Miner 2049er II FAQ
For the APPLE
Version 1.0.0
by Andrew Schultz [email protected]

This FAQ is copyright Andrew Schultz 2000.  Please do not reproduce for
profit without my express permission.  However, if you leave a polite
message addressing me by first name, I will likely be favorable.  This
is part of my efforts to help preserve memory of old Apple games and
maybe help out fellow game fans who might be stuck.

--personal note to FAQ cut-and-pasters or(more gently) to people who
can't seem to solve it:  I got Miner 2049er around 1982 and solved it
for good on 12/17/2000.  I also solved 2049er II on the same day.  Which
gives a rough idea of how long this took, and the concentrated effort I
made.  I'm glad to share it, not so glad to have it blindly copied.
Thanks.

****AD SPACE****

My personal home page:
http://www.geocities.com/SoHo/Exhibit/2762

My Apple games page for this and others:
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm

Tentative Miner 2049er 2 HTML walkthrough page:
http://www.geocities.com/SoHo/Exhibit/2762/2049er/miner2.htm

**************************

OUTLINE

CONTROLS

POINT SCORING

 BY LEVEL

WALKTHROUGH

 NOTATION

 LEVEL 1

 LEVEL 2

 LEVEL 3

 LEVEL 4

 LEVEL 5

 LEVEL 6

 LEVEL 7

 LEVEL 8

 LEVEL 9

 LEVEL 10

MISCELLANY

VERSIONS/CREDITS

**************************

INTRO

 Well, if ten nerve-wracking levels weren't enough in the original,
Miner 2049er returns with ten more excruciating levels that may very
well drive you nuts till you've solved them.  This document was created
to help preserve the general sanity of classic gamers.  If you play this
game I strongly recommend doing so on an emulator with the LOAD
STATE/SAVE STATE feature.  Otherwise you will have to start it over from
the beginning each time you lose, leaving no room for error.  This is no
fun.  While the individual levels have neat solutions, it's annoying
that sheer fatigue will probably drag someone trying to solve the game
down and force stupid mistakes.  The LOAD/SAVE state feature will allow
you to pick up where you left off, so you can save your game in the
middle of a level.  I have no clue how the people who made this game
figured that it was reasonably possible to complete this game with three
guys and an extra guy every so often, but they did.  Fortunately, the
magic of emulators allows us to work through some relatively interesting
puzzles.

CONTROLS

 There's very little different from Miner 2049er, with the exception of
the special machines, like the teleporters on level 1(push down when
you're over one,) the rocket pad on level 4(the space bar toggles its
activation, and you move it with the joystick,) and beams on level
10(move the rope up and down with the joystick while in the machine,)
which are described in detail on their respective levels.  However,
there are many different obstacles, including a conveyour belt on level
2, a balloon on level 5, lasers on level 6, bricks that fall after
you've gone across them on level 7, transport buckets on level 8, and
water on level 9.
 At the beginning of the game you are asked to center the joystick and
put it in upper left and lower right positions.  It's less work than the
original.  Also, if you are using an Apple emulator, the number pad is
very useful for executing precision jumps.

POINT SCORING

--200 for grabbing food or drinks(there's all sorts in the game!)
--100 for nailing a monster after eating food
--Time left = your level bonus, i.e. 1:70(metric time?!  Huh?!) gets you
170 points.
--10 points for each square touched

 BY LEVEL

 1:  2150 = 1050 + 4 apples * 200 + 3 monsters * 100
 2:  1480 = 1180 + 1 apple * 200 + 1 monster * 100
 3:  1640 (no apples)
 4:  1280 (no apples)
 5:  1920 = 1320 + 2 apples * 200 + 2 monsters * 100
 6:  1860 = 1360 + 2 apples * 200 + 1 monster * 100
 7:  1330 (no apples)
 8:  1200 = 800 + 1 apple * 200 + 2 monsters * 100
 9:  2090 = 1390 + 2 apples * 200 + 3 monsters * 100
10:  1680 = 780 + 3 apples * 200 + 3 monsters * 100

WALKTHROUGH

 NOTATION

 To make this FAQ easier to type, I indicate (U or D) and/or (L or R)
to indicate jumping or dropping through a sequence which is relatively
self-explanatory.  For instance, DL means to drop off to the left.  UL
means to jump to the platform above, and L means to jump to one to the
left.  I will elaborate when I feel there is significant possibility to
make a mistake.

 LEVEL 1

 In this level you will need to use the teleporters to your
advantage(the white rectangles with blue and sometimes orange inside
them.)  You push down through a blue teleporter and will come up at an
orange one.  But first you will want to clear out the center of the
board, which is not too bad--standard stuff from Miner 2049er.
 U, UL, U, U, R, U, UR, L(above where you were two jumps ago), UL, U,
U.  Clear the upper part with the ladder and return to the base.  D, D,
L, D, D, DR(i.e. drop down to the right), UL, be careful of the slide,
R(long broad jump, but you don't fall much, so you survive.)  D to
ground.  Take the long stair up to get the food and knock out a monster.
Now for the teleporters.  They work in the following way in the chart
below this paragraph:  1, 2, (3 or 4), (4 or 3), 5.  So your path is
pretty clear.  When 1 turns orange, enter it by pushing down.  Get the
food and don't worry about covering all the squares as you can go back.
When 2 turns orange, enter it and nail the monster.  You should have
time to clear all squares before 4 turns orange, but again, don't worry.
You have plenty of time to retrace your steps for this level.  When 5
turns orange entering it will kill the final monster.  After this you
can clean up 5 and retrace your steps over the places where teleporters
1, 2, and 4 are.  Well, that wasn't **too** horrendous.

 1    2

 3    4

      5

 LEVEL 2

 This board is divided into three sub-levels.  As you would expect,
it's easiest to complete them top(where Bounty Bob starts, the first
2049er level where he starts on top) to bottom.  You will fall through
the conveyor belt if you are standing on it when the gap comes by.  Each
one moves back and forth.  The key here is to time the conveyor belts so
you fall down when you need to and stay on top when still need to
complete the sub-level.
 D, D(to conveyor,) U to leftmost lower platform, D, U to center lower
platform. U, U(straight up, but the one to the left), U, D, D, U(right
this time), R, U, D, D.  Here you'll need to walk on your toes a bit.
Get over the platform UL of the monster's.  Drop down through the
conveyor belt(dropping in on the monster will kill Bob from the fall.)
Drop down and get the monster immediately.  You can fill the squares in
at your leisure, but if you don't get the monster you can't win the
level.  L, L, L, U, D, L, L, U, U, U to conveyor belt, D to where you
entered before(this will require a few jumps.  You might want to jump on
a platform to be safe.  It may be the trickiest part of the whole
level.)  D, R, D, D, D to conveyor.  U to next-left LOW platform, U, D,
U to next-left low platform, U, D, D, U to leftmost low platform, U, D,
D, D to 2nd high platform from the left, L, D, D, U(very lowest
platform,) R, R, U, DR, UR.

 LEVEL 3

 Actually, there is nothing weird whatsoever about this level.  But it
sure is a pain in the neck.  You should see how to clear the right side
right away.  Jump on a 1x2 platform and just jump straight up after
nailing both squares.  The main problem is to get by the monster, as you
have no food.  I like to clear the jump squares in four waves, from left
to right.  For the left two, you can sneak by the monster when he heads
off to the right.  For the right two, you will need to jump over the
monster as he runs toward you.  It's a good idea to jump earlier than
seems necessary.  Also at some point you will want to walk across the
middle and top levels that contain the slide.  Just because the middle
level is hilly, don't panic.  It's just like a flat level.

 LEVEL 4

 For this level, you will have to control a mobile platform.  It's a
lot like the hydraulic pump in level 8 of the original, but IMO this is
a whole lot more annoying.  You steer with the arrow keys.  In addition,
there's a fuel gauge in the lower left corner.  You need to remember
that pushing an arrow will cause the platform to ACCELERATE and not
move.  There's a lot of latitude here, but you'll need to be a little
careful with fuel(I've wound up with a quarter left.)  However, first I
recommend taking care of what you can.  The platform up the ladder, then
the lower right one.  UL, UR, DL, D.
 From here you can go in a counterclockwise direction.   Park your
platform next to the lowest of the stack of four platforms on the right.
Clear that one, jump up, drop left onto the platform(be careful--you
want the platform to OVERLAP and be JUST ABOVE or Bounty Bob will fall)
and jump to the left and right.  Move up a bit more, and repeat the
process, only mirroring it and landing on the second of the stack of
three platforms a bit off to the left.  From there park your platform
above the fourth platform in the stack and drop right onto that
platform.  UL, UL, UR, UR, D.  Now fly just to the right and above where
you could have made the third UL in a row.  It's the lowest platform
directly above the monster's.  Drop left on it.  UL, U, UR, UR, L, L, D.
Go over to right of the 2nd-from-top of the five platforms on the left.
Cover it, UR, UL, D, UR, D, D, UL, L.  Go two platforms down, L, R, UL,
DR.  Go to the bottom and touch the lower platform to the right of it.
L, R, R, U, DL.  Then move over to the platform below the monster and
cover it.  Saving the monster for last means you'll only have to jump
over him once.  Approach on the left edge and try to cover as much to
the left as you can before jumping.  Once you jump over him, trace back
so you've covered the area you've jumped over.  Head right and you are
done.  If it doesn't work the first time there is a handy spot you can
drop to off the right-hand side.

 LEVEL 5

 In this level, the balloon goes down when Bounty Bob is in it.  Jump
out of it and it stays put.  In this walkthrough you only need to use it
once.  However, there is an order to do things in.  But overall this is
not a bad level.  It's not tedious enough to cause stupid mistakes and
allows you to re-track.  There aren't a lot of tricky jumps, either.
 D, D, UL, DR, DR, DR, DR, L, U(don't get the bottle yet!), DL, R, DR,
UR, UL, DL, L, R, R, R, UL, U, U, L gets you clear of the right side,
except the bottom.
 Jump on the ballon, and jump left almost immediately to land on the
shelf.  Don't worry about covering these platforms since the important
thing here is to nail the monster.  UL, UL, U, and jump right.  Here it
is a good idea to time things so you jump and touch the monster.  If it
is necessary to jump straight up while on a platform.  You have a decent
amount of time to spare but not too much.  After clearing out the
platforms with stairs, DR DL and circle back around for spots you may
have missed.  Then DR DL DR(from the left side) to get to where you
started.
 D, L, U, D, R and get the mug.  Run to the left, jump onto the
monster's platform, L, R, D and clean up the rest over on the left.
 It's a nice touch that you need to take the item on the right to
dispose of the monster on the left and vice versa.  Although this may
not be the toughest puzzle it has one of the more catchy solutions.

 LEVEL 6

 Another relative break, despite one of the more violent ways for
Bounty Bob to die--lethal lasers shoot out at three different latitudes
at regular intervals, in the order top, middle, bottom.  Those things on
the side are what shoot the lasers.  You will need to circle up, right
and over four times.  Note that you cannot climb up the right ladder--
the very bottom part is missing.  It doesn't matter, though.
 The first part is pretty obvious--go right and get the monster and the
goodies.  My recommended order is to jump across the bottom set of
platforms first.  Jump at the right edge of each, except for the one in
the center.  Jump right from a bit left of center and you'll make it to
the next one.  Then another jump, go down, and around.  Now I will give
the solution for the second level, which applies to the third.  If you
feel the laser is about to show up on the second level, wait on the
first level having jumped up once from the main left platform.  After
the laser disappears you will have a lot of time to clear the second.
To clear the top level use a similar waiting technique, but you can jump
up freely and clear the level without a sweat.  But when you're on the
right side do wait for any lasers below you to fire completely.

 LEVEL 7

 Woo, this looks nasty at first.  When you see that the bricks
disappear when you walk from one side of them to the other you can
assume there's a pattern as to the order you walk over the bricks.
 L, DR, DL, DR, UR, UR, UL will bring you back to the original.  To get
to that pesky final platform repeat the instructions until before UL, go
right on the platform, and UL, then U will clear the first area.  Run
across the bricks.
 DL and don't run across the bricks yet.  R, R, R, U, L, L, L clears
this area up, and from there run across the bricks and zigzag down.
Evading the monster here is quite tough, but remember that the bricks
don't disappear until you've gotten to the other side.  So when the
monster shuffles off to the left, you can clear a lot of the right side.
He'll come back right.  Step on the bricks a bit, jump left and up and
back on the platform.  Try to do the same for the right-hand side but
note that you will probably have to jump over the monster.  Time things
in advanced and prepare to have to do it twice.
 DL. R. D. U. U. DR. L. U. R. U. U. UL. UL. L. R. UR. UR.  Everything
should be covered.

 LEVEL 8

 Time is not of the essence here, but having to wait around may
adversely affect your performance.  Just remember when jumping into any
of the buckets that you will have to anticipate where they will be, and
this level is very do-able.  The toughest part is nailing the two
monsters in one blow.  D, D, and jump into the bucket.  Jump left onto
the slope, back to the pulley, and then left to the platform(2 wide)
above the slope.  DL, UL, U, U, U, DR, get in the bucket.  From the
leftmost part of the bucket, jump right so you're just next to the food.
Wait until you will be able to jump in the middle bucket, jump right,
and jump right again to take out the monster.  Then jump to the far
right bucket, jump right and drop all the way down to get the other
monster.  There should be enough time to do this, but if not, you're
stuck.  To clear the right-hand part of the board, take the right bucket
to the top and jump right to the second-top platform.  U and then D all
the way(you won't die if you drop) works.  The middle platforms will
require a couple of passes.  Jump on the bottom one from the right
bucket and jump up twice.  Then jump in a bucket, go up a bit, and jump
on the second-top one.  Jump up to the top, and you've covered
everything.

 LEVEL 9

 In this level, the water rises pretty quickly.  If it touches you, you
die.  It in fact fills up to just over the platform where you pick up
the wrench.  Speed is of the essence immediately, and you'll need it to
wipe out the top monster and make your life a lot easier.  This is a
tough level(as they go) and one of the better ones designed.  Even the
graphics are above average.
 DL(DON'T clear all of this platform.  Go left immediately,) D, D, U,
L, L, D, U, U, (after this, if you haven't cleared out the entire lower
part, you're cooked) U, R, U, R will take out the first monster.  If you
don't clear the last few out you'll have a tricky jump from just left of
the bricks to get to the hard-to-reach ares.  But with the critical
parts cleared, now you'll sweep back across the board to get the second.
From the center, R(you should get the food), R, UR, L from the edge will
take out the monster.  L, U, L, U, jump should do the trick.  Don't
worry about clearing everything since with the monster out of the way
you can circle around again.  From now on you should walk over all of
each platform.
 R, R, DL, R should mean you've touched all platforms beneath the top
few, and if there are any you haven't gone over completely, do so.  Then
go back up to the top large platform.  U, U, R, R, R, L, L, UL, DR, UL,
L will take care of this level.

 LEVEL 10

 There are two booths here.  The one in the lower left will lower a
beam onto the pile.  The one in the upper right will automatically make
a new beam if you have left the magnet high enough.  So the basic idea
for this level is to go to the lower left, push up/down, go upper right,
back down, up, etc.  After you place four beams, you can jump onto the
beams and to the lower left platform in the beam area.  You can also
kill off the monster to the right and likely the two on the ground,
since you can drop quickly and safely.  Four more beams and you can
clear the upper left, and your quest will be complete.  As in the
original, your reward is the less daunting and pedantic level 1.  Heh.
 So how is this done?  I'll take you through the first iteration.  You
can eliminate part of it on each subsequent set of jumps once app
platforms are covered.  As for the monsters at the bottom, they tend to
move back and forth in a pattern which might as well be quasi-random.
It's enough to know that they won't double-reverse quickly, which means
you can easily calculate when to jump over them.  But confusing the
issue are several annoying one-square platforms.  At least missing them
doesn't always kill you.
 At the far right, jump UP.  Then L, L, UL, UR(from the left edge,) R,
L, UR, DR, L, U, R(from the left edge), U, U, UL, DR and then go up to
the booth.  To get down, DL, DR, DR, DL will do the trick.  There is one
other tricky jump after the fourth beam is placed.  You'll want to wait
at the right edge of the lower right long platform.  Jump left over the
monster and jump left again.  You should wind up on the beams.  From
there, just don't go too far right on the left beam when you jump back
or all your hard work will be undone.  From there a simple DL DR DR DL
as above will lead you to the monsters, who are still blue.  Run to the
left and you have time to mop them up.  As for bonus time, don't worry
about it.  I finished with 2:40 even with a lot of time.

MISCELLANY

I believe that the Apple version is substantially different from the
Commodore version.  Information on this game is sparse, but someone
wrote a very nice review at www.lemon64.com of it with a screenshot
vastly different from any on the Apple.  Even accounting for the
graphics, no level is set out like that, and the Commodore apparently
has **25**(gulp!) levels.

My recommended link:
http://www.lemon64.com/reviews/bounty_bob_strikes_back.html

*************************

End of FAQ proper

VERSIONS/CREDITS

1.0.0:  12/21/2000 submitted to GameFAQs.com after completing the game
12/18/2000

Thanks to ftp.apple.asimov.net for this image.

Send all comments to [email protected].