-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
M a r i o n e t t e H a n d l e r
-------------------------------------------------------------------------------
Marionette Handler
a Mech Programming Game for the Sega Dreamcast
Created and Published by Micronet in 1999
FAQ/Strategy Guide Version 0.1
October 11, 1999
Jeff "CJayC" Veasey
You can always find the latest version of this document at:
GameFAQs
http://www.gamefaqs.com
See the bottom of this document for Copyright, distribution, and contact
information.
-------------------------------------------------------------------------------
I. Introduction/Version History
II. Getting Started
III. Single Mode
A. MARCS Login
B. MARCS Menu
C. Selection Menus
D. Detailed Information
E. Program
F. Maintenance
G. Shop
H. Trial
IV. Tournament Mode
V. File Manager
VI. Configuration
VII. Administrivia
-------------------------------------------------------------------------------
===============================================================================
I. Introduction/Version History
===============================================================================
Did you ever play Carnage Heart on the PlayStation? Well, Marionette Handler
is the next generation of the Mech Programming game. You buy and build the
perfect robot, and then send it into battle. Just one problem: you don't have
any control of the robot while it's fighting. You must create a program to
hunt down and destroy enemy robots while staying alive on its own.
This FAQ is a very early work in progress. I haven't even entered my first
tournament yet, so I'm still learning the game myself. This guide should be
enough to let those unfamiliar with Japanese get a good head start into the
game and at least as far as getting their first Mech hunting and killing with
ease.
Version History
---------------
V0.1 (10/11/99): First version. Most menu translations, full shop listing.
===============================================================================
II. Getting Started
===============================================================================
So, you bought this great game and you have no idea what you're doing or how
to play the game? Just follow these simple directions to get started and
you'll be blowing up stuff in no time!
1) From the title screen press Start and select "Single Mode".
2) Select a controller and VMU with at least 31 free blocks.
3) You'll be taken to the MARCS login screen to enter your name and handle.
See Section III-A for more information.
4) After creating your login, you'll be taken to the MARCS Menu. Section
III-B has more information about the menu.
5) The first thing you have to do is buy a Mech. Go to the Shop (the sixth
menu option, third from the right). Section III-F has more info here.
6) As you enter the shop, you'll see the first Mech, Type I. Go ahead and
buy it by selecting the mech from the menu on the right (highlighting it
by moving the cursor over it and pressing the A button).
7) To check out, select the button in the far lower-left hand corner of the
screen. Your money will be deducted, and your Mech will be delivered
shortly.
8) Go to the Body Selection menu (the first item on the menu bar).
9) Once your Mech arrives, you'll get a chance to give it a different name.
10) Now, go to the Program menu (the second option on the MERCS menu).
11) You'll see the program menu now and a basic program for your Mech.
Let's give it a try! On the Program Menu, select the second option from
the right, and then choose the first option on that menu.
12) Tah-dah! Your robot will now enter simulation mode against an identical
opponent and attempt to track it down and kill it.
Of course, the initial program is kind of crappy, and your robot probably won't
be able to find its hand in front of its face. But, you've now got a robot,
a program, and the means to get it up and running. Read the rest of this FAQ
for lots more information!
===============================================================================
III. Single Mode
===============================================================================
The single mode is the basic one-player mode of Marionette Handler, and it's
probably where you'll be spending most of your time. To begin playing, select
a controller and VMU with at least 31 free blocks.
-------------------------------------------------------------------------------
A. MARCS Login
-------------------------------------------------------------------------------
The first time you play Marionette Handler, you'll be asked to log in to MARCS,
the Marionette Adjusment Reactive Control System. The first screen you see
allows you to enter your name. The four options at the top of the screen are:
-Hirigana- -Katakana- -Kanji- -English-
You'll probably want to pick the English characters to enter your name. Press
the Enter button to continue.
The second screen selects your "Handle", a 10-character shortened version of
your name. Only simple English text here. Press the "Shift" button to change
betweeen an "ABC" and QWERTY keyboard, and press the Enter key when you've
entered the handle you want. After login, and then after each time you play,
you'll go to the MARCS menu.
-------------------------------------------------------------------------------
B. MARCS Menu
-------------------------------------------------------------------------------
The MARCS Menu is the main menu of Single Mode. There are seven options across
the top of the screen, from left to right:
-Body Selection-
This allows you to change between your multiple robots (if you have them),
as well as getting detailed information about your robots.
-Program-
This is the "meat" of the game, where you create the programs that
determine how your bots will behave in battle conditions.
-Weapon Selection-
This allows you to change your Main, Sub, and Special weapons from all the
ones you currently own.
-Parts Selection-
This allows you to change your various parts from all the ones you
currently own.
-Maintenance-
This allows you to fix up broken parts as well as tweaking settings on
some of your parts.
-Shop-
The shop is where you buy your bots and all their parts, as well as
entering tournaments.
-Trial-
The Trial Mode is where you go to build up your ranking. Many
tournaments and robot parts are only available to you if you have achieved a
certain rank with your robots.
-Exit-
This option returns you to the title menu.
-------------------------------------------------------------------------------
C. Selection Menus
-------------------------------------------------------------------------------
There are three selection menus available from the MARCS menu:
-Body Selection- (option 1)
-Weapon Selection- (option 3)
-Parts Selection- (option 4)
Each of these three menus works pretty much the same, so I'll go over their
basic operations all at once.
On the Weapon Selection screen, you can choose from three options on the left
side:
-Main Weapon-
This is your primary missile weapon.
-Sub Weapon-
This is your melee weapon.
-Special Weapon-
Your special weapons include grenades and mines.
On the Parts Selection screen, you can choose from the following:
-CPU-
The CPU determines how fast your program is carried out.
-Memory-
Memory is where you store your programs. The bigger the memory card, the more
instructions you can place on it.
-Accelerator-
The accelerator helps to determine how fast your robot can accelerate and stop
on a dime.
-Main Motor-
The main motor determines the speed and agility of your robot.
-Damper-
The damper absorbs damage your robot takes from enemy fire.
-Radar-
Your radar is used to track enemy robots, obstacles, and incoming fire.
-Energy Pack-
The energy pack powers your robot. The more energy you have, the longer your
robot can run and the more devices you can install at once.
-Armor Plate-
Your Armor Plate is, well, your armor that protects you from harm.
To change robots, parts, or weapons, use the left and right arrows at the
bottom (under the "Command" sign) and use the middle button to select.
To get detailed information about your robot, hit the button on the right just
underneath your robot's profile.
-------------------------------------------------------------------------------
D. Detailed Information
-------------------------------------------------------------------------------
The detailed information menu has five options under "Selection":
-Body Information (1)-
-Body Information (2)-
-Weapon Information-
-Electrical Parts Information-
-Machine Parts Information-
On each of these selections, the following detailed information is available:
Body Information (1)
--------------------
=Operation Ability= =Energy Quantity=
CPU Clock Normal
Memory Capacity Regular
Enemy Search
=Body Strength Acceleration
Strength
=Body Weight=
Body
Equipment
Total
Max Load
Body Information (2)
--------------------
=Action Ability= =Radar=
Power Radar Angle (long)
Jump Power Radar Angle (intermediate)
Top Speed Radar Angle (near)
Move Speed Radar Range (long)
Burst Speed Radar Range (intermediate)
Radar Range (near)
Weapon Information
------------------
=Main Weapon= =Special Weapon=
Shot Count Shot Count
Weight Weight
Firing Range Firing Range
Power Power
=Sub Weapon=
Weight
Power
Electrical Parts Information
----------------------------
=CPU= =Radar=
Power Consumption Power Consumption
Weight Weight
Clock Angle Effectiveness
=Memory= =Energy Pack=
Power Consumption Weight
Weight Capacity
Capacity
Machine Parts Information
-------------------------
=Accelerator= =Damper=
Power Consumption Power Consumption
Weight Weight
Acceleration Power Damage Absorb Power
=Main Motor= =Armor Plate=
Power Consumption Supply
Weight Strength
Body Power Weight
-------------------------------------------------------------------------------
E. Program
-------------------------------------------------------------------------------
The program menu is laid out as follows:
-Memory Switch-
This lets you switch between Memory cards.
-Range Select-
After selecting a range (highlighted in green), the menu displayed is:
-Move-
-Copy-
-Delete-
-Paste-
This command pastes a previously moved or copied range (via Range Select).
-Undo-
This un-does your last command.
-Trace On/Off-
This turns on or off the visual trace of the program code.
-Automatic Debug-
If you select this, any program chips that are not part of the current program
will be automatically deleted.
-Simulation Test-
This allows you to test out your program against an exact copy of your robot
and program. The four options are:
-Inactive Opponent, No Obstacles-
-Inactive Opponent, No Obstacles-
-Active Opponent, Obstacles-
-Active Opponent, Obstacles-
-Return-
This returns you to the MARCS menu.
Positioning your cursor over a program space and pressing the A button brings
up the chips menu. The menu reads as follows:
-Movement-
Moves, turns, jumps and stops your robot.
-Acceleration-
Speed up, quick stop, and drop from the sky.
-Attack-
Use your weapons against your enemies.
-Search-
Use your radar to find your enemies, obstacles, and shots.
-Branch-
These chips allow your robot to make decisions based on your radar scans and
other current situations.
-Label-
These labels allow you to jump between portions of the program at any point.
Each of these chips menus contain a wide array of program options. These
are:
Movement Chips
--------------
First Row:
Move Forward 0.5M
Move Forward 1M
Move Forward 1.5M
Move Forward 2M
Move Forward 3M
Move Forward
Second Row:
Move Right 0.5M
Move Right 1M
Move Right 1.5M
Move Right 2M
Move Right 3M
Move Right
Third Row:
Move Back 0.5M
Move Back 1M
Move Back 1.5M
Move Back 2M
Move Back 3M
Move Back
Fourth Row:
Move Left 0.5M
Move Left 1M
Move Left 1.5M
Move Left 2M
Move Left 3M
Move Left
Fifth Row:
Turn Right 15
Turn Right 30
Turn Right 45
Turn Right 60
Turn Right 90
Turn Right 180
Sixth Row:
Turn Left 15
Turn Left 30
Turn Left 45
Turn Left 60
Turn Left 90
Turn Left 180
Seventh Row:
Long Jump Forward
Long Jump Right
Long Jump Back
Long Jump Left
Long Jump
Stop
Eighth Row:
Short Jump Forward
Short Jump Right
Short Jump Back
Short Jump Left
Short Jump
Acceleration Chips
------------------
Accelerate
Sudden Stop
Sudden Descent
Attack Chips
------------
First Row:
Attack(Main) -10
Attack(Main) -5
Attack(Main)
Attack(Main) +5
Attack(Main) +10
Second Row:
Attack(Sub)
Use Special
Search Chips
------------
First Row:
Front Search Short
Front Search Intermediate
Front Search Long
Right Search Short
Right Search Intermediate
Right Search Long
Second Row:
Rear Search Short
Rear Search Intermediate
Rear Search Long
Left Search Short
Left Search Intermediate
Left Search Long
Branch Chips
------------
First Row:
Check - Enemy
Check - None
Check - Obstacle
Check - Wall
Check - Shot
Check - Move
Second Row:
Check - Random(1/2)
Check - Random(1/3)
Check - Random(1/4)
Check - Random(1/5)
Check - Random(1/6)
Check - Enemy Move
Third Row:
Check - Batt(5%)
Check - Batt(30%)
Check - Batt(50%)
Check - Damage(5%)
Check - Damage(30%)
Check - Damage(50%)
Fourth Row:
Check - Enemy Height(Low)
Check - Enemy Height(Midair)
Check - Enemy Height(High)
Check - Height(Low)
Check - Height(Midair)
Check - Height(High)
Fifth Row:
Check - Timer
Check - Enemy Mark
Check - Mark
Check - No Weapon(Main)
Check - No Weapon(Special)
Label Chips
-----------
First Row:
Go to Start
Go to Label 1
Go to Label 2
Go to Label 3
Go to Label 4
Go to Label 5
Second Row:
Start
Label 1
Label 2
Label 3
Label 4
Label 5
Third Row:
Halt
-------------------------------------------------------------------------------
F. Maintenance
-------------------------------------------------------------------------------
(I haven't done too much here yet. More info to come.)
-------------------------------------------------------------------------------
G. Shop
-------------------------------------------------------------------------------
On the left side of the shop screen, you'll see the following buttons. "Buy"
is pressed by default.
-Basic Set-
-CPU-
-Memory-
-Accelerator-
-Main Motor-
-Tournament Registration- -Damper-
-Radar-
-Buy- -Energy Pack-
-Armor Plate-
-Sell- -Main Weapon-
-Sub Weapon-
-Special Weapon-
-Checkout- -Maintenance Products-
To buy things from the shop, select them from the scrolling menu on the upper
left of the shop screen (the selected item will be highlighted in yellow, and
you can un-select it by hitting the A button over it a second time). Once
you have select all the goods you want, press the "Checkout" button. It may
take several seconds for your goods to actually be "delivered", and your
assistant will let you know when they arrive (with a sound cue as well).
The various items for sale are:
Basic Set
=========
Name Max Load Body Weight Body Strength Price
-------------------------------------------------------------------
Type I 9,500 3,800 60 9,800
Type II 17,000 6,800 100 9,800
Type III 13,000 5,200 80 12,800
Type IV 12,750 5,100 120 15,400
Type V 18,000 7,200 100 18,000
Type VI 11,250 4,500 80 17,500
CPU
===
Name Class PowCon Weight Clock Price
-------------------------------------------------------
CZ240-33 E 8 120 33 1,980
CZ340-50 D 10 160 50 2,280
CZ560-60 C 12 160 60 2,980
CZ720-66 B 13 160 66 3,680
CZ880-100 A 15 200 100 11,800
FT-Z-33 E 4 80 33 2,000
FT-II-50 E 4 120 50 2,200
FT-II-60 D 6 120 60 3,400
FT-IV-60 D 7 130 60 4,000
FT-IV-66 C 6 140 66 5,000
FT-IV-75 C 8 140 75 6,800
FT-IV-100 B 12 140 100 7,800
MC500-20 E 2 80 20 2,200
MC500-30 D 3 80 30 2,800
MC500-50 C 5 80 50 3,400
Memory
======
Name Class PowCon Weight Cap Price Size
------------------------------------------------------------
150ST E 4 60 150 1,500 15X10
300FJ D 6 80 300 3,000 ?
500VM C 6 100 500 4,000 ?
600VM-II C 8 100 600 5,000 ?
Accelerator
===========
Name Class PowCon Weight Pow Price
-------------------------------------------------------
AC-200LT E 140 260 150 2,600
AC-200 E 140 300 200 2,200
AC-200E E 140 340 250 2,400
AC-300 D 140 380 300 3,000
AC-300EX C 140 400 350 4,000
MAC-100 E 170 200 100 1,800
MAC-166 E 170 240 166 2,000
MAC-200 D 170 260 200 2,200
MAC-233 C 170 280 233 2,600
MAC-266 C 170 320 266 3,800
HC-300 D 220 310 300 3,200
HC-350 C 220 320 350 3,600
HC-400 C 220 440 400 3,800
HC-433 B 230 320 433 4,200
HC-500 A 235 380 500 5,000
Main Motor
==========
Name Class PowCon Weight Pow Price
-------------------------------------------------------
M300 E 60 350 320 1,200
M500 E 74 450 500 1,800
M800 D 90 600 800 2,400
M1200 C 105 800 1200 3,200
M1500 B 120 950 1500 4,800
HM-300 E 45 420 320 1,400
HM-500 E 55 580 550 2,000
HM-800 E 65 760 950 2,600
HM-1200 D 80 980 1280 3,400
HM-1500 C 95 1120 1500 5,000
LMT-I D 90 210 300 1,800
LMT-II C 110 320 480 2,500
LMT-III B 130 420 750 3,200
LMT-IV A 150 550 1120 4,500
LMT-V S 170 620 1400 6,000
Damper
======
Name Class PowCon Weight Pow Price
-------------------------------------------------------
SA-2 E 0 120 10 1,000
SA-22 E 0 140 12 1,300
SA-7 C 0 200 8 1,500
SAT-2 E 0 200 20 1,800
SAT-2S E 0 210 24 2,200
SAT-4 C 0 240 30 1,800
SAT-44 B 0 260 35 2,200
SAT-8S A 0 300 42 2,400
SA-2ACT E 5 80 20 4,000
SA-4ACT D 10 160 42 4,800
SSA-2ACT D 2 60 15 8,000
SSA-22ACT C 4 100 35 8,200
SSA-4ACT C 4 150 38 8,800
SSA-44ACT A 4 160 40 9,200
SSA-88ACT S 8 200 45 10,800
Radar
=====
Name Class PowCon Weight Range Angle Price
--------------------------------------------------------------
RA-22A E 30 200 1100 60 1,600
RA-22B D 30 180 500 180 1,600
RA-22C D 30 200 700 90 1,600
RA-24C C 35 220 800 90 2,400
RA-26B B 40 250 600 180 2,600
SRA-L22A E 20 250 1000 72 1,800
SRA-L23A E 22 250 1100 72 2,400
SRA-L24B D 28 280 650 165 2,600
SRA-L24C B 28 300 800 120 2,800
SRA-L25C C 34 320 900 120 3,000
HRA-M44A D 40 200 1100 60 3,200
HRA-M45A C 45 260 1200 60 3,800
HRA-M48D C 48 340 1400 30 6,000
HRA-M50E B 70 340 1000 135 8,200
HRA-M50E B 80 380 1200 135 9,800
Energy Pack
===========
Name Class Weight Capacity Price
---------------------------------------------------
U-1000 E 1000 1000 1,200
U-1500 E 1200 1500 1,600
U-2000 E 1400 2000 2,000
U-2500 E 1600 2500 2,400
U-3000 E 1800 3000 2,800
SU-3000 D 1780 3000 3,200
SU-3500 D 1980 3500 3,800
SU-4000 D 2180 4000 4,400
SU-4500 D 2380 4500 5,000
SU-5000 D 2580 5000 5,600
HU-5000 C 2500 5000 5,800
HU-5500 C 2600 5500 6,800
HU-6000 C 2700 6000 7,800
HU-6500 C 2800 6500 8,800
HU-7000 C 2900 7000 9,800
Armor Plate
===========
Name Class Supply Strength Weight Price
----------------------------------------------------------
ABS E 0 10 105 2,000
CA RESIN D 0 40 175 2,800
CFRP D 0 30 140 2,800
GFRP B 0 40 160 6,200
GFRP B 0 40 160 6,200
MAGNESIUM ALLOY E 0 50 224 4,000
TITAN ALLOY E 0 90 420 5,200
ML DURALUMIN C 0 65 260 5,200
ALGFRM C 0 30 90 12,000
MPC E 0 25 132 2,800
SF CERAMICS C 0 70 350 6,800
CN CERAMICS C 0 100 650 7,800
GFRC B 0 80 350 12,000
NDFRC S 0 96 355 28,000
SF PAPER D 0 2 20 1,800
SOLAR CP C 20 10 500 7,800
SOLAR C/PI A 30 20 320 22,000
Main Weapon
===========
Name Shots Weight Range Power Price
-------------------------------------------------------------
LASER REVOLVER 38 200 2 200 3,900
ROCKET GUN 24 700 5 250 7,200
SHOT GUN 30 600 3 250 5,200
BEAM RIFLE 25 500 6 250 12,800
MISSILE LAUNCHER 16 700 3 350 8,800
SUB MACHINE GUN 96 400 10 150 6,900
NEEDLE GUN 90 800 3 200 11,600
Sub Weapon
==========
Name Weight Power Price
------------------------------------------
VM KNIFE 90 150 2,000
LASER SWORD 100 250 4,800
POWER KNUCKLE 70 265 4,600
STUNGUN KNUCKLE 80 275 5,000
EX SPEAR 200 300 9,800
BATTLE BLADE 150 200 3,200
Special Weapon
==============
Name Shots Weight Range Power Price
-------------------------------------------------------------
GRENADE 12 260 20 300 2,000
LAND MINE 6 140 25 500 3,000
BOMB 8 380 20 600 4,000
D BOMB 6 140 20 500 6,000
AA BOMB 7 400 25 500 7,000
BALL BOMB 6 260 30 250 10,000
DUMMY UNIT 3 170 35 0 6,000
BEAM SHIELD 8 140 10 0 12,000
JAMMING BOMB 8 540 40 0 5,000
Maintenance Products
====================
Name Lot Price
--------------------------------
Lever Kit 30 1,500
Oil 30 1,500
Cleaning Kit 30 1,500
Key:
Class - The required class (E,D,C,B,A,S) to purchase the item.
PowCon - Power consumption
Cap - Power capacity
-------------------------------------------------------------------------------
H. Trial
-------------------------------------------------------------------------------
The trial mode is where you raise your class. Each class has eight
"challenges" that must be overcome in order to increase your rank. You begin
at class E, and you must complete all eight class D challeneges to move to
class D.
(Coming soon: A listing of the challenges and how to beat them)
===============================================================================
IV. Tournament Mode
===============================================================================
(I haven't tried this yet. Please be patient)
===============================================================================
V. File Manager
===============================================================================
The file manager menu is laid out as follows:
-Full Load-
-Body Load-
-Body Save-
-Member Change-
-Exit-
===============================================================================
VI. Configuration
===============================================================================
The configuration menu is laid out as follows:
-Exit- Button Setup
Sound Setup -B: Cancel A: Select-
-Stereo- -Monaural-
-B: Select A: Cancel-
Cursor Speed
-Slow- Medium- -Fast-
===============================================================================
VII. Administrivia
===============================================================================
Contacting Me:
Everything I know is already in this doc. I'm not taking any additional
questions right now, sorry! On the other hand, if you have stuff to add,
please do send it along to
[email protected] for inclusion in the next
revision.
Copyright Notice:
This document is Copyright 1999 Jeff "CJayC" Veasey. It may be
reproduced electronically on the Internet or other on-line services
so long as the content of this document is NOT altered in any way, and
no fee is charged either directly or indirectly for the viewing of this
document, and every effort is made to display the latest version.
This document may be printed or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD, typed up in a magazine, or otherwise
distributed outside of the above means. If you are unsure as to whether
or not you may distribute this document, contact me at
[email protected].
-EOF-