(ffi:clines "
#include <SDL2/SDL.h>

SDL_Renderer *renderer;
SDL_Window *window;
SDL_Event e;

const Uint8 *state;

int quitted;

int up_arrow, down_arrow, left_arrow, right_arrow;
")

(defun fill-rect (r g b x y w h)
(ffi:c-inline (r g b x y w h) (:int :int :int :int :int :int :int) nil
 "
 SDL_SetRenderDrawColor(renderer,#0,#1,#2,255);
 SDL_RenderFillRect(renderer,
     &(struct SDL_Rect){.x = #3, .y = #4, .w = #5, .h = #6});
 SDL_SetRenderDrawColor(renderer,0,0,0,255);
 "))

(unwind-protect
  (ffi:c-progn ()
   "

if (SDL_Init(SDL_INIT_VIDEO) < 0) {
       SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
           \"Failed to init %s\",
           SDL_GetError());
       " (error "SDL init error") "
}

if (SDL_CreateWindowAndRenderer(640,480,SDL_WINDOW_RESIZABLE,
       &window, &renderer)) {
       SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
           \"Failed to create w & r%s\",
           SDL_GetError());
       " (error "SDL create window error") "
}

quitted = 0;
for (;;) {
       while(SDL_PollEvent(&e))
           if (e.type == SDL_QUIT) quitted = 1;
           else if (e.type == SDL_KEYDOWN)
               switch (e.key.keysym.sym) {
               case SDLK_q:
                   quitted = 1;
                   break;
               }
       if (quitted) break;
       SDL_RenderClear(renderer);
       "
       (fill-rect 100 200 255 100 200 300 400)
       "
       SDL_RenderPresent(renderer);
       SDL_Delay(25);
}")
(ffi:c-inline () () nil "SDL_Quit()" :one-liner t))

(si:quit)