MASTERS OF THE UNIVERSE IN TERRAQUAKE
MASTERS OF THE UNIVERSE SUPER ADVENTURE

WALKTHROUGH

Author:  Jacob Quisenberry
Version: 1.01
Date:    12/14/2019

Systems:
 Amstrad CPC (cancelled)
 BBC Micro
 Commodore 64
 Spectrum Z80

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INTRODUCTION
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This game is known by two names:

Masters of the Universe in Terraquake, according to the title screen, and
Masters of the Universe Super Adventure, according to the box and manual.

Terraquake is a text adventure released in 1987.

This walkthrough contains spoilers for everything.

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CONTENTS
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INTRODUCTION
CONTENTS
WALKTHROUGH
CHEATS
MANUAL
ALL KEYWORDS
CREDITS
VERSION HISTORY



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WALKTHROUGH
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**************************************************************************
Note:
Text surrounded with angle brackets "<" and ">" are my comments. All other
text is presented exactly as it appears in the game. Spelling and
grammar errors are retained.

For each move, the command appears in all caps. Other text appears in
mixed case.

A number of moves can be skipped. However, this guide presents moves
in a logical order where hints are encountered before the events they
describe.
**************************************************************************


Welcome to TERRAQUAKE an adventure featuring HE-MAN and the
MASTERS OF THE UNIVERSE. Written by Mike Woodroffe. Teoman
Irmak. Stefan Ufnowski. Graham Lilley.

Do you want to restore a saved game ?

N
You are in King Radnor's throneroom.
King Radnor sits before you wearing an expression of deep concern.
You can go east.

<After almost each move for much of the game, this text is displayed>
<"The earth trembles more violently.">
<This walkthrough does not include every instance of that text, but it may>
<be assumed that it appears after each move. The text is of no import.>

TALK RADNOR
Radnor says 'Go my son search out He-man.'
The earth trembles more violently.

E
You are in a crystal corridor. You can go south, east, west,
southwest.

SW
You are in your chambers. A bed stands in the room. You can go
northeast.

LOOK BED
It's your room, you know that the bed posts hide your secret.

LOOK POSTS
As you touch the posts a panel slides open on the southern wall.

GO PANEL
You are in He-Man's inner sanctum. You see a recess within the walls.
It is glowing. You can go north.

LOOK RECESS
You also see: Sword of Power.
You have found something of worth!

GET SWORD
There is a mighty flash as you cry out 'By the power of Grayskull.'
A moment later you are the mighty He-man!

N
You are in your chambers. A bed stands in the room. There is an
open panel in the southern wall. You can go northeast.

NE
You are in a crystal corridor. You can go south, east, west,
southwest.

S
You are in a chamber of mirrors. You notice a mirror larger than
the others which stands beneath an ancient sign.

READ SIGN
It's the sign of the speculum!

LOOK MIRROR
The mirror is life-size.

GO MIRROR
You pass through a whirling rainbow of colours.
You are in a small underground vault deep within the heart of
the shadowlands. On the wall is the sign of the Speculum. You
see the reverse side of the mirror. You can go south, east,
west.

W
You are in a large echoing chamber, the sound of running water
can be heard coming from the south. You can go south, east.

S
You are in a chamber, filled with glowing stalagtites. You can hear
a distant echoing ticking. You also see: Mantenna. You can go
north, south, east.
Suddenly you feel a viscious swipe in the air as Mantanna the bane
of Eternia attacks you.

ATTACK MANTANNA WITH SWORD
Your sword of power cuts the terrorised Mantanna and he
vapourises.

LOOK STALAGTITES
You can hear a distant echoing ticking. You also see: Timelink.
You have found something of worth!

GET TIMELINK

N
You are in a large echoing chamber, the sound of running water
can be heard coming from the south. You can go south, east.

E
You are in a small underground vault deep within the heart of
the shadowlands. On the wall is the sign of the Speculum. You
see the reverse side of the mirror. You can go south, east,
west.

GO MIRROR
You pass through a whirling rainbow of colours.
You are in a chamber of mirrors. You notice a mirror larger than
the others which stands beneath an ancient sign. You can go north.

N
You are in a crystal corridor. You can go south, east, west,
southwest.

E
You are in a crystal passageway. You notice melted wax on the walls.
A door is open on the southern wall. You can go south, west.

LOOK WAX
It is white!

<There is limited space in your inventory. Ignore the wax to save
space. Type INVEN to check your inventory.>

S
You are in a courtyard. A stable block has collapsed under the onslaught
of the quakes and guards are occupied removing their steeds to safety.
You can go north, south, east, northeast.

NE
You are on a road made of solid gold. You can go south, east, southwest.

E
You are on a road. Ahead of you is a small Inn with a sign over the
door. You can go south, west.

READ SIGN
The Man at Arms Inn.

S
You are inside the crowded Man at Arms alehouse. People have gathered
here in their concern about the quakes. You can go north.

LOOK PEOPLE
You also see: Man at Arms.
You see a familiar face.

TALK MAN AT ARMS
Man at Arms says 'I must stay and help these poor people rebuild their homes -
but take this new weapon I have recently perfected.
You also see: Moleculator

GET MOLECULATOR

N
You are on a road. Ahead of you is a small Inn with a sign over the door.
You can go south, west.

W
You are on a road made of solid gold. You can go south, east, southwest.

S
You are in a garden. Shattered glass, from the cover of a once beautiful
Pagoda is strewn all around. You can go north, west, southeast.

LOOK PAGODA
Shards of glass cover the area mingled with soil thrown up by the quakes.

LOOK GARDEN
You also see: Timelink.
You have found something of worth!

GET  TIMELINK

GET GLASS

W
You are in a courtyard. A stable block has collapsed under the onslaught
of the quakes and guards are occupied removing their steeds to safety.
You can go north, south, east, northeast.

S
You are on a highway fashioned from the purest of gold. You can go north,
east, west.

W
You stand by the moat which flows around Castle Grayskull.
Something is stirring beneath the murky waters ! You can go east.

WAIT
Time passes.
Suddenly tentacles grasp at your legs. The tentacle pulls you back
towards the water. You are being grabbed by the tentacles.

ATTACK TENTACLES WITH SWORD
You hack off the evil limb.

SWIM
Your powerful strokes quickly brings you to the other side.
You are outside Castle Grayskull. You notice a coat of arms on the
Jawbridge.

HIT COAT
You also see: lowered Jawbridge.
The jawbridge lowers to allow entrance.

GO JAWBRIDGE
You are inside Castle Grayskull home of your benefactress the
sorceress. You can go south, east, southeast.

S
You stand in the private chambers of your benefactress the
sorceress. You notice the Sorceress hovering in a beam of
light. You can go north.

TALK SORCERESS
'Welcome my friend, Skeletor is behind this plot to ruin Eternia.'
'Restore the timelinks and I will give you a weapon to defeat
Skeletor.'
'The weapon of Time will benefit you twice! Your reflection
will aid you in your journey to the Shadowlands.'
The Sorceress vanishes.
You see nothing special.

N
You are inside Castle Grayskull home of your benefactress the
sorceress. You can go south, east, southeast.

SE
You are in the Greenwich room. You notice a large Harbinger
clock standing in the chamber. You can go northwest, south,
southwest.

LOOK CLOCK
The clock looks like any other accept there is something
strange about the face.

LOOK FACE
The hands are missing.

FIT TIMELINK
The clock chimes once with a strangely distant sound.

FIT TIMELINK
The clock chimes once with a strangely distant sound.
The clock chimes again.

OPEN CLOCK
You also see: Turquoise.
You have found something of worth!

GET TURQUOISE

<From this point on, the text "The earth trembles more violently."
never appears again.>

S
You arrive in a small chamber with shrouded walls. A
thin veil like white curtain moves slightly in a breeze
on the eastern wall. You can go north, west.

OPEN CURTAINS
You open the curtain with care and reveal a small alcove.

LOOK ALCOVE
In the centre of the alcove is a tall rostrum.

LOOK ROSTRUM
The rostrum has clock faces carved into its surface.
It has something on top of it.
You also see: Hexagon of Heliatron.

GET HEXAGON

W
You are standing in the magical travel chamber inside
Castle Grayskull. You notice the Time-gate towering above
you. You can go northeast, east.

LOOK GATE
A multi-dimensional transporter with a cord looped around one pillar.

GO GATE
Inoperative, closed down by the sorceress to prevent a time/space
continium accident, in the event of a major quake.

GET CORD

LOOK CORD
A wycord with two loops to jam the power of the wyverns.

NE
You are in the Greenwich room. You notice a large Harbinger
clock standing in the chamber. You can go northwest, south,
southwest.

NW
You are inside Castle Grayskull home of your benefactress the
sorceress. You can go south, east, southeast.

E
You are in the Math room, the walls are inscribed with
complicated equations. You also see: Abacus, Minus Manacle.
You can go west.

LOOK ABACUS
It's a multiply bead abacus. One large bead is loose. It has
a fish on one side.

GET ABACUS

REMOVE BEAD

<Notice that the Abacus is removed from your inventory. Do not pick
it up again to avoid running out of space in your inventory.>


******************************************************************
SPECTRUM DIFFERENCE: The size of He-Man's inventory is smaller in
the Spectrum version of the game than the Commodore 64 or BBC
versions. In the Spectrum version only, do this

DROP MOLECULATOR
******************************************************************


GET MANACLE

LOOK MANACLE
They reduce reflected light.

W
You are inside Castle Grayskull home of your benefactress the
sorceress. You can go south, east, southeast.

LEAVE CASTLE
You stand by the moat which flows around Castle Grayskull.
Something is stirring beneath the murky waters ! You can go east.

E
You are on a highway fashioned from the purest of gold. You can go
north, east, west.

E
You are on a twisted and distorted road. You can go west, south.

S
You are on the golden highway which has been torn in two by the
quakes leaving a giant chasm in its wake. You also see: Evil-Lynn.
You can go north.
Evil-Lyn laughs and casts a locking spell at your feet.

JUMP
You have avoided her spell and hack at her with your sword. Evil-Lyn
disintegrates and vanishes.

N
You are on a twisted and distorted road. You can go west, south.

W
You are on a highway fashioned from the purest of gold. You can
go north, east, west.

N
You are in a courtyard. A stable block has collapsed under the onslaught
of the quakes and guards are occupied removing their steeds to safety.
You can go north, south, east, northeast.

N
You are in a crystal passageway. You notice melted wax on the walls.
A door is open on the southern wall. You can go south, west.

W
You are in a crystal corridor. You can go south, east, west,
southwest.

S
You are in a chamber of mirrors. You notice a mirror larger than
the others which stands beneath an ancient sign. You can go north.

GO MIRROR
You pass through a whirling rainbow of colours.
You are in a small underground vault deep within the heart of the
shadowlands. On the wall is the sign of the Speculum. You see the
reverse side of the mirror. You can go south, east, west.

FIT MANACLE TO MIRROR
The mirror reduces in size.
You are in a small underground vault deep within the heart of the
shadowlands. On the wall is the sign of the Speculum. You also see:
Small Mirror (manacle fitted). You can go south, east, west.

GET MIRROR

S
Suddenly the ground opens beneath your feet and you fall.
You are crouched on a crumbling ledge which protrudes from the side of a
deep chasm.

LOOK

LOOK

LOOK
You see nothing special.
It is no longer able to support your weight the ledge crumbles and you fall.
You are in a vast domed underground vault. The floor of the vault is littered
with small rocks which roll around your feet. You can go east, west.


******************************************************************
SPECTRUM DIFFERENCE: In the Spectrum version of the game, He-Man
will not have the MOLECULATOR here. _Skip_ the following commands:

WAIT
THROW  MOLECULATOR AT ROCKBINDER
Y

Skipping the commands means that He-Man will not receive the clue
given by Rockbinder. Getting the clue and beating the game requires
two playthroughs.
******************************************************************


WAIT
You also see: Rockbinder.

THROW  MOLECULATOR AT ROCKBINDER
You also see: Rockbinder's Head.
The monster is smashed to smithereens, only his head remains intact and he
pleads with you to spare his life, Will you spare him Y/N?

Y
Thank-you He-Man, I can help you. 'The moon shines, the pyramid preserves,
the diamond is pure.'

E
You stand in a low fissure. You can go east, west.

E
You are standing inside the narrow fissure cut into the rock buy the quake.
You see an army of large scorpians rushing towards you. You can go west,
east.

KILL SCORPIONS WITH SWORD
The leaders fall beneath your blade, but more soon take their place.

KILL SCORPIONS WITH SWORD
You fight on until the army lies defeated at your feet.

E
You stand upon the summit of a mighty crag. You notice a cave entrance
below you. You can go east.

E
You are on the edge of broad infertile plains. You notice a circle of ancient
stone heads. You can go north, east, west.

N
The Shadow Weaver's is ensnaring you.

DROP SWORD
You are immediately transformed back to Adam, Prince of Eternia. The Shadow
Weaver cannot home in on a mortal form. It wavers for a moment, then
dissapears to return to its haunted home.

GET SWORD
There is a mighty flash as you cry out 'By the power of Grayskull.' A moment
later you are the mighty He-man!

S
You are on the edge of broad infertile plains. You notice a circle of ancient
stone heads. You can go north, east, west.

E
You are on a pathway which skirts along the edge of the plains of the
Shadowlands. You can go north, east, west, northwest, northeast.

E
You are standing in a deep gully leading from the Shadowlands.
You can go east, west.

E
You are on a pathway near a torn valley. There is a river to the East You
also notice Beastman ready to attack. He is leering at you and ready to do
battle. You can go north, west, northwest.

DROP HEXAGON
Beastman is suspended in time.
You also see: Hexagon of Heliatron.

KILL BEASTMAN
You also see: Beastman's body, Hexagon of Heliatron.

GET HEX
Beastman is momenterily dazed.

N
You are on a littered narrow trail which cuts its way across the ruined
shadowlands. You can go north, south, east.

N
You are walking along a narrow trail in the midst of the shattered
Shadowlands. You can go south, east, west, northeast.

W
You are standing on an open plain. You notice roughly sculpted stone
heads dotting the landscape. You can go east, south.

LOOK HEADS
They are covered in moss. With a speculum engraved upon them.

GET MOSS
You rouse the sleeping mossman.
You also see: Mossman

TALK MOSSMAN
Mossman says 'He-man, now I know the land can be saved from Skeletors
evil hand.

GET MOSSMAN
Mossman says 'I will do all that is in my power to help you.'
Moss-Man is with you.

S
Moss-Man is with you.
You are on the barren plains of the Shadowlands. You notice piles of
flints stacked neatly on the ground. You can go west, southwest, southeast.

W
Moss-Man is with you.
You are on a lowland pathway which runs through the devastated
shadowlands. You can go north, south, east, west.

N
Moss-Man is with you.
Moss-Man stoops to the edge of the swamp and begins to drink. Moss-man
remains to digest this foul brew.
You are on the eastern edge of a dried up swamp. You also see: Mossman.
You can go west, south.

GO SWAMP
You are standing on the edge of a large lake. You also notice Mer-man
crawling from the water and about to attack! You can go south, southeast.

DROP BEAD
The large bead multiplies. Mer-man runs to attack, treads on the beads
and falls backwards into the lake.
You are standing on the edge of a large lake. There is a valley to the
north. There are a lot of beads on the ground. You can go south,
southeast.

N
You are on a narrow path. There is a path to the east and to the south
you see something shimmering. You can go east, south.

S
You are standing on the edge of a large lake. There is a valley to the
north. There are a lot of beads on the ground.

SE
You are on the eastern edge of a dried up swamp. You also see: Mossman.
You can go west, south.

S
You are on a lowland pathway which runs through the devastated
shadowlands. You can go north, south,
east, west.

E
You are on the barren plains of the Shadowlands. You notice piles
of flints stacked neatly on the ground. You
can go west, southwest, southeast.

LOOK FLINT
You also see: a broken Runestone.
You have found something of worth!

GET RUNESTONE

LOOK RUNESTONE
It is broken in two with runic writing.

READ RUNESTONE
You need the other half.

W
You are on a lowland pathway which runs through the devastated
shadowlands. You can go north, south,
east, west.

N
You are on the eastern edge of a dried up swamp. You also see: Mossman.
You can go west, south.

GO SWAMP
You are standing on the edge of a large lake. There is a valley to the north.
There are a lot of beads on the ground. You can go south, southeast.

N
You are on a narrow path. There is a path to the east and to the south you
see something shimmering. You can go east, south.

E
You are moving along a narrow track cut into the side of the Mystic
Mountains. To the east you can see a high ledge. From the north the sound of
blood chilling screeches reaches your ears. You can go south, east, west.

S
You are on the side of the Wyvern Mountains. You can go north, up.

U
You are on the high guano covered summit of Wyvern Mountain. You can go
north, down, west, up.

LOOK GUANO
Only David Attenborough would do THAT!

U
You are on the trail near the twin pinnacles of Wyvern mountain. In the
fierce sunlight you see a large Wyvern sitting on a nest protecting
it's evil brood. You can go down.

LOOK PINNACLE
The twin pinnacles reach high in the sky.

LOOK WYVERN
The gigantic flying lizard hisses and begins to lumber towards you.

THROW CORD AT PINNACLE
The wycord attaches itself to the pinnacles.

ATTACK WYVERN WITH SWORD
Your sword kills the creature, it falls from the pinnacle.
The young follow their parent over the edge.

D
You are on the high guano covered summit of Wyvern Mountain. You can go
north, down, west, up.

D
You are in a narrow gully beneath the summit of Wyvern mountain.
A large likeness of a resting lizard has been hewn from a large
fallen boulder. You can go up.

LOOK LIZARD
You also see: a broken Runestone.
You have found something of worth!

GET RUNESTONE

FIT RUNESTONE
You join the runestones.

READ RUNESTONES
You read. LIGHT FIRE ON HIGH PLACE TO SUMMON ORKO.

U
You are on the high guano covered summit of Wyvern Mountain. You
can go north, down, west, up.

U
You are on the trail near the twin pinnacles of Wyvern mountain.
There is a Wycord attached to the pinnacles. You can go down.

LIGHT FIRE
The shard of glass filters the sunlight and the nest bursts into flame.
As the nest burns Orko appears.
You also see: Orko


******************************************************************
SPECTRUM DIFFERENCE: In the Spectrum version, it is necessary to

DROP GLASS

In other versions, it is optional.
******************************************************************


GET ORKO
Orko says 'O.k. Master I will follow you.'
Orko is with you.

D
Orko is with you
You are on the high guano covered summit of Wyvern Mountain. You also see:
Orko. You can go north, down, west, up.

W
Orko is with you.
You are on the side of the Wyvern Mountains. You also see: Orko.
You can go north, up.

N
Orko is with you.
You are moving along a narrow track cut into the side of the Mystic
Mountains. To the east you can see a high ledge. From the north the sound
of blood chilling screeches reaches your ears. You also see: Orko.
You can go south, east, west.

W
Orko is with you.
You are on a narrow path. There is a path to the east and to the south
you see something shimmering. You can go east, south.
You also see: Orko

S
Orko is with you.
You are standing on the edge of a large lake. There is a valley to the
north. There are a lot of beads on the ground.
You also see: Orko

SE
Orko is with you.
You are on the eastern edge of a dried up swamp. You also see: Mossman,
Orko. You can go west, south.

S
Orko is with you.
You are on a lowland pathway which runs through the devastated
shadowlands. you also see: Orko. You can go north, south,
east, west.

E
Orko is with you.
You are on the barren plains of the Shadowlands. You notice piles
of flints stacked neatly on the ground. You also see: Orko. You
can go west, southwest, southeast.

SE
Orko is with you.
You are on a pathway near a torn valley. There is a river to the East
He is suspended in time. You also see: Beastman's body,
Orko. You can go north, west, northwest.

<Had you not killed Beastman earlier, it would be necessary to leave
the Hexagon on the ground for a few more moves. Otherwise, when
you backtrack, Beastman would attack.>

E
Orko is with you.
You are standing on a bank where the Blood River disappears underground,
you notice mud on the edge of the bank. You also see: Orko.
You can go west.

LOOK MUD
Orko is with you.
You have found something of worth!
You also see: Silver Claw, Orko.

GET CLAW

W
Orko is with you.
You are on a pathway near a torn valley. There is a river to the East
He is suspended in time. You also see: Beastman's body, Orko. You can
go north, west, northwest.

N
Orko is with you.
You are on a littered narrow trail which cuts its way across the ruined
shadowlands. You also see: Orko. You can go north, south, east.

N
Orko is with you.
You are walking along a narrow trail in the midst of the shattered
Shadowlands. You also see: Orko. You can go south, east, west,
northeast.

E
Orko is with you.
You are standing on the edge of Blood River. You notice ruby red reeds
growing sparsly along the river's bank. You also see: Orko. You can
go west.

LOOK REEDS
They're fiberous.

GET REEDS

PLAIT REEDS
You have a strong rope.

W
Orko is with you.
You are walking along a narrow trail in the midst of the shattered
Shadowlands. You also see: Orko. You can go south, east, west,
northeast.

NE
Orko is with you.
You are on the central plains of the Shadowlands, you notice long
burial mounds running parallel with you path. You also see: Orko.
You can go north,

N
Orko is with you.
You are travelling along a road. You notice Two-Ba. You also see: Orko.
You can go south.

GIVE TURQUOISE
Orko is with you.
The two heads of Two-Bad argue about the gem, allowing you to pass.
You are travelling along a road. You notice Two-Bad There is a path
to the north. Two-Bad is arguing with himself in the middle of the road.
You also see: Orko. You can go south.

N
Orko is with you.
You are on a road strewn with rubble. You also see: Orko. You can go up,
east, southeast.

U
Orko is with you.
You are on a high hill top with the evil shape of Snake Mountain just
visible to the west. You also see: Orko. You can go east, west, down.

W
Orko is with you.
You are on massive, winding stone steps, at the summit you see the large
fearsome entrance to Snake Mountain. You also see: Tunnel, Orko. You can
go west, east.
Orko casts a spell and points to a tunnel to the south.

S
Orko is with you.
You are in a huge rock hewn vault: You notice a laser cage. You also see:
Orko. You can go west, up.

W
Orko is with you.
You are in a tunnel beneath the foundations of Snake Mountain. You also see:
Orko. You can go east.

LOOK WALL
Orko is with you.
One wall has long scratches on it's surface, and appears to be made of large
blocks.

PUSH BLOCK
Orko is with you.
The wall slides easily to one side, revealing a passage.

GO  PASSAGE
Orko is with you.
You are in a smooth sided tunnel that bears all the signs of having been dug
by the captive mole people of Arundial. You also see: Orko. You can go west.

W
Orko is with you.
You are in a gently sloping east/west smooth sided tunnel.
You also see: Orko.
You can go east, west.

W
Orko is with you.
You are in a passageway, you notice a shaft cut into the ceiling and a small
pyramid of diamond shaped rocks. You also see: Orko. You can go east.

LOOK ROCK
Orko is with you.
All the rocks are the same shape.

TIE ROPE TO CLAW
Orko is with you.
You have made a grappling hook.

THROW HOOK
Orko is with you.
The claw sticks into a small crevice half way up the shaft.

CLIMB  ROPE
Orko is with you.
You are suspended up a shaft. You can see light shining from above and
something protruding from the walls of the shaft. You also see: Orko.
You can go down.

LOOK WALLS
Orko is with you.
There covered with deadly iron spikes.

CLIMB SPIKES
Orko is with you.
Orko casts a spell. Whoops it backfires and Orko vanishes.
You are in the outer chambers of Snake Mountain. You notice
great glass globes of evil energy floating around the room.
You can go south.

LOOK GLOBES
They are deadly life draining drones that destroy on touch!

POINT MIRROR AT GLOBES
The mirror absorbs the energy within the globes. They vanish!

GO DOOR
You are in an evil smelling corridor, which runs through the center of
Snake Mountain. You can go south, east.

E
As you enter, Skeletor touches the console and runs behind doors to the east.
You are inside Skeletor's main computer control room. You can go west.

LOOK COMPUTER
There are four presspads.

LOOK PRESSPADS
You need to press the pads in the correct order.

LOOK PADS
They bear diamond, triangle, circle and square motifs.

PRESS CIRCLE TRIANGLE DIAMOND
The doors to the east fly open.

E
You are in the Hi-tech control rooms of Skeletor's outer-chambers. You
notice arrays of equipment banked against the walls. You can go east.

E
You are in Skeletor's anti-chamber deep within the heart of Snake Mountain.
You can go east, west.

E
Skeletor speaks, 'At last I have you in my power, he points his rams head
staff at you and releases a power bolt.
You are in the high domed hall of Skeletor's Inner Sanctum, you have
cornered your arch-enemy in his lair.
Take care Skeletor has his hand on a crystal level.
You can go west.

DROP HEXAGON
Time freezes for Skeletor. The power bolt freezes inches from your face.

PUSH LEVER
You have dis-armed the machinery that has been destroying the land and
imprisoned Skeletor.
Well done.
Game's now over. Do you want to play again (Y/N) ?

N
<END>

************************
<Failure Ending>

<To see the failure ending, after the last DROP HEXAGON,
enter the following.>

GET HEXAGON
You have used the Hex twice. Remember the Sorceress's words.
Skeletor speaks, 'At last I have you in my power, he points
his rams head staff at you and releases a power bolt.

DROP HEXAGON
That won't help you at the moment, and
there is no guarantee that it ever will.
Skeletor speaks, 'At last I have you in my power, he points
his rams head staff at you and releases a power bolt.
You have failed. Skeletor will triumph.
Eternia is doomed.
YOU ARE DEAD.

<End Failure Ending>
************************


------------------------------------------------------------------------------
------------------------------------------------------------------------------
CHEATS
------------------------------------------------------------------------------
------------------------------------------------------------------------------

There are no cheats for this game.

Please read the sections in the manual transcript regarding
QSAVE
QLOAD
BOM

------------------------------------------------------------------------------
------------------------------------------------------------------------------
MANUAL
------------------------------------------------------------------------------
------------------------------------------------------------------------------

*****************
This section contains a transcript of the game manual.

While the manual includes loading instructions for multiple systems,
the game was released only for the following systems:
Amstrad CPC, BBC Micro, Commodore 64, Spectrum Z80
*****************

THE MASTERS OF COMPUTER SOFTWARE PRESENT

MASTERS OF THE UNIVERSE

SUPER ADVENTURE

<Image of He-Man throwing Mer-Man>

SOME HELP ON HOW TO PLAY

Masters of the Universe (TM) has an extensive vocabulary of words which can
be used to enter players COMMANDS.
To enter a COMMAND just type in the action you want to perform, as an
example, some possible commands are listed below.

GO PALACE   EXAMINE WAX   ENLIST ORKO
TALK TO RANDOR   DROP HEX   ASK MOSSMAN TO DRINK
ASK THE SORCERESS FOR HELP   FIT MINUS MANACLE TO MIRROR

These are a few sample COMMANDS but as you can see they range from simple
two word (verb/noun) instructions to multiple action COMMANDS.
Several actions can be strung together, but should be separated from each
other by the use of AND or by a comma:-

GET THE BOX AND OPEN IT
GO BRIDGE, S, CUT THE ROPE

SPECIAL WORD COMMANDS

LOOK  - This will redescribe your current location if you lose your bearings.

EXAMINE for closer look at an object just use the word examine followed by
the name of the object you wish to inspect, and if appropriate the computer
will give you further information.

I for INVENTORY
This will tell you what you are carrying and wearing.

QSAVE
This will save your current state of play, to RAM, so that if you should
accidentally be killed you may QLOAD to return to the scene of the crime
without reloading a saved game from tape.

QLOAD
Loads previously Qsaved game.

QUIT
This command will ask you if you want to play again and also ask if you
want to RESTORE a saved game.

SAVE GAME
This allows you to save the current game position to tape. The saved game
can then be restored at a later date by answering YES to "Do you want to
RESTORE a saved game?"

LOAD GAME
Loads a saved game from tape.

WAIT
There may be times in the game when being able to wait has a distinct
advantage. This command will let the game move on by one move - longer
waits can be entered by WAIT 5: WAIT 10:

BOM
Very useful this, particularly if you are playing in a cavalier manner,
constantly being killed by wandering nasties and ending up as lunch for
some hideous looking quadruped.

Typing BOM (back one move) does just that, you will be given another chance
to wipe the egg off your face. If one of your thoughtless actions results
in death, then by typing BOM as your first command after the title page
at the restarted game position, you will get another chance at survival
from your last move.

GET ALL
Picks up all the available objects in your current location, but will not
get objects that you have yet to discover and will not allow you to carry
more than you are capable of.

DROP ALL
Drops everything that you are carrying.


Loading Instructions

Commodore 64
Cassette: Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette
player.
Disk: Type LOAD "*",8,1, then press RETURN.

C16
Cassette: Type LOAD and then press RETURN. Press PLAY on the cassette player.
At ready type RUN then press RETURN.
Save game as per CBM 64/128.

BBC
Cassette: Type *TAPE then press RETURN. If you have a filing system other
than tape installed, type PAGE= &EOO then press RETURN. If uncertain do this
anyway. Type CHAIN "" then press RETURN followed by PLAY on the cassette
recorder.

BBC
Disk: Type CHAIN "LOADER" and press RETURN. Game will load automatically.

Electron Cassette: As BBC

IBM Disk: Insert disk and game will load automatically.

Amstrad
Cassette: Press CTRL and SMALL ENTER and then press PLAY on the cassette
recorder.

Amstrad
Disk: Type RUN "MOTU" and press ENTER and game will load automatically.

Spectrum 48K:
Type LOAD "" and press ENTER.

Spectrum 128K:
As 48K loading.

<Image of Skeletor bending over backwards>

----------------------------------------------------------------------------
Screens shots from Spectrum version. Other versions may vary. BBC/Electron
versions text only. (C) MATTEL Inc. 1986. All rights reserved.
MASTERS OF THE UNIVERSE, HE-MAN, ADAM, CRINGER, BATTLE CAT, KING RADNOR,
SORCERESS, MAN-AT-ARMS, MOSS MAN, SKELETOR, BEAST MAN, EVIL-LYN, MER-MAN
are trademarks owned by and used under licence from MATTEL Inc. Orko and
any distinctive likenesses thereof are trademarks of Filmation.

Manufactured and distributed by U.S. Gold Ltd., Units 2/3 Holford Way,
Holford, Birmingham B6 7AX.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
ALL KEYWORDS
------------------------------------------------------------------------------
------------------------------------------------------------------------------

I extracted from the BBC binary all the keywords available in the game.
Notice that all keywords consist of four characters or fewer. Only these
characters need to be typed, and other characters will be ignored. For
instances,

  KILL MANT WITH SWOR

Has the same meaning as

  KILL MANTENNA WITH SWORD

*********

NORT
N
SOUT
S
EAST
E
WEST
W
UP
U
DOWN
D
NE
NW
SE
SW
JUMP
LEAP
DROP
QUIT
Q
LOAD
SAVE
GET
TAKE
PICK
ENLI
INVE
I
HELP
LEAV
GO
ENTE
CLIM
WALK
RUN
LOOK
SEAR
EXAM
KILL
ATTA
HACK
CUT
SLAS
QUIT
Q
READ
SHOO
OPEN
UNLO
SMAS
BREA
DEST
FILL
CLOS
SHUT
POIN
DIRE
DIG
RING
TOLL
THRO
CHUC
LIGH
IGNI
STEA
BUY
PURC
KICK
LOAD
TALK
CONV
SPEA
PULL
TUG
HEAV
PUSH
PRES
TOUC
SWIM
ROLL
FIT
JOIN
HIT
REMO
REPL
Y
N
TIE
FOLL
PERS
PLAI
WEAV
MAKE
EAT
SHAR
GIVE
QSAV
QLOA
RIDE
BOM
WAIT
MOVE
SNIF
SMEL
IT
PALA
RADN
CREA
GLOW
HERD
WAX
DOOR
PANE
WALL
GOLD
SIGN
GAME
ALE
BEER
DRIN
PEOP
MAN
MOLE
GUAR
PAGO
SOIL
EART
GROU
TIME
GATE
GLAS
RECE
ALCO
SWOR
ROPE
BED
POST
MIRR
SIGN
MINU
MANA
STAB
HORS
GARD
TIP
RUBB
BONE
PAPE
TREE
FRUI
GUAN
SHAD
PINN
WYVE
NEST
WYCO
CORD
FIRE
ORKO
JAWB
COAT
TENT
MOAT
ROAD
CHAS
CAVE
LIZA
RUNE
BLOC
EQUA
ABAC
BOUL
PASS
ROCK
MONS
MERM
BEAD
HEX
HEXA
SORC
CLOC
FACE
TURQ
MANT
STAL
STIR
SWAM
CURT
ROST
CUBO
FISS
SHAL
SHAF
SKEL
CONS
PADS
CIRC
TRIA
DIAM
EQUI
BUTT
BEAS
LEVE
SCOR
HEAD
MOSS
GLOB
BATT
TUNN
REED
RIVE
CRAC
FLIN
TABL
WRIT
SPIK
CAGE
MUD
CLAW
GRAP
TWO
COG
MOUN
WATE
ALL
VALL
PATH
BLOC
ENTR
COMP
HOOK
CONT
CAST
AND

------------------------------------------------------------------------------
------------------------------------------------------------------------------
CREDITS
------------------------------------------------------------------------------
------------------------------------------------------------------------------

* Game Manual for Spectrum.
* Your Sinclair 6/1987 p. 72
* Crash 9/1987 p. 71
* Crash 7/1988 p. 53
* Sinclair User 8/1988 p. 71
* Crash 9/1988 p. 60
* Crash 9/1988 p. 104
* Your Sinclair 11/1988 p. 98
* http://http://www.worldofspectrum.org/infoseekid.cgi?id=0006658
 for hosting scans of the magazines credited above.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VERSION HISTORY
------------------------------------------------------------------------------
------------------------------------------------------------------------------

1.01 12/14/2019
  * Added Spectrum-specific commands.

1.00 10/11/2013
  * Initial Release