"Oh Maggie I wish I'd never seen your face." - "Maggie May" - Rod Stewart
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| |
| Dishaster |
| For the Atari 2600 |
| FAQ/Walkthrough |
| By T. Jackson (see section 4.03) |
| Started: 6/6/04 |
| Finished: 6/6/04 |
| Last Updated: 6/6/04 |
| Version 1.0 |
| |
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This guide is best viewed in 800x600 or 1024x768 resolution with the Courier
New font on your browser's "small" text setting (CTRL + -). It was composed
in Notepad+.
Table of Contents:
I. Introduction
1.01: Table of Contents
1.02: Introduction
1.03: Dedication
II. Basics
2.01: Story
2.02: Controls
2.03: The Screen
III. Walkthrough
IV. Last Words
4.01: Copyright Information
4.02: Revision History
4.03: Contact Information
4.04: Credits
4.05: Don't Let 'em Fall!
If you need to find anything in this guide, press CTRL + F and type in the
numerical code of the section you want to find (i.e. 4.01 for copyright
information).
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I. Introduction
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| 1.01: Table of Contents |
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Up there.
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| 1.02: Introduction |
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I'm getting a creative burst. So for the fourth game in my Atari FAQing
adventure, I decided to do Dishaster. If you're familiar with Dancing Plates,
you should have an idea of what this game is like. It's the same premise.
You just have to stop some plates from falling! How hard could that be?
You're about to find out.
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| 1.03: Dedication |
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This guide is dedicated to BoredGamer. He's one of the few people who, in
this day of super duper 3d polygonal graphics, still appriciates older games.
I have no idea about his personality, but he likes older games. He's fine in
my book...
..for now.
And to Chris "Kao Megura" MacDonald. May he rest in peace.
http://www.gamefaqs.com/features/recognition/85.html
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II. Basics
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| 2.01: Story |
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This story was made up by me. Yay.
In the year 198X...
It's circus time! You are Meg, a clown girl who is in charge of the plate
balancing act. Can you impress the audience? How long can you hold out in
this fast-paced game of fast pacingness? And pacing is just what you'll do
as you run around trying to keep the plates on top of their sticks.
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| 2.02: Controls |
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These controls are really tough to master. Pay close attention, class.
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| Button | Function |
|--------|------------|
| Button | Nothing |
| Up | Nothing |
| Down | Nothing |
| Left | Move left |
| Right | Move right |
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Geez. They shouldn't throw such complex controls at us.
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| 2.03: The Screen |
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Diagram 2.03a |
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| | | | |
| 0 (3) | | | |
| | | | | | | | | |
| | | (1) | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
\o
|-
/ \ (2)
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. . . . (5) 0769 (4)
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1 - Pole |
2 - Meg |
3 - Plate...dish...thing |
4 - Score |
5 - Lives |
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Simple as that.
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III. Walkthrough
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As I said, Dishaster is a game where you have to keep plates balanced on top
of large sticks. Just like in the circus. In order to keep the plates
spinning, you have to run under them. You don't even have to press the
fire button. Just run under them.
Your score is based on the amount of time you can keep the plates up. You
don't have to keep them all up. You have four lives. Everytime a plate falls,
you lose a life.
There's only one level to this game, but there are four difficulties. The
difficulties correspond with their games (game 1 = difficulty 1, game 2 =
difficulty 2, game 3 = difficulty 3, and game 4 = difficulty 4). I'll outline
them here:
Difficulty One - Six plates
Difficulty Two - Eight plates
Difficulty Three - Ten plates
Difficulty Four - Ten plates and the game is more fast-paced.
The funny part of this game is how Meg keeps the plates up. She does a weird
dance and they stay up. Teehee.
The only trick to winning is to realize which plates to dance under. The best
thing to do is to run under the plates that have gone the longest without
support.
Speaking of which, there are a few different levels for the plates. The plates
can be flat, which means you shouldn't go out of your way to balance them
(although, if you have nothing else to do, go ahead and balance them). Then
there is the tipping plate. Try and get the dish balanced now. The next
level is the really tipping plate. The plate is flashing now. Balance it
now! The final level is the falling plate. You don't actually lose a life if
you can catch the plate before it hits the ground.
Whether or not a fallen plate hits the ground, it is replaced by a new plate
atop the old stick. So don't think you have a reprieve if you let one go!
Keep at the plates for as long as you can. As I said, the longer that you can
keep the plates up, the higher of a score you'll receive.
Start with difficulty one. If you do well enough on that difficulty, move up
the ranks. If you can keep the plates on difficulty four going for upwards of
five minutes, you're doing well!
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IV. Last Words
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| 4.01: Copyright Information |
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Dishaster and all other characters, stages, items, and related things are
copyright 1983 to ZiMAG, Inc. This guide/FAQ/walkthrough is copyrighted (c)
2001-2004 to Trace Jackson, and is the intellectual property of Trace Jackson.
This guide/FAQ/walkthrough is protected under International Copyright Laws.
Please feel free to put this anywhere you like, as long as I get credit for it.
After all, this is to help the readers! It should be spread around! I WOULD
like it if you emailed me asking for permission, but it's not necesary. Just
realize that the latest updates to this guide can and will always be found at
IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and Meowthnum1.com
(www.meowthnum1.com). Just please credit me for it and don't make any profit
off it.
The following are sites that can not use my work. If you see these sites using
any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
have plagiarized myself or others in the past, or simply taken our works
without our prior permission. Since they do not have enough respect for the
authors (or an ignorance of the law), I am expressly forbidding them from using
my work. I will not condone such sites that partake in these actions.
911 Codes
http://911codes.com
9 Lives
http://www.9lives.ru/eng/
Bean's PSX Dimension
http://www.bean.dk/psx/index.htm
Cheat Code Central
http://www.cheatcc.com
Cheat Index
http://cheatindex.com
Cheat Matrix
http://cheatmatrix.com
Cheat Search
http://cheatsearch.com
Cheatstop
http://www.panstudio.com/cheatstop/
CNET Gamecenter
http://games.netscape.com/Faqs/
Console Domain
http://www.consoledomain.co.uk
Dirty Little Helper
http://dlh.net
Dark Station
http://www.darkstation.com/
Dreamland
http://kirby.pokep.net
Games Domain
http://www.gamesdomain.com
Game Express
http://www.gameexpress.com
Games Over
http://www.gamesover.com/
Mega Games
http://www.megagames.com
Square Haven
http://www.square-haven.net
Ultimate System
http://www.flatbedexpress.com
VideoGaming.net
http://www.videogaming.net/
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| 4.02: Revision History |
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Version 1.0 (6/6/04) - The guide was completed.
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| 4.03: Contact Information |
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Before emailing me, please make sure that whatever question you have wasn't
addressed here in the guide. If it's not a question (i.e. input, suggestion,
correction, etc.), please go ahead and email me. I'm not too picky about
grammar, but if I have no idea what you're saying, I might ask for some
clarification. I'll take emails in Spanish or English. Doesn't matter to
me. No me importa.
I'd appreciate whatever you've got. Questions (again, as long as it's not
answered here), inputs about ideas that I've raised, suggestions or corrections
for the guide, requests for using parts of the guide, problems in life, jokes
(as bad as some of these are in the guide), praise emails (ha!), or whatever
else is on your mind.
Email: meowthnum1 [at] meowthnum1 [dot] com
I wasn't too bad about doing the spam thing at first. Now half of my emails
are virus emails. Just replace the [at] with @ and the [dot] with ..
You could also use AIM. I'd prefer these be quick questions, but I really
can't stop you from long, involved ones. To be honest, I prefer emails. AIM
is still here. That's TracesWritingAIM.
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| 4.04: Credits |
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-NickBush24 - Encouragement.
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| 4.05: Don't Let 'em Fall! |
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I've enjoyed writing this guide. I hope you enjoy the game.
--Trace Jackson