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-------------------------------------------------------------------------------
Chou-Kou-Senki Kikaioh (Japan)
(Super-Steel-Battle Story: Kikaioh)
-------------------------------------------------------------------------------
Tech Romancer (US)
-------------------------------------------------------------------------------
FAQ and Move List Version 0.60 (03/10/2000)
for the Sega Dreamcast release
-------------------------------------------------------------------------------
Logo, design, and characters, and game are Copyright 1998,2000 Capcom Co., LTD.
FAQ/Move List Copyright 2000 Jeff "CJayC" Veasey
-------------------------------------------------------------------------------
The latest version of this document may always be found at GameFAQs:
http://www.gamefaqs.com
UNTIL VERSION 1.0, THIS DOCUMENT IS A GAMEFAQS EXCLUSIVE
THIS DOCUMENT MAY NOT BE REPRODUCED ON ANY OTHER SITE
SEE THE FINAL SECTION OF THIS DOCUMENT FOR DETAILS
===============================================================================
-- C O N T E N T S--
I. Introduction and Version History
II. Gameplay Basics
III. Tips and Strategies
IV. Menu Translations
V. Game Features
VI. Controls and Universal Moves
VII. Robot Move Lists
VIII. Tatsumi Techno Dome
IX. Mini-Games
X. Story Mode Paths
XI. Title Song Lyrics
XII. Administrivia
===============================================================================
I. Introduction and Version History
Introduction
============
Well, here we go. This first release is just to get the bare minimum out
there so you can start playing. Pretty much all the important menus are
translated, along with mini-game instructions and a three full move lists.
Much, much, much more to come, as you might expect. Only one real secret
revealed so far, but it's a good start, I think.
Did I mention that I love giant robots?
And I really like the Blodia II. I own both home versions of Cyberbots, so I
think it's just way cool to have Jin back in a great big robot where he
belongs.
Well, I've completely beaten the game to death, I believe. I've beat Hero
Challenge mode with the eight hero robots and traversed every single route in
Story Mode. I don't think there's anything left to do, although it seems very
strange that there's still no way to play as the three boss robots, even in
Versus mode.
With the US release of the game slated for April, I won't be doing the Story
Mode translations. My Japanese isn't very good anyway, so they probably
wouldn't be that great after all.
FAQ Status
==========
Missing Pieces:
Unlock method for three boss robots (if it exists)
Move Lists for the boss robots (see above)
Title Song Lyrics - Main Verses
Additional Tips and Strategies
Descriptions for all moves in move list
Differences between Home/Arcade and US/Japan versions
Version History
===============
V0.10 (1/14/00): First release. Menu Translations, Universal Moves, 3 Robot
Move Lists, 2 Techno Dome options, and 1 Mini Game.
V0.15 (1/14/00): Added Bolon, Rafaga, and Diana move lists to make 6 total.
V0.20 (1/14/00): Added Wise Duck, Twinzen V, and Gourai to complete move lists
for the 9 initially playable characters. Time to tackle
Story Mode now.
V0.25 (1/15/00): Added Kikiaoh and Wise Duck's Story Mode Paths to make 2/11.
V0.30 (1/15/00): Added part of Twinzen V's and Nakato (Dixen)'s Story Mode
paths, added information about the second Mini-game, and
unlocked five more Techno Dome options.
V0.35 (1/15/00): I am offically addicted to this game. Big update, lots more
Story Mode stuff, third mini-game, all Techno Dome options
known, chorus of the title song transcribed and translated.
V0.40 (1/16/00): Added more informatiom about Hero Challenge mode, unlocked
more secret Boxes and characters (including Jin!), and a few
more items.
V0.45 (1/16/00): Unlocked all secret boxes, added more Mini-Game strategies,
added Gameplay Basics and the first Tip. 67KB in two days.
This is looking to easily be my biggest guide so far, wow!
V0.50 (1/16/00): Added move lists for the Techno Dome unlock characters
(the four unlocked variants and Blodia II), added the first 12
Picture Box puzzles, and one more Story Mode route.
V0.55 (1/17/00): Completed all Story Mode paths, as well as the Picture Box.
The game appears to be completely beaten at this point,
except for that Password thing. Hmmm...
V0.60 (3/10/00): The mystery of the Puzzle Mode password has been solved! See
the appropriate section of the Tatsumi Techno Dome section
for details.
===============================================================================
II. Gameplay Basics
Damage and Armor
================
Each robot has a vertical damage bar on their side of the screen. When it
fills up, that robot is downed, and the round is over. Damage is inflicted by
enemy attacks, although it can be repaired by special items found in the stage
(see the Items section for more detail).
As you take damage, a portion of the damage bar will fill with green (showing
the total damage taken), and then that green section will be filled from the
bottom with red damage and from the top with yellow damage, depending on the
attack that hit you. Red damage is unrepairable, and yellow damage will slowly
heal over time. However, yellow damage will count towards a knockdown and the
Final Attack ability, so it's just as bad as red damage in that respect.
Each robot also has an armor gauge, displayed towards the bottom of the screen.
Armor softens the damage delivered by enemy attacks, but is depleted as you
guard blows and take hits. When your armor is knocked down to 0%, a message
flashes on the screen and you are automatically blown back (whether you blocked
the enemy attack or not). The less armor you have, the more damaging the
enemy's attacks will be. Armor can also be repaired by special items found
in the stage.
Time Gauges
===========
At the top of the screen is a timer which counts down through the round. If
time runs out, the match is over and the robot with less total damage will
win the match.
In certain Story Mode battles, a "Time Attack" timer will appear at the bottom
of the screen. Beating the opponent before this timer counts down may affect
the path you take through Story Mode.
Basic Attacks
=============
Each robot has several basic attacks, activated by the (A) and (B) buttons.
The (A) attack is usually a light, fast attack, and the (B) attack is somewhat
slower.
The (A) attack is the primary melee attack, and can always be used in quick
succession for a melee combo if you are close enough to the opponent (i.e.
(A), (A), (A) for a quick 3-hit combo). On some robots, the (A) attack also
automatically changes depending on whether or not you are in melee range. For
example, Kikiaoh up close will throw a Kikiaoh Punch, but at anything but close
range will perform a Rocket Blow.
The (B) attack is a slower melee attack, and is set either for a missile or
bomb, although it acts as an additional melee attack for some robots (i.e.
Pulsion's Sliding attack).
(A) and (B) pressed together form the third attack, usually a beam weapon.
Special Moves
=============
Special Moves (listed in red in the instruction manual) range from melee combo
attacks to beam weapons and everything in between. Each robot has a wide
variety of Special Moves used to attack the opponent, and they tend to cause
more damage than the basic attacks.
There are several regular motions for special moves, such as forward and an
attack button, backward and an attack button, and foward -> back plus attack.
These moves are outlined in each robot's move list below.
Extra Moves
===========
These are extra attacks, many with motions like that of the Special Moves.
Listed in yellow in the instruction manual, these moves are usually variations
of the Special or Basic moves.
Super Moves
===========
Each robot has a Super Move gauge at the bottom of the screen that can stock up
to three moves. The gauge is built up by attacking and being attacked, and
it tends to fill up rather quickly. Super Moves are usually very damaging,
but leave your robot wide open to attack should they miss.
To perform a super move, simply perform the motion listed in the robot's move
list (most are F, B + (A) + (B) or B, F + (A) + (B), although there are a few
variations.
Final Attack
============
When your opponent has no more "downs" left (i.e. another victory will end the
stage), and they are hit for 50% damage (yellow damage included), a red and
yellow sign will appear beneath your robot's name at the top of the screen, and
a warning siren will sound, indicating that the Final Attack is now available.
To activate the Final Attack, press all four regular buttons at the same time,
(A) + (B) + (J) + (G). If successful, your robot will perform an elaborate
attack on the enemy and win the match, completely destroying the other robot.
Final Attacks can be blocked, and most have a start-up time, and if your Final
Attack hits a robot that is lying down on the ground, it will not connect.
Dodge Attack
============
The dodge attack is activated by pressing (A) and (G) or (B) and (G) together
at the same time. In this move, your robot will circle around the opponent
and then fire the basic (A) or (B) attack, depending on which button you
pressed. This move is great for side-stepping beam attacks and even Super
moves.
Steel Dash
==========
The Steel Dash is activated by holding down the (G) button and pressing the
joystick twice towards your opponent quickly. After a short delay (during
which you are vulnerable), your robot will rush towards the opponent,
surrounded by a blue light. While dashing, you will dash through most missile
attacks (taking damage as you go) without stopping. If you connect with your
opponent, it will be stunned for a second, giving you a free attack.
Power Break
===========
The Power Break is activated by holding pressing the (G) + (A) + (B) buttons
at the same time. After a short pause, your robot will execute a close swing
at the opponent. This attack will break through your opponent's guard and
leave them momentarily stunned as you automatically follow-up with an attack.
Items
=====
There are several types of items throughout the stage, which can be picked up
after destroying buildings and objects, or stolen from your opponent on a
knock-down attack. All but one of the items must be activated to use it
by pressing (A) + (B) + (J). If you have more than one item (you start each
match with three), you can select between them with the Item Select button.
There are ten types of items available in the game, and all but three must be
activated in order to use them.
Offense Up: An orange pyramid with "Pow" on it, activating this item will
increase the damage your attacks cause.
Defense Up: A purple pyramid with "Df" on it, activating this item will
decrease the damage enemy attacks cause you.
Speed Up: A blue pyramid with "S" on it, activating this item will speed
up your robot's movements and attacks.
Hero Mode: A flashing pyramid with "Pow" on it, activating this item will
send your robot into Hero Mode (see below for more details).
Repair: A white box with a red cross, picking up this item will repair a
portion of your robot's damage.
Special Up: A white box with a red E on it, picking up this item will
increase your Super Move gauge one level.
Armor Repair: A white box with a red man on it, picking up this item will
fully repair your robot's armor.
Power-Ups: Diamonds in blue, red, and yellow, these three items, when
activated, will unleash a special attack against the enemy.
See each robot's move list for more information.
Hero Mode
=========
After picking up and activating the Hero Mode item, your robot will be in Hero
Mode for several seconds. During this time, your robot will gain additional
abilities and attacks. See each robot's move list for more information about
what Hero Mode does for a particular robot.
===============================================================================
III. Tips and Strategies
Using your Final Attack
=======================
Keep in mind that every Final Attack has a start-up time, and they can always
be blocked. If you have a robot with a slow start-up, it's almost impossible
to get the Final Attack to connect on a counter.
One sure way to connect with the Final Attack is to use it as a follow-up to
a Steel Dash. By timing your Steel Dash after as a counter to your opponent's
attack, you can end the match quickly and painfully.
===============================================================================
IV. Menu Translations
Main Menu
=========
(Clockwise, starting from the default "man" symbol)
Picture Option
------- ------
Single Person Start Game
Two People Versus
Robot Tatsumi Techno Dome
VMU Save/Load
Controller Button Configuration
Dots and Lines Game Options
Start Game (Single Player)
==========================
After choosing your robot (and pilot, in some cases), there are two options:
Story Mode (in Red) | Hero Challenge Mode (in Blue)
Save/Load
=========
Save
Load
Exit
Button Configuration
====================
Assign options to each of the six buttons. Press A on the bottom option to
reset to defaults. The available options (in order of selection) are:
Attack (A)
Attack (B)
Attack (A) + (B)
Attack (A) + (J)
Attack (B) + (J)
Guard (G)
Jump (J)
Dodge Attack (A) + (G)
Dodge Attack (B) + (G)
Final Attack (A) + (B) + (G) + (J)
Power Break (A) + (B) + (G)
Item Select
Item Use (A) + (B) + (J)
--- (nothing)
(Control pad to move, B to exit)
Game Options
============
Degree of Difficulty: Easy <-> Hard
Damage Level: Light <-> Heavy
Timer: ON OFF
Timer Speed: Slow <-> Fast
Down Counter (CPU): 1 - 4
Down Counter (VS): 1 - 4
Sound: STEREO MONAURAL
Vibration: ON OFF
Super Moves: NORMAL NO LIMIT
Reset to Default: Highlight and Press A
(Control pad to move, B to exit)
Save Changes Pop-Up
===================
If you make a change, a pop-up will appear asking if you wish to save your
changes. The left option is Yes, the right is No. If you choose yes, after
selecting a VMU, you may be asked if you want to overwrite the current save.
The left option is still Yes, the right is No.
In-Game Pause Menu
==================
Continue
Command List
Button Configuration
Title Menu
Versus Mode After Battle
========================
Replay with Same Robots
Robot Selection Screen
Title Menu
===============================================================================
V. Game Features
Hero Challenge Mode
===================
In Hero Challenge mode (the right-hand option once you've selected a character
in single-player mode), you fight each of the twelve regular opponents,
receiving a ranking and some G points (see the Tatsumi Techno Dome for more
information) at the end of the final battle.
The twelve battles are:
1) vs. Wise Duck - Desert
2) vs. Pulsion - Oilfield
3) vs. Rafaga - Airfield
4) vs. Bolon - Electric Field Sunset
5) vs. Dixen - Moon
6) vs. Twinzen V - Snow Field
7) vs. Diana 17 - City
8) vs. Kikiaoh - Electric Field
9) vs. Gamda - Desert
10) vs. Gourai - Lava Field
11) vs. Quevarl - Magic Dimension
12) vs. Goldibus and Transformed Goldibus - Space Platform
Points are awarded for Time, Finishing Move, Damage, and Hero Points.
- Time Remaining: Time Over - 0
1-20 Seconds - 5,000
31-40 Seconds - 20,000
41-50 Seconds - 30,000
51-70 Seconds - 50,000
71-99 Seconds - 100,000
- Finishing Move: Basic/Special: 5,000
Super Move: 10,000
Final Attack: 50,000
- Damage: 76-99% 10,000
51-75% 20,000
26-50% 40,000
1-25% 70,000
0% 150,000
- Hero Points: Time Bonus: Sec X 100
Item Bonus: Item X 1000
Stage Bonus: Points earned with attacks
Finish Bonus: 10,000 for Final, 0 for Regular
Only 1 hero point if you continue on a stage
Rankings and G Points are awarded as follows (this list is incomplete):
Rank Points G Points
-----------------------------------------------------------------------
Jishou Hero 1,000,000 - 1,499,999 6,000
(Would-be Hero)
? 1,500,000 - 1,999,999 ?
(?)
Chikyuu Saikyou Hero 2,000,000 - 2,599,999 15,000
(World's Strongest Hero)
Daiuchuu Saikyou Hero 2,600,000 - 2,999,999 20,000
(Universe's Strongest Hero)
===============================================================================
VI. Controls and Universal Moves
==========
=Controls=
==========
In the arcade, there was a four-button control setup with the Start button
close at hand.
O (START)
| (A) (B) (J)
| (G)
---
The (A) Button was the first attack, (B) for a second attack, (J) for Jump,
and (G) for guard. The (START) button, once the game had actually started,
was used for Item Select.
The default controls for the Dreamcast version of the game are as follows for
both the standard gamepad and the arcade stick (which this game just cries
out for, as it only uses five buttons, and also since the Arcade Stick rocks).
Command Dreamcast Pad Arcade Stick
------------------------------------------------
Movement Digital or Analog Joystick
(A) A Attack X Button X Button
(B) B Attack Y Button Y Button
(J) Jump B Button Z Button
(G) Guard A Button A Button
(B) + (G) R Trigger ---
(A) + (B) + (J) --- B Button
Item Select L Trigger C Button
Pause Start Button Start Button
Universal Moves
===============
-Dash-
Command: F, F quickly
-Sake Kougeki (Dodge Attack)-
Command: (G) + (A) or (G) + (B)
-Steel Dash-
Command: Holding (G), F, F quickly
-Power Break-
Command: (G) + (A) + (B)
-Item Use-
Command: (A) + (B) + (J)
-Item Select-
Command: Item Select Button
-Final Attack-
Command: When available, (G) + (A) + (B) + (J)
===============================================================================
VII. Robot Move Lists
Until you're familiar with the robots, here's a handy guide to how they are
positioned on the character select screen (note that Gourai was not initially
playable in the Arcade):
Diana 17 Kikaioh Dixen Pulsion
Twinzen V Wise Duck Gourai Bolon Rafaga
----------------------------------------------------------
| Kotetsu Kyojin | Robot Type: Super Robot |
| K I K A I O H | Pilot: Junpei Todoroki (M) |
| aka | |
| G . K A I S E R | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Kikiaoh Punch / Rocket Blow
(B) Attack: Kikiaoh Bomb
(A) + (B) Attack: Heat Blazer
Special Moves
=============
-Kikaioh Kick-
Command: In mid-air, (A)
-Kikaioh Upper-
Command: F + (A)
-Dai-Senpuu-Nage (Great Whirlwind Throw)-
Command: F, B + (A)
-Kikaioh Hurricane-
Command: F + (B)
Extra Moves
===========
-Tai-Kara Rocket Blow (Anti-Air Rocket Blow)-
Command: B + (A)
-Kikaioh Rush-
Command: B, F + (A)
-Tai-Kara Heat Blazer (Anti-Air Heat Blazer)-
Command: B + (A) + (B)
-Kara-Tai-Kara Heat Blazer (Air-Anti-Air Heat Blazer)-
Command: In mid-air, F + (A) + (B)
-Tai-Kara Kikaioh Tackle (Anti-Air Kikaioh Tackle)-
Command: (A) + (J)
-Kikaioh Tackle-
Command: While dashing, (B)
Super Moves
===========
-Chouzetsu Heat Blazer (Transcending Heat Blazer)-
Command: B, F + (A) + (B)
-Chou-DO-Kyuu Tornado Kick (Super DO Class Tornado Kick)-
Command: In mid-air, B, F + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: Giant Rock-
Command: (A) + (B) + (J)
-Yellow Power-Up: Doomsday-
Command: (A) + (B) + (J)
-Red Power-Up: Ax Blow-
Command: (A) + (B) + (J)
Hero Mode
=========
Kikaioh is able to fly in the air continually, and an infinite number of
Super Moves can be performed in Hero Mode.
Final Attack
============
-Haouraimeizan (Kill Dynasty Thunderclap)-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Tokumu Kihei | Robot Type: Defender |
| FX - 004S | Pilots: Nakato Farland (M) |
| D I X E N | Halma Frockheart (F) |
| | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Sabre Kei (Sabre System)/Juu Kei (Gun System)
(B) Attack: Hand Grenade - Short
(A) + (B) Attack: Fixer Cannon
Special Moves
=============
-Raging Slash-
Command: F + (A)
-Hand Grenade - Long-
Command: F + (B)
-Aiming Satellite-
Command: B, F + (A)
-Reflection Satellite-
Command: F, B + (A)
Extra Moves
===========
-Juu Kisakae (Gun Position Change)-
Command: D + (G) or U + (G)
-Full Vania Jump-
Command: Any Direction + (J)
-Tai-Kara Fixer Cannon (Anti-Air Fixer Cannon)-
Command: B + (A) + (B)-
-Kara-Tai-Kara Fixer Cannon (Air Anti-Air Fixer Cannon)-
Command: In mid-air, F + (A) + (B)
-Boost Slash-
Command: (A) + (J)
-Boost Tackle-
Command: While dashing, (B)
Super Moves
===========
-Hyper Fixer Cannon-
Command: B, F + (A) + (B)
-Slash & Shot-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: Hellfire-
Command: (A) + (B) + (J)
-Yellow Power-Up: Spark Gun-
Command: (A) + (B) + (J)
-Red Power-Up: Fist Blast-
Command: (A) + (B) + (J)
Hero Mode
=========
Strengthens support equipment: Gun System, Hand Grenade, Jump and Power-Ups.
Final Attack
============
-Final Shot-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Tatakae! | Robot Type: Living Mobile Robot |
| | Pilots: Kai (Kaines) (M) |
| P U L S I O N | Kei (Keirum) (F) |
| | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Jab
(B) Attack: Sliding
(A) + (B) Attack: Pulsion Kousen (Pulsion Ray)
Special Moves
=============
-Pulsion Upper-
Command: F + (A)
-Uchuu Sokuten (Universal Side Roll)-
Command: F + (B)
-Pulse Ray-
Command: B, F + (A)
-Pulse Clean-
Command: F + (A) + (B)
Extra Moves
===========
-Tai-Chi Pulsion Dive (Anti-Ground Pulsion Dive)-
Command: After jumping, (A)
-Kara-Tai-Kara Pulsion Dive (Air Anti-Air Pulsion Dive)-
Command: After jumping, F + (A)
-Pulse Ray-
Command: After jumping, B, F + (A)
-Rolling Tackle-
Command: B + (A)
-Pulse Wave-
Command: B + (B)
-Tai-Kara Pulsion Kousen (Anti-Air Pulsion Ray)
Command: B + (A) + (B)
-Oiusa Kougeki (Chase and Kill Attack)-
Command: When opponent is down, (A) + (J) or (B) + (J)
Super Moves
===========
-Voltech Sphere-
Command: B, F + (A) + (B)
-Uchuu Karate (Universal Karate)-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: P.Blade-
Command: (A) + (B) + (J)
-Yellow Power-Up: P.Spear-
Command: (A) + (B) + (J)
-Red Power-Up: P.Knife-
Command: (A) + (B) + (J)
Hero Mode
=========
Dormant abilities are awakened! All Extra Moves are strengthened and changed.
Final Attack
============
-Over the Galaxy-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
|Mahou no Kuni no| Robot Type: Super Patched Robot |
| B O L O N -Chan | Pilot: Pollin (F) |
| aka | (Pollialm De Pollintein) |
| B O L L O N | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Tekkyuu Jab (Iron Ball Jab)
(B) Attack: Shovel Upper
(A) + (B) Attack: Konjou Lariat (Spirit Lariat)
Special Moves
=============
-Tekkyuu Straight (Iron Ball Straight)-
Command: F + (A)
-Hakai Drill (Destruction Drill)-
Command: B, F + (A)
-Ooedo Cannon (Great Edo Cannon)-
Command: B + (B)
-Gyakufun Shaentotsu (Reverse Jet Chimney)-
Command: B, F + (B)
Extra Moves
===========
-Rolling Attack-
Command: In mid-air, (A)
-Tai-Kara Tekkyuu Straight (Anti-Air Iron Ball Straight)-
Command: B + (A)
-Omatsuri Ooedo Cannon (Festival Great Edo Cannon)-
Command: F, B + (B)
-Tsumazuki Impact (Stumbling Impact)-
Command: F + (A) + (B)
-Suichoku Rakka Rolling Attack (Vertical Fall Rolling Attack)-
Command: In mid-air, D + (A)
-Irasshai Mahou (Coming Magic)-
Command: In Hero Mode, F, B + (A)
Super Moves
===========
-Kyodai Tekkyuu Korogashi (Gigantic Iron Ball Roll)-
Command: B, F + (A) + (B)
-Kyodai Tekkyuu Otoshi (Gigantic Iron Ball Drop)-
Command: F, B + (A) + (B)
-Aiha Michizure (Friendly Traveling Companion)-
Command: B, F + (A) + (J) or B, F + (B) + (J)
Power-Up Items
==============
-Blue Power-Up: L. Express-
Command: (A) + (B) + (J)
-Yellow Power-Up: Magic Pot-
Command: (A) + (B) + (J)
-Red Power-Up: S.Hammer-
Command: (A) + (B) + (J)
Hero Mode
=========
Several appliances appear overhead that assist in your attacks.
Final Attack
============
-Wakuwaku Bolon Gekijou (Crazy Bolon Theater)-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Strategic | Robot Type: Various Tactical Robot |
|Variable Fighter| Pilot: Simon Harvard (M) |
| YF-37 | |
| R A F A G A | |
----------------------------------------------------------
==================
===Soldier Mode===
==================
Basic Moves
===========
(A) Attack: Punch / 3-Way Shot
(B) Attack: Micro Missile
(A) + (B) Attack: Twister Ray
Special Moves
=============
-Gun Pod Crash-
Command: F + (A)
-Float Seeker-
Command: B, F + (A)
-Sidewinder-
Command: F, B + (B)
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Fighter Mode
D + (G) for Spinner Mode
-Somersault Air Kick-
Command: In mid-air, (A)
-Kara Tai-Chi 3-Way Shot (Air Anti-Ground 3-Way Shot)-
Command: In mid-air, D + (A)
-Kara Tai-Kara Micro Missile (Air Anti-Air Micro Missile)-
Coammnd: In mid-air, F + (B)
-Somersault Kick-
Command: (A) + (J)
-Tai-Kara Tackle (Anti-Air Tackle)-
Command: (B) + (J)
-Oiusa (Chase and Kill)-
Command: (A) + (J) or (B) + (J)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-P.B.P. (Pinpoint Break Punch)-
Command: B, F + (A) + (B)
==================
===Fighter Mode===
==================
Basic Moves
===========
(A) Attack: Eagle Dive
(B) Attack: Micro Missile
(A) + (B) Attack: Dual Laser
Special Moves
=============
-Float Seeker-
Command: B, F + (A)
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Soldier Mode
D + (G) for Soldier Mode
-Burnia Thruster-
Command: (A), (B)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-S.A.A. (Succession Air Attack)-
Command: B, F + (A) + (B)
==================
===Spinner Mode===
==================
Basic Moves
===========
(A) Attack: 3-Way Shot
(B) Attack: Micro Missile
(A) + (B) Attack: Transform Attack
Special Moves
=============
-None-
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Soldier Mode
D + (G) for Fighter Mode
-Solder Henkei Tackle (Solder Transformation Tackle)-
Command: While dashing, (B)
-Fighter Henkei (Fighter Transformation)-
Command: (J)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-C.C.A. (Critical Charge Attack)-
Command: B, F + (A) + (B)
===============
===All Modes===
===============
Power-Up Items
==============
-Blue Power-Up: T.Cannon-
Command: (A) + (B) + (J)
-Yellow Power-Up: S. S. Pod-
Command: (A) + (B) + (J)
-Red Power-Up: Shell Gun-
Command: (A) + (B) + (J)
Hero Mode
=========
When transforming, a satellite will shoot for support.
Final Attack
============
-Transform Tactics-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Armored Angel | Robot Type: Super Female Robot |
| | Pilot: Reika Amamiya (F) |
| D I A N A 1 7 | |
| | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Punch / Sonic Edge
(B) Attack: Shabon Launcher
(A) + (B) Attack: Hunting Spear
Special Moves
=============
-Double Kick-
Command: F + (A)
-Crystal Edge-
Command: B, F + (A)
Notes: Follow-up with (A)
-Magic Judge-
Command: F, B + (B)
-Attract Shower-
Command: In mid-air, D + (A) + (B)
Extra Moves
===========
-Punch-
Command: In mid-air, F + (A)
-Tai-Chi Sonic Edge (Anti-Ground Sonic Edge)-
Command: In mid-air, D + (A)
-Piercing Heel-
Command: (A) + (J)
-Captured Spear-
Command: (B) + (J)
-Crystal Edge-
Command: While dashing, (A)
Notes: Follow-up with (A)
-Piercing Needle-
Command: While dashing, (B)
Super Moves
===========
-Emerald Tear-
Command: In mid-air, B, F + (A) + (B)
-Diamond Rod-
Command: F, B + (A) + (B)
Notes: Can be performed in mid-air
Power-Up Items
==============
-Blue Power-Up: A.Saber-
Command: (A) + (B) + (J)
-Yellow Power-Up: Angel Star-
Command: (A) + (B) + (J)
-Red Power-Up: Angel Bow-
Command: (A) + (B) + (J)
Hero Mode
=========
A super-strong barrier is formed around Diana.
Final Attack
============
-Dancing Angel Evolution-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
|Juusoukou Rikusen| Robot Type: Military Type |
| Heiki | Pilots: Gonzalles Team (all M) |
|W I S E D U C K| (Gonzalles, Arvin, Ricky, |
| | Thomas, Herman/Herald) |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Power Claw / 3 Ren Vulcan (3 Round Vulcan)
(B) Attack: Launch Missile
(A) + (B) Attack: Explosion Wave
Special Moves
=============
-Trapping Bomb-
Command: (J)
-Napalm Pod-
Command: (B) + (J)
-Net Missile-
Command: F + (B)
-Bull Breaker-
Command: B, F + (A)
Extra Moves
===========
-Break Shaft-
Command: F + (A)
-STA Missile-
Command: B + (B)
-Explosion Flat-
Command: F + (A) + (B)
-Operate Trigon-
Command: (A) + (J)
-Enkyori Napalm Bomb (Long-Range Napalm Bomb)-
Command: F + (B) + (J)
-Power Lariat-
Command: While dashing, (B)
Super Moves
===========
-Photon Cannon-
Command: B, F + (A) + (B)
-Tai-Kara Photon Cannon (Anti-Air Photon Cannon)-
Command: F, B + (A) + (B)
-Operate Hexagon-
Command: B, F + (A) + (J)
Power-Up Items
==============
-Blue Power-Up: S.A Cannon-
Command: (A) + (B) + (J)
-Yellow Power-Up: M.Barrage-
Command: (A) + (B) + (J)
-Red Power-Up: F. Geyser-
Command: (A) + (B) + (J)
Hero Mode
=========
All shooting attacks gain a lock-on to the enemy, tracking them as they move.
Final Attack
============
-Full Metal Hunter-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Mugen Gattai | Robot Type: Combinable Super Robot |
| | Pilots: Daichi Yumeno (M) |
|T W I N Z A M V| Sora Yumeno (F) |
| | |
----------------------------------------------------------
===============================
===Fire Formation: TWINZAM 1===
===============================
Basic Moves
===========
(A) Attack: Punch
(B) Attack: Fire Magnum
(A) + (B) Attack: Fire Sunshine
Special Moves
=============
-Fire Tomahawk-
Command: F + (A)
-Tomahawk Impact-
Command: B + (A)
-Twinzam Rush-
Command: B, F + (A)
-Shooting Star Blow-
Command: B, F + (B)
Extra Moves
===========
-Tomahawk Break-
Command: In mid-air, (A)
-Tai-Chi Fire Magnum (Anti-Ground Fire Magnum)-
Command: In mid-air, (B)
-Tai-Kara Fire Magnum (Anti-Air Fire Magnum)-
Command: B + (B)
-Sunset Sunshine-
Command: In mid-air, (A) + (B)
-Fire Sunshine-
Command: In mid-air, F + (A) + (B)
-Twinzam Rush-
Command: In mid-air, B, F + (A)
-Rising Sunshine-
Command: B + (A) + (B)
-Fire Slugger-
Command: While dashing, (A)
Super Moves
===========
-Firestorm Formation-
Command: B, F + (A) + (B)
-Change Cross Twinzam-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: S. Driver-
Command: (A) + (B) + (J)
-Yellow Power-Up: B. Cutter-
Command: (A) + (B) + (J)
-Red Power-Up: T.S. Beam-
Command: (A) + (B) + (J)
Hero Mode
=========
A hail of meteorites fall from the sky.
Final Attack
============
-Fire Slash-
Command: When available, (G) + (A) + (B) + (J)
=================================
===Plasma Formation: TWINZAM 2===
=================================
Basic Moves
===========
(A) Attack: Punch
(B) Attack: Plasma Missile
(A) + (B) Attack: Plasma Drill Buster
Special Moves
=============
-Plasma Hammer-
Command: F + (A)
-Spin Drop-
Command: In mid-air, D + (A)
-Twinzam Home Run-
Command: B, F + (A)
-Zero-Gravity Ball-
Command: B, F + (B)
Extra Moves
===========
-Hammer Crusher-
Command: In mid-air, (A)
-Tai-Chi Plasma Missile (Anti-Ground Plasma Missile)-
Command: In mid-air, (B)
-Tai-Kara Plasma Missile (Anti-Air Plasma Missile)-
Command: B + (B)
-Plasma Drill Strike-
Command: F + (A) + (B)
-Plasma Drill Crusher-
Command: B + (A) + (B)
-Plasma Drill Pressure-
Command: In mid-air, (A) + (B)
-Plasma Drill Strike-
Command: In mid-air, F + (A) + (B)
-Plasma Slugger-
Command: While dashing, (A)
Super Moves
===========
-Plasma Storm Formation-
Command: B, F + (A) + (B)
-Change Cross Twinzam-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: S. Driver-
Command: (A) + (B) + (J)
-Yellow Power-Up: B. Cutter-
Command: (A) + (B) + (J)
-Red Power-Up: T.S. Beam-
Command: (A) + (B) + (J)
Hero Mode
=========
A tornado appears around Twinzam's body.
Final Attack
============
-Plasma Drill Impulse-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Maryou Shougun | Robot Type: Unknown |
| | Pilot: Shadow Red (M) |
| G O U R A I | (Mamoru Todoroki) |
| | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Punch [Ken-Kougeki] Kei (Punch [Sword Attack] System) /
Akureidan (Evil Bullet)
(B) Attack: Ankoku Kekkai Kei (Dark Enclosure System)
(A) + (B) Attack: Shouki Senkou Kei (Mind Flash System)
Special Moves
=============
-Shippuu Kyouha (Hurricane Madness Wave)-
Command: F + (A)
Notes: Follow-up with (A) up to 3 times
-Muzan (Dream Kill)
Command: B, F + (A)
-Raiden Zanpa (Thunderbolt Supreme Kill)
Command: F, B + (A)
Notes: Hold (A) to charge up, release to attack
-Shouzan (Rising Kill)
Command: (A) + (J)
Extra Moves
===========
-Kara Tai-Chi Shippuu Kyouha (Air Anti-Ground Hurricane Madness Wave)
Command: In mid-air, D + (A)
Notes: Follow-up with (A) up to 3 times
-Tai-Kara Shouki Senkou Kei (Anti-Air Mind Flash System)
Command: B + (A) + (B)
-Kara Tai-Kara Shouki Senkou Kei (Air Anti-Air Mind Flash System)
Command: In mid-air, F + (A) + (B)
-Kyuukouka (Nose Dive)-
Command: In mid-air, D + (J)
-Shinizan (Mind Stomach Kill)
Command: While dashing, (A)
Super Moves
===========
-Kijin Raizan (Devil Divine Thunder Kill)
Command: B, F + (A) + (B)
-Tsumuji Zankoku (Whirlwind Carving Kill)
Command: F, B + (A) + (B)
-Yami Kokuudan (Dark Vacuum Bullet)
Command: B, F + (A) + (J)
Power-Up Items
==============
-Blue Power-Up: G.Cannon-
Command: (A) + (B) + (J)
-Yellow Power-Up: G. Halberd-
Command: (A) + (B) + (J)
-Red Power-Up: G. Spear-
Command: (A) + (B) + (J)
Hero Mode
=========
All attacks cause "mono" damage, causing nothing but irrepairable damage (i.e.
only Red Damage, no Yellow).
Final Attack
============
-Meikaijin (Dark World Side)-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
|Juusoukou Rikusen| Robot Type: Military Type |
| Heiki | Pilots: Shadow Red (M) |
|W I S E D U C K| |
| R - 1 | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Power Claw / 3 Ren Vulcan (3 Round Vulcan)
(B) Attack: Launch Missile
(A) + (B) Attack: Explosion Wave
Special Moves
=============
-Trapping Bomb-
Command: (J)
-Napalm Pod-
Command: (B) + (J)
-Net Missile-
Command: F + (B)
-Bull Breaker-
Command: B, F + (A)
Extra Moves
===========
-Break Shaft-
Command: F + (A)
-STA Missile-
Command: B + (B)
-Explosion Flat-
Command: F + (A) + (B)
-Operate Trigon-
Command: (A) + (J)
-Enkyori Napalm Bomb (Long-Range Napalm Bomb)-
Command: F + (B) + (J)
-Power Lariat-
Command: While dashing, (B)
-Sai Idou (Avoid Removal)-
Command: (G) + (J)
Super Moves
===========
-Photon Cannon-
Command: B, F + (A) + (B)
-Tai-Kara Photon Cannon (Anti-Air Photon Cannon)-
Command: F, B + (A) + (B)
-Operate Hexagon-
Command: B, F + (A) + (J)
Power-Up Items
==============
-Blue Power-Up: S.A Cannon-
Command: (A) + (B) + (J)
-Yellow Power-Up: M.Barrage-
Command: (A) + (B) + (J)
-Red Power-Up: F. Geyser-
Command: (A) + (B) + (J)
Hero Mode
=========
All shooting attacks gain a lock-on to the enemy, tracking them as they move.
Final Attack
============
-Full Metal Hunter-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Tokumu Kihei | Robot Type: Defender |
| FX - 004EX | Pilots: Shadow Red (M) |
| D I X E N | |
| EXPERIMENT | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Sabre Kei (Sabre System)/Juu Kei (Gun System)
(B) Attack: Hand Grenade - Short
(A) + (B) Attack: Fixer Cannon
Special Moves
=============
-Raging Slash-
Command: F + (A)
-Hand Grenade - Long-
Command: F + (B)
-Aiming Satellite-
Command: B, F + (A)
-Reflection Satellite-
Command: F, B + (A)
Extra Moves
===========
-Juu Kisakae (Gun Position Change)
Command: D + (G) or U + (G)
-Full Vania Jump-
Command: Any Direction + (J)
-Tai-Kara Fixer Cannon (Anti-Air Fixer Cannon)-
Command: B + (A) + (B)-
-Kara-Tai-Kara Fixer Cannon (Air Anti-Air Fixer Cannon)-
Command: In mid-air, F + (A) + (B)
-Boost Slash-
Command: (A) + (J)
-Boost Tackle-
Command: While dashing, (B)
Super Moves
===========
-Hyper Fixer Cannon-
Command: B, F + (A) + (B)
-Slash & Shot-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: Hellfire-
Command: (A) + (B) + (J)
-Yellow Power-Up: Spark Gun-
Command: (A) + (B) + (J)
-Red Power-Up: Fist Blast-
Command: (A) + (B) + (J)
Hero Mode
=========
Strengthens support equipment: Gun System, Hand Grenade, Jump and Power-Ups.
Final Attack
============
-Final Shot-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| | Robot Type: Living Mobile Robot |
| D A R K | Pilots: Dark Kai (Kaines) (M) |
| P U L S I O N | |
| | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Jab
(B) Attack: Sliding
(A) + (B) Attack: Pulsion Kousen (Pulsion Ray)
Special Moves
=============
-Pulsion Upper-
Command: F + (A)
-Uchuu Sokuten (Universal Side Roll)-
Command: F + (B)
-Pulse Ray-
Command: B, F + (A)
-Pulse Clean-
Command: F + (A) + (B)
Extra Moves
===========
-Tai-Chi Pulsion Dive (Anti-Ground Pulsion Dive)-
Command: After jumping, (A)
-Kara-Tai-Kara Pulsion Dive (Air Anti-Air Pulsion Dive)-
Command: After jumping, F + (A)
-Pulse Ray-
Command: After jumping, B, F + (A)
-Rolling Tackle-
Command: B + (A)
-Pulse Wave-
Command: B + (B)
-Tai-Kara Pulsion Kousen (Anti-Air Pulsion Ray)
Command: B + (A) + (B)
-Oiusa Kougeki (Chase and Kill Attack)-
Command: When opponent is down, (A) + (J) or (B) + (J)
Super Moves
===========
-Voltech Sphere-
Command: B, F + (A) + (B)
-Uchuu Karate (Universal Karate)-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: P.Blade-
Command: (A) + (B) + (J)
-Yellow Power-Up: P.Spear-
Command: (A) + (B) + (J)
-Red Power-Up: P.Knife-
Command: (A) + (B) + (J)
Hero Mode
=========
Dormant abilities are awakened! All Extra Moves are strengthened and changed.
Final Attack
============
-Over the Galaxy-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| Strategic | Robot Type: Various Tactical Robot |
|Variable Fighter| Pilot: Amrita (F) |
| YF- 38A | |
| R A F A G A | |
----------------------------------------------------------
==================
===Soldier Mode===
==================
Basic Moves
===========
(A) Attack: Punch / 3-Way Shot
(B) Attack: Micro Missile
(A) + (B) Attack: Twister Ray
Special Moves
=============
-Gun Pod Crash-
Command: F + (A)
-Float Seeker-
Command: B, F + (A)
-Sidewinder-
Command: F, B + (B)
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Fighter Mode
D + (G) for Spinner Mode
-Somersault Air Kick-
Command: In mid-air, (A)
-Kara Tai-Chi 3-Way Shot (Air Anti-Ground 3-Way Shot)-
Command: In mid-air, D + (A)
-Kara Tai-Kara Micro Missile (Air Anti-Air Micro Missile)-
Coammnd: In mid-air, F + (B)
-Somersault Kick-
Command: (A) + (J)
-Tai-Kara Tackle (Anti-Air Tackle)-
Command: (B) + (J)
-Oiusa (Chase and Kill)-
Command: (A) + (J) or (B) + (J)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-P.B.P. (Pinpoint Break Punch)-
Command: B, F + (A) + (B)
==================
===Fighter Mode===
==================
Basic Moves
===========
(A) Attack: Eagle Dive
(B) Attack: Micro Missile
(A) + (B) Attack: Dual Laser
Special Moves
=============
-Float Seeker-
Command: B, F + (A)
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Soldier Mode
D + (G) for Soldier Mode
-Burnia Thruster-
Command: (A), (B)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-S.A.A. (Succession Air Attack)-
Command: B, F + (A) + (B)
==================
===Spinner Mode===
==================
Basic Moves
===========
(A) Attack: 3-Way Shot
(B) Attack: Micro Missile
(A) + (B) Attack: Transform Attack
Special Moves
=============
-None-
Extra Moves
===========
-Henkei (Transformation)-
Command: U + (G) for Soldier Mode
D + (G) for Fighter Mode
-Solder Henkei Tackle (Solder Transformation Tackle)-
Command: While dashing, (B)
-Fighter Henkei (Fighter Transformation)-
Command: (J)
-Colony Crash-
Command: In Hero Mode, F, B + (A) + (B)
Super Moves
===========
-C.C.A. (Critical Charge Attack)-
Command: B, F + (A) + (B)
===============
===All Modes===
===============
Power-Up Items
==============
-Blue Power-Up: T.Cannon-
Command: (A) + (B) + (J)
-Yellow Power-Up: S. S. Pod-
Command: (A) + (B) + (J)
-Red Power-Up: Shell Gun-
Command: (A) + (B) + (J)
Hero Mode
=========
When transforming, a satellite will shoot for support.
Final Attack
============
-Transform Tactics-
Command: When available, (G) + (A) + (B) + (J)
----------------------------------------------------------
| | Robot Type: Unknown |
| | Pilots: Jin Saotome (M) |
| B L O D I A II | |
| Custom | |
----------------------------------------------------------
Basic Moves
===========
(A) Attack: Blodia Punch / Vulcan
(B) Attack: Giga Crush
(A) + (B) Attack: Full Metal Charge
Special Moves
=============
-Blodia Kick-
Command: In mid-air, (A)
-Blodia Upper-
Command: F + (A)
-Kouchuu Giga Crush (Mid-air Giga Crush)-
Command: In mid-air, (B)
Extra Moves
===========
-Gatling Rod-
Command: While dashing, (B)
-Oiusa (Chase and Kill)-
Command: (A) + (J) or (B) + (J)
-Tai-Kara Vulcan-
Command: B + (A)
-Iron Nail-
Command: B, F + (A)
Super Moves
===========
-Planet Smasher-
Command: B, F + (A) + (B)
-Mutorikkusuporu(?) Cannon-
Command: F, B + (A) + (B)
Power-Up Items
==============
-Blue Power-Up: Super 8-
Command: (A) + (B) + (J)
-Yellow Power-Up: B. Bomb-
Command: (A) + (B) + (J)
-Red Power-Up: B. Beam -
Command: (A) + (B) + (J)
Hero Mode
=========
Blodia I's original satellite weapon (from Cyberbots) appears and fires with
every attack.
Final Attack
============
-???-
Command: When available, (G) + (A) + (B) + (J)
===============================================================================
VIII. Tatsumi Techno Dome
Main Room
=========
The Tatsumi Techno Dome is the "Treasure Box" of this game. It is here where
you can download mini-games and unlock new features. On the main screen,
there are seventeen available options for you to select (as you unlock them).
These are:
(1) Mini-Game 1
Unlock: Always unlocked.
What it does: Downloads the first mini-game, Love & Punch, to your VMU.
(2) Mini-Game 2
Unlock: Beat Story Mode with four different characters.
What it does: Downloads the second mini-game, Mugen Gattai, to your VMU.
(3) Mini-Game 3
Unlock: Beat Story Mode with the eight hero charactes (everyone but
Gourai).
What it does: Downloads the third mini-game, Janken Fight, to you VMU.
(4) Story Box
Unlock: Complete the game in Story Mode at least once.
What it does: Allows you to replay Story Mode cinemas and see the various
paths you can take for all characters you have completed
the game with.
(5) Movie Box
Unlock: Complete the game in Hero Challenge Mode at least once.
What it does: Allows you to view a brief introduction FMV for each of the
eight hero characters you have completed the game with.
(6) Data Box 1
Unlock: Buy it for 5000G earned from Mini-Games
What it does: Allows you to see data and illustrations of the robots.
(7) Data Box 2
Unlock: Buy it for 5000G earned from Mini-Games
What it does: Allows you to see data and illustrations of the pilots
(8) Sound Box
Unlock: Buy it for 10000G earned from Mini-Games
What it does: Reveals a sound test mode that lets you hear all the
character sounds and music from the game.
(9) Karaoke Box
Unlock: Buy it for 15000G earned from Mini-Games
What it does: Shows an FMV with scenes from the game and the theme music,
Karaoke-style! No lead vocals, and the words to the theme
song are displayed at the bottom of the screen. Groovy!
(10) Animation Box
Unlock: Buy it for 30000G earned from Mini-Games
What it does: Shows a two-minute high-quality animated movie.
(11) Dark Pulsion Appearance!
Unlock: Buy it for 32500G earned from Mini-Games
What it does: Unlocks Dark Pulsion (piloted by Kai) for use in Hero
Challenge and Versus modes.
(12) Rafaga Amrita Appearance!
Unlock: Buy it for 35000G earned from Mini-Games
What it does: Unlocks a Amrita-piloted Rafaga for use in Hero Challenge
and Versus modes.
(13) Wise Duck Orusorroso Appearance!
Unlock: Buy it for 37500G earned from Mini-Games
What it does: Unlocks Wise Duck R1 (piloted by Shadow Red) for use in
Hero Challenge and Versus modes.
(14) Dixen Experiment Appearance!
Unlock: Buy it for 40000G earned from Mini-Games
What it does: Unlocks Dixen Experiment (piloted by Shadow Red) for use in
Hero Challenge and Versus modes.
(15) Blodia II Custom
Unlock: Buy it for 50000G earned from Mini-Games
What it does: Unlocks Blodia II (piloted by Jin Saotome from Cyberbots)
for use in Hero Challenge and Versus modes.
(16) Illustration Box
Unlock: Buy it for 55000G earned from Mini-Games
What it does: Shows official and fan illustrations of characters from the
game.
(17) Puzzle Box
Unlock: Automatically unlocked with the Illustration Box
What it does: Starts two types of picture puzzles: A Type is the standard
15-piece in a 4X4 frame puzzle, and the B Type is a sliding
wraparound puzzle in a 4X4 frame. Completed pictures are
added to the Illustration Box.
Development Room
================
If you press right on the main screen, you'll move to the Development Room.
Here, you can download G points earned from Mini-Games or from the Hero
Challenge mode. If you have enough G points, you can purchase one of the 11
items shown for the required amount of points by highlighting the item
(translated above) and pressing A. If you have played mini-games on a VMU and
have points to transfer to this screen, select the Green Oval and press A,
select a VMU, and select the left (Yes) option once to download, then the
right option to exit when you're done.
Puzzle Box
==========
There are sixteen available illustrations in the puzzle box. After completing
the sixteenth, you will be given a password.
On March 10, 2000, Capcom finally announced what the password does. By sending
in the password (along with your name/age/address/etc) to Capcom, you'll be
entered in a drawing in which twenty people will receive animation cels from
the original Dreamcast animation (as seen in the game). The full contest
information can be found at:
http://www.capcom.co.jp/newproducts/kikaioh/password/index.html
The illustrations, which after solving can be seen in the Illustration Box,
are:
1) Kikiaoh, Junpei and friends
2) Kikiaoh, close-up
3) Kikiaoh, performing Rocket Blow
4) Kikiaoh, various forms
5) Dixen, in space
6) Pulsion, flying
7) Bolon, on ground
8) Kikiaoh, holding Junpei and friend
9) Winter Vacation
10) Merry Christmas from Harvard
11) Pollin with present
12) Kikiaoh, in a circle
13) Junpei and friends (and a Servebot from MegaMan Legends!)
14) Robot Roll Call
15) Gourai and Kikiaoh
16) Jin Saotome
===============================================================================
IX. Mini-Games
Mini-Game Menu
==============
On the mini-game menu, there are four options (starting with the first):
Mini-Game
High Scores
G Point Total
Sound On/Off
Love & Punch
============
The first mini-game you can download, Love & Punch is a relatively simple
exercise in face recognition.
The Rules: For 30 seconds, two faces will appear and dissapear on each side
of the VMU screen. If you see any character other than Junpei,
press the button corresponding to that side (A for left, B for
right) to Punch! If you see Junpei, press the D-Pad towards that
side to Love! You earn or lose points depending on how long
the character was on the screen, and whether or not you chose the
correct action.
Points: When a character first appears, they have a value of 300 points.
This decreases as the character moves, from 200 to 100 to 50 to
10. If you choose the correct action, you gain points, and you
lose points for the incorrect action.
G Points: Depending on your score, you gain the following G points:
- 0 : 0G
10 - 1000 : 250G
1010 - 2000 : 500G
2010 - 3000 : 750G
3010 - 4000 : 1000G
4010 - 5000 : 1250G
5010 - 6000 : 1500G
6010 - : 1750G
Mugen Gattai (Dream Combination)
================================
In this game, you pilot one half of Twinzen V. Use the D-Pad to avoid the
rockets and bombs in your path, and press the A button to thrust faster for
a brief period. As you travel, you'll eventually meet up with the other
half (another spaceship like yours). Dock with the other ship to gain G
points! The amount of points you receive is dependent on the Stage you are
playing and the level of the gauge on the right of the screen (which is
constantly moving).
If you crash in to one of the three types of missiles, you lose a ship. Lose
three ships, and the game is over. There are five levels, and if you complete
the fifth you gain a 5000G bonus!
Here's a score table that should give you some idea of how many points to
expect. Feel free to help me fill in the blanks if you play!
0 9 18 27 36 45 54 63 72 81 90 100
-----------------------------------------------------------------------
Stage 1 ? 50 100 ? ? 250 300 350 400 450 500 1000
Stage 2 50 100 200 ? 400 500 ? ? ? 900 1000 1500
Stage 3 80 250 400 550 ? ? ? ? ? ? 1500 2000
Stage 4 150 200 ? ? ? ? ? ? 1600 1800 2000 2500
Stage 5 ? ? ? ? ? ? ? ? 2000 2250 2500 3000
As you can see, this game will allow you to earn G points _much_ faster than
Love & Punch!
Hints & Tips:
- Keep pressing the A button. The faster you go, the faster you get to your
ship, and the fewer obstacles get thrown at you.
- If you hit the side of the other ship, you die.
- If you pass by the other ship, you die.
- Want an easy way to always meet the ship near 100%? At the beginning of the
level, wait until the gauge goes all the way up, and then down half-way.
Hit the A button and keep pounding it to go at full speed, and you'll hit
the other ship at a high gauge!
- The levels are not random! There are distinct patterns to each one!
Stage Patterns:
Note that these patterns only work if you follow my above advice: Wait for
the gauge to go all the way up, then back down to 50% before hitting A and
continually hitting A through the level until you dock.
Stage 1: Move towards the left (4/5 the way to the edge) to miss the first
bomb, then stay towards the center and then dodge slightly as
necessary.
Stage 2: Same as stage one, but a bit more dodging from center is required.
Stage 3: Get 4/5 of the way to the right for the first two missiles, 2/3
right for the next two on the right, then 4/5 for the next two on
the left, then dock center.
Stage 4: Get all the way to the left for the first four missiles, then move
center and dodge for a bit before docking.
Stage 5: Get all the way to the left for the first three missiles, then move
center and wait to dock.
Janken Fight
============
Yes, it's that classic game, "Guu, Choki, Pa"! Or, as you probably know it,
Rock, Paper, Scissors. Of course, it's actually been made slightly more
complex than the game you know and love.
Choose your level:
Junpei (3 points)
Seiten (5 points)
Gonzales (8 points)
Controls:
D-Pad Up: Guu (Rock)
D-Pad Right: Choki (Scissors)
D-Pad Down: Pa (Paper)
D-Pad Left: Ui (Horns?)
A Button: Kougeki (Attack)
B Button: Guard (Guard)
At the beginning of each "turn", you should choose Guu, Choki, or Pa with the
D-Pad. Standard rules apply:
Rock beats Scissors
Scissors beats Paper
Paper beats Rock
Ui: no idea so far, but only 1 allowed per game
Now, here's the twist. If you "win", you must press the A button to attack
your opponent. If you "lose", press B to guard. If you successfully attack
your opponent after a win, he loses a point, and vice versa. If you attack
your opponent after a loss (and he doesn't guard), you lose a point.
If you knock out your opponent first, you win! If you don't, you lose. Simple.
Scoring per win (for the first three games, anyway):
Junpei 1650G
Seiten 1350G
Gonzales 900G
===============================================================================
X. Story Mode Paths
KIKAIOH (Junpei)
================
<3A>---<4A>---<FA>---<END1>
/ \ \
/ -<4B>---<5A>---<FB>---<END2>
<1>---<2> / \
\ -<4C>---<5B>- \
<X> \ / \ \
<3B>---<4D>---<5C>---<FC>---<END3>
Route A: <1> - <2> - <3B> - <4D> - <5C> - <FC> - <END3>
Route B: <1> - <2> - <3B> - <4C> - <5B> - <FC> - <END3>
Route C: <1> - <2> - <3B> - <4C> - <5A> - <FB> - <END3>
Route D: <1> - <2> - <3B> - <4C> - <5A> - <FB> - <END2>
Route E: <1> - <2> - <3A> - <4B> - <5A> - <FB> - <END3>
Route F: <1> - <2> - <3A> - <4B> - <5A> - <FB> - <END2>
Route G: <1> - <2> - <3A> - <4A> - <5A> - <FB> - <END3>
Route H: <1> - <2> - <3A> - <4A> - <5A> - <FB> - <END2>
Route I: <1> - <2> - <3A> - <4A> - <FA> - <END1>
Route J: <X>
START : Always at <1>
<1> : vs. Quevearl - City
No branch possible
>> All: <2>
<2> : vs. Bolon - Electric Field
Unconditional story branch by message selection:
>> Top: <3B>
>> Bottom: <3A>
<3A> : vs. Diana 17 - Desert
Story branch by message selection if all conditions are satisfied:
1) No continues are used.
2) Your armor has not been destroyed.
3) The total item stock at the end of the fight is below two.
>> Top: <4A>
>> Bottom: <4B>
>> Miss: <4A>
<3B> : vs. Gamda - Snow Field
Story branch by message selection if all conditions are satisfied:
1) Your armor has not been destroyed.
2) You are not downed in the battle.
>> Top: <4D>
>> Bottom: <4C>
>> Miss: <4D>
<4A> : vs. Gourai - Lava Field
Story branch if the following conditions are satisfied:
1) Defeat the enemy with a Final Attack.
>> Hit: <5A>
>> Miss: <FA>
<4B> : vs. Gourai - Lava Field
No branch possible
>> All: <5A>
<4C> : vs. Wise Duck - Oilfield
Story branch if the following conditions are satisfied:
1) Defeat the enemy within the Time Attack limit (40 sec.)
>> Hit: <5A>
>> Miss: <5B>
<4D> : vs. Diana 17 - Desert
No branch possible
>> All: <5C>
<5A> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <FB>
<5B> : vs. Gourai - Electric Field Sunset
No branch possible
>> All: <FC>
<5C> : vs. Gourai - Lava Field
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END1>
<FB> : vs. Gamda - Magic Dimension
1) Defeat the enemy within the Time Attack limit (40 sec.)
>> Hit: <END3>
>> Miss: <END2>
<FC> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END3>
<END1>: No branch possible
<END2>: No branch possible
<END3>: No branch possible
<X> : vs. Rafaga - City
Story branch if the following conditions are satisfied:
1) The last digit of the timer at the end of the fight is "7".
Can happen between: <1> and <2>, <4C> and <5B> or <5C>, or
<5C> and <FC>
DIXEN (Nakato)
==============
<4A>---<5A>---<FA>---<END1>
/
<1>---<2>---<3>-
\
<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3> - <4B> - <5B> - <FB> - <END2>
START : Always at <1>
<1> : vs. Wise Duck - City
No branch possible
>> All: <2>
<2> : vs. Rafaga - Oilfield
No branch possible
>> All: <2>
<3> : vs. Gourai - Desert
Story branch if the following conditions are satisfied:
1) Defeat the enemy within the Time Attack limit (40 sec.)
2) You are not downed in the battle.
>> Hit: <4B>
>> Miss: <4A>
<4A> : vs. Rafaga Amrita - Airfield
No branch possible
>> All: <5A>
<4B> : vs. Gamda - Electric Field Sunset
No branch possible
>> All: <5B>
<5A> : vs. Quevarl - Moon
No branch possible
>> All: <FA>
<5B> : vs. Quevarl - Lava Field
No branch possible
>> All: <FB>
<FA> : vs. Gourai - Moon
No branch possible
>> All: <END1>
<FB> : Dixen Experiment - Moon
No branch possible
>> All: <FB>
<END1>: No branch possible
<END2>: No branch possible
DIXEN (Halma)
=============
<1>---<2>---<3>---<4>---<5>---<F>---<END>
START : Always at <1>
<1> : vs. Pulsion - Oilfield
No branch possible
>> All: <2>
<2> : vs. Diana 17 - Desert (Missed FA)
No branch possible
>> All: <3>
<3> : vs. Twinzen V - Lava Field
No branch possible
>> All: <4>
<4> : vs. Rafaga - Moon (Missed FA)
No branch possible
>> All: <5>
<5> : vs. Dixen Experiment - Desert (lost)
No branch possible
>> All: <F>
<F> : vs. Goldibus and Transformed Goldibus - Desert
No branch possible
>> All: <END>
WISE DUCK (Gonzales Team)
=========================
<4A>---<5A>---<FA>---<END1>
/
<1>---<2>---<3>-
\
<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3> - <4B> - <5B> - <FB> - <END2>
START : Always at <1>
<1> : vs. Dixen - Snow Field
No branch possible
>> All: <2>
<2> : vs. Rafaga - Electric Field Sunset
No branch possible
>> All: <3>
<3> : vs. Dixen - Desert
Story branch if the following conditions are satisfied:
1) Select the bottom dialog option after the second battle.
2) No continues are used.
3) Defeat the enemy with a Final Attack.
4) You are not downed in the battle.
5) Your armor has not been destroyed.
>> Hit: <4B>
>> Miss: <4A>
<4A> : vs. Wise Duck - Airfield
No branch possible
>> All: <5A>
<4B> : vs. Twinzen V - Lava Field
No branch possible
>> All: <5B>
<5A> : vs. Gamda - Lava Field
No branch possible
>> All: <FA>
<5B> : vs. Wise Duck - Desert
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END1>
<FB> : vs. Kikaioh - Electric Field Sunset
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
PULSION (Kai)
=============
-<4A>---<5A>---<FA>---<END1>
/
<1>---<2>---<3>-
\
-<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3> - <4B> - <5B> - <FB> - <END2>
START : Always at <1>
<1> : vs. Gamda - Oilfield
No branch possible
>> All: <2>
<2> : vs. Bolon - Snow Field
No branch possible
>> All: <3>
<3> : vs. Diana 17 - Desert
Story branch by message selection if all conditions are satisfied:
1) Defeat the enemy with a Final Attack.
2) Your armor _has_ been destroyed.
>> Top: <4A>
>> Bottom: <4B>
>> Miss: <4A>
<4A> : vs. Dark Pulsion - Airfield
No branch possible
>> All: <4A>
<4B> : vs. Rafaga (as Dark Pulsion) - Airfield
No branch possible
>> All: <5B>
<5A> : vs. Quevarl - Electric Field Sunset
No branch possible
>> All: <5A>
<5B> : vs. Dixen (as Dark Pulsion) - Oilfield
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END1>
<FB> : vs. Goldibus and Transformed Goldibus - City
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
PULSION (Kei)
=============
-<4A>---<5A>---<FA>---<END1>
/
<1>---<2>---<3>-
\
-<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3> - <4B> - <5B> - <FB> - <END2>
START : Always at <1>
<1> : vs. Gamda - Oilfield
No branch possible
>> All: <2>
<2> : vs. Bolon - Snow Field
No branch possible
>> All: <3>
<3> : vs. Diana 17 - Desert
Story branch if the following conditions are satisfied:
1) No continues are used.
2) Your armor _has_ been destroyed.
>> Hit: <4B>
>> Miss: <4A>
<4A> : vs. Dark Pulsion - Airfield
No branch possible
>> All: <4A>
<4B> : vs. Rafaga - Airfield
No branch possible
>> All: <5B>
<5A> : vs. Quevarl - Electric Field Sunset
No branch possible
>> All: <5A>
<5B> : vs. Dixen - Oilfield
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END1>
<FB> : vs. Goldibus and Transformed Goldibus - City
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
RAFAGA (Harvard)
================
-<3A>---<4A>---<5A>---<FA>---<END1>
/
<1>---<2>-
\
-<3B>---<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3A> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3B> - <4B> - <5B> - <FB> - <END2>
START : Always at <1>
<1> : vs. Quevarl - Moon
No branch possible
>> All: <2>
<2> : vs. Dixen - Desert
Story branch if the following conditions are satisfied:
1) Defeat the enemy within the Time Attack limit (40 sec.)
2) You are not downed in the battle.
3) Your armor has not been destroyed.
4) Defeat the enemy with a Final Attack.
>> Hit: <3B>
>> Miss: <3A>
<3A> : vs. Kikiaoh - City
No branch possible
>> All: <4A>
<3B> : vs. Pulsion - Electric Field Sunset
No branch possible
>> All: <4B>
<4A> : vs. Pulsion - Electric Field Sunset
No branch possible
>> All: <5A>
<4B> : vs. Diana 17 - City
No branch possible
>> All: <5B>
<5A> : vs. Gourai - Airfield
No branch possible
>> All: <FA>
<5B> : vs. Wise Duck - Airfield
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Airfield
No branch possible
>> All: <END1>
<FB> : vs. Goldibus and Transformed Goldibus - Magic Dimension
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
TWINZAM V (Daichi and Sora)
===========================
<1A>---<2A>- <5A>---<FA>---<END1>
\ / \ /
X -<3>---<4>-
/ \ / \
<1B>---<2B>- <5B>---<FB>---<END2>
Route A: <1A> - <2A> - <3> - <4> - <5A> - <FA> - <END1>
Route B: <1A> - <2A> - <3> - <4> - <5B> - <FB> - <END2>
Route C: <1A> - <2B> - <3> - <4> - <5A> - <FA> - <END1>
Route D: <1A> - <2B> - <3> - <4> - <5B> - <FB> - <END2>
Route E: <1B> - <2B> - <3> - <4> - <5B> - <FB> - <END2>
Route F: <1B> - <2B> - <3> - <4> - <5A> - <FA> - <END1>
Route G: <1B> - <2A> - <3> - <4> - <5B> - <FB> - <END2>
Route H: <1B> - <2A> - <3> - <4> - <5A> - <FA> - <END1>
START : In Fire Formation, <1A>
In Plasma Formation, <1B>
<1A> : vs. Rafaga - City
Story branches depending on the form of Twinzam at Victory
>> Fire: <2A>
>> Plasma: <2B>
<1B> : vs. Rafaga - City
Story branches depending on the form of Twinzam at Victory
>> Fire: <2A>
>> Plasma: <2B>
<2A> : vs. Pulsion - Electric Field Sunset
No branch possible
>> All: <3>
<2B> : vs. Wise Duck - Desert
No branch possible
>> All: <3>
<3> : vs. Gamda - Snow Field
No branch possible
>> All: <4>
<4> : vs. Quevarl - Electric Field
Story branches depending on the form of Twinzam at Victory
>> Fire: <5A>
>> Plasma: <5B>
<5A> : vs. Gourai - Electric Field
No branch possible
>> All: <FA>
<5B> : vs. Gourai - Electric Field
No branch possible
>> All: <FB>
<FA> : vs. Goldibus and Transformed Goldibus - Magic Dimension
No branch possible
>> All: <END1>
<FB> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
BOLON (Pollin)
==============
<4A>---<5A>---<FA>---<END1>
/
<1>---<2>---<3>-
\
<4B>---<5B>---<FB>---<END2>
Route A: <1> - <2> - <3> - <4A> - <5A> - <FA> - <END1>
Route B:
START : Always at <1>
<1> : vs. Kikiaoh - Electric Field
No branch possible
>> All: <2>
<2> : vs. Pulsion - Moon
No branch possible
>> All: <3>
<3> : vs. Quevarl - City
Story branch by message selection if all conditions are satisfied:
1) Defeat the enemy with a Final Attack.
>> Top: <4A>
>> Bottom: <4B>
>> Miss: <4A>
<4A> : vs. Twinzen V - Electric Field Sunset
No branch possible
>> All: <4A>
<4B> : vs. Dixen - City
No branch possible
>> All: <4B>
<5A> : vs. Diana 17 - City
No branch possible
>> All: <FA>
<5B> : vs. Rafaga Amrita - Electric Field
No branch possible
>> All: <5B>
<FA> : vs. Goldibus and Transformed Goldibus - City
No branch possible
>> All: <END1>
<FB> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END2>
<END1>: No branch possible
<END2>: No branch possible
DIANA 17 (Reika)
================
-<3A>---<4A>---<5A>---<FA>---<END1>
/
<1>---<2>-
\
-<3B>---<4B>---<5B>---<END2>
Route A: <1> - <2> - <3A> - <4A> - <5A> - <FA> - <END1>
Route B: <1> - <2> - <3B> - <4B> - <5B> - <END2>
START : Always at <1>
<1> : vs. Dixen - Moon
No branch possible
>> All: <2>
<2> : vs. Kikaioh - Electric Field
Story branch by message selection if all conditions are satisfied:
1) You are not downed in the battle.
2) The total item stock at the end of the fight is below two.
>> Top: <3A>
>> Bottom: <3B>
>> Miss: <3A>
<3A> : vs. Goldibus - Snow Field
No branch possible
>> All: <4A>
<3B> : vs. Bolon - City
No branch possible
>> All: <4B>
<4A> : vs. Twinzen V - City
No branch possible
>> All: <5A>
<4B> : vs. Goldibus - Snow Field
No branch possible
>> All: <5B>
<5A> : vs. Gourai - Lava Field
No branch possible
>> All: <FA>
<5B> : vs. Quevarl - Oilfield
No branch possible
>> All: <END2>
<FA> : vs. Goldibus and Transformed Goldibus - Space Platform
No branch possible
>> All: <END1>
<END1>: No branch possible
<END2>: No branch possible
GOURAI (Shadow Red)
===================
<1>---<2>---<3>---<4>---<5>---<F>---<END>
START : Always at <1>
<1> : vs. Dixen - City
No branch possible
>> All: <2>
<2> : vs. Rafaga - Oilfield
No branch possible
>> All: <3>
<3> : vs. Kikiaoh - Electric Field
No branch possible
>> All: <4>
<4> : vs. Quevarl - Lava Field
No branch possible
>> All: <5>
<5> : vs. Gamda - Airfield
No branch possible
>> All: <F>
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XI. Title Song Lyrics
Japanese (Romaji) My (Poor) English Translation
----------------------------- -----------------------------
(CHORUS) (CHORUS)
Tatakae! Kikiaoh Fight! Kikiaoh
Shinjiru Mono wa For what you believe in,
Yume to Kibou to Yuujou to With dreams, hope, and friendship.
Muteki no Chikara de Your strength is unrivaled,
Tatakau Mono no Na wa Your reputation is for battle,
Chou Kou Senki Kikiaoh Super Steel Battle Story Kikiaoh
(more to come)
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XII. Administrivia
Sources:
Kikaioh Game Manual
For basic move lists and gameplay information
Capcom Japan Web Page (
http://www.capcom.co.jp)
For more moves and some character and robot information
Capcom Asia Web Page (
http://www.capcomasia.com.hk)
For the English changes and some robot information
Donny Chan's Arcade Tech Romancer FAQ
For clarification of several move names that were too tiny to read
clearly on Capcom's site, as well as verifying some of my translations.
Thanks:
- Donny Chan and Julio A. Quicios for paving the way with their Arcade FAQs.
- Alvin Muolic, for pointing me in the direction of the Hero Challenge mode
for unlocking box #5, explaining box #16, and letting me know what #17 was.
Contacting Me:
If you have stuff to add, please do send it along to
[email protected]
for inclusion in the next revision.
Copyright Notice:
This document is Copyright 1999 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (
[email protected]). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all.
At some point in the near future, this document may be released for
free public distribution. The latest version of this document on the
GameFAQs web site will hold the current Copyright and distribution information.
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-EOF-