Ryu Version Final


Credits:  James Chen
         Keo Megura
         Game FAQS    -    www.gamefaqs.com


Game: Capcom versus SNK: Millenium Fight 2000 Japanese version
Platform: Dreamcast
By: Darth Hazzard
Email: [email protected]
This is copyright Adrian Hazzard 2000


I know you probably hear this a lot, but guess what this is my first FAQ (big
surprise eh) so
if there is any wrong with it or you have some good combos to share don't
hesitate to drop me
a line and you will get credit for it.  I just wanna shout out to Doc Holiday
for kinda
"inspiring" me to write this FAQ.  I will be updating this FAQ so keep checking
for updates.
If you wanna use this FAQ just drop me a line and if you want to request a FAQ
for anyone
gives us a shout and I'll see what I can do.  In the future Ken Masters and
Gouki will be
getting the FAQ treatment.


What you will find here in this FAQ:

1.0 Ryu's strengths and weaknesses

1.1 Ryu bio

1.2 Move list

2.0 Super Move list

2.1 Path to glory (winning techniques)

2.2 Combo's for Ryu

3.0 Special Intros

3.0 Evil Ryu

3.1 Evil Ryu Move List

3.2 Evil Ryu combos


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1.0 RYU'S STRENGHTS AND WEAKNESSES

Ryu is Capcoms baby, in other words one of their best characters.  In recent
games such as CvS
and SF3 Third Strike Ryu has become incredibly powerful, perhaps he surpasses
Ken (and I am an
avid Ken player).  In CvS Ryu is extremely strong.

+ Ryu is a versatile character, he has a move for most situations
+ Great anti air
+ Very damaging combos
+ A nice blend of offencesive and deffencesive play
+ Can take a lot of damage
- Many people say he is not that fast, although I think his speed is acceptable
_ Has virtually lost his skill to pin opponents in the corner due to the BIASED
roll


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1.1 RYU BIOGRAPHY

Name:  Ryu

Blood type: O

Weight:  68K

Height:  175cm

Birth Place:  Japan

Rivals:  Ryu rivals Kyo from the KOF games.  He also has two mortal enemies,
namely Sagat and
        Gouki.  Ryu also has a friendly rivalary with Ken Masters - his
training partner.

Ratios:  Normal Ryu is a ratio 2 whilst Evil Ryu is a ratio 4

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1.2 RYU'S MOVE LIST

To make this FAQ easier to use, read and design I have produced a legend which
is a short way
of displaying a command for a move, but first here are the basics:

Forward = F
Backward = B
Up = U
Down = D
Light punch = LP
Hard punch = HP
Light kick = LK
Hard kick = HK


Commonly used terms

- QCF - d,df,f  (Hadoken movement)
- QCB - d,db,b (Hurricane movement)
- HCF - b,db,d,df,f ( Ryu's red fireball)
- HCB - f,df,d,db,b
- UF  - uf (up forward eg jumping into an opponent)


ROLL = LP+LK
THROW = F+HP/HK
CHARGE (SNK GROOVE ONLY) = HP+HK
TAUNT = HOLD "A" BUTTON AND PRESS START         Ryu does up his belt and says
something in
                                               Japanese.  Translation please!!

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Special Moves:


HADOUKEN:           QCF + P


Posibbly the most over used move, this is the famous fireball that all the
shotokan's use eg Ken,
Gouki.  When you perform this with a light punch the fireball will move slowly
towards
your opponent.  If you use the hard punch, the fireball will move faster. -
long recovery time

SHAKUNETSU HADOUKEN:    HCF + P

Ryu's red fireball.  Pretty much the same as above, however if you are both
quick (and a show off)
you can combo into this move but it is danm hard.


SHORYUKEN:    f,d,df + P


Ryu's Dragon Punch - Useful for ending combos and taking down jumping
opponents. -
has a limited range use wisely. Still has a relatively high priority.

TATSUMAKI SENPUU KYAKU:     (air) QCB + K

Ryu's hurricane kick.  Using hard kick will make the move travel longer.
Can also be used in the air.

SAKOTSU WARI:   F + MP

Ryu's overhead punch.  Useful against a crouching opponent.

SEMPUU KYAKU:    F + MK

Ryu jumps forward and kicks at his opponent.

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2.0 SUPER MOVE LIST


SHINKUU HADOUKEN:     QCF, QCF + P

Super fireball.  The least damaging of Ryu's supers, not very damaging unless
comboed into.


SHINKUU TATSUMAKI SENPUU KYAKU:    QCB, QCB + K

Super Hurricane kick - a useful move for both jumping and sweeping opponents.


SHIN-SHORYUKEN:  QCF, QCF + K

Four hit super Dragon Punch - limited range so it is good to combo into this
super -
most damaging move in Ryu's arsenal a potential life saver.

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2.1: PATH TO GLORY

Here I will offer you my years of experience as a Street Fighter player, you
will learn what and
what NOT! To do and a few combos, with damage ratings and difficulty to
perform.
Remember to post you devastating Ryu combos here and receive some RESPECT.
These are tips that I
find useful if you are an already experienced Ryu fighter then you most likely
know all of this.

· Chose your Groove carefully.  SNK Groove unlimited level one super moves but
whilst charging
 you are wide open for an attack.  When you are close to death (in the red)
you can perform
 unlimited level 1's without charging your bar, however to do a level 3 you
need to charge your
 bar.  In Capcom Groove the level bar takes a little longer to build than in
previous
 Street Fighter games but it is my preferred Groove as you get level 2's and
you can use level
 threes anytime.

· Remember to use the high jump technique (Down then Up/Forward/Backwards) this
is useful for
 escaping attacks and also surprising opponents.

· Use your light punches and kicks as they are good for starting combos

· There is no air blocking just remember that

· Use the roll to evade attacks

You are prone to attack at the beginning and end of a roll so use wisely

· Don't show off, Ryu is not a fancy fighter unlike Ken, you need to be patient
and get the job
 done ASAP.  Also NEVER! Become OVERCONFIDENT and never UNDERESTIMATE your
opponent even if you
 constantly batter them. Never get too cocky.

Try and time your moves well, if you generally miss time your Dragon Punch
expect a big fat combo

Mix up your style.  Don't use the same combos day in day out as your opponent
will figure you
 out and punish you.

· Use you Air Hurricane to get away from opponents or get to the other side, it
is has a high
 priority rating meaning it will counter a lot of moves.

· Try to get in some combos as Ryu is extremely powerful

If you are loosing remain calm, a stressed Ryu is a DEAD Ryu

· When in trouble use your level 3 super Dragon punch as it does MEGA damage

· Remember to use your Super Hurricane as it drags people who are not blocking
in from a distance
 and if someone attempts to sweep you whilst your getting up, pull this move
off for a
 guaranteed hit.

· Try not to use the Fireball close range as it has a long recovery time, it is
good for getting
 opponents that jump a lot.

· Ryu's Dragon punch has always had limited range so use wisely as you are
prone to attack when
 falling down, it is also good to use light Dragon punch as you fall to the
ground faster and
 your opponent has less time to prepare and initiate an attack.

Do not get trapped in a corner, if you do roll out.

· You can sweep opponents then go straight into a super, this is very useful
when using the Super
 Dragon Punch as after the sweep has connected your opponent is helpless.

· PREPARE FOR A LOT OF BITCHING WHENEVER YOU USE THE SUPER DRAGON PUNCH

Lastly practice makes perfect, go to training to practice some combos, they are
relatively easy
to discover.

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2.2 COMBOS FOR RYU

Now that's the basics over, now for some combo practice.  Get your butt to
training and
practice these combos.  Always try and combo into your super instead of just
pulling it of.
If you add a few hits to the Super it will take off more health from your
opponent.
Here is a legend for the combos.


1: Easy to pull off

2: Medium

3: Training Required (HARD)

Damage legend

A: Ouch That's Gotta Hurt (Huge amount of damage dealt)

B: I Like it (Medium damage dealt)

C: Pitiful (Not much)



Combo 1

1 - A
6 hit (corner only) Jump in with a hard punch/Hard kick then go straight into a
light
Dragon Punch.  You will land before your opponent leaving them open for a Super
Dragon Punch.


Combo 2


3 - C

11 Hit (Corner only) I can rarely pull this combo off, it is really for show.
First jump into your opponent and hit them with a light kick - you must
immediately go into
a light hurricane kick then straight into a Super Hurricane level 1 and another
Super Hurricane
but a level 2.

Combo 3

1 - A

5 hit Nice easy combo.  Sweep your opponent then go straight into a Super
Dragon Punch.
It takes a little timing to sweep and then go into the super but it can be
done.

Combo 4

3 - A

7-8 hits A hard combo to perform but very damaging.  Jump into your opponent
with a Hard Kick
then Crouch and do a crouching Light Kick.  Once the Light Kick has connected
Sweep and go into a
Super Dragon Punch.  Timing is essential on this combo.  If you do a croos over
you can add a
second Light Kick to the combo

Combo 5 (SNK Groove ONLY)

1 - B

10 hits.  You have to be in the red and have your power bar full.  Jump in with
either a Hard Kick
or Punch.  Immediately go into a Super HadoKen and after that has connected
straight into a Super
Hurricane kick.  You need to be quick with the Super Hurricane but you will
soon get there.

Combo 6

1 - B

14 hits. Do a Hard Kick Cross Over (A Flying kick which hits the opponent when
they are facing
the position you jumped from, you will then land on the other side of your
opponent.  Eg I am
standing on the Right and I do a Hard Kick to my opponent and land on the Right
which can be followed
up by a combo. The position where your kick is landed is essential) So to start
again do a Hard Kick
Cross Over, a crouching light Punch into a Hard Punch (in the opposite
direction of your opponent)
which leads into a Super Hurricane.

Combo 7

3 - A

A hard combo to perfrom and land on your opponent but it looks real good.
Positioning and timing
are both essential.  Do a Red Fireball (HCF) and the do a Super Jump towards
your nemis and sweep
em and go into a Super Dragon Punch.  Then I guess you can gloat a little.

The fireball has to be performed with LP

Combo 8

1 - B

Crossover Hard kick, standing hard punch, into a super hurricane level 3 for 14
hits.

Combo 9

1 - B

A deep hard punch (deep hard punch = hitting the opponent when you are almost
on the ground),
standing hard punch then into a Shinkuhadoken

Combo 10

1 - B

Deep Hard flykick, standing hard kick, super hurricane.  (Note that you can
only let the first hit
of the standing hard kick hit your opponent.)

Combo 11

2 - A

Note that this combo can only be done when you have set your gauge to max in
the options.  Start with
a flying hard punch, into a shinkuhadoken.  Before your opponent has hit the
ground do a Shinshoryuken
if you have timed it right it will hit.  When they are falling down you can hit
them with a level 3
Super Hurricane for around 13 hits.


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3.0 SPECIAL INTROS FOR RYU


Ryu has four intros, they are:

Vs. Kyo         : Ryu has his head down and Kyo sends a beam of fire towards
Ryu, who now looks up.
                 They then exchange words (I think not sure if Ryu says
anything) looking for a translation.

Vs. Ken         : The two fighters tap each other's fist, and Ken dashes back and they
prepare
                 to fight.

Vs. Sagat       : Ryu does up his belt and Sagat's scar glows briefly.

Vs. Ryo         : Ryu and Ryo are both standing next to each other, they then
jump back and prepare
                 for battle.


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SECRETS

Ryu has a number of secrts available to him.  To unlock Evil Ryu complete the
game with Ryu in
Capcom groove and he will be available to buy in the secret shop for 7,000
groove points.
Secret 1 in the shop is four colours for Ryu to wear costing a whooping great
300 vs points
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3.0 EVIL RYU

Firstly there are bound to be mistakes as I do not know much about Evil Ryu.
His story goes something
like this.  At the end of Alpha 2 after Ryu has defeated Gouki, Ryu begins to
feel his darkside
emerge.  He then goes to study in the art of Dark Shokotan (the same style as
our friend Gouki)
Ryu then becomes a lot more powerful and Combotastic.  He also "adopts) Gouki's
Raging demon technique
Evil Ryu also has some new threads.  He sports a black outfit exactly the same
as (you've guessed it)
Gouki

+ Evil Ryu has a lot of combo potential
+ Good at juggling opponents
+ Ryu on steriods (A speed increase)
+ Has the Raging demon/firecracker/Shun Goku Satsu (whatever you call it)
+ Can juggle opponents with his light hurricane kick
+ Can juggle opponents after a Messatsu Gou Hadou (Super Hadoken)
_ Has lost his Super Hurricane
- No Shin Shoryuken (has a super dragon similar to Ken and Gouki's which is
called the Messatsu Gou Shouryuu)
- Changed the movement of his Super Hadoken
- His Hurricane kick does not slope, it just stays in mid air and then he drops
when the move is over
 this leaves you prone to attack when you are falling.

Evil Ryu is a worthy character.  He can kick some serious ass. His Special
moves are exactly the same
as normal Ryu's
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3.1 EVIL RYU MOVE LIST

1: Messatsu Gou Hadou         HCF, HCF + P (Super Hadoken

2: Messatsu Gou Shouryuu      QCF,QCF + P  (Super Dragon Punch)

3: Raging Demon               LP,LP,F,LK,HP
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3.2 EVIL RYU COMBO

1: Jump in with a Heavy Kick/Heavy Punch, do a crouching Light Kick, sweep,
Light Hurricane kick,
  Hard Dragon Punch

2: Crossover Heavy kick, crouching Light punch, Crouching Light kick, Light
Hurricane kick, Level 2
  Messatsu Gou Shouryuu (Super Dragon Punch)

3: Crossover Heavy kick, crouching Light punch, Crouching Light kick, Sweep,
Light Hurricane,
  Light Hurricane, Level 2 Messatsu Gou Shouryuu.  (Yes two light hurricane
kicks it is not a typo)

4: (In the corner) Level 1 Messatsu Gou Hadou, straight away into a level 2
Messatsu Gou Shouryuu

5: (In the Corner) Level 3 Messatsu Gou Hadou, Hard Dragon Punch

6: (Tip) Sweep your opponent (or just make sure they are on the floor) and then
quickly go into a Raging Demon
  Your opponent will not have time to react, and they are also likely to be in
the blocking stance
  BUT! we all know the ragin demon can't be blocked.  After the Raging demon
has connected LAUGH

7: (Tip) Play offensively with Evil Ryu, he is a brilliant character.

8: His Raing Demon technique is now invincible at the startup thus letting you
go through projectiles
  and even very high priority supers like Shoryureppa and Messatsu Gou Shoryu.

Translation: Shun Goku Satsu aka Raging Demon means:

Shun = Instant
Goku = Hell
Satsu = Strike
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Revision history

More tips and combos
Evil Ryu move list
Evil Ryu combo's
Evil Ryu section
updated move translation
added the last of Ryu's special intros
More combos and tips
Ryu's strenghts and weaknesses

To be added

More combos for evil Ryu


THAT'S ALL FOLKS

Not bad for a first attempt, or was it? comments and suggestions to the address
below.
Hope this FAQ has helped you and thanks for reading I'll hopefully be back with
an update
and more FAQS in the future.  Future updates will include translations for the
Special intros,
a biography on Ryu and more combos and more winning techniques and tips.  Hope
this FAQ has been
of some use to you.

This FAQ was completed on 22nd November 2000


Comments to:  [email protected]

Credits

I'd like to say thanks to Doc Holiday.  Stop screwing about Ryu's Super Dragon.

Garage Man (A. Dennis) Got Cap Vs SNK for us CHEERS! And stop listening to
garage music boy!

Ronald Lam and Steven Culp - Thanks for the translation

Charlie Yu - Gave me some useful info for Evil Ryu

Megaman X - Another translation

Galford - Reminded me of a move I missed

Capcom:  One of my favourite developers, thanks for such a mad game and keep up
the good work.
You guys kick ass, you must employ me some day.

GameFaqs. For displaying my FAQ (hopefully)

Shoryuken.com.  Another really good site

Neoseeker.com: Displaying my FAQ

James Chen: Used a few combos from your movie on ShoryuKen.com

Kao Megura: I had to use some of your name translations dude - sorry - won't
happen again

Thanks to YOU yes YOU for reading the whole thing and hopefully it will improve
your overall game

And lastly to me.  Darth Hazzard, for writing this damn FAQ, playing Cap Vs SNK
far too much and
being a great Street Fighter (I am such a modest guy)

PS If you see anything written by Kao Megura or James Chen be sure to read it
as they are great faq
writters.  I advivse you to read James Chen's excellent combo system guide for
CvS at gamefaqs.com

Favourite sayings

"Now you see the difference between us" Ken Masters SF2

"SHIN SHORYUKEN" VERY LOUD

"You must defeat Shen Long to stand a chance" Ryu SF2