¯
Here, get item #5, the [Strength Wrist], and take the "A" tunnel nearby to
find a small pool containing the [Saint's Arm] for Doll. Cross to the west
side ("B") and go south to the next stairway down. In the river are, get
Items #7-9 over the natural bridge, then at waterside, go west to Item #6.
The stairway is accessible by going east from there, leading down to a watery
descent. Get the [Majai Tiara] in plain sight and look for an overhang that
obscures a path to the final item, a [Crystal.]

From there, the two final paths in Isapolis Ruins can be accessed. Although
it's not included on the map, the [Glowing Spheres] in the final room's NW
corner are still there, if missed previously. Find Vai here and everyone'll
return to Genufa; this is where he'll stay. If y'followed the walkthrough,
all Armaments should have been collected and the option to recruit him will
now be open! [If you don't have all Armaments this can't be done.]

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
44) Polamaze Temple / Seramaze Temple                                    [WK44]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With all the sidequests out of the way, it's time to return to the mandatory
stuff, namely the return visit to Polamaze Temple. In case you've forgotten
its location, its on the SW continent, near the west side. The boat can get
pretty close to it, so don't settle for a long walk. Through the tiny forest
-- which has a [Seal of Power] in a NE crate -- is Polamaze Village. Talk
with Giles and the team will decide to split in twain: one team taking on
the local temple mount and the other going to Seramaze. This operation will
be done concurrently so be sure to prepare accordingly, as there's no going
back or party-switching until everything's over. [Having healers in each
group is wise.] For reference, my teams:

- Polamaze: Kairu, Isa, Nym, Doll
- Seramaze: Aurora, Vai, Rogurd, Nephi

SERAMAZE TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Regal Doll, Eliminator, Pulverizor, Guard Mine

The first (top) floor of the temple has free party-switching, so tweak the
lineup before descending. Now, for puzzle-solving here, there will be a lot
of LIGHT REFLECTING, in that a beam of light is directed around by mirrors.
Trial and error's fine, but if y'don't want to waste a bunch of time, here's
the correct method to go through.

B1: Get [Restore Oil] in W, hit S switch
B2: Hit S switch and NE switch, get [Onyx Helm]; reset S switch, flip W switch
B3: Get [Masked Dome] in W, hit W switch; hit S & NE switches; reset S

From here, go north and find the ladder down to B4; however, the east wall has
a hidden [Majai Robe] in a false wall. Downstairs, find everything in order...
except a boss is blocking the light beam!

BOSS: Guard Monolith  HP: 25000  EXP: 1500  GP: 1500  STRONG: Fire  WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Tempest Glacius [all: ice damage]
 • Arch Fira [large area: fire damage]
 • Celes Igneus [all: holy damage + %Blind]
 • Sacrifice [single: kills self; damage = remaining HP]
 • Charging fire attack! [global: will use Arch Fira next turn]
 • Charging holy attack! [global: will use Celes Igneus next turn]
 • Charging ice attack! [global: will use Tempest Glacius next turn]

 Spreading out is important for avoiding all the large AoE attacks, while
 preparing for Tempest Glacius/Celes Igneus in the meantime. If there's no
 healers other than Aurora present, things can get a bit hectic -- having
 someone like Doll (heal everyone) or Nephi (heal self) can lighten the load
 a smidge. The attack pattern is fire > ice > holy before it repeats, so make
 good use of that knowledge. And if y'die, at least prepare better elemental
 defense for the 2nd time around. Try to deal a quick coup de grace at the
 end though, or someone may be hit with Sacrifice and end up losing out on
 the EXP!

Approach the lit-up monolith and the POV will change over to the other team
at...

POLAMAZE TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Regal Doll, Eliminator, Pulverizor, Guard Mine

Unlike the other temple, this one's light-reflecting mirrors are already in
place, so there's no puzzle-solving to do. The starting room still serves as
the party-swap point, so harness it if needed. Starting point is F5, though
there seems to be a labelling problem, so just use my order instead of the
game's. [NOTE: The out-of-reach areas seen were traversed on the 1st descent
of the temple and cannot be reached again, nor can their treasures.]

F5: Go down
F4: Keep going down
F3: In NW room, get [Half-Moons]; in NE room, go south to exit
F2: Save here, climb north ladder to [Crystal]; return to boss!

BOSS: Defense Monolith  HP: 25000  EXP: 1500  GP: 1500  STRONG: Wind  WEAK: -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Tornadus [medium area: wind damage]
 • Terra Captus [medium area: earth damage]
 • Lonely Death [small area: darkness damage]
 • Charging Wind Attack! [next turn will use Tornadus]
 • Sacrifice [single: kills self; damage = remaining HP]
 • Charging Earth Attack! [next turn will use Terra Captus]
 • Charging Darkness Attack! [next turn will use Lonely Death]

 This battle is a joke, and the boss packs none of the overbearing punch the
 previous monolith did, mostly because none of its abilities can hit everyone.
 Spread out and use double-techs and put this sad excuse for a baddie out of
 its misery. [Attack order: darkness > earth > wind]  It will use Sacrifice
 on its deathbed though, so that can still rain on yer parade.

Approach the monolith for a scene and the POV switches back to Aurora's
team, who now gets the privelege of walking back to the temple's summit. On
the way back to Polamaze though, there's an attack by Cytherian brigands!
There's really nothing special about fighting them and the Guardian -- they're
just oversized enemies really -- but it's possible to steal a [Guardian Wrist]
from the main baddie.

When the POV switches back to Isa's team, save and exit the way y'came in.
There'll be a few more fights with Cyth Rangers and a Guardian Trooper. This
battle's the same as the one on the boat except there's less at stake if one
loses, and it's another chance to steal a Guardian Wrist! Isa will learn her
final technique (Phantom Slash) during these events also.

Finally, everyone rejoins and on the map, the continent of Bel Lenora will
appear in the NW corner. However, it has no beaches so one must acquire other
transportation. Before leaving, one of the houses has a key that can be used
to open a chest in Bel Lenora -- you may remember an unlockable chest near
the start of the game. Yup, that's the one.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
45) Cythere [II]                                             [OPTIONAL]  [WK45]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cythere is, of course, east of Tradefair, and the boat can cosy up next to
a nice proximity, thanks to the northern inlet. If we came here before, the
front portcullis would've been locked...but now it's flung open! However, all
places are locked so the castle's the only destination. Kill two Guardian
Troopers at the front gate and break into the west wing's armory (with a
sentry stationed outside). Talk with the king to get the -- what else? --
[King's Key] for the 2F throneroom. Inside said chamber...

BOSS: Kaar  HP: 25000  EXP: 6720  SP: 4720  S/W: ---  DROPS: Kaar's Robe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Tornadus [small area: wind damage]
 • Attack [physical damage, long-range]
 • Poison Dart [single: damage + %Poison]
 • Crush Wave [medium area: physical damage]
 • Flamma [single (damage counter): fire damage]
 • Phantom Slash [single: physical damage, 4-hit]
 • Ball Lightning [single: wind damage + %Paralysis]
 • Celes Igneus [death counter (all): holy damage + %Blind]

 Rocks-for-brains is accompanied by two Guardian Troopers, who should be the
 first ones removed as they're the weakest (Uro Strike can 2-shot 'em). Just
 remember that they cast the potential instakill ability Diabolus as a death
 counter, so make sure everyone can revive and stay apart. That spell is the
 main obstacle here -- Kaar himself is rather paltry for a majai and uses a
 bunch of junk spells. Oddly enough, he knows Isa's final ability (Phantom
 Slash) as well, which precedes the "Come here, you coward!" insult. If y'can
 manage it, Freeze Kaar in one area and move to the opposite one, out of his
 range. This tactic worked on Mondu during a sidequest and works well here as
 well. Overall, just use powerful double techs like Uro Strike (5000+ DMG)
 and this doofus will be worm feed soon. [Can steal a Revenge Ring]

Cythere will now be liberated, which means a few things are now doable:

• Get [Paragon Ring] in throneroom chest -- Vai must be with to open it
• Can now forge Lost Left/Right Blades at town smithy to make [Lost Samurais]
• Can now buy...well, items again!

ARKAL SKYBASE RUINS / RALBANIA CASTLE     [WK46]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Arkal Skybase is in, well, ruins. It's still located on the north-central
continent, east of the Strange Caves, and a short walk from the beach. Once
here, loop around to the north portion (where the boarding platform used to
be) and help out Lukas as he fights some magus type enemies. Well, YOU will
do all the fighting, of course, but afterwards...

BOSS: Horror Leg   HP: 7000   EXP: ----  GP: ----  STRONG: ---  WEAK: Holy
BOSS: Horror Hand  HP: 8000   EXP: ----  GP: ----  STRONG: ---  WEAK: Holy
BOSS: Horror Body  HP: 22000  EXP: 2000  GP: 1000  STRONG: ---  WEAK: Holy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • [HH] Curo Fira [single: heals HP]
 • [HB] Flamma Orbis [medium area: fire damage]
 • [HL] Aira Toxus [line: wind damage + %Sleep]
 • [HH] Ram Force [counter (single): physical damage]
 • [HB] Power Drain [single: damage target; drains DMGx8 as SP]
 • [HH] Arch Fira [death counter (large area): fire damage + %Flaming]
 • [HL] Terra Captus [death counter (large area): earth damage + %SPD Down]

 Another three-part boss: the body, the real part do defeat, and a leg/arm to
 use healing abilities or offensive magic. By this knowledge, defeat the Leg
 first to get most of the annoying abilities off the table, then defeat the
 Hand from afar to avoid its Ram Force counters. The body goes last. The
 real difficulty results from HP/SP values being what they were in the battle
 before, so take a while to get into gear before launching the main assualt.
 [Can steal Spd Potion from boss.]

Now Lukas will be able to fix the Airship but suggests lounging a bit at the
nearby Ralbania Castle, which we couldn't enter first time through. Make sure
to get the [Justice Chains] by the huge stairway though. At the castle, some
rabble -- 5 skeleton types -- is trying to get inside. Items within:

• [Frenzy] in a guest room
• [Vigor Talisman] in a guest room
• [Spidersilk Cap] in a guest room
• [Ebony Daggers] in the King's Bedroom
• [Windom Armlet] in the King's Bedroom (secret west room; may require Rogurd)

Talk with the king in the 2F throneroom for some scenes, and it'll be time to
return to Lukas to get the skyship. Buy a Paladin Sword before leaving as it
is necessary to do the final step of the armor-creating sidequest. Also, the
[Sun's Arm] part for Doll is hidden on the skybase: north wall, east side.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
47) Ravin's Mansion                                          [OPTIONAL]  [WK47]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</pre><pre id="faqspan-5">
ENEMIES: Magic Sasquatch, Ronin, First Mate, Gang Member, Miniraptor

                _____        |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            ___|6 7  |       | 01 | Cursed Mail    | |  + | Floor Key      |
           |   |¯¯¯| |       | 02 | Love Whip      | |  * | Food Tray      |
           |  _|  ___|       | 03 | Sorceror's Hat | |____|________________|
           |_   _  |         | 04 | Cyclops        |
             | |5| |         | 05 | Gold Ring      |
    _        |_   _|         | 06 | Scarlet Glove  |
   |4|_|¯|¯|___| |  _____    | 07 | Lumina Dress   |
   |_____   ___  | |  _  |   |____|________________|
    _____| |_  | |¯|  2| |      ___       ___   ___
   |  _   _  | | |___¯¯  |     |A  |     | + | |   |
  _| | |_  | | |_   _____|   |¯¯¯   ¯¯¯| |_  | |  _|_ ___
 |_  |_|   | |___| |___      |¯  | |¯| |   | |_| |  A|  B|
  _|  ___|¯   ___   _  |     |_ *| |   |  _|_   _|  ¯| |¯
 |C   ___|_| |   | |_| |      _|  _|___| |   |      ¯  |
  ¯|_______| |   |_____|     |START|     |   | |¯|¯|¯¯¯
       _|B   |                ¯|_|¯      |_____| |C3¯|
      |1 ¯¯  |                                    ¯¯¯
       ¯¯¯¯¯¯
This is doable after the Firebeard's Tomb quest.

1) Visit Rogurd's Mansion in Tradefair to find it's been robbed
2) Visit Gavin's House to find it, too, has been robbed
3) Ravin's Mansion is on the cape west of Gavin's House

Make sure Rogurd's in the party first, or else the front sentries won't fight
everyone. With that, enter the dining hall nearby and get the Food Tray. The
hallway nearby has a locked door, openable by lighting the unlit candlestick
on the wall. [A guard nearby can be paid 500GP for this info.] Upstairs,
go to the SW barracks to overhear someone has the Floor Key -- it's the guy
sleeping in the NW room. With this and the food tray, Kairu can get past the
two guards in the east and get to 3F.

############################################################################
NOTE: If you visit Rogurd's mother at this time, the game may freeze! If it
doesn't freeze, congratulations! Inspect the bookshelf twice to get the 'BAD
DEED' hint and get the two items north of there through the fake east wall.
############################################################################

On 3F, get the [Cursed Mail] from the black urn and enter the maze where
Ravin's pet hound attacks the team. Going through the maze to get items is
pretty easy, but also make sure to go to the SW corner and fall through to 2F,
where Kairu can get the [Sorceror's Hat]. Backtrack to the maze's north exit.
If you got the 'BAD DEED' hint already, play the piano to open the [Gold Ring]
locked room near the interior entrance. The NE room goes to...

BOSS: Ravin  HP: 40000  EXP: 3800  GP: 5900  S/W: ---  STEAL: Relica
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Hypnotic Lore [single: %Charm]
 • Shock Slash [single: physical attack]
 • Haunting Perfume [small area: %Sleep]
 • Dash Strike [single: physical attack]
 • Hero Drink [Add: DEF+, MDEF+, ATK+, MATK+]
 • Herbalist Lore! Superb Healing! [heals self]
 • Commander Lore! To me, my guards! [global: summons x2 Gang Member]

 Ravin uses a bunch of skills and is susceptible to Cripple, which can stop
 him from using some of his techs. The Hero Drink makes his DEF nearly
 perfect, but wears off eventually. Rely on double techs and cure Charm if
 it gets on anyone, and Ravin shouldn't be too much of a trouble. Make sure
 to steal the Relica though, as it's Rogurd's ultimate weapon and it's the
 only way to get it.

At this time, leaving the mansion is all y'have to do, provided you got all
the items. If you didn't, revisit Rogurd's mom's room and have her leave.

############################################################################
NOTE: There is ANOTHER glitch here where if you try to leave the room, there
is an invisible "locked door" that prevents it, and seems to be impassable.
############################################################################

Leaving the mansion will have it disappear from the map, so make sure
everything's done. Considering how much of a glitch factory it is, getting
out while y'still can may be the best decision... When all's said and done,
visit Gavin's house to get a [Meridian Crown] as a reward.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
48) Ice Caves                                                [OPTIONAL]  [WK48]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: B. Flame, Slush Magus, Winter Wolf, Fenris, Devil Penguin
                                    _
                                   |B|              |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|
          /¯¯¯¯|                   |_ ¯¯¯¯¯¯¯|      | 01 | Frost Glove |
         / /¯|B|                    _| |¯¯¯ 5|      | 02 | Ice Bomb    |
        ( (   ¯                    |4| | / /¯       | 03 | Gold Ring   |
        | |_______                 |    / /¯¯¯\     | 04 | Hero Drink  |
        |  ______ \                | |_/   /¯) )_   | 05 | Sun Gem     |
        | |8  \  \ \               |   3/ /|¯    |  | 06 | Godwrath    |
        |  ¯¯\ \__\ \   _____      |  ¯¯ / |_   _|  | 07 | Torch       |
        | |¯\7\_ D|) ) |D    \      ¯|¯¯¯¯¯ ___|    | 08 | Totem       |
        | |  \ C|¯/ /_  ¯¯¯|  \       ¯| | |___     |____|_____________|
        | |   ¯¯ /\ 6 )    |A\ \  |¯¯¯¯ _|   2 |
        |  ¯¯¯¯¯¯A/¯¯¯      ¯ \ \ |C1| |  ¯¯¯¯¯
         ¯¯¯¯|_|¯¯             \ ¯¯¯¯  |
                                ¯¯¯¯¯¯¯
This place can be annoying with all the icy slopes and such, so let's walk
the path of least resistance. In the first room is a chest (#6) but blocked
by some cracked ice. Instead, go down the left passage and loop around the
long way to collect the [Godwrath], Nym's ultimate weapon. At this point the
way down is (1) through the west slope by Item #7 (2) down the A path in the
first room. Either way leads to an item but note that both items suck and to
get both, the entire dungeon process coming up will have to be done over. I
just choose to skip crap like the Torch myself.

Now, the "A" path leads to Item #8 nearby and the east slide goes down by
where the "C" path deposits its rider, near a [Frost Glove]. Continue NW to
the frozen pond, where if one doesn't traverse it ever-so-carefully, the
team is dropped by a worthless [Ice Bomb] chest. North from there is a small
maze of slopes and ladders, although getting all items -- the [Gold Ring],
[Sun Gem], and [Hero Drink] -- are pretty easy. The NW ladder leads back up
to the first floor and one can exit at that point. Or, go back through to get
Item #7 or #8, whichever was left previously.

NOTE: If you've followed this walkthrough, y'should have collected all of
the elemental gloves and can trade them in (at Drakus Tat) for the [Element
Glove], which has the combined effects of all the gloves!

49) AIR MEGAERA     [OPTIONAL]  [WK49]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Dragon Warlord, Dracoknight, Dragon Master

This floating Dragon city is the easternmost orange dot on the map, located
high above a mountain range. Of course, this will be a Nephi-centric quest,
and soon after landing, he sets off with his "slave" Aurora and Nym to do
some things on his own. After waiting a bit, the rest of the team can explore
town. The shops [SH26] aren't that good overall, and there's only a single
item -- a [Drakus Potion] in the medicine shop -- to find laying around.

To continue with the real stuff, approach the palace gates and be rebuffed.
Back in town, will be some scenes with the Bulman Nykal. Rest up in the bed-
-room before approaching the castle once more...this time with forced entry.
Get a x2 [Drakus Potion]s in the kitchen and climb up to 2F, and keep scaling
ladders until reaching Nephi's room, where the team rejoins. Make sure to
snag the [Magna Daggers] by the bedside before leaving, and save if needed.
This time, go down one ladder, enter the west door, arc east, and go up that
side's ladders to reach the top. [There's another Drakus Potion en route and
Royal Armor in Rhys' room, too.]

BOSS: Dragon Rhys  HP: 30000  EXP: 4000  GP: 4000  STRONG: Wi,E  WEAK: ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Dragon Song [single: %Charm]
 • Terrible Roar [small area: physical damage]
 • Dragon's Breath [all: dark damage + %Poison]
 • Rhys' wounds heal rapidly! [heals a lot of HP]

 The boss starts off in HP Regen status but it eventually subsides -- however
 it returns periodically. The boss' best attack is Dragon's Breath but with
 so much elemental resistance available, it really isn't that hard to stomach
 (about 100dmg to all). Stay back to avoid the Terrible Roar attack and use
 double techs like usual...not too hard. [Drop: Draconic Bangle]

Afterwards, get the [Sunray] and [Moon Orb] items in the throneroom. There's
nothing else to do in town, I'm afraid.

############################################################################
NOTE: If you return to Firebeard's Tomb (boss area) and talk with the parrot
there, he'll want some power to revert to his previous form. Give him Rhys'
Dragon essence and Nym/Nephi learn their final combo "Dark Lord!"
############################################################################

ZODIAT MONASTERY     [OPTIONAL]  [WK50]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The only place on the Bel Lenora continent we didn't go to is this place,
landlocked in the northwest and accessible only by airship.

• Int Potion ------> chest, top floor
• Star Shard ------> chest, top floor
• Acid Bomb -------> chest, top floor
• Mystic Hands ----> 2F pot (west side)
• Crystal Shard ---> F1 chest (east side)
• Mystic Hands ----> F1 chest (east side) -- yes, again!
• Magician Glove --> F1 chest (east side)
• Mind Drink ------> F1 chest (east side)

The real reason to come here is the secret summon, Chronos. To find it,
enter the central staircase on the first floor to arrive at a mezzanine with
two shelves. Inspect the left to find a button and open a hidden door, where
the summon lends its power to Nym. Additionally, a [Hand of Time] & [Moon Orb]
on some skeletons.

51) SPIRIT TEMPLE / BEL LENORA     [OPTIONAL]  [WK51]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Spirit Temple segment is easy: inspect the crystal and the priest will
donate it to the team's cause. The [Zodiat Crystal] gives the biggest SP
augmentation of all!

NOTE: If you do the Curse Bringers Tower segment before Bel Lenora, then no
monsters will be there anymore -- a head's-up in case y'wanna skip this part.

Okay, in Bel Lenora, enter the residential district to find everyone is
fighting ghouls (Possessors, Thrawls). Help out the soldiers and slay them
all (x8 battles), which makes town return to normal fast. After this, feel
free to explore town to get items forgotten previously, and do the final step
in the armor-making sidequest at the inventor's. Also, the "Private Residence"
in the south of town can be now be explored. Although the concierge says that
the team can't go in, it's possible -- try one stairway to get the signal to
leave, then go down the opposite stair! However, one side simply has a sheep
named Bunbun and the other has a guy who mentions Zodiat Monastery...but no
items... Finally, a residence's ancient chest can be unlocked with the key
obtained in Polamaze Village, earning a [Mushroom Ring] for the trouble.

But that ain't all. A guard used to prevent access to the palace's teleports,
but now they can be explored as well. The leftmost teleport leads to the
general's mansion, and a storeroom there has a White Potion, 300GP, and a
Restore Oil; additionally, a secret entrance in that storeroom leads to the
general's most prized treasure, a [Meteor] weapon for Nephi. Upstairs is a
[Stone Flower] chest.

The rightmost teleport leads to Vai's mansion, which has been picked clean
by scavengers and privateers over the years (no rhyme intended!) However,
his room on 2F has a hidden passage behind a bookshelf, leading to one of
the very few rapiers in the game, the [Death Song], plus a [Valiant Armor]
and [Mushroom Ring]. Vai doesn't need to be with for these events.

The middle teleport leads to the palace ruins, the only part of town still
infested with enemies (those fought previously). Some items still lay in
the debris: a [Gold Ring], [Int Potion], [Princess Gown], and [Cursed Mask].
However, there is a secret here so easy to miss, it's insane. Did you ever
read a book about Zodiat's Tomb? It's underneath the castle! The entrance is
cleverly masked in the ruins' NW side, east of the ornate statue. Down the
hidden stairway, in the room just before the blank altar, a hidden west path
leads to the real treasury. It's guarded though...

BOSS: Dread Skull  HP: 35000  EXP: 6000  GP: 6000  STRONG: E,D  WEAK: F,H
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Lunge [single: physical damage + %Cripple]
 • Glacius [small area: water damage + %Freeze]
 • Attack [single, long-range: physical damage]
 • Fira Dominatus [single: fire damage + %Flaming]
 • Draintouch [single: physical damage + HP Drain effect (x11 amount?)]

 Nothing interesting at all about this boss, although Lunge can do 100+ and
 that may count for something. Basically, it can kill someone if you're not
 paying attention, while Draintouch does a little HP-curing for good measure.
 Double-techin' it will put it on the fast track to extinction though.

With Zodiat's blessing, the rest of the items can be obtained: [Zodiat Hands],
[Black Infinity], [Star Orb], and [Zodiat's Blades].

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
52) Curse Bringers' Tower                                                [WK52]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Curse Bringer, Night Element, Curse Blade, Thrall, Possessor

      _            _           _           _      |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    _|E|_ B1     _|H|_3F     _|O|_5F     _| |_ 6F |  ! | Savepoint     |
  _|BDFGI|_    _|     |_   _|     |_   _|     |_  |  * | Warp (to 1F)  |
 |2 KLN    |  |I       J| |         | |    3    | | 01 | Mind Drink    |
  ¯|_   _|¯    ¯|_   _|¯   ¯|_   _|¯   ¯|_   _|¯  | 02 | Monarch       |
     |*|          |K|         |M|         | |     | 03 | Inferno Ring  |
      ¯            ¯           ¯           ¯      |____|_______________|
      _            _           _           _ 7F    _____________
    _|B|_        _|H|_2F     _|L|_4F     _|*|_    |  _   A   _  |
  _|     |_ 1F _|     |_   _|     |_   _|     |_  | |1|_   _| | |
 |C   A   D|  |C       G| |N   !   J| |  BOSS   | | | |_| |_| | |
  ¯|_   _|¯    ¯|_   _|¯   ¯|_   _|¯   ¯|_   _|¯  |___|START|___|
     |E|          |F|         |M|         |O|          ¯|_|¯
      ¯            ¯           ¯           ¯
Upon entering, Kairu and Aurora are forced into the rescue party, with the
3rd ally up to the player. Either way, get everything on the ground floor
and use "A" to reach 1F; here, take the B/D/E teleports to arrive in the
basement, for the sole purpose of getting Vai's [Monarch] weapon. A lot of
teleports will lead back to the basement, including those the player tries
to backtrack down! Return to 1F and take the teleports in this order: C >
H > J (Savepoint) > M. The team should arrive at the 7F where the Duke's in
trouble...

BOSS: Master  HP: 23000  EXP: 3400  GP: 3400  S/W: ---  DROPS: War Dome
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Diabolus [medium area: %Death]
 • Flash Beam [vert line: holy damage + %Paralysis]
 • Dragon Power [small area: Add: SPD/ATK/DEF/MATK/MDEF+]
 • Touch of Binding [single: physical damage + %Paralysis?]

 Master is accompanied by two Curse Bringers, rather annoying in their own
 right, so take them out first of all -- combos with a decent AoE, such as
 Nym/Kairu's Tida, works well on this end. Weakening them en masse is just
 good all-around strategy. The main boss' HP is hardly anything to write
 home about, but stay away from him anyway since he does use Diabolus every
 once in awhile. [Nothing to steal.]

Afterwards, everyone returns to Averay Mansion for the duke to convalesce.
See "Averay's Slumber" sidequest for the rest of this info. You can also get
the items in the mansion's armory if not done already.

############################################################################
NOTE: If you're wondering if there's a 6F while playing, there is -- it's
just skipped in the natural order. The lower teleporter on 5F will take the
team to the [Inferno Ring] on 6F.
############################################################################

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
53) Dimensional Flux (Part 1: Outer)                                     [WK53]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Bazuzu, Mind Stealer, Corpse Mound, Stalker, Hell Hound, Azure Devil

#############################################################################
Before starting, I suggest:

- Buying 'x' amount of Grapple Gloves for your physical fighers
- Buying 'x' amount of Black Silk Robes (great elemental DEF)
- Buying 'x' amount of healing items, Totems, SP-refilling things, etc.
- Perhaps steal Paragon Rings from 'Fish Lord' on SW icy island (snow plains)

To reach the Dimension Flux, go through the Cursed Caves like before and the
team will arrive there. This is the "point of no return" in general, although
there are a few warps that will let everyone leave, so no worries! There's no
savepoint until pretty far into the D-Flux though, so save in the C-Caves!
#############################################################################
                                              _____
                                             |_ * _|
                                               | |___
                                               |     |  ___
            |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             ¯¯¯| |_|   |
            |  ! | Switch         |            |¯¯¯|   |1| |
            |  * | Boss Location  |            | | | ! |¯| |
            |  A | To Inner West  |           _| | | |_   _|__
            |  B | To Inner South |    ___   |  _|___|  _|    |
            |  C | To Inner East  |   |   |  | |     |  2  ¯  |___
            | 01 | Sta Potion     |   | | |__| |__    ¯¯¯¯|¯ _| 10|
            | 02 | Ice Bomb       |   | |___      |      _| |­ |9|¯
            | 03 | Onyx Helm      |   |_  |7| | |A|     |C| | | |
            | 04 | Str Potion     |   |6|  _|  _| |     |>| |_| |
            | 05 | Moon Orb       |   | | |  _| |8|     | | |5  |
            | 06 | Spd Potion     |   |___| |___ ¯ ___ _|_ _ ¯ _|
            | 07 | Acid Bomb      |     |_____  | |  !|   |4|3|
            | 08 | Drakus Potion  |           | |_|B|_| |___|¯
            | 09 | Black Cowl     |           |_______  |
            | 10 | Int Potion     |                   | |
            |____|________________|                   |*|
                                                      |_|-START

To start, climb up the vine and inspect the sparkle to fight a boss. Haha...

BOSS: Wall Monster  HP: 35000  EXP: 3000  GP: 3000  S/W: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Hex [small area: %random abnormalities]
 • Provoke [phys counter (single): %Berserk]
 • Flash Beam [vert line: holy damage + %Paralysis]

 Although the boss designs have been kicked up a notch (wow, a bloody
 sternum!) this is the type of boss the team can dispatch in their sleep.
 Spread out so that Flash Beam and Hex can only hit one person at a time, and
 focus on skills since it counters with Provoke (this doesn't apply if y'have
 status prevention).

Enter the new door to find oneself in the 'Outer South' portion of the Flux.
Go east to an isolated [Str Potion], then west to the "B" entrance to Inner
South, where there's a hidden switch to push that allows one to get a chest
later on. Exit and go west again, to the 'Outer West' area. There's a NW
exit here that leads to items #6 and #7, although the latter is cloaked in a
blind wall passage. Backtrack a bit and go to the 'Inner West' area, to reach
the [Drakus Potion] in the only way possible. Back outside, trek north and
reach the...well, 'Outer North' area -- after the maze, inspect the gnarled
tree root and go north to an optional boss...

BOSS: Magna Kipher  HP: 29000  EXP: 5000  GP: 5000  DROPS: Sphere of Ages
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Blade of Shadows [single: %Paralysis]
 • Dragon's Breath [All: dark damage + %Poison]

 This optional boss is another "gimme," offering little challenge like most
 of the those as of late. Dragon's Breath can now affect all allies, and
 when in critical health, he will use "Triplebreath" which, as it sounds,
 uses his breath move three times consecutively. Just stay healed or defeat
 him swiftly and it'll all be over 'fore y'know it. [nothing to steal]

With this goofball obliterated, go back to the tree root area and arc around
counterclockwise to the [Sta Potion]; then, south! An [Ice Bomb] will be
laying right along the mesh footpath, which culminates in the 'Outer East'
area. There's an [Onyx Helm] hidden near the southern orange-colored spot,
and a [Moon Orb] is in plain sight to the east. Additionally, there's a hidden
path leading to a [Black Cowl], near the top of the eastern stairs by treasure
#5 (inspect north wall to find). Climb the vine to reach the [Int Potion].

However, the "C" exit is the correct way to go, and leads a ways into the
interior. It's straightforward, so don't worry about getting lost. Save here
and go south a bit, which is where the next section picks up.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
54) Dimensional Flux (Part 2: Inner)                                     [WK54]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Bazuzu, Mind Stealer, Corpse Mound, Stalker, Hell Hound, Azure Devil,
         Possessor, Pest Spirit

Pest Spirits will use 'True Hex' to inflict a lot of status effects on allies
within range, and fleeing is impossible when berserked, so have someone with
a Cryptic Signet/Vigil Ring in the party(s)! Berserk eventually wears off,
for reference. Also, Vai's ultimate weapon "Apocalypse" is a drop off the
Irredeemable enemies (susceptible to instant death, by the way).

Sun Orb chest is obtainable once the water is drained (see map).
                         _     __
                    _   |*|___|12|__               |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   | |__|___15  ¯   |              |  @ | Starting Point  |
                   |  I    *| |¯¯  _|              |  * | Switch          |
                  _| |¯¯| |¯ _| |_|                |  ! | To Cursed Caves |
                 |   ||¯  | |_|v|_                 |  + | Boss Location   |
                _| | || |_| |  ¯  |                |  & | To Lower Areas  |
               |13 |I||__   __|¯| |                |  S | Savepoint       |
    __         |¯¯¯| |  _| |__| |*|                | 01 | Int Potion      |
   (16|       _|+| | | |  __  | |_|                | 02 | Mnd Potion      |
    ) |____  |   | |_|_| |11| |_|___               | 03 | Sta Potion      |
    ( |G  *|_| |>| |_____|__|  _*   |              | 04 | Mind Cure       |
    _\_¯¯| |H| 10|!|^|___|*|¯¯|^|¯| |              | 05 | Dark Reign      |
   |  F| |F| |¯|¯ _|___   _ ¯¯  | | |¯¯¯¯¯¯¯|  _   | 06 | Hero Drink      |
   | |¯ 9 ¯  | | |     | |&| |¯¯  | | |¯¯¯| |_| |  | 7a | Lucivar Herb    |
  _| |_   ___| |_|___  | |S| |    |  + ¯|¯|  _7a|  | 7b | Str Potion      |
 |   GE| |  _____  C_| |_   _|    |¯¯¯| |A| | |_|  | 08 | Black Silk Robe |
 | |¯¯¯  |E|    ^|  B|___| |_     | | | |6| |      | 09 | Spd Potion      |
 | | |¯|  ¯  _    ¯¯¯|@ _____     | |    ¯ A|      | 10 | Copper Charm    |
 |   | |   _| | H____|S|_ ________| |  ¯|¯¯¯       | 11 | Majai Tiara     |
 |   | |  |_7a| |   B|   |4       |5|¯| |          | 12 | Black Silk Robe |
 |___ ¯  8 _|B|_| |¯¯| | |¯¯¯¯¯¯| |_ ! _|          | 13 | Meridian Crown  |
 |   |    |C   D| |14| |  ¯¯¯¯¯¯|   | |            | 14 | Sun Orb         |
  ¯¯¯¯¯¯¯¯ ¯¯¯¯¯| | ¯_  ¯¯¯¯¯¯|  _| | |            | 15 | Restore Oil     |
                | |¯|1| | |¯|*| |_|___|            | 16 | Mnd Potion      |
                |  ¯    |2| |_|  3|                |____|_________________|
                 ¯¯¯¯¯¯¯ ¯     ¯¯¯


So you got to the savepoint area, huh? South of there, the team will decide
to split up. Choose the teams wisely as they won't be able to rejoin until
both paths are done (i.e. put healers in both parties). Exit north of the
starting room to regroup, if needed. Now, for the walkthrough's purpose,
the teams will be "Kairu's Group" and "Other Group," abbreviated by their
initials. [Use select button to switch between groups.] After getting past
the first two switches, the real dungeon-crawling will begin.

KG: Collect Items #1/2 and move to the east switch

OG: Go south across bridge KG team made and get item #3, then go back across
    to NE door. Options: north door, SE door. Take former and get item #4,
    then go latter. Continue along to the room with the pillar of light,
    which leads back to the Cursed Caves. Ignore it if unneeded. Continue
    north to the first set of pipes! Crawl in and go westward, and that way
    deposits the team back in the pillar room by the [Dark Reign] chest (it's
    Nephi's ultimate weapon).

    Return to the pipe maze room and go east, to the weird hole in the ground
    that lets one get near the [Hero Drink] chest. This'll be a common sight
    so keep it in mind. There's a hidden pipe passage that goes through the
    east wall into the Outer East section, to a [Str Potion], as well. Find
    the path that goes NE in the maze room -- there's two ways and either's
    fine.

BOSS: Cerberus  HP: 25000  EXP: 600  GP: 600  STRONG: Wind  WEAK: Fire, Holy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Nox Protego [self: %DEF+]
 • Frostbite [single: ice damage + %Freeze]
 • Nox Ico [small area: dark damage + %Poison]
 • Arch Fira [large area: fire damage + %Flaming]

 A palette swap of the Dread Skull miniboss, this foe's molded in the exact
 same manner (he's undead, so watch out for HP- or SP-draining effects which
 will harm the user). Also, it's susceptible to instant death skills such as
 Diabolus, which makes dispatching it rather easy.

OG: After the boss fight, continue to the 'Inner North' area and step on a
    gray floor switch, which changes the route for Kairu's team. Switch the
    POVs back to them as well, since this way's kaput for now.

KG: Exit NE to the 'Outer West' area, which is half-flooded with murky water.
    Go through the first hole-tunnel thing ("B") and get a [Lucivar Herb].
    Ride either of the two tunnels nearby and then the "E" path, and...well,
    it's pretty straightforward from there on. Toward the NE corner of the
    place, there's another switch to step on which drains the water. With
    this done, find the western stairway leading down into the once-watery
    pit. Collect items #8/9 and enter the NE doorway, which leads to a light
    pillar (leads back to Cursed Caves like before) and the boss at the end
    of the way, another Cerberus.

    Past there, three pipes! [This can't be displayed properly on the map
    due to constrictions.] At the bottom is a useless [Copper Charm], while
    the eastern of the three has a midway landing that allows one to go east.
    Step on the rock switch to make the nearby walkway pull a 90-degree turn,
    leading into the 'Inner North' room where Aurora's team should already be
    waiting. There are three north doors to take: pick the eastmost, leading
    to a rock switch that connects the path to Aurora's side again.

OG: Take the left of the 3 doors and arc clockwise to return to the previous
    room, only one now has access to the lower parts. Get the [Majai Tiara]
    in a room -- again, the ASCII map doesn't describe this well 'nough --
    and backtrack a bit, going north to a floor switch which bridges a gap
    to the east (in sight).

KG: Backtrack to the three doors and go middle, across the newly-constructed
    bridge. To the west, a rock switch which lowers a defunct tunnel thing
    on the OG path. East, get the [Black Silk Robe] and take the pipe south,
    until reaching the screen marked "???". Step on the rock switch there and
    throw control over.

OG: This team should still be standing on a northern switch. Go west past
    where the barrier used to be and find the pipe going south. There's a
    hidden west passage here that leads to a [Meridian Crown], so snag that
    sucker before continuing the right way, to the dead-end rock switch.

At this point, if both parties are on the rock switches, two parallel paths
will form. Take each team south to the final set of rock switches, which'll
connect the paths (the teams rejoin) and connects to the start of the area,
in case y'wanna backtrack and explore some. When ready, go north, between
the parallel paths, to a savepoint and the way down. Of course, before the
final stretch, one can fight that red boss at the north end of the parallel
paths.

BOSS: Infernalia  HP: 35000  EXP: 3500  GP: 4500  S/W: ---  DROPS: Fallen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Diabolus [medium area: dark damage + %Death]
 • Flame Punch [single: physical damage + %Flaming]
 • Flamma Orbis [small area: fire damage + %Flaming]

 Another standard boss without any harsh attacks; in fact, the fire-based
 shtick makes him a one-trick pony. Just watch out for Diabolus and things'll
 be peachy. [Steal: Seal of Infinity]

So, y'know where to go: in the room past the savepoint and downward.

############################################################################
NOTE: Kairu's final weapon can be obtained around this point. After getting
the "Fallen" sword, backtrack to a light pillar and return to the Cursed
Caves; and, from there, have the Cythere smithy reforge the weapon into its
best form. The D-Flux puzzles will not reset or anything, so a long walk
back becomes a reasonably short one.
############################################################################

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
55) Dimensional Flux (Part 3: Inner Sanctum)                             [WK55]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ENEMIES: Hell Hound, Furnagon, Irredeemable, Corpse Mound, Stalker, Quickdeath
                       _________
          _________   |B    __  |        _            |¯¯¯¯¯|
START   _|  _   _  |   ¯¯| |  | |  _____|C|_____      | END |
 | |_  |A| | | | | |   __| |__| | |3   _______  |     |     |
 |_  | |___| | | |1|  |2        |  ¯| |_______| |    _ ¯| |¯
___| |  _____| |  ¯    ¯¯¯¯¯¯¯) ) |¯     D      |_  |D|_| |
|A    | |B      |            (¯C/  |_|¯¯¯¯¯¯¯¯¯\  4| |_____|
¯¯¯¯¯   ¯¯¯¯¯¯¯              ¯¯                ¯¯¯
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  This final part is rather easy and straightforward,
| 01 | Strings of Fate |  so a play-by-play ain't necessary. The first item to
| 02 | Totem           |  be found is Aurora's [Strings of Fate] whip, her
| 03 | Gem Claw        |  ultimate weapon. The next-lowest tier has a [Totem],
| 04 | Onyx Wargear    |  and the tier after that has a [Gem Claw] and [Onyx
|____|_________________|  Wargear]. The final boss can still be semi-difficult
                         so to avoid any nonsense, consider returning to the
last savepoint and continuing on from there. The fifth and final screen will
lead to the final boss! For reference, my ending equipment/team:

KAIRU                    ISA                      NYM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Infinity               - Zodiat's Blades        - Godwrath
- Organic Helm           - Sorceror's Hat         - Incubus Skull
- Onyx Wargear           - Princess Gown          - Black Silk Robe
- Grapple Glove          - Element Glove          - Grapple Glove
- Seal of Infinity       - Paragon Ring           - Paragon Ring

There's a ton of ways to proceed, so don't take this team as gospel. However,
having Paragon Rings/Grapple Gloves can help survival rates. Oh, and don't
forget to equip HP/SP-refilling & revivification items, if y'would. [Or, if
you're using Aurora, make sure she can't be instadeath'd and just have her
revive people.] Since this is the final battle, make sure to equip those
rarities that heal the party for 350 SP, cure everyone, etc. -- it's not like
there's any other time you'll use 'em.

BOSS: Forbidden   HP: 42000  STRONG: ----  WEAK: ----  EXP: 1808  G: 1809
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Bonecrush [single: physical damage]
 • Dark Beam [horizontal line: magic damage]
 • Primal Thunder [all: magic damage + lowers MDEF]
 • Mindcrush [single: phys damage + inflicts Cripple/Charm/Mute]
 • Flame Bonds [single: phys damage + inflicts Paralysis/Flaming]

(No available strategy. This fight may be skipped entirely, due to erroneous
programming, not some in-game factor.)

Following the fight, go "north" to find the next boss. It's possible to heal
in-between these skirmishes, so capitalize on the opportunity.

BOSS: Forbidden Heart  HP: 75000  STRONG: Wind, Earth   WEAK: ----
BOSS: Forbidden Shape  HP: 16000  STRONG: Water, Fire   WEAK: ----
BOSS: Forbidden Spine  HP: 10000  STRONG: Holy, Dark    WEAK: ----
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 [FHe] Curo Aira [all: heals HP]
 [FSp] Attack [single: physical damage]
 [FSh] Collapse Universe [all: non-elem damage]
 [FSp] Spine Stinger [single: phys damage + %Paralysis]
 [FSh] Death Sentence [single: HP to 1 / death counter?]
 [FHe] Parasite [small area: phys damage; gets (DMGx9) as SP]
 [FSh] Grand Curse [all: damage + inflicts random status effects]
 [FSh] Merciless [all: ???]

 The final boss is the Heart, but appears with two adjunct parts: the shape
 and spine. Each of these will serve to annoy the party and, if killed, will
 eventually be revived by the heart. This leaves two options: defeat both the
 mini-bosses before the main boss or go straight for the jugular, generally
 ignoring the other two. Doing it the latter way is rather difficult without
 a heavy offense (Grapple Gloves help with this), while if one's offense is
 so great, then either way isn't that hard. Note that the heart essentially
 has no ability to fight back so without its allies, things aren't that hard.
 A good way to proceed is attacking everything in tandem, either with attacks
 that naturally hit everything (Tempest Glacius, etc.) or combos that can be
 stretched to encompass most of the field (Storm Strike. etc.). For reference,
 when the "heart starts beating faster," that's a harbinger that the cohorts
 will be revived. [No EXP/GP obtained.]

Enjoy the ending -- it'll change slightly depending on the secret characters
obtained.
         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

                                                     _______________________
_____________________________________________________/ IV. APPENDICES [APND] |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CHARACTER OVERVIEWS                                                      [CHRC]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Character recruitment spoilers lay ahead. Also, information on double techs
is in a different section, since it takes up so much space -- d'oh.

KAIRU
¯¯¯¯¯
Default: Training Sword, Cap, Winter Clothes, Wool Glove, Averay Signet
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Averian Thrust | -- | Skll | Large | 12 | Physical damage                 |
| Knight Stance  | 04 | Skll | Singl | 08 | Protects ally from damage       |
| Glacius        | -- | Magc | Mdium | 15 | Water damage + %Freeze          |
| Dash Strike    | 11 | Skll | Singl | 12 | Physical damage                 |
| Fury Strike    | 20 | Skll | Small | 24 | Physical damage                 |
| Purifi         | 23 | Magc | Singl | 08 | Removes all status ailments     |
| Sword Dance    | 36 | Skll | Singl | 75 | Physical damage (3-hit)         |
| Tempest Glacius| 42 | Magc |  All  | 99 | Water damage + %Freeze          |
|________________|____|______|_______|____|_________________________________|

AURORA
¯¯¯¯¯¯
Default: Leather Whip, Fur Cap, Winter Clothes
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Flamma         | -- | Magc | Singl | 06 | Fire damage                     |
| Curo Fira      | 03 | Magc | Singl | 12 | Heals target                    |
| Slap           | 09 | Skll | Singl | 08 | Fire damage + %Confusion/Charm  |
| Flamma Orbis   | 11 | Magc | Large | 22 | Fire damage + %Flaming          |
| Vivo Fira      | 15 | Magc | Singl | 48 | Revives ally from KO            |
| Magus Absorbus | 29 | Magc | Singl | 09 | Drains SP from enemy            |
| Fira Dominatus | 29 | Magc | Singl | 42 | Fire damage + %Flaming          |
| Arch Fira      | ?? | Magc | Large | 99 | Fire damage                     |
|________________|____|______|_______|____|_________________________________|

NEPHI
¯¯¯¯¯
Default: Throwing Knives, Leather Armor
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Nox Ico        | -- | Magc | Small | 06 | Dark damage + %Poison           |
| Backstab       | -- | Skll | Singl | 10 | Phys damage + %Paralysis        |
| Nox Debilitas  | 09 | Magc | Mdium | 39 | Add: %ATK/MATK/DEF Down         |
|Physica Absorbus| ?? | Magc | Singl | 12 | Drains HP to cure own           |
| Nox Protego    | ?? | Magc | Singl | 33 | Add: %DEF+                      |
| Diabolus       | ?? | Magc | Mdium | 21 | Add: %Death                     |
| Magus Divido   | ?? | Magc |  All  | 18 | Splits allies' SP equally       |
| Abyssus        | ?? | Magc | Large | 99 | Dark damage + %Blind            |
|________________|____|______|_______|____|_________________________________|

ISA
¯¯¯
Default: Short Sabres, Light Armor, Isa's Necklace
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Curo Orbis     | -- | Magc | Small | 20 | Heals allies around self        |
| Shock Slash    | -- | Skll | Singl | 09 | Physical damage                 |
| Aira Toxus     | 12 | Magc | Line  | 22 | Wind damage + %Sleep            |
| Curo Aira      | 15 | Magc | All   | 34 | Heals all allies                |
| Cross Slash    | 20 | Skll | Singl | 28 | Physical damage                 |
| Velox          | 24 | Magc | Singl | 36 | Increases SPD                   |
| Tornadus       | 29 | Magc | Large | 89 | Wind damage + %SPD Down         |
| Phantom Slash  | -- | Skll | Singl | 60 | Phys damage (4-hit) + %Confuse  |
|________________|____|______|_______|____|_________________________________|

Phantom Slash is a learned naturally over the course of the story, during
events at Seramaze/Polamaze Temple -- i.e. it's not level-based.

ROGURD
¯¯¯¯¯¯
Default: Scarred Axe, Travel Clothes
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Appraise       | -- | Skll | Singl | 08 | See enemy's stats               |
| Ax Rush        | -- | Skll | Singl | 15 | Physical damage                 |
| Battle Cry     | -- | Skll | Mdium | 42 | Add: ATK+, DEF+                 |
| Gold Rush      | -- | Skll | All   | 08 | Flee normal battle 100% of time |
| Riving Ax      | 16 | Skll | Singl | 42 | Physical damage                 |
| Hazard Smash   | 26 | Skll | Singl | 56 | Physical damage (low HP = more) |
| Terra Captus   | 27 | Magc | Mdium | 90 | Earth damage + %SPD Down        |
| Crescent Smash | 33 | Skll | Singl | 99 | Physical damage                 |
|________________|____|______|_______|____|_________________________________|

NYM
¯¯¯
Default: Wood Javelin, Fur Cap, Travel Clothes
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Bang!          | -- | Skll | Singl | 12 | Physical damage                 |
| Muus           | -- | Magc | Small | 21 | Heals HP and removes ailments   |
| Judge of Sun   | -- | Magc | Singl | 27 | Holy damage + %Blind            |
| Uro            | -- | Magc | Mdium | 36 | Earth damage + %SPD Down        |
| Nym's Trick    | -- | Skll | Singl | 24 | Phys damage + May Steal item    |
| Gojir          | -- | Magc | All   | 40 | Heals all allies' HP            |
| Lucivar        | -- | Magc | Singl | 40 | Repels death once               |
| Chronos        | -- | Magc | All   | 90 | Add: Paralysis, Slow            |
|________________|____|______|_______|____|_________________________________|

 Nym gets new summons by finding wayward spirits and making contracts with
 them, and this is its own sidequest -- see the "Summoned" section for more
 details on finding his abilities.

VAI
¯¯¯
Default: Elite Rapier, Onyx Armor, Cryptic Signet
 ________________ ____ ______ _______ ____ _________________________________
| ABILITY        | LV | TYPE | AREA? | SP | EFFECT                          |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Lunge          | -- | Skll | Singl | 18 | Phys damage + %Cripple          |
| Leader Lore    | -- | Skll | Singl | 40 | Add: ATK+, MATK+                |
| Carve          | -- | Skll | Singl | 36 | Phys damage (4-hit)             |
| Celes Mistis   | -- | Magc |  All  | 30 | Holy damage + %Paralysis        |
| Celes Protego  | -- | Magc | Singl | 44 | Add: MDEF+                      |
| Genius Lore    | ?? | Magc | Mdium | 60 | Magic damage                    |
| Master Strike  | 46 | Skll | Singl | 75 | Phys damage                     |
| Celes Igneus   | ?? | Magc |  All  | 99 | Holy damage + %Blind            |
|________________|____|______|_______|____|_________________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
COMBO ATTACKS                                                            [CMBO]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Combo attacks are used with the 'Combo' button in-battle, and to be used,
require the two applicable characters to have their action bars filled, the
requisite SP to use the skills, and be in shape to use them naturally (i.e.
not silenced/crippled). Combos are learned when both characters have the
required ability and fight together in battle for awhile after.

I'd love to tabulate this stuff better but there's just too much to fit into
a 79-character line, so try to bear with all the abbreviations and such.
[NOTE: Some of the required skills are guessed at; some aren't obvious, or
maybe a skill isn't required at all. Hmm...]

List goes in order of invitation, with overlap cut out. So, the Kairu/Aurora
combos will be first, but there won't be Aurora/Kairu combos in Aurora's
section since it'll just be a repeat. [Doll's combos aren't listed as they
just mimic other allies' skills in all aspects.]

___________________ ________________ _______ ______ _________________________
| KAIRU/AURORA      | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Flamma Thrust     | AverT + Flamma | 12/06 | Lrge | Fire dmg                |
| Fira Fury         | FuryS + FlaOrb | 18/22 | Sngl | Fire dmg                |
| Solaris Gladius   | SwrdD + FiraDo | 75/56 | Med. | Fire dmg                |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| KAIRU/NEPHI       | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Nox Dash          | DashS + NoxIco | 18/12 | Med. | Dark dmg + %Poison      |
| Absorbus Strike   | FuryS + PhysAb | 32/32 | Sngl | Dark dmg (HP Drain)     |
| Gladius Debilitas | SwrdD + Bckstb | 75/20 | Med. | Dark dmg + %Silence     |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| KAIRU/ISA         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Storm Strike      | AverT + AiraTo | 18/20 | Smll | Wind dmg + %Sleep       |
| Averian Curo      | Avert + CuroAi | 15/12 | All  | Heals HP                |
| Northcross Slash  | FuryS + CrosSl | 40/30 | Sing | Water dmg               |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| KAIRU/NYM         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Uro Strike        | DashS + Uro    | 32/36 | Sing | Earth dmg + %SPD Down   |
| Tida              | AverT + Tida   | 15/35 | Med. | Water dmg + %Freeze     |
| Oceanus Eternia   | TempG + Tida   | 99/70 | All  | Water dmg               |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| KAIRU/ROGURD      | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Double Dash       | DashS + AxRush | 18/08 | Sngl | Phys dmg + %Cripple     |
| Riving Fury       | DashS + Riving | 36/28 | Med. | Phys dmg                |
| Glacius Smash     | Glaci + Crscnt | 50/30 | Sngl | Water dmg + %Paralysis  |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| KAIRU/VAI         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Glacius Carve     | Glaci + Carve  | 40/36 | Med. | Water dmg + %Paralysis  |
| Celes Sword       | SwrdD + CelesI | 75/30 | Sngl | Holy dmg + %Blind       |
| Cursed Ones       | TempG + CelesI | 99/99 | All  | Makes foes weak to Dark |
|___________________|________________|_______|______|_________________________|

_________
¯¯¯¯¯¯¯¯¯
___________________ ________________ _______ ______ _________________________</pre><pre id="faqspan-6">
| AURORA/NEPHI      | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Flamma Blast      | Flmma + Bckstb | 10/15 | Sngl | Fire damage             |
| Absorbus Maximus  | Magus + PhysAb | 08/32 | Med. | Absorbs HP & SP         |
| Noct Flamma       | FiraI + NoxIco | 56/30 | All  | Water dmg + %Poison     |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| AURORA/ISA        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Curo Maxima       | CuroF + CuroAi | 15/12 | All  | Heals HP + Refresh      |
| Charm             | Slap! + CrosSl | 16/30 | Med. | Add: %Charm, Confusion  |
| Arch Tornadus     | ArchF + Tornad | 99/90 | All  | F/Wi dmg + %Confusion   |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| AURORA/NYM        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Judge of Fire     | FlamO + JdgeOF | 10/30 | Med. | Fi/Holy dmg + %Flaming  |
| Gojir's Tears     | CuraF + Gojir  | 15/40 | All  | Heals HP                |
| Lucivar's Blessing| CuraF + Lcivar | 15/40 | All  | Allies immune to Death  |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| AURORA/ROGURD     | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Flamma Rush       | Flmma + AxRush | 22/16 | Sngl | Fire dmg                |
| Kometes           | FiraD + TerraC | 56/90 | Med. | F/E dmg + %Flaming      |
| Flamma Slash      | FiraD + Crscnt | 56/99 | Sngl | Fire dmg                |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| AURORA/VAI        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Magus Strike      | Magus + Lunge  | 08/18 | Med. | Drains SP               |
| Flamma Carve      | FiraI + Carve  | 48/36 | Sngl | Fire dmg                |
| Celes Dominatus   | FiraD + CelesI | 56/99 | All  | F/H dmg + %Blind        |
|___________________|________________|_______|______|_________________________|

_________
¯¯¯¯¯¯¯¯¯
___________________ ________________ _______ ______ _________________________
| NEPHI/ISA         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Nox Toxus         | NoxIc + AiraTo | 12/20 | All  | E dmg + %Para/Sleep/Poi |
| Aira Mortis       | Diabo + AiraTo | 60/20 | All  | Dark dmg + %Death       |
| Noct Dash         | ????? + Phantm | 32/80 | Smll | Dark dmg                |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| NEPHI/NYM         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Very Tricky!      | NymsT + Bckstb | 15/24 | Sngl | Phys dmg + %Steal item  |
| Judge of Moon     | Abyss + JdgeOS | 60/30 | Smll | Dark dmg                |
| Dark Lord         | -------------- | 45/80 | All  | Dark dmg + %Par/Bli/Poi |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| NEPHI/ROGURD      | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Moon Rush         | ????? + AxRush | 12/16 | Sngl | Dark dmg + %Confusion   |
| Harbinger's Cry   | NoxDe + BattlC | 20/42 | All  | Removes positive status |
| Night's Cry       | Bstab + BattlC | 20/56 | Med. | Dark dmg + %Paralysis   |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| NEPHI/VAI         | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Deus Protego      | NoxPr + CelesP | 40/44 | All  | Add: DEF+, MDEF+        |
| Mortis Strike     | Bstab + MastrS | 60/75 | Sngl | Dark dmg + %Death       |
| Celes Mortis      | Diabo + CelesI | 60/99 | All  | mag dmg + %Blind/Poison |
|___________________|________________|_______|______|_________________________|

_________
¯¯¯¯¯¯¯¯¯
___________________ ________________ _______ ______ _________________________
| ISA/NYM           | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Muus Orbis        | CuraO + Muus   | 25/18 | All  | Heals HP + Null Cripple |
| Southcross Slash  | Cross + Tida   | 30/35 | Sngl | Water dmg               |
| Deus Celeris      | Cross + Cronos | 40/90 | All  | Add: SPD+               |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| ISA/ROGURD        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Toxus Rush        | AiraT + AxRush | 20/16 | Sngl | Wind dmg + %Sleep       |
| Dilato            | CuroA + Batl L | 25/42 | All  | All atks = long-ranged! |
| Critical Blow     | Cross + Crscnt | 50/99 | Sngl | Phys dmg + %Cripple     |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| ISA/VAI           | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Sonic Slash       | Shock + CelesM | 12/30 | Med. | Holy dmg                |
| Curo et Protego   | CuroO + NoxPro | 25/44 | All  | Heals HP + Add: MDEF+   |
| Velox Strike      | Velox + MastrS | 40/75 | Smll | Wind dmg                |
|___________________|________________|_______|______|_________________________|

_________
¯¯¯¯¯¯¯¯¯
NOTE: Nym and Rogurd's third combo "Beast of War" is glitched and cannot be
accessed outside of Action Replay (thanks to Michel Lacroix for confirming
what we've long suspected). It's supposed to be received in the Volcano Caves,
for reference.

___________________ ________________ _______ ______ _________________________
| NYM/ROGURD        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Renova Huma       | Muus  + Apprai | 18/08 | All  | Add: HP Regen           |
| Big Bang!         | Bang! + Riving | 12/42 | Sngl | Phys dmg + %SPD Down    |
| Beast of War      | ????? + ?????? | 99/45 | All  | Non-elem DMG (2-hit)    |
|___________________|________________|_______|______|_________________________|
___________________ ________________ _______ ______ _________________________
| NYM/VAI           | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Uro's Spike       | Uro   + Lunge  | 36/18 | Med. | Earth dmg               |
| Genius Trick      | NymsT + Genius | 24/24 | ???? | Summon random...summon  |
| Final Judgment    | Judge + CelesI | 99/99 | All  | Holy dmg                |
|___________________|________________|_______|______|_________________________|

_________
¯¯¯¯¯¯¯¯¯
___________________ ________________ _______ ______ _________________________
| ROGURD/VAI        | SKILLS REQRD.  |  MP?  | AREA | EFFECT                  |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Battle Lore       | B.Cry + LeadrL | 42/40 | Med. | Add: ATK/MATK/DEF+      |
| Ax Carve          | AxRsh + Carve  | 42/36 | Med. | Phys dmg                |
| Terra Carve       | Terra + Carve  | 90/36 | Med. | Earth dmg               |
|___________________|________________|_______|______|_________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SIDEQUESTS                                                               [SDQS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
### SECTION HAS LATENT SPOILERS BEYOND! ###

01) Armor Making ..................................... [Bel Lenora] ... SQ01
02) Lost & Found  .................................... [Bel Lenora] ... SQ02
03) Citizen Bane ...................................... [Tradefair] ... SQ03
04) Runaway! .......................................... [Tradefair] ... SQ04
05) Bar Brawlin' .......................................... [Multi] ... SQ05
06) Doll Factory Tour .............................. [Doll Factory] ... SQ06
07) Summoned .............................................. [Multi] ... SQ07
08) The Collector .................................... [Drakus Tat] ... SQ08
09) Farmhand ......................................... [Pelpo Pelo] ... SQ09
10) 5 Easy (Sigil) Pieces ................................. [Multi] ... SQ10
11) Rogurd's Dream ................................... [Cascadilla] ... SQ11
12) The Shy Maiden ......................... [Forbidden's Fortress] ... SQ12
13) Avast to Firebeard's Tomb ............................. [Multi] ... SQ13
14) The Lost Samurais ................................... [Cythere] ... SQ14
15) The Legendary Ravin ......................... [Ravin's Mansion] ... SQ15
16) Rightful Ruler .................................. [Air Megaera] ... SQ16
17) Black Market Rendezvous ........................... [SE Island] ... SQ17
18) Averay's Slumber ................................. [Bel Lenora] ... SQ18
19) The Devil's Ring .............................. [Xanadu Castle] ... SQ19
20) Ultimate Weaponry ..................................... [Multi] ... SQ20

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ01] ARMOR MAKING
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first event that can be classified as a sidequest occurs in Bel Lenora,
very early in the game. In one of the houses, there's an eccentric inventor
who wants Kairu to assist him in his armor-related experiments. By trading
some items, the doc will combine them with the armor and make a new item,
free of charge! There are three steps.

• STEP #1: Blue Herb + Antidote + Scarecrow ----------> Rusty Armor
• STEP #2: Rusty Armor + Oppa Oil + Totem ------------> Onyx Armor
• STEP #3: Onyx Armor + White Potion + Paladin Sword -> Onyx Wargear

Events have to occur before collecting the items though: (1) fight a few
battles and return to get the Rusty Armor (2) after being asked to visit
the Cursed Cave by Lord Averay (3) after revisiting Bel Lenora toward the
end of the game, collect the final item by re-entering town. Is it worth
doing this sidequest? Definitely. The Onyx Armor nulls fire damage and that
should be a fixture on Kairu for quite a long time. The Wargear is one of
the best armors available and it resists (not prevents) all statuses.

NOTE: There seems to be a glitch related to this quest. If you don't complete
step #2 by the time Kairu and Aurora leave for the Cursed Caves, then later
on, there seems to be no way to complete step #3. You can give the inventor
the items but he never finishes...there's the rub.

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ02] LOST & FOUND
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During the first trip to Bel Lenora, y'may remember a girl in the inn who
complains about having left her Ruby Necklace in Axunberg. Well, when it
comes time to visit that town, said jewelry can be found right near the town
entrance, just a little to the south. Returning the item to her will cause
her to leave and there's no immediate reward; however, later in the game,
she will open a shop that sells some decent accessories.

 - Ruby Necklace [600gp]
 - Jade Necklace [500gp]
 - Silver Ring [400gp]
 - Gold Ring [10000gp]

If you forget to give her the necklace early in the game, or just think it's
better in your hands than hers, the sidequest can be completed on the return
trip to Bel Lenora.

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ03] CITIZEN BANE
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Tradefair, visit one of the northeast houses to find a Sammarkand soldier
robbing the place in front of its owners. After he leaves, talk with the
couple and find the thief a little ways NW of there. He'll ask if there's a
problem -- answer the positive to fight a Lieutenant [1100HP]. Defeating him
earns 90 EXP & 110GP, plus the old man's [Belongings]. Take them back to the
geezer in the NE house and receive the reward: 500 GP!

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ04] RUNAWAY!
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Another ongoing quest found early in the game involves the son of a rich man
in one of Tradefair's NE houses. Talking to him learns his boy Neet ran off,
and he wants to know his whereabouts. There are three times this can be done:
(1) after first coming to Tradefair (2) after getting the Genufan boat for
the first time, where one has to cut across the Cytherian Bridge to return
(3) after getting the skyship for the first time. Neet has chacteristic blue
hair, and that's how he's distinguished from normal NPCs.

1: Found in the east slums, first house by the entrance. Reward: 750 GP
2: Found in the lower sewers, in a dead-end room. Reward: 3000 GP
3: Found behind (west) port pub. Reward: 10000 GP

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ05] BAR BRAWLIN'
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Enjoy punching people in the mandibles, or doling out concussions like a
crazy wizard? Then this section should get yer blood boiling! Throughout the
game, there are some shady hangouts where brawlers goad people into fighting
them. Should the team win, they get a prize; should they lose, they'll need
to be fitted for some coffins. Locations:

1: Tradefair --- Brawler x3 ----- Reward: Bronze Claw
2: Pelpo Pelo -- Scurvy Dog x3 -- Reward: Gossamer Sash

________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ06] DOLL FACTORY TOUR
________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Doll Factory is a well-hidden secret dungeon, found at the base (right
side) of Abraxus Tower, behind a magically locked door. Nephi is required to
open the door, which means the earliest this sidequest can be done is toward
the start of Isapolis -- get Nephi and leave, go to House of White Stone,
and from there get to Abraxus Tower. [This can be done later on as well.]

Once inside, Doll is in a NW room guarded by an Ur-Guardian. Simply inspect
him and he'll join the team. [For more info about Doll Factory, see the
walkthrough.]

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ07] SUMMONED
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlike the other characters, Nym gets his awesome, overpowered skills by
finding remnants of spirits and obtaining abilities. Since he's the only one
who can steal and ends up with some very good skills, it's in one's best
interest to find these summons as quick as possible (if you want to use Nym
that is). Here's the order they can first be obtained in:
 _______________ ___________________________________________________________
| SUMMON        | OBTAIN                                                    |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Muus          | Default                                                   |
| Judge of Sun  | Ring of Memories: find 4 gray books and unseal F1 spirit  |
*| Tida          | Tida's Reef: traverse dungeon and find near the end       |
| Lucivar       | Temple of Lucivar: walk into beam of light                |
| Gojir         | House of Black Stone B1: inspect west-side sparkle        |
*| Dark Lord     | Firebeard's Tomb; from "Dark Lord" parrot (see walkthru)  |
| Chronos       | Zodiat Monastery (2F): behind secret north bookcase       |
|_______________|___________________________________________________________|

Asterisks denote summons used in double techs only. Note that the Spirit
Beast "summon" obtained at Ponsu's Volcano Caves is glitched and doesn't
actually bestow a tech to anyone. [Techs learned in this fashion should
appear regardless of others learned with the two allies.]

____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ08] THE COLLECTOR
____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Located in Drakus Tat's Dragon mansion, "The Collector" is a connoisseur of
fine goods, gloves in particular. His white whale is the Unnamed Glove, but
he'll give an reward for the elemental glove set as well. This means that
unless you plan on getting all in the set, he'll just take your gloves and
give no reward! Locations of all the gloves:
 ___________________ _______________________________
| ITEM              | LOCATED                       |  NOTE: None of these
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  items are missable.
| Zeion Glove       | Melmoth Sands (Melmoth Caves) |
| Unnamed Glove     | Doll Factory                  |
| Gaia Glove        | Pelpo Pelo farming minigame   |
| Hurricane Glove   | Strange Caves                 |
| Shining Glove     | Desert of Black Sand          |
| Blazing Glove     | Volcano Caves (Ponsu)         |
| Frost Glove       | Ice Caves                     |
|___________________|_______________________________|

Trading the Unnamed Glove earns the [Ixion Glove], which has the same stats
and the ability to make short-range physical attacks long-range -- schwing!
Finding all elemental gloves earns the [Element Glove]. This amazing sucker
has the combined elemental strength of all the gloves traded for it, plus a
decent amount of stat boosts...definitely worth getting!

___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ09] FARMHAND
___________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Pelpo Pelo, there is a weed-ridden farm. In exchange for pulling the
plants, the farmer will give items! Of course, the weeds can fight back in
the form of battles. The minigame can first be done when the airship's gotten
(post-Xanadu), and later on, after the worlds have fused. The prize is only
give out after all (12) weeds are pulled, at which time the minigame can't be
played anymore.

1st Reward: Lucky Belt
2nd Reward: Gaia Glove

____________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ10] 5 (EASY) SIGIL PIECES
____________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Collecting the mythical Armament set is an optional thing to do in the last
half of the game. Note that the Sigil Helm can be haggled down to 20K if
Rogurd's in the party. All armament sidequests can be fully completed before
doing Polamaze/Seramaze Temples concurrently, note.
 ________________ __________________________________________________________
| ARMAMENT       | LOCATION                                                 |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Sigil Necklace | Dropped by boss at Cytherian Bridge (mandatory)          |
| Sigil Helm     | Buy for 100K in Tradefair art shop; can haggle to 20K    |
| Sigil Blade    | Complete Kairu's "Shy Maiden" sidequest                  |
| Sigil Armor    | Xanadu Team Battle prize: win four rounds and opt out    |
| Sigil Gauntlet | Dropped by boss at Desert of Black Sand (optional)       |
|________________|__________________________________________________________|

This sidequest relates to getting the 8th secret character, Vai, who is down
in Isapolis' ruins. Before they were isolated, but are now connected to the
Strange Caves, located a bit west of Arkal Skybase's ruins. Once Vai is found
he is taken to Genufa to convalesce; the only way to get him in the party is
to have all five Armaments with. After that, he'll join the team permamently.

_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ11] ROGURD'S DREAM
_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When everyone goes to Tradefair to get Rogurd's boat, sleep in his mansion
(with him in the party), and he'll recollect exploring the Cascadillas south
of town as a child -- and discovering a secret entrance. It's located two
screens into the dungeon, at the northernmost dead end. Inspect the wall and
enter inside,

BOSS: Mighty Golem  HP: 31000  EXP: 7000  GP: 5000  STRONG/WEAK: ---
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Fist Smash [single: physical damage]
 • Flash Beam [vert line: holy damage + %Paralysis]
 • Roto-Smash [around self: physical damage, including to itself]

 Not a hard battle but it has the highest HP of any boss yet, and Flash Beam
 can do 160+ to a single target. Keep spread out for this reason and try to
 have a healer on standby to avoid any mishaps. Double techs work a lot
 better than single-target ones, although that much may be obvious. [Target
 has no items to steal.]

The item the boss was guarding is the [Glacier] mace! Also worth noting, the
wall behind the dais seems fishy to Rogurd, but apparently has no (noticable)
effect... Hmm...

Update: apparently, Doll's Gaia Arm is behind this "fishy" wall.

_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ12] THE SHY MAIDEN
_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As soon as Rogurd's boat is obtained, re-enter Tradefair for a scene where a
girl's letter asks Kairu to meet her at Forbidden's Fortress, west of Drakus
Tat. However, this region is plagued by a mountainous maze so getting around
can be rather...difficult. [Readers have reported difficulty unlocking this
sidequest, so if it doesn't work at the given time, try doing additional
quests/events.]

Fortunately, there's a quick way to the fortress requiring the boat: dock on
the NE side of the center continent! You'll know y'hit the right spot because
the mountain pass is forest-lined. From here, work inland (west), then take a
south route when able. Once arrived, the dungeon has the same progression as
before, with the destination being the boss room. Make sure to equip Kairu
with HP/SP-recovering items before entering... [Once inside, Kairu's teammates
will have to fight a mediocre skeleton-type battle, but then...]

BOSS: Mondu  HP: 17000  EXP: 3000  GP: 3000  S/W: ---  DROPS: Mondu's Armor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 • Attack [single: phys damage]
 • Blue Potion [self: heals 250 HP]
 • Acid Bomb [single: Adds DEF Down]
 • Torch [single: phys damage + %Flaming]
 • Power Slam [single: phys damage + %Paralysis]
 • Sword Dance [single: phys damage, 3-hit; about 120 damage]
 • Crescent Smash [local area: physical damage, 2-hit; about 66 damage]

 Mondu is still...Mondu. In fact, he hasn't really changed that much in terms
 of arsenal. However, preparation is still key, as Kairu faces him alone in
 combat. A good tactic is using Glacius to freeze him in place, then using
 long-range moves from far away, out of his skills' range. Our hero should
 be able to do 1000+ per attack, physical attack or physical skill, so this
 shouldn't take too long. Just make sure to heal up in downtime to prep for
 when Mondu unfreezes!

Winning earns the [Sigil Blade], another Armament piece. Of course, this used
to be known as the Blade of Averay but now has a huge boost in power. There's
also a [Spd Potion] hidden in the Nest of Love, east side in a wall nook. The
team on the way out will be that which fought the five Lost Explorers, with
Kairu removed, though. Have fun walking back to the ship.................NOT!

________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ13] AVAST TO FIREBEARD'S TOMB
________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As the name implies, this sidequest centers around a pirate's tomb...but 'fore
going there, some preamble events must be done:

1) Visit Gavin's House (NW side, center landmass) and read note by door
2) Visit Pirate Village (east side, center landmass) and talk with pirate
3) Head to Firebeard's Tomb, on the island south of Genufan Desert

The tomb level itself covered in the walkthrough. However, after finishing
the tomb's events, make sure to visit Gavin at his house to get two extra
items as thanks: a Behemoth Guard and Antique Hands.

________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ14] THE LOST SAMURAIS
________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This "sidequest" revolves around a weapon for Isa called the Lost Samurais,
which is no ordinary weapon. It's been split in half and scattered, and must
be reforged! So:

1) Find "Lost Left Blade" in the (Ponsu) Volcano Caves
2) Find "Lost Right Blade" in the Strange Caves
3) Liberate Cythere during the course of the story
4) Forge weapon in SW smithy, exit and re-enter town to obtain

__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ15] THE LEGENDARY RAVIN
__________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is doable after the Firebeard's Tomb quest.

1) Visit Rogurd's Mansion in Tradefair to find it's been robbed
2) Visit Gavin's House to find it, too, has been robbed
3) Ravin's Mansion on the cape west of Gavin's House

See the walkthrough (Ravin's Mansion) for the rest of the info.

_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ16] RIGHTFUL RULER
_____________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This sidequest relates to Nephi's return to the Dragon capital Air Megaera,
which is the eastern map dot -- it floats over a vast mountain range. This
sidequest is put in more detail in the [WK49] section.

______________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ17] BLACK MARKET RENDEZVOUS
______________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The world has a secret shop, each time only accessible by airship. The 1st
time the airship is obtained, the uncharted island is in the SE of the map,
on a beachless island; the 2nd time around, it's in roughly the same place,
SE of Pelpo Pelo's new location. The island has a tiny forest and a cabin on
it, and encircled by mountains, so it really sticks out. A [Lucivar Herb] and
[Hero Drink] can be found around. The shop requires catalogs for the user to
buy things, though, so those (actual) items must be found first:

Catalog 1 ---> Sewer in Tradefair
Catalog 2 ---> Xanadu Castle (Devil's Ring Arena), lower-left room; barrel
Catalog 3 ---> House of Black Stone B1, newly-appeared barrel (post-fusion)

CATALOG 1                 CATALOG 2                 CATALOG 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ocean Tears ......  6000  Eternias ......... 30000  Str Potion ...... 100000
Searing Blades ...  7500  Million Sword .... 14000  Int Potion ...... 100000
Venum Skiver .....  7000  Crystal Spheres .. 18000  Sta Potion ...... 100000
Iron Hands .......  3000  Earthian Lance ... 11500  Mnd Potion ...... 100000
Mana Ring ........ 20000  Saint Dome .......  5000  Spd Potion ...... 100000
Black Petal ......  5000  Grapple Glove ....  9500

This method is the only way to get some weapons, including Isa's "ultimate"
weapon, the Eternias, as well as Doll's Saint Dome. Additionally, there's an
easy way to make money using the catalogs, as items sell for a lot more when
viewing Catalogue 3 (similar to the shop in Xanadu town that did this). For
instance, the 30000g Eternias can be sold for 750000g in this way. It's a
very easy way to build up max money and pump up stats.

_______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ18] AVERAY'S SLUMBER
_______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This section comes into play after finishing the Curse Bringers' Tower
optional dungeon, wherein the duke is put into a magical slumber and no
normal means can awaken him. Hop in the airship and go to Zodiat Monastery,
in an isolated part of the mountains near the CB Tower. [If you haven't been
here yet, see the walkthrough for items and whatever.] Go up the left-side
stairs and search the lower-left bookcases for a complex curse book, which
Aurora thinks can be of help. Return to Averay's side and agree to break the
curse, which initiates a battle with x5 Possessors -- they shouldn't be much
of a problem at this point. The reward? Averay's [Valiant Armor]!

_______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ19] THE DEVIL'S RING
_______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the world fusion, Xanadu Castle is transformed into The Devil's Ring,
a fighting arena with prizes to be won. Team Battle has a participation fee
of 2000g, while the Solo Battle's 1000g. There's a ton of ways to get through
the fights, although most people will recommend having the best set of combos
available (such as Nephi/Aurora's Absorbus Maximus), the Grapple Glove (buy
at hidden SE island), and elemental defenses.

The main prizes are given at 4, 8, 16, 24, and 28 battles completed, while
consolation prizes are given if the player quits in-between any of those
intervals. [The consolation prizes are either mundane or a repeat of the
interval's item, such as winning a Sorceror's Hat for quitting after the 9th
battle.]

04: Sigil Armor (one-time-only; replaced with Int Potion)
08: Sorceror's Hat
16: Crystal Spheres
24: Frenzy
28: Million Sword

Here's a list of the matchups:

01) x3 Lieutenant, x1 Ronin
02) x5 Gargaril
03) x4 Brawler, x1 Dread Lord
04) x1 Muck Magus, x1 Grease Magus, x1 Magma, x1 Slush Magus
05) x1 Crypt Fower, x1 Composter, x3 Leatyouce
06) x2 Melmoth Worm
07) x1 Magic Sasquatch, x3 Sand Yeti
08) x1 Hell Hound, x1 Fenris
09) x2 Cave Ooze, x2 False Guide, x1 Grease Magus
10) x2 Pulverizer, x2 Regal Doll, x1 Snowball
11) x3 Dragon Master, x2 Dragon Warlord
12) x1 Bazuzu, x1 Furnagon
13) x2 Slush Magus, x2 Fenris, x1 Devil Penguin
14) x3 Magma, x2 Hell Hound
15) x4 Mind Stealer
16) x1 Fish God
17) x1 Nascent Sun, x2 Boulder
18) x1 Albinos Rose, x1 Composter, x2 Furnagon
19) x5 Cave Spider
20) x2 First Mate, x3 Scurvy Dog
21) x3 Bazuzu, x2 Miniraptor
22) x5 Quickdeath
23) x5 Mind Stealer
24) x1 Corpse Mound
25) x3 Azure Devil
26) x3 Pest Spirit
27) x2 Azure Devil, x3 Pest Spirit
28) x1 Furnagon, x1 Azure Devil, x1 Pest Spirit, x1 Mind Stealer, x1 Bazuzu

Beating the first twenty-eight fights unlocks the special battle against an
Azure Devil, Pest Spirit and V. Jean. Pest Spirits are only susceptible to
magic attacks and magical weapons (Sigil Blade, Sunray, Infinity, Sphere of
Ages, Harvester). If one conquers those bad boys, the reward's a Victory Medal
and Veteran Medal.

________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[SQ20] ULTIMATE WEAPONRY
________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Each characters gets an ultimate weapon that boosts more stats than usual,
or gives a better effect. Other tools of destruction may better them in ATK
power but they don't have the all-aroundness these do. Plus, they're listed
as the ultimate weapons, and it's hard to beat that! [Well, OK, a lot of the
time you'll end up using some other weapon but still...]

NOTE: For Kairu's Infinity, collect it from the Infernalia boss in the final
dungeon, then find a light pillar to teleport back to the Cursed Caves, and
finally, have the Cythere smithy reforge it. It's a lot of work, but at
least the puzzles don't reset.
________ _________________ __________________________________________________
PERSON | ULTIMATE WEAPON | OBTAIN...                                        |
¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
Kairu  | Infinity        | Have Cythere smithy reforge "Fallen" sword to it |
Aurora | Strings of Fate | Chest in Dimension Flux (Inner Sanctum)          |
Nephi  | Dark Reign      | Chest in Dimension Flux (Inner East)             |
Isa    | Lost Samurais   | Complete "The Lost Samurais" sidequest           |
Nym    | Godwrath        | Chest inside of the Ice Caves                    |
Rogurd | Relica          | Steal from Ravin in "The Legendary Ravin" quest  |
Doll   | Prism Hands     | "Avast to Firebeard's Tomb" sidequest: boss drop |
Vai    | Apocalypse      | Dropped by Irredeemables (in Dimension Flux)     |
_______|_________________|__________________________________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EQUIPMENT LIST                                                           [EQPT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯|  Here's the depository for all things equipment. Sorry it's
| ATK -> ATK  |  a little redundant, but there's just too much junk to pack
| MA --> MATK |  into one table. Most of this is self-explanitory but there's
| DEF -> DEF  |  two things to touch base on:
| MD --> MDEF |
| EV --> EVD  |  #1) The "EQUIP BY" section which displays: KANINRDV. This is
| ME --> MEVD |      the first initials in the general order the allies are
| STR -> STR  |      obtained. The order listed is: Kairu, Aurora, Nephi, Isa,
| INT -> INT  |      Nym, Rogurd, Doll, Vai. Yeah, I know Nephi's later on, so
| STA -> STA  |      don't harp on me about it!
| SPR -> SPR  |
| SPD -> SPD  |  #2) The "TYP" column, which displays which type of weapon the
|_____________|      thing is: Slashing, Piercing, or Blunt. Just a tidbit.

All info is gathered by inspecting each piece in the Item menu, where one can
see the base stats. If you equip, say, the Infinity and see it increases all
stats, you'll see that it technically doesn't in the Item menu -- this is
because root stats (STR, INT, STA, SPR) relate to both types of ATK and DEF,
and will increase them if they themselves are increased. It ain't rocket
science, but hopefully y'understand.
__________________ __________ _________________________________________ _____
| SWORDS           | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Infinity         | K------- | 255/10 ---/-- 45/45 +10 +10 +10 +10 +07 | Sla |
| Black Infinity   | K------- | 213/-- ---/-- 10/10 --- --- --- --- --- | Sla |
| Sigil Blade      | K--I---V | 185/-- ---/-- 10/10 +04 +04 +04 +04 +04 | Sla |
| Relic Sword      | K------- | 175/-- ---/-- 10/-- --- --- --- --- --- | Sla |
| Man Eater        | K------- | 166/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Million Sword    | K------- | 160/-- ---/-- --/05 --- --- --- --- +02 | Sla |
| Fallen           | K------- | 150/-- ---/-- -5/-5 --- --- --- --- -04 | Sla |
| Paladin Sword    | K------- | 140/10 ---/-- 05/05 --- --- --- --- +03 | Sla |
| Midnight Sword   | K------- | 125/05 ---/-- --/05 --- --- --- --- +02 | Sla |
| Poison Sword     | K------- | 118/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Silver Claymore  | K------- | 100/-- ---/-- --/-- --- --- --- --- -04 | Blu |
| Gladius          | K------- | 100/--  05/-- 05/05 --- --- --- --- -01 | Sla |
| Inferno          | K------- |  85/03 ---/-- --/05 --- --- --- --- +01 | Sla |
| Sword of Averay  | K------- |  75/12 ---/-- 10/10 --- --- --- --- +04 | Sla |
| Spiked Sword     | K------- |  72/-- ---/-- -5/-- --- --- --- --- -03 | Prc |
| Rippler Sword    | K------- |  60/02 ---/-- --/05 --- --- --- --- +02 | Sla |
| Broadsword       | K------- |  50/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Toothed Sword    | K------- |  46/-- ---/-- 10/-- --- --- --- --- --- | Prc |
| Long Sword       | K------- |  38/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Short Sword      | K------- |  31/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Training Sword   | K------- |  28/-- ---/-- --/05 --- --- --- --- --- | Blu |
|__________________|__________|_________________________________________|_____|

• Infinity ------: Also Magical type
• Black Infinity : +30% Crit, +15% Dark
• Sigil Blade ---: Also Magical type
• Relic Sword ---: +10% Crit
• Million Sword -: +15% All Element ATK; Uses SP to increase power
• Paladin Sword -: +10% Holy
• Midnight Sword : +10% Dark
• Poison Sword --: Add: Poison
• Silver Claymore: +10% Holy, x1.5 DMG vs. Undead
• Gladius -------: +5% Earth; Add: Paralysis
• Inferno -------: +0% Crit, Blast; +10% Fire
• Sword of Averay: Also Magical type
• Rippler Sword -: +5% Water
• Toothed Sword -: +15% Crit
__________________ __________ _________________________________________ _____
| WHIPS            | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Strings of Fate  | -A------ | 190/-- ---/-- 15/-- --- --- --- --- --- | Prc |
| Enchantress      | -A------ | 175/16 ---/-- --/10 --- --- --- --- +06 | Sla |
| Crimson Tail     | -A------ | 166/-- ---/-- --/05 --- --- --- --- --- | Sla |
| Frost Chain      | -A------ | 164/-- ---/-- --/05 --- --- --- --- --- | Sla |
| Empress          | -A------ | 154/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Love Whip        | -A------ | 152/-- ---/-- --/-- --- --- --- --- --- | Sla |
| War Chain        | -A------ | 139/-- ---/-- 10/-- --- --- --- --- -03 | Blu |
| Yoxillion Whip   | -A------ | 134/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Justice Chains   | -A------ | 133/-- ---/-- 05/05 --- --- --- --- --- | Sla |
| Dawning Whip     | -A------ | 131/-- ---/-- --/10 --- --- --- --- --- | Sla |
| Serpent Tongue   | -A------ | 106/-- ---/-- 05/-- --- --- --- --- +01 | Sla |
| Heavy Flail      | -A------ |  89/03 ---/-- --/-- --- --- --- --- -03 | Blu |
| Woven Cloud      | -A------ |  73/-- ---/-- --/10 --- --- --- --- +04 | Sla |
| Bladed Whip      | -A------ |  63/-- ---/-- 05/-- --- --- --- --- --- | Sla |
| Cat-o-nine-tails | -A------ |  60/-- ---/-- 10/-- --- --- --- --- --- | Prc |
| Grapnel          | -A------ |  60/-- ---/-- --/-- --- --- --- --- -01 | Prc |
| Rusty Chains     | -A------ |  46/-- ---/-- --/-- --- --- --- --- --- | Blu |
| Haze Whip        | -A------ |  38/-- ---/-- --/-- --- --- --- --- +01 | Sla |
| Vermillion Whip  | -A------ |  37/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Fancy Whip       | -A------ |  34/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Leather Whip     | -A------ |  29/-- ---/-- --/-- --- --- --- --- --- | Sla |
|__________________|__________|_________________________________________|_____|

• Enchantress --: +35% Crit, x1.5 DMG vs. Beasts
• Crimson Tail -: Add: Flaming; +10% Fire
• Frost Chain --: +10% Water; Add: Freeze
• Love Whip ----: Add: Charm
• War Chain ----: Add: Paralysis
• Justice Chains: Add: Paralysis
• Dawning Whip -: +10% Holy, Add: Blind, Consumes SP for extra-strength ATKs
• Serpent Tongue: Add: Poison
• Woven Cloud --: +10% Wind
• Grapnel ------: +15% Crit
• Haze Whip ----: Add: Blind, SPD Down
__________________ __________ _________________________________________ _____
| THROWING WEAPONS | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Crystal Spheres  | --N----- | 190/-- ---/-- 10/-- --- -04 --- --- -04 | Blu |
| Dark Reign       | --N----- | 188/-- ---/-- 08/08 +10 +10 +10 +10 +05 | Prc |
| Magna Daggers    | --N----- | 176/-- ---/-- 04/04 --- --- --- --- --- | Sla |
| Assassin's Darts | --N----- | 165/05 ---/-- --/10 --- --- --- --- +07 | Prc |
| Sphere of Ages   | --N----- | 158/18 ---/-- 35/35 --- --- --- --- +04 | Blu |
| Ebony Daggers    | --N----- | 158/-- ---/-- --/05 --- --- --- --- +02 | Sla |
| Meteor           | --N----- | 148/-- ---/-- -5/-- --- --- --- --- --- | Prc |
| Jeweled Knives   | --N----- | 138/-- ---/-- 02/02 +05 +05 +05 +05 +04 | Sla |
| Ocean Tears      | --N----- | 135/06 ---/-- --/05 --- --- --- --- +02 | Prc |
| Glowing Spheres  | --N----- | 130/-- ---/-- --/-- --- --- --- --- -02 | Blu |
| Knives Shards    | --N----- | 113/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Dragoon Darts    | --N----- |  89/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Worm's Teeth     | --N----- |  79/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Ironstone Knives | --N----- |  67/-- ---/-- --/-- --- --- --- --- -04 | Sla |
| Silver Spheres   | --N----- |  54/-- ---/-- --/-- --- --- --- --- -02 | Blu |
| Throwing Knives  | --N----- |  40/-- ---/-- --/-- --- --- --- --- --- | Prc |
|__________________|__________|_________________________________________|_____|

• Crystal Spheres : +15% Holy
• Magna Daggers --: Drains SP
• Assassin's Darts: Add: Instant Death
• Sphere of Ages -: Also Magical type; Add: Slow, Paralysis
• Ebony Daggers --: +5% Dark
• Meteor ---------: +50% Crit, Blast
• Ocean Tears ----: +10% Water
• Glowing Spheres : Add: Blind
• Knives Shards --: 90% Accuracy (Talk about rare!)
• Dragoon Darts --: +10% Crit, Add: Blind
• Worm's Teeth ---: Add: Slow, Poison

__________________ __________ _________________________________________ _____
| DUAL SABERS      | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Zodiat's Blades  | ---I---- | 201/16 ---/-- --/15 --- --- --- --- +02 | Sla |
| Master Blades    | ---I---- | 180/-- ---/-- 10/05 --- --- --- --- +07 | Sla |
| Lost Samurais    | ---I---- | 171/-- ---/-- -5/-- --- --- --- --- +06 | Sla |
| Eternias         | ---I---- | 170/-- ---/-- 15/10 +05 +05 --- --- +04 | Sla |
| Serrated Sabers  | ---I---- | 170/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Singing Sabers   | ---I---- | 146/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Searing Blades   | ---I---- | 135/04 ---/-- --/05 --- --- --- --- --- | Sla |
| Half-Moons       | ---I---- | 135/-- ---/-- --/10 --- --- --- --- --- | Sla |
| Flash Sabers     | ---I---- | 115/04 ---/-- --/05 --- --- --- --- --- | Sla |
| Xanatou          | ---I---- | 102/-- ---/-- -5/-- --- --- --- --- +03 | Sla |
| Dadao Blades     | ---I---- |  97/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Ancient Blades   | ---I---- |  79/02 ---/-- --/-- --- --- --- --- -02 | Sla |
| Twin Crescents   | ---I---- |  69/-- ---/-- --/-- --- --- --- --- +02 | Blu |
| Katana           | ---I---- |  67/-- ---/-- -5/-- --- --- --- --- --- | Sla |
| Typhoon          | ---I---- |  48/-- ---/-- --/-- --- --- --- --- +04 | Sla |
| Short Sabres     | ---I---- |  40/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Lost Left Blade  | ---I---- |  --/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Lost Right Blade | ---I---- |  --/-- ---/-- --/-- --- --- --- --- --- | Sla |
|__________________|__________|_________________________________________|_____|

• Lost Samurais -: +20% Crit, Blast; May instantly kill foe
• Eternias ------: +33% Crit; +20% Holy
• Serrated Sabers: +30% Crit
• Singing Sabers : +15% Crit, Add: Mute
• Searing Blades : +10% Fire; Add: Flaming
• Half-Moons ----: +5% Dark, x1.5 DMG vs. Dolls
• Flash Sabers --: +5% Wind
• Xanatou -------: May instantly kill foe
• Katana --------: May instantly kill foe
• Typhoon -------: +5% Wind, x1.5 DMG vs. Flying

__________________ __________ _________________________________________ _____
| SPEARS           | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Godwrath         | ----N--- | 255/-- ---/-- -10/" +15 --- --- --- -08 | Sla |
| Sunray           | ----N--- | 188/-- ---/-- 10/-- --- --- --- --- +04 | Prc |
| Macabre Lance    | ----N--- | 178/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Cyclops          | ----N--- | 171/16 ---/-- 20/20 --- --- --- --- +04 | Sla |
| Earthian Lance   | ----N--- | 165/-- ---/-- --/-- --- --- --- --- --- | Prc |
| High Tides       | ----N--- | 158/08 ---/-- --/10 --- --- --- --- --- | Prc |
| Dragoon Lance    | ----N--- | 154/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Venum Skiver     | ----N--- | 141/-- ---/-- --/-- --- --- --- --- -04 | Prc |
| Bladed Javelin   | ----N--- | 138/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Fireray          | ----N--- | 125/-- ---/-- --/10 +04 +04 +04 +04 +02 | Prc |
| Gold Lance       | ----N--- |  92/-- ---/-- 10/-- --- --- --- --- +02 | Prc |
| Harpoon          | ----N--- |  85/-- ---/-- --/-- --- --- --- --- +02 | Prc |
| Majai Spear      | ----N--- |  78/05 ---/-- --/05 --- --- --- --- --- | Prc |
| Wood Javelin     | ----N--- |  70/-- ---/-- --/-- --- --- --- --- --- | Prc |
|__________________|__________|_________________________________________|_____|

• Godwrath -----: Has -10 evasion (both types, if that wasn't clear up there)
• Sunray -------: Also Magical type; +10% Holy
• Macabre Lance : +15% Crit, Blast
• Cyclops ------: x1.5 DMG vs. Beasts; Drains SP from foes
• Earthian Lance: +5% Earth; Add: Paralysis
• High Tides ---: +10% Water
• Venum Skiver -: Add: Paralysis
• Fireray ------: +10% Fire
• Majai Spear --: +5% Earth

__________________ __________ _________________________________________ _____
| AXES / HAMMERS   | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Harvester        | -----R-- | 208/-- ---/-- --/-- +15 --- --- --- -04 | Sla |
| Relica           | -----R-- | 198/-- ---/-- 15/15 --- --- --- --- +28 | Blu |
| Glacier          | -----R-- | 180/10 ---/-- --/05 --- --- --- --- +04 | Sla |
| Prison           | -----R-- | 175/-- ---/-- --/05 --- --- --- --- --- | Blu |
| Brilliant Mace   | -----R-- | 168/-- ---/-- --/-- --- --- --- --- -04 | Blu |
| Mythos Axe       | -----R-- | 165/-- ---/-- 07/-- --- --- --- --- +02 | Sla |
| Frenzy           | -----R-- | 163/-- ---/-- -5/-5 --- --- --- --- -06 | Sla |
| Morningstar      | -----R-- | 153/-- ---/-- --/-- --- --- --- --- --- | Blu |
| Legend           | -----R-- | 138/-- ---/-- 10/-- +07 +07 +07 +07 +04 | Sla |
| Ghost Mace       | -----R-- | 128/-- ---/-- --/05 --- --- --- --- --- | Blu |
| Coral Mace       | -----R-- | 120/-- ---/-- --/-- --- --- --- --- --- | Blu |
| Ornate Axe       | -----R-- | 110/-- ---/-- 05/-- --- --- --- --- --- | Sla |
| Silver Axe       | -----R-- |  96/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Battle Mace      | -----R-- |  85/-- ---/-- --/-- --- --- --- --- -04 | Blu |
| Sharp Axe        | -----R-- |  72/-- ---/-- --/-- --- --- --- --- --- | Sla |
| Scarred Axe      | -----R-- |  46/-- ---/-- -2/-- --- --- --- --- --- | Sla |
| Broken Axe       | -----R-- |  01/-- ---/-- --/-- --- --- --- --- --- | Blu |
|__________________|__________|_________________________________________|_____|

• Harvester ----: Also Magical type; +10% Dark
• Glacier ------: +10% Water
• Prison -------: +10% Earth, Drains HP
• Brilliant Mace: Lowers target's SP
• Mythos Axe ---: +25% Crit, Blast; Add: Silence
• Frenzy -------: Auto-Berserk; 90% Accuracy
• Morningstar --: x1.5 DMG vs. Birds
• Ornate Axe ---: Add: Charm
• Sharp Axe ----: x1.5 DMG vs. Plants

__________________ __________ _________________________________________ _____
| HANDS            | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Antique Hands    | ------D- | 235/-- ---/-- 30/-- +15 --- --- --- +04 | Blu |
| Bone Hands       | ------D- | 188/-- ---/-- 05/05 +15 +15 --- --- +08 | Blu |
| Prism Hands      | ------D- | 172/-- ---/-- 15/15 +10 +10 +10 +10 +03 | Blu |
| Mystic Hands     | ------D- | 157/-- ---/-- --/10 --- --- --- --- +08 | Blu |
| Jeweled Hands    | ------D- | 145/-- ---/-- 10/-- --- --- --- --- +12 | Blu |
| Zodiat Hands     | ------D- | 135/-- ---/-- --/30 --- +30 --- --- +08 | Blu |
| Iron Hands       | ------D- | 135/-- ---/-- -5/-5 --- --- --- --- +04 | Blu |
| Wood Hands       | ------D- | 125/-- ---/-- -5/-- +15 +05 --- --- +04 | Blu |
| Clay Hands       | ------D- | 100/-- ---/-- --/-- +05 +10 --- --- +04 | Blu |
|__________________|__________|_________________________________________|_____|

• Prism Hands -: Bestows Tornadus
• Antique Hands: Bestows no abilities
• Bone Hands --: Bestows Tornadus
• Mystic Hands : Bestows Terra Captus
• Jeweled Hands: Bestows no abilities
• Zodiat Hands : Bestows Terra Captus
• Iron Hands --: Bestows no abilities
• Wood Hands --: Bestows no abilities
• Clay Hands --: Bestows no abilities

__________________ __________ _________________________________________ _____
| RAPIERS          | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD | TYP |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|
| Apocalypse       | -------V | 215/-- ---/-- 15/10 --- --- --- --- +05 | Prc |
| Monarch          | -------V | 180/-- ---/-- --/-- --- --- --- --- --- | Prc |
| Death Song       | -------V | 175/-- ---/-- 05/-- --- --- --- --- +04 | Prc |
| Rising Sun       | -------V | 165/-- ---/-- 05/10 --- --- --- --- +02 | Prc |
| Elite Rapier     | -------V |  80/-- ---/-- 05/-- --- --- --- --- --- | Prc |
|__________________|__________|_________________________________________|_____|

• Apocalypse -: +105 Dark; Add: Poison/Silence/Cripple/Sleep/Confuse/Paralysis
• Monarch ----: +20% Crit, +15% Holy; Add: Charm</pre><pre id="faqspan-7">
• Rising Sun -: +10% Fire

__________________ __________ _________________________________________
| ARMOR            | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Behemoth Guard   | -----R-- | ---/--  95/60 --/-- --- --- --- --- --- |
| Princess Gown    | -A-I--D- | ---/--  92/70 --/-- +04 +03 --- --- +02 |
| Black Silk Robe  | -AN-N-D- | ---/16  86/70 --/10 --- --- --- --- +01 |
| Valiant Armor    | K------V | ---/--  83/71 --/-- --- --- --- --- +02 |
| Onyx Wargear     | K-NI-RDV | ---/--  81/69 --/-- --- --- --- --- +03 |
| Sigil Armor      | K--I--DV | ---/--  76/65 --/-- --- --- --- --- --- |
| Cursed Mail      | KANINR-V | ---/--  75/65 15/15 --- --- -50 -50 +08 |
| Royal Armor      | --N----- | ---/15  75/60 05/05 --- --- --- --- +06 |
| Windom Mail      | K----R-V | ---/--  74/48 --/-- --- --- --- --- +02 |
| Abraxus Robe     | ----N-D- | ---/08  73/58 05/10 +04 +04 +04 +04 +04 |
| Kaar's Robe      | KANIN-DV | ---/--  72/56 --/-- --- +10 --- --- +03 |
| Mondu's Armor    | K----R-V | ---/--  72/55 --/-- --- --- --- --- --- |
| Desert Armor     | K--I-RDV | ---/--  72/46 05/-- --- --- --- --- +02 |
| Dragon Disciple  | -AN-NRD- | ---/--  70/46 --/05 --- --- --- --- --- |
| Lumina Dress     | -A-I--D- | ---/--  69/54 --/05 --- --- --- --- --- |
| Ashen Robe       | ----N-D- | ---/--  68/55 05/15 --- --- --- --- --- |
| Velvet Robe      | -AN-N-D- | ---/--  68/54 05/05 --- --- --- --- +02 |
| Majai Armor      | K--I--DV | ---/--  68/50 --/05 --- --- --- --- +01 |
| Liquid Armor     | K----R-V | ---/--  65/45 --/05 --- --- --- --- +01 |
| Ancient Armor    | -----R-- | ---/--  66/45 --/-- --- --- --- --- --- |
| Apex Robe        | KANIN-DV | ---/--  65/68 --/35 --- --- --- --- --- |
| Earth Ward       | K-N--RDV | ---/--  65/43 05/05 --- --- --- --- --- |
| Starspirit Robe  | ----N-D- | ---/--  62/44 --/10 --- --- --- --- --- |
| Mooncloth Robe   | KANIN-DV | ---/--  60/44 --/-- --- --- --- --- +02 |
| Lacquer Armor    | K----R-V | ---/--  60/32 --/-- --- --- --- --- --- |
| Adventurer Gear  | KANINRDV | ---/--  58/40 10/10 --- --- --- --- +12 |
| Imperial Armor   | K----R-- | ---/--  58/30 --/-- --- --- --- --- --- |
| Golden Robe      | KANIN-DV | ---/--  55/38 --/05 --- --- --- --- +02 |
| Dragonskin Mail  | K-NI-RDV | ---/--  55/35 --/-- +06 --- --- --- --- |
| FishScale Plate  | -----R-- | ---/--  55/32 --/-- --- --- --- --- --- |
| Scholar Robe     | -ANIN-D- | ---/--  52/36 05/15 --- +03 --- --- +03 |
| Winged Mantle    | KANINRDV | ---/--  51/34 15/-- --- --- --- --- +06 |
| Sand Robe        | KANIN-DV | ---/--  50/33 05/-- --- --- --- --- +02 |
| Onyx Armor       | K-NI-RDV | ---/--  50/31 05/05 --- --- --- --- --- |
| Iron Armor       | K----R-V | ---/--  47/30 --/-- --- --- --- --- --- |
| Black Cloak      | -AN-N-D- | ---/--  45/35 10/05 --- --- --- --- +03 |
| Magna Armor      | --N----- | ---/--  43/30 05/05 --- --- --- --- +02 |
| Chain Mail       | K-NI-RDV | ---/--  41/27 --/-- --- --- --- --- --- |
| Silk Dress       | -A-I--D- | ---/--  39/25 --/-- --- --- --- --- +04 |
| Sunlight Robe    | -A-IN-D- | ---/--  34/28 --/-- --- --- --- --- +01 |
| Travel Clothes   | KANINRDV | ---/--  33/21 10/-- --- --- --- --- +08 |
| Insect Hide      | K--I-R-V | ---/--  33/20 05/-- --- --- --- --- +03 |
| Light Armor      | K--I-RDV | ---/--  30/21 --/-- --- --- --- --- +01 |
| Radiant Dress    | -A-I--D- | ---/--  28/19 --/05 --- +02 --- --- +02 |
| Winter Clothes   | KANINRDV | ---/--  26/17 --/-- --- --- --- --- --- |
| Rusty Armor      | K-NI-RDV | ---/--  20/15 05/05 --- --- --- --- --- |
|__________________|__________|_________________________________________|

• Behemoth Guard : Augments HP, Nulls Poison
• Princess Gown -: Auto-MDEF+, Nulls Charm
• Black Silk Robe: +50 Wa/F/Wi/E DEF, 100 Dark DEF
• Valiant Armor -: 30 Dark DEF
• Cursed Mail ---: Auto-DEF+, Auto-MDEF+
• Windom Mail ---: 100 Wind DEF
• Abraxus Robe --: Boosts max SP
• Onyx Wargear --: 100 Fire DEF, Resists all elements (description is wrong)
• Kaar's Robe ---: -20 Holy DEF, 40 Dark DEF
• Mondu's Armor -: Reflects damage (if enemy does 50, they incur apx. 100!)
• Desert Armor --: 30 Fire & Earth DEF
• Dragon Disciple: 50 Dark DEF; Nulls Sleep
• Lumina Dress --: Reduces SP Cost
• Velvet Robe ---: Nulls Sleep
• Majai Armor ---: Nulls Sleep, Poison
• Liquid Armor --: 50 Water DEF, 25 Fire DEF, -25 Earth DEF
• Ancient Armor -: Nulls Sleep, Poison
• Apex Robe -----: 50 Wa/F/Wi/E DEF
• Earth Ward ----: 100 Earth DEF; Absorb Earth DMG as SP
• Starspirit Robe: Reduces SP Costs
• Mooncloth Robe : Nulls Sleep, Berserk, Charm, Confusion; 15 L/D DEF
• Adventurer Gear: Nulls Poison, Sleep, Paralysis
• Imperial Armor : Nulls Poison
• Winged Mantle -: 40 Wind DEF
• Sand Robe -----: 25 Fire DEF, 60 Earth DEF
• Onyx Armor ----: 100 Fire DEF; Nulls Confusion
• Black Cloak ---: Nulls Poison, Sleep; 10 H/D DEF
• Magna Armor ---: Nulls Poison, Sleep; 50 Dark DEF
• Sunligh Robe --: 50 Holy DEF
• Travel Clothes : Nulls Sleep, Paralysis
• Insect Hide ---: Nulls Poison, Paralysis
• Winter Clothes : 20 Ice DEF
• Rusty Armor ---: 20 Fire DEF, 10 Earth DEF

__________________ __________ _________________________________________
| HEADGEAR         | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Paladin Dome     | ------D- | ---/--  52/32 --/-- --- --- --- --- +08 |
| Organic Helm     | KANINR-V | ---/--  48/48 --/-- --- --- --- --- --- |
| Prodigy Helm     | K----R-V | ---/--  45/42 --/-- --- --- --- --- --- |
| Incubus Skull    | ----N--- | ---/05  44/44 --/-- --- +05 --- --- +03 |
| Sigil Helm       | K--I---V | ---/--  44/40 --/-- --- --- --- --- --- |
| Cursed Mask      | KANINR-V | ---/--  43/37 --/-- --- -25 --- --- --- |
| Ancient Dome     | ------D- | ---/--  42/34 --/-- --- --- --- --- +06 |
| Majai Tiara      | -A-I---- | ---/--  41/39 --/-- --- +04 --- --- --- |
| Sorceror's Hat   | -ANIN--- | ---/--  41/40 --/-- --- --- --- --- --- |
| Onyx Helm        | K--I-R-V | ---/--  40/31 --/-- --- --- --- --- --- |
| War Dome         | ------D- | ---/--  40/26 --/-- --- --- --- --- --- |
| Spidersilk Cap   | KANINR-V | ---/--  39/39 --/-- --- --- --- --- --- |
| Masked Dome      | ------D- | ---/--  38/39 --/-- --- --- --- --- --- |
| Winged Hat       | KANINR-V | ---/--  38/31 --/-- --- --- --- --- --- |
| Sandchain Helm   | K-NI-R-V | ---/--  38/29 --/-- --- --- --- --- --- |
| Mask of Despair  | K--I-R-V | ---/--  37/28 --/-- --- --- --- --- --- |
| Black Cowl       | -ANIN--- | ---/--  36/32 --/10 --- --- --- --- +01 |
| Saint Dome       | ------D- | ---/--  35/46 --/-- --- --- --- --- --- |
| Meridian Crown   | -A-I---- | ---/--  35/34 --/-- +10 +10 +10 +10 +04 |
| Golden Crown     | KANINR-V | ---/--  35/30 --/-- --- --- --- --- +04 |
| Cosmos           | KANINR-V | ---/--  35/28 --/-- --- --- --- --- +03 |
| Victory Crown    | K-N--R-V | ---/--  34/35 --/-- +10 +10 +10 +10 +04 |
| Sorceror Dome    | ------D- | ---/--  33/40 --/-- --- +15 --- --- --- |
| Rebel Tricorn    | -A-I---- | ---/--  33/24 10/-- --- --- --- --- +01 |
| Adventurer's Hat | KANINR-V | ---/--  32/22 --/-- --- --- --- --- +04 |
| Lotus Circlet    | -A-I---- | ---/--  31/23 --/-- +02 +02 +02 +02 +03 |
| Lacquer Helm     | K----R-V | ---/--  31/16 --/-- --- --- --- --- --- |
| Ceramic Helm     | K--I-R-V | ---/--  29/14 --/-- --- --- --- --- --- |
| Silk Hat         | KANINR-V | ---/--  27/19 --/-- --- --- --- --- +01 |
| Majai Helm       | K-N----V | ---/--  28/23 --/-- --- --- --- --- --- |
| Diver's Mask     | K--I-R-- | ---/--  26/12 --/-- --- --- --- --- --- |
| Clay Dome        | ------D- | ---/--  24/10 --/-- --- --- --- --- --- |
| Silver Helmet    | K----R-V | ---/--  22/17 --/-- --- --- --- --- --- |
| Sun Hat          | KANINR-V | ---/--  22/13 --/-- --- --- --- --- --- |
| Iron Helmet      | K--I-R-V | ---/--  18/08 --/-- --- --- --- --- --- |
| Flower Circlet   | -A-I---- | ---/--  17/13 --/-- --- --- --- --- --- |
| Woodskin Hat     | K-N--R-V | ---/--  16/07 --/-- --- --- --- --- --- |
| Traveler's Hat   | KANINR-V | ---/--  14/10 --/-- --- --- --- --- +04 |
| Fur Cap          | KANINR-V | ---/--  14/07 --/-- --- --- --- --- --- |
| Cap              | KANINR-V | ---/--  13/06 --/-- --- --- --- --- --- |
| Silver Tiara     | -A------ | ---/--  06/10 --/-- --- --- --- --- +02 |
| Abalone Helm     | ----N--- | ---/--  --/-- --/-- --- --- --- --- --- |
|__________________|__________|_________________________________________|

• Paladin Dome ---: Bestows Arch Fira, Curo Aira, Purifi abilities
• Organic Helm ---: 30 Elemental DEF (all)
• Prodigy Helm ---: 10 Elemental DEF (all)
• Incubus Skull --: 50 W/F/W/E DEF
• Ancient Dome ---: 20 W/F/W/E DEF
                  : Bestows Purifi, Tempest Glacius, Aira Toxus, Magus Divido
• Mask of Despair : SP Boost; Nulls Blind, Confusion; -10% Accuracy
• Sorceror's Hat -: Reduces SP Cost
• Onyx Helm ------: 50 Fire DEF
• War Dome -------: Nulls Cripple, Paralysis; Bestows Celes Protego, Flamma
                    Orbis, Purifi, Magus Divido
• Spidersilk Cap -: +0% Crit, Blast; Auto-SPD+
• Masked Dome ----: Nulls Poison, Silence, Blind
                  : Bestows Curo Aira, Physica Absorbus abilities
• Winged Hat -----: 50 Wind DEF
• Sandchain Helm -: 50 Earth DEF
• Saint Dome -----: Nulls Instant Death; Bestows Curo Aira, Physica Absorbus
• Black Cowl -----: 25 Holy/Dark DEF
• Meridian Crown -: Auto-PDEF+
• Golden Crown ---: 20 W/F/W/E/H/D DEF; Nulls Charm
• Cosmos ---------: Boosts max HP (25%)
• Victory Crown --: Auto-DEF+
• Sorceror Dome --: Bestows Curo Fira, Aira Toxus, Purifi abilities
• Adventurer's Hat: Null Cripple, Water DEF 25
• Lotus Circlet --: Nulls Poison, Paralysis
• Lacquer Helm ---: Accuracy -10%
• Ceramic Helm ---: 30 Fire DEF; Nulls Flaming
• Diver's Mask ---: 20 Water DEF; Nulls Blind; -5% Accuracy
• Clay Dome ------: Bestows Celes Protego, Flamma Orbis, Purifi abilities
• Silver Helmet --: 10 Holy DEF
• Sun Hat --------: 20 Fire DEF
• Flower Circlet -: Nulls Poison
• Traveler's Hat -: Nulls Paralysis
• Woodskin Hat ---: -10 Fire DEF, 10 Earth DEF
• Fur Cap --------: 20 Water DEF
• Abalone Helm ---: 50 Water DEF

__________________ __________ _________________________________________
| ARMGEAR          | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Hand of Time     | KANINR-V | ---/15  42/42 10/10 --- --- --- --- +05 |
| Grapple Glove    | KANINR-V | ---/--  42/25 10/-- --- --- --- --- --- |
| Sigil Gauntlet   | K----R-V | ---/--  41/40 15/15 --- --- --- --- --- |
| Guardian Wrist   | K-N----V | ---/--  40/34 10/-- --- --- --- --- --- |
| Windom Armlet    | K----R-V | ---/--  40/32 10/-- --- --- --- --- +05 |
| Cursed Gauntlet  | KANINR-V | ---/--  40/28 10/10 -25 --- --- --- --- |
| Gaia Arm         | ------D- | ---/--  40/25 --/-- --- --- --- --- --- |
| Saint's Arm      | ------D- | ---/--  39/35 --/-- --- --- --- --- --- |
| Unnamed Glove    | KANINR-V | ---/--  38/35 15/15 --- --- --- --- --- |
| Ixion Glove      | KANINR-V | ---/--  38/35 15/15 --- --- --- --- --- |
| Champion Fist    | K--I-R-V | ---/--  38/29 11/-- --- --- --- --- --- |
| Ocean's Arm      | ------D- | ---/--  36/36 --/-- --- --- --- --- --- |
| Element Glove    | KANINR-V | ---/--  36/35 30/30 +10 +10 +10 +10 +10 |
| Diamond Gauntlet | K-NI-RDV | ---/--  36/27 10/-- --- --- --- --- --- |
| Sun's Arm        | ------D- | ---/--  35/40 --/-- --- --- --- --- --- |
| Sky Arm          | ------D- | ---/--  35/35 --/-- --- --- --- --- +05 |
| Draconic Bangle  | -A--N--- | ---/--  35/33 15/15 +08 +08 +08 +08 +04 |
| Gem Claw         | KANINR-V | +24/--  35/30 10/10 --- --- --- --- --- |
| Magician Glove   | -ANIN--- | ---/10  34/31 08/08 --- --- --- --- --- |
| Clay Arms        | ------D- | ---/--  33/33 --/-- --- --- --- --- --- |
| Zeion Glove      | KANINR-V | +05/05  33/28 20/10 +05 +05 +05 +05 --- |
| Shining Glove    | KANINR-V | ---/--  33/28 20/10 --- --- --- +10 --- |
| Gaia Glove       | KANINR-V | ---/--  33/25 20/10 --- --- +10 --- --- |
| Frost Glove      | KANINR-V | ---/--  33/25 20/10 --- +10 --- --- --- |
| Blazing Glove    | KANINR-V | ---/--  33/25 20/10 +10 --- --- --- --- |
| Hurricane Glove  | KANINR-V | ---/--  33/25 20/10 --- --- --- --- +05 |
| Scarlet Glove    | KANINR-V | ---/--  32/29 11/11 --- --- --- --- +02 |
| Majai Armlet     | K--I-R-V | ---/--  30/25 05/10 --- +04 --- --- --- |
| Dark Claw        | KANINR-V | +10/--  28/22 10/-- --- --- --- --- +01 |
| Ghost Gauntlet   | KANINR-V | ---/--  26/23 07/07 --- --- --- --- --- |
| Juggler Glove    | KANINR-V | ---/--  26/14 10/10 --- --- --- --- --- |
| Pearl Gauntlet   | K-NI-R-V | ---/--  25/17 --/07 --- --- --- --- --- |
| Golden Bracelet  | -ANIN--- | ---/--  23/17 07/05 --- --- --- +04 --- |
| Majai Glove      | KA-I---V | ---/--  22/20 07/07 --- +02 --- --- --- |
| Wave Bracer      | KANINR-V | ---/--  21/15 --/07 --- --- --- --- --- |
| Silica Bracer    | -ANIN--- | ---/--  20/15 --/-- --- --- --- --- --- |
| Iron Gauntlet    | K-NI-R-V | ---/--  20/12 05/-- --- --- --- --- --- |
| Silver Claw      | KANINR-V | +07/--  19/15 05/-- --- --- --- --- --- |
| Velvet Glove     | KANINR-V | ---/--  17/09 --/-- --- --- --- --- +01 |
| Leather Gauntlet | K-NI-R-V | ---/--  15/08 05/-- --- --- --- --- --- |
| Bronze Claw      | KANINR-V | +04/--  15/06 07/-- --- --- --- --- --- |
| Worn Bracelet    | -A-IN--- | ---/--  13/07 --/-- --- --- --- --- --- |
| Leather Glove    | KANINR-V | ---/--  13/07 05/-- --- --- --- --- --- |
| Wool Glove       | KANINR-V | ---/--  11/05 --/-- --- --- --- --- --- |
|__________________|__________|_________________________________________|

• Hand of Time ---: +5% Crit; Add: Slow, Paralysis (to physical attacks)
• Grapple Glove --: +100% Crit (always critical hit)
• Guardian Wrist -: +10% Crit, 50 DARK Def, Minor ailment protection
• Windom Armlet --: 50 Wind DEF
• Gaia Arm -------: 100 Earth DEF, Null Paralyze, Bestow Curio Orbis/Glacius
• Saint's Arm ----: 50 H/D DEF; Bestows Vivo Fira, Celes Igneus abilities
• Unnamed Glove --: +15% Crit
• Ixion Glove ----: +15% Crit; Short-range physical attacks become long-range
• Champion Fist --: +5% Crit; 10 Elemental DEF (all)
• Ocean's Arm ----: 100 Water DEF; Nulls Freeze
                  : Bestows Nox Protego, Vivo Fira, Curo Orbis abilities
• Sun's Arm ------: 100 Fire DEF; Nulls Flamingc
                  : Bestows Magus Absorbus, Vivo Fira, Celes Mistis
• Element Glove --: +10% Crit; +100 Watr/Fire/Wnd/Erth DEF; +50 Light/Dark DEF
• Diamond Gauntlet: +5% Crit; 5 Elemental DEF (all)
• Sky Arm --------: 100 Wind DEF; Nulls Slow
                  : Bestows Celes Mistis, Velox abilities
• Gem Glove ------: 20 Dark DEF
• Magician Glove -: +10% Crit
• Clay Arms ------: +10% Crit; Bestows Glacius, Curo Orbis abilities
• Zeion Glove ----: 50 Dark DEF
• Shining Glove --: +10% Crit; 50 Holy DEF
• Blazing Glove --: +10% Crit; 50 Fire DEF
• Gaia Glove -----: +10% Crit; 50 Earth DEF
• Frost Glove ----: +10% Crit; 50 Water DEF
• Hurricane Glove : +10% Crit; 50 Wind DEF
• Scarlet Glove --: +10% Crit
• Majai Armlet ---: +05% Crit
• Dark Claw ------: 30 Holy DEF, 20 Dark DEF
• Juggler Glove --: +10% Crit
• Pearl Gauntlet -: 20 Ice DEF, 10 Dark DEF
• Golden Bracelet : +10% Crit; 30 Holy DEF, 10 Dark DEF
• Majai Glove ----: +10% Crit
• Wave Bracer ----: +10% Crit, 50 Ice DEF
• Silica Bracer --: +05% Crit; 30 Fire DEF, 20 Earth DEF
• Iron Gauntlet --: -10 Water DEF
• Silver Claw ----: x1.5 DMG vs. Undead
• Velvet Glove ---: +15% Crit
• Worn Bracelet --: 10 Fire DEF
• Leather Glove --: +10% Crit
• Wool Glove -----: 20 Ice DEF

__________________ __________ _________________________________________
| ACCESSORIES      | EQUIP BY | ATK/MA DEF/MD EV/ME STR INT STA SPR SPD |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Ancient Amulet   | KANINRDV | ---/--  --/10 --/10 --- --- --- --- --- |
| Averay Signet    | KANINRDV | ---/--  --/02 --/-- --- --- --- --- --- |
| Black Petal      | KANINRDV | +08/--  --/-- --/-- --- --- --- --- --- |
| Blazed Eye       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Blood Charm      | KANINRDV | ---/16  --/-- --/-- --- --- --- --- --- |
| Blue Petal       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Bone Necklace    | KANINRDV | +01/--  04/-- 02/06 --- --- --- --- +04 |
| Brilliant Eye    | KANINRDV | ---/--  --/05 --/05 --- --- --- --- --- |
| Cloud Eye        | KANINRDV | ---/--  --/-- --/-- --- --- --- --- +04 |
| Copper Charm     | KANINRDV | ---/--  05/05 --/-- --- --- --- --- --- |
| Cryptic Signet   | KANINRDV | ---/--  10/10 --/-- --- --- --- --- --- |
| Curse Juju       | KANINRDV | +05/--  --/-- --/-- --- --- --- --- --- |
| Cursed Pendant   | KANINR-V | ---/--  --/-- --/-- --- --- --- --- -25 |
| Demon's Arms     | KANINRDV | ---/--  --/-- --/-- +07 +07 +07 +07 +04 |
| Demonic Skull    | KANINRDV | ---/--  --/-- 10/-- --- --- --- --- --- |
| Enchanted Ring   | KANINRDV | ---/06  --/-- --/-- --- --- --- --- --- |
| Evasion Charm    | KANINRDV | ---/--  --/-- 12/12 --- --- --- --- --- |
| Gaia Ring        | KANINRDV | ---/--  05/-- --/-- --- --- --- --- --- |
| Gold Ring        | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Gossamer Sash    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- +05 |
| Guardian Ring    | KANINRDV | +05/--  05/-- --/-- --- --- --- --- --- |
| Harmonic Ring    | KANINRDV | +05/05  05/05 05/05 --- --- --- --- +04 |
| Inferno Ring     | KANINRDV | ---/--  --/05 --/-- --- --- --- --- --- |
| Isa's Necklace   | ---I---- | ---/--  05/10 --/05 --- --- --- --- --- |
| Jade Bracelet    | KANINRDV | ---/--  --/05 --/-- --- --- --- --- --- |
| Laced Boots      | KANINRDV | ---/--  --/-- --/-- --- --- --- --- +08 |
| Life Sphere      | KANINRDV | ---/--  05/-- --/-- --- --- --- --- --- |
| Liquid Eye       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Lucivar's Ring   | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Lucky Belt       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- +04 |
| Magic Bracelet   | KANINR-V | ---/18  --/09 --/09 --- --- --- --- --- |
| Mana Ring        | KANINRDV | ---/--  --/05 --/-- --- --- --- --- --- |
| Marble Flower    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Mechanic Boots   | KANINRDV | ---/--  06/-- --/-- --- --- --- --- +02 |
| Mushroom Ring    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Monster Codex    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| North Star       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Paragon Ring     | KANINRDV | +05/05  05/05 05/05 --- --- --- --- +04 |
| Philosopher St.  | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Rainbow Star     | KANINRDV | ---/--  --/-- --/05 --- --- --- --- --- |
| Red Scabbard     | -------V | +05/05  --/-- --/-- --- --- --- --- --- |
| Revenge Ring     | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Ruby Necklace    | KANINRDV | ---/--  --/05 --/-- --- --- --- --- --- |
| Sage Ring        | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Sand Eye         | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Scarlet Petal    | KANINRDV | +05/--  --/-- --/-- --- --- --- --- --- |
| Seal of Infinity | KANINRDV | +05/05  --/-- --/-- --- --- --- --- --- |
| Seal of Magic    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Seal of Power    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Sigil Necklace   | KANINRDV | ---/--  05/10 --/05 --- --- --- --- --- |
| Silver Ring      | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Sinful Eye       | KANINRDV | ---/05  --/-- 05/-- --- --- --- --- --- |
| Stone Flower     | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Strength Wrist   | KANINRDV | +06/--  --/-- --/-- --- --- --- --- --- |
| Swift Boots      | KANINRDV | ---/--  --/-- 07/07 --- --- --- --- +18 |
| Tida's Earrings  | KANINRDV | ---/--  --/-- 05/-- --- --- --- --- --- |
| Tsunami Orb      | KANINRDV | ---/05  --/-- --/-- --- --- --- --- --- |
| Vagrant Charm    | KANINRDV | ---/--  --/-- 10/-- --- --- --- --- --- |
| Veteran Medal    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Vigil Ring       | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Victory Medal    | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
| Vigor Talisman   | KANINRDV | ---/--  05/-- --/-- --- --- --- --- --- |
| Wisdom Rune      | KANINRDV | ---/--  --/05 --/-- --- --- --- --- --- |
| Worm Tail        | KANINRDV | ---/--  10/05 --/-- --- --- --- --- --- |
| Zodiat Crystal   | KANINRDV | ---/--  --/-- --/-- --- --- --- --- --- |
|__________________|__________|_________________________________________|

• Ancient Amulet -: Nulls Blind, Mute, Death
• Averay Signet --: Nulls Freeze
• Black Petal ----: Physical attacks may instantly kill foe
• Blazed Eye -----: 50 Fire DEF
• Blood Charm ----: Drains SP, Magic ATK Boost
• Blue Petal -----: Add: Poison (50%)
• Bone Necklace --: Nulls Paralysis
• Brilliant Eye --: 50 Holy DEF
• Cloud Eye ------: 50 Wind DEF
• Cryptic Signet -: Nulls all ailments (stat-downers don't apply)
• Curse Juju -----: Add: Silence, Blind
• Cursed Pendant -: +0% Crit, Blast; Auto-SPD+
• Demon's Arms ---: x1.5 Damage vs. All; User has Confusion, Burn, SPD Down
• Demonic Skull --: Lowers encounter rate (by maybe 25% at best?)
• Gaia Ring ------: 115 Earth DEF
• Gold Ring ------: Augments SP by 25%
• Gossamer Sash --: 115 Wind DEF
• Guardian Ring --: Add: Sleep (30%)
• Harmonic Ring --: +5% Water
• Inferno Ring ---: 115 Fire DEF
• Isa's Necklace -: +20 Elemental DEF (all)
• Jade Bracelet --: 50% Poison Resistance
• Life Sphere ----: Auto-HP Regen
• Liquid Eye -----: 50 Ice DEF
• Lucivar's Ring -: Halves SP Consumption
• Lucky Belt -----: Brings Luck (Effect: ??? -- influences dropped items?)
• Magic Bracelet -: Magic ATK boost
• Mana Ring ------: Auto-SP Regen
• Marble Flower --: +50% HP
• Mechanic Boots -: Nulls Flaming
• Monster Codex --: Display monster stats w/o first having used Appraise
• Mushroom Ring --: Physical attacks have an area of effect (hit multi foes)
• North Star -----: SP skills' effect areas widen
• Paragon Ring ---: Auto-HP Regen, Auto-SP Regen
• Philosopher St.-: +5% Crit, +5 Elemental DEF
• Rainbow Star ---: +10% All Elements
• Revenge Ring ---: 90% Counterattack Rate
• Ruby Necklace --: Nulls Confusion, Charm, Sleep
• Sage Ring ------: Resists all ailments (not 100% protection, however)
• Sand Eye -------: 50 Earth DEF
• Scarlet Petal --: Auto-Berserk
• Seal of Infinity: All damage UP
• Seal of Magic --: Magic Damage UP
• Seal of Power --: Augments physical damage
• Sigil Necklace -: +20 Elemental DEF
• Sinful Eye -----: 50 Dark DEF
• Silver Ring ----: Augments SP by 12.5%
• Stone Flower ---: Augments HP by 12.5%
• Tida's Earrings : 20% Counterattack Rate
• Tsunami Orb ----: 115 Water DEF
• Veteran Medal --: Gained EXP x1.5 (not doubled as it says)
• Vagrant Charm --: Physical attacks attempt to steal from enemy
• Victory Medal --: Doubles received gold
• Vigil Ring -----: Nulls all ailments (stat-downers don't apply)
• Worm Tail ------: Nulls Poison, Sleep
• Zodiat Crystal -: Augments SP by 37.5%

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 01) Bel Lenora .................................................... SH01
 02) Axenburg ...................................................... SH02
 03) Fort Domfriu .................................................. SH03
 04) Orchid Valley ................................................. SH04
 05) Tradefair ..................................................... SH05
 06) Cythere ....................................................... SH06
 07) High Paths .................................................... SH07
 08) Genufa ........................................................ SH08
 09) Lanlat ........................................................ SH09
 10) Arkal Skybase ................................................. SH10
 11) Sammarkand Skydocks ........................................... SH11
 12) Ponsu ......................................................... SH12
 13) Suilei ........................................................ SH13
 14) Xanadu ........................................................ SH14
 15) Drakus Tat (I) ................................................ SH15
 16) Pelpo Pelo .................................................... SH16
 17) Doll Factory .................................................. SH17
 18) Drakus Tat (II) ............................................... SH18
 19) Pelpo Pelo (I) ................................................ SH19
 20) Genufa (II) ................................................... SH20
 21) Tradefair (II) ................................................ SH21
 22) Ponsu (II) .................................................... SH22
 23) Ralbania Castle ............................................... SH23
 24) Cythere (II) .................................................. SH24
 25) Orchid Valley (II) ............................................ SH25
 26) Air Megaera ................................................... SH26
 27) Bel Lenora (II) ............................................... SH27
 28) Axenburg (II) ................................................. SH28
 29) Xanadu Castle (Devil's Ring) .................................. SH29
 30) Zodiat Monastery .............................................. SH30
 31) SE Island (Catalogue Shop) .................................... SH30

BEL LENORA        [SH01]   AUXENBERG         [SH02]   FORT DOMFRIU      [SH03]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb .........   20   Blue Herb .........   20   Blue Herb .........   20
Antidote ..........   15   Antidote ..........   15   Blue Root .........  120
Dart ..............   35   Med Antidote ......   50   Uji Nut ...........  350
Scarecrow .........  150   Poison Dart .......   60   Poison Dart .......   60
Totem .............  300   Scarecrow .........  150   Med Antidote ......   50
Short Sword .......  300   Totem .............  300   Torch .............  100
Fancy Whip ........  350   Long Sword ........  500   Light Armor .......  450
Light Armor .......  450   Fancy Whip ........  350   Leather Armor .....  800
Radiant Dress .....  325   Radiant Dress .....  325   Radiant Dress .....  325
Silver Tiara ...... 2000   Light Armor .......  450   Woodskin Hat ......  250
Wool Glove ........  100   Fur Cap ...........  150   Leather Gauntlet ..  300
Leather Glove .....  150   Wool Glove ........  100
Jade Necklace .....  500   Jade Necklace .....  500
Copper Charm ......   80   Copper Charm ......   80

ORCHID VALLEY     [SH04]   TRADEFAIR         [SH05]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb .........   20   Blue Herb .........   20   Sage Ring ........ 80000
Lucivar Herb ......  120   Blue Root .........  120   Silk Dress .......  1200
Uji Nut ...........  350   Antidote ..........   15   Leather Armor ....   800
Dart ..............   35   Med Antidote ......   50   Chain Mail .......  1400
Torch .............  100   Oppa Oil ..........  250   Woodskin Hat .....   250
Scarecrow .........  150   Scarecrow .........  150   Iron Helmet ......   500
Totem .............  300   Totem .............  300   Velvet Glove .....   500
Flower Circlet ....  300   Liquid Eye ........ 3000   Broadsword .......  1200
Bone Necklace .....  600   Blazed Eye ........ 3200   Rusty Chains .....   700
Blue Petal ........  550   Jade Necklace .....  500   Shamshirs ........  1250
Scarlet Petal .....  750   Bone Necklace .....  600   Long Sword .......   500

CYTHERE                                      [SH06]   HIGH PATHS        [SH07]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb .........   20   Broadsword ........ 1200   Blue Root ........   120
Blue Root .........  120   Silver Spheres .... 1250   Uji Nut ..........   350
Uji Nut ...........  350   Shamshirs ......... 1250   Med Antidote .....    50
Med Antidote ......   50   Chain Mail ........ 1400   Scarecrow ........   150
Oppa Oil ..........  250   Iron Armor ........ 1850   Spiked Sword .....  2000
Scarecrow .........  150   Iron Helmet .......  500   Bladed Whip ......  1500
Totem .............  300   Silver Helmet ..... 1000   Sand Robe ........  2750
Dart ..............   35   Iron Gauntlet .....  800   Blazed Eye .......  3200
Ice Bomb ..........  100   Cloud Eye ......... 4000
Silk Dress ........ 1200
Traveler's Hat ....  600

GENUFA                                       [SH08]   LANLAT            [SH09]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb .........   20   Broadsword ........ 1200   Blue Root ........   120
Blue Root .........   20   Spiked Sword ...... 2000   Med Antidote .....    50
Uji Nut ...........  350   Ironstone Knives .. 1750   Dart .............    30
Iron Net ..........   75   Sand Robe ......... 2750   Ice Bomb .........   100
Poison Dart .......   60   Sun Hat ........... 1600   Totem ............   300
Med Antidote ......   50   Silver Helmet ..... 1000   Sharp Axe ........  2200
Torch .............  100   Silica Bracer ..... 1500   FishScale Plate ..  3000
Dust Bomb .........   55   Blazed Eye ........ 3200
Dart ..............   35
Cursed Dart .......  100
Totem .............  300

ARKAL SKYBASE     [SH10]   SAMMARKAND S'DOCKS [SH11]  PONSU             [WK12]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb .........   20   Blue Root ........   120   Blue Root ........   120
Blue Root .........  120   Med Antidote .....    50   Med Antidote .....    50
Antidote ..........   15   Uji Nut ..........   350   Strong Antidote ..    80
Med Antidote ......   50   Travel Clothes ...  1250   Mind Cure ........    30
Poison Dart .......   60   Silk Hat .........  3200   Elixir ...........   250
Iron Net ..........   75                              Oppa Oil .........   250
Dust Bomb .........   55                              Liquid Tonic .....    35
Spiked Sword ...... 2000                              Gladius ..........  3200
Bladed Whip ....... 1500                              Gold Lance .......  2500
Ironstone Knives .. 1750                              Golden Robe ......  5500
Shamshirs ......... 1250                              Silk Hat .........  3200
Travel Clothes .... 1250
Sun Hat ........... 1600
Silver Ring .......  400

SUILEI            [WK13]   XANADU                                       [WK14]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Heavy Flail ......  2500   Blue Herb ........    20   Gladius ..........  3200
Twin Crescents ...  1500   Blue Root ........   120   Heavy Flail ......  2500
Lacquer Armor ....  4500   Blue Potion ......   400   Dadao Blades .....  3000
Silk Hat .........  3200   Uji Nut ..........   350   Lacquer Armor ....  4500
Golden Bracelet ..  2200   Crystal Dust .....   850   Golden Robe ......  5500
Laced Boots ......   800   Oppa Oil .........   250   Lacquer Helm .....  3500
Brilliant Eye .... 12000   Antidote .........    15   Golden Bracelet ..  2200
Blood Charm ...... 66000   Strong Antidote ..    80   Pearl Gauntlet ... 12000
Lucky Belt ....... 44000   Mind Cure ........    30
                          Liquid Tonic .....    24
                          Totem ............   300

DRAKUS TAT (I)             PELPO PELO        [WK16]   DOLL FACTORY      [WK17]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Herb ........    20   Liquid Eye .......  3000   Blue Root ........   120
Blue Root ........   120   Tsunami Orb ...... 84000   Blue Potion ......   400
Blue Potion ......   400   Liquid Armor ..... 10000   Uji Nut ..........   350
Uji Nut ..........   350   Adventurer's Hat .  4500   Crystal Dust .....   850
Crystal Dust .....   850   Blue Root ........   120   Oppa Oil .........   250
Oppa Oil .........   250   Blue Potion ......   400   Scarecrow ........   150
Antidote .........    15   Uji Nut ..........   350
Strong Antidote ..    80   Crystal Dust .....   850
Mind Cure ........    30   Oppa Oil .........   250
Liquid Tonic .....    35   Poison Dart ......    60
Totem ............   300   Cursed Dart ......   100
Mooncloth Robe ...  8000   Dart .............    35
Rebel Tricorn ....  5500   Elixir ...........   250
Ghost Gauntlet ...  3900   Crystal Shard ....  5000
                          Dark Claw ........  6000
                          Tsunami Orb ...... 84000


DRAKUS TAT [II]   [WK18]   PELPO PELO [II]   [WK19]   GENUFA [II]       [WK20]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Potion ......   400   Blue Potion ......   400   Restore Oil ......  1000
Drakus Potion ....  1000   Crystal Dust .....   850   Oppa Oil .........   250
Strong Antidote ..    80   Elixir ...........   250   Blue Potion ......   400
Elixir ...........   250   Bladed Javelin ...  6250   Elixir ...........   250
Liquid Tonic .....    35   Adventurer Gear .. 12000   Totem ............   300
Ice Bomb .........   100   Liquid Armor ..... 10000   Crystal Dust .....   850
Dust Bomb ........    55   Adventurer's Hat .  4500   Paladin Sword ....  9000
Acid Bomb ........  1500   Abalone Helm .....  7000   Singing Sabers ...  8900
Pugnant Bomb .....  1500   Crystal Dust .....  5000   Desert Armor ..... 15500
Torch ............   100   Jeweled Hands .... 34000   Sandchain Helm ...  8000
Man Eater ........ 13500   Dark Claw ........  6000
Jeweled Knives ...  8250   Tsunami Orb ...... 84000
Velvet Robe ...... 14000

TRADEFAIR [II]    [WK21]   PONSU [II]        [WK22]   RALBANIA CASTLE   [WK23]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Potion ......   400   Blue Potion ......   400   Blue Potion ......   400
Crystal Dust .....   850   Elixir ...........   250   Crystal Dust .....   850
Oppa Oil .........   250   Oppa Oil .........   250   Oppa Oil .........   250
Iron Net .........    75   Poison Dart ......    60   Iron Net .........    75
Strong Antidote ..    80   Dart .............    35   Mind Cure ........    30
Mind Cure ........    30   Cursed Dart ......   100   Totem ............   300
Poison Dart ......    60   Ice Bomb .........   100   Ice Bomb .........   100
Dart .............    35   Dust Bomb ........    55   Torch ............   100
Acid Bomb ........  1500   Torch ............   100   Cursed Dart ......   100
Totem ............   300   Ebony Daggers .... 11500   Winged Hat .......  9000
Velvet Robe ......  1400                              Paladin Sword ....  9000
Sandchain Helm ...  8000                              Windom Mail ...... 18000
Black Cowl .......  7600                              Onyx Helm ........ 10000
Diamond Gauntlet .  6500                              Cloud Eye ........  4000
Scarlet Glove ....  7000                              Vigor Talisman ...  4500
War Chain ........  7000
Morningstar ...... 12500
Singing Sabers ...  8900
Vigor Talisman ...  4500

CYTHERE [II]      [WK24]   ORCHID VALLEY (II)[WK25]   AIR MEGAERA       [WK26]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Potion ......   400   Lucivar Herb .....   120   Man Eater ........ 13500
Uji Nut ..........   350   Uji Nut ..........   350   Dragoon Lance ....  8500
Iron Net .........    75   Torch ............   100   Dragon Disciple .. 16000
Stamina Drink ....  1500   Totem ............   300   Ghost Gauntlet ...  3900
Mind Drink .......  1500   Serrated Sabers .. 16500   Drakus Potion ....  1000
War Chain ........  7000   Flower Circlet ...   300   Crystal Shard ....  5000
Empress ..........  9800   Bone Necklace ....   600   Totem ............   300
Master Blades .... 15000   Scarlet Petal ....   750
Mythos Axe ....... 15500   Blue Petal .......   550
Velvet Robe ...... 14000
Black Cowl .......  7600
Champion Fist ....  8000

BEL LENORA (II)   [WK27]   AXUNBURG (II)     [SH28]   XANADU CASTLE     [SH29]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Potion ......   400   Ruby Necklace ....   600   Blue Potion ......   400
Oppa Oil .........   250   Jade Necklace ....   500   Drakus Potion ....  1000
Restore Oil ......  1000   Silver Ring ......   400   Crystal Dust .....   850
Elixir ...........   250   Gold Ring ........ 10000   Elixir ...........   250
Stamina Drink ....  1500   Blue Potion ......   400   Crystal Shard ....  5000
Mind Drink .......  1500   Crystal Shard ....  5000
Totem ............   300   Ice Bomb .........   100   ZODIAT MONASTERY  [SH30]
Crystal Shard ....  5000   Dust Bomb ........    55   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High Tides ....... 10500   Torch ............   100   Crystal .......... 12000
Majai Tiara ...... 10000   Cursed Dart ......   100   Relic ............ 16000
Onyx Helm ........ 10000   Acid Bomb ........  1500   Frost Chain ...... 13500
Magician Glove ...  7500   Pugnant Bomb .....  1500   Brilliant Mace ... 15000
                          Oppa Oil .........   250   Majai Armor ...... 13000
                          Elixir ...........   250
                          Totem ............   300
                          Paladin Sword ....  7171
                          Black Silk Robe .. 11953

SE ISLAND (CATALOGUE SHOP) From left to right: Catalogue 1 > 2 > 3      [SH31]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ocean Tears ......  6000   Eternias ......... 30000   Str Potion ...... 100000
Searing Blades ...  7500   Million Sword .... 14000   Int Potion ...... 100000
Venum Skiver .....  7000   Crystal Spheres .. 18000   Sta Potion ...... 100000
Iron Hands .......  3000   Earthian Lance ... 11500   Mnd Potion ...... 100000
Mana Ring ........ 20000   Saint Dome .......  5000   Spd Potion ...... 100000
Black Petal ......  5000   Grapple Glove ....  9500

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[Q] - How do I run from battle?
[A] - Hold B-button when a character's action gauge is filled.

[Q] - Why are some of my allies starting battle with negative statuses?
[A] - The root of this problem relates to Kairu's curse mark, which generates
      abnormalities (SPD Down, Crippled, Poison, etc.) on a random basis.

[Q] - What is that Monster gauge in the top screen for?
[A] - Apparently it's supposed to fill as monsters are Appraised (Rogurd's
      ability), but I've never seen it fill one scintilla, and other people
      have encountered that same problem. It may have been dummied out or
      forgotten, who knows? The game's full of weird stuff like that...

[Q] - Why can't I use magic in House of Black Stone? Is this a glitch?
[A] - No. If you were paying attention, you'd know Aurora is hiding her
      ability to use magic since it gotten them into enough trouble with the
      locals.

[Q] - Why can't I use items?
[A] - The character has to be able to move to use items, which means even if
      s/he is right next to the target, attacks won't go through if s/he's
      in Freeze status (etc.). Kinda quirky...

[Q] - After Polamaze Temple's first part, how do I find Juji?
[A] - Go north into the Small Forest section, go east a little bit, then south
      through the trees -- y'should be at a pond section. That's the place!

[Q] - Where can I get more Paragon Rings?
[A] - Post-fusion, on the SW icy island (largest). A rare encounter here is
      the 'Fish Lord' who has that item as a steal, so bring Nym. Also, he's
      got a 2nd item to steal: the Philosopher St., which is an accessory
      that grants 100% chance of critical hits, just ilke the Grapple Glove.
      Very nice.

[Q] - What's that weird ring on the east continent's SW side (late in game)?
[A] - A temple appears here on a seemingly random basis. Inside, one can get
      a Veteran's Badge, which doubles EXP gained. Re-entering the world map
      over and over doesn't seem to make it appear, so it may be based on the
      internal timer or something (your guess is as good as mine).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. UPDATES & CONTRIBUTORS                                               [UPDT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06-17-09 -----------------------------------+ Started walkthrough
07-16-09 -----------------------------------+ Added to GameFAQs
10-18-11 -----------------------------------+ Updated missing stuff

If you have any information/corrections to impart, drop me a line at the
email listed at the document's beginning. I'd really appreciated it. <3

THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for hostin' my junk
• DamageInc, for Crimson Tail stats
• The BS board, for their assistance
• theoqaat, for a Cythere correction
• Baldurien, for the Inferno Ring tip
• FF3forever, for a Seramaze correction
• AnotherRPGGamer, for the Ghost Mace tip
• 4kalil silva, for Crimson Tail's location
• Poulpyx, for the Veteran Medal correction
• Flynn, for a missing potion in Genufa
• Antoine C., for Prodigy Helm stats
• Death Reaper, for a Cytherian Bridge correction
• Doug Pfiel, for a missing Apogea Tower item (#27)
• Ted Tunich, for hidden soldier in Cythere invasion
• Andrew Mogg, for telling about the penultimate boss
• Mason Nelson, for final Xanadu Castle boss fight info
• SanctuarySeven, for a missing Apogea Tower STR Potion
• The ShAdOw, for info on Judge of Sun/Octo Terror
• Eric Forst, for location of Ring of Memories' Vigil Ring
• cortwilliams, for Firebeard's Tomb's Assassin Daggers location
• Hunter Newell, for a correction on the F. Fortress' whereabouts
• Arda Jackson, for missed Corridor of Cloud items and a host of others <3
• Vyse the Determined, for finding out the Xanatou/Xanadu shop selling trick
• Michel Lacroix, for lost stats, arena fights, DFlux chests, Forbidden info,
  and Gaia Arm info

THINGS I NEED / NOTES TO SELF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Location of Doll's Gaia Glove, if it exists
• Info about penultimate boss (skippable in some games?)

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

 • Gametalk.com                       • cheatcc.com
 • GameFAQs.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Honestgamers.com
 • Chaptercheats.com                           E-mail me for permissions ~
 • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
NOW                           Document © Shotgunnova, 1997-2011 (and countin'!)
APPROACHING                            Black Sigil namesake © respective owners
MIGNIGHT!                                         E N D   O F   D O C U M E N T