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Author: Lisa Harrison (Lisanne)
Version: 1.02
Status: Complete
October 13th - 14th, 2005. Revised 12th April 2007.
Guide written for Cluedo for the Amstrad CPC464. Also compatible with the
Commodore 64 version.
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This guide is Copyright 2005-2007 Lisa Harrison (Lisanne). All rights reserved.

This guide may not be reproduced in whole or in part under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of this
guide on any web site not listed below or as part of any public display is
strictly prohibited, and a violation of copyright. All trademarks and
copyrights contained in this document are owned by their respective
trademark and copyright holders.

The following sites now have my permission to host this FAQ on their website:

www.gamefaqs.com and its affiliates
www.neoseeker.com
www.supercheats.com
www.honestgamers.com

Please send any e-mails concerning the contents of this guide, questions about
the game, requests for permission to host it on your site etc to:

[email protected]

Thankyou.
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                                CONTENTS
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1. Introduction
2. The Rules
3. Starting The Game
4. How To Play
5. Playing Tactics
6. Questions & Comments


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                             1. INTRODUCTION
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The game "Cluedo" (known as "Clue" in some countries) is traditionally known as
a board game. This version of the game is the same as the board game, the
premise being that the player must move around the board that appears on screen
according to how the dice lands and determine who, where and with what the
murder was committed. The only difference is that the game allows both human
and computer-operated players to join the game - as many or few as you wish.
The only essential element is that there must be at least two players, up to a
maximum of six. You can even sit and watch the computer play against itself,
although precisely why you'd want to is anyone's guess.


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                              2. THE RULES
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The premise of Cluedo on all platforms and in its original form as a board
game is that all players are in a mansion when a murder occurs. Players must
determine who the killer is, what the weapon was and in what room the murder
took place. A minimum of two and maximum of six players should play, each
player taking the role of one of the suspects. The game is played until one of
the players makes a correct accusation concerning the crime - the player who
unmasks the murderer is the winner of the game.

This is achieved through the gradual elimination of suspects. Weapons, suspects
and potential rooms are represented in the form of cards. At the beginning of
the game, a dealer for the cards must be selected - this should take place by
rolling the dice. The highest roll is the player who deals the cards. The
player should not look at the cards. Three cards will remain in the centre of
the board - one for the killer, one for the weapon used and one for the room
that the murder took place in. The other cards will be divided equally among
the other players.

The suspects:
Mrs Peacock
Mrs White
Ms Scarlett
Prof Plum
Col Mustard
Rev Green

The weapons:
Candlestick
Rope
Dagger
Revolver
Lead Piping
Spanner

The rooms:
Lounge
Dining Room
Kitchen
Ball Room
Conservatory
Billard Room
Library
Study
Hall

Each turn, players take it in turns to roll the dice and move accordingly.
One space on the board counts as one movement point from the dice, but once
a player enters a room they will be unable to move back out of it until the
next turn. When in a room, a player will be able to make a suggestion the same
turn that they enter it, with only one suggestion being made per turn. This
can be thought of as a mini-accusation. See "How To Play" for more information
on this. After a player has made a suggestion, other players will be asked
whether they have one of the cards involved in the suggestion. Players must be
honest, and may select any one of the cards they may hold. The card in question
must be shown to the player who made the suggestion.

An accusation can be made at any point, but players should be aware that after
an accusation has taken place, their participation in the game will end. If
the accusation is correct, then that player wins the game and the game ends.
If the accusation is incorrect, then the game will continue but that player
will no longer be able to participate. For this reason, it is advantageous for
players to refrain from making an accusation until they are certain of who
the killer is.


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                            3. STARTING THE GAME
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First, you'll need to decide how many players you would like to include. You'll
have to select players based on the order that the computer presents the
characters involved - unfortunately you won't get much of a choice in this. For
each character in turn, select a name for that player and a computer playing
level. If the player is human, don't enter a playing level. Name your computer
opponents as well based on how many you wish to play against (generally, more
players means a longer game), and enter their numerical difficulty levels. The
numbers should be between 1 and 9, with 1 being the lowest difficulty setting.
Just skip this by pressing the return key if the player is human. After a
minimum of 2 players have been selected, you can prevent any more players being
included by pressing the return key instead of entering the next name.

Next, select the length of playing time, by again adding a number when
prompted. 1 will give the quickest game. Don't pay too much attention to what
you select here - the length of game won't really be affected by anything other
than the number of players involved (less players means more clue cards each).
Press return again and the game will start.


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                               4. HOW TO PLAY
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Players take it in turns to roll the dice and move around the board, but first
a dealer will be selected for the clue cards. Once the game starts, take a look
at your cards - cards held by players will indicate who is NOT involved in the
crime. It's best to head to a room first to start making suggestions straight
away.

Rolling the dice will usually be the first thing you do. Since you can only
make a suggestion when in a room, it's a good idea to head for the room closest
to your current location. Move around the grid by using the arrow keys, and
the rest of the game will quickly fall into place - it's easy to feel your way
round after a game or two. "Notes" are the most useful feature. These show
lists of suspects, weapons and rooms with crosses against those already ruled
out. Before making any suggestions, the only ones ruled out so far will be the
ones on your clue cards, but once you make your first suggestion you'll find
out what's on someone else's clue card (or if no-one holds those cards, then
you've struck lucky and hit on who the murderer was immediately!).

Each of the corner rooms on the grid has a small arrow in it - these are the
passages, as named in the playing menu option of the same name. The passages
lead to the room's opposite number - the Conservatory and Lounge have a passage
between them, as do the Study and Kitchen. You can use these to navigate more
quickly, but be aware that using a passage counts instead of a dice roll - ie
you can do one or the other but not both in a single turn. You can also make
a suggestion once per turn, even after moving according to the dice or passage.

When you are ready to make your accusation, bearing in mind that an accusation
results in the end of your participation in the game (either with you as the
winner or with you sitting out the rest of the game), you won't need to be in
a room to do it. It will take a new turn to make your accusation. Select the
relevant option on the play menu ("Accusation"), select the weapon, suspect
and room involved from the menus which follow and then cross your fingers and
hope you're right! You'll find out for yourself whether you're right, and then
you'll get to decide whether to play again or not. Since the murderer is
different each time, there's no simple solution - follow the suggested tactics
given below to gain the only kind of upper hand I can give you.

The rest of the game is very much self-explanatory. If it's your first time
playing, just experiment and bear in mind the rules given in the section
above. It's a simple and fun game that provides moderate entertainment for
short periods. All options on the menu are named in a way that describes their
function accurately, so there's nothing left to tell you. Have fun!


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                          5. PLAYING TACTICS
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Eliminating Suspects
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If you have checked your notes and you have ruled out all but 2 choices for any
one of your categories, a good tactic is to take a look at your clue cards and
head to a room to make a suggestion and force the other player(s) to rule out
(or not) one of your choices, thus giving you the upper hand in making your
accusation.

Example 1:
I have ruled out all suspects but Rev. Green and Mrs. Peacock. I
have the clue cards for Mrs White and Col. Mustard, and have already found out
that my opponent has the clue cards for Ms. Scarlett and Prof. Plum through the
previous suggestions I have made.
I have the clue card for the Lounge, so disregarding any other suspicions I
head for the Lounge. I also check my cards and remember that I have the card
for the Rope, so again disregarding other suspicions I make the suggestion that
the killer was Mrs Peacock (one of my two suspects), and that the weapon used
was the Rope. I check to see if my opponent has any of these clue cards. If
the answer is "Yes", then it HAS to be Mrs Peacock's card, since I have the
cards for the Lounge and for the Rope. However, in my example the other player
answered "No". This means that the killer is definitely Mrs Peacock, since all
cards are dealt except for the cards of the player, weapon and room involved in
the crime.

Example 2:
I have ruled out all suspected rooms except for the Kitchen and the Hall. In
this case I will head for one of the two rooms I suspect - in my example I am
closest to the Hall, so I head there.
I have the clue card for Mrs White, so I know she's innocent. I also have the
card for the Revolver. I therefore make the suggestion that the murder took
place in the Hall, that the killer was Mrs White and that the Revolver was the
weapon used.
I check to see if the other player(s) have any of the cards. If any of them do
then the murder must have taken place in the Kitchen since the Hall will be
the room they have to eliminate - I have the cards for the suspect and for the
weapon, so none of them could have them. If they answer negatively, then the
Hall was indeed the room involved, since otherwise it would have been dealt.

It stands to reason that this tactic works best when combined with the tactic
below:


Ensuring Victory
-----------------
What you need to do to ensure that you win is to throw a few red herrings
around! No, you're not allowed to lie - can't do that on a computer so easily.
You just need to be sneaky about what you say when the other player(s) make
their suggestions.

Example:
It is the start of the game and I am playing against a single opponent, so
between the two of us we have all the cards except for the murder cards. The
other player heads for the Lounge and makes the following suggestion: Lounge,
Prof. Plum, Candlestick.
I have the clue cards for both the Lounge and the Candlestick, but not for
Prof. Plum. I therefore have to answer "Yes" when asked if I have any of the
cards. I have two of the cards, so I should choose carefully. I decide to
pick the Lounge as the card I have to show the other player. I will also make
a mental note that I have already showed I have the Lounge - I can use this to
my advantage if I do NOT let the other player know that I have the Candlestick
unless I absolutely have to. With any luck I can keep two options open to my
opponent so that they can't make an accusation until I've already eliminated
enough options to make my own accusation. This should hopefully prevent them
from winning before I can.


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                         6. QUESTIONS & COMMENTS
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Questions and comments are non-existant at this stage due to the fact that this
is the first publicised version of this FAQ! If you would like to submit any
question, comment or further information for this guide, please do e-mail me at

[email protected]

Please state whether or not you would like to be mentioned in this FAQ and if
so, what name you would like me to use. If you do not specify anything, I will
assume that you wish to remain anonymous and will not mention you at all when
including your question or comment. All e-mails received (except for e-mails
requesting permission to host this guide from websites) will be included in
this section and I will update it as soon as I have enough to make it feasible
to do so. All e-mail is welcome if you have read this - feedback is always
appreciated!

Thankyou,

Lisa Harrison, 14th October 2005.

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