A Guide to Kyo Kusanagi
CAPCOM Vs. SNK - Millenium Fight 2000
Japanese Version for the SEGA Dreamcast
Ver 0.8
Guide by Calvin James F. Bauzon
a.k.a. cHiCo SciEncE at the GAMEFAQS Message Boards
TABLE OF CONTENTS
I. INTRODUCTION
A. About Kyo
B. Changes from the K.O.F. Series
II. MOVE LIST
A. Normal Moves
B. Other Moves
C. Special Moves
D. Super Special Moves
III. COMBOS
A. Chains / Links
B. Combo list
IV. STRATEGY
A. General strategy
B. Ground to Ground
C. Jumping Attacks
D. Countering Air Attacks
E. Counter Attacking
F. Rush
V. OTHERS
A. Costume Colors
B. Win Poses
C. Special Introductions
D. In-game Quotes
E. End-Game Quotes
VI. CLOSING
A. Version history
B. Acknowledgements
>>>>>>>>>>>>>>>>>
I. INTRODUCTION
<<<<<<<<<<<<<<<<<
Welcome, all to my Kyo Kusanagi FAQ. This FAQ is strictly dedicated to
the normal version of Kyo, not for EX Kyo. The latest version of this
FAQ can be found at:
http://www.gamefaqs.com
or you can ask it from me by sending an E-mail to:
[email protected]
Anyway, this is only my 2nd attempt on writing a game guide. The 1st one
was also a Kyo guide for KOF 97 (SNK). I wholeheartedly accept any
comments and suggestions regarding this Kyo guide.
Almost all the translations on this guide have been done personally by
yours truly. Any comments are most welcome.
This Kyo Kusangi guide is copyright 2000 by Calvin James F. Bauzon.
This is strictly PUBLIC DOMAIN - it's FREE and and no one should profit
from selling any part of this guide to anyone. If parts of this guide
were used in another publication, please acknowledge your source of
information.
I assume that you guys have been playing CvS for some time now so I'll
skip all the basic controls, and the game stystem stuff. Well, if you
think you're still a beginner, check out any other General System FAQs,
which can also be found at GAMEFAQS.
------------------------------------------------------------------------
--------A. About Kyo
Name: Kyo Kusanagi
Birthdate: December 12
Age: 20
Height: 181 cm
Weight: 75 kg
Blood type: B (RH -)
Nationality: Japanese
Fighting style: Kusangiriyuukobujutsu + Garyuukenpou
(Kusanagi- style ancient martial arts + some original moves he made
himself)
Hobbies: Poetry
Favourite food: Barbequed fish
Favourite sport: Ice Hockey
Most valuable possesion: His motorcycle and his girlfriend, Yuki
Thing he hates the most: Perseverance
Kyo is the main character of the KOF series. He is very self confident,
and may seem arrogant at times, but his good nature always shines
through. Kyo hates hard work, and thus hates school and all the tests
and studying that comes with it. Consequently, he is still a high school
senior despite his age. Fortunately, this doesn't apply to his fighting
ability, and Kyo proves to be a formidable fighter.
Being the sole heir to the Kusanagi Clan, Kyo is able to summon crimson
flames. Many of his special moves use this ability, such as his
"Oniyaki" move. To make this possible, he wears special gloves that
enhances this ability (and so that he won't strain himself, unlike
Iori). However, his strength as a fighter and his natural ability of
summoning fire seemingly forced him into the position of the Dragon
Slayer, which is what his family name "Kusanagi" means in Japanese.
His name also plagues him with the rivalry with Iori, hier of the
dreaded Yagami Clan. The Kusanagi and Yagami clans have been warring
since ancient times, and the descendants have inheritted this hate
against each other through out history.
------------------------------------------------------------------------
--------
B. Changes from the KOF Series
If you have been playing the KOF series (like myself), it's pretty hard
not to notice that Kyo has been changed BIG-TIME in his CvS
reincarnation. How did he change exactly? Well...
1. Autoguard from his moves (Aragami, Oniyaki) have been removed, which
also means the Aragami (qcf+P) is a less effective anti-air move this
time
2. The Dokugami (qcf+HP) flame punch combo has been removed
3. He lost his juggler, the 75 shiki-kai (qcf K,K). EX version has it,
though.
4. He lost his counter, the Nue Tsumi (qcb+P)
5. His R.E.D. kick does less damage, comes out slower, covers less
range, and can even be stopped by a mere LP!
6. His Kototsuki-You (hcb+K) comes out slower than in KOF. It doesn't
combo all the time in this game from a standing HP/HK.
7. He can't link his 88 shiki (df HK) from his crouching LP anymore
8. He can't link his Geshiki Goufuu-You (f+LK) from near standing HPs
and HKs anymore, nor can he link any move afterwards.
9. Far standing HP can't be cancelled into anything anymore
10. Crouching HK can't be cancelled into anything anymore
11. His Geshiki Goufuu-You only hits once now.
12. The last hit of Aragami-Konokizu-Migirugachi (qcf+P, qcf+P, P) does
not combo anymore.
13. He lost some range from his Orochinagi DM/SDM (qcb, hcf+P)
14. The pillar of his Saishuukessen Ougi DM/SDM (qcf, qcf+P) got
smaller.
15. Saishuukessen Ougi DM/SDM has a longer startup lag
Well, there are a few improvements, though:
1. His Oniyaki (f,d,df+P) has larger flames now, and can hit even when
the opponent is a whole lot higher
2. Near standing HP animation has been changed, and it comes out
extremely fast
3. Kototsuki You (hcb+K) has better recovery time when blocked
4. Yanosabi (hcb+P after qcf+P) comes out relatively fast
5. Once the Aragami hits (qcf+P), Konokizu (qcf+P)will surely connect
afterwards, unlike in KOF wherin the Konokizu occasionally misses.
6. Diagonal jumping HK comes out a bit faster
And that's about it.
Conclusion: Kyo has been watered down a whole lot, but is still a very
good character in this game. It takes quite some time to learn him,
though.
========================================================================
========
>>>>>>>>>>>>>>>
II. MOVELIST
<<<<<<<<<<<<<<<
A. Normal Moves
Low Punch (LP)
Standing Far - jab, cancellable
Standing Near - elbow thrust, cancellable
Crouching - low jab, cancellable
Vertical Jump - elbow
Diagonal Jump - elbow
High Punch (HP)
Standing Far - backfist
Standing Near - elbow thrust, cancellable
Crouching - uppercut, cancellable
Vertical Jump - downwards punch
Diagonal Jump - downwards punch
Low Kick (LK)
Standing Far - side kick
Standing Near - leg kick, cancellable
Crouching - small sweep kick, cancellable
Vertical Jump - knee thrust
Diagonal Jump - downwards knee thrust
High Kick (HK)
Standing Far - spin kick
Standing Near - body kick, cancellable
Crouching - leg sweep
Vertical Jump - jump kick
Diagonal Jump - jump kick
*NOTES:
-near standing HP comes out very fast, faster than standing LP
-crouching HP can be used as anti-air
-near standing LK looks like it hits low, but it doesn't
-jumping LP, LK, HP hits downwards
-standing far HK goes over most leg sweeps
------------------------------------------------------------------------
--------
B. Other Moves
Japanese Name: GeShiki: Naraku Otoshi
English Name: Outside style: Hell Drop
Move command: Jump, then down + HP
Hits: 1
Japanese Name: Geshiki: Goufu - You
English Name: Outside style: Roaring axe - light (*could also mean
positive)
Move command: forward + LK
Hits: 1
Japanese Name: HachiJuuHachi Shiki
English Name: Style #88
Move command: diagonal down, forward + HK
Hits: 2
*NOTES:
-Geshiki: Naraku Otoshi is a knockdown attack.
-Geshiki: Naraku Otoshi hits downwards
-Geshiki: Naraku Otoshi knocks down most Ground to Air moves (Genocide
Cutter, Somersault kick, Shoryuken, etc)
-Geshiki: Goufuu - You is an overhead (must be blocked high)
-HachiJuuHachi Shiki must be blocked low
-HachiJuuHachi Shiki goes below some projectiles (Hadouken, Kikouken,
etc), and has very good recovery time
Throws:
Japanese Name: Hatsugane
English Name: Forged Iron
Move command: (when near the enemy) forward or backward + HP
Hits: 1
Japanese Name: Issetsu Seoi Nage
English Name: Single-Arm Over the Shoulder Throw
Move command: (when near the enemy) forward or backward + HK
Hits: 2
Note:
-Issetsu Seoi Nage leaves the opponent near Kyo after being thrown
------------------------------------------------------------------------
--------
C. Special Moves
-Legend of move abbreviations
QCF -> quarter circle forward (down, diagonal down-forward, forward)
QCB -> quarter circle back (down, diagonal down-back, back)
HCF -> half circle forward (back, diagonal down-back, down, diagonal
down-forward, forward)
HCB -> half circle back (forward, diagonal down-forward, down,
diagonal down-back, back)
DP -> Dragon Punch... (forward, down, diagonal down-forward)
RDP -> Reverse Dragon Punch... (back, down, diagonal down-back)
Japanese Name: HyakuJuuYon Shiki: Aragami
English Name: Style #114: Wild Bite
Move command: QCF + P
Hits: 1
Quote: "Body ga... ame~ze!!" (ame~ is the "slang" or street language for
"amai")
Translation: "Your body is weak!!"
Japanese Name: HyakuNiJuuHachi Shiki: Konokizu
English Name: Style #128: Nine Wounds
Move command: QCF + P (done after "Aragami")
Hits: 1
Quote: "Body ga... orusu daze!!"
Translation: "You're body's vacant!!"
Japanese Name: HyakuNiJuuNana Shiki: Yanosabi
English Name: Style #127: Eight Rust
Move command: HCB + P (done after "Aragami")
Hits: 1
Quote: "Body ga... garaaki daze!!"
Translation: "Your body's wide open!!"
Japanese Name: GeShiki: Migiriugachi (Migiri =
circumstancial)
English Translation: Outside style: Timely Drill
Move command: press P (done after "Konokizu" or "Yanosabi")
Hits: 1
Quote: N/A
Translation: N/A
Japanese Name: HyakuNiJuuGo Shiki: Nanase
English Name: Style #125: Seven Currents
Move command: press K (done after "Konokizu" or "Yanosabi")
Hits: 1
Quote: N/A
Translation: N/A
*NOTE:
-Aragami-Konokizu-Migirugachi will not connect. Use Nanase when the
first two hits connect..
-Yanosabi is an overhead (must be blocked high)
-When Yanosabi connects, Migiriugachi automatically combos
-The branching looks something like this:
Migiriugachi
/
Konokizu - Nanase
/
Aragami
\Yanosabi - Migiriugachi
\
Nanase
Japanese Name: Hyaku Shiki: Oniyaki
English Name: Style #100: Demon Scorcher
Move command: DP + P
Hits: 1/2
Quote: Oriyaaa!
Translation: N/A
*NOTE:
-LP version hits once, HP version hits twice (when standing up close)
-HP version goes higher
-Kyo is invincible during the first frame (both versions)
-LP ver is a knockdown attack, HP ver only knocks the opponent down when
both hits register
Japanese Name: NiHyakuJuuNi Shiki: Kototsuki - You
English Name: Style #212: Harped Moon - Light
Move command: HCB + K
Hits: 2
Quote: Tsch... Moero!
Translation: (Tsk... Burn!)
Japanese Name: NanaHyakuNana Shiki: Komahofuri (R.E.D kick)
English Name: Style #707: Rainbow Energy Dynamite kick
Move command: RDP + K
Hits: 1
Quote: Eeeyah!
Translation: N/A
*NOTE:
-HK version of the R.E.D. kick goes higher
-Goes over most projectiles
-Knockdown attack
------------------------------------------------------------------------
--------
D. Super Special Moves
Japanese Name: Ura HyakuHachi Shiki: Orochinagi
English Name: Reverse style #108: Serpent Slayer
Move command: QCB, HCF + P
Hits: 1/2/3/4/5/6
Quote: Haaa... Korede Owari da!
Translation: Haaa... This will end it!
*Notes:
-This move can be delayed by holding the punch button
-On Level 1, this hits once. On Level 2, this hits twice.
-On Level 3 or Max+Red, Kyo's body is surrounded by flames. When up
close, this hits an opponent up to 3 times. The Flame he releases also
hits 3 times.
-When Kyo's body engulfed in flames, he is totally invincible against
other attacks in the first few frames.
UNCONFIRMED: In SNK groove, when the MAX LP version is used, he is
immune to low attacks, while HP makes him immune to high attacks.
Japanese Name: Saihsuu Kessen Ougi: Mushiki (San Shingi no Ichi)
English Name: Final Showdown Ultimate Technique: No style (One of
three divine weapons)
Move command: QCF, QCF + P
Hits: 5/9/11
Quote: "Misete yaruyo... Kusanagi no Kobushi uo!!!!"
Translation: "I'm showing you... The fist of Kusanagi!!!!"
*Notes:
-The flame pillar actually hits for some damage
-On Lv1, this hits 5 time, Lv2 hits 9 and Lv 3 hits 11 times.
-Lv1 makes kyo do a Dokugami (this move is not in the game), Lv2 follows
it up with an Aragami, and Lv3 finishes with an Oniyaki
-Interesting thing I found out about the pillar.. When Kyo gets hit by
an opponent on the ground while the pillar has already come out, of
course, the flaming punch won't follow, but IF the opponent is hit by
the pillar, he will be immobilized for a moment, thus leaving Kyo a
combo opportunity. Think of Iori's projectile super.
-Tapping the Punch button repeatedly during the move makes Kyo taunt
afterwards. Works only on Level 1, or DM mode (Thanks to C. Macdonald
for this one)
While waving his finger, he says:
"Rekishi ga chigaundayo!"
(We have different histories!)
*Note
- Kyo means here that he has the Kusanagi blood, the blood of the
infamous clan which has lived for hundreds of years, surviving every
challenge it faces. So what he's trying to say is that since his history
is much more complex, he is the better fighter, or something like that.
========================================================================
========
>>>>>>>>>>>>>>>
III. COMBOS
<<<<<<<<<<<<<<<
A. Chains / Links
down LK x 2
down LK x 2, down LP
down LK x 2, standing LP
down LK, down LP, standing LP
down LK, standing LP, down LP
down LP x 2
down LK/LP, down/standing HP
jump HP/HK, down LK, down LP
jump HP/HK, standing LP
jump HP/HK, standing LP x 2
jump HP/HK, standing LK
jump HP/HK, standing LK, standing LP
jump HP/HK, standing HP/HK
*Note
-The Oniyaki connects nicely after the LPs and the LKs. Use the LP
version of the Oniyaki.
------------------------------------------------------------------------
--------
B. Combo List
1. Ground Combos
Near Standing HP/HK, Oniyaki (dp+P)
Near Standing HP/HK, Aragami (qcf+P), Konokizu (qcf+P), Nanase(K)
Near Standing HP/HK, Kototsuki-You (hcb+K)
Near Standing HP/HK, Saishuu Kessen Ougi (qcf,qcf+P)
Crouching LP, Crouching HP, Aragami (qcf+P), Konokizu (qcf+P), Nanase(K)
2. Jump-in Combos
Jumping HP/HK, Standing HP/HK, Oniyaki (dp+P)
Jumping HP/HK, Crouching LK, Crouching LP, Oniyaki (dp+P)
Jumping HP/HK, Standing HP/HK, Kototsuki-You (hcb+K)
Jumping HP/HK, Standing HP/HK, Aragami (qcf+P), Konokizu (qcf+P),
Nanase(K)
3. Cross-up Combos
Jumping HP/HK, Crouching LK, Standing LP, Crouching LP, Oniyaki (dp+P)
Jumping HP/HK, Standing HP, Saishuu Kessen Ougi (qcf,qcf+P)
*Note: You can also do the LP/LK links listed above, then finish off
with an LP Oniyaki
4. Special Combos (sent in by Chris MacDonald)
In SNK Groove,
Red + Max Orochinagi (qcb, hcf+P)-> Saishuukessen Ougi (qcf, qcf+P)
-From my experience, the opponent needs to be something like 3 paces
from the corner. Hit with the flames engulfing Kyo, release the actual
flame attack, and then do the Saishuukessen Ougi as soon as Kyo stops
with the Orochinagi motion.
When in Lv3 (Capcom) or Red+Max (SNK),
Jumping HP, Crouching LK, Crouching LP, Lv3/MAX Saishuukessen Ougi (qcf,
qcf+P)
========================================================================
========
>>>>>>>>>>>>>>>>
IV. STRATEGY
<<<<<<<<<<<<<<<<
A. General Strategy
Well, this really depends on the person using Kyo. But I think the best
way to use him is to keep attacking. Kyo is a relatively quick and
versatile character. He always needs to be on the move. Confuse your
foes with rolling, backstepping, and super jumping. Always try to look
for an opening, and then pummel in a combo.
So which groove best suits Kyo? I'd say Capcom. Since you're always on
the move, you barely have enough time to charge your Super Meter when in
SNK groove. Besides, continually attacking builds up the Super Bar real
quick. And you want that Lv 3 Super Bar for the Orochinagi. Playing on
SNK groove kinda tempts players to use supers repeatedly, which is not
too advisable when using Kyo, since his supers have terrible lag time
and recovery time.
Everything begins first by knowing your opponent. Know the kinds of
moves they have. Know if they need to charge first in order to launch
this kind of special. Know the ranges of their attacks and how to defend
against them. Then the real fight begins.
------------------------------------------------------------------------
--------
B. Ground to Ground
It's common knowledge that in order to pummel in a high-damaging combo
is by doing a rush. And 90% of these rushes start from jumping into your
opponent. But in order to stop these rush attacks, or to make a jumping
attack on our own, we must understand the importance of ground to ground
combat. It's objective isn't inflicting damage, but to grab the pace of
the game.
What the heck do I mean by this? It means that in order to utilize
yourself for attacking, you must first stop your opponent's attacks, or
jumps. Simple to say, yet is a big turning point in the match.
So what moves do I need to use? Let's pay attention to the following
points:
a) Reach of the move
b) Size of the motion
c) Height of the move
For Kyo, the moves that you would probably use are:
a) Standing LK
b) Standing HK
c) Aragami
d) R.E.D. Kick
Standing LK comes out very quick, and has a pretty long reach, plus, it
hits around the middle, and is safe to use even when your opponent
starts to roll, or at the end of an opponents roll. Good for stopping
jumps, too. IMO, one of the most annoying pokes in the game.
Standing HK goes over some sweeps, but it doesn't come out as fast as
standing LK. Does more damage as well.
Use Aragami and R.E.D. Kick at your own risks. Aragami has a huge motion
frame, thus enabling opponents to roll through it with ease and drive in
a combo themselves. When opponents roll through the Aragami, it might be
much more safer to continue on to Konokize and Nanase to create some
distance between you and your opponent, that is if you have the running
option disabled. R.E.D. Kick comes out slow and doesn't hit against most
crouching opponents. Use it when you feel that your opponent is going to
jump, or if you know that he's going to throw out a projectile attack.
It's pretty easy to use after a combo that doesn't knock your opponent
down (since they tend to jump in afterwards such combos), like a
standing HP -> Aragami, or a successful Style 88.
So how do you defend against opponents that tend to poke a lot? You can:
a) Use moves with range, and can knock your opponent down
b) Roll, backstep
c) Vertical jumping
for a), use something like the LP version of the Oniyaki or a crouching
D. If it hits, your opponent gets knocked down and you have succeeded in
changing the pace of the match, but if you miss, the risk is somewhat
big.
b) is better to use with characters who have command throws (like
Zangief), but since kyo doesn't have one, use the Oniyaki as soon as you
get up from the roll. You can also do some ground links afterwards.
c) is a good move with Kyo, since his vertical jumping D has very good
reach. This is also a good counter-move against grapplers to keep them
at bay. Beware of projectiles and supers that have great ground-to-air
ability (like Kim's HouOuKyaku, and Ryo's RyuKoRanbu).
------------------------------------------------------------------------
--------
C. Jumping Attacks
Remember Kyo's distinct features on his jumping attacks? If not, let me
recap them for you:
a) His jumping HPs are strong against enemies below him, but will almost
never hit anyone above
b) Vertical jumping D has excellent reach.
c) Diagonal jumping Naraku Otoshi has good priority over most opponents
anti-air moves.
d) Jumping in with an HP/HK makes it easier to do a rush afterwards
With this in mind, try to do the move that best suits what kind of
situation you're in. When your opponent is on the ground, press HP, or
do a Naraku Otoshi. Against airborne opponents, a jumping HK would be
best.
Kyo is quite strong against opponents on the ground, since most of his
jumping attacks hit downwards. Jumping HP/HK is also good in cross-ups.
On the other hand, Kyo is somewhat weak when he's jumping and his
opponent is also in the air. Most of the time, you have to be above your
opponent in order for your attacks to hit.
The Naraku Otoshi needs special mention in this corner. I personally
LOVE this move since it comes out extremely fast, has excellent priority
over anti-air attacks, excellent damage for a single-hit move, and is a
knockdown attack. Pretty annoying move as well when playing against a
Kyo user.
------------------------------------------------------------------------
--------
D. Air Counter
There are basically four ways to counter air attacks.
1) When the opponent is beginning to jump, up to the point where he/she
is about to reach the top of his jump.
How do you defend against this? When you're near your opponent, there's
the standing LK that could prevent opponents from jumping, the standing
HP that stops them on the way up, or the R.E.D. Kick.
2) When the opponent reaches the top of his/her jump.
This is the best time for you to super jump and drive in a Naraku Otoshi
or a jumping HK
3) Look at the jump first and launch a strong attack.
This is where the Oniyaki comes in. By the way, almost always use the LP
version, since it knocks down the opponent, and you won't be left wide
open to attacks as much as the HP version leaves you when you miss. You
can also roll first then do the Oniyaki so that you'll be attacking the
back side of your opponent.
The Lv 3 Orochinagi is a very, very, useful attack. It makes you immune
to attacks in its first few frames, plus it inflicts major damage. I
know it comes out slow, but there is a better way of using it than just
whiplashing it from out of the blue. Try to use it when you see an
opponent jump into you. Quickly do the Max Orochinagi and hold the
button(s). When your opponent gets hit by the flames surrounding Kyo,
juggle afterwards with the actual flame attack. Pause for a second then
release the button to unleash the flames. Pretty cool and a very useful
anti-air technique.
4) After blocking a jumping attack
If you don't have too much confidence on command input, you can always
block the opponent's attack first, and then counter afterwards. Again,
the best move to use on this occasion is the LP version of the Oniyaki.
Trying to put a combo in upon landing is also an option, but there's the
risk of getting thrown out, or the combo being blocked.
------------------------------------------------------------------------
--------
E. Counter Attacking
When a character does a move, there's always a process that needs to be
followed. The [Startup], [Continuation] and [Recovery]. It is easiest to
counter an attack during the [Recovery] stage, though sometimes, even
during the [Startup].
What moves does Kyo have to use to counter effectively?
Simple. His near standing HP. Why, do you say? It comes out VERY fast,
faster than an LP or LK attack even. When this connects, continue on to
a move of your choice: LP Oniyaki, Aragami combo. or Kototsuki You. When
your opponent has a BIG amount of lag time, then you can use your supers
to punish them. When you're quite far fom your opponent, try a Kototsuki
You, or a crouching HK.
When you think you've gotten good at the game, try rolling, and then
counter attacking.
------------------------------------------------------------------------
--------
F. Rush
This has to be the best reason in choosing to play as Kyo. The Rush
attacks.
-What is a Rush?
Combining the different moves a character has (Normal moves, Other
moves, Special moves, Super moves) is called a Rush. Of course, the
other moves in the game (Jumping, rolling, stepping) are all part of the
Rush.
For example, Jump attack -> Ground Attack -> 88 shiki is considered a
Rush. Jump attack -> Back step -> Kototsuki You is also a Rush.
Basically, it can be said that a Rush is something like a Combo.
-What's the purpose of a Rush?
Generally, there are 2 aims in using a Rush. The 1st one is to not allow
your opponents do a move while you're adjusting the space in between you
and your opponent. In this case, remember to use moves that the opponent
wil most likely guard. The 2nd one is to observe what your opponent
will do. Check out when he blocks, when he rolls. If you hit with a
normal move, you might want to switch into a Combo.
A good example of a Rush attack with Kyo is:
Jump-in Naraku Otoshi -> Crouching LK -> Standing HP -> Aragami ->
Konokizu -> Pause -> 88 shiki -> Goufuu You
Here's a good mix of high and low moves. When the Naraku Otoshi is
blocked, proceed with this Rush, if not, play wake-up games. If your
opponent blocks, proceed with the Rush. If your opponent gets hit by the
crouching LK, then proceed to combo. If he blocks low, substitute the
Konokize with the Yanosabi, or continue with the Rush.
It's all in mixing up your moves, especially the highs and lows.
========================================================================
========
>>>>>>>>>>>>>>
V. OTHERS
<<<<<<<<<<<<<<
AUTHOR'S NOTES:
-NONE of these have been taken from any other website or publication.
All of these have been taken from the game directly and I translated
them myself =)
A. Costume Colors
While selecting Kyo, pressing: will give you the color:
Low Punch Dark Green
High Punch Blue Violet
Low Kick Blue Green
High Kick Orange
LP+HP Red
LK+HK Maroon
LP+LK Pink
HP+HK Silver
*Note:
-You need to finish Arcade Mode with Kyo to be able to purchase the
extra 4 colors. Buy it for 200 vs. points
------------------------------------------------------------------------
--------
B. Win Poses
1. He turns away from his opponent, with his head facing down a little,
puts one hand in his pocket, he says :
"Ore no..."
(This is my...)
then raises his other hand, clenched and shouts out :
"kachi da!!"
(victory!!)
*Quote as a whole: "Ore no...kachi da!!" - "This is my... victory!!
2. Kyo puts his right hand on his waist and raises his left arm, then he
blows off the flame from the index finger of his left hand and says:
"Hehe... moetaro?"
(Hehe... Didn't that burn you?) or
(Hehe... Toasted?)
3. Same pose as the 2nd one, though Kyo deos not say anything
------------------------------------------------------------------------
--------
C. Special Introductions
*Note:
Everything described below is with Kyo on the first player side facing
right.
1. Normal Fight Introduction
He holds up his left fist with his palm facing up. A small ball of
fire is on that left palm. Then he brings down his left hand, clenching
is fist and the fire disappears. He says:
"Ikuze!!"
(Here I go!!)
2. Kyo vs. Iori
Kyo holds up his left hand, orange flame coming out and says:
"Honoo ga, Omae wo yonderuze!"
(My flame is calling for you)
Then Iori Takes out his right hand and purple flame comes out while
saying:
"Nara moetsukiro, Isagi yoku na"
(Then burn dow to ashes gracefully)
They both put out the flames and Kyo says:
"Ikuze!"
(Let's get it on)
3. Kyo vs. Ryu
Kyo throws flame to Ryu while Ryu has his eyes closed. When the flame
passes by Ryu, he opens his eyes and goes into his fighting stance. Kyo
says:
"Hn. Kono Teido jaa Doujinai ka. Honki de ikuze!"
(Hn. So you don't get surprised with just this. I'll attack you at full
power!)
4. Kyo vs. Benimaru
Kyo does his normal intro, but Benimaru says:
"Kore kara ga mein ibento sa"
(The main event is about to start)
Goro Daimon looks on from the background, except in the train stage,
Vega stage, Gouki stage and the Dojo (since he's already at the back
with Duck King)
------------------------------------------------------------------------
--------
D. In-game quotes
Rolling:
"Otto!" ("Whoa!")
Aragami:
"Body ga... ame~ze!!" ("Your body is weak!!")
Konokizu
"Body ga... orusu daze!!" ("Your body's vacant!")
Yanosabi
"Body ga... gara-aki daze!" ("Your body's wide open!)
Kototsuki You
"Tsch... Moero!!" ("Tsk... Burn!!")
Orochinagi
"Haaa... Korede Owari da!" ("Haaa... This will end it!)
Saishuukessen Ougi
"Misete yaruyo... Kusanagi no Kobushi uo!!!!" ("I'm showing you... The
fist of Kusanagi!!!!")
Saishuukessen Ougi Taunt
"Rekishi ga chigaundayo!" ("We have different histories!")
Normal Taunt 1
"Ame~na!" (You're weak!)
Nowmal Taunt 2
"Mou Oyasumikai?" (Sleeping already!?)
------------------------------------------------------------------------
--------
E. End-Game quotes
AUTHOR'S NOTES:
-Don't you just love Kyo's ego!? =)
1. General Quotes
-"Ore no Honoo ni Yakeshinu mae ni tottotto kiechimae na!"
(Get the hell outta here before you get toasted from my flames!)
-"Oi, Oi, Kono Taikai no Reberu Hikusuginai ka?"
(Hey, hey, isn't this tournament too low-leveled?) or
(Hey, hey, isn't the level of this tournament too low?)
-"Kondo tatakau toki wa Bouenfuku demo kikondekina!"
(When we fight next time around, wear something like a flame reppelant!)
-"Nouryoku no genkai ga wakatte yokatta janaika. Kansha shite
moraitaize!"
(Good thing I knew how weak you are. I want you to thank me for that!)
-"Korega Kusanagi Senhapbyakunen no Honoo tte yatsu da!"
(This is the flame of the Kusanagis which has lasted for 1,800 years!)
-"Kocchi wa mada asobihanbun daze. Antamo sorede Shinken tte wake
janaidarouna!"
(I was just playing around with you. Don't tell me that was everything
you got!)
-"Amari Byousatsu tenomo ajike nainde, tekitou ni asobasete morattaze!"
(I really don't like instant death, so i just played around with you!)
-"Chiim purei? Kankeinai ne. Ore hitori demo juubun kateru sa"
(Team play? I don't give a damn about that. I can win all by myself)
2. Versus Character Quotes
Vs. Kyo
-"Mata Kopii domo ga urotsuiteyagaru. Zotto shine- na"
(Copycats are on the loose again. I'm not surprised, though)
Vs. Iori
-"Iori... Iikagen Omae to wa Keri uo tsuketokanai to na!"
(Iori... I want to settle everything with you once and for all!)
Vs. Terry
-"Kitaeta Ookami tte hodo ni wa, Kihaku ga tarinai na. Soro soro
otsukare kai?"
(It looks like the mighty wolf lacks some intensity. Finally gonna
retire?)
Vs. Kim
-"Doryoku shitemo mukuwarenai koto mo aru yo na. Sono ten, Ore mitai na
Tensai wa chigau kedo na!"
(Even if you work hard, not everything pays off. That's what makes a
difference with a genius such as myself!)
Vs. Ryu
-"Date ni Oyaji kara kiita koto ga aruna. Kekko tsuyokattaze!"
(I see why my father told me about you. You were pretty strong!)
Vs. Ken
-"Honoo no Shoruyu no kanban, anta niya omosugiruze! Oroshchimae na!"
(The name of the "Flaming Rising Dragon" doesn't fit you at all! Give it
up!)
Vs. Chun-Li
-"Sorede subayai tsumori ka! Ore no Honoo ni kuraberya, torosugiru!"
(You think you're pretty quick with that stuff!? You're a turtle
compared to my flames!)
Vs. Mai
-"Honoo no atsukai nara, Ore no hou ga ue tte koto da! Nando mo
iwaserunayo!"
(I'm better at using flames than you are! Don't let me repeat myself
over and over again!)
Vs. Morrigan
-"Tada no bouya janai tte wakatta ka!? Kebai one-san yo!"
(Now do you see that I'm not just a kiddo!? You monstrous bi+ch)
Vs. Nakoruru
-"Kowaine-... Kawaii kao shite, shikkari kyuusho neratte kiyagaru"
(Ooh scary... Despite your cute face, you really aim for the weak spots)
Vs. Guile
-"Warui na. Ore wa Gunjin to Teawase nare shiterunda"
(Sorry bub. I'm used to fighting army men)
Vs. Ryo
-"Konna shihan jaa, tsuita deshi mo roku nano ine- yo na"
(With this kind of master, you wouldn't find any good students under
him, right?)
Vs. E. Honda
-"Shoubu tte no wa kekkyoku sainou nandayo! Dorokusai shugyou ja, Tensai
ni wa oitsukenai!"
(Fighting is all about talent! Muddyshi+ training won't bring you any
closer to a genius!)
Vs. Zangief
-"Sonnani Kuni ga shinpai nara, sassatto kaette, Jimichi ni Hadaraki
na!"
(If you're worried about your country that much, go home and work your
butt off!)
Vs. M. Bison
-"BakaUshi no maruyaki icchou! tte toko da na!"
(One fried stupid bull coming up! Or something like that!)
Vs. Raiden
-"Kao kakushite nantoyara, ka. Tashkani sono Zama jaa kakushitaku mo
naruyona!"
(So you hide your face and do that stuff. Well, with the kind of stuff
you have, you would really want to cover your face!)
Vs. Sakura
-"Kekko Omoshirokattaze. Toshishta de mashi ni tatakaeru yatsu ga ine-
kara na"
(That was quite fun. There's no one younger than me who can make me
fight this hard like you do)
Vs. Cammy
-"Honoo ni bibirane- no wa kanshin da. Soretomo ojikedsuite
katamacchimatta no ka!?"
(I'm glad that you don't get surprised by my flames. Or is it that you
just got scared and couldn't even move a finger!?)
Vs. Blanka
-"...Oi Benimaru! Naka ni haittendarou? Sonna kigurumi nuide detekoi
yo!!"
(...Hey Benimaru! You're inside, right? Take that off and come out!!)
Vs. Dhalsim
-"Anta mitai na honoo no tsukai kata ja, seizei DaiDouGei ga ii tokoro
daze!!"
(With the way you use your flames,the circus is the perfect place for
you!!)
Vs. Yuri
-"Nandayo... Sekkaku totteoki uo Onzon shiteoita noni, tsukau hitsuyou
nashi ka yo!?"
(What the... I was keeping this secret maneouver of mine, and and I won
without even using it!?"
Vs. King
-"Ii surudosa da. Moyashi KaI ga aru ttemondaze"
(You're pretty sharp. That's why I enjoyed burning you)
Vs. Benimaru
-"Omaenari ni ganbatta you dakedo, make wa make da"
(It looks like you did your best, but a loss is a loss)
Vs. Vice
-"Sono fuku de otoko domo uo otoshitekita, tte ka. Warui na, reigai
tsukucchimatte yo!"
(So you beat the men with those clothes that you're wearing. Sorry, but
it didn't work on me!)
Vs. Balrog
-"Hyo- Hyo- uruse-zo! Sono kiteretsu no kamen mo niawane-ze!"
(Shut up with your "Hyo-Hyo" ing! Your mask doesn't look good on you as
well!"
Vs. Sagat
-"Hitokoto ayamattara douda? [Mubou na Chousen deshita, Sumimasen] to
na!!"
(What about saying your sorry? Say something like [That was a stupid
challenge I made, sorry]!!)
Vs. Vega
-"He, Orochi-nami ni iya- na FunIKi daze..."
(Hm. The atmosphere surrounding you is the same as Orochi's...)
Vs. Yamazaki
-"Teme- no Hikyou na yariguchi wa baretendayo! Warujie mo taigai ni shi
na!"
(I already know that you fight using dirty tactics! Cut it out with your
dirty ideas!)
Vs. Rugal
-"Nokonoko detekiyagatte! Yoppodo HiAbura ga suki nandana!!"
(Why the hell did you show up! It really seems like you love to get
toasted!)
Vs. Geese
-"Reppuu da ka Shippuu da ka nandaka shiranaiga, Ore no Honoo wa sonna
mon ja kesenaize!!"
(I don't give a damn if it's a "Reppuu" or a "Shippuu", but my flames
can't be put out by that stuff!!)
Reppuu- Raging wind, Shippuu- Fast wind
Vs. Gouki
-"Senaka ni binbin hibiiteyagaru... Anta NaniMono da!?"
(Something's flashing on your back... Who the heck are you!?)
3. Team Quotes
**With Kyo
Kyo: "...Tschi, mou owari kayo!?"
Kyo: "Korejaa Fukanzen Nenshou dana!"
(Kyo: ...Tsch, finished already!?)
(Kyo: We still have a lot of gas left!)
**With Ryu:
Kyo: "Monotarinaina. Anta mo sou omoudarou, Ryu?"
Ryu: "Donna shoubu mo tashi ni wa naruzo"
(Kyo: I wasn't satisfied. That's what you think so too, right Ryu?)
(Ryu: Whatever kind of battle always becomes a plus on your part)
Ryu: "Ikanaru toki mo Zenryoku. Sorega Reigi da"
Kyo: "Katai ne-. Motto Kiraku de ikouze"
(Ryu: Always fight at your best. That's being polite)
(Kyo: You're too serious. Relax some more and let's just mozy on)
**With Benimaru
Kyo: "Nanka, Mata Omae to kunjimatta na"
Benimaru: "Yoku ni iu [Kusare en] tte yatsu ka?"
(Kyo: It seems that we're teammates again)
(Benimaru: I guess that's what you call [Fate])
Benimaru: "Kyo! Omae dake ni ii kao wa sasenaizo!"
Kyo: "Aikawarazu taikoushin tsuyoi na, Benimaru"
(Benimaru: I won't let you look good this time, Kyo!)
(Kyo: You really have a strong rivalry spirit, Benimaru!)
**With Iori
Kyo: "Iori... Masaka teme- to issho no chiim to wa na!"
Iori: "Ima wa damatteoiteyaru. Izure kisama wa korosu!"
(Kyo: Iori... I can't believe we're on the same team!)
(Iori: I'll shut up for now. But I'll kill you sometime!)
Iori: "Konna yokyou no hima wa nai hazu dazo, Kyo!"
Kyo: "Mazu wa Yuushou uo itadaku. Kecchaku wa sono ato da!"
(Iori: We don't have time for this kind of crap, Kyo!)
(Kyo: Let's win the championship first. We'll settle this afterwards!)
**With Ken:
Kyo: "Korega Kusanagi no Honoo da! Zonbun ni ogametakai?"
Ken: "Jaa, tsugi wa Ore ga Shinryuu no Honoo Miseteyaruka"
(Kyo: This is the flame of the Kusanagis! Have you feasted your eyes on
it?)
(Ken: Ok, next I'll show you the flame of the "Shinryuu")
Ken: "Douyo, ima no finisshu. Kimattaro?"
Kyo: "E? A, warii. Mitenakattaze.
(Ken: How was that finish? Great, huh?)
(Kyo: Huh? Oh, sorry. I wasn't looking)
**With Chun-Li
Kyo: "Ore no Honoo ni Moetsukinai mono wa nai ze!"
Chun-Li: "Angai, sagaseba boro tto detekurukamo yo"
(Kyo: There's nothing that my flames can't burn!)
(Chun-Li: If you look hard enough, something might come out)
Chun-Li: "Chuugoku Kenpou no tsuyosa wa chikusei sareta Rekishi no
tsuyosa yo!"
Kyo: "Rekishi ni kanscha Ore mo makena tsumori yo"
(Chun-Li: The strength of Chinese Martial-Arts comes from the different
histories that it has gone through!)
(Kyo: If you're talking about history, I have one too)
**With Guile
Kyo: "Douda. Anta ga tatakau yori mo Anshin darou?"
Guile: "Tanomoshii kagiri daga, Kageki na manshin wa Kinmotsu da"
(Kyo: How was that, it was much safer rather than you fighting, right?)
(Guile: That's nice, but dont get too overconfident)
Guile: "Hmn. Kantan na shigoto da"
Kyo: "Skoshi gurai mori agete kure yo"
(Guile: Hmph. That was an easy assignment)
(Kyo: C'mon, enjoy a little more)
**With E. Honda
Kyo: "Donna yatsura mo Ore no honoo de kechirashite yaru sa!"
E. Honda: "Nanno! Washi mo chigiri nage makuccharu!"
(Kyo: I'm kicking anyone's butt with my flames!)
(E. Honda: That's nothing! I'm going to grab and throw everyone as
well!)
E. Honda: "Chikara, zenbu dashi kiran noni... Tsumaran nou."
Kyo: "Enriyo shitenno? Buttsubushite iindaze!"
(E. Honda: I didn't even use all of my power... How boring.)
(Kyo: Are you hesitating? You can beat them up as hard as you want if
you want to!)
**With Zangief
Kyo: "Shibaraku wa Ore no dokudanjou da. Warui na."
Zangief: "Ga, Ha, Ha! Ki ni suru na. Dondon ike!"
(Kyo: Sorry man. It's going to be my one-man show for a while!)
(Zangief: Ga, Ha, Ha! Don't mind me! Fight! Fight!)
Zangief: "Te uo nukareta no ka? Amari ni akkenai"
Kyo: "Katetandakara iidarou? Hottoke yo"
(Zangief: Did you hold back your power? That was quite stupid)
(Kyo: We've won already so it's okay, isn't it? Leave me alone)
**With M. Bison
Kyo: "Kekkyoku atama da yo, Shoubu tte no wa"
M. Bison: "Ika ni mo Gaki no Ii sou na kotta ze!"
(Kyo: Fighting is all in the head, you know)
(M. Bison: That's something a child like you says!)
M. Bison: "Matomete buttsubushite yara-!"
Kyo: "Oi, teki to mikata uo machigaennayo!"
(M. Bison: I'm destroying all of you at once!)
(Kyo: Hey, don't mistake your allies for your enemies!)
**With Morrigan
Kyo: "Anta, docchi no mikata da? Teki uo yuuwaku shiro yo!"
Morrigan: "Ara, kawaii bouya nara dare demo kangei nanoni"
(Kyo: Hey, on which side are you on? Entice the enemies!)
(Morrigan: Hm? It's just that I enjoy the company of any cute boys
around)
Morrigan: "Yoru wa hajimatta bakari yo"
Kyo: "Seizei ii yume misaseteyarina"
(Morrigan: Evening has just begun)
(Kyo: Let them see good dreams)
**With Balrog
Kyo: "...! Anta itsu made Tsume toiden da!?"
Balrog: "Utsukushii kizu ato uo nokosu tame no TeIre da"
(Kyo: ...! When are you gonna stop sharpening your claws!?)
(Balrog: I do this to leave beautiful scratch marks on my opponent's
body!)
Balrog: "Okushita ka. Soretomo Watashi no Bi ni ShinZu shita ka"
Kyo: "OKao jiman shitainnara yoso iki na!"
(Balrog: So you fear me. Or did my beauty awe you?"
(Kyo: Get your butt someplace else if you want to show your face off!)
**With Sagat
Kyo: "Ryu nanka yori Yoppodo Tsuyoi daro!"
Sagat: "Aitsu wa, Sou kantan ni Kateru Otoko de wa nai zo"
(Kyo: Now you've seen that I'm far more stronger that Ryu!)
(Sagat: Ryu... he cannot be beaten that easily)
Sagat: "Warawaseru! Tekozuru Aite sura inai!"
Kyo: "Soukai? Jaa shibaraku KiriBarai tanomuze"
(Sagat: Laughable! No one here can even fight well against me!)
(Kyo: Is that so? Then I'll leave the cleaning up to you for a while)
**With Vega
Kyo: "Myou ni jirojiro miyagette, Ittai Nannandayo!?"
Vega: (Kono Otoko... Waga Pawa- no yoki kate to naru)
(Kyo: What the hell is the matter!? Why do you keep on looking at me!?)
(Vega: [This man... He will be a good addition to my Power])
Vega: "Jyakusha me ga... Sono kubi, Kakkiru!"
Kyo: "Tashikani makechiya, Monku wa Iene- yo na"
(Vega: You weakling... I'll cut off your head!)
(Kyo: Well, it's just right that when you lose, you can't complain)
**With Sakura
Kyo: "Aa- tsukareta na. Dare ka koutai shite kure"
Sakura: "Hai Hai! Sorejaa tsugi Atashi ne!"
(Kyo: Ahh, I'm beat. Anyone wanna switch with me?)
(Sakura: Here! Here! Then I'll be up next, okay!)
Sakura: "Kyo-san no bun made baribari yacchaou yo!"
Kyo: O, Ii kokorogake da na! Maa, ganbarina!"
(Sakura: I'll fight on your part as well, Kyo!)
(Kyo: Oh, that's a good attitude. Goodluck!)
**With Dhalsim
Kyo: "Anta no Hi to kurabete, Ore no ha doudai?"
Dhalsim: "Nite Hi naru. Makoto ni Fushigi na Honoo de aru na"
(Kyo: How do you compare my flames with yours?)
(Dhalsim: It's similar, yet it's different. It's really a mysterious
flame)
Dhalsim: "ShinTouMekKyoku sureba Hi mo mata suzushi"
Kyo: "Hi ga fukeru bun, myou ni settokuryoku aru na..."
(Dhalsim: When you make your mind and soul one, your flames will lose
anger)
(Kyo: Since you can blow flames from your mouth, I want to believe
that...)
**With Blanka
Kyo: "Benimaru! Iikagen sore nuge yo!"
Blanka: "Chigau! Ore Benimaru chigau!!"
(Kyo: Benimaru! Quit fooling around and take that thing off!)
(Blanka: NOOO! Me not Benimaru!!)
Blanka: "Dare ni mo, makeru ki ga shine-!"
Kyo: "... Kono taikai, Sanka kitei wa nai no ka?"
(Blanka: Me do not feel me will lose to anyone!)
(Kyo:... Doesn't this tournament have any specifications for joining?)
**With Cammy
Kyo: "Senriyaku nante no wa konna Aite niya hitsuyou nai ze!"
Cammy: "Sore wa machigatta ninshiki da"
(Kyo: There's no need for strategy with these kind of opponents!)
(Cammy: That's the wrong way to look at things)
Cammy: "Sentouryoku Heikin Ika. Hannou Sokudo nomi B kurasu da"
Kyo: "...Shumi wa Bunseki ka? Kanben shite kure yo"
(Cammy: Fighting ability is below average. Reaction speed is B class)
(Kyo: ...Is analyzing your hobby? Gimme a break)
**With Terry
Kyo: "He. Yappari saigo wa Shuyaku ga kimenai to na!"
Terry: "Shuyaku wa hitori to wa kagiranaize!"
(Kyo: He. It's just fitting for the main character to finish it off!)
(Terry: You're not the only main character around here!)
Terry: "Katanarashi wa korekurai ni shtoku ka"
Kyo: "Yoyuu dana. Toshi no kou tte yatsu ka."
(Terry: This should be enough for warming up my shoulders)
(Kyo: Pretty confident, huh. Well, you've been doing this for a long
time already)
**With Mai
Kyo: "Tschi. Nanka imaichi Hi no tsuke ga waruize"
Mai: "Watashi ga sensu de aoide agemashouka"
(Kyo: Tsch. My flames aren't coming out too well)
(Mai: Shall I help you by using my fan?)
Mai: "Atashi no Bibou ni Ichikoro? Fu, fu, fu..."
Kyo: "Jibun de iu no ga erai tsuu ka..."
(Mai: You drooled over my sexy body? He, he, he...)
(Kyo: Saying that thing about yourself is...)
**With Ryo
Kyo: "Kondo yaru toki wa Byoushitsu uo yoyaku shite koi yo!"
Ryo: "Kicchiri ninzuu bun da!"
(Kyo: The next time we fight, ask for a reservation first in a
hospital!)
(Ryo: For the exact number of fighters that you have at that!)
Ryo: "OSSHAAAAA! Kattazo, oraaa!"
Kyo: "Itsu ka kekkan kireru na..."
(Ryo: YOSHAAA! We've won, ORAAAA!!)
(Kyo: Someday your veins are surely gonna break...)
**With Kim
Kyo: "Koshinuke domo bakkari ka yo... Omoshirokune-!"
Kim: "Zenin matomete saikyouiku no hitsuyou ari desu ne"
(Kyo: All of these guys are wimps... Boring!)
(Kim: Looks like these guys need to be taught a lesson or two)
Kim: "Danshi taru mono [BunBuRyouDou] de naku te wa!"
Kyo: "Uu. Mimi ni itai na, sono kotoba"
(Kim: All men should BOTH be good in martial arts and academics!)
(Kyo: Ugh. That makes my ear ache)
**With Raiden
Kyo: "Toroi shiai wa sassatto owarasenai to na!"
Raiden: "Tsugi wa motto hone no aru aite uo kitai shitai"
(Kyo: Slow matches should be finished off immediately!)
(Raiden: I hope our next opponents are better than these ones)
Raiden: "Naa, Kyo. Ore mo jitsu wa Hi fukerundaga..."
Kyo: "A, aa. Hima na toki ni katte ni yatte kure"
(Raiden: Hey Kyo. I can blow flames too, you know...)
(Kyo: Uhh, yeah. Do it some other time by yourself)
**With Nakoruru
Kyo: "Shiage ni mou ippatsu Omimai shtoku ka?"
Nakoruru: "Juubun hanseishiteruwa. Yurushite agete"
(Kyo: Shall we top it off with one final blow?)
(Nakoruru: I think he/she's regret what he/she did. Please forgive
him/her)
Nakoruru: "Kono michi uo yuku to kesshin shita ijou, mou mayoimasen"
Kyo: "Sou shi na. Fura tsuiteruto sukuwareruze"
(Nakoruru: Now that I have made up my mind about the way I'm passing
through, I won't get confused anymore)
(Kyo: Do that. You might trip if you walk around too much)
**With Yamazaki
Kyo: "Yatsura, Moe Kasu ni nacchimatta na"
Yamazaki: "Hiyahiyahiya!! Saisho kara Kasu datten dayo!"
(Kyo: They burned down into nothingness)
(Yamazaki: Hahahaha!! They were nothing in the first place!)
Yamazaki: "Oi, kono MakeInu domo dare ka sutetekoi ya!"
Kyo: "Hottokeba dare ka katadsukeru sa. Tsugi ikou ze"
(Yamazaki: Hey, will someone throw these losers away!)
(Kyo: If you leave them alone, someone is bound to take care of them.
Let's go on)
**With Rugal
Kyo: "Anmari Taggu kunderu Ki ga shine- na..."
Rugal "Watashi wa hitori demo juubun da. Ki ga mukeba deteyaru"
(Kyo: It feels like I don't have a teammate...)
(Rugal: I can handle my own business. If I change my mind, I'll fight
with you)
Rugal: "Konna SanRyuu aite de wa YuuShou nado tayasui"
Kyo: "Soukai? Dattara Ore wa shibaraku yasumu ze"
(Rugal: With these kind of puny opponents, winning the championship will
be very easy)
(Kyo: Is that so? Then I'll rest for a while)
**With Geese
Kyo: "Kekkyoku antara no ShoubuUn ga SaiAku nanda!"
Geese: "Warera ga Teki to natta jiten de na!"
(Kyo: It seems that you have very, very bad luck in battles!)
(Geese: At the point that we bacame your enemies!)
Geese: "Fmn! Iki uo tometa mama demo Kateru!"
Kyo: "Kanari ipputeki dattazo, Ima no wa"
(Geese: Fmn! I can win even when I'm holding my breath!)
(Kyo: That last bout was pretty one-sided)
**With Vice
Kyo: "Anta no zankoku sho- yori wa smaato daro?"
Vice: "Hn! Teki uo marukoge ni suru otoko ga nani uo iu no sa!"
(Kyo: This is better than your violent show, right?)
(Vice: Heh! Look who's talking, a man who burns his enemies to the
bones!)
Vice: "Hayaku oku no Te tte no uo mise na yo"
Kyo: "Aru wake ne- darou, konna yatsura ni!"
(Vice: Hurry up and use your secret maneouver)
(Kyo: Of course people like these don't have one!)
**With King
Kyo: "Chaccha to yuushou shite, owari ni shiyou ze"
King: "Sono taido de jissai ni tsuyoi kara taishita mono ne"
(Kyo: Let's win the championship and finish this)
(King: You're very good. Considering your attitude, you're very strong)
King: "Yasunderu hima wa naiyo! Tsugi no shiai wa sugu da!"
Kyo: "Hitodsukai no arai onna da..."
(King: There's no time for rest! The next match is coming up!)
(Kyo: What a bossy woman...)
**With Yuri
Kyo: "Yoyuu daze!"
Yuri: "Chigau! Oyayubi tatete, [Yoyuucchi!]"
(Kyo: Comfortably won!)
(Yuri: No! Stick your thumb out and say [Yoyuucchi]!"
(*Note- Yoyuucchi is just Yuri's way of trying to be cute and saying
Yoyuu)
Yuri: "Totemo ienaiwa, cho- Gekijaku nante!"
Kyo: "Kono onna... Ii seikaku shiteru ze!"
(Yuri: Oh I can't say it! I can't say that you're PATHETICLY weak!)
(Kyo: This girl... You have a good attitude!)
****A LITTLE MORE TO COME!!!!****
========================================================================
========
>>>>>>>>>>>>>
VI. CLOSING
<<<<<<<<<<<<<
A. Version History
-0.1 - Sept. 27, 2000 Finished Almost everything. More combos,
techniques, Win poses and end-game quotes needed.
-0.2 - Sept. 30, 2000 Added Win Poses and End-game quotes. Corrected a
few stuff here and there.
-0.3 - Oct. 1, 2000 Whew! Added a few more end-game quotes.
-0.4 - Oct. 1, 2000 Changed the strategy section. Added quotes. More
strategies and quotes to come.
-0.5 - Oct. 3, 2000 Corrected some Move Names, added a Combo, and Links
contributed by Mr. Chris MacDonald (Thanks a LOT!). After a few more
times of playing, finally completed end-game quotes of Kyo with other
ratio2 characters (except Nako and Morri).
-0.6 - Oct. 4, 2000 Added more quotes
-0.7 - Oct. 9, 2000 Added new part to the Strategy section. Added more
quotes.
-0.8 - Oct. 23, 2000 Finally had the time to update this FAQ. Added a
few more quotes. Ratio 4 characters quotes still lacking.
B. Acknowledgements
This Kyo guide would not have been possible without the following:
-Above everything and everyone else, God
-My girlfriend Evangeline who has been my inspiration and my motivation.
-Chris MacDonald, a.k.a. Kao Megura for Combos,Links and Move Names.
Thanks!
-The Gunsmith for his lecture about attitude
-Chikako Jennifer Ishikawa (
[email protected]) for the whole "About Kyo"
section and some Japanese moves name translations. DOOMO ARIGATOO!!!
http://members.aol.com/iorin/chika/index.html
-The King of Fighters '98 Technical Manual by Gamest. I patterned my
Strategy section after theirs.
-SEGA for making the Dreamcast, and for having Capcom Vs. SNK and many
other kick-butt games on it!
-To my sister for making me use her computer
-My mom and dad for making me use the electricity and the internet
connection that they're paying for.
-To my the teachers in Japan who taught me Japanese, Mrs. Harada, Mrs.
Sawabe, Mr. Seki. Thanks!!!
-To my friends back there in Japan. Ore no koto wa mada oboetiru no???
-My bandmates, Kenneth, CJ and Dondon
-Friends like Evan, Topet, Mark, Otep, Ki, Louie, Joel, Mike, Kram,
Macoy, Jen, Bernadette, Lois, Jelany, Chynnah, Kristine, Donna...
Thanks!
-GameFAQS for giving me all the much needed information on videogaming,
and for posting this Guide! Thanks!
-And you for reading my work!
End of Kyo Kusanagi guide