==================
GULLIVER FAQ v 1.0
==================
By MysterMask and MLBloomy
=======
Content
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1. Introduction
2. Gulliver FAQ
1a. Who is Gulliver and the Special Visitors
1b. How can you predict Gulliver's arrival
1c. What to do after you hit the UFO
1d. Gulliver Items and what to do with them
3. Bonus Tips and Secrets
a. About Neighbours
I. How Neighbours function
II Help that Neighbour move out from your Town
III. More about neighbours
b. About Gifts and Mail
c. Miscellaneous
4. Credits and Contacts
===============
1. INTRODUCTION
===============
Gulliver is one of the special characters that can visit your town in Animal
Crossing Wild World. Since the Game Cube version Gulliver has been upgraded
from small time sailor who occasionally washes on your shores to alien
astronaut.
As in the Game Cube version, Gulliver gives away exclusive items as reward for
helping him recover the parts of his spaceship.
Gulliver is a rare special visitor, and due to his characteristics is usually
missed by many players, and the mechanics of his presence in AC towns are
largely misunderstood and wrongly presented in some of the guides posted to
date.
We looked into the possibility of predicting Gulliver's appearance in town, how
to make sure that you are always able to shoot him down, and what are the items
he gives away.
We also looked into the general statistics of special visitors, as well as in
the way normal neighbours arrive and leave your town.
As a "bonus", we added a number of tips and secrets we found in our games, that
have not been previously described in the other existing FAQs and Walkthroughs.
===============
2. GULLIVER FAQ
===============
On certain days you will notice an UFO passing in the sky. It flies across the
screen at the back of your town, similar to the balloons. However, its speed
is much faster, which makes it very difficult to catch and shoot down with your
slingshot (particularly if you don't have the golden slingshot yet). The UFO
will appear no matter the weather, and can come from 6 am to 6 am the next day.
This UFO is Gulliver's spaceship, and you will have to bring it down in order
to meet him and receive one of his exclusive items.
1a. Who is Gulliver and the Special Visitors
============================================
Special visitors in your town can be classified in four main groups:
Group A
-------
Every week visitors: They will be in your town every single week, except for
festival weeks (such as the Acorn festival, or The Bright Nights Festival).
They will always come the same day of the week:
a) Joan (the Turnips trader) – On Sundays from 6.00 am to 12.00 pm
b) Lyle (the Insurance agent) – On Saturdays from 6.00 am to 6.00 pm
c) Redd (The Black Market seller) – On the day of the week that you decide when
you talk to Lyle (but except Sundays and Saturdays).
d) KK Slider (the Guitar Player) – On Saturdays, from 7.00 pm to 12.00 am.
As a particularity, KK Slider will be present in town even during Festivals.
e) Pete (the flying Postman) – Usually flies over your town in two different
days of the week (except for Sunday, Saturdays, and the "Redd" day). Though in
a vast majority of cases he will come TWICE every week, I noticed that
occasionally he will only show up once, and that a visitor from Group B will
appear in town instead.
Pete will fly over your town at either 9.00 am OR 5.00 pm. He will always
appear at the first available such time slot immediately after you start the
game.
Group B
-------
Are random special visitors that will come any day of the week except for
Saturdays, Sundays, the "Redd day", or the "Pete" days. You will therefore have
in general 2 such visitors every week (except for the Festival weeks). Very
occasionally, you will have three such visitors per week, as I mentioned above.
The Group B visitors are: Saharah, Wendell, Gracie, Katrina, Gulliver, Dr
Shrunk, and Pascal.
All these visitors will be present in town from 6.00 am to midnight, as long as
you didn't complete the visitor's task with each of your characters. If, for
example, you spoke to Saharah and obtained a carpet/wall with each of your
character, then switching off and on your game will make her leave the town,
irrespective of the time of the day.
As a particularity, Gulliver is the only Group B special visitor that you will
not be able to see with all your characters. The only character that will be
able to talk to him and receive a special item is the one that initially shot
down his UFO.
If after shooting down Gulliver you save and switch over your characters, your
second character will be able to see the broken UFO, but Gulliver will be
nowhere in town. Switching back to your first character will make Gulliver
reappear. Also, Gulliver's UFO will not cross the sky again for your second (or
third… etc) character.
An important thing to know about the visitors from this group is that you will
NEVER have the same special visitor twice in the same week, and very rarely (or
never) the same special visitor two weeks in a row.
Group C
-------
Are "special" special visitors, that you can have in town only after playing
online. This group includes:
a) Blanca - obtainable after you connect on wi-fi and visit (receive visit
from) someone in another town. Blanca will stay in your town only as long as
you didn't talk to her and drew her another face. Another special visitor will
be in your town before she comes (for example: Pete, group A visitors, or any
group B visitor after accomplishing their task and switching off and on your
game), or after she leaves (generally Pete or KK Slider).
b) Katie (the Lost Kitten) or her mother Kaitlin - obtainable after you connect
on wi-fi or DS to DS and visit (receive visit from) someone in another town.
One of them will be in your town for a whole week, or until you manage to
reunite them. During this time no special visitor will be able to visit your
town.
Group D
-------
Are people who normally live in your town and other people who visit the Café
at the Museum. This group includes:
a) Resetti (who screams at you after you reset the game without saving).
b) The "café people": Pelly, Phyllis, Harriet, Lyle, Rover, and Kapp'n.
They count as "special visitors" only in the sense that no other visitor will
be in your town the time they stay in the coffee shop.
To be able to see another special visitor after seeing Resetti, you will need
to enter a building and exit it, in order to reset the game program that does
not allow two special characters to be in your town at the same time.
This is not applicable to the "Café People", since in order to speak to them
you enter and exit the Museum building anyway.
1b. How can you predict Gulliver's arrival
==========================================
You can obtain some information regarding your visitor of the day by asking
Brooker (one of the Town Gate guards) "What's new". Brooker will know about the
visitors from group A except for Pete, and about some of the visitors from
group B: Saharah, Wendell, Gracie, Katrina, and Dr Shrunk.
He will also mention Blanca, but only if you didn't already meet her and draw
her a new face, as well as the Lost Kitten and her Mother.
Brooker will be unable to tell you anything about Gulliver, Pascal, or Pete,
nor about any of the Café People.
All this leads to the following "Prediction technique" for Gulliver's arrival:
Each of four days of the week when you don't have Redd, rush to the Town gate
and talk to Brooker.
If he tells you that he didn't notice anything that day, then you know that you
will have either Gulliver, Pascal, or Pete.
Gulliver ALWAYS comes immediately after starting the game.
He ALWAYS comes at the minute xx.x2 or xx.x7 of the hour (example: 12.02, OR
12.07, OR 12.12, OR 12.17, OR 12.22, etc).
He will come at the very first available x2 or x7 spot, or he will not come at
all. I can actually say that if you cannot hear the UFO in the first 20-30
seconds after the clock changes to the x2 or x7, then it will not come that
day.
So how to make sure you get him: As soon as you start the game, rush to the
Town gate and ask Brooker if there's something new. If he say "no", then arm
your slingshot and wait by the gate (outside) the first xx.x2 (or xx.x7) time.
I'd recommend that you start your game at xx.x2 of any hour, so you can have
plenty of time to go to the gate and talk to Brooker before the next available
Gulliver time.
Example:
- Start the game at 8.32 or 8.33 am.
- Run to the gate, and talk to Brooker who says that he didn't see any visitor
that day.
- Arm your slingshot and wait by the gate until the clock changes to 8.37.
- As soon as the clock strikes x7, you will be able to hear the UFO.
If the UFO does not come at this very first x7 time, then it will not come at
all that day. This also means that you will either have Pete at 9.00 am (or
later at 5.00 pm), or that Pascal is washed on your shores.
I generally start my game at 08.52 am. If Brooker tells me that he didn't
notice anything, then I wait by the town gate, watering flowers or pulling out
weeds. At 08.56 I arm my slingshot and wait by the gate. Then either Gulliver
comes at 08.57, or Pete flies at 9.00 am.
If none of these events happen, then I go to the shores, as Pascal will be
there in 100% of cases.
Now suppose that despite all this you still miss Gulliver, and you see the UFO
flying across your town when you are on the shore, fishing. There's no way
you'll catch him on this occasion. But, considering that you couldn't have
played more than 5 minutes of the game (he'll pop at the very first available
xx.x2 or xx.x7 time, remember?), then switch off your console WITHOUT SAVING,
then switch it on again.
Start your game. You will have to face Resetti, obviously.
After Resetti finishes with you, you will need to ENTER A BUILDING (any will
do) and exit that building before Gulliver will show up again (at the very next
xx.x2 or xx.x7 time).
You need to enter a building, as a requirement for resetting the "no more than
one special visitor at a time" game script. But be careful not to enter a
building and exit it at the xx.x1 of the game, otherwise you will have not
enough time to arm your slingshot, and run to the back town wall before the
UFO's arrival.
Also, if you start the game on a day when Gulliver is due, and enter a building
just before the first available xx.x2 or xx.x7 time, then Gulliver will not
come. He will only come at the next available time, when you are outside in
your town.
1c. What to do after you hit the UFO
====================================
Once you hit the UFO, it will crush somewhere in your town, but NOT randomly.
He will only crush ON A SPOT THAT IS MEANT FOR A NEIGHBOUR HOUSE BUT IS EMPTY,
so don't worry about your trees – they never grow there.
Gulliver will be unconscious, and you need to talk to him to bring him back to
his senses. Sometimes he will wake up immediately, but occasionally you will
have to keep talking to him again and again, and again. The longest I had to
talk to him before he woke up was 56 times (!!!!!). Generally it takes up to 10
trials to "bring him back".
Once he wakes up, talk to him and he will ask you to help him retrieve the
parts of his UFO which are scattered around your town. There are 5 parts, all
identical, and resembling a grey dented wheel, the size of a fossil. They will
only be scattered ON the ground (NOT buried as stated in another FAQ on this
site). They can be anywhere around the town, including right on the sand on the
shore, and on the pavement in front of the main buildings and town gate (which
makes them more difficult to see), but never behind buildings, and very, very
rarely behind a tree (I think that I had one part hidden behind a tree in over
200 trials).
When you find all five parts, bring them to Gulliver, talk to him and he will
automatically thank you and give you a present. You can give him the parts one
by one as you find them, and he'll tell you how many are left, or all together.
If you want to make sure you get the present you want, you can save your game
after returning four parts, and then giving him the last part. When you talk to
him to give him the last part (or all five parts together), you'll have no
option to save your game.
If you are unhappy with the item Gulliver gives you as a reward for bringing
all the parts to him, you can restart your game without saving. However: you
will have to face Resetti. You will be unable to find Gulliver by his UFO
before entering a building! This proves how strict the "only one visitor at a
time" game script really is.
One last thing that you need to know is that Gulliver will disappear while
waiting for his UFO parts if you open the town gates, whether you have a
visitor or not, or if you switch characters before returning the parts with
your first character.
His UFO will still be there, but he won't be. He'll be visible again if you
switch back to your first character, or close the town gates.
He will be gone at the end of the day (6.00 am the next day), whether or not
you gave him back the parts.
If this happens you will have to throw the parts in the bin, or give them as
trash to Nook as he will not pay anything for them.
If you played the day with one character, and got Gulliver's present by
returning the UFO parts, when you switch characters, you will not find either
Gulliver nor the UFO, and he will NOT cross the sky once more.
1d. Gulliver Items and what to do with them
===========================================
The items that Gulliver gives are:
Arc de Triomphe
Chocolates
Compass
Manekin Pis
Matryoshka
Merlion
Mermaid Statue
Metroid
Moai Statue
Mouth of Truth
Pagoda
Plate Armor
Tower of Pisa
Tribal Mask
Each item will bring you 412 extra HRA points when displayed properly in your
house.
Gulliver items are part of the World Icons set. There is no such thing as
"Gulliver set" as some people asked.
The World Icon set goes with the Ancient Wall and Ancient Tile (obtainable from
Saharah), and the complete set is as follows:
Arc de Triomphe
Broken Post (Nook)
Chocolates
Compass
Corinthian Post (Nook)
Ionian Post (Nook)
Manekin Pis
Matryoshka
Merlion
Mermaid Statue
Metroid
Moai Statue
Mouth of Truth
Mummy's Casket (Nook – spot light)
Pagoda
Pantheon Post (Redd)
Plate Armor
Pyramid (Nook)
Spaceman (Redd)
Sphinx (Nook)
Tower of Pisa
Tribal Mask
=========================
3. BONUS TIPS AND SECRETS
=========================
a. About Neighbours
===================
I. How Neighbours function
--------------------------
How many times did you ask yourself or on the AC: WW board: "How can I make
that hated visitor to leave?" and you got the answer: "You can't. It's random".
Well no. It's not random.
First of all we need to understand how your neighbours behave (Credits to Drea
from ACWW GameFAQs board for this classification of the hobbies):
Neighbours will at times exhibit what we could call "hobbies". They can start a
new hobby after they move in your town, or will move in already having a hobby.
The hobbies we've noticed are as follows.
1. Hiking: The villager randomly wanders around the town and makes comments on
how much they like walking. When spoken to, he may ask you to deliver a letter
or present for them.
2. Fossil hunting: The villager walks around carrying a shovel all day and
talks about looking for fossils. When spoken to, he'll ask you to find a fossil
for him, or require the parts of a specific fossil.
3. Furniture collecting: The villager talks non-stop about a certain kind of
furniture, and asks you to give him pieces of the furniture in question.
4. Seashell collecting: The villager will mention that he likes to collect
seashells, but won't actually ask you to find them any. When outside, he will
make his way down to the beach acres and spend his time wandering in that
general area. When spoken to, he may ask you to deliver a letter or present.
5. Bug catching: The villager will talk about catching bugs and will carry a
net around. When spoken to, he will usually challenge you to catch a specific
bug.
6. Fashion: The villager will constantly talk about clothes and will ask you to
get him a specific shirt.
7. Fishing: The villager will talk about catching fish and carry around a
fishing rod. If spoken to, he will usually challenge you to catch a specific
fish.
8. Gardening: The villager will talk about flowers and gardening. He'll plant
two flowers a day next to their house until there's no longer any room left. He
can be seen carrying a watering can, wandering usually near a flower patch. The
random appearance of flowers around town seems to increase as long as at least
one villager has this as his current hobby. When spoken to, he may ask you to
deliver a letter or present for them.
In between hobbies (I will call this stage "LATENCY"): The villagers will
wander around town mumbling to themselves about what they should try next. This
usually only lasts a day or two at the most, at which point they'll develop a
new hobby. When spoken to, they may ask you to deliver a letter or present for
them.
If an villager is doing something unrelated to their current hobby (i.e. A
fossil hunter carrying around a fishing rod.) then you won't be able to get
them to talk about their hobby until they put the unrelated item away. While
such a villager is out, he may ask you to deliver something for him.
Getting sick doesn't effect the current hobby, but trying to move out of the
town makes the villagers forget what they were doing. In the event that they
decide to stay, they'll start over with a new hobby, and this can happen the
very next day, or after a couple of days.
II Help that Neighbour move out from your Town
----------------------------------------------
Once you have eight villagers, one of them will attempt to move about every 2
days. Because the moving process restarts an animal's hobby, it appears that
the in-game "moving script" has been programmed to target villagers who just
finished their current hobby, and therefore are in latency (the "in between
hobbies stage"). That way the program avoids interrupting villagers who are in
the middle of a hobby and whom you might currently be helping.
This leads to the conclusion that giving a neighbour all the items that he
--------------------------------------------------------------------------
requires to fulfil his hobby will rush him into "latency", and therefore
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promote him moving away.
-----------------------
For example, if you hate a neighbour, and you noticed that he is in a "fishing"
hobby stage, ignoring him will make him pursue his hobby for at least a week.
But if you give him all the fishes he wants, the next day he will enter
latency, and has a high chance to move away.
For this to happen, you will need to have all 8 villagers in your town, with
none being already "packed to leave". If (and only if) two or more villagers
are in "latency", then the one among them selected by the program to pack and
move away is random. Even so, the program appears to select the villager who
was for longer time in town over the more "new" one, the one who already gave
you his picture over the one who didn't, the one who has a "common personality"
(there is at least another villager of the same sex, and with the same type of
personality) over the one with an "unique personality" (the only one in town
with that type of personality), and the villager that never tried to move
before over the one who already attempted to move but you convinced him to
stay.
Also, there is a "balance" in the sex and type of personality that neighbours
in your town have. Generally there are 4 males and 4 females, with three of
each having a different type of personality, while the fourth has a personality
identical with one of the other main three. Occasionally, the balance is broken
with a town having 3 males and 5 females, or 5 males and 3 females. I never saw
a town having only males or only females, or 2 to 6 or 1 to 7 male to female
ratios. If you have a situation with 5 males and 3 females, then the character
who will be selected to move out has a much higher chance of being one of the
males, than one of the females.
Therefore, I will push further the argument against the "random" way of the
villagers moving by saying that if the selection was 100% random, then you
would expect to see a villager moving in then immediately packing and moving
out, or a villager whom you just convinced not to move to pack his stuff the
next day and try to leave again, or have towns with only males, or 3-5 "lazy"
characters, etc.
This events were never reported, nor observed in any of our games.
III. More about neighbours
==========================
If a neighbour is going to leave, they will leave at midnight. If you are
playing at midnight, they will be gone the next time you save and restart. The
good-bye letter is sent immediately. If you see that a neighbour is packed up
one day, they'll generally wait a day before leaving.
b. About Gifts and Mail
=======================
- For gifts related to your saving bank account : merely passing the amount
threshold is not enough. You need to have that amount in your account at
midnight, and the letter with the post-office gift is sent then. (Tested by
putting enough money in the account, then removing 1 bell and waiting a day.)
- Like Boondox feathers, you can miss savings account gifts. (Credit to
Eyedunno1, who transferred 10 million bells to a secondary character and got
the piggy bank but no box of tissues.)
- If you earn a Nook model, the letter containing the model is part of the
regular 9am/5pm mail, and can be forced like the normal mail (credit
Eyedunno1). Snowman letters also fall into this category (credit to LingLing).
- Not all mail is delivered at 9am/5pm. Some letters are sent at midnight and
6am:
Midnight - Redd's letter, savings account gifts (see above), neighbour's good-
bye letters (see above).
6am - Boondox letters (credit Explopyro), Wishing Star letters , HRA, letters
from Mom
Interest letters and trophies from Tortimer also come at 6am.
c. Miscellaneous Tips and Secrets
=================================
- Fossils are determined when Blathers examines them, not when they are dug up.
If you save before entering the Museum and are unhappy about what fossils you
got after talking to Blathers, then you can switch the game off and on again,
and get a completely different result of the fossils examination.
- You can keep Joan in your town past noon on Sunday if you stay outside. If
you save, enter a building, or a tournament starts, she will leave.
You can do the same with Lyle, though I don't know why anyone would want to
keep him around.
- If you insured all of your characters with Lyle (both the 3,000 and the 6,000
bells premium), then Lyle will permanently fail to come to your town on
Saturdays. As a consequence you will not be able to change Redd's day anymore,
unless you delete one of your characters and create a new one.
- You can instantly cure sick villagers by opening your gates (linking by wi-fi
or DS to DS), exiting the town gates back into your village, and closing back
your gates. You don't need to specifically go and talk to your sick neighbour
to cure him.
- When visiting another town, everyone sees the same bugs, but different fish
and shooting stars.
- Anecdotal - if you see a shooting star as you're entering a building, be
ready for one when you come back out. When you go back outside, you may get
another shooting star very quickly (probably within 10 seconds or so).
- Pete doesn't fly by when it's raining (and perhaps snowing). He will come
instead at the next available slot of 5.00 pm.
- The designers from Treehut are the people that translated the game into
English. Nintendo's localization studio is named Treehouse (Google Nintendo and
Treehouse and you'll find some interviews), but Treehouse is too long for a
town name. You'll see some familiar names in the NOA Localization section of
the game credits when K.K. is performing
(
http://www.youtube.com/watch?v=2N3W1cdCf4k – pause the video at the 1:43
mark).
=======================
4. Credits and Contacts
=======================
Many thanks to Eyedunno1, Explopyro, and LingLing from the Animal Crossing Wild
World Board, GameFAQs for their suggestions and observations, as credited
within the FAQ text.
Special thanks to Drea from ACWW GameFAQs board for the classification of the
neighbours' hobbies.
Version 1.0 of this FAQ was written by MysterMask and MLBloomy on the 21st of
March 2007 and it belongs to its authors and to GameFAQs only.
For any right to republish this FAQ, please address your requests to GameFAQ
only.
Contacts (for any comment or reasonable request):
[email protected]