Maken X guide: getting Hakke Ray & other secrets
Sun, 21 May 2000 00:17:41 EDT
I put emphasis on the fact that this is in no way a comprehensive FAQ. This
tells only how to get Hakke Ray and other missed items within various
sources. That having been said, enjoy!
1) Getting into Jeanne De Arc palace
2) Getting Hake Ray
3) Getting Blademaster Kitty
4) The bad ending
5) Other stuff
1)
Somewhere within the span of the game, a level opens up called "Jeane de
Arc palace." Inside are 3 strange enemies with sickles and wooden / human
bodies. After they are defeated, three doors open: one for the exit, another
for a psi icon, and the third for a secret door. The door can only be opened
by Hakke Don Regalio, otherwise known as the boss of Sicily. This means of
course that One must use him to defeat EVERYBODY in the stage, which is no
small task at hand. After the initial 3 "sicklecopters" are killed, the door
can be unlocked by Regalio. Regalio (or Maken, as the story can be a bit
confusing in that respect) will have a conversation with Hakke Ray. After it
is over, Hakke Ray will dispatch 2 more of the "sicklecopters" to fight you.
The key is having enough life left to fight .........
2)
Hakke Ray
After you beat his cronies, Ray will descend from his spot above his altar.
Ray has a few attacks, but most notable is the rushing swoop. Ray will fly
far back against the wall of the room, and hold his sickle vertically. The
next phase is a very fast forward rush. The main thing to remember is to
dodge this, as the attack is unblockable. Unfortunately for you, Regalio's
shuffle to the side will result in you getting sickle-rammed by Ray. To
dodge the attack, strafe to the side (without the lock-on) and jump. The
jumping will add a bit more speed and allow you to safely get out of the way.
The other prominent attack Ray has is a small combo, which is easily avioded
by circling around him.
Ray does have one weakness, and that is to be right next to him at all
times. If close enough, you can knock him out of his kamikazee swoop and
combo him considerably. When Ray loses more than half his life, he'll send
two more of those helicopter guys at you. Beat them in the same way that you
did before. This time though, lasers will be shooting periodically from the
walls- they are pretty easy to avoid though.
After the minions are killed, Ray will again return to his normal patterns.
At this point in the battle, you should be familiar with them. When Ray
finally collapses, you have the option of brainjacking him, allowing that you
have a BJ rating of 7.
Ray's stats are pretty average (comparable to Devon or Tyrus), but what
makes him the best character in the game is his special: complete
invulnerability. Just charge up, let go, and nobody can harm you for a good
10 seconds. This skill is invaluable for rushing in and blindly wasting
people.
3) Blademaster Kitty
Although not necessarily a secret, she can be pretty hard to find. The two
ways that I have obtained her have been to answer "anti-humanity" for every
question asked, so that she'll invariably fight you (along with every other
blade master). After that, you can brainjack her. The other way is to go to
South America and choose to sacrifice yourself to save Kei (or Kay, depends
on version). Kitty will get mad and take matters into her own hands. Stop
her, and she's yours. I have fought her in both S. America as well as Lisbon.
4) The bad ending
Although you might feel a little guilty (yeah right. Make em' pay for the
voice acting), you can easily get the bad ending. Everytime someone asks you
something, respond in the worst way that you can. This'll get many people
against you, but being Maken, you can easily kill them. Start with Fie Shan
(or whatever that girl in Honk Kong was called): answer no to both her
questions (don't help), and then smack her when she's standing (after the
cutscene). Killing all the blademasters will allow you to take over their
bodies, but on the downside you won't be able to get Hakke Dal or Hakke
Margarette.
Interestingly enough, you won't have to fight Yusaf (if you ally with the
Hakke), and instead of fighting brown and giest, you'll get to fight "The
last Blademaster," or in other words, that creepy old blademaster from the
beginning. Obviously enough, this is bad. Kill him, but always be on the
defensive. After he dies, the bad ending is yours for the taking.
5) Other Stuff
Hakke Dal (the scientist) cannot be harmed by the missles from the robots in
washington. Although he still takes damage from their fists, any robot
projectile cannot hit him, even the ones the boss shoots.
If you can't beat the helicopter guys from the palace (see sect. 1), back
into a corner. They'll keep swinging at you, but as long as you're blocking,
you'll take no damage. Concentrate on one at a time... it'll make your job
much easier.
Most of the time, the special attack is worthless. Only use it if the enemy
can't see you and you're sure it will definately kill them in one hit. It
takes away your life and barely scratches them.
If you decide to kill the blademasters, keep in mind that they are HARD.
Especially Blademaster Tyrus. Getting the bad ending is really difficult to
accomplish in this respect.
Deflecting projectiles can be done, but unless you have a knack for it, don't
even try. You need about 3 deflected projectiles to kill a soldier (on
average), and you'll get hit by about twice that many if you aren't any good.
If you do decide to go ahead and try, remember that it's better to swing
really early than late. If there's one thing about Maken X that is poor,
it's the preception of depth in regards to collision detection.
Thanks a lot! If you have any comments or suggestions, E-mail me at
[email protected]