-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_______ _ __ __ _ __
|__ __| | | \/ | | | / _|
| | | |__ ___ | \ / | __ _ ___| |_ ___ _ __ ___ ___ | |_
| | | '_ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__/ __| / _ \| _|
| | | | | | __/ | | | | (_| \__ \ || __/ | \__ \ | (_) | |
|_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |___/ \___/|_|
_ _ _ _ _
| | | | | | | | (_)
| |_| |__ ___ | | | |_ __ ___ _____ _ __ ___ ___
| __| '_ \ / _ \ | | | | '_ \| \ \ / / _ \ '__/ __|/ _ \
| |_| | | | __/ | |__| | | | | |\ V / __/ | \__ \ __/
\__|_| |_|\___| \____/|_| |_|_| \_/ \___|_| |___/\___|
--. .-. . .
| ) | | |
|--'.-.. . ._.-. .--. .-.-|- |---| .-. ____ .--.--. .-. .--.
| ( )\ \ / (.-' | ( )| | |(.-' | | |( ) | |
' `-' `' `' `--'' `-' ' ' ' `--' ' ' `-`-'`-' `-
/
/
\/
/\
o/
/|
/ /\
_____________\ \____
"I have the power!"
----------------------------------------------------------------A GUIDE
_______________________________________________________________________
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
* An FAQ *
- by -
* Steve Taylor *
- Began: 09/December/07 -
* Posted: 09/December/07 *
- Updated: --/--------/-- -
* Finished: 09/December/07 *
- E-Mail:
[email protected] -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Table of Contents:
(I-I) Introduction (I-I)
(C-N) Contact Me (C-N)
(V-H) Version (V-H)
(W-K) Walkthrough (W-K)
(T-K) Thanks to... (T-K)
(C-R) Copyright (C-R)
Note:
*This section needs to be re-vamped.
**This section needs to be completed.
***This section needs to be started.
-------------------------------------------------------------------------------
(I-I) INTRODUCTION (I-I)
-------------------------------------------------------------------------------
I haven't done a walkthrough or guide for a long, long time now, so I'm a bit
rusty, so I decided to start myself off gently by doing an Atari game first. No
need to give myself a heart-attack just yet. However, since I've gotten myself
in the flow of contributing to GameFAQs again, I might do a guide for an Atari
game once a week or so (like hell I will. I'll forget within an hour.), so
expect better and greater things in later weeks as I get my groove back on.
Anyway, "He-Man and the Masters of the Universe" was an immensly popular
Saturday morning 80s cartoon that saw the heroic He-Man battle against the
sinister forces of the Masters of the Universe and defend Castle Grayskull in
the process. So, what better than to give kids a chanceto play as the titular
hero He-Man upon their Ataris?
Whilst I do own the Atari version, the Intellivision version is far superior, so
keep an eye out for that one as well if you've got an Intellivision lurking in
one of your closets. I'd recommend it.
-------------------------------------------------------------------------------
(C-N) CONTACT ME (C-N)
--------------------------------------------------------------------------------
Yes. It's official. I love the attention. Gimme your e-mails. Make my head
explode with compliments.
To send me mail that I will read, please set it up with the following fields:
E-Mail:
[email protected]
Subject Line: Masters of the Universe (Atari) Guide
Now that you've got my interest, you must abide by the rules below, or else it
won't be read and instead, ignored. Please, if you want your voice to be heard,
follow the rules/guidelins.
THE DO'S
=-=-=-=-=
- Inform me of errors that I've made. Either constant grammar or factual info.
- Pass on strategies and solutions on how to solve parts of the game which I
have not mentioned.
- Ask for help about things not mentioned in the guide.
- Write in words. Not internet short cuts.
- I like to read e-mails with proper formatting and grammar. Please do be sure
to write your e-mail like so.
- And please, read through the guide before even thinking about contacting me.
I've had many e-mails in the past about my other guides where they ask me
questions which were answered, or not answered in some cases, since some were
about the demo guides I had wrote.
THE DO NOT'S
=-=-=-=-=-=-=
- Send me chain letters or spam. That's one big no-no.
- Send attachments. In some cases, I do accept them, but usually for pictures
only.
- Call me names/Insult me/Threaten me/yadda yadda yadda...
- Use child like e-mails with crap colours. I don't want size 32 bright yellow
font on top of a lime green background.
- Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF.
- No stupid 1337 speaking. If I see it, it's deleted in a flash.
- Ask irrelevent questions which I answered in my guide. It irritates me to have
that done.
See those rules? Well...they're more like guidelines anyway...but it doesn't
matter either way! OBEY THEM OR DIE!
-------------------------------------------------------------------------------
(V-H) VERSION HISTORY (V-H)
-------------------------------------------------------------------------------
Version 1.00 - Due to the sheer shortness of the game, the guide is pretty much
finished. I probably won't have to do any updates, except maybe
the Introduction section, since it seems a bit iffy. But other
than that...Hooray for laziness!
-------------------------------------------------------------------------------
(C-N) CONTROLS (C-N)
-------------------------------------------------------------------------------
The gameplay in "Masters of the Universe: Power of He-Man" is broken down in
two stages. The first is where you take to the skies in Adam's Windraider in
order to reach Castle Grayskull. The other sees Adam on foot, trying to battle
it out with the despicably evil Skeletor. Sure, there aren't many levels, but
what would you expect from an old Atari game?
=-=-=-=-=-=-=-=-=-=-=-=-=-
Controls:
=-=-=-=-=-=-=-==-=-=-=-=-=
The default controls for when piloting the Windraider are as follows:
Left, Right, Up, Down - Move Adam's vehicle in those directions.
Fire Button - Launches a laser attack, or drops a mine (only drops a mine
if there are no enemy discs in the sky)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The default controls for controlling Adam against Skeletor are as follows:
Left, Right, Up, Down - Move Adam in those directions.
Fire Button - Raises Adam's shield to block Skeletor's projectiles.
-------------------------------------------------------------------------------
(W-K) WALKTHROUGH (W-K)
-------------------------------------------------------------------------------
At the top of the screen as you begin, you'll see your heads-up display. Like
all Atari games, it displays the amount of points you'll rack up, and below
that, it displays the distance you are from reaching Castle Grayskull. Below
that, you've got your three lives. Nice and simple.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stage One: Windraider.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
How to Play:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As soon as you start the game, you'll notice your distance meter at the top of
the screen. Your goal is to travel the 30 miles, kilometres or however far it
is to reach Castle Grayskull. However, you'll also notice two directional
arrows next to it; one pointing left, and the other right. Most games will
have your protagonist travelling from the left of the level to the right, but
here you get a choice. A very _odd_ choice. If you go right, you'll face with
enemies like normal, but fly left, you'll face...well, absolutely nothing. Not
a single enemy or threat, and what's even more weird is that every second, no
matter if you're moving or not, you'll rack up 600 points. I'm not sure
whether this was intentional, a programming bug, or a developer's backdoor or
something. However, what I do know is this, if you fancy breezing past level
one and skipping straight to the fight with Skeletor by doing nothing at all,
try it out. Plus you get to rack up an infinte amount of points to show off to
your friends (if you have any that won't point and laugh), or use up in the
final fight with old Skeletor himself.
One final note on the enemy-free path, if you decide to turn back and fly to
the right, even if it's just for a second, enemies will suddenly appear,
making it no different than if you were to have gone right in the first place.
The same goes for firing Adam's weapon, as this too seems to trigger enemies
to spawn.
However, since we're all tough, brute men like our hero and idol He-Man, we're
going to fly off to the right.
Your only enemies are found upon the ground, waiting to fire upon He-Man with
their lasers, as well as launching a spinning disc which eventually begins to
home in on the craft, and if you fail to destroy it in time, it'll hit and
you'll lose a life. Whilst they only have two attacks, they can be tricky to
dodge due to what seems to be a scrolling error in the programming. Instead of
the enemies attacks firing in a straight line, they move if Adam changes
direction. It's tricky to explain, but try it out and you'll see what I mean.
The first few times you play, you will be caught up by this, but with practise
you can eventually use it against the enemy to defeat him.
You get two attacks in this level. The first is a laser cannon that fires
straight out to destroy the spinning discs, and the second is a mine/bomb to
drop upon your enemies. Since there's only one button on the Atari joystick,
you can't use both at the same time. What happens is that if no flying discs
are on the screen, Adam can drop a bomb upon his enemy to destroy him, or at
the least, create a crater for the bad guy to fall in. However, if the
spinning disc is out and about, the Fire button switches to the laser cannon.
Try to get ahead of the enemy before launching a bomb, allowing plenty of time
to form a crater, and for him to run into it.
When you see an enemy, don't slow down and keep moving to the right, trying to
hit the spinning disc. If you hit it, excellent! Just hit the Fire Button to
drop a bomb and kill the enemy, but if not, don't worry. The secret is to fly
up high and fast to keep the disc as far from Adam as possible, and so when
the enemy fires a regular laser bolt, all Adam has to do is fly slightly to
the left to send it of course, and still have enough room to turn and finish
off the flying disc. Again, it's tricky to explain in words, but the technique
does work with a few tries, so check it out yourself.
There aren't any variations in enemy or their attacks, so you'll be facing
pretty much the same guy again and again until you reach the castle. When you
do, just let go of the controls and let the Windraider float gently down to
end the level.
The game will then give you bonus points (300 each) for how many lives you
have left, so you better have conserved them, since you'll be needing those
points for the next level.
(whilst it's completely irrelevant, I've noticed that the top and bottom of
the screen will change colour depending on whether Adam is high in the air
(where it'll be green), or low down on the ground (where it'll be brown.)
Just thought I'd let you know.)
------------------------------------------------------------------------------
=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage Two: Skeletor Battle
-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
How to Play:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Prepare for frustration. This is one tough mother of a level. To break it
down; on the left side of the screen is Adam's starting point, and on the
right is a rather angry Skeletor. Seperating the two of you are energy
barriers that randomly change pattern and move up and down, left and right
across the screen, making it tricky to get past. It's your job to make it to
the right of the screen to touch and kill Skeletor. Sounds simple, but boy it
ain't. The controls are simple, and hitting the Fire Button allows you to
easily block Skeletor's projectiles, but it's the energy beams that will get
you again and again and again. The narrow gap in the bars just ain't enough to
make it through without a lot of effort and retries. My advice to you is not
to go diagonal, since you'll never make it through. If you're trying to get by
one, stop moving and only use up and down to match the opening in the beam and
let it pass by you instead. If you're moving left or right whilst it's
happening, you'll always get clipped no matter how hard you try to get by.
It's frustrating, sure, but don't worry about dying, since for some reason,
this level doesn't have lives like the last one. Instead, it makes use of the
number of points you have. Every time you get hit by Skeletor's attacks, or by
his energy field barriers, you'll won't lose a life, but instead, have 300
points taken away from your total, and Adam will be placed back at the start.
You'd have to be a complete baffoon to get your total right down to zero,
since when that happens, it's game over. However, if you do find yourself
threating that you won't be able to do it, go back to Stage One and do the
infinite point trick (simply fly to the left at the start and stay still) to
build up a reasonable supply. Or you could block Skeletor's attacks with your
sword, since each successful block gives you 300 points.
When you make it past Skeletor's energy barriers, all you've got to be weary
about is his projectile attacks. They may have been easy to dodge at the start
but since you're at the source of them, they're much faster. Don't get cocky,
zince I was a pixel away from touching him once before being zapped right
back to the start. Other than that, one touch of that evil skeleton bastard
and you've complete the game.
Enjoy the awesome Atari rendition of the Masters of the Universe theme and the
pixilated portrait of He-Man. You've earned it.
---
Once you've complete both stages, you've thrown back at Stage One to do it all
over again. There's not much point, but hey, at least you get to fly the cool
Windraider again.
-------------------------------------------------------------------------------
(T-K) THANKS TO... (T-K)
-------------------------------------------------------------------------------
There are people who deserve credit, and they are as follows:
Thanks to:
-
http://www.network-science.de/ascii/'s wonderful ASCII generator!
-Some guy called "Edgy" who made the "I have the power!" ASCII.
-And nobody else. Go away. You don't deserve anything.
-Well, maybe Prince Adam for defending Eternian. d:)
-------------------------------------------------------------------------------
(C-R) Copyright Information (C-R)
-------------------------------------------------------------------------------
===============================================================================
This text file may not be republished and reprinted for any charges and/or
profits. This includes being reproduced in books, magazines, ebooks, CDs,
DVDs, on other web sites other than GameFAQs without the permission of the
original author. Any changes to this file without the permission of the author
is wrong and breaks the law of copyright, so please don't do it. And as the
legal owner of this guide, I bare the right to require any reproduced copies of
this guides to be removed from any source of media that may use this guide.
You are free to save it for later reference, and you may
also print it if you wish.
The latest version of this guide can always be found on the GameFAQs.com
gaming website.
Pfft...that's a lot of legal mumbo-jumbo, ain't it?
_|-|_
Copyright 2007 Steve 'Jimfish' Taylor. <(o_q)>TM