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P I T F A L L
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Walkthrough v1.00 by JLV
Created 29 August 2003
Full title: Pitfall! (Pitfall Harry’s Jungle Adventure)
Original system: Atari 2600
Company: Activision
Year: 1982
Programmer: David Crane
This walkthrough may be reproduced without permission conditional upon it being
done so in its entirety and without modification, whilst giving credit to the
author. It was created as a result of reading other Pitfall walkthroughs
available online and finding them to contain errors, inaccuracies, vagaries and
ambiguities. It is based on a thorough and meticulous mapping and testing
process and so confident in it am I that if anyone should find genuine
logistical errors in the information provided I will send them $1000.00US.
Email:
[email protected].
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TREASURES (8 of each)
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Money Bag: 2000 pts
Silver Bar: 3000 pts
Gold Bar: 4000 pts
Diamond Ring: 5000 pts
There are 255 screens in the game, meaning if you were to run in either
direction and keep going aboveground (and time allowed it) you would, after 255
screens, end up back where you started from.
Going through 1 underground screen is equivalent to 3 aboveground screens and
every available shortcut has been taken advantage of in the method used here.
Time is EXTREMELY LIMITED so best use must be made of it. This means never
stopping unless necessary and generally making every second count. Tips for
doing this include:
- Grabbing ropes when they are there to be grabbed.
- Running over closing pits even when late on the scene and jumping at the last
moment to avoid death.
- Whereever possible, crossing alligator pits in just one rapid sequence of
moves while the mouths are closed.
- Getting on and off ladders as early as possible- by holding the diagonal on
the control, Harry will get on or off a ladder at the first opportunity.
A perfect game will yield 114,000 pts (32 treasures + 2000 starting pts) but
this is quite difficult to achieve, due mainly to contact with logs (the only
other way of losing points is by falling down holes, -100).
When the game is successfully completed, the clock will stop (usually with only
a handful of seconds remaining) and action will simply cease.
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KEY
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R = Right (followed by number of screens to move).
L = Left.
Tunnel = Take ladder down.
L to Exit = Left, past scorpions, taking ladder up.
Continue through = Moving aboveground and keeping on going until the last of
the listed treasures is gathered.
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START
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1. R6 to GOLD.
2. R5 to Tunnel, L to Exit.
3. L7 to $BAG.
4. L3 to Tunnel, L to Exit.
5. R2 to RING.
6. L4 to Tunnel (beware deadend tunnel one screen early), L to exit.
7. L and continue through:
$BAG
RING
RING
GOLD
GOLD
8. L6 to Tunnel, L to Exit.
9. L and continue through:
$BAG
GOLD
SILVER
RING
$BAG
GOLD
SILVER
GOLD
SILVER
SILVER
SILVER
10. L2 to Tunnel, L to Exit.
11. R3 to $BAG.
12. L and continue through:
$BAG
GOLD
RING
RING
SILVER
$BAG
$BAG
RING
SILVER
SILVER
RING
13. L4 to Tunnel, L to Exit.
14. R3 to GOLD. FINISH!
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ALTERNATIVE ROUTE
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While the above method allows for the shortest and quickest possible route
through the game, there is an alternative path that may be taken at the start,
the time difference between each method found to be negligible.
1. R6 to GOLD.
2. L6 to Tunnel, L to exit.
3. R1 to Tunnel, L to Exit.
4. L6 to $BAG.
5. Go to Step 4 above.
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PITFALL-RELATED SITES
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http://www.atariage.com/software_page.html?SoftwareLabelID=360
http://www.atariage.com/2600/archives/strategy_pitfall_map.html?SystemID=2600
http://www.atariprotos.com/2600/software/pitfall/pitfall.htm
http://members.tripod.com/~PitfallHarry/
http://members.tripod.com/~PitfallHarry/PitfallManual/PitfallManual.html
http://www.atariguide.com/0/032.htm