-------------------------------------------------------------------------------
------------------------------------[TRANSYLVANIA]-----------------------------
---------------------------------[by Ice Queen Zero]---------------------------
--------------------------------------[APPLE II]-------------------------------
-------------------------------------------------------------------------------

o---------------------o
     INTRODUCTION
o---------------------o

Time to switch gears and try out a new platform, Apple II. Floppy's are dead
nowadays but they were appropiate during their time considering games were
small in size and MegaBytes were the things too shoot for. Now we are in the
age of gigabytes and terabytes. The first game I'll handle for the Apple II
is Transylvania.

o---------------------o
       OVERVIEW
o---------------------o

No story is given but throughout the game you'll find that Princess Sabrina has
been kidnapped and she will die at dawn so you have until what I assume is 5 or
6 o'clock to rescue her.

o---------------------o
      DISCLAIMER
o---------------------o
Transylvania and its characters are trademarks of Penguin Software and all
copyrights belong to them.

This FAQ/Walkthrough is the sole copyright of Ice Queen Zero and cannot be put
on other sites or posted without given permission nor can it be reproduced w/o
proper consent.

o---------------------o
      QUICK NOTES
o---------------------o

Occassionally an eagle will come and scoop you up and drop you off in another
part of the island. When that happens, do your best to get back on the path.

This FAQ is based on my gameplay experience and is subject to vary.

If you encounter the werewolf or vampire prematurely, run away. You need a
silver bullet + pistol and a cross respectively.

Another thing to point out is that I posted the shortest route possible so you
will miss out on some stuff that prolongs the adventure.

o---------------------o
      WALKTHROUGH
o---------------------o

The game asks if you would like to restore a saved game.

Velcome to Transylvania! Von't you please sign the guest register?...
Your name? <name here>
and your next of kin? <kin here>
Far away a clock strikes 12.
<Press a key to continue>

You are facing an acient stump covered with faint writing. A path leads N.
Command: N

You are near a cave entrance shut by a rock slide. Paths Lead W & S
Command: W

You are in a dark area of the forest. Paths go N/W/E/S.
There is a wrinkled note.
Command: Read Note
'Sabrina Dies at Dawn!'
Command: N

You are facing a shack on a N/S dirt road. Behind you is a log cabin.
Command: N

You are standing near a broken horse-drawn wagaon. Paths go N/W/E/S.
Command: Go wagon

You are in a broken horse-drawn wagon. There is a closed wooden coffin.
Command: Open Coffin

As you lift the lid an overpowering stench hits you...
There is a wooden coffin which has been opened.
There is a trio of ravenous mice.
There is a silver bullet.
There is a rotting corpse.
Command: Get Bullet
OK.

There is a wooden coffin which has been opened.
There is a rotting corpse.
Command: D

You are standing near a broken horse-drawn wagon. Paths Go N/W/E/S.
Command: E

You are at the crossing of N/W/E paths. To the N lies a castle.
Command: E

You are in a foreboding part of the forest. Paths Go N/W/E/S.
Command: N

You are in a dismal area of the forest. Go W/E/S.
There is a menacing werewolf.
Command: E

You are before an old but elegant frame house. A dirt road goes west.
Command: Go House

You are in an old house. Stairs lead U.
There is a loaf of stale bread.
Command: U

You are in a large attic. Stairs lead down.
There is a flintlock pistol.
Command: Get Pistol
OK.
Command: Load Pistol
OK.
Command: D

A strange, ghostly shape just floated past mournfully crying
'<name> <name>...'

You are in an old house. Stairs lead U.
There is a loaf of stale bread.
There is a menacing werewolf.
Command: Shoot wolf.

Got him! With a desperate howl the werewolf collapses. Slowly its outline
changes to that of a decrepit old man,
<press a key to continue>
then crumbles into dust! You hear moaning noises in the distance.
There is a loaf of stale bread.
Command: E

You are before an old but elegant frame house. A dirt road goes west.
Command: E

You can't go in that direction. A rough voice shouts 'Get out!'
Command: W

You are in a dismal area of the forest. Go W/E/S.
Command: W

You are in a cemetery. Paths go N/W/S.
There is a wooden cross.
There is a gravestone.
Command: Get cross.
OK.
There is a gravestone.
Command: S

You heard some rustling noises nearby.
You are standing near a broken horse-drawn wagaon. Paths go N/W/E/S.
Command: E

You are at the crossing of N/W/E paths. To the N lies a castle.
Command: N

You heard some rustling noises nearby.
You are standing before a gloomy castle. A path goes south.
Command: N

You are in the castle's N/S Entranceway. Other exits lead W & E.
Command: N

You are in a vast chamber. Stairs go U & a hall slopes D. An exit lies S.
Command: D

You are in the cellar with a vault door. Exits go S/U/D.
Command: D

You are in a musty dungeon. Stairs slope up and down.
There is a vampire.
Command: Show Cross

A stream of blinding light escapes from the cross.
<press a key to continue>
The vampire shrieks and disintegrates into a pile of burning dust.
Command: D

You are in the royal treasure room. Stairs lead up.
There is a royal treasure coffer.
Command: Drop Cross
OK
There is a wooden cross
Command: Open Coffer
OK
There is a coffer which is open
There is a shiny ring
There is a wooden cross
Command: Get Ring
OK
There is a coffer which is open
There is a wooden cross
Command: U

You are in a musty dungeon. Stairs slope up and down.
Command: U

You are in the cellar with a vault door. Exits go S/U/D
Command: U

You are in a vast chamber. Stairs go U and a hall slopes D. An exit lies S.
Command: S

You are in the Castle's N/S Entranceway. Other exits lead W & E.
Command: S

You hear some rustling noises nearby.
You are standing before a gloomy castle. A path goes south.
Command: S

HOOOO! HOOOO! (WHO?) - Just an owl.
You are at the crossing of N/W/E paths. To the N lies a castle.
Command: E

You hear moaning noises in the distance.
You are in a foreboding part of the forest. Paths go N/W/E/S.
Command: E

The goblin just gave you a juicy bronx cheer!
You are in a sandy field. Paths lead N/W.
There is a fat little goblin twirling a tiny gleaming key.
Command: Say Ijnid
OKAY
The goblin drops the key and flees screaming into the darkness...
You are in a sandy field. Paths lead N/W.
There is a tiny gleaming key.
Command: Get key.
OK.
Command: N

You are in a foreboding part of the forest. Paths go N/W/E/S.
Command: N

You are in a dismal area of the forest. Paths go W/E/S
Command: W

You are in a cemetary. Paths go N/W/S
There is a gravestone.
Command: Move Gravestone.
OK.
You found a grate behind the gravestone.
There is a large rusty grate.
A rough voice shouts 'GET OUT'!!
Command: Open Grate.
It's Locked.
Command: Unlock Grate
OK.
Command: Go Grate.

You are in a secret chamber under the cemetery.
There is a magic elixir.
Command: Get Potion
OK
Command: Drop Key.
OK
There is a tiny gleaming key.
Command: U

You are in a cemetery. Path go N/W/S.
There is a gravestone.
There is a large rusty grate.
Command: S

You are standing near a broken horse-drawn wagon. Paths go N/W/E/S
Command: S

You are facing a shack on a N/S dirt road. Behind you is a log cabin. There is
a trio of ravenous mice.
Command: Go Cabin.

You hear a wolf howl in the distance. You are in a log cabin. An exit goes W.
Command: Pull Horns.

The wall spins and... You are in a secret annex. There is a dusty wizard's
cloak.
Command: Get Cloak
OK.
Command: Pull Horns.

The wall spins and...You are in a log cabin. An exit goes W.
Command: W

You are facing a shack on a N/S dirt road. Behind you is a log cabin.
Command: N

You are standing near a broken horse-drawn wagon. Paths go N/W/E/S
Command: N

You are in a cemetery. Paths go N/W/S
There is a gravestone.
There is a large rusty grate.
Command: W

You are in a clearing. Paths go S/E. There is a statue of a strange creature.
Command: Wave Ring.

A stream of white fire shoots from your ring onto the stature. Green and white
flames burn quickly, engulfing all that
<press a key to continue>
is around you. Suddenly, a red fireball emerges, quelling the white and green
flames in its fury, The awkward
<press a key to continue>
Silhouette of an alien creature appears in front of the fireball. It steps
forward into the returning darkness.
<press a key to continue>
'Well met, sir! You have freed me from my accursed prison! I am deeply indebted
to you!' The creature grasps the ring
<press a key to continue>
and crushes it. There is a violent explosion. When the smoke clears, statue and
alien are nowhere to be seen.
<press a key to continue>
Command: S

You are still in the forest. Paths go N/E/S.
There is a trio of ravenous mice.
Command: S

I thought I saw a shooting star!
You are in a dark area of the forest. Paths go N/W/E/S.
There is a wrinkled note.
There is a trio of ravenous mice.
Command: N

You are facing a shack on a N/S dirt road. Behind you is a log cabin. There is
a trio of ravenous mice.
Command: N

A grim chuckle erupts behind you. You are standing near a broken horse-drawn
wagon. Paths go N/W/E/S. There is a trio of ravenous mice.
Command: N

You are in a cemetery. Paths go N/W/S
There is a gravestone
There is a large rusty grate.
Command: W

You are in a clearing. Paths go S/E. There is a brilliantly glowing saucer.
Command: Go Saucer

Fantastic! Utterly fascinating!... Oh no! ...Everything is getting black--
HELP!!
<press a key to continue>
There is a 30 foot circle of smoking brush.
Command: E

You are in a cemetary. Paths go N/W/S
There is a gravestone
There is a large rusty grate.
Command: S

You are standing near a broken horse-drawn wagon. Paths go N/W/E/S.
Command: E

You are at the crossing of N/W/E Paths. To the N lies a castle.
Command: N

You are standing before a gloomy castle. A path goes south.
Command: N

You are in the castle's N/S entranceway. Other exits lead W & E.
Command: N

You are in a vast chamber. Stairs go U & a hall slopes D. An exit lies S.
Command: U

You are in a high chamber. Stairs go D.
Command: Climb ladder.

You are in a tower chamber bathed in moonlight.
There is a large mess of tangled vines.
Command: Get Vines.
You found something!
OK.
There is a large stone sarcophagus.
Command: Push Button

Dazzling light shoots from the box and envelops the sarcophagus. In a violent
blast the lid flies off and explodes in
<press a key to continue>
a cascade of glowing dust. There is a beautiful sleeping damsel.
Command: Wave potion
OK
Command: Pour Potion
OK
You see lightning off in the distance
Command: Clap

The damsel stirs a little and finally awakens.
There is a wide awake princess.
Command: Get princess
OK
You are in a tower chamber in moonlight.
Command: D

You are in a high chamber. Stairs go D.
Command: D

You are in a vast chamber. Stairs go U & a hall slopes D. An exit lies S.
Command: S

You are in the castle's N/S Entranceway. Other exits lead W & E.
Command: S

You are standing before a gloomy castle. A path goes south.
Command: S

HOOOO! HOOOO! (WHO?) - just an owl.
You are at the crossing of N/W/E paths. To the N lies a castle.
Command: E

You are in a foreboding part of the forest. Paths go N/W/E/S
Command: W

A rough voice shouts 'Get Out!'
You are at the crossing of N/W/E paths. To the N lies a castle.
Command: W

You are standing near a broken horse-drawn wagon. Paths go N/W/E/S
Command: S

A strange, ghostly shape just floated past mournfully crying
'<your name>, <your name>...'
You are facing a shack on a N/S dirt road. Behind you is a log cabin.
Command: S

There is a trio of ravenous mice. You are in a dark area of the forest.
Paths go N/W/E/S
There is a wrinkled note.
Command: S

You are on a lake shore. A path goes E.
There is a bullfrog.
There is a small sailboat.
Command: Sail Boat

After a precarious few minutes, the journey goes smoothly. A somewhat tired
and bewildered princess Sabrina
<press a key to continue>
graciously thanks you as you return to her kingdom. The king is suitably
impressed and asks that you be sent to
<press a key to continue>
deepest Africa to save his other daughter. That evening, you sneak in peasent
dress, plotting your rescue
<press a key to continue>
of Sabrina from the King's Castle...
Well Done!
Press Any key to restart the game.

o---------------------o
      CREDITS
o---------------------o

GameFAQs and others for hosting
You for reading
Penguin Software for making the game

o--------------------o
     CONTACT ME
o--------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero