__ _______ _______ __
| | | ____|| \ | |
| | | |__ | .--. || |
.--. | | | __| | | | || |
| `--' | | |____ | '--' || |
\______/ |_______||_______/ |__|
.______ ______ ____ __ ____ _______ .______
| _ \ / __ \ \ \ / \ / / | ____|| _ \
| |_) | | | | | \ \/ \/ / | |__ | |_) |
| ___/ | | | | \ / | __| | /
| | | `--' | \ /\ / | |____ | |\ \----.
| _| \______/ \__/ \__/ |_______|| _| `._____|
.______ ___ .___________.___________. __ _______ _______.
| _ \ / \ | | || | | ____| / |
| |_) | / ^ \ `---| |----`---| |----`| | | |__ | (----`
| _ < / /_\ \ | | | | | | | __| \ \
| |_) | / _____ \ | | | | | `----.| |____.----) |
|______/ /__/ \__\ |__| |__| |_______||_______|_______/
______________________________________________________________________________.
|______________________________________________________________________________|
--------------------------------------------------------------
Star Wars Episode I: Jedi Power Battles guide. Final version.
Written for the PlayStation game console.
--------------------------------------------------------------
Written By: ChefGhost
Email:
[email protected]
Date written: July, 2003
This document copyright ChefGhost 2003.
______________________________________________________
T A B L E O F C O N T E N T S :
======================================================
--Keyword System--
I. Updates
II. Basic game tips
III. Controls
IV. Menus/Screens
V. Power-ups
VI. Character Profiles
-Obi-Wan Kenobi
-Qui-Gon Jinn
-Mace Windu
-Adi Gallia
-Plo Koon
VII. Supporting characters
VIII. The Enemies
IX. Walkthrough
A. Level 1: Trade Federation Battleship
B. Level 2: Swamps of Naboo
C. Level 3: City of Theed
D. Level 4: Theed Palace
E. Level 5: Tatooine
F. Level 6: Coruscant
G. Level 7: Ruins
H. Level 8: Streets of Theed
I. Level 9: Palace Cliffs
J. Level 10: Final Battle
X. Secrets
A. Secret Levels
-Level 11: Droidekas!
-Level 12: Kaadu Race!
-Level 13: Gungan Roundup!
-Level 14: Survival Challenge!
B. Secret Characters
-Darth Mual
-Queen Amidala
-Captain Panaka
XI. Frequently Asked Questions
XII. GameShark Codes
XIII. Acknowledgments
XIV. Contact Info
XV. Disclaimer
========================================================
________________________________________________________________________________
Please beware that this was my first guide and so please give some sort of
support. I am open to _CONSTRUCTIVE_ criticism and all other helpful suggestions
and comments. You can contact me at the above mentioned E-mail address. But
please note that I only answer questions that are not stupid and aren't
explained in the guide. I will not answer any E-mail from people that are rude
or otherwise disrespectful. If you want to E-mail me, be sure to put something
in your subject about this guide, or else I may delete without looking at it.
Please read the Contact Info section for details before e-mailing me.
With that said, let's move on to the guide!
Remember, the latest version of this walkthrough can _ALWAYS_ be found at
www.GameFAQs.com!
________________________________________________________________________________
________________________________________________________________________________
- - K E Y W O R D S Y S T E M - -
================================================================================
Can't find something in the guide? Too lazy to read through certain sections to
find what you're looking for? No problem. With the keyword system, you'll be
able to navigate this guide with ease. The keyword system is basically a way to
quickly jump to a certain section using the Find command (Ctrl+F). To use the
keyword system, simply press Ctrl+F to bring up a search window. Then type in a
keyword to quickly jump to a certain section of the guide. When typing in a
keyword, be sure to include the <, the >, and the ^ symbols or the keyword might
not work. A list of keywords and their corresponding section follows:
SECTION: KEYWORD:
-----------------------------------------------------------------
- Updates <^up>
- Basic Game Tips <^bt>
- Controls <^cn>
- Menus/Screens <^ms>
- Power-ups <^pw>
- Character Profiles <^cp>
- Supporting Characters <^sc>
- The Enemies <^te>
- Walkthrough <^wt>
- Level 1: Trade Federation Battleship <^L1>
- Boss: Loader Droid <^L*>
- Boss: Starfighter Droid <^L->
- Level 2: Swamps of Naboo <^L2>
- Boss: Slaatik Hagworm <^L!>
- Level 3: City of Theed <^L3>
- Boss: Turret Droid <^L@>
- Level 4. Theed Palace <^L4>
- Boss: Plasma Droids <^L#>
- Level 5: Tatooine <^L5>
- Boss: Armored Kraakiss <^L$>
- Boss: Darth Maul <^L%>
- Level 6: Coruscant <^L6>
- Boss: Mercenary Leader <^L^>
- Level 7: Ruins <^L7>
- Boss: Gungan Chief <^L&>
- Level 8: Streets of Theed <^L8>
- Level 9: Palace Cliffs <^L9>
- Level 10: Final Battle <^L0>
- Boss: Darth Maul <^L+>
- Secrets <^ss>
- Secret Levels <^sl>
- Level 11: Droidekas! <^Ld>
- Level 12: Kaadu Race <^Lk>
- Level 13: Gungan Roundup! <^Lg>
- Level 14: Survival Challenge! <^Ls>
- Secret Characters <^se>
- Frequently Asked Questions <^fq>
- GameShark Codes <^gs>
- Acknowledgements <^ac>
- Contact Info <^ci>
- Disclaimer <^dc>
Hopefully, this make it much easier to navigate my walkthrough.
================================================================================
________________________________________________________________________________
I. U P D A T E S : <^up>
================================================================================
Version 1.0:
--put up the Basic Game Tips
--put up Controls
--put up Menus/Screens
--put up Power-ups Section
--put up Character Profiles
--put up Enemies Section
--started walkthrough:
--put up level 1
--put up level 2
--put up level 3
--put up level 4
--put up level 5
--put up level 6
--------------------------------------------------------------------------------
Version 1.5:
--completely revised the alignment, layout, and format
--minor spelling and grammatical errors fixed
--added AAT to Enemies list
--continued walkthrough:
--put up level 7
--put up level 8
--------------------------------------------------------------------------------
Version 2.0:
--fixed more alignment and layout errors
--finished walkthrough:
--put up level 9
--put up level 10
--put up Secrets section
--put up GameShark code section
--put up Acknowledgments section
--put up Contact Info section
--moved the disclaimer to the bottom
--------------------------------------------------------------------------------
Final Version:
--put up Frequntly Asked Questions section
--added the 1000 point bonus in Level 7
--put in trick on how to get inside Boss Nass sphere in level 13
--spell checked the guide
--fixed minor mistakes and layout errors
--fixed the new ASCII title
--added new keyword system
--added new Character Modifier Codes for GameShark [Credit goes to Darth Sona
and Andre the Midget]
================================================================================
________________________________________________________________________________
II. B A S I C G A M E T I P S : <^bt>
================================================================================
This section is designed so that beginning players will know some basic
techniques and skills before starting the game. If you already know what you're
doing then you can skip this section. Here are some fundamental things you
should know before starting a game:
o Know your characters' strengths and weaknesses before fighting tough enemies.
For instance, we all know Plo Koon is much slower than the other characters but
he can do more damage. Adi Gallia, on the other hand, is the fastest of all the
characters, so she will be able to get in more attacks and retreat faster. But
she is also the weakest compared to the others; it seems that it takes less hits
of the same attack to kill her. If you know how your character will do against
various enemies than you'll have a much better chance at surviving.
o Learn the different commands you'll be using early on, such as double-jumping
and the running Lock-on attacks. You will need to rely heavily on these commands
later on in the game especially double-jumping.
o The maximum number of Special Items your character can carry at once is four.
If you spot a Special Item power-up and you don't have room in your inventory,
use one. That way the Item won't be wasted and you will still get the points for
getting the item. Never pass a Special Item up.
o The same rule above applies to the Force power-up. Use some Force if your full
before getting a Force power-up.
o One of the most important thing to master in Jedi Power Battles is the
reflecting of lasers. You need to know how to successfully deflect a laser to
beat the game. In fact, the last boss of Level 1 has to be defeated by
reflecting his lasers.
o Remember when you're blocking attacks a "block meter" will start to rise. If
it
gets too high your character will be unable to block until it goes back to
normal. To make it go down faster, release the block button.
o And finally, practice all of your combos and techniques. You'll never get good
at the game if you don't practice. Trust me, other people are probably having
the same problems as you are, it's okay to mess up once in a while, especially
if this is your first time playing the game. Eventually you'll be able to make
it through levels without any problems, but you just have to keep on trying.
================================================================================
________________________________________________________________________________
III. C O N T R O L S : <^cn>
================================================================================
Note: All controls on this list are in Default mode.
Menu:
-Directional Buttons/Analog Stick: Move cursor
-X: Select
-Triangle: Go back
-Circle: N/A
-Square: N/A
-Select: N/A
-Start: N/A
-L1: N/A
-L2: N/A
-R1: N/A
-R2: N/A
Game:
-Directional Buttons/Analog Stick: Move character
-X: Hack/Vertical Attack
-Triangle: Heavy attack
-Circle: Jump, push again while in the air to perform a double-jump
-Square: Slash/Horizontal attack
-Select: Toggle different between Health and Force displays
-Start: Pause/Bring up menu
-L1: Block, reflect lasers by pressing block just before the laser hits you
-L2: When pressed in conjunction with Triangle/X/Circle, releases a Force
attack. You must earn the L2+X and L2+Circle before you can use them
(check walkthrough). When pressed with Square you use the Special Item.
-R1: Lock-on to nearest enemy. If you run during Lock-on mode, you'll roll
around the enemy.
-R2: Run when pressed in conjunction with a direction.
================================================================================
________________________________________________________________________________
IV. M E N U S / S C R E E N S : <^ms>
================================================================================
This section will explain the various menus and screens in the game. If you know
what everything is, skip this section.
MAIN MENU:
-New game: This allows you to start a new game on Star Wars: Episode I, Jedi
Power Battles. You will have to choose the number of players after choosing the
New Game option. After you've selected the number of players you will have the
choice to choose between Jedi and Easy Mode. Although the instruction manual
states that the secrets can only be unlocked in in Jedi mode, it's not true. You
can unlock all of the secrets while playing Jedi or Easy mode. There's no
difference in anything about the modes.
-Load Game: This is just as the name states: you can load a saved game.
-Options: Inside the Options menu you'll have the choice to configure the
following:
-Audio: in the Audio menu you can mess with the following things:
-Music: This allows you to turn the game's music on or off.
-Music Mode: Choose between Stereo sound or Mono sound.
-Music Volume: This allows you to adjust the game's musical volume.
-SFX Volume: This allows you to adjust the game's special effects volume.
-Controls: Inside the Controls option you have the choice to configure the
following:
-Controller Setup: Choose between five different controller configurations.
-Vibration: This feature can be used with a DualShock controller only. It
turns the vibration during the game on or off.
-Walk/Run Limit: This feature can be used with DualShock controller only. It
adjusts how you have to push the left Analog Stick to make your character
run.
-Restore Default Options: Restores all options to their original state.
CHARACTER SELECTION SCREEN: This allows you to select your character. It is not
possible to select the same character for both players in two-player mode.
LEVEL SELECTION SCREEN: You can now choose any level that you've beaten to play
or you can choose the next level after the one you have beaten. If you're
starting a new game you can only play on Level 1 at first. The levels will
unlock themselves as you progress through the game. After you have selected the
level and the screen loads a screen will pop up, briefly stating your objective
for that particular level.
THE PAUSE MENU: The pause menu is brought up when you press the Start button
while in the game. From there you have option to restart the level (but you lose
one credit), continue playing the game, quit the game, or configure the controls
and audio features.
================================================================================
________________________________________________________________________________
V. P O W E R - U P S : <^pw>
================================================================================
Here I will explain the various power-ups found in the game, their point values,
and some tips about them.
________________________________________________________________________________
HEALTH--50 & 100 points
--------------------------------------------------------------------------------
The health power-up comes in two sizes, the small version, which fills a little
bit of health and the larger one (it glows a bit) which refills a decent amount
of health. You should never pass these up.
________________________________________________________________________________
FORCE--50 & 100 points
--------------------------------------------------------------------------------
The Force power-up also comes in two sizes. Again, the larger one glows a bit.
If you're full on Force and you spot a Force power-up, go ahead and use some.
Then get the power-up. That way it's effects won't be wasted.
________________________________________________________________________________
SPECIAL ITEM--100 points
--------------------------------------------------------------------------------
Like the Force power-ups you should always use one of these if you're full and
you spot one in the game. Special Items can sometimes be a lifesaver. Most of
them are highly effective against groups of enemies and can get you out of some
hairy situations. Refer to the Character Profiles and the Secret Characters
sections to see which character has what Special Item.
________________________________________________________________________________
BLADE AMPLIFIER--100 points
--------------------------------------------------------------------------------
If you get a Blade Amplifier your attacks do more damage to enemies. Be warned
though, it only lasts for a certain amount of time so use it wisely.
________________________________________________________________________________
BLADE EXTENDER--100 points
--------------------------------------------------------------------------------
The Blade Extender is similar to the Blade Amplifier; they both allow your
lightsaber to deal more damage. But the Blade Extender also makes your
lightsaber longer than usual, which means you can attack enemies from further
away. Again, like the Blade Extender it only lasts for a limited amount of time.
________________________________________________________________________________
ULTIMATE POWER-UP
--------------------------------------------------------------------------------
The Ultimate Power-up is just as it names says: it's the ultimate of all power-
ups. It refills your health and Force to full, it gives you max Special Items,
_AND_ it even gives you a Blade Amplifier on top it. Pretty cool, it you ask me.
So before you pick up one of these amazing power-ups, use all of your Force and
Items because it refills both of those to full. It's too bad no points are given
for such a great power-up.
________________________________________________________________________________
CHECKPOINT--50 points
--------------------------------------------------------------------------------
The checkpoint allows you to return back to it whenever you die, given that you
have a credit. But remember that if you die after you have touched a checkpoint,
all of the points you got after the checkpoint will be lost. Grab one of these
whenever you see one, there's not much of them in on the levels.
________________________________________________________________________________
POINT BONUS--1000 & 2500 points
--------------------------------------------------------------------------------
These are the ultimate power-ups to gain points from. They each give you a
massive point jump. The silver one gives 1000 more points and the gold one gives
you 2500. But beware, there are only one of each of these in every level (with
the exception of Level 8) so you better keep you eyes peeled.
________________________________________________________________________________
EXTRA LIFE--200 points
--------------------------------------------------------------------------------
The extra life power-up is a little more rare than others, but for a good
reason: they give you an extra credit. They give the insurance of coming back to
a checkpoint (supposing that you touched one). So, of course, never pass it up.
________________________________________________________________________________
CHALLENGE--500 points
--------------------------------------------------------------------------------
The challenge is worth a decent amount of points but it also halves both of your
current health and Force. So only grab it if you think you can survive with half
health and Force.
________________________________________________________________________________
RANDOMIZER
--------------------------------------------------------------------------------
The Randomizer is a double-sided sword; it can give health, Force, or a mega
point bonus when you need it, or it could throw up a challenge. It's up to you
to decide if you need or not. The points given are depended on what item it
gives you.
________________________________________________________________________________
GUNGAN ARTIFACT--50 points
--------------------------------------------------------------------------------
There are only three of these found in the game. If you manage to find all three
on the same game (not necessarily the same character, but the same game) you'll
unlock the secret level, Gungan Roundup!. Refer to the walkthrough for the
location of these Artifacts.
================================================================================
________________________________________________________________________________
VI. C H A R A C T E R P R O F I L E S : <^cp>
================================================================================
In this section I will explain about the different abilities of the various
characters of the game. I will also include a list of their combos and
techniques.
Note: You may need to learn some of the combos listed before you can use them.
And, of course, T=Triangle, X=X, S=Square, C=Circle, and L2=L2 for the combos
and Force powers.
________________________________________________________________________________
OBI-WAN KENOBI:
--------------------------------------------------------------------------------
Obi-Wan Kenobi is the best character for a beginner to start with. He has great
speed and a good deal of combos. He's not as fast as Adi or as powerful as Plo
Koon but he still be highly effective in the game. His Force abilities are
pretty decent, although it seems to me that his long range Force technique, the
Force Thrust, is slower and less powerful than Qui-Gon Jinn's. Obi-Wan's
defensive Force power is a bubble that reflects lasers, damages enemies, and
takes cannon fire. However, it will _not_ refill your health bar and it uses up
your Force bar relatively quickly. It is extremely easy for Obi-Wan to beat
Darth Maul. All you have to do is Lock-on and keeping hitting the Square button.
If you're new to the game and want someone who is easy to use, then pick Obi-
Wan.
COMBOS: FORCE POWERS: SPECIAL ITEM:
S,S,S,T L2+T= Saber Dash Thermal Detonator
X,X,S L2+X= Force Thrust
S,S L2+C= Protection Bubble
S,S,S
X,X,T
S,S,T,S
S,S,S,T,L2
X,X,T,S,S,T
X,X,S,S,T
T,L2
S,S,T
X,X,S,S
X,X,T,S
________________________________________________________________________________
QUI-GON JINN:
--------------------------------------------------------------------------------
Qui-Gon is not as fast as his Padawan, Obi-Wan. But he can deal more damage with
his saber. His style is graceful and calculated. Qui-Gon specializes in healing,
so once you learn the L2+C Force ability you will be able refill a little bit of
health using your Force. His short range Force attack is great for knocking
opponents off of cliffs and tall buildings (like in Coruscant) although you
don't get the points for killing them. It's also highly effective against the
Kreetles on Level 6. Qui-Gon's Force Thrust technique (L2+X) seems to travel
farther, faster, and deals a little bit more damage than Obi-Wan's. The easiest
person to kill Darth Maul is Qui-Gon. Lock-on and keep pressing X,X over and
over again.
COMBOS: FORCE POWERS: SPECIAL ITEM:
T,S L2+T= Shockwave Electric Detonator
S,S L2+X= Force Thrust
S,S,X L2+C= Heal
X,T,X
X,X
T,S,T,T
S,S,T,T
S,S,X
X,X,T
X,T,X,L2
X,T,X,T
S,S,T
T,S,T
________________________________________________________________________________
MACE WINDU:
--------------------------------------------------------------------------------
Mace Windu is my all-time favorite character. He's also the best all-around
character in the game. In my opinion, he has the best Force abilities out of all
the Jedis. Though he's not the fastest or the strongest he has a well balance of
both to make him a great character. Mace's long range Force technique, the Saber
Throw, is highly effective against any enemy. It will end most of them to an
early grave. It is a bit harder to control Mace than it is with other
characters, but once you learn his style he will be literally unstoppable. His
short ranged Force power works really well against Darth Maul and can be used to
destroy enemies when they are surrounding you from all directions. Mace's Force
Absorb technique damages enemies and takes cannon fire. But, it won't reflect
lasers. It will refill your health bar if you are damaged while in the bubble.
Also, it seems to me that it uses up your Force bar slower than other defensive
Force powers.
COMBOS: FORCE POWERS: SPECIAL ITEM:
S,S L2+T= Saber Shield Thermal Detonator
X,S,S,T L2+X= Saber Throw
S,S,S,X,L2 L2+C= Force Absorb
S,S,T,T
S,S,L2
X,S
S,S,S
S,S,T
X,S,S
S,S,S,X
________________________________________________________________________________
ADI GALLIA:
--------------------------------------------------------------------------------
Adi is, hands down, the fastest character in the game. Though her attacks are
not really strong by themselves, they are devastating when strung into quick
combos. Adi does seem weaker to me, it looks like it takes less hits of the same
attack to kill her than it would, say, Qui-Gon. But nonetheless, Adi can be a
really good fighter when she needs to be. Use her speed to overwhelm opponents
or to outrun them. Adi's Force powers are very unique but sometimes unneeded.
Her short range Force power is, in my opinion, not all that great. The Mesmerize
just doesn't help when the enemies can shoot at you instead of getting close.
Her defensive Force move, the Force Cloak, works surprisingly well when you need
to get away. But be warned, it has a limited effect and some enemies (such as
Plasma Droids) aren't affected by it. Adi's long range Force attack is supposed
to seek out enemies, but it never seems to work that well for me. And it seems
to drain the Force bar more than other long range attacks. Adi's Special Item is
a protective bubble that can reflect lasers and damage enemies while she's in
it. If you have the Ultimate Saber equipped then enemies die within one bump of
the bubble.
COMBOS: FORCE POWERS: SPECIAL ITEM:
T,T,T L2+T= Mesmerize Energy Shield
X,X,T L2+X= Piercing Gaze
S,S,S,T L2+C= Force Cloak
X,X,S,S
X,X,S,S,X
S,S,S
X,X,S
T,T,X,T
S,S,X,X
S,S,X,X
S,S,T,X
X,X,T,T
T,T,X
________________________________________________________________________________
PLO KOON:
--------------------------------------------------------------------------------
Plo Koon is the slowest character in the game. But what he lacks in speed he
greatly makes up for in his strength. He has the most powerful attack in the
game. When playing as Plo Koon, try to avoid large groups of enemies. If you can
take an enemy one-on-one, you will surely win. Most of Plo's combos are slow to
execute and you may be interrupted before you get to finish so try to do your
attacks before you are right next to the enemy. Plo's most useful Force ability
is his Electric Judgment. It is close, if not identical, to Darth Maul's. Use it
to take out large groups of enemies from a distance. Plo's short-ranged Force
power CAN be interrupted for some reason. His defensive Force ability is the
exact same as Obi-Wan's and Darth Maul's. It reflects lasers, damages enemies,
and takes cannon fire. It won't refill your health bar like Mace's. Again, it
uses up your Force bar pretty fast. Plo Koon's Stim Pack is really useful. It
speeds him up a bit, gives more attack power, and he can take no damage while
it's in effect. Sadly though, it only lasts for a short amount of time so use it
wisely.
COMBOS: FORCE POWERS: SPECIAL ITEM:
T,T L2+T= Saber Cyclone Stim Pack
X,X L2+X= Electric Judgment
X,X,T L2+C= Protection Bubble
S,S
X,T
S,S,T
S,S,L2
S,S,X
S,S,X,L2
X,T,T
X,X,S
S,S,X,T
================================================================================
________________________________________________________________________________
VII. S U P P O R T I N G C H A R A C T E R S : <^sc>
================================================================================
In this section I'll list all of the characters that you'll have to help during
their specific stage.
________________________________________________________________________________
JAR JAR BINKS
--------------------------------------------------------------------------------
Jar Jar is the clumsy Gungan you meet in Level 2. He'll be a sort of a guide to
you in the Level 2: Swamps of Naboo. There isn't any way that Jar Jar can get
hurt so you don't have to worry about protecting him.
________________________________________________________________________________
ROYAL HANDMAIDENS
--------------------------------------------------------------------------------
When you reach Level 3 you'll have to find and rescues at least seven of these
maids. Refer to the walkthrough to find out where all of the handmaidens are.
You gain 250 points for each handmaiden that you rescue.
________________________________________________________________________________
QUEEN AMIDALA
--------------------------------------------------------------------------------
You meet the young monarch on Level 4. You'll have to escort her to her Royal
Starship hanger. If you hit Amidala with your lightsaber she will get hurt and
eventually die.
________________________________________________________________________________
ANAKIN SKYWALKER
--------------------------------------------------------------------------------
On Level 5 you'll have to protect Anakin for the first part of the before he
runs off to get a stolen hyperdrive. Again, like Amidala, you can kill him so be
careful.
________________________________________________________________________________
NABOO PILOTS
--------------------------------------------------------------------------------
Normally these courageous pilots are found at the helm of a Naboo starfighter
but in Level 9 you'll have to rescue at least five of them from the top of the
palace cliffs. It is possible to kill any one of these pilots. You gain 250
points for every pilot that you rescue. Refer to the walkthrough for more
details.
================================================================================
________________________________________________________________________________
VIII. T H E E N E M I E S : <^te>
================================================================================
This section contains a list of all the regular enemies found in the game, their
point values, and various strategies on how to beat them.
________________________________________________________________________________
BATTLE DROID--100 points
--------------------------------------------------------------------------------
These are the most basic enemies in the game. You encounter more of them than
any other enemy. These droids are weak and die within two or three swipes of a
lightsaber. They have standard hand-to-hand skills and they not particularly
fast. The easiest way to kill them is to reflect their lasers. You can recognize
a Battle Droid because it is tan in color.
________________________________________________________________________________
PILOT DROID--50 points
--------------------------------------------------------------------------------
The weakest enemies in the game. They die within one slash. Pilot Droids don't
carry blasters and have very poor fighting skills. They were originally
programmed to pilot any Trade Federation vehicle so they don't need superior
fighting skills. You should have no problem fighting them. You'll know when you
see a Pilot Droid because it has blue shoulder markings.
________________________________________________________________________________
SECURITY DROID--150 points
--------------------------------------------------------------------------------
You can distinguish Security Droids from others by their red shoulder markings.
They have more hit points than the Battle Droid and have better fighting skills.
They're capable of short, rapid bursts from their blasters so take more caution
when reflecting laser shots from them. Security Droids block more often than
Battle Droids.
________________________________________________________________________________
RIFLE DROID--100 points
--------------------------------------------------------------------------------
The Rifle Droids are just Battle Droids with much bigger guns. Beware of their
rifle shots, one hit can send you flying. The best way to approach a Rifle Droid
is to run in a zigzagging pattern. Remember they can't get their shots off as
fast as Battle Droids so rush in right after they shoot. Once you're up close
they have no chance against you.
________________________________________________________________________________
COMMANDER DROID--200 points
--------------------------------------------------------------------------------
Commander Droids have extremely good fighting abilities. They can block a lot of
your attacks and can figure out your pattern. They are much harder to take down
than Security or Battle Droids. You can usually spot a Commander Droid by the
yellowish markings on their heads. a good strategy to use against them is to use
your long range Force powers. Try to kill the Commander Droids first, as they
pose the biggest threat.
________________________________________________________________________________
GRAPPLE DROID--350 points
--------------------------------------------------------------------------------
Grapple Droids are the ultimate hand-to-hand combat machines. They have a lot of
stamina so they take more hits than the average droid to kill. Grapple Droids
are also capable of blocking most of your attacks so, again, use your Force if
you have to. Try to fight only one Grapple Droid at a time, two may overwhelm
you. Grapple Droids are slate gray and have a different look to them.
________________________________________________________________________________
FLAME DROID--350 points
--------------------------------------------------------------------------------
Flame Droids have a giant tank on their back, which let's you distinguish them
from the Security Droid. The Flame Droid can shoot fast streams of fire from the
tanks on their back, which can drain your health rather rapidly. Remember, you
can't block a Flame Droid's attack, the only to get past them is to avoid them.
The best way to kill a Flame Droid is to run around in circles around it and
wait until you hear six puffs of flames then go in for the kill. An alternative
strategy is to use your long range Force powers.
________________________________________________________________________________
PLASMA DROID--350 points
--------------------------------------------------------------------------------
The Plasma Droids attacks are very unique. It sends a bolt of green plasma
energy, which jumps and arcs around uncontrollably. This makes it very hard to
get close to Plasma Droids. Try to engage only one Plasma Droid at a time if you
can. Use you Force powers to give you some breathing space. They should die
within several smacks. Plasma Droids carry a big tank on their backs and have
green shoulder markings. They're also bigger than the most droids.
________________________________________________________________________________
STAP (Single Troop Aerial Platform)--200 points
--------------------------------------------------------------------------------
STAPs are highly evasive, aerial fighting machines. They fly around the screen
shooting their twin lasers at you. The only way to kill a STAP is to reflect its
lasers or to shoot at it. You can also shoot the STAPs with your lasers (Captain
Panaka and Queen Amidala only.)
________________________________________________________________________________
DESTROYER DROID--350 points
--------------------------------------------------------------------------------
Destroyer Droids, aka Droidekas, are extremely powerful, for a basic enemy. They
have twin cannons mounted on their arms, which fire _VERY_ rapid bursts of
lasers. If you just stand there blocking the lasers will quickly fill up your
block meter. They don't have very good fighting skills so it's best to engage
them up close. Destroyer Droids can fold up and roll into battle very quickly
and can take a good amount of damage before going down. You can spot a Destroyer
Droid by its unique appearance, it has three spiny legs, and two arms that end
in blasters. Destroyer Droids are grayish in color.
________________________________________________________________________________
AAT--500 points
--------------------------------------------------------------------------------
AATs are the Trade Federation's standard attack tanks. The are easy to defeat,
on foot, STAP, or in another AAT. AATs have a main cannon, machine guns, and
skirt energy shell launchers. Check the walkthrough for Level Three to see the
controls for an AAT.
________________________________________________________________________________
TUSKEN RAIDER--150 points for standard, 200 points with rifle
--------------------------------------------------------------------------------
Tusken Raiders are found on the sands of Tatooine. You'll know where they are
before you spot one by their loud war cry. Tusken Raiders have decent fighting
skills and take a few hits before dying. Remember, you can't deflect a Tusken
Raider's bullets back at him, though you can block the bullets. Tusken Raiders
are easily recognized by their dusty clothes and human-like stature.
________________________________________________________________________________
JAWA--50 points
--------------------------------------------------------------------------------
Jawas are pests. They run around firing their little energy blasts at you,
though the blasts are very short ranged. Simply run up and slash it to kill it
or deflect its blasts. They shouldn't give you very much problems. Jawas are
small creatures wearing a dark brown, hooded cloak. You can't miss them.
________________________________________________________________________________
PROBE DROID--100 points for standard, 150 points for upgraded
--------------------------------------------------------------------------------
Sith Probes are small black orbs that hover in the air shooting at you. The
standard Probe Droid doesn't have an extended arm with blasters and can't move
and fire at the same time. The upgraded version has an extended arm that carries
a blaster capable of short rapid bursts. They can move and fire at the same
time. They best way to destroy these droids, is to reflect it's own laser back
at them.
________________________________________________________________________________
MERCENARIES--100 points for both the blue one and the thin Rodian, 150 for the
fat, green one
--------------------------------------------------------------------------------
There are three types of thugs. The blue one has decent hand-to-hand skills and
also carries a small blaster. The fat, green thug, or Ishi Tibs, prefer going up
close. They're the toughest of the thugs. Their powerful uppercut can send you
soaring through the skies of Coruscant. A good strategy to use while fighting
them is to get one of them to follow you back about twenty feet. Then the thug
should stop moving and just taunt you. That's your chance to go in and attack
him with everything you've got. Avoid fighting these guys near edges and cliffs.
The last type of thug is a Rodian. He can only attack from far away. So get up
close and he'll be history.
________________________________________________________________________________
KREETLE--100 points
--------------------------------------------------------------------------------
Kreetles are not exactly the weak, pathetic bugs you thought them to be. They're
worth 100 points each, that's as much as a Battle Droid. Never let Kreetles
surround you and start biting. Your character may be stuck in the spot forever.
Quickly, kill Kreetles using a hack attack. Never use the slash attack, it's
worthless against them. Qui-Gon's short range Force attack is excellent against
these bugs.
________________________________________________________________________________
CARNIVOROUS PLANT
--------------------------------------------------------------------------------
The Carnivorous Plant is invincible to _ALL_ types of attacks. Whether it's
Force, lightsaber or Special Item. Run away from these plants whenever you see
them. There's no point in fighting them.
________________________________________________________________________________
GUNGANS--100 points
--------------------------------------------------------------------------------
Gungans carry electropoles which, for some reason, have some decent range.
Gungans are great fighters so you should try to kill them from a distance. Avoid
large groups of Gungans if you can. You can tell what a Gungan is by its long
electropole.
================================================================================
________________________________________________________________________________
IX. W A L K T H R O U G H : <^wt>
================================================================================
Finally, the part you've waiting for, the walkthrough. Before you read the
walkthrough there are few things that you need know. During parts of the guide I
will tell you to grab a checkpoint and then to kill yourself. No, this isn't
suicide. You need to do this because that's how you get the maximum points for
that level. When you kill yourself you will then be warped back to that
checkpoint. But instead of going forward, you will have to backtrack the level
until you cannot go back anymore. This will allow you to get all the points
again before going on. After that, make your way back to the checkpoint and go
on until the next checkpoint. This is all required if you want the maximum
points. Don't worry, I'll tell you which checkpoint to kill yourself and double-
back and which ones not to. Now, on to the walkthrough!
--------------------------------------------------------------------------------
________________________________________________________________________________
A. L E V E L 1 : T R A D E F E D E R A T I O N B A T T L E S H I P <^L1>
--------------------------------------------------------------------------------
POINT EARNED: AWARD: ENEMIES:
8,000 Combo Bonus Pilot Droid
16,000 Energy Bonus Battle Droid
24,000 Extra Life Bonus Security Droid
Destroyer Droid
Loader Droid (Boss)
Starfighter Droid
(Boss)
--------------------------------------------------------------------------------
You begin the level by being thrown into a bunch of Pilot Droids and a Battle
Droid. Take care of these guys and the gray C-3PO-looking droid too. He's not
doing you any good. After you've killed all of them no more will come unless you
advance forward. Now is a good time to practice some early combos and
techniques. After you've got a hang of fighting move down the corridor, killing
anything that gets in your way. Grab the power-ups and keep fighting until you
come to a place with several Battle Droids and some Pilot Droids. Be sure to
grab all of the power-ups before you kill off the droids. Because once you do, a
scene will pop up and you won't be able to go back.
After you go through the door you'll be in a large room filled with computers
and more droids. First, run to your right and grab the Special Item power-up.
The go back to the left and kill the Pilot Droid. After you've done so destroy
the computer screen. It'll give you some early points. Go down to the room and
massacre every droid, computer, and computer screen for massive points. Go up
the far stairs and continue your path of destruction. Eventually, you'll end up
in an area with a checkpoint and some more droids and more computers. Kill
everything and collect all of the power-ups _before_ getting the checkpoint.
That way, if you die in the upcoming jumping sequence all of the points you've
so far collected will stay with you. When you're ready, jump on to the moving
conveyor belt. You might want to run the opposite direction of the treadmill to
get your bearings before doing the next jumping sequence. Then let go of the run
button and let the treadmill take you towards a gap. Before you are swept off
the belt, run and perform a double-jump to get on to the next part of the
treadmill. Keep doing what you did on the next few jumping sequences.
Along the way you may encounter a Battle Droid or two. Try to take them out
before they shoot you in air while you're jumping, or else you'll probably fall
to your death. You'll also see some Pilot Droids on a platform across from you
while you're on the conveyor belt. It is possible to jump to them, but I don't
recommend that you do that. It's highly risky and you'll probably die. It's not
worth it. If you look carefully, you can see some Destroyer Droids in the
distance rolling across a platform. It's impossible to get over there and you
can't kill them.
Once you have beaten the entire jumping sequence, you'll see a short animation
about a Pilot Droid sending a Loader Droid to come a do you in. Well, tough luck
for the Pilot Droid because this next boss is pretty easy. After the animation
you fight your first boss fight of the game.
________________________________________________________________________________
B O S S : L O A D E R D R O I D <^L*>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Loader Droid has a simple attack pattern. If you know the pattern he will
become really easy. The Loader Droid will start off by trying to swipe you with
its arms. This attack is very slow and you can easily dodge it by double-
jumping. Try not to get hit by this attack, it'll leave a good mark if you do.
After it's done this attack it will stand still for several seconds. This is
your chance to attack. Run in and attack with a running Triangle attack at its
red core. If your lucky you may get another hit in before it does his next
attack. After you've hit him it'll do a fast spinning arm attack. This attack is
very dangerous, get out of the way before he hits you with it.
The third stage of his pattern follows the spinning arm attack. The Loader Droid
will fold up and attempt to run over. Just stand at the bottom of the screen and
it'll miss you. It's invulnerable to all attacks while it's in this form.
The Loader Droid will go back to the arm swipe attack. Just keep hitting it when
you have a chance and it will lose one arm. Then the other, and finally it will
fold up and crash into the far wall making a passage for you. BTW, there are
some power-ups along the area that you can collect.
Note: Even when one or two of its arms are gone the stumps can still hit you.
--------------------------------------------------------------------------------
After you have defeated the Loader Droid, proceed into the next area and grab
the checkpoint.
In this area all you have to do is jump on to the catwalk in between the
electric blue things and walk to safety.
When you reach the giant electric conductors, there are two things can do: one,
jump on to the stumps that are emitting the electricity and keep jumping to the
next ones until you reach the far platform, or two, you could jump down on to
the electric floor and quickly rush across to the far end. The first is
definitely safer, but harder than the second. However, the second way is faster
but you do get hurt. If you have enough health from the boss fight and you don't
want to take the slow way, take the second option.
There is a health power-up on the far platform to your left. It's kinda hard to
see. Step on the elevator to move on to the next part. After your elevator
reaches the bottom, go to the right and kill off all the droids and computer
consoles. There's also a Force power-up under one of the giant moving pistons.
Then go back to your left and hop on to the platform and destroy the remaining
droids and consoles in the area. When you're ready, hop on to the piston when
it's at its lowest point.
Now, before you hop over to the next pistons on the right, jump to the left when
the piston you're on is at its highest point. There should be a platform along
the wall with an extra life that you previously couldn't see.
Hop back onto the piston and make your way to the next platform, then to the
following pistons. Be careful though, if you fall, you're as good as dead.
Near the end of the pistons you'll see a Battle Droid. Deflect its laser at it
to kill it. If you can't, jump to the platform right after it has fired. When
you're on safe ground progress through the next part, killing all droids that
dare to stand in your way. There's also a Blade Amplifier and a Force power-up
behind the pillars.
Keep moving, killing anything the moves until you reach an area with Force and
health power-ups. Kill the droids, as usual, and keep going to your left. Make
your way to a higher ledge and destroy all the droids and computers. Grab the
Special Item and go on to the elevator on the far left side of the screen. Once
you get on you be taken to the second part of the level.
After the sequence loads be ready to keep on going.
Before you go and engage the droids, drop down to a lower level and grab the
extra life near the back of the screen. Then proceed to annihilate all of those
droids on the screen. Be sure to use up all of you Force and Special Items
because there's an Ultimate Power-up nearby.
After all of the droids are dead, go back and walk along one of the narrow
bridge-like things that lead to a round platform. On of these has the Ultimate
Power-up be hidden behind it at around 12:00. Once you've gotten this, go on to
the next area.
In the next area, there will be a checkpoint with some Security and Battle
Droids. Again, like the first checkpoint, kill everything on the screen before
you get the checkpoint. Continue down the corridor until you see two Droidakas
come rolling at you. Take care of these droids and the ones behind them before
grabbing the power-ups. Go to your right and continue with your path of
destruction. Kill all of the droids, destroy the control consoles and the gray
C-3PO droid. The Randomizer is up to you. But remember, the boss is just up
ahead.
Keep going and you'll reach a checkpoint. This is the checkpoint you use to
double-back. But only double-back if you're confident you can beat the boss on
this credit. If you're not, you might want to rethink about doubling-back.
Grab the checkpoint and jump off the nearest edge if you're willing. When you
double-back you can go all the way back to the previous checkpoint. That
includes killing the Droidekas.
After you've gone back as far as you can go, return to the checkpoint in which
you killed yourself earlier on and continue to the final boss fight of the
level.
________________________________________________________________________________
B O S S : S T A R F I G H T E R D R O I D <^L->
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This boss is really easy, if you know what to do. The idea is to reflect its own
lasers back at him. Sounds simple? It is. Unless you don't know how to reflect
lasers effectively (and who doesn't?), this boss should be a piece of cake. Keep
on reflecting until it goes into its second form. Repeat this process until it
dies. During the fight you may encounter some Pilot and Battle Droids. You can
either destroy them yourself, or lure the Starfighter Droid into killing them
for you. There are Force, health, and a Special Item power-ups scattered around
the stage. You get 1000 points for killing it so don't panic if you only have
around 23,000 points when you're fighting it. Once you beat it, you beat the
stage. Congratulations!
Note: If you're playing as Amidala or Panaka shoot at the droid near the top
right corner or the bottom of the screen. You'll hit it every once in a while.
================================================================================
________________________________________________________________________________
B. L E V E L 2 : S W A M P S O F N A B O O <^L2>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
7,000 Combo Bonus Pilot Droid
14,000 Energy Bonus Battle Droid
21,000 Long Range Force Attack Security Droid
Commander Droid
Kreetles
Slaatik Hagworm
(Boss)
--------------------------------------------------------------------------------
At the beginning of the level, you'll start in the middle of a bunch of droids.
You'll have to take care of all the droids that come at you in order to advance.
There are some power-up near the brownish boxes in the back of the screen, do
overlook them.
Once you do kill them all off, you'll see a sequence showing a MTT scaring
numerous Kaadus and causing a stampede.
After sequence, you'll have to run away from the MTT while trying to avoid the
Kaadus who will occasionally run into you out sheer panic. Try to stay away from
them, they will only slow you down and cause you to lose some health.
Don't do anything but run like a madman.
After you get pass the stampede you'll be in a new area with a checkpoint. Grab
the checkpoint and proceed into the large clearing.
In the clearing, you'll again encounter many droids. You can kill most of them
from a distance by reflecting their lasers. There's an Ultimate Power-up hidden
in the bush near the top left corner of the screen. Grab it when you need it.
Behind the giant stump with the Randomizer on it is an extra life. I suggest you
collect the Randomizer. There are health and Force power-ups after it so you
won't lose much if it gives you a Challenge.
Proceed on to the area with the tall mushrooms. Use the tallest mushroom to jump
on to the platforms on the trees. Then make your way up the tree until reach the
top. Walk along the narrow tree branch and then hop to the next ledge. Don't
worry, there are invisible walls along both sides of the narrow branch so you
can't fall off even if you wanted to.
From the ledge, jump to the next plateau and dispose of all the droids while
collecting all of the power-ups.
When you've killed all the droids, move on to the next plateau. Always remember,
in stages that require you to do a lot of jumping sequences (Coruscant and
Tatooine) try to draw the fire of the enemy that is on the ledge or platform
that you are trying to jump to. That way you can deflect it and kill him, giving
you a clear landing space.
Continue from plateau to plateau, killing and collecting everything along the
way. Eventually, you'll reach a checkpoint. Kill everything around the
checkpoint before getting it, as usual. Then slowly make your way right
disposing of more hunks of junk.
You'll then see a small animation with four Battle Droids that activate
themselves and come to kill you.
Kill them and their friends near the control panels. Don't forget the lightsaber
power-up behind the computer near the back of the screen.
After that, you'll arrive in a fungus-filled valley. You know the drill, kill
anything that moves and get everything that helps you.
When you reach the group of droids near the narrow bridge, kill the Commander
Droid first. He has the most potential of knocking you off. Walk, don't run,
across the bridge while deflecting the fire from the droid that's on there. Kill
the droid near the checkpoint before getting it and then jump into the nearest
abyss. This checkpoint is the doubling-back point in this level.
After you're resurrected, backtrack as far as you can possibly go, killing and
plundering along the way. When you can no longer backtrack, go back to the
checkpoint and move on.
In one of the pits there is the first Gungan Artifact. If you have not gotten
that before on this game, do so now. Remember, when you're getting the Artifact
don't jump, drop down to it then double-jump back out.
Continue to the right. If you're shy a couple thousand points, drop into one of
the pits and collect a 2500 point bonus, if not, don't bother.
When you see an area with a health power-up you'll know the boss is coming up.
Only grab the health if you are in dire need of it. Try to save it for after the
first stage of the boss.
________________________________________________________________________________
B O S S : S L A A T I K H A G W O R M <^L!>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Slaatik Hagworm may seem hard at first but once you know its attack pattern
it will be a breeze. The worm will start off by spewing poison at you. To dodge
this, simply run around in circles like a moron. Then, when it rears it's ugly
head, run in and perform a stabbing attack (usually run+X). Don't Lock-on
because its next attack will be a quick tail-whip attack. It will try to hit
with its tail. Just run out of the way after you have hit it to avoid the tail.
The Slaatik Hagworm will then raise its head up again. This is another
opportunity for you to strike it. He will then repeat this pattern until you hit
it one more time. Hit it one more time while it rears it head to send off into
the second stage of his attacks.
WARNING: if you try to attack any other part of his body while it's not reared
up, it won't register as any type of damage to him, though you will get some
points for it.
In the second stage of the fight, the worm will start off again with its poison
breath attack. You now have less space to run around so be careful.
An alternative strategy is to run behind Jar-Jar Binks. Surprisingly, all of the
poison will hit him instead of you.
After the poison subsides, run in for another stabbing attack.
When the worm gets hit, it will retreat partway into his cave and then send out
some Kreetles to do its dirty work.
Kill them with a hacking attack and it will once again start over with the
poison breath. Hit him two more times to beat the level.
================================================================================
________________________________________________________________________________
C. L E V E L 3 : C I T Y O F T H E E D <^L3>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
10,500 Energy Bonus Pilot Droids
21,000 Combo Bonus Battle Droid
31,500 Attack Bonus Rifle Droid
Security Droid
Destroyer Droid
Flame Droid
AAT
Turret Droid (Boss)
--------------------------------------------------------------------------------
Ahhh....this is my favorite level. Not only do you get to drive an AAT and blow
up tons of stuff, but the level is really easy to beat.
First things first: I would like to point out that if you are not successful at
rescuing at least seven handmaidens by the time you reach the boss then you fail
the level and you have to start over again, minus one credit. But don't panic, I
will tell you how to get the seven and more.
Okay, at the beginning of the level go to the left and collect a Special Item
power-up. Then go back to the right and kill all of the droids, starting with
the Rifle Droid. After that, collect the two hidden health power-ups in the
tress to the far right.
Make your way up the stairs and continue to destroy the droids. Don't forget the
Force power-up near the bottom of the screen, to the left, at the top stairs.
There's also a lightsaber power-up on the bottom of the screen on the right side
before the drop.
Once you have cleared everything, just jump, no need to double-jump, down to the
area below. You'll see a handmaiden fleeing from a Security Droid and two Battle
Droids. Take care of the chumps before rescuing the maiden.
WARNING: if you attack the handmaiden while you have the Ultimate Saber
equipped, it will kill her.
There's a power-up in the stairs near the maiden.
Follow the maiden to the bottom of the screen where you will find more droids to
slaughter. Kill them all and grab the power-up before hopping up on to the
narrow grassy ledge. Walk carefully along this ledge to find a maiden being
attacked by a Battle Droid. Quickly save her. Then follow her near the bottom of
the screen where four more droids come to avenge the death of their fallen
comrade.
Jump down to the lower section after you've killed off the droids.
Here you find many different types of droids. Kill the Rifle Droid first, as
always, and proceed to rescue the third maiden.
There's a Blade Amplifier behind one of the pillars and a Randomizer behind
another.
Continue to the right to find a checkpoint guarded by two droids. When you've
killed them and grabbed the checkpoint, you have two options: one, you can jump
up on to the green roof and fight your way on the high road. Or two, you can
battle it out on the low road. The high road has a handmaiden but the low road
offers more points. It's a tough decision, but I'll make it for you. You can
take both paths.
In the next section I will explain to you how to get the handmaiden and rack up
huge points.
First, go on to bottom path, killing all of the Droidakas and grabbing the
various power-ups.
Note: sometimes the Destroyer Droids will magically "resurrect" themselves right
behind you even though you swear you just killed them. To me this isn't a
disadvantage, it just means you'll get double the points.
When you reach the end of the path you'll see a droid guarding a handmaiden with
a checkpoint next to them. Kill the droid and rescue the maiden, but DO NOT get
the checkpoint. Instead, backtrack the bottom path until you come to the
beginning near the small, green roof. Get on top of that roof and then make your
way through the top path.
Along the way, be sure to rescue fourth handmaiden and collecting all of the
power-ups. When you reach the end drop on to the small green roof at 6:00. Then
run up the stairs and grab the extra life before going down to grab the
checkpoint that you bypassed earlier.
Climb up to the highest roof and jump off, resulting in your death. You'll be
warped to the checkpoint with all of the droids and handmaidens resurrected.
Backtrack all the way through the bottom path until you come to the checkpoint.
Again, DON'T grab the checkpoint. Instead, go to the left and kill off all the
droids and rescue the handmaiden again.
Now go and take the top path until you reach the end. Again, drop on to the
small, green roof and run back to the checkpoint near the beginning. This way
you should've racked up tremendous amounts of points while getting the remaining
maidens. Go back to the extra life and collect it again before moving on. Now
you've lost no lives, got all the handmaidens, and bagged big points. Pretty
cool, huh?
In the next area, you'll see an AAT stop in front of you wand three Pilot Droids
coming out. Kill them but don't get into the tank just yet. There seems to be
some kind of glitch that allows you to gain points while you attack your own
tank. Yes, simply Lock-on to it and start attacking the front of the tank. Or
you can use all of your Force doing a long range Force attack.
Don't worry, there's Force power-up hidden at the back of the trees to your
left.
Strangely though, the point trick only works if you haven't gotten into the tank
yet. Anyway, hop into the tank and start blowing stuff up! Here are the controls
for the tank:
Directional Buttons/Analog Stick: Steer tank
L1/R1: Rotate main cannon
R1+L1= Lock main cannon motion
Triangle: Shoot main cannon
Square: Shoot machine guns
Circle: Shoot skirt energy shell launchers
R2: Accelerate
L2: Exit
BTW, while you're inside of your tank, you are invulnerable to all attacks.
Nothing, not even you, can destroy your AAT. Also, you cannot run out of ammo
for any of the weapons for the tank.
Use the main cannon to take out other tanks and the machine guns and bouncy
bullets to destroy the droids. You may need to get use to the controls of the
tank before you are able to control it successfully. Once you've gotten the hang
of driving your tank, go on a killing spree.
Destroy all of the droids and the enemy AAT in the courtyard. If you want to
rescue the handmaiden, go ahead, although if you've been following this guide
correctly you should already have enough handmaidens. Then head on to what I
call the tank maze.
Basically just go around and destroy all of the droids and enemy tanks while
collecting all of the power-ups. When you're done exploring and killing go to
the top left hand corner of the maze and park your tank and go up the stairs for
more action.
Note: it is possible to beat the tank maze on foot. I've done it before. The
best way beat the tank maze on foot is to use either Mace or Plo Koon. Lock-on
and use their long range Force powers to destroy the tanks. The droids shouldn't
pose much of a problem, just reflect their lasers back at them or use your
Items. Save your Force for the AATs.
Contrary to what most people think, the enemy tanks don't shoot at you as much
as they would if you were in your AAT.
Once you've climbed the stairs, destroy all of the droids, rescue the handmaiden
and grab the checkpoint. Then continue through the level, destroying the droids
and collecting power-ups.
Once you reach the area with a fountain near the back of the screen, jump on to
the shrubbery on the bottom of the screen to find another handmaiden guarded by
a Security Droid. Also, on the left hand corner of the fountain there is an
Ultimate Power-up and a health power-up on the right.
Head to the right to see a short sequence.
Take care of the Flame Droids and grab the health power-up behind the tree and
on the stairs along with the Force power-up before getting the checkpoint and
moving on to the boss.
________________________________________________________________________________
B O S S : T U R R E T D R O I D <^L@>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Turret Droid is another easy boss. He has three different stages of attacks.
When he has his energy shield on, just block his lasers, you can't hurt him in
this form.
Note: if you attack him when he has his shield on you'll get some points. This
is especially effective with Plo Koon or Adi. Use their Special Items and just
run against the Turret Droid's shield and watch your points rise like crazy.
When he lets down his shield rush in and attack him. Once you've hit him he'll
fold up and launch Thermal Detonators at you. Just stay close to him and attack
him. Though you won't do any damage you'll rack some points.
Then he'll go back into the shield and shoot at you. If you need more health or
Force, there are some power-ups in the corner of the battlefield.
Hit him a couple more times and one of his "arms" will come off. He will then
enter his second stage. First he'll riddle the ground with lasers. Following
that, he'll shoot a beam from his eye. This attack is easier to dodge than you
think. Just stay close to him and perform running Triangle attacks at the eye.
Don't get hit by the beam though, it takes off quite a bit of health.
Once you've hit it enough times in the second stage, it'll go into its last
stage. The Turret Droid runs around desperately try to hit you with its eye
beam. Again, like the second stage, just stay close to it and hit it's eye
enough times to destroy it.
================================================================================
________________________________________________________________________________
D. L E V E L 4 : T H E E D P A L A C E <^L4>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
14,000 Energy Bonus Pilot Droid
26,000 Combo Bonus Battle Droid
39,000 Defense Bonus Rifle Droid
Security Droid
Commander Droid
Grapple Droid
Destroyer Droid
STAP
Plasma Droid (Boss)
--------------------------------------------------------------------------------
Welcome to the Royal Theed Palace, home to the royal Queen Amidala. Too bad
she's being held captive somewhere in the Palace. You're objective is to find
her and escort her to the Royal Starfighter hanger.
Begin the level by destroying the plants near the rail. They'll give you some
early points. Throughout the level whenever you see these plants, slash them to
pieces.
After you have killed the plants, hop over the railing and destroy all of the
droids on your left side. Ignore the droids in the distance for now. Continue up
the stairs on your left destroying everything that gets in your way.
Note: inside of the window sills along the wall are various power-ups, use them
when you need to.
When you reach a gray metal door with two Grapple Droids guarding it, kill the
droids but don't go in the door yet. Instead, continue to your right, carving a
path of destruction. Eventually you'll reach the beginning again. Now go and
finish off the droids in the distance and grabbing the remaining power-ups. You
will now have killed and taken everything in the first area.
Return to the metal door and go in. Inside the hallway you'll encounter many
droids at one time as you progress. Reflect their fire from a distance and use
you long range Force attacks if possible. When you reach the end of the hallway,
kill the remaining Commander Droid and go to your right. BTW, this is a sort of
"point of no return."
Continue to destroy the droids until you see a checkpoint. Kill everything
around the checkpoint before getting it and jumping off the ledge. If don't feel
like you can double-back and complete the next jumping sequence on the same
credit, I suggest you don't kill yourself and move on until you get a good grip
on jumping. If you do want to get the extra points, you'll be warped back with
all of the droids and power-ups intact.
Double-back as far as you can, killing and collecting everything that you did
the first time here.
Note: some people have said that they cannot get through the door on the left
after they have killed themselves. To get past this, go to the small ledge with
a plant near the bottom left corner of the screen. Double-jump against the
windows to provoke the Droidekas to shoot at you. If you're lucky they might
shoot out one of the windows, allowing you a way back into the hallway.
Once you're done doubling-back, prepare for a grueling jumping sequence.
First jump onto the small ledge on your left and then jump straight up, on to
the first balcony. Kill the droid before slashing at the windows in the
background. If you haven't figured it out yet, they also give you points like
the plants.
You may hear the buzzing of a STAP in the background after you've jumped on to
the first ledge. Just reflect its fire every time you hear it fly by for a shot
at you. It'll eventually blow up after you have reflected enough shots at it.
You may want to kill it on the first balcony so that it won't distract you when
you're jumping.
If you can do this part without any problems skip this next part and move with
the guide.
From the first balcony, take two jumps to the left, land, break the windows for
points, and two more jumps to the left. Take breather before trying to deflect
the lasers from the right. If you can't deflect effectively, wait until after he
has shot to jump. Then, a double-jump to your right, break the windows, and
continue to your right after deflecting more fire. Then one more double-jump to
your left. Now you may see two different landing spots for your next jump.
Though it is possible to make it to the top platform, it is highly risky and you
shouldn't do it no matter how good you are at jumping. Your goal is to try and
make it to the bottom balcony. Try to hug the far wall in mid-air and wait until
the last second to do your second jump. Remember, if you die on this part,
you'll be taken back to the checkpoint at the bottom of the jumping sequence
where you'll have to double-back again, and that's not something you want.
When you're on the bottom balcony, take two jumps to the platform on the right
with a Force power-up. You'll be able to see a droid on a platform above you on
your right. I haven't been able to get him to shoot at me no matter what I did.
So double-jump toward him and pray that he does not shoot you in mid-jump. Kill
the droid and the windows before taking two more jumps to your right. Now you'll
see a wall in front of you. Just double-jump to your right and you'll end up on
a platform with a Grapple Droid. Dispose of him and continue to take care of the
others. Destroy all of the potted plants and grab the power-ups before moving on
to a similar platform on your right. You know what to do, kill everything
possible before attempting the next perilous jump.
On the next platform you'll see a Security Droid shooting at you from his post.
There is no way to reflect his lasers or can you hit him with your Items or
Force powers (I've heard that Mace can occasionally hit him with his long range
Force attack). Remember, jump only after he has fired all of his shots. The
droid may be able to hit you occasionally, depending on how close you stand.
Once you're on the platform, kill the remaining droids and collect the remaining
power-ups before going on to the last jumping sequence.
Follow my instructions very carefully here, one wrong move and you'll be back at
the beginning of this section.
First take two jumps to the platform on the right. Deflect droid fire. Then use
only ONE jump down to the platform on your right. Kill the remaining droid and
grab all of the power-ups. From here, DO NOT go to your right. It's a drop to
your death. Instead, jump back on to the platform on your left, you know, the
very first one. Now, one jump to your lower right. Deflect more droid fire
before jumping down to you lower right again. Now one more long jump to your
right where the droid is. From here you can see the end! If you can, kill the
droid on the potted plant trough before jumping down to where he was.
Note: if you jump straight toward the ground instead of the plant trough, you'll
probably die. Kill all of the droids and enter the next room with.......
a checkpoint! Congratulations, you've managed to survive the grueling jumping
sequence!
In this room just do some basic slaughtering. Save the power-ups until you
really need them.
When you're in the next room, destroy all of the windows for massive points
while killing the droids and getting the power-ups.
You'll eventually reach a giant room with a big tomb in the middle. Kill and
plunder everything in the room and prepare to jump on the tomb. You're not the
only one whose died many times trying to this next part right.
Go to the bottom of the screen and jump ONCE over the railing. Then when you're
about halfway down, jump again to cushion your fall.
Once you are down on the tomb, run down to the bottom of the screen to collect
some power-ups. Then run to the top part of the tomb and an animation will load.
Go through the next part, until you see another short animation.
Kill everything on the screen before rescuing the Queen. If you don't, she won't
come with you. BTW, there's a power-up behind the chair near the Queen and some
hidden behind the two pillars.
When you've rescued her, you're supposed to go and escort her to the starship
hanger. But, what you may not have realized is that the droids rarely ever
intentionally shoot or hit her. You don't even have to stay next to her you can
run ahead and kill everything on the screen. I usually take my time here and let
the Queen go on ahead of me.
When you've reached the spiral staircase the Queen will break out in a run. Let
her. The droids won't shoot at her so you have nothing to fear. Go up the
stairs, methodically killing everything in your path. There's also a Force
power-up on the stairs. Just hug the railing as you run up to get it.
At the end you'll see the Queen (if you let her go in front of you). Kill
everything in the last room before grabbing the checkpoint and moving on to the
boss fight.
________________________________________________________________________________
B O S S : P L A S M A D R O I D S <^L#>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Plasma Droids are easy. In fact, they're regular enemies on Level 7. Just
run in and attack them when they stop firing their green plasma energy at you.
Use all of your Force powers and Items, this is the last fight of the level. If
you need it, there's a health power-up in one of the nooks. They take six hits
unless you're using Plo Koon, or if you got the Attack Bonus on Level 3. If
you're playing as Adi or Plo use their Special Item to avoid damage. Again, if
you have the Ultimate Saber on, it will kill the Plasma Droids in one hit,
though you won't get as much points.
================================================================================
________________________________________________________________________________
E. L E V E L 5 : T A T O O I N E <^L5>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
12,000 Combo Bonus Tusken Raider
23,000 Energy Bonus Jawa
34,000 Defensive Force Power Sith Probe Droid
Armored Krakkiss
(Boss)
Darth Maul (Boss)
--------------------------------------------------------------------------------
You begin the level next to young Anakin Skywalker. You must protect him through
the first swarm of Tusken Raiders. Don't let Anakin get hit by any attacks,
including your own. If he does, he'll eventually die.
Fight through the Tusken Raiders until Anakin runs off the screen. A few moments
later you'll be able to follow him. The Jawas in the next area are pushovers.
Just deflect their lasers or swipe at them.
Soon you will see Anakin again. This time when you run over to him an explosion
will go off leaving you stunned (why would a powerful Jedi like yourself hold
your head from that minor blast like that? Maybe Jedi's aren't as powerful as we
thought them to be....?). Anyway, a brave Jawa will come and steal Anakin's
hyperdrive. Anakin will run off after him, regardless of your futile yelling.
From here on you won't have to protect Anakin anymore. What a relief, that
future Sith Lord is a handful.
Continue with your quest, killing the remaining Jawa and Tusken Raiders until
you come to some metallic structures with some Tusken Raiders near them. Kill
the Tusken Raiders and grab the power-ups before heading down to the bottom of
the screen to find a Tusken Raider hideout. If you're low on health or Force,
scurry into the house and grab the power-ups and the Blade Extender on the roof
before going back to the battle.
Go on to your right until you see a checkpoint and some Sith Probes. You will
also see Anakin running after the Jawa on the top of the narrow bridges high
above you. There isn't any way that I know of to get up there unless you're
using a GameShark. And even if you do manage to go up there, you can't kill the
Jawa, the Tusken Raider, or Anakin. Anyway, grab the checkpoint and double-back
after you've killed yourself.
Note: you may not be able to beat the next part on one try so you may want to
practice before doubling back.
When you're warped back you can double-back to as far as the beginning of the
level. Yes, the very beginning. This will give you massive points, guaranteeing
you the 34k when you finish the level.
When you're done doubling-back be prepared for another jumping sequence (I know,
I know, you just finished the one on Level 4, another is coming up). This next
part can be tricky if you don't know what to do. But with my help you can get
through this next section with ease. I can usually beat this section without
losing a credit, including doubling-back, but that required many hours of
practice. Again, if you can do this entire jumping sequence without any problems
then skip this next section.
From the point where you got the checkpoint, deflect the lasers from the two
Sith Probes before taking one jump to the small pillar. Wait to reflect more
Sith Probe fire. Then one jump to the next small pillar. Also wait until the
Tusken Raider has shot before attempting this. From here, double-jump to the
plateau where the Tusken Raider is. Kill them before getting the Special Item
power-up. Go toward the right edge of this plateau to deflect more droid lasers.
Note: it is possible to jump to the next section of this plateau and then along
the far wall. This will allow you to skip the majority of the entire jumping
sequence, but you will miss the second Gungan Artifact along with a few other
power-ups. Instead, wait until the Tusken Raider has shot at you before making
one jump to the next small pillar.
Deflect more fire. Two jumps to the next pillar. Wait to reflect more fire. Jump
to the next large pillar. Kill the Sith Probes before getting the health power-
up. Now, run down to the bottom of the screen. It looks like a cliff but this is
actually where the power-ups lie. Just perform a "leap-of-faith" at about 6:00.
The view will change and you can see a lone Jawa outside his house. Kill the
Jawa and rob his house. The fabled Gungan Artifact is also in there. After
you're done plundering go back to the plateau with the health power-up and
continue with the rest of the jumping sequence.
Wait until both Tusken Raiders have fired at the same time before doing two
jumps to the next pillar. Try to kill the Tusken Raiders with your long range
Force technique if you can (Mace, Qui-Gon, and Adi have moves work well). If you
can't, two jumps to the next pillar and then two more to where they are. Kill
them and jump once back to the pillar from which you came. One jump to the next
pillar after the Tusken Raider has fired. Two more jumps to the next little
pillar, deflect the Sith Probe's fire, and jump down to the next plateau.
Deflect all three of the Sith Probes fire before moving to the right (if you go
up you will only face one Tusken Raider with a health power-up) and dropping to
the next pillar. Kill the Tusken Raider if you can. If not wait until he has
fired then one jump to the last pillar. And finally, two more jumps to safety.
Quickly grab the checkpoint and kill the Tusken Raiders. Drop down from the next
ledge to kill two more Tusken Raiders before activating the animation. To avoid
the avalanche just hug the far wall and jump past the rocks when you get a
chance. There's also an extra life to the bottom of the screen near the middle
of the hill.
When you're at the top, kill the guy for all of the pain and misery he and his
kind have caused you throughout this level.
Progress through the part with the caves until you come to the Sarlacc Pit. You
can't kill the Sarlacc in any way, no matter what you use (Special Items, Force,
lightsaber).
There's a 1000 point bonus on a platform on the lower right hand corner of the
screen.
Get the checkpoint after killing the Tusken Raiders. This could be a doubling-
back point but if you did the earlier mentioned one you probably won't have to
kill yourself here. If you do choose to kill yourself, you can go all the way
back to avalanche part and further.
Continue up the slopes killing the Sith Probe Droids and Tusken Raiders until
you come to the checkpoint. This is the last checkpoint so you'll have to live
through this next boss and Darth Maul at the end on the same credit.
________________________________________________________________________________
B O S S : A R M O R E D K R A K K I S S <^L$>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Armored Krakkiss has three different attacks. The best place to avoid them
is to stand at the bottom of the screen, near where you were placed at the
beginning of the boss fight.
First the Armored Krakkiss will roll around the battlefield trying to hit you.
If you stay at the bottom of the screen, near the beginning, this attack
shouldn't hit you. If you're close enough, he'll then swish around trying to hit
you with his tail. Just stand out of the way or double-jump over this.
The Armored Krakkiss will then swish around again and run back a few steps
before roaring at you. This is the only time you can hurt it. When it raises its
head, run in with a running X attack and hit it. You can also use your Force or
Special Items at this time.
After you've hit it, get out of the way. It will go back into the rolling
attack. If you're too far away after it has done its roll, it will smack its
tail on to the ground, sending many boulders crashing down upon the playing
field. The boulders always land in the same spot so if you've found a safe spot
just stand there. You can tell where a boulder's going to fall by its shadow.
After you've hit it enough times it will crash through a wall, leaving you an
exit. Grab any power-ups you missed before heading out.
--------------------------------------------------------------------------------
Kill all of the Tusken Raiders in the next section and grab the Ultimate Power-
up. Hop over the wall (no special technique required, just drop or jump over
it). Fight through the Tusken Raider camp and make your way up the slopes and
get your stolen hyperdrive from a Tusken Raider (if you don't Anakin will demand
that you get it). Give the hyperdrive to Anakin and prepare to face Darth Maul
for the first time.
________________________________________________________________________________
B O S S : D A R T H M U A L <^L%>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is the infamous Sith Lord who killed Qui-Gon in Star Wars Episode 1: The
Phantom Menace. This is also the same Darth Maul you get for beating the game
with Qui-Gon except for some minor changes. Refer to the Secrets section for
more info.
Maul can be really easy or really hard. It depends on who you are. You can just
run around in circles until time runs out, but you won't get the points for
hitting him.
If you're using Qui-Gon or Obi-Wan, just Lock-on and keep pressing X if you're
Qui-Gon or Square if you're Obi-Wan.
Adi's bubble doesn't hurt but it does waste some time as Darth Maul keeps
blocking the attack, never getting to attack you.
If you're Plo Koon, use your long range Force power and pray for the best.
Use your short range Force attack if you're Mace.
There's a Force power-up in the top right hand corner. Use it when you need to.
The battle ends after a few minutes.
================================================================================
________________________________________________________________________________
F. L E V E L 6 : C O R U S C A N T <^L6>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
17,000 Combo Bonus Mercenaries
34,000 Energy Bonus Sith Probe Droid
51,000 Attack Bonus Mercenary Leader
(Boss)
--------------------------------------------------------------------------------
Welcome to Coruscant, the longest level in the game. It's so long that it has to
be cut into two different stages.
Start the level by killing the Sith Probe Droids and the Mercenaries in the next
room. And don't forget the Special Item near the wall.
When you're on the taxi, another one carrying two Mercenaries will intercept
your taxi. Be very careful when fighting on the taxi. You are extra vulnerable
at this time.
When the ride is over, continue down the path until you come to a dead end. Grab
the power-ups and kill the Mercenaries before going back.
Hop to the building on the right when you get to the part of the path that
widens out. Get the Saber Amplifier on the edge of the building before hopping
on to the roof. Jump down to the next area and kill all of the enemies. There's
also a Special Item on a building to the right edge of the platform.
Go down the next corridor killing more Mercenaries. When you reach the
checkpoint kill all of the enemies around it and grab the Force power-up before
getting it. Then kill yourself and double-back as far as you can go. This will
give you massive points, if you don't die. You'll need it too. This level
requires 51,000 points to max it out. You can go as far back as the end of the
first taxi ride.
When you're done, drop on to the yellow taxi, then on to the purple one with a
Rodian, and finally on to a brown one with another Mercenary. Hop on to the next
roof after you have disposed of the Mercenaries. Continue to jump past the
roofs, leaving more dead bodies of Mercenaries as you go.
When you've climbed the first flight of stairs and killed the Mercenaries around
it, jump past the left railing at about 8:00. You'll land on a platform with a
1000 point bonus. Jump back and continue on with the level.
The upgraded Sith Probe Droids along the bridge take more hits to kill than the
standard type, so don't run off after you've deflected one shot.
Kill the Mercenaries in the next area and run down the stairs. There's an extra
life power-up to the left of you. Just hop over the railing to get it.
When you're at the edge of a slanted roof, jump on and slide to the bottom then
jump back up the roof and back on to flat ground. This will hopefully draw the
fire of a Sith Probe Droid so that you can take him out before you jump.
When it's dead, jump on to the sloped roof and then on to the next building.
Deflect more droid fire. Then go about from building to building deflecting
droid fire as you go.
You'll soon see a building with a giant fan next to it. You're probably
wondering where to go from here. Just jump to the fan to let it blow you on to
the next building. Kill the Mercenaries and jump on to the next fan. Continue
this process until you reach a platform with a checkpoint and some Mercenaries.
Kill the Mercenaries, grab the checkpoint, then drop on to the next taxi, and
prepare for a short animation.
Note: you can kill the first guy who flies by if you're Captain Panaka or Queen
Amidala. He takes two shots before he'll die.
After the animation, the Mercenary Leader's private limo will ram your own taxi.
Quickly jump from your car to the limo in order to survive. Wait until the limo
stops before jumping to a platform on your right. You have to kill the two
Mercenaries before you can get the taxi to rise between the gap.
In the next area, remember to deflect the fire from the Sith Probe Droids before
making any jumps. Try to draw their fire if you can.
At the top of the building you'll encounter more slanted roofs. Make sure no
enemies are near you when doing this part. They may distract you from your
jumping.
Slide off the first roof and then jump on to the second. At the bottom of the
second sloped roof jump back up the roof a bit to get the Sith Probe Droid to
shoot at you. Time their fire and then jump on to the third sloped roof. Here
you can deflect the droids fire with no problem. Oh, and don't bother getting
the Blade Extender, its not worth the risk. Continue on the fourth and final
roof, avoiding the fire of the droids as you go.
When you are on safe ground, kill the Mercenaries and continue south. You'll
soon reach an area with lots of Mercenaries. Kill them, collect the Force power-
up in the bottom right corner. Then jump up to the first level of the building
and kill more Mercenaries. Continue jumping up the building until you reach the
checkpoint. Kill everything around the checkpoint before getting it. Then kill
yourself and double-back as far as the bottom of the sloped roofs.
When you're crossing then fans, be sure to walk across deflecting Mercenary fire
as you go. Remember, if you slip to the left or right, you'll be blown into
oblivion.
Note: I found out something very weird when I was playing this level. If you
walk off the narrow bridge in between the fans on to the part that appears to be
smooth ground you'll still survive. This is the part between the fans, it's
slanted like the sloped roofs. There's isn't anything special down there and
you'll probably be wasting your time.
When you're at the end of the fans, you'll have to kill a certain amount of
Mercenaries before a taxi will stop in between the two buildings.
Hop on to the taxi. Pause to deflect Mercenary fire. Then jump on to the next
platform. Kill all of the Mercenaries then move on to the right. Wait for a line
of taxis to come, jump on to them, and quickly jump on to the next building.
There's an extra life at the bottom of the screen here. Fight your way through
the crowd of Mercenaries.
When you are jumping to the roofs at the bottom of the screen be sure not to get
hit by the Sith Probe's fire or you're going to be warped all the way back to
the beginning of the fans. On each roof pause to reflect the fire before moving
on to the next one. This is extremely important as you will get shot in mid-air
if you don't.
At the end of the roof sequence, there are health and Force power-ups on the
bottom left side on the building. You won't be needing them, however, because
the end of the first part of the level is coming up. You'll have all of your
health and Force refilled but all of your Items will be gone. Jump on to the
white platform to activate the second part of Coruscant.
You'll begin the second part of Coruscant on a platform with some Sith Probes.
Kill them and jump to the building on your right. Kill all of the Mercenaries in
this area and grab the Special Item power-up in the back of the screen near the
two Mercenaries. Then use then fans to blow yourself over to the Mercenary
Leader's limo.
WARNING: if you don't kill all of the Mercenaries on the building before this,
the limo may not be here so you'll blow yourself into the pit with no landing
spot. Make sure you spend enough time on the building before you jump on to the
fans.
From the limo jump on to the platform on the right and kill the Mercenaries
here. Then go to the rear of the screen and double-jump on to the building on
the left. Then continue on the buildings until you find the 2500 point bonus. Go
back to the platform from which you came after you've gotten the points power-
up.
Go up the stairs but don't go too far. In the middle of the stairs make a blind
double-jump to the bottom of the screen where you'll land on a platform with an
extra life.
Continue through the level until you come to some taxis. Kill the thugs and hop
on. Fight through the next area and hop on to another taxi at the end. Your ride
will be cut short by another taxi bearing two thugs. Kill them and jump on to
their taxi.
Note: even if you can kill the two Mercenaries from your taxi, the next sequence
won't activate until you jump on to their taxi.
After you've jumped on to the Mercenaries taxi, you'll see two taxis collide
with each other in the background. Jump on to your first taxi to avoid being
destroyed.
When your ride ends, jump to a barely visible platform to your right. Grab the
checkpoint and wait until you see taxis drive beneath the platform your on.
The drop to the taxis can be very tricky. All you have to do is wait until the
taxi passes directly underneath you and then drop, no need to jump, on to it.
Ride the taxi until you see an overpass coming up. Jump to the building on your
right at the very last moment. Hop up the slopes to the path at the top. There's
an extra life power-up on a small ledge to the right of the path. Hop on to the
railing to get a better view. Drop down to get it. Then continue go north. Kill
all of the Mercenaries and grab the Ultimate Power-up at the end. Go back the
way you came, slaughtering the Mercenaries as you go.
In the next section you'll have to be careful, the bridges are narrow and the
green Mercenaries can send you flying easily. Go through the area until you come
to a checkpoint.
If you wanted to, you could use this checkpoint as a doubling-back point but
this means you'll have to beat the boss, who's coming up, on the same credit. If
you're up to it, jump off the closest ledge. If not, jump on to the next
platform to activate the boss fight. If you do double-back you can go as far
back as the room with the Ultimate Power-up. When you're ready, go fight the
boss.
________________________________________________________________________________
B O S S : M E R C E N A R Y L E A D E R <^L^>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The Mercenary Leader has three different stages of attacks. In the first stage,
he'll throw Thermal Detonators at you. The best way to avoid this attack is to
run at him and swerve aside when you see him raise his arm to throw the Thermal
Detonator at you, about one body length away. Then rush in and unleash a combo.
He'll teleport away from you and repeat his attack. Sometimes you he'll taunt
you after he has thrown his Thermal Dets. This is a great time to pound the crap
out of him.
After you hit him enough times, he'll run off into the second stage of his
attack. Follow him into the next room. During the second stage, he'll mainly
shoot his blaster and teleport to a different area. Just reflect his laser and,
if you're lucky, it'll hit him. The main way to damage him is to wait until he
teleports next to you then hit him hard. You can also get him when he's doing
his stupid taunt after he's shot his blaster. What you don't want to do is run
all over the room trying to hit him. You simply won't get him. In the middle of
the second stage he'll start throwing Thermal Dets while shooting his gun. Just
use the strategy form the first room to dodge the Thermal Detonators. Again,
he'll run off after you've given enough beatings and again you'll have to
follow. But first, grab the power-ups if you haven't done so, you won't be
coming back.
In the third and final stage, he'll start off by teleporting in front of the
sacred Jedi Temple and sending some off his henchmen at you. They should pose no
problem, you've been fighting throughout the whole level. Then he'll come back
to try and finish you off himself. This is the time to serious slash at him with
your combos. You can also blow him off the building using Thermal Dets or a
Force power. But beware, if you do you won't get points for killing him. Before
long, he'll go to his grave leaving you with a victory.
Note: I've gotten over to the platform that he teleports to during the third
stage with GameShark. But I haven't found anything useful over there. And if you
stay over there after you've killed his Mercenaries he'll teleport back to the
platform from which you came. After a few moments he'll try to jump towards you,
committing suicide and allowing you to move on to the next level.
================================================================================
________________________________________________________________________________
G. L E V E L 7 : R U I N S <^L7>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
20,000 Energy Bonus Pilot Droid
25,000 Combo Bonus Battle Droid
30,000 Defense Bonus Rifle Droid
Security Droid
Commander Droid
Plasma Droid
Kreetle
Carnivorous Plant
Gungan
Gungan Chief (Boss)
--------------------------------------------------------------------------------
Begin this level by running down the hill, killing all of the droids that get
near you. Most of them will run into the screen only after you have killed a
certain number of them. At the bottom of the hill, continue up the screen,
destroying more droids as you go.
Note: If you don't kill all of the droids on the screen the game won't let you
progress to the next part unless you have made sure that all of the droids are
dead.
Keep going until you come to a valley full of droids. Leap in there and destroy
_ALL_ of the droids. If you don't, the computer will not let you proceed into
the next area.
Note: There's an extra life on a ledge up at the top left corner of the
battlefield and a 1000 point bonus at the northern most part of the pit. It is
behind a stack of boxes near the far wall of the pit. It blends with the silver
boxes behind it, so it is hard to see.
A good strategy is to stand in one spot deflecting lasers and only fighting the
droids that come near you. Avoid attracting large numbers of droids, especially
with Plo Koon, they may overwhelm you and cause you some considerable damage.
Make sure you have killed and collected everything that is in the valley before
moving on.
WARNING: Sometimes the game will glitch when you try to move on past the valley.
The camera will not scroll past the valley, leaving you to be stuck in there.
To get past this, make sure everything is dead and all of the power-ups are
collected. Or try double-jumping against the right side of the screen, hoping
that it will scroll forward, though this does not seem to work most of the time.
If you just can't get the screen to scroll, kill yourself by double-jumping
against the screen until your character starts to blink, meaning that in about
five seconds you're going to die because you were off the screen for too long.
Then restart from the beginning of the valley.
When you've gotten past the valley, kill the Plasma Droids and all of the other
ones that run up to you before crossing the bridge. If you don't, the Plasma
Droids will probably knock you off.
Grab the checkpoint and kill yourself and proceed on doubling-back. You can go
as far back as the beginning of the droid-filled valley. After you've racked up
the points continue on with the game. Again, if your game glitches when you try
to go past the valley try the above mentioned tactics. If it still doesn't
scroll, make sure you've gotten the extra life and kill yourself so your death
won't be a total loss. Then try again (I know it's tedious but it's the only way
if you want the maximum points at the end of the level).
Proceed to kill everything past the bridge until you come to a platform with a
droid on it. Kill the droid and go over to your left. There should be an
Ultimate Power-up hidden behind the hill.
Note: Don't jump into the water. It will result in your immediate death.
Jump onto the platform and continue to your right, time your jumps carefully, if
you don't, you'll end up in the abyss down below.
You'll eventually come to a fork in the path. You could take the high way, which
leads to a 2500 points power-up or the low road, which is a direct way to the
main path. If you choose the high road, you can double-jump back to the main
path by making a leap-of-faith at about 6:00 from the platform where the points
power-up is, then proceed on with the level.
The last few jumps of this part of the level require precision jumping. The
ledges are narrow so watch your shadow to see where to land.
On the second to last ledge, double-jump up to a small windowsill and pull
yourself up. Then go back one windowsill to get an extra life. From there drop
down at about 6:00 to land safely back on the ledges. When you're back on the
main path, continue until you're on safe ground.
Note: a good thing to remember while fighting those pesky Kreetles is to never
let them gang up on you. If you do, you may never get out. Simply Lock-on to
them and use a hacking attack. Never use a horizontal slashing attack, you
merely be swiping at the air. And of course, the Carnivorous Plants are
indestructible.
Later on you'll notice the ground changes texture. That signals that you're
coming up to a Gungan trap. Once you jump into the trap, loads of droids will
pop out of nowhere to shoot you. Just deflect their lasers to dispose of them.
There's also an Ultimate Power-up in there.
A little bit east of the trap lies the final Gungan Artifact. It's behind a tree
trunk and some bushes. Get it and you'll unlock the secret level, Gungan
Roundup!.
You'll know you've reached the end of the level when you see a load of Gungans
guarding the path to their boss. If you are low on health and you have the
required 30k you may want to run and grab the checkpoint and then kill yourself.
You'll be resurrected in that spot with full health and Force juice. Then just
run past them and kill the last three. This will trigger the boss animation.
________________________________________________________________________________
B O S S : G U N G A N C H I E F <^L&>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At first the Gungan Chief will come down from his sacred head and challenge you
one-on-one. This part is the easiest. Just basic slashing combos will be enough
for him. When you've hurt him enough, he'll jump back on the head and send down
two regular Gungans to deal with you. Beat the pair he sends at you and he'll
come down again. After about three rounds of this pattern, the Gungan Chief will
start to throw out Gungan energy balls at you while Kaadus come and try to
distract you. To avoid this, run around in circles and try not to get hit; those
balls pack a punch. After he tosses the energy balls, he'll come down again.
This time, finish him off.
Note: When you are about to kill him, make sure he is either in front or to the
right side of the giant head. If you don't, he'll just keep walking against the
stupid monolith, and you'll have to restart the level.
WARNING: If you manage to kill him too quickly (i.e., Adi's Bubble with the
Ultimate Saber on), he'll just disappear and you'll be stuck in the level. You
can still move and attack but the ending animation won't load. So needless to
say, don't beat his ass too quickly. This has happened to me at least four
times.
================================================================================
________________________________________________________________________________
H. L E V EL 8 : S T R E E T S O F T H E E D <^L8>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
2,550 Extra Life Pilot Droid
5,100 Combo Bonus Battle Droid
7,650 Energy Bonus Rifle Droid
Security Droid
Destroyer Droid
AAT
--------------------------------------------------------------------------------
This is the easiest level in the game. If you have problems on this level, you
should go practice with Elmo's Letter Adventure until you get the hang of using
your controller.
If you're new to this, just hold the brakes and take it slow. This way you'll
get the maximum amount of points for the level. Remember to shoot the gates and
iron doors, if you hit them with your STAP, you'll lose a credit. Iron doors
take two shots, gates require one. The STAP will sort of auto-aim your twin
cannons so you don't need to be exactly lined up with a droid to hit it. I've
never finished this level without getting the 7,650 points. In case you don't
know, here are the controls for flying the STAP:
Directional Buttons:
-Left/Right: Steer left or right
-Up: Dive towards the ground
-Down: Pull up
Triangle: Shoot (Just hold it down, no need to continue to pound it)
X: Accelerate
Square: Slow down/Brake
Circle: N/A
================================================================================
________________________________________________________________________________
I. L E V E L 9 : P A L A C E C L I F F S <^L9>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
5,000 Extra Life Bonus STAP
9,000 Energy Bonus Rifle Droid
14,000 Combo Bonus Battle Droid
Security Droid
Destroyer Droid
Melee Destroyer
Droid
--------------------------------------------------------------------------------
Welcome to the Palace Cliffs. This is a very fast paced, action filled level.
Your goal is to reach the top of the cliff and rescue at least five Naboo Pilots
before the timer (350 sec.) ends.
Begin the level by going to your left and grabbing a hidden points power-up on a
ledge. You'll need it. Then head down the cliff as fast as you can, but be
careful, if you slip off a ledge you'll plunge to your death. Kill every enemy
you come to as fast as you can, that way you can get the points which you'll
need at the and of this level. However, avoid the STAP, it will only delay you.
When you reach the bottom, and you think you can manage it, head towards the
south where there will be an extra life and some droids for you to kill and
collect. If you're new to this level, you may want to skip this part and get
used to the layout of the land before you try anything dangerous.
Continue up the cliff, killing only those in your way. Try to memorize the
correct way to go. That way when you replay the level you can know exactly what
path to take and which ones to avoid. If you're playing as Adi or Plo this would
be a great time to use their Special Item if you have it.
When you reach the top, there will be six different rooms, each containing a
different type of enemy and one Pilot. You must kill all of the enemies in a
room to free the pilot. Here is a small map showing which room contains which
type of enemy:
[UPPER LEVEL]
_____________________ _____________________ _____________________
| | | | | |
| | | | | |
| | | | | |
| Room A | | Room B | | Room C |
| | | | | |
| | | | | |
| | | | | |
--------------------- --------------------- ---------------------
[LOWER LEVEL]
_____________________ _____________________ _____________________
| | | | | |
| | | | | |
| | | | | |
| Room D | | Room E | | Room F |
| | | | | |
| | | | | |
| | | | | |
--------------------- --------------------- ---------------------
Room A: This room is probably the hardest of all the rooms. It contains the
Melee Destroyer Droid, an upgraded version of the Destroyer Droid. They have
very good hand-to-hand combat skills and can fire the exact same lasers as the
Destroyer Droid. Avoid this room if you're low on time. Go for the others first.
Try to head into this room with a lot of Force juice and health.
Room B: Three Destroyer Droids lurk in this room. You've faced them before, this
shouldn't be that different. Just use the same strategy you used on previous
Destroyer Droids on these guys. There's an Ultimate Power-up in front of this
room.
Room C: Room C is one of the easiest rooms. The Rifle Droids should be no
problem for you. Just run up in zigzagging patterns and take them out with one
running Triangle attack. Keep them away from the pilot so they don't
accidentally hit him.
Room D: Another easy room. Flame Droids usually die in one hit so they shouldn't
pose that much of a threat. Remember, avoid being surrounded and dodge their
flame attacks. If you feel trapped, double-jump out and try again.
Room E: This room contains three Grapple Droids. If you're low on time, try
another room first. Go in this room with full Force power, a lightsaber power-
up, and some decent health. This will be a long battle and you want to be
prepared. Try to start out with a Special Item or Force power and then rush in
with a devastating combo.
Room F: If you choose this room you'll have to face four Security Droids. Piece
of cake. You've been fighting them since the first level. By now you should be
able to take these guys out with no problem.
Remember, you get 250 points for every pilot you rescue and if you rescue all
six, the level ends. So if you're short on points and you have five pilots
rescued, you can backtrack down the cliff and kill some more droids or collect
any power-ups that you missed. Be careful, if you fall of a ledge or get killed
while going down, you'll have to start all over again, minus one credit.
BTW, you can't re-enter a room once you've beaten it or if you killed the pilot
in that particular room. This level requires some practice before your able to
get the maximum points on your first try. Don't panic if you don't have the 14k
required by the time the level ends. Just try again later, when you've got more
experience at doing this. There isn't a boss at the end of this level so once
your done rescuing you can move on to the last level.
================================================================================
________________________________________________________________________________
J. L E V E L 10 : F I N A L B A T T L E <^L0>
--------------------------------------------------------------------------------
POINTS EARNED: AWARD: ENEMIES:
4,000 Combo Bonus Security Droid
8,000 Energy Bonus Rifle Droid
12,000 Attack Bonus Darth Maul (Boss)
--------------------------------------------------------------------------------
You've made it this far. This is the final level. After this level you can truly
consider yourself a Jedi Master. You've earned every health, Force, and Combo
bonuses, now it's time to put them to the ultimate test. Throughout this level
you'll have to face Darth Maul numerous times. This can be either very easy, or
very hard, depending on whom you're playing as.
Start the level by running to the right and triggering an animation. Darth Maul
will show up and do a little taunt to intimidate you. Then he'll run off and
wait for your attack. That coward. Okay here are strategies for the different
characters in the game on how to defeat Darth Maul:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Obi-Wan:
This is extremely easy. Lock-on and continue to pound the Square button. That's
all there is to it. You can save you Force juice for later on.
Qui-Gon:
If you thought using Obi-Wan was easy, then Qui-Gon should be child's play.
Lock-on and keep pressing the X button. There seems to be a weird glitch in the
game that allows Qui-Gon to continue to hit Darth Maul without him ever getting
a chance to fight back. You continue to do this until he runs away from you
(which he will), or you can trap him in a corner and get revenge for what
happened at the end of Episode I. Hey, maybe that's why the game designers
decided to make it so easy to beat Darth Maul with Qui-Gon: they wanted revenge
for Qui-Gon's death at the end of Star Wars, Episode I...
Mace Windu:
This can be pretty hard. Mace's short range Force attack seems to be the best
way to hit Darth Maul. Whatever you do, do not use his long range Force attack,
Darth Maul will block _EVERY_ hit of it. Also, avoid using Mace's X and Triangle
attacks, they take to long and have poor recovery time. If you run out of Force
juice, you may want to just stick with the S,S,S combo. It has the best chance
at hitting.
Adi Gallia:
Adi is the second hardest character to beat Darth Maul with (we all know who's
the first...). To beat Darth Maul with Adi, hit him with a few quick slashes.
Then, when he gives about a second of opening, rush in with a devastating combo.
Do not use any of Adi's force powers except the long range one. The others have
no effect, and only use the L2+X one if you need to. It sometimes misses its
target on the first shot and has to search for it. This can leave Adi vulnerable
to attack and greatly damage her. Adi's Special Item is also useless, Darth Maul
has the unbelievable skill of blocking every bump of the bubble. An alternative
strategy is to just run in and keep hitting Square, like Obi-Wan. This is
extremely risky and Adi will get hit multiple times during the fight. Due to
Adi's great speed, you'll be able to land a few hits on Darth Maul before he
backs away or before you get hit.
Plo Koon:
This is by far the hardest character to beat that bastard Darth Maul with. Maul
just keeps dishing out the pain and Plo keeps taking it. Due to Plo's incredibly
slow speed, he can't land any combos on Maul. You'll have to use everything
you've learned to beat Maul with Plo Koon. If your strategy is to run around in
circles like you did on Tatooine, then you need a new strategy. You see, these
fights are based on the number of hits you give to Maul, not he amount of time
the fight takes. Speaking of the number of hits Maul can take before scurrying
off, it takes 10 hits in the first room, 12 in the next, 10 on the first
electrical bridge, 12 on the battle after that, 6 for each of the pre-final
rooms, and finally, 21 for the final unless you're Plo Koon. The only advantage
Plo has when fighting Maul is that it takes seven less hits in the final room
for Plo to kill him. Here is my strategy on beating Maul with Plo:
First room:
In this room, try to conserve your Force juice. Then when he's just starting to
run up to you, Lock-on and unleash the X,X,S,L2 combo. Don't do it when Maul's
right next to you, do it when you have some room. This might get you a few early
hits. If Maul blocks your entire combo, hold down block and jump back (while
still in Lock-on mode). From here you only need to use one combo: S,S,X. Do this
combo when you have some decent space between you and Maul. The reason being
that the S,S,X combo's first swing is kinda slow. If you have some room between
you and Darth Maul, you'll miss the first swing, but the other two will probably
hit. Whatever you do, do not engage Maul in a close fight. You'll be dead before
you know it. If Maul blocks your entire salvo, jump back (by pressing the run
button and back while in Lock-on mode) and immediately begin the combo again
when you land. If you hit Maul, wait until your combo is finished then start it
up again. Remember, when you're pressing the button combinations for the combos
you have to press the buttons pretty deliberately. If you hurry and just quickly
mash the buttons you'll end up with a single slash. You'll have to master the
attack/jump back sequence before you can successfully defeat Maul.
Second room:
Spare your health at all costs in this room. Use up your entire Force bar when
fighting Maul. But be sure to only use the L2+X power and not any of the others.
They have no effect and the long range Force attack almost always guaranties you
at least a hit. Don't lose this battle without having used up all of your Force,
you might've beaten him! If you run out of Force and he's still not gone, then
go back to the S,S,X combo strategy.
First electric bridge:
By now you should've had your force refilled due to the two Force power-ups
before this battle. Try to fight Maul as far up the bridge as you can. Don't
wait for him to come to you. You need a lot of room to jump back if he blocks
your S,S,X combo. Try to land three or four combos then finish him off with your
Electrical Judgment. Don't worry, there's a small Force power-up after this
battle.
Second bridge fight:
This battle is pretty hard. Maul especially loves to shoot Force lightning at
you from far away. This poses some problems. One: it makes it hard to get up
close to Maul and do your combos. Two: it can knock you off the catwalk. Try to
come here and hit him with your Force lightning before his. Then, rush in and
perform the S,S,X combo sequence. Maul's attacks seem to knock you back at a
slight angle. So when you're fighting him make sure you're centered on the
catwalk so you don't fall into the abyss. Also, don't back up too far or Maul
will feed you some lightning for dinner. You can also use up all of you Force
juice here. The next time you face him will be at the end of the level.
Final encounters:
The first three rooms are easier than the first three battles. Just make sure
you grab the checkpoint before engaging Maul. Maul takes only six hits per room
to advance into the next one. Just use your Force powers when you need to and
stick with attack/jump back pattern. There are some health and Force power-ups
in the second and third pre-final rooms. Avoid being knocked into the red force
fields. The final is the hardest, no doubt. Maul takes more hits to kill and
seems to enjoy hitting you with the five-hit combos more than any other room.
Just stick with the previous strategies and be sure to use all of your remaining
Force juice.
Darth Maul:
To beat Maul with Maul (sounds weird, doesn't it?) simply keep hitting X. Maul's
(you, not the enemy) is the exact same as Obi-Wan's S,S,S combo, so if you beat
it with him, doing with Maul is no difference.
Queen Amidiala:
As you have probably discovered, the battles with Amidala and Panaka are the
easiest of all the characters. Just continue to shoot Maul when he's just off
screen (when you can only see the tips of his lightsabers). If you keep shooting
until you can't see him the game will glitch. You continue to hear his cries of
pain and see sparks but if you run over to where he was, you'll notice that he
is gone. The camera won't scroll you forward and you'll be stuck in that room
with an ominous spark lingering in the air. you'll simply have to restart. To
avoid this, shoot Maul until he is just off the screen (explained above) and
give him a breather every once in a while. If he runs toward you, run around in
circles until he does a fancy saber twirl in the air. Then get some distance and
turn and fire away until he leaves you alone.
Captain Panaka:
Same as Amidala. See above.
Please note that you will have to lose dozens upon dozens of credits in order to
finally beat Darth Maul with Plo. Don't expect to walk in and defeat Maul on
your first tries. Also, in the final reactor room, when you're fighting Maul
near the edge of the pit you _CANNOT_ knock him in. Not if you want to beat him.
Maul has a weird talent to jump back out when you push into the pit. This means
that he gives you about a second of opening. Use this chance wisely with Plo,
Adi, and Mace.
Note: your character does not possess this ability. So it is possible to combo
yourself into the pit.
If you do manage to knock him in (and yes, I have done it before) it glitches.
Your character will simply be stuck in that room with nothing left to do but
jump in with Maul and try again. Lastly, not every fight with Maul will go the
exact same way as the last one. Maul's attacks are chosen at random, depending
on what room he's in. So don't expect to walk into a fight and beat him exactly
the way you beat him the time before. Sometimes he may start off with a
devastating five-hit combo and deplete your health like crazy. Or he may just
run up and slash you. What I'm trying to say is: expect anything from Maul.
Anyway, enough talk about Maul, it's time to finish the rest of the level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you've beaten Maul for the first three times, you'll have to go through a
jumping sequence involving four different rings. This part is easy, just simply
drop from the top of the ring you're on and jump about midway between rings to
get on the next one. There are various power-ups on the rings, be sure to get
them. At the bottom of the rings you'll have to face Darth Maul for the fourth
time. Follow the above mentioned strategies to beat Maul with whichever
character you're using.
When you've beaten Maul, grab the checkpoint and continue on with the level. At
the top of the elevator, there's a 1000 point power-up to your left, don't miss
it.
When you reach the white electric lines don't panic. They're not as harmful as
they look. Here's the pattern for the entire jumping sequence:
One jump to the first white ledge. One jump to the second ledge. One jump to the
resting spot. Destroy droid. Take breather. One jump to the next ledge and stand
between the lines. It appears as if you're in danger but you actually aren't.
Then one jump to the second resting ledge. Kill Droid. Then drop, no need to
jump, to the next ledge. One jump to the next ledge. One more jump to the last
ledge. Two more jumps to safety. Don't go for the lightsaber power-up, it's not
worth it.
Kill all of the droids around the checkpoint before getting it (do I really need
to keep saying that?). The next part is pretty hard so you don't want any droids
distracting you from doing it. Break the all of the control panels, especially
the one with the big red button on it. Be sure you see two explosions from the
one in the center, if you don't, chances are the fans haven't stop moving yet.
Then move over to the far left side of the platform and get close to the edge as
you can. Jump to the intermediate ledge, making sure that your second jump comes
as late as it possibly can. That way you can watch your shadow and adjust your
angle. From the intermediate ledge, drop, don't jump, to the right. Make sure
you land on the platform below. Rinse, lather, repeat until you're all the way
to the last platform (you'll know when you get to it, the middle console doesn't
have a red button on it). From here, drop to your left, aiming more or less for
the grates below.
Naturally the path lies to the left, but you'll want to go to the right as far
as you can to collect a 2500 point power-up. Then go back to the door at the
left of the path and be prepared to solve another puzzle.
You'll end up in a color maze. This can be very confusing without my help. First
of all, here's a map showing the entire color maze:
_____________________________________________________________________________
| | | | |
| | | | |
| | | | |
| Room A | Room B | Room C | Room D |
| | | | |
| | | | |
-----------------------------------------------------------------------------
| | | | |
| | | | |
| | | | |
| Room E | Room F | Room G | Room H |
| | | | |
| | | | |
-----------------------------------------------------------------------------
| | | | |
| | | | |
| | | | |
| Room I | Room J | Room K | Room L |
| | | | |
| | | | |
-----------------------------------------------------------------------------
You entered the maze through Room H. Here's the order you should follow in order
to get through the maze:
Red to Orange: Left 2, Up 1, Right 2
Orange to Yellow: Down 2, Left 1, Up 1
Yellow to Green: Down 1, Right 1, Up 2
Green to Blue: Down 2, Left 1, Up 1, Left 1, Down 1, Left 1
Blue to Purple: Right 3, Up 1, Left 1, Up 1, Right 1
Purple to Exit: Left 1, Down 2, Left 2, Up 1 and out the exit
Note: Each room of the colored maze is worth 600 points if you destroy all of
the walls.
You've finally made it! Just kill the droids, beat another jumping sequence and
you'll be ready to face Darth Maul for the final time.
To do the next jumping sequence, just single jumps for the majority of the
ledges. When you reach the laser ledges, just hop on top of the laser emitters
and you can safely avoid all of the perilous lasers below. When you see end,
don't let anything prevent you from getting the checkpoint. You _DO NOT_ want to
do the entire maze, windmill, and laser hopping sequences again.
________________________________________________________________________________
B O S S : D A R T H M A U L <^L+>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To beat Darth Maul for the final time, refer to the strategies above. When you
beat him, a short animation will commence, then the credits will roll.
--------------------------------------------------------------------------------
CONGRATULATIONS YOU HAVE SUCCESSFULLY COMPLETED STAR WARS, EPISODE I: JEDI POWER
BATTLES!!
--------------------------------------------------------------------------------
You can now savor your sweet victory or try out whatever your character unlocked
(see below to find out which character unlocked what).
================================================================================
________________________________________________________________________________
X. S E C R E T S <^ss>
================================================================================
This section contains detailed information about the secrets of the game. If
you're looking for secret level/character information this is the place for you.
________________________________________________________________________________
A. S E C R E T L E V E L S : <^sl>
--------------------------------------------------------------------------------
This section contains all of the secret levels that you can unlock in the game
and strategies on how to play each of them.
________________________________________________________________________________
- L E V E L 1 1 : D R O I D E K A S ! <^Ld>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POINTS EARNED: AWARD: ENEMIES:
N/A N/A Mace Windu
Qui-Gon Jinn
Obi-Wan Kenobi
Naboo Pilot
--------------------------------------------------------------------------------
Throughout the whole game you've been slaughtering Droideaks. Now it's time for
the Droidekas to get their revenge on the Jedi (and Sith). To unlock this level,
beat the game as Plo Koon. You play a Droideka in this level. You goal is to
speed through the level, killing all eighteen Naboo Pilots as you go. At the end
you'll confront three Jedis (Mace Windu, Obi-Wan Kenobi, and qui-Gon Jinn).
You're supposed to try and kill them as fast as possible. The game ends when the
timer runs out or when you've killed all the pilots and Jedis. I recommend using
only the X button to attack. The Triangle takes too long to finish. Usually a
couple of bursts from the X button can kill a Pilot. Use the Triangle attack on
the Jedi at the end. You can also press block to point your Droideka towards the
closest enemy. You'll have to be pretty quick throughout the level if you want
to get to the Jedi at the end and kill them all. My best record was 17 sec.
remaining at the end of the level. Here are the controls for using the
Droideka:
Directional Buttons/ Analog Stick: Move Droideka
L1: Block
L2: N/A
R1: N/A
R2: Roll (hold down)
Triangle: Long Burst Blaster Fire
Square: Hand-to-hand attack
X: Short laser Burst
Circle: N/A
================================================================================
________________________________________________________________________________
- L E V E L 1 2 : K A A D U R A C E ! <^Lk>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POINTS EARNED: AWARD: ENEMIES:
N/A N/A N/A
--------------------------------------------------------------------------------
No offense to Kaadu lovers but, I hate this secret level. There's no fun factor
in playing it and I always end up with a sore forearm after a few tries. You
unlock this level by beating the game with Adi Gallia. The goal is to
alternatively pound the Circle and Square buttons to make your Kaadu run
throughout the level. There's no need to steer your Kaadu so just focus on
pressing the Circle and Square buttons. You don't get anything for beating the
level and it ends when on of the Kaadus cross the finish line. Here are the
controls for steering this stupid beast of burden:
Directional Buttons/Analog Stick: N/A
L1: N/A
L2: N/A
R1: N/A
R2: N/A
Triangle: N/A
Square: Run (Alternate with Circle)
X: N/A
Circle : Run (Alternate with Square)
BTW, did anyone else notice that you're racing of Level 2: Swamps of Naboo?
================================================================================
________________________________________________________________________________
- L E V E L 1 3 : G U N G A N R O U N D U P ! <^Lg>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POINTS EARNED: AWARD: ENEMIES:
N/A N/A Jar Jar Binks
--------------------------------------------------------------------------------
Another stupid secret level. You unlock this level by collecting all of the
Gungan Artifacts on the same game. Refer to the walkthrough (levels 2,5, and 7)
to see where all of the artifacts are. The point of this level to prod Jar Jar
Binks into your opponents goal. If you score three goals, you unlock the Concept
Art Gallery. Go to the options menu when you've scored three goals to see it.
Unfortunately, you have to beat this stupid game every time you want to see it.
The easiest way to do this is to plug in a second controller and just beat a
two-player game on your own. If you don't have two controllers, then tough luck.
You'll have to play against the computer.
BTW, did you know you can get on top of the sphere that Boss Nass is in? I've
gotten up there on several occasions. You can even go inside by moving around
when you're on the sphere and nudge Boss Nass. Unfortunately, you can't kill
him. The controls for Gungan Roundup are:
Directional Buttons/Analog Stick: Move character
L1: Block
L2: N/A
R1: Lock-on
R2: Run
Triangle: Hack
Square: Poke
X: N/A
Circle: Jump
================================================================================
________________________________________________________________________________
- L E V E L 1 4 : S U R V I V A L C H A L L E N G E ! <^Ls>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POINTS EARNED: AWARD: ENEMIES:
N/A N/A N/A
--------------------------------------------------------------------------------
This is the ultimate secret level. You get it by beating the game with Mace
Windu. The goal is to beat 100 enemies, ten different types, ten enemies in each
type, with no time limit. You have one health power-up, one Force power-up, one
Special Item power-up, and one Lightsaber Extender power-up to last you
throughout the entire level (unless you die, then you have to restart, minus one
credit). If you manage to beat this, you get the fabled Ultimate Saber. What is
the Ultimate Saber you ask? Well, it's just as the name implies: it's the
ultimate form of your lightsaber. Your lightsaber will act as it should; it will
kill almost anything in one hit.
Make sure you play this level with a character that you're familiar with and has
all of the combos and health/Force bonuses unlocked. I chose Qui-Gon for this
level because he can heal himself for a small amount of health when he needs to.
Throughout the level, try to get the enemies to hit each other. Unlike the game,
this counts as a kill for you. Here are the ten different types of enemies, in
order, and strategies on how to beat them:
Pilot Droids:
This is the first wave. Easy. If you have problems with these guys, go practice
with Barney's Hide and Seek. They die in one hit so don't even bother with Force
powers.
Battle Droids:
Battle Droids are also pretty easy. Just deflect the lasers from the ones that
are faraway from you and slash the ones that come near you to pieces. This wave
shouldn't pose any problems.
Security Droids:
This is when things start to get serious. Try to engage one at a time as
Security Droids do tend to block more than Battle Droids. You can also line one
droid up with another. Just block the attacks from the one close to you while
the faraway droid shoots his friend to pieces. Then deflect the lasers of the
remaining one. Continue to conserve you Force juice at this stage, you'll need
it later on.
Rifle Droids:
Though they may seem easy, it actually requires a bit more strategy than the
last fights. The trick is to keep one of them off the screen at all times. The
Rifle Droids always fire too high when they're off the screen. Lure then one on
the screen to fire at you by running in zigzagging patterns away from him (not
toward him, if you do, he will be able to hit you). When it fires, it'll have to
wait a few seconds before it can do it again. This pause is your chance to
attack. Rifle Droids fire right when they land. Watch where their shadow is and
move away from that area. At the end if they bunch up in a corner, throw a
grenade at them (if your character can use it). They die in one hit so you can
make quick work of them.
Flame Droids:
Try to hit them right as they land. The Flame droids, like Pilot and Rifle
Droids, die in one hit as well. Wait until you hear six puffs before you rush in
for the kill. Try not to get trapped between two Flame Droids, or you may lose a
decent amount of health.
Destroyer Droids:
These guys are the hardest of the enemies (unlike what most people believe the
enemies don't get harder, it's the sheer amount of them that slowly wear your
health down). Do not try to stand there deflecting their lasers, they get way
too many shots off. Instead, run around them, staying one step ahead of their
lasers. While they're trying to shoot you one of them will always hit the other
one with its fire. Don't run too close to the wall or too close to the
Droidekas, stay between them both. Eventually there will be only one remaining.
That's your chance to either deflect it into oblivion or run up and slash it to
pieces. Also, did you know that if you run up near the top of the screen the
Droidekas will frequently aim too high? This is a great opportunity for Qui-Gon
to heal himself. These fights can take the longest out of all the enemies, so I
hope you're patient.
Commander Droids:
Get one of these guys on screen, one at a time. Then slowly deflect their
lasers. They can block almost all of your attacks, so close range combat is not
a smart idea. Sometimes the same trick that you used on the Droidekas can be
used on these guys too.
Tusken Raiders:
The Tusken Raiders will never shoot at you in this level. Their first attack
will always be a lunge attack. Just hold block when you see them land, then make
mincemeat out of them.
Coruscant Mercenaries:
The Ishi Tibs no longer have an advantage over you here. Just deflect the lasers
from the Rodian and the blue one, then kill the Ishi Tib. Sometimes you can line
up two mercenaries and have one fire at the other while you block.
Grapple Droids:
You probably expected some really hard enemy or boss. Well, too bad. Grab the
lightsaber power-up (if you haven't already done so) and have a slaughter fest.
When you beat these last ten guys, you get the legendary Ultimate Saber!
Congratulations! Have fun with your new toy...
================================================================================
________________________________________________________________________________
B. S E C R E T C H A R A C T E R S <^se>
--------------------------------------------------------------------------------
This section has all of the information on the secret characters of the game,
their combos, and other miscellaneous info on them. Please note that secret
characters cannot earn any of the level bonuses. You can just breeze through the
level killing only those that you wish. This also means that all of the secret
characters start with all of their combos and powers (if any) learned.
________________________________________________________________________________
DARTH MAUL
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Darth Maul is my favorite secret character. He has the best moves and is a
pretty decent fighter. Darth Maul is like Obi-Wan in many ways. He runs at
exactly the same speed, jumps the same way, and even has Obi-Wan's S,S,S combo.
Just press X,X,X and Maul will do the same attack. The Darth Maul you get by
beating the game with Qui-Gon is in no way like the one you face on Levels 5 and
10. First of all, when you get Maul, you do not inherit the double-bladed
lightsaber. You also do not get an infinite Force bar. Along with the Force bar
and Lightsaber problems you also lose many of Maul's good combos (you know, the
saber twirl and five-hit attacks). Your Maul cannot do the void hop thing that
the computer can (unless you have GameShark). Maul does have some pretty good
Force power though. His long range Force attack is identical to Plo Koon's, so
whatever advantages he has, you also get. Your short range Force attack has a
surprisingly wide effect radius. You can usually hit enemies that aren't even in
the red explosion. Maul's Force Sphere is exactly the same as Plo and Obi-Wan's.
It deflects lasers, damages enemies, and takes cannon fire, but won't refill
your health bar. It also uses up your Force bar rather quickly. Your Special
Item is the basic Thermal Detonator.
COMBOS: FORCE POWERS: SPECIAL ITEM:
S,S,S L2+T= Force Disruption Thermal Detonator
X,X,T L2+X= Force Lightning
X,X,X,S L2+C= Force Sphere
S,S,T,T
S,S,X,X,T
________________________________________________________________________________
QUEEN AMIDALA
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You unlock Queen Amidala by beating the game with Obi-Wan Kenobi. Queen Amidala
has an advantage over most of the saber wielders. She can kill most of the
enemies from far away. But she also has disadvantages. Amidala cannot use the
Force, so all of the Force power-ups are useless except to gain points, which
are also useless. She also has poor close range fighting skills. Press X to fire
a single shot from her blaster and Triangle to fire three rapid blasts. The
Ultimate Saber has no effect on her lasers, it merely makes your punches and
kicks stronger.
COMBOS: FORCE POWERS: SPECIAL ITEM:
S,S,S N/A Thermal Detonator
________________________________________________________________________________
CAPTAIN PANAKA
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Beat the game with Obi-Wan Kenobi. Captain Panaka is like Queen Amidala. He also
uses a blaster and his fists to fight. Press X to shoot one shot at the enemy.
Triangle results in a useless Pistol Whip attack. Panaka also has horrible
fighting skills, especially for a man who is captain of the Naboo Royal Security
Forces, though slightly better than Amidala. The same thing with the Ultimate
Saber goes for Panaka.
COMBOS: FORCE POWERS: SPECIAL ITEM:
S,S,S N/A Thermal Detonator
S,S,T
================================================================================
________________________________________________________________________________
XI. F R E Q U E N T L Y A S K E D Q U E S T I O N S : <^fq>
================================================================================
I've been getting a lot of E-mails concerning the same things about this game.
So to save time answering the same E-mails three or four times a day, I've
decided to put them all here. If I feel that a question is being asked too many
times concerning this game, I'll add it here.
--------------------------------------------------------------------------------
Question: Is Ki Adi Mundi unlockable in the PSX version of Jedi Power Battles?
Answer: No.
--------------------------------------------------------------------------------
Question: Why is Ki Adi Mundi's name next to his voice actor in the credits?
Answer: LucasArts took Ki Adi Mundi out of the game due budget cuts and time
constraints. But when they did, they didn't think it was necessary to
remove his name from the credits. That's all I can tell you.
--------------------------------------------------------------------------------
Question: Is there any way to unlock Darth Maul with the double-bladed
lightsaber?
Answer: No.
--------------------------------------------------------------------------------
Question: Is there any way to unlock the Battle Droid?
Answer: No.
--------------------------------------------------------------------------------
Question: Are there any codes for this game other than GameShark?
Answer: Not that I know of. If you find any, they're probably false.
--------------------------------------------------------------------------------
Question: How do I unlock [insert secret character's name here]?
Answer: Read the guide.
--------------------------------------------------------------------------------
Question: How do I unlock [insert secret level here]?
Answer: Read the guide.
--------------------------------------------------------------------------------
Question: I've beaten the game with Obi-Wan/Qui-Gon but I still haven't unlocked
Amidala/Maul/Panaka. Why?
Answer: *Sigh.* Look below:
-Amidala: Highlight Obi-Wan in the character select screen and hold
Select. Amidala's picture will replace Obi-Wan's.
-Darth Maul: Highlight Qui-Gon in the character select screen and hold
Select. Darth Maul's picture will replace Qui-Gon's.
-Panaka: Highlight Plo Koon in the character select screen and hold
Select. Panaka's picture will replace Plo Koon's.
--------------------------------------------------------------------------------
Question: Can I save the Concept Art after I unlock it?
Answer: No, you have to beat Level 13 every time you want to see it.
--------------------------------------------------------------------------------
Question: I've just finished a two-player game using Mace and [insert other
character's name here]. Why isn't Level 14 unlocked?
Answer: You can't unlock Level 14 in two-player mode. Sorry.
--------------------------------------------------------------------------------
Question: Is there a difference between Jedi and Easy Mode?
Answer: No, not in the PSX version.
--------------------------------------------------------------------------------
Question: Okay, I've unlocked all of the secret levels and characters and I've
gotten the Ultimate Saber. Is there anything else I can unlock?
Answer: No, unless you start a new game. Then you can unlock everything again.
--------------------------------------------------------------------------------
Question: Are there any codes for this game other than GameShark/Pro Action
Replay/Game Genie?
Answer: No. Any ones that you find are wrong.
--------------------------------------------------------------------------------
Question: What new characters can I get using GameShark?
Answer: You can use a Gungan warrior, Jar Jar Binks, a Droideka, and a messed
up version of Maul.
================================================================================
________________________________________________________________________________
XII. G A M E S H A R K C O D E S : <^gs>
================================================================================
This section contains all of the GameShark codes for Star Wars, Episode I: Jedi
Power Battles.
____________ _____
DESCRIPTION: CODE:
¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯
-------------------------------------------------------
[Player 1 Codes]
Max Score 800B2408 423F
800B240A 000F
Infinite Health 800B240C 0064
Infinite Force 800B2414 0064
Infinite Special Items 800B241A 0005
-------------------------------------------------------
[Player 2 Codes]
Max Score 800B2424 423F
800B2426 000F
Infinite Health 800B2428 0064
Infinite Force 800B2430 0064
Infinite Special Items 800B2436 0005
-------------------------------------------------------
[All Levels Unlocked and Maxed Out Codes]
Plo Koon (GS 2.2 or higher needed!) 300B2675 0001
50000402 0000
800B2676 0101
300B267E 0001
3008C9F7 0004
50000402 0000
8008C9F8 0404
3008CA00 0004
Qui-Gon Jinn (GS 2.2 or higher needed!) 50000402 0000
800B261A 0101
300B2622 0001
3008C9C1 0004
50000402 0000
8008C9C2 0404
3008C9CA 0004
Mace Windu (GS 2.2 or higher needed!) 300B2637 0001
50000402 0000
800B2638 0101
300B2640 0001
3008C9D3 0004
50000402 0000
8008C9D4 0404
3008C9DB 0004
Obi-Wan Kenobi (GS 2.2 Or Higher Needed!) 300B25F9 0001
50000402 0000
800B25FA 0101
300B2602 0001
3008C9AF 0004
50000402 0000
8008C9B0 0404
3008C9B8 0004
Adi Gallia (GS 2.2 Or Higher Needed!) 3008C9E5 0004
50000402 0000
8008C9E6 0404
3008C9EE 0004
50000502 0000
800B2656 0101
--------------------------------------------------------------------------------
[Miscellaneous Codes]
Infinite Credits 800B2404 0000
Unlock All Characters and Levels 800AD29C FFFF
Enable Ultimate Saber 300AD29D 0001
Infinite Double-Jumps D409D094 0020
8009D094 0004
--------------------------------------------------------------------------------
[Modifier Codes]
Player 1 Character Modifier 800B2284 00XX
Player 2 Character Modifier 8OOB2286 00XX
-Replace the XX in the above codes with the following values to use that
corresponding character:
00 - Qui-Gon Jinn
01 - Obi-Wan Kenobi
02 - Mace Windu
03 - Adi Gallia
04 - Plo Koon
05 - Darth Maul
06 - Queen Amidala
07 - Captain Panaka
08 - Lucas Guy
09 - Darth Maul 2
0A - Jar Jar Binks
1A - Droideka
36 - Gungan Warrior
--------------------------------------------------------------------------------
I don't think you'll be using many of these codes. The only ones that are
helpful are Infinite Health/Force/Special Items for Player 1 and 2, Enable
Ultimate Saber, Infinite Credits, and Infinite Double-Jumps. The Character
Modifier Codes are only useful for using two of the same characters in a two-
player game and changing the look of your character.
Note on the Character Modifier Codes: The Character Modifier Codes lets you use
certain characters regardless of who you pick in the character selection screen.
Characters 00-06 are exactly the same as the ones you can normally use in the
game. Character 07 crashes your game whenever you start the game with that code.
Characters 08-36 are what I call abnormal characters. The abnormal characters
can only run, jump, block, and Lock-on (with the exception of the Droideka who
cannot jump). Needless to say, the abnormal characters are only good for looks.
Here are some details about each of the abnormal characters you can play as:
Darth Maul 2: He looks exactly like the Maul you can unlock except he has no
Force bar. Whenever Maul 2 gets hit, he sounds exactly like a droid being
attacked. Lightsaber Extenders and Blade Amplifiers have no effect on his
weapon. I've noticed something unusual when playing as Maul 2. While he cannot
attack, he does have a sort of "counter-attack." Just hold down the block button
when your within a saber's length of an enemy, and if the enemy attacks, Maul 2
will counter with a slash of his own. He still cannot attack on his own will
though. :-(
Jar Jar Binks: He's the exact same annoying, sorry excuse for a Gungan you meet
on Level 2. Nothing special.
Droideka: This is Droideka looks the exact same as the one on Level 11. It
cannot jump and has no attacks. Be far the worst abnormal character.
Gungan Warrior: Probably one of the enemies you fight on the end of Level 7. Or
he might the warrior from Level 13: Gungan Roundup! This guy has an amazingly
high double-jump. However, what he has in jumping strength, he severely lacks in
speed. This guy is even slower at running than Plo Koon (if you can even imagine
that). And he can't block attacks even though he'll still do the animation when
you press the block button. What a pathetic warrior...
You will experience many strange things while using these codes. Here, I will
try and document them all so that you will be prepared for what might happen.
- When you're using these codes on a two-player game, if one of the characters
is an abnormal character, the other character will be unable to use anything but
the block, run, jump, and Lock-on commands regardless of who they are. Also, if
one character is an abnormal character, and the other is someone who can use
Force attacks, the character with Force attacks will not be able to use their
long-range Force attack. If you try, the character will glitch up and become
uncontrollable.
- If you're using any of characters and you attempt to play levels 11-13, the
game will freeze.
- Try not to use both Mauls at the same time. The game will not recognize one of
them and as a result, it will freeze.
- You can use two of the same characters in a two-player game (except for the
above mentioned Maul). ^_^
- It may not be wise to use characters 00-06 on a one-player game because you
can already use them normally. And you cannot switch characters unless you
reset you PlayStation.
- If you use an abnormal character with another character, both characters will
assume some rather odd poses while playing the game.
That's all the info I've been able to find out about the character modifier
codes so far. If I discover more, I'll be sure to update this guide.
Note on the Infinite Double Jump code: Some people have said that even though
they inputted the code correctly, the game still didn't let them double-jump as
much as they wanted. Here's the solution: input the second line of the code as a
completely different code if this happens to you.
Also, when the Infinite Double-Jump code is in effect, the game will lock your
run button whenever you push it. Your character will continue to run until
he/she can't anymore. The only way to get out of this is to either get knocked
down, or press an attack button. This also means that you can't play levels one
and four with this code because it glitches at certain parts. Nonetheless, it is
still an extremely fun code to use and you can experience many weird and out-of-
the-ordinary things during your game. Experiment to see what you can find!
Note: With the exception of the Infinite Double-Jumps and Character Modifier
codes, I got all of the GameShark codes from the GameShark Code Creator's Club.
If any of those codes don't work correctly, or they some how ruin your
PlayStation or game, IT IS NOT MY FAULT. E-mail them about, NOT ME.
================================================================================
________________________________________________________________________________
XIII. A C K N O W L E D G M E N T S : <^ac>
================================================================================
This is where all the people/sites that I used in any way to write this
walkthrough get recognized for what they did. Here they are (in no particular
order):
[Myself] - E-Mail:
[email protected]
- I wrote this guide so I get the most credit! ^_^
[GameFAQs] <www.gamefaqs.com>
- CJayC, thanks for hosting this walkthrough and creating an amazing site!
[LucasArts] <www.lucasarts.com>
- Thanks for making this game. Without you, this walkthrough wouldn't be here.
[GameShark Code Creator's Club] <www.cmgsccc.com>
- I got all of the GameShark Codes except the Infinite Double-Jumps and the
Character Modifier codes from their site.
[Darth Wart and Jedi Kanniget] <www.JediPowerBattles.net>
- I got the Infinite Double-Jumps GameShark code while reading their incredibly
detailed walkthrough. I also used their guide when I was stuck or needed to know
how to get the max points required in a level. Without them, I probably would've
stopped playing this game long ago. Thanks guys!
Note: Unfortunately, Darth Wart and Jedi Kanniget's site is no longer
accessible. If you haven't visited it yet, then, sorry, you missed out.
[Darth Sona]
- Thanks for taking the time to hack the Character Modifier codes.
[Andre the Midget]
- Thanks for posting the Character Modifier codes on the Jedi Power Battles
board (PSX) at GameFAQs. Without you, I wouldn't have known about the codes.
Well, that's all of the people so far. If you have something to contribute, E-
mail me and if I think it is worthy to be on this guide, your name will be added
to this list. Be sure to read the contact info below before you E-mail me
anything.
================================================================================
________________________________________________________________________________
XIV. C O N T A C T I N F O : <^ci>
================================================================================
Questions? Suggestions? Advice? Constructive criticism? If you have a question
about Jedi Power Battles that has not been answered in this guide, E-mail me at
[email protected]. Remember, I will not respond to any rude, stupid, or
disrespectful E-mails. Also, try to use proper spelling, pronunciation, and
grammar. If I can't read your E-mail with ease, then, chances are, I will
probably discard it. Most free E-mail providers (Yahoo!, Hotmail) have a spell
check feature. If you're not sure if you typed something correctly, please use
it. That's why it's there. Also, if you want to contribute something in my
guide, MAKE SURE IT'S WORTHY OF ITS OWN SECTION WITHINH THE WALKTHROUGH. I'm not
taking any more submissions on spelling/grammar mistakes, layout errors, or
other small things that waste my time. If I feel your contribution is worthy of
having its own spot on my walkthrough, then I will certainly update my guide.
Lastly, try to put something in the subject about either my guide or Jedi Power
Battles. Otherwise I may delete it thinking that it was SPAM or junk mail. If
you feel you have met the above mentioned guidelines, feel free to E-mail me
about anything that you feel is relevant to this guide.
On another note, if you know that someone has plagiarized my walkthrough in any
way, E-mail me and I'll find a way to deal with it. You
will also earn yourself a spot on my Acknowledgements
section.
================================================================================
________________________________________________________________________________
XV. D I S C L A I M E R : <^dc>
================================================================================
Copyright protected 2003. No part of this guide may be changed or edited in any
way without the permission of the writer. This guide was meant to be a personal
guide and may not be distributed for profit in any way by anyone. All contents
CANNOT be reproduced in any way (whether by physical, electronic, or other
means) without the writer's permission. Anyone that changes this guide without
asking the writer first will be dealt with severely. Anyone that wishes to use
this guide on their own website may do so, given that they ask me first and that
they don't change the guide in any way. Thank you for cooperating with me.
(c)This document copyright ChefGhost 2003.
_____ _ ___ _____ _ _
| | |_ ___| _| __| |_ ___ ___| |_
| --| | -_| _| | | | . |_ -| _|
|_____|_|_|___|_| |_____|_|_|___|___|_|
================================================================================
________________________________________________________________END OF DOCUMENT_