_________             .__
                      /   _____/ ____   ____ |__| ____
                      \_____  \ /  _ \ /    \|  |/ ___\
                      /        (  <_> )   |  \  \  \___
                     /_______  /\____/|___|  /__|\___  >
                             \/            \/        \/
         _____       .___                    __
        /  _  \    __| _/__  __ ____   _____/  |_ __ _________   ____
       /  /_\  \  / __ |\  \/ // __ \ /    \   __\  |  \_  __ \_/ __ \
      /    |    \/ /_/ | \   /\  ___/|   |  \  | |  |  /|  | \/\  ___/
      \____|__  /\____ |  \_/  \___  >___|  /__| |____/ |__|    \___  >
              \/      \/           \/     \/                        \/

                                     ::::::::
                                    :+:    :+:
                                         +:+
                                      +#+
                                   +#+
                                 #+#
                               ##########
                           ___  _   _    __    _____
                          / __)( )_( )  /__\  (  _  )
                         ( (__  ) _ (  /(__)\  )(_)(
                          \___)(_) (_)(__)(__)(_____)

                       _|_|_|_|    _|_|      _|_|
                       _|        _|    _|  _|    _|
                       _|_|_|    _|_|_|_|  _|  _|_|
                       _|        _|    _|  _|    _|
                       _|        _|    _|    _|_|  _|

                  ULTIMATE CHAO GUIDE FOR SONIC ADVENUTRE 2
                             Copyright 2001
                       Contact: [email protected]

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[1].     -Guide overview
 [.1]   -Guide versions/history
 [.2]   -Updates to come

[2].     -Chao Basics
 [.1]   -Hatching
 [.2]   -Feeding
 [.3]   -Breeding
 [.4]   -Animals
 [.5]   -Chaos drives
 [.6]   -Kindergarten
 [.7]   -Masks
 [.8]   -Moods
 [.9]   -Stats
 [.A]   -Chao interaction

[3].     -Gardens
 [.1]   -Unlocking gardens
 [.2]   -Chao garden
 [.3]   -Hero garden
 [.4]   -Dark garden

[4].     -Advanced chao raising
 [.1]   -Hero/dark/neutral
 [.2]   -First evolution
 [.3]   -Second evolution
 [.4]   -Advanced chao
 [.5]   -Colored chao
 [.6]   -Combining Sonic Adventure chao
 [.7]   -Death/rebirth
 [.8]   -Special Animals
 [.9]   -Parts Canceling
 [.A]   -Rumored chao

[5].     -Animals/Drives
 [.1]   -Animal class
 [.2]   -Animal Stats
 [.3]   -Drive Stats
 [.4]   -Locations
 [.5]   -Animal traits
 [.6]   -Chao boxes

[6].     -Racing
 [.1]   -Basics
 [.2]   -Unlocking courses
 [.3]   -Prizes
 [.4]   -Track description

[7].     -Chao Adventure 2
 [.1]   -Basics
 [.2]   -Adventures
 [.3]   -Slot-game
 [.4]   -Mating
 [.5]   -Fighting
 [.6]   -Important items
 [.7]   -Treasure Chests

[8].     -Chao online
 [.1]   -Bulletin Board
 [.2]   -Chao Daycare
 [.3]   -Black Market

[9].     -Frequently asked questions

[10].    -Records

[11].    -Legal notice

[12].    -Credits

[13].    -Contact information

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[1].     GUIDE OVERVIEW
     The purpose of this guide will be to give a comprehensive overlook into
     everything that is involved in the world of Chao.  This guide deals with
     Chao, as they exist in Sonic Adventure 2, and not the first game.  In
     case you are unaware of what a chao is Chao are the cute blue/green
     A-life characters found in both of Sonic Teams Sonic Adventure games.
     They are cute creatures that you may find yourself becoming attached
     or entertained for hours by these cute creatures.  In fact, many Sonic
     Adventure players will actually find more enjoyment out of raising Chao
     then from the actual game itself.  Also, I suggest that you always keep
     an up to date backup of your chao in case something goes wrong.  I would
     also like to make a note right here that while many guides floating
     about the net have chosen to help people with hacking their VMU and
     copying your chao, I will not help you do this in any way.  I think that
     you should raise your chao the hard way as Sonic Team intended.  I don't
     feel that helping you to cheat should be a part of this guide.
                                               -Nathan McNair


Note: in order to view this guide properly, you must have the file set in a
Fixed width font (I suggest Courier New, 10 point font) and be able to
Display this entire line on a page.

<----------------------------------------------------------------------------->


[1.1].   GUIDE VERSION/HISTORY

    Ver. 1.0 - 7/23/01
         The first incarnation of this FAQ, the formatting is set and the
         basic and garden sections are done.  The Advanced section is
         about half done.

    Ver. 1.1 - 7/24/01
         The FAQ has gotten quite a bit done, the advanced section is
         complete, with the exception of information that I still need to
         either discover or be provided with. The Animals section is 100
         percent complete unless someone can think of something or has a
         question regarding it.  The racing section is done, with the
         exception of the track descriptions.  I have also added to some
         of the older sections to make them more complete and thorough.

    Ver. 1.2 - 7/29/01
         I have finished the reformatting of the guide.  I now think that
         it is in the final form insofar as the look of the guide is
         concerned.  I think that it is fairly easy to navigate the guide
         at this point, and now I think I can focus on getting more info
         into the guide.  There have also been some additions to the
         second evolutionary path information, as well as some more
         racing information.  I hope to have version 1.2b out tonight,
         with the basics of Chao Adventure 2 discussed.

    Ver. 1.2b-7/29/01
         There has been a change to the Guide Overview regarding hacking
         your VMU.  There has also been some major changes to the racing
         section and the first track descriptions have begun, as has the
         groundwork for Chao Adventure 2.  It looks like this guide is
         going to come together and finish up.  I am also working on
         getting some more sites to publish the guide, hopefully, Gamefaqs
         will see fit to publish this latest release of the chao guide.
         I have also added some more of the first evolution chao, as
         mine finally evolved!

    Ver. 1.2c-7/30/01
         This is a very small update, and again isn't really worthy of its
         own version number.  I fixed a typo that was repeated many times
         throughout the FAQ, touched up some formatting I still wasn't
         pleased with, added a new chao face, as well as some new
         information regarding the second evolution and some of the Chao
         Adventure items, as there still seems to be a bit of confusion
         in a few of those areas.  I am trying to get this chao FAQ to
         a level that it will be able to serve as an answer to any
         questions in a few months when the boards are not as active
         any more.  I still really need your help, as mapping all of
         The chao evolutionary patterns may take me several months if
         I have to do it on my own. I also added a view test at the
         top of the FAQ, as a few people have complained about it
         looking strange when they printed it off.

    Ver. 1.3 - 7/31/01
         This is going to be the final "big" update to the FAQ, barring
         a major breakthrough by someone in some of the rumored chao.
         from here on out, the changes that happen will be much smaller,
         but will also be the things that the really hardcore chao
         fans are going to care about.  This update has seen the inclusion
         of a few more rumored chao types, not known if they are real,
         or possible to get, but that's why they are rumors.  There has
         also been a warning added to the rumored chao section about
         some recipes floating around the net that don't seem to work,
         as well as a warning about importing chao from SA1.  It has also
         seen the completion (with some touching up to do) of the racing
         and Chao Adventure 2 sections.  While it isn't as completely
         thorough as the FAQ dedicated to chao adventure 2, I think it
         deals with all of the general information you need or want to
         know, and gives you a detailed enough walkthrough for most
         players tastes (lets face it, Chao Adventure 2 is not as
         important as the first one was).  Also, added the Chao
         interaction portion of the page.

    Ver. 1.3b - 7/31/01
         This is a small update as I found some things in the first
         posting of version 1.3 that I was not happy with. There
         were some formatting problems as well as typos that I was not
         happy with.

    Ver. 1.4 - 8/1/01
         The FAQ's first update in the new month comes with some small
         additions to a few of the sections, including a clear up on
         some of the Rumored chao and a new seed.  The biggest change
         that comes with this update to version 1.4 is purely cosmetic
         and you probably noticed right away, there is now an ASCII
         title at the top of the page!  I'm pretty pleased with it.  I
         am still in the market for a more stylized one if you feel up
         to the task.

    Ver. 1.5 - 8/2/01
         Another small update, this one has a few errors fixed as well
         as the addition of a new second evolution chao.  Keep the
         information coming in.

    Ver. 1.6 - 8/3/01
         Lots of updates all over the place.  A new Chao adventure has
         been added, some more rumored chao, a lot of second evolution
         chao as well as some clerical errors and formatting that you
         will probably never notice, but they bothered me.

    Ver. 1.7 - 8/5/01
         The FAQ is nearing completion as many of the areas people have
         had questions with have been rewritten and there seems to be
         less confusion.  There have been several updates to the second
         evolutionary process as well as two new adventures for Chao
         adventure 2 added.  As there are now 8 adventures, I have the
         feeling that Sonic Team probably programmed 10 full adventures
         into the game and that I am missing some.  I am really pleased
         with where this FAQ is headed, and all I need now is your help
         suggestion sections that need to be added to the FAQ, so that
         it can become the most comprehensive Chao FAQ on the net.

    Ver. 1.8 - 8/9/01
         The updates are becoming fewer and farther between, due to
         Tthe fact that there is less information that is unknown about
         Chao.  There have been a lot of small additions all over the
         FAQ and are too numerous and small to list, but it looks like
         this FAQ is about a month to two months from now.

    Ver. 1.8b -8/10/01
         This is a small update that fixes a few more problems, ads
         the final chao adventure (still need to know how to finish
         one of them), and clears up some more confusion.

    Ver. 1.9 -8/10/01
         This is a rather big update, as sonic team has launched the
         black market, and many of the "rumored" chao are now attainable,
         and, it is my opinion that the rest of them will probably be
         added to the underground in the near future (there are some
         exceptions, which I think are completely bogus).  There has
         also been a lot of information added all over the FAQ, that
         addresses confusion that some readers have been having, and I
         have also added an FAQ section and a records section, for
         questions readers have had, that don't fit elsewhere, and the
         records section is so we can see whose chao is best.  Also, I
         have been able to confirm that normal chao have a second
         evolution as well, so I have added those to the second evolution
         section, though I am not sure what they look like yet.

    Ver. 1.9b -8/12/01
         Small update, one new second evolution, some new additions to the
         FAQ section, a fix on the online section (remember, I cant connect
         due to having a BBA, so I need your help here) and that's it.  I
         still really need some of your chao's best times.  If I don't get
         any soon, I guess I will take that section down.  It bugs me that
         I received 20+ e-mails asking for this section, and now that I
         have created it, no one wants to use it.

    Ver. 2.0 -8/16/01
         This is the biggest update the page will probably ever see again, I
         received an e-mail with all of the missing evolutions listed.  I have
         little doubt that these were attained via cheating, but I will list
         the information as I do need it.  There have been a few things fixed
         up all around the FAQ, and I still have NO best times for chao races,
         I am now going on an honor system with the chao times, as it doesn't
         bother me if ya'll fake it.

    Ver. 2.1 -8/28/01
         Sorry, I have been out of town for a while, for those of you wondering
         why I haven't updated or why I have not answered your mail.  Also, UT
         classes start tommorow, so updates will come less often.  This update
         has a lot of little things updated in several areas, hope you like it.

[1.2].   UPDATES TO COME

         At this point, there is very little work left to do on the FAQ
         I am happy with the way this is progressing, the things that
         are left to do are getting smaller in number as every day goes on.
         I still need to get some of the rumored chao (though I think
         that most if not all of these chao will be found on the black
         market soon), the normal chao's second evolution and
         still have one chao adventure that no one seems to be able to beet.
         other than these things, this FAQ is nearing the day that I post
         the final version.  If you have any suggestions, or feel that there
         are some things in the FAQ that need some polishing or feel
         something is missing, let me know.  I also feel that I may be
         missing some of the lessons that the chao can learn, so if you can
         help me there, it would be much appreciated.


-------------------------------------------------------------------------------
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[2].     CHAO BASICS
    In this section of the FAQ, I shall go into the basics of raising chao,
    these are things that you should know before you enter into the chao
    garden for the first time.  It is my opinion however, that you should
    completely finish the entire SA2 main game before you ever start working
    with chao.  This gives you the opportunity to have access to all of the
    games levels, which you will need in order to raise effective and fun
    chao.  Not to mention, it is the only way that you can get access to the
    chao kindergarten or to switch between gardens.  I recommend also that you
    use either Knuckles or Rouge to raise your chao with, as they are less
    likely to accidentally strike the chao, which leads to the most important
    aspect of chao raising, never strike your chao.

[2.1].   HATCHING
    There are three ways that you can hatch a chao, only one, however, is the
    correct way.  When you reach the chao garden for the first time, you will
    notice that there are two chao eggs.  Walk up to one and when the action
    button says "pick" you should pick the chao up, and hold that button down.
    After you rock the egg a few times, sit the egg back down, and a happy
    chao will pop out.  You could also let the egg sit and hatch on its own,
    this takes longer, and the chao is not as happy, or you could throw the
    egg against a wall, I advise you not to do this, if you ever want your
    chao to like you, at all.

[2.2].   FEEDING
    After your chao have been hatched, the first thing that you should do is
    to give you chao one of the tree fruits that you find on the trees located
    in the garden.  In order to do this, you walk up to a tree and press the
    action button (or "B" button).  Your character will then grab hold of the
    tree and you can shake it by moving the analog control back to forward or
    side-to-side.  If there is a full-grown tree on the fruit, it will shake
    as the tree shakes, and will eventually fall off.  Once this happens,
    simply pick the fruit up and hand it to the chao, and he will chomp down.
    There are also two other aspects to collecting food for your chao; both
    of these require your playing chao adventure 2 on your VMU.  Details on
    how to obtain these items will be dealt with there, but here I shall
    discuss what to do with the items once you have procured them.  If you
    have won a seed or a fruit in Chao adventure 2, first make sure the
    VMU is in a controller, you should walk up to the VMU machine located in
    the chao garden and step on the button.  This will bring up a menu.  You
    should then select the correct VMU, and a list of everything that you
    have attained during you playing of Chao adventure 2 will come up,
    simply highlight the item (or chao) that you want to bring out of the VMU
    and press the "A" button.  This should leave the item/chao highlighted,
    even if you move the cursor.  You can then select any other items that
    you would like.  Once you have selected all of the items that you would
    like, move the cursor down to the "select" button and all of the items
    will come out of the VMU machine.  If the item was a fruit, simply pick
    it up and carry it over to your chao, as you would a normal tree fruit.
    If it is a seed, you should carry it over to a chao that has won the
    watering pale and the shovel in the races (see the racing section for more
    information) and the chao will do the rest.  You will then have a new tree
    in the garden with better fruit.  The fruit from these tree's are better
    for increasing your chao's stamina (see stats section for more details),
    though they do die after time, however, your chao may water the tree after
    it has been planted, this will elongate the life-span of the tree.  You may
    have up to six extra trees in any given garden at a time.

Fruits:
     Triangle Fruit - A triangle shaped fruit
     Square Fruit   - A square shaped fruit
     Round Fruit    - A round shaped fruit
     Wonder Fruit   - Not yet known
     Chao Fruit     - Increases skills
     Heart Fruit    - Makes your chao go into a mating season
     Hero Fruit     - Make your chao favor the Hero side
     Dark Fruit     - Makes your chao favor the Dark side
     Smart Fruit    - Raises intelligence
     Peace Fruit    - Puts chao at peace, and they will like you more
     Energy Fruit   - makes the chao do more stuff

    These are all of the fruit that I have seen, again, there may be more, but
    I have not seen them, just let me know.

Seeds:
     Tall Seed      - Hero/neutral chao only
     Creepy Seed    - Dark/neutral chao only
     Vitality Seed  - Hero/neutral chao only
     Power Seed     - Dark/hero/neutral
     Tasty Seed     - Hero/neutral chao only
     Wonder Seed    - Hero/neutral chao only
     Forbidden Seed - Dark/neutral chao only
     Rare Seed      - Hero/neutral/Dark
     Rough Seed     - Dark/neutral chao only
     Strong Seed    - Dark/hero/neutral

[2.3].   BREEDING
    There are two ways to breed your chao, one involves Chao Adventure 2 and
    will be dealt with in that section, and the other happens in the chao
    garden.  It is important to note here that only adult chao can mate.  Only
    after your chao has evolved is it capable to mate (this will be dealt with
    in the advanced chao raising section).  When one chao can constantly be
    found sitting down with a ring of flowers around them, they are said to be
    in the mating season.  When this happens, plop another chao down next to
    that one and they should do a little dance, and then an egg will appear.
    It should be noted that it is easier to get this to work, if the chao get
    along with each other.

[2.4].   ANIMALS
    You may have noticed that when playing the game that you can pick up
    animals in the levels, when you enter into the chao garden, the animals
    come with you.  You can then show them to the chao and the chao will take
    on some of the animal features as well as having a stat increase.  Before
    giving your chao animals, you should read through the advanced chao
    raising section as  well as the animal's section.

[2.5].   CHAOS DRIVES
    Chaos drives are similar to animals, except you pick them up from the GUN
    robots.  They only increase the chao's stats, and give them no traits at
    all.  To alleviate confusion, the Robots that Eggman built do not use
    chaos drives, but are powered by the traditional animals.

[2.6].   KINDERGARTEN
    The chao kindergarten is very useful on several levels.  Firstly, you can
    go to the chao professor and learn a lot about chao, all of that
    information and more is available here in the FAQ, and so going there isn't
    necessary unless you want to.  Also, the chao doctor can tell you what you
    chao's strengths and weaknesses are, and can help you to better train your
    chao for racing (note: there are some reports coming in of the chao doctor
    locking the game up, and you loosing the chao that you take to it.  I have
    never had this happen, this is one reason why you should always keep a
    backup of your chao data).  Here you will also find the classroom.  Here,
    you can take your chao to learn several lessons, once your chao has learned
    a task, they will perform the learned action when they are in the garden.
    In order to get to the school you must have come to chao world from the
    stage select screen, and not from the story mode.  In order to go to the
    garden, you should pick your chao up and carry them out of the garden,
    and then carry them through chao world into the school.  It should be noted
    that you can only send a chao to a class 3 times before you will be told
    your chao has "mastered" this trait.  I suppose that means it has become
    better at that lesson.

The lessons that the chao can learn are:

    - Cymbals
    - Maracas
    - Song
    - Bell
    - Tambourine
    - Drums
    - Trumpet
    - Castanets
    - Spin Dance
    - Step Dance
    - Go-Go Dance
    - Shake Dance
    - Swing Dance
    - Drawing
    - Exercise
    - Flute

    These are all of the lessons that I know of, if there are more, please let
    me know and I will list it right here.

[2.7].   MASKS
    Your chao can also wear masks if you give them to the chao.  There are
    three masks that your chao will use.  You can give any chao the top of
    their eggshell, and they will wear it around, if they are happy.  In the
    neutral and hero garden, there are pumpkins that can be given to the chao
    to wear, and in the     dark garden, there are skulls that you can give
    you your chao.  In order to get the pumpkins or skulls, you will need to
    get Knuckles or Rouge the digging  power up, and dig around in the garden.

    Note: The chao must have received a skeleton dog in order to wear a mask.
    The only way to remove a mask is to either throw your chao or wait until
    They tire of it (please do the latter, you don't want to upset Chaos [
    SA1 boss]).

[2.8].   MOODS/FACES
   -Moods
      There are several different moods that your chao can be in.  These are
      all expressed with various symbols above the chaos head.

    - dot, halo or spike ball, chao is in a normal typical mood
    - question mark, chao is contemplating what his next action will be
    - exclamation point, chao knows what he is about to do
    - heart, chao is extremely happy
    - swirl, chao is confused/tired
    - laying down, if the chao is laying down snoring, it is asleep, always
      let a chao finish their nap, or they will wake up tired.


   - Faces
       When your chao is born it is also born with a face that cannot be
       changed until its rebirth (more on this later).  This is affected
       depending on how the chao is hatched.  There is some report that
       the chao's parents effect how the chao's face looks, though I
       don't think this is accurate, and some reports that the garden
       the chao has hatched in effects it.  I have gotten most of these
       face types in multiple gardens, so I haven't found any proof
       personally about this, but it is something to consider.

    Happy - don't touch the egg, just let the chao hatch on it's own.
    This takes a long time, but the results are guaranteed, although, its not
    too becoming on a dark chao.

    Normal - The normal chao face is the hardest to get, you have to rock the
    chao egg just enough, but not too much, its more of an art than it is a
    science.

    Evil - This is my favorite chao look.  You can get it one of several ways,
    you can chunk the egg (don't do this), shake the egg, put it down, and
    shake it again, or you can pick the egg up and run around the garden
    jumping.

    Dazed and Confused - Yes, this chao looks like he is under the influence
    of something.  In order to get this chao, you must shake the egg far too
    much; this is a good look if you want a funny chao.

    Upside Down evil grin- This chao is very cool looking for a dark chao.
    You need to jump around while holding the chao egg for a very long
    Amount of time.  You then need to sit the egg down and pick it back up
    Very quickly before it can hatch.  Then chunk it against the wall.  The
    Chao will not be pleased at first, but you can make it happier by
    Petting it.

[2.9].   STATS

    This is the single most important basic piece of chao knowledge that I can
    give you and that is the stats that the chao has.  If you have ever played
    an RPG this should be fairly familiar to you.  The chao has 7 basic stats
    that you need to keep track of if you want to race.  There are a couple of
    theories on how to win races; I suggest that you create well- rounded chao
    that are capable of doing anything.  It should be noted that the maximum a
    stat can reach is 999.  The only way to view your chao's stats is to place
    the chao into the VMU and check through Chao Adventure 2.  This is a bit
    annoying, but unfortunately is the only way that it can be done.

    Running (green)- This controls the ability of the chao to run, give the
    chao green chaos drives or animals with a green background in order to
    increase this statistic.

    Swimming (yellow)- This controls the ability of the chao to swim, give the
    chao yellow chaos drives or animals with a yellow background in order to
    increase this statistic.

    Power (Red)- This controls the ability of the chao to climb or push objects
    This is necessary in some of the later races especially.  Give the animal
    red chaos drives or animals in order to increase this statistic.

    Flight (Purple)- This controls how well the chao can fly, this can be
    great for shortcuts, when many chao fall into the water and have to swim
    for it, your chao may be able to make up a lot of ground if they can fly
    well.  Give the chao purple chaos drives or animals to increase this stat.

    Luck - This is controlled in the VMU game, Chao adventure 2.  In order to
    increase it, you must correctly guess which of the three treasure chests
    has an item in it.  The stat increases by 100 every time you guess
    correctly, and decreases by 100 every time you are wrong.  This helps you
    chao into catching breaks as far as other chao falling in the races as well
    as helping your chao not to do this (a good running stat can help this too)

    Intelligence - Gaining smart fruit in Chao adventure 2 increases this.
    There is some rumor that sending your chao to class helps this as well, but
    this is just a rumor.  Increasing this stat is essential in later races
    where there are puzzles for your chao to solve.  Also, the chao will be
    likely to run the inside line in corners and not run across the track,
    cutting times.

    Stamina - You can increase Stamina by giving the chao fruits from the tree
    or from the mini-game.  The seeds that your chao can plant actually give
    you more stamina. Make sure that your chao eats the whole thing.  This is
    great, because, it allows your chao to run faster and longer, and you can
    cheer your chao on more.  This is the most important of the "secondary"
    stats.

[2.A]     CHAO INTERACTION

    This time Sonic Team has increased the amount of things that the chao
    will do with each other.  This takes the concept of A-life a lot further
    as the chao with develop friendships and rivalries amongst each other
    depending on how they feel about each other.  It should be noted that
    interaction seems to happen more when chao either really get along or
    really dislike each other.

    Known Interactions (between chao):
    - Watch TV together (after TV is won, see prizes section).
    - Play with the ball together (after garden ball is won).
    - Help each other knock food out of a tree (is you starve them).
    - Play in a band together (if multiple know how to play).
    - Watch band play (if they don't know an instrument.
    - Watching chao may cover their ears and cry.  This results in the chao
      playing the instrument to cry as well.
    - Mate on their own.
    - Play with the Jack in the box (when won).
    - Listen to the radio together(when won).
    - Push each other on the rocking horse.
    - Hold hands, skip and play follow the leader.
    - Fight over fruit
    - Walk together (not holding hands)
    - Dance with each other
    - Play ring around the Rosie

    Known interactions (between chao and character):
    - follow the character around garden skipping.
    - run to character when whistled to come
    - "Baa" at character
    - Squirm when picked up
    - Fidget gleefully when picked up
    - Cry
    - Flail arms on ground, crying

    Note: Each of these differs on how the chao feels about your character
    I think you can tell which ones happen when your chao like you, and
    vice versa.

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[3].    GARDENS

    There are three chao gardens in SA2, just like in the first game.  The
    difference is, all of the gardens in this game are much more useable.
    In the first game, the only garden that was useable was station
    square.  In this game, all of the gardens are good and I keep chao in
    all of them.

[3.1].   UNLOCKING GARDENS

    You may notice when you first enter chao world, there is only one
    garden, well, you have to unlock the other two.  In order to open
    up the hero garden you need a hero chao.  In order to open up the
    dark garden, you need to raise a dark chao, more on this in the
    advanced chao raising section.

[3.2].   CHAO GARDEN

    This is the basic garden that you first get when you open up chao world.
    This garden is nice to raise any chao in; it is the smallest of the
    gardens, and also the only garden with the entrance to the chao races
    (why cant they give all of the gardens an entrance?).  This is a pretty
    little garden, with some nice cliffs and the like.

[3.3].   HERO GARDEN

    This garden is unlocked once you raise a hero chao.  This is the prettiest
    of the gardens; it has a nice set of stairs up to a gazebo that allows for
    chao to fly from.  Also, it has a pretty water area for the chao to swim
    in.

[3.4].   DARK GARDEN

    This garden is ugly and evil looking, but I suppose that was Sonic Team
    wanted to do with the garden.  It has a really expansive cliff for flying,
    a great flat area to feed the chao in and a bloody water area for swimming.
    It even has its own creepy cave.

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[4].     ADVANCED CHAO RAISING

    This is where you can really have fun with chao raising/breeding.  This
    is where you can raise those really cool chao that will wow your friends.
    This is where you will spend most of your time raising chao as it tends
    to be the most entertaining aspect of doing so.

[4.1].   HERO/DARK/NEUTRAL

    The battle between good and evil is the basic idea of Sonic Adventure 2,
    and it carries over into the world of chao.  This aspect multiplies the
    chao possibilities by three.  This makes chao raising much more fun, as
    there are now more chao than can be held in your three gardens, and it will
    be a while before you can get all of the ones that you want.  In order to
    raise a hero chao, you simply care for the chao with one of the hero
    characters (Sonic, Tails, Knuckles).  To raise a dark chao, do the
    opposite, by raising the chao with the dark characters (Shadow, Eggman,
    Rouge).  The neutral chao is the hardest to raise, as you have to raise the
    chao 50/50 between the two sets of characters.  It is hard to keep track of
    so you may actually want to write down what you have given them and with
    whom.  A good rule of thumb, is if the chao is greenish in color, you are
    on the right track to a neutral chao.

[4.2].   FIRST EVOLUTION

    The first evolution of a chao is what changes the chao from a baby to an
    adult chao.  The evolution takes place after you have given your chao
    enough items.  The chao will form a teardrop shaped cocoon around them.
    After a moment, the cocoon will fade away, and an adult chao will come out.
    Depending on what you give your chao, will dramatically affect the outcome
    of your adult chao.  There are 5 basic types of first evolutions.  Which
    type you wind up with is completely dependent upon what you give your chao
    before the evolution.  The five types are as follows.  Note: you must give
    them these items BEFORE the first evolution, if you don't your chao will
    not be able to evolve.

    Normal - if you give your chao an equal amount of each color of animal and
    drive (or close to equal) you will get a normal chao.  The second
    evolution of these chao is much more subtle than are the other chao
    types but there is a second evolution to the normal chao types as well.

    Running - Give your chao nothing but green animals and chaos drives, and
    it will develop into a running chao.  From here, you can branch into
    various other evolutionary paths.

    Power (Dragon) - Give your chao nothing but red animals and chaos drives
    and they will become a power chao.  They can't do much at first but climb,
    but eventually, you can balance this out, and they look really cool.

    Flying - to get your chao to advance to the flying chao level you must
    supply them with nothing but purple animals and chaos drives.  This is
    my favorite chao type, because you can make a NiGHTS chao, from my
    favorite game of all time.

    Swimming (Alien) - To get a chao that can swim faster than any other, you
    need to supply the chao with yellow drives and animals, these are cool
    looking chao, but the second evolutionary path is another story...

    I need to note here that the blue chao is random in what trait it effects;
    so unless you don't care what chao you get, don't give your chao any of
    these.  Also, the imaginary and ghost class animals don't affect the
    evolutionary path in any way, so you should stay off of them until your
    chao is evolved to the way that you like.  I will go into further details
    on these animals later.

    Another thing to mention is a change since the first sonic adventure game,
    and that is how the hero/dark element changes the outcome of these chao.

NEUTRAL:

    Normal: Just a bigger version of the chao that comes out of the egg, that's
    it.

    Running Chao :  Green chao with spikes on head (sonic like).

    Swimming Chao:  Green/yellow Chao with a long, narrow sloping head looks
    like the alien from the alien trilogy.

    Power Chao   :  Orange chao with yellow/orange pattern on its spikes.

    Flying Chao  :  A pink chao with two jester like rolls coming off of its
    head.

HERO:

    Hero Normal       :  A white cute looking chao with two small antennas
    like objects on the top of its head and the typical hero chao, again,
    this is the end of the evolutionary pattern.

    Hero Running Chao :  Chao with a Blue colored Stomach and a large single
    antenna like spike coming from the back of its head, this alternates white
    and blue in color, much like the feet and hands of a normal hero chao.

    Hero Swimming Chao:  The Ears become elongated and flatten out, also the
    color changes to a white/green color pattern.

    Hero Power Chao   :  The Chao will grow several spikes on its head, and
    have a red/white alternating color as opposed to blue/white.  Polka dots
    would also seem to be involved.

    Hero Flying Chao  :  Purple/White Chao with two feathers coming out of
    its head.


DARK:

    Dark Normal       :  Evil chao that is black in color and has the spike
    ball that all dark chao have. Once again, this is the end of the
    evolutionary track.

    Dark Running Chao :  Gets three spikes that are green in color,
    while the rest of the chao remains black.

    Dark Swimming Chao:  Yellow Highlights, has same shape as neutral swimming.

    Dark Power Chao   :  A dark red/black chao with a large single spike.

    Dark Flying Chao  :  Dark blue (almost black) chao that has Black
    highlights on its stomach and head, and two small jester like head caps
    coming out of its head.

[4.3].   SECOND EVOLUTION

    The second evolution of the chao is where you get to mix things up,
    instead of simply having a chao that is good at one thing, you can give
    your chao a second trait that it specialized in, or you can hold off on
    rounding out the chao's abilities and keep moving in one of the four main
    areas.  For example, had you created a Dark Running chao, you could now
    move on to create a Dark Running/Running Chao or a Dark Running/Swimming
    Chao, etc.  It is important to note a change from the first sonic adventure
    , before your chao can take the second evolutionary path; you must wait for
    your chao to have its first mating season(see the chao basics section for
    more info).  Then you can pick where you want to go next.  I also need to
    let you know that the chao does not go into a cocoon for the second
    evolution.  It is a gradual change that is not as easily noticed as
    the first evolution, but is very noticeable, none the less.  This can take
    an insane amount of time it would seem, I would suggest using Drives for
    the second evolution as they seem to work faster this time (in a change
    of roles), but you still will find yourself giving your chao 250-500
    chaos drives for the second evolution.  You will probably doubt that
    there is a second evolution after hours with no change, but I promise
    that it will come, just be patient, the effects are worth it, as these
    are chao to definitely show off to your friends.  Some people have
    reported that some of the chao, take a very long time to get, taking
    up to 1000 items, for the shadow chao.  Note: Some of the more sought
    after chao, such as the shadow, sonic and NiGHTS chao, would seem to
    take longer to evolve then normal chao.

NEUTRAL:

    Note:  It would seem that Sonic Team has left the neutral evolution
    patterns the same as the first game.

    Normal/Running   :  Top of Chao's head grow longer and pointy.

         Normal/Swimming  :  The top of the chao's head becomes thinner
    and curves forward more, it resembles a thorn almost.

    Normal/Power     :  Chao Spike splits slightly, typical of horns,
    only smaller.

    Normal/Flying    :  The tip of the chao's head curls up.

    Running/Running  :  Sonic Chao.  This chao is the sonic chao,
    and is a fun chao to show to your friends.

    Running/Swimming :  The chao will turn aqua and will become elongated
    and have a very aerodynamic look.

    Running/Power    :  The Chao's spikes will turn upward
    and he will get huge fists.

    Running/Flying   :  The Spikes on the head and end of the toes curl up.

    Swimming/Swimming:  The head and body become streamlined and the
    ears become huge and hang down, all the way to the ground.

    Swimming/Running :  The head will shorten and the chao will
    turn greener than it had been.

    Swimming/Power   :  This Chao is fat.  It is a huge chao and
    looks like it would fit into the infamous Weird AL video.

    Swimming/Flying  :  The head curl upward, like a regular chao, but
    is a much darker color.

    Power/Power      :  Retains the shape of the normal power chao,
    but turns a very dark red.

    Power/Running    :  Spike curls down, similar to sonic chao.

    Power/Swimming   :  The head becomes very long, and resembles
    the rocketeer (if anyone remembers the rocketeer).

    Power/Flying     :  This is the coolest chao in the game, it
    gets Knuckles like fists, and the head curls up and down, trust me,
    it is worth it.

    Flying/Flying    :  This is the NiGHTS chao.  It looks just like
    NiGHTS from Sonic Team's great game.

    Flying/Running   :  The spikes curl around much like a rams
    horns, it also turns a deeper pink.

    Flying/Power     :  Turns red and the spikes turn upward at a
    steep angle.

    Flying/Swimming  :  This is my second favorite chao in the game,
    it becomes very elongated and arms become very wing like,
    this is a great chao.


HERO:

    Hero/Normal/Running   :  antenna elongate.

    Hero/Normal/Swimming  :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Hero/Normal/Power     :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Hero/Normal/Flying    :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Hero/Running/Running  :  The Antenna splits into three at the end,
    Retains the coloration, and the antenna keeps the spiked look
    It initially had.

    Hero/Running/Swimming :  he still has the spike, but 2 spikes pop
    Out and bends down at a 45 degree angle. the spikes' colors are
    blue, yellow, blue, yellow ect. the belly's blue part turns
    smaller and it has a yellow border.

    Hero/Running/Power    :  The single antenna spike becomes much
    Larger and the chao takes on a purple coloration.

    Hero/Running/Flying   :   Tail and Head Spike split into two towards
    the end of both, and become more rounded and less spike like
    , the blue/white alternating colors change to a blue/purple
    pattern, pretty cool chao.

    Hero/Swimming/Swimming:  The antenna become longer.

    Hero/Swimming/Running :  The chao has a teardrop shaped head and turns
    aqua in coloration.  The wings are maroon.

    Hero/Swimming/Power   :  Makes the antenna shorter

    Hero/Swimming/Flying  :  The wings and tail become huge, and it gets
    "teddy bear" type ears.

    Hero/Power/Power      :  Looks like the Hero/Power Chao, but the spikes
    are bigger, with the middle one being the longest.  the white dots are
    also more visible.

    Hero/Power/Running    :  Looks like the Hero/Power/Power, but is a very
    light orange color to it.  The spikes on its head are flat on top, and
    stretched back like he's running.

    Hero/Power/Flying     :  Pink coloration, and the Spike splits into three
    Longer skinnier spikes.

    Hero/Power/Swimming   :  Red coloration, spike splits into two larger head
    Spikes.

    Hero/Flying/Flying    :  Looks like the Hero/Flying, but the 2 "feathers"
    on its head are longer and thicker.  Also, two additional smaller
    "feathers" have grown as well.  It has large, sky Blue Angel wings.

    Hero/Flying/Running   :  The wings and feathers become very elongated and
    aerodynamic looking.

    Hero/Flying/Power     :  The spiked head becomes much more obvious and the
    feathers turn up a bit.

    Hero/Flying/Swimming  :  The feathers brush further back down the head and
    the spike turns back into a more streamlined look.


DARK:

    Dark/Normal/Running   :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Dark/Normal/Swimming  :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Dark/Normal/Power     :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Dark/Normal/Flying    :  Not sure just yet, if you have one
    and can send a picture, please do so, or a description and I
    will post it and give you credit.

    Dark/Running/Running  :  Red Stripes, the Shadow Chao, also the spikes
    become longer and more numerous.

    Dark/Running/Swimming :  The stripes turn yellow.

    Dark/Running/Power    :  The stripes shorten.

    Dark/Running/Flying   :  The stripes change to a blue color.

    Dark/Swimming/Swimming:  Very similar to the second evolution neutral
    version, only white in coloration.

    Dark/Swimming/Running :  The wings become slightly larger and it grows to
    large tooth like objects that point downward.

    Dark/Swimming/Power   :  Three really large spikes form on the back of the
    head.

    Dark/Swimming/Flying  :  Bottom half of head becomes deep blue, along
    with spikes the bottom spike comes closer to top spike, and both go
    out, up and out again, wings grow larger

    Dark/Power/Power      :  The swirled spike on the top of its head gets
    longer and wider.

    Dark/Power/Running    :  The spike gets more of a "swooshed" back look to
    it, and the chao gets a slight yellow coloration to the highlights.

    Dark/Power/Flying     :  This chao is the most evil looking chao, it gets
    two large spikes that turn inward and make a bit of a holder for the spike
    ball above the chao's head, all of the highlights get a purple coloration.
    this is a cool chao.

    Dark/Power/Swimming   :  the body of this chao retains its shape but its
    head looses its curly spike and is replaced with a smooth top plus the
    head starts to grow a bit and its feet and belly change to a misty \
    yellow/green.

    Dark/Flying/Flying    :  Jester hat like rolls become longer.

    Dark/Flying/Running   :  The two Jester rolls get bat-wing like extensions
    to them, along with the wings this chao has come to be known as the Rouge
    chao.

    Dark/Flying/Power     :  Becomes a deeper purple color and the jester rolls
    swing out to the sides of the chao.

    Dark/Flying/Swimming  :  The Jester rolls turn down the back of the chao
    And the chao gets a similar purple as the dark/flying/power chao.


[4.4].   ADVANCED CHAO

     There are three kinds of advanced chao in the game.  In the first game,
     there was only one, the light (or chaos) chao.  In Sonic Adventure 2, the
     light chao is still around, but the hero/dark chao theme continues on.
     Instead of just the light chao, there is now also a Devil and Angel chao.
     In order to get any of these chao, your chao must be reborn twice (see
     Death/Rebirth below for more information).  During this chao's third life,
     you need to get it one of each animal type.  There are 21 total types of
     animals; see the animal section for locations.  Once this is done, you
     should then decide which of the three advanced chao you would like.  These
     chao cannot die.

     Light Chao - for a light chao, you should now give the chao a chao fruit,
     which must be found in Chao Adventure 2.  Or you could raise the chao
     like

     Angel Chao - for an Angel chao, you should give the chao a hero fruit,
     which must be collected in Chao Adventure 2.

     Devil Chao - for a Devil Chao, you need to give the chao a dark fruit,
     which again can be retrieved in Chao Adventure 2.  Note: Or you could
     raise the reborn chao with dark characters only.

     As far as the advanced chao, those are the three most wanted chao to be
     found in the game.  Though, more will be added soon.

[4.5].   COLORED CHAO

     Colored chao come in several different variety, there are your black
     chao (not dark chao) that enable even hero or neutral chao to be dark
     in color.  There are your metallic chao, both silver and gold, which
     can then be mated to create many different colors, and there are
     lastly, the jewel chao that shine like jewels.  Any of these different
     colored eggs can be used to create any type of chao mentioned in the
     FAQ.  This means that it is possible to have two shadow (Dark/running/
     running) chao that are completely different colors.  There are two ways
     to get the colored chao types, one involves combining SA1 chao (see
     below) and the other involves downloading the chao from the black market
     (see chao online section).  Here, I will discuss the different colors
     and ways to combine them.

     Note: At this point, it is as of yet unknown how to unlock the jewel chao
     but it is believed that they will be added to the black market soon (see
     chao online section)

     Gold           - Acquire from SA1 or Black Market (see above)
     Silver         - Acquire from SA1 or Black Market (see above)
     Black          - Acquire from SA1 or Black Market (see above)
     Bronze         - Mate a Gold and Black chao
     Obsidian       - Mate a Black and Silver chao
     Platinum       - Mate a Gold and silver chao
     Ruby Jewel     - Acquire from SA1 or Black Market (see above)
     Sapphire Jewel - Acquire from SA1 or Black Market (see above)
     Blue Jewel     - Not yet known
     Purple Jewel   - Not yet known
     Yellow Jewel   - Not yet known

     Note: there are several websites that list literally 5 times these many
     possibilities, but I assure you that if they worked, I would post them in
     the FAQ.  Also, these do not happen all of the time, like SA1, if you
     mate in the VMU, chances are more likely.

[4.6].   COMBINGING SONIC ADVENTURE 1 CHAO

    Warning:  This may corrupt your save file.  This is yet another reason that
    you should keep a backup chao file at all times.  If you do this, there is
    no risk to doing this.  If you drop a chao from Sonic Adventure into Chao
    Adventure, you can pull them into a Sonic Adventure 2 game.  For the most
    part, this is useless, except that there are three metallic chao that are
    easily available in Sonic Adventure.  (Check out a Sonic Adventure Chao FAQ
    for more info).  Once the chao comes into the garden, it may in all
    probability loose its color and look like a normal chao.  This is not a
    problem, the metallic color is still in the Chao's DNA.  If you breed this
    chao or have it reborn, the color will stick.  You can then do color
    combinations just as you did in Sonic Adventure.  This is risky, but there
    is nothing like a Super Sonic and Super Shadow chao.  Note:  be very
    very careful when taking these chao to the chao doctor, they have a
    tendency to lock the game up, and you will loose your garden data.  You
    must back up your chao data before doing this.

    WARNING:  While some people have had no problems with imported chao,
    it would seem that there have been a lot of bugs out there that result from
    importing chao from SA.  I initially thought that this was something that
    Sonic team had intended for players to do, as it would be nice to be able
    to bring your favorite chao back into the game.  I am now warning against
    using these chao as even having them can corrupt your garden data file.
    I will leave this section as a reference for those that are brave, but
    I no longer suggest this action, as it is seeming more and more like sonic
    Team never intended for it to work this way.

[4.7].   DEATH/REBIRTH

    When a chao gets old, sadly, it dies.  The chao goes back into a cocoon
    just as it is evolving, and fades away into nothing.  Now, if you were nice
    to your chao and they especially liked you, when the cocoon fades away,
    there will be an egg left by the chao.  It will have the same name, and
    retain the same love for you.  The stats will take a hit, but will be
    better than a normal baby chao.  Other than that, the chao will look and
    act just like any other baby chao.  If the cocoon fades away, without
    leaving an egg, you will never see your chao again, sorry.

[4.8].   SPECIAL ANIMALS

    There are several types of special animals.  Firstly, there are the blue
    class animals.  If you don't care what type of evolutionary pattern that
    your chao takes, you can give them blue animals, the chao's stats will be
    immediately better off, as the blue animals don't detract from any stats,
    and only ad.  The better option is to wait until your chao is evolved just
    the way that you like it, and then begin giving it any of the special class
    animals that you want.  They wont effect the outcome of the chao's
    evolution (only after you are done evolving the chao) and don't detract
    from any stats.  So, if you want to round out a chao after they look the
    way you want, begin giving them blue, ghost and imaginary class animals
    (refer to the animal section for more information).  Example:  After
    raising a Dark/Running/Running (or Shadow chao) you may notice that while
    your chao is fast as lightning on land, it is not capable of anything else.
    This is because the animals that you have been giving it ad to the running
    Stat (in this case) and detract from all of the other main four stats.
    This is normal and nothing can be done to stop it, but you can fix the
    problem.  After the chao is evolved give it one of these 12 special
    animals.  These only ad to all four stats, so after a while your chao will
    be just as good at swimming flying and power as it is at running.  This is
    the only way to round out any of the special chao, and is well worth the
    trouble.

[4.9].   PARTS CANCELLING

    Parts' canceling is the act of removing animal parts from a chao.  After
    evolving a chao you will notice that it has all sorts of animal parts that
    you just don't want.  In the first Sonic Adventure, this was a major pain,
    as certain animals were needed to cancel certain parts, and it didn't
    always cancel the part.  Sometimes, it simply added another part.  In Sonic
    Adventure 2, things have become much simpler, as a single animal will
    remove parts, and never ever ad parts to your chao.  Just go grab about
    20 skeleton dogs, and give them to your chao and all of the animal parts
    will be gone and you will have your chao just the way you want them.

[4.A].   RUMORED CHAO

    I am hoping at some point to be able to remove this section and replace it
    with facts about how to attain the jewel and metallic chao.  As of right
    now, here are the rumors on how to attain these chao.

    Note: there are some FAQ's and web pages out there that have
    'recipes' to attain these and other rare chao combinations.
    they usually involve mating imported chao (from SA1) with Ruby Red chao.
    However, the Ruby Red Chao recipe doesn't work, and neither do any
    of these recipes.  That is why this FAQ does not contain them, and will
    continue to label them as rumors until I can personally create one.

    Jewel Chao    - When mating Chao, one in 30 is a jewel chao.  These
                    chao are shiny, but not reflective like a metallic
                    chao.  They are slightly see-through looking, yet
                    are sill opaque.  They can be seen in a challenge race.
                    In all likely hood, these will be added to the black
                    Market.

    Ruby Red Chao - Mate a Light Chao with a Devil Chao
                  - (or) mate a dark with a hero chao
                  - (or) mate a Devil and an Angel Chao
                    This chao is probably not real, but I will leave it here,
                    just in case, as it would seem that none of these
                    methods works.

    Omochao       - Not known, but people who hack games hex code claim that it
    is possible, hopefully legitimately.

    Egg Chao      - A Chao that is nothing more than an egg with eyes arms
    and legs, this can be seen in once of the challenge races, no one knows how
    to get it just yet.

    Small Animals - You do race against the small animals at one point, but
    I don't think you can actually raise a chao that becomes a small animal,
    but that has never stopped rumors, before.  So, I will list it here,
    because if it were true, it would be pretty cool to outrun a shadow chao
    with a gorilla.

    Chameleon Chao - This chao has been reported and is most likely a glitch
    in the code, the chao changes color as you rotate the camera and in
    general is weird as far as coloration and color patterns go.  Maybe this
    is intended to happen, but more than likely it is a game glitch.

    Big Chao - This chao is rumored to be roughly twice the size of a normal
    chao. As the rumors go, you need to mate two neutral/power/power chao to
    unlock this oversized chao, remember, this is just a rumor.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

[5].     ANIMALS/DRIVES

    The Animals and Chaos drives are now the only way to increase your chao's
    four main stat areas.  In the first game this could also be accomplished in
    Chao Adventure, but now you must do this in the confines of the main game.
    This is not a problem, as it is actually quite a bit easier to do so.
    There are two ways to get animals, and one way to get chaos drives.  First,
    most of the animals in this game are going to be roaming around the levels
    freely, you simply must look for the animal and pick them up.  However, and
    of Eggman's machines (the pyramid levels) will have animals in the machines
    as you are used to.  Chaos drives, are found in the GUN robots after you
    destroy them.  This is a bit of a change, but for all of the levels except
    for the pyramid levels, this is true.  In the pyramid levels, it is
    impossible to get Chaos drives, sorry.

[5.1].   ANIMAL CLASS

    There are 7 classes of animal in Sonic Adventure 2 (refer to the advanced
    chao raising section for more information).  These are: Green (Running),
    Yellow (Swimming), Red (Power), Purple (Flying), Blue (Random), Imaginary
    and Ghost. (See special animals in advanced chao raising section for more
    info)  Below is a list of the animals in each class.


    Green (Running):
         -Boar
         -Cheetah
         -Bunny

    Yellow (Swimming):
         -Otter
         -Seal
         -Penguin

    Red (Power):
         -Gorilla
         -Tiger
         -Bear

    Purple (Flying):
         -Condor
         -Parrot
         -Peacock

    Blue (Random):
         -Sheep
         -Raccoon
         -Skunk

    Black (Ghost):
         -Half-fish
         -Skeleton Dog
         -Bat

    Orange (Imaginary):
         -Unicorn
         -Dragon
         -Phoenix

[5.2].   ANIMAL STATS

    Each of these class of animals also has stats that effect your chao's own
    statistics.  It is important to note that these are the maximum statistics
    that your chao can receive from these animals, and not necessarily what
    they will receive.  The more of an animal class your chao has received,
    the more stats your chao can take away from the class of animals.  Example:
    You have a Dark/Running/Running chao, this chao will be getting nearly all
    of the stats the green class can offer him, due to the fact that he has
    received so many of them.

    Running (Green)             SWM    FLY    RUN    PWR
    - Bunny                      0      4     20     -8
    - Boar                      -2     -6     16      8
    - Cheetah                   -4     -4     20      4

    Swimming (Yellow)           SWM    FLY    RUN    PWR
    - Seal                      20     -8      0      4
    - Otter                     22     -2      4     -8
    - Penguin                   18      6      4    -12

    Power(Red)                  SWM    FLY    RUN    PWR
    - Tiger                     -4     -8     10      18
    - Bear                       4     -8      2      18
    - Gorilla                   -2     -4      2      20

    Flying (Purple)             SWM    FLY    RUN    PWR
    - Parrot                     0     24    -10      2
    - Peacock                    6     24     -8     -6
    - Condor                   -10     30    -12      8

    Random (Blue)               SWM    FLY    RUN    PWR
    - Raccoon                   10      6      2      4
    - Sheep                      4      6     10     10
    - Skunk                      4      6      6      4

    Black (Ghost)               SWM    FLY    RUN    PWR
    - Half-fish                 16      0      4     12
    - Skeleton Dog               4      4      16     8
    - Bat                        4     20      4      4

    Orange (Imaginary)          SWM    FLY    RUN    PWR
    - Dragon                    10      2      4     16
    - Unicorn                    8      6     18      0
    - Phoenix                    6     16      2      8


[5.3].   DRIVE STATS

    The Chaos drives also effect the chao's four main statistics, but it does
    it in a different way.  A chaos drive is one color, and only effects that
    trait.  Again, this is the maximum that a chao can receive per drive.  The
    more of a particular color animal/drive that a chao gets, the closer to the
    maximum benefit the chao will receive.

    Green Drive  - +8 running
    Yellow Drive - +8 swimming
    Red Drive    - +8 power
    Purple Drive - +8 flying

As you can see, only the four main animal class types are represented in the
chaos drives.

[5.4].   ANIMAL LOCATIONS

    This may be the most useful part of the guide when it comes to actually
    developing your chao, and may be the reason that you want to print this
    FAQ off.  This can be very useful to have at hand when raising chao.

SONIC:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
1. City Escape            - Raccoon, Rabbit, Skunk, Sheep             Unicorn
4. Metal Harbor           - Seal, Penguin, Peacock, Raccoon           Phoenix
5. Green Forest           - Rabbit, Cheetah, Parrot, Raccoon          Half-Fish
11. Pyramid Cave           - Condor, Peacock, Bat, Sheep               S. Dog
15. Crazy Gadget           - Bear, Tiger, Seal, Skunk                  Phoenix
16. Final Rush             - Peacock, Condor, Penguin, Sheep           Dragon
*. Cannon's Core Sonic    - Cheetah, Rabbit, Parrot, Skunk            Dragon

KNUCKLES:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
2. Wild Canyon            - Peacock, Condor, Cheetah, Sheep           Dragon
6. Pumpkin Hill           - Cheetah, Boar, Bat, S. Dog                Half-fish
8. Aquatic Mine           - Penguin, Seal, Condor, Skunk              Dragon
12. Death Chamber          - Tiger, Gorilla, Rabbit, Skunk             S. Dog
14. Meteor Herd            - Penguin, Seal, Rabbit, Sheep              Phoenix
*. Cannon's Core Knuckles - Otter, Seal, Cheetah, Raccoon             Unicorn

TAILS:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
3. Prison Lane            - Tiger, Gorilla, Otter, Sheep              Unicorn
7. Mission Street         - Boar, Rabbit, Gorilla, Sheep              Phoenix
10. Hidden Base            - Penguin, Otter, Tiger, Skunk              Half-fish
13. Eternal Engine         - Condor, Parrot, Boar, Raccoon             Dragon
*. Cannon's Core Tails    - Seal, Otter, Bear, Raccoon                Phoenix

SHADOW:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
4. Radical Highway        - Cheetah, Boar, Seal, Raccoon              Unicorn
9. White Jungle           - Peacock, Parrot, Bear, Skunk              Dragon
11.Sky Rail                - Bear, Tiger, Condor, Sheep                Phoenix
14.Final Chase             - Otter, Penguin, Tiger, Skunk              Phoenix

ROUGE:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
2. Dry Lagoon             - Otter, Penguin, Peacock, Sheep            Unicorn
5. Egg Quarters           - Gorilla, Bear, Parrot, Skunk              Half-fish
8. Security Hall          - Parrot, Condor, Tiger, Raccoon            Phoenix
12. Mad Space              - Parrot, Peacock, Gorilla, Raccoon         Phoenix
*. Cannon's Core Rouge    - Boar, Cheetah, Condor, Skunk              Dragon

EGGMAN:
 Level                          Loose Animals                    Third Chao Box
 -----------------------------------------------------------------------------
1. Iron Gate              - Gorilla, Tiger, Rabbit, Skunk             Dragon
3. Sand Ocean             - Parrot, Peacock, Bat, Raccoon             S. Dog
6. Lost Colony            - Rabbit, Boar, Bat, Raccoon                S. Dog
7. Weapons Bed            - Seal, Otter, Cheetah, Sheep               Phoenix
13. Cosmic Wall            - Rabbit, Cheetah, Otter, Sheep             Unicorn
*. Cannon's Core Eggman   - Bear, Gorilla, Seal, Skunk                Unicorn

[5.5].   ANIMAL TRAITS

    Each animal affects a chao in two ways.  First, the chao takes on part of
    the animals look.  If you give it a cheetah it may get a tail or paws that
    resemble a cheetah.  The more of one type of animal you give your chao, the
    more the chao will begin to look like that animal, until the chao can no
    longer ad any more animal parts.  This is true of all animals except the
    ghost class.  The ghost class behaves differently.  The skeleton dog does
    not ad any parts to the chao at all (see parts canceling for more info)
    The bat removes the chao's legs and gives him a ghost look, and the
    half-fish removes the dot, halo or spike ball from the chao's head and
    gives him a flame dot.  The second way that a chao is changed by the
    animals given to him are the actions that he can do.  Each animal gives the
    chao a different action to perform while in the garden.


    Bear            Growls
    Boar            Charges
    Cheetah         bathes
    Condor          Does situps
    Dragon          Breathes fire (very cool for an evil looking chao)
    Gorilla         Pounds chest
    Parrot          Sings
    Peacock         Struts like a peacock
    Penguin         Slides
    Phoenix         Wags tail
    Rabbit          Hops
    Raccoon         Stands on tip toes making noise
    Otter           Backstroke
    Seal            Rolls
    Sheep           Back flips
    Skunk           Emits gas
    Tiger           Claws
    Unicorn         Bucks feet
    Bat             nothing
    Skeleton Dog    nothing
    Half-fish       nothing

    Again, you can see that the ghost class animals behave differently from
    the other groups of animals in this category as well.  If you happen to
    know or think you know what the Condor and Raccoon do for the chao, please
    drop me a line, you will be given credit and cool points.

[5.6].   CHAO BOXES

    In each level there are three chao boxes that can be found.  I will not go
    into detail on where they are in each level, as there are already many good
    walkthrough FAQ's that discuss this.  I may contact the author of one of
    those to see if I could use their chao box information at a later date, but
    for now I will simply describe the functions of a chao box.  The first chao
    box that you unlock gives you the key to chao world, in the story mode,
    this is the only way you will ever see the chao garden, but I don't suggest
    going into the garden in story mode anyway.  The second box will give you 4
    animals (at random) from the list of animals that are in that level.  It
    is usually two animals from two different animal classes.  The third chao
    box contains one of the ghost or imaginary class animals; this is typically
    where you will find these animals (but sometimes they are loose in the
    level).  If you look at the list of animals in each level, the animal in
    the final chao box is listed last.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

[6].     RACING

    Racing is what all of the rest of this guide is about.  The entire purpose
    behind raising the ultimate chao is so that you can race them.  This serves
    a few purposes, first of all, it is a whole lot of fun, you can race your
    friends chao, and prove who truly is the chao raising master, you can win
    your chao toys, and you can win all of the races and get the 10 chao
    emblems needed in your ultimate quest for all 180 emblems.  If none of this
    excites you, it is also a good measurement tool for just how good your chao
    is, and what aspects you need to work on with your chao.

[6.1].   BASICS

    There are really only two things that you need to know in order to raise
    chao.  The first thing that you need to do is to raise your chao's stats
    in all 7 categories (see chao basics).  A well-rounded chao is necessary
    to become the grand master of the chao races, so be sure that your chao has
    what it takes to win.  The only other thing that you need to know about is
    cheering for your chao.  By pressing either the L or the R button, you can
    cheer for your chao.  This results in a quick boost of speed on the chao's
    part.  The drawback is that this boost of energy eats from the chao's
    stamina, and once the stamina is gone, your chao is going to be hard
    pressed to win the race, as he drops to half speed.  In that regard, you
    should budget your cheering for times when your chao really needs it or
    is falling behind.  Just don't overdo it.

[6.2].   UNLOCKING COURSES

    Most of the courses for your chao to race on are not immediately available
    to be played on you must earn them.  Here are the requirements for
    unlocking all of the courses.

    Jewel/Challenge races        - complete all of the beginner races
    Onyx and Diamond Jewel races - complete the first race of all other jewel
                                   races.
    Hero races                   - you must have a hero chao (only hero and
                                   neutral can race)
    Dark races                   - you must have a dark chao (only dark and
                                   neutral can race)
    Third Row Challenge races    - must complete all other challenge races
                                   leading up to it.

    Note: in order to advance to the next level in any of the races, you must
    complete the race before it.

[6.3].   PRIZES

    The Prizes are toys or tools that your chao wins in the races and can play
    with once they are back in the garden.  You must win all of the levels of
    racing in order to get the prizes (3 in beginner and 5 in Jewel) unless it
    is once of the three challenge types of courses, in which case, certain
    races win certain prizes.  All of the toys stay hidden by the chao until
    they want to play with them, with the exception of the challenge races,
    which are larger prizes that stay in the garden.  The Prizes are as
    follows:

    Beginner Races
         Crab Pool         -Shovel
         Stump Valley      -Watering pale
         Mushroom Forest   -Rattle
         Block Canyon      -Toy car

    Jewel Races
         Aquamarine        -Sonic doll
         Topaz             -Whisk broom
         Peridot           -Picture book
         Garnet            -Pogo stick
         Onyx              -Crayons
         Diamond           -Bubbles

    Challenge Mode  (stays in Chao Garden)
         Fourth Race       -Beach ball
         Eighth Race       -Jack in the box
         Twelfth Race      -Television

    Dark Races  (stays in Dark Garden)
         Second Race       -Beach ball
         Fourth Race       -Radio

    Hero Race  (Stays in Hero Garden)
         Second Race       -Beach ball
         Fourth Race       -Rocking horse

[6.4].   TRACK DESCRIPTION

    This section is still under construction, but is well under way.

    BEGINNER RACES:

         Crab Pool:
               This race is all about water, in fact, it is nothing more
               than a swimming competition, so make sure your chao can
               swim before you bring it here.  Luckily, it is a beginner
               race, so your stats don't have to be too high.

         Stump Valley:
               This track should be a breeze for a chao that is good at
               running and flying.  However, if your chao is not good
               enough at flying you may have to climb up the cliff below.
               if your chao is especially weak at flying, you may have to
               swim to the cliff before you can climb.

         Mushroom Forest:
               This track is all about running.  There is no other skill
               used in this race.

         Block Canyon:
               This race has a main focus on your chao's ability to climb,
               But being able to run wouldn't hurt either.

    JEWEL RACES:

         Aquamarine:
               This Race has a focus on running and swimming primarily.
               your chao will have to navigate both the large and small
               swimming pools.  Secondarily, a chao that has a high
               flying stat may be able to take a shortcut by flying over
               the water for a bit.

         Topaz:
               This track puts a focus on every single element of chao
               racing with the exception of intelligence.  Your chao
               only needs to navigate the large swimming pool however,
               assuming it can fly well enough to miss the river below.

         Peridot:
               This track is just a very long running section, with no
               focus coming elsewhere, though some nice stamina will help.

         Garnet:
               This race has a main focus on running and power.  There is
               a cliff that needs to be climbed as well as a tree that
               needs to have a fruit knocked down as well as eaten.  Flying
               is a good secondary skill to have mastered.

         Onyx:
               This race is the first to put a focus on intelligence.  Your
               chao has 3 different puzzles to conquer, and you will probably
               scream at your chao as you realize that he is probably not the
               most intelligent creature that you have ever encountered.  The
               only other stat that needs to be worried about in this race is
               your chao's ability to run.

         Diamond:
               This race is the mother of them all.  Your chao must be able to
               do everything, and do it well.  Intelligence, running, climbing,
               swimming and flying are all tested to the max.  Also, you will
               need a lot of stamina for your chao to finish this race, as the
               race runs about 4 minutes long.  It will take a while to make a
               chao that can tackle this race.

    CHALLENGE RACE:

         Race 1:  Gold and Silver
         Long and winding course that tests everything.

         Race 2: Chacron Returns
         Same track as Race 1.  This is the return of
         Chacron from SA1, though his name is different.

         Race 3: Omochao
         This race against Omochao is nothing but a long
         running race.

         Race 4: Small Animals
         This time you race small animals, on the same track
         that you take on Chacron.

         Race 5: Cockroach Chao race
         This race is where you can see the Dark Hero Chao.
         This race tests running intelligence and has the
         small swimming pool to navigate.

         Race 6: Egg Chao
         This Race is where you take on Chao that are nothing
         more than Eggs.  This race course is the same as the
         Omochao races.

         Race 7: Skeleton Groups
         This time you take on the chao that are wearing
         skeleton masks, this uses the same track as the first
         Race.

         Race 8: Pumpkin Group
         This is similar to the skeleton group, except this time
         They are wearing the pumpkin masks, and using the same
         Track.

         Race 9: Ghost Group
         Same track, this time the chao you take on all have ghosts
         tails and flames above their head.

         Race 10: Chacron Strikes Back
         This time Chacron comes back a whole lot bigger and badder.
         It uses the same track as the the first time you meet him.

         Race 11: Jewel Chao
         This is where you find the much-rumored Jewel Chao. It uses
         the same track as most of the other races in the Challenge
         races.

         Race 12: Light Chao
         This is the final 1 on 1 race between your chao and the Light
         chao.  Uses the same large track as most of the other races.

    DARK RACES:

         Race 1: Baby Angel
         This track tests nothing but running, and a lot of it.

         Race 2: Angel
         This uses the same track as the light chao course.

         Race 3: Flying Angel
         This time the course changes up and puts a large focus on
         your chao's ability to fly and swim, and a secondary focus
         on running.

         Race 4: Angel Chao
         This battle happens on the same track as the battle with
         light chao.  This is very similar to the race with Light Chao.

    HERO RACE:

         Race 1: Baby Devil
         This is the same running track that you traverse with the baby
         angel race.

         Race 2:Child Devil
         Uses the same course as the Light/Angel Chao race.

         Race 3:Death Troops
         This track puts a lot of focus on your chao's power statistics.
         There are two cliffs to climb as well as the tree obstacle.  The
         other stats to worry about are running with some focus on your
         chao's ability to swim and fly.

         Race 4: Devil Chao
         This race is the same as the race with the Angel and Light chao,
         with the difference being this time you are taking on the Devil
         chao.

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[7].     CHAO ADVENTURE 2

    The Chao adventure 2 section will be the last that is added to the guide,
    as I intend to make it very comprehensive, my intention is to provide a
    walkthrough to all of the different adventures that your chao can go on,
    please be patient at I work hard at finishing this up.  Thanks for your
    patience.

[7.1]     BASICS

    There are a few basics that need to be discussed before you play Chao
    adventure 2.  In order to place a chao into Chao Adventure 2, you must
    pick the chao of choice up in the garden, and walk up to the machine
    that resembles a VMU.  The VMU will then prompt you to select which VMU
    you would like to place the chao in.  Pick a VMU with at least 128 blocks
    of memory free, and wait for the file to finish saving.  Then, exit the
    game and you are ready to play with the VMU mini game.  The only other
    pointer I can give you is to be nice to your chao.  Your chao will love
    you if you answer his questions nicely, and become upset if you don't.
    During the game, you will also have the ability to select chapters that
    you would like to explore.  Unlike the first game, these do not effect
    outcome of the adventure, and simply serve as side stories to the main
    adventure that your chao is on.  If you notice that your chao is
    sitting while he should be moving, go to the menu and give him a pat
    on the head and he should be off again, your little buddy just needs
    a bit of encouragement.

    Menu:

    Pet - Pat your chao on the head.

    Scold - Correct your chao's actions. (Note: Avoid use)

    Items - This lets you take a look at what seeds and fruits you have
    collected to use in the garden.

    Snack - Give your chao a snack won from the slot game (note: useless)

    Slots - Play the slot game (see Slot Game section for more info)

    Hello - Connect your VMU to your friends, and receive their data.
    This can also be used for mating.  See mating section for more info.

    Owner - View information about yourself (your chao will ask you for this
    data)
         Name
         Age
         Sex
         Birthday
         Blood type
         Favored
         Secret

    Friend - View information about friends that you have connected to.

[7.2]     ADVENTURES

    This section will eventually house the walkthroughs for Chao Adventure 2.
    For now, I will simply list the different adventures that I have found
    in Chao adventure.  If you know of any others, please let me know so that
    I can get a walkthrough up for it.  There are two endings to each of these
    adventures, if you follow the good path, your chao will receive a seed to
    plant in the garden.  If something goes wrong, your chao will get nothing.

    1) Deliver a letter

         In this adventure, your chao has been entrusted by one of the games
         other characters to deliver a top secret letter to another character.
         The only real advice that you need on this one is do not let your
         chao open the letter or you will not get the seed at the end of the
         adventure.  Also, your chao may ask you what you think the letter is,
         do not egg him on.  Simply play it cool and continue to point out to
         the chao that it is none of his business.  They sure are nosey little
         creatures.  In this adventure, your chao will also have something
         grow on him, mine had mushrooms, but it can be other things as well,
         simply encourage your chao and tell him that it looks good on him,
         and he will become happy on his adventure.

    2) Run an errand for Omochao
         In this adventure your chao has been instructed your chao to bring him
         three items.  One of these will be a robot part, one will be something
         that a Chao likes and the final one will be some sort of food.
         throughout the adventure your chao will question whether or not
         omochao is a robot.  in order to successfully complete this mission,
         you need to encourage your chao in the belief that omochao isn't a
         robot.  play along with your chao's conspiracy theory, and you will
         get the seed.

    3) Take pictures with Omochao's camera
         In this adventure, your chao will ask you what he should take
         pictures of.  Tell him to take pictures of beautiful scenery,
         and not of secrets (he will do the latter anyway).  After taking
         some shots of Sonic Adventure characters doing things, he will
         realize that he forgot to put film in the camera, and you will
         get your seed.

    4) Chao thing is missing
         In this adventure, your chao will complain that his chao thing has
         Gone missing.  A chao thing is the "dot" over your chao's head.
         In this, all that you need to do is encourage your chao that he
         Still looks good without the chao thing.  He will go to a series
         Of stores searching for the chao thing and eventually will find it
         Hidden on himself and you will get the seed.

    5) Make the ultimate recipe for sick character
         This adventure is the one that I have had to play the most in chao
         adventure (I have played through the game about 25 times thus far).
         in this adventure, your chao is going to make the ultimate recipe
         for one of the sonic characters who has become ill.  The only thing
         that you need to know for this adventure is to encourage your chao
         whenever he gets scared, and DO NOT allow him to eat any of the
         ingredients or the finished product, or you will not get the seed.

    6) Chao's Toothache

         In this adventure the only thing that you need to do, is after
         your chao complains about his tooth hurting, you need to make
         sure that your chao goes to the dentist no matter what the
         chao wants to do, and you will receive your seed.

    7) Chao Idol
         In this adventure the Chao wants to be petted by one of the games
         characters.  The problem is, there are a lot of chao.  So, your
         chao talks to several animals and tries to become like them.  On
         the third animal your chao will ask you if he should mimic that
         animal or not.  Tell him no, he will give an inspirational speech
         about being yourself and will be petted by the character, and you
         will receive your seed.

    8) Walk in a Straight Line
         In this quest, you should encourage your chao to continue to walk
         in a straight line, until an event triggers a sense of nostalgia
         in your chao, then you should allow him to deviate from his path
         and check it out, the chao will be pleased, and you will get a seed.

    9) Walk King
         No one seems to know how to get through this adventure, but if
         you can, please e-mail me how to do so.

    10) Pumpkin Hill
         In this adventure, your chao must travel to pumpkin hill.  He will
         first try to talk to a pumpkin, with no response, your chao will
         then talk to the pumpkin papa, who will warn him about poisonous
         pumpkins.  As your chao walks along, make sure that he does not
         eat these pumpkins, as ghosts will try to persuade him to.  A
         character from the game will then appear, and the ghost will
         disappear.  Take the pumpkin like object, and you will discover it
         is your seed!

    Note:  There are slight variations on each of these, however they are
    the same basic adventure.

[7.3]     Slot-Game

    The most disappointing change from Chao Adventure to Chao Adventure 2 is
    the change that has come to the mini-game within the mini-game.  Instead
    of a skill matching game that unlocks fruit that increase your chao's
    statistics, you have been given a slot game that does not effect anything
    as far as your chao's stats go.  Therefore, rendering the game useless,
    as well as requiring no skill as everything is a matter of luck.

[7.4]     MATING

    It is much harder to mate your chao this time around.  In order to mate
    you must have an adult chao in each VMU.  When you connect them together
    and use the hello option, at random, you will receive an egg.  Most of
    the time you won't, but if you continue to use the Hello option, you
    will eventually get an egg.

[7.5]     FIGHTING

    At random (as opposed to forcing battles in the first one) your chao will
    encounter wild evil chao bent on hurting your chao and stealing your
    items.  When your chao gets in a fight, simply stop the moving wheel on
    the one of the clear buttons, just not the black buttons.  It takes three
    hits to win or loose the fights this time around.  If you win the fight,
    you get to keep your items, if you lose, the wild chao steals one of your
    items.

[7.6]     IMPORTANT ITEMS

    The important items that you can find in the Chao Adventure 2 game are
    the seeds and fruit.  Of particular importance is the smart fruit that
    will be especially important in later races.  There are other items that
    can be won in the mini-game, but they are of little use, as they
    accomplish the same thing as a good pat on the head.  The seeds that you
    get from Chao Adventure 2 are more beneficial to your chao's stamina
    than are normal tree's fruit.

[7.7]     TREASURE CHESTS

    The treasure chest games are another random event in the game.  Every
    now and then you will come to a point where you pick one of three
    treasure chests.  If you pick the one that has an item in it, you will
    get an increase in your luck, if you pick wrong, you will loose your
    luck.  Check the stats section for more information.

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[8].      CHAO ONLINE

    Unlike the first game, Sonic Team has gotten the online aspects of Sonic
    Adventure 2 working.  There are three that I will discuss here, though, I
    do need some help, as I connect my dreamcast to the internet through a
    broadband adapter, and cannot get online with SA2 (why would people on
    ebay pay 200+ bucks for one of these things, it isn't supported by much,),
    so some of this will be a little broken and might be inaccurate, so I
    really could use your help with exactly how some of these things work, and
    how you access them, as I don't know.

[8.1]     BULLITAIN BOARD

    This feature is accessed inside the chao daycare, and can be used to
    connect to a chao BBS, where you can discuss all things chao with other
    chao fans.  This is a good place to get your questions answered that
    cannot be found in this FAQ (hopefully not too many).

[8.2]     CHAO DAYCARE

    The Daycare is a place where you can upload and download your chao.
    this allows people to trade chao over the net.  When you upload your
    chao you can put a brief description of the chao online, as well as
    set a password, so that you may control who downloads your chao.  I
    personally don't care for this feature as I think that it will shorten
    the amount of time that most people play the game, but if you want to,
    you can participate in this.

[8.3]     BLACK MARKET

    This is the main reason that you would want to connect to Sonic
    Adventure 2 online (and the main reason I wish I could).  In this
    area you can download different chao, that you could not
    otherwise get.  In order to get many of these eggs, you must have
    a certain number of emblems in your SA2 save file, and 6 free blocks
    of memory on your VMU.  It should be noted that you do not "spend"
    the emblems you have earned, you merely must have that many to
    unlock current eggs (much like the rooms in Mario 64).

    Note: You may only download one chao at a time, import it into the
    garden, and then you may download another.

    Below are the current downloads allowed:

    Black chao     -    free
    Silver chao    -    5 emblems
    Gold chao      -    10 emblems
    Ruby chao      -    20 emblems
    Sapphire chao  -    20 emblems


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[9].      FREQUENTLY ASKED QUESTIONS

    This section will be used to answer questions that I frequently receive
    e-mails dealing with.  Some of these questions are answered elsewhere in
    the FAQ, some are not, but this section will be added to every time I
    receive an e-mail with a question, to help answer any questions readers
    may have.

    Can a chao evolve after the story mode has been completed?
         - Yes, in fact, it is suggested to do so.

    How many drives do I need to give a dark/running chao to evolve into
    a shadow chao?
         - There is not a set number that you need to give your chao, but
           can range anywhere from 250 to 1500, if you keep your chao
           happy and well fed, it will go much quicker though.

    What can I do if my chao dies and doesn't leave an egg?
         - Sorry, there is no way to get your chao back.

    How can I keep the game from locking up and loosing data?
         - Keep a backup of your garden data, never remove your VMU
           during play, and refrain from importing chao from SA1.

    Why does my Sonic chao only have one spike?
         - If this has happened, it means that your chao is a hero/running
           chao, Sonic is a neutral chao (i.e neutral/running).

    Do I have to use a dark/hero/chao seed to make a Light/Angel/Devil chao?
         - It is not absolutely necessary, but there seem to be less
           problems reported when you do use the seed, so I suggest it.

    My chao has mated, does that mean it has gone through a mating season?
         - Not necessarily.  It only counts as a mating season when that
           chao has had the flowers around it (mating optional).  Not
           through the VMU or mating with another chao in its mating
           season.

    Why is the half-fish called the half-fish? It doesn't look like half a
    fish at all.
         - That is because it is called half-fish because it is half-fish/
           half-man.  Think creature of the black lagoon, except they can't
           call it that, due to copyright issues.

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[10].     RECORDS

    This section will be used to record the top three times for readers
    chao on the non-challenge races.  When you send in your times please
    send in your name, chao's name, chao's stats, chao type (i.e. hero/
    flying/flying, angel chao, etc.) and time.  It should be
    noted that I do have a fully maxed out chao, and while I will not
    be recording my own best times, I will know if your time is completely
    outlandish.  If you send in a time I have some trouble digesting, I will
    have to ask you to send a screenshot or picture to me.  I know that this
    is a hassle, but it is the only way I can assure that the times are real.
    please, don't send in fake times, as it doesn't hurt me, only you, the
    readers.  Also, times that knock off the top place must have a picture,
    that way, people don't simply take the time recorded and knock a few
    seconds off to get the best time.  Again, sorry for the inconvenience,
    but it is the only way to do it.


         Crab Pool:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Stump Valley:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Mushroom Forest:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Block Canyon:

                        1st: Player:
                             Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Aquamarine:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Topaz:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Peridot:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Garnet:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Onyx:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

         Diamond:

                        1st: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        2nd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

                        3rd: Chao name:
                             Chao Type:
                             Chao Stats:
                                    Running       -
                                    Flying        -
                                    Swimming      -
                                    Power         -
                                    Stamina       -
                                    Intelligence  -
                                    Luck          -
                             Chao Type:

                             Time:

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[11].     LEGAL NOTICE

    This guide is copyright 2001 Nathan McNair.
    Sonic Adventure 2, Chao and all associated characters are the property
    of SEGA.
    You may use this guide on your site under the following conditions

    1. You do not put this on a CD.
    2. You do not profit off of it
    3. You receive written consent from me via e-mail
    4. You do not alter the FAQ in any way
    5. You do not take credit for the FAQ

I will be on the lookout for this FAQ being used in any format that I have not
given permission for.  I will in all likelihood allow you to use the FAQ, unless
you are running some sort of really strange web site, so just ask before you
use the FAQ without permission.

Current Sites that may use this FAQ:

www.Gamefaqs.com
www.geocities.com/chao_team2001/
http://www.angelfire.com/games3/sonichedgehogs
www.neoseeker.com
http://www.geocities.com/robynhedgehog
http://www.cheatcc.com/ (pending posting)

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[12].     CREDITS

    Currently, I would like to thank the creators of all of the great Sonic
    Adventure 1 Chao FAQ's for getting me addicted to chao to begin with.
    Hopefully, I will get some help writing this pretty quick from
    contributors out there, so it will become the most comprehensive chao
    FAQ on the web.  Also, many of the users of the gamefaqs message boards
    who helped me to figure out how some of the newer chao items work.

    Several websites and individuals out there have helped me to learn what I
    know about Chao, I did not do all of this alone.  The Prima guide gave me
    my initial start into the world of SA2 chao, but was very limited in
    information, other than that I have taken what I know from Sonic Adventure,
    and what I have learned through experimentation and playing the game and
    written it down.  If you feel that I in some way owe you credit for
    something, e-mail me and we can discuss it, but I assure you this is all
    original work.

    Raymond D. Roberts - For the information about the normal chao's second
    evolutionary pattern.

    SuperSonic019 - for the Condor and Raccoon animal actions.

    Mark Medrano - for a daycare class I had overlooked and a description of
    a hero/swimming chao.  As well as second evolutionary pattern info
    for hero/swimming/swimming and hero/swimming/power.

    Epsilon 159 - for descriptions of first evolution hero chao, and second
    evolution chao.

    Sonic 90 - Chao interaction information

    Chasupi - Chao interaction information

    Tikiman49 - Chao interaction information

    Jsimmons is back - Chao interaction information

    RyudoX - Chao interaction information

    Make7UpUrs - Chao interaction information

    SCSA - Chao interaction information

    Night Chao - Chao interaction information

    ShinAkuma678 - Chao interaction information

    Vassago Stolos - Chao interaction information

    Paper Banjo - Chao interaction information

    RJCliffy - Information on another chao adventure, chao's toothache.
               As well as a brief synopsis of the adventure, thanks!

    Magcannon3687 - For the cockroach chao information.

    Off The Heezy - Strong Seed information, A chao adventure adventure and
    A description of that adventure and the "Big" Chao rumor.

    Ryoga H. - Several Second Evolution Hero Chao information.

    onyta arekja - The Chameleon Chao rumor, mask info

    DCSonic01 - Second Evolution information

    trez28 - animal info

    Louie Fenton - interaction info and a correction on the chao adventure 2
    Section.

    Dane McCappin - second evolution information.

    Kevin Ding - second evolution information

    Jerrold Vickers - Added a chao adventure, corrected some info on the FAQ,
    and pinned down the truth behind the condors trait given to the chao, and
    normal chao second evolutions.

    Adam Martin - Quality control

    Sandman1278 - Added a chao adventure

    pete jones  - evolution information

    Josh Elliott - Online information

    Tony Jarek - online information

    Tyler Schulmeister - evolution information.

    Adam Baldwin - online information


    Thanks for your help, hand keep the info coming!


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[13].    CONTACT INFO

    If you need to contact me because you have a question, want to contribute,
    think something is wrong, want to host this FAQ, or just want to talk to
    me, drop me a line at [email protected].  Thanks for reading.

    Note: Before contacting me, please read through the entire FAQ to make sure
    your question has not been answered here (this is the point to a FAQ, so
    hopefully your answer is in here).  Secondly, everything that you need to
    know to attain a shadow chao is in the FAQ, and can be found here, so
    please don't email me about the shadow chao.





[See you Space Cowboy...]