Even though my next proximal
real cyberspace goal is to So I have about two weeks.
launch my ai show in which The focus will be on a
we all marvel at pizzapal's playable game from
pca, I am here now planning asdf:make-build (asdf's
the followup show to my explicit support for
first hpr contribution. ecl-style
c-compiler-invoking
To recap the episode that compilation).
will air on the 9th, hpr3789
(you can hear it from the I'm basically /just/ going
future), I laid out an asdf3 to use applicative recursive
common lisp project, in functions on lists to lay
which one module contains out nodes, as already done,
applicative game logic but I am going to tack on
separated from side effect side effects:
modules, and a lisp-empty
module with a makefile that (1) sdl2 display of the
certifies two acl2 books out nodes and robots moving
of the asdf modules and between them, and
invokes acl2 on the books to click-painted roads. sdl2 is
prove a silly theorem (a 1x3 supported everywhere so this
grid of nodes has 3 nodes). is a multiplatform game.
Good form on hpr is to (2) Eternal game engine
contribute at most primitive cubes appearing
fortnightly to an available and vanishing, for the
slot, so I will do that for behaviour like (1).
a sequel, as I said, keeping
the topic closed around (1)
gritty common lisp
multiplatform games and (2)
acl2.
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Assuming one or both of
those works in the next
fortnight, my next angle is
going to be starting to
/package/ the games. openbsd
doesn't have recent enough
opengl for Eternal, so the
guarunteed outcome is the
sdl2 demo on openbsd, linux
and maybe-followup Eternal
on FreeBSD and linux.