===================================DISCLAIMER==================================
I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com),
IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on.
Please don't ask, because I will not grant permission. It's just that too many
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So if anyone sees this FAQ on any site other than those mentioned above, please
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Just to make things crystal clear for some people, this FAQ is not to appear
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This document Copyright 2006,2017 Daniel Engel
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Gangster Alley FAQ [2600]
October 25, 2017
Daniel (DEngel) Engel
dan.engel.2017 [AT] gmail [DOT] com
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(A) TABLE OF CONTENTS
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Table of Contents
(A) This Table of Contents
(B) Controls
(C) The Game
- (C-01) How To Play
- (C-02) Tips
(D) Experimental
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(B) CONTROLS
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The default controls for this game are as follows:
Up, Down, Left, Right - Move your crosshairs.
Fire - Fire your gun.
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(C) THE GAME
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Bricklayer J. Gastronomy
Ganster Alley is a basic shooting gallery game that has you aiming a gun and
shooting it at different targets.
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(C-01) HOW TO PLAY
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When each stage begins, there is a random layout of windows produced, and this
is where you will see most of the enemies and civilians. There is also an
enemy running back and forth along the top of the screen.
You have 4 lives, and you lose one any time you either get shot, or get hit
with a bottle by the enemy up top. You have 4 clips with 6 bullets in each,
which makes for 24 bullets in each round.
Once you kill enough enemies in the windows, you move on to the next round.
The enemy at the top simply walks back and forth and is worth 100 points of you
shoot him. The other enemies are worth anywhere from 30-50 points when you
shoot one of them.
If you shoot any of the civilians though, your score will drop to zero [and
you'll waste a bullet]. So be careful who you shoot.
There are 4 types of enemies that appear in the windows, and every one of them
is holding a gun when they rise all the way.
The first enemy has a grey face in a brown coat and hat and is facing right.
The second enemy has red face, a blue coat and faces the screen. The third
enemy has a neon green face and dark blue hat and coat, and he faces left.
Finally, the fourth enemy has a light green face and a dark green coat, while
facing the screen.
After you pass a round, any leftover ammo is worth 10 points per bullet.
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(C-02) TIPS
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The third stage is played in darkness, so you need to fire off a shot to light
everything up, then shoot some enemies until it's dark again.
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(D) EXPERIMENTAL
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For a little while now I've had a paypal link in all my FAQs at the very bottom
here. Mainly as a small experiment since a few other FAQ authors have also had
the same idea.
I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.
For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.
If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.
My email address and paypal address for those that want to contribute are both
dan.engel.2017 (AT) gmail (DOT) com
Many thanks, and I hope you continue to use my work!
~Dan