MAKEN
-----------------------
Deus Ex Machina
------------------------
FAQ/Walkthrough (Final Version)
by
Sasoriza

[email protected]

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FAQ CHANGES AND VERSION INFO
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v0.1 (8-14-01): Yes, it's finally up.  Along with complete
gameplay mechanics, complete stages, and one storyline
walkthrough up, I have a few more sections to go and *that's
it*.... that, and the number of typos I have to go find and
kill...

v0.2 (8-18-01):  I have all of the characters up for
display, and some of the enemies done.  On the next update,
all of the enemies will be listed along with some game
paths.

v0.3 (8-23-01):  All of the enemies are completed, and I
have 3 new storyline walkthroughs up.  Oh yeah, I've changed
my e-mail, so contact me by using the e-mail address above
from now on.

v0.4  (8-27-01):  I've added the last 3 storyline
walkthroughs, so that pretty much concludes everything this
game has to offer.  That, and I've added the Miscellaneous
Stuff and Credits and Acknowledgements sections.  The next
update will be the last one, since I have to take care of
typos and stuff like that.

Final  (8-31-01):  This is the last update, and hopefully,
I've killed that typo demon in the process...

Final 2 (1-10-02): ...Okay, okay.  THIS is the last update.
I received numerous tips (namely from Dark Kyosuke) and a
few e-mails from people correcting me on some stuff, and
there's more to this game than what meets the eye.
So, yeah.  This will be the last update.  I promise.

((((CONTENTS))))

I) Introduction and Prologue

II) Gameplay Mechanics
 1) Basic Actions
     a. Attacking
     b. Movement/Other
 2)  Lock-On Mode
 3)  Brainjacking and PSI Points
     a.  What are Brainjacks?
     b.  PSI Points and Brainjack Rank
 4)  Items

III) Characters
 1)  Introduction to the Character Section
     a.  Humans/Neutrals
       i. Kei Sagami
      ii. Gou Inaba
     iii. Samuel Smith
      iv. Bianca
       v. Kou Yamashiro
      vi. 'Awakened' Kei Sagami
     b.  Blademasters
      i. Blademaster Fei Shan Lee
     ii. Blademaster Devon
    iii. Blademaster Alys
     iv. Blademaster Tyrus
      v. Blademaster Kitty
     c.  Hakke
      i. Hakke Andrey
     ii. Hakke Shaja
    iii. Hakke Margaret
     iv. Hakke Dal
      v. Hakke Don Regalia
     vi. Hakke Ray
    vii. Hakke Yusuf
   viii. Hakke Brown
     d.  Non Playable Characters
       i. Chief Hiro Sagami
      ii. Fei Chao Lee
     iii. Anne Miller
      iv. Peter Jones
       v. Dr. David Guinness
      vi. Sectory-General Leung
     vii. Geist
     e.  Common Enemies
       i. Sangokai Swordsman
      ii. Sangokai Cannon
     iii. Sangokai Blader
      iv. Sangokai Staff
       v. Sangokai Dragon
      vi. Sangokai Titan
     vii. Dancing Lizard
    viii. Panzer Soldier
      ix. Panzer Valkyrie
       x. Barghest
      xi. Henchman
     xii. Blasphemer
    xiii. Plagued Butcher
     xiv. Plagued Maiden
      xv. Mutant Rat
     xvi. Salamander
    xvii. Masked Cloaker
   xviii. Iron Giant
     xix. Blademaster Soldiers
      xx. Prisoner
     xxi. Statue
    xxii. Kamikaze

IV)  Stage Walkthrough
 1)  Introduction to the Stage Walkthrough
      a.  Kanazawa, Japan
      b.  The Seaplane Rhinocdon
      c.  Hong Kong, China
      d.  Shaja's Palace, India
      e.  Moscow, Russia
      f.  London, Great Britain
      g.  Amsterdam, Netherlands
      h.  Vienna, Austria
      i.  Lyon, France
      j.  Sicily, Italy
      k.  Jeanne D'Arc Palace, Rome
      l.  Istanbul, Turkey
      m.  Athens, Greece
      n.  Transylvania, Romania
      o.  Lisbon, Portugal
      p.  Amazon, Brazil
      q.  Arabian Maze, Oil Palace
      r.  Washington D.C., U.S.A.
      s.  Forbidden City, China
      t.  Kunlun, China

V)   Story Walkthrough
1)  Introduction to the Story Walkthrough Section
    a.  Path of Law
    b.  Sacrifice
    c.  Path of Chaos
    d.  Neutrality
    e.  The Fate of Kei
    f.  A Questionable Future
2)  Character Availability Lists
    a.  Path of Law
    b.  Sacrifice
    c.  Path of Chaos
    d.  Neutrality
    e.  The Fate of Kei
    f.  A Questionable Future

VI)  Miscellaneous Stuff
 1)  The Maken X/Megami Tensei formula
 2)  Other Stuff/Stupid Crap

VII)  Credits and Acknowledgements

VIII) Copyright Info

---INTRODUCTION & PROLOUGE---

(This is take straight from the instruction booklet, BTW.
Heh... I'd just thought I'd throw it in.)

Psi...
A mirror image of yourself... In a proven spiritual world...
Five minutes into the future...
The limit of foreseeing the future, the destruction of the
real world...

An artificial God sweeps down upon this land.
This is a machine with the power to create a supreme ruler.
He carves out his own destiny.
The guardian of spirit, the last hope, a sword of
judgment...

He will bring order to the world.
He will destroy all evil.
He will protect the one whom he loves.
He will found an eternal Utopia.

But there is only one future.
Should he sacrifice everything to save a single girl?
Or should he abandon her for the sake of righteousness?
Should he defeat the people's enemy in order to save the
world?
Or, as a ruler, should he reign over it...
Through all the struggles, he will find the true nature of
power.
Creation and destruction, life and death, joy and sorrow...
What is it all for?  Who is it for?
The answer lies in his future...

MAKEN ~Deus Ex Machina~

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The world was tumbling into chaos.
Five minutes into the future, China and the USA had reached
a standoff in their battle for supremacy.
The curtain will fall on a round of confidential Sino-
American talks in only five minutes.  Their discord is
tangible.
The European is about to be engulfed by the shadow of
misfortune, and is losing its strength like a dying old man.
People will be embraced by a sense of uneasiness that they
have never felt before.

Japan
------
At the Kanazawa Research Institute funded by an overseas
Chinese merchant, epoch-making research was being carried
out on a treatment for mental illness that involved PSI
engineering.

PSI
-----
The existence of the human spirit which has been
scientifically proven...

Maken
------
The first medical instrument in the world that can extract
PSI and modify it.  The development of artificial life is
based on Plan X.

Maken is about to awaken.
What kind of PSI will it have?

---GAMEPLAY MECHANICS---

Analog Thumbpad- This is used to move around the chosen
character/cursor.  When in battle, press down and hold
during battle to block attacks.

D-Pad- Just moves a cursor.

A Button- Jump, Confirm selection.

B Button- Cancel selection.

X Button- Attack.

Y Button- Activate Lock-On mode.

L-Trigger- Hold down whilst moving the Analog Thumbpad to
look around your surroundings.

R-Trigger- Hold down while moving the Analog Thumbpad to
strafe left or right.

Note: The Lock-On mode button can be triggered with the R
button at the Options mode.  With this change, you can
toggle the Lock-On mode just by holding down the R-Trigger,
and you will simply get out of the Lock-On mode by releasing
the R-Trigger; whereas the Y-Button will stay on Lock-On
mode until you decide to turn it off by pressing the Y-
Button again.

Also, should you ever decide to go back to the Title Screen
during gameplay, just simultaneously press and hold the A,
B, X, Y and Start buttons.

((((Basic Actions))))

[Attacking]

Attack- Press the X-Button to perform a stationary attack.

Auto-Combo Attack- Press up then X-Button repeatedly to make
an attack combo.  May vary with some characters.

EX Special Attack- Press and hold down the X-Button until
the EX Gauge (The meter right under your life bar) is full
and flashing, then release to perform a special attack.
This, of course, varies with some characters.

Deflect- By pressing the X-Button at the right time, you can
deflect projectiles thrown at you by enemies, therefore
sending the enemy's thrown projectile back at him/her/it.
Of course, some projectiles cannot be deflected, and you'd
have to have DAMNED good timing to deflect some boss
projectiles.  You'd be better off dodging boss
projectiles...

[--Movement/Other--]

Jump- Press the A-Button to jump.  Of course, you can move
the Analog Thumbpad to jump in the direction you'd like to
jump in.

Backstepping- Press and hold the Analog Thumbpad down then
press the A-Button to perform a back step.  Quite useful in
all cases, you'll need it.

Guard- Press and hold the Analog Thumbpad down when your
opponent is attacking you to guard.  Also note that some
attacks cannot be guarded against. (EX: Projectiles.  This
is where deflecting comes in...)  You can also counter
strike against attacks by pressing up on the Analog Thumbpad
and hitting the X-Button... as soon as your enemy is done
attacking you, of course.

Switches/Panels- Simply walk up to the switch/panel and hit
the X-Button to activate it.

((((Lock-On mode))))

This, is simply, the save-your-ass grace of the game.  If
you don't use this feature frequently enough, you will find
the later levels in the game damned near IMPOSSIBLE.  This
section will tell you how to use it with precision.

First, the Lock-On system allows you to focus on 1 opponent.
While you think this is out of place, just try to hit 1
opponent when there's about 3 enemies ganging up on you...
the Lock-On system allows you to focus on 1 enemy, and while
you're at it, Lock-On to other enemies as well.  The Lock-On
cursor will be displayed when an enemy approaches you.  When
you see the cursor, press the Y-Button, (or the R-Trigger,
depending on how you changed it at the Options screen)  and
a visual indicator will appear on your enemy.  If you ever
want to disengage from a Lock-On, just press the Y-Button
again.  (You'll need to do this in some fights, in order to
dodge certain attacks.)  There is also a red gauge in the
center of the indicator, as this represents the enemy's
life.  Yet another helpful addition to why you should Lock-
On MOST of the time.

Also, you can rotate around your Locked-On enemy by simply
pressing the Analog Thumbpad left or right while facing
him/her/it.

And, finally the number 1 reason to why you should lock on
is called LEAPING ATTACKS.  This ever-so valuable technique
allows you to jump over your enemy and land, facing
his/her/it's back.  While you're facing the back side of the
enemy, get a couple of CRITICAL strikes in (attacks that do
more damage than the usual attack)  This, of course, will do
the enemy in quickly. (Sans a couple of bosses, who seem to
be somewhat too fast for leaping attacks... like Margaret.)
Anyway, to do this, simply press and hold up on the Analog
Thumbpad and press the jump button, and be sure to attack
quickly!  If your opponent is big enough, (and considering
if you're good enough) you can probably get a shot while
you're in the air.

((((BrainJacking and PSI Points))))

[--What are BrainJacks?--]

Maken can acquire a new body by brainjacking certain
characters.  Brainjack someone, and not only will you find
out that you have new attacks, weapons, and stats, you will
find out that Brainjacking certain characters will be vital
to the story.  In order to BrainJack, you will have a
BrainJack rank equivalent to the person you'd like to
BrainJack.  (EX: If you want to BrainJack Gou Inaba, a
character in the game, you'd need a BrainJack rank of 1.
Simple enough?)

To BrainJack someone, Lock-On to a BrainJack potential
character to display the option "BrainJack this character?",
then select "Yes" to BrainJack the character or "No" if you
don't want to.

[PSI Points and BrainJack Rank]

In order to increase your BrainJack rank, you must collect
PSI Points, which can be acquired by defeating enemies and
collecting PSI Orbs (A item that has Yin-Yang type of design
in the orb.  Increase your BrainJack Rank more than a PSI
point would, of course.  These can be found laying around in
levels, not by defeating enemies.)  Your BrainJack Rank will
increase when the BrainJack bar is full (in the upper right
hand corner), in which you will move on the next level. (EX:
BrainJack Rank 1 to BrainJack Rank 2.)

((((Items))))

Life Capsule (Small)- Recovers a small amount of life.
Looks like a small orange bubble with gray tips on each end,
with a cross in the middle.

Life Capsule (Large)- Recovers a large amount of life.
Looks like a medium-sized green bubble with gray tips on
each end, and also has a cross in the middle.

LIfe Capsule (Total)- Recovers the maximum amount of life,
regardless of character.  Looks like a large, long
clear/rainbow bubble, with gray tips on each end, with a
cross in the middle.

(Important Note: If the character you're using has a large
amount of Life-Stat, the Small and Large Life Capsules
probably won't do TOO much, especially the small.  On the
other hand, if the character has a small amount of Life-
Stat, they will recover the life bar quite nicely.   Varies
for each character, of course.  On another note, it's not
too different from the HP System found in RPG's.)

Power Up- Increased attack power for a certain amount of
time.  It looks like a orange, large 'X' with rings floating
around it. I'll refer to them as "=X='s" in the stage
walkthrough.

PSI (Small)- Increases PSI points by a little.  Can be
obtained by defeating enemies, and looks like a small
pinkish-bluish orb with a small ring floating around it.

PSI (Large)- Increase PSI points by a nice meter.  Can be
obtained by searching through levels, lying around.  They
look like pinkish-bluish orbs also, except that they're
noticeably larger and they have a Yin-Yang type of symbol in
the middle.

(Important Note:  Depending on the enemies, (as well as your
BrainJack Rank) the way the BrainJack Meter will increase
will depend on: Which enemy you defeat, and: how many levels
your BrainJack Rank is.  For example, let's say that you're
a level 2 and you defeat a enemy in... let's say, oh,
Amsterdam.  When you defeat the enemy, the PSI you collect
from it will increase your BrainJack Meter in a HUGE way.
Actually, it's not too similar from the Experience System in
RPG's.  If you know that, then you know what I'm saying...)


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((((CHARACTERS))))
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((((Introduction to the Characters Section))))

The section that focuses on all of your favorite characters.
Awww.

Anyway, each character will be divided among their alignment
(Humans/Neutrals, Hakkes, and Blademasters.  Hell, I'll even
do the NPC's.) and Brainjack rank. (From the least to the
highest, of course.)  Along with that will be their fighting
stats, a little background info, along with strategies on
fighting AND using them.   Let's start.

___________________________________________________________

[---HUMANS/NEUTRALS---]
___________________________________________________________

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|[KEI SAGAMI]|
--------------

Brainjack Rank- 1

EX Special:  Machina Quark-  Creates a shockwave from quake
vibrations to attack enemies.

Life- (1)
Power- (1)
Speed- (4)

Jump-Low

When using- Don't over abuse her Machina Quark, as since she
ends up taking more damage from enemies than dealing it, and
you can't afford that.  Concentrate on using counterattacks,
one-hit counterattacks, and leaping attacks, and you'll do
fine.

When fighting against: N/A

Info/Comments-  The girl with bluish/black hair, red
uniform, and upbeat attitude, who just so happens to be
Chief Sagami's daughter as well as a student of Jyusei High
School.  Being the only child of a couple whose mother died
when she was young, she gets involved in the drama
concerning Maken and the rest of the world.  She's next up
in line to use Maken after Fei Chao Lee gets slain by Hakke
Andrey in the intro cinema.  She'll accompany you all the
way to the end, and provided you treat her with respect, you
and her can become good friends.  Wields Maken in a broad-
sword type of style.

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|[GOU INABA]|
-------------

Brainjack Rank- 1

EX Special: N/A

Life- (3)
Power- (1)
Speed (2)

Jump- Low

When using- Take advantage of his stationary attack.  He
thrusts at the enemy with the electric rod, stunning them
for a short period of time.  If your timing is right, you
can keep doing that until the enemy croaks.  You'll
constantly be on the defensive with this character, since he
really isn't strong, and you'll most likely have a very
difficult time when standing off against multiple enemies.

When fighting- N/A

Info/Comments- The pilot of the Rhinocdon who gets held
captive when the Sangokai take over the plane.  When you
Brainjack him, he takes you to Hong Kong.  Wears a 'taxi'
color schemed pilot uniform. (yellow, black, white)    Uses
an electric rod as a weapon.

===========================================================

----------------
|[SAMUEL SMITH]|
----------------

Brainjack Rank- 1

EX Special: N/A

Life- (1)
Power- (7)
Speed- (1)

Jump- Low

When using- It would be best to stay away from this guy.
Sure, he has exceptional power, but his Life and Speed just
don't cut it, making him an obvious target.  On top of that,
when you DO get him, making it out of the level he's in
would make for an arduous task.  If you do want to use him
though, stay defensive and counterattack.  That's all I can
pretty much say for this guy.

When fighting against- N/A

Info/Comments- Was once Hakke Don Regalia's right hand man,
until his wife betrayed him and was confined to the Tower of
Despair in London, Great Britain.  (I wonder for what,
though?  Stealing from Don Regalia?)  A fat guy with a
mohawk, in tattered clothes, with gold rings and a gold
necklace.  Uses a spiked ball and chain as a weapon.

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|[BIANCA]|
----------

Brainjack Rank- 1

EX Special:  N/A

Life- (6)
Power- (4)
Speed- (4)

Jump- Low

When using- She has pretty good stats.  Her only problem is
that she lacks an auto-combo, but the powerful dagger thrust
she delivers instead is alright, and the recovery time isn't
great, but acceptable.  BTW, like her father Hakke Dal, SHE
IS ALSO INVINCIBLE AGAINST CERTAIN PROJECTILES.  So she's
not a bad choice after all.  She's also a good choice in
taking out Hakke Dal...

When fighting against- N/A

Info/Comments-  Hakke Dal's daughter, who ended up in the
Psychiatric Hospital in Istanbul, Turkey for some reason.
When you Brainjack her, she gives you the location to Hakke
Dal's hideout.  (Is this the reason why she's holed up in
there?)  Wears a green dress with matching head cloth, whose
skin has been affected by the Urad Virus.  Uses a dagger as
a weapon.

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-----------------
|[KOU YAMASHIRO]|
-----------------

Brainjack Rank- 1

EX Special:  N/A

Life- (8)
Power- (7)
Speed- (7)

Jump- Low

When using- This guy has damned good stats, as you can see.
His auto-combo is kind of slow but powerful, and his
stationary attack does o.k. damage.  You can go pretty
offensive with this guy, but be careful not to overdo it,
though.  He's only useable on the "SACRIFICE" part of the
story, at the VERY last part.

When fighting against-  Basically, he sucks as a boss
character.  He'll MISS you most of the time, and his attacks
are so predictable it's not even funny.  Oh yeah, did I
mention that his stats are entirely different when you're
fighting him as a boss character?  Let me tell you now that
they're low.  Waaaay low.  Most likely the easiest boss in
the game.  Just counterattack all of his attacks, then let
loose on him.

Info/Comments- Kei's best friend and love interest, who
comes from a wealthy family. He was raised by his
grandfather, which is probably where he learned his katana
wielding skills. As the game progresses, you can see that
he's a rash, inexperienced kid who has a tendency to jump
into things without realizing the situation, but that's all
because he cares for Kei and is willing to help her out.
One of the best fighters in the game, after getting his
armor and new weapon from Dr. Guinness.  He wields a katana-
type of weapon with Maken inside of it, who lies in a
'reversed-program' state. (Meaning that Kou can't get
Brainjacked by Maken.)  That is, until he reaches...

===========================================================

-----------------------
|[AWAKENED KEI SAGAMI]|
-----------------------

Brainjack Rank- N/A

EX Special:  Machina Quark- It's the same Machina Quark as
mentioned above.

Life- (10)
Power- (10)
Speed- (10)

When using- She's obviously the best character in the game.
Just look at her stats... anyway, she can only be used in
the last battle with Geist, in that case you should check
out the section below concerning the last battle with Geist.

When fighting against- N/A

Info/Comments- It's the same Kei Sagami we all know and
love, but she's awakened from her vegetable-like state,
thanks to the Reverse Brainjack that Dr. Guinness helped
figure out and that Kou executed.  She's a LOT more powerful
now, as you can see.

===========================================================
___________________________________________________________

[--BLADEMASTERS--]
___________________________________________________________

The Blademasters are an organization of people who sacrifice
their personal lives to maintain world order.  They have a
special gene called the D Gene, and were chosen to work in
secrecy throughout history to keep the human race from
destroying itself.

===========================================================

----------------------------
|[BLADEMASTER FEI SHAN LEE]|
----------------------------

Brainjack Rank- 2

EX Special: Dancing Fan-  Uses fan slashes to blast wind at
enemies.

Life- (3)
Power- (3)
Speed- (5)

Jump- Low

When using-  Her Dancing Fan EX Special is a little hard to
use, since goes in a zig-zag motion.  But that aside, she's
great as a beginner character.  Use her auto-combo often,
and move around a lot to confuse the enemy.

When fighting against-  Actually, she's the only Blademaster
that you don't fight against.

Info/Comments-  Fei Chao's sister, who *probably* just
turned into a Blademaster.  She's in Hong Kong awaiting the
arrival of Maken, as well as keeping Hakke Shaja in check.
Brash and conceited, she has a looong way to go as a
Blademaster.  Uses a fan as a weapon.

===========================================================

---------------------
|[BLADEMASTER DEVON]|
---------------------

Brainjack Rank- 4

EX Special:  Ice Blade-  Creates columns of ice to freeze an
enemy.  Frozen enemies can be defeated with a single hit.

Life- (4)
Power- (5)
Speed- (6)

Jump- Low

When using- Even though his speed is pretty exceptional, he
can still get killed easy if you want to be reckless.  His 6
hit auto-combo is useful.  Use hit-and-run tactics and use
his Ice Blade EX Special often to quickly dispatch of
enemies, which would be one of the best EX Specials in the
game if it didn't last for 3 seconds...

When fighting against-  When the fight starts, he'll come
rushing at you.  When he does his Ice Blade EX Special,
he'll rush at you again right after the Ice Blade EX
Special.  Sidestep his Ice Blade EX Special, then him.  You
should end up on the side or behind him, then slash away.
The key here is to keep moving.

Info/Comments-  A Blademaster stationed in Amsterdam, who
keeps Hakke Margaret in check.  The surprising thing is that
he and Hakke Margaret were at one time lovers, so it's
possible that he was once a part of her plans.  I'm not sure
how they were separated, but it appears that he became
bitter over that, and now he hates the entire world.  Uses a
katana and the element of ice as his weapons.  And like
the other Blademasters, he appears to have an injury...
a spinal one.

===========================================================

|[BLADEMASTER ALYS]|

Brainjack Rank- 4

EX Special:  Chaos Tornado- Focuses energy into a tornado.

Life-  (5)
Power- (5)
Speed- (4)

Jump- High

When using-  Alys is not only the only projectile fighter in
the game, but the only Blademaster (On the majority of
routes in the game.  Kitty is the other.) that has a high
jump rating, too.  Her projectile is okay in certain
situations to keep dangerous enemies at bay, but if she
misses there will be a slight lag time for her projectile
weapon to return, and she may be attacked.  Her Chaos
Tornado takes little time to charge up, and it covers a
large area, and it's very useful in narrow hallways.  Her
only problem though is that she's very AVERAGE in terms of
stats.  She's not great, but she ain't bad either.  Keep
good aim so you won't miss any enemies often, and know when
to switch between offense and defense.

When fighting against-  Don't get too close to her,
especially when she's summoning her Chaos Tornado.  She's a
little unpredictable, as she'll dance around, then do a
triple slash, or a Chaos Tornado.  Anyway, keep moving, and
when she decides to charge at you, sidestep and let her have
it.

Info/Comments-  She's stationed in Athens to keep Hakke Dal
in check.  Apparently, she's a mother of a couple of
children (I don't know if she's referring to the human race,
or children if her own) and in order to protect them, she
went off the fight the Hakke.  The only downside is that
she's never going to see them again... in any case, if you
look at one of her hands you can see that there's a
mechanical hand there, with a long, thin, spiked blade
situated right in the middle, and the hand can even leave
her body and attack enemies from afar.  Uses a mechanical
hand and the element of wind as her weapons.

===========================================================

---------------------
|[BLADEMASTER TYRUS]|
---------------------

Brainjack Rank- 5

EX Special:  Thunder Quake-  Uses lightning strike to stun
enemies.

Life:  (6)
Power: (6)
Speed:  (4)

Jump- Low

When using-  If you ask me, Blademaster Tyrus is *the* man
of Maken X.  If you get him early on in the game, you'll
probably be using him to finish up the remaining levels of
Europe, and most likely some levels after that stage in the
game.  His Thunder Quake can hit ANYBODY that's in his view
from any terrain level, and if doesn't kill them they're in
for a world of hurt.  Although he lacks an auto-combo, he
delivers a powerful thrust that does mucho damage.  His only
drawback is that his attacks and his speed are slow, so
practice one-hit/counterattacks.

When fighting against-  If you decide to rush in, be
prepared for a world of hurt.  Be patient and wait for an
opening in his attacks.  The best way to defeat him is wait
until he's done with his kicking sequence, jump over him,
then strike him in the back.  Do it QUICK though, because
he'll either do a spear thrust with no recovery time, or
he'll jump back and do his Thunder Quake EX Special, and he
will NOT cease on that attack until you even get near him.
On top of that, the lightning in the EX Special is difficult
to dodge, so try to stay close to him and don't let him get
any space between you 2.  One of the most difficult battles
in the game, IMO.

Info/Comments-  Tyrus is stationed in Lyon to keep Hakke Don
Regalia in check.  He's using his life as a writer as a
facade to hide his true identity, and also has the ability
to break through electronic locks.  If you look closely at
one of his feet, you can see that he doesn't have a left
foot, so he's just as messed up as the other Blademasters.
{shrugs}  His spear-type weapon also looks like a
walking crutch, too.  Uses a spear and the element of
lighting as his weapons.

===========================================================

---------------------
|[BLADEMASTER KITTY]|
---------------------

Brainjack Rank- 6

EX Special:  Fire Swirl-  Launches flaming, spinning tops to
track enemies.

Life- (7)
Power- (6)
Speed- (7)

Jump- High

When using- The best Blademaster in the game.  Her 6 hit
auto combo works wonders, and you can maneuver and attack at
the same time with it.  Her Fire Swirl EX Special homes in
on enemies, and it doesn't take long to charge up.  You can
use her very offensively, and she can pretty much wipe out
legions of enemies late in the game, especially in Kunlun.
What else can I say?  She owns us all.

When fighting against-  When you fight her in Lisbon, get to
the ledge she's on and dodge the Fire Swirls she throws at
you.  Stay defensive and block all of the hits she tries to
toss at you, then strike back.  She'll roll around and do
cartwheels and such nonsense, but don't let that intimidate
you.  Catch up to her and stay defensive whilst attacking.
She's actually pretty easy... namely with Tyrus.  She does
the same thing in Brazil, too.

Info/Comments-  Her background info is pretty much unknown,
so I can't really say anything about this.  With that aside,
think of her as a mission briefer.  When you see her for the
first time, she tells you about the entire situation, and
what you must do to alleviate it.  You meet up with her in
various places, and she's usually commanding (Or should I
say, using?  She has a tendency to do this to other people.
You'll see what I mean later in the game.) you and telling
you to go places.  She's most likely the commander of the
Blademasters... probably.  Anyway, she uses a whip-blade and
the element of fire as her weapons.  BTW, notice how she
always has her eyes covered...

===========================================================

___________________________________________________________

[--HAKKE--]
___________________________________________________________

Hakke is the general name for the leaders of the Sangokai.
Hakke have deformed PSI, which has also had a physical
influence on their appearance.

===========================================================

----------------
|[HAKKE ANDREY]|
----------------

Brainjack Rank- 1

EX Special:  Flying Blades-  Shoots spinning blades from a
deformed tounge.

Life- (2)
Power- (2)
Speed- (7)

Jump- High

When using-  Surprisingly, Hakke Andrey has one of the
highest speed ratings in the game for such a low rank...
anyway, keep using hit-and-run tactics, then try to circle
around the enemy to confuse it to get some more hits in.
All thanks to his speed.  Just try to stay defensive, since
he can't take many hits.

When fighting against-  When he taunts you, smack him.  This
is his biggest weakness.  He'll jump around a lot, and when
he stops, he'll probably use his Flying Blades EX Special at
you.  Dodge those, then wait until he taunts at you again,
then smack him... again.  Don't stay to close to him for
long, because he might do a spinning attack, or jump back
with a Flying Blade headed in your direction.  He's not too
hard, overall.

Info/Comments-  Nothing is known about this guy, except that
he invades the Kanazawa Research Institute with some
Sangokai members and kills Fei Chao Lee, starting the story.
A minor Hakke.  That, and his EX Special owns.  Shooting
blades out of a tounge?  Heh.  Uses a huge scalpel as a
weapon.

===========================================================

---------------
|[HAKKE SHAJA]|
---------------

Brainjack Rank- 3

EX Special:  Ring Storm- Forms Chakra Rings and attacks a
wide area.

Life- (3)
Power- (4)
Speed- (1)

Jump- Low

When using- Keep in mind that Hakke Shaja has the speed of a
brick.  This means that you really can't go all out, and
you'll have to play the defensive game.  With that aside, he
has one of the best auto-combos in the game (It sort of
creates a 'shield' around him.) and a decent EX Special that
spreads over a wide area.  He's good up until you get
Blademaster Devon.

When fighting against-  Don't bother trying to walk up to
him and just slash him, since he'll either use his EX
Special on you or perform a spinning attack.  The key here
is to wait for him to attack... occasionally, he'll charge
at you once he throws a certain amount of rings at you.  Try
to make sure that you're behind a pillar, and once he's
charges at you, sidestep out of the way and he'll run into
the pillar, stunned.  This is where you get as many hits in
as you can before he recovers and moves back into the center
of the ring.  Repeat the process until he's dead.

Info/Comments-  Shaja is a famous T.V. star in India who
uses brainwaves to steal peoples souls.  He even has a huge
temple dedicated to his name... where his deceased wife
currently rests.  He had a son, but it's unclear to if he
passed away, or just went somewhere and never came back.
{shrugs}  I'm not sure what his weapons are called.  Anyone
willing to give me a hand here?

===========================================================

------------------
|[HAKKE MARGARET]|
------------------

Brainjack Rank- 5

EX Special:  Energy Ball Fire-  Fires energy balls from an
arm mounted cannon.  As the energy balls bounce, their
destructive power increases.

Life-  (5)
Power- (4)
Speed- (10)

Jump- Low

When using- ...whoo.  She's a pretty versatile character,
and she's also the only character who has three 3 different
weapons to her name. On top of that, she's one of the few
characters who has a speed rating of 10 throughout the game.
With that aside though, her auto-combo comes out kind of
slow and have somewhat of a lag to it.  And her stationary 2
part kick attack, as well.  But don't let that get you down,
though.  You can play pretty offensive with this character,
and you can quickly confuse the enemies.

When fighting against-  Well, her first 'form' takes place
with her getting inside of a huge, mechanical Black Horse.
When the fight starts, sidestep either left or right to
avoid the huge beam that's headed right towards you.  Now,
the main idea is to get behind the horse and attack it.
This is pretty easy, since the horse isn't all that mobile,
and you can easily out-maneuver the horse by taking
advantage of the terrain.  After you hit it, it WILL turn
around, so escape and get behind a structure to avoid
getting hit.  Repeat the process until you fight Marge
herself...

When the fight with Marge starts, she'll most likely start
shooting at you with her EX Special.  Dodge her attacks, get
close to her, then use Devon's 6-hit auto-combo to do some
damage to her, then jump back/retreat IMMEDIATELY.  Because
after you hit her, she'll go into a kicking sequence then
use her EX Special while retreating (ouch) so do that.
After that, she'll run off, so catch up to her and repeat
the process.

Info/Comments-  Hakke Margaret is the head of the European
Union, as well as Blademaster Devon's ex-girlfriend.  She
believes that all of the 'inferior' races and peoples should
be wiped out, and that the European Union should reign on
the Earth.  Umm... yeah.  On another note, while Devon is
depressed as hell, it appears as if Marge could care less.
Hmm.  She controls most of northern Europe.  Uses a energy
blade, an arm-mounted cannon, and her feet as weapons.

===========================================================

-------------
|[HAKKE DAL]|
-------------

Brainjack Rank- 5

EX Special:  Urad Virus-  Sprays stone death virus to turn
targets into stone.

Life- (7)
Power- (5)
Speed- (4)

Jump- Low

When using-  Alright.  So I was wrong about his EX Special.
It's not just a huge green gas that floats towards the
enemy, it's a green gas that turns the enemy into stone and
you can get as many critical hits as you like.  Sweet.
It just has a little start-up lag to it, but that's nothing.
Not only that, his auto-combo is fast too, and HE'S
INVICIBLE AGAINST CERTAIN PROJECTILES.  Damn cool.

When fighting against- Basically, he cloaks to his heart's
content.  But so what?  Destroy all 4 of the clocks in his
room (the ones located on that huge block of stone in the
middle of the stage) and he'll be visible for the rest of
the stage.  Then you can go offensive as all hell on this
guy.  Just dodge that Urad Virus attack, though.  And
deflect his attacks.

Info/Comments- The creator of the Urad Virus that's
conquering Europe.  He had a daughter, Bianca, but for
unknown reasons he threw her in the Psychiatric Hospital in
Istanbul...  anyway, he controls most of eastern Europe.
Uses a huge needle and the Urad Virus as weapons.

===========================================================

---------------------
|[HAKKE DON REGALIA]|
---------------------

Brainjack Rank- 6

EX Special:  Sable Puppet-  Throws explosive filled puppets.

Life- (6)
Power- (7)
Speed- (1)

Jump- Low

When using- His life is decent.  Okay.  His power is very
nice.  Okay.  His speed... is horrible.  Not so good.
Because of his speed, this makes him one of the worst
characters in the game, because you're going to have to go -
super- defensive, and it's going to be hard to get a hit in
because many of the game's later enemies are too mobile.
On top of that, his Sable Puppet EX Special is nothing like
the version while you're fighting him.  AND his auto-combos
and stationary attacks come out slow.  AND he's big, making
him an obvious target... {sigh}  At least his suit kicks
ass.

When fighting against-  Why couldn't his 'useable' version
be more like this?  Anyway, the key here is to get close to
him, and keep moving around him to avoid getting hit.  When
he does his spinning attack, guard.  Stay defensive.  When
he charges, sidestep IMMEDIATELY.  It's predictable though,
because he'll take a couple of steps before doing so.  If
you get knocked out of the ring, concentrate on the Sable
Puppets he throws down to your level, then wait until the
level lowers to get back inside the ring again.

Info/Comments-  Hakke Don Regalia is the one behind all of
the famine, pestilence and drug trafficking that's currently
going on throughout Europe.  He owns a huge wine cellar that
serves as his secret hideout in Sicily, and he even has ties
to Hakke Ray.  Apparently he knew Samuel Smith at one point
in time, as well.  Controls most of southern Europe. Uses an
axe, his fist, and his Sable Puppets as his weapons.

===========================================================

|[HAKKE RAY]|

Brainjack Rank- 7

EX Special:  Jeanne Garde-  Uses wings to defend against
enemy attacks.

Life- (5)
Power- (6)
Speed- (4)

Jump- High

When using- His Jeanne Garde EX Special is one of the best
in the game, and you can continue to use it to quickly
breeze past difficult levels, like the Amazon... but that's
it.  That's his only saving grace.  He's a little slow, and
his auto-combos and stationary attacks come out kind of
slow.  Overall, he's basically average, and you'll have to
play him defensively.

When fighting against-  Since you're using Hakke Don Regalia
in this battle, it's automatically going to be a pain in the
ass.  After you destroy the 2 Blasphemers in the area,
you'll fight Ray himself.  Keep up with him, block his
scythe slashes, and attack during intervals.  Keep
sidestepping to avoid his flying scythe rush.  After a while
he'll go back up to a ledge and summon 2 more Blasphemers,
and the Statues up above will shoot fireballs at you.  Kill
those 2, then Hakke Ray will fly back down to attack you.
Repeat the process until he croaks.

Info/Comments-  Hakke Ray is the one who perverses religion
in Europe, leading people to an unpredictable doom, all
while putting faith in him.  He looks up to the historical
figure Jeanne 'D Arc, (Joan of Arc) and resides in a palace
in her name.  He uses a scythe as his weapon.

===========================================================

---------------
|[HAKKE YUSUF]|
---------------

Brainjack Rank- 7

EX Special:  Saraph Bomber-  Launches flame from stomach
parasites.

Life- (8)
Power- (8)
Speed- (2)

Jump- Low

When using- This guy is another one of those 'huge, strong
guy' types, but he has the Life and Power to back it up.
His auto-combo has decent speed, and his Saraph Bomber does
pretty good damage.  Play him a little offensively.

When fighting against- Use Hakke Dal to fight this guy,
because he's protected against his Saraph Bomber attacks!
While he's literally firing at you with the Saraph Bomber,
you can just walk up to him and smack him.  That aside, keep
up with him, block his scythe slashes and retaliate
accordingly, since his attacks have some recovery time to
them.  When he goes in the center and unleashes his stomach
parasites, don't try to run away from them, time it right
and JUMP OVER THEM to avoid damage.  When you notice that
the parasites begin to slow down, they'll be going in the
opposite direction, so turn around and jump that way too.
As the fight progresses and as he loses more life, the
stomach parasites will go faster and faster, so basically
you'll be playing a game of jump rope... when he's finished
with his little parasite attack, he'll go back to hitting
you with his scythe and firing those useless Saraph Bombers
at you.  This will be the time to knock him out.

Info/Comments-  Hakke Yusuf is the one in control of the
worlds oil stock, and noticeably there's been a huge
shortage in the world.  He owns a large oil palace in the
Arabian Desert.  Most likely, he works right under Geist...
what I'd like to know, though, is how in the hell did he get
those stomach parasites...? Anyway, he uses a short scythe
and his stomach parasites as weapons.

===========================================================

---------------
|[HAKKE BROWN]|
---------------

Brainjack Rank- 8

EX Special:  Billy Impact- Punches target with spinning
drill blades.

Life- (9)
Power- (8)
Speed- (10)

Jump- High

When using- Obviously, not only is Brown the best Hakke, but
the best playable character in the game on most routes. His
attacks literally have no recovery time, and his Billy
Impact does mucho damage.  Hakke Brown is a close range
fighter, so you can definitely afford to go offensive with
him.

When fighting against- Well, his first form is nothing more
than the 'enhanced' version of the Iron Giant enemies that
populate the Washington D.C.  On second thought, ignore that
enhanced part.  He plays exactly like them.  After you
dispatch him, you'll see his next form...

For his second form, don't bother trying to get close to
him, because you won't hit him.  Instead, stand next to the
electrical wires that entrap you in the ring.  When he
charges at you, sidestep and he'll run into them.  This
won't damage him, but it's your time to get as many hits in
as possible.  Repeat the process until he's dead.

Info/Comments-  Hakke Brown somehow 'became' the new
president of the U.S., because he's a fake.  I'm not sure if
he's the real president who went mad and got a makeover, or
if the real president got kidnapped and was replaced with a
clone.  Anyway, the 'new' president seems to be a lot more
like a cyborg, with the ability to replace body parts with
another.   Anyway, he's secretly working with Geist
(Who's using the body of
Sectory-General Leung, who happens to have a big role in
China's politics and government.) to pretend that they're
acting in such negative attitudes and to generate friction
between the 2 countries, but the goal is to start a war
between the U.S. and China in order to bring down the
world's population, which is in the plan of starting a new
utopia for the world.  Hakke Brown uses his fists as his
weapons.

===========================================================
___________________________________________________________

[--NON-PLAYABLE CHARACTERS--]
___________________________________________________________

(For some of these, I'm taking the descriptions straight
from the instruction booklet.  If there's anything I have to
add, it'll be in parentheses.  Although I'll have to make
some info/comments for some characters in my own words,
though.)

===========================================================
---------------------
|[CHIEF HIRO SAGAMI]|
---------------------

Kay's father and the chief scientist at the Kanazawa
Research Institute.  He is a world authority on PSI
engineering.

===========================================================

----------------
|[FEI CHAO LEE]|
----------------

An exchange student from Hong Kong and Kay's tutor.  In
fact, he is also a blademaster who is entrusted to awaken
Maken.  (He ends up being killed by Hakke Andrey in the
intro scene, though.)

===========================================================

---------------
|[ANNE MILLER]|
---------------

A researcher at the Kanazawa Research Institute, responsible
for Plan X PSI genetic algorithms.  She's just like a big
sister to Kay.

===========================================================

---------------
|[PETER JONES]|
---------------

A researcher at the Kanazawa Research Institute, responsible
for Plan X artificial brain total system control.  A rude
and self-centered man.  He and Anne go back a long way.

===========================================================

----------------------
|[DR. DAVID GUINNESS]|
----------------------

A man who worked with Chief Hiro Sagami on Plan X, and was
against it the entire time.  I'm guessing that he eventually
he got disgusted with their plans, and left the project
altogether and went to live in Brazil as a hermit.

===========================================================

---------------
|[FU SHOU LEE]|
---------------

When fighting against- ....Whoo.  This guy makes Geist look
like a choir boy.  Anyway, he likes to teleport all over the
place and be a hard target to hit.  Keep up with him, and
one thing you'll have to rely on are the enemy indicators
that appear on the sides of the screen.  He likes to
teleport behind you and beat the living hell out of you, so
again, rely on the enemy indicator.  On top of that, you can
barely put a dent in this guy, so it's going to be one long
drawn out fight...

He has about 4 attacks.  One attack is when he delivers a
powerful chop to you, but it's blockable.  After you block
it, put in as many hits as you can, because it has little
recovery time.

Another attack is 2 quick palm strikes, again with little
recovery time, but they're blockable.  Again, once he
strikes twice, get in as many hits as you can.

Another attack is when he stands in one of the corners of
the arena, and shoots a couple of very quick fireballs at
you, then teleport away somewhere.

Finally, his last attack is when he punches the ground
twice, delivering 2 giant shockwaves across the ground.
Time it right so that jump them without getting hurt, of
course.

After one type of attack, he'll usually teleport somewhere
and do another.  Again, keep up with him.  If you can beat
this guy without losing too much life, then you've truly
owned every enemy in this game.

Info/Comments-  The leader of a Chinese merchant group.  He
is also the head of the Blademasters, a secret organization
that is seeking to maintain world order.  He is the founder
of the Kanazawa Research Institute.  He is also the man who
requested Hiro Sagami, the world authority on PSI
engineering, to develop Maken. (Uses his fists as his
weapons.)

===========================================================

|[SECTORY-GENERAL LEUNG]|

When fighting against-  This guy looks intimidating... but
that's it.  He's really a pushover.

He has about a couple of attacks.

One attack involves him growing Geist into a huge sword,
then bringing it down on you.  Not only is this blockable,
but very predictable and can easily be sidestepped.  Not
only that, it has huge recovery time and you can inflict a
nice amount of damage.

Another attack is when he thrusts Geist into the ground, and
tons of spikes in a wave formation rush up from the ground,
homing towards you.  It'll stop if you get hit, but when you
do, Sectory-General Leung will still have his sword in the
ground, and you can still get a couple of hits in.  You can
even out-run all of the spikes with some of the faster
characters like Awakened Kei and Hakke Brown.  After out-run
all of them, he'll stop and continue to fight.

Finally, the last attack is when he slams Geist into the
ground and sends about 3 shockwaves across the ground.
These can easily be jumped over with correct timing.

Basically, he can be defeated with patience and memorization
of his attacks.

Info/Comments- Not a lot is known about him, actually.  He
played role in China's politics, and somehow got Brainjacked
by Geist.  From then on, he's been Geist's host.  That's
just about all I know on this guy.  Uses Geist as his
weapon.

===========================================================

---------
|[GEIST]|
---------

When fighting against- Don't let him intimidate you, first
of all.  He can be defeated in a matter of minutes.

When the fight starts, you'll see a couple of green orbs in
the sky.  When they start to fire at you, reflect the
fireballs back at them and you'll knock them out the sky.

After that, Geist himself will come down and attack you.
Now, he has about 2 attacks.

One attack is when he rolls up into a ball and rushes
towards you.  If you're locked on to him, just take the
lock-on off and run around.  Easy to avoid.

Another attack is when he sends about 7-8 fireballs at you.
You can easily avoid this by sidestepping or maneuvering
between fireballs.

After any one of those attacks, he'll raise his head up and
reveal his weak spot, which is a huge flashing orb that
generates electricity, and it's so big that you can't miss
it.  Attack it quickly, because after a while he'll deliver
a powerful slash that takes off a nice piece of your life.
Basically, just repeat the process and that's it.  He's
through.

Info/Comments-  The head of the Hakke, who goes around
calling shots and what not.  He used to be the head of the
Blademasters, up until his beliefs began to differ from the
Blademasters, and eventually separated from then and formed
the Sangokai organization.  Wants to get rid of this old
world and start anew, and uses Sectory-General Leung as his
host.  That's basically Geist summed up in a nutshell.


___________________________________________________________

[---VERSUS LIST---]
___________________________________________________________

Basically, this list is to help determine who would be the
best person to pick when going up against a particular
Blademaster/Hakke.  Anyway, here's the list:

*=Required Fight:  A fight that requires you to progress
through the story with a particular person.

+=Predetermined Fight:  A fight that can't escape, and is
required to go through the story.

(+) Kei vs. Hakke Andrey
   Fei Shan Lee vs. Hakke Shaja
   Fei Shan Lee vs. Blademaster Devon
(*) Blademaster Devon vs. Hakke Margaret
   Blademaster Devon vs. Blademaster Tyrus
(*) Blademaster Tyrus vs. Hakke Don Regalia
   Blademaster Tyrus vs. Blademaster Alys
   Blademaster Tyrus vs. Hakke Dal
   Blademaster Tyrus vs. Blademaster Kitty
   Blademaster Kitty vs. Fu Shou Lee
   Hakke Dal vs. Hake Yusuf
   Hakke Yusuf vs. Hakke Brown
   Hakke Brown vs. Geist
   Awakened Kei vs. Geist

Well, I hope that helps.



===========================================================
___________________________________________________________

[--COMMON ENEMIES--]
___________________________________________________________

((((SANGOKAI))))


A Hong Kong based crime syndicate.  Originally, these people
were Blademasters, but these members felt their purpose was
useless, and form a new faction.  After the restoration of
Hong Kong to China, they increased in power until they had a
worldwide network.  It has been suggested that they are
behind the disasters that are occurring throughout the
world.

----------------------
|[SANGOKAI SWORDSMAN]|
----------------------

When fighting against- You'll be seeing these guys a lot,
since they're the common enemies of the game.  These guys
are easily defeatable, since you can pull a one-hit
counterattack after they try to slash at you.  Sometimes,
they like to pull a roundhouse kick that leaves you open,
then slash at you.  Besides that, though, they're not too
threatening.

LOCATIONS

Kanazawa Research Institute, Japan
The Seaplane Rhinocdon
Hong Kong, China
Moscow, Russia
Shaja's Palace, India
Lyon, France

-------------------
|[SANGOKAI CANNON]|
-------------------

When fighting against-  Another common enemy.  Basically
they're guys who have cannons, and they shoot at you.
(Wow.)  When you get close to them, they swing at you with
them.  This attack is entirely predictable, and you can get
hits in while they're doing this.  You can just jump over
them and off them, though.  BTW, their fireballs are
deflectable.

LOCATIONS

Kanazawa Research Institute, Japan
The Seaplane Rhinocdon
Hong Kong, China

-------------------
|[SANGOKAI BLADER]|
-------------------

When fighting against- If you chase them they'll keep
running away from you, so the key is to stand still and wait
for them to attack you, then sidestep and attack them.
Repeat process until dead.

LOCATIONS

Kanazawa Research Institute, Japan
Hong Kong, China

------------------
|[SANGOKAI STAFF]|
------------------

When fighting against-  These are the female members of the
Sangokai organization.  Also, they seem pretty rare, since
you only fight them in 2 levels.  They're quick, and they
like to constantly hit and run, but their staff thrusts can
be blocked.  You can pull one-hit counterattacks as well.
Also, they like to swing around on their staff while kicking
you, but that's blockable too.  They're only threatening in
groups, like in Lisbon.

LOCATIONS

The Seaplane Rhinocdon
Lisbon, Spain

-------------------
|[SANGOKAI DRAGON]|
-------------------

When fighting against-  The most lethal of the Sangokai
Warriors.  But that's overestimating them, I guess.  They
have an attack where they roll up into a huge wheel and rush
right towards you, but that's easily avoidable.  When you
sidestep, you can hit them from behind, gaining a nice
amount of criticals.  They shoot some pretty fast fireballs
(But they are deflectable, though.) and they have an attack
where if you get too close they perform a 5 part slash
attack. Just wait for them to do that wheel attack, then
strike...

LOCATIONS

Moscow, Russia
Lisbon, Spain
The Forbidden City, China

------------------
|[SANGOKAI TITAN]|
------------------

When fighting against-  The huge, strong type of enemy
hailing from the Sangokai organization.  Needless to say,
these guys are annoying as hell, ESPECIALLY when they're
paired up with any other enemies.  Usually, they throw bombs
when they're far away, and those have a wide range, so try
to dodge those if you're fighting enemies at the same time.
At close range, they're just as deadly.  They usually swipe
their shields at you, but they have an UNBLOCKABLE attack
where they clench their fists and punch you, sending you
back a little.  Their biggest weakness, however, is that all
of their attacks are predictable and their speed is SLOW,
making them an obvious target.  Use that to your advantage
to defeat them. (EX:  Jumping over them constantly while
getting critical hits.)

LOCATIONS

Moscow, Russia
Lyon, France
Lisbon, Spain
Amazon, Brazil
The Forbidden City, China

------------------
|[DANCING LIZARD]|
------------------

When fighting against-  These enemies are very tricky, since
they like to jump all over the place and that  they're a
little unpredictable, but dodging them isn't too hard.  For
example, when they rush towards you, block their head butt
attack then jump back immediately, because it'll attack with
an unblockable tail lash.  And another attack is when they
stand on their hind legs and use their claws on you, but
that's blockable.  Again, the key here is to figure out what
attack their going to use on you, then react accordingly.
They're a little threatening alone, but dangerous when
paired with almost anyone.

LOCATION

The Forbidden City, China

===========================================================

((((Northern Europe/Hakke Margaret's scenario))))

------------------
|[PANZER SOLDIER]|
------------------

When fighting against-  These guys are waaaay too offensive.
You'll have to find an opening in their attacks.  Usually,
they like to jump around while swinging their blades at you,
but they attack in intervals though.  After they pause for a
little while, strike them.  After you do though, they
usually do it again, and again... so repeat the process
until dead.  Another attack is when they spin at you like a
top, but this is the attack that leaves them wide open after
you block it, because you can get a lot of hits in
afterwards.  Finally, they shoot their chainguns at you, but
that can be dodged, and is useless against people like Hakke
Dal.  They only populate northern Europe.

LOCATIONS

London, Great Britain
Amsterdam, Netherlands

-------------------
|[PANZER VALKYRIE]|
-------------------

When fighting against-  They have long reach, so don't
underestimate them.  But their attacks have long recovery
time though, so you can easily get some strikes in before
they recover.  Just use the block-strike technique.

LOCATIONS

Amsterdam, Netherlands
Vienna, Austria


------------
|[BARGHEST]|
------------

When fighting against-  They're basically huge red dogs with
bombs strapped to them.  The problem though is that they can
create a problem for slower characters who don't have auto-
combos, and they can easily bring down a characters life if
they're in packs.  The good news, though, is that you can
kill them in one hit.

LOCATIONS

London, Great Britain
Amsterdam, Netherlands

===========================================================

------------
|[HENCHMAN]|
------------

When fighting against- Mafia-esque gangsters in pinstripe
suits, along with moth wings and tommy guns.  Hmm.  Anyway,
they're one of the more harder to hit enemies in the game
since they keep flying around, but they can be taken down by
bodies that have long weapons. (Like Tyrus or Alys.)  They
have an 2 unblockable attacks where one is that they throw
pollen from their wings, (But it has start up lag to it.)
and the other is when they shoot their tommy guns at you.
One thing they like to do though is throw pollen at you, fly
up to you, kick you, then fly away.  Very annoying,
especially in groups.  The best thing to do is to dodge
their pollen, wait for it to fly up to you, block it's kick,
then strike back at it.  Just simple counter attack stuff.

LOCATIONS

Lyon, France
Sicily, Italy

==========================================================

--------------
|[BLASPHEMER]|
--------------

When fighting against-  Human bodies on wooden puppets, with
huge scythes.  Not only that, but their bodies can spin like
helicopters.  Anyway, their not too much of a threat when
they're walking around (Just use the block/attack strategy.)
but when they start to fly in the air helicopter-style, they
have enormous reach and they can basically hit you anywhere,
so stay on the defensive when they do that.  Fighting more
than one is a pain, especially with Don Regalia, so stay
defensive when fighting these things, and don't let your
back be turned to them.

LOCATIONS

Jeanne D' Arc Palace, Rome

===========================================================

-------------------
|[PLAGUED BUTCHER]|
-------------------

When fighting against- Huge masked giants with gigantic
butcher knives, included with a small man on their back with
a blow gun, and they're both affected by the Gray Plague.
Wow.  In any case, don't let them intimidate you.  They're
not even threatening up-close, just block their hits and
retaliate.  (There's one attack they have that's a little
tricky, though.  When they do a horizontal slash, and if
their back is turned to you, they're preparing to do another
horizontal slash so stay on the defense until that little
attack is over.)  The only time they're remotely threatening
is when you're meeting them far away, since the blowgun can
shoot some pretty fast darts.  Either that, or if they're
teamed up with Plagued Maidens...

LOCATIONS

Istanbul, Turkey
Athens, Greece
Transylvania, Romania

------------------
|[PLAGUED MAIDEN]|
------------------

When fighting against-  When you approach them, they look
like a statue with a woman's face, in leather clothing.
Turn your back to them, however, and they'll open the
'statue' which is in actuality a coffin with their bandaged
body in there with spikes protruding outward, and they're
running right towards you.  The frustrating thing is that
they sometimes occupy very narrow hallways, making it a
little difficult to sidestep.  But anyway, that's the key
word here.  Sidestep.  These demons aren't too intelligent
as they'll run right towards you, but when you sidestep and
turn to them they'll still be running in the same direction,
allowing you to attack them from behind.  They're not a real
threat, unless they're teamed up with Plagued Butchers... in
that case they'll stir up a little trouble.

LOCATIONS

Istanbul, Turkey
Athens, Greece
Transylvania, Romania

--------------
|[MUTANT RAT]|
--------------

When fighting against-  Small rodents who like to walk up to
you then protrude small blades from their bodies.  The
frustrating thing is that they usually travel in packs, and
you have to lock on to them to even hit them.  Even worser,
though, is that they don't even give up any PSI.. bah.
Luckily, they don't do too much damage.

LOCATIONS

London, Great Britain
Istanbul, Turkey
Athens, Greece

===========================================================

--------------
|[SALAMANDER]|
--------------

When fighting against-  Most likely one of the most
difficult enemies to deal with in the game.  The fire
breathing attack that they have has little start up lag time
to it, AND it has a long reach.  Not to mention that they'll
do it over and over again, so by the time you actually get
into hitting range you've probably lost half of your life
already.  The key here is to wait until their back is turned
to you while they're patrolling (Or if you got caught, get
in front asap.) then hit them, then don't let up until their
dead.

LOCATIONS

Oil Palace, Arabian Desert

===========================================================

------------------
|[MASKED CLOAKER]|
------------------

When fighting against-  The last thing you'd want to do is
try to go super offensive on them, since they have a lot of
tricks up their sleeve.  Of course, they like to cloak and
hit you from out of nowhere, making things pretty difficult.
Another attack they have is when you approach them they'll
jump right over your head while hitting you from above,
which WILL catch you off guard.  And last but not least, a
long range attack that's predictable thanks to the start-up
animation.  The key here is to wait until they appear (You
can see their outline.) then attack them.  Don't let up,
either.

LOCATIONS

Amazon, Brazil

===========================================================

--------------
|[IRON GIANT]|
--------------

When fighting against-  Well, the only time they're
vulnerable is when they reveal the missile launcher that's
behind their mid-section, so attack that.  Speaking of
missile launchers, when they start theirs, just get out of
the way and wait until their done shooting them all off,
because you're not going to dodge it and you'll take too
much damage.  That aside though, their punching attacks
might get you by surprise, especially if you approach them
from behind.

LOCATIONS

Washington D.C., U.S.A.

===========================================================

------------------------
|[BLADEMASTER SOLDIERS]|
------------------------

When fighting against-  Well, obviously, these are the
toughest enemies in the game, hands down.  Hell, they're
tougher than some of the bosses... their attacks have NO lag
time to them, they're fast AND powerful, and fighting them
in packs will be a pain in the ass.  If you're fighting more
than one, there's a good chance you'll be killed if you
don't kill at least one of them in time.  Anyway, the best
thing I can say is to stay super offensive and block the
obvious attacks, because you have got to kill one of them
quickly to deal with the ones that are approaching your
direction.  Basically... good luck.

LOCATION

Kunlun, China

-------------
|[PRISONERS]|
-------------

When fighting against-  Spider-like machines with humans
gagged and bound on top of them.  ...yeah.  Anyway, you'll
fight these guys in the Trialrooms, and like the Blademaster
Soldiers these guys also have no lag time to their attacks.
(Although there's one obvious attack where they jump up in
the air and shoot at you like an arrow, and it's blockable.)
The time to hit them is when their moving around for a short
period of time, or after they're done with their drilling
attack.  Also, these guys always travel in packs, so you're
more than likely to get confused while fighting them.

LOCATION

Kunlun, China

===========================================================

-----------
|[STATUES]|
-----------

When fighting against- Well, you can't kill them or reflect
their fireballs, so just dodge the shots they spit at you.

LOCATIONS

Jeanne D' Arc Palace, Rome
Athens, Greece

-------------
|[KAMIKAZES]|
-------------

When fighting against- Annoying little bastards that'll come
up in the places where you least suspect them, and crash
right into you, doing a nice amount of damage.  You can
knock 'em out of the air, but it takes some good timing to
do so.  Just dodge them if you can...

LOCATIONS

Moscow, Russia
Lisbon, Spain


===========================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===========================================================
((((STAGE WALKTHROUGH))))
===========================================================

((((Introduction the Stage Section))))

Heh, you're probably all saying this right now:  "Why in the
hell did he create a stage section?  The stages_aren't_that
hard to get out of!"

Well, mainly because I thought that if I were to create a
full fledged FAQ/Walkthrough through this game, I might as
well cover_every_section that this game has to offer.

Keep in mind, though, I'm not going to list out
every_single_detail.  Just enough information to get you
through them.

And one last thing.  Although it's recommended that you play
through the stages in order that I commence them to be, you
don't HAVE to do so... although you will be missing out on a
lot of stuff, like Hakke Ray.  Besides, depending on the
choices you make through the game, the stage order will be
different anyway.  Go check out the Story Walkthrough
section for more info on that.

Anyway, that's enough.  On to the stages!

___________________________________________________________

[--Stage 1: Kanazawa Research Institute, Japan.--]

Comments- The first level in the game.  The length of the
level is about a good intermediate stretch...  anyway,
you'll be using Kei Sagami for this level.  Of course, it's
the easiest level.

Sections
---------
START
PSI TANK
COMPUTER ROOM
LOBBY
HELIPORT/EXIT

---------
|[START]|
---------

You'll go down a hallway with doors closing everywhere
around you.  At the end, on your left, there will be a door
open.  Enter it.

-> Go up the stairs, then enter the door.  Go through the
hall, then enter the door there.
------------
|[PSI TANK]|
------------

You'll come across your first enemy, a Sangokai Swordsman.
Kill him, then proceed down the hall, then kill another
Sangokai Swordsman.

->  At the end of the hall, there's a Life Capsule (Small).
Go to the hall next to it, and proceed to kill the 2
Sangokai Swordsmen.

->  Enter door at the end of the hall, then go up the
stairs.

->  Follow the path, and prepare to fight a Sangokai Cannon.
You can trigger the elevator from the bottom, so don't
bother.  Prepare to fight another Sangokai Cannon on the
stairs, and there's a Life Capsule (Small) at the end of the
path if you need it.

->  Kill the Sangokai Cannon, then hit the switch on the top
floor to bring up the elevator.

->  Follow the path, jump some ledges, and theres a Life
Capsule (Medium) if you need it at the end of the hall.

->  Enter the big door on the right of the Life Capsule
(Medium), then follow the path.

-----------------
|[COMPUTER ROOM]|
-----------------

->  As soon as you enter, you'll fight 2 Sangokai Swordsmen
and one Sangokai Cannon.  There's 2 Life Capsule (Small) in
the room, too.  After that, exit out the only door that's
open.

---------
|[LOBBY]|
---------

->  Follow path, and prepare to fight a Sangokai Swordsman.

->  Take any one of the stairs up, and get ready to fight 3
Sangokai Cannons.  (Take the left flight of stairs, it makes
it easier...)  There's a =X= off the left ledge.  Jump down
and take it if you want it.

->  Follow the path, and fight another Sangokai Swordsman.

->  There's a big PSI at the end of the hall.  Follow the
path, enter the elevator room, fight 2 Sangokai Bladers,
then enter the center elevator.  As you exit the elevator,
there's a Health Capsule (Total) and one Sangokai Swordsman.

->  Follow the path, and prepare to fight 5 Sangokai
Swordsmen.

-----------------
|[HELIPORT/EXIT]|
-----------------

->  You'll fight Hakke Andrey here.  After you defeat him,
the level will end.



============================================================
==========================================================


[--Stage 2: The Seaplane Rhinocdon.--]  *Gou Inaba*

Comments-  Not to difficult, in fact, it's pretty short.
Anyway, you'll be using Hakke Andrey for this level.

Sections
--------
START/CABIN
CARGO ROOM
EMERGENCY ESCAPE POD/EXIT

---------------
|[START/CABIN]|
---------------

-> You'll fight a Sangokai Swordsman and a Sangokai Cannon.
Look for an X in the room with the Sangokai Cannon you
fought.  After that, you fight another Sangokai Swordsman.
Follow the path.

-> Fight 2 Sangokai Cannons & a  Sangokai Swordsman.

-> Follow the path, fight another Sangokai Swordsman.

-> Follow the path again, and fight 2 Sangokai Swordsmen.

-From room entrance, go to the right side of the room to
continue through the stage.

-Fight a Sangokai Cannon, then go to the elevator.

-After the elevator, look for the Health Capsule (Total) on
the immediate right after exiting the elevator.  Follow the
path.

--------------
|[CARGO ROOM]|
--------------

-Fight 2 Sangokai Swordsmen and a Sangokai Cannon.  Follow
the path, then turn on the cargo switch to make the large
cargo boxes move.  Jump on the first box that comes towards
you, then prepare to fight another Sangokai Swordsman.  Jump
on the second one, also.  Be sure to get the Large PSI and a
Health Capsule (Total) before passing through the big red
door saying 'Exit'.

-Follow the path, then prepare to fight a Sangokai Staff and
Sangokai Swordsmen.  Take note of the 2 Health Capsules (1
Small, 1 Large) littering the stage.

------------------------
|[EMERGENCY ESCAPE POD]|
------------------------

-After that, you have a choice to either BrainJack Gou
Inaba, or just keep Hakke Andrey and exit the stage.

:::*NOTE*::: If you had Brainjacked Gou Inaba, you'll go to
Hong Kong.  If you kept Hakke Andrey though, you'll end up
in India.

_____________________________

[--Stage 3-Hong Kong, China.--] *Blademaster Fei Shan Lee*

Comments-  You know, depending on what you did back in the
Rhinocdon, you'll either be using Gou Inaba or Hakke Andrey
for this level.  Anyway, make a switch with Fei Shan Lee
once you find her, then use her to finish the level.  It's
pretty long, BTW.

Sections
---------
START
MAIN STREET
BUILDING
HIGHWAY/EXIT

---------
|[START]|
---------

-> As soon as the stage starts, you'll have to fight a
Sangokai Blader.  Kill him, then jump on the crates near the
fence to get to the other side of the street.

---------------
|[MAIN STREET]|
---------------

-> After you've jumped the fence, you'll have to fight 2
Sangokai Bladers.  Kill them, then go inside an alleyway
located between 2 large buildings.

->  After you enter the alleyway, you can either jump on the
crates and onto each tin roof to enter the next section, or
you can go left, kill the Sangokai Cannon, and take the
Health Capsule (Large) that he was guarding to the right of
him.  Either way, you still have to jump on the crates and
onto the tin roofs to continue through the level, so just do
it.

------------
|[BUILDING]|
------------

-> After that little ordeal, you'll come across a platform
with a stone door.  Enter it, follow the hallway path, and
prepare to fight 3 Sangokai Swordsmen and a Sangokai Cannon.
Enter the door the Sangokai Cannon was guarding, then turn
on the switch inside the room, then fight 1 more Sangokai
Swordsman.

->  Enter the door that was on the right of the switch.
You'll see 2 Sangokai Swordsmen come out of a red elevator.
Kill them, then go inside the elevator.  THere's a Health
Capsule (Large) in this room too, above some benches.

->  After you exit the elevator, you'll have to fight a
Sangokai Cannon.  Kill him, then turn on the switch on the
pillar he was guarding.  There's a large PSI in this rom,
too.  When you're ready to leave, exit out of the room by
entering the stone door.

->  As soon as you enter the door, you'll have to kill a
Sangokai Swordsman.  Follow the path up the stairs, then
you'll notice an explosion on the right side of the wall.
Enter the hole that the explosion cause, then prepare to
fight 2 Sangokai Swordsmen and a Sangokai Cannon.  Turn on
the switch that the Sangokai Cannon was guarding, then enter
the stone door to the left of the switch.

->  As soon as you enter the door, you'll notice a Sangokai
Swordsman to the left of you.  Kill him, then collect the
Health Capsule (Total) if you need it.  Once you do that, go
to the other end of the hall and down the stairs.

->  After the stairs, you'll enter a large courtyard/market
type of area.  In here, you'll have to kill 4 Sangokai
Swordsmen and 2 Sangokai Cannons in pitch black darkness.
Don't worry though, they lights on their helmets and the
bullets that the Sangokai Cannons shoot at you are
completely visible.  (There's also a Large PSI behind the
first Sangokai Cannon you come across, so take it if you
want.)  After you kill everyone, turn on the switch located
at the northern section of the room, and once you do that
you can either go tot the hallway on the right side of the
room, go up the stairs and talk to Blademaster Fei Shan Lee.
Or, you can either jump the crates located on the right side
of the room, and enter the hallway above.

(:::*NOTE::: If you had visited Fei Shan Lee's room, you'll
have to fight 2 more Sangokai Swordsmen in the courtyard
before continuing.)

Anyway, jump the crates and enter the hallway.

->  Follow the path and jump out of the window.  Before you
do jump out, though, there's a Health Capsule (Large).  Take
it if you need it, THEN jump out of the window.

----------------
|[HIGHWAY/EXIT]|
----------------

-> When you land on the highway, you'll have to fight 3
Sangokai Swordsmen.  There's 2 Health Capsules (Small)
behind you, so collect them, if you need it.  Once you kill
the 3 Sangokai Swordsmen, you'll have to kill 3 Sangokai
Cannons, and after them, 3 Sangokai Bladers.  After they're
all taken out, exit the level through the passage that the 3
Sangokai Cannons were guarding.




===========================================================
===========================================================


[--Stage 3: Shaja's Palace, India.--] *Hakke Shaja*

Comments- Again, depending on what you did back in the
Rhinocdon, you'll either have Hakke Andrey here, or you'll
have Fei Shan Lee.  This is the first stage with puzzles, I
think.  Anyway, the level isn't too long, especially if you
don't have Fei Shan Lee here.

Sections
--------
START
HAKKE PANEL
POOL OF REFLECTION
EXIT

---------
|[START]|
---------

->  When the stage starts, you'll see a Armored Crab fall
onto the pressure plate.  2 Sangokai Swordsmen will them
come out of the door.  Kill them, then enter it.

->  Follow the path until you reach a area with  2 Armored
Crabs and 2 pressure plates.  Don't jump down just yet
however, there's a Large PSI to the left of you.  After
that, THEN jump down and lead the 2 Armored Crabs onto the 2
pressure plates.  After that, fight the 2 Sangokai Swordsmen
that came out of the locked door, then enter it.  Follow the
path, and fight another Sangokai Swordsman.

->  You'll come to a area with 3 pressure plates with 6
holes in the ceiling.  (There's a Large PSI in one of them,
it's clearly visible.)  3 Armored Crabs will fall from the
ceiling, and you'll notice that there's some stairs.  Lead
the Armored Crabs up the stairs, and into the hole where
there's a pressure plate.  (You can check by looking down
into one of the holes.)  After you get all 3 to fall, enter
the previously locked door and you'll come across 2 Sangokai
Swordsmen.  Once you kill them, you'll notice 2 passageways.

---------------
|[HAKKE PANEL]|
---------------

->  Going right takes you to a Hakke Panel, which leads to
Hakke Shaja's domain.  Going left takes you to the exit that
leaves the level.  In order to go to the Pool of Reflection
to fight Shaja, you'll need Blademaster Fei Shan Lee to
access the Hakke Panel and open up the locked door.

->  Now, assuming that you have Fei Shan Lee, enter the
previously locked door and go up the stairs.  Take the
Health Capsule (Large) there, and go into the large stone
door to fight Shaja.

----------------------
|[POOL OF REFLECTION]|
----------------------

->  Fight Shaja with Fei Shan Lee, then BrainJack him.

--------
|[EXIT]|
--------

->  Go to the exit described earlier, then leave.



============================================================
==========================================================

[--Stage 4:  Moscow, Russia.--]

Comment- This is the last time I'll be saying this:
Depending on what you did back at the Seaplane, you'll
either have Fei Shan Lee or Hakke Andrey here.  When you
meet up with Kitty, her reaction towards you may be
different, depending on what body you're currently using....
anyway, the level is somewhat long, and will probably be
your first difficult level.

Sections
--------
START
SWITCH
CIRCUS TENT
RED SQUARE/EXIT

---------
|[START]|
---------

->  When the stage starts, there will be a sequence of a
pickup truck that go through some gates then stop.  This is
where the stage starts for you.

->  In total, 8 Sangokai Swordsmen will jump out of the
stationary truck.  After disposing of them, jump onto the
truck and onto the platform where the Sangokai Dragon is
standing.  As soon as you reach the platform and try to
attack the Sangokai Dragon (There's a Health Capsule (Small)
here, BTW) he'll escape from you.  Go on the platform that
he's currently on, then kill him.

->  From the platform you killed the Sangokai Dragon on,
you'll notice that there's a path along the fence.  When you
see a pillar and a opening next to it, stop.  Because 4
Kamikazes will fly on that path.  Once all 4 have crashed,
continue through the path.

->  You'll come across a area with multiple blocks.  You'll
also see a Sangokai Dragon land on top of one.  To your
immediate right (from the starting area in this area) you'll
come across a Health Capsule (Large) behind a block.  Take
it if you need it.  If you do, go back and fight the
Sangokai Dragon, but you'll have to fight 2 Sangokai
Swordsmen.  Once you're done, jump on the blocks and try to
reach him.  He'll escape to the ground.  Do the same and
kill him.  (If you try to get that Health Capsule (Large)
described earlier, there will be some Kamikazes who'll try
to attack you once you do!)

->  Once you kill that Sangokai Dragon, jump back on the
blocks and go northeast.  You should come across a area with
a Large PSI right below you.  The platform you're standing
on is a cage with a =X= and a Health Capsule (Large).  Take
the Health Capsule (Large) if you want, but don't take that
=X= just yet.  Anyway, fall down to that area with the Large
PSI, but prepare to fight 2 Kamikazes.  Try to leave the
area quick enough to avoid anymore encounters with them...

->  Once you're out, prepare to fight 3 Sangokai Swordsmen.
There's 2 Health Capsules (Small) on a small diesel truck,
so take them if you need it.  Next to the small truck is a
diesel.  On the right side of that diesel is a switch.  Turn
it on.

----------
|[SWITCH]|
----------

->  After turning it on, you'll fight a Sangokai Swordsman
and a Sangokai Dragon.  After you kill them, go to the left
side of the diesel and fight another Sangokai Dragon.

-> Remember that =X= I told you about earlier?  Get it,
because now would be a good time.  Once you do, go into the
diesel and follow the path.

---------------
|[CIRCUS TENT]|
---------------

->  Here, you'll fight a Sangokai Titan.  Get some hits in
on him while the =X= is still in effect.  After he's dead,
prepare to fight 2 Sangokai Swordsmen.

-------------------
|[RED SQUARE/EXIT]|
-------------------

->  That's it.  Just exit the stage.



============================================================
==========================================================

[--Stage 5:  London, Great Britain.--]  *Samuel Smith*

Current Body- At this time, you'll probably be using Hakke
Shaja, since he'll make it a lot easier for you.  You'll
need to get Blademaster Tyrus to get through certain parts
of this level later on.  It's a little tedious, as well.

Sections
---------
START
UNDERGROUND WATERWAY
TOWER OF DESPAIR
SWITCH
MISTY GARDEN
EXIT

---------
|[Start]|
---------

->  Go straight.  Prepare to fight 3 Barghests.  Now keep
going straight until you reach a wall.  To your left is the
Misty Garden.  To your right is the Underground Waterway.
Go to the Misty Garden first.

------------------------------
|[MISTY GARDEN-Pt. 1]//SWITCH|
------------------------------

->  Once in the Misty Garden, you'll see a destroyed
stairway right in front of you.  Go right (You'll eventually
encounter a Barghest, kill it.) to a stepping stone.  (Next
to that stepping stone is a iron-bar door, but don't worry
about that right now...)  Get on the stepping stone by
turning right at the corner.  Jump up, then jump on the next
stepping stone.  (You'll fight 2 Barghests here, kill them.)
You'll see the switch, activate it.  Collect the Health
Capsule (Total) and the Large PSI on the left and right of
the descending slopes of the switch.  (You'll have to fight
Barghests on both sides though, after getting the item...)

------------------------
|[UNDERGROUND WATERWAY]|
------------------------

->  Backtrack to the door leading to the Underground
Waterway.  There's a Health Capsule (Large) to your
immediate right once you enter the door.  Now, go down
stairs and kill the Panzer Soldier.  Enter the door he came
out of, and prepare to fight 2 Barghests.  If you go to the
end of the hall and turn left, there's a Health Capsule
(Total).  Now enter the door next to it (The door the
Barghests came out of.)  Enter the hall, and fight another
Barghest.  Now, there's 2 doors:  The stone door the
Barghest was guarding, and the entrance to your right.  If
you don't have Blademaster Tyrus, forget about going through
that door for now.  In the meantime, go to the open door
entrance to your right.

->  Follow the path and prepare to fight a Barghest.  Enter
the small passageway, and follow the path.  Prepare to fight
another Barghest with a Health Capsule (Small) next to his
cage.  Continue through the path, and there'll be a cage
like the first one, but with 2 Barghests coming out from
both sides.

--------
|[EXIT]|
--------

->  Kill them, continue through the path, and go down to the
end of the hall, and you'll have fight a Panzer Soldier and
2 Barghest.  After killing them go through the path and
you'll see the exit.

   ::::::::THE STONE DOOR & BLADEMASTER TYRUS:::::::

->  After you enter the stone door, you'll see Mutant Rats
on platforms that you have to jump on.  Get past them, enter
the stone door at the end of the hall and go up the stairs.

----------------------
|[MISTY GARDEN-Pt. 2]|
----------------------

->  You'll see that you're in the room that had a iron bar
door in front of it mentioned earlier.  Anyway, enter the
narrow hall, and go to the stairs on the immediate left
after exiting the hall.  There's a =X= at the top, take it
if you want.  Stay on the top level, and make your way to a
descending flight of stairs.  You'll see a Panzer Soldier
come out of a stone door. Kill him and enter it.

--------------------
|[TOWER OF DESPAIR]|
--------------------

->  Go up the stairs, open up the electronic lock and
Brainjack Samuel Smith to get the info leading to Hakke Don
Regalia.  Once you're done, backtrack and exit the level as
shown above.



============================================================
==========================================================

[--Stage 6:  Amsterdam, Netherlands.--]  *Bladmaster Devon*

Current Body- Use Hakke Shaja.  Once you reach Blademaster
Devon, get him, and have him finish the level.  This is most
likely the level that'll get you killed if you're not
careful.  A very long level, IMO.

Sections
--------
START
ALLEY
CLUB AEOLUS
SEWER

---------
|[START]|
---------

->  When the stage starts, you'll have to fight a Barghest,
and escape a Panzer Soldier trying to gun you down from
above.  After killing the Barghest, go into the abandoned
house on your right.  Go up the stairs and turn on the
switch.  When you go back downstairs, you'll have to fight a
Panzer Soldier.  When you kill him and attempt to go back
outside, you'll have to fight 2 more Panzer Soldiers.  Once
you're done killing them, go right.  (BTW, it'll be easier
to trying to lure them into the abandoned house one-by-one.
It'll be a lot easier, especially for someone like Shaja.)

->  Keep going right until you reach an iron bar gate with a
Large PSI behind it, and there'll be an abandoned apartment
with a hole next to the entrance.  (Barghests occasionally
come out of this hole, BTW.)  Go up the apartment, and
prepare to fight a Panzer Valkyrie and 2 Barghests.  Once
done with them, jump out the window at the other end of the
apartment, and get the =X= to the immediate left of you.  Go
to your right and up the stairs to fight a Panzer Soldier,
then go down the stairs and jump on the platforms on the
other side.  On the last platform you'll see a big grayish-
blue building.  Jump on the platform leading to that, and
enter the window.

->  Once inside, you'll see a Health Capsule (Large) and a
switch.  Get the Health Capsule (Large), turn on the switch,
and enter the door next to it.

---------
|[ALLEY]|
---------

->  Go down the alley and make a right turn.  Prepare to
fight 2 Panzer Soldiers.  After killing them, go to the area
they were in and you'll see a huge hole in the ground with a
Large PSI next to it.  Take the Large PSI, and go
underground.

->  Follow the path and prepare to fight 2 Barghests.
Continue through the path, where you'll eventually fight 2
Barghests and a Panzer Valkyrie.  You'll be trapped until
you defeat them, and you'll see a Health Capsule (Total)
too, so take it if you need it.  (Most likely, you will be
needing it...)  After killing them, follow the path to the
sewers.

----------
|[SEWERS]|
----------

->  As soon as you enter them, you'll see a switch.  Turn it
on, and then turn it on again.  The sewer on the right
should look the same as when you came in.  Now, enter the
set of doors in front of you.

->  You'll see that the sewers is empty here.  Go down to
them and fight the 2 dogs down there.  There's a Health
Capsule (Total) behind the flight of stairs on the other
end, so take it if you need it.  Go up the stairs, and into
the set of doors.

->  You'll see a Large PSI, and a Panzer Soldier come out of
a passage at the other end.  Take the Large PSI, kill the
soldier, and enter the hall that's next to him.  Go left,
enter the door, go to your immediate right after exiting and
kill the Panzer Soldier.  Follow the path, until you see a
Health Capsule (Total) to the right of you on a left turn,
then you'll see a blue light in the hallway.  That's the
passageway to Club Aeolus,  Enter the door, then talk to
Devon.

---------------
|[CLUB AEOLUS]|
---------------

->  Here, you'll either fight or recruit Devon.  Say NO then
YES to fight him, and say yes once to recruit him.  When
you're done either way, BrainJack him.

->  Once you're done with that little scenario, exit Club
Aeolus and go left.  Follow the path, go through a set of
door, then go up the stairs to your right.  You'll see a
Panzer Soldier once at the top.  Go outside, kill the Panzer
Soldier, then go right to the exit.  It's guarded by a
Panzer Valkyrie, though.

--------
|[EXIT]|
--------

->  Just kill it and leave....



============================================================
==========================================================

[--Stage 7:  Vienna, Austria.--]  *Hakke Margaret*

Comments- You're going to need Blademaster Devon to even get
to the second part of the level here.  Besides, this level
is pretty short.

Sections
--------
START/EXIT-MAIN STREET
HAKKE PANEL
THEATER

--------------------------
|[START/EXIT-MAIN STREET]|
--------------------------

->  You start off at Main Street.  This'll serve as both
your start AND exit, so if you enter the stage with anyone
else besides Blademaster Devon, this is the purpose it
serves.  Anyway, just go up the stairs in front of you until
you reach 3 Panzer Valkyries.

->  After you dispose of them, you should see a huge
building in front of you.  From the area you're currently
at, take the stairs up to that building and enter a door to
the right of you once you go up the stairs and you'll see a
Hakke Panel.

---------------
|[HAKKE PANEL]|
---------------

-> For starters, you're going to need Blademaster Devon for
this.  If you don't have him, exit the level and go get him.
Activate the Hakke Panel, and go into the door that opens.
Follow the path that's presented to you, and eventually
you'll reach a Theater-like area.

-----------
|[THEATER]|
-----------

->  Once in the entrance-way to the Theater, go up the
stairs to the first door you see.  Before you go into it
however, there's a Health Capsule (Total) and a Large PSI to
the right and left of you.  Collect these items if you need
to, then go through the door.  Go through one more door,
then you've officially entered the Theater, where you fight
Hakke Margaret.

->  Defeat Hakke Margaret with Blademaster Devon.  Once you
kill her, Brain Jack her and exit the level with the
passageway provided in the Theater.



============================================================
==========================================================

[--Stage 7:  Lyon, France.--]  *Blademaster Tyrus*

Current Body- It'd be a good idea to use Hakke Margaret for
this level until you reach Tyrus.  Then let him finish the
level.

Sections
--------
START
WAREHOUSE
PLATFORM
EXIT

---------
|[START]|
---------

->  You'll start the stage on top of a descending flight of
stairs.  Go down, watch the sequence, and kill the 4 Winged
Henchmen that attack you.

->  After that, go down the railroad tracks, and go left to
a small door that leads down to a warehouse, where
Blademaster Tyrus resides.

-------------
|[WAREHOUSE]|
-------------

->  Here, you'll either fight or recruit Blademaster Tyrus,
depending on how you answer him.  Say YES once to recruit
him, or NO then YES to fight against him.  When you're done
either way, BrainJack him and backtrack to the railroad
tracks.

->Then once you're there, go to into a small opening in the
wall that leads to the cavern, which is on the other end of
the railroad tracks to your left also.

---------------
|[MINE SHAFTS]|
---------------

->  After following the path for awhile,  you'll see that
the path goes left, but there's a Health Capsule (Large) to
your right.  Take it, then continue to follow the path.

->  Eventually you'll end up on a mine cart, with 3 Large
PSI's above you.  Right before you pass under the second
one, a Sangokai Swordsman will attack you.  Kill it, try to
collect all of the Large PSI's, then wait for the ride to
end.  When the cart stops, a Winged Henchman will approach
you.  Kill it, then enter the passageway to the right of the
now-stationary cart.

->  Follow the path until you reach another cart.  This
time, there will be a Sangokai Titan throwing grenades from
behind, and a Sangokai Swordsman will jump on your cart and
attack you shortly after.  Kill it, and until the cart
stops, try to dodge the Sangokai Titan's grenades...

->   When the cart stops, get off and kill the Sangokai
Titan and the Winged Henchman that's just arrived.  Once
that's done, go into a door on the highest platform.  Make
your way there...

->  As soon as you enter a Winged Henchman will attack you.
Kill it, go into a passageway to your left (Where the Winged
Henchman flew from.) to get a Health Capsule (Total), then
continue to follow the path.

->  Eventually, you'll end up in a large room where you'll
see 2 Sangokai Swordsmen come down an elevator, and a
Sangokai Titan will appear from behind you shortly after.
Kill them all, then go into the elevator the Sangokai
Swordsmen came out of.

->  Once the elevator stops, follow the path until you reach
a room where 4 mine carts and 2 Winged Henchman will appear
out of the tunnels below in the area below you.  Get the =X=
on the strip you're currently on, then wait for the 2 Winged
Henchman to come to you, then kill them.  After that, jump
from mine cart to mine cart to get to the other side of the
room (There's a Health Capsule (Large) here, too.)  and
activate the switch there, where the door next to it will
open and reveal a Sangokai Titan.  Kill it, then go inside.

->  Follow the path, and eventually you'll reach a room
where you're trapped with 2 Winged Henchmen.  After killing
them, a elevator will drop down, along with a Sangokai
Titan.  Kill it, then enter the elevator.

->  After the elevator stops, follow the path until you
reach a mining area with a switch and a cart next to it.
There's a Winged Henchman here too, kill it.  After that,
turn on the switch to make the cart move, then get on the
bridge in front of you.  Once the cart passes through, jump
on it and get to the area where the Sangokai Titan is.  Kill
it, then go into the passageway it was guarding.

------------
|[PLATFORM]|
------------

->  Follow the path until you reach the area you saw in the
sequence at the beginning of the level.  Go up the stairs,
and you'll see 3 Sangokai Swordsmen behind a Iron Bar Gate
and a switch next to it.  Turn on the switch, kill the 3
Sangokai Swordsmen, then go up the ascending stairs next to
the flight you just came from.

--------
|[EXIT]|
--------

->  And that's it.  Exit the level.



============================================================
==========================================================

[--Stage 8:  Sicily, Italy.--]  *Hakke Don Regalia*

Comments- You'd better use Blademaster Tyrus to get through
the stage.  He's a great contender for this level.

Sections
--------
START/EXIT
HAKKE PANEL
WINE CELLAR
BREWERY

--------------
|[START/EXIT]|
--------------

->  As soon as you start, you'll come across a Hakke Panel.

---------------
|[HAKKE PANEL]|
---------------

->  Use Blademaster Tyrus to open it, then enter the door.
You'll meet up with Hakke Don Regalia for the first time,
and you'll share some dialogue.  After you talk to him,
he'll toss 3 Super Puppets at you.  After you kill them,
take the elevator up, and prepare to fight a Winged Henchman
once you follow the path.

->  At the end of the path, you'll come across a door which
leads to the wine cellar.

---------------
|[WINE CELLAR]|
---------------

->  As soon as you enter, you'll fight a Winged Henchman.
Kill him, then go to the barrel at the end of the hall, then
go through it.

->  You'll see some crates on the other end once you go
through the barrel.  Before you do, you'll see a Winged
Henchman.  Kill him, jump on the crates, on top of the
barrels and across the plank leading to the other set of
barrels.  Then you'll see 2 Winged Henchmen come out of the
door above you.  Kill them, then go up a ledge that you're
currently on leads to.

->  Once on the ledge, follow the path of the door the 2
Winged Henchmen came out of earlier.  Go through the door.
Once through, follow the path to fight Regalia in the
Brewery.

-----------
|[BREWERY]|
-----------

->  Defeat Hakke Don Regalia with Blademaster Tyrus.  Once
he's disposed of, BrainJack him and go to the exit that's
presented to you.



============================================================
==========================================================

[--Stage 9:  Jeanne D'Arc Palace, Rome--]  *Hakke Ray*

Comments- You'll need Hakke Don Regalia to even get to the
second part of the level.  But you don't need him to fight
Hakke Ray.  Look down for more info.

Sections
--------

START
HALL
HAKKE PANEL
SECRET ROOM
SECRET HALL

---------
|[START]|
---------

->  As soon as you start the level, there's an =X= to the
immediate right of you.  Collect it, and enter the door in
front of you down the hallway.

->  Enter the door, and enter the hall.

--------
|[HALL]|
--------

->  In here, you'll fight 3 Blasphemers.  Kill them, and
you'll see 2 doors in the hall open.  One of them has a
Large PSI in a hall which leads to a Hakke Panel, and the
other is obviously an exit.  So, it means this:  If you
don't have Hakke Don Regalia, you might as well just leave.
Now for those of you who DO have him, go to the Hakke Panel.

---------------
|[HAKKE PANEL]|
---------------

->  Use Don Regalia to open up the door locked by the panel.
The door leads to a secret room.

---------------
|[SECRET ROOM]|
---------------

->  There's a Health Capsule (Total) here.  Take it if you
need it, and go through the door in front of you.

---------------
|[SECRET HALL]|
---------------

-> This is the place where you'll fight 2 Blasphemers.  Now
once you're done with them, you'll finally talk to Hakke
Ray.

NOTE:  I received word from Dark Kyosuke that you DON'T
HAVE TO fight Ray with Hakke Don Regalia!  This makes
it easier, since Don Regalia sucks rocks.

"Do note that you DO NOT have to fight Rei with Regalia!
Unlock the Hakke panel, and exit the stage another way.

This works in almost every stage, and gets you a
different speech from the boss."

Thanks to Dark Kyosuke for pointing this out!

============================================================
============================================================

[--Stage 10:  Istanbul, Turkey.--]

Comments:  Use Blademaster Tyrus for this one.  He'll
dispatch the enemies here a lot quicker.

Sections
--------
START/LOBBY
INCINERATOR
ELEVATOR
ISOLATION WARD

---------------
|[START/LOBBY]|
---------------

->  As soon as you start you'll find yourself in a hallway.
Exit out a prepare to fight 3 Mutant Rats.  You're currently
in the Lobby, BTW.

->  After killing them, you'll notice a room on your left.
On your way there, you'll fight 2 more Mutant Rats.  Once
inside the room, turn on the switch and fight 4 more Mutant
Rats.

->  Once done with that, go into the door across the room
that was activated with the switch.  On your way there,
you'll fight 2 more Mutant Rats.  Now , enter that door.

->  Once inside, you'll enter a hall, with a path that goes
straight, and stairs that go down.   After walking a few
steps, a Plagued Butcher will bust out of the right side of
the wall.  Kill it, then go downstairs to your left.

---------------------
|[INCINERATOR-Pt. 1]|
---------------------

->  You'll enter the incinerator.  Follow the path while
avoiding the Mutant Rats, and enter the door on the other
side of the room.

->  Once you enter the door on the other side, follow the
path and you'll be in a blue hall with 2 Plagued Butchers.
Kill them and enter the door they came out of.

------------
|[ELEVATOR]|
------------

->  Once that's done, you'll come across an elevator.  Turn
it on and be prepared to fight a Plagued Butcher that'll
bust out of a wall in the hall you're currently in.  There's
a Health Capsule (Large) in the wall hole, too.

->  Re-enter the blue hall, and fight another Plagued
Butcher.  Backtrack to where you met the first Plagued
Butcher, (straight hallway.) then take that path.  On that
path, you'll fight another Plagued Butcher.  Enter the door
at the end of the path.

---------------------
|[INCINERATOR-Pt. 2]|
---------------------

->  Another incinerator.  Enter the door on the right side
of the room.  Follow the path until you enter a purple
hallway.  Fight 2 Plagued Maidens, and enter the door that
the first Plagued Maiden that was staring you in the face
guarded.

->  You'll see the elevator shaft you saw earlier, and
there's 2 Plagued Maidens to your left along with a Large
PSI.  Kill the 2 Plagued Maidens, then take the elevator by
jumping on top of it.

->  Get off of the elevator, enter the door.

->  Follow the path until you see a crossroad.  There's a
Plagued Maiden to your left, and one to your right
accompanied with a =X=.  Kill both, take the =X=, and go up
the stairs where the left Plagued Maiden was.

->  Follow path until you see a Plagued Butcher.  Kill it,
then go down the hall he was guarding.  Enter the door at
the end of the hall.

->  There's a Plagued Maiden to your right after entering
the door, and a Plagued Butcher in the hall behind you. (The
one you just came out of.)  If you want to kill both for
PSI, feel free to, but once that's done head back to the
area where the Plagued Maiden was, then go left to the
outside.

->  Kill the 2 Plagued Butchers there, and then enter the
door on the other side of the area.  There's a Health
Capsule (Large) on the highest platform where the second
Plagued Butcher is.

------------------
|[ISOLATION WARD]|
------------------

->  After entering the door, follow the path and you'll come
across doors on your left, and an elevator to your right.

->  On the blue door to the left at the very end of the hall
is Bianca.  You'll need to talk to Blademaster Alys first in
order to have that door open, and you need Bianca to get to
Transylvania, but don't worry about it right now.

But if you HAVE TALKED TO BLADEMASTER ALYS and you're
currently at this part in the stage, BrainJack Bianca and go
to Transylvania.

->  Once done with that, go to the elevator on the other
side of the hall.  Exit the elevator, follow the path.

--------
|[EXIT]|
--------

->  Just exit the level.  That's it.



============================================================
==========================================================

[--Stage 11:  Athens, Greece.--]  *Blademaster Alys*

Comments:  This is a tricky level, and you could get lost
easily if you don't have a keen eye for things.  Anyway, use
Blademaster Tyrus to get to Blademaster Alys, then continue
to use Blademaster Tyrus to finish up the stage.

Sections
--------
START
RUINS
EXCAVATION SITE
EXIT

---------
|[START]|
---------

->  When the level starts, enter the door in front t of you
and follow the path down the stairs until you come to a
large elevator.  Jump down to it.

->  On the way down, you'll fight 6 Mutant Rats.  Once the
elevator stops, exit out of the door there.

---------
|[RUINS]|
---------

->  Follow the path downstairs until you see 2 Mutant Rats
come out of huge vases to your left.  Once that's done,
continue through the level.

->  Once you reach some ascending stairs, go up then go to
the passage on the right.  Avoid the Security Statue's
fireballs.

->  Follow the path until you see a ledge below you.  Jump
down to it.  There's a Health Capsule (Large) on the floor
below the second ledge.

(If you took the Health Capsule (Large), follow the path up
until you reach a Plagued Maiden and a Plagued Butcher, and
another Plagued Maiden.  On another note, if you didn't take
the Health Capsule route and went on the ledge, you'll fight
the same quantity of enemies, but you'll end up on a
different track.  But if you try to go to the opposite
track, you'll fight 3 Plagued Maidens instead of 2.  Anyway,
they both lead to the same area, so just continue.  And this
was most likely pointless...)

->  You'll see some ascending stairs.  Take them, and on the
way up you'll fight 2 Mutant Rats.

->  Once at the top ledge, you'll see a Security Statue
below you.  Fall down, and go down to the level where the
Security Statue is, then prepare to fight a Plagued Butcher.

->  After that, you'll end up back on the ledge you were on
earlier, but turn around and you'll see a ledge above you,
right behind you.  Jump on that ledge.

->  Follow the path, go up some stairs, and you'll see a
Security Statue and another Plagued Butcher.  Kill it, then
go to the passage on your right.

->  Go up the stairs, then you'll see a area with a Plagued
Maiden, and a Plagued Butcher approaching you, with a
Security Statue right behind the Plagued Butcher shooting at
you at the end of the hall, littered with Health Capsules
(Small) between the pillars in this area.  Kill the Plagued
Butcher and Maiden, then once that's done, head to the
stairs that's to the right of the Security Statue.

->  Follow the path, you'll see another Security Statue
after going up the stairs.  Go to the passage to the left of
the head, fight another Plagued Butcher.  Dodge the Security
Statue's bullets on that side, then go to the passage on the
left side of the Security Statue.

->  Follow the path, fight 2 Mutant Rats, jump to the ledge
on the other side, then go up some more stairs, then fall
down to the ledge below you, with some green pillars.

-------------------
|[EXCAVATION SITE]|
-------------------

->  Follow the path, then enter the door at the end of this
path.  You'll see Blademaster Alys.  Here, you're either
going to fight or recruit her.  As with all Blademaster
meetings, say Yes once for recruitment, or No then yes to
fight against her...

->  Once that's done, exit the room, follow the path until
you see a Health Capsule (Total) and a Large PSI, then fall
down the ledge.  Go to some ascending stairs, then jump to
the other side of the ledge where you'll meet a Plagued
Maiden.  Kill it, follow the path, then you'll fall to a
ledge below you with a bridge.  As soon as you fall, you'll
see a Plagued Butcher behind you.  Kill it, cross the
bridge, then follow the path.

--------
|[EXIT]|
--------

->  That's it...



============================================================
==========================================================

[--Stage 12:  Transylvania, Romania.--]  *Hakke Dal*

Comments:  This is where you'll meet Dal, the creator of the
Grey Plague that's currently screwing up most of Europe.
It's a pretty straight-froward level.  Use Blademaster Tyrus
to fight Hakke Dal.

Sections
---------
START-HALL
CLOCKTOWER
DAL'S STUDY

--------------
|[START-HALL]|
--------------

->  When you enter the large stone door there, you'll come
across 2 Plagued Maidens.  Kill them, then go up the stairs
behind them.

->  Once you go up the stairs, you'll come across another
Plagued Maiden.  Kill her, then kill the one at the other
end.  You'll notice planks on the left side of the 2nd
Plagued Maiden, and from there you can either jump to the
platform on the other side, or jump on the chandelier to
continue through the stage.

->  Should you jump to the platform on the other side,
you'll come across a Large PSI and a Plagued Maiden in a
room.  Once you're through with that, go back to the planks
and jump on the chandelier.

->  Once you do that, the picture with a castle on it will
rise to reveal 2 Plagued Butchers.  Kill them, follow the
path they were guarding, then enter the huge stone door to
enter the clock tower.

---------------
|[CLOCK TOWER]|
---------------

->  It's pretty straight-froward, as I mentioned earlier.
Go up some stairs, then you'll see a door and a Health
Capsule (Large) on the top floor.  Grab the Health Capsule
(Large), then enter Dal's Study.

---------------
|[DAL'S STUDY]|
---------------

->  You'll fight Hakke Dal here.  Once you defeat him,
BrainJack him then go to the exit presented to you.



============================================================
==========================================================

[--Stage 14:  Lisbon, Portugal.--]  *Blademaster Kitty and
Kou Yamashiro*

Comments:  This is the climax of the game.  This level is
kind of difficult with the high number of Kamikazes
littering the level and various other traps, so keep some
keen reflexes handy.  Getting lazy will get you killed...
Use Blademaster Tyrus to get through here.

Sections
---------

START
PORT AREA
FREEZER
PORT LISBON

---------
|[START]|
---------

->  As soon as you start, you'll see 2 Kamikazes head toward
you.  Dodge them so they hit the stairs  After those 2, you
can clearly see Kamikazes hitting the buildings, 3 at a time
in intervals.  When all 3 of them hit, make your way to the
building.

->  Once you get to the bridge, fall down to the area below
to get to the next sequence.  There's a Health Capsule
(Total) on the left side an a =X= on the other.  Take either
one and fall.

->  Once you're down there, prepare to fight 3 sets of
Sangokai Staffs.  On the first set you fight 1 at a time.
On the second set you fight all 3 simultaneously.  On the
third set, you'll fight 2 Sangokai Staffs plus a Sangokai
Titan simultaneously.  Once that's done, go into the small
gate that's just opened.

->  Follow the path until you see a tunnel with a number of
Large PSI's in it, with Kamikazes flying down there.  Go to
the end of the tunnel while collecting the Large PSI's.
After that, follow the path until you see a left and right
crossroad.  Just go left, the right one is a dead end.  Keep
going until you reach a Sangokai Titan whilst dodging some
Kamikazes.  After killing the Sangokai Titan, enter the door
he was guarding.

-----------
|[FREEZER]|
-----------

->  In this area, you'll see 2 Sangokai Dragon's trying to
gun you down.  However, they can't.  Mainly because huge
pieces of frozen meat block the bullets, and you'll have to
go between 2 huge metal blocks in order to proceed.  Wait
until they revolve to where you stand, and go through them.
Kill the Sangokai Dragon, and enter the door on the other
side of the room.  (If you have Blademaster Tyrus, you can
just use Thunder Quake to dispatch them as soon as you
enter.  :-))

->  In this area, you'll see conveyor belts with crates.
There's 3 Sangokai Dragons on the other side of the room,
and that's where you have to go.  Navigate between crates
and conveyor belts to do so.  You have to go on the right
one first.  Go to the section with the Health Capsule
(Small), and stay there until you can get ahead of the crate
that was in front of you.  Once you do that, go to a space
on your left.  The Conveyor Belt on your left should go
back.  Get between the crates.  Once it goes froward, go the
space with a Health Capsule (Small) on your left.  Once it
goes back get ahead of the crates, and you'll be in the area
with the 3 Sangokai Dragons.  Kill them all, then go to the
door next to the left most Sangokai Dragon.  Follow the path
and exit the level.

--------
|[EXIT]|
--------

->  You'll have a sequence with Blademaster Kitty and Kou
here.  Depending on what choices you've made so far, their
reaction toward you may be different.  Go to the Story
Walkthrough to see what I mean.



============================================================
==========================================================

[--Stage 15:  Amazon, Brazil.--]  *Dr. Guinness*

Comments-  This is probably the most difficult level in the
game, enemy wise.  The Cloakers combined with the brute
force of the Sangokai Titans, along with their advantage in
the terrain will probably have you trying this level more
than once.  To make things even worse, the Monitors in the
cave section of this level will probably have you throwing
your controller against the wall in frustration.  I'd
recommend Hakke Ray for this level, thanks to his EX
Special.

Sections
--------
START
AMAZON
DR. GUINESSES'S LAB

---------
|[START]|
---------

->  When you start, follow the path and you'll see a Masked
Cloaker fall from a ledge above you.  Kill it, follow the
path, and you'll fight 2 more Masked Cloakers.  You'll see a
Sangokai Titan on a platform above.  Jump from platform to
platform and get to the ledge he's standing on.  Kill him.
There's also a Health Capsule (Large)  and a Large PSI
across from the platform the Sangokai Titan was on.  Take
them.  After that, fall down to the cave the Sangokai Titan
was guarding.

->  Once inside, you'll fight 2 Masked Cloakers.  Kill them
both, and follow the path.

----------
|[AMAZON]|
----------

->  You'll be in a lake-type of area with a Masked Cloaker
in the center.  Kill it, and beware of the Sangokai Titans
throwing grenades from the terrain above.  Look out for
another Masked Cloaker in the pond, too.  Get to the ledge
where the first Sangokai Titan was.  Follow the path by
going up the ledge, and you'll come across a platform with a
=X= and a Large PSI.  Take it, follow the path, and be
prepared to fight another Sangokai Titan.  Follow the path
until you reach a wooden bridge.  After a couple of steps on
the bridge, parts of it will collapse, and you'll have to
jump between intervals.  Make it to the end where the
Sangokai Titan is and enter the cave that he was guarding.

(At the start of the bridge, if you go right to the ledge
below you, you'll see a Health Capsule (Large).  Fall down,
and you'll get 2.  IF you do that, just navigate back to the
cave and enter it.)

->  When you enter the cave, you'll eventually see a
Monitor.  The main idea is to get past them without being
seen, or you'll get scorched... badly.  (This is why I
recommend Hakke Ray for this level.)  Anyway, go straight,
and try to dodge the next one by navigating through the gaps
littered in this section.  All I can pretty much say about
this one is that follow the path while dodging Monitors by
watching their patterns an going into the gaps inside the
gaps.

->  If you survive, (You should, you're using Hakke Ray.)
you'll end up in a area with large stones, where there's 2
Large PSI's in the area.  Collect them, and go into the
house that's in front of you.

----------------------
|[DR. GUINESSE'S LAB]|
----------------------

->  This is the exit of the level.  Enter the house, and
you're finally done with this level from hell.



============================================================
==========================================================

[--Stage 16:  Arabian Maze, Oil Palace.--]  *Hakke Yusuf*

Comments-  This is, without a doubt, the most confusing
level in the game.  If you don't follow directions properly
and keep an eye out for the obscure spots, you'll either
give up in frustration or you'll end up getting killed by
the Salamanders here, since they are no easy task to deal
with either.  Use Hakke Dal here.  Why?  Because he's
invincible against Yusuf's Saraph Bomber, and his weapon has
quite a long reach...

Sections
---------
DESERT/START
ARABIAN MAZE
OIL PALACE

----------------
|[DESERT/START]|
----------------

->  As soon as you start, follow the path until you meet
your first Salamander.  Kill it, then you'll eventually come
to a path where you can either go to the door on the right,
or you can go left downstairs.  Take the stairs.

->  As soon as you go down the stairs, there will be a door
to your right.  Prepare to meet a Salamander.  Kill it, then
you'll come to a hallway with red carpet.

----------------
|[ARABIAN MAZE]|
----------------

->  If you go right, you'll go up some stairs where there's
a Salamander and a Large PSI.  If you go left, you'll
continue through the level where you'll be greeted by 2
Salamanders patrolling the area.  Kill them both, then go up
the stairs.

->  You'll come to another path where you can either go left
or right.  When you look right, you can plainly see flame
being thrown from a opening in the area,  (There's 2
Salamanders in that opening, BTW.)  along with a Health
Capsule (Total) and a Large PSI.  To your left, you'll see 2
different Salamanders going into 3 different doors:  Up,
right, and left.  Take the left door.

->  Go up the stairs where you'll be greeted with another
Salamander.  Follow the path, then you'll eventually see 2
Salamanders come from the ceiling and throw out fire one at
a time.  Make it past this trap, and follow the path.

->  Once you go down a small flight of stairs and eventually
follow the path, you'll see another Salamander.  Kill it,
then you'll come to another area where you'll see ascending
stairs to your left, and descending stairs to your right.
Go left, into the door.  There's a Health Capsule (Large)
here.  Go up some more stairs, where you'll meet Hakke
Yusuf.

--------------
|[OIL PALACE]|
--------------

->  Depending on the choices you've made throughout the
game, you'll either end up negotiating with or fighting
against Hakke Yusuf.  Anyway, once you're through with him,
exit the level.



============================================================
==========================================================

[--Stage 16:  Washington D.C., U.S.A.--]  *Hakke Brown*

Comments- Actually, I'd say that this is a pretty short
level... it's the Iron Egg-Shaped Robots here (Err... I'll
just call them Iron Giants.) that make things just a
*little* difficult, and dispatching them isn't that hard,
really.  Use Hakke Yusuf for this level.  Besides, it
could've been pretty cool if you could actually *navigate*
inside the White House... {shrugs}

Sections
--------
START/WHITE HOUSE
GIANT ELEVATOR
SPECIAL RING

---------------------
|[START/WHITE HOUSE]|
---------------------

->  When the stage starts, go to the door in front of you
and follow the path, until you reach a oval shaped-area with
2 Iron Giants patrolling the area.  Go around until you
reach a door that leads to another oval-shaped area with 2
robots.  In this area, you'll want to find 2 iron bar doors
that have switch monitors in them.  Locate and turn on both
of them, and enter the big door shown in the sequence.
Follow the path.

->  You'll see a hallway with 2 doors on the side, and 2
robots at the end guarding the entry way.  In the first door
you come across, there's a =X=.  In the second, a Large PSI.
In the third, a Health Capsule (Total).  Go into all of them
to avoid fire by those Iron Giants, and once you reach the
last door, make your way around them, then follow the path.

------------------
|[GIANT ELEVATOR]|
------------------

->  When you arrive, you'll have to fight 4 Iron Giants
who'll bring the elevator down *very slowly* if you don't
kill them fast enough.  The elevator will escalate upward,
and stop at floor 3.  Once it stops, enter the door there.
Collect the Health Capsule (Total), then enter the Special
Ring.

----------------
|[SPECIAL RING]|
----------------

->  Basically, it's a huge boxing ring where you'll meet
Hakke Brown.  You'll fight 2 forms of him here.  When you
defeat him, exit the level.



============================================================
==========================================================

[--Final Stage (A):  Forbidden City, China.--]  *Geist*

Comments- Ah, yes.  Depending on the choices you've made
throughout the game so far, this will be your last level,
and Geist will approach you differently.  Gameplay-wise,
this level is a kind of long, and the Dancing Serpents here
are no pushover, either.  Use Hakke Brown to get through the
level.  (On another note, you may be using Kou Yamashiro to
get through the level.  Again, it depends on what choices
you made throughout the game...)

Sections
---------
START/????
????
FORBIDDEN CITY
????

If you haven't noticed yet, the locations are scrambled out
on the overview screen.

--------------
|[START/????]|
---------------

->  When you start the stage, you'll enter a courtyard where
you'll fight a Dancing Serpent, and a Sangokai Dragon.  Once
you kill them all, go up the stairs and into the next
courtyard.

->  In this second courtyard, you'll fight a Sangokai Dragon
and a Dancing Lizard simultaneously.  After killing them,
another Sangokai Dragon will drop down, so kill him too.
There's a Health Capsule (Large) and a =X= in this area
also, so take them if you want.  After killing all enemies,
go up to the next courtyard.

->  Here, you'll fight 3  Dancing Lizards one at a time.
After killing all 3, go inside the building.  There's a
Health Capsule (Total) in this courtyard, too.

->  As soon as you enter the building, you'll be greeted by
2 Sangokai Titans.  There's a Health Capsule (Large) here,
too.  After killing them, continue through the level.

:::NOTE:::- This is where you'll be starting the stage as
Kou Yamashiro.

->  You'll go down some stairs.  After going down, there'll
be a second flight, along with a Sangokai Dragon at the
bottom.  Kill it.  There will be 3 sections like this.
After the last part, prepare to enter the Forbidden City...
I think.

------------------
|[FORBIDDEN CITY]|
------------------

->  When you enter, there will be a Health Capsule (Total)
on the left of you and 2 Sangokai Titans in front of you.
Kill them, and follow the path.

->  You'll fight 1 Sangokai Dragon and 1 Sangokai Titan
here.  After killing them, wait for the next floating arena
to come down, then enter that one.

->  You'll come across a Sangokai Titan and one Dancing
Lizard.  Kill them, and the next arena will eventually float
down.  Enter that one.

->  You'll fight a Sangokai Dragon and a Dancing Lizard in
this one.  Wait for the next arena to float down after
dispatching them.

->  You'll come to a door with 2 Health Capsules (Large) on
the side.  Take them and enter it.

->  You'll come across another arena where it's glowing
blue.  This one has 2 Dancing Lizards in it.  After you kill
them, follow the path.

->  You'll come across another door with a Health Capsule
(Large) on the right of it.  Take it, and enter the door.

->  You'll come across a twisting bridge that leads to a
temple.  Inside of it is Geist.

Depending on the choices you've made so far, his reaction
towards you will be different as stated earlier.  Anyway,
enjoy the ending once you're done dealing with him...



============================================================
==========================================================

[--Final Stage (B):  Kunlun, China.--]  *Fu Shou Lee*

Comments-  This stage is short---but extremely difficult,
especially if you're not using Blademaster Kitty.  The
enemies here will give you hell more so than the ones in the
Forbidden City, but that's a given.  I hope you have good
reflexes, as dodging and blocking the enemy's attacks will
be a life saver.


Sections
--------
START/CLIFF
ENTRANCE TO TRIALROOM
TRIALROOM
SACRED SOIL
THE LAST BLADEMASTER

---------------
|[START/CLIFF]|
---------------

->  As soon as the stage starts, a Blademaster Novice will
be charging right at you.  Kill him, then follow the path.

->  2 more Blademaster Novices will start charging at you.
One will rush you, while the other will stay back and shoot
arrows.  Once you approach them, kill them.  When you kill
the one that was rushing at you, and when you attempt to get
to the one that was shooting at you the whole time, another
will come down, and you'll eventually fight 3 of them since
one will run up from behind you.  Kill them all, then follow
the path.

-------------------------
|[ENTRANCE TO TRIALROOM]|
-------------------------

->  A Blademaster Novice will rush out of the entrance.
Kill him, enter the cave (There's a Health Capsule (Total)
waiting for you here, BTW.)  then prepare yourself for the
Trialroom.

-------------
|[TRIALROOM]|
-------------

->  You'll fight 2 Prisoners here.  Once you kill them, go
into the next cave.  There'll be a Health Capsule (Total)
waiting for you here, too.

->  In this cave, you'll fight 3 Prisoners.  Kill them all,
then go to the Sacred Soil.

---------------
|[SACRED SOIL]|
---------------

->  Here, you'll fight 4 Blademaster Novices trying their
hardest to keep you from moving, and it looks like they're
doing a pretty good job so far.  Luckily, there's a Health
Capsule (Total) in the area.  Kill them all, then follow the
path.  Prepare to meet up with...

------------------------
|[THE LAST BLADEMASTER]|
------------------------

->  This is the arena where you'll fight Fu Shou Lee
himself.  He's no pushover, either.  Once you defeat him,
enjoy the ending.


===========================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===========================================================
((((STORY WALKTHROUGH))))
===========================================================

((((Introduction to the Story Section))))

Well, I've tried to come up with a decent way to navigate
you through the various paths layed out in this game, so I
decided the best way to do it would be through laying it out
in one straight line, instead of giving you the multitude of
options you get when you come across a choice.
There's 7 story paths in all.

Anyway, on to the story sections...

============================================================
==========================================================

[---THE PATH OF LAW---]

A)  Fu Shou Lee:  "So, are you willing to help to pursue
them in order to stop this mad conspiracy?"

Whether you say YES or NO doesn't affect the story, I
think....
___________________________________________________________

You'll end up in the Rhinocdon.  At the end, you have a
choice to Brainjack either Gou Inaba, a Pilot, who'll take
you straight to Hong Kong, or you can keep Hakke Andrey,
who'll take you to India.

B)  Fei Shan Lee:  "So how about it?  Are you going to help
use defeat Hakke Shaja or not?" -YES

(NOTE:  She says this if you go to India first, then go back
to Hong Kong after leaving Moscow.)

So what do you say, Maken?  Are you willing to go to India
for us, or not?  -YES

(NOTE:  She says this when you go straight to Hong Kong from
the Rhinocdon.  Even though the wording is different, the
point is still the same.)
___________________________________________________________

A few stages later, you'll end up in Amsterdam.  Here,
you'll meet Blademaster Devon, who'll ask you some
questions.  After some speech, he'll get to the point:

C)  Blademaster Devon:  You must defeat Geist's people so we
can go on protecting this worthless world.  -YES
___________________________________________________________

After the Amsterdam stage, Kei Sagami will ask you a
question in the World of PSI.

D)  Do you fight with Geist because you believe it's your
duty?  -NO
___________________________________________________________

After you deal with Hakke Margaret by using Blademaster
Devon, Kei will ask you another question.

E)  Would this world be a better place if only 'superior'
people lived in it?  -NO
___________________________________________________________

Now, go to Lyon, France, where you will meet up with
Blademaster Tyrus.  After his little speech, he'll finally
ask you his question:

F)  Blademaster Tyrus:  Will you devote yourself to save the
human race?  -YES
___________________________________________________________

After the Lyon, France stage, Kei will ask you another
question.

G)  Do you think personal happiness is the most important
thing?  -NO
___________________________________________________________

Now, go to London and Brainjack Samuel Smith to get the
information that leads to Hakke Don Regalia's hideout.  Now,
go there with Tyrus.

Once you defeat Hakke Don Regalia with Blademaster Tyrus,
Kei will ask you yet another question, after some speech:

H) Kei:  You don't think I'm wrong for wanting this, do you?
-NO
___________________________________________________________

Use Hakke Don Regalia's body to get into the Jeanne D'Arc
Palace, and defeat Hakke Ray with him.  After that battle,
Kei will ask you a question.

I)  Kei:  Do you have any regrets regarding the battles
you've had so far?  -NO
___________________________________________________________

Now, go to Athens, Greece, through Istanbul, Turkey.  When
you talk to Blademaster Alys in Athens, she'll go through
the usual Blademaster routine and ask you a question:

J)  Blademaster Alys:  Are you willing to lend us your power
to defeat Geist's people?  -YES
___________________________________________________________

After the Athens stage, Kei will ask you another question.

K)  Kei:  What do you think?  Did my mother sacrifice her
life, just like Alys did?  -YES
___________________________________________________________

Go back to Istanbul and Brainjack Hakke Dal's daughter,
Bianca, in order to get the information to his whereabouts.
When you get to Transylvania, defeat Dal with Tyrus.  After
that battle and the stage, Kei will ask you another
question.

L)  Kei:  I want to help you all I can.  Is that okay with
you?  -YES
___________________________________________________________

Now, go to Lisbon to meet Kou Yamashiro and Blademaster
Kitty.  Once you get there, they'll ask you a couple of
questions after a small conversation.

M)  Kou:  Forget Geist.  Let's go see Dr. Guinness right
now!  -YES

N)  Blademaster Kitty:  I hate doing this, but I have a
favor to ask of you.  Defeat Geist.  -YES
___________________________________________________________

Now, you'll end up in Arabia.  Defeat Hakke Yusuf.

Once that's done, you'll be in the Amazon in Brazil to talk
to Dr. David Guinness.  There won't be any choices to make
here, since you're on the Path of Law.

After that, you'll be in Washington D.C. to defeat Hakke
Brown.  Do that.

Finally, you'll be in the Forbidden City in China to defeat
Geist, who's Brainjacked the body of Sectory-General Leung.
Defeat him, and enjoy the best ending in the game.

(BTW, Dark Kyosuke pointed out this little piece of info
about the good ending):

"-In Path of Law, there's a secret section to the ending
(that's the ending where Maken is sealed away, correct?)
If you answer all of Kei's questions correctly, you see
the scene after the credits.  The right answers make her
happy, the wrong ones make her sad.  If you did it right,
after beating the last Hakke in Europe, Kei says that she
wants to journey the world with you, and do all the good
she can.  Then, if you pursue the ending to where you
fight Geist and DO NOT die in the effort, you see a
special scene.  Thanks to whoever pointed this out,
because it was not me."

So, thank the person who told Dark Kyosuke about this...
whoever you may be.


===========================================================
===========================================================

[---SACRIFICE---]

If you are on the Path of Law, this ending is available.
Once you get to Lisbon, answer the questions differently and
you'll go on a different path.
___________________________________________________________

Now, go to Lisbon to meet Kou Yamashiro and Blademaster
Kitty.  Once you get there, they'll ask you a couple of
questions after a small conversation.

A) Kou:  Forget Geist.  Let's go see Dr. Guinness right now!
-YES

B) Blademaster Kitty:  I hate doing this, but I have a favor
to ask of you.  Defeat Geist.  -NO
___________________________________________________________

After that, you'll head straight to Brazil to meet Dr.
Guinness.  After some dialogue, he'll ask you a question
that'll determine the fate of Maken.

C)  Dr. Guinness:  Maken, will you choose death in order to
save Kei?  -YES
___________________________________________________________

Now you'll head to The Forbidden City with Kou in his new
body armor to defeat Geist.  When you reach Geist, defeat
him in order to see this ending.  As the story path name
implies... well, you'll see it for yourself.

===========================================================
===========================================================

[---THE PATH OF CHAOS---]

A)  Fu Shou Lee:  So are you willing to destroy them in
order to stop this mad conspiracy?  -NO
___________________________________________________________

During the Rhinocdon incident, Brainjack Gou Inaba and go to
Hong Kong.  When you meet Blademaster Fei Shan Lee, talk to
her.

B)  Blademaster Fei Shan Lee:  So what do you say, Maken?
Are you willing to go to India for us, or not?  -NO

Then kill her with Gou Inaba.
___________________________________________________________

Now, a few stages later, you'll meet Blademaster Devon.
When you see him, he'll ask you a couple of questions.

C) Blademaster Devon:  You must defeat Geist's people so we
can go on protecting this worthless world.  -NO

After that, he'll talk a little more, then ask you his final
question:

D) Blademaster Devon:  Hearing this, do you still refuse to
defeat the Hakke in Europe?  -YES

Now, you'll fight him.
___________________________________________________________

After you defeat Blademaster Devon, head to Lyon, France to
talk to Blademaster Tyrus.  When you meet him, you'll notice
that his attitude towards you has changed, and he'll ask you
his question:

E)  Blademaster Tyrus:  Will you devote yourself to save the
human race?  -NO

After that, he'll talk a little more, and then he'll ask you
his final question.

F)  Blademaster Tyrus:  So tell me Maken, do you want to be
an enemy of the human race?  -YES

Then, you'll fight him.  Defeat him.
___________________________________________________________

After that, head to Athens, Greece to talk to Blademaster
Alys.  Then after some conversing, you'll see that her
attitude towards you has changed as well.  Then, you'll
answer her question.

G)  Blademaster Alys:  Are you willing to lend us your power
to defeat Geist's people?  -NO

After some more talking, she'll ask you her final question:

H)  Blademaster Alys:  So, what do you say Maken?  Do you
still refuse to help us?

Then defeat her.
___________________________________________________________

Afterwards, you'll end up in Lisbon, Spain to talk to
Blademaster Kitty and Kou Yamashiro.  They'll ask you their
questions as well:

I)  Blademaster Kitty:  Are you going to side with Geist or
us?  Make up your mind.  -NO

After a little talking, Kou will ask you his request to see
Dr. Guinness:

J)  Kou:  So...   go see him right away.  -NO

Then you'll fight both Blademaster Kitty and Kou.
___________________________________________________________

Now you'll travel to the Oil Palace in Arabia to talk to
Hakke Yusuf.  After some talking, he'll ask you his
question:

K)  Hakke Yusuf:  Maken, why don't you join forces with us,
and we will build a utopia.  -YES

You will head to Kunlun, which will be your last stage in
this path.  Enjoy the ending once you defeat The Last
Blademaster....
___________________________________________________________

============================================================
==========================================================

[---NEUTRALITY---]

If you are on the Path of Chaos, this ending is available.
Once you get to Hakke Yusuf, answer the questions
differently and you'll go on a different path.
___________________________________________________________

Hakke Yusuf:  Why don't you join forces with us, and we will
build a utopia.  -NO

Hakke Yusuf will question your actions, and then you'll have
to fight him.
___________________________________________________________

Afterwards, you'll go to Washington D.C., and then straight
to the Forbidden City from there to defeat Geist.  Enjoy the
ending.

============================================================
==========================================================

[---THE FATE OF KEI---]

If you are on the Path of Law, this ending is available.
Once you get to Dr. Guinness in Brazil, answer the question
differently and you'll go to another path.
___________________________________________________________

A)  Dr. Guinness:  Maken, will you choose death in order to
save Kei?  -NO

After this, you'll head to Washington D.C.
___________________________________________________________

After defeating Hakke Brown, you'll head to the Forbidden
City in China to defeat Geist.  However... Geist has
something different in mind when you meet him.  After some
dialogue, he'll get to his point.

B)  Geist:  Why don't we call a truce?  Will you accept my
offer, or not?  -YES

If you say yes, the ending will have Kei saved, but with a
slight twist to it.  But...
___________________________________________________________

C)  Geist:  Why don't we call a truce?  Will you accept my
offer, or not?  -NO

You'll fight Geist.  In the ending, Chief Hiro Sagami will
be alive, but... well, just check out the ending.  You
probably know what I'm going to say.

The interesting thing about this route is that 2 endings
stem from one question alone.  Hmm...
___________________________________________________________

===========================================================

[---A QUESTIONABLE FUTURE---]

If you are on the Path of Law, this ending is available.
Once you get to Lisbon, Spain, answer the questions
differently and you'll go on a different path.
___________________________________________________________

A)  Kou:  Forget Geist.  Let's go see Dr. Guinness right
now!  -NO

B)  Kou:  Don't you want to help Kei?  -NO

After this, you'll head to Arabia to defeat Hakke Yusuf.
___________________________________________________________

After the battle with Hakke Yusuf, you'll head to Washington
D.C., then after that you'll head to the Forbidden City in
China.  However, once you get midway-through the stage,
there will be a certain person waiting for you there.  After
that, head to Geist, defeat him, and enjoy the ending.
___________________________________________________________

===========================================================

That's it!  All 7 endings...  next, there's a section
that'll list out all of the available characters on each
route.

===========================================================

((((Character Availability Lists))))

Basically, this is just a section showing the availability
of characters throughout the story routes.  Pretty simple to
understand, I hope...

THE PATH OF LAW

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Hakke Shaja
Blademaster Devon
Hakke Margaret
Blademaster Tyrus
Samuel Smith
Hakke Don Regalia
Hakke Ray
Blademaster Alys
Bianca
Hakke Dal
Hakke Yusuf
Hakke Brown

SACRIFICE

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Hakke Shaja
Blademaster Devon
Hakke Margaret
Blademaster Tyrus
Samuel Smith
Hakke Don Regalia
Hakke Ray
Blademaster Alys
Bianca
Hakke Dal
Kou Yamashiro
Awakened Kei

THE PATH OF CHAOS

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Blademaster Devon
Blademaster Tyrus
Blademaster Alys
Blademaster Kitty

NEUTRALITY

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Blademaster Devon
Blademaster Tyrus
Blademaster Alys
Blademaster Kitty
Hakke Yusuf
Hakke Brown

THE FATE OF KEI

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Hakke Shaja
Blademaster Devon
Hakke Margaret
Blademaster Tyrus
Samuel Smith
Hakke Don Regalia
Hakke Ray
Blademaster Alys
Bianca
Hakke Dal
Hakke Brown

A QUESTIONABLE FUTURE

Kei Sagami
Hakke Andrey
Gou Inaba
Blademaster Fei Shan Lee
Hakke Shaja
Blademaster Devon
Hakke Margaret
Blademaster Tyrus
Samuel Smith
Hakke Don Regalia
Hakke Ray
Blademaster Alys
Bianca
Hakke Dal
Hakke Yusuf
Hakke Brown

===========================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=
==========================================================
MISCELLANEOUS STUFF
===========================================================

((((The Maken X/Megami Tensei formula))))

Alright, I'm sure some of you know the Megami Tensei series
and the creators of the games, Cozy Okada and Atlus R & D 1.
One of the things that this section will deal with is how
Maken X uses the tried and true lessons that're passed on
throughout most of the MegaTen games.  (Don't worry, this
section will be short.)

In the majority of MegaTen games, they tell us that there
really is no 'good' or 'bad' side, but instead it's
indifferent.  Why?  It's all in the eye of the beholder...
and if you've been observing closely, you can see that this
is very true in Maken X.

The Blademasters believe in preserving the world 'for the
good of humanity', but they want to kill off everyone who
stands in the way of doing so.

The Hakke want to get rid of this old world and start anew
'for the good of humanity', but they want to enslave humans
so they can't become radicals like they once were.

If you're Maken and decide to side with neither, you kill
members from the Blademaster and Hakke societies.

All of these show that each side has no 'good' traits.  It's
up to you to think what's right and to take action... and
this has been shown in many MegaTen games before.

Also, if I really wanted to make some sort of analogy, I'd
take some examples from Shin Megami Tensei, but that's
something entirely different in terms of atmosphere, but
very similar in formula.

So... yeah.  Same 'ol stuff, brought to you by Cozy and
Atlus R & D 1.  There's lessons to be learned here...

============================================================
==========================================================

((((Other Stuff/Stupid Crap))))

->  The Sangokai Cannons sound like they're saying 'Toy
Story' when they shoot at you.  *(But actually, they're
saying Byakorri, which is actually somewhere along the
lines of BOOOOOM!  You people need to give an applause
to Dark Kyosuke, because I had no idea about stuff like
this...)

->  The American seiyuu for Hakke Ray sounds like Bullwinkle
the moose.

->  Ever notice how the Blademasters have elements that
correspond to the 4 magic elements and effects in most of
the MegaTen games?

Blademaster Devon- Bufu
Blademaster Tyrus- Jio/Zio
Blademaster Alys- Zan
Blademaster Kitty- Agi

I'm not entirely sure about Blademaster Fei Shan Lee,
though.  Keep in mind that she's still a newbie to the
Blademasters, which is why she doesn't have an 'official'
element.

->  A lot of people already know this, but the 'Panzer
Soldier' and 'Panzer Valkyrie' were wearing Nazi insignias
on their uniforms.

->  Was Blademaster Devon an ex-Nazi?  On another note, I'd
say that he definitely has potential to become a Hakke...

->  It's amazing how Blademaster Tyrus can fight with one
foot... and that he sounds 'mechanical' when he gets hit.

->  Why is the Lyon in France?

->  Why is it that whenever there's a Blademaster there's
Sangokai members or common enemies to be found, even when
you start the stage?  Don't they know the enemy is on the
premises?

->  Dr.  David Guinness bears an unholy resemblance to
George Clinton from the funk band Parliament... sans multi-
colored braids.

I guess that concludes the Other Stuff/Stupid Crap
section...

===========================================================+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===========================================================
CREDITS AND ACKNOWLEDGEMENTS
===========================================================

->  Cozy Okada, Atlus R & D 1, and Kazuma Kaneko for
creating another kick ass game in the steps of MegaTen.

->  Dark Kyosuke for giving me tips on how to get the
endings.  Without him, this FAQ/Walkthrough probably
wouldn't be here.  Also gave me a lot of the
characte info, too.

-> Ben Huff for pointing out some of the facts about
Hakke Dal and his stage.

->  Everyone on the GameFAQs Maken X boards.

->  Everyone on Summoner's Net!  Can't forget about them...

->  CJayC for hosting this FAQ.

->  Finally, anyone and everyone who's read and benefited
from this FAQ/Walkthrough.

===========================================================

Maken X: Deus Ex Machina is property of Atlus, 1999-2000.

(c) 2001, by Sasoriza.  All rights reserved.  All versions
of this FAQ will be given to the sites that I say can use
them.  Don't sell this FAQ, as it is free to the public.  If
I do give you permission to have this FAQ on your site,
don't edit this FAQ in any way.

"The balance between good and evil is nothing but fragile.
One sides calls the other evil, and repeats the history of
war.  That's because... basically the human mind is warped."

-Hakke Yusuf