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                              Rabbit Transit FAQ
                              For the Atari 2600
                             Written by Pseudonym
                                 Version 1.1
                          Email: [email protected]
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Table of Contents:
------------------

Revision History
Copyright
FAQ
Introduction
Walkthrough
Closing

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Revision History
===============================================================================

December 15th, 2007; Version 1.1
- Moved some text and other stuff around to make it more readable.

February 15th, 2006; Version 1.0
- Completed mostly everything in the guide.

===============================================================================
Copyright
===============================================================================

This document is licensed for public use according to the GNU Free
Documentation License. If you'll read the license, you'll see that it allows
for inclusion within another work, provided that the other work in turn
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains
a notice placed by the copyright holder saying it can be distributed under the
terms of this license. Such a notice grants a world-wide, royalty-free license,
unlimited in duration, to use that work under the conditions stated herein. The
document, below, refers to any such manual or work. Any member of the public
is a licensee, and is addressed as you. You accept the license if you copy,
modify or distribute the work that requires permission under copyright law.

A modified version of the document means any work containing the document or a
portion of it, either copied verbatim, or with modifications and/or translated
into another language. You may copy and distribute a modified version of the
document under the conditions of sections 2 and 3 above, provided that you
release the modified version under precisely this License, with the modified
version filling the role of the document, thus licensing distribution and
modification of the modified version to whoever possesses a copy of it.

To summarise, you may use my guide in part or whole, without any additional
permission from myself, provided that the resulting guide is similarly released
under the GNU FDL. If this is problem for you, I would be happy to give you
separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of
this guide can always be found at GameFAQs. It's the responsibility of any
other site that has this guide to get the latest version, and no, I won't send
updates to sites already hosting this guide.

Copyright 2008 T. C. aka Pseudonym. All rights reserved.

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FAQ
===============================================================================

Q: I'm having trouble playing the tape or running the game on an emulator.

Read below in the "Starting The Game" section for some tips to get the game
playing.

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Introduction
===============================================================================

Rabbit Transit was developed and published by Starpath in 1983. It's an unusual
game about a rabbit who's trying to start a family... but first you have to help
him cross several screens of peril to reach his goal, the "Bunny Bushes". Where
his mate is waiting for him I suppose.
This document isn't intended to be walkthrough, just filled with some useful
hints on how to complete each of the screens/rounds. I don't think the game has
an end; the game eventually became too difficult for me to get any further.
If you have any suggestions, comments, or constructive criticism, please email
me at <[email protected]> with the heading Rabbit Transit. All flames,
threats, childish comments, etc. will be deleted and you're email address will
be filtered.

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Game Basics
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Controls
-------------------------------------------------------------------------------

Fire Button: Makes your rabbit hop.

Joystick: Moves your rabbit around - you can only hop diagonally. Keep this in
mind when you play.

Game Select Switch: Changes to a one- or two-player game.

Difficulty Switch(s): Select the difficulty for each player.
- In position B, the turtle will always stay above the water.
- In position A, the turtle will submerge and surface at intervals. All enemies
  will also move quicker within the game.


Starting the Game
-------------------------------------------------------------------------------

With the real game (which is a tape, btw), you will need three things:

-An Atari 2600
-A Starpath Supercharger
-A portable tape player

Insert the Supercharger into the Atari 2600 label up and insert the cable for
the Supercharger into the earphone jack of the tape player. Any tape player
should do the job according to the manual but I think that a portable one would
be easier to use. Insert side A of the tape, rewind it if you need to, and then
press play. Some tape players may not load the tape reliably on side A so use
side B if it's not working.

When you are using an emulator and the .bin or .a26 file of the game (and you
most likely are), you shouldn't have much trouble running the game. The only
thing to watch out for is whether or not the one you download is broken up into
several files (usually Rabbit Transit A, B, and C), or just one file. I prefer
using the whole file one just because it's easier to use but if you have the
one broken up into different files you will have to combine them using the
method described in .txt file for whichever emulator you're using.

---

If you're having trouble starting the tape or running the game on an emulator.

You can try this with the real game:
1. If the tape player makes a screeching noise, you might not have plugged
   the Supercharger cable into the earphone jack.
2. If the tape doesn't move, check the batteries in the cassette player.
3. Rewind the tape completely and try again.
4. Flip the tape to Side B if Side A won't load properly.
5. Set the volume and/or tone controls at high or maximum.
6. Move the cassette player farther away from the TV and try again.

If you are using an emulator, look in the .txt file or manual to see what it
says about Starpath games. Z26 and Stella have documentation on Starpath game,
I'm not sure about the other emulators out there.


Progressing Through the Game
-------------------------------------------------------------------------------

A round consists of two different screens each with different goals.


Mysterious Meadow
-----------------


                      Start
Screen 1        ..................
                ..................
                ..................
                ..................
                ..................
                ..................
                ..................
                       End


The goal of the first screen, which is referred to as the "Mysterious Meadow"
in the manual, is to reach the Turtle at the bottom. There are Snakes,
Butterflies, and other wildlife, as well as fences that you have to avoid
running into along the way. The enemies appear from either side of the screen,
moving either slowly or quickly, but lucky for you only a single enemy will
appear on each row. When you get further on, every enemy will continue to speed
up, making it difficult for your poor rabbit to reach the turtle.

Watch the screen for a second or so until you see where the enemies appear and
how fast they move. Plot a path through the fences ahead of time and then start
to move across the rows. Take a break in the gaps in the fences to plan your
next move. Take your time and don't be afraid to back up when you need to do so.
Depending on the difficulty switch, you might have to time when you can make a
dash for the turtle, but otherwise you should be okay.


Land of Ledges
--------------


Screen 2          =   =   =   =
                =   =   =   =   =
                  =   =   =   =
                =   =   =   =   =
                  =   =   =   =
                =   =   =   =   =
                  =   =   =   =
                      Start


The goal of the second screen, referred to in the manual as the "Land of
Ledges", is to change the color of the dashes to the target color, which you
can see at the top left side. The idea is similar to Q*Bert basically.
Complicating the matter is the jerk at the top of the screen who will try to
drop blocks onto you. As you progress through the game the guy will appear at
shorter intervals and move across the screen and drop the blocks more quickly.

The best way to finish this screen is to hop along a diagonal. Once you reach
the top or bottom of the diagonal, start on another diagonal until you turn all
of
the dashes to the target color. You can also do this by either columns or rows
but
it's harder and later on in round 3, it might be frustrating.

Once you reach round 3, the blocks will also change the dashes back to their
original color when they touch them. You will inevitably have to backtrack a
little
to change the dashes back to the target color because the blocks that the guy
tosses will mess some of them up. Work first to change all of the dashes to the
target color with as little damage to the dashes as possible. That means you
should
back up onto dashes that have already been changed by the blocks to minimize the
amount of work you have to redo. You have to be as quick as possible here since
your
going against the clock and the blocks so don't hesitate and hop onto any
remaining
dashes before a block can change to finish.


Bunny Bushes
------------

When you complete screen 2, you'll get a short intermission scene called the
"Bunny Bushes" in the manual, where your rabbit will hop across the screen and
then
hop back with another rabbit and a bunch of little rabbits. All to the "For
He's a
Jolly Good Fellow" song, or cheer I should say since he was um... successful
with
the whole family-starting idea. Which means of course, you will start the next
round
at this point.

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Closing
================================================================================

Final Comments
--------------------------------------------------------------------------------

Goodbye. It's been fun writing this thing for you all. Well, not really, but I
had to have something nice to say since this guide is almost at the end. Heh.
Just kidding. If you have any questions, comments, suggestions, praise or
criticism, they should be sent to <[email protected]>. If you're planning on
using this guide for your site, I'd appreciate it if you emailed me first.


Credits
--------------------------------------------------------------------------------

Starpath for developing & publishing this entertaining game.

AtariAge for the transcript of the Rabbit Transit instructions.

Pepsi and Mountain Dew for keeping me awake while I'm writing.

And thank you for reading....

Anyone else who contributes will get a nifty spot here, so don't delay,
contribute today!

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