"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
                                                                        XX
    :X0MMMM@@M                                                  MMW  iMMM
  MMMW8B@MM@0:     0MMMMMM  8@MMMMMX MMMM7    XX@  MMM           MM8iMBM
 WMZ70a2     SMMM ZM:  r@7  MM   WM .MBBWM    M8@X M2M      :8MM  M080M
     8aZ  MMWMMM  MW  .MM  aW2  BMX 8@  0W7   Ma8WB0a@i  MMMMMM   7Z2Z
    M88M  MZ     rW0BB@@S  MZWBM@M  M02:B0M  rW8 Maia0a 7@7      0MB0BM
    MaaM 0@MMMM  MBZW     2B80X    rWB@Z7BW2 0BB   Ma8B MWMMMM  0MM7 MBM
   M822M M0   .2W00 BMB   MZW MM.  MZM   MZM MZ0Z  M2aM M0   :aMMM,  :M0M
  aMMMMMZMMMMMMMMMM  MMMrBMMW MMMM MMM   MMMZMMMM @MMMMZMMMMMMMMM     XMMMM

FAQ/Walkthrough
ZX 1987

Version:        1.0     released on the 1st of July 2008
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough                                               |   G0300   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Terramex' for the Spectrum ZX, released by Grandslam Entertainment
in 1987. The same (or almost identical) game was also released on the Amiga,
C64, CPC, MSX and Atari ST. In the US the game is called 'Cosmic Relief: Prof.
Renegade to the Rescue'.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

The Story:
``````````
[There is this hilarious prologue cartoon in the manual you might miss out if
you do not have access, but I will try to re-tell the story.]

One day Professor Eyestrain read the Astronomy newspaper which contains an
article about a giant asteroid heading for earth. He things "Mein Gott! Ze
Asteroid will collide with ze Earth. I must warn the Academy". (Note: You would
think they know, seeing that they probably have members at the Astronomy
paper). He holds a meeting to explain the danger of the asteroid destroying the
planet but the response from the audience is on the lines of "Ha! Ha!...Ho!
Ho!...Eyestrain, you're mad!" The professor storms out of town with his
suitcases while ranting "Mad am I! Wait and see you idiots! Then we'll know
who's mad!"

Twenty years late, Count Darnit is holding a meeting with his five allies to
explain the missing professor, and that "He is the only man who can save the
world, and one of us must find him!" Now you can choose who to send on this
expedition.


[The introduction is continue and in more detail in the manual in the form of
text.]


.. and there we have it, gentlemen", concluded Count Darnit. "Eyestrain
disappeared twenty years ago when the scientific world pooh-poohed his idea of
a giant asteroid colliding with the Earth. Now the asteroid has appeared and
only Eyestrain can destroy it. We have to find him!"

" 'ow long 'ave we?" asked Henri Beaucoup, fierce gallic eyes flashing. The
most famous duelist in France, he once killed a man for asking him directions.
"I am an onion seller, not an atlas!" he explained. His prowess on the
unicycle, a legend.

"Not long, Henri" conceded Darnit, "hours at most!"

"Sticky wicket? What?" chuckled Wilbur Fortisque-Smithe, laconically lighting a
small cigar. The truest opening bowler to ever play for England until the
controversial 'Jawline' tour of Australia always found the humour in a
situation.

"We mus' act quickly, Darnit" agreed Wu Pong the fanatical martial artist from
Japan.

"As a flash", roared Big John Caine the grizzly wrestler for America with what
amounted to wit for him. He was gazing at the eleven cameras suspended around
Wu Pongs neck.

"But where do ve start?", Hans Krusche, the meticulous German brought the
conversation back to reality. "Ve haf no idea where he is!"

"Not so, Hans" smiled Darnit. "Eyestrain was last seen in a high mountainous
plain - fiercely hostile to human survival. Prehistoric birds, acid rain,
poisonous snakes and horrible mutations, presumably created by Eyestrain
himself. One man, unequipped may just be able to persuade the Professor to
save the Earth.

There was a moments silence, and then with the courage borne of a thousand
close scrapes the intrepid adventurers all spoke at once.

... vital Test Match you see, night before on Thursday!
... 'ave to oversee ze onion crop, otherwise .......
... never been one to trust a parachute, and my spurs are still being re-
    chromed .....
... international Origami Championship in Tokyo.
... Marching display and duelling scar contest.

Darnit smiled. "Well someone has to go .... or we're all dead anyway! So have
we a volunteer, or do we draw lots?


The Adventure:
``````````````
Your volunteer selected, he and his party of bearers must move around the
landscape and try to find Professor Eyestrain. Eyestrain will then ask for
various items from your bearers in order to create an asteroid deflector. Woe
betide you if you miss anything.

You can collect previously abandoned items from other expeditions by walking
over them. Once held by a bearer you can easily use the article whenever you
need to. Each character has a key item which he will need to complete the
mission. Your character will obey all your instructions, even stupid ones,
although this may lead to some head shaking. When stuck the character may have
a bright idea about which item to use or then again he may not. It's a race
against time. Asteroid Time. And if, 'Asteroid Time', then it's running out
fast.

Not sure if there is a hidden time limit as the introduction proclaims, maybe
they were just being frightful to give you extra stress.

You have three lives and each single touch kills you, whether it is a snake,
bird or even falling down far enough. When you lose all lives the game is over.


Characters:
```````````
Wilbur Fortisque-Smithe: British, likes cricket.
Big John Caine:          American, likes horses.
Herr Krusche:            German, likes beer.
Wu Pong:                 Japanese, likes martial arts and *cough* taking
                        photos.
Henri Beaucoup:          French, king of unicycles apparently.

It does not matter which character you choose, they all act the same. There is
only one tiny difference in one screen of the game at which point you have a
different puzzle to solve depending on your character. See the walkthrough for
more details, which collects all the items regardless of which character you
use.


Objects:
````````
ACME EXPANDING BRIDGE:
Obviously a copyright pending on this one as its use is invaluable. Simply
place the bridge on one side of a large chasm and it will form a bridge across
it. It also automatically retracts and the best part is that you seem to have
unlimited uses without picking it back up...

ANTI RADIATION PILLS
Ever had the situation of radiation preventing you from, hmm, let's say
stealing large amounts of plutonium for your DeLorean? Now you can. Simply
pop these babies before you enter the area and you will not even die...really!
Trust me on this one, you'll get your money back if you fail and since you
found these that would be 0 dollars.

ATOMIC PILE
This pile of...atomic is used for creating devices that the professor needs to
save the Earth. Don't ask any more questions, I'm sure he knows what he is
doing.

BALLOON
Fixed at the mountain, you can use it to float up and possible make it to land
on said mountain. There aren't any more uses for this, think of it as a lift
you can move sideways as well.

BATTERY
Used to power the Earth-saving device created by the Professor, in other
words: vital.

BEER BARREL
Used only by Herr Krusche and used for his character-specific secret formula
puzzle. Who knew beer can make a person drunk, huh?!

BELLOWS
Used for fires, but also blowing air. For example, a balloon could rise up
in the sky if you add a little extra.

BUCKET
In most games this would probably be called a cart or platform, but in this
game you actually get to be transported by a bucket. This thing will only move
when you flip a switch, but in return it will drop you off automatically, what
a service!

CANNON
The cannon works with just gunpowder. There are three different types of
gunpowder you can use place inside with different effects. Try each type for
fun.

COAT HANGER
Darnit probably thought the Professor would hang up his coat and give up on
his plans, but instead he will use this for his device. How ironic.

CRICKET BALL
Used only by Wilbur Fortisque-Smithe and used for his character-specific
secret formula puzzle. I thought he was only joking when was talking about his
love for cricket earlier, he can really bowl!

CUP OF TEA
Must have meant coffee, but I suppose tea also calms the nerves. That is
exactly what the professor must do while he is working on the device.

ENERGY CRYSTAL
Teleports run on energy crystals, every kid knows that. If you didn't then you
must have slept through Teleporting & Asteroids 101, back to school for you.

FLASHGUN
Used only by Wu Pong and used for his character-specific secret formula
puzzle. *begin racist Japanese rant here* For one, Wu Pong being a Japanese
name is ridiculous already, besides him having to know martial artist, (to
quote George Takei: "I find that offensive. Just because I'm of Japanese
ancestry you assume I know karate." But what makes this worse is that he uses
flash photography to defeat the enemy...any more racial stereotypes in store
for us today? *end racist Japanese rant here* Ah, you know I'm just joking
about all this. Nice homage to 'Rear Window' I suppose.

FLUTE
The flute is used in Asian countries like India to charm snakes. One little
side note: when you drop down into a pit with snakes at one point during the
game, even with the flute equipped you will be killed when you walk through
one. This is because else you would be stuck here I guess. Contradictory
though.

GUNPOWDER
Comes in three different sizes; large, medium and small. You want fries with
that? Jokes aside, they all go into the cannon. Once you use the cannon you
can not go back so choose wisely. In fact if you choose the wrong one you die
so chose double wisely, if that exists.

PARTY MANIFESTO
No clue what that does, I think maybe the professor will not let you help out
if you arrive without on, I have never tried.

RED BUTTON
Part of the professor's device to destroy the asteroid, or maybe his coat was
broken and he wanted to fix it so he looks good on his "I saved the Earth from
destruction" picture in the newspaper. But why red?!

SECRET FORMULA
There are two uses for this. One is for using it yourself by creating a bridge
over energy sparks leading to the professor. The second is for the professor
himself as he can apply this on his device to save the planet from certain
doom.

SILVER CROSS
It may be a myth that silver and crosses defeats vampires, but a silver cross
definitely does make them run like girls as this game proofs.

SILVER LINING
Useless by itself, but you can do much with the power of an anvil. I suppose
the hammer comes for free with the set.

SPURS
Used only by Big John Caine and used for his character-specific secret formula
puzzle. Something about horses and spurs that only this rancher knows.

SRING
Similar to the trampoline, this thing makes you bounce high up into the air to
reach places you would never dream of finding.

SWITCH
A lever if you must, it switches on the bucket that transports you over the
large chasm in the cave. Without it you can just stare and wonder why your
trusty expanding bridge did not work at this stage. A call to ACME might be in
order, 555-ACME4YOU.

TRAMPOLINE
Similar to the spring, this thing makes you bounce high up into the air to
reach places you would never dream of finding...really. Not sure what the
differences is between these two devices.

UMBRELLA
A vital item in your quest. Leap down from ledges without fear of death by
using an umbrella carnies like to show off in their shows. (Hang on a minute,
cannon, trampoline, umbrella? One would think the previous expedition down
here was a frickin' circus! What's next? A darn unicycle or something?)

UNICYCLE
Used only by Henri Beaucoup and used for his character-specific secret formula
puzzle. (OMG...)

VACUUM CLEANER
A vacuum cleaner (or hoover if you are from the UK, not that this has anything
to do with the word hover which happens to be this items ability) that looks
like from the 50s, apparently in style in Britain in the 80s. This baby,
brought to you by traveling salesmen everywhere, can use a floating device if
the wind is strong enough. What a bargain! I'll buy that for a dollar. Too bad
the sales person forgot to mention that the winds are only strong enough in
two locations. Still, that is pretty good for the amount of trash you can pick
up in the clouds. (Hang on, did anyone find it strange you can walk in the
clouds, and that there are pillars in the cloud?)


Enemies & Hazards:
``````````````````

BIRDS
These flyers are all over the first area, where you actually have clouds and
open air. Once you start entering underground caves and labs they will not be
seen. The birds are predictable in their movements and you should normally
have an easy time to avoid them, slow as well.

SNAKES
There are two types of snakes. One is the charmed snake that is rolled up and
can be avoided by using the flute. The second type is hiding in rocks and
constantly takes a bite into thin air. Of course should you be standing there
it will kill you instantly. Very annoying as they are hard to spot and do not
have a pattern in their attacks.

ACID DROPS
They also drop from clouds at the beginning but you will most likely see them
a lot in the cave. They can be a tough nut to dodge if the path is narrow or
you have to jump at the same spot. What is worst, they often cover the
location of an item and you need to jump through their drop line.

MONSTERS
The good news is that they do not move around and unless you want to get
hugged to death they will not harm you. There is only one situation where you
actually get close to touch it, so be careful. There is also on place where it
may look like you are blocked by one but you can get around without further
ado.

RADIATION
At only one place in the game, you have to use the anti ration pill to get
through unharmed.

ELECTRIC STRAEM
High voltage kills you as well, not a surprise. There is one section where you
need to cross it and it is just before meeting the professor. Apply what you
have learnt from the secret formula and you can cross.

ROBOT
There are two robots in the lab. One appears to be a cleaner of sorts, the
other is a dangerous clock-like robot. The latter will kill you by driving
over your previous body.

HEIGHTS
You can only drop around half of a screen before the drop will kill you (ok
maybe just break your legs but that is bad enough in this situation). Use an
umbrella to drop down further unharmed, unless the chasm is just too large or
close to bottomless.

CANNON
Although you use this as a tool to progress, the wrong use will drop you into
water or smash you against the mountain.

WATER
I have not actually tried, but I guess what the cannon does also applies to
the situation of simply jumping into the water to drown. Not recommened, and
who let these guys "volunteer" to go on this expedition in the first place if
they can not swim?!


Controls:
`````````
                  Spectrum  C64/128  Amstrad CPC  MSX     Atari ST   Amiga
Left                  Z         Z         Z         Z         Z         Z
Right                 X         X         X         X         X         X
Up                    0         P         0         0         P         P
Down                  K         L         K         K         L         L
Jump                Space     Space     Space     Space     Space     Space
Bearers Left          1         1         1         1         1         1
Bearers Right         2         2         2         2         2         2
Swap/Switch Object    S         S         S         S         S         S
Think                 T         T         T         T         T         T
Music On              -        F1         -         -         -        F9
Music Off             -        F3         -         -         -        F10
Abort              Caps/Q     Shift    Ctrl/Esc Ctrl/Stop  Ctrl/Esc  Ctrl/Esc

The directions are easy enough to understand. Jumping is a little awkward but
necessary as our heroes cannot even walk up a slope without getting stuck.

There are many bearers who carry your items on the way. To cycle between them
use the Bearers Left/Right buttons. This is basically just an item cycle but
the bearers make it funny I guess, and with all this army on the way I wonder
where the hide out or why they can not take care of these enemies while you
jump and run through the area.

Switching items is between you the bearer on the left side of the few you
currently see.

If you ever get stuck or do not know what to do in a certain area, simply use
the Think command. It gives you a hint in the form of icons that will hopefully
be enough to give you a clue of what to do. One might think this is cheating so
try not to use it straight away.

The rest should be pretty straightforward.


Cheats:
```````
Called POKEs on the ZX. (Sorry no other platform's cheats at the moment)

Infinite Lives: Address 43517, Value 182

Usually you start with three lives. This cheat will still kill you and revert
your position but you will never get game over screen.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

Walk right a few steps to pick up the VACUUM CLEANER. Float up to the screen
above and land on the left cloud by swapping the item to an empty slot. Walk
left and step down to the ledge where your character will shake his head. At
this point you have to jump left. It is not too easy and often you will die. If
the bird is already on its way to you then go back right and return for another
attempt. Basically you will fall half-way through the air but hopefully still
land on the left cloud. Pick up the MEDIUM GUNPOWDER and do a similar jump to
the left yellow rock. Walk down the mountain and right to the start screen.

Float up again with the vacuum cleaner, pick up the ACME EXPANDING BRIDGE and
continue right. Collect the PARTY MANIFESTO and walk right yet again until you
get the UNICYCLE. Further right are two birds patrolling the area. Follow the
lower one closely and quickly climb up the column to reach the UMBRELLA.

One screen left, drop down and collect the SILVER LINING in the next screen.
Switch to the umbrella and dodge the drops as you fall down below. You will
land almost on the FLUTE which you also want. Make sure you keep the flute
selected as you walk past the two snakes in the next screen.

Drop down into the well. Walk left twice (some of these obstacles are awkward
to jump over) to find the FLASHGUN. There is another SMALL GUNPOWDER on the
left which turns out to be useful, do not bother and instead turn around to the
right past the well to arrive at a large chasm. Select the expandable bridge to
get across.

In the next screen, select the flute and jump on the rope. Without the flute
the snakes would grab you from underneath. Eventually you will end up at a
large spring. Jump on it to bounce up. Grab the BELLOWS and the SPURS before
jumping over to that monster. Select the flute to make a rope appear. Climb it
down and go left twice, using the rope & flute to get past the screen with the
snakes again. Use the expandable bridge to get across and climb up the rope in
the well.

Pick up the CRICKET BALL. Run all the way right and jump into the balloon.
Select to the bellows to float up. Float right and unselect the bellows when it
is safe to land on the mountain. Walk right to find the ANTI RADIATION PILLS.
Select the umbrella and float down to the bottom of the mountain, past the cave
with the monster from earlier.

In the screen on the right is a LARGE GUNPOWDER. Select the medium barrel,
however, and step into the cannon. The large barrel would blast you into the
mountain on the right, the small barrel we did not pick up would just land you
in the water. With the correct barrel you will land on the side of the chasm.
Use the umbrella to float down into the cave below.

Before entering the screen to the left, there are five different ways to solve
the puzzle in the next area depending on your character. Select the appropriate
item and walk into the left screen to retrieve the SECRET FORMULA:

Wilbur Fortisque-Smithe: Cricket ball.
Big John Caine:          Spurs.
Herr Krusche:            Go right to pick up the beer barrel and then return.
Wu Pong:                 Flashgun
Henri Beaucoup:          Unicycle

When you have the formula, walk right to pick up the BEER BARREL unless you
have done with as Krusche already. Continue right twice to find an ENERGY
CRYSTAL. This weightless room is a little tricky to maneuver, try not to bounce
off the walls too much because there is a way to control your movements.

Ride the small blue lift down once and go left. When you walk on the green rope
ladder, keep on jumping or else you will fall through and find out you were not
the only one to have failed here. Continue left to find a BATTERY and then go
left once more. Jump on the trampoline to collect the SWITCH above.

Run left and float down using the umbrella (you can possible make it down
unharmed without it but you might as well be cautious). Walk left to find a
COAT HANGER and continue left for a teleportation device. Place the energy
crystal on the table beside it and step into the teleport itself.

Before walking left, switch to the anti radiation pills (in my game I did not
have to use them, it could be bugged, quite sure you are supposed to be killed
here if entering without). Walk into the room to find the ATOMIC PILE. Walk
right once more to arrive at a slot. Dodge the dripping acid and jump up to
insert the switch into the slot. This activates the bucket in the next screen.

Jump into the bucket to get across and walk right all the way to find a a RED
BUTTON. Walk back left and flip the switch at the ceiling to get the bucket
back on your side. Jump into it to get across and eventually teleport back to
the lab.

Walk left, climb up the ladder and down on the other side. Step on the blue
elevator and ride it down all the way. Walk right all the way but avoid the
hazard in the last screen. Ascend the ladder and grab the CUP OF TEA on the
left.

Descend again and return one screen left. Up the ladder, use the silver lining
on the anvil to create a SILVER CROSS. Walk right up here and climb up the
ladder and walk right. Wear the silver cross to get scare away the vampire. Use
the formula to create a bridge across the deadly energy stream.

You have finally made it to Professor Eyestrain. He will also take some time to
ask for them so just wait around until he does. When it is time for the next
item he will have icons above his head for the specific objects. Select the
items in the following order: Secret Formula, Coat Hanger, Battery, Atomic
Pile, Red Button, Cup Of Tea.


You have saved the Earth from destruction, pinball style!


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release, complete (1st of July 2008)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Teque & Grandslame for the game, parts were taken from their manual.

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respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
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and a violation of copyright.        ,,,
                                   (o o)
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