·=============================================================================·
|                                 Mario Bros.                                 |
|                                 Atari  2600                                 |
|                              FAQ / Walkthrough                              |
|                                Version  1.00                                |
|                                 Mike Truitt                                 |
|                           Tuesday, August 24, 2004                          |
·=============================================================================·

  ·-------------------·
  | Table of Contents |
  ·--·------------------·---------------------------------------------·------·
     | Section 1.00         About this FAQ           search.about     | 100% |
     |    Subsection 1.10        Mission Statement   search.mission   | 100% |
     |   Subsection 1.20         Copyright Notice    search.copy      | 100% |
     |    Subsection 1.30        Searching Info      search.search    | 100% |
     |    Subsection 1.40        About the Author    search.author    | 100% |
     | Section 2.00         Version History          search.version   | 100% |
     |    Subsection 2.10        Version Sizes       search.size      | 100% |
     |    Subsection 2.20        Version History     search.history   | 100% |
     | Section 3.00         Game Basics              search.basic     | 100% |
     |    Subsection 3.10        Objective           search.object    | 100% |
     |    Subsection 3.20        Controls            search.control   | 100% |
     |    Subsection 3.30        Game Modes          search.mode      | 100% |
     |    Subsection 3.40        Level Map           search.map       | 100% |
     |    Subsection 3.50        Cast                search.cast      | 100% |
     | Section 4.00         Strategy                 search.strategy  | 100% |
     |    Subsection 4.10        Level Walkthroughs  search.walk      | 100% |
     |    Subsection 4.20        Game Plans          search.game      | 100% |
     | Section 5.00         Scoring                  search.score     | 100% |
     | Section 6.00         Notes and Thanks         search.thank     | 100% |
     ·----------------------------------------------------------------·------·

·=============================================================================·
| Section 1.00          ABOUT THIS FAQ         search.about                   |
·=============================================================================·

·------------------------------------·
| Mission Statement - search.mission |
·------------------------------------·

  I was looking through a bunch of my older games and was wondering to myself
  why I didn't write any FAQs for these classics. So I  decided  to  write  a
  guide for one of my favorites. Then I noticed that Atari 2600  was  missing
  guides to many many games, so I have made it my duty to get  as  many  good
  FAQs out there as I can for this classic, yet overlooked system.

·--------------------------------·
| Copyright Notice - search.copy |
·--------------------------------·

  This FAQ is copyright information of its author, Mike Truitt.  Any  attempt
  to use this FAQ in full or in part without  consent  of  its  author,  Mike
  Truitt, is punishable. If you would like to use information from  this  FAQ
  or the FAQ itself on your website email the author, Mike Truitt. His e-mail
  address can be found in the "About the Author" section of the FAQ.

·---------------------------------------·
| Searching Information - search.search |
·---------------------------------------·

  This is my first attempt at using the search function implemented in one of
  my FAQs. You will notice that my each major section  and  subsection  there
  will be the term search followed by  ".xxx".  This  can  be  used  to  help
  navigate the FAQ easier. If you would like to skip ahead  to  one  section,
  then simply use the Find function of the computer (Ctrl + F) and  type  the
  command listed. You should skip strait to where you would like to go.

·----------------------------------·
| About the Author - search.author |
·----------------------------------·

  My name is Mike Truitt. At the time of writing this FAQ I am eighteen years
  old and about to graduate my senior  year  in  high  school.  I  have  been
  writing FAQs for a few years now, but have only  done  it  as  a  hobby.  I
  absolutely love this girl named Morgan Kennedy... kisses. If you would like
  to  contact  me,  my   e-mail   address   is   miketru[at]earthlink[dot]net
  alternately my AIM screen name is myktru

·=============================================================================·
| Section 2.00          VERSION HISTORY        search.history                 |
·=============================================================================·

·-----------------------------·
| Version Sizes - search.size |
·-----------------------------·

    Tuesday, August 24, 2004     Size: 23.5 Kb

·----------------------------------·
| Version History - search.history |
·----------------------------------·

  ·---------------------------------------------------·
  | Version 1.00 - Tuesday, August 24, 2004 - 23.5 Kb |
  ·---------------------------------------------------·

     This is the first version of the FAQ. In just about all  cases  it  will
     also be the last version. I have explored the game as thouroughly  as  I
     think is necessary to write a  complete  walkthrough,  and  due  to  the
     nature of the system, there generally are no hidden extras to be missed.

·=============================================================================·
| Section 3.00          GAME BASICS            seach.basics                   |
·=============================================================================·

·---------------------------·
| Objective - search.object |
·---------------------------·

  Unlike just about every other Mario game in the world, in this  version  of
  Mario Bros. the manual calls him Mario the Carpenter.  Anyway,  Mario  (and
  his brother, Luigi in two player modes) noticed that  there  are  bugs  all
  throughout their basement pipes. So being the handymen that they are,  they
  decide to go down there and check it out. Every few seconds, there will  be
  a bug that will come out of a pipe. You will want to jump up  and  hit  the
  floor in which they are walking to knock them over. Once you do  that  jump
  up and kick them to rid yourself of these terrible creatures.

·---------------------------·
| Controls - search.control |
·---------------------------·

  ·-------------------------·-----------------------------------------------·
  | Joystick - Up           | No apparent use                               |
  |                         |                                               |
  | Joystick - Down         | No apparent use                               |
  |                         |                                               |
  | Joystick - Right        | Move either Mario or Luigi to your right      |
  |                         |                                               |
  | Joystick - Left         | Move either Mario or Luigi to your left       |
  |-------------------------+-----------------------------------------------|
  | Action Button           | Make either Mario or Luigi jump               |
  |-------------------------+-----------------------------------------------|
  | Game Select Button      | Select game mode                              |
  |-------------------------+--------------·--------------------------------|
  | Right Difficulty Switch | Position "A" | No apparent use                |
  |                         |--------------+--------------------------------|
  |                         | Position "B" | No apparent use                |
  ·-------------------------+--------------+--------------------------------|
  | Left Difficulty Switch  | Position "A" | No apparent use                |
  |                         ·--------------+--------------------------------|
  |                         | Position "B" | No apparent use                |
  ·-------------------------+--------------·--------------------------------|
  | Color / Black & White   | No apparent use                               |
  ·-------------------------·-----------------------------------------------·

·--------------------------·
| Game Modes - search.mode |
·--------------------------·

  ·--------------------------------------·
  | Game # | Players | Fireballs | Lives |
  ·--------+---------+-----------+-------·   The game number is shown in the
  |   01   |    1    |    Yes    |   5   |   bottom left corner of the Title
  |   02   |    2    |    Yes    |   5   |   Screen.  Changing the number on
  |   03   |    1    |    No     |   5   |   the screen will change the face
  |   04   |    2    |    No     |   5   |   of the game entirely. Here is a
  |   05   |    1    |    Yes    |   3   |   table  showing you  the effects
  |   06   |    2    |    Yes    |   3   |   of each game number in relation
  |   07   |    1    |    No     |   3   |   to number of players, lives and
  |   08   |    2    |    No     |   3   |   obsticles. Good luck Mario!!!!!
  ·--------------------------------------·

·------------------------·
| Level Map - search.map |
·------------------------·

  ·---------------------·
  | M A P   L E G E N D |
  ·---------------------·   Since every level in the game has the exact same
  | Symbol |   Object   |   level structure,  I decided that it  would be  a
  |--------+------------|   fairly good idea to make a map of that structure
  | XXXXX  | Pipes      |   I know it is a little bit crude, but I wanted to
  | #####  | Ground     |   maintain a small  size for the map,  while still
  | HHHHH  | POW Block  |   maintaining  the most  important details  of the
  | 00000  | Scores     |   map itself.  To the left is a legend to help you
  | 55555  | Lives 1P   |   figure out what everything means.  Hopefully you
  | 33333  | Lives 2P   |   will not need any more help than this. The 'CC's
  | *****  | Start Spot |   on the map are the spots for bonus coins.
  ·---------------------·

  ·--------------------------------------------------------------·
  |                            000 000                           |
  |  XXXXX CC                                          CC XXXXX  |
  |  XXXXX                                                XXXXX  |
  |  XXX                                                    XXX  |
  |XXXXX                                                    XXXXX|
  |XXXXX                                                    XXXXX|
  |##########################          ##########################|
  |                                                              |
  |   CC            CC                          CC           CC  |
  |                                                              |
  |                                                              |
  |                                                              |
  |                                                              |
  |########       #################################       #######|
  |                                                              |
  |                     CC                 CC                    |
  |                                                              |
  |                                                              |
  |                                                              |
  |######################                  ######################|
  |             CC             HHHHHH            CC              |
  |                            HHHHHH                            |
  |                                                              |
  |XXXXX        ****            ****           ****         XXXXX|
  |XXXXX                                                    XXXXX|
  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  |      33                     5555                     33      |
  ·--------------------------------------------------------------·

·--------------------·
| Cast - search.cast |
·--------------------·

  ·--------·
  | Allies |
  ·--------·
     _______________
     Mario and Luigi
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      I'll tell you what, if you do not know who Mario and Luigi are at  this
      point in your life, this FAQ isn't going to help you out very much.
     ___________
     Bonus Wafer
     ¯¯¯¯¯¯¯¯¯¯¯
      On top of getting the points from kicking an enemy after knocking  them
      on their back, there will also be a wafer that comes out of  either  of
      the top two pipes. Picking these icons up will give you a  nice  little
      boost in points.
     ___________
     Bonus Coins
     ¯¯¯¯¯¯¯¯¯¯¯
      There are some levels in the game where instead of enemies  there  will
      be coins. Your goal for those levels in to pick up  as  many  coins  as
      possible in the time limit. Each coin gives you points, and if you  can
      pick up all of the coins, then you will get a nice bonus prize of  5000
      points the first time and 8000 each subsequent time.
     _________
     POW Block
     ¯¯¯¯¯¯¯¯¯
      This bad boy can come in quite handy during times when  there are  many
      enemies,  and very little  room to breath, or to play a creul practical
      joke on your friend.  Whenever you hit  this block, all of  the enemies
      will flip over onto their backs,  and those that were already  on their
      backs will now go over to their feet.  You only get three per level, so
      use them wisely.

  ·---------·
  | Enemies |
  ·---------·
     _____________
     Shellcreepers
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
      The shellcreeper is a turtle. They are the easiest enemy in the game to
      beat. They will only move in a strait line on the ground at all  times.
      The only time when they are not on the ground is when they drop down to
      the platform below them. After which time they travel in  the  opposite
      direction from which they  just  came.  This  simple  enemy  is  easily
      avoided by jumping over it and is killed by jumping into  the  platform
      below it just one time.
     ____________
     Sidesteppers
     ¯¯¯¯¯¯¯¯¯¯¯¯
      The sidesteppers are crabs. They are slightly harder to beat  than  the
      shellcreepers, but will give you no  real  hastle  if  you  simply  pay
      somewhat close attention. They too will travel in  a  strait  line  and
      stay on the ground at  all  times  except  when  falling  down  to  the
      platform below, and again after falling, they will go in  the  opposite
      direction. Unlike the turtles the sidesteppers take two hits  to  knock
      on their back, so be careful.
     ____________
     Fighterflies
     ¯¯¯¯¯¯¯¯¯¯¯¯
      The fighterflies are actually fireflies. They are  the  second  hardest
      enemy to kill due to the fact that they do not stay on  the  ground  at
      all times. They hop in the same direction, but land periodically on the
      ground only to jump again. Don't worry, they jump in a pattern,  so  it
      won't be too difficult to kill them. Like the turtle, it only takes one
      hit to knock them on their back.
     _______
     Slipice
     ¯¯¯¯¯¯¯
      Slipice is a different kind of enemy than the other three. He is a snow
      man that walks around the level. Be careful though, when he  stops,  he
      melts and freezes the ground in  which  he  rests  making  it  next  to
      impossible to control your character. To kill slipice, simply  hit  him
      from underneath one time, and you do not have to kick him. He just goes
      away. Get it?! SlipIce... Get it!
     _________
     Fireballs
     ¯¯¯¯¯¯¯¯¯
      If there is one thing in the game that makes it difficult, it would  be
      these fireballs. They are balls of fire that materialize out of nowhere
      go across the screen one time and then go  away.  If  you  see  one  of
      these, run away and drop down or jump up to another  level  -  it  will
      kill you instantly. Stay away from these.

·=============================================================================·
| Section 4.00          STRATEGY               search.strategy                |
·=============================================================================·

·----------------------------------·
| Level Walkthroughs - search.walk |
·----------------------------------·

  Here is a basic map of all of the levels in the game. Due to the fact  that
  there will not be a need for much strategy for evey level, I  find  that  a
  simple table will suffice. All of  the  levels  after  level  014  will  be
  repeats of one of the previous levels, and yes, the levels go on infinitly.
  Basically, you need a bunch of panience to get really far in this game.

  ·----------------------------------------------------------------------·
  | Level |     Enemy    | Amount |     Enemy    | Amount | Slipice | ## |
  |-------+--------------+--------+--------------+--------+---------+----|
  |  001  | Shellcreeper |   03   |      n/a     |   n/a  | ------- | -- |
  |  002  | Shellcreeper |   05   |      n/a     |   n/a  | ------- | -- |
  |  003  | BONUS LEVEL! |  NONE  | BONUS LEVEL! |  NONE  | ------- | -- |
  |  004  | Sidstepper   |   04   |      n/a     |   n/a  | ------- | -- |
  |  005  | Shellcreeper |   02   | Sidestepper  |   04   | ------- | -- |
  |  006  | Fighterfly   |   04   | Sidestepper  |   02   | ------- | -- |
  |  007  | Sidestepper  |   02   | Fighterfly   |   03   | ------- | -- |
  |  008  | BONUS LEVEL! |  NONE  | BONUS LEVEL! |  NONE  | ------- | -- |
  |  009  | Shellcreeper |   04   | Fighterfly   |   01   | Slipice | 01 |
  |  010  | Sidestepper  |   04   | Fighterfly   |   01   | Slipice | 01 |
  |  011  | Sidestepper  |   04   | Fighterfly   |   02   | Slipice | 01 |
  |  012  | Sidestepper  |   04   | Fighterfly   |   01   | Slipice | 01 |
  |  013  | BONUS LEVEL! |  NONE  | BONUS LEVEL! |  NONE  | ------- | -- |
  |  014  | Shellcreeper |   04   | Sidestepper  |   04   | ------- | -- |
  ·----------------------------------------------------------------------·

·--------------------------·
| Game Plans - search.game |
·--------------------------·

  There are a few different things that you can do during the game for a game
  plan. The first things that I will discuss are those relating to  the  two-
  player mode of play.

  ·------------·
  | Man v. Man |
  ·------------·

     The first thing that comes to my mind is trying to beat  your  oppenents
     score and out live him. If you want to do this,  you  will  have  to  be
     skilled offensivly and in tactical back-stabbery.

     If you really want to make your friend mad, wait until he turns an enemy
     upside down, and then quickly outrun them to get the kick for  yourself.
     Another thing to do is wait for them to get right next to an enemy  they
     want to kick and jump into a POW block, sending the enemy right side  up
     and killing them. Similarly, you could simply jump beneeth the enemy  to
     have the same effect.

     However, if you are going to play dirty, you must also expect your enemy
     to play dirty also. Be contsantly aware of where and what your enemy  is
     doing. If they are near a POW block, wait for them to leave that spot to
     kick an enemy, or if they are below you, don't try to kick one either.

  ·------------------·
  | Man & Man v. CPU |
  ·------------------·

     This mode is much less popular than the other two  player  mode,  simply
     because it makes the game much, much easier than it already is. However,
     if you chose to go this route, then here are some simple hints that  you
     can follow.

     Try to take one side of the screen and let your friend take  the  other.
     If you kill the enemies right as they get out of  the  pipes,  and  kick
     them, the levels will be over in a matter of a  few  seconds,  the  game
     will be increadibly easy. Secondly, if for some  reason,  you  see  your
     friend in trouble, save the POW blocks for those times.  You  will  want
     them to do the same.

   ·------------·
   | Man v. CPU |
   ·------------·

     This mode is quite simple, actually. Just wait at the  platform  in  the
     middle of the screen. If you are quick enough, you can kill every  enemy
     (except the last one of each level when it is a sidestepper).  A  simple
     pattern of left - right - left - right emerges as the enemies  come  out
     of the pipes, so be aware of that little fact as you play.


·=============================================================================·
| Section 5.00          SCORING                search.score                   |
·=============================================================================·

  ·---------------------------·   ·------------------------------·
  |  Basic  Scoring  Methods  |   |   Bonus   Scoring   Methods  |
  ·---------------------------·   ·------------------------------·
  | Kill / Obtain |  Points   |   |  Kill or Obtain  |  Points   |
  |---------------+-----------|   |------------------+-----------|
  | Bonus Coin    |       800 |   | 2nd Enemy <1 sec |     1 600 |
  | Bonus Wafer   |       800 |   | 3rd Enemy <1 sec |     3 200 |
  | Fighterflies  |       800 |   | 4 or more <1 sec |     6 400 |
  | Shellcreepers |       800 |   |------------------+-----------|
  | Sidesteppers  |       800 |   | All bonus coins  |     5 000 |
  | Slipice       |       500 |   | All bonus coins* |     8 000 |
  ·---------------------------·   ·------------------------------·

  Note: For obtaining all of the bonus coins in the third level, you will
        recieve 5 000 points,  for all over bonus levels you will recieve
        8 000 points.

·=============================================================================·
| Section 6.00          NOTES AND THANKS       search.thank                   |
·=============================================================================·

  First off let me just say that a  great  deal  of  gratitude  is  expressed
  towards all webmasters on the Internet that spend their priceless time  and
  hard earned money  for  the  sole  purpose  of  allowing  people  from  all
  different walks of life, come together and discuss and help each other with
  video games. Without that time and that  money,  the  video  game  industry
  would be nowhere near what it is today. Thank You All.

  Secondly, I must thank shoecream and his infinite wisdom. It is because  of
  him that this entire document is justified (except  for  a  few  lines).

  This FAQ is copyright information of its author, Mike Truitt.  Any  attempt
  to use this FAQ in full or in part without  consent  of  its  author,  Mike
  Truitt, is punishable. If you would like to use information from  this  FAQ
  or the FAQ itself on your website email the author, Mike Truitt. His e-mail
  address can be found in the "About the Author" section of the FAQ. Finally,
  I would like to add -- Morgan Kennedy, I love you.

  (c) Copyright 2004 - Mike Truitt