****************************************************
* Segagaga FAQ/Walkthrough v1.0 *
* by Professor Revolution *
* This document is copyright(c)2004 by the author *
* The game is (c)2001 by Sega Co. Ltd. *
****************************************************
WARNING!
This guide is a GameFAQs only document and may not be reproduced or
displayed, in part or whole, on any other website or in any other form of
media. This document may not be sold or used as incentive to buy a product.
This document is intended for personal and private use.
===============
Version History
===============
<12/19/04>
v1.0--Walkthrough complete
-All other sections started
1. INTRODUCTION
2. BASIC GAMEPLAY
2-1. RPG PART
2-1-1. THE RPG WORLD
2-1-2. THE HIRING PROCESS
2-1-3. THE RPG MENUS
2-2. SIM PART
2-2-1. THE SIM WORLD
2-2-2. THE GAME PRODUCTION PROCESS
2-2-3. THE SIM MENUS
3. WALKTHROUGH
3-1. CHAPTER 1
3-2. CHAPTER 2
3-3. CHAPTER 3
3-4. CHAPTER 4
3-5. CHAPTER 5
3-6. CHAPTER 6
3-7. CHAPTER 7
3-8. CLEAR FILE GAME
4. ARCHIVE
4-1. CREATED GAMES
4-2. STAFF MEMBERS
4-3. CREATED HARDWARE
4-4. ITEMS
4-5. MOVIES
4-6. ENDINGS
5. THANK YOU'S
6. TO DO LIST
7. ABOUT THE AUTHOR
Welcome to my guide for the Sega/Hitmaker-developed title "Segagaga." This
game came out only in Japan in 2001 for the Dreamcast and has since gained
a kind of cult-hit status among importers and Segaphiles. If you've never
played SGGG before, or you picked it up but only played a few minutes
because you didn't know what was going on allow me to fill you in. The game
is officially billed as a "Sega Simulation" in typical Sega tongue-in-cheek
style. In the year 2025 Sega is in the dumps. They only control 3% of the
video game market and their last product was a complete failure. Out of
desperation, Sega's chief starts "Project Segagaga" which basically puts a
couple of typical anime pre-teens in charge of the whole company for a
couple of years. It's up to you the player, as one of those anime pre-teens,
to restore order to the company and start pumping out some quality games so
Sega can once again dominate the game market.
Basically, you have to clear an R&D section in the RPG Part, hiring some of
the "monsters" you defeat to become part of your staff. Once the section is
clear you have to put your staff to work in the Sim Part to get them making
games. While they're making games you have to keep the staff healthy and
happy in order to get a quality game done in time. So what you've got is
part RPG, part tamagotchi, and part business sim all wrapped up into one
weird game. And as you delve deeper into the depths of Sega the game throws
in a touch of drama, some mini-games, and plenty of Sega character cameos.
Still not make any sense? Well, hopefully it will as you read more of the
guide and make your way through the game. My goal with this guide is to
make it the most complete and comprehensive source of information about
Segagaga available. Keep in mind though that most of the translations
aren't literal. I know basic Japanese grammar and quite a few kanji but
I still get confused by some of the verb conjugations and higher level
kanji and all that fun stuff. So what I'm saying is, I can get you through
the game, but I can't relay every little nuance while I'm doing it. I'll do
the best I can to let you in on all the little jokes and stuff, but there's
definitely going to be a few missed finer points.
As always, if you have any useful information to add to this guide, E-mail
it to me and I'll give you credit if I use it. My E-mail address changes
alot so check my contributor page at GameFAQs for the most up-to-date
one.
Segagaga is really it's own story, using Sega and the game industry in
general as the backdrop. The story is broken up into chapters, and within
those chapters you have to play through several different kinds of mini-
games. The most prominant "parts," as the game calls them, are the RPG
Part and the Sim Part. In most of the chapters you'll be switching back
and forth between the two to accomplish some goal, but in a few chapters
you'll have to play some other mini-games. The small mini-games are pretty
self-explanatory so I cover the controls and everything for them in the
Chapter walkthrough sections where they appear.
The guide follows the Chapter setup of the game, but the two main game modes
need some more in-depth explanation. So now we'll look at the RPG and Sim
Parts a little more closely.
=============
2-1. RPG PART
=============
If you've played any kind of RPG game before then you know what to expect
during this part of the game. You wander around the "dungeons" fighting
random monsters, talking to the denizens, and solving puzzles to advance
deeper and deeper until you finally confront the "boss" of the level. Once
you defeat the boss the level is clear. SGGG throws in a few quirks to
this formula though: First, if you are defeated in battle you don't die
but instead you lose a month of development time which is very BAD. You
also lose a month if you have to leave the R&D section(again, BAD!).
Second, you have to hire some of the "monsters" you defeat in battle to
create your staff. We'll discuss this in a bit.
Clearing the RPG sections of the game isn't that difficult, it's much
easier than a typical Japanese RPG. You basically just attack until the
thing you're fighting dies, and then heal when your HP gets low. Rinse
and repeat for every battle. The only time you need to deviate from this
formula is during some of the boss fights. Then you have to use some of
the "hattari" skills, but they still aren't that hard. You should fully
expect to make it through the three main R&D sections without being
defeated. The only trouble you may have is with some of the puzzles you
need to complete to advance, be it finding a certain object or talking to a
particular person. Luckily, you have this guide to get you through those
parts, you lucky dog!
Onward!
--------------------
2-1-1. THE RPG WORLD
--------------------
There are five RPG "dungeons" in the game. The three R&D sections (A,B, and
C), the Comic-con area that pops up in Chapter 7, and R&D D which is a 1st
person-view dungeon. R&D D and the Comic-con are more like little bonus
dungeons that appear near the end of the game, so the bulk of the RPG part
of the game is comprised of R&D A,B, and C.
Again, if you've played any kind of RPG game ever, you'll know what to
expect. You walk around the R&D departments talking to people and looking
for the next "trigger" that will let you advance deeper into the department.
If you stand still for a second, your health and hattari points will pop
up in the upper left-hand corner. As you're walking you'll get into random
encounters with "enemies" (staff members, staffers, monsters, et al),
signaled by the little "!?" appearing over your character's head and the
screen cutting away.
The battling process in SGGG is very simple. You can attack, use your
hattari or an item, or try to run away. You have Attack and Defense stats
and all that good stuff, and there's a few items you can buy from the 3
shops in the game that improve your stats like weapons and better clothes
and all that. The "hattari" skills are like magic in any other RPG, they
let you heal, attack wth various elements, etc. Pretty straight-forward
stuff. Also, if you want to avoid random encounters you can run by holding
down the B button, you won't fight until you start walking around again.
Like all RPGs you want to keep your health and "magic" points up with items
and spells as you traverse the dungeons. The items, again, you buy from the
shops, and the spells/hattari you learn as you level up or defeat certain
staffers. The two main items you need to be concerned with for the RPG
part of the game are the "Drink E" and "Book" (not literal translations,
obviously). The Drink E item refills around 20 points of health, and the
Book refills 10 points or so of hattari.The Drink E item can also be used
in the Sim Part of the game, which makes it doubley useful but also means
you want to try and stick to healing with spells rather than with the Drink
E's most of the time. The more Stamina items you have for the Sim Part the
better!
The only real curve the game throws you in the RPG part of the game is that
you have to "negotiate" with some of the defeated enemies. You do this to
hire them onto your staff for the Sim Part of the game. Let's take a
closer look at this hiring process now.
-------------------------
2-1-2. THE HIRING PROCESS
-------------------------
Most of the time when you defeat an enemy in SGGG it just fades away and
you get the usual scroll of numbers showing you how much money and EXP you
earned from the fight. But occasionally the enemy will stick around and
after the roll of numbers you get the chance to negotiate them onto your
staff. You'll be presented with a question and two options. The top option
is always the affirmative, and the bottom is the negative.
Most of the time the top option (literally "do the speaking" or just "speak"
in less technical terms) takes you to the negotiating screen, but sometimes
you get the chance to just hire the staffer for a basic contract. The Kanji
for the two options will be different if this chance occurs. The only time
you want to let someone just join up is if it's a high level staffer found
in R&D C, or you're on your 3rd or 4th playthrough and are just trying to
fill out your Archives list.
Okay, so most of the time we'll be negotiating. When you select the
affirmative, top, option the screen will fade with just a picture of the
staff member you're about to try and hire. If you get a little extra message
with the kana for "director" during this time it means the staffer can
change into a Director after it's worked on a couple games, or been working
for a certain number of months. I'm still not sure exactly what triggers
the change. I'm trying to put together a list of all the staffers, where
you can find them, if they can become directors, etc etc but I'm not sure
when that will see the light of day. But anyway, onward!
The negotiating screen is setup as follows:
The top of the screen shows the question the staffer is asking you, directly
below that is your list of three possible answers. On the left side is the
"agreement" meter, and on the right is the list of the staffer's stats.
Your goal is to answer the questions "correctly" so that the staffer will
want to work for you. You have to fill the agreement meter up to the white
bar to hire the staffer. This is the hardest part of the game for those of
use who don't understand any/very little Japanese, but I do have a few tips
that should make it easier:
1. Look for kana/Kanji in the answers that match the staff member's name.
The most obvious example of this is the "moe moe" Designer found in
R&D C. His agreement limit is high, but you can find the kanji for "moe
moe" in most of the answer choices.
2. The answers that are all numbers are what you will agree to pay the
staffer. Naturally the highest number of the three raises the agreement
meter. The middle number makes no change and the lowest lowers it. If
you're desperate to hire that particular staff member you can always
choose the highest number, but it's not a very good idea to do it all
the time and you'll go broke.
3. Most of the time you'll be guessing. Don't take too long but try to
remember what the answer you chose was since questions are repeated
alot. If you choose the bottom answer out of a particular set of
answers and it lowered the agreement meter, when you see them pop up
again for the same kind of staff member, try a different answer. Also,
different types of staffers like different things, so if you recognize
a set of answers and the top one worked for the "otaku" designer that
means it probably won't work for the "diseased" programmer.
Your goal is to try and get the staff member for the lowest possible
amount, so you're tyring to raise the agreement meter with the non-number
questions so that you can choose the lowest or middle number when the
contract questions pop up.
If you manage to raise the agreement meter to or above the white bar then
you'll hire the staff member and get the chance to name him/her/it. If not,
then the whole thing was a waste of time. Okay not really but it feels like
it sometimes.
I hope to include some more tips in future updates.
--------------------
2-1-3. THE RPG MENUS
--------------------
[Y MENU]
Item
Staff + Hattari
Rest
[ITEM MENU]
Use
Equip + Rest
Drop
[BATTLE MENU]
Attack
Hattari + Item
Run
=============
2-2. SIM PART
=============
The Sim Part of the game is where you'll be spending most of your time.
Here is where you put together a staff from the people you've hired in the
RPG part and make games. This is also the hardest part of the game to do
consistently well in. Hopefully with this basic guide you'll understand it
a little better and make some good games!
--------------------
2-2-1. THE SIM WORLD
--------------------
When you've cleared an R&D section you can then use it to make games. This
turns the R&D section into a one-room studio that shows your staff members
hard at work. On the top left of the screen is a little window with the
date and three percentage numbers. The top number is the completion
percentage, the middle number is the quality percentage(or something to
that effect), and the bottom number is the cooperation percentage (how well
your staff is getting along). When the top number hits 100% then the game
you're currently making is finished, your goal is to get the middle % as
high as possible before the top number reaches 100% but not take forever
in doing so. The bottom number seems to control the "intangibles" like
luck. With a higher number you're more likely to have good events take
place and have a good "moe moe" outcome(explained later).
The top right corner just shows what studio you're currently in, A, B, or
C. If you have more than one studio making a game you can switch between
them using the L and R Triggers.
The bottom right of the screen is the message window, it tells you what
happens during events and other stuff.
The botom left corner shows the command window, you're options are as
follows (all explained in the next section):
Commands
View Staff + Overall view
Options
The middle of the screen shows your staff members working away. If they're
low in any particular stat (explained below) they'll have some kind of bad
icon over them, otherwise they should appear normal or have a sparkle or
happy face over them and be standing upright.
Now we'll look at game production a little more in-depthly.
----------------------------------
2-2-2. THE GAME PRODUCTION PROCESS
----------------------------------
For a full studio you have to have seven staff members, and you can hold
up to 30 staffers at a time. Each staff member has a class:
Director
Designer
Programmer
The Director determines what type of game will be made and when it's going
to come out. There's three different kinds of directors in SGGG, all can
make a good game but two of them need to be controlled a little. The first
type will make a game quick but it won't be very high quality, these guys
you need to tell them to focus on quality more (explained in a bit). The
second kind of director will make a decent quality game in a reasonable
amount of time, these guys you can mostly leave alone, although you'll
have to tell them to hurry sometimes. The third type of director will make
an awesome game but they take FOREVER to make them. These guys you have to
constantly tell to focus on completion rather than quality. Directors
have RED names in the RPG part of the game.
I don't really know what affect the designers and programmers have on the
games you make. Naturally higher stat numbers (explained below) are better
but other than that I'm not sure. I've had a director make the same game
with totally different staff members many times. If anyone has any useful
info about this please send it in!
All the staff members have stats that affect how well they do their job.
They start out full at the beginning of the game making process and are
used up as time wears on. You can use items to refill these stats, which
is covered next. The four main stats for the staff members are:
Stamina
Determination
Talent
Cooperation
They're shown in this order on the staff bio screen on the left, and on the
right on the negotiating screen in RPG mode. Stamina is overall health,
if this gets low a little skull will float above and then rotate around the
staffer. If this gets down to zero the staff member will be unable to work
anymore and leave (or die, it seems). Determination, I think, helps with
the release of the game you're working on. When this gets low the staff
member will fall asleep (Zzz's appear above them). Talent, again I think,
deals with the quality of the title. When this gets low the staffer gets
confused (a thought bubble with "X" in it). Cooperation is how well the
staffer gets along with everyone else, which determines the luck of events
and your "moe moe" roulette thing. WHen this gets low a little red, angry
face appears over the staff member.
NOTE: I'll have more info on all the items in the next update, but this
general overview will get you started.
Certain items will replenish the different stat categories. The Drink E's
and UN's will always work on the Stamina stat. The different breads help
the Talent stat, and various items help with the cooperation stat(look for
the kanji in the item description in the shops). The only stat that's
tricky is the determination stat. Some staff members are classified as
"mania" and others are "charisma" If you can't read the kana, mania is made
up of three kana and charisma is 4. Check the staffer's bio screen (left
command option, then select staff member to view) and check the third
column down on the right. The girl figures only work on "charisma" staffers,
and the mail only works on "mania" people. Finally, the "?" mark items
refill all stats and have good effect on all staff members. There are other
items as well, I'll have more info about all the items in the next update
Along with the items, the top option of commands deals with the stats as
well. Instead of just adding to one stat though, they take from one or two
to add to the others, so you have to be careful. The Commands are as
follows:
LEFT COLUMN
1. Determination and Talent up, Stamina down
2. Talent up, Determination down
3. Determination up, Cooperation down
RIGHT COLUMN
4. Stamina up, Determination and Talent down
5. Cooperation up, Determination and Talent down
6. "Moe moe" Uses 3 Charisma points for a random effect
I'm still in the process of figuring out all the "moe moe" options, I hope
to have them all mapped out in the next couple of updates. Again, if you
have any info on this send it my way!
Now that you know about the staff and what to do with them we can make
some games! Each studio needs: 1 Director, 3 Designers, and 3 Programmers.
You can set them up by using the "staff area" option on the world map (in
the middle, lowest option when R&D D isn't on the map) or by selecting the
"change people" option from the bottom command menu in-studio (that menu
we'll cover in a bit). Hit Y on the staff screen to order the staff roll
with Directors(red), then Designers(Green), then Programmers(white). Select
the staff member you want from the roll by highlighting it and hitting A,
then hit the R Trigger or right on the D-pad to go to the R&D screen.
Highlight the box you want put the staffer in and hit A to place him there.
If someone's already in a position it will be filled in red. Also, you can
only put staffers in their appropriate row of spots, all others will be
filled with an "X."
When you have all the spots filled you're set to make a game with that
studio. You can then exit the staff area by hitting B and selecting the
left option.
GAME MAKING
-----------
Select an R&D section that's filled (blue tag above it on world map) and
the game making process gets underway. You have to actually be in the studio
for any progress to be made, so if you were to setup R&D A after clearing
it then you go and clear R&D B, no progress on the game in R&D A will be
made during the month's rest after clearing B. If you have more than one
studio making a game, they'll make them simultaneously and you can
switch back and forth between them with the triggers. As long as you're in
one R&D section they'll all continue work on their games.
As you sit in the R&D sections days will pass, hit Y to speed up the
passage of time. To keep track of the overall stats of the studio you're
in choose the right command option. The most important numbers are the
budget on the bottom of the right column and the release date on the
bottom right. You always want those numbers in white or yellow, red is
bad! If the budget gets in the red, fire everyone but one production
studio...or if a game is near completion try to make it and hopefully it's
release will bolster your budget. If you run out of money the game ends,
so just restart from the last save. Oh yes, save OFTEN and in different
files during a bout of heavy game making. Things can run very smoothly
or they can turn B-A-D quickly. If you run up against a string of bad
events that wreck your release date and quality, just soft reset (ABXY and
Start all at once) and restart from an earlier save. At 40% the game will
reach Alpha status and the director will talk to you about the game, he
only gives a little information at this point. At 75% and Beta status you
learn more like the genre and style and all that. You're also asked a
question and given three options. This is very important and determines
how long the game will take to come out. The three answers are:
1. Quicker! (focus on completion)
2. Continue as is
3. Do your best! (focus on quality)
If you choose the 3rd option you'll be presented with another set of
answers:
1. Not this method, abandon it now (new game style?)
2. Think of your best! (focus on quality, completion % goes down usually)
These answers may be the key to producing different games with the
same director. I'll have more info in future updates after I've messed
around with it a bit more. You can also bring up these questions and
answers with the second option in the bottom command menu any time after
Alpha status (40%).
There are numerous events that can happen during game-making. If a good
event is happening you'll hear fast, upbeat music. If it's a bad event
you'll get slow, unhappy music or frantic, scared music. Most events just
ad or take away from staff member's stats, but some require you to answer
questions. Usually it's just a staff member asking a question and you'll
have three options. If it's not the director asking you then your answer
will only affect that staffer, any director questions will affect the game
as a whole. It's good to have the overall stats up when a director is
asking you about the game, so you can see what affect your answer has
on the game's release date. If it's a bad affect, try to remember some
of the characters in the question and which option you picked to avoid
picking it in the future. The worst event that can happen is the BUG!
event. A bug gets into the system and affects all the data and the staff
asks you what to do. Depending on which answer you give you'll save the
data or cause a huge delay, the "correct" answers are random so just
guess. You'll know you guessed right if you're only asked one question,
if you're asked 2 or 3 or more it's not going so well.
Sometimes staff members will either mutiny for a higher salary or a single
staffer will higher an agent to get him higher pay. For a mutiny you have
no choice but to pay the people the raise, for the second event you can
choose to increase their pay a little, a lot, or the bottom option is
not at all. If you choose the bottom option then most of the time the
staff member will quit and you'll have to replace him. And finally,
sometimes staffers will just scream and run away for a week or two due to
personal problems. If you don't fill in their spot they'll come back
refilled and gain some stats, if you fill in their spot they'll be put
back in the staff roll list. Usually it's best to let them come back, but
if you're on a tight time frame then you may have to replace them. If a
director runs away you HAVE to let them come back, unless you're under
10% completion or so.
Replacing staff members is done in the same way as filling them in at
the beginning of the game making process. If you replace one or two
staff members it shouldn't affect the game too much, but replacing three
or more staffers will usually cause a delay. Replacing a director will
scrap the game altogether and you'll have to start at 0% again. You want
to stay away from doing this, only do it if the director just WON'T get
a game out on time (constant delays, always leaving, etc).
To give items and replace people and various other things, you need to use
the bottom option of the commands. This brings up another long vertical
menu with the following options:
Items -Brings up list of items to use on staff
Game Direction -Talk to director about game (explained above)
Dogma Game Release -Shows release date of Dogma's next game
? -Haven't figured out yet
Staff Change -Go to the staff screen
Game Budget(?) -Raise the budget for the game (I think)
Staff Salary -Choose staff member, then raise or lower salary
Force Game Release -Top option continues work, bottom releases game
Exit to World Map -Exit game making
When a game is completed you have the option to release it (top) or to
continue work on it and try to improve the quality(bottom). Usually it's
best to release a game when it's done and rest the staff (left option
after game release stats). If a game gets done very early and is low
quality, you may want to keep working on it and use the Game Direction
option to try and improve the quality.
After releasing a game you'll see how many you sold, how much money you
made, and finally what game you made. The R&D section that made the game
will be empty and awaiting use for the next game or for more RPG mode
staff gathering.
In general it's best to have the long games use R&D A since you never have
to go back. The other games should use B and C since you have to go back to
them from time to time in the game for staffers and to level up, etc etc.
There's also an R&D D that deals with hardware, that's covered in the
Chapter 7 section of the walkthrough. Unfortunately you don't get to hire
any of the staff members you fight down there, but they do occasionally
walk-in and ask you to hire them when you're making a game. This happens
with alot of the important characters in the game, so usually it's a good
idea to hire the people that walk-in. If you're low on budget though you
may have to pass (uusually only a problem your first time through).
What's covered here should help you get through most of the game making
parts of the game, but as with everything else I'll be adding more info
as I figure it out and it gets sent to me, so look for more and better
descriptions in future updates!
--------------------
2-2-2. THE SIM MENUS
--------------------
[R&D SCREEN COMMANDS]
Commands
View Staff + View Overall Stats
Options
[COMMANDS MENU]
LEFT
1. Determination and Talent up, Stamina down
2. Talent up, Determination down
3. Determination up, Cooperation down
RIGHT
4. Stamina up, Determination and Talent down
5. Cooperation up, Determination and Talent down
6. "Moe moe" Uses 3 Charisma points for a random effect
[OPTIONS MENU]
Items -Brings up list of items to use on staff
Game Direction -Talk to director about game (explained above)
Dogma Game Release -Shows release date of Dogma's next game
? -Haven't figured out yet
Staff Change -Go to the staff screen
Game Budget(?) -Raise the budget for the game (I think)
Staff Salary -Choose staff member, then raise or lower salary
Force Game Release -Top option continues work, bottom releases game
Exit to World Map -Exit game making
This Walkthrough is aimed at getting you through your first run in Segagaga.
It's not a very long game, and once you go through it the first time you
should be familiar enough with the game mechanics to make every subsequent
run-through fairly easy. Be forewarned, you're not going to see everything
your first time playing the game, in fact, the first run is pretty much just
trying to survive against Dogma to make it to the end of the two years.
There are only two ways to completely lose the game (Game Over): First, if
you run out of money, which you only have to worry about in the early
chapters. Second, if your market share drops to 0%, you have to worry about
this in the final chapter.
Alright, let's get started!
-----------------
TITLE SCREEN MENU
-----------------
1. New Game
2. Continue
3. View Archive
4. Options
NOTE: On the Save/Load screens the option left of the "/" is always the
affirmative (i.e. "Save this file Yes/No?" and such)
==============
3-1. CHAPTER 1
==============
First, enter your name then the name of the girl. Now sit back and watch
the opening movie. You'll end up in the top of the main Sega tower in front
of the company president and the VP(?)Alice. They talk for a while then
another movie plays showing Alice leading you down to the R&D sections. You
end up at the top of the tower again in what I'll call the "Advice screen."
Whenever you select the top of the tower from the world map screen you end
up here. When Alice finishes, select the top option to continue, or the
bottom one to hear everything again. Now you'll have control.
The menu on the left is as follows:
Hear Advice
View Stats + Leave
Save/Load
We haven't done anything so there's no use saving or viewing the dismal
stats. Choose the right option and you'll see the world map. Go to the
left-most option and select it. You'll end up in the shop with 20,000
yen to blow. I suggest picking up the Pico Hammer, 4 books, and 4 E Drinks
for your first foray into the dungeons. Exit the shop and then highlight
R&D A (with the sign over it) and enter it. Finally some action!
Even though you can run around and skip most battles, you should fight
alot here in the beginning to build up your levels. You need to be at
least level 10 to fight the "boss" of this dungeon, and if you skip a
bunch of fights early on you'll get stuck walking around near the end of
the dungeon waiting for battles. So just walk through most of this part
to keep steadily leveling up. Also, you don't have to hire anyone just
yet, but if you want to build up your archives then you should try to
hire at least one of each type of enemy you encounter. You can always
fire them later on to save money. A couple enemies are found all through-
out the dungeon, but most are only found in certain rooms. If there's a
person/thing/whatever standing around that you can talk to then that's
where that type of enemy tends to hang out.
First thing to do, equip the Pico Hammer. Hit Y, then choose the top
option, then the left option. Highlight the hammer and press A and the
red Kanji sign will cover it, meaning it's being used. Alright, now we
begin the guide proper.
Walk up, past the desk, to the red guy "Flag Man" and talk to him, then
go right. No need to go into the Flag Room yet, but just remember that it's
here. Talk to the human looking guy just past the Flag Room and then go up
past him and then right, and back down to where you can go left through
two nearby doors or right to where a human-looking guy is standing. Go left
first and fight some of the Programmers and Designers in the left-most room,
and a couple in the narrow upper room with the beds. Then go right and talk
to the Director to fight him. It only takes a couple whacks and he goes
down(and joins your staff!). This is one of the heads of the old Sega
A&M divisions, but I'm not sure which one. Anyway...
Go straight up and talk to the lone guy playing the arcade game to hear the
Sega chime, then go back down to the right. Fight some of the enemies in
the two rooms here. The upper room has more Directors and the lower room
has Programmers. You want to get up to level 4 or so around here. Then keep
heading right in the hallway and you'll come to a bigger room with a few
"bulk staff" guys standing around. The enemies in here can actually do more
than 1 or 2 points of damage so watch your HP as you move around this room
and fight to get to Level 6.
Once you're at Level 6 or above, talk to the human guy in the black jacket
(I think this is supposed to be Yu Suzuki) to fight him. It only takes a
few whacks to beat him and he'll regain his sanity. After listening to him
and watching the movie about the Programming Chief, go up the now-open
pathway and talk to the Programming Chief in the yellow bear suit. The
screen will fade to black and you'll end up by good ol' Suzuki-san again.
After the SGGG girl comes and talks to you, talk to the black jacket guy
again.
Now you need to go to the Dreamcast in the middle of the room you're in
and touch it with A. To get to it just go back to the left side of the room
and then up so you're near the exit of the room. Go right and then down and
you'll see the DC on the counter or desk or whatever. Touch it and it will
give you three steps you need to complete.
First you need to get the Golden Flag seed, then some Flag Water, and then
finally you need to plant the seed in the Flag Room to grow the Gold Flag.
Check your inventory after listening to the DC to see if you already have
the Gold Flag Seed. It will be the bottom item in the right column, it's a
seed with a big, white F on it. I thought that the DC gave it to you when
you talked to it, but it turns out you have to get it from an enemy. The
other SGGG walkthrough says you need to fight the Programmers in the room
with the beds in it to get the seed, since I'm not sure myself I'll just
reiterate that author's advice.
Keep fighting until you acquire the F-Seed. Now we need to get the Flag
Water. The only way I've found to do this is to exit the dungeon and go
back to the Shop. Doing this causes you to lose a month since you leave
the dungeon, but it's the only way I've found to actually get the Flag
Water. I've looked all over in the dungeon itself, checked every nook
and cranny and corner, talked to everyone, etc. and I'm still unable to
find it anywhere. I'd like to think you could do this step without exiting
and losing the month of time, but so far it's a no-go. Soooo, head all the
way back to the entrance of the dungeon and exit. Choose the left option to
exit the dungeon then highlight the shop (lower left option, remember?) and
enter it. The pretty anime shop keeper will notice the Flag Seed and give
you the Flag Water.
Highlight R&D A and enter it again. Go up to the Flag Room to the highest
pot on the left side. There should be 4 flags already raised in the room,
your goal for this dungeon is to fill in all the pots, which happens auto-
matically as you progress. If you examine the pots they show what you did
or need to do to make the flag sprout. I can't read it all either but I
thought I'd throw that in there just FYI. Okay, go to the last pot in the
left row and face it, you'll plant the seed, water it, and then wait.
Just keep hitting A to skip through all the (......) lines and then
finally the gold flag will sprout and you'll collect it.
Head all the way back to where the black jacket guy/Yu Suzuki is standing
and talk to him again. After the movie he'll move for you to pass. Go to
the bear guy again, heal if you need, then talk to him to fight. At Level
7 or so it should only take a few attacks to take him down.
Once the Programing Chief is beaten, go to the gold door to the left of
him and touch it to unlock it. Go down and then talk to the girl in the
lounge area. Go up the right side of the room and hit the red button on
the table to clear the smoke. The girl will leave through the top door,
and you should follow.
In this section you can either go right and level up and hire a few more
staff member types, or go left and immediately fight the Design Chief.
It doesn't matter which you choose but make sure to be fully healed when
you go to fight the Design Chief since it's the first fight that's kinda
challenging.
When you're ready, head left into the Design Room. As you enter you'll
overhear an argument between the Design Chief and a few of his staff.
Once they're done, go up to the big Chief behind the desk and talk to
him. He'll blabber on for a bit and then finally you'll fight him. The
first thing he does is use his "freeze" ability(not a literal translation,
obviously) on you so you can't do anything for a few turns. He'll whack
away at you while you're helpless until finally your SGGG partner comes
in for the save. Once you can take part in the battle again, use your
healing power. Now the battle can either last a few more rounds or it's
possible that the girl will beat the Design Chief in one turn. To be safe,
heal a couple times before you start attacking. When you're health is
almost back to full, just keep attacking until the Design Chief goes down.
I've never seen him use the "freeze" move twice in this battle but I'm
sure it's possible, hence the need to keep your health up. The good news
is once you beat this guy you get his freeze move, and you will USE it ;)
After the fight go left and open the gold door. Then go all the way to
the left until you hit the wall, then go all the way up the narrow hallway
and then right, into the room with the two crying Directors and all the
old Sega machines (most are fake, so don't go running around looking for
the R-720 in Walmart). Talk to the guy up near the top of the room and he'll
complain about his missing poster. Stay in this room and check out the old
Sega models and fight the directors for a little bit to level up, hire one
of them if you're going for a full archive. When you're ready, go all the
way back to the Design Chief's room, then right and into the next room.
Talk to the pixelly guy in this room and he'll give you the missing poster.
After scanning it over, fight a few times in this room again. You should
be at or near Level 10 by now. Head back to the Director's room and talk
to the upper crying guy again and you'll give him the poster. He'll move
(I'm not sure who the big-headed guy with the red bug-eyes is but we'll
be seeing him later one) and open the path to the final door.
First though you have to make it through the graveyard of all the fallen
programmers who tried to create a "million seller" game. You need to fill
in all the empty spaces with a lotus. Talk to FlagMan who's next to the
graveyard and then you'll begin:
Enter the graveyard by going Right (R) then:
D, D, R, U, U, R, U, R, R, R, D, L, D, D, L, L, D, L, D, R, R, R, U, R
The SGGG girl will talk a little and then you can go all the way to the
last door of the level at the top-right corner. If you're Level 10 go ahead
and touch the door to begin the final fight, if not then just walk around
this area near the door and fight until you level up. Make sure you're
fully healed and have all your hattari points before entering the door.
The final fight of ths R&D section is with a militaristic Director. He'll
be yelling at his staff and then notice you. After some brief dialouge the
fight begins! This is definitely the toughest fight of the game so far.
To make it easier, the first thing you should do is use your new hattari
skill of freezing. It's the third one down in the hattari sub-menu, it
starts off costing 5 points. Use it then whack away a few times at the
director until he attacks back. You can withstand about 2 or 3 attacks
from him, then freeze him again and heal and then attack until he can
move again. Just keep freezing and attacking him until he goes down. It
will take about 8 or 9 regular attacks to beat him at Level 10, so you'll
have to freeze him a few times. This is the only hattari skill where the
costs goes up as you level up, so use it now while it only costs 5 little
points!
Once the director is defeated it's MISSION COMPLETE and time to watch
Moguton and Onee-san's Game Lecture. I don't know if this puppet show is
supposed to be a meta-narrative or just a goofy TV show about games, I
can't follow it.
==============
3-2. CHAPTER 2
==============
After beating R&D A Alice will explain the game creation process and you'll
end up in the Advice Room. Choose the bottom option to Save and then exit
the Advice Room. You can put people to work now, but I prefer to clear both
A and B and then make the first game. You get some better staff members
in R&D B that help you put out a higher quality 1st game, which is very
helpful in the long run. So leave R&D A alone for now and prepare to clear
B.
***
After you've cleared the game once and actually have a decent budget in
the early chapters you can hire more people in R&D A and actually spend a
little time making a game or two right here, but for the 1st timer it's
best to wait.
***
Go to the shop and fill up on Drink E's and books, I like to have 10 of each
going into section B. Also, buy the Leather Jacket for some extra defense,
it's 20,000 yen but definitely worth it. When you're all set exit the shop
and select R&D B on the tower screen.
First thing, equip the Leather Jacket. Again, hit Y, top option, left
option, and then highlight the jacket and hit A. Now that we're stylin'
and well defended walk up the red carpet to the main lobby. Before we
delve into this dungeon let me reiterate that you want to walk as much
as you can so you can fight and level up. By the time you're done with
this dungeon you should easily be around level 30. You'll use some of your
Drink E's and books during the first half of the dungeon or so, but after
that you should be killing the random enemies in one hit, which lets you
get EXP and items without much risk. Okay, here we go!
Now...I honestly have no idea why there's a giant lobster on top of a
big Dreamcast in this main, circular room. It speaks but in a weird way
that uses Katakana for native Japanese words so I REALLY have no idea
what it's saying (besides FREEEEEEEEEEEE! of course). Anyway, once it's
done squealing, talk to the 5 people around it and they'll disappear.
Once they're all gone LAN Man will appear, LAN Man is like Flag Man but
blue and he has an antenna on his head instead of a flag. Go to where
LAN Man was and stand on the glowing teleporter and hit A to warp to the
area below and to the right.
Go right and talk to LAN Man, it's a lengthy conversation about R&D B and
it's leaders, LANs, and RPGs(And how RPGs are copyrighted by Bandai,
in-joke I guess). After the long talk go through the door below and head
to where LAN Man is standing again. He'll disappear, so follow him by
going down the right side of the room. Talk to him again and he'll give
you the "Mobile LAN" (which looks suspiciously like a Game Gear) and talks
about one of the R&D Leaders in the next room.
After the talk, go into the room on the right and talk to the guy standing
next to the giant DC. Once again, I have to admit I really have no idea
what is going on during this conversation. Why does the other guy pop out
of the DC? Why is he in there in the first place? Who knows? Once the
conversation is over LAN Man comes in and talks a little more as well.
When all that is done, go to the now-glowing teleporter at the top right
corner of the room and hit A to warp.
In this room you have to fight the two Mecha-fan designers, it doesn't
matter what order. They both take about 5 hits at Level 13. This small
room is a good place to level up, but you run into the "boss" monster of
the area alot in here so be careful not to waste all your items. If you
do run into the big mecha enemy use the same tactic as below.
When the two Mecha Designers disappear, go down to the lower room and you'll
fight the Mecha Director. Heal and then talk to him to fight. To beat him
easily, use the "freeze" hattari and attack three times, then just trade
hits a couple times and he'll go down. Once you defeat the big Mecha go
back up to the higher room and teleport back to the room with the big DC
in it. Speak to the guy next to the DC again and a whole big scene plays
out. The crazy looking Leader of another section pops out and says some
stuff I can't follow.
When all the talking is done, go back to the entrance of this whole section
and teleport back to the main lobby. Go left and use the now-active teleport
on the lower left side of the lobby. From the teleporter go down through
the door to what looks like a city street set. Walk around and talk to the
staff people here and fight a little. When you've leveled a couple times,
and hired 1 of both kinds of enemies here if you're doing that, go down
to the end of the street and you'll be caught by the crazy looking guy.
He accuses you of being a spy and takes you to the "jail" in this section.
When you have control again, go to the left side of your cell and talk to
the guy with glasses. He tells you to use the Mobile LAN to call for help,
but you have to be in the right spot. When you're done talking go to the
top right corner of the cell and hit A to use the Game Ge...er, Mobile
Lan device. LAN Man will appear and free both you and the chubby guy with
glasses. When you're outside the jail cell, fight a couple times in this
room to pick up some decent Programmers, then heal completely and go down
and talk to the crazy looking guy again.
After a brief chat you'll fight him. He can do decent damage so use the
standby formula of freezing with your first move and then attacking three
times, freezing again, then attacking three more times. If he's still
around after the first 6 attacks (hopefully go get a critical or two in
there)then freeze him a third time and heal for a couple turns then just
duke it out a couple more rounds and he'll go down. Once you win there's
another lengthy dialogue.
Head right and you'll end up back on the street set. You should stay in
this area and fight and level up until you get to Level 20. It won't take
long and it will help you gather items in the next part.
Once you're at Level 20 go up and use the teleporter to warp back to the
main lobby. Walk around here for a bit and fight. You should beat any
"monster" you come across in this area in one hit, and they drop plenty
of Drink E's and Books. So stick around and collect some items and hire
some different staffers. Also, if you go to either end of the short path-
ways at the right and left sides of the lobby there's two unique monsters
that offer to fight you, but they recommend you get to Level 60. You'll
get wasted if you try to take them on now, but remember them for later,
they have awesome stats.
When you're done fighting and collecting, go back to the lower-right
teleporter and warp. Make your way back down and the right, to the room
with the giant DC again. Talk to the guy next to the DC, then to LAN Man
once he appears. When he's done talking go back to the teleporter at the
entrance to this area and talk to LAN Man again. He's lost his Mobile LAN
and wants you to find it. Easy enough, just go down to the big room below
and move near the DC on the lower-left portion of the long white desk near
the bottom of the room, near the tall guy. Hit A and you'll recover the
device. Go back up and use the teleporter.
Talk to LAN Man in the main lobby and the lights will go out. Make your
way around to the left and keep following LAN Man. After you "catch" him
three times the lights will come back on. Make sure you're health isn't
too low and then go left and talk to the guy in the karate outfit near
the door. This triggers a series of fights with the "macho" type of
staff members. I don't know what all the numbers on the screen mean
before each fight, but just keep fighting until the crowd disappears. It
should take 5 fights. When the path is clear go up into the dojo-style
room and walk around and fight and hire some guys in here until you're
at least Level 25.
When you're done, go right and through the upper portion of the white
room and through the door to the next dojo-looking room. Listen to the
conversation then go up to the Leader of this section and talk. After a
brief chat the screen will go blank and you'll be in a small room with a
line of people. Talk to each person to make them disappear and make your
way to the left. When you finally get to the teleporter, use it.
Talk to LAN Man and he'll tell you about finding the "deprogrammer" (?)
in Akiharaba. After the conversation you'll be warped to the city area.
Go up(notice all the signs, booo!) to the second screen. On this screen
there's two doors you can go in. The second shop of the game is at the
opposite end of the screen, by the "LOVE" sign, and the store where you
can find the guy you're looking for is the door to the right of the IN->
sign. I suggest going into the real store and picking up the "Togu Bat"
for some increased attack power, then go into the other store. In the
computer store go to the door at the back end of the shop, LAN Man appears
and talks a little more. Go in the door and make sure you're healed, then
go up to the DePro guy in the mask and talk to him to fight. It takes
about 6 attacks to defeat him, so just "freeze->attack x3" twice and he
should go down. You get the UFO "hattari" skill by beating him.
After the fight you'll be taken back to the entrance of R&D B. Go up to
the top teleporter, behind the lobster and make your way through the
dojo room to the Leader's room again. Heal if you need and then talk to
the Deprogrammer guy next to the Leader. After some talking you'll fight
the Leader. It takes 5 hits at Level 28 to take him down, soooo you know
the drill. Just freeze him once and attack thrice, then trade hits for a
couple rounds and he'll go down. Once the Leader is defeated the real spy
shows up and blabs on for a bit. Then it's fighty time again. Just freeze
the guy and whack him three times to win.
Once you beat the spy there's a whole lotta talking that takes place.
Stuff about games and data and then the SGGG girl shows up and scares the
three leaders into giving you their GD Roms (or something like that). Then
you teleport to the main lobby and the girl puts the GD-ROMS into the big
DC, which hurts the lobster somehow. Make sure you're complete filled in
Health and Hattari points then go up and talk to the lobster to trigger
the final two fights of this dungeon.
The first lobster fight isn't too hard, just freeze -> attack X3 a couple
times, then freeze him a third time and heal twice and then the next hit
should take him out. If not just trade hits for a couple rounds to finish
him(don't let your health get too low though, there's another fight). Once
you beat the programming lobster a short cutscene takes place with the
guy "controlling" the lobster popping out the big DC, but then the big
lobster comes to life on it's own or something and you have to fight it
again. It's stronger this time (see all the guns?) but you also have the
SGGG girl to help you. You know the drill, freeze and attack and heal
when you need to. Sometimes the freeze hattari will miss, or the lobster
counters it or something, so watch out for that. Just use the skill again
the next round. The girl actually does tons of damage in this fight, so
you can conentrate on trying out some of your other hattari skills and
use items to keep both health and hattari points in good shape. After
quite a few rounds the lobster will eventually be defeated and the dungeon
is cleared.
MISSION COMPLETE! (But we're still in Chapter 2)
Before you can enter R&D C you have to complete a game. While it's possible
to have both R&D A and B working, you don't really have the budget to
support the creation of two games right now. Sooo, just concentrate on
making one really good one for the time being. Exit the Advice screen and go
to the bottom option of the Sega Tower on the map screen, this is where you
can mess around with the staff members.
***
If this isn't your first time through you can get both R&D departments
active at this point in the game. Dogma's games don't damage your market
share that much in these early chapters so if you can squeeze out a couple
high-quality titles you'll be in good shape for later on.
***
The three people you definitely want on the staff are a Macho Director (in
a white karate suit(from R&D B, should have all stats in the 120's or so),
the big grey Mecha Designer, and Yu Suzuki's big head as a Programmer. Fill
in the other 4 spots with a mix of people from R&D A and B. Here's a hint,
hit Y on the staff role to re-order everyone into position with the
Directors first, Designers second, and Programmers lowest.
When you have all 7 spots in R&D A filled it's time to fire all the other
people you've hired. Yes, it seems harsh and wasteful but you don't have
the budget to support them yet. Select a person on the staff list and then
go to the option on the lower right corner of the R&D sections screen to
fire them (Yes/No?). Once they're all fired, hit B and then select the
left option to exit.
Go to R&D A and enter it and you'll see everyone at work. They SHOULD all
be sparkling and glowing blue, and there shouldn't be any weird effects
on anyone yet. Hopefully the second meter (quality) starts at 50% if you're
lucky. All you can do now is hit Y and fast-forward some.
Watch the two meters on the top left and make sure both are continuously
going up, with hopefully the second one going up much faster and higher
and than first. Various events take place, like staff members discovering
how to do something quicker or better, or two staffers becoming friends,
or even someone leaving for a week or two due to personal problems. All
these events raise or lower individual stats, some (like people leaving)
affect the game's release date. After you've sat and held Y for awhile, go
to the items list (bottom option, then first sub-menu option) and use one
of the ?'s to give everyone a boost. Maybe after the game has reached Alpha
status at 40%.
Keep an eye on your budget by selecting the right menu option and checking
out the bottom number. You should have just enough funds to put out a near
300% quality game though. (My first always ends up being Bare Knuckle
[Streets of Rage] for some reason). Also during this time the military-
looking director will pop up asking for a job, you SHOULD be able to take
him on without using up too many funds, so go ahead and get him, he has 150
in all stats so he's a good guy to have later to make a quick, decent game.
A game journalist will also sneak into the studio from time to time to ask
you about the game's completion date. I don't know what this does so I
usually just hit B for the "no comment" answer.
After the game reaches the Alpha and Beta stages the Director will tell
you about the game progress, and then ask what direction they should take.
The options are as follows:
1. Focus on completion, not quality
2. Balance completion and quality
3. Focus on quality, not completion
-If asked a 2nd question after answering this:
-Keep working at current completion %
-Lower completion % to improve quality (only happens sometimes)
Quality shouldn't be a problem, and after the Beta stage it should already
be at 230% or so. Use your second (and probably last) "?" at this time
to help the staff finish strong. Once the game is complete select the left
option to release it and then you'll see what you made, how well it sold,
and how much more market share you gained. A good quality game will shoot
you up to about 15% or so, not a bad start.
***
In subsequent runs through the game you won't want to use your ?s this
early, but for the first time through it's fine.
***
==============
3-3. CHAPTER 3
==============
Once the game is released you get another little puppet show, and then
a long cutscene showing Dogma games sending a recruiter or something to
harass the SGGG kids. After all that you'll be back in the Advice Screen
and Alice will tell you about Dogma games. From now on they'll be putting
out games as well, so the business sim parts get even tougher (hooray...)
We don't have to worry about that now though, R&D section C has opened up
and we need to go conquer it! Save your game and then exit the Advice
screen. You should have plenty of items still, but go to the shop for
some books and Drink E's to get to around 15 again if you need.
When you're ready go to R&D C and enter it. After we clear this section
we're going to be making games again, so hire enough people of each type
to fill up a studio (3 Designers and Programmers, you should have the
military-style director already and also hire one from here)
---------
1ST FLOOR
---------
STAFFERS IN THIS AREA:
Director Drill Macho
Designer Tank Macho
Programmer Missle Macho
Programmer Squid Macho
Programmer Macho Buster
From the entrance go right and then up into the small office at the top
of the screen, talk to the goatee guy behind the desk. After the dialogue,
exit the office and go right, then go down (remember to walk and fight
during all this). After going under the second arch, go right and talk to
the guy standing in front of the black box with 000 on it, the Debug machine
I guess. The guy will tell you he's tired, which prompts C-MAN to come out
and talk for a little. After the conversation is done go back up to the
small office and talk to the goatee guy again.
Now go back down to the 2nd debug machine and talk to C-Man who's standing
next to it. Once he leaves it's time to do some quality control! Look up
and hit A to start Debugging. All you have to do is wait for the GDs to pop
up, if there's a bug on it hit A, if not don't hit anything. After debugging
for awhile C-Man will come back out and speak for a bit, then it's back to
the grind.
After finishing another round of debugging your SGGG partner will walk in
and talk to you. This prompts the surrounding workers to surround you
chanting "mo-e mo-e!" (Anyone know what this means?) which (understandably)
scares the girl off. C-Man comes back out and talks about how the guys
want to "moe moe" the girl for sure or something. After all this, it's
back to debugging. Once your score is 350 (I think this is the trigger)
C-Man pops back in and talks, then the nerdy cardplayer guy who sits next
to the office. When they're both done, go back up to the small office and
a long conversation about "moe" with the "Creator" will take place. When
that's done go back to your lowly debug station and debug some more, until
you get to 600. Once more, C-Man will come out and then the nerdy guy, and
once more you should go back up to the small office when they're done
talking.
Time for a little drama. After everyone is done yapping and C-Man yells
for a little, go to the shelf to the right of the big white creator guy and
hit A to find the "dot com girl poster" which sets off more conversation
and drama. Then you have to fight the goatee guy. He's not too hard, it
should about 4 hits if you've been fighting and leveling up like you should
be. Once you win, talk to C-Man and he'll give you the card to go up to the
next level. Soooo, go back to the steps near the entrance at the left and
go up the right set of stairs.
---------
2ND FLOOR
---------
STAFFERS IN THIS AREA
Aimless Director
Go right and then up into the small office where the creator guy is
standing. More drama unfolds with yelling employees and C-Man and all kinds
of nonsense. After everything calms down it's time to walk around the entire
floor and talk to everyone up there, about 30 people in all. They will give
you different kinds of "keywords" for some reason, some will fight you
before giving it to you. I think these are supposed to help you in the quiz
that's coming up but I'm not sure since they stay in your inventory for
the rest of the game.
Once you've spoken to everyone on the floor it's time to go back up to the
small office and take a short quiz about game creation or something. If you
mess up and miss an answer and don't get the 100% you need to pass just
walk out of the office, down past the 1st guy in the middle hallway and
then turn around and go back up into the office (all the people will be
back in there) and start again. Lucky for you, I've got the answers here!
The questions don't have a number at their beginning so the first number
here represents what order the question shows up. The second number is the
position of the answer from the top answer(top option being "1" and then
down).
1. 5
2. 2
3. 2
4. 1
5. 2
6. 1,3
7. 7,8
After the quiz you get the card to the next level up. After the long
dialogue go to the steps to the left and up.
---------
3RD FLOOR
---------
STAFFERS IN THIS AREA
Director Drugstore
chubby, shirtless Director
"Orega-orega" Director
Programmer "dirty"
Programmer Assembly Wizard
"cute" Programmer
Designer Techie
"cute" Designer (pink hair)
After stopping to look at the sign(automatically), walk to the white square
just in front of it and you'll find some kind of item. Whether this is
important for clearing the area or not I'm sure, I think it's just an item
you can use in the Sim Part. Anyway, once you have it go right and talk to
the fat, shirtless guy with a dark face. He tells you about the Project
Number card he's willing to give IF you can find something he wants. Now
we have to do some running around and talking and trading.
First, go up into the small office where the creator is waiting and talk
to him. Then exit and talk to the hairy guy just to the right of the office
for a mandarin orange. (I suggest going into each of the six different rooms
to fight and hire 1 of each of the staffers in there, but for now I'll just
tell you how to get through this part.) Go to the middle room on the right
with the big-headed guy in a sportscoat and talk to him, he'll fight you
but it should only take you a couple hits to beat him, and he joins up.
After that fight talk to the grey guy in the top room on the left and you
get something, this prompts the creator to come out and talk for a bit.
Once the creator is done talking, go to the steps and go down to the 2nd
floor. Go all the way to the right, past the small office on this floor,
to where a guy is standing near the little construction site. Talk to him
and he trades you a card for whatever the 1st guy gave you. Then go to
the guy on this same floor who's on the left side of the hallway just below
the office. (The one you had to walk past to clear the office if you messed
up on the quiz earlier). He trades you for another card. Now go to the
stairs to go down, before you do the SGGG girl will call. Once she gets
cut-off go down the steps and talk to the nerdy guy just past the small
office. He trades you a game or something for the card you have. Now
go to the office on this floor and talk to C-Man, he trades you a letter
or game design sheet or something for the game. Now go back to the stairs,
you'll use the phone and the nerdy guy will come and talk for a little,
then go all the way back up to the 3rd floor.
On the 3rd Floor, talk to the fat, shirtless guy near the office again and
he'll give you the project number for the letter. Take this and go talk to
the creator in the office. This sets off a long piece of dialogue and drama
that ends in you being thrown down into the basement.
In the basement, go down and talk to the weird-looking guy in the middle of
the room, then go up to the top right of the room and talk to the goatee
guy, then go back and talk to weird guy again. Now you have to use your
cell phone to call the SGGG girl. Go back to where the goatee guy was
standing and stand on the little antenna symbol on the floor, then hit A
to use the cell phone.
The creator will show up and fight. It should only take 2 hits at level
44 or so to take him down. Go back to the weird guy and speak to him from
below/in front otherwise he won't talk to you. (You can also take this
time to hire some "moe moe" and polygon designers before talking to the
weird guy)
The girl will show up and talk, and of course all the guys go nuts again(if
only they could see her later, hah!). This causes a long dialogue and some
funny little still-shots where the weird guy gets to touch the girl (on the
arm at least) and somehow this lets everyone get over their obsession with
"Moe-Moe." It's like harmless daydreaming or something, I still don't know.
BUT you do learn the "Moe Moe" Hattari skill, which will come in handy
shortly.
After the long cutscene an elevator will pop up and take you up the floors
of the building, you have to stop and fight someone on each floor, so be
sure to be mostly healed. You get a chance to heal before the final boss
so don't worry about it if you're not full. On the first floor you have to
fight the nerdy card guy, it should only take 2 hits or so. Then you go
up and fight some weird director, again it should only take a couple of
hits. After this fight Flag-Man shows up to keep the peace, then you head
up to the 3rd floor where you have to fight the creator guy again. Once
again it only takes a couple hits, this time LAN Man shows up as you
continue upward to the 4th Floor.
---------
4TH FLOOR
---------
STAFFERS IN THIS AREA
"wizard" Director
When you gain control of your guy again, fully heal and fill your hattari
points, this next battle can go wrong in a hurry(but 95% of the time you'll
breeze through it, so don't get too worried). If you want to save yourself
some trouble at the cost of a few items, walk around the middle of the room
here and fight a "wizard-looking" Director and hire him(or however many it
takes). Then go down and you'll see who's hoarding all this money: C-MAN!
And now of course you have to fight him and knock some sense into him, nice
chain though!
The first thing you want to do in the fight is freeze C-Man, the freeze
hattari costs about 23 points now but it's still worth it. Use it then
use your new "Moe moe" hattari (6th one down) to get C-Man thinking of an
anime girl and lower his defenses. If you don't use the "moe" skill then
your attacks will only do 1 point of damage. Attack until he becomes un-
frozen, then freeze him again and continue attacking, if the "moe" effect
wears off then use it again when he's frozen. It should take 5 or 6 attacks
doing 125 or so damage to finish C-Man off.
Once C-Man is defeated he agrees to help you and joins your staff as a
director (he has high stats but his games take forever to come out!).
There's also a short cutscene with the SGGG girl talking to the weird guy
about the possibility of their being a section D (dun dun duuuun!)
MISSION ACCOMPLISHED (but there's more to do in this chapter)
-----------------
MAKING MORE GAMES
-----------------
SAVE!
Now you have to get back to making games. You should still have your staff
from when you made your first game, plus enough people from R&D C to get
two games going. Technicaly you can have all 3 studios working on a game
but you still don't really have the budget, so it's better to make two
really good games to gain more market share and higher profits. Also,
this time Dogma games will release one game that doesn't do much damage to
your market share, but the chapter ends when they release their mega-title
"Caroline's Moe Moe Paradise!" They may or may not release a second game
on 12/20/2025 also, it depends on when they release Caroline's game. Your
goal now is to get out two good quality games before they release
Caroline's. You have more money and some better staffers this time around
so it shouldn't be hard to do this.
You want to mix up your staff from the first game with the people you just
got from R&D C. As for directors, use the big-headed guy you fought in R&D C
and either the military guy you hired before or the wizard-looking director
from the top floor of R&D C. If you didn't hire the military guy then just
use the wizard guy, obviously. C-Man is available to use, but I've never
used him and put out a game on time with him for this part. If you've
messed up and somehow only have the "oba oba director" (big head guy),
C-Man, and the Macho Director from the first game(or you just want to play
around in the RPG mode some more), then go ahead and go back to R&D C and
level up and upgrade your staff. See the next section below for more info
on this. If you're set, continue reading below.
Use any RPG money you've gained to go to the Sega shop and buy "?'s." I
stick to the 30K type, you can probably afford about 3. So you should have
4 or so going into this development cycle. Spend the rest on Drink E's to
give your staff in case of emergencies. Once you've got the "?'s" and
your staff setup from the staff screen, go into the R&D studios and start
making some games!
I can't really guide you step by step in creating the game since it's so
random, but most of the time you can just bring up the "overview" menu
and hold down Y to speed the process along. Make sure the release date on
the right side is always in white or yellow, if it's in red then Caroline's
game will come out before it and you won't get to finish. Use your "?'s" at
various times to fill everyone's stats back up and just go through the
events and ailments as they happen. Again, it shouldn't be too hard to
release a couple near-300% quality games within the time frame you're given.
This will shoot your market share up significantly. If a director or
someone leaves for a week, when they get back tell everyone to work faster,
then use a "?" after they've been going at it for awhile.
***
On the 2nd time through and beyond this part is a little tougher. You want
all three studios making a game, so be sure to hire all the people you need
during your first trip through R&D C. Also, don't blow all your cash on
"?s" you'll need to buy some regular items.
***
During the development process staffers will come up and ask you questions,
depending on your answer certain stats will go up and others down. The
only time this really affects the game's release date is if it's the
Director, then you have to be careful. Usually the middle answer is the
"middle of the road" one that won't change too much.
At 40%(Alpha) and 75%(Beta) the director will talk to you about the game,
the genre and style and all that. Then you get asked what direction to take
the game. As long as the game is over 230% or so at the Beta stage you're
in good shape so choose the middle option. If it's taking too long to
make the game, choose the top option, and if the game will be out too
early and is still under 200% quality then choose the bottom option. Once
the games reach 100% completion, release them and see how you fared. You
_should_ manage to get over 30% of the market share, which gets you a nice
message from Sega's president. (I think you get more money, too but I'm not
sure...)
***
Once again, if you're doing this for the 2nd or 3rd or whatever time you'll
want 300% or above games and all three studios working. This your best
chance to nab market share.
***
-------------------------------
LEVELING UP AND UPGRADING STAFF
-------------------------------
If you manage to release both games well before the 12/20/2025 deadline,
like in month 10 or so, or you just want to level up and get some better
staffers, then you can take a month and go back into R&D C. Fire the
directors you just used and a couple of your lowest level programmers and
designers(not all of them though, it's good to keep a few around for their
lower salaries). Or if you're going in before creating the games, just fire
the Macho Director who made your first game (or whichever director made
your first game if you're doing things differently).
Then go back into R&D C and do some hiring and leveling up, if you're
patient enough go ahead and get up to Level 60. I usually give up around
level 55 or so. The guys you definitely want to pick up are:
3 Directors-The round guy with thought bubbles all around him (2nd floor)
-The "drugstore" director with a big head and bunch of bottles
-The wizard guy on the top floor if you didn't just use him
2 Designers-Another "Techie" Designer with all the arms and gadgets
-A "cute" Designer, big head with pink hair (both on 3rd floor)
3 Programers-Another Assembly Wizard with the big grey head
-A "dirty" programmer with white hair and beard
-A "Macho Buster" with the flying robot body
Again, if you're doing all this BEFORE making your games then you might not
want to get ALL of these people, but if you've got the time (real time,
not game time) to go around and do all this then go right ahead. Once
you have everyone you want and have leveled up all you want exit the R&D
area and take your month's rest. If you've already made your games, then
you'll probably go right to the Advice Screen and see Dogma's 2nd game get
released and then Caroline's game right in a row, oof. If you're just
starting your games go back up to the beginning of this section and read
from there.
Once Dogma releases "Caroline's Moe Moe Paradise" the chapter ends and
things start getting a little rough for our SGGG crew. On the bright side
there _is_ another puppet show.
==============
3-4. CHAPTER 4
==============
This short chapter starts with a movie and you going down to where R&D D is
located. When you're put in the first-person view(ahh, memories of Phantasy
Star...) go forward once and a white rabbit will show up and talk to you
about the Tera Drive and game characters and stuff. When he's done, keep
moving forward and you'll get paged back up to the Advice Room.
A guy from SEGA in the US (or so he says...) has shown up and takes over.
After a long dialogue try to go back down to R&D D, you'll be blocked and
end up back in the Advice room. Your partner hatches a plan to get you in,
so after the talking exit the advice room and go back down to R&D D. You'll
enter, keep moving forward until the girl shows up, then just keep moving
forward all the way to the end. There's nothing around the turns for you to
see in this Chapter, so you're not missing anything by not taking any turns.
When you reach the end of the dungeon a long movie plays with a whole
bunch of stuff going on. Eventually the US guy shows up and captures you
both. He takes the girl away and whisks you back up to the Advice Room and
the start of another chapter. I told you it was short!
==============
3-5. CHAPTER 5
==============
You'll be in the Advice room with the US guy. Answer yes to both of his
question ("hai" it's the bottom option, with only two kana symbols) and
he'll put you in charge of Studio P.
You're not actually supposed to get anything done. I guess this is some
producer or director venting about game companies, becuase you're given a
low level staff and no money. Just hold down Y until the US guy calls you up
to the Advice room. He'll do this a number of times so just keep holding
Y when you're in the Studio, don't bother with any items. This is a good
chance to try out some of the commands though. Mess around with them for
a bit until the US guy finally gets sick of you (after cutting your staff
and complaining the whole time).
You'll be put out of your misery after a few months (game time), but you're
also kicked out of Sega! This leads to a cutscene and another puppet show
and it's on to Chapter 6.
Alternately, you can answer No (iie) to the guy's questions and you'll
skip the whole "Studio P" shenanigans. I'm not sure if this affects what
ending you get or not. I think it saves time though.
==============
3-6. CHAPTER 6
==============
As this chapter begins you find yourself on the very fringe of the game
industry, as a lowly video game store employee. Just wait and watch and
feel the depression as various customers come up and bother you. When you
can finally move again walk around the store a bit to check out the Sega
stuff, then go to doors at the bottom. You'll be stopped by some guy from
Marketing or something and talk for a bit. Then leave the store and sit
back and watch the long cutscene featuring none other than former Sega
superstar Alex Kidd.
His movie tells about how he was once the main guy at Sega, but then Sonic
came along and everyone forgot about him. After rambling on for awhile he
takes you to a bar where the military guy is hanging out. He's been demoted
from a director to doing menial tasks for the company.
He asks you a series of questions, answer them thusly:
Yes (hai, remember how it looks?), No, No, Yes
Apparantly you agree to help him out with his crappy jobs the next day,
and he and Alex go walking off down the street.
The next day you meet the military guy at Sega, but you don't get to go
back in yet. You have to help him out with a couple of jobs. First you go
to Sega's High Tech Land and have to clean the arcade machines. Then you
have to help stack DC's for shipping. The arcade cleaning game is pretty
easy, just go to the darkened machines using the D-pad and tap A and B back
and forth rapidly to wipe them until they're sparkling. You have 20 seconds
to clean the machines, this goes on for 4 rounds.
After clearing High Tech Land you're taken to the shipping area. This mini
game is a little puzzle game. You have to kick all 6 DCs on the floor onto
the waiting elevator on the top right corner. This lasts 5 rounds:
-------
ROUND 1
-------
1. Kick the three boxes below the lift UP onto it
2. Kick the box left of the lift RIGHT
-------
ROUND 2
-------
1. Kick two right-most boxes UP onto lift
2. Kick the two boxes left of the lift UP, then RIGHT. Start with the one
closer to the lift, right of the wooden box
3. Of the two remaining boxes, kick the top one UP onto the lift, then RIGHT
4. Kick remaining box UP onto lift
-------
ROUND 3
-------
1. Kick the two boxes just below the lift UP onto it
2. Kick the lower right box UP onto the lift
3. Of the two boxes in the upper left corner, kick the lower one RIGHT onto
the lift
4. Kick the lowest left box RIGHT, then UP, then LEFT, then UP (it will be
against the other DC box now), then kick it RIGHT
5. Kick the remaining box RIGHT onto lift
-------
ROUND 4
-------
1. Of the 4 boxes just below the lift, kick the right-most two UP
2. Kick the middle box(below right box of the remaining two under the lift)
RIGHT, then UP
3. Kick the lowest box UP
4. Kick the left-most box UP then RIGHT
5. Kick the final box UP
-------
ROUND 5
-------
1. Kick the 2nd box from the bottom RIGHT, leave it here
2. Kick the 2nd box from the top RIGHT, then up, then kick the box from the
last step UP
3. Kick "middle" box UP(against top DC box), then RIGHT
4. Kick the lowest box UP, then RIGHT
5. Of the top top boxes, kick the one closer to the lift RIGHT
6. Kick the remaining box RIGHT
Once you've cleared this minigame the military guy gives you some numbers
(78-56-84), I don't know if they're important or not but there they are.
You also get a chance to save. Select the top option to save.
Then you end up back down where the US guy is holding the SGGG girl captive
in a tank of water for some reason. You fight the US Guy once in normal
form, just attack 3 times to beat him, and then he turns into uhh, something
and beats you in one blow. This leads to another cutscene with the SGGG girl
saving you. Enjoy your brief glimpse of teenage anime booty and then get
ready for Chapter 7!
==============
3-7. CHAPTER 7
==============
Chapter 7 is the last, and hardest chapter. Dogma will release at least
games in the remaining time before the end of 2027 and they all take away at
least 15-20% of your Market Share. This is also the longest stretch of game
making in the entire SGGG game, so you can't rely on a bunch of "?'s" to
get you through, you'll actually have to do some resource managing and
commanding. Stamina drinks are your best friend for this last bit of
gameplay.
BUT! Don't dive right into the game-making yet! The first thing you want
to do is clear R&D D so you can use the Tera Drive. The Tera Drive lets
you create a piece of hardware, but you can only do it once per game(as
in only once per run-through of the entire Segagaga game). More on this
later.
There's some tough staffers down in R&D D, luckily you don't lose any time
if you have to leave and re-enter. To avoid this annoyance, make sure you
have at least 15 each of Drink E's and Books. SAVE! You'll be saving alot
in this chapter, in case anything goes really, really wrong, and this is
the perfect time. If you get killed down in R&D D just soft reset and load
from this save.
-----
R&D D
-----
When you're set, choose R&D D from the map screen. When in 1st person
view, move forward once. You're asked if you want to go to the Tera Drive,
you can't do anything with it until you clear this dungeon of staffers so
choose the bottom option (iie).
Instead of trying to Direct you around the dungeon, I whipped up a little
ASCII map. Hopefully you can decipher it! Each "-" and "|" represents a
step. The staff people marked with "*" don't do too much damage, so you
don't have to use your freeze skill on them. If there's no "*" before
their number, freeze'em! The enemies are numbered in the order you should
fight them.
[KEY]
S = Start
x = Dead End
* = Don't use freeze Hattari on this enemy, just fight
! = Learn a new Hattari skill from this enemy
1. Get Bass Designer
2. Samba De Amigo Designer
3. Alex Kidd Director
4. Zombie Programer
5. Designer Girl (?)
6. Opa Opa Programer (learn 16t Hattori)
7. Paku Paku Designer
8. Dragon Designer
9. NiGHTs Programer
10. Paku Paku Designer
11. Paku Paku Panda Designer
12. Paku Paku Cat Designer
13. Ri-Star Designer
14. Nei Designer
15. Sonic Designer (learn Harinezume hattari skill)
Each time you defeat a staffer down here(face them and press A to fight)
they add an option to the Tera Drive. You have to defeat all the staff
monsters in order to activate the Tera Drive. Just use the "easy chair"
Hattari when your health gets low, and refill your hattari points with
books.
Once you've cleared R&D D, don't make your hardware right away. Wait until
it's close to Christmas for a higher profit. More on making hardware later.
Exit R&D D, answer "iie" to using the Tera Drive again to get out, then
SAVE again.
Now you're probably above level 60 by now. Which means you can go back to
R&D B and get the two unique staff members in there. Their stats aren't
that great, but you'll definitely need to hire some more staffers to swap
out here and there for this long run of game making. You can decide if you
want to get these two Programmers(the cross hair one can become a director
as well) and some other people from R&D B, or if you just want to go back
to R&D C again.
You have one other area that pops up that will get you three more staff
members as well (plus some random walk-ins) so you don't have to go nuts.
You DO want all three studios working on a game though.
----------------------------
STARTING YOUR GAMES/HARDWARE
----------------------------
In theory it's good to have 1 high-quality game that takes a LONG time to
make in production plus a good, solid 200-300% game and then a couple quick
hitters coming out every few months to boost your money(but make sure
they're around 100% quality).
For the loooong game, use C-Man or the "idea" guy Director and put them in
R&D A with the best staffers you have for each position. You'll have to
keep an eye on them to keep them on schedule. For the other two games, use
whatever directors you have left and fill up their studios. The wizard guy
from R&D C or the red cloud-looking guy from R&D B make good games that
come out on time, while most of the lower-level directors make the quick
hitters that don't do much. One good thing about the "quickies" is that
if you put a staff member that can become a director on a couple quick games
then they'll become a director quickly so you don't have to go back and
find any in the dungeons.
So far I've had these people change class:
Assembly Wizard Programmer(big, grey head with wires from R&D C)
Programming Chief (yellow bear suit from R&D A, walk-in)
Cross-Hair Programmer (big crosshairs from R&D B, level 60 to fight)
Designer Mecha Best (grey and red robot, from R&D B)
"full bottle" Designer (big bottle, walk-in)
A couple of the "dot" people from R&D A
The eggplant guy (walk-in)
You should be able to get out a quickie game, and a decent game and make
okay progress on your "big" game before Dogma release theie first game on
4/10/2026. Between that and the second one on 8/13/2026 you want to have
another quickie and a solid title out and be at least past the alpha of
your mega title. Dogma's biggest game comes out just before christmas,
from 12/20 to 12/23/2026. Hopefully your mega-title is ready for christmas.
After your release 2 quick and 2 decent games, concentrate on your
megatitle. Swap out staff members if all their stats are getting low, do it
1 or 2 at a time so it doesn't affect the release date. Use any profits
from the released games to buy more items to help. You MUST get this game
out!
Once christmas draws near, take a break from game making and head down to
the Tera Drive to work on some hardware. Hopefully you're still in decent
shape market share-wise, so a double blast from a great game and a good
piece of hardware will shoot your share (and profits) up for a good run in
2027, the final year.
TERA DRIVE
----------
Exit the game-making studio, SAVE on a seperate file(not your main one)
just in case you release a real clunker, and then choose R&D D from the
map screen. Hardware usually takes over a week to get ready so give
youself enough time to get it out in the 12/20-12/24/2026 range.
Move forward and answer Yes (hai) to go to the Tera Drive. The menu options
are as follows:
Place Orbs
Advice + Leave
??
Choose the top option and a menu will pop up with all the orbs you collected
by defeating the staff people down here before. You get to choose three,
but they all have to be from the same column, so choose your first one
wisely! I really don't know much about the orbs yet, but I'm working on it!
So for now, just choose three from the same column and they'll be placed
on the three spots in the Tera Drive. A new menu will pop up:
Use
Advice + Leave
You also have two meters at the top left of the screen, just like in the
game studios the top one shows the completion percentage and the lower one
shows the quality rating. And just like with the games, you want to get the
lower meter as high as possbile before the top one reaches 100%.
How do you do this? By choosing the top option the orbs begin flashing
different colors, hitting the A button will stop them one at a time- from
the top left, to top-right, then bottom orb- and depending on what color
you stop them on the meters go up or down. I'm still working on all the
colors (and still trying to figure out just how many there are, some are
veeery similar and my slight color blindness doesn't help!) but here's
what I've figured out so far:
Black - BAD! Quality drops 5-10%!
Red - Good! Quality goes up 3-8%
Gold - Good Earns you some money, quality goes up a little
Still left to figure out are White, light Blue, and Green (any more?).
Naturally getting all three orbs the same color is the best, but getting
2 out of 3 will get you a smaller reward. Each time you "spin" the orbs
the completion meter goes up and time passes. I _think_ you get 3 uses per
day. So every 3 spins (again, I think) the day advances by one. Once the
top meter reaches 100% you'll see what you've made and how it affects your
market share.
Again, ideally you'll be releasing your (hopefully good) piece of hardware
and big game close to each other, near christmas to boost your Market Share.
On your first run it's hard to get above 50% Market Share, but it's possible
if you don't release too many clunkers and your hardware is good.
Once your megatitle is released, or is hopelessly delayed into 2027, brace
yourself for Dogma's big Xmas release around 12/20. It will knock your share
down 20% or so. Luckily they only have a couple titles for 2027 so you have
some wiggle room. Get the other R&D sections up and running again with new
directors.
You'll probably be very low on cash and items at this point, luckily after
Dogma releases their Xmas game another mini-dungeon pops up on the map
screen.
Scroll to the very-left option on the map screen, past Akiharaba, to go to
the Comic convention. After the weird intro movie you'll be in the big
single room that is the Comic-con. A guy shows up and takes away all your
items so you're on your own for this section. Don't fret, everyone in here
is easy, there's just alot of them. MAKE SURE you go to the comic con when
it pops up on the map screen, it only appears once.
The room has three long tables in it. Around Tables A and C are lines of
the "Otaku" Designers and Programmers. You have to fight them all to make
them disappear, then talk to the "monster" looking people on the other side
of the tables to have them join you. You also get a couple people standing
between the tables.
Start with the line around Table A, beat all the otaku guys and then talk
to the green big-head guy and he joins you. Then go up and talk to the
nerdy guy in the white shirt to fight him, he joins after you win. Go past
Table B and down and fight the cartoon-looking guy to get him on the staff.
Then go to Table C and fight all the "otaku" people all around the table
again, then talk to the nerdy guy in the top-right corner to get something,
then talk to the green gas-cloud guy to get him to join up.
I think that's all there is to do here, so go down to the doors on the
bottom wall and choose "hai" to exit. Time for a "compulsoly" rest.
--------------
THE FINAL YEAR
--------------
After visiting the comic-con you'll have over 100,000 yen to spend on your
final year. I suggest not even buying any "?'s" and instead concentrating
on Drink UNs and other stat-filling items. Between all the items you can
buy and your commands you should be able to pull off one BIG Xmas title
using C-Man/"aimless" guy and a couple more good titles, using a couple of
your newly changed directors, for 2027 to keep your market share up. If
you're still working on your big title from last year, only put one other
R&D section to work until it finally gets done. When it's finally complete,
start on your "big" title for this Christmas and begin your second "good"
title.
Once the end of 2027 rolls around Project SGGG comes to an end. You get
your ending (probably not that good if it's your first time through),
then some credits, then a final puppet show. Then you'll be asked if you
want to save. Choose the left option to save. This creates a "Clear File"
that you can start a new game from.
====================
3-8. CLEAR FILE GAME
====================
Starting a new game with your clear file lets you go through the game again
but with some changes. The story and timeline don't change but there are
some significant changes, as explained in the blue screen shown after
saving your game:
1. You can skip messages (in any menu hold X and hit L to turn ON)
2. You start with 100,000 yen instead of 20,000
3. You level up faster
4. Your starting Market Share (and budget!)is higher
Choose the right option to go back to the title screen, then load your
Clear File to dive right in again!
For every subsequent run you can concentrate on making more games than you
could afford the first time around. You basically want all the R&D studios
pumping out games as soon as you clear them. Other than that it's the
same basic premise, but you should hopefully end up with a much higher
market share when 2027 rolls around this time.
Here's some quick tips:
CHAPTER 1 - Hire more of the "dot" people just after the lounge area, a
couple of them can become directors. You want to hire all the
people you need the first time through every dungeon this time
to have more time for making games.
CHAPTER 2 - Make a game before going into R&D B, then two once it's clear
CHAPTER 3 - After clearing R&D C, get all three studios making a game. Get
up to Level 60 the first time through R&D C to be ready to go
through R&D D in Chapter 7. After finishing a game start on
another one right away.
CHAPTER 7 - Clear R&D D right away, go through R&D B to get the two unique
programmers when it's open. Go to the Comic-con as soon as it's
available to keep your money up.
In order for anything to be added to your archive you must have had it in
the game. You have to make the games, buy the items, and hire the staff
members. And yes, the archive carries over with your Clear File. Breathe
easy!
==================
4-1. CREATED GAMES
==================
-----------
SEGA MARK 3
-----------
001.
002.
003.
004. Fantasy Land
005.
006.
007.
008. After Burner
009.
010. Super Wonder Boy
011.
012. Space Harrier 3D
013. Pachinko II
014. Kid Angel Cutie
015.
016.
017.
---------
MEGADRIVE
---------
001.
002.
003.
004.
005.
006.
007.
008.
009.
010.
011.
012.
013.
014.
015.
016.
017.
018.
019.
020. Bare Knuckle (Streets of Rage)
021.
022.
023.
024.
025.
026.
027. Alien Soldier
028. Ristar the Shooting Star
029.
030.
031. Shining and The Darkness
032.
033.
034. Quiz (?)
035. Ecco the Dolphin
036.
037.
038.
Rich Depping
For the original SGGG walkthrough that got me started with the game
Rose4256 and Duo Maxwell
For the original Business Sim FAQ
Kayazumi
For the story walkthroughs
CjayC
For GameFAQs,naturally
============================================================================
6. TO DO LIST
============================================================================
1. More Sim Part information
2. More Tera Drive information
3. Complete Archives section
If you have any Archive info not already included, please E-mail me with
it and I'll add it to the list. I'll add your name to the Thank You section.
If you're sending in Created Hardware info, if possible include what orbs
you used to create it and what the 2nd meter was when you finished.
Thanks!
============================================================================
8. ABOUT THE AUTHOR
============================================================================
This is just one of a few FAQs I've written, all of which are
available at GameFAQS. A few my FAQs are on various other websites
(usually with proper creditO_o) as well. I hope this or any of the other
FAQs I've written help you in some way, or allow you to enjoy a game
more than before, or maybe you just get a good read out of it.
If you have any questions about this game, or any other I've
written a FAQ for, feel free to drop me an E-Mail. BUT keep in
mind a few things:
1. Please don't ask when the next revision will be out, or if I
can send it to you, or if I can help you with a part not covered in the
FAQ yet. I don't really have a set schedule for these things, and you
can pick up the FAQ(s) at GameFAQs.
2. Please don't ask about something already covered in the FAQ.
Usually once a FAQ comes out I'm swamped with E-Mails and skip
ones that are covered in the FAQ.
3. Don't mail asking for codes, I don't have a Gameshark or keep
track of cheat codes or anything.
4. Don't ask if you can use the FAQ on your site. I just put my stuff up
on GameFAQs now for various reasons that I won't go into. Good luck with
your site and all that, but consider this a pre-emptive "no thanks."
Other than that, I try to answer every single E-Mail I get and
am usually pretty good at getting back to people quickly, but
sometimes I lose letters or forget to keep them as new. If I don't answer
in a week or so it's safe to say I won't be getting back to you, sorry.
My E-Mail address is available on my contributor page at GAMEFAQs