Advance Wars: Dual Strike
Predeployed Map Descriptions
By TheUnruly1

Email for help/comments/errors at: [email protected]

_---------_-_----
Revision History
_---------_-_----

0.5 - rough drafts of all map data compiled.

0.7 - all maps now have descriptions and chokepoint information.

0.9 - all maps now have their units properly ordered. Submission to GameFAQs
pending.

1.0 - Submitted to GameFAQs.

_---------_-_----
Table of CONTENTS
_---------_-_----

1. Introduction & Why
2. How to use this guide
3. The Maps - Brace Range to Grand Battle

Brace Range     ....... M001
River Range     ....... M002
Moon Isle       ....... M003
Mint Plateau    ....... M004
Jewel Canal     ....... M005
Wrench Island   ....... M006
Rapid Ferry     ....... M007
Bundle City     ....... M008
Scarab Road     ....... M009
Pointing River  ....... M010
Liaison Wood    ....... M011
Delta Heights   ....... M012
Poem Cape       ....... M013
Blue Lake       ....... M014
Coil Range      ....... M015
Leaf Haven      ....... M016
Battle Cube     ....... M017
Big Daddy       ....... M018
Grid Assault    ....... M019
Crossroad       ....... M020
Trifecta Isles  ....... M021
Ocean Prison    ....... M022
Narrow Ridge    ....... M023
Deadlakes       ....... M024
No-Exit Isles   ....... M025
Arrow Point     ....... M026
Crater Reef     ....... M027
Lost Road       ....... M028
Capital Clash   ....... M029
Islands Agogo   ....... M030
Grand Battle    ....... M031




       -=~`'\/-=~`'\/-=~`'\/-=~`'\/
       1.      INTRODUCTION & WHY
       -=~`'\/-=~`'\/-=~`'\/-=~`'\/

Have you ever wondered what's on a predeployed map and what you're given?
I bet you have. This guide's for you, it'll tell you all about the map you're
about to play. I got the brainwave for this guide on a regular day...

I loaded Capital Clash, a Predeployed map I had never played since I got the
game. Strange, huh? Thinking it would be easy (like several maps) and land-
based (looking at the map and seeing lots of pipes and roads), I chose my
favorite, fun combination of Drake and Jess (you don't worry about fuel, but
they sure do). Guess what? The map was air-based, completely air-based. I
was at a disadvantage - and the game doesn't even tell you what kind of units
are involved. I then thought, "What if I make a guide that details what units
are on a Predeployed map, so people won't do that?" and this guide was born.
Nice, huh?

(Actually, this never really happened. It was an idea in my head, that I
thought of and felt sorry for. I usually use Koal or Sonja, anyways.)

This guide is copyright 2007 TheUnruly1. You may use it on your site if, and
ONLY IF, you contact me about it. Email me at [email protected] if you
want to ask. If I approve, go ahead and put it on the site that you've asked
me about.

       -=~`'\/-=~`'\/-=~`'\/-=~`'\/\
       2.      HOW TO USE THIS GUIDE
       -=~`'\/-=~`'\/-=~`'\/-=~`'\/\

_________________________
/SAMPLE MAPS SECTION ENTRY\
\_________________________/

        ______________
       /Unruly Islands\
       \______________/

Players: Four (4)
Cities: 3 (P1), 4 (P2), 5 (P3), 2 (P4)
Main Basis: Air
Second Basis: Ground
Least/No Basis: Sea

PLAYER 1
Megatank (10)
A-Air (2)
Stealth (10)


PLAYERS 2, 3, 4
Fighter (5)
Bomber (25)

Description: Whoa.

Chokepoints: Whoa Island.
-----------------------

LAWL at the examples, just came out of my head. If all the players have the
same units, it will say "ALL PLAYERS". This is the meat and potatoes of the
guide, here to tell you "What is Map X like? What units are on it? By the
way, The "Cities" doesn't count HQs. Neutral cities are simply listed with no
corresponding player number, but with the letter (N).

For your convenience, units are ALWAYS listed in a set order (if there are
inconsistencies, emailing me would be appreciated), and it goes something
like this;

Ground Units in the order they appear on the build unit selection
Air Units     "  "    "    "     "     "  "   "     "      "
Sea Units     "  "    "    "     "     "  "   "     "      "

That's all, folks. Good Huntin'!

-+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+
       3.      THE MAP LISTINGS - BRACE RANGE TO GRAND BATTLE
-+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+

        ___________
       /Brace Range\                                           M001
       \___________/

Players: Two (2)
Cities: 6 (N)
Main Basis: Ground
Second Basis: Air
No Basis: Sea

ALL PLAYERS
Infantry
Mech
Recon
Md Tank
APC
Artillery
Rockets
A-Air
B Copter

Description: A simple map where the players start in each corner and move
along a single road to the center points on each side of a river.

Chokepoints: The bridge crossing.

        ___________
       /River Range\                                           M002
       \___________/

Players: Two (2)
Cities: 4 (P1), 4 (P2), 2 (N), 1 Nuclear Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry
Mech (2)
Recon
Tank (2)
APC
Artillery
Rockets
A-Air

Description: Another simple map, there's a nuke at the top and there are
narrow roads leading up to it on each side. Mountains block the HQs from each
other.

Chokepoints: The nuke and the area around it.

        _________
       /Moon Isle\                                             M003
       \_________/

Players: Two (2)
Cities: 8 (N)
Main Basis: Ground
Second Basis: Sea
Least Basis: Air

ALL PLAYERS
Infantry
Mech
Recon
Md Tank
APC
Artillery
Rockets
Missiles
B Copter (2)
T Copter
Battleship
Cruiser
Lander
Sub

Description: A sea map with a central island that will be boarded by both
sides.

Chokepoints: The center island.

        ____________
       /Mint Plateau\                                          M004
       \____________/

Players: Two (2)
Cities: 8 (N)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry (2)
Mech (2)
Recon
Tank (2)
Md Tank
Neotank
APC
Artillery (2)
A-Air

Description: A mountainous map with a road running along the edges of the
box.

Chokepoints: The middle of the map at each road.

        ___________
       /Jewel Canal\                                           M005
       \___________/

Players: Two (2)
Cities: 8 (N), 2 Nuclear Silo(s)
Main Basis: Ground
Second Basis: Air
Least Basis: Sea

ALL PLAYERS
Infantry
Mech
Recon
Tank
Md Tank
APC
Artillery
Rockets
A-Air
Missiles
Battleship
Cruiser
Sub

Description: A map with two shores connected by two bridgelike ground
passages surrounded by water. The HQs are on islands at the top of the map,
with a nuke on each island.

Chokepoints: The sea around the HQs for the sea units; the area around the
center of the map.

        _____________
       /Wrench Island\                                         M006
       \_____________/

Players: Two (2)
Cities: 5 (P1), 5 (P2), 2 Nuclear Silos
Main Basis: Ground
Second Basis: Sea
No Basis: Air

ALL PLAYERS
Infantry
Mech
Recon
Tank
Md Tank
APC
Artillery
Rockets
A-Air
Battleship
Lander
Sub

Description: Players start off at each end of a "wrench". In the center,
surrounded by forests, are the HQs.

Chokepoints: The forested center with the two HQs.

        ___________
       /Rapid Ferry\                                           M007
       \___________/

Players: Two (2)
Cities: 8 (N)
Main Basis: Ground
Second Basis: Air
Least Basis: Sea

ALL PLAYERS
Infantry
Mech (2)
Neotank
APC
A-Air
Missiles
Fighter
Bomber
B Copter (2)
T Copter
Battleship
Cruiser
Lander
Sub

Description: A sea-covered map with two shores and an island with both HQs.

Chokepoints: The center island; the narrows between the island and the
shores.

        ___________
       /Bundle City\                                           M008
       \___________/

Players: Two (2)
Cities: 56 (N), 2 Nuclear Silo(s)
Main Basis: Ground
Second Basis: Air
No Basis: Sea

ALL PLAYERS
Infantry (2)
Mech (2)
Recon
Tank
Artillery
Rockets
A-Air
B Copter

Description: Cities everywhere in a box, with forests in boxed areas in the
middle of the cities. Roads run around the box outside. Nukes at the corners
of the box.

Chokepoints: The four corners of the box; the center of the box; the four
"paths of cities" leading to the center of the box.

        ___________
       /Scarab Road\                                           M009
       \___________/

Players: Two (2)
Cities: 3 (P1), 3 (P2), 6 (N)
Main Basis: Ground
Second Basis: Sea
No Basis: Air

ALL PLAYERS
Infantry
Mech (2)
Recon
Tank (2)
APC
Artillery (2)
Rockets
A-Air

Description: Small sea passages separate the two HQs from the outside ring,
except by two bridges.

Chokepoints: Bridges connecting the outside ring; the bridges to the HQ
island.

        ______________
       /Pointing River\                                        M010
       \______________/

Players: Two (2)
Cities: 4 (P1), 4 (P2), 2 (N), 2 Nuclear Silo(s)
Main Basis: Ground
Second Basis: Air
Least Basis: Sea

PLAYER 1
Infantry
Mech
Recon
Tank
Md Tank
APC
Artillery
Rockets
A-Air
Missiles
Battleship
Cruiser
Lander

PLAYER 2
Infantry
Mech
Recon
Tank
Md Tank
APC
Artillery
Rockets
Bomber
B Copter (2)
T Copter
Sub

Description: An "r" shape of land with a player on each straight strip of
land. Sea separates the "r" shape from another island with 2 cities and 2
nukes. Slightly unbalanced in favor of Player 2.

Chokepoints: The bridge of the "r" shape.

        ____________
       /Liaison Wood\                                          M011
       \____________/

Players: Two (2)
Cities: 4 (N)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry (2)
Mech (2)
Recon
Tank (2)
Md Tank
Neotank
APC (2)
Artillery
Rockets
A-Air

Description: Lots of forest in the center. Two roads run parallel along the
top and bottom of the map.

Chokepoints: None in particular. Somewhere in the center.

        _____________
       /Delta Heights\                                         M012
       \_____________/

Players: Three (3)
Cities: 3 (P1), 3 (P2), 3 (P3), 2 (N), 1 Nuclear Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry
Mech
Recon
Tank
Artillery
A-Air

Description: All three HQs and a Nuke lie in the center, choked off by
mountains.

Chokepoints: The narrows inbetween the mountains leading to the HQ.

        _________
       /Poem Cape\                                             M013
       \_________/

Players: Three (3)
Cities: 6 (N)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry
Mech
Recon
Tank
Md Tank
APC
Artillery
A-Air

Description: Three separate ways up to the top where the HQs are, one person
in each way. There are a few conneciton points along the way.

Chokepoints: Any of the connecting points previously mentioned.

        _________
       /Blue Lake\                                             M014
       \_________/

Players: Three (3)
Cities: 6 (N), 1 Nuclear Silo(s)
Main Basis: Ground
Second Basis: Sea
Least Basis: Air

ALL PLAYERS
Infantry
Mech
Recon
Tank
Neotank
APC
Artillery
Rockets
B Copter
Battleship
Lander
Sub

Description: A huge lake with bordering land, with a nuke on a very tiny
island in the middle.

Chokepoints: The pathways on land into others' "territory".

        __________
       /Coil Range\                                            M015
       \__________/

Players: Four (4)
Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 8 (N)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Mech (2)
Recon
Tank
Md Tank
Artillery
A-Air

Description: Units start in the corners and work their way to the middle HQs.

Chokepoints: The battleground around the HQs.

        __________
       /Leaf Haven\                                            M016
       \__________/

Players: Four (4)
Cities: 4 Nuclear Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry
Mech
Recon
Tank
Md Tank
Neotank
APC
Artillery
Rockets
A-Air

Description: Forest everywhere, except for a center box with the HQS and
a square of roads and nukes.

Chokepoints: Each HQ, because it is very easy to "rush" someone else's,
since each army starts near someone else's HQ.

        ___________
       /Battle Cube\                                           M017
       \___________/

Players: Four (4)
Cities: 16 (N)
Main Basis: Air
Second Basis: Sea
Least Basis: Ground

ALL PLAYERS
Infantry
Mech
Tank
Md Tank
Neotank
APC
Artillery
Rockets
A-Air
Missiles
Fighter
Bomber
B Copter (2)
T Copter
Battleship
Cruiser
Lander
Sub

Description: Lots of units. Each player starts on a corner of a detached
square. Inside the square is a piece of land with all four HQs in a Windows
Logo-esque configuration.

Chokepoints: The HQ island and the sea around it.

        _________
       /Big Daddy\                                             M018
       \_________/

Players: Four (4)
Cities: 5 (P1), 5 (P2), 4 (N) 2 Nuclear Silo(s)
Main Basis: Ground
Second Basis: Sea
No Basis: Air

ALL PLAYERS
Infantry (2)
Mech (6)
Recon
Tank
Neotank
APC
Artillery
A-Air
Lander (2)

Description: Each player's Neotank is trapped not only on an island but in a
pipe. A square box of land with sea inside it.

Chokepoints: The parallel lines of land at the top and bottom, by the
nukes/cities.

        ____________
       /Grid Assault\                                          M019
       \____________/

Players: Four (4)
Cities: 3 (P1), 3 (P2), 3 (P3), 3 (P4), 12 Nuclear Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry (9)

Description: Behind a narrow route with a mountain on each side of a square
of land, each player has three cities and three nukes. The race is to the
nukes and the HQs.

Chokepoints: The mountains leading to each nuke square; the HQs.

        _________
       /Crossroad\                                             M020
       \_________/

Players: Four (4)
Cities: None
Main Basis: Ground
Second Basis: Sea
Least Basis: Air

ALL PLAYERS
Infantry (2)
Neotank (3)
APC
Rockets (2)
Fighter (2)
Bomber (2)
B Copter (2)
T Copter (2)
Battleship (2)
Cruiser (2)
Lander (2)
Sub (2)

Description: This is quite the map; each player starts off on the tip of
a plus formation of land with many, many units. The battle moves into the
middle.

Chokepoints: The surroundings of the middle of the plus shape of land.

        ______________
       /Trifecta Isles\                                        M021
       \______________/

Players: Two (2)
Cities: 12 (P1), 12 (P2)
Main Basis: Ground
Second Basis: Air
Least Basis: Sea

ALL PLAYERS
Mech
Recon (2)
Tank
APC
Fighter (3)
Bomber
B Copter
T Copter
Cruiser
Carrier

Description: The players' cities are mixed up across the land. Each player
begins at an edge of the map. At the upper center, there is a peninsula with
both HQs, surrounded by woods.

Chokepoints: The mountains leading to each nuke square; the HQs.

        ____________
       /Ocean Prison\                                          M022
       \____________/

Players: Two (2)
Cities: 4 (P1), 4 (P2)
Main Basis: Sea
Second Basis: Air
Least Basis: Ground

ALL PLAYERS
Infantry
Mech
APC
Fighter (3)
Bomber
T Copter
Battleship
Cruiser (2)
Sub
Black Boat
Carrier

Description: There are "cages" of pipes, with one breakable seam per cage,
and each player has a Black Boat in one of them and a Carrier in the other.
Most of the map is open sea.

Chokepoints: A chokepoint is created by the pipe cages in the area inside the
square formation of pipe cages.

        ____________
       /Narrow Ridge\                                          M023
       \____________/

Players: Two (2)
Cities: 2 (P1), 2 (P2), 1 Com Tower(s) (P1), 1 Com Tower(s) (P2), 2 Nuclear
Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry (5)
Mech (6)
Recon
APC
Rockets

Description: Horizontal "lines" of plains, woods, and roads line a long
stretch of land with little offshoots near each person's HQ. Each player
has very near access to a Com Tower (which their enemy starts with control
of) and a Nuke.

Chokepoints: None in particular; mostly the road area in the middle.

        _________
       /Deadlakes\                                             M024
       \_________/

Players: Three (3)
Cities: None
Main Basis: Ground
Second Basis: Sea
No Basis: Air

ALL PLAYERS
Infantry (2)
Mech (2)
Recon
APC
Artillery
Rockets
A-Air

Description: Each player has Black Boats trapped in lines of sea; the rest
of the map consists of thin passageways narrowed by mountains.

Chokepoints: Any of the narrow passageways usually ends up being choked.

        _____________
       /No-Exit Isles\                                         M025
       \_____________/

Players: Three (3)
Cities: 2 (P1), 2 (P2), 2 (P3), 3 Com Tower(s) (N)
Main Basis: Ground
Second Basis: Air
Least Basis: Sea

ALL PLAYERS
Infantry (3)
Mech
Recon
Md Tank
Megatank
Rockets
T Copter (3)
Battleship
Black Boat

Description: Each player has their own horizontal-stret chingisland with two
parts, one with the HQ and one with a Com Tower. At the edges of the map,
running up and down, bridges connect the islands.

Chokepoints: The above said bridges, and the areas around the nearby
Com Towers.

        ___________
       /Arrow Point\                                           M026
       \___________/

Players: Three (3)
Cities: 2 (P1), 2 (P2), 2 (P3), 15 (N), 1 Com Tower(s) (P1),
1 Com Tower(s) (P2), 1 Com Tower(s) (P3)
Main Basis: Sea
Second Basis: Ground
Least Basis: Air

ALL PLAYERS
Infantry (2)
Mech
Tank (2)
Md Tank
APC
Artillery
Rockets
T Copter
Stealth
Battleship
Cruiser
Sub
Black Boat
Carrier

Description: Just as the name says; a narrow, thin "r" shape is punctured
by a diagonal line of land. Neighboring islands house Player 1 and Player 3's
HQs, and Player 2 starts on the diagonal line.

Chokepoints: The meeting of the "arrow" and the "r" shape.

        ___________
       /Crater Reef\                                           M027
       \___________/

Players: Four (4)
Cities: None
Main Basis: Air
Second Basis: Sea
Least Basis: Ground

ALL PLAYERS
Infantry (3)
Mech (2)
APC
Fighter (3)
T Copter (3)
Black Bomb (4)
A-Air
Missiles
Lander (2)
Black Boat (2)
Carrier (3)

Description: Everyone's Black Bombs start in the middle, over a crater shape
of reefs in the huge sea. The players begin on  the only land of the map, in
the four corners.

Chokepoints: None in particular on such a vast, open map.

        _________
       /Lost Road\                                             M028
       \_________/

Players: Four (4)
Cities: 1 (P1), 1 (P2), 1 (P3), 1 (P4), 4 Nuclear Silo(s)
Main Basis: Ground
No Basis: Air, Sea

ALL PLAYERS
Infantry (2)
Mech
Recon
Tank
Md Tank
Neotank
Megatank
APC
Piperunner

Description: Clearly this map is meant for Fog of War; Recons for each
player are trapped in pipes. Each player has their own strip of land, blocked
from others by pipes, with an enemy's units at one end and their own
Infantry, Megatank, Piperunner, and HQ at the other. The HQs are bridged,
which is how the strips of land connect, besides various pipe seams.

Chokepoints: Basically, the whole map is chokepoints, but the most prominent
ones are at the players' HQs and Cities.

        _____________
       /Capital Clash\                                         M029
       \_____________/

Players: Four (4)
Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 8 (N), 1 Com Tower(s) (N)
Main Basis: Air
Second Basis: Ground
No Basis: Sea

ALL PLAYERS
Infantry (2)
APC
A-Air
Missiles
Fighter
B Copter
T Copter (4)
Stealth (4)

Description: Each player begins in a piped enclosure with small chokepoint
exits. There are cities at each exit point from the starting enclosures, and
a Com Tower is in the middle.

Chokepoints: The exits to the starting areas and the open space outside the
exits.

        _____________
       /Islands Agogo\                                         M030
       \_____________/

Players: Four (4)
Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 2 Com Tower(s) (N), 2 Nuclear Silo(s)
Main Basis: Air
Second Basis: Ground
Least Basis: Sea

ALL PLAYERS
Mech
APC
Rockets
Missiles
Fighter (2)
Bomber (2)
T Copter
Stealth (2)
Lander
Carrier

Description: Many islands, ringed by Reefs. Some islands have Com Towers
or Nukes on them.

Chokepoints: The important islands, the ones with special things on them.

        ____________
       /Grand Battle\                                          M031
       \____________/

Players: Four (4)
Cities: 6 (P1), 6 (P2), 6 (P3), 6 (P4), 6 Com Tower(s) (N)
Main Basis: Ground
Second Basis: Sea
No Basis: Air

ALL PLAYERS
Infantry (2)
Mech
Recon
Megatank (2)
APC
Artillery (3)
Rockets
Lander (6)


Description: Players are separated by complicated, narrow sea routes and
mountains protecting their main islands. Landers block some sea routes until
moved. Each player has easy access to a Com Tower and there are two more on
center islands to duke it out for.

Chokepoints: All joining points of the islands; the surrounding sea routes
initially blocked by Landers.

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LA FIN
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TUn1