Resident Evil Code: Veronica
                  Battle Game Efficiency Guide
                      written by NinjaRyu
                          version 1.0
                   September 28, 2002, 3:30am

========
Contents
========

01. Intro
02. Legal info
03. General Battle Game tips
04a. Chris Tips
04b. Chris Guide
05a. Claire A Tips
05b. Claire A Guide
06a. Claire B Tips
06b. Claire B Guide
07a. Steve Tips
07b. Steve Guide
08a. Wesker Tips
08b. Wesker Guide
09. Personal Bests
10. Secrets
11. Revision History
12. Thanks
13. Contact

=========
01. Intro
=========

Right, so Code Veronica has been out over 2 years as of publication of
this article.  Why, then, am I bothering to write a guide about
something that's already been covered in great detail before?  I guess
because I'm an insomniac who doesn't feel like playing through Resident
Evil for the GameCube yet again right now.  Actually I was considering
writing a guide for this certain method of playing through the main
game I have (exclusive weapons, for one) but got drawn into battle game
again.

After looking through several battle game FAQs I noticed a lack of
strategies in certain places, such as people who had never taken on
Tyrant in alternate Claire without the anti-BOW gas rounds, and various
other things.  I felt it would be a good idea to gather all the ideas
I've seen scattered about in various other along with my own experience
and insight into the game and methods for approaching it into one
document.

The truth is I don't even like Code Veronica that much, it's by far my
least favorite of the main Resident Evil series ("Resident Evil:
Survivor - It's like Kraft Cheese Slices or Cheeze Whiz, they aren't
actually real cheese they are cheese _products_"), but on a whim I
picked up the game again today and decided to play through it.

I don't know what it is about this battle game, it's very simple, it
isn't about survival, yet I still find it great fun.  I'd say it's the
arcade-style challenge of it, trying to get the modern-day equivalent
of the high score.  Whatever the case, after about my 5th battle game
tonight I decided I should do something constructive.


==============
02. Legal Info
==============

I hate having to put this here, but unfortunately people do rip off
other people's work.  This guide is copyright 2002 Devin King aka
"NinjaRyu" and may not be reproduced, in whole or in part, in any for-
profit publication including magazines, guides, etc. without the prior
written consent of the author.  This guide was written specifically for
www.gamefaqs.com and reproduction on any other sites is prohibited
unless express permission is given by the author.  This document in
protected by international copyright law.

Seriously, don't rip off other people's work.  Though writing this was
enjoyable (as making a guide should be), having someone else take
credit for my work would still be upsetting, illegal and dishonest.
Just don't do it.  If you're interested in hosting this guide, then
email me at the address listed in the contact section at the bottom.


================
03. General Tips
================

Battle mode is not a survival game, it's a time challenge.  It's also a
fine example of the sort of gameplay that makes Resident Evil so
addictive, playing to best your previous records, arcade-style.
Anyway, don't waste time picking up items, switching weapons or healing
unless you really need to.

Though you shouldn't need to heal often, keep yourself healthy if you
do take damage.  The increased agility from being in fine condition
will help your time marginally

Learn to aim while shooting by tapping L repeatedly.  This is useful
not only for switching targets when one dies, but also for tracking a
moving target you can't see.

Ignore the slot machine unless you're playing as Wesker, or if you're
feeling lucky as alternate Claire.  My best time with alt. Claire was
using the AK-47, as you save a couple dozen seconds by not entering the
slot machine room.

In those instances when you do need to switch weapons or use herbs, go
through the motions as quickly as you can to save precious seconds.
Try to save healing for those times when you need to switch weapons so
you can do both at once.

When killing an enemy near the exit, wait until you hear the *thump* of
the body hitting the floor when they die, otherwise you'll get the
message about enemies still being alive, which wastes time.

I play this game in third person exclusively, so if you have any
trouble playing it in first person, I'm not the one to ask for help,
sorry.


===============
04a. Chris Tips
===============

Unless you're going for added challenge (I understand) equip the magnum
exclusively.

Chris has an extremely tight time budget.  The magnum clears rooms with
vicious efficiency, but this is not enough.  In order to get a good
time, don't pick up _anything_, and only go into the inventory screen
to equip the magnum at the start or to heal yourself if in dire need.
If you approach this right you shouldn't need to use a single herb.

The boss's little tentacle monsters can be a pain here, though not as
much as in the main game.  Because the magnum doesn't require
reloading, just fire away and heal when you think you need it, this
saves some time, though they are still annoying.  Check the guide for
my detailed strategy to deal with them.


================
04b. Chris Guide
================

Equip the magnum straight away, this is probably the only weapon you'll
be using.  If you want an added challenge try playing his whole game
with just the shotgun, though.  Aim, fire, run to the corner, kill two,
run down the hall a short way then fire again.

Hit the barrel, then fire at the mass of zombies.  You should be able
to take out 2 or so with the first couple shots, then hit the
remainder.  As you approach the door, aim at the crawler and fire a
single shot, but don't try the door until he collapses or  you'll waste
time as the message pops up.

Fire, switch, fire.  Run to the end, fire again.

Kill the 3 zombies Chris can hit from here.  Sometimes the one in the
hallway is a pain so move closer before firing if needed.  Head into
the reddish hallway; at the corner stop and kill two more zombies.

Fire right away, go downstairs, fire many more times, then leave.

Kill the first hunter, then tap L like a madman and try to shoot the
second before he takes a swipe.

Nail the sweeper before you ever see him.  If you're quick enough the
other hunter won't even hear (glitch?) and will just keep pacing, so
round the corners until the central area has an opening, then kill him
and head up the stairs to exit.

Go for the ultra-close-range headshot, then move away a bit to hit the
barrel.  Aim at fatty and kill him, likely killing his friend in the
same shot.  Move down the corridor until you see the one near the door
then take aim and fire.

BOOM!  After nailing suicide bomber, move down and take out the next
two guys in one shot.  Head straight down to the end and you should be
able to hit the crawler and the normal zombie with one shot.  As you
head back to the exit take out the idiot mulling around near the
stairs.

Take out 2-3 zombies with your first shot, then head down.  Be careful
at the corner, sometimes these guys round it before you get there.  If
not you can probably hit all 3 with one shot...

There's 4 zombies in the main area around the surgical table, take them
out in turn.  Don't get careless and take a hit from the fifth near the
exit.

One shot will likely take out the entire corridor, so move down and hit
the guy around the corner.  Sometimes I can't seem to hit him if he's
not in-frame, so move toward the exit until you can see him for the
clean shot.  Forget about the slot machine, we don't need it.

Round the corner and bullseye the hunter before he can even take
notice.  Do the same for the sweeper that tries to surprise you.  Grab
a first aid spray from the lockers if you have taken many hits (you
shouldn't have taken any) or feel you'll need it for the boss.

Move away from the barrels a little then take your shot, which should
waste everyone here.

This room annoys me, the damn explosion never seems to kill more than
maybe 2 guys, leaving many stragglers crawling around on the floor.
Anyway, either aim straight at the explosive zombie then take out the
survivors, or aim at everyone except him first.

One, two, three dead bandersnatches.  Grab the first aid spray if ya
want (you may need it) then move into the next room.

Alexia 2/3
OK, right away head to Chris's right and hug the railing, then move as
close to Alexia as you can get.  By doing this you are cutting off the
angles of attack for those little buggers.  From here just aim and fire
away, if you get pushed out of position by a tentacle or one of the
little crawlers, try to get back to that same position so you don't get
surrounded.  Also heal occasionally if you need it, though it's
possible without if you're fast/lucky enough.  After maybe 14 shots
Alexia will yell and break into the flying form.  Either get up close
with the magnum, aim up and then tap L immediately followed by fire (to
acquire and hopefully hit her), or just equip the shotgun and stand
your ground using the same auto-acquire technique to hit her from afar.
The flames aren't that damaging, usually I don't bother with healing at
this point unless I was hurt going in.  If you got through the main
portion of the game very quickly, not wasting time to heal or pick
things up, you should get the A just fine.


==================
05a. Claire A Tips
==================
Use the bowgun only unless you want a real challenge by using only the
pistol.

Like Chris, Claire has little need for healing.  She also starts with a
ridiculous number of herbs, so _never_ pick up anything.

Claire can clear a room damn fast, but the arc of the arrows can be
tricky, learn to compensate against moving enemies by manually aiming a
little to the side.

You'll probably need to aim down slightly to ensure you hit nearby
hunters.  Also, don't bother fighting with honor, you shouldn't
hesitate to fill an enemy full of lead while he's lying on the ground.


===================
05b. Claire A Guide
===================

Go equip that bowgun, then take out the first zombie.  Head to the
corner, aim, fire, repeat.  Move down the hall so you can hit the final
zombie before leaving.

Blow the barrel then aim at each zombie in turn.  From this distance
you can see the way the bolts curve in the air.  If you can hit the
crawler from afar it will save a couple seconds, if not shoot him then
exit after he dies.

Four bolts for the first bandersnatch should do, after you've loosed
that many switch to the other and repeat.  Move down to the corner and
take out the third one before he gets a chance to hit you.

Kill the first two guys, then move forward and take out the one in the
corridor.  Head to the corner, take out the remaining two, exit.

Nail the guy who is right in your face, then head downstairs.  Try to
get a little close before shooting the zombies down here, otherwise
they may have time to move before your bolts connect.

Fire at the first hunter, then tap L quickly until you acquire the
second one.  Aim down and fire to stop him in his tracks, then just
fire at each of them as they stand to kill them off.

Hit the sweeper right away, then run to Claire's left until you see
him.  Hit him a few times while he's down to ensure he's dead, then
take aim at the hunter who should be rounding the corner.  Knock him
down and pump him full of bolts before he can stand up.  Heal if you
got poisoned or hurt too bad, from here on you shouldn't take any hits.

Pop the zombie and the barrel, then hit fatty and his pal.  Move down
until you see the one near the door before shooting him, from your
starting point he is difficult to hit.

Move a little before hitting the nearby zombie, as he is strapped with
a bomb.  Hit the two that get in your way, stop by the exit door to hit
the one lumbering on the stairs, then head further down to nail the
remaining two, including the crawler.

Just tap l, shoot, l, shoot, etc. here to take out the two groups of 3
zombies.  It may help to manually strafe the zombies as you tap fire to
ensure you get them quickly.

Run into a more open area and take out the two nearby zombies, then
move on to kill the big one and another on the left.  Stop near the
exit to take out the last one.

Fire one shot, move down a little, then pop the barrel.  Take out the
one around the corner and any who may have survived the explosion.

Go around the corner and fire bolts toward the ground to ensure you hit
the hunter.  Run up and execute him before he can stand.  Knock the
sweeper off his feet as he ambushes you and do the same.

Fire one shot at the unseen zombie, then head to the corner.  Kill two
near you, and head down for the angle to change where you can take out
the remaining four.

Move forward and left some to be safe, then fire to wipe out the room.

Kill the first guy, switch aim and fire.  If you adjust to the right
slightly you can hit explosive boy, otherwise the bolt may miss him.
Take out the survivors before they stand up, then exit.

Fire 4-6 shots as there are two bandersnatches on the left.  Once you
hear one or two screams, switch to the one of the right and take him
out with 4 bolts, then move on past the first aid spray (don't waste
time picking it up).

Nosferatu
Did the game ever mention this guy as Nosferatu?  Regardless, this is
absolute pie with the explosive bolts.  From the start just tap fire
repeatedly, also tapping L occasionally as you shoot to ensure he
doesn't move out of the line of fire.  Sometimes the winds are
unfavorable and carry the gas directly into you, if you want to play it
safe move to a corner before you open fire.


==================
06a. Claire B Tips
==================

Use the flame rounds, they are overall the best choice for the game.

Don't waste time with the slot machine, by the time you enter the room,
wait through the animation, pick up the item, and leave, you've already
wasted almost as much time as you'd save in using the anti-BOW gas
grenades on the boss (if you even get them).


===================
06b. Claire B Guide
===================

Right away equip the flame rounds.  They are by far the best choice in
this for a number of reasons, they kill zombies extremely well,
bandersnatches are very weak against them, and they can hold off
multiple hunters if you fire them directly into the ground, creating a
wall of flame.  Use the flame rounds straight up to the boss of this
unless you stop at the slot machine and luck out with the B.O.W. gas
rounds.

Shoot the first zombie you see with the flame rounds, then run near the
corner to where you can acquire another and kill him (and probably his
buddy).  Round the corner and run down the hall a short way, then aim
and fire at the last one here.

Run to Claire's right, a little away from the door, and destroy the
useless explosive barrel, then run toward the mass of zombies and fire
until they're all dead.  Fire a final shot toward the exit door and it
should kill the crawler there, saving you a few seconds as he goes
through his death animation.

Instantly aim and fire.  The bandersnatch may hit you, but the flame
round should kill him.  Fire until the two in this area are dead, then
hug the left wall and run to the far corner, aim and shoot.

Kill the explosive zombie then his buddy, and run toward the lit
hallway a bit before shooting the one in here.  Before you come around
the next corner take aim and kill the two annoyances there, then leave.

Aim, fire. Run downstairs for closer shots and give each zombie here a
round to the chest before heading up the opposite stairs and out.

Hmm, now this is trickier, I often take a hit in this room.  Try to
fire one shot right away, then switch aim to the other hunter on your
right.  Fire DOWN into him, sometimes can hit both hunters with one
shot, and from there just hit them as they stand.  Don't heal yet
unless you're really hurt.

Fire right away at the sweeper on your left, then fire again if he
didn't die.  Often he will run directly into the second shot and get
killed.  A hunter will be rounded the corner so just take him out from
a distance before moving on.  Use the herb mix in your inventory now if
you're poisoned or badly hurt.

Kill the nearby zombie, then move back and get the barrel.  Nail fatty
and a friend behind him with autoaim.  There is another one near the
exit, but you have to close in on him before you're likely to score a
hit.

Get some distance before you kill explosives boy at the start, and then
take down the two other nearby zombies.  As you cross the exit door
(not the elevator) aim and fire at the one coming down the stairs.
Head back to kill a regular and crawler zombies, then leave.

These guys stack up in the narrow hallway, so you should only need two
sets of two shots to take down all of them.

Another room needs little explanation, just use auto aim to get
everyone and be careful not to run into the straggler near the exit.

Fire then close in and hit the explosives barrel.  Run to the corner
and get the unseen zombie before taking out anyone who managed to
survive the explosion.  If you aren't going for time (or if you are and
you're feeling lucky) go through the gray door and try the slot
machine.  If you get the anti-BOW gas rounds that's great, otherwise
just move on.

Two hunters here but they come one at a time and are easily dispatched.
Make sure to quickly fire down at the sweeper near the exit or you
might take the hit.

Kill the first zombie, then get to the corner and kill another 2 or 3
before moving in for the angle to change and taking out the rest.

Move to Claire's left BEFORE firing on the barrel, the combination of
grenade and barrel is powerful enough to hurt you seriously from this
range.  It should take out all the enemies in this room for you, if not
find the survivors before leaving.

Fire once, then switch aim to explosives boy and fire again.  The
zombie to Claire's right along the starting wall usually survives so
hit him or whoever lived while they're down, then exit.

Last room before the boss, and its an easy one.  I like to go ahead and
equip the AK-47 and heal myself now, as the delayed-hit of the flame
rounds here makes the bandersnatches a bit more annoying to take out.
Anyway, autoaim to her left and fire until one or both of them die,
then switch to the other side and do the same.  Head right, grab the
aid spray if you REALLY think you need it, then move out.

Tyrant
Yes this is the cargo plane version of the Tyrant, and yes he is quite
capable of killing you.  The snowy, foggy helipad is both an advantage
and a hindrance.  You can't see very far, so Tyrant may sneak up on
you, and if you take a hit near the edge you will fall to your death.
However, the large area to move around in (especially compared to the
cargo plane) means that with enough patience you'll never take that
hit.  Run to Claire's left, to the corner, and fire for a bit before
moving to the next corner (clockwise).  Fire from that corner until you
can see the Tyrant's outline through the fog as he approaches, then run
left to the next corner. Hug the edge furthest from the Tyrant and just
fire away (tapping L to ensure you're still aimed at him).  He should
fall before he lunges at you, if he does not move to another corner,
unless he killed you of course.

===============
07a. Steve Tips
===============

I'm not that great with Steve, my times are hardly noteworthy.
Minesweeper has a great guide for speed with Steve at
http://db.gamefaqs.com/console/dreamcast/file/resident_evil_code_veroni
ca_730_battle.txt

_Concentrate your fire_ by aiming both guns at one target.  Not only is
this much more damaging, it also makes the headshot technique more
effective.

Learn to get headshots with the lugers by tapping up and almost
immediately tapping fire.  The gun in Steve's right hand seems to be
the one that gets headshots most often due to the lower angle he holds
it at. The further away from the enemy you are, the less time you wait
between pressing up and fire.

You can't headshot the fat zombies.  Don't worry about it, 3 chest
shots works fine.

It IS possible to get a double-headshot, but usually only at close
range where the left-hand gun is still at a relatively low angle.  This
is useful in spacious rooms with lots of zombies.

A stream of SMG bullets aimed at the ground acts as a nearly
impenetrable shield against hunters, use it.

When the gulp worm is about to emerge, try to get in _front_ of his
position.  If you're behind him he won't stay above ground as long,
wasting time.

Don't be too afraid to pick up a first aid spray or two, Steve doesn't
have the means of holding off an attack as easily as most of the other
characters.


================
07b. Steve Guide
================

Headshot the first zombie then head to the corner as usual.  Try for a
headshot on the skinny zombie if you want, but it's more reliable to
just fire straight ahead a few times to drop both him and the fat one.
Move down and headshot the remaining guy.

Pop the barrel, then move toward the crowd a little.  Start trying for
as many headshots as you can.  Remember that the right gun fires
relatively straight, but the left one goes out at something of an
angle, so take that into consideration when aiming at crowds.  Pop the
crawler near the door once or twice.  Go ahead and equip the SMGs and
move into the next room.

This room can be frustrating, just remember that bandersnatches are
right handed.  Run forward and toward the right wall, hopefully the one
near it will swing at you, allowing you to squeeze past him.  If the
other one grabs your head just shake loose and run toward the corner.
Here dodge past the one in the corridor and run near the door at the
end.  Then just open fire, all three should succumb in short order.
Switch back to the lugers.

Shoot the two zombies near the statue with headshots and move toward
the hall.  I just shoot this guy in the chest, headshots through the
doorway don't always work.  Shoot the remaining two in the head and
move on, preparing for a headshot.

Fire at the close zombie immediately, hopefully scoring a headshot.
You can stay up top if you have trouble scoring headshots, as it makes
it easier.  Otherwise, go downstairs and get a number of headshots,
close range seems to work more reliably.  At this range you may even
get some double shots.  Switch out to the SMGs again.

There are several ways of doing this, but almost all of them are going
to get you hit a few times.  The key is to find a corner and set up a
wall of fire so the hunters run into that.  I turn right and run to
that corner immediately, then aim and open fire, aiming down.  Both
hunters will run into the fire, scoring a few hits perhaps, but
eventually dying.  Unless you're on orange/red health don't heal just
yet.

Run forward arcing left (for those idiot reviewers who say 'you can't
run and turn at the same time in this game', I say you're a full of
it).  With some luck you will get into the little side area without
taking a hit from the sweeper.  Once you're against the rubble near
him, open fire, again aiming down mostly.  As he dies a hunter should
be on the way, knock him off his feet (bonus for stopping him in mid
air) and execute him, then switch back to the lugers.

Take out the nearby zombie and maybe the barrel at the same time.
Several chest shots will down the fatty, allowing you to headshot the
next one.  Move down the hall a little ways and headshot the final
zombie here.

Headshot explosion boy, then the two guys on the other side, and move
down all the way to the end.  Headshot the zombie and shoot the
crawler.  On your way back headshot the new guy, if he decides to be
difficult and stay upstairs just shoot him from down here.

Headshots can be difficult here if you aim wrong, tap L until the gun
in his right hand is aimed forward and try it.  The chest shots are
nice and powerful as a backup if you're having trouble.

Headshot the two nearby guys, then down fatty normally.  Headshot the
guy who should be coming into view now, and do the same for the one
near the exit.

Don't bother headshotting these guys, just fire until the barrel goes.
Run down, headshot the unseen one around the corner, then take care of
any survivors before heading on.  I wouldn't bother with the slots.

Switch to the MAC-11 if you want, and just aim down to take out a
hunter and sweeper in turn.  Because they come one at a time you can
use the lugers if you can time it so you hit them just before they
attack each time, but it's risky and probably not worth the time saved.
Switch back to the lugers and exit.

Shoot or headshot the first zombie and move to the corner.  Hit the two
nearby, move down for the angle change, and headshot those that remain.
Be sure that both guns are aimed forward for easier shots.

POP, done.

This is another room where concentrated fire is extremely useful,
_always_ make sure both guns are aimed at the same zombie.  Headshot
the first guy then aim at suicide boy.  Headshotting him seems to work,
as the lugers don't seem to over penetrate enough to set off the bomb.
Kill the rest with headshots or executions if the bomb went off and
equip the SMGs before you exit (last weapon switch).

Aim both guns left then open fire until you hear a scream (or two).
Switch or move your aim to the right and fire on this guy in the same
manner.  Take out the other guy on the left as needed, and pick up the
first aid spray if you're low on health and out of herbs.

Gulp Worm
As long as you have one of the herb mixtures left you should be fine.
Gulp worm isn't so much dangerous as he is time consuming, this is
mostly a waiting/moving battle.  Keep track of what part of the cave he
is in, and run away from that area, but not so far you trap yourself.
When you see the rubble indicating he is about to emerge, try to get in
front of that area (far in front, of course) so that he will stay up
and try to attack, giving you more time to damage him.  Shots in the
mouth (heh) seem to have the greatest effect.  He'll die eventually,
after having destroyed whatever time you managed to save in the main
battle.  Like I said, I'm not very good at this one.


================
08a. Wesker Tips
================

_Be the aggressor_.  Just because you only have a knife doesn't mean
you're helpless, quite the opposite in fact.  Wesker is a madman with
the knife.  Not only can he take an insane amount of punishment in most
cases, he also has a long reach and a huge swipe.  I've seen him down 4
zombies at once without so much as a scratch before.  You are the
aggressor in this mode, play that way.

Time is your friend, you have something like an hour to beat this game
and still get the A, though 20 minutes seems to be about average.

Get all the healing items you can.  You aren't penalized the same way
in battle mode for using first aid sprays as in the main game, and I
don't know that Wesker is penalized for using any amount of them.

Go for the kneecap slashes to down zombies.  Not only does this help
remove the threat they pose, while they are still alive they serve as
something of a barricade against other zombies.  Kneecap slashes also
seem to have a habit of happening in rapid progression (adrenaline
rush?), helping you down even very close enemies.

_Always_ hit your opponent while he's down, this is the key to
surviving Wesker's battle game.  It's not like Wesker is the most
honorable among men or anything.

If you get grabbed by a zombie, hit buttons like a madman to shake them
off.  If you can learn to shake them off every time without taking the
hit, zombies will cease to be much of a threat.

Don't be afraid of bandersnatches and hunters.  Take a hint from Fight
Club, get right up in their hostile little faces, and slash away with
all you've got.  The key to defeating them is the multi-slash, so stay
as far from walls as you can or angle Wesker so he doesn't smack into
the wall and ruin the slash.  Because you'll be collecting most the
healing items, the damage they will do back to you isn't that big an
issue.

If you don't get the magnum in the slot machine, start over.  No sense
being a damn fool about things.


=================
08b. Wesker Guide
=================
I'll update the Wesker guide as I have the time to write it, his game
takes 20 minutes of play time, will probably take an hour at least to
write the guide.  There are some other excellent sources for Wesker
strategies at gamefaqs.

Make sure you stay near the center in narrow corridors such as this to
avoid the wall.  Kneecap the first zombie and slash him til he dies,
then lure the two near the corner around it.  Use their confusion at
the corner to slash them down and kill them.  The fourth zombie should
be handled like the first.

Argh, damn auto-aim always hits the barrel here, even on ps2.  No handy
auto-acquire for explosives only like in RE3 here.  Anyway, get right
up near the barrel and angle the knife to slash to Wesker's right, the
barrel won't repel the knife like a wall would.  Slash the zombies as
they come around and keep slashing when they hit the ground.  If you
get grabbed shake them off before you take more than one hit, and make
use of the pile that results to get in some good multi-hit slashes on
the whole lot of them before moving away.  Slash the crawler near the
exit from behind and grab the green herb before leaving.

You'll need to watch your health very carefully in this room.
Immediately run up and right to get between the nearest bandersnatch
and the wall, affording you some protection from the other one.  Slash
away with either normal or head slashes, trying not to hit the wall,
until he dies.  If you get good chest hits it should only take 2-3
slashes to kill a bandersnatch.  Check your health and heal if you're
at orange, then run toward the other.  Again angle yourself so the
enemy is between you and the other one, and slash away.  When only one
remains it's not so difficult, so take him out, pick up the spray in
the phone booth and exit.

Slash the explosive carrier, then the other one with kneecaps and
ground slashes.  Do the same for the third one and then wait for the
two remaining zombies to get near the doorway where you can slash them
as they try to come through.  By this point you should know how to hit
the buttons quick enough to avoid taking a bite if you get grabbed.

I don't bother trying to kneecap this guy, just run headlong into him
and hit the buttons/sticks to knock him to the ground.  Back up enough
to get a clean slash then kill him.  Now you could wait here to hit the
zombies as they come up the stairs, but that's the easy way.  Establish
yourself as the aggressor; the fear is all in your head, so get down
there and mix it up.  Go for the standard kneecap here, the wide area
should allow you to kneecap multiple zombies at a time for some
carnage.  Hard part coming up, hope you didn't waste too many health
items yet.

Argh, two hunters at once makes baby Jesus cry.  Anyway, head to a
corner, I prefer heading right in this case.  Try to wedge yourself
between the exit door and the box near it.  Sometimes one of the
hunters will even get stuck on the other boxes.  This way only one can
hit you at a time, so just trade slashes with them, your multi-hits
should make short work of single hunters.  Be warned, if the hunter
reels back with his right arm that means he is trying to do his one-hit
kill, so either move or slash him hard to stop it.  To prevent this,
stay out of caution (but don't waste too many herbs yet).  If you use
more than one full healing and maybe two green herbs in this fight just
restart, you aren't that far in yet.

Swing left around the sweeper and get up against the rubble, then begin
trading hits.  If you angle it so you miss the wall you should take him
out before the hunter shows up, who should be dispatched similarly.
Again watch out for that one hit kill, use your single greens if you're
at yellow caution to prevent it, or just slash them quick.  Grab a
green herb and a blue, which you can use if you're poisoned.  You're
now through the hardest part of Wesker's game, but an annoying element
of chance still remains...

Knee slash the nearby zombie and kill him.  Now use this barrel as
something of a barricade like you did early on to lure fatty and
friends near you for kneecaps.

More zombies, no trouble.  Slash explosives boy, then turn to the two
others near you.  One of these guys seems to turn into a super zombie
for me, you know the ones that seem to be hyped up on adrenaline and
pcp so they come rushing at you 3x as fast as normal.  Anyway, take
them out, get the one coming down the stairs, then finish off another
and a crawler at the far end of the room.

OK, looks very dangerous, yeah?  It's not if you go about it right.
Press against the wall on Wesker's right and angle yourself toward the
opposing wall so that you can perform a full knee slash without a
collision.  Take down what zombies you can here until you are
overwhelmed, then push through them by running into them and smashing
the buttons.  If you manage to take down the whole group get some free
hits, otherwise run down to the connecting hallway.  Wait around this
corner, using one of the small dressers as a partial barrier, for the
zombies to come and be sacrificed one by one.  Go ahead and heal a
little if you need to.

Try to kneecap the two nearest zombies together so you can kill them
quickly.  The two others in the middle shouldn't be much of a problem,
just avoid the walls.  When the fifth comes to investigate take him out
as well.  Grab the first aid spray off the barrel before you exit, I
had two full healing items plus a blue herb at this point.

Another packed hallway, but this one is much more spacious, so just
stick to the middle.  The explosive barrel is, for once, in the same
direction as your enemies so that's another good thing.  Take out the
first two guys then use the barrel to aid you on the next pair.  Use
the green herb at the end if needed and pick up the blue if you don't
have one.
-So you think you've done well so far, yeah?  Well now you see if it's
all been for nothing.  Go through the gray door to the slot machine
room and hit up the slots. If you get the magnum, great, if you don't,
_start over now_. I know it sucks but without the magnum the boss
(Alexia 1) is just this side of impossible due to her instant-kill
attack.  Anyway, also grab two green herbs from the bar, combining a
green and blue if you need space (you're doing better than I), and move
back to the hallway, through the brown door.

Great, more hunters, and the first is in a narrow pathway.  Only one at
a time though, so no big deal.  I know you're saying "But I've got this
nice shiny .357 I could use!", but don't, just forget you have it until
the end.  Slash away at the hunter from the middle of the path,
avoiding the wall hits, until he's dead.  Use one of those green herbs
to get yourself back in the green if need be.  Around the corner a
slasher will attack so take him out from the center of the room, then
grab the spray from the locker.  If you're poisoned use that blue herb
you picked up, and get yourself back in the green.  From here on it's
relatively easy if you've got another 1 or 2 full health items.

Run up and kneecap zombie #1, and maybe kill him if you think you have
time.  Take a couple potshots at the other two near you, but stay in
this area (the first corner).  When a whole bunch of zombies show up
and swarm around you, push one into the rest (you should be able to do
this without taking a hit for sure by now), and push down any who
remain standing, then run down to the middle corridor.  Hug the right
wall (relative to the camera) and face the oncoming horde, knee
slashing them as they approach, and eventually they'll all be dead.

Well no fancy one hit wipeout this time around, but the barrels can
still be helpful.  Circle around the room to where the barrels are and
use them to obstruct the zombies as you slash them.  Some of these guys
may be spitters, who are difficult to kneecap, so just slash them
normally.  Once the room is clear heal up, as the next room isn't
terribly easy.

Kneecap the nearest zombie quickly if you can.  Then run straight into
the crowd (you are at a full health, right?) and knock them over like
bowling pins.  Now get some distance by moving toward the exit door and
let a few of them come to you.  If they all seem to be bunching up
either go for the über-slash on the whole mess of them, or try to
separate them again.  Take them out however you can, then get yourself
to full health if possible.  If you're at full health going into this
next room, whether you have healing items left or not, you're good.

Immediately head right, hugging the wall to avoid the slash of the
nearby bandersnatch.  Take him out with chest slashes quickly, then
grab the first aid spray nearby if you have no other full-health items.
Wait for the other two bandersnatches to get closer, healing yourself
up with the aid spray if you're at orange or red.  Don't worry too much
about saving those healing items at this point, by now you're good
enough at maneuvering to avoid Alexia 1's attacks.  Anyway, once the
bandersnatches get to the small bottleneck near where you got the aid
spray, run up and begin slashing the first one until he dies, checking
your health every one or two hits.  Once the other one goes down heal
yourself up (if you can) to full health and exit the room.  Oh, and
equip the magnum while you're at it.

Alexia 1
Full health? Check.  Full magnum? Check.  Great, you're basically done.
There is one thing to remember in this fight, do NOT fire more than one
shot in a row.  After every shot, give Alexia a moment to feel the
effects, as it were.  If you fire all your shots at once they sometimes
don't manage to kill her, but if you plug her once then run and repeat
those 6 shots are plenty.
Anyway, at the start get moving before she touches you (did I mention
if she grabs you its instant death?  Not good this far in).  Once
you've got some distance, fire a shot.  Never barricade yourself in a
corner here, stick to the middle of the wall so you can dodge to either
side and avoid becoming trapped.  If it looks like she may be able to
corner you with the flames it's time to book it to the other side of
the hall.  She'll die quickly and you've completed the hardest of the
battle mode games.  Congratulations.


==================
09. Personal Bests
==================

Chris:    6'06"40  A
Claire A: 5'37"41  A
Claire B: 7'13"50  A
Steve:    9'29"36  A
Wesker:  16'13"90  A


===========
10. Secrets
===========

If you manage to get an A with all the characters you will get the
Linear Launcher to start with for each person.  This is rather boring
as by the time you can beat Wesker's game, you'll already have enough
skill to beat it with your eyes closed with most of the characters.

Each character also has a special animation they will perform if you
backtrack after clearing a room in certain places.  Credit for these
goes to Nemesis, I believe, though I was unable to verify at the time I
wrote this.

Chris gets a little curious if you look at the tiger statue in the
statue room (where the jewels were in the eyes).

Chris will also notice something in the (broken) mirror in the locker
room if you look into it after killing the hunters there.

Claire will shiver and dance around a little if you head back toward
the entrance of the frozen hallway after you kill all the zombies
there.  Most entertaining in her alternate costume, natürlich.

Steve realizes prisoners don't carry much money if you try to get a
soda from the machine in the locker room after killing the hunters.

Wesker gives a funny look to the one-eyed statue in the medical
examination room.

====================
11. Revision History
====================

v1.0 September 28, 2002 03:45-07:20am
-Wrote the guide


==================
12. Special Thanks
==================

CJayC for hosting the best FAQ site on earth, and putting up with all
the lamers who harass him about it.

CVXFreak, Nemesis, TWilde, Minesweeper and AWebcraft for their various
walkthroughs and guides that helped me tremendously in all the Resident
Evil games.

President Evil & TWilde for the excellent Plot Analysis of Resident
Evil, which I've read on many a bored day in class.

Cannabis for, um...I forget.


===========
13. Contact
===========

You can send me suggestions, complaints, questions, compliments, money,
drugs or women at [email protected] if you would like to.  Flamers will be
ignored, so don't type your subject lines in all caps or use more than
one exclamation mark, or I'm likely to just delete it straight out.