Made by JMP software in 1983, Secret of Kublaih is a small interactive fiction
adventure for the Commodore 64. The aim is to explore a house to find five
jewels, which can then be placed on a sword and used to escape from the house.
Unlike many other adventures made around the time that featured some simple
graphics for the locations, Secret of Kublaih is text only. The parser is very
very basic and it can be frustrating when the solution to a puzzle is obvious,
but the exact way a command must be typed is not. The puzzles are easy, but
this short text adventure is still quite entertaining to play through.
The game starts outside a ruin. GO DOOR. GET GRANITE. Leave the keys. Move
WEST, SOUTH and DOWN to the great wall. PUSH BRICK to make a hole. GO HOLE to
the dusty hallway. Move SOUTH to the toolshed. GET SHOVEL. Move NORTH twice to
the coffin. OPEN COFFIN and a ruby will fall out. GET RUBY. Move SOUTH, WEST,
UP and SOUTH to the storeroom. GO CRACK to the treasure room. GET GEM. Move
WEST, NORTH and UP to the top of the stairs. SAY HIGH to open the door. GO DOOR
to enter the hallway. Move EAST to the bedroom. GET SAPPHIRE.
Move WEST twice to the muddy hole. DROP RUBY. DROP GEM. DROP SAPPHIRE. Move
EAST, NORTH and WEST to the soft soil room. DIG with the shovel. DROP SHOVEL.
GO HOLE to enter a tight corridor. Move NORTH to the grave of Kublaih. GET
ROPE. SAY KUBLAIH and a diamond will fall down. GET DIAMOND. Move SOUTH to the
tight corridor. THROW ROPE. CLIMB ROPE. Move NORTH to the bathroom. GET BOTTLE.
Move SOUTH, EAST, DOWN and SOUTH to the storeroom. PUSH EYE on the head and a
hole will appear. GO HOLE to enter the foggy room.
GET SWORD. Move EAST, NORTH and UP to the door. GO DOOR to return to the
hallway. Move WEST to the muddy hole. PUT GRANITE. When asked in what, say IN
BOTTLE. The bottle will flash and a black opal will appear. GET OPAL. DROP
DIAMOND. DROP OPAL. DROP SWORD. SAY MUCK and the sword of Excalibur will
appear. GET SWORD. Move EAST, NORTH, DOWN, NORTH and EAST to the rock room.
SMASH WALL with the sword. Move SOUTH to complete the game.
BLACK MASTER OPAL
Found by putting the granite in the water in a bottle. It is one of six items
that is dropped in the muddy hole room.
CASSETTE TO THE TAPERECORDER
Found in the foggy room. It is not used.
CUT RIVER DIAMOND
Found by saying the word "Kublaih" at the grave of Kublaih. It is one of six
items that is dropped in the muddy hole room.
GRANIT
Found in the room that is blocked with rocks. It is put in the water in a
bottle to make the opal appear.
GREEN AND GLIMING GEM
Found in the storeroom. It is one of six items that is dropped in the muddy
hole room.
KEYS
Found in the room that is blocked with rocks. It is not used.
MAGIC SHOVEL
Found in the toolshed. It is used to dig a hole in the soft soil room.
PORTABLE TAPERECORDER
Found in the giant room with the spiders. It is not used.
ROPE
Found at the grave of Kublaih. It is thrown in the tight corridor.
RUBY
Found by opening the coffin. It is one of six items that is dropped in the
muddy hole room.
STAR SAPPHIRE
Found in the bedroom. It is one of six items that is dropped in the muddy
hole room.
STATUE OF A POWERFUL GOD
Found in the giant room with the spiders. It is not used.
SWORD OF EXCALIBUR
After the sword with five missing parts and the five jewels have been dropped
in the muddy hole room, the sword of Excalibur is found by saying the word
"muck". It is used to smash the wall in the room that is blocked with rocks.
SWORD WITH FIVE MISSING PARTS
Found in the foggy room. It is one of six items that is dropped in the muddy
hole room.
TRANSLATION BOOK
Found in the muddy hole room. It can be read to understand the writing on the
floor at the grave of Kublaih.
WATER IN A BOTTLE
Found in the bathroom. The granite is put in the water in a bottle to make
the opal appear.
*1: Start point. GO DOOR to enter the rock room.
*2: PUSH BRICK and GO HOLE to enter the hallway.
*3: GO CRACK to enter the gem room. PUSH EYE and GO HOLE to enter the foggy
room.
*4: SAY HIGH and GO DOOR to enter the bedroom.
*5: DIG with the shovel and GO HOLE to enter the tight corridor.
*6: THROW ROPE and CLIMB ROPE to return to the soil room.
*7: GO DOOR to return to the hallway east of the muddy hole.
This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of
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