Lady Tut FAQ

1. Introduction

2. Controls and setup

3. Objects and enemy point values

4. General tips

5. Level by level walkthrough

6. Credits

7. Copyright

---------------------------------------------

1.

Welcome! Your job is to navigate the 9 catacombs that lead to Lady Tut's Tomb.
Unfortunately, there are several beasts below, and the path is locked by
multiple doors. You are equipped with an energy gun. Unfortunately, the
charge on it is dead and can only be powered through ancient jewels that can
be found in the tomb. Still, how hard could it be.......?

---------------------------------------------

2.

The controls are as follows :

Press the fire button or space bar to go to the set-up menu. Here, you may
choose whether you want to play with a Joystick(Press J) or a
Keyboard(press K). You may also change the key setup as you see fit.

Here are the default(and joystick) commands :

Move the joystick in any direction : Move in that direction.
I, J, K, and M keys : Moves your character up, left, right and down,
respectively.
Z key : Fires the energy gun left.
X key : Fires the energy gun right.

Extra warning : Do NOT move the joystick or press a key before a level starts!
If you do, you risk being stuck "outside" the level, trapped for
eternity(or until you reset)!

---------------------------------------------

3.

The catacombs are a nasty place. Unfortunately, you cannot use your gun until
at least the third level. Even worse, it only fires to the sides, leaving you
unprotected from the top and bottom. However, you can protect yourself with
"rotating doors". They look like walls with a distinct color change. You can
push these to help avoid the creatures. Also, be on the look-out for rings.
Each one gives you some shots(random each ring) and a point bonus. Once you
have 90 or so shots, you may use your gun. I have noticed no difference
between the monsters, except point values(which are given on the title screen,
but are listed here anyway):

Purple Scarab : 10 points.
Snake : 20 points.
Skull : 30 points.
Dragon : 40 points.

---------------------------------------------

4.

With only three lives, this task seems downright hard if not impossible.
However, if you keep the following tips in mind, it should ease your journey :

* You don't have to kill everything. In fact, the monsters will keep coming
back no matter how many you kill. However, it is a good idea to eliminate
anything that walks in your way.

* Enemies will not touch your starting point or any place where a ring, key or
door was. Use these places as "safe spots" from monsters....You'll live longer.

* At first, rings are as important as keys. But once you get the gun, rings
become optional.

* Monsters always appear from the same areas and always have the same limit
per level. Don't worry about a snake appearing out of nowhere, or the screen
having 20 skulls running rampant.

* Remember, there is no timer. You can stay in a safe spot for hours and never
be penalized for it. So if it looks too dangerous, just wait a while for it to
clear out.

---------------------------------------------

5.

Level 1 (3 rings, 1 door, scarabs and snakes):

This game starts out a little rough, but nothing unhandle-able. Start by
heading for the key, then grabbing the cyan ring(500 points). If you get mobbed
on your way out, use the key's area to protect yourself(with the doors, of
course). Once it's secure, make your way to the green ring(650 points). If you
want the blue ring(650 points), head up the "shaft" directly to the left of
your starting point and walk across the top. Then head down the far left side
to the door.

Level 2 : (2 rings, 2 doors, scarabs and skulls):

Grab the red ring(600 points) below your starting point before the monsters
begin flowing out of there. Go left and tap the vertical door closest to the
door, so the monsters will keep away from it. Now hurry and go after the key
and purple ring(600 points) before the enemies smother the path near them. Now,
you might have noticed there were two doors but only one key. So now what?
Well, take your key to the door and open it. Surprise! There's now a key in the
lower-left corner. Lure the enemies out of the "key bin" from one side, then
enter the bin from the other side and get the key. Now get back to the door and
get out of this stage!

Level 3 : (2 rings, 2 doors, snakes and dragons)

Head down immediately and get the green ring(300 points). This will FINALLY
give you a gun! Now that you are armed, head for the key up top, then the
doors. Pop the key in and watch as the second key appears to your left inside
the "G". Grab the cyan ring(500 points) at your leisure. What did you say?
"I can't move down after I open the first door."? Well, the character has a
tendency to get stuck on the "door-frame". Just tap left and it will clear it.

Level 4 : (2 rings, 2 doors, scarabs and dragons)

Start by grabbing the key and running to the red ring(400 points). Now head for
the purple ring(600 points), and then the door. Once again, the second key
appears. It's about in the same X/Y coordinates as last time, but you'll have
to go through a longer run-around to reach it. Worse yet, the monsters are
probably piled at that center door. Push through when it's safe and don't stop
moving!

Level 5 : (2 rings, 2 doors, skulls and dragons)

Now it's getting a little more serious. This blue nightmare will leave you wide
open to attack while you are crossing the center grid. Also, the doors are set
there....how nice. Start by grabbing the red ring(500 points) and heading down
to the bottom. Once there, run for the yellow ring(650 points). Now grab the
key and unlock door #1. Now key #2 appears....in the lower-left corner. Do your
best to avoid the enemies as you head back through the swarm. Grab the key and
open the door....you'll be treated to a quick scene of....someone(perhaps the
queen herself?).

Level 6 : (3 rings, 1 door, skulls and scarabs)

Deja vu? Except for the walls colors and the insertion of skulls, this looks
exactly like level 1! As such, treat it the same way except for one
thing.....have fun with the gun you didn't have on level 1. Oh yes, the ring
amounts are changed as well : Cyan ring(200 points), green ring(600 points),
blue ring(600 points).

Level 7 : (2 rings, 2 doors, snakes and dragons)

Hope you enjoyed that last level because the fun ends here. This is where you
start the levels with "vanishing monsters". All monsters will now vanish and
reappear at will. While they are invisible, they can easily ambush you.
Thankfully, they are otherwise normal monsters. The green ring(400 points) is
tempting, but it is next to a monster den. If you want it, get it early on. Now
head for the red ring(450 points) and the key. Be careful heading back. There
will could be a horde waiting for you anywhere. Watch closely, then make your
move. And where is the second key? Directly to your left....near a monster den.
The joys are endless, aren't they?

Level 8 : (2 rings, 2 doors, skulls and snakes)

Okay. This can be the fastest level, but it is also a dangerous one. Head for
the blue ring(550 points), the red ring(550 points), then the key. Keep
following the path you are on to the doors, as it is the most horizontal path
to the doors(though a slightly longer way around). So, where's the other key?
Near the lower left again. I suggest going around the border to the key, then
take the path you originally took to get to the first key to get back to the
door.

Level 9 : (0 rings, 4 doors, skulls and dragons)

Okay, start crying. No extra shots, disappearing monsters, and a lot of doors
to go through. Your only real safe spot is that space with the 4 cyan corners
surrounding it.....in the middle of a large grid that is mostly vertical! Well,
start by grabbing the key in the upper left and placing it in the first door.
Be extra careful, as there are no rotating doors that will save you here. The
second key is above the first set of doors. This passage is mostly vertical and
has a monster den nearby, so be wary of ambushes. The third key appears where
the first key was(the upper-right corner). By now there should be a horde out
there, so just run around the border to the safe spot, then pop out and grab
the key. The real trick is making it back to the door, but using the same path
should give you an edge. Just wait for the moment and run, firing like a
maniac! The last key is above the fourth door. There are no spawners on the
path to this key. This last key is the easiest of the level, so savour the
moment as you grab and pop into the last door. With that, you see another image
of the mysterious woman....and then your prize. Congratulations!

---------------------------------------------

6.

I thank PROGAME and Greggy(whomever he may be) for this interesting
game.....definitely a little unique.

Actually, that's it. No one else helped with this, game or otherwise....

---------------------------------------------

7.

Stealing this FAQ can result in a curse that will cause your pets to lose their
fur and your pizzas arriving cold....or possibly exploding(both the pizzas and
your pets). An odd loss of green paper may also occur to those who are cursed.
The following words are also a deterent for your own safety :

"This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright."


However, should an E-Mail arrive at the address at the following page and a
reply be given granting permission, the curse will not affect you in the least.
You may take what knowledge you know and place it upon your modern papyrus to
spread about the world, if said reply is given.


This document was created on 12/4/02 by the lesser emperor, Cobra1.

The Magic known as an "E-Mail address" : [email protected]