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FAQ for Demolition Racer - No Exit
This whole FAQ is copyright 2001-02 Mark "Shark463" Long
Version 2.5
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* For submissions, suggestions, ideas, any spelling errors? Mail me at
[email protected]
(You can send questions to this address too.)
* If you want to spam mail me, mail me at
[email protected]
* NOTE: You will get a much faster answer by using the first E-Mail.
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Table Of Contents
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1. Legal Stuff
[1.1] Copyright Info
2. Race Items aka Power Ups
3. Scoring System
4. Game Modes
5. Tracks
[5.1] Medallion Locations
[5.2] Track Tactics!
[5.2.1] Death From Above Tactics
[5.2.2] T-Bone Tactics
6. Cars
7. High Score Chart
8. Credits
9. This FAQ's History
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1. Legal Stuff
********************
This entire FAQ is copyright 2001-02 Mark "Shark463" Long. If you want to use my FAQ on
your site, I will usually grant you permission. But you need to tell me what your
website is. DO NOT steal or change ANYTHING. If you want to take a section from it you
may, but you must give me proper credit.
If you see this FAQ on ANY site except the following, E-mail me.
http://www.gamefaqs.com
http://www.cheatcc.com
http://www.neoseeker.com
http://www.cheathappens.com
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1.1 Copyright Info
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Everything in the game is Copyright Sega and Pitbull Syndicate blah blah blah (if you
read FAQ's alot you know what I mean.)
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2. Race Items aka Power Ups
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Shield: In a blue box, temporarily makes you invulnerable to damage. Indicated by your
damage meter turning blue.
Drain: In a red box, it will give you the ability to repair your vehicle by doing
damage to your opponents. Indicated by your damage meter turning violet and electrical
sparks on your car.
Repair: In a green box, it repairs a portion of your damage you have taken.
TNT: In a gray box, you lose a portion of damage when hit. 3 hit can take you out from
half health.
Points +/-: In a white box, when you hit one with +, you get points, when you hit one
with -, you lose points.
Turbo Burst: In a brownish box, it gives you a boost of speed when you need it. Press B
to activate it. Also when you hit a car when turbo activated ,you get bonus points.
Pitbull Medallion: Looks like a gold and black coin, hit three of these in a League
race to have a chance to upgrade your vehicle after the race.
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3. Scoring System
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The scoring system rewards you for 1) Bashing opponents and; 2) Placing well in a race.
Spin your opponent 90 degrees = 5
Spin your opponent 180 degrees = 10
Spin your opponent 270 degrees = 15
Spin your opponent 360 degrees = 25
Push your opponent into a wall = 5
Minor hit = 5
Medium hit = 10
Major hit = 25
Massive hit = 50
Knock off part of another car = 10
Make a car catch fire or start smoking = 60
Kill an opponent vehicle = 75
Knock an opponent into a TNT crate (boobytrap) = 95
T-Bone (perpendicular hit) = 200
Death from Above (land on an opponent) = 500(!)
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4. Game Modes
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Demolition: Your goal is to complete the race with a working vehicle. Score points by
crashing into the other vehicles, but watch out as try to do the same to you!
Chase: Drive defensively! The other racers will try to win by driving quickly and
avoiding collisions. Your only goal is the finish line!
Chicken: Race on a circuit track against other racers who isn't driving the same way as
you. Ram the other racers to slow them down, but preserve your car.
Last Man Standing: In a bowl, smash your opponents and try not to get smashed yourself.
You win by staying alive for the longest time.
Suicide: This is diffrent from the others. You try to be the first to get killed. First
one wins.
No Exit: Smash your opponents, and try not to get smashed yourself. Just like
Demolition except your in an arena.
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5. Tracks
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(In No Certain Order) NOTE: All these SPLIT's refer to you racing FORWARD
NOTE 2: Any track help and/or Medallion Locations will be appreciated. :)
Pitbull Speedway:
Mainly a dirt track, its is kind of long and has lots of twists and turns so I would
suggest a higher armored car. SPLIT #1 When you approach the pink and blue sign, you
will have 2 choices. You can go through the tunnel, or take the dirt road to the right.
The cars take the tunnel, but you can take the dirt road (if you go slow enough, you
can get the powerups) There is also a Medallion on the bottom. If its the final lap,
take the tunnel cause its faster that way. SPLIT #2 When you reach the second pink and
blue sign, you can either go to the left (where the powerup's are) or you can take the
path to the right. The left is much safer but a little slower. You can take the right
path. Not too hard really, but you risk getting a death from above because the cars fly
a little leaving the left path.
Hunter's Quarry:
Another dirt road track, not as many turns but a lot of sharp ones though. Again try a
high armor car. SPLIT #1 At the start of the race, you can either go into the tunnel
(where the yellow lights are) or you can take the road on the left, since most cars
take the tunnel, take it if you need points, or if you're way behind take the left.
Storm Drain:
A really cool track in my opinion, this track takes place inside a sewer!! (dry of
course) You can take a medium car on this one, but watch for the corners. SPLIT #1
About 1/4 of the track ahead there is a split. The right way is highly suggested. Not
only less cars, but theres a turbo boost there! SPLIT #2 Near the end, there is a split
(my fav in my opinion) where you can take the left (usually not that busy) or the right
(has powerups and a little faster) I suggest taking the right, or if you need time take
the left.
Parking Lot:
My favorite! This one takes place in a parking lot with LOTS of tight corners, bad for
the beginning player. SPLIT #1 At the end there is a split (I'm gonna refer this to an
interstate) where you stay on the interstate or you take the exit. The exit is best for
time. You can stay on the interstate but you'll have to face a sharp turn.
Shadow City Tunnel:
Medium track, with lots of sharp turns. Take the high armor. SPLIT #1 Not really a
split but after the right turn near the start there is a ramp off to the right where
you can skip the 90 degree corner. Pretty good idea, but watch for the explosives.
Shadow City T-Bone:
Just like the other Shadow City tracks, except for the big jumps. High armor is fine. I
didn't see a split. If you did, mail me.
Shadow City:
Heres the main track! This course can be easy at times. Amazingly, there are no splits.
IF you find a hidden one on this track, Email me.
Redneck Raceway:
HARD track to finish without a high armor. Also has a few splits too. SPLIT #1 There is
a tunnel to the left at the construction area. Not alot of cars and there is also a
turbo boost. After the tunnel there will be a sharp turn with explosives if you take it
wide. SPLITS # 2-3 Take a left or right. Hardly any diffrence between the two. (They
are one after the other) SPLIT #4 At the last corner, you can go through the fence and
grab a few powerup's. Don't take it if you need time. SPLIT #5 At the end, you can go
straight or take the pits. (Nothing will happen if you take the pits.) The pits has
powerup's but they also have explosives so look out!
Wasteland:
Lots of beautiful scenery makes this another on of my fav's. maybe a medium or high
armor here. SPLIT #1 Near the start there is sorta like a "gas station" where you can
go through. Just stay straight cause the red "gas pumps" explode.
Wasteland Fuel-Up:
Another beautiful track. Similar to the Wasteland track. SPLIT #1 is the same also.
Wasteland Bridge:
Wow, the Wasteland's are so cool!! Longer of the three. No splits here, if there is one
i didn't see, mail me.
Chemical Plant:
Cool! So here we are in pollution land, lol. LOTS of splits. Use a medium or high
armor. SPLIT #1 At the very start right after you go across the railroad track, you
have a choice (hardly a second to choose) take the right path, or the left. The right
path has powerups and less cars, so i suggest you take it. SPLIT #2 After taking a left
and right turn you MIGHT see a building you can go through. Not must of a reason to do
it though. SPLIT #3 After split #2 you will see 2 numbers: 10, and 11. it dosen't
matter which way you go, really. SPLIT #4 after #3, you will see some const. fences. If
you crash through them, you'll go through a straight path right back onto the road (not
a real reason tho) SPLIT #5 Afetr the right turn there are 2 loading bay's. Whatever
direction you take it will lead to diffrent roads!! The left one is faster. SPLIT #6
After that you will see 2 options. a building with the number 3, or the normal road.
Take the normal road but room 3 has powerups.
SPLIT #7 After #6 you will see a building to the right. DO NOT TAKE IT. It is filled
with explosives, and has no real purpose. Stay on the main road.
USS Demolition:
Tough track with lots of sharp turns. High armor is suggested. SPLIT #1 Nearing the
end, you can either go toward the left, where the cars go, or go through the const.
fences. Either way is fine.
Meltdown:
Did you get the demo disk from ODCM? If so, this is the demo track! Medium or high is
good here. SPLIT #1 After that huge jump there is one tiny one, it don't matter which
way you go. SPLIT #2 After #1 there is one where you can take the left or right. Right
has the powerup's if you're low. SPLIT #3 There is one where you can take a 90 degree
right, or stay on the main road. The right path is shorter, so take it hehe. SPLIT #4
Near the end you can go straight or stay on the main road. Don't stay on the main road,
it has more cars and its longer.
Scrap Heap:
Dirt track with lots of turns. High armor. SPLIT #1 After big jump there is a split on
the right side. There are powerups there. Your choice. SPLIT #2 Near the end there is a
place where you can go through a junk yard. Your choice again.
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5.1 Medallion Locations
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Here is where they are (NOTE: They are only availiable in League Mode) This is where
they are in order. If you find one I missed, mail me.
KEY: * = Unconfirmed
Wasteland Fuel-Up:
Off the left side of the road during left turn.
Behind a big line of explosives.
Just on the ledge of the big jump.
Just off the road to the left near the end.
Redneck Raceway:
On the wall during the right turn. (very hard to miss, if you don't see another car
took it by accident)
Above a small row of explosives at the right turn.
At the end of a small road filled with explosives.
Off the left side of the road at the construction area.
At the end of another row of explosives at the sharp left turn.
Theres TWO at the pit area hidden behind explosives.
Pitbull Speedway:
Bottom of big hill on the right side of the tunnel.
*Hidden in front of a hill on the road after the tunnel.
On the right road at SPLIT #2, hidden behind an explosive.
Wasteland:
At the jump, in the hole surronded by explosives.
After the bridge, on the right side there is one you can BARELY see.
Hunter's Quarry:
At the start, its on the left side in the tunnel.
A little after the 1st sharp right turn, surrounding by explosives. To get it go
through the + box then get the coin.
At the left side of the road near the end. (where the white "snow" is)
Wasteland Bridge:
A little after the big jump there is one right after the fence.
In the bridge area just like the regular Wasteland course.
Near a rock at the right turn, easy to miss.
Shadow City Tunnel:
At the end of SPLIT #1, need to go slow to get it.
There is TWO after about 6 explosives.
There is one at the end of the 90 degree corner.
Parking Lot:
At the 90 degree left turn surronded by explosives.
At the second 90 degree left turn inside the parking lot.
Behind const. fence just before the downhill jump.
On the ledge of the big jump.
Shadow City:
On bottom of first jump.
On the right side of the road near first 90 degree left turn.
Right side of road during right turn.
Left side of the road near the end.
Storm Drain:
Under the bridge near the start. (left side)
On the downslope at the big jump.
At the left side at SPLIT #2.
Chemical Plant:
On left side of SPLIT #1, on the right side of the road.
On right side of SPLIT #1, on the edge at the end of SPLIT #1.
On left side of split #5 , behind alot of powerup and explosives.
On left side of split #5, resting on a stuck-out wall.
In split #7 behind explosives.
USS Demolition:
On left side after first left turn.
On left side of road around powerups and explosives.
On right side of road before left turn.
Another on right side of road before left turn.
After the "Airport" area there is one on the left side at left turn.
Take a right at split #1 and keep going to find it.
On right side of road around explosives and powerups.
Meltdown:
On the right area just before the first right turn.
At the start on the right of split #1
At the left of the pole during the left turn.
Hidden in front of hill.
Scrap Heap:
At the start, off the right side of the road.
Hidden on first big jump.
At the 90 degree corner around explosives.
Theres TWO hidden at the second big jump.
On the junkyard area at split #2.
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5.2 Track Tactics
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This whole section will be contributed by Misery, Insane, Wookie, and Tiny. Thanks.
Pitbull Speedway (reverse track setting) by Misery
1) In the beginning, on the left side just inside the entrance to the
tunnel, there is a turbo box. Get this turbo (essential for this tactic
to work). After exiting the tunnel, try to be about 5th or 6th place,
and look on the left side for a blue shield box and get this one as
well. The road splits very near this spot, and the upper left side is
loaded on each side by explosive boxes. Usually 2 or 3 cars go this way.
Aiming roughly down the center, hit turbo and with some luck, you should
rack up some bobby trap awards/points, possibly a T-bone, or even better
still a death from above (usually caused by hitting an explosive box
yourself and landing on one of the cars, or from sliding out of control
and being dropped back onto the track atop another vehicle. Aren't you
glad you picked up that shield?
2) A little later in the track, after passing the stands (it's a tough
turn soon after the split area), there is a "wavy"/bumpy stretch of
straight track ahead. Go full speed ahead and a little to the left
(takes a little practice). With some luck, there ought to be a couple
cars that also went that way, which usually end up turned almost to a
full 90 degrees and lending themselves targets for killcars, T-bones, or
just a whole bunch of points. If necessary, before reaching this area,
just as the straight run begins after the turn, on the upper left is a
green heal box.
3) Near the end of the lap/track, there is a turn to the right (atop the
hill), where a row of explosive boxes lie in wait. Inside them is a
turbo and shield box as well along the wall in the back. If possible and
being followed, move to the right and bring them up on the left. When
possible, "love tap" them into the boxes, because after hitting one,
they will most likely land in a couple more.
Parking Lot (reverse track, short form) by Wookie
From the beginning:
1) First hard turn to the right -> use cars infront of you to buffer
your turn and gain points
2) When heading to the top of the incline, cut down your power a little
bit and steer a little to the left -> possible death from above
3) The turn found after the incline, there is a point box to the left,
and a turbo to the right.
4) After the turn, there are two areas where one can drive down trough
to the next area, the right holds a negative point box, the left a
positive point box. However, heading down the right side at a high speed
can lead to a possible death from above if there area still alot of cars
infront of you.
5) The next straight area has a turbo and health box on the right side
as well. Grab these and turbo into the large group of cars if they are
there.
6) At the bottom of the next split turn area are a couple explosive
boxes. If possible, try for the far right decline entrance and possibly
hit a car which went the left entrance way into them.
7) When approaching the incline to exit the lower lot area, there is a
health box hidden to the right just as the incline begins.
8) Explosive boxes uptop, and if there are a few cars infront of you,
you can try to knock them into them, or if you retained the turbo, turbo
them into them by hitting it on the incline. You will fly more upward
than them, leaving them to land on the boxes, and you may land atop of
them.
9) Right after the boxes, along the right wall, is a turbo and health
box.
10) After the long straight stretch of road, there is a split in the
road. Taking the split to the right there is a point box to the left
side. Staying on the main road there is a health box in roughly plain
view on the left side, but just across from it on the left side is
another turbo.
(To be continued as they e-mail me more.)
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5.2.1 Death From Above Tactics
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Planning this isn't very possible, minus knowing the tracks well enough
to know the "ramp" or "drop off" areas. Basicly, for ramps, just try to
pace yourself to be landing (meaning coming down upon, and not across) a
group of vehicles. The more cars beneith you, the better. An example of
a ramp area is the second no exit area, Lyon's Stadium. By racing side
to side, over the humps, a death from above is possible. This is
especially true right after the initial pileup in the middle. If done
fast enough, one can race to a position where a hill is between them and
the main pileup area, which should still be full of vehicles. going full
speed, you have a chance of landing atop the pile and hopefully taking
out at least one vehicle.
As for a drop off area, there are a couple areas where the road simply
drops suddenly. for these areas, and most are usually in the beginning
of the stages, you will want to follow the pack of vehicles, but try to
avoid hitting any of them until the drop off. You have to stay close by,
remember this. When they begin to drop off, go full speed to gain some
distance, and more or less, drop upon the pile of the vehicles waiting
below.
There is also the moments when explosive boxes serve a purpose, although
it is difficult to say when, as it happens more by coicidence. Best
situation to hope for is one where you have gotten a shields box, and
find a tight turn with explosive boxes nearby. At this time, when a
bunch of vehicles approach the boxes, try to push one in for a booby
trap award, or if they move to a side, you hit the box, fly up, and
hopefully land on them. The other moments that more or less speak for
themselves is one like having a turbo and a large group of vehicles
piled infront of you. Turboing into them, you hope to get flipped. Since
they are locked under you, when you come out of the turbo, you are
dropped onto the track to continue on, and hopefully atop on of the
vehicles below you.
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5.2.2 T-Bone Tactics
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Having taken some time and patience, myself and Insane have noticed the
areas where T-bones occur the most. As well as what conditions are
necessary for it to happen. This may seem alot, but actually it's very
simple in premise.
Steps:
1) Must be moving at least 1/2 speed or more. Faster increases the
chances.
2) Hitting at almost a 90% angle is almost crucial, as well as usually
accidental most of the time.
3) Hit locations per vehicle. On the more heavy vehicles, such as the
Vandal or Piledriver, the hit location is toward the middle of the
vehicle instead of the door itself. The "ugly" cars are very precise and
small of an area, closer to the front of the side door. The rest are
roughly to the rear of the door itself.
T-bones are a good thing, for two reasons. One being it is an instant
200 points, and second it does not matter how much remaining health the
vehicle has, it will be destroyed on impact.
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6. Cars
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In a chart 1-6 *'s
Marauder:
Acceleration: ***
Top Speed: ****
Handling: ****
Armor ***
Medium level car. Also a medium armor.
Griffin:
Acceleration: ****
Top Speed: ***
Handling: ****
Armor: ***
Another medium level. Also another medium armor.
Phoenix:
Acceleration: ****
Top Speed: ****
Handling: *****
Armor: ****
Medium level. Good car too!
Raven:
Acceleration: ******
Top Speed: *****
Handling: *****
Armor: **
Nice fast car. Hard to keep from damaging out in long races though.
Predator:
Acceleration: *****
Top Speed: ******
Handling: ****
Armor: ***
This is the car i used in the industrial league. Good armor for a hard level car.
Scorpion:
Acceleration: *****
Top Speed: ******
Handling: ******
Armor: ***
Good car for the normal races but not for the longer ones.
Cruiser:
Acceleration: ***
Top Speed: **
Handling: ***
Armor: ******
Slow, but good for newer players.
Mantis:
Acceleration: ***
Top Speed: ***
Handling: ****
Armor: ****
Good, reliable car.
Destroyer:
Acceleration: **
Top Speed: **
Handling: ****
Armor: *****
Another reliable car.
Widow Maker:
Acceleration: ****
Top Speed: *
Handling: *
Armor: ******
Cool car.
Pile Driver:
Acceleration: ***
Top Speed: ***
Handling: ***
Armor: ******
Not a car, but a truck! Average rating.
Vandal:
Acceleration: ****
Top Speed: ***
Handling: **
Armor: ******
Surprising speed for a van.
Renegade:
Acceleration: ******
Top Speed: ******
Handling: ******
Armor: **
WOAH, FAST!!
Bobcat:
Acceleration: ****
Top Speed: ***
Handling: *****
Armor: **
The car I used in the "secret" league. Can be slow at times.
The Beast:
Acceleration: *****
Top Speed: ***
Handling: *****
Armor: *
Really small. Just like the remaining cars i'm gonna mention, hehe.
The Hog:
Acceleration: ****
Top Speed: **
Handling: *****
Armor: **
Slow car, not that good in my opinion.
and finally the last car...
The Thing:
Acceleration: *****
Top Speed: ***
Handling: *****
Armor: **
The smallest car in the game (close to The Beast). No wonder they call it The Thing,
what is it?????
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7. High Score Chart
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As you may of guessed, this is where you put in your scores. Mail me with your scores.
(
[email protected])
NO EXIT
Bowl Score Name
*****************************************************************************
* San Jose Stadium * 25,500 * Misery *
*****************************************************************************
* Lyon Stadium * 31,500 * Insane *
*****************************************************************************
* Pelton Stadium * 24,875 * Tiny *
*****************************************************************************
* Shadow Stadium * 25,250 * Misery *
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DEMOLITION
Track Score Name
*****************************************************************************
* Wasteland Bridge * 14,700 * Mojo *
*****************************************************************************
* Wasteland Fuel-Up * 15,930 * Mojo *
*****************************************************************************
* Wasteland * 18,750 * Insane *
*****************************************************************************
* Redneck Raceway * 35,900 * Misery *
*****************************************************************************
* Hunter's Quarry * 25,750 * Misery *
*****************************************************************************
* Pitbull Speedway * 36,375 * Misery *
*****************************************************************************
* Storm Drain * 14,625 * Misery *
*****************************************************************************
* Parking Lot * 38,000 * Wookie *
*****************************************************************************
* Shadow City Tunnel * 26,875 * Misery *
*****************************************************************************
* Shadow City T-Bone * 11,750 * Tiny *
*****************************************************************************
* Shadow City * 13,125 * Insane *
*****************************************************************************
* Chemical Plant * 12,300 * Tiny *
*****************************************************************************
* USS Demolition * 18,480 * Misery *
*****************************************************************************
* Meltdown * 6,750 * Misery *
*****************************************************************************
* Scrap Heap * 24,480 * Misery *
*****************************************************************************
*********************
8. Credits
*********************
Thanks to you for reading this FAQ
Thanks to me for finidng the time to write this.
Thanks to CJayC for a cool FAQ site!!
Thanks to Dave (cheatcc) and Peter J aka Entity (neoseeker) for just as cool sites.
Thanks to Misery, Tiny, Wookie, Insane and their entire crew for helping on my FAQ
immensly.
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9. This FAQ's history
**********************
0.1 3/20/01
I finished this FAQ!
0.2 3/20/01
Added 1.1 Copyright Info
0.2b 3/21/01
Put in extra things because it was accepted into cheatcc and neoseeker.
0.5 3/21/01
Added codes section.
0.5.1 3/31/01
Added a few tracks.
1.0 4/3/01
Realized that i put Shadow City T-Bone as Shadow City Tunnel. Oops. Added one high
score that I got. Also added a Cars section.
1.1 4/7/01
Fixed a mistake pointed out by gikinmaro (
[email protected]) Thanks.
1.5 4/10/01
Added the remaining cars.
2.0 2/26/02
MAJOR UPDATE. I recieved an e-mail from 4 fanatics, and they submitted me high scores,
and they are in the process of making maps for the tracks. Hopefully after i recieve
the maps, it will be the last update. this is a direct quote from Misery, their
spokesperson. "working on maps/text strats for forward and reverse, namely places to
try for t-bones, death from above, etc." Also, i removed the cheats section, since i've
recieve hundreds of e-mails about them not working. I also removed the "Getting
Started" section since i saw no purpose of it.
2.5 3/1/02
Misery and Wookie sent me track tactics for Pitbull Speedway and Parking Lot (Both
Backwards) Also 2 high scores.
3.0 3/6/02
Added Death from Above and T-Bone tactics sent in by Misery.