Entombed Atari 2600  FAQ/Strategy Guide
Version: 1.0
Author: Larcen Tyler
Last Revision Date: 11/26/05
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This document is electronically published work Copyrighted ©2005 Larcen Tyler.
Permission is granted to make a copy _ONLY_ as a personal reference copy, in
which case the document _MUST_ remain in its original, unedited form.  Any
other reproduction is strictly prohibited.  This document may not be used as
a promotional item or for profitable means of any kind (even if no profit is
intended to be gained.)

This document is only allowed to appear on the GameFAQs website and no other
website whatsoever, nor may any part of this document appear on any website
for any reason whatsoever.

Entombed is a registered trademark of US Games.

Atari 2600 and any accessories mentioned within are registered trademarks and
copyrighted materials owned by Atari Games.

GameFAQs is a registered trademark and copyrighted 1995-2005 by Jeff 'CJayC'
Veasey.

Any other names mentioned within not mentioned within this section are
registered trademarks and/or copyrighted materials of their respective owners.

Larcen Tyler is in no way affiliated with any of the companies listed above,
or their affiliates in any way.  No affiliation should be assumed for any
reason whatsoever.
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TABLE OF CONTENTS

1. REVISION HISTORY
2. HOW TO PLAY THE GAME
3. SCORING INFORMATION
4. TIPS
5. CONTACT INFORMATION
6. CREDITS
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1. REVISION HISTORY

11/26/05: I guess I was in an Atari 2600 mood tonight, so I cooked up a small
guide for this small but addicting game.
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2. HOW TO PLAY THE GAME

You and your archaeology team have stumbled into some mysterious catacombs,
which is rather unfortunate, given that these catacombs are inhabited by
zombies.  And these zombies, being dead for so long, are rather hungry.
Unfortunately, their favorite food is none other than archaeologists!

Fortunately, you've discovered a magical artifact that has the power of 'Make-
Break,' a power that can allow you to add or remove a wall at will in the maze,
which will aid in your survival efforts.  However, is it an optical illusion,
or does the maze seem to be moving.  You must keep moving on, or else risk
being crushed by the walls!


SETTING UP:

Set up your Atari 2600 or Atari 7800 according to the owner's manual.  Plug a
joystick into the left controller jack.  For two players, plug an additional
joystick into the right controller jack.

After powering up the system, you will have one of two game variations to
choose from.  Game 1 is for one player, while game 2 is for two players
simultaneously.

When a difficulty switch is set to A (left setting,) each extra Make-Break
picked up by that player will be worth two extras, while setting it to B (right
setting,) will award three extras.  The left difficulty switch affects player
one, and player two is affected by the right difficulty switch.


GAMEPLAY:

When the game starts, your archaeologist will appear, with the maze coming
toward you from the bottom of the screen.  If you do not enter, you will be
pushed off screen, and your archaeologist will be crushed.

The maze is symmetrical, meaning that both sides are the same in terms of
layout, just going in the direction of the side they're on.  Use your joystick
to move your archaeologist through the maze by moving the joystick in the
direction you wish for them to go.

You start each game with one Make-Break as indicated by the lower-left number.
(In a two player game, player 2's Make-Breaks will be on the lower-right.)  To
use a Make-Break, simply tilt the joystick in the direction you wish to use it,
and press the button.  If you aim at an open part of the maze, a wall will be
added there, while aiming at a wall will remove it.  Because of the symmetry of
the maze, using a Make-Break on one side will also affect the other part of the
maze as well.

Additional Make-Breaks can be found at random points.  These are rectangles
that will move from side to side.  These will only appear on one side of the
maze, and are not affected by the symmetry of the maze.

As you progress through the maze, you will encounter a zombie (OK, so it
doesn't really look like a zombie, but what do you expect for a system this
old?) at random intervals.  While there can only be one on screen at a time,
the zombies are capable of moving at a fast rate of speed, and are dangerous to
the touch.  To make matters worse, sometimes, they will change to an orange
color, indicating that they can move through walls, meaning that a Make-Break
will be useless in this situation.  Don't let a zombie touch you!

Each maze has five sections to it.  After all five sections are completed, you
will move on to another maze which moves faster and has faster moving zombies
in it as well.
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3. SCORING INFORMATION

The only scoring in this game is in one player mode.  The number at the bottom-
right hand side of the screen indicates how many sections you've passed through.
This number is your overall score at the end of the game.  In two player mode,
the score is replaced by the second player's number of Make-Breaks, and the
goal is simply to see how far each player can get.

Each player starts with three archaeologists (indicated by squares at the top
of the screen color coded to that player's archaeologist.)  Each time an
archaeologist is pushed to the top of the screen or is eaten by a zombie, you
will lose one archaeologist.  When all three archaeologists have perished, the
game is over.  You can't gain extra lives in this game.
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4. TIPS

-Sound is a key component to this game.  When you hear the zombie warning sound,
keep your eyes open and pay attention to its color.  An orange one is extremely
dangerous since it can pass through walls and easily ambush your archaeologist.
If it's blue, however, then it can only move through the openings in the maze,
so utilize your Make-Breaks for this.

-Touching the top of the screen is lethal even if you aren't being pushed by
the walls, so don't backtrack too far at any time.

-Don't rush through the mazes.  You don't want to end up getting yourself
caught in a dead end or eaten by a zombie that you didn't see previously.
Instead, try to stay closer to the middle as much as you can.

-If you're playing cooperatively with another player to see how far you two can
get, then utilize the symmetry of Make-Breaks to help one another out.  If one
player is empty, use one of yours to give them an emergency exit or to block
off an incoming zombie.

-If you're playing competitively to see who can survive the longest, then you
can use your Make-Breaks to trap your opponent or give a zombie an easy route
to them.  Just be careful that you don't trap yourself, and remember that your
opponent can do the same to you!

-And of course, the golden rule of any video game still applies here, HAVE FUN!
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5. CONTACT INFORMATION

READ THIS BEFORE YOU SEND ME ANY E-MAIL!

The following types of E-Mail I will _NOT_ accept under any circumstances:

-Mail that contains flaming (insults) or offensive content within.  If you
don't have anything nice to say, then don't say anything!

-Spam/Advertisements of any kind.  This is against the law, and will not be
taken lightly.

-Asking if you can use this on your website/in your FAQ/Magazine/anything
like that will not be tolerated.  In case you missed it, I specifically
stated that I won't allow it in the disclaimer section at the beginning.

-Asking where to find this game in a ROM format, or any other illegal
software requests will be ignored.

-Asking me where to find this cartridge.
(Honestly, I wish I knew where to find Atari games, but I have as much of
a hard time finding them as you probably do! Your best bet is to check
online.)


The following types of E-Mail I will accept:

-Suggestions and/or constructive criticism.
-Strategies of your own.
-Any information I may have left out in this version.
-Generally, anything that will help me improve this guide in future revisions!
(Make sure you put "Entombed Guide" as your subject line.)

You can reach me at: [email protected]
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6. CREDITS

To think that the work of one comes from the assistance of many others is an
interesting concept, and so, without further ado, here goes:

-My mother, for getting the Atari 2600 and passing her love of it onto me.
-The unknown programmer at US Games who designed this game.
-Jeff 'CJayC' Veasey, for providing us writers with a place to post our work.
-Atari, for putting out the Atari 2600.
-AtariAge (www.AtariAge.com,) for their resources and information that helped a
great deal when I was writing this.
-And, yesiree, the person who I always like to save for last, as they're the
best and nobody else like them, it's YOU, for reading my guide!
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©2005 Larcen Tyler  All rights reserved.