Capcom vs SNK millenium Fight 2000
Orochi Iori yagami FAQ
ver 2.1
by Srwilson -Steven R Wilson -email
[email protected]
For the Arcade and Dreamcast versions (13/07/2001)
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Contents
I-Intro
II-Legend
III-Basic info
IV -Special moves
V-Super combos
VI-Combos
VII-Which groove is best for Orochi Iori
VIII-How to play as Orochi Iori
IX-Move translations
X -Version info/Credits
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I-Intro
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You know the deal you cant use this FAQ on your websites without my permission or consent so if
you do want to use this FAQ for anything just email me and ask first.
So here we go again with Capcom vs SNK and another FAQ this time for a SNK character this Guide
covers Orochi Iori the Riot of the blood awaken in Iori this guy comes from King of Fighters 1997
and is one amazingly fast sicko but he can be used very effectively as his speed has the edge over
most of the other characters moves so use this to your adavantage.
anyway onto the fAQ.
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II-Legend
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Directions Buttons
UB U UF LP HP
\ | / O O
B -- N -- F
/ | \ O O
DB D DF LK HK
U=Up LP=Light punch
D=Down HP=Hard punch
B=Back LK=Light kick
F=Forward HK=Hard kick
UB=Up-back P=Any punch button
UF=Up-Forward K=Any kick button
DB=Down-back
DF=Down-forward
HCF=Half a circle forward
HCB=Half a circle back
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III-Basic info
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Both of Orochi Iori's super combos can only be done at least on level 1 on the capcom groove and
MAX on the SNK groove.
Basic moves
F,F -Dash forward
B,B -Dash Backward
D,UF-High jump
LP+LK -Roll
HP+HK -SNK Groove charge
Grooves
CAPCOM
Strengths
+Meter fills up as you fight
+You can do your super combos at anytime during about provided you are charged up
+You can do Level 2 & 3 super combos anytime providid you are charged up
+You dont have to lounge about to charge your super gauge
Weaknesses
-It's combo ability isnt as good as the SNK groove
-If you miss a super combo you have to build all your power up again
SNK
Strengths
+You have unlimited Level1 super combos when you are nearly dead
+This bar is charged manually
+the Super combos do more damge when on desperation
+This groove is good for doibg big combos
Weaknesses
-All the super combos are only level 1 when your life bar is not flashing red
-It can be hard to find a good time to charge the bar up
Orochi Iori is a Ratio 4 character so he cant be teamed up with anyone except in pair match mode
where everyone is a ratio 2 character.
Basic moves
D+HP -A very effective uppercut style punch that can easily be followed into a 108 Shin ki+Yami
Barai or a 100 shiki demon scorcher.
Jumping in HP -Again its quick and it can also be easily followed into a Shiki demon scorcher
or even into a Shiki+Aoi X3.
standing HP -Its fast but its not as easy to follow through with as the Crouching and Jumping HP
B/F +HP -It can be followed through with a shiki demon scorcher but its still not as fast as the
crouching HP and the Jumping one.
The best thing with LP is probably F+LP as its quick and easy to follow through with.
D+LK -Excellent speed and brilliant to follow through with esspecially with the 100 Shki Oni Honou
super combo or the 127 shiki+aoi hana X3.
The standing /Jumping LK are fast too but you can really follow through with a move as easily as the
crouching LK
Jumping HK -A brilliantly quick move which does good damage which can be followed on by a standing
HP to a 108 Shiki+Yami Barai.
Standing HK -Is quick but its not very quick to follow a move through with.
Crouching HK -Obviously not something you can follow up with but this sweep style kick can give
out good dame none the less.
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IV-Special moves
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Throws
1-F+HP -Orochi Iori slams them to the floor
2-F+HK -Orochi Iori grabs them and slashes them with his hand.
Special moves
108 Shiki+Yami Barai -QCF + P
| \ --F + P
D DF
Orochi Iori throws a blue wave across the ground which when connects stuns the opponent for a
brief second ,the best way really to use it is as a follow up from a jumpning in HP as it will come
out fast not giving your opponenet much time to escape and its a good way to suprise them with this move
if you are close when you hit them with this you will have just enough time to hit them with
another move.
127 Shiki+Aoi Hana -QCB + P X3
| / --B + P X 3
D DB
This one of Orochi Ioris best moves as its fast damaging and hard for the opponent to avoid
It can be followed through by most of Iori's basic moves its best done from a Crouching LK
then motion into this move and combo it 3 times,it has very good damage too esspecailly on
ratio 1 characters such as Dhalsim.
It can also be done out of a crossup too and from a crouching HP.
100 Shiki+Demon scorcher -F,D,DF + P
F -- | \ + P
D DF
Yet again another good move which has quick priority and is good for bringing down jump happy
players this can also be done out of most basice moves such as the crouching LK -Jumping in HP
and it also has a damaging effect on his opponent again its lethal to most characters and deadly
to Ratio 1 characters it,s actually got almost all the advanatages and priorities as Ryu/Ken/Akuma
Dragon punches.
212 Shiki+Kototsuki -HCB + K
F -- \ | / -- B + K
DF D DB
Orochi Iori runs towards his opponent and pins them down then he his them with a purple flame
whilst they are on the ground ,the problem with this move is its a grab so therefore it can leave you
vunerable if done at the wrong time so be cautious of this ,a good time to go for this is just after a roll
or as your opponent is descending from up in the air it does a good bit of damage too.
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V-Super combos
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These super combos require at least a Level 1 on the capcom groove and MAX on the SNK groove!!!!
100 Shiki+Oni Honou -QCF,QCF + P
| \ --F | \ --F + P
D DF , D DF
This super combo is a fast mover and its quire damaging Iori waves his arms round whilst whizzing into the
air ,it can be followed on from a Crouching LK and from a jumping HP tey are the most common ways of hitting
it, the move itself is very damaging again its lethal against Ratio 1 characters, this super can also take
out jump happy players too.
1211 Shiki+Ya Otome -QCF,HCB + P
| \ --F \ | / --B + P
D DF DF D DB
This super combo can do a hell of alot of damage its good to get an opponent out of a roll with
or done after a Shinki+Yami Barai if done quick enough.
You can also get opponents out of the air with it too,Use it in these situations ,also it can get through
certain other characters super combos so remeber that.
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VI-Combos
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1 Jump in HP -> 100 Shinki+Demon schorcher
2 Crouching LK X 2 -> 127 Shinki+Aoi Hana X 3
3 Jump in HP -> Crouching LK X2 -> Shiki+Demon schorcher
4 Crouching LK X 2 -> 100 Shiki+Oni Hondou
5 Jumping HP -> Crouching LK -> crouching LP -> 100 Shiki+oni Hondou
6 Crouching LK -> Crouching LP -> 108 Shinki+yami Barai -> 1211 Shinki+Ya Otome (unconfirmed)
7 Jumping HP -> Standing HP -> 1211 Shinki+Ya Otome
8 Jumping B+LK (crossup) -> D+LP -> D+LK -> 127 Shinki+Aoi Hana X 3
9 Jumping B+LK (crossup) -> D+LP -> D+LK -> 127 Shinki+Aoi hana X 2 -> 100 Shinki+Oni Honou
Level 3 and MAX despration only
More combos to come in an update!
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VII-Best groove for Orochi Iori
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Both grooves are useful with Orochi Iori but i would say its the Capcom groove thats more beneficial
as you dont have to stop to charge up your super power and you can keep Orochi Iori's fast pressurable
offence on the opponent without giving them a break.
though it has to be said you can do better combos on the SNK groove than the Capcom groove but in general
play the capcom groove JUST Wins out.
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VIII-How to play as Orochi Iori
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Arcade
He is a time released character who becomes selectable after a certain amount of time there is a proper
password code and i will put it on this guide in a future update.
Dreamcast
Just Complete the game with Normal Iori as part of you team then Orochi Iori will be in the secret
shop under item 49 then you can buy him for $7000gpts get playing!
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IX-Move translations
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Japanese name ------------ English name
108 Shinki+Yami Barai -------- Dark wave
127 Shinki+Aoi Hana ---------- Deadly flower
212 Shinki+Kototsuki ------------ Dark crescent slice
100 Shinki+Demon schorcher --------Dark thrust
100 Shinki+Oni Honou -------------- 100 Flaming fists
1211 Shinki+Ya Otome ------------------ Maiden Masher
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X-Version info & Credits
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Version info -13/07/2001 -first guide -will be updated soon more combos to be added and poses
taunts costumes and in battle strats, so keep you eyes peeled for when this is updated.
Credits
Neogeo for life .com
Shoryuken .com
Myself for wirting this
gamefaqs for showing this FAQ
and you for reading it.
By Steven.R.Wilson (srwilson) 2001
END OF FAQ!