ICEOUT GAME PAGES
DEAD OR ALIVE 2 (U.S. Dreamcast) COMBO FAQ
Version 1.92 - 12/07/2001
By Charles Grey (
[email protected])
...........................................
: 01) Update History : 02) Legend :
: 03) Combo System : 04) Kasumi :
: 05) Zack : 06) Leon :
: 07) Gen-Fu : 08) Helena :
: 09) Bass : 10) Tina :
: 11) Ayane : 12) Ein :
: 13) Jann-Lee : 14) Lei-Fang :
: 15) Hayabusa : 16) Tag Team Combos :
: 17) Credits :''''''''''''''''''''''
''''''''''''''''''''''
.....................
: 01) UPDATE HISTORY :
''''''''''''''''''''''
1.92 (12/07/2001) Cut out 'filler'. Nothing really new.
1.90 (09/11/2001) New Jann-Lee/Kasumi combos from
[email protected]
1.82 (05/29/2001) Fixed some typos, added Ein/Hayabusa tag combos from
scorpion-01
1.80 (04/09/2000) Combos from Alvin Lee, and a Gen-Fu throw combo.
1.75 (03/30/2000) New tag combos from Arcviper.
3 more big Zack combos and new tag combos.
1.70 (03/27/2000) Jann-Lee / Ein combos from EnTrance74. 2 more Zack combos.
8 new Ein/Kasumi tag combos from Nikojoke.
1.65 (03/26/2000) 3 new Bass combos from Pchef. 1 new Jann-Lee combo from me.
1.60 (03/25/2000) New Bass and 120+ damage HI COUNTER combos, and some more
Ein and Lei-Fang combos from Jim Irwin.
1.50 (03/24/2000) Added more combos from Jim Irwin, a new Lei-Fang combo from
Joseph Jennings, and 2 more Zack combos.
1.35 (03/23/2000) A bunch of new combos for Kasumi, Helena, Jann-Lee, Lei-Fang,
Hayabusa, Tina, and Ayane from Jim Irwin. Also a new Helena/
Kasumi tag combo from Arcviper. These new combos are very
advanced. Just keep practicing.
1.25 (03/22/2000) New Tina and Jann-Lee juggle combos from Howard Chen
New Leon throw and juggle combos from
[email protected]
Added damage totals to all combos. Fixed/improved some combos.
1.02 (03/22/2000) First version of the DOA2 COMBO FAQ.
.............
: 02) LEGEND :
'''''''''''''' Tag (Free+P+K)
UB U UF Punch Kick
B * F Free Throw (Free+P)
DB D DF
"-" : These dashes separate command sequences. If it only says P or P,P
don't hit it any extra times or you'll get the wrong result.
For example : P,P - P,P,P,K
Do two punches, pause for about a 1/2 second, then do the P,P,P,K.
">" : Quickly two-in-one (used for some Leon combos)
QCB : D,DB,B HCB : F,DF,D,DB,B
QCF : D,DF,F HCF : B,DB,D,DF,F
WS : While leaving crouch or D,* (used for Ein)
The number of damage points is listed to the right of the combo.
...................
: 03) COMBO SYSTEM :
''''''''''''''''''''
* Most combos start with a move that stuns, like everyones jump, P or
a standing move like Zack's U+K.
* When a certain damage level is reached, your opponent falls down and
only juggle moves will continue the combo.
The damage level for normal combos is 40, or 60 for a HI COUNTER.
* Most launch moves, like Kasumi's U+K, only launch a stunned opponent
or on a counter hit.
* Some will launch outside of a combo or counter, but will knock your
opponent too far away if used in a combo, like Bass' U+K.
* A regular COUNTER will end a long combo earlier, while a HI COUNTER
(anti-throw/air) will allow extra hits in combos and more damage.
.............
: 04) KASUMI :
''''''''''''''
(5) MID KICK REVERSAL - U+K - P,P,P,P 80
(6) (P,P),P,P - F,F+P - DF,DF+K - F,F+P - UB+K 90
(7) DF+P,P - F,F+P - DF+P - DF,DF+K - F,F+P - UB+K 104
(9) COUNTER DF+P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K 113
(10) COUNTER D+K - DF+P - P+K - P - DF,DF+K - dash - P,P,F+P,K,D+K 113
(10) U+K - P,P - P - DF,DF+P - P,P,F+P,K,D+K 100
(10) Jump, P - P,P,P,P - U+K - P,P,P,P 73
(10) U+K - P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K 102
(10) DF+K+Free - P,P,P - DF,DF+K - dash - P,P,F+P,K,D+K 102
(10) HI COUNTER F,F+P - P,P - F,F+P - P - U+K - P,P,F+P,F+K 129
(10) DF+P,P - F,F+P - DF+P - DF,DF+K - dash - P,P,F+P,K,D+K 122
(12) (corner) last 2 hits of P,P,P,P - P,P,P,P - D+P - U+K - P,P,P,P 87
...........
: 05) ZACK :
''''''''''''
(6) U+K - DF,DF+K - P,P,P,K 80
(7) (corner) U+K - P,P,K,K,K,K 77
(8) Jump, P - P,P,P - DF,DF+K - P,P,P,K 89
(8) U+K - P,P - DF,DF+K - P,P,P,K 90
(8) (corner) HI COUNTER DF,DF+K - DF,DF+K - P,P,hold D+K,K,K,K 110
(9) COUNTER DF+P - P,P - P - F,F+K - P,P,P,K 101
(10) Jump, P - P,P - P,P - DF,DF+K - P,P,P,K 85
(11) HI COUNTER Jump, P - P,P - Jump, P - P,P - DF,DF+K - P,P,P,K 125
(13) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,hold D+K,K,K,K 86
(17) (corner) HI COUNTER D+P - P,P - P,P - D+P - P,P - P,P - DF,DF+K
- P,P,hold D,K,K,K,K 121
...........
: 06) LEON :
''''''''''''
(TH) U+P - DB+Free+P > D+Free+P 93
(TH) U+P - D+Free+P > D+Free+P > D,D+Free+P 102
(4) F,F+P - U+P - P - F+P+K 72
(6) F,F+P - U+P - P - P,P,K / F+P,P,P 79/80
(6) F+K - DF+P - DF+P - P,P,K 74
(6) B+P - F+K - DF+P - P,P,K 75
(7) F,F+P - DF+P - QCB+P - DF+P - P,P,K 95
(7) QCB+P - P - QCB+P - DF+P - P,P,K 93
(7) F+K - P,P - QCB+P - DF+K - P,P,K 92
(10) Jump, P - P - Jump, P - P,P>QCB+P - DF+P - P,P,K 95
(11) HI COUNTER Jump, P - P,P - Jump, P - P,P>QCB+P - DF+P - P,P,K 137
.............
: 07) GEN-FU :
''''''''''''''
(TH) QCF+Free+P - dash - D+P+K - D+K 62
(6) COUNTER B+P+K - dash - D+P+K - F+P,P,P+K 106
(7) Jump, P - P,P - Jump, P - P,P,P 56
(7) B+P+K - DF+P - D+P+K - F+P,P,P+K 100
(7) K+Free - P+K - D+P+K - F+P,P,P+K 100
(7) COUNTER P+K - F+P - dash - D+P+K - F+P,P,P+K 109
(7) COUNTER Hold F,K - F+P - dash - D+P+K - F+P,P,P+K 109
(8) Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P 72
(8) F+K - P - DF,DF+P - D+P+K - F+P,P,P+K 100
(8) Hold F,K - P - DF+P - D+P+K - F+P,P,P+K 100
(8) COUNTER DF+P - P - DF+P - D+P+K - F+P,P,P+K 109
(8) COUNTER DB+P - DF+P - dash - P - D+P+K - F+P,P,P+K 109
(9) U+P - DF+K,P - dash - P - D+P+K - F+P,P,P+K 100
(9) Hold DF,P - P,P - dash - P - D+P+K - F+P,P,P+K 100
(9) COUNTER D+K - DF+P - P - DF+P - D+P+K - F+P,P,P+K 109
.............
: 08) HELENA :
''''''''''''''
(4) (Low Stance) - P+K - P,P,P 60
(7) F+K,P - F+K,P - P,P,K 90
(7) Jump, P - P,P - U+K - P,P,P 58
(8) COUNTER UF+P,Free* - P - dash - UF+P,Free* - F+K,P - P,P,K 100
(8) U+P - UF+P,Free* - dash - P - F+K,P - P,P,K 92
(8) COUNTER B+P,P,Free* - UF+P,Free* - F+K,P - P,P,K 100
(9) UF+P,Free* - P - dash - UF+P,Free* - P - F+K,P - P,P,K 92
(9) COUNTER DF+P - P - UF+P,Free* - dash - P - F+K,P - P,P,K 100
(9) Jump, P - P - Jump, P - P - Jump - P - U+K - P,P,P 70
(9) COUNTER DB+P,P,P,P - UB+K - P,P,B+P,P 86
(12) HCF+P - F+P,P - HCF+P - P+K - P,P,P 115
(12) COUNTER QCF+P - F+P,P,P - DF+P - F+K,P - P,P,K 127
* move cancel
...........
: 09) BASS :
''''''''''''
(3) U+K - DF+P+K - P 63
(4) U+K - P,P,P 62
(5) Jump, P - P,P - P,P,P 55
(6) Counter DB+K - DF+K - DF,DF+P - P,P,K 86
(6) P+K - DF+P - DF,DF+P - B+P,P,P+K 91
(6) DF+P+K - DB+K - DF,DF+P - B+P,P,P+K 90
(9) Jump, P - P,P - P,P - DF,DF+P - P,P,K 84
(10) HI COUNTER Jump, P - P,P - P,P - DB+K - DF,DF+K - P,P,K 123
...........
: 10) TINA :
''''''''''''
(6) UF+P - DB+P - F+K - F+P,P,P 80
(6) DF,DF+K - P - Free+K - F+P,P,K 83
(7) Jump, P - P,P,P - P,P,K 60
(7) UF+K - P - DB+P - F+K - F+P,P,K 89
(7+) B+K - P,Free - F+P - F+K - F+P,P,K - D+P 86+12
(7+) COUNTER DF+P - P - DF+P - Free+K - F+P,P,K - D+P 97+12
(8) Jump, P - P,P,P - UF+K - P,P,K 75
(8) Jump, P - P,P,P,K - P,P,K 75
(9) HI COUNTER DF+P - P,P - P,P - Free+K - F+P,P,K 125
............
: 11) AYANE :
'''''''''''''
(5) DB+Free+K - P,P,P - P,P,P 65
(7) F,F+K - P,P,P - P,P,P 71
(7) Jump, P - P,P - P,P,K,K 61
(7) MID KICK REVERSAL - U+P - P,P,F+P - P,P,F+P - Free+K 109
(9) D+Free+K / back tunred D+P - P,P,F+P,P - dash - P,P,F+P,P 95/98
(9) U+K / D+K+Free - DF+P - D+K - F+P,P - dash - P,P,F+P,P 100
(10) COUNTER D+K - F+K - P,P - D+K - F+P,P - dash - P,P,F+P,P 107
(12) (corner) HI COUNTER Jump, P - P,P - P,P - P,P - U+K - P,P,F+P,P 124
..........
: 12) EIN :
'''''''''''
(5) F+P - UF+K - P,P,P 57
(6) COUNTER F+P - DF+K - DF,DF+K - F+K,K,F+K 101
(7) F+P - DB+K - DF+P - DF,DF+K - F+K,K,F+K 92
(7) UF+K - P - F+P - DF, DF+K - F+K,K,F+K 92
(7) COUNTER (U+P or DF+P) - P - DF+K - DF,DF+K - F+K,K,F+K 101
(7) COUNTER DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K 101
(8) COUNTER F,F+P - P,P - DF+K - DF,DF+K - F+K,K,F+K 101
(8) COUNTER DB+K - DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K 101
(8) COUNTER F+P - DF+P - WS+K - DF+P - P,P,F+P,K 106
(9) Jump, P - P,P - P,P - B+K - P,P,P 75
(9) Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P 71
(9) COUNTER (U+P or DF+P) - P - DF+P - WS+K - DF+P - P,P,F+P,K 106
(9) COUNTER DF+K - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K 106
(9) F+P - DB+K - DF+P - WS+K - DF+P - P,P,F+P,K 97
(9) UF+K - P - F+P - WS+K - DF+P - P,P,F+P,K 97
(9) UF+K - P,P - P , UB+K - P,P,D+K,K 83
(10) COUNTER DB+K - DF+P - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K 106
(10) COUNTER F,F+P - P,P - DF+P - WS+K - DF+P - P,P,F+P,K 106
(11) HI COUNTER Jump, P - P,P - DF+P - P,P - DF,DF+K - DF+P - P,P,P 123
(11) HI COUNTER DF+P - P,P - DF+P - P - WS+K - DF+P - P,P,F+P,K 141
...............
: 13) JANN-LEE :
''''''''''''''''
(6) UF+K - P,D+P,P - UF+K,K 70
(6) UF+K - P,P,P - UF+K - P+K 66/86
(7) UF+K - B+K - UB+K - P,P,P,F+P 84
(7) B+P - UF+K - P,P,F+P - UF+K,K 76
(7) COUNTER B+P - UF+P - dash - UB+K - P,P,P,F+P 98
(7) COUNTER DF+P - P - DF+P - UB+K - P,P,P,F+P 98
(8) MID PUNCH REVERSAL - B+P - F+P - dash - P - UB+K - P,P,P,F+P 109
(8) B+P - F+P - dash - P - UB+K - P,P,P,F+P 89
(9) UF+K - P,P,P - UF+K - P,P,P,F+P 86/106
(10) COUNTER D+K - P,P,P - DF+P - UB+K - P,P,P,F+P 98
(10) MID PUNCH REVERSAL - P,F+P - P,P - B+K - UB+K - P,P,P,F+P 119
(10) P,F+P - P,P - B+K - UB+K - P,P,P,F+P 99
(10) Jump, P - P,P,P - P,P - DF+P - P,P,P 65
(10) HI COUNTER DF+P - P,P - DF+P - P - UF+K - P,P,P,F+P 127
(11) P,F+P - P,P - P,P,F+P - P,P,P,F+P 91
(11) Jump, P - P,P,P - P,P,F+P - P,P,P,F+P 83
(11) P,F+P - P,P,P - P - UF+K - P,P,P,D+K 86
(13) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - P,P,P,F+P 127
...............
: 14) LEI-FANG :
''''''''''''''''
(6) F+K - P,P - P,P,P 62
(7) F+K - DF+K - F,F+K - DF+P,K,K,D+K 94
(7) D,D+K - U+P - F,F+K - DF+P,K,K,D+K 98
(7) QCF+P - F+P - F+P,K - P,DF+P,P+K 102
(8) D,D+K - U+P - dash - P - F+P,K - P,DF+P,P+K 101
(8) COUNTER U+P - F+P - DF+P - F+P,K - P,DF+P,P+K 109
(8) COUNTER DB+P,Free - F+P - DF+P - F+P,K - P,DF+P,P+K 109
(8) QCF+P - F+P - F,F+K - DF+P,K,K,D+K 98
(8) D,D+K - U+P - dash - P - F,F+K - DF+P,K,K,D+K 97
(8) COUNTER U+P - F+P - DF+P - F,F+K - DF+P,K,K,D+K 107
(8) COUNTER DB+P,Free - F+P - DF+P - F,F+K - DF+P,K,K,D+K 107
(9) F+K - P,P - dash - P - F+P,K - P,DF+P,P+K 102
(9) F+K - P,P - dash - P - F,F+K - DF+P,K,K,D+K 98
(10) Jump, P - P,P - P,P - DF+P+K - P,P,K,K 92
(11) Jump, P - P - U+P - P,P - F+P,K - P,K,D+K 102
...............
: 15) HAYABUSA :
''''''''''''''''
(7) COUNTER UB+P - DF+P - QCF+K - P,P,B+P,K 102
(8) Jump, P - P,P - P,P,K,K,K 60
(8) COUNTER DF+P - P - DF+P - QCF+K - P,P,B+P,K 102
(9) U+P - P,P,P - QCF+K - P,P,B+P,K 94
(9) COUNTER D+K - DF+P - UB+P - P - QCF+K - P,P,B+P,K 101
(10) Jump, P - P,P,P - U+K - P,P,K,K,K 85
(10) HI COUNTER DF+P - P,P - DF+P - P - QCF+K - P,P,B+P,K 134
......................
: 16) TAG TEAM COMBOS :
'''''''''''''''''''''''
To do "tag combos", stun or launch your opponent and then IMMEDIATELY
tag in your partner. These are the hardest combos in the game to do,
and with good reason.
LEON / ZACK
(11) HI COUNTER Jump, P - P,P - Jump P - P,P>QCB+P - Zack - P,P,P,K
(14) (Zack) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,F+P,P - Leon - P,P,K
HELENA / KASUMI*
(18) HCF+P - F+P,P - HCF+P - D+P+K - B+K,K - Kasumi* - P,P,UB+K - Helena -
D+P+K - P,P,K
* Sub Jann-Lee and P,P,F+P, or for 19 hits Zack's P,P,F+P,P.
JANN-LEE / ZACK
(17) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - Zack - P,P,F+P,P - Jann
- P,P,P,F+P
ZACK / KASUMI
(20) HI COUNTER Jump, P - P,P - P,P - dash - P,P - DF,DF+K - Kasumi - P,P,UB+K
- Zack - P,P,F+P,P - Kasumi - P,P,F+P,K,D+K
KASUMI / HAYABUSA
(9) U+K - Hayabusa - P,P - Kasumi - P - Hayabusa - HCF+K - Kasumi - DF,DF+P
- D+P - (Hayabusa) - D,B+K - P+K
EIN / KASUMI
(8) UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
(13) DB+K,P - P,P - DB+K,P - Kasumi - P,P,UB+K - Ein P,P,F+P,D+K
(13) Jump, P - P,P - Jump, P - P - UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K
(13) Jump, P - P - Jump, P - P - Jump, P - UB+K - Kasumi - P,P,UB+K - Ein
- P,P,F+P,D+K
KASUMI / EIN
(9) U+K - P,P - P - DF,DF+P - Ein - P,P,F+P,D+K
(12) U+K - P,P - P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
(12) Jump, P - P - Jump, P - P - Jump, P - Ein - P,P,F+P,K/D+K
(13) Jump, P - P,P,P,P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K
HAYABUSA / JANN-LEE
(20) U+P - Jann - P,P - Hayabusa - P,P - Jann - UF+K - Hayabusa - P,P,B+P -
Jann - P,P,F+P - Hayabusa - FC,B+K - Jann - P,P,F+P - Hayabusa - FC,B+K -
Jann - P,P,F+P - Hayabusa - UB+K
HAYABUSA / EIN
(Hayabusa) U+P - Ein - P,P - Hayabusa - P,P - Ein - UB+K - Hayabusa then...
(12) ...P,P,B+P - Ein - P,P,P 89/106
(10) ...P,P,B+P,K 93/113
(13) ...P,P,B+P - Ein - P,P,F+P,D+K 93
(13) ...P,P,B+P - Ein - P,P,F+P,K 94/111
..............
: 17) CREDITS :
'''''''''''''''
(Mike)
[email protected]
[email protected](Rune Jørgensen)
Alvin Lee(
[email protected])
Andreas Purzer (
[email protected])
EnTrance74
Nikojoke (
[email protected])
Pchef (
[email protected])
Jim Irwin (
[email protected])
Joseph Jennings (
[email protected])
[email protected]
[email protected]
Howard Chen (
[email protected])
DEAD OR ALIVE 2 (c) 1996-2000 TECMO
DREAMCAST (c) SEGA