____ _
/ ___| ___ _ __ (_) ___
\___ \ / _ \ | '_ \ | | / __|
___) || (_) || | | || || (__
|____/ \___/ |_| |_||_| \___|
_ _ _
/ \ __| |__ __ ___ _ __ | |_ _ _ _ __ ___
/ _ \ / _` |\ \ / // _ \| '_ \ | __|| | | || '__|/ _ \
/ ___ \| (_| | \ V /| __/| | | || |_ | |_| || | | __/
/_/ \_\\__,_| \_/ \___||_| |_| \__| \__,_||_| \___|
____ _ _ _ _ ____ _ _
/ ___|| |(_)| |_ ___ | |__ ___ ___ / ___| _ _ (_) __| | ___
| | _ | || || __|/ __|| '_ \ / _ \/ __| | | _ | | | || | / _` | / _ \
| |_| || || || |_| (__ | | | || __/\__ \ | |_| || |_| || || (_| || __/
\____||_||_| \__|\___||_| |_| \___||___/ \____| \__,_||_| \__,_| \___|
_____ _ _
| ___|___ _ __ _ _ _ __ ___ | | | | __ _ ___
| |_ / _ \ | '__|| | | || '_ ` _ \ | |_| | / _` |/ __|
| _|| (_) || | | |_| || | | | | | | _ || (_| |\__ \
|_| \___/ |_| \__,_||_| |_| |_| |_| |_| \__,_||___/
____ ____ _ _ _
| __ ) ___ ___ _ __ / ___|| |__ __ _ _ __ __ _ ___ __| || |
| _ \ / _ \ / _ \| '_ \ | | | '_ \ / _` || '_ \ / _` | / _ \ / _` || |
| |_) || __/| __/| | | | | |___ | | | || (_| || | | || (_| || __/| (_| ||_|
|____/ \___| \___||_| |_| \____||_| |_| \__,_||_| |_| \__, | \___| \__,_|(_)
|___/
SAGG now has a website! Surf on over to
http://www.geocities.com/rattleman123456/sagg.html to see it!
SAGG also had a messageboard, but I am now moving to a new Message Board,
http://pub58.ezboard.com/bsonicadventure , because of reasons I will leave
untold, I abandoned the old "new" Message board.
____ ___ ____ ____ _ _ ___ __ __ _____ ____
| _ \|_ _|/ ___| / ___|| | / \ |_ _|| \/ || ____|| _ \
| | | || | \___ \ | | | | / _ \ | | | |\/| || _| | |_) |
| |_| || | ___) || |___ | |___ / ___ \ | | | | | || |___ | _ <
|____/|___||____/ \____||_____|/_/ \_\|___||_| |_||_____||_| \_\
This guide and all of its contents are the property of the author, this guide
may never be used in any way without the permission of the author so here are
the guidelines pertaining to that: First of all, this guide may never be posted
at any website without my permission, and this must be obtained through email,
do not assume you already have it. Next, all of the information in here was
either compiled by the author, or it was contributed, by someone noted in the
contributor credits, all questions regarding info someone contributed should be
directed to them. Sections and pieces of this guide may not be copied and
pasted to create smaller guides without the author's permission. Fourth, this
guide may never and I mean never, altered in any way, or have advertisements
added to it. I will not tolerate that at all. This guide may never be used by
any site other than a non-profit one, and may never have any profit made form
it in any way, shape or form. Next, this guide may not be given away as an
extra or as an incentive to buy something. If you follow the terms here there
should be no problem with your using the guide. Now, if you think you don't
understand something in here, I can answer any thing you do not understand.
Please abide by this & no trouble should arise. If you need to contact the
author of this guide for any reason(s) which concerns this guide, please email
me at
[email protected] . Things that are acceptable reasons would be
contributions, corrections, and praise. Now some things not to send are "Hey,
will you sell me your game?" or "This game sucks." Emails like these will never
be responded to, so you might as well not even waste yourself on sending them
to me, understand? All right, here's the deal. I am sure you have read through
the copyright and are thinking, "Well what are the odds he would find my site."
Don't think that, because it would be very sad to have your domain name taken
away by the vendor and your account revoked for plagiarism and fraud of
copyrights laws. Another mistake would be thinking this copyright isn't legal;
it is perfectly legal under the international copyright law. Now if you still
don't think so, I am sure your domain provider would think the same as I do, so
don't push it. I have no problem with you using my guide under the terms in the
disclaimer, but plagiarism is serious and very disliked by myself, and most of
my friends who are authors as well so please just ask permission, it's really
not that hard to send email.
If you do not abide the rules set forth by the above paragraph, please close
and delete this guide from your computer now.
--------------------------------------------------------------------------
NOTE IF YOU WANT JUST THE GLITCHES YOU CAN EMAIL ME FOR THE ONLY GLITCHES
--------------------------------------------------------------------------
_____ _
/ ___/ ____ ____ (_)_____
\__ \ / __ \ / __ \ / // ___/
___/ // /_/ // / / // // /__
/____/ \____//_/ /_//_/ \___/
___ __ __
/ | ____/ /_ __ ___ ____ / /_ __ __ _____ ___
/ /| | / __ /| | / // _ \ / __ \ / __// / / // ___// _ \
/ ___ |/ /_/ / | |/ // __// / / // /_ / /_/ // / / __/
/_/ |_|\__,_/ |___/ \___//_/ /_/ \__/ \__,_//_/ \___/
____ _ _ _ _
/ ___|| |(_)| |_ ___ | |__ ___ ___
| | _ | || || __|/ __|| '_ \ / _ \/ __|
| |_| || || || |_| (__ | | | || __/\__ \
\____||_||_| \__|\___||_| |_| \___||___/
/ ___| _ _ (_) __| | ___
| | _ | | | || | / _` | / _ \
| |_| || |_| || || (_| || __/
\____| \__,_||_| \__,_| \____
__ __ _
\ \ / /___ _ __ ___ (_) ___ _ __
\ \ / // _ \| '__|/ __|| | / _ \ | '_ \
\ V /| __/| | \__ \| || (_) || | | |
\_/ \___||_| |___/|_| \___/ |_| |_|
_ _ _____ ____
| || | |___ || ___|
| || |_ / / |___ \
|__ _|_ / / ___) |
|_| (_)/_/ |____/
_______________________
/ Made By RattleMan \
/
[email protected] \
/
[email protected]\
/
[email protected] \
_______________________________________________________________________________________________
Version Number: 4.75
Revision # 53
First Written: July 31, 2000.
Updated: Sunday, August 23rd, 2002
Made By RattleMan (
[email protected]) or (
[email protected])
-----------------------------------------------------------------------------------------------
_____ _
|_ _|| |__ ___
| | | '_ \ / _ \
| | | | | || __/
|_| |_| |_| \___|
____ _ _
/ ___| _ __ ___ ___ (_) __ _ | |
\___ \ | '_ \ / _ \ / __|| | / _` || |
___) || |_) || __/| (__ | || (_| || |
|____/ | .__/ \___| \___||_| \__,_||_|
|_| _ ___ ___
/ | / _ \ / _ \
| || | | || | | |
| || |_| || |_| |
|_| \___/ \___/
____ _ _ _ _
/ ___|| |(_)| |_ ___ | |__ ___ ___
| | _ | || || __|/ __|| '_ \ / _ \/ __|
| |_| || || || |_| (__ | | | || __/\__ \
\____||_||_| \__|\___||_| |_| \___||___/
___ _
|_ _| ___ ___ _ _ ___ | |
| | / __|/ __|| | | | / _ \| |
| | \__ \\__ \| |_| || __/|_|
|___||___/|___/ \__,_| \___|(_)
-------------------------------------------------------------------------------------------------
_________________________________________________________________________________________________
*** TABLE OF CONTENTS ***
NOTE: Sonic Adventure Glitches Guide is in no way affiliated with SEGA. I do
not assume responsibility for anything you do to your game.
[1]. Introduction - Updated
*A*. Why Did I Make This?
*B*. Printers
[2]. Version History - V.4.75
[3]. Legal Stuff & Copyright Info
[4]. Characters In Other Levels Glitches
*A*. Tails in Goin' Down and At Dawn
*B*. TAILS IN EMERALD COAST!
*C*. TAILS IN UN-PLAYABLE TWINKLE PARK!
*D*. TAILS IN RED MOUNTAIN! (ALMOST)
*E*. KNUCKLES IN EMERALD COAST!
*F*. KNUCKLES IN PLAYABLE TWINKLE PARK!
*G*. E-102 In Casinopolis
*H*. E-102 in part of Sonic's Final Egg
*I*. Knux In Final Egg (almost)
*J*. AMY IN EMERALD COAST - UPDATED
*K*. E-102 In the place knuckles goes to get to sky deck
*L*. Knuckles In Sonic's Lost World
*M*. E-102 In Little Of Sonic's Emerald Coast
*N*. Knuckles Behind The Ice Door for IceCap
*O*. E-102 INTO TWINKLE PARK!!
*P*. Amy In Sonic's Twinkle Park!
*Q*. Sonic In Tails' Speed Highway
*R*. Sonic in Knuckles' At Dawn
*S*. Amy In Casinopolis
*T*. Knuckles in Amy's Mirror Room (ALMOST!)
*U*. Sonic In Amy's Mirror Room (ALMOST!)
*V*. Amy In Casinopolis (Method 2, on the English Version)
*W*. Sonic in Knuckles' Casinopolis
*X*. E-102 In Speed Highway (ALMOST!)
*Y*. E-102 in Amy's Hot Shelter (ALMOST!)
*Z*. Big in Another Part of Emerald Coast
*AA*. Knuckles in Sand Hill (ALMOST!)
*AB*. Tails, Knuckles, and Amy into Lost World (ALMOST!)
*AC*. E-102 in Part of Sonic's Red Mountain
[5]. Other Glitches - Updated
*A*. The Plug
*B*. The Super Fishing Hole
*C*. The Mysterious Ring
*D*. The Weird Sound
*D-2*. Confirmed Weird Sound
*E*. The Magical Grab
*F*. Pass The Limits
*G*. Tails Falling Through Speed Highway
*H*. *Fan fare* DEBUG MODE!! - Updated
*I*. Tails Secret Runway
*J*. Get into the speed highway building early
*K*. Floating Sonic In Final Egg
*L*. Tails in Casinopolis early
*M*. Knuckles Out of The Limits of Sky Deck
*N*. Sonic in the never-ending Light speed attack
*O*. Knuckles and the downward ladder that goes up
*P*. Sideways Tails
*Q*. Inverted Station Square
*R*. Upside down City Hall/Station Square
*S*. Mystic Ruins' Mystic Secret
*T*. Amy Behind The Mirror
*U*. Knuckles Uppercut
*V*. The Ultimate Slide
*W*. The Studder
*X*. Sonic floating
*Y*. Hedgehog on a Hot Tin Roof
*Z*. Hedgehog Stuck On A Ceiling
*AA*. Sonic In Deep Water
*AB*. Dying while still getting the Ancient Light
*AC*. Sonic Runs backwards
*AD*. Through the elevator
*AE*. Sonic Rocket
*AF*. Tails Into The Garage
*AG*. Get Knux behind the 3 locked doors in Egg Carrier
*AH*. Sonic Out Of The Egg Carrier boundaries
*AI*. E-102 Out Of The Egg Carrier boundaries
*AJ*. Sonic on Nothing
*AK*. Tails stuck above Windy Valley Entrance
*AL*. Knuckles stuck above Windy Valley Entrance
*AM*. Weightless Tails
*AN*. Knuckles Sound Glitch
*AO*. The Magical Hook
*AP*. Wall Crawler
*AQ*. Pinball Games SUCK, literally!
*AR*. Free Falling
*AS*. Sonic stuck above Windy Valley Entrance
*AT*. The Hidden "Recap" Screen
*AU*. Free Falling 2
*AV*. Erased Game Bug
*AW*. E-102 Outside Mystic Ruins
*AX*. The Revenge of The Plug
*AY*. Knuckles In Sonic/Tails Speed Highway (ALMOST!)
*AZ*. Knuckles Out of Casinopolis
*BA*. Knuckles Out of Mystic Ruins
*BB*. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley
Entrance
*BC*. Free Falling 3
*BD*. Multiplying Eggs
*BE*. Amy stuck above Windy Valley Entrance
*BF*. Knuckles Around Mystic Ruins
*BG*. Knuckles Floats Upwards
*BH*. Knuckles Drowns on Air
*BI*. Sonic Rocket 2
*BJ*. Shop Escape
*BK*. Big and the Car
*BL*. Go down the Bumper Car track without a bumpercar
*BM*. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic
*BN*. Big Swims Up The Waterfall
*BO*. Knuckles Flash
*BP*. Knuckles Out Of Mystic Ruins 2
*BQ*. Train Glitch
*BR*. Knuckles Stuck
*BS*. Sonic into Egg Viper "Launch" Room
*BT*. The Studder 2
*BU*. E-102 Invisible
[6]. Fun Things To Do
*A*. Stop Traffic In Speed Highway: At Dawn
*B*. The Magical Teleportation
*C*. The Elevator
*D*. Tails in Mid-Air
*E*. The Hammer Swing
*F*. I Will Survive...
*G*. Terrorist
*H*. See-through
*I*. A Ghost Of A Chance
*J*. Compact Bed
[7]. Camera Glitches/UNSOLVED MYSTERIES
[8]. Extras/Song Remixes - POLLS DELETED
[9]. Level Shortcuts & Emblems
*A*. Adventure Field emblems
*B*. Sonic's Shortcuts
*C*. Tails' Shortcuts
*D*. Knuckles' Shortcuts
*E*. Amy's Shortcuts
*F*. E-102's Shortcuts
*G*. Mini-game Shortcuts/Strategies
[10]. Sonic Adventure(tm) Hoaxes
[11]. ASCII Art
*A*. What is ASCII Art?
*B*. Getting Started With ASCII Art
*C*. FIGLet
[12]. Sonic Adventure(tm) Challenges
[13]. Older Versions
[14]. How to contact me
[15]. How to send codes to me
[16]. About The Author/My Guides
[17]. Credits
[18]. Acknowledgements and The Rest
*A*. What To Fore-see in the future
*B*. Copyright
*C*. Acknowledgements
[19]. Goodbye
_____________________________________________________________________________________________
---------------------------------
1. Introduction
---------------------------------
Thunder rain and lightning,
Danger water rising,
Clamor, sirens wailing,
It's such a bad sign,
Shadows of dark creatures,
Steel clouds floating in the air,
People, run for shelter
What's going to happen to us?
All the steps we take all the clues we make
All the pain at stake, I see the chaos for everyone,
Who are we, what can we do?
You and I are same in a way that,
We have our own styles that we won't change
Yours is filled with evil and mine is not
There is no way I can lose!
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see what I have got to do
Open Your Heart, it's gonna alright,
Ancient cities blazing,
Shadows of people attacking
Little children crying,
Confusion, hopeless anger,
I don't know what it can but you drive me crazy
All your cunning tricks make me sick
You wont have it your own way,
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see what I have got to do
Open Your Heart, and you will say,
If it wont stop, there will be no future for us,
It's hearts tied down by,
All the hate got to set him free,
I know it's a one-way track,
Tell me now how long this will last,
Close my eyes and feel the burn
Now I see what I got to do
Got to open your heart dude,
Can't hold on much longer
But I will never let go,
I know it's a one-way track,
Tell me now how long this will last,
I'm not gonna think this way,
Nor will I count on others
Close my eyes and feel the burn
Now I see where I have got to go
Open Your Heart, its gonna be alright, yeah
Open your heart (echoes)
Open your heart!
Yeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhh..............
MY GUIDE HAS HIT AND PASSED 100 KB, and 100 Glitches! I NEVER THOUGHT IT WOULD
MAKE IT.
Hello and WELCOME to the Sonic Adventure(tm) Glitches Guide(tm)! Unlike most
guides, this is not a simple emblem or Chao guide. If most guides were carrots
that exploded when you touched them, then this guide would be a cube turnip
that, on command, would set off an array of fireworks. This guide is devoted to
displaying glitches that have been found in the Sonic Adventure(tm) game. In
this guide you will find many, many glitches, totally new and interesting. My
name is RattleMan. Lock yourself into a good chair because you will be going on
a wild ride to try these glitches!
---------------------------------
A. Why did I make this?
---------------------------------
Because I felt that there is a lot of replay value in Sonic Adventure(tm). I
decided to write a guide to many new and interestingly fun glitches.
---------------------------------
B. Printers
---------------------------------
I don't know why, but...
WARNING: THIS GUIDE MAY NOT PRINT CORRECTLY ON SOME PRINTERS
---------------------------------
2. Version History
---------------------------------
Version "Sercret" (0.1 Beta) through Version 4.6 taken out to reduce size. If
you want the full Version history just email me!
(8/5/02) Changes from 4.6 to 4.7:
-----------------------------------
[IMPORTANT INFO]
* It's my birthday today (8/5) and I am 15!
* Yes, the guide is over 100 KB and now has 100 glitches :)
[GLITCH STATS]
28 Character In Other Levels Glitches
74 (26 + 26 + 22) Other Glitches
10 Fun Glitches
----------------------------------
112! Total Glitches
[Glitches] - 14 New Glitches
* The Amy In Emerald Coast glitch is finished, because you can get past the
whale now.
* Tails, Knuckles, and Amy into Lost World (ALMOST!)
* Shop Escape
* Big And The Car
* Go down the Bumper Car track without a bumpercar
* Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic
* Big Swims Up The Waterfall
* Knuckles Flash
* Knuckles Out of Mystic Ruins 2
* Train Glitch
* Knuckles Stuck
* Sonic into Egg Viper "Launch" Room
* E-102 in Part of Sonic's Red Mountain
* The Studder 2
* E-102 Invisible
[Updates/Changes]
* Knuckles Drowns on Air updated
* Sites this guide can be on
* Updated Knux in Lost World (it's only a little thing)
* Updated Credits
(8/23/02) Changes from 4.7 to 4.75:
-----------------------------------
[IMPORTANT INFO]
* IMPORTANT NOTICE!: You might get an email "from me" (this virus makes it look
like I sent it) that has no attachment and is over 100 KB. DO NOT OPEN IT! It
is a virus called Klez (or
[email protected]) and it is very dangerous. It can mess
up your files and it WILL delete or corrupt any of your files when you have it
on your computer on the 6th and/or 13th day of an odd-numbered month (January,
March, May, July, September, November)!
* School has started again, so I might not be able to update as often.
[GLITCH STATS]
28 Character In Other Levels Glitches
74 (26 + 26 + 22) Other Glitches
10 Fun Glitches
----------------------------------
112! Total Glitches
[Glitches]
*BV*. Foggy View of At Dawn
*BW*. Sonic Rocket 4
*BX*. Unused Part of a Level?
*BY*. Standing In Mid Air
[Updates/Changes]
* NONE
Author Comments: School has started again, so I might not be able to update as
often.
---------------------------------
3. Legal Stuff & Copyright Info
---------------------------------
This glitches guide is (c) Copyright 2000-2002 by RattleMan. Although this is a
medium sized glitches guide, and this is my first guide I published on the
Internet, it took me some time to find these glitches. I would appreciate no
one copy it. Law prohibits any unauthorized changes or updates made to this
guide not approved by RattleMan. RattleMan alone has the right to make changes
to or update this FAQ. This FAQ CANNOT be sold for any profit. This FAQ, if
posted on a website, shall remain untouched, in it's original .txt format! And
ABSOLUTELY NO ADS!!!!! If posted on a website, it shall also be a public, not a
commercial site.
This guide and all of its contents are the property of the author, this guide
may never be used in any way without the permission of the author so here are
the guidelines pertaining to that: First of all, this guide may never be posted
at any website without my permission, and this must be obtained through email,
do not assume you already have it. Next, the author either compiled all of the
information in here, or it was contributed, by someone noted in the contributor
credits, all questions regarding info someone contributed should be directed to
them. Sections and pieces of this guide may not be copied and pasted to create
smaller guides without the author's permission. Fourth, this guide may never
and I mean never, altered in any way, or have advertisements added to it. I
will not tolerate that at all. This guide may never be used by any site other
than a non-profit one, and may never have any profit made form it in any way,
shape or form. Next, this guide may not be given away as an extra or as an
incentive to buy something. If you follow the terms here there should be no
problem with your using the guide. Now, if you think you don't understand
something in here, I can answer any thing you do not understand. Please abide
by this & no trouble should arise. If you need to contact the author of this
guide for any reason(s), which concerns this guide, please email me at
[email protected] . Things, which are acceptable reasons, would be
contributions, corrections, and praise. Now some things not to send are "Hey,
will you sell me your game?" or "This game sucks." Emails like these will never
be responded to, so you might as well not even waste yourself on sending them
to me, understand? All right, here's the deal. I am sure you have read through
the copyright and are thinking, "Well what are the odds he would find my site."
Don't think that, because it would be very sad to have your domain name taken
away by the vendor and your account revoked for plagiarism and fraud of
copyrights laws. Another mistake would be thinking this copyright isn't legal;
it is perfectly legal under the international copyright law. Now if you still
don't think so, I am sure your domain provider would think the same as I do, so
don't push it. I have no problem with you using my guide under the terms in the
disclaimer, but plagiarism is serious and very disliked by myself, and most of
my friends who are authors as well so please just ask permission, it's really
not that hard to send email.
Sonic Adventure Glitches Guide is in no way affiliated with SEGA. I do not
assume responsibility for anything you do to your game.
If you do not abide the rules set forth by the above paragraph, please close
and delete this guide from your computer now.
I give Copyrights WHENEVER they are due.
Sonic Adventure(tm), all the characters, and all related Sonic the Hedgehog
games are copyright (c) 1993-2000 by Sega.
FIGLet, mentioned somewhere in this document is Copyright 1997 by Paul Burton.
I only give permission for my FAQ to be on the following sites:
GameFAQS - www.gamefaqs.com
Game Winners - www.gamewinners.com
Freshly Baked Games - www.fbgames.com
NeoSeeker - www.neoseeker.com
CHEATSTOP - somewhere in www.panstudio.com
EasyGuide.de - They posted this FAQ on their site without permission but heck,
can they read English?
The Sonic Stadium (beware of weird pop-up ads) -
http://www.hostultra.com/~tss
I will update the list as demand for my guide increases.
If you want my guide posted on your site please email me.
If anyone finds this guide on ANY OTHER SITE please notify me ASAP at
[email protected] !
ATTENTION WEBMASTERS
--------------------
YOU MUST HAVE MY PERMISSION TO HOST MY GUIDE ON YOUR WEB PAGE!
--------------------------------------
4. Characters in Other Levels Glitches
--------------------------------------
This is a list of characters that you can get into other levels and how to get
them in there in Sonic Adventure(tm). The following glitches have been tested,
and should work. The ones I have tried have worked on the American version of
the game. I'm not sure if they will work on the Japanese version, though. This
isn't a complete list. Happy Glitching!
< A. Tails in Goin' Down and At Dawn >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Goin' Down
In Speed Highway, get tails to where the helicopter usually takes off in
Sonic's Adventure. Then go to the marker. Fly straight to a road in mid-air and
land on it. Zoom up with the boosters and fly right to a building. Fly through
the building. If you got it, you should see a white thingy. Land in it. Then
walk around and suddenly, your at Goin' Down!
Restart the level to get the Robotnik race meter off. Then crash through the
glass and head towards At Dawn. (Note: If you restart at At Dawn, you will fall
and die.)
< B. TAILS IN EMERALD COAST! >
Difficulty: Easy
Requirements: Jet Anklet, Rhythm Badge is optional.
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
AWESOME: If you die on the second part, shut off then restart and select the
VMU which had the file, the file will have actually registered that Tails went
into Emerald coast, it will say:
TAILS
(S) (T)
--------
From - Wherever
Completed - Emerald Coast
Finally, Tails gets to be in EMERALD COAST!!!!! First, go to the 2 sliding
glass doors next to the pool in the hotel. Then when the doors are open, run
into the corner of the right one. Keep on holding the stick and when you see
tails' shoe through the door, Fly up and hold that button. You will hopefully
go through the ceiling. Now stay there, because if you go out of the roof area
this code won't work. Now, fly to the emerald coast staying above the ROOF at
all times. If you make it, you will be in Emerald coast. Now since this wasn't
programmed, the title screen won't come up. Why is there a Tails' Extra Life
icon when you hit the extra life? Was it programmed in when you are tails?
BIG HUGE MAJOR DISCOVERY: ONCE YOU ARE IN EMERALD COAST, PLAY AROUND. WHEN YOU
GET RIGHT TO BEFORE WINDY & RIPPLY, MOVE VERY SLOWLY. INSTEAD OF DYING, YOU CAN
ACTUALLY *BOUNCE* ON THE SPRING!!! THE GAME AUTOMATICALLY TAKES YOU BACK TO
STATION SQUARE, THOUGH. IF ANYONE KNOWS HOW TO GET THE GAME TO NOT TAKE YOU
BACK, EMAIL ME ASAP!!!!!!!!
EASY WAY: If that way proves too hard, you can also Jump and try to fly in a
corner where the roof lets you go through. There is a map below that shows you
how to do it.
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump & Fly Here
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U > J|U^
|
|
|
#
#
UPDATE ON THE BLUE FOG: BFOD in Sonic Adventure(tm) (Blue Fog of Death),
similar to the kind of BSOD in Microsoft Windows (Blue Screen of Death), can be
bypassed if you hit a checkpoint.
BEWARE IF YOU DIE ON THE FIRST PART OF EMERALD COAST, YOU WILL COME BACK BUT
THERE WILL BE ZERO VISIBILITY AS THERE IS A THICK BLUE FOG. EVEN IF YOU EXIT
AND RETURN TO STATION SQUARE IT WILL BE HAZY!!!!! WATCH OUT! THIS "FOG" WILL
STAY IN EFFECT UNTIL YOU ACTUALLY TURN OFF THE DREAMCAST THEN TURN IT BACK ON!
I have conquered that this blue "fog" is actually the color of the emptiness
below the level.
< C. TAILS IN NON-PLAYABLE TWINKLE PARK! >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Go get the Circuit card and then go to the twinkle circuit. Don't go in there.
Go right where you think the doors will close on tails. Fly up, if you do it
right, the doors should bump tails up to above the area. Fly to Twinkle Park
from here. As before there is no title screen. There is not a starting point
for tails to stand on, either. Tails will fall endlessly. Quit the level. IF
ANYONE KNOWS HOW TO RESTORE TWINKLE PARK EMAIL ME!
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
D = Down
Where to fly = Arrows <, ^, >
_____>TC_>___> D
| ^^ |
| TP
E |
< D. TAILS IN RED MOUNTAIN! (ALMOST) >
Difficulty: Hard to get past the gate, Medium to get to angel island
Requirements: Jet Anklet
Character: Tails
Where Preformed: Mystic Ruins
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW SPOT
BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL CHANCE THAT
YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET TO A SAVE POINT
AND THEN TURN OFF, BUT IF YOU GET BEHIND THE GATE, YOU WONT BE ABLE TO GET OUT.
UPDATE: THERE IS A WAY TO GET BEHIND THE GATE FOR RED MOUNTAIN, BUT THE LEVEL
IS INACCESSIBLE BECAUSE THERE ISN'T ONE OF THOSE "BUMP INTO THIS DOOR AND GO IN
THE HOTEL" THING. I HAVE GOTTEN BEHIND THE FENCE BUT I GUESS IT WON'T LET ME GO
INTO RED MOUNTAIN. I WILL CONTINUE MY SEARCH ON HOW TO GET INTO RED MOUNTAIN!
I finally found a way to get Tails into the place where floating island is!
First, go to the pool in the ice filled cavern. Then fly to the left (left when
you enter) and try and fly through the icicles! You MAY get lucky (THIS IS
EXTREMELY HARD) and fly through! See that tunnel? It goes into a mountain! Fly
into this mountain and you will see Floating Island (the island where the
master emerald is). If you go to the island (must have completed Super Sonic's
adventure) you will see Dr. Eggman and Knuckles lying on the ground. You can't
even talk to them. What a shame. If you look at them at the right angle it will
show that their eyes are open. You can't get into Red Mountain either because
of that ****** kiki! IF ANY KNOWS HOW TO EXTERMINATE, KILL, OR OTHERWISE,
DESTROYS the kiki, PLEASE email me!
< E. KNUCKLES IN EMERALD COAST! >
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC__<____<_____<____<
U U |U
|
|
|
J#J
J#J
Difficulty: Medium/Hard
Requirements: NONE.
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
UPDATE: Press and hold Y and the left trigger to activate a sort of "camera
debug mode". You can zoom out, and zoom in. When you zoom out, you can see most
of Sonic's level.
This was submitted by Phfor (hope I got the name right). I decided to put it
here because it is so cool!
This is a cool glitch to play as Knuckles in Emerald coast. Go (as Knuckles,
duh) to the swimming pool area. Than stand in the double doors. Stand facing
the left door (left while facing away from the pool) and try to have Knuckles
tail parallel to the line where the floor changes (you don't have to do that,
just have the middle of his body lined up with the texture change on the
floor), and jump. If you were in the right place you will kind of go through
the roof. If you keep trying this, you will eventually fly through the ceiling.
Now when this happens, quickly fly AROUND THE OUTSIDE OF THE HOTEL and try to
land JUST PAST the gate, don't just soar into infinity. Now just waltz down the
path and into Emerald coast. This also is a very easy way to do it as tails.
NOTE: if while flying around past the gate, the level fades out (like Emerald
coast is about to start) and you notice Knuckles falling through the floor,
when Emerald coast starts, it will do that blue screen thing. Do the soft reset
to fix. So don't go too far out, you need to land and walk on the sand or it
will be blue when the level starts.
NOTE 2: Upon arriving in windy and Ripley, you will die, but when you comeback,
you will be bouncing on the spring, sadly, you can not get to any other parts
of the level. Knuckles, like Tails, has no starting point for that level,
that's why it glitches like it does. (Someone please figure out a way to prove
me wrong!)
NOTE 3: THERE ARE NO EMERALDS IN THIS LEVEL! (Prove me wrong again please!)
NOTE 4: *THIS BECAME A GLITCH, NOW IN MY GUIDE* YOU CAN DO THIS AS AMY BUT IT
IS INSANELY HARD AND INCREDIBLY DIFFICULT!!!! You need to do the running hammer
jump and fly through the ceiling gap (the one you would normally jump through)
and than land on the one-inch thick walk able space outside the level. Than
walk (DO NOT RUN) to the gate and into the level. I have done this 2 times only
and have tried many many many times.
< F. KNUCKLES IN TWINKLE PARK! >
Map For Twinkle Park:
E = Station Square Entrance
TC = Twinkle Circuit
TP = Twinkle Park
~ = Little things you stand on
J = Jump
~+J = Stand on the little thing and jump
Where to fly = Arrows <, ^, >
______TC____
| |______
E ____TP|
| ~+J|
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
The top half of this glitch is copied by the permission of AJ.
First get the Cart Pass (with Knuckles) and get into the main lobby of Twinkle
Park (where the entrance to Twinkle Park/Circuit are)
Now to the right of Twinkle Park there is a little fence. Jump on that little
fence and get as close to the wall and as close to the door as possible and
jump
if you are angled right you should be able to land on a little edge. DO NOT
WALK OR YOU WILL FALL. Now just keep jumping (without using the control stick,
well you can if you want
but it makes it harder) and you should keep moving to the left and soon it will
look like Knuckles is gone then you should be able to jump and glide (don't get
turned around though)
and glide back toward the entrance of Twinkle Park (The stage) you should go
into it. If not and it looks like your stuck behind the door now just glide
around and you should enter it.
When you jump and glide (for the first time) try to get a little to the left of
Twinkle Park when you land. Read my part below.
*MY PART* If you punch through the Twinkle Park door and you see your punches
out in the hall, punch back and you will eventually go in. When you get in, you
will be falling. Glide towards your life icon and then twitch the camera so it
is behind you. If you have DEBUG on, you will see a big black thing up above.
Keep flying for about 15-30 seconds and you will come across the 1st level
raceways. DO NOT go into any cars, as the game will freeze. Also, once on the
1st part, if you walk through a certain area, the camera will go ecstatic and
zoom all the way back to the starting point. Crawl down the tube instead of
jumping down it, or you will fall to your death upon arriving in Pleasure
Castle. In pleasure castle, DO NOT ATTEMPT to go into the bowling area. You
will get stuck. If you die, you will be going at a slower FPS (frames per
second) and you will see some of the level (mostly in the middle) is missing.
It actually isn't. It just isn't visible, although it is solid. If you die or
don't climb down that tube and come back a second time, the Dreamcast will go
mad and let out some pretty annoying "scanning disc" sounds. This is because
the Dreamcast is looking for the Twinkle Park music and cannot find it. You can
reroute back to the beginning of the Twinkle Cart part also. When you come to
the part where there is a thing up above you and it seems you cannot go any
further, jump onto the fan and try to get pushed up by the fan blade (they are
solid), fly to the next one, do that same thing, and make your way up to the
top. Right near the door, the camera will zoom out to the beginning of
knuckles' level. To fix this, Triple-punch your way towards the door. The
camera will fix itself. To get into the dome, just fly through the left side.
< G. E-102 in Casinopolis >
Map for Casinopolis:
_ and | = Wall
J = Jump
J+^ = jump and move onto the train
Where to fly = Arrows <, ^, >
_____________________________________
___J___|_<____<__________|___________
J+^
Difficulty: Easy getting in, Hard in the Pinball Machines
Requirements: The Hover Power-up, Extra rocket launcher is optional.
Character: E-102
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Go into the train station as E-102. Go to the middle train, don't go in yet.
Jump and hover on the middle of the middle train, and keep on walking on the
top until you go into wheel mode.
Move over to the left train, jump and hover towards the tunnel. If you did this
right, you should be standing on the roof. Now, hover to the Casinopolis door
button and hit it. The doors won't open! To get into Casinopolis, read below:
Move over to the RIGHT train instead of the left and jump, make your way to
Casinopolis. The weird thing is on my game it says, "Collect 50 rings and
destroy E-103" as an objective! Once inside, you can explore all you want. Once
you get into the pinball teleport, you're stuck. Just wait a little while and
when E-102 is supposed to say "Combat Systems Activated" he will be sucked in.
When you get in, you can fly anywhere. Just don't go into any tunnel, or you'll
get stuck. If you get dumped into the Dilapidated Way, you can shoot the blade
spinning baddies for time. Get 400 rings, and then go to the vault. Deposit
them, and when you hit the capsule, you hear "Mission Complete". Does he EVER
say this in the game? Anyway, when you win, the Dreamcast will mysteriously
reset itself...........
< H. E-102 In Part of Sonic's Final Egg >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102 "y"
Where Preformed: Final Egg
Near the end of Final Egg, bounce up the spring. Then float over the light
fixtures, fly into the black part. You will now be in part of Sonic's Final
Egg.
< I. Knuckles In Final Egg (almost) >
Map for Final Egg:
_ and | = Wall
J = Jump
Where to fly = Arrows <, ^, >
| |
_|_|_
~~~~~~~~~~J|> ^ |
~~~~~~~~~~~|_____|
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins.
Go to Mystic Ruins. Go to the spot where the entrance to the ship that holds
final egg is. Jump on the roof, and move a little to the edge of the level
until you slip in. You will be in the hatch, but the teleporter thingy will not
take you to FE.
< J. AMY IN EMERALD COAST!!! >
Map To Get To Emerald Coast:
_ and | = Wall (go behind these)
U = Umbrella
# = Sliding Doors
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
EC = Emerald Coast
EC______<___<________
U U ^< < < <|U
|^
|^
|^
J#J
J#J
Difficulty: Medium
Requirements: Optional Debug mode (or you wont be able to see the invisible
thing blocking your way to EC)
Character: Amy
Where Preformed: Station Square.
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Go right where you think the doors will close on Amy. Jump up, and if you go
through the ceiling, you're in the right spot. Time it right, and jump up, if
you do it right, the doors should bump Amy up to up above. If they push you up,
go jump to the left. Get behind the umbrellas (it'll be easier if ya have debug
on) there will be a big block so jump over that and make your way to emerald
coast!!!!!!!!! You won't believe how fast she runs. American Version people,
now you cannot miss out on how fast Amy runs! To get Amy past the whale, read
below.
To get Amy past the whale: Get to the checkpoint right before the whale chase.
Jump over the first zipper, and go to the left of the second bumper. You should
be facing right onto a straight path (the path the whale is going to chase you
down). Now, hit the bumper with your hammer, and hold the button. Now, do that
Hammer Spin. Amy should stop and get caught between the corner of a wall and
the zipper. Stop the Hammer Spin and jump over the zipper. Now, at the turn
that goes from straight to left, do a hammer jump diagonally to the white
zipper thing (staying away from the zipper in front of you) and you will clear
the bumper for the whale (If you cant do it, follow the map below). Now, just
make your way to the next part of Emerald Coast, Windy & Ripply. Amy will
appear the same place Tails and Knuckles do (Bouncing on the spring), but Amy
will glitch on the spring, she will bounce up and down very rapidly on it.
MAP:
_ and | = Wall (go behind these)
J = Jump Here (jump in between the two Js and wait for the doors to close)
Arrows (follow these) = <, >, ^,
Z = Zipper
DZ = Diagonal Zipper (the white thing)
___
DZ Z|
^|J<|
| |
< K. E-102 in the place Knuckles goes into to get into Sky Deck >
Difficulty: Hard
Requirements: NONE
Character: E-102 "y"
Where Preformed: Egg Carrier
Map To Get To the place:
_ and | = Wall (go behind these)
E = Entrance
E2 = Sky Deck entrance
L = Umbrella and seats
Arrows (follow these) = <, >, ^, v
E
L L L
_____________v____________________
|E2|
THIS IS KIND OF HARD!
Go to the egg carrier. Go to Robotnik's pool. When you get in, walk very slowly
towards the edge of the pool and you will slip through the wall. Now, move
forward to get him into that place.
< L. Knuckles In Sonic's Lost World >
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Lost World
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
NOTE: TO GET THROUGH ANY CLOSED DOOR, JUMP IN THE CORNER OF IT UNTIL YOU GET
THROUGH.
Special Thanks To: Jan Abaza for being the first to discover this glitch before
Sonic Adventure Glitches Guide was even released (but not send it in :P), and
for finally updating Area 51 (check the SAGG site, in the Links section)
First, get to the spot where the large hole is that has the bomb capsule in
it. Hit the bomb. Get into the right corner and keep on jumping. You will
eventually go through the wall. When this happens, glide to the right. You will
enter Sonic's "Chased By A Rock". Go to the beginning of "Chased By A Rock"
(you'll have to climb on some invisible wall by the track to reach the higher
platform) and backtrack until you get to the waterfall part. Get to the top,
and climb the wall all the way up. When you get to "Leading Lights", be
careful. You can backtrack all the way to the mountain view of "ancient" Mayan
villages right before "Leading Lights".
< M. E-102 In Little Of Sonic's Emerald Coast >
Difficulty: Hard
Requirements: Hover Power-up
Character: E-102 "y"
Where Preformed: Emerald Coast
NOTE: Special Thanks to AJ for finding that there were hover spots in the first
place
There are hover spots* everywhere, especially near landmasses. You just need to
find them. Well, I found them and go to the part where the whale chase starts
(the checkpoint part), but NONE OF THE LEVEL past that is visible, including
the checkpoint and the bridge that the whale breaks! This is weird! I see the
little tunnel that leads to Windy & Ripply, though. Anyone know how to restore
the rest of emerald coast email me!
* Hover spots - Very small polygons out on the ocean that e-102 can float on
< N. Knuckles Behind The Ice Door for IceCap >
Difficulty: Medium
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go to the left part of the ice door. You should be covering a semi-black line
on the door. Now, jump. If you go through the wall, DO NOT MOVE. Move VERY
SLOWLY (so his feet appear that they are not moving) and after about 30 seconds
to 1 minute, he will pop through the wall. Once you are in, you cannot get out,
or into IceCap. The bump to get into Icecap is not there.
< O. E-102 INTO TWINKLE PARK!! >
Difficulty: Extremely Difficult
Requirements: The Twinkle Circuit card and that you opened Twinkle Circuit.
Character: E-102 "y'
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
I GOT HIM IN!!!!!!!! Just go to the twinkle circuit door, jump when in the
middle, and if you are lucky, you will pop out and be in the wall. Now, hover
ONTO the left door and fly to Twinkle Park! Once in, you can hover and float
towards your life icon, then twitch the camera just like in Knuckles in Twinkle
Park. After a while, you will see the track. When the time limit comes to an
end, if you've targeted and fired upon at least 3 of those enemies in the cars,
you will stop at 0 seconds and you can do anything you'd like, but if you die,
the game will FREEZE.
< P. AMY IN SONIC'S TWINKLE PARK! >
Difficulty: Hard
Requirements: Amy, Doors to "Mirror Room" open.
Character: Amy
Where Preformed: Twinkle Park
Get Amy to the doors that lead to the "Mirror Room". Don't go in yet. Open the
doors and hammer jump onto the left door. Now, jump to the right door and when
you land on it, do a hammer jump. You will be propelled into the air. Now, make
Amy go into the corner. There will be an invisible floor (polygon if you are
using DEBUG) that Amy can stand on. Now, jump up. You'll land on yet ANOTHER
polygon. Hug the wall and make your way to the right, and jump onto the blue
brick to safety. This is much easier with Debug mode on.
< Q. Sonic In Tails' Speed Highway >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
First, get Sonic right next to the spot in "Speed Highway" where the bumper is
for "Goin' Down". Now, jump to the little highway thing. Be sure to hold R or L
once you're on the highway.
< R. Sonic in Knuckles' At Dawn >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway - At Dawn
At the Start of At Dawn hit the speed booster to your right and go on the wall.
Instead of going the normal way get to the HIGHER part of the wall then jump to
the ledge. That part is the easiest to get to, the other is a little harder. Go
through the At Dawn part until you reach the area where you run on the wall
again (this time on the left side of the screen) normally you run on the wall
and end up on a ledge. But you will notice a ledge above you. Try running up to
that and when you slow down JUMP and you can make it up (if you don't jump you
fall) from there look to your right and there will be a roof. Spin dash over
there and you're in.
< S. Amy in Casinopolis >
Difficulty: Easy (English Version is Hard)
Requirements: Green Hammer (recommended)
Character: Amy
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
NOTE: I had this in the guide since I started it, but it was removed before the
first public release. I decided to re-enter it, thanks to my friend Luigi Link.
Thanks a bunch, Luigi Link!!!
NOTE 2: This glitch CAN ONLY BE PREFORMED IN THE JAPANEESE VERSION!
In front of the burger shop, you will find a statue that looks like a man. Take
it to the Casinopolis area. Place it in front of the button. Get at full speed
and jump on it. Then quickly, do your Catapult Jump and if you did it right you
will hit the button. Enter.
< T. Knuckles in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
With Knuckles get to the end of the level. Now go to the right of the step that
take you into the room with the capsule. Jump off the ledge and start gliding.
Glid down and to your left and you will see a tunnel. Go into the tunnel and
you will be behind the door to Amy's mirror room.
< U. Sonic in Amy's Mirror Room (ALMOST!)
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Twinkle Park
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Get to the door to Amy's Mirror room and hit the springs to go up. Walk up the
blue shingled floor until you see a brown stripe then a peach stripe then a a
big area of bricks. Get half of sonics body on the peach floor and the other
half on the brick part. Now slowly walk of the edge and you will land in the
wall. Now, charge up a spindash while angling yourself left and to the corner
some(don't let him say ready though) then when you let go you will go through
the wall now jump over into the hall.
< V. Amy In Casinopolis (Method 2, on the English Version) >
This glitch was submitted by Tails' McCloud.
Difficulty: HARD AS HECK!
Requirements: Green Hammer
Character: Amy
Where Preformed: Station Square
SPECIAL NOTICE/WARNING FOR THIS GLITCH: IF YOU SHUT YOUR DREAMCAST OFF DURING A
SAVE OR WHILE IN A ACTION STAGE THE SAVE FILE WILL BE DELETED. TO PREVENT THIS,
TRY NOT TO DO ANYTHING THAT WOULD REQUIRE YOU TO RESET DURING THE ACTION STAGES
Ok, First off you need the Green Hammer. it makes it easier. [Win it by beating
your hedgehog hammer hi-score] Now, Go To The train depot. Jump on the train
and hold Forward, Untill You can do your hammer jump. Work over to the LEFT
train segment. Now jump. Occasionally You'll Be pushed through the ceiling.
Even more occasionally you'll land on the roof. You won't be able to see
Anything. Jump FORWARD A few Times, And Amy might come into view. Walk SLOWLY
Outside the station, while staying on the glass roof of the track. Eventually
you will be able to walk around freely on the track. Now work yourself into a
run, And when you reach the end of the track, hammer jump off toward the
casino. Now the tricky part, You have to land on just behind the door. Its
tough and took me many many tries, but boy is it worth it. Once in you're free
to do whatever you please. If you finish the level, The game freezes.
< W. Sonic In Knuckles' Casinopolis >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
Method 1: First, you need to get 100 rings in the pinball machine. When falling
out of the pinball machine, you SHOULD get high enough to reach Knuckles' area
to the side (Don't ask me which, it changes from time to time). That is how I
got Sonic to, unfortunately, go through the floor of Knuckles' area. But I'm
not giving up.
Method 2: Stand on TOP of the Sonic Pinball game behind the "777 SLOT PINBALL"
sign (will NOT work on the NiGHTs one). Next, charge up the light speed dash
but release before he says "Ready...". Jump RIGHT at the part where the ramp
turns completely upwards so you dont lose your speed. You are going to hit the
ceiling but the result is a glitchy camera showing a part of Knuckles' area and
Tails might make his way up there.
< X. E-102 In Speed Highway (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Easy
Requirements: Hover Powerup
Character: E-102
Where Preformed: Station Square
Go between the doors of Twinkle Park and but do not go inside. Now jump and
try to stand on the doors after they close on you. When you stand on the doors,
jump again and go forward for about 3 seconds so you can avoid the Twinkle Park
entrance. If the camera goes away from E-102, go in and out of Twinkle Park and
redo the previous step. Then turn to your left toward the Speed Highway
building. If you are lucky, you could make it inside the elevators of Speed
Highway but nothing happens once you get there.
< Y. E-102 In Amy's Hot Shelter (ALMOST!) >
This glitch was submitted by SonKnuck.
Difficulty: Medium
Requirements: Hover Powerup
Character: E-102
Where Preformed: Hot Shelter
You know the room where there's this moving platform, the one that you rotate
by about 90 degrees? I noticed that RIGHT before entering the door that leads
to the area, there's a wheel like the ones you change direction of on the right
side of the door leading to that room. I jumped on it, and I jumped again as
high as I could and went toward Amy's area (had to go through a wall). I landed
on a small platform behind the door leading to Amy's area and from there all I
could see was blackness.
< Z. Big in Another Part of Emerald Coast >
This glitch was submitted by SonKnuck.
Difficulty: Easy
Requirements: NONE
Character: Big
Where Preformed: Cut-scene
Wait for the DEMO cut-scene of Gamma taking the frog away from Big. At the end
of that cut-scene, right before it fades out, press start. If it is done at
correct time, it will load Big in Emerald Coast but he will be in an area that
he cannot reach normally. Then the game will reset to the title screen. Now be
careful, you must press start at the CORRECT TIME OR IT WILL NOT WORK.
< AA. Knuckles in Sand Hill (ALMOST!) >
This glitch was submitted by Neo Chaotikal and KojiChao.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go to the top of the Mystic Ruins pyramid. Climb to the very top of the
pyramid. Fly to the side opposite the side of the wall that Big's house is on.
Climb to the top of the mountain. Now climb as far right as you can. Jump off
the mountain, and (there will be an invisble wall here, so just fly around it)
and fly THROUGH the other side (the side around the invisible wall) of the
mountain. Now, fly to your left. You will see tanish color after about 10
seconds of flying. Me, Neo Chaotikal and SonKnuck believe that the sand is
blocking the bumper to get into the level, or it is not even there. The only
other way to get out of this area is to fall to your death.
< AB. Tails, Knuckles, and Amy into Lost World (ALMOST!) >
This glitch was submitted by Nayr.
Difficulty: Easy
Requirements: NONE
Character: Tails, Knuckles and Amy
Where Preformed: Mystic Ruins
Nayr's Part: "I got under the snake head's mouth and nearly made it inside, but
got pushed out at the last part...I was pixels away >.<. You know how you can
walk up into the head a little bit? If you go REALLY slow, you can glitch
through there.
My Part: I got Tails, Knuckles, and Amy in, but there is no bumper, and you
just fall through the hole and die.
< AC. E-102 in Part of Sonic's Red Mountain >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Note: This glitch was sent by AJ.
Get to the first checkpoint. Get on the platform that is in front and to the
right of you. Get on the fence. Jump, and hover to the over side, where you'll
be stopped by an invisible wall. Now, make your way to the right, when you get
as far as you can go, jump over the big rock. You can now explore part of
Sonic's section!
---------------------------------
5. Other Glitches
---------------------------------
This is a list of basic glitches found in Sonic Adventure(tm). The following
glitches have been tested, and should work. The ones I have tried have worked
on the American version of the game. I'm not sure if they will work on the
Japanese version, though. This isn't a complete list, but it does have several
fun-to-try glitches. Happy Glitching!
This is a section pertaining to other glitches. For the characters in other
levels glitches, move down to section 4.
Read Below.
Difficulty: This explains the difficulty of the glitch.
Requirements: Any thing you absolutely need to perform this glitch.
Character: What character you need to perform this glitch.
Where Preformed: Where the glitch is going to be preformed.
You can rank yourself by the ranks below.
Beginner: People who are just being introduced to SA.
Rookie: You've been playing SA for about 3 weeks or so.
Novice: People who have been playing Sonic Adventure(tm) for longer then 8
weeks.
Great Novices, Poor Experts: People who have been playing SA for longer then 3
months and really know their way around.
Expert: A person who knows SA front and back. They have been playing for almost
a year or more than 9 months.
< A. The Plug >
Difficulty: Easy-Medium
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
I found out something cool in the Hot Shelter as Big. First, use the emergency
water valve to drain the water. Swim around near the top of the water and
you'll find an opening, go in it. Swim to the top and go in another opening.
There is a hole and a computer-sign that says "WARNING! There is a plug in the
center. Be careful not to trip over it." You can open it! First, put your lure
near the plug, on the bottom of the floor and reel as if you were going to get
the plug. Then, if your lure gets stuck to the plug, reel and press left or
right on the analog stick. It drains the water! Then, go out of the plug room
and to the emergency drainage switch area. The water level is higher! Go
straight in the emergency room to find another opening. Bounce up the bumper to
another opening. Go in it. Walk around till you get to a room with a kiki (the
orange monkey), and there is another computer-sign that says, "WARNING! The
Water is covered with glass. FRAGILE! Please be careful!" Now, there are over
1500-g fish swimming under that glass. Stand on the side and fling your lure to
make the glass break. (This may take several tries) Now, I know that whole
thing is for something, but what? Could it have been part of the Hot Shelter
before? Is it a glitch? (Note: The is a point marker near the plug. Also note
that there are new fish in this area. Also note that there are rings, power
sneakers and a kiki. So, the programmers must have put that there before.)
< B. The Super Fishing Hole >
Difficulty: Easy
Requirements: Life Belt, lure upgrades are optional.
Character: Big
Where Preformed: Emerald Coast
In Emerald Coast as Big (must have Life Belt), look around until you find a
help ball saying, " There is a secret passage somewhere, go and find it. " Look
at the nearby mountain that is almost completely under water. Look around for
an opening at the bottom and swim through it. When you surface, you will find a
fishing paradise. Have Fun!
< C. The Mysterious Ring >
Difficulty: Easy
Requirements: NONE
Character: Any Character
Where Preformed: Egg Carrier Chao Garden
First, take any character to the Egg Carrier's Chao Garden. Go to the top of
the rocket and jump down to the chairs. Jump over the chairs a few times then
go out to the sea as far as you can. On the bottom of the sea, you might see a
single ring, out there where you cant get it. Try and fish for it with Big and
you can get a lot of item boxes.
< D. The Weird Sound >
Difficulty: Easy
Requirements: You are on the left pillar
Character: Any Character
Where Preformed: Station Square
First (after beating everyone's including Super Sonic's Adventure), go beat
Speed Highway with Tails. Then when you've beaten it and you come out where you
fought Chaos 0, look onto the road. You should see two pillars. Fly over the
left one, and you should hear a totally weird sound.
< D-2. Confirmed Weird Sound >
Difficulty: Information, no difficulty.
Requirements: You are on top of the left pillar
Character: Any Character
Where Preformed: None
The Weird Sound has been confirmed!!!! You can go over the pillar with any
character. You know where the shop is that you come out of after getting the
Light Speed Shoes? Stand on the pillar (after beating speed highway) and watch
as the gates on the shop door come down!!
< E. The Magical Grab >
Difficulty: Easy
Requirements: A second controller
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis as Sonic, get a few coins, and then go to the Vault. Get a
second controller and put Tails on the button. Then have Sonic run up and hit
the button and then move a little bit away. The arms grab Sonic even though he
isn't on the button!
< F. Pass The Limits >
Difficulty: Hard
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier Chao Garden
In the Egg Carrier's Chao Garden, I went on top of the rocket and Spin Dashed
off it as sonic. I landed in the light blue area of the area, the part where
you can't normally go. You can see the ring up close (see The Mysterious Ring)
and if you try to go back onto the beach, you fall through the mountain to your
death. If you try as Tails, go up on the rocket and jump and try and fly as far
as you can out into the ocean. If the camera gives a sudden jolt, or you see
tails moving while he is flying, hurry and fly back to the ocean in the little
blue part. Land in it. Jump a little off the edge and if you did it right, you
should fall forever........... Press A, B, X, Y and Start together to exit. IF
you fall, you should see Tails falling and soon a big hole will come and you
will go up through it. When you are out of that hole, you will keep on
falling................
< G. Tails Falling Through Speed Highway >
Difficulty: Easy-Medium
Requirements: Jet Anklet, that you overthrew the distance needed to get into
Goin' Down
Character: Tails
Where Preformed: Speed Highway
Do the Tails in Goin' Down and At Dawn bug but instead of landing in the white
thingy, fly straight. You will fall down endlessly until Robotnik wins, then
you will be sitting in Mid-Air!
< H. *fan fare* DEBUG MODE!!!! >
Difficulty: You need Gameshark for this.
Requirements: GameShark CDX
Character: All Characters
Where Preformed: In the Gameshark CD.
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW SPOT
BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL CHANCE THAT
YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET TO A SAVE POINT
AND THEN TURN OFF, BUT IF THE GAME FREEZES, YOU MUST RESET!!
WARNING: DEBUG CAN BE VERY UNSTABLE AT TIMES AND MAY FREEZE UP IF YOU ARE IN A
PLACE WITH TONS OF POLYGONS.
Known Places to Freeze: Speed Highway, Goin Down - last part.
Windy Valley - Getting sucked up by tornado.
Station Square - Doing light speed dash in some places.
When your screen says "WARNING: NEAR-poly is FULL"
This is for people who have a GAME SHARK CDX for DREAMCAST only.
For People with Sonic Adventure v1.0: 1BF40DD4 + 00000000
For People with Sonic Adventure v1.1: 15F40DC5 + 00000000
NOTE WHEN USING THIS DEBUG CODE AND INFINITE LIVES CODE THE INFINITE TIME CODE
WILL ACTIVATE AS WELL.
TO DISABLE THIS AND LET E-102 RUN FREE IN LEVELS WITH DEBUG, FOLLOW THESE
INSTRUCTIONS:
Change the 00000000 in the game shark code to 00003100. The infinite time code
will be deactivated, and E-102 can go into any level.
I recommend you put in both codes so you don't have to go back and delete the
old one and put in the new one if one of them doesn't work.
Although this just shows like addresses, polygons and such it may open up new
levels! Just think about going to the BETA Windy Valley or perhaps Big's
Fishing hole (both taken out of final version)! The black things are parts
where doors are, or where you can't get through. All characters have a white
ball around them most of the time. If you move up to an object, you can see how
it is blocking you from going somewhere.
Specials With EVERYONE In Debug:
There are words such as HIT_CAPSULE_SIDE, HIT_CAPSULE_TOP, UP, SIDEOUT and
NONE. Some have arrows that point to the object that is making those words.
When you go into the warp for the Egg Carrier Chao Garden through the
E-G-G-M-A-N password, you will see a ball inside the teleporter moving at a
very fast pace. When teleporting to another Chao garden you will see the words
UBNE. Almost every object will have a ball/dome around it when you come near
it. The graphics below the game area are all white until you fall through it,
indication that you have died. In some places, there is a warning that comes
up.
It says and I quote: WARNING: NEAR-poly is FULL. This must mean that there are
too many polygons near the character.
I have found out what "poLMAX", "obj" and "colbuf" are. Polmax is the maximum
polygons to be drawn. Obj is the number of objects being drawn, out of a total
on the level. Colbuf is the collision Buffer Stats.
I have also found out what the black box/green line are in the levels. Those
PUSH YOU BACK when you try to go into them. This is implemented so the
character doesn't wander off into oblivion. In short, the black box keeps you
from going places that you are not intended to go to.
NOTE: Neo Chaotikal has submitted names for the things found in debug.
-That thing that tells you to die: "White Dead-Line"
-The capsules that are around people and other stuff: "Capsules" (what did you
think?)
-The balls which are around objects, for instance the M.E.: "Big Balls"
-The collison balls for the characters: "Collision Bubbles"
-The invisible barriers: "Invisible Objects"
-The invisible barriers that force you away from them: "Invisible Objects With
Arrows"
-The triangles of the floor that "turn on" when you touch them: "Polygons"
Specials With Sonic In Debug:
When you go over the little square glasses that break in Speed Highway, they
will turn yellow. When you speed dash, lots of little balls will come toward
you. When you are about to reach the Whale Chase part of Emerald Coast, you
will see many green arrows.
Specials With Tails In Debug:
His tails, when flying, look weird ^_^.
Specials With Knuckles In Debug:
Knuckle's Action stages w/debug mode shows the locations of the emerald
shards. There are little lines that connect from him, pointing to where the
emerald shards are. There are also 3 new memory lines (I think these have to do
with the 3 emeralds shards). I could get all 3 in Speed Highway within 44
seconds using it.
Specials With Amy In Debug:
When you swing her Piko-Piko Hammer, it looks like a big round ball ^_^', but
when Amy does her Hammer Jump (run fast and then hit hammer) the balls will
disappear for a while! But then it will reappear, this time it will stay until
you go into another area and try the Hammer Jump again.
Specials With Big In Debug:
The end of your lure will be a big ball ^_^. Sometimes while walking, the ball
around Big will disappear!
Specials With E-102 In Debug:
When shooting the little 3 things that let you in Emerald Coast, you will see
the 3 seconds being added to a blank area. When you leave the area (must be
somewhere where you have to load, have game shark codes 999 rings and infinite
lives on and don't go in Emerald Coast) you will die.
Specials With Super Sonic In Debug:
When the FMV scene comes of Eggman getting up, he will have a BIG BIG ball
around him! When the FMV scene of Tikal begging father to save the Chao, Tikal
has a big glowing ball around her. So will sonic. During the FMV of Perfect
Chaos (PC) before sonic gets the emeralds, he will stand on air, right before
the characters fly down to collect the emeralds. In the battle with PC, Sonic
will race along a single solitary multi-colored polygon. The lightning bolt
color (when sonic goes at max speed) is not there. Well sometimes it is there.
Sometimes a red ball will come on sonic and instantly vanish. During some
FMV's, the memory location changes. When Super Sonic (SS) is hit by one of PC's
rays, it will say (for a split second) HIT_CYLINDER_SIDE.
********MINOR SPOILER********
I think the red ball is PC's attack (he is locating you) where he shoots the
beam from his mouth (like on the FMV of him destroying the Egg Carrier 2).
< I. Tails' Secret Runway >
Difficulty: Easy
Requirements: E-102's hover power-up
Character: E-102 "y"
Where Preformed: Mystic Ruins
Submitted by Tails' McCloud. Play as E-102. Go to the entrance of the cave
near the Chao gardens in Mystic Ruins. Go right near the fence. Jump off,
activate the hover and make a sharp right turn. You should be doing as if you
were floating to an underground train station. When you get close enough, you
will see a green tunnel. This is the tunnel that Tails' first flies out with
the Tornado 2 in that FMV scene!! If you turn the camera the right way, you
will see the hatch that seals off that area normally. Great job, TMC!
< J. Get into the Speed Highway building early >
Difficulty: Easy
Requirements: You might want to get the Jet Anklet, but it is optional.
Character: Tails
Where Preformed: Station Square
Submitted By Tails Mc Cloud. Start a new file. Activate Tails. Go to the guy
to the left of Twinkle Park as tails. Get behind him and tails whip him, tails
will be pushed back into the Speed highway building. You can now jump forward
and enter the speed highway entrance (with the elevators) but the elevators
don't open! Before you jump into the speed highway area you have a chance to
get into twinkle park, and the place that is blocked off by police. You can get
out of the speed highway by just going through the door.
< K. Floating Sonic in Final Egg >
Difficulty: Easy
Requirements: 2nd controller and that tails has the Rhythm Badge
Character: Sonic
Where Preformed: Final Egg
NOTE: THIS WILL ONLY WORK IF YOU HAVE TWO CONTROLLERS.
Have a second controller handy. Gets to the second beat part with an electric
shield. Connect the second controller. Have sonic stand still and tails rapid
spin attack the beats and sonic will float up! You can also do this in the
third part.
< L. Tails In Casinopolis early >
Difficulty: Easy
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
Do the E-102 in Casinopolis glitch, but fly, it is much harder now. When you
exit Casinopolis, you don't get the chaos emerald and you are stuck in the
area.
< M. Knuckles Out of The Limits of Sky Deck >
Dark Kirby submitted this glitch.
Start Sky Deck with Knuckles. Fly to the left, and you'll land on a protruding
part of the ship with rings on it. If you look below, you will see green
windows with white chairs inside. Cling onto the window, and repeatedly fly
into it. You should go through. Now, you are outside of sky deck! You can get
into the spots with the robots, or the spots that only open when the ship is
titled! Thanks Dark Kirby!
< N. Sonic and the never-ending Light speed attack >
Difficulty: Easy
Requirements: Light Speed Attack & Light Speed Shoes
Character: Sonic
Where Preformed: Anywhere where a Kiki in a cage is
This is an easy glitch but really fun and cool to do. Find one of those
annoying kiki guards (like the one you attack to get into Red Mountain) that
are in a cage. Charge up your light speed attack. Release the button and sonic
will attempt to attack the kiki from every possible angle. To stop, press the
spin dash button.
< O. Knuckles and the downward ladder that goes up >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
First choose Knuckles and go to the Mystic Ruins. When you get to the train
station, jump off the edge and glide to the ocean. Turn around and you should
see a ladder. Grab onto that and climb as far as you can down it. Jump and grab
the part just below you. You will teleport back up to the train station.
< P. Sideways Tails >
Difficulty: Medium
Requirements: The thing that lets tails spin attack his tails for as long as he
wants. Tails in Emerald Coast.
Character: Tails
Where Preformed: Emerald Coast (glitch level)
SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW SPOT
BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL CHANCE THAT
YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET TO A SAVE POINT
AND THEN TURN OFF, BUT IF YOU DIE IN THE 1ST PART OF EMERALD COAST YOU WILL GET
A BLUE SCREEN AND YOU WILL NOT BE ABLE TO SEE WHERE YOU ARE GOING!!! COPY YOUR
SAVE!!!
First get Tails into Emerald Coast. Now, right before the part where the
boosters shoot you straight up into the air (there are spikes that come down
after that), Hold the tails attack button and zoom up the boosters. Hold the
controller stick to the left or right. Tails will spin attack in the air, and
do that until you fall to the ground or stop using the tail whip attack.
< Q. Inverted Station Square >
Difficulty: Medium-Easy
Requirements: NONE
Character: Sonic, Tails and Knuckles
Where Preformed: Station Square
This is one of the coolest glitches. First of all there are three methods on
how to do this. I will state the names of the characters that can do these
methods. The cool thing about this glitch is that you can see the
inverted/inside out version of Station Square you can even see the cars that go
into the garage.
Method 1 (with Sonic): Get to the steps leading to the Train Station. Do a
spin-dash up these steps. When you get to the top (when you hit the top it will
launch you into the air) perform a homing attack. You might land on a ledge.
Now you can explore Station Square Inverted!
Method 2 (with Tails): Go to the train station. Get in the doors. Do not go
into the station itself or you will be forced to load the train station. Jump
and fly. Go to the left or right. Now you can fly around Inverted Station
Square!
Method 3 (with Sonic, Tails and Knuckles): This is the easiest method ever.
Infact, I don't even know why you would bother with other methods unless in
some way you couldn't get this to work (which is doubtful). Well all you have
to do is go to the Train Station entrance. Get inside the doors BUT NOT IN THE
STATION ITSELF. Get to the left or right side (if you have a problem with one
side switch to the other) and jump then push the control stick in that
direction. You will land on a ledge. Now you can jump/fly/climb/glide around!
< R. Upside down City Hall/Station Square >
Difficulty: Medium-Easy
Requirements: NONE
Character: Sonic, Tails, Knuckles or E-102
Where Preformed: Station Square
Get to the spot where you battled Chaos 0. Get to one of those tiny, tiny
ledges where the palm trees are (make sure you are on the part of the ledge
where if you walked off you would be in the grass not the cement). Now, SLOWLY
walk off the edge and you should fall through the ground!! If you are Sonic you
will most likely fall through the ground and die. If you are Tails, Knuckles,
or E-102, though, you can fly around. Glide to where the Speed Highway Entrance
is (for knuckles). You will see pillars and cars upside-down!
< S. Mystic Ruins' Mystic Secret >
Difficulty: Hard
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
Beaverbro2000 submitted this glitch.
You know the train track that goes right through the wall that you can't go
through? Well, Beaverbro2000 has found a way. You know the train track? Well,
jump off the edge of the train track at the part where it goes into the side of
the mountain. Now, try and spin dash up the wall. You may have to add a jump in
there to make it. You will spin dash up the wall, and fly over the edge. You
can see the track. It extends through to the other side! You can press pause
and X + Y to get a better view. Thanks a lot, Beaverbro2000!
< T. Amy Behind The Mirror >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Twinkle Park Mirror Room
Get to the Mirror room as Amy. Keep playing through the mirror room until you
get to a part where you bounce on a spring to bounce to a higher level. In the
mirror you will see a reflection of that spring. Hit the spring in the mirror
with a hammer, and you will bounce up and be on the OTHER side of the mirror.
You can keep playing in here, but once the mirror room finally ends so does
your path, because you will end of falling to your doom.
< U. Knuckles Uppercut >
Difficulty: Too easy @_@
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square
Go to the spot where you fought Chaos 0. Now, go very to the brick wall. Now,
do a triple punch. This will cause Knuckles to do an uppercut and then fly
backwards.
< V. The Ultimate Slide >
Difficulty: Easy
Requirements: NONE
Character: Multiple
Where Preformed: Station Square
This is an interesting but fun glitch. I know for a fact that this works with
Sonic, Knuckles (he looks REALLY COOL IF YOU DO IT RIGHT), Tails, and Amy. I
still have to test it with E-102 and Big. Anyway go to Station Square over
where the boat is and where the shoreline breaks. No do you see that slanted
ledge? Well get on it and don't move now they will strike a certain pose (for
instance there walking/standing/running/looking around pose [you will see when
you do it and they will slowly slid over to the right (where Twinkle Park is)
while staying in the pose and it looks REALLY cool.
< W. The Studder >
Difficulty: Easy
Requirements: NONE
Character: NONE
Where Preformed: Sound Test
Go to the Options Menu. Click on Sound Test. Now hurry, and click S.E. The lady
speaking will studder.
< X. Sonic floating >
Difficulty: Easy
Requirements: NONE
Character: Knuckles first, then Sonic.
Where Preformed: Casinopolis x2
To make Sonic float in midair, first choose to play as Knuckles. In Adventure
mode, go to Casinopolis and get over by that big
gold Sonic statue. Punch it in the cracked foot and it will crumble. Now go
back and choose to play as Sonic. Go to where the statue
was and jump in the middle of the platform. Sonic will float there for a while!
< Y. Hedgehog on a Hot Tin Roof >
Difficulty: Medium-Hard
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
First go to the Train Station in Station Square. Now, jump onto the left train
(if you can't reach it then homing attack with the jump) then keep on running.
Now, jump diagonally in the upper right hand corner. You may get lucky and land
on the roof. Jump over that barrier and die.
< Z. Hedgehog Stuck On A Ceiling >
Difficulty: Medium-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Speed Highway
At At Dawn, go to the part where you run up the wall on the LEFT side of the
screen. If you want to make it a little easier, try getting the speed shoes on
the wall. But you don't need to. When you have enough speed, when running side
ways run STRAIGHT up. Sonic will hit the ceiling and float there as long as you
are holding up.
< AA. Sonic In Deep Water >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Egg Carrier
Get to the Egg Carrier with Sonic. Get to the pool area (it must have water in
it). Go in and walk SLOWLY off the edge and land on the door. That is shut
under there. If you hit the right spot you can slowly walk back into that room
leading to Knuckles part of Sky Deck. But you will notice that even when the
pool is filled there is no water in there, but if you keep jumping in there you
can make splashes.
< AB. Dying while still getting the Ancient Light >
Difficulty: Easy
Requirements: You haven't gotten the Ancient Light yet
Character: Sonic
Where Preformed: Mystic Ruins
When you're at the area where Angel Island is go over to the Ancient Light (You
must not have gotten it yet to do this) stand in front of it, facing the cliff,
spin dash at an angle so you hit it but still fly off the cliff (If you spin
dash to directly at it you might not go off the cliff). You will here Sonic say
"NO!" then it will change to the screen where Tikal's Spirit is telling you
about the Ancient Light.
< AC. Sonic Runs backwards >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park
First, go to Twinkle Park. Play through as Sonic until you get to that hole
that you go down to get to the roller coaster. Now, see that booster that is
right in that tunnel? Well spin dash into it while holding down (hole to roller
coaster must be seen on screen), now, Sonic will run backwards to the hole!
< AD. Through the elevator >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square
In the hotel, go to the elevator that knuckles goes into to fight Chaos 3. Now,
when facing the elevator, charge up your Light Speed Dash. Jump, and right when
you get higher than the elevator doors, let go. Sonic will bush through the
wall and into the abyss.
< AE. Sonic Rocket >
Difficulty: Easy
Requirements:
Character: Sonic
Where Preformed: Station Square
First, get right next to the beach. Now, get on that little titled ledge. Now,
charge up the spin dash, let go. If you did it right, you can guide yourself
over some walls.
< AF. Tails Into The Garage >
Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square
To get Tails into the Garage first you need to go over to the newspaper Stand.
Go under the red hang over closest to the stand. Jump straight up under it and
you go through the wall. Now get a running jump and fly to a curved tunnel
(that is the garage) stand in there and wait for a car. You can now right the
car out into the garage's blue abyss!
< AG. Get Knux behind the 3 locked doors in Egg Carrier >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Egg Carrier
To get Knuckles behind the three locked doors in the Egg Carrier (The one that
leads to where E-101MKII is being built, one leads to the hot shelter and the
other leads to Amy's Hedgehog Hammer room) first stand in front of them. Now
walk to your left. You will see a ramp next to the wall and a tiny fence above
it. Fly just under that fence and get on the wall. You should either be
sideways or in an awkward position when on the wall. Knuckles will either be
sucked into the wall or pushed away. If he is sucked into the wall then quickly
glide into the room you want to go into. You can also do this on the right side
of the ship but it is harder on that side.
< AH. Sonic Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier
To make Sonic shoot out of the Egg Carrier go in front of the three doors in
the inside part of the Egg Carrier. Walk to your left and go over to that
little ramp by the wall with a fence above it. Charge up a light speed attack.
See that crack there the two walls meet? Homing attack that and then let go of
the light speed attack and he will shoot through the wall.
< AI. E-102 Out Of The Egg Carrier boundaries >
Difficulty: Easy
Requirements: Hover Power up (optional)
Character: E-102
Where Preformed: Egg Carrier
To make E-102 Gamma get out of the Egg Carrier first go inside and go over to
where the three doors are. Walk to the left where the little ramp is and just
start running into the corner where the two walls and the ramp meet. You will
see him start slipping into the wall and soon you will be out. If at any point
you go into wheel mode you MIGHT start driving up the wall instead. If you do
that just jump to get out of Wheel Mode.
< AJ. Sonic On Nothing >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Emerald Coast
Get to the second Check point in Emerald Coast. Run up the wall and walk past
the falling spikes. Go down the hill then turn around. Spindash and Jump up the
hill and you should go really high and land on an invisable platform. You can
now walk around up there.
< AK. Tails stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: Rythem Badge (optional)
Character: Tails
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump up
and fly. When you get high enough, go into the narrow chasm. There is a floor
there so you will stay on that. If you have skill, you can fly to the top of
the entire thing!
< AL. Knuckles stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump up
and grab onto the wall.. When you get high enough, go into the narrow chasm.
There is a floor there so you will stay on that. If you have skill, you can go
to the top of the entire thing!
< AM. Weightless Tails >
NOTE: This glitch was submitted by Nayr.
Difficulty: Easy
Requirements: Jet Anklet recommended
Character: Tails
Where Preformed: Station Square
Go in front of the boat in Station Square and fly straight up. Press forward
and keep flying up. When you reach your peak you should land running forward.
Jump again and fly and you'll go forward. Only go forward slightly and you'll
be standing in mid-air! From here, you can fly out into the ocean, or other
places. It might even be helpful with other glitches! It's easier with debug,
because then you can see where you are standing and where the ground is.
< AN. Knuckles Sound Glitch >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Train Station
Activate the Knux Maximum Heat Attack when getting in the train. The sound will
go wacky.
< AO. The Magical Hook >
This glitch was submitted by Jazz411.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Red Mountain
In Red Mountain, have Sonic just stand there while Tails
jumps up and grabs the...thing that you slide with (where you see the
scene of Sonic holding on to that thing that slides down the rope). I
don't know what it's called, but I think you'll know what I mean when
you get there. Anyway, if Tails grabs it, suddenly Sonic appears on it!
< AP. Wall Crawler >
This glitch was submitted by Jazz411.
Difficulty: Medium/Hard
Requirements: NONE
Character: Sonic
Where Preformed: Lost World
In Lost World as Sonic, run through the first tunnel until
you get to the part in which the tunnel is rotating, and
all the blocks come in and out of the wall, with fire. I
hope you know what I mean. Now this is the tricky part!
You know how you can run along the walls and up the ceiling
with enough momentum? If you can run along the ceiling just
right when you reach the end, you will come out and hit the
wall of the next part (the part for the second tunnel; the
one that leads to the room with the spikes). If you do it
right, you will run up along the wall; it will sort of look
like Sonic is "sliding" up the wall. When you reach the top,
there is no ceiling here! You will fall THROUGH the ceiling
of the next tunnel! Sometimes, the camera will turn around
in mid-air so you are running into the camera if you go through
the tunnel!
< AQ. Pinball Games SUCK, literally! >
This glitch was submitted by DENN112985.
Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Casinopolis
If you go to Casinopolis as sonic and tails is there too, move away
from the portal to where you play pinball then move tails into the portal
sonic will get sucked in!
< AR. Free Falling >
This glitch was submitted by ZackTurner14.
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Mystic Ruins
First, beat the game with E-102. You should have the Hover power-up. Go to
Adventure mode and select him again. Go to the area near Red Mountain, get on
the Floating Island, and jump off the top. Jump off the island and hover. If
you do it right, you'll hover right on down to the bottom. Now you can keep
falling! When everything is black, then you can stop hovering.
< AS. Sonic stuck above Windy Valley Entrance >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
You know that brown bridge that goes up the hill leading to the waterfall?
Spindash up that, jump at the top of the hill, and direct yourself toward that
narrow chasm. If you make it, you will get stuck up there!
< AT. The Hidden "Recap" Screen >
Difficulty: Medium
Requirements: You didn't get the Crystal Ring in Sonic's adventure
Character: Sonic
Where Preformed: NONE
This glitch was submitted by EKC.
If you do not collect Sonic's Crystal Ring in Sonic's adventure, you can
collect it in Super Sonic's adventure and it WILL save. Thing is, when it
saves, it also activate a hidden cutscene that they took out of the "regular"
game.
Here's what EKC said.
Now that I've gone back for a second try I can no longer play as Super Sonic.
After the Super Sonic introduction "Hi, im sonic, sonic the hedgehog..." it
does one of these three things:
1) Resets the Dreamcast
2) comes up with the "Hedgehog Hammer" mini game title then stays on it.
3) Does the same as #2 but then loads into it, but all it is is sonic falling
endlessly.
< AU. Free Falling 2 >
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins
In the Mystic Ruins, go to Angel Island. On that Island is a cliff. Go to the
end of the cliff and go back a little. Face yourself out into the ocean, and do
the spin attack. Let go, and immediately press A to jump and then hold the
analog stick forward. Do the homing attack while in the air, and Sonic will
fall forever.
< AV. Erased Game Bug >
Difficulty: NONE
Requirements: NONE
Character: ANY
Where Preformed: NONE
If you shut off your Dreamcast in the Chao Garden while saving or in a Action
Stage (solves erased games on the Characters in Other Levels glitches) your
entire game will be erased.
< AW. E-102 Outside Mystic Ruins >
Difficulty: HARD
Requirements: Hover (optional)
Character: E-102
Where Preformed: Mystic Ruins: Angel Island Tunnel
Take E-102 into the place blown out of the side of the mountain. Go up the
blast of wind to the tunnel that leads to Angel Island. Get into Wheel Mode
(he'll say "Mode Change" when you get into it). Now try and get up onto the
walls of the tunnel (just run into them in Wheel Mode), and go over to the wall
above the hole you go into to get to the Train Station part of Mystic Ruins
while still on the wall in Wheel Mode. Now, if you can get to that part, E-102
will be forced THROUGH the tunnel wall and out into nothing-ness.
< AX. The Revenge of The Plug >
Difficulty: Easy
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter
Use the emergency water valve to drain the water. Swim around near the top of
the water and you'll find an opening, go in it. Swim to the top and go in
another opening. There is a hole and a computer-sign that says "WARNING! There
is a plug in the center. Be careful not to trip over it." You can open it!
First, put your lure near the plug, on the bottom of the floor and reel as if
you were going to get the plug. Then, if your lure gets stuck to the plug, reel
and press left or right on the analog stick. It drains the water! Then, go out
of the plug room and to the emergency drainage switch area. The water level is
higher! Go straight in the emergency room to find another opening. Bounce up
the bumper to another opening. Go in it.
The first glitch in my guide. Well, I went back through it and I found some
more!
1. Big can fall through the floor somewhere in "glass covered" pool. This leads
to the path you took to reach the Emergency Drainage Room. Open the doors at
the end of the corridor, and you'll see water RIGHT in front of you. That
defies the laws of physics!
2. Big can go above where you are supposed to. Grab the the speed shoes and run
toward the glass pool. Now, at the top of the ramp, jump up. Move over to the
platform above you. Now you can be up there!
< AY. Knuckles In Sonic/Tails Speed Highway (ALMOST!)>
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Sewer
Choose Knuckles and go to Station Square. Go to the sewer that leads to where
tails gets the jet anklets. As your entering the tunnel turn left and go on
thet corner. Face the corner. Press the jump button. Knucles will go through
the roft and stay on the roft. This may take several tries. When you're up
there glide to the end of the sewer and if you're lucky you'll find an
invisible platform above the sewer you can stand on. From there you can go to
where tails got the jet anklets, the elevators that lead to speed highway, the
tunnel that leads to twinkle park, or into the abys.
< AZ. Knuckles Out of Casinopolis >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Casinopolis
You know that spot up above the fountain? Climb up there. Now, climb onto the
ship that is pointing out. Start flying frantically at a spot between the ship
and the wall it's sticking out of and you will go through it.
< BA. Knuckles Out of Mystic Ruins >
Difficulty: Easy
Requirements: You did the "Knuckles Above Windy Valley Entrance" glitch"
Character: Knuckles
Where Preformed: Mystic Ruins
When you are up to the top (as far as the thing will let you go) try to glide
as fast as you can and as many times as you can into that little crack in the
ceiling. If you do it right, you will go through!
< BA. Knuckles Under Wooden Planks In Mystic Ruins Below Windy Valley Entrance
>
Difficulty: Easy
Requirements: You did the "Knuckles Out of Mystic Ruins" glitch"
Character: Knuckles
Where Preformed: Mystic Ruins
When you've done that glitch, try and aim for below the Windy Valley entrance.
You can't get out of there once you're in!
< BB. Free Falling 3 >
NOTE: This glitch was submitted by Roly755.
Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Station Square Train Station
Enter the train station door from station square with sonic. Do a homing attack
toward the left of the door that leads to the main area of station square. Then
jump and home attack immediately and sonic will go through the wall and into
the abyss and then die.
< BC. Multiplying Eggs >
NOTE: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: Can only be performed if you didn't take the black egg from the
cages in the cage room of the Egg Carrier
Character: Amy
Where Preformed: Egg Carrier in the Cage/Hedgehog Hammer room
Take Amy to the 3 doors in Egg Carrier and use the one on the right. Go to the
other door, which takes you to the cage room. Open the middle cage. There
should be a Black chao Egg in it. Pick it up and take it to the Hedgehog Hammer
Game and drop it on one of the holes. Go back to the cage room ans ther will be
2 chao eggs, one inside and one outside. Take the one whose inside and drop it
again on one of the holes. Now there will be 3 chao eggs, the previous 2 and
one in the center of the deck (near the monorail buttons).
< BD. Amy stuck above Windy Valley Entrance >
Difficulty: Easy
Requirements: NONE
Character: Amy
Where Preformed: Mystic Ruins
With Amy, go to where the wind is blowing up to Windy Valley. Go to the right
side of the hole, and start making your way along the little grass part so that
it appears you are behind the blowing wind. Move forward into the blowing part
(blowing will not take place immediately) and Amy flies up there! Quickly move
Amy toward the screen to find a spot to stand on above Windy Valley.
< BE. Knuckles Around Mystic Ruins >
Note: This glitch was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
Go with Knux to the Mystic Ruins, and stay on the train station. Jump on the
train and gain balance to make a running jump, and glide around the mountain
where the way to the Angel Island is. You can even go around it and get under
the windy part that allows you up to the Angel Island ^_^
< BF. Knuckles Floats Upwards >
Difficulty: Easy
Requirements: Any place with water (Twinkle Park, Icecap Pool)
Character: Knuckles
Where Preformed: Any place with water (Twinkle Park, Icecap Pool)
Fly into the water. Let go of the A button for less than 1 half-second, then
press it again. Knuckles will float up every time he curls into a ball!
< BG. Knuckles Drowns on Air >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
UPDATE: Carterman thinks this: "I'm guessing that since there's water on the
inside of the trunk, being close to it counts it as underwater, or something",
and he might be right! Thanks Carterman!
Go to Mystic Ruins. Go to Big's house. Climb up the tree trunk (on the outside,
the side closest to the wall). Stop when you see bubbles appear out of
Knuckles. Sit there for about 20 seconds, and Knuckles will die!
< BH. Sonic Rocket 2 >
Difficulty: Medium
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square
Go down to the Casinopolis area. Activate the line of rings that takes you to
the button that opens Casinpolis. Get on the left side of the first ring, and
charge up the Light Speed Dash. Now, when Sonic says "Go", let go of the charge
button and immediately push up on the controller stick. Sonic will go flying
high into the air. It might take a few tries.
< BI/J. Shop Escape >
Difficulty: Easy
Requirements: There is an egg to take off of the stand
Character: Sonic
Where Preformed: Station Square
This glitch was submitted by Robert.
You can escape from the shop, while the bars are down, and still get the chao
egg out! First you must pick up the egg, and walk into the window, keep
walking, and drop the egg. If it lands one the switch, try again. After that,
go to the left of the window, and run into the picture thing, on the display.
You have to spindash at a 40 degree angle, between the picture thing, and the
window. You should fly out of the window. Now go to the shop window, from
outside the shop, and you should see half of the chao egg, poking out of the
window, you can pick it up,and the bars will still be down. When you return to
the store, they have the rock on the switch. The game probably thought you got
it the normal way.
< BJ/K. Big and the Car >
Difficulty: Extremely Easy
Requirements: NONE
Character: Big
Where Preformed: Station Square
Get on top of a car going to City Hall from the Twinkle Park area or on a car
going from City Hall to Twinkle Park area, and cast your lure, and hold A. Big
will either run into a brick wall or go into the abyss, depending on where you
are.
< BK/L. Go down the Bumper Car track without a bumpercar >
Difficulty: Easy/Medium
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park (not Twinkle Circuit)
This glitch was submitted by Robert.
First you must go close to the gate (the one that opens when you drive the
bumper car near it), then you have to get in the left corner. You must spindash
into the gate, you might go through slighty and the fly back, if so, keep
trying. You have to get it at the right angle, or it wont work. Once you get
through , the camera is still inside the room with the bumper cars, just press
the d-pad, and it will show beyond there. I can't seem to get the camera to
stay that way.
< BL/M. Sonic Rocket 3/Get to Tails's Jet Booster location as Sonic >
Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Station Square
Go behind the Entrance of Twinkle Park and Jump into the water. Right in front
of you, you should see a ramp type thing. Spindash, let go, and jump RIGHT
after you let go of the spindah, and you get a huge amount of air (the height
type, not the breathing type, and sometimes this won't work though becuase it
will make Sonic float) and go to the far left of the top of the building, there
are a few spots up there where you go through the wall. It's kind of a matter
of luck whether you land in Tails' area or behind the gate though, but once you
practice it's relativly easy to get to them.
< BM/N. Big Swims Up The Waterfall >
Difficulty: Easy
Requirements: Not sure, but you might need the Life Belt
Character: Big
Where Preformed: Mystic Ruins
Half of this glitch was submitted by super_sonic2000.
His part: Go to the left side of the waterfall where you fought Chaos 4 and
press A twice real fast and you should float up.
My part: Jump, press and hold Up (while facing the waterfall, and the wall
behind it) and Big should swim up the waterfall, but he stops about two-thirds
of the way there, due to an invisible wall I believe.
<BN/O. Knuckles Flash >
Difficulty: Easy
Requirements: Knuckles Maximum Heat Attack and Shovel Claw (I think that's what
it's called)
Character: Knuckles
Where Preformed: Speed Highway
This glitch was sent by Nove of the GameFAQs Message Boards!
Ok then, well I was messing around in Speed Highway with Knuckles one time and
I was trying to dig up a whole bunch of rings. I noticed there is a spot where
Knuckles cannot dig in that level when he should be able to. You know that big
fountain that shoots you into the Air? There is a black road around it where
alot of cars like to drive down and hit you. If you follow that road from the
fountain to the other end you will see a tall, narrow clock in a circle of
grass. For some reason you cannot dig on the grass, in fact when you try to dig
Knuckles doesn't even say "It's no use".
Now, while you are in the grass Charge up the Maximum Heat attack. Throughout
this glitch you must now not let go of the button you used to charge it up.
Now, with the Maximum Heat Charged up, Jump. If you still have the maximum heat
charged, Knuckles will start Blinking as if he was hit and he will also blink
into ball mode. It's very weird.
<BO/P. Knuckles Out Of Mystic Ruins 2 >
Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove of the GameFAQs Message Boards!
Go as Knuckles(or Tails) to the Mystic Ruins. Go to Tails workshop on jump to
the top of his House. There is a small balcony there and on top of the dome is
a small platform surrounded by a rail. Get on that small platform and face the
ledge where you get the Sonic Emblem. Turn right a little bit where you can see
one part of the mountain and another part a little bit behind it. Now Glide/Fly
into the mountain to the right and you will go through it. Now turn left and
you can see the place where the minecart goes and Tails hidden airway along
with a brown tunnel above it that I haven't quite figured out yet. You can also
land behind the gates of the minecart that leads to the Chao Garden if you want
to. Note that this can be performed as either Knuckles or Tails But it is alot
easier to maneuver if you are Knuckles because you can't get tired and he's
easier to turn with and land.
< BP/Q. Train Glitch >
Difficulty: Easy
Requirements: Maximum Knuckles Heat Attack
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was sent by Nove of the GameFAQs Message Boards!
I noticed that when you hop on the train if you have a sheild on or you have
the Maximum Heat Attack on it stays at the station. To see this get on the last
door of the train and it will leave but the sheild or the Maximum Heat Attack
will be floating there.
< BQ/R. Knuckles Stuck >
Difficulty: Easy
Requirements: Shovel Claw
Character: Knuckles
Where Preformed: Mystic Ruins
This glitch was submitted by Kitsune Sniper of the GameFAQs Message Boards!
The first time that you use Knuckles in the Ruins, go to the cave where the
gloves are. Get the Monkey Suicide button, and take it with you to the Wind
cave. Jump on the left part of the place where the wind is blowing, then move
left slowly. If you do it right, Knuckles will get stuck. He can move, but
can't jump, and his weight forces him to the floor of the air current. He also
cannot get rid of the button, so essentially, he's stuck until you restart or
reset the game.
< BR/S. Sonic into Egg Viper "Launch" Room >
Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Final Egg
There are two ways to do this glitch: #1 is submitted by Jan Abaza, #2 is from
MangaMachine/Diablohead.
1: Get to the very end of Final Egg. Get a electric shield. Light Speed Dash
along the set of rings right before the Egg Capsule. Let go, and when you are
launched high, move over to the right. You will literally fall through the wall
leading there. Light Speed Dash along the set of rings right before the Egg
Capsule.
2: Get to the very end of Final Egg. Light Speed Dash along the set of rings
right before the Egg Capsule. Go up to the Egg Capsule, and get on the small
angled ledge on the opposite side of the door (next to the Egg Capsule).
Spindash and jump, and try and jump through the wall.
< BS/T. The Studder 2 >
Difficulty: Easy
Requirements: Hover
Character: E-102
Where Preformed: Red Mountain
Go near some lava with at least 1 ring. Let the timer run down to 10 seconds.
Then, get ready. When there is 2 seconds left, jump and Hover to over the lava.
When it reaches zero, E-102 will say "Act-Activity Ceased".
< BS/T. E-102 Invisible >
Difficulty: Easy
Requirements: NONE
Character: E-102
Where Preformed: Red Mountain
Get to the E-series battle robot. Let the time run out, and if the robot fired
a missle and it was close, E-102 will turn invisible when he gets hit.
< BT/U. Foggy View of At Dawn >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
In the At Dawn section of Speed Highway(I think this is only for Sonic) if you
bounce on one of the awnings just before the breakaway glass thingy the camera
will start moving further and further upwards with every bounce until
eventually you've just got a purple background and a very foggy overhead view
of the level map.
< BU/V. Sonic Rocket 4 >
Difficulty: Easy
Requirements: Light Speed Dash and Attack
Character: Sonic
Where Preformed: Speed Highway: At Dawn
NOTE: This was submitted by ThatGuyWithTheHat.
Also in At Dawn for Sonic, if you charge up a light speed dash and jump into
the fountain when it's at full power and let the dash go at the height of the
blast, you can get onto the roof of City Hall. Jump to the section of roof to
the right and you'll see that there isn't much to the roof. Over the edge is
nothing but purple.
< BV/W. Unused Part of A Level? >
Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Windy Valley
NOTE: This was submitted by ThatGuyWithTheHat.
In Windy Valley as Gamma, go to the springboard way off to the left on that
little chunk of ground. Spring off it and then start hovering and move forward
through the level(careful around some of the walls as they try to hold you to
the normal path). If you do it just right you can just land on that ledge above
where you fight Delta. As you land there, the large stones on the ledge float
away, apparently unaware of the absence of the tornado. Off in the distance
from here you can see a little more of the level that no
one ever goes to(but perhaps were originally going to?), but you can't get to
it.
< BW/X. Standing in Mid Air >
Difficulty: Easy
Requirements: None
Character: Sonic
Where Preformed: Station Square
NOTE: This was submitted by ThatGuyWithTheHat.
If you enter the Chao elevator in Station Square, face forward and jump just
when you think the doors will close, your character will jump and stand still
in mid air... if you time it right.
---------------------------------
6. Fun Things To Do
---------------------------------
This is a list of cool glitches you can try in Sonic Adventure(tm). The
following glitches have been tested, and should work. The ones I have tried
have worked on the American version of the game. I'm not sure if they will work
on the Japanese version, though. This isn't a complete list, but it does have
several fun-to-try glitches. Happy Glitching!
< A. Stop Traffic In Speed Highway: At Dawn >
Difficulty: Easy
Requirements: NO ls
Where Preformed: Speed Highway - At Dawn (glitch)
Use The " Tails In Goin' Down and At Dawn" Glitch. Then go stop traffic! It's
kind of funny because once when I stopped traffic, the cop speeder couldn't get
me.
< B. The Elevator >
Difficulty: NONE
Requirements: NONE
Character: E-102
Where Preformed: Egg Carrier.
In The place where the Jet Booster for E-102 if you look around enough, there
is an elevator. I guess in the version before there wasn't a spring to bounce
you up.
< C. The Magical Teleportation >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square.
Go to where to Burger shop statue is. Pick him up; take him into the burger
shop. Place him against a blank wall and drop him. If he falls down beneath the
shop, run out quickly and watch him reappear!
< D. Tails in Mid-Air >
Difficulty: Easy
Requirements: NONE
Character: Tails
Where Preformed: Egg Carrier Chao Garden
Go to the Egg Carrier's Chao Garden through the E-G-G-M-A-N password passage as
tails. When you get there, turn right and fly to the big rock. Then when you
are on the rock try and fly out to the sea. Keep on trying to fly to the sea.
When you land, you are running in mid-air.
< E. The Hammer Swing >
Difficulty: NONE
Requirements: NONE
Character: Amy
Where Preformed: Station Square.
In the burger shop, (after completing Amy's adventure) use your Piko-Piko
Hammer to try and whack the employees. They duck when you swing it as if they
were going to be hit. Also, (thanks to Dr. Eggman,) you can use any character
to try and hit the people.
< F. I Will Survive... >
Difficulty: NONE
Requirements: NONE
Character: NONE
Where Preformed: Speed Highway - At Dawn
In At Dawn, doesn't the background music sound like the song "I Will
Survive"???
< G. Terrorist >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Any level with Kikis
With any character, get a kiki to throw a bomb at you. Then, try again, pick up
the bomb. If you are quick, you will pick up the bomb and it wont go off. Throw
this bomb at the kikis by jumping and pressing the throw button. It is darn too
bad because with tall characters, it takes longer for you to pick them up.
< H. See-Through >
Difficulty: Easy-Medium
Requirements: NONE
Character: Sonic
Where Preformed: Casinopolis
In Casinopolis, go to the main room and run over the under-glass roulette table
while holding the right trigger. The camera will show the inside of the wall
and it looks like a real roulette table.
< I. A Ghost Of A Chance >
Difficulty: Easy
Requirements: NONE
Character: Any
Where Preformed: Station Square Train Station
Go into the train station, go into the train, go into first person view and
watch as you go through the walls of the train.
< J. Compact Bed >
NOTE: This Fun Thing To Do was submitted by Neo Chaotikal.
Difficulty: Easy
Requirements: NONE
Character: Big
Where Preformed: Mystic Ruins
Ever played with Big's bed? Go to Mystic Ruins with Big, to Big's place. Grab
Big's bed. Go to the Sand Hill Entrance. Place it on the sand that's blocking
you from going in. Now push it in. Ever wanted a compact bed? Do this! Big the
Cat is gonna get "Sandy Claws" in Christmas Eve! - Thanks Neo!
-------------------------------------------------------------
7. Camera & Other Glitches/UNSOLVED MYSTERIES/Small Glitches
-------------------------------------------------------------
Other & Camera glitches
Once with E-102 I fell down the stairs of Egg Carrier.
When I go to the thingy that takes you down to the inside of Egg Carrier when
E-102 is in wheel mode, he looks like he has no body.
When you go far enough away from the main level, you will float endlessly.
E-102 floats using the fan while in the sand of Egg Carrier's Chao Garden.
The camera goes crazy sometimes.
UNSOLVED SA MYSTERIES
*The Whole Sound Test Deal*
I found some REALLY SCREWED SA SOUNDS. Go to the Sound Test then go to S.E.
Choose 05-1-11 This sounds like sonic, but WHAT THE He** is HE DOING??????
06-1-11 sounds like Tails, but WHAT THE he** IS HE DOING????????????? 00-1-03
is big!!!!
going "woooooooooooaaaaaaahhhhhhh!"
01-3 is the Chao sounds
and there are 86 sounds
01-2-03 sounds like a bubble
01-5-02 sounds like something that might have been used in Twinkle Park.......
02-1-03 sounds like a Japanese Amy scared...
03-1-04 is pull. Does he pull anything????
04-1-20 is a very scared Knuckles.
In 04-1-21 Knuckles is playing football ^_^
06-1-07 is a very scared tails.
I told my friend who also has SA and he noticed that those were there too.
00 is big's sounds
01 is the Chao
02 is Amy
03 is e-102
04 is Knux
05 is sonic
06 is tails
13-28 is a ring getting taken away
---------------------------------
8. Extras/Song Remixes
---------------------------------
SONG REMIXES: In Twinkle Circuit of Sonic's theme - 0:57 in a 2:21 min mp3
In Final Egg - Crank The Heat Up! of Sonic's Credits - 2:39 in a 3 min Mp3
In Emerald Coast (Windy & Ripply, first few seconds) of Sonic 3D Blast's
boss music (first few seconds)
EXTRAS
In "Extras" there is stuff that doesn't fit in any other section.
The ever mysterious Burger Man statue. What did it do? The little girl keeps
saying "He goes for walks". You can use him to get into Casinopolis in the
Japanese version by glitching, and that's it.
Windy Valley underwent a couple of changes. For a start. Big went there, he no
longer does. Windy Valley had a lot of Barriers with Arrows in it, Dark blue on
light Blue, in some videos. The actual area of Windy Valley beta, despite me
being told otherwise, seems to be in the area that Sonic flies over in the
final when he's being sucked into the tornado. It's the right shape, and there
is a Tornado in the Windy Valley beta area in videos and screenshots.
All the echidnas in Sonic Adventure(tm) all have crooked tails... Tikal
doesn't. Why?
During Super Sonic's Adventure, you can play any of the levels you can play on
Sonic's Adventure.
If you look in the grass on the left side of the entrance to Speed Highway (as
tails)
You can find a Card. That card allows other characters to go into Twinkle
Circuit.
If you insert your Sonic Adventure(tm) disc into your computer's CD-ROM drive,
you uncover many pictures from the game. Go to the D: drive (or whatever your
CD-ROM drive is) and click on extras.
If you make the characters stand, (not moving) you will hear the characters say
things like Tails in the train station, he says, "Trains are Cool Too!"
If you connect a second controller to the Dreamcast when playing as sonic, you
can play with tails on the second controller.
At the main menu of Sonic Adventure(tm), press and hold Y, X, B, A, Left
Trigger, Right Trigger, Start, and left on the analog stick. You'll be taken to
the Dreamcast Main Menu.
They say if you get 130 emblems, SonicTeam has a special download for you. I
don't know if it does, I haven't got all 130 emblems.
When racing Twinkle Circuit with E-102 when you finish he says " Driving
Complete " (similar to " Rescue Complete " heard when you destroy a E-100
series robot.)
Press the jump button right when it says goes in Twinkles circuit. It will give
you a speed boost.
There is a weird secret switch thingy that has something to do with the Antique
shop by it's sound. It's on the little green "Island" outside city hall, and
also just in front of the wall (Freestylin'). It doesn't really seem to do
anything. You have to glitch something before you get it, I think.
Also, if anyone knows of any glitches not mentioned in any FAQ or guide
(including mine), please email me at
[email protected] . Credit will be
given to those who submit codes.
POLLS - DELETED
---------------------------------
9. Level Shortcuts & Emblems
---------------------------------
< A. Adventure Field emblems >
STATION SQUARE
Inside the Burger Shop
Go into the train station. Go to the highest place possible (use first-person
free look mode) and you will find it
High enough that only Tails can reach it in the alley where you got the Ice
Key (near Casinopolis)
Use Tails' tailspin attack in the patches of green grass where you fought
Chaos 0
MYSTIC RUINS
On a cliff that is near where you found the Green Key (Tails' workshop), look
around in first person free look mode to find it
Near a fallen tree on the way to Big's house (where Lost World entrance is, in
that part)
Look for a tree right next to big's house and climb into it.
In the air near floating island (fly with knuckles, it is your best hope)
All of you trying to get those Emblems? Here are some level shortcuts to help
you win.
EGG CARRIER
On the diving board near the ceiling of the egg carrier's pool
First extend the wings then go into the place with the big green and yellow
arrows. Hit this and it should open 2 doors. Go into Egg man's bedroom and hit
the switch to make the bed fall down.
On that large spinning dish looking thingy.
Extend the wings then go onto the area where you have the battle with ZERO.
Climb into one of the cannons and it will shoot you into a box. One of these
contains the emblem.
< B. SONIC'S SHORTCUTS >: NOTE ALL OF THESE ARE TO EARN SONIC'S EMBLEM A!
Objectives For Sonic:
To Get Emblem C, you need to hit the capsule at the end of the stage
To Get Emblem B, you need to collect 50 rings and then hit the capsule at the
end of the stage
To Get Emblem A, you need to hit the capsule at a given time
For All Levels: The best bet for Sonic is to constantly spin dash (press X many
times)
Emerald Coast: At the beginning of the level, right before using the bumpers
to bounce to the springy walkway, start spin dashing and when you reach an
incline, jump and you should make it to the higher bridge. After the part
after where you run through the watery part (with the water spiders) You run
down a walk and then go through a loop looking thingy (enclosed) then you jump
the water with a inclined speed bump, Then there is a speed booster that boosts
you up, straight up, do that jump and then hold right and hopefully, you will
land on the island to the right of you. Then walk to the SPRING, and bounce up.
Windy Valley: Try just JUMPING from one part to another instead of using the
regular walkway. At the end when that downward spiral where sonic is running
straight down, before that, JUMP OFF THE EDGE and land on the walkway below.
Casinopolis: Try and get the EXTRA TABLE on NiGHTS(tm) pinball.
Icecap: Use that SPIN DASH often and close to the end, use the INCLINING
BOOSTER JUMP to get up high and then you can figure it out from there.
Twinkle Park:
1. Twinkle Park: Possibly the biggest shortcut ever! I won't tell you exactly
where it is (It'll take a while to remember anyway =P). There is a special
badnik in the stage near some platforms. If you do the Light Dash on it, you
will fly up over the castle! You can then crash through the roof and land in
the Egg Prison room.
At the beginning of the level, kill the guy in the LIGHT BLUE car. That one is
the fastest. After finishing the race, you fall down into the seat of a roller
coaster car. Hold RIGHT on the analog stick all the way the way to the end.
When you JUMP out, you will turn right and will not fall down the tube. Go OUT
the way the car went IN and MOVE SLOWLY. You will fall and land on a PLATFORM.
Jump to the main part now. When you get to the part with the pool, go to the
main SPRINGS. Hold A while bouncing on them. If you did it right, you should
bounce higher. Now make a quick move to the platform that is above you.
Speed Highway: Just run, take the RUN WALL on the first checkpoint walkway. Use
the SPRING on the side of the road at At Dawn.
Red Mountain: Here is one at the start of the level. When the ROCKET boosts you
up, hold RIGHT on the analog stick. You will probably land on another bumper.
Push the BUTTON ACTIVATED ROCKET and boost up. Hold the analog stick UP when
doing this and until you land. You will land on a small platform with a SPRING,
bounce up. When you get to the MAIN MOUNTAIN go along the REGULAR PATH. Count
how many yellow posts you go by. When you get to the FOURTH post, jump off the
ledge and then try and land on the UPCOMING PLATFORM beneath you. SPIN DASH AND
JUMP throughout the LAVA PART to beat the time and win an emblem.
Sky Deck: After the second checkpoint, look to your RIGHT for an opportunity.
At the part where there are straight walkways, SPIN DASH like there is no
tomorrow. Bomb the cannon and who cares about TIKAL, SPIN DASH even when the
WINDS are "blowing you off course". Destroy the LARGE CANNON by aiming a small
rocket at the LARGE CANNON. When you get in the CANNON, go up the lift. Then
walk over and SPIN DASH to the part where the SLIDING PLATFORMS are. The SPIN
DASH FORWARD to get to the last checkpoint before the ship TILTS. Bump up the
SPRINGS and walk along the BLACK path. When you get to the part where the TWO
BLACK paths INTERSECT, JUMP down and LAND on the platform. Press the BUTTON and
HIT the capsule.
Lost World: Spin dash like there is no tomorrow. Near the end, near one of
those tile-switching buttons, there is the BUTTON for the line of rings. Jump
to this LEDGE, CHARGE up into LIGHT SPEED and race across.
Final Egg: Not much to cheat about here, it is way to sneaky. When you exit the
place where you hit the button and go up and have to jump to platforms while
dodging hammers, after you go down the mini-elevator, after you hit the
checkpoint, JUMP off the edge. Fall down onto the ledge where the walking
elevator thingy is. BEST THING: AVOID getting HIT.
Conclusion for Sonic's Shortcuts: WOW there is a lot of these. There is no way
you will not win emblems on Sonic's Adventure.
< C. TAILS' SHORTCUTS >:
Objectives For Tails:
To Get Emblem C, Beat Sonic/Robotnik.
To Get Emblem B, you need to collect 50 rings and beat sonic/Robotnik
To Get Emblem A, you need to collect 50 rings and race a faster sonic/Robotnik
For All Levels: Flying with the Jet Anklet upgrade is the best thing, but here
are some others.
Windy Valley: You can fly throughout but whole level without ever touching the
ground and when you get to the downward run thing, jump off and fly.
Casinopolis: Go in the one in front of you when you get to the 1st windy
thingy. Then go in the right one on the 2nd part.
Ice Cap: Use the yellow boosters to get up high and beat sonic.
Sky Deck: Get started by flying to the thing that is connected to the ceiling
(map below for that part) then after the enclosed place fly to the thing in mid
air that has the crane-like device over it, then fly or take the rocket to the
invincible container and then fly to the ladder that falls down in Sonic's
adventure. Get to the ledge that is closest to the cannon right after the
spinning blades, then fly to the capsule.
Map: Fly This Way = ^, >, <, v,
(_) = Things that are connected to the ceiling (the round things, not the
rotating ones)
| |
| |
(_)<
^<
(_)
^ |< |
| |
| |
| |
| |
_| |_
(______)
(Start)
Speed Highway: At the first part there are buildings, right? Try and get to the
highest one then fly to the checkpoint near the helicopter scene.
< D. KNUCKLES' SHORTCUTS >: Unavailable, shards in different spots each time,
but here is a cheat
When you find the first shard, DON'T TOUCH IT, but restart. When you get back,
you can fly to the shard easily and for the 2nd and 3rd do the same thing.
< E. AMY'S SHORTCUTS >:
Objectives For Amy:
To Get Emblem C, Evade ZERO and catch the balloon at the end of the stage
To Get Emblem B, Evade ZERO and catch the balloon with 50 rings
To Get Emblem A, Evade ZERO and catch the balloon within a given time
For All Levels: Once you hammer jump, you will land and be running at full
speed. Do this as many times as possible.
Twinkle Park: Grab the Speed Sneakers and just do the hammer jump (run and
press X)
Hot Shelter:
1st Part: Don't waste any time, do the hammer jump when you move the ladder,
don't. Just jump over to the other ledge.
2nd Part: Hammer Jump. When you get to the doors part, hit the checkpoint and
then find the door and RESTART.
Final Egg: Hammer Jump. That's all I have to say.
< F. E-102'S SHORTCUTS >: Just shoot everything in sight. A few little helpers,
though.
AMAZING NEW DISCOVERY: AFTER YOU HIT A CHECKPOINT AND RESTART, THE ONES YOU HIT
BEFORE YOU DIED REGENERATE!!!!!!!!!!!!!
AMAZING NEW DISCOVERY 2: IF THERE IS A BUTTON, LIKE IN HOT SHELTER SHOOT IT
CONSTANTLY TO GET ONE SECOND ADDED ON FOR EVERY TIME YOU HIT IT.
Objectives for E-102:
To Get Emblem C, you need to destroy the e-100 series robot
To Get Emblem B, you need to destroy the e-100 series robot with 50 rings
To Get Emblem A, you need to destroy the e-100 series robot with more time on
the clock than you started with
Final Egg: When bounced up by the 1st bumper, look to your right and hover
there. Also look for another bumper in the room that holds the sonic doll
Windy Valley: There is a bumper on a small island to the right of the first
bridge after the first snake. It boosts you high, use this to your advantage.
Emerald Coast and Red Mountain: Shoot everything in sight. That's all I have.
Hot Shelter: SHOOT EVERYTHING! When on the train part, get on the left train
ASAP!!!!!!!!
< G. MINIGAME EMBLEMS >:
Sky Chase 1 and 2: When you are about to go under the Carrier, shoot like mad
in a small circle containing the underside. This will help clear the mines.
Twinkle Circuit: Best characters to race with:
1. Knuckles
2. Sonic
3. Tails
4. E-102
5. Big
6. Amy
There are 7 emblems for each characters ending, 5 for the Chao Race, 10 of them
you get in minigames, 12 in the adventure fields, and 96 level emblems for a
total of 130 emblems.
I hope you have enjoyed this section. I hope it has helped you win those
emblems.
---------------------------------
10. Sonic Adventure(tm) Hoaxes
---------------------------------
First of all, there are a lot of hoaxes on the Internet. Second of all, here
are the hoaxes that have been confirmed NOT TO WORK in Sonic Adventure(tm).
You Can NOT become one of the 2-mecha robots.
You cannot become Dr. Robotnik, any of the E-100 series, (except E-102) the
bird, or any of the Chaos types.
You cannot be a mega or super of anyone else except "Super Sonic"
Finally, you cannot become anyone other than Sonic, Tails, Knuckles, Amy, Big,
E-102 and Super Sonic.
There are no secret emblems.
Super Sonic cannot go into any levels.
---------------------------------
11. ASCII Art
---------------------------------
<A. What is ASCII Art?>
ASCII stands for American Standard Code for Information Interchange. A
explanation of what ASCII Art is, is "arranging symbols, letters and numbers to
create block letters, for example"
For simpletons, ASCII art is putting different characters into large,
decorative, letters.
<B. Getting Started With ASCII Art>
ASCII Art is very hard to write. It may take several tries to get ASCII art the
way you want it to look. You can learn more about ASCII art by searching for
"ASCII ART" on your favorite search engine.
<C. FIGLet>
FIGLet is a ASCII Art creating tool that allows you to select from many
different types of styles of ASCII Art. It is great for ASCII Art beginners.
FIGLet can be found by searching for it under your favorite search engine. If
you can't find FIGLet, email me saying "I Need FIGLet" and I will send you a
copy.
---------------------------------
12. Sonic Adventure(tm) Challenges
---------------------------------
Here is where I post challenges for anyone to beat
My Records: Beat them and I will put them in this guide!
If you beat my times email me with your times. When you email me, in the email
subject line, put this in "I have beaten your challenges" Please tell me how
you did it.
HIGH SCORE RECORDS:
If your time is extremely good, please tell me how you did it.
SCORING LEGEND
Minutes = Min.
Seconds = Sec.
Milliseconds = m-sec.
WITH SONIC:
Emerald Coast: 1 min. 34 sec. 87 m-sec.
Windy Valley: 2 min. 04 sec. 35 m-sec.
Red Mountain: 2 min. 23 sec. 91 m-sec.
Sky Deck: 4 min. 1 sec. 24 m-sec.
WITH TAILS:
Windy Valley: 28 sec. 51 m-sec.
Speed Highway: 59 sec. 31 m-sec.
Sky Deck: 28 sec. 74 m-sec.
WITH E-102 "Y": Remember E-102's clock counts down, not up.
Final Egg: Honest, I'm not lying: 5 min. 32 sec. 18 m-sec. (3 min. Starting
time)
Emerald Coast: 3 min. 17 sec. 48 m-sec. (3 min. Starting time)
Windy Valley: (no fibbing): 9 min. 38 sec. 25 m-sec. (3 min. Starting time)
OTHER SCORES:
[email protected] has beaten my score by 200 points for 6900 PTS.
Amy's Hedgehog Hammer: 6700 PTS.
Twinkle Circuit: 1:39:27
Holding Breath Underwater: 1 minute 28 seconds
PEOPLE WHO BEAT MY SCORES:
[email protected] has beaten my Windy valley score with E-102 "Y": 6 min. 26 sec.
and 03 m-sec. He says he just killed 15 of the boas (the flying purple snakes)
and went very fast. Good job, but I BEAT HIS SCORE! I GOT 9:38:25
---------------------------------
13. Older Versions
---------------------------------
If anyone (I have no clue why you'd want to) wants to request an older version
of this guide, please email me with the version number you'd like to request. I
keep all versions in a folder backed up onto a 3 and 1/2 inch disk for
safekeeping. 1.0 is the oldest version.
---------------------------------
14. How to Contact Me
---------------------------------
My name is RattleMan.
Chat Contacts:
Active Worlds: RattleMan
AIM: MRattleM
Yahoo! Messenger: rattleman123456
ICQ: 50112506 (barely active)
MSN Messenger Service:
[email protected]
IRC: RattleMan (never on)
PALTALK: Rattleman_1 (never on)
Firetalk: RattleMan2 (service discontinued)
Napster: RattleMan2 (service discontinued)
My Email is
[email protected]
Or
[email protected]
I recently got my ICQMail address back up.
I am now asking all of you to send any Sonic Adventure(tm) email to my Yahoo!
Address. Thank you!
IF you cant reach me at my yahoo or ICQ address try
[email protected]
I would also like some email about what you like in this guide and what you
think should be added.
---------------------------------
15. How to Submit Codes to Me
---------------------------------
If anyone knows of any glitches not mentioned in any FAQ or guide (including
mine), please email me at
[email protected] . Credit will be given to
those who submit codes. Just in the subject line put "Submitting Codes for
RattleMan" . If you don't want your real name put in the guide under the
credits, give me a nickname. Anything of importance to Sonic Adventure(tm) not
mentioned in this or any guide will be accepted, some may not. I'm looking for
the rarest things!
---------------------------------
16. About The Author
---------------------------------
Hi ya people. I'm RattleMan, the one who wrote this thing! I live in Arizona, I
am 14 years old and I live in a beautiful house. I have been playing video
games since 1993. The game I most admire is Sonic Adventure(tm). The games that
Sonic was in before on the Genesis were good, but wait till you play Sonic
Adventure(tm)! Seeing Sonic in such a wonderful game brought back very nice
memories. If there are any errors in this document, please email me. Your name
will go into the credits for telling me. I would also like some email about
what you like in this guide and what you think should be added.
---------------------------------
17. Credits
---------------------------------
NOTE: CREDITS MADE SOMEWHAT LIKE WINAMP'S CREDITS-Winamp is copyright 1997-2000
Nullsoft, Inc.
Sonic Adventure(tm) Glitches Guide Version 4.6 - The Credits
Specific People: Dr Zachary (Thomas Huxley) (for being the first to get
Knuckles in Twinkle Park, probably more), Yarharhar (first to get Emerald Coast
with Tails), Wetflame (first to get E102 in Casinopolis and Twinkle park, first
to get Knuckles in Twinkle Park, probably more), Rlan (first to get in Emerald
Coast with Knuckles), Jan Abaza (first to get Knuckles in Lost World and into
Twinkle Park)
Core Development: RattleMan
You Guys: For sending me glitches
Development & Support: Me, you, my mom & dad, friends and pals, AJ, Everyone at
Area 51, especially Jan Abaza!
Web Hosting: GameFAQS, FBGames, NeoSeeker, CheatStop
Web Help: Contributors, especially AJ
Web Mail Providers: ICQmail, Yahoo! Mail, Hotmail
Other Help: InterAct's Game Shark (R) CDX Videogame Enhancer.
Figlet Development: Paul Burton
Best Man: AJ
ASCII Artwork: Figlet
Contributors: Jazz411, Denn, Zackturner, Phford, Tails' Mc Cloud, basically
everyone who sent me glitches.
Beta Testers: Segaholic2, Cgally81, AJ
Greetings: Chris Kolher, CJayC, CGally81, and AJ
Thanks: Sega Team, Chris Kolher, Microsoft, and Al Alamoo
Special Thanks: CJayC, GameFAQS, AJ, CGally81, FBGames.com, Me, and Sonic Mc
Tails
Everyone who sent me glitches: For sending me glitches.
-----------------------------------------------
Copyright 2000-2002, RattleMan, SAHackers, Inc.
-----------------------------------------------
---------------------------------
18. Acknowledgements and The Rest
---------------------------------
< A. What To Foresee in the future >
Sonic Adventure(tm) 2 Glitches Guide is out. The only thing is, it isn't OWNED
by me. I started it, and then I gave over the guide rights for it to AJ, my
best bud!
NEXT VERSION INCLUDES: The Minigame shortcuts/strategies
<B. Copyright>
I know you have seen this all over the guide but I just want to reinforce the
rules here. Sonic Adventure(tm) is Copyright 1999 By Sega. This guide has been
copyrighted since July 31, 2000. Please don't change this FAQ, post it on your
site without giving credit, link directly to this FAQ, or anything that breaks
the rules of copyrights. I wouldn't like to use "the force" on anyone, because
it wastes my time and yours and besides, it is just WRONG.
<C. Acknowledgements>
I would personally like to thank the following people:
Luigi Link - For being a great friend and reminding me to put back in the old
Amy In Casinopolis glitch that I took out so long ago.
Everyone who sent me glitches - For sending me glitches.
SonicTeam - For creating the character "Sonic" and bringing him to the
Dreamcast
Sega - For making the Dreamcast
WWW.GAMEFAQS.COM and Jeff "CJayC" Veasey - For creating GameFAQS.com, the place
where you probably found this
Chris Kolher - For writing the most comprehensive Sonic Adventure(tm) FAQ. He
is the one, the ONLY one, who inspired me to create this
---------------------------------
19. Good-bye
---------------------------------
Goodbye and thank you again for downloading the Sonic Adventure Glitches Guide!
Considering all the glitches I found out in here, I will probably be back with
more glitches for more games! Email me or check back to the place where you
downloaded this for maybe a new guide of my glitches series. I think I may just
to an all purpose FAQ with all the glitches from other games in it. You may
never know!
-----------------------------------------------------------------------------------------------
End of Document. (c) 2000-2002 By RattleMan. Poof, THE END??? .........
......... ......... ... Ok now, you should read what I said.... I said "The
End!"............Ok you're still reading?????? Why????? I strictly said, THE
END!!!!!! GEZZZZZZZZ DON'T YOU EVER LISTEN??... ......................... Ok
sooner or later you'll stop reading this.................... Ok now you're just
being silly... STOP READING!!!!.................PLEASE!!!!!! GO AND DO
SOMETHING ELSE WITH YOUR LIFE!!!!!!.............. GO OUT AND PLAY WITH YOUR
FRIENDS!!!! ........ ........ ... WHY IN THE WORLD ARE YOU STILL READING THIS?!
JUST STOP! NOW! OK NOW THIS IS THE FINAL WARNING!!!!!!!!! Ok now you've asked
for it......... Look at the next line for your fate....
-----------------------------------------------------------------------------------------------
THE END (FOR REAL!) Thank you for reading this!
(c) 2000-2002 By RattleMan